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Infinity is a 28mm scale futuristic skirmish game by Corvus

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where girls like to show their butts

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ (embed)

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last Thread >>48832529
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>>48913638
Nice title fuckface.
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They sure do.
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>>48913666
He's got the same kind of body suit new Croc Man does. I wonder if this will be a thing for Varuna.
Also has anyone here actually played with like a river in the middle of the table? Or a table in which everything that wasn't a building connected by platforms counted as water?
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>>48913666
Ah fuck my bad guys, I put a title in but I dunno what happend to it.
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>>48913752

Yeah, I've played on jungle boards a fair bit. And a few urban boards that had an exposed sewer/drain across part of the board. There was this other really neat sort of white stone marketplace board that had a recessed river running through it. Hard to get in, out, and around, but offered pretty much perfect concealment.
>>
what are the releases for september supposed to be?
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>>48913879
>>
So I mainly use Kazak and Usadriana units

How good are the frenchies?

I hear zouaves are great
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>>48913966
**Zhanshi**

That is excellent news, I'll be starting Yu Jing with Red Veil and the Zanshi in that look way better than the current ones, so I'll be happy to see similar new Zanshi come out so soon.
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>>48914004

Zouaves are pretty good. They're very flexible in terms of what they can take, but they're at an interesting pricing point that can complicate things a bit depending on the role you want them in.

Paracommandoes are just awesome in general, and Loup Garou's are the poster child for a cheap but deadly link team.

And of course there's Margot and Duroc, which are the last possible thing you want turning up in your DZ.

I'm not sure what to think about Briscards. They're not bad, but...
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>>48913966
Despite playing Nomads I am mostly looking forward to Krakot. I don't think I'll get Taskmaster.

>>48914007
Zhanshi will be way better in White Banner than they are now. They're not worse than other basic troops but I don't see why they cost 1 point more than Fusiliers or Algauciles. Bostria said that Zhanshis are the baseline for all Line Troops, but I think he meant that within Yu Jing; otherwise Algauciles look like the base for everyone else to deviate from.
Still, unlike Kuang Shi or Keisotsu, Zhanshi can do some things.
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>>48911864
I wonder why they decided to release the one without Crazy Koalas first.
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>>48913966
>Zhanshi
>Before Celestial Guards
That's fucking weird. There's no reason to bring the Zhanshi SWC options currently since they have no sectorial, I don't see why they're releasing a box already.

>>48914065
You seem to be making some sort of preposterous implication here that Kuang Shi are unable to do things.

>>48914095
Maybe they don't have new CK sculpts ready yet.
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>>48914119
>You seem to be making some sort of preposterous implication here that Kuang Shi are unable to do things.
They can't shoot beyond close range, dispense Supportware or take objectives. And Zhanshi are slightly better at those things than Keisotsu. At low points you can't really take that much HI to take care of everything, so you may want to spread some roles to cheaper troops.

In 300 pts I'd still take Kuang Shi or Keisotsu though.
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>>48913966
Batroids, krakot and taskmasters! It's a good month for my armies.
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>>48914119
I think partially why they are doing Zhanshi SWC options before the GC ones is while the old GC do look slightly different than the current GC in the box, the Zanshi on the otherhand are really really old and need an update before the GC.
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>>48914165
If you want a cheap non-Keisotsu hacker, take a Celestial Guard. There's a reason they're so popular, the 2 points they cost over a Zhanshi are put directly into the most important hacking stats.

>>48914244
The only reason people remember Zhanshi exist is because they're an easy way to bitch about CC tax. Keisotsu need a facelift just as much, and people actually use them.
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>>48914334
Not saying that it is not the greatest move, but the most likely explanation as to why they are getting an update

Although the most likely updated/new sectorial for Yu jing is the invincible army as it stands now, so it may be awhile before we see tthe white banner
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>>48914620
Zhanshi may show up in IA anyway, at least in limited number. Sort of like Ghulam in HB.
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>>48913966
>zhanshi
Wouldve prefered Celestial Guard swc box...
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>>48914334
My IS Celestial Guard models and Red Veil models will probably be doing dual service... the only real difference between the models is a helmet or not.
>>
thought on Ariadna's SK

Chasseurs : good for protecting your deployment zone. LFT and minelayer give chasseur wide coverage. be aware that sixth sense enables chasseurs to delay their ARO within 8' range. it comes handy with camouflage.

other loadouts are good either. but for generic ariadna, minelayer is the most needed role and others can be replaced with another models.

I always put 2 chasseur minelayers in the list.

SAS: take SAS CRAP-chain rifle & assault pistol. one of the best choice for short range shootout. can perform close combat if needed.(mostly against TAG or MSV HI) other loadouts aren't that useful for generic Ariadna. they are costly compared to other SK.

Scout: mid to long range shooter. ojotnik is good when deployed out of your common DZ. AP sniper rifle is somewhat uninteresting. but can be useful time to time.

Boarding shotgun option is also decent.

Foxtrot: Ariadna's bread and butter. they are the cheapest camouflage troop which gives order. they can shoot the enemy, can perform a mission with FO, can block opponent's route with AP mine.
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>>48915752

I forgot a hardcase.

Hardcase: gives cheap camo for distraction. but they can fight as well as a foxtrot. use rifle option if you opt to employ them as an attacker. if you don't have enough point or want to use them as a living mine, LSG can be used.
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>>48915752
Don't forget Hardcases, also known as "one man camospam"
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Getting ready to get into the game. Looking at Yu Jing. Any must buys? I really like these
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>>48915909

YJ is so versatile, hence you can build strong list with almost any models you like.

but for generic YJ, 1 box of kuang shi and keisotsus(can be replaced with JSA starter), JSA support pack are basis for any list.

you can add up powerful, expensive models from that to fill 300 point.
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>>48915909
It's good if you want to get into the Imperial Service sectorial, but mediocre in vanilla YJ.

No real must buys, but Kuang Shi and remotes are a good order base. Just pick what you like. As long as you don't overdose on expensive dudes you should be fine.

>>48916078
I'll recommend Keisotsu when the models stop looking like something that came out of a cow's asshole.
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>>48916078

Terrific, thank you for the advice.

So if I do:

Yu Jing Starter Pack
Kuang Shi box set
JSA Support Pack

I'm well on my way. I also like these guys a lot.
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>>48916139

I need to read up on this but can you give me a very high level view of the Yu Jing sectorials?

I see they have Japanese Sectorial and it appears Imperial Service (China?) Sectorial.

Is that it? Are there benefits in being a 'purist' within a sectorial?
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>>48916224

The JSA tends to trend towards aggressive action, with good access to HI and a decent dash of effective specialist fighters. Imperial Service is a bit more mundane, but the CG make for good links, it has access to some of the nicer bits of gear like the Su Jian, and it gets access to a few mercenaries and Aleph units.

At the moment, that's it, although 2 more sectorials are in the works.

Sectorial's advantage is primarily Link Teams, that grant bonuses to little squad-like entities within your army. They often also gain access to units normally not permitted within the core army, like the Aleph units IS can field.
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>>48916224
Yu Jing is mostly China in general. ISS is basically a combined police force/intelligence agency. They're pretty famous for being unpleasant people if you get on their bad side. In game they can pick from heaps of anti camo options, field a bunch of Kuang Shi and get quite a few fancy link teams.

Japs play aggressively and rely a lot on alpha strikes, but I know less about them.

Sectorials get access to less troop variety, but they can bring more of a few particular units. But the real reason to play a sectorial is link teams. You get to move multiple guys with a single order and they get bonuses while linked.
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>>48916313
>>48916431

I see, thanks for the answers fellas.

I wish on the site they listed what sectorial they belonged to. Guess I can just fire up their army builder and see...I mainly don't want to get pigeon holed out of miniatures I really like, want to paint and won't be able to later.
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>>48916520
No reason you can't play vanilla too though.
Fire teams are alright but they can be a crutch.
If you like a mini grab it, you'll probably want to experiment with stuff anyway and you can always proxy.
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>>48916520
https://army.infinitythegame.com/

use this and click on the sectorial you want. Completle list of units there.
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>>48915909
>awesome stuff to buy
Guilang combi (run as FO), Yan Huo HRMC, Yaokong box (model as reaction+sensor), Yaoxie box, Asuka Kisaragi box (for that sweet fast specialist), Tiger Soldier, Kuang Shi box, Celestials (esp. hacker and KSCD), Su-Jian, Kanren, Shaolin Monks (2 with chains, split the box or sth), Daofei

>>48916224
>sectorial purist why
- can use fireteams
- more AVA on sectorial-specific units
- access to allied units (like Aleph stuff in ISS) and specific mercs

>>48916224
>sectorial playstyle
JSA: Glass cannony, fast attack. Great light HI links, biker gangs, support of dirt-cheap Keisotsu. Ninjas flip out and kill people.
ISS: Camo-hunters, lots of drones, elite resilient units fed with orders from dirt-cheap Kuang Shi. Ninjas flip out and get glued with madtraps.
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>>48916987
>forgetting Hac Tao
It's like you don't even want to be unkillable.
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>>48917086
Only reason I've ever had interest in YJ, but Haqqislam and Tohaa won my heart in the end.

Also does anyone else's LGS run this house rule to make it so you can't shoot through aligned openings in buildings? I personally find it dumb but I think the reason is all the terrain we tend to use. Lots of doors and windows.
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>>48917086
Right. I have shamed the 3 Hac Taos on my shelf.

>>48916987
Adding awesome stuff that starts shining in their sectorial:
JSA: Kempeitai (always with CoC), Yuriko, Raiden HRL (good in vanilla, but JSA has a better niche for it), Karakuri box (same), Yojimbo

ISS: All the Aleph stuff you can take (2 Dakinis, Garuda BS/spit, Sophotect+helperbots), Wu Mings, Imperial Agents (reminder that Hsien is one too).

Also, friendly reminder that leveled skills include the option to use a previous level. What you thought was my HI Sun Tze ripe for asshacking is actually a Kanren with KillerHD who decided to use holo1.
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>>48917388
Don't forget Haramaki for JSA. They're meh in vanilla but ludicrously good for their price when linked.
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>>48916978

Thank you!
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What faction is your favourite opponent and why?
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Anyone have a good proxy/conversion idea for Shikami? I want my flying jumping magical gun ninjas.
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>>48919028
Nomads, at least for my locals. Everyone runs so REM heavy it's easy to play around them and a couple of them keep hackers near by one so all my shotguns (I play Haqq) often get two hits/kills.
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>>48919028
Everything but Tooha. It's just a pain in the ass to fight against them.
All the symbioarmour, -mates makes them nigh unkillabe and makauls in every link denying you any ARO action.
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>>48913966
Garuda and SWAST masters! Yes!

At last something for my Bakunin & Vedict forces!
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>>48919028
Favorite opponent factions is Nomads and Haqqislam. Because I know those factions well enough to know what to expect. I play haqqislam and Nomads is a popular faction here.
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>>48914049
Briscards shine in the frrm, where they make a very aggressive link that can cap objectives and help spot baddies with msv1. Outside, msv1 sniper or hrl can hold down fire lanes alright.
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>>48914119
>>Zhanshi
>>Before Celestial Guards
I know weird as fuck.
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>>48913666
Next book will be hard on my wallet.
Tunguska, Varuna, Vedic and whatever comes out for Tohaa.
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>>48916224
>Is that it? Are there benefits in being a 'purist' within a sectorial?
It can make the hobby cheaper for one in the sense that you are limiting yourself to what is in that sectorial
>Army has a visual theme
>Read up the tacticas and fluff of the sectorials and choose what you like.
>link teams and higher ava for certain unit's
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>>48922852
it's one of the reasons I picked up Onyx. Found the whole spectrum of CA a bit overwhelming and some units just unappealing, but Onyx narrows it down to what stuck to me most; Unidrons.
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>>48922759
Ramah Taskforce/Caliphate is the only sectorial I'm really looking forward to. Anything else would really depend on the miniatures.

In fact, I would enjoy more of the current selection of Sectorials if CB would just update those models.
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>>48922955
Is ramah task force the caliphate sectorials new name?
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>>48925082
Yeah, can't wait for Khawarij haris or duos. I just like super jumping groups of dudes around.
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>>48925082
Yeah, i think carlos mentioned it at gencon.

I think the Ramah Taskforce would be the army for the Al Medinat Caliphate. Just like Qapu Khalqi is the army for the Sultanate.
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>>48925082
>>48925138
>>48925248
Also the new Haqqislam starter is also the starter for Ramah and the Al Fasid, Tarik Mansuri, and Maghariba Guard are also confirmed for it.
>>
How usable is the Morat Aggression Starter Box? Want to start the game with Morats just because of how cool they look and I'm in love with the Kurgat models
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>>48916199
Note that you cannot take Kuang Shi without the Celestial Guard + Kuang Shi Control Device (though she's an excellent profile, with the only regular order smoke not on a ninja in the army so you'll likely take her anyway). You can proxy the CG+KSD with most things, but if you go ISS, you might as well pick up the CG box as well (since the CG Hacker is a solid option).

The YJ Starter is a bit old, the models a little out of proportion with the new stuff and the profiles aren't fantastic. I wouldn't pick it up until the Red Veil starter (the new YJ starter) is available.

For example, the Shang Ji's nice, but usually doesn't find its way to many lists (it's not as cheap as the Zuyong, and it's not as elite as the Hsien, Crane, Hac Tao, etc)
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>>48922759
>definitely going to play updated SEF and IA
>looking forward to Tunguska and Caliphate as well
>Vedic has always interested me a bit, might pick them up
>those Varuna dossiers are looking pretty swanky
pls no CB. My bank account can't take this.

>>48925423
Shang Ji only has one old as fuck model, so that might also have something to do with its unpopularity. I expect it to get more love in IA duo and haris teams where its middle-of-the-road pricing can work to its advantage.
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>>48925338
It's mostly shit in vanilla, but if you're playing MAF then pick it up. The Raktorak is still a bit dubious but everything else is very useful. Just remember to buy some Hungries if you want to use the Oznat, they're basically the only reason she exists.

Kurgats are cool, but the autocannon one is unfortunately really bad so keep that in mind.
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>>48922759
>delicious Varuna

yes CB. heres my wallet, investments and kidneys
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>>48926908
I'll be honest. Barring some Shavastii models and a couple of the Unbra the rest of Combined not exist as far as I'm concerned
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>>48925338
I still use most of the contents in my morat force so it's a good buy.

The raktorak can be proxied for a syriat or yaogat too so he doesn't have to go to waste.

Hungries, Dr worm support, soggy with HMG and Kornak are all solid add on buys.
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>>48925338
Yeah the Soggy is a beast. Oznat is only useful with the Hungries. Vanguard are meh, but can be good in a fireteam. Raktorak is unless besides being a proxy model.

>Kurgat
Kurgat are great and I hope a BSG model gets released soon. The Autocannon is shit though on a BS11 non-linkable platform without any defensive skills like Mimetism. Pass.

I highly recommend Rodoks. They are a very good Core choice. You'll need a 5th model though (good thing the Raktorak is in the starter. Until the 5th model is released that is.). Daturazi is a great source for cheap smoke. The CA support pack with Doctor Worm and Nurses are a solid specialist pack. The Soggy Feuerbach in the starter is a beast turret piece; A Soggy with HMG is a fantastic Active turn killer. Yaogat MSR, Kornak, and Hungries are all good choices too.
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>>48927809
I can't really think of any truly bad Morat links. That's one thing that MAF actually does well.

I seriously don't know what CB's plan for Raktoraks is, though. All it would take would be the ability to join Yaogat and Vanguard links and you'd have a genuinely useful unit. Hell, with Vanguards the red fury profile might even see some use.
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>>48927457
>>48927809
So pretty much if I want use out of the Oznat Id need to give up a Core Spot if I don't want the Hungriest going batshit? Do you guys take the chain rifles or the AP CCW?
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>>48928703
Gakis if I'm just wringing orders out of them, Pretas if I actually want stuff done. There's nothing particularly wrong with batshit Hungries, they're sanic speed dogged chain rifles.
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>>48928703
Hungries can perform with or without the Oznat, and if I have points left over I'll add a few in on their own. But taking the Oznat by herself is a waste. Basically all she'll be doing is providing smoke coverage, and Daturazi will do that for less. Linking them will turn all of their orders to regular which is good for safely generating orders for a little points and/or go hunting.

>gaki
>preta
Depends on what you need really. Gakis can be fun little suicide bombers and theyre only 4pts for the order. Pretas for aggressive runs. You can mix and match them, but remember there's nothing preventing gakis from exploding if they fall Unconscious, so dont stand too close to them if in a fireteam.
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>>48913752
I've played a scenario before with standard foam hill terrain over a blue naval battle table board. So they were islands, with buildings/bridges between. The Kamau did an amphibious infiltration of a Caledonian held archipellago...
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>>48928847
>>48928996
Was leaning more towards all Pretas so the chain rifles. If they're taking up the Core spot though, are you guys running other links?
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>>48929130
Sometimes I run haris alongside them, but it's not like you have to take Hungries all the time. All the alternative links are good, though you'll want to include Anyat in any Vanguard link because she's just that good.

I'm still waiting for that Suryat box though, it's been more than 2 fucking years since the HMG. I want to actually be able to link those dudes.
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>>48929130
I run two soggies with kornak as a haris link. But a single HMG soggy can do a lot of work by himself.

But honestly if you learn to play effectively you can exploit your opponents reliance on their link teams.

2 gaki and 2 preta in a link can go great guns. Because they are so damn fast I often move the gaki into base contact without actually atacking while the preta chain rifle the clumped up link models.

You can force links to break by making them want to do different reactions. And having a gaki sitting on your face makes you choose between multiple terrible choices. Just be careful of stuff like flamers, double action and shock.
>>
>>48929130
>>48929278
Additionally, you can take another core link of dudes and spend a command token to form them up after you deliver your hungry bomb.
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>>48929130
If I run a core of Hungries, I'm also run something heavier to feed to orders into like a Kornak+Soggy Haris team.

Or you can do what >>48929313 says and switch the Core to another team.
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so im new to infinity
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Here is a tuareg line art with shading
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>>48929452
That's a solid list, but if you use it as a beginner it's going to be pretty sink or swim. You'll need some decent tactics to be effective.
>>
>>48925295
Guess it's time to grab the Ghuöam SWC box aswell... Regarding special weapons on LI.
Has anyone ever taken a missile launcher on LI and been happy they did?
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>>48929846
Yes. It's a missile.
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>>48929846
They work well in a link as long as you remember they fall out of their good range band below 24 inches. They're nice and cheap on points and they can hit very hard in the reactive turn with a 5 man bonus.
>>
>>48929846
In a link, absolutely. Otherwise there are better uses of SWC.
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>>48929854
>>48929863
>>48929866
Hmm. 60+ pts for a Burst 2, BS 14 Missile launcher is quite filthy.

Overall what are our expectations for Rama?
Except for fuck awesome Tarik/Khawariji Link teams and Zhayedans.
>>
>>48929932
Filthy good or filthy bad? Because I've paid 60+ points for a burst 1 BS14 ML and it's been a great investment. EXP templates ain't nothing to fuck with.

I'm hoping for AVA2 Maghariba.
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>>48929983
Filthy good.
I've got shot to shit by one ML tooting Swiss Guard.
And having a little SWC nest with an amazing doctor seems like a very good investment!
>>
>>48929846
>>48929863
Threadly reminder that you want to build your defensive game on several pieces and overlapping firelanes. One missile launcher ghulam is a threat, but even with link bonuses it's relatively easy to overshoot. Put a sniper ghulam next to it, TR remote, Djanbasan sniper and some mines in midfield and it's pretty tough nut to crack for any unit wanting to try.
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>>48929983
>AVA 2 Maghariba
>~200€
>laughingIberianMerchants.gif
>>
>>48930295
Overlapping firelanes are important not just because they give you a burst advantage, but because your opponent will have to fuck around and waste orders if they want to engage your dudes one at a time. Dedicated ARO units can kill people, but I find that their best function is to limit enemy maneuvering and sap orders.
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>>48929270
>>48929278
>>48929313
>>48929420
How's this?
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>>48930445
>>
>>48930445
>>48930463
Might drop the Zerat for 2 Daturazi for smoke
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>>48930416
Yeah, a well placed ARO unit will either eat orders or deny area. It's just a matter, whether it will be a speed bump or a roadblock.
>>
>>48930416
What I find best for ARO units are units with a defensive skill. I'd take Mimetism over MSV2 for instance. The Djanbazan only has his BS12, that's it!
The Lasiq by comparison has the same BS of 12 AND gives a flat -3 to FtF rolls for anyone not totting MSV.

The TR bot for CA is extremely potent by the fact that its TR with Mimetism, not only does it go have B4 but it forces a Jannissary with HMG to roll 4 dice at BS10 against its B4 with BS11 in favourable rangebands. That is huge!
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>>48930687
Well, it's hard to compare units in vacuum, because everything has a hard counter. If something works for you and in your meta, go for it by all means.
>>
>>48930445
>>48930463
You don't really need that many engineers, you haven't got anything to repair.

>>48930687
Q Drones are god tier, but you shouldn't forget the defensive function of MSV2: Immunity to smoke. If you can ARO normally against a spitfire advancing under smoke cover or not get automatically fucked by a smoke combo, then that adds a lot of utility and forces your opponent to deal with them separately.
>>
>>48930804
My meta is EXTREMELY skewed towards Camo/Infiltration, our resident Steel Phallanx player being the exception.
I really need to paint my Kum bikers so I can kick Camo ass by just placing templates.
>>
>>48930816
True, still I've never had such runging success with my Djan as my Nisses have had.
The Nisses have the both of best worlds and a very nice BS13 which makes them in my book the best of ARO units. Especially the Multi Sniper.
>>
>>48930816
Kurgats are there purely because of MK12's and because I like their models. Them being engies were just the icing on the cake.
>>
>Local FLGS runs "beginner Infinity tournament day", where new players can challenge store regulars for prizes
>3 new players with a starter box and perhaps 1 other unit, 3 vets including me
>2 of the vets, me included, use fairly soft lists from factions we don't usually play
>the third guy goes his usual Nomad repeater/sensor spam with GMLs
>makes the entire midfield a repeater bubble, satlocks/spotlights everything, drops missiles
>goes 3-0
>"you know, people say Nomads are the weakest faction"
>>
>>48930917
>Nomads are the weakest faction

I only ever hear that from the Nomad players after they loose. That, or "muh dice". Wonder why.
>>
>>48930917
He sounds like a cunt. I've seen various people who use lists great at destroying beginners against beginners, and they've all been cunts.

>>48931048
Thus once again proving the superiority of Yu Jing. We complain about how shitty our faction is even when we're winning.
>>
>>48930917
>>48931117

I once witnessed a dude bring an 18-order Ariadna infiltrating advent calendar list to a 200pt newbie intro night.

Some people are just intrinsically evil.
>>
>>48931117
The games were 150 points, I am not 100% sure of his list but it had two Morans, Zoe and Pi-well, a GML bot and an EVO bot for sure.

He also had Fastpandas from somewhere.

To be honest I am not sure how I would have dealt with that at 150 without specifically building to counter it.
>>
>>48931458
What a cunt.
>>
>>48931117
>>48931458
Reminds me of the time we ran a 150pt campaign back in N2 and one vet took Macayana LT and a Regular link.
The Macayana got triple-critted by a combi burst. It was hilarious.
>>
>>48931117
>Yu Jing whining
Come on dude, it's N3. Get on with the times and pass the salt to PanO, they're running out.
>>
>Muslims hear about this game and proceed to shut it down
>>
>>48931651
>PanO
>whine outside of Teuton nerf
>meanwhile Yangtze is eternal

You funny.
>>
>>48931467
150 is shit anyway, 200 is far superior for anything but basic teaching of rules.

I don't think he legally could have had fastpandas. If he had all that stuff in a 150pt list the only other thing he could possibly fit in is a Wildcat Lt.
>>
>>48931907
Tried to fit all that + KHD Interventor for Fast Panda and it makes exactly 150 points, 3 SWC. Maybe they didn't have lt rule in play, seeing that these were introduction games.
>>
>>48932091
That's a pretty important rule, and they evidently allowed hacking so not having lieutenants would be pretty stupid.
>>
>>48932091
>>48931907
Holy shit, if that's the case he was a massive dick

And he won an ITS winner pack for that noob stomping.
>>
>>48932288
It's been established that he was a massive dick, the issue is whether or not he's a disgusting cheat as well.

Mind you, allowing vets to join a beginner tourney that offers prizes is basically begging for some wanker to ruin everything. Not a good idea.
>>
>>48932091
...and the Lieutenant?
>>
>>48932401
>Maybe they didn't have lt rule in play
>>
>>48932325
There is a good chance I misremembered or misheard and the EVO repeater was just a proxy for a baggage bot.

In fact this seems a strong guess at the list:

Vertigo GML
Salyut
Salyut
Zoe
Interventor LT, HD+
Moran BSG
Moran BSG

148/3SWC
>>
I got to say one of the most frustrating things at the moment is that we got a new sectorial release with the USAR but almost half of the models are not even out yet. They really needed to release one of their models every month, but septeber has no release for them
>>
>>48932992
Oh, sweet summer child.
>>
>>48932992
>They really needed to release one of their models every month, but septeber has no release for them
Welcome to the game.
>>
>>48932992
>They really needed to release one of their models every month
They needed to release Marauders or Minutemen in a box. Then USARF could just be put on the pile with everyone else.
>>
>>48933174
I am super excited to see what the blackjacks actually look like as well to be honest.
>>
How is this list looking

USAriadna Ranger Force
──────────────────────────────────────────────────

GROUP 1 10
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
112 Light Shotgun / Pistol, CCW. (0 | 12)
UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41)

GROUP 26 / 1 / 2
MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30)
K-9 ANTIPODE AP CCW. (7)
MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)

4.5 SWC | 299 Points

[url=http://army.infinitythegame.com/index.html?l=MwBgLAPqIRCMBSA7AJiQlYnoISNepkgGwJ7JoZYpn6VE3kFWq0WHVvMNf1gAciHKSTAaKAKwgQtEUn4Z+SRAAE4+YIQlwAnLQ1a4CvAYzawtGqIWSUQuDNGlJDssAp7MOi0z7yEKipAA]Open in Infinity Army
>>
>>48929677
im a war game vet just new to infinity
>>
>>48930824
>>48930824
It really depends on the unit and its army. A 1W MSV2 unit without defensive mods isn't fantastic in ARO, but a unit with camo/mimetism (Intruder, Nisse) is pretty good for that. Conversely, MSV2/3 HI are great for prosecuting camo targets (preferably after they've already been discovered).

That being said...
> for anyone not totting MSV.
Surely you must expect that you're going to go up against an Aquila or Hsien, possibly even with smoke.
>>
>>48933754
Why do you have so many cheerleaders in the first group? They're not contributing orders to anything great and you could get something better with the points. All your good units are stuck with 7 orders in the second group.
>>
>>48933754
Maybe a wee bit heavy on grunts in group 1. And as a link, they're a bit underpinned without a high B weapon.

You're a bit light on forward stuff, you've got some alright door kickers, good numbers, and enough specialists. Dropping a grunt and picking up a HMG in group 1 might give you some utility, though. Transfer another to group 2 to round out the order situation a bit.
>>
>>48913688
Glad to know somebody else actually saved that. It's not that good but it took me way too long to make.

>>48913966
Zhanshi SWC or just the three from Red Veil?

>>48915909
Yu Jing can basically field about any role, I personally recommend a Ninja Hacker as she's one of my favorites. A Remotes box is the "must buy" though.

>>48919028
Pan Oceania. Not as many weird and surprising tricks but still a challenge to play against. Plus I get to do that friendly rivalry banter more appropriately with the faction I play.
>>
>>48933932
>took me way too long to make
where's the Chimera

>Zhanshi?
SWC box.
(fucking finally)
>>
>>48933932
I'm still salty that you put the callidus in
>>
>>48934050
A rear view featured shot wasn't in the temporary catalogue so it got disqualified from the collage.

>>48934087
Stay thirsty my friend.
>>
>>48934050
Have you ever actually used the profiles a Zhanshi SWC box would contain? I know a JSA player who'll be thrilled about getting some decent Keisotsu proxies, but Zhanshi themselves will be largely pointless until the next book is released with a sectorial for them.

I'm not opposed to more figures, but this is just pushing back the Celestial Guard SWC box.
>>
>>48934134
I wouldn't, as a JSA player I guess I'd be thrilled to have a better HMG procy than that ugly guy or the Spec-Ops, but I'll be glad to have the box when the White Banner sectorial drops.
>>
>>48934120
No matter. No Chimera = collage a shit.
it's on Giraldez' blog

>>48934134
I think I used the hacker, like, twice? When I absolutely couldn't squeeze in a CG one? I just want pretty minis for what's currently the absolute bottom of Yu Jing sculpts.
>>
>>48934165
That's going to be multiple years though, maybe only about one year if they end up in IA. CGs are useful right now. Same goes for Suryats, Zhanying, Daylami, Volunteers and a bunch of other troops that need boxes but won't get them yet because of Zhanshi. Sorry, I reminded myself about the 2 year wait for Suryats earlier in the thread and I'm feeling so fucking salty about it.
>>
>>48933840
I was using the grunts as my main link, but you are right should have gone for the hmg rather than the sniper rifle. I did move the devil dog up to the first group however.
>>48933885
Moved my infiltrator grunt down

USAriadna Ranger Force
──────────────────────────────────────────────────

GROUP 1 8 / 1 / 1
GRUNT HMG / Pistol, Knife. (1 | 21)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41)
112 Light Shotgun / Pistol, CCW. (0 | 12)
DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30)
K-9 ANTIPODE AP CCW. (7)

GROUP 21
MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

5 SWC | 295 Points

[url=http://army.infinitythegame.com/index.html?l=MwBgLAPqIRCMBSA7AJiQlYlgQQkaupqngWhliqcucVfjUZdYRQByL4BsySbGbJJx5JgVFAFYQIUlVH9JKRAAE4BYEQlwAnKXWa4/fPoxac+GaJ6S4M3MBq7M282SZ8WtLOly7RE0xB+ZWUgA]Open in Infinity Army
>>
>>48934134
>getting some decent Keisotsu proxies
Entirely my reason for getting Red Veil/the SWC box.
>>
>>48934250
Well, the way I see it, Red Veil's going to be the big release of 2016 like Icestorm was and they probably designed and molded the Zhanshi SWC with the Red Veil ones at the same time, but that does seem strange to think about given that the Celestial Guard and ISS starter came out sooner.
>>
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Dare a man hope for Taskmasters?
>>
>>48934387
Taskmasters are already confirmed for september release.
>>
>>48934495
My dick and my wallet cant handle that
>>
Outside the obvious picks in the starter boxes, what's a good army to start with as a newbie?
>>
>>48934570
They're all good, just pick the one you like the looks/fluff of most and you'll adapt.
>>
>>48931689
They did send a threat to corvus a while ago.
>>
>>48934615
Did they? People keep saying that but I've never seen any source.
>>
>>48930917
>Nomads
>weak
Since when? Nomads are the most popular for a reason.
>>
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Hey Vanilla/ISS Yu Jing players? What color do you use/suggest for the dark turquoise base coat? I don't particularly like the idea of mixing two colors for a base coat.
>>
>>48934786
Because they're in Icestorm and attract degenerates?
>>
>>48934792
P3 Coal Black
>>
>>48934792
P3 Coal Black, VMC Dark Sea Blue or VMC Black Green all are dark Turquoise colours, they vary a little in hue though.
>>
>>48933831
Since most of my friends play midfield Camo spam I've found that nuetering their order pool with a Fiday/Ragik tag team makes them unable to do much with their beloved camo before I send in the Naffatuns.

But Mimetism on snipers is lovely as is the mere threat of placing a TO token or a Camo token on a high perch.
>>
>>48934792
I'd recommend you to actually do the mix. It's a good skill to have and you can't get all the cool nuances you'd get by mixing.
Practice makes perfect!
>>
>>48934873
Well, it's not so much the mixing I'm apprehensive over, it's the buying two paints (plus shipping because Vallejo Model Colors aren't in my FLGS) to do the job that I could just use one paint to use for. The actual mixing of paint isn't my problem with droppers and such, although I do want to make sure I have some consistency.
>>
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>>48934994
Hmm, I see. That is usally a problem for me but I try to get my friends together and we order together.

http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

This link might be helpful deciding on color tho.
>>
>>48934826
Nomads were the most popular army way before Icestorm.
>>
I find it hilarious about Ariadna that all the units named after real life Special Forces are all actually just a bunch of psychotic thugs with guns.
>>
>>48936036

Eh, it depends on the unit. The Spetsnaz are pretty accurate, for instance.

>The walking Death' was how the Antipode tribes dubbed the Spetsnaz after their first encounters during the First Offensive. Experts in parachute operations, close quarters combat, guerilla tactics, ambush and assault, the Ariadna Spetsnaz are heir to the long dirty war tradition of the Russian Special Forces, only filtered through the brutal sieves of Cossack discipline and the demands of a hostile environment such as planet Dawn.

>At the Dacha (familiar name for the Cossack Spetsnaz School), the candidates, themselves hand-picked from amongst the best, are trained by the most merciless that Ariadna can offer. The outcome of this vicious training is a group of highly-prepared commandos with an exceptional set of skills.
>>
>>48936213
Granted, the stereotypical Spetsnaz is seen as a psychotic murderer who also happens to be extremely disciplined and well trained.
>>
>>48936036
The Foxtrot Rangers and the SAS seem pretty legit.
>>
>>48931749
Clearly you haven't been listening to the cries for engineer (understandable) and how the Aquila MSV 3 is only marginally better than MSV2 and the ORC is only slightly worse at shooting for 20 points less so why would you take them?
>>
>>48936598
Main PanO gripe is lack of smoke. ORC is pretty bland yet every PanO player is stuck with one because it's in the starter.
>>
>>48936677
I don't know why our only source of smoke is the Zero-V smoke from the Guarda.

ORCs are sadly to unintersting and expensive for what they do. Which is funny considering I almost always run 2 Janns in my Haqq lists...
>>
>>48936677
Varuna will deliver. Orc box with ML profile when
>>
>>48936910
>ML ORC
Not bloody likely.
>>
>>48936811
Orcs are stupendously expensive compared to all other HI choices of their type across faction. And even in-faction. They're about 5 points overcosted compared to other medium HI, and are utter trash compared to optimal light HI, such as the Riot Grrls or Zuyong.
>>
>>48937876
Hyperbole and outright bullshit, the post.
>>
>>48913688
>that callidus butt

kek
>>
>>48937876
>what is Haris
>>
>>48939049
Something that should have stayed in Haqqislam.
>>
>>48935948
Then Vanilla ALEPH seems to be the least-played faction (because the ALEPH players wanna get them some Steel Phallus...
>>
>>48939336
Butthurt QK detected.
>>
>>48939654
Well, it somewhat lacks identity. Playing pure vedic currently is a bit weak, Greek units are a bit wonky outside their sectorial (either they suffer for not having links, having a cheaper/better alternative, or both) and ALEPH doesn't have as big of a roster of units as older factions, if you don't count all the characters of ASS.
>>
Anyone know of a site with high res images from gencon?
>>
>>48939671
You're fucking right Infidel.
>>
>>48939880
Here is all the dossiers I could find, I added the new ones from gencon to it already

https://drive.google.com/drive/folders/0B1r4n-YFfa-SM1RNNU9KMGhVZWc?usp=sharing
>>
>>48937950
No, not really. Orc with Combi is 36. Shotgun is 35. HMG is 44.

Riot with Combi, Blitzen, Stun Grenades is 29. Shotgun, Stun Grenades is 27. -1PH, -1ARM, -1BS but gains MSV1 and Kinematika. MSV makes up for the BS loss, and the other stats are more than made up for by being substantially cheaper.

Wu Ming Shotgun is 31 points.. and is a Forward Observer too! -1BS, -1PH. +1 WIP

Shang Ji is 37, for -1 BS, but gains +1 WIP and a Flamethrower, and +3 BTS and Kinematika.

Ignoring CC of course, as none of these have 'good' CC.

Basically, they're paying a lot for that extra point of BS, which is still 'BS: Enough' for the most part compared to more numbers or gear.
>>
>>48940474
Thanks, though I was kind of after the miniature photos!
>>
>>48934757

Almost as if it's bullshit...
>>
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>>48934191
>>48913688
You know what must be done.
>>
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>>48941040
Alt
>>
>>48940502
Well, Riot Grrls have Frenzy, and thus have less of a place in vanilla.

Which is sort of the issue with the Orc, and most of these mid-priced HI too; it has a place in NCA, and presumably in Varuna, but is in a tough place in vanilla, similar to the Shang Ji.
>>
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>>48941040
seeya, sneaky callidus!
>>
>>48940502
arent shang ji still shit despite the difference? doesnt that make orcs even more shit?
>>
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>>48941632
That blue background is firing up my autism.
>>
>>48940502
When comparing Shang Ji to Orcs you should use the multi rifle profile, since it's the same weapon and costs the same amount of points, makes it easier to see the differences.

In that case it's -1 BS, +3 CC, +1 WIP, +3 BTS, +Shock CCW (instead of knife), +Kinematica 1. That's an expensive 1 BS.
>>
>>48943737

That's YJ, though. No surprises they get excellent HI.

BS also tends to be used more.
>>
>>48944056
You could also compare to something like mobile brigada:

-1 BS, +1 WP, light flamethrower, courage, -1 point
>>
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Alright so my local store might have finally convinced me to pick up models and play this game. I wanna rock face with the red space gorillas, but will I get stomped for playing this sectorial?

I haven't gotten through all the rules yet, but was looking for a good place to start with purchases. My shop gives 30% off your starter box and one other box purchase.

Any tips are appreciated.
>>
>>48944056
>excellent HI
but shang ji is shit
>>
>>48943737
>That's an expensive 1 BS.

And frankly it should be, the problem isn't that the Orc pays too much for his BS, it's that most of Pan O doesn't pay enough.
>>
>>48939817
>Playing pure vedic currently is a bit weak
Hopefully the next book changes this
>>
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>>48939817
>Playing pure vedic currently is a bit weak

It shits all over Steel Phalanx, sure mixed vanilla is obviously better than limiting yourself for no reward, but Vedic is really strong right now, I'm worried their sectorial will be broken.
>>
>>48939880

http://www.beastsofwar.com/infinity/gen-con-2016-seminar-goodies/
>>
>>48944341
Morats are fine
.Also, with the MORAT SPECIAL RULE (all your Morat troops are Veteran Level 1 and all your Morat troops are Religious) the Morats will stay on the board until every last one is killed and most won't budge from being shot at (unless you want them to by passing a WIP roll). And with WIPs of 13, they'll take cover- grudgingly- but usually they will.

You will trudge your Morats forward and rely on firepower, smoke grenades and cold steel to wrench the enemy free from their positions.

This complete lack of subtlety is demonstrated in that Morats have one infiltrating unit- the Zerat- and no form of camouflage or hidden deployment.

Be warned- if you want fancy tricks and mind games- this is not the faction for you. If you like mowing down enemy figures in a hail of HMG fire... you are most welcome to join the illustrious Morat Supremacy.
>>
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>>48945045
>trudge your Morats forward
>Mfw Super Mario Rodok Links.
>>
>>48945020
Posthumans are fucking amazing.
So are Dakinis and Garudas, really.
Devas are solid.
More Netrods!
+SP borrows: Teucer, Draikos, anybody who can toss smoke...
>>
>>48945045
>>48945162

Thanks for the tips, I saw the Rodoks and I was intrigued by jump pack shotgun guys.

I've heard that morats do poorly in ITS because of a lack of specialists. Has this been remedied as of late or do they still just try and mow down the enemy?
>>
>>48945295
The only problem is CB is literally niggers so you only get 4 Rodoks in a box when you always want to run 5. You can proxy your dogshit RAktorak as one unless you want to pay way to much to that forum bong who split boxes, but still it's the poop.

You're usually fine for specialists. Just take some vanguard forward observers. If you're really worried take a vanguard Link with anyat.
>>
>>48945278
>Posthumans are fucking amazing.

So amazing that I think they will end up being like EI aspects, a vanilla only option.

Certainly increased AVA on them would just be absolutely fucked, I would drop 40 points on Mk1 Engineer, Mk1 Doc, and 2x Mk5 FO every single list, no exceptions.
>>
>>48945543
>unless you want to pay way to much to that forum bong who split boxes

Really? most of the prices convert fairly reasonably to Kangarubles, at least if you compare them to the cost of buying a single model blister.
>>
>>48943737
BS 13 to 14 costs 3 points. BTS 3 to 6 is 2 points and WIP 12 to 13 is 1 point. Kinematika is something that some YJ HI get for free since they're the HI faction. CC shit costs as much as the Mexicans want it to cost, and it seems to be free in this case, which is fortunate since it does fucking nothing for the Shang Ji.

Orcs aren't magically lots of points more expensive than everyone else, the reason Orcs suck is because other PanO HI can do their job better than them in vanilla.
>>
>>48945702
It's really not a lot for split box minis from cho. However his prices are based on demand, so some minis may cost more than the others from the same box...but even still it's cheaper than a blister. I'm in the US and I frequently buy from him. In fact, I already have a few Haqqislam miniatures "preordered".

Just use the Raktorak until the ML model is released.
>>
>>48944442

One of the few units that actually got WORSE going from N2 -> N3.
>>
>>48946909
Only because everything else got better due to HI getting the base speed of 4-4 as opposed to 4-2. I do miss the regular hacking device in the jump from N3 to HSN3.

>>48946185
Pretty much spot on. Their cost is in line with other armor 4 bts 3 HI. It's just they have more versatile HI troopers that benefit from the frenzy discount, such as the Hospitaller and for 10 points more you could get something like the Guarda, KoHS, FK, Montessa or Joan (who is totally running away with the frenzy discount).
>>
>>48937810
Why not? All other basic HI got one, and those dossiers don't include all the weapons a particular unit can use. Orcs seem like an obvious choice for a missile profile once Varuna is released and they can form core links.
>>
Is it just confirmation bias, or do not a lot of people play Aleph? I've been lurking while I look for a nearby community and have seen sweet fuckall posted about them, which is usually a bad sign.
>>
>>48948203
I think ALEPH is one of the less popular factions overall, but it depends heavily on local meta.
>>
>>48948295
There is no local meta. I was talking primarily about /tg/, and the WGC group I found at random to follow.
>>
>>48948203

They are less popular than other factions, I think owing to being released later along with Tohaa.

Also, Steel Phalanx is a very one dimensional sectorial, and it's either that or Vanilla, so you have less options.

Having said that, both Steel Phalanx and Vanilla are solid forces (I think Vanilla is better right now).

You will find them amazing at first owing to their many special rules, then you will probably find them frustrating when you come up against good players with bigger order pools that know how to deal with them, then you will work out what they do well and what they don't and I think they are really interesting at that point if you enjoy playing smaller lists.

You really have to enjoy playing low order count to get the most out of them though if you ask me.
>>
>>48948300
There are a few ALEPH players around, but they don't tend to engage in as much banter as some other factions. Also they're new, which means you've got less shit to play with. The army builder makes it look like they have more troops than they really do thanks to all those characters, but they're actually on the same level as Tohaa.
>>
>>48948405
Hard to let yourself into banter, when you're objectively superior.
>>
>>48949631
>>48948405
No fun allowed in our mighty WAAC crew.
>>
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>>48949631
Yes, machines truly are superior to dirty humans, which begs the question of why you insist on joining them in their grave.
>>
>>48948014
Kamau got some new weapons in the dossier. ORC did not.
>>
>>48951405
That's because they can only fit 4 weapons there aside from the pistol and knife. The Kamau dossier is missing his LGL, Riot Grrl is missing her ML and the Taskmaster doesn't even have half his weapons. It's not a definitive list.
>>
>>48951502
ML ORC would be great, although I wouldn't mind a DEP profile either. Or a sniper.
>>
>>48951711
HI almost never get snipers of any kind, and while a DEP would be kind of interesting I doubt it will happen. Orcs are as boring and bland as they come, so they'll probably go the MB/Jann route and get missiles around when their box arrives.
>>
>>48948203
steel phallus didn't survive transition very well (probably because they were one of the stronger armies in N2)
>>
>>48951711
ML or a rocket launcher of any sort would be game-changers for ol' ORC.
>>
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>>48945045
>>48945162

So when building a list I know I want a link team because that's the whole point of playing a sectorial, but does that mean I don't bring the morat grunt guys at all? I know that the guys at the shop should be the ones answering all my dumb questions, but are there any MAF players here that could give me some idea of a list?
>>
>>48953975
Generally you usually want to field at leastbcouplenof your cheerleader. Even if you don't field them in a link, they provide relatively cheap orders with a rifle and can be lt proxies or back up specialists. MAF ofc has Daturazis for orders.
>>
It's fine to bring several basic troopers to primarily serve as cheerleaders and backfield defense. In fact, positioning them in good spots at deployment then spending a command token to put multiple in suppressing fire is a good choice if you expect flanking from airdrop, or a fast moving flanker.
>>
>>48954135
Please proofread when you phonepost.
>>
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bumping with crates
>>
>>48954135
>>48954167

I'm going to assume daturazi's are brought because they generate an impetuous for themselves to move into position, etc. while still providing a regular order to be used for the rest of the army. I'm going to assume the 14 point smoke grenade layout is the optimal "cheerleader" choice.
>>
>>48953975
My core link is pretty much always hugries with an oznat.

Some vanguards with forward observer often make it in too. Then you can chuck in some heavy hitters like a soggy or you could run a harris link with suryats and kornak.

Alternatively you can run a vanguard link with treitak in it. Then add your soggarat etc. And use gaki unlinked in yor second group as horrendously fast, cheap, impetuous troops your opponent has to deal with.
>>
>>48954212
Yeah, you can chuck them in your second order pool with say a yaogat with spitfire to make use of their orders on him to hunt camo while they generally just be pains with their smoke.
>>
>>48954212
The impetuous order can be a good or bad thing, depending on whether there's an MSV sniper ready to fuck his face when he charges. Mostly Dats are good for smoke and occasional killing.

The 14pt Daturazi is almost always the optimal choice. A BS11 warband isn't worth giving a proper gun.

>>48953975
They're still cheap orders and backup specialists. Besides, there's nothing stopping you from linking Vanguards, they're quite good with Anyat.

I wish they could link with a Raktorak though, it would make those useless fucks a lot better. A Rak red fury and Anyat's K1 rifle would have great synergy.
>>
Am I the only one who thinks it's weird that MSV2 units don't bring their own smoke grenades? From a tactical standpoint it just seems absurd.
>>
>>48954482
I mean, I think I get it on a game mechanic standpoint but now that you mention it, it does seem rather weird.

I'd expect intruders or ISS people to occasionally use smoke grenades they can see through.
>>
>>48954453
I thought you were allowed 1 link team, but I'm probably missing something. Right now I'm leaning towards linking Rodoks because they look rad as fuck
>>
>>48954482
>]
It's a mechanic standpoint thing. Like why most soldiers don't carry grenades or other gear. Apparently in the RPG, every PanO soldier is issued MSV2 for example.
>>
>>48954482
It's very much a game mechanics thing. It's like

>>48954547
You're allowed one core link team and one haris team. And yes, Rodoks are rad. They're incredibly versatile and quite cheap, especially by Morat standards.
>>
>>48954713
so should I just link all my rodoks together because they have the movement capacity to stay near each other, or link them with cheaper stuff to save on points?

In the active turn only the leader gets the link bonus correct? and on the reactive they can all get the link bonus, so is a 5 man rodok link of 2 double shotty, one missile launcher, one HMG, and a medic look solid?
>>
>>48954760
>so should I just link all my rodoks together because they have the movement capacity to stay near each other, or link them with cheaper stuff to save on points?
You can only link Rodoks with other Rodoks, same goes for other units unless it's specifically stated otherwise (like Raktoraks being able to join Suryat links)

Link leader gets the bonuses on the active turn, everyone but the link leader gets them on reactive. Keep in mind that the leader is quite vulnerable on the reactive turn and his death breaks the link.

Your composition seems good, though I'd probably switch the second combi out for another specialist or a 19 pointer. The twin shotties are mostly there for the active turn to provide more close range firepower.
>>
>>48954984
Yeah I figured the HMG and Launcher can benefit from the reactive burst, then the double shotties for the active turn. Maybe grab a hacker?
>>
>>48955034
HMGs are attack pieces first and foremost, their biggest advantage is the raw number of dice they can put out. Switching to the shotties is good if you find yourself at short range, but the HMG should be your main murder machine.

Assault hackers can be fantastic game winners or completely worthless, depending on what you're up against. They're based around fucking up anything hackable, so if your opponent brings no hackable stuff (common in Ariadna) then it's not going to do much.
>>
Big sale on miniature market, including lots of Infinity stuff.

But no Nomads on sale, except Icestorm....
>>
>>48953056
Well, at least the internal balance is better. Thorakitai links are more interesting (even if Thradymedes trumps Nesair) and Atlanta is generally more useful thanks to spotbot change.
>>
So, I got the first of my infinity models in the mail. I did the usual mold line / flash cleaning, scrubbed them down with soapy water, rinsed thoroughly, dried, then coated them with a new bottle of Vallejo gloss black primer on my Badger 200.

8 hours later the primer easily comes off at corners with any handling whatsoever, and some sections of it peel off like a very thin rubber layer. Anyone have an idea what's wrong?
>>
>>48958356
Your PSI is probably retard high. You should only be at 1.8-2

Are you like that doofy bastard who was using an industrial strength compressor?
>>
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>>48954482
>it just seems absurd.
You mean like...
Werewolf aliens?
Calling what should be a LMG a HMG?
FTL travel?
Combat heels?
Sending flesh and blood humans into combat when you have robots and AI?
An AI that plays dress up with mythological heroes?
Genderswapped recreations?
Sending high school biker gangs into combat?
Space Samurai?
Captain America?
The Hunzakut mini having the biggest breasts of any of the Haqq models thus released?
>>
>>48958412
>Are you like that doofy bastard who was using an industrial strength compressor?
Like a tool compressor? Hell no. I run a Paasche 1/10 that won't deliver more than 20-22 even if I wanted that.

>You should only be at 1.8-2
I remember reading/being told that paint needed ~12 and primer needed ~20 to avoid clogging.
>>
>>48958538
>Calling what should be a LMG a HMG?
I thought that spitfires were the LMG
>>
>>48958656
>I remember reading/being told that paint needed ~12 and primer needed ~20 to avoid clogging.
Out lord and saviour of paint Angel uses 1.8-2 so whoever told you that was wrong.
>>
>>48959016
Angel uses 1.8-2 BAR which is 26-29 PSI, dingus.
>>
>>48958356
Is this your first time with this primer?

I've found you shouldn't thin it too much if at all and it requires multiple layers. It's not like spray can primer where you wanto it as thin as possible.

Don't worry about it looking thick while wet. It shrinks.
>>
>>48959743
>is this your first time with this primer

yes

>I've found you shouldn't thin it too much if at all and it requires multiple layers.

It was not running well at 20PSI out of the bottle, so I tested further on other models, some with 1:10 water/primer, some with 1:10 Vallejo thinner/primer. All of them are chipping/peeling with different levels of ease (thinner clearly adversely affects how it binds to the metal).

Maybe it was just really humid, but weather report said 45% today.
>>
>>48959821

I thin mine with a little bit of water and do multiple layers, it works fine.

How easily is the paint coming off? Primer will always scrape off pewter with a little bit of force, you need to seal them with varnish to protect them long term.

Also, in my experience, primer needs 1-2 days to really harden.
>>
>>48959821
Humidity could be it. You may even have soap residue left over.

I've never had any issues with their primer. Dont have to even thin it down as long as you give it a thorough shake.
>>
>>48958869
So, in general, machine guns are differentiated thusly:
- LMG: typically use rifle rounds (read: 5.56mm or 7.62mm, because logistics is annoying) and are squad-level weapons (the individual that uses it typically carries all of its ammo).
- Medium machine gun: Also uses rifle rounds, almost always belt-fed, but what differentiates the Medium is that it's typically on some sort of mount (bipod, tripod, pintle) and quick-exchange barrels for sustained, but still mobile, fire.
- HMG: These do not use rifle rounds, instead something like the .50 or 12.7mm and the ammo alone is burdensome enough that a HMG is typically mounted on a vehicle or emplacement of some sort.

Now, none of that really matters in fiction. We can say that Infinity HMGs are using super-futuristic materials and composition to decrease their weight, and that all sort of medium-heavy machine guns are all roughly the same. The only problem is that pesky Rusky tankhunter, who's "AP HMG" is clearly nothing of the sort. Or maybe it's just mechanics and in-universe it's not called that.
>>
>>48959914
> How easily is the paint coming off?

I gave each model a thorough visual examination and at the end of it, found that raised sharp corners had rubbed off while I was handling it. More strangely it's not all chipping, as entire rubbery & stretchy films of it comes off at once if I rub a bit. It's quite opposite to how I am used to primer behaving. Usually it seems to get into the pores/texture of the metal and require cleaner to fully remove, instead of coming off as a layer and leaving shiny metal underneath.

On the plus side, this means that 90% of the primer comes off with a relatively light scrub using a soft bristle toothbrush. Windex or Simple Green should get the tiny bits left shortly after.

>primer needs 1-2 days to really harden.

Noted, I can let it settle longer in the future. I've never had a remotely similar problem with canned primer, though. I can handle the model for painting without scuffing the primer within an hour.

>Humidity could be it. You may even have soap residue left over.

I thought I rinsed it rather well, but I'll give it a better rinse and water-only scrubdown when I've stripped it. I guess I'll go out and nab a moisture trap as well, just in case.
>>
>>48958869
>>48959971
Spitfires are a SAW or LMG. Alternatively, Red
Furies and Molotoks are a sub-type. It's explicit that Red Furies accept rifle magazines.

HMGs are GPMGs. Larger machine guns, non-rifle caliber but certainly not vehicle mounted.

Multi-HMGs and larger are actual HMGs or small autocannons, made deadlier by smart ammo.

Don't forget also that damage and burst aren't the only traits the weapons sorta are representing. A TAG's 'HMG' has a high BS value because of the volume of lead it's shooting, even if in game terms the damage is the same as a trooper's gun. It's not 'more accurate', but rather 'more capable of winning a firefight' by being a stabilized gun, with more ammo, on a platform that's not nearly as cautious at being shot back at.
>>
>>48960096
Try using a blow dryer to speed it up in between coats.
>>
>>48960096
That's happened to me as well. I thought it waa normal. Let it cure overnight and see if you still have a problem. Vallejo Primer will actually shrink at it dries.
>>
File: image.jpg (95KB, 726x648px) Image search: [Google]
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What would you guys change about this link?
>>
>>48960869
Switch ML to HMG.
>>
>>48958538

Is that the symbol for the new sectoral? If so, cool.
>>
>>48960392
>>48960462

Will do, thanks anons.
>>
>>48955556
USAriadna stuff for sale isn't bad. No surprise there. Crazy thing is Gamenerdz has it for cheaper all the time with free shipping... all the time. Not trying to get banned for promoting another business, but yeah. I swapped over from MM.
>>
>>48961492
Yeah the Khanite sectorial the next sect for Haqq is the Raham Task Force.
>>
>>48962715
In this case, MM on sale is cheaper, picked up a Seraphim and box of Magister Knights for $20 each. That said, outside of this sale they do seem cheaper.
>>
>>48958538
>you have robots and AI?
Infinity sends in both of those, but the form are retarded and the latter are expensive.

>>48959971
>We can say that Infinity HMGs are using super-futuristic materials and composition to decrease their weight
Would that even matter? If you can run around treating a 50cal like it's an LMG, then you'd be able to make the actual HMGs even bigger and nastier than that. The light/medium/heavy distinction seems more useful for role rather than size.

And I think it's just game mechanics. Compare the Iguana's HMG to the Alguacil's, those would never be considered the same gun.
>>
>>48962835

Looking forward to space Mongols eventually.
>>
File: CanYouNot.png (307KB, 630x473px) Image search: [Google]
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>>48962940
My problem is I wouldn't want just the items on sale. I tend to buy in bulk rather than pick up a box here or there. Well, that's what I used to do in addition to buying from Cho. Haven't gotten any models or played in a while. Damn, I miss this game.
>>
>>48963547
I'm waiting for Varuna and Tunguska to do alongside my Tohaa. Starting the degeneracy sectorial when their redone starter is released to help cover the wait.
>>
>>48963547
ASA starter when?
>>
File: fassad-f.png (407KB, 394x3400px) Image search: [Google]
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Here's a Fassad Line Art
>>
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>>48965128
Soon, but the composition leaves something to be desired.
>>
>>48965649
>Fernando, should we make plans of A. Regular swc box?
>Nah, just make the starter into one. We release hacker at some later date. Whev, a days work's done. Now some siesta.
>>
>>48965649
>>48965804
I almost feel like the A regulars are supposed to be a link team right off the bat, but probably should have done a Bagi-Mari HMG, since the bagi mari box does not have one.

Acontecimento has the major problem of there just is 2 other units that could have been put into the box, Guardo de assulto, which would mean probably replaceing the knight of montessa, and Bagi Mari. And they just released the box recently for that, so probably why we got 4 now
>>
>>48965804
Regulars seem like the absolute worst possible unit for this, too. The sniper a fucking S3 sapper and so can't be proxied as someone else without serious work, and due to the lack of synergy between the spitfire and sniper you'll probably only want to take one, which means at least 3 members of the link will often be toting normal combis.

If CB was worried about not having enough SWC options for a box, they could've just made the fourth model a FastPanda.

>>48965892
It was assumed that a Bagh-Mari HMG would end up in the starter, and that would have been a hell of a lot better than this. AssGuards are synchronized, so they would never end up in a starter.
>>
>>48965924
I actually would not have minded to see a pair of Akalis commondo's in the starter set for some combat drop shenanigans, but the regular panO starter also has one.

Overall it is probably going to be one of the weaker starters.
>>
It has been awhile since I posted the RPG stuff, so here you guys go. Looking to potentially have some updates in the next few weeks.

https://www.sendspace.com/file/69efvc
>>
>>48966343
You're a real cool cat, anon.
>>
>>48965924
Why would the sniper be S3? The current one was on a S2 base.
>>
>>48966461
Actually, it should come with two bases, because sapper changes its S value duribg game.
>>
>>48966461
Sappers spend most of their time S3, and every other sapper model in the game has been S3. Not sure why the old Regular was an exception.
>>
>>48966507
Actually, some actually came with both bases, even in N2.
>>
>>48966516
Huh, wasn't aware of that. My Haiduk only came with one.
>>
what is a good website for batreps? I am looking into studying some plays for Aridna, mainly vanilla, Caldonian, and USAaridna.

Preferably text mainly but some video is fine.
>>
File: IMG_20160824_173545.jpg (231KB, 1080x1083px) Image search: [Google]
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today painting

not yet leg and backbag and etc
>>
>>48966857
Not bad, though the white seems to be on a little thick and that glow effect on the centre of the chestpiece is a bit big. It looks he spilled mountain dew on his armour more than anything else.
>>
>>48966900
one of miss is priming was thick
>>
>>48966940
Shold've primed with white.
>>
>>48966957
next primer will grey color
>>
File: alive.png (636KB, 686x386px) Image search: [Google]
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The hell is that?
>>
>>48967328
Probably related to the comic.
>>
>>48965549
Imma paint that last color scheme because Giraldez is a chump.
>>
Just got the new Foxtrot. Holy shit, the pose is worse than it looks. She literally has no spine.
>>
>>48967328
Most people seem to think it's related to Toni
>>
>>48968121
I was hoping out hope for Odysseus, but the word "she" being in some of the jumbled pics, Toni is probably the one.
>>
>>48968121
Threadly reminder that if Toni is ~alive~ the FAQ is worthless.
>>
>It's a you notice your model is scratched as you set it on the table and it bothers you the whole game episode
>>
>>48968491
Just think of it as battle scars.

>It's a you
Anon are you Mario?
>>
>>48967328
¿Quién es Sombra?
>>
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Going to be having my first 200 game soon with a m8 who started the game with me and is bringing Steel Phallus. How is this list? Not enough orders? I know he's definitely bring Ajax
>>
>>48968745
Don't take the Riot Grrl as is. She's got frenzy, which severely undercuts her effectiveness as an ARO platform. Take a Stempler for anti-camo, you can set up repeaters for it with your Transductors. Sin Eaters can handle all ARO duties in Bakunin.

You might as well make one of those Custodiers an assault hacker, you're not in dire need of supportware. A pitcher might also be good for extending range.
>>
>>48969165
Oh, forgot that you were facing ASS. They're big on ODD and smoke so any direct templates are helpful. I'd particularly recommend Lunokhods and/or Taskmasters if you can find decent model proxies. Morlocks aren't bad either.

Riot Grrls can do a bit better against ODD, but they still can't see through smoke and that's something the greeks have in spades, especially on their active turn. Link any Riot Grrls you take, even if it's just 2 of them. Frenzy is a bad thing.
>>
I sold off all my armies except my favourite PanO.

But now I feel like im missing out on the anime elements of the game which made it cool in the first place.

/\ |_ | \/ [-
>>
>>48969971
You should have chosen to keep a faction that isn't shitty, then.

|) [- /\ |)
>>
>>48968745
Why take the +1 SWC if you don't use it?
>>
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The plot thickens
>>
>>48970487
Toni being alive confirmed! Get hype!
>>
>>48970552
>Toni being alive confirmed
FAQ confirmed for being worthless, Seed-Emryos linkable, Exrah coming back. Hyped.
>>
New chapter of the RPG, the Yu Jing Faction information

https://www.sendspace.com/file/hovwtz
>>
I really, really, really hope this 'Light and Shadow' thing from Alive, plus the head profile is NOT the Luxumbra (ie, lightshadow) line of CB-sponsored Busts.

That'd be incredibly dumb to waste a hype campaign on.
>>
>>48969971
Can't hear you over the non-sound of my unmanned submersible special forces mecha engaging thermoptic camoflage and loading their programmable smartbullets.
>>
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Went to my FLGS last night to check out infinity and maybe pick up the Morat starter box. The owner of the shop plays combined and we came up with this list for my first, do you guys think it looks solid? Haven't played a game yet, but from what I've seen it looks like it'll do what I want to, smash face with jump pack space gorillas.
>>
>>48971223
Thanks doc
>>
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>>48969971

PanO has more rabbit ears than any other faction.
>>
>>48971308
I'm happy for the busts and all, but what a waste of time and energy this whole hype campaign would be if it was just for busts.
>>
Read comments of forum and they told me that Toni Macayana is DEAD?! Can someone post scans or photos of pages with her fluff?
>>
>>48970915
>average polish player.post
>>
Can you run a core link, a haris link, and a duo link all in the same list?
>>
New Thread
>>48973596
>>
>>48973555
Yes. Sub optimal usually but possible. JSA can do it, for example.
>>
New New thread

>>48974119
>>
>>48972532
Tylko nie przeciętny, wypraszam sobie! ;)
Thread posts: 318
Thread images: 41


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