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/swg/ -Evasive Maneuvers Edition

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>48831654
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
>>48871266
Muh gawd... It's full of evasives!
>>
I have time for one more novel (two at most) before my college classes start again. Should I read A New Dawn, Tarkin, or Twilight Company?
>>
>>48871505
I've read A New Dawn. If you like Kanan and rebels, you'll enjoy it. if you don't, it might not be the best.
>>
>>48871505
Read Leviathan Wakes.
>>
>>48871598
God damn that's a good book. It had its hooks in me fast. How are the others in the series?
>>
>>48871598
This.
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>>48871266
Jeez, jumping the gun much?
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>>48871266
What are those bulges on the belly of Star Destroyers anyway?
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>>48872203
Power generator.
>>
>>48872144
Really fucking good. I'm on the 5th one now, Nemesis Games, and shit really hit the fan. The second book has one of my favorite characters in it, named Bobbie Draper. She has a Samus Aran shtick going for her, in that she's a 6' tall somoan martian marine in powered armor.
>>
>>48872260
>She has a Samus Aran shtick going for her, in that she's a 6' tall somoan martian marine in powered armor.
Well I know what I'm reading next.
>>
How is Heroes of the Aturi Cluster? Does one person act as the "Dungeon Master" and play the imps versus the player's xwings?
>>
>>48872298
HotAC is really good. Nobody plays the DM, everyone playing it is in charge of a ship (or two), and they're all part of the same squadron. The Imperials are controlled by an AI that uses a d6 to determine it's maneuvers, and a flowchart to determine it's actions and priority of attack. There are some wonky results in there specifically to keep players on their toes, or represent chaoitc maneuvers a rookie might perform (like a hard turn instead of a K-Turn.)
>>
>>48872361
Is there a story with roleplaying like anyother rpg?
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>>48872286
Just a warning about the second book... Prax, a biologist and father, has the most boring chapters, and the guy's actions are understandably irrational. Bobbie's and Avasarala's chapters are the best.
>>
>>48872398
iirc, it's a series of missions that kind of act like a story. Roleplaying as your pilot is highly encouraged, and makes it more fun.
>>
>>48872398
It's a series of missions based around being a rebel squadron in the Atari Cluster. Depending on how well you do, you go on different missions. For example, on mission B, if you win you'll advance to mission C, but if you fail you go down to A. If you fail A, it's game over and the imps win.
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>>48872682
Our group also has a house role where if there are multiple objectives to destroy (like the sensor mission) If we destroy at least half thenit is a partial victory but the empire will be more prepared for the next stage, ie mines, etc
>>
>>48871505
Heir to the Empire.
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>>48873141
I already read that one. I narrowed it down to those three because I haven't read them yet (although I am now also considering >>48871598's suggestion).
>>
hey! had an idea for my own version of post-endor Star Wars universe for a FFG RPG campaign and wanted your opinion:

After the death of palpatine and Vader and the rise of the NR, the remaning imperial commanders still refused to relinquish power and as a result of not having that peaceful transition the galaxy has become unstable with several factions now rising up to fill the vacuum:

>The New Republic:
founded from the Rebel Alliance, the NR seeks to reunify the galaxy into a peaceful republic once again, though right now they are in a bit of an awkward position as their fleets and armies were originally geared toward hit-and-run guerrilla tactics and now they have to use those same forces to take and hold territories, at least they are now in no shortage of eager recruits.

>Sith Lords
the inquisitors of the Empire have declared themselves "Sith Lords" and have forced the Moffs who tried to hold on to power to pledge loyalty to them. abandoning the teachings of Darth Bane, their holdings more closely resemble the Sith Empire of old, even if in miniature with each making themselves the emperor of their own little domain.

>Mandalore
United under the banner of a new Mandalore, 'Mandalore the Great' the Mandalorians have began an aggressive campaign to carve large chunks of territory out of the Sith Lords' holdings. it's clear that they have no love of the Sith, but what remains unclear is whether they will prove to be an ally or enemy of the NR

>Hutt Space
A massive clusterfuck as a hutt civil war broke out followed closely by an armed slave revolt. the whole region has fallen into anarchy and bathed in blood.

>Naboo
Believe it or not but Naboo's new king has begun expanding the world's holdings through conquest and seeks nothing less than a new galactic empire with Naboo at it's center.

1/2
>>
>>48873215
2/2


>the Silver Fleet
rumors are spreading from the outer rim of a chrome-plated droid army as if straight out of the clone wars, appearing in the outer rim attacking pirates and Sith raiders alike. No one knows who is leading them but they seem to be directing them to act more like peace-keepers and protectors than the conquering army they are more known for.

thoughts?
>>
>>48871505
A New Dawn is pretty forgettable, but it isn't really bad. I wouldn't bother to read it again, but the villain's history is kind of creative.
>>
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>>48871505
The Glove of Darth Vader
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>>48873198
Go with the suggestion to read Leviathan Wakes. It's good, and fits into the same sort of stylistic niche as Cowboy Bebop and Firefly, but with slightly harder physics. And the Rocinante is a hell of a ship.
>>
>>48873291
I already did when I was 8 and too young to know any better.
>>
>>48871505
>>48871557
>>48873288
I like the villain's history as some hybrid of Donald Trump and Sundowner but "1984 Surveillance State" does NOT work with Star Wars.

One of the key points to Star Wars is how shitty their surveillance systems are.
>>
>>48873215
I'd rather not
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>>48873291
I BID YOU DARK GREETINGS
>>
>>48873336
I found The Expanse series had pretty solid physics, barring the protomolecule, and the spess-magic Epstein Drive.
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>>48873291
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>>48873986
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>>48874005
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>>48873986
YOU'LL NEVER BE FREE HAHAHAHA
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>>48874019
To be fair, everyone loves a good Jediocracy.
>>
http://starwars.wikia.com/wiki/Cult_of_the_Power_Droids

Holy shit, Jehova's Witness Gonks
>>
>>48871505
Depends what you're interested in.

>A New Dawn
If you like Kanan and Rebels, you'll most likely like A New Dawn. Shows how Hera and Kanan met. Shows what Kanan was doing for a while before he joined Hera. Also has Grand Admiral Rae Sloane in it, but she was a Captain at the time. Also, Count Vidian is the main villain, so you get to see his outcome.

>Tarkin
I read this when it first came out, so it's a bit of a blur for me. It's basically Tarkin when he was just Moff. Shows Tarkins upbringing, shows the reason his ship is named the Carrion Spike. Shows Vader and Tarking working together. Shows Tarkin and the Emperors relationship at a slightly closer level. Shows an almost equality in "rank" or "favor" between Vader and Tarkin during this mission. The only problem I had with this book was it's not very action packed. A New Dawn and Twilight Company were definitely a lot better in the action department.

>Twilight Company
I always enjoyed the militaristic part of Star Wars, so I had high hopes for this novel. To me, it wasn't anything amazing, but it wasn't bad either. It's basically about Twilight Company. You read about some of their battles (some of them serving on Hoth and even in orbit above Hoth as the Star Destroyers arrive during Empire Strikes Back). Also has Governor Everi Chalis in it, who was trained by Count Vidian (who again, was the main Villain in A New Dawn). Also shows Vader and the 501st kicking ass on Hoth and a grunts perspective of watching Luke Skywalker and the other snowspeeders take down the AT-AT. Just to note, the Hoth battle was only a few chapters long, most of the book takes place elsewhere.
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>>48874469
As someone who is listening to the Tarkin Audiobook.

It is clearly The Hunt for Space Red October, slapped with Tarkin Biography to it, and its surprisingly good, but that is James Luceno for you.
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>>48872438
Chrisjen's request for Martian assistance against the rogue UN fleet was one of several times across the first two books I had to stop reading because I was laughing too hard.

I'm so glad The Expanse is gaining traction. Never thought I'd suddenly have a reason to respect SyFy .
>>
>>48873215
SWRP Chaos is that you?
>>
>>48873257

Cut out the Silver Fleet. There's enough material there to work with

Really, it makes players have to work if almost every system they jump into could be a war zone of some kind. Factions beyond naming and number all fighting in the vaccuum of the Empire, since it has consolidated power at vital industrial points, or been carved up by power-mad parodies of Sith.

Meanwhile Luke and the Jedi have gone underground, trying to rebuild. Maybe on somewhere forgotten... like Ossus.

Suddenly, the galaxy is a new, scary place.
>>
>>48873215
>>48873257
The New Republic is actually really similar to how it is in the EU.

The Sith Lords is a neat idea, but I honestly like the post-Endor Successor States Period. It's probably my favorite period in Star Wars, when the New Republic is actually a new thing that's still struggling to get its shit together. I am personally going to steal the Sith Lords idea and turn it into one or two of the Successor States in games I run. Like, one or two of the Imperial Remnants will not be run my Moffs, but by Inquisitors claiming the title of Sith Lord.

Mandalore's not a bad idea, but I feel like it also kind of conflicts with how small the Mandalorian state is at the time of the Empire. You'd need to backtrack Galactic history a little bit to give them a higher presence, but it could work.

Hutt Space is actually a neat idea, but not for a long time. I feel like it would be a short lived war considering you're basically doing Spartacus in space, but if the Romans at the time were *also* facing another of their popular civil wars.

I think the Silver Fleet is probably the worst part here, but it's not bad as an event. Keep it as a singular adventure, not as a faction with a lingering presence in the Galaxy. It's not an inherently bad idea, it just feels awkward to keep as a long-running constant.
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I got a tourney in a week, I need a pick between these two lists. Which one should I fly?
100 points

Pilots
------

Wedge Antilles [R2 Astromech, Push the Limit, Integrated Astromech] (33)

Poe Dameron (PS8 Version) [BB-8, Veteran Instincts, Autothrusters] (36)

Jan Ors [Twin Laser Turret] (31)
100 points

Pilots
------

Dash Rendar (51)
YT-2400 Freighter (36), Heavy Laser Cannon (7), Recon Specialist (3), Outrider (5)

Lando Calrissian (49)
YT-1300 (44), Jan Ors (2), Recon Specialist (3)
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>>48875879
The first.
Don't be a turretfag.
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Does anybody have Forged in Battle for Age of Rebellion? I'm not about to ask for a PDF, but I've been itching to see the skill trees for the new specializations.
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>>48875925
I'm waiting for mine to be delivered. Can't wait to see 'em, as well.
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>>48875920
What's wrong with turrets?
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>>48875336
>Cut out the Silver Fleet. There's enough material there to work with
>>48875536
>I think the Silver Fleet is probably the worst part here,

You know what...
...
your probably right, they certainly felt the cheesiest idea of them all when I was working it all out.

If I really want to incorporate the old CIS droids into the setting it would be far easier to just have one or more of the Sith Lords use them to supplement their Storm trooper regiments.

Far more reasonable to expect players to accept.
>>
>>48876485
Did you ever play Battlefront 2? Do you remember how the CIS was brought back in the Imperial chapters of the 501st campaign for that really cool fight above and on Mustafar?

I think the Silver Fleet works well if you keep it like that. Make it a short-term thing that makes the players feel a bit nostalgic about the faction, and give it a bit of a new feel. It would be fun. But, yes, making them a long-term faction might not work out. Good on you for taking the criticism like a proper writer.

Also, the Sith Lords using droids to supplement their organic regiments isn't a bad idea. But I'd suggest more updated battle droids. Keep in mind this is like almost twenty years after the Clone Wars. And a lot of the CIS-era battledroids weren't that great to begin with in regards to performance. Using dated SBDs wouldn't be that bad, but no one in their right mind would use a dated B1 without giving it either a software overhaul and human-shaped armor to make it more survivable or by ordering an assload because they're desperate.
>>
sup /tg/, I have a question.

In order to stop myself from going Overboard, I have restricted my X-wing collection to "what I can fit in my case" and I will only be playing empire (i have 2 T-70's, and nothing else) from any other faction. I have at least 1 of every empire ship, but strangely I only have 1 tie fighter at the moment, the one from the expansion.

I have enough space in my case for 2 more TIE fighters. Should I grab the set from the Original Core set, or from the Gozanti? I have 1 of every non-epic empire ship, but 3 Defenders, 3 interceptors, and 6 TIE/FO if it matters.
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>>48876715
The Gozanti's unique pilots are better, but trade PS for their abilities. I think you should take a loot at them through the X-Wing wikia and decide which group suits you best. Also consider if you really want to pay for the Gozanti itself, eBay might get you a better deal.
>>
>>48876715
https://www.miniaturemarket.com/ffgswx35.html
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>>48873215
>>48873257
your NR is really close to legends, funny enough,
as for the rest, I really like your ideas about hutt space. as for the Imperial Remnant/Sith Lords deal, I think that the whole "ex-Inquisitors declare themselves new sith lords and get to it" is a good idea, but not on a large scale. one to three 'sith' empires out of maybe a dozen straight ex-empire warlords would give you interesting variety without being overdone. If you don't have straight generalissimo-types running around, wannabe sith whackjobs really loose their impact.
as a side note, I would really strongly suggest having at least one of the warlord factions be genuinely decent folk who honestly just want, as the canadian motto goes, "peace, order and good government" instead of being power-mad; pellaeon-style folk, maybe even lead by Gentleman Gil himself. it's good to mix things up, give players somebody imperial who they'd actually want to help. it's even more interesting if there are factions in the NR who want to steamroll the sympathetic imps because they're 'soft targets', and the players want to go against that, doubly so if the anti-sympathetic-imp folks had done good things that the players like earlier, so as to put them in a situation where rather than just whipping up on some bad guys, they've got to somehow get two groups of good guys who hate each other to cooperate. it's a tough one, but damn it's fun with good players
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I want a more canon equivalent ammo count for the Conc rifle (Limited ammo 10 in vacuum runs of standard blaster packs in atmosphere but has a somewhat high chance to run out), would that drastically upset balance?
>>
>>48876715
You can easily pick up the Gozanti TIE fighters on their own as a pair from eBay, as >>48876800 suggested.

I vote Gozanti TIE fighters for two reasons:
1. They have a slightly different paint job.
2. Wampa.

Wampa is going to get a whole lot deadlier once Kylo Ren's condition comes out.
>>
>>48876477
They don't take """""skill""""" to fly, probably.
>>
>>48876800
Different guy here, is there anything other than the tie pilots that one would want from the gozanti? Or is the rest just huge ship stuff?

There's sets of just the pilot cards on ebay, is one missing out on much without the upgrade cards?
>>
>>48877602
The upgrades which you can use as a non-epic player are Expose, Marksmanship, Expert Handling, Cluster Missiles, Homing Missiles, Ion Torpedoes and Agent Kallus. Everything except Agent Kallus is available from another source, and Kallus is really niche so you'll probably never use him.
>>
>>48877602
Agent Kallus is an excellent crew, for 2 points. The EPT's are some of the better ones but can be had from other packs.

>>48877660
I can't say I agree with you there broheme, Kallus is one of the crew options that's harder to validate -not- having since he's useful against everything that isn't 4+ identical ships. Even against the crack swarm he makes it that much easier to oust Howlrunner or Wampa or one of her other pals.
>>
So my LGS posted this on Facebook today. Time for an Ocean's 11 style caper...
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>>48877660
I feel like I have everything there except kallus. Guess I'll see if I can snag him seperately.
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>>48877537
>Imp Heavy Repeater ENC 3
>Conc Rifle ENC 6

Man, what kind of crazy Encumberance value does Katarn pack?
>>
>>48877766
>25 and 5 for just the pilot cards
>15 for two ties
>10 for kallus
>not to mention shipping

Wow might as well just buy the whole fucking thing.
>>
>>48877935
>Man, what kind of crazy Encumberance value does Katarn pack?
welcome to the wild world of FFG, where the encumbrance is made up and the balance doesn't matter
>>
>>48878124
Encumbrance is the heart of FFG's balance system though.

Also I hope there's a pure version of the older Dark Forces repeater rifles too, since they were small but heavy and absurdly accurate for full auto weapons.
>>
>>48877537
>>48877935
>>48878124
>>48878171
Does anyone have the book who can show us the actual detailed stat blocks for the imperial heavy repeater and conc rifle? (Also the z6 minigun and man portable quad)
>>
>>48878171
>Encumbrance is the heart of FFG's balance system though.
it's true, which is what tells us everything we need to know about FFG's notions of 'balance' in RPG stuff
>>
>>48877935

Honestly, it's not hard to get like 20+ E if you have a decent Brawn.
>>
>>48877935
He is literally doomguy
>>
>RIP AND TEAR! YOU ARE HUGE, THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR!
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>>48875925
>>48876463
not my upload, but here is some Forged in Battle trees and stuff.
https://drive.google.com/drive/folders/0B1XOIcCjHHkea2pVUUM4dFh6eUU
>>
>>48878518
THANK YOU. Have more Russian cosplay babe.
>>
>>48875925 https://drive.google.com/drive/mobile/folders/0B1XOIcCjHHkea2pVUUM4dFh6eUU?usp=sharing
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>>48878518
>>48878561
Hmm, Heavy is missing. How strange.
>>
Question.

How does the Venator class SD carry close to 600 fighters while the almost twice as large (and more modern) Secutor class only carries 144?
>>
>>48878518
Thank you, good anon.
>>
>>48878615
Shift in Imperial doctrine to use less starfighters and focus more on capital-class power projection.
>>
>>48878615
More interior space dedicated to fighters, I guess. It also explains why the Venator is under gunned even compared to the similar sized Victory.

>>48878604
>Hmm, Heavy is missing. How strange.
Pretty sure it's just the same tree from Dangerous Covenants.
>>
>>48878604
Identical to the hired gun heavy.
>>48878615
I still firmly believe that the "192 V wings, 192 Eta2s" sections was supposed to be an OR rather than an AND.

>>48878336
What exactly is wrong with it?
>>
>>48878695
>>48878711
>Re: Heavy
Got it. Thank you for the assistance.
>>
>>48878615
by stuffing them into purpose-built launch racks that only work for a single model of fighter (well, two per Venator, but one per set-up) and not bothering to think about recovery.
Turns out, if you don't have to bother with landing in a combat timeframe, you can stuff a lot of fucking fighters into the same space. if you were to stuff a Secutror full of fighters in the same scheme, you could probably fit over eight hundred in, but you wouldn't, because that would be stupid because you aren't launching fucktons of 'expendable' clones against a biblical plague of droid fighters being shat out of even more carrier-focused gunboats
plus, a Secutor is working to be a battleship that also carries many fighters, not a 100% dedicated carrier, so that the designers will still chose guns over fighter bays, though it carries more than the average ISD.

also, for a last thing, in the Imperial era, the need for more than even one wing of fighters coming from a single ship is seriously questionable. I mean, realistically, there's just about no situation where the Imperial Navy is facing a situation that a gross of TIEs can't handle where they can't bring more than one ship. I mean, you can always bring a passel of escort carriers or frankly just more Strike Cruisers or NEB-Bs if you want more fighters, so why bother compromising a proper battlewagon's firepower to carry fighters? the important thing to remember is that imperial doctrine makes sense when you've got an entire navy, rather than whatever joe warlord of the week can scrounge up to face up against the very best fighter pilots alive and sneaky rebel skills
also, the Saxton Cross Sections book, infamous for it's hardcore powerwanking without regard for any other precedent or canon is what gave out that number, so it should really be ignored. 216 fighters, or three wings would be more reasonable for a Ventator, IMO, taking canon depictions and such into account
>>
>>48878615
The Secutor may need that space for other stuff: larger and more advanced hardware, redundant hardware, more plumbing, more coolant, engineering corridors, fuel storage, armor, backup CICs, some or all of the gubbins needed to commence/assist a ground invasion, cargo bays, etc. Plus, there's all the shitloads of food and water you need to carry since Imperial ships likely have larger, longer patrol routes than the Republic Navy.

Also, Star Wars writers aren't always on the same page with regards to reasonable facts and figures.
>>
>>48878615
The Venator's carrying capacity is closer to 400 iirc, and it's mainly because pretty much the entire front of the ship is just one gigantic hangar as well as having the ventral, port and starboard secondary hangars. The thing is literally just a giant collection of hangars with with some guns mounted to it, it's actually (arguably) less well armed than most frigates.
>>
>>48875313
Who?
>>
Are there any slugthrowers in FFG star wars that don't suck ass? They all seem to have crappy stats or huge drawbacks, sometimes they even have both. I feel like they exist more for flavor instead of being viable options for PCs.
>>
>>48879061
>Who?
MIKE JONES
>>
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>>48871338
Both are very fun games for very different reasons.
X-Wing
>Shorter and easier to setup with half the playing field that Armada needs
>Easier to explain and get playing
>Has been out and thus has way more ships at the moment
>Cheaper

Armada
>Way more depth, even with only 3 waves
>Feels better dice-wise, generally not having a shot completely miss and do nothing with a lot more upgrades centered around mitigating luck.
>Upgrades are spread out across less ships
>Objectives add a lot of fun that are built into the game rather than just a side thing no one ever tries
>Burns through slow turns with no action far faster.
>6 turn limit makes sure you never end up with an awkward "We can't finish eachother off" moment.
>>
>>48879100
>MIKE JONES
Explain this meme that I have most likely missed in recent months.
>>
>>48879082
Unless you count verpine shatter weapons or bowcasters as slugthrowers they are all crap. Maybe they will eventually add that one slug pistol that could shoot down TIE fighters(if given every single mod and special ammo) in the old WEG game.
>>
>>48878804
>>48878858
The thing with the Venator is by the time of the Galactic Civil War it was considered little more than an oversized frigate when it came to proper engagements.
>>
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>>48879103
God what I would do to play an Ace Combat X-Wing game. A boy can dream...
>>
>>48879140
I keep dreaming of all these great videogames that could be made, but then I remember EA holds the license to produce all star wars videogames. I'm glad Fantasy Flight's deal is going much better than EA's deal.
>>
>>48879161
What's frustrating about Battlefront is how much better it could have been if EA weren't lazy cheap bastards. Imagine if we had a Star Wars shooter that looked that good and was actually fun?

Are there any other Star Wars games coming out down the pipe?
>>
>>48879107
it's actually not really a meme.
mike jones is a mid-low-tier american rapper who likes to repeat
"WHO?"
"MIKE JAWNES"
as part of the chorus of his songs, presumably in the hope of name recognition in radio brodcasts
>>
>>48879186
I meant more of what the fuck SWRP Chaos is. Some kind of suggested game that was posted on here?
>>
>>48879121
>The thing with the Venator is by the time of the Galactic Civil War it was considered little more than an oversized frigate when it came to proper engagements.
nah, not really. Empire At War calls it a frigate, but then, it's vidya and barely canon even in legends, and anything repeating that is basing it on vidya gameplay elements, which are pretty much THE least canon sort of 'canon' material in legends.
honestly, I'd call it a proper heavy cruiser with a carrier deck tacked on, in a class with Dreadnaughts and Victories and such. almost a battleship, but not quite.
it's a perfectly good capital ship when thought of as a carrier that has enough guns to protect itself from marauding frigates and light cruisers, rather than a cruiser-carrier that people somehow expect to be a battleship
>>
>>48879202
fuck, I haven't even a single clue. some kinda forum roleplay thing? fuck if I know
>>
>>48879238
Didn't you bring up first senpai?
>>
>>48879179
https://www.youtube.com/watch?v=oKza_DRY82U
The game was beautiful. I understand the original Battlefront 3 was too grand of scale to realistically do like this, but you'd think they'd at least give it as much depth as battlefield. Instead we got an arcade shooter that was trying to pretend it was something it wasn't with absolutely nothing to mix up gameplay.

They're working on some games that they won't give us details for yet but I'm so disappointed at battlefront I don't even care. It's likely going to be a really bad mass effect wannabe, a really bland Call of Duty wannabe, and some really cheap lightsaber dueling game. Even if they do Rogue Squadron, they'll just dumb it down to it's most barebones parts with no fan service outside of "stuff that was in the original 3 movies and Force Awakens".
>>
>>48879082
They're supposed to be old as dirt weapons nobody uses unless you're on a crapsack world with nothing better.

So, no.
>>
http://fractalsponge.net/?p=329

shipfam, what is this supposed to be? It ever got introduced into canon? An ISB ship, maybe?
>>
>>48879379
it's not a canon ship of any sort, never was. looks to me kinda like the thanksgiving bourbon disaster 'fuck it, we'll make it work' cousin-marriage child of a Decimator and one of the old customs frigates.
to me, it looks like a ship that the empire was legally obligated to buy a couple hundred of as part of some obscure contract legalese, and that were mostly snapped up by various VIPs as personal ships as soon as they were delivered, with the rest passed out to various last-call patrol fleets in far-gone regions, where they might end up the ship of some well-meaning moff's knockoff sector rangers
>>
>>48879699
I'd really imagine it's something for ISB Officers to track down targets, primarily rebels also using freighters. It could also 'blend in' more easily with civilian freighters, while still being solidly Imperial. Not a military vessel in any way though.
>>
>>48879731
>. It could also 'blend in' more easily with civilian freighters, while still being solidly Imperial
eh, it's 2.5 times the size of a typical YT-series, so midbulk-sized, but with the lines of a light freighter. no way it'd be mistaken for a cargo boat even at long range.

frankly, for that role, actually competent imp intel boys would be using a Barloz (as seen in the novels) or YT-series or Ghtroc, gutted and rebuilt under the skin as a proper gunboat with imperial gear. up until the last moment, it'd look like just another tramp freighter until the borrowed VT-49 engines and light quad turbos open up.

I could see it as a sort of base craft for a slightly individualistic mid-tier imp and his crew of weirdo flunkies or a seriously disgruntled bunch of outer rim patrol guys, but as an undercover craft, it ain't
>>
>>48879780
Well.. ISB aren't really the undercover types, they're secret police rather than intel. Imperial Intelligence would use Q-ships, I agree, but the ISB (Callus) we've seen have used Arquitens Cruisers.
>>
>>48879808
>Well.. ISB aren't really the undercover types, they're secret police rather than intel.
it's true. so, why would the bother with anything seeming even vaguely undercover-ish? I imagine that most midrank ISB boys are focused on digging up whatever oversized outdated big iron the navy is throwing out, rather than buying a patrol boat that's shaped like a oversized freighter new from CEC. though if thinking of it as a ship that the empire doesn't want but got anyhow, it would make sense as a ship for a lower-end ISB agent who lost the game of musical cruisers with his office mates and got the leftover boat
>>
>>48879849
You have a good point actually. I forgot the Empire's mindset is basically 'GOTTA GO BIGGER' so even their secret police ships would be leftover corvettes and frigates, not patrol boats.
>>
>>48879872
>I forgot the Empire's mindset is basically 'GOTTA GO BIGGER' so even their secret police ships would be leftover corvettes and frigates, not patrol boats.
exactly, and it would be especially bad considering the ISB's nature as a gang of cheap thugs in fancy uniforms, they would naturally gravitate to the absolute biggest ships they could find, practicality be damned. I could easily see a ISB agent who wants to show off for his superiors commanding a goddamn old dreadnaught that's slave-rigged and filled with whatever second-hand droids he could extort to supplement the couple dozen actual humans aboard, no matter that it's breaking down all the time.

still, the ship in question would make a great ship for a sector ranger or special scout crew sponsored by an obscure official who somehow got the authority to form his own commando team for whatever reason or kitbashed into a clone wars vet moff's yacht
or some other midlevel imperial purpose for someone who couldn't pry loose a proper capital ship but did well anyhow in the ship shuffle
>>
>>48879970
Didn't even the Imp cops start using the Customs Corvette, which is around over a hundred meters?
>>
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>>48879970
I could see that Intersector sloop we're talking about being used by Pellaeon's remnant rather than the mainline Empire. Pellaeon's remnant wanted to keep things more economic and show a slightly friendlier face whilst still being the Empire, plus Pelly's Corellian himself so if anyone gets the idea of of YT freighters turned into gunboats it'd be him or the Most Electrifying Man in Galactic Entertainment.
>>
What is the most recent star wars comic released?
>>
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Anybody got that hysterical drawing of Ventress hanging off Dooku like a spider-monkey?
>>
>>48876553
>no one in their right mind would use a dated B1 without giving it either a software overhaul and human-shaped armor

They could put droids in surplus Stormtrooper armor.
>>
>>48881019
As in entirely new series/miniseries, or just the newest issue? For the former, I believe it's the Han Solo miniseries. Don't know about the latter.
>>
>>48879240
Why are SPACEships fighting atmosphere?
>>
>>48881486
because precision nuking from orbit
>>
>>48879061
A Star Wars roleplaying site I used to frequent. A lot of that sounded similar to what the various factions had done/planned to do.

I am Verz Horak, if anyone from there is in this thread
>>
So /swg/ I just reworked my fleet to include Gozanti shenanigans. Tell me what you think.


Imperial Strike Fleet "Emperor's Hammer"

Faction: Galactic Empire
Points: 397/400


Commander: Admiral Screed

Assault Objective: Precision Strike
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory


[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Screed ( 26 points)
- Navigation Officer ( 6 points)
- Quad Laser Turrets ( 5 points)
- XX-9 Turbolasers ( 5 points)
- Overload Pulse ( 8 points)
= 135 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost


Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost


Gozanti-class Cruisers (23 points)
- Vector ( 2 points)
- Agent Kallus ( 3 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 41 total ship cost


1 TIE Advanced Squadron ( 12 points)
1 TIE Bomber Squadron ( 9 points)
1 Major Rhymer ( 16 points)
1 IG-88 ( 21 points)
3 TIE Interceptor Squadrons ( 33 points)
>>
>>48881841
>Expanded Hangar Bay ( 5 points)
I don't think the Gozanti can take that upgrade.
>>
>>48882028
Oh no, it can! just double-checked that.

MY BAD!
>>
>>48881841
I forgot that I only have 2 Interceptors, so I'm replacing one with an Advanced TIE squadron, for one extra point.

>>48882028
They can.
>>
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So /swg/, i've been thinking of swarms.
But I only play scum, so no tie-fighters.

How terrible would this list loose, you think?
>>
>>48881841
Is there a reason you aren't running one of the Gladiators as Demolisher?
>>
>>48877935

You could say his Encumbrance value is in the 90s.
>>
>>48882174
If you got y wings this can be fun https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!123:120,-1,-1,118:-1:3:;123:120,-1,-1,118:-1:3:;123:120,-1,-1,118:-1:3:;123:120,-1,-1,118:-1:3:&sn=Unnamed%20Squadron
>>
>>48882205
Some more points towards my anti-starfighter group
>>
>>48877117
>I would really strongly suggest having at least one of the warlord factions be genuinely decent folk who honestly just want, as the canadian motto goes, "peace, order and good government"
Honestly, with the way I set it up, if there were Moffs out there because that's how the empire fractured initially with each sector becoming an independent state with the moff at it's head who was geinuanly benevolent and wanted what was best for those under his rule, would likely seek to have his territory absorbed into the NR, mostly because one Moffdom trying to make its own way in an increasingly unfriendly galaxy would seem like a recipe for tragedy and he, the Moff in question, would likely be aware of this fact.
>>
>>48882071
>They can.
I know, I already double-checked that in this post: >>48882056 , rather embarrassing on my part.
>>
>>48882597
I think we posted at the same time friendo
>>
>>48882584
You can be a decent man and harbor a powerful hatred for rebel scum at the same time. Perhaps he feels that his people are genuinely better off under his benevolent tyranny than having their worlds thrown open to be raped and pillaged by the alien-loving New "Republic"
>>
>>48882213
You son of a bitch.
>>
>>48883336
Hey now.. I'm sure his mom is really nice. Him on the other hand...
>>
>>48883061
>having their worlds thrown open to be raped and pillaged by the alien-loving New "Republic"

I dunno the racism/xenophobia aspect already kind of turns him into a bad guy. Better would be to go with someone who served and saw how the galactic civil war tore everything apart, and the republic is too weak/poorly centralized to being the galaxy back together. The rim especially is likely filled with pirates and general assholes, so he's been forced to become a warlord to protect civilians and establish a small state of likeminded imps who just want to keep people safe and have the trains run on time
>>
>>48882584
Maybe, but an older fellow would remember how much the old republic made an utter hash of things and (not without cause, considering newcanon) suspect that the 'new republic' is going to do exactly the same thing, so he wouldn't want to gamble the safety of his people on the probably terrible decision-making of a senate by joining up
>>
>>48881841
Screed and Ordinance Experts are a little redundant. Roll 4 black dice and reroll however many you like, tell me how many times you don't already get a crit.
>>
>>48883512
>turns him into a bad guy.
Only by your moral standard, though.
>>
I need callsigns for a rebel fighter squadron! Any suggestions?
>>
>>48881440
Truce at Bakura had Threepio running around in Stormtrooper armor during a civil uprising, so there's a precedent for that kind of thing.

Sorta.
>>
>>48885680
Voodoo
Delivery Boy (loaded to the 9s with ordinance)
Psycho
Nerf Herder
>>
>>48884369
It can still be used to increase damage, but more importantly, can guarantee the victory's overload pulse.
>>
>>48879100
I fuckin' lol'd too hard at this.
>>
>>48881486
I know the Empire on Jakku had to be in atmosphere to help ground and air forces (they were guarding an Imperial secret on the surface). They didn't have to worry about orbital nuking from the New Republic. They also started using a new tactics that when they would be going down, they'd use their tractor beams to bring down enemy capital ships with them.
>>
>>48885680
ROUGE SQUADRON
WILD KNIGHTS
ROGUE KNIGHTS
WILD SQUADRON
GREEN SQUADRON
DEAD SQUADRON
B SQUADRON
SQUADRON SQUADRON
UGLY SQUADRON
>>
>>48885680
DINNER SQUADRON
>>
>>48885680
Skifter Squadron
(Any Color) Squadron
Thranta/Neebray/Oswaft Squadron
Nexu Squadron
Hope Squadron
>>
>have not played a board game in decades
>open up some Armada stuff, check to ensure I have all the tokens and shit, let it sit for months
>just now get the current wave
>see there is a rules section under the credits on the cheap picture insert
Is that also the case for the Imperial Raider and ISD as well? Because if so I may have to get a second one of each.
>>
>>48873215
I'm still waiting for GoT style warlord rivarly in my Star Wars
>>
I need advice on my character ideas for a Civil War-era Star Wars D20 game. So far, I've got the following:

- A Mandalorian historian, who searches for lost records and artifacts left behind by his people during the period between the Mandalorian Wars and the war that devastated Mandalore and led to the rise of the New Mandalorians
- A retired Sector Ranger who joins the Rebel Alliance for one last chance to fight for what's right

And, as my one joke character:

-Biff Tamson, grandson of CIS Senator Riff Tamson, who travels the galaxy as a bounty hunter/masked pit fighter to find evidence that proves that Senator Riff Tamson was murdered by the Jedi under false pretenses (he isn't very smart).

Any of those sound interesting?
>>
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How common would you say fixed emplacements are within Star Wars? Sure, we see them all over the Death Star, and a few light guns during the battle on Hoth, but I cannot recall seeing them anywhere else. I would imagine with so many fighters and starships flying about that anti-air guns would be useful.
>>
>>48886685
I'd imagine most bases and major facilities have 'em. There was an abundance of them in The Clone Wars, Rebels, and even in the new canon novels like Lords of the Sith and Twilight Company.
>>
>>48886685
I recall TFA had anti-missile emplacements around that big regulator thingamajig that the X-Wings attacked.
>>
>>48886880
Or rather anti-ship missile emplacements. I derped.
>>
>>48885680
Morpho
Pequod
>>
>>48885980
That's what I was getting at.
>>
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>>48885680
Dinner
Silly
Galm
Garuda
Mobius
Scarface
Jester
Viper
Iceman
Maverick
Wizard
Sorcerer
Vagabond
Vaquero
Maniac
Paladin
Angel
Cobra
Flash
Flint
Seether

Also:
https://en.wikipedia.org/wiki/List_of_United_States_Navy_aircraft_squadrons
>>
>>48886523
>I'm still waiting for GoT style warlord rivarly in my Star Wars
It existed, though it was more Battletech-style; it lasted roughly from 5-12(?) ABY and saw the emergence of a number of big warlord kingdoms fighting massively destructive wars against one another, which destroyed the majority of the pre-war Imperial Navy. It's mostly a background thing, but it would be a really excellent background for a large-scale wargame campaign
>>
>>48876800
Basically, Wampa and Youngster would be cool, but having the original Black Squadron would be nice and $15 cheaper.

>>48877584
it would be $30 on ebay for the Gozanti ties, or $15 splitting with a friend for the original core.

However, Wampa does not work with Kylo's ability at all.

Really, looking at the abilities, i'm going to try to see if I can re-arrange my case to fit 5 tie fighters. I can fit 4 of them right now.
>>
>>48881019
Most recent issue is Poe Dameron #5, from two days ago.

Most recent mini is either Han Solo or TFA adaptation, both of which are two (out of probably five) issues in.
>>
>>48887955
>>48881019

The TFA adaptation is terrible and not worth it, IMO, unless you get it for free or got the money to spare. The Han Solo one is great so far, though.

I'm also enjoying the Poe Dameron series, but so far nothing in the new comic line has compared to the Darth Vader series and the Star Wars series.
>>
>>48888030
Agreed. Of course, I wasn't really a fan of TFA to begin with (no problem with people who are, but I wasn't).

Though I will say, the Lando mini came damn close to how awesome Vader has been.

Sucks Vader is ending with the next issue. Wonder what's going to replace it.
>>
Okay, somebody tell me about FFG's Star Wars RPG. What is it that makes it awesome? What are the best adventures? Is there anything about it that's kinda shit? Something really shit?
>>
>>48888088
Yes! The Lando mini was good. Had some feels there with Lobot.

I, too, am wondering what's going to replace Vader. Hopefully it stays as great as Vader's is.
>>
>>48888088
>Wonder what's going to replace it.
Fingers are crossed for the second coming of Stackpole.
>>
>>48888115
Space combat'a shit. I know that much.
>>
>>48888115
I'm enjoying it. I like the specializations and species that are playable. I like the weapons, equipment, etc. One of the main things I can bitch about is the dice system. When I first started playing, it took a bit to grasp and get the hang of.
>>
>>48888138
Eh... I like Stackpole, but I'm not sure I want to see Corran in NuCanon.

I also think that anything Stackpole might do could be too similar to the Poe Dameron comic in tone - Black Squadron is essentially not!Rogue Squadron.
>>
>>48888155
it's not shit, it just takes some getting used to. Like everything else in the system
>>
>>48888202
The original Rogue comics didn't have Corran, IIRC. And honestly, it's a good way to get the People's Baron, Tycho, Iella, Winter, and Wedge's kids back in the 'verse. Fuck the Aftermath saga's handling of Wedge. Plus, Rogue One still looks like it'll shove the pilots into a secondary role and focus on boring groundwalkers instead.

Also because I like the idea that somewhere down the nucanon line, a bunch of StealthXs will make an appearance and show Black Squadron how it's really done. A man has the right to dream.
>>
>>48885680
Luck as Falls Squadron (x-wing only)
>>
>>48888156
My players grasped it fully within two sessions.
>>48888115
>Is there anything about it that's kinda shit?
It can be challenging to cross-play with different core books, mostly because the motivational mechanics can be so different.
And Force Move can be broken if a PC munchkins the fuck out of it.

Thankfully I'm only running EotE so I don't have to worry about such things.
>>
>>48887170
I'm honestly surprised neither Legends or canon had a Paladin Squadron.
>>
>>48889113
Sounds like it would be one of Horton Salm's bunch. The guy already had Guardian and Champion squadrons. Paladin seems like a reasonable next choice.
>>
>>48888959
Took me the same amount of time. I've played tons of games that used different dice systems and I would get them down within a few minutes. This was the first system that took me a couple of sessions to fully understand. Not that it's complicated, just different.
>>
>>48889169
>Sounds like it would be one of Horton Salm's bunch.
>Horton Salm
Dammit no matter how many times I see it, I keep wanting to read his name as "Horton Slam"...
>>
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>>48889433
/swg/'s frequent Missile Boat Space Jam jokes may be to blame.
>>
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>>48889433
Or maybe "Horton SLAM"?
>>
How easily can you play Edge of the Empire etc on Roll20? It's the fancy dice that are getting me. I already know that Roll20 doesn't always work too great with certain systems (seeing a green square around a number in Dark Heresy is *bad*, for example), so how do dice that don't even have numbers on work?
>>
>>48889636
UNLIMITED SLAM
>>
>>48889687
I have not used Roll20's EotE/AoR/FaD dice, BUT I've watched a few streams where they use the Roll20 FFG SW dice and it seems to work great. It does everything automatically. A bunch of Twitch streamers play a campaign called Balance of Power (a few big Twitch streamers play a dark side campaign, then another few play a light side campaign, and they basically do things to get an end game of a side winning).

Here's a video playlist, you could also see the Roll20 dice at work:

https://www.youtube.com/watch?v=C6AWKQjKmmU&list=PL-oTJHKXHicTXp64zJFeaYLijylGigXKc
>>
>>48889841
Meh, that was the stupid introduction. Here's an actual game session.

https://www.youtube.com/watch?v=u-WYWDlXPqs&index=3&list=PL-oTJHKXHicTXp64zJFeaYLijylGigXKc
>>
>>48889513
I want them to announce it so I can make a space jam list
>>
>>48888155
Just the starfighter combat, really. I'd post some house rules, but I'm on my phone.
>>
What are some fun league ideas or tourney ideas for X-Wing?
>>
>>48891298
Backdraft. You build a list, then fly the OTHER player's list against yours.
>>
>>48891298
Escalation is always fun. You start with 60 points, then add 30 more each week/round. typically the final battle is around 150 or 180
>>
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>>48891298
I don't know about tourney, but my local league runs one standard game followed by one alternate game, the most popular of which are:

"Never tell me the odds!"
>Players place 8 obstacles per normal rules.
>At the beginning of the Activation phase, before any maneuvers are revealed, a Scatter die is rolled for each obstacle. It moves distance-1 in the direction of the roll. If a HIT is rolled, it stays in place, but vaporizes. Each ship within range-1 is treated as though under attack by a primary weapon within primary arc, with a single red dice.
>Standard victory conditions apply.

Turbolaser Killzone
>A fleet engagement is under way. Your squadron is engaged in the shadow of a pair of dueling warships exchanging broadside fire.
>At the beginning of the Combat phase, each ship is treated as though attacked at range-3 by a 3-dice primary weapon attack.
>At the end of the fifth round, whoever has the most surviving points worth of ships, per Organized Play rules, wins.

Hijacked!
>100pts; Squads may have no more than 3 ships.
>The players show each other their lists. Each player, in secret, chooses a ship from the opposing player's squad to hijack. At the beginning of the game, before obstacles or deployment, the players reveal which ship they have hijacked. The players then treat those ships as their own for the course of the game.
>A player wins if the ship they chose to hijack is the last remaining ship on the board.

VIP
>Players must choose a ship in their squad worth no more than 25 points.
>If the VIP ship is destroyed, that player instantly loses the game. In the event of both VIP's destroyed by simultaneous fire, the game is a draw.
>>
>>48891298
I've got something for y'all. it's like escalation, but way more silly
everyone starts the tourny with a 50 point list, huge ships allowed (I think it's more fun if the store designs deliberately weird lists and then hands them out at random, but YMMV). for the second round, all the winners take both their 50 point list AND the list that they beat in the first round for a 100 point game. the third round is the same, except 200 points to a side, with both beaten lists plus the original. In the fourth round, each player picks 150 points of ships from the 400 points of stuff that they've accumulated for a straight battle.
if you have enough folks for a fith round, I dunno, do something weird. maybe with an obstacle course or something
>>
>>48891298
Hunger games. The rules are a bit complex, but everyone has 1 ship worth up to 25pts, with no upgrades. Cheaper ships like Tie Fighters can use unspent points to increase their PS, while more expensive ships like Starviper are stuck at PS 1.

Everyone starts touching the edge of the board, and a ring of tokens are placed in the middle, with asteroids/debris scattered around. If a player stops on a token, they draw a random upgrade card from a deck, no limitations. So if a Tie Fighter draws a Heavy Laser Cannon, it has a fucking heavy laser cannon. Token is removed, and there's one card per token in the deck.

Most hilarious things we've seen, is a Scyk with Unhinged Astro and a HLC (green 3 K-Turns), an A-Wing with Advanced Cloaking Device, and a Kihraxz that kept getting hull and shield upgrades on it's last hit (promptly losing them).
>>
So I've got a friend who wants to give X-Wing a shot over Vassal and is interested in flying a heavier, slow list (at least one large ship). Now I mainly play aces lists so I've got no idea where to start with such a list but perhaps some of the good anons here do. Help me /swg/, you're my only hope.
>>
>>48893825
Look up an old metalist called 'Rebel Convoy'
>>
>>48885680
Dinner
Silly
Corsair
Valkyrie
Polearm
Lance
Buckaneer
Conquest
Paladin
Warboys
Speartip
Rancor
Saber
Archer
Rider
Caster
Berserker
Assassin
Lancer
Rescue
Shield
Guardian
Redeemer/Redemption
Crusader
>>
>>48887854
>However, Wampa does not work with Kylo's ability at all.
You are mistaken. Both Kylo's condition and Wampa deal damage through shields. A well set up attack, using Wampa and any other pilot of higher PS with Calculation, can kill a two-hull Condition affected ship in one round, without needing to chew through its shields. The opponent won't even be able to roll to avoid this damage.

E-wing aces, A-wing aces, Scyk's... They all just became incredibly vulnerable to anyone with the foresight to bring Kylo and Wampa to the table.

P.S: it's your money, you don't to justify wasting it to us.
>>
>>48894381
Thanks, we'll give it a shot.
>>
So, anyone doing any interesting star wars gaming stuff this weekend?
>>
>>48894722
Got an EotE game tomorrow (happens in the morning). Looking forward to it. Probably going to play X-Wing or Armada later.
>>
>>48894722
not really. I'm going to spend saturday watching the Tragically Hip's last go-round and crying into my beer. possibly on sunday I'll work on the sector that I'm gradually working up as a campaign setting
>>
>>48894722
Just finished gming my second pre Clone Wars Bounty Hunter session of week... Now I'm outta ideas.
>>
>>48894722
There's a 30% chance I'll be playing X-wing with some friends of mine on Sunday.
>>
>>48894722
I traditionally play on Armada on tuesdays, but I might get my roommate to play earlier. His Interdictor/Konstantine list has only gone against other big ships, he wants to put it up against more squirmy fast rebel ships and see how good it is against them..
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guys help I think I have a crush on Trioculus
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>>48894722
My Gozantis will be here today, so I get to put them together.
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>>48894722
Nothing game related, no.
>>
>>48894722
Probably not. I am doing HotAC on wednesday at my lgs though
>>
>>48872203

Solar ionization reactor, generates power for the Star Destroyer.
>>
>>48894722
X-Wing tourney, should be fun.
>>
>>48894779
Ship fag are you in manitoba?
>>
>>48899665
No, I'm a bit east of there
>>
>>48894483
The key there, is a well set-up attack. Wampa's only PS 4. E-Wing Aces have some repositioning, and ability to dodge arcs. Stopping your two-hull Ace in front of Wampa, when a Kylo condition is on you, or when Colzert has a target lock on you or could get one, is not a smart idea.

Same gord for A-Wings, which can be cheap enough to not matter if they bite it to the combo. Scyks on the other hand... Well... If you're flying Scyks and expecting them to last, then you should probably rethink your life.
>>
tell me about your EotE character /swg, what is he looking for?
>>
>>48901041
Right, and everyone who plays X-wing always makes exactly the right move exactly when they should all the time. Good stuff.
>>
>>48886685
The Clone Wars were surprisingly mobile. They'd just airlift in walking cannons.
>>
Been invited to play a SAGA campaign (I think that's what was said, I've only ever played 4e and PF). How feasible is this character concept?

> construction droid repurposed for bodyguard/goon squad work, responsible for the protection of a twi'lek scout (another player)
>relies primarily on being tough as fuck and smashing things (construction droid style)

Was thinking melee combatant and general living wall. Can this be made to work?
>>
Is there anyone here who takes TFA lore into their games? I feel like when I run EotE I will strictly stick to the old canon.
>>
Anyone got a link for the essential guide to warfare or the essential atlas?
>>
>>48901041
How bad would 7 scyks loose if you flew them like the traditional tie swarm?
>>
>>48901271
That is half the game, yes. A-Wing aces and Corran (the only E-Wing worth taking), already live and die by outflying. Wampa's alteady a mean little, brittle Tie, who combos with Colzert and Palpatine. And honestly, I'd put my money on that combo over Kylo + Wamp + someone with Calculation.
>>
>>48902447
Somewhat bad... Scyks don't have the swarm-supporting pilots. Serissu helps for defense a bit, but Tie Swarms traditionally did well due to Howlrunner boosting their attack potential. Scyks have... Target lock, at 2 more points... Which isn't all that grand on a 2 attack ship.

Now, Tansari Scyks in a Mindnet, that's a different story.
>>
So question. Does anyone know how much of a discount I should be giving on the Rebel era equipment in general if I was to set the campaign in the Force Awakens era.

My campaign idea calls for the players to create a mercenary group and the purchasing of vehicles and star ships will be important. On that note how much more of a deeper discount should I give on clone war era stuff or would that be so far back they are considered classics and have a collector market pushing up prices?
>>
>>48889895
>Jesse trying to hold his tongue as they shittalk Strippin and call force users OP in AoR

It's odd how I can feel a kindred for a man so different from myself.
>>
>>48901330
Melee can be extremely powerful in SAGA, especially if you're only focusing on STRONK.
>>
>>48902901
What game?
>>
>>48903063
FFG's stuff. EoTE/AoR/FaD
>>
>>48903074
In that case I would use default pricing for blasters and weaponry. FFG's meant to be pretty generic with equipment. That said if you are going for fighters you could probably adjust the prices down a bit
>>
>>48902901
Right off the bat I just want to say that capital ship pricing in the FFG games is ludicrous for anything larger than corvette size. If you are interested, I could post my thoughts on more reasonable capital ship pricing as well

It really depends on what exactly the NR did with all their shit when they demilitarized, and equally on the fate of the imperial fleet. If they were mostly mothballed, which is the smart move, they'd be fairly scarce. If the old NRN was put out on the surplus market, then there's going to be tons floating around and driving down prices, but considering how stunningly idiotic they were in the first place, they might well have scrapped the lot of it, which would make it much rarer and more expensive.(though I suspect in that case that rather a lot of gear wouldn't have actually been scrapped and instead ended up on the black market)
In a scenerio with heavy surplussing, Fighters would be about 10-15% cheaper than their 0-ABY prices, with TIEs as much as 20% cheaper, roughly, as would ground vehicles and small arms.
Capital ships would be probably about 10% below the going rate (the demand for capital ships has always seriously outpaced supply, and even big surplus sales wouldn't drive prices down THAT far), but the really desirable stuff would probably only be ~5% off
If most ships were mothballed or scrapped, fighters would still be going for 0 ABY prices or close to them, though Y-wings and TIEs would still probably be about 10% cheaper.
Capital ships would be scarcer and more expensive in general in such a situation, and GCW era ships would be about the same price as during the rebellion, possibly even slightly more expensive
>Con't in next post
>>
>>48903544

Can't wait for your next post and yes I would love for you to post your thoughts Shipfag.
>>
>>48902901
>>48903544
>Con't
As for Clone Wars gear, I feel like the collector angle would mostly apply to fighters, and then mostly the 'cooler' ones like ARC-170s. But stuff like Z-95s and V-wings would probably be about 20% cheaper than their 0ABY prices (less if they're in poorer condition, of course). As for capital ships, I'd say that they'd be going for about 10% below the going rate for a GCW-era capital ship of their class and condition for CIS ships, and about the going rate, maybe down a few percent for republic ships (despite their age, they're pretty similar performance-wise to GCW-era ships)
Of course, this assumes that the ships are maintained in good condition; worse-quality ships are gonna be a lot more common and quite a bit cheaper
Really, with capital ships, price is going to be far more about capabilities and condition rather than age, though older ships are likely to be in worse condition and therefore cheaper. When it comes down to it, shit in star wars is built to LAST and doesn't see noticeable improvements over short periods of time; like, there wouldn't be much of a difference in price between a 150 year old Dreadnaught-class cruiser and one built in 5BBY to the same specs, as long as the older ship was well-maintained.

My very rough price adjustments for condition go roughly like this
>used but well maintained: the list price, generally
>used and somewhat beat up, minor performance loss: 25% below list price
>used and damaged, a 'beater': 60% below list
>Salvage condition; doesn't actually work but can be fixed up to: 80-90% below list
>>
>>48903697
I could see teenagers hotrodding old ARC-170s, that would be a pretty neat background for a character.
>>
Thinking of running this Farlander/Dantels/Jake list, thoughts?

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!88:175,36,35,-1,-1:-1:11:U.164;89:106,-1,-1,34,126:-1:7:;86:16,72:7:-1:U.8&sn=Unnamed%20Squadron
>>
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>>48894722
Sunday night is Imperial Assault campaign night. I'm playing Imperials in a Return to Hoth campaign.

I'm also painting up my AT-ST minis. I expect to have one or both finished by the end of the weekend; then it's on to General Weiss and the rest of my armored division.
>>
>>48903727
Yeah, or old swing-wing headhunters and Bellbullabs and the like. They'd have to either be a pretty rich teenager, or maybe work in a scrap yard and built theirs from leftover bits, but it'd be a pretty cool background for a pilot
>>48903681
So, on to pricing. These are rough guidelines only, if you want a more specific price for a specific ship, I can also provide those
>Light Frigate (like the ones in rebels and TCW): 14-17 million
>Frigate (Neb-B/ Kaloth Battlecruiser type): 19-21 million
>Light Cruiser (Carrack type): 30 million
>Medium Cruiser (strike-type) 35-40 million
>Heavy Cruiser (Vindicator-type) 45-50 million
>Heavy Cruiser (Bulk Cruiser): 28-33 million
>Heavy Cruiser (Dreadnought-class): 25-30 Million (katana-type would cost ~15-20 million for the refit or sell for 40 million)
>Light Battleship (generic 750-900M type): 60-75 million
>Cruiser (Acclemator-class) 25-30 million for transport type, 40-45 for gunship type
>Victory-Class Star Destroyer: 150-175 million
>Venator-Class Star Destroyer: 150 Million
>Battleship (generic 950-1200M type, including Providence-Class)
150-200 Million, add 20% for Mon Cal
>Imperial Class Star Destroyer: probably never available on any market, would command prices of at least a billion if one ever were. In the event of a large-scale sell-off, price would probably stabilize around 600 million
>anything larger: pretty much whatever the fuck the seller wants
These prices are for fully equipped ships in excellent condition, without accompanying fighters, but with shuttles and other small craft.
The prices may seem high, but they're still not that huge compared to the obscene costs of paying enough people to put even a skeleton crew on some of the bigger ships
>>
>>48903544
>>48903697
>>48904336
Shipfag thank you for this. You are amazing and I am saving this.
>>
>>48904529
No problem buddy. I also have some stuff for space combat that you'll probably need, since your campaign sounds like it'll involve a lot of that stuff. I'll dig it up and post it in a bit
>>
>>48904692
Thanks again. Yeah it will probably have a lot of space combat and ground combat as well. I am coming up with some mechanics for base building as well as something for upkeep/cost. Initially they will have to set up outside of New Republic and Imperial remnant space. If they want to operate within the boundaries of those space they will have to go through the bureaucracy to obtain a license to do so. Things such as initial investments by the players, deciding to become public and releasing shares, or pulling off heists are some options available to the players players for raising credits.

I want it to be a week by week thing with upkeep for maintenance of vehicles and ships and needing to pay employees. I would love it to be generational though that may be to ambitious.
>>
>>48904529
tfw anon and unsure how to join holy trinity of /swg/ namefags
>>
>>48904908
Meh, used to be a namefag here a couple of years ago. /swg/ really only needs the namefags it has.
>>
>>48904908
Reviewanon here. I namefag when its relevant to that. And even then only when I remember. No real point otherwise.
>>
>>48904818
>space mercenery economics
this is exactly my fetish,and since I have some experience with this stuff in Battletech. I have some thoughts and suggestions on that topic if those would also interest you.
also, since you've mentioned base building, are you gonna use any of the stuff from the Colonist sourcebook for EoTE? it's probably easier than trying to go it from scratch
>>
>>48904818
here are the starfighter combat houserules. also contains optional rules for shields that make sense:

for ALL ships: Increase HT by a percentage equal to 20+(10*silhouette), and increase SS by a percentage equal to 15+(8*silhouette).
in all cases round up to the nearest point

for starfighters: when shooting, add a number of setbacks equal to Piloting+ 1/2 handling (rounding up), in addition to shields. if you have more than five setbacks, start adding difficulty dice instead

shields become kind of an opposed check: you have 'regular (green)' and 'capital(yellow)' shield dice: you roll a number of dice equal to the shield value in that area, and each success cancels one point of damage. triumphs either raise the crit value of the weapon by one for that attack, OR they reduce the weapon's breech quality by 2 per triumph (if it has one). after this, armor applies as normal
>>
>>48905332
Space mercenery economics is one of my fetishes as well shipfag. Please, give me everything you have.
>>
My table's shield rule is simple, though it means more math (and is also called the "Durasteelman Mode" rule, because ships all around last longer).

Give every ship a "Shield Rating Threshold" equal to it's Defense x Silhouette. When your ship takes damage, take it off SRT first, and use a number equal to the defense as vehicle soak - not Armor. If SRT is maxed out, shields fail and damage bleeds over to Hull (but now you apply armor first). Every full turn your shield is not hit that shield recovers SRT equal to Defense. And then you can take an action to repair shields based on the size of your ship which heals SRT equal to Defense + additional success. This usually translates to ships getting a extra hit or two, and your engineer can keep banging on the deflectors with his space wrench to keep you alive in a pinch.
>>
>>48905469
Well, a good first move would be to head over to the battletech general thread and pick up a book entitled "Field Manual: Mercenaries (revised)". A good chunk of it, especially the contract generation, negotiation and payment system can be adapted for star wars usage (though you'll obviously have to replace the factions, though battletech could also serve as a good source of inspiration for minor polities who might employ the players). Some of the other bits about maintenance and overhead could also be modified and carried over. Also, go to our OP and grab the old WEG book Pirates and Privateers, it has all sorts of useful shit for a merc game.
Also, maybe grab the old Rebel Sourcebook, it has some info on starfighter maintaince that might be helpful
>>
>>48901972
What TFA lore
>>
>>48907322
This, there is still too little lore to properly build a setting.
>>
Damn, this thread is dead. Are you guys all canadians or something?
>>
>>48909397
Nah man, this thread dies from time to time
>>
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My player succeeded his knowledge lore test to locate lightsaber kyber crystals with threat and despair.

>You remember that Illum kyber crystals are used in Imperial star destroyers. And while scanning the holonet to confirm that, Imperial Naval Intelligence is alerted that someone is snooping for information on star destroyer turbo lasers.

Now the players are planning to sneak aboard a docked star destroyer and steal some crystals. Would it be a dick move for me to play the AoR players against the F&D players by using the Jedi-boos morality against the rebel's duty?

What angles should I use for this dickery:
>There are rebellion prisoners inside the ship's hold that are being interrogated, the players can release them before they're transferred, but that will alert the entire ship.
>Intelligence vital to the alliance is inside the star destroyer's computer core.
>The players can disassemble the turbo lasers, or fire them to cripple the imperial space dock.
>>
>>48909777
Be careful, the players may get it in their head that they can release the prisoners, dress them as Imps and together take control of the bridge and have themselves a Star Destroyer to pimp around the galaxy in.
>>
>>48909777
The thing is, it would honestly be easier to salvage the crystals from the wreckage of a blown-up ISD, so really it'd be smarter to simply tag along on a mission where the rebs are gonna blow up an isolated ISD (which is something that the rebs are very interested in doing, so it wouldn't be an extremely rare event), and going along with the rebs on this job would be very helpful in convincing command to go along with their request (also, they're kinda morons for deciding to hit an active ship rather than merely going for a warehouse or ammo dump with replacement ISD parts, which would logically include replacement Khyber crystals, and would be exponentially less well defended)
>>
>>48909777
are they really used in all turbolasers now? I thought they were for the Death Star and that had a sort of irony to it but ISD guns too?
>>
>>48910032

I know nucanon has them used in the Finalizer and the other Resurgent class ships - I don't think they we're used previously.

>>48909777

Maybe have it be a specific Star Destroyer that's infamous for it so players aren't tempted to repeatedly steal turbo lasers off Imperial ships for crystals.
>>
>>48910175
the Finalizers stats are insane across the board. Doesn't it have 100,000 lasers or something? I feel like a typo slipped into the book by mistake.
>>
>>48910543

Yeah it somehow has as many turbolasers as the death star, and their all Khyber boosted.

Only carries a comparatively sane 2 wings of fighters though.
>>
>>48910608
it seems like a typo honestly. someone added too many zeros to the Google doc or something.
>>
>>48910543
>Doesn't it have 100,000 lasers or something? I feel like a typo slipped into the book by mistake.
The first printing of the ICS had it at 3,000+ lasers and ion cannons, but they dropped that to 1500+ after they realized that they fucked up. Still a fuckton, but we don't know if they're batteries or just counting single weapon barrels.
>>
>>48910741
1500+ is still way too fucking much for a ship that's like 3k. Around ~300 maybe, but 1500+ is way, way too fucking much.
>>
>>48910543
Ah, another victim of ICS syndrome, sad to see
>>
What is the worst power wanking out of all the Saxtonian ones?
>>
>>48894483
Kylo's condition is only crits with the pilot trait, so you can't fetch out direct damage.
>>
>>48911639

Probably when it was claimed the prow turbolasers on a munificent could vaporize a 1000km planetoid. Were that true, it would mean a clone wars era frigate could one shot the Death Star.
>>
>>48911870
>Probably when it was claimed the prow turbolasers on a munificent could vaporize a 1000km planetoid
I actually did some extremely vague math once on the ICS numbers, and it actually came out with a Munificent's prow guns actually delivering over a petaton of energy, which is, for comparison, enough to glass an entire hemisphere of an earth-sized planet PER SHOT. For semi-obscure sci-fi comparison, that's about the yield of Halo's Nova Bomb
>>
>>48911870
>>48912104
I always felt that the power levels of the ICS books made the Death Star pointless.
>>
>>48912104
>>48912123

So basically if the ICS numbers are to be believed, the Death Star is in fact a de-escalation of out of control WMD deployment?
>>
>>48911742
Uuuuuuuugh fuck me. A crit is still damage, yes? A Kylo crit is dealt through shields, yes? A Wampa crit is dealt through shields, yes? Two damage, on the hull, through shields. What fucking language am I speaking?
>>
>>48912123
>I always felt that the power levels of the ICS books made the Death Star pointless.
>>48912431
>So basically if the ICS numbers are to be believed, the Death Star is in fact a de-escalation of out of control WMD deployment?
Yes, this is true on the off chance that you consider such material canon for anything but online arguments in a state of advanced butthurt (which was the original intended reason), even in the face of other canon material directly and obviously proving nonsense
>>
>>48912484
Thankfully all that got the Penn Jillette treatment, so it's useless even for that now.

I still wish we'd get a new version of the old ICS books updated for nucanon and no bullshit powerlevels.
>>
For the purposes of running an explicit jedi campaign where the player (only one player) will be a Jedi running around jedi things in an era not too unlike kotor (lots of jedi, lots of dark siders, lots of conflict), which system would you recommend?
>>
Are there any worthwhile builds for the Defender? Got Imperial Veterans as a gift, and that red Defender is too sexy not to use, especially alongside the red Interceptors from Aces.
>>
>>48912586
well the beauty of FFG is you can chop it up a bit. I'd say use FaD and the Morality mechanic (for the Jedi and any other force users) but allow careers from AoR or EotE as well?
>>
>>48912683

I was murder incarnate on friday with Marek Steele - VI - Ion Cannon - TIE/D title for what that's worth.
>>
>>48911362
>ICS syndrome
Fill me in?
>>
>>48910741
oh that's interesting. I do have the original printing it seems. Anything else change between printings?
>>
>>48912742

Incredible Cross Section Syndrome - wherein ships and craft appearing in the aforementioned books have wildly inflated and unrealistic stats and power levels. Case in point the Finalizer having a turbolaser and an ion cannon for every meter of ship length.
>>
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Tell me /swg/, are there any ships that you hope will some day come to X Wing and Armada?
>>
>>48912586
>which system would you recommend?

What sort of campaign are you running? If they're soldiers, SIS operatives, or affiliated with the government or other large organization you should use the duty rules regardless of class. If they want to be outlaws, smugglers, or mercs then you would use the obligation rules. Force users would primarily use the morality system, but they should also have a small duty or obligation to fit with the rest of the group.

Duty, obligation, and morality can play a big part in setting the tone of the campaign. All the other crap like the classes can be combined in whatever ways you want.
>>
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>>48912586
F&D covers most of the Jedi things pretty well, but as >>48913053 mentions its important to have Morality there (as its the light-dark side track) and if you think it will help then you could also use the Duty system out of AoR to cover advancement in a type of game where there's an organisation which has a campaign bearing.
If its not too much of a stretch theres the Knight level play of 150xp after character creation which they can soak into force powers, skills and talents so they're not complete weenies
>>
>>48913005
I've always quite liked the vulture droid fighters and the Recusant-class.

would be easy enough too fit into xwing, Seperatists holdouts cIukd slot into scum well enough. Might be harder to find a place in armada though.
>>
>FYR Assault Carbine
>6 dam, 4 crit, short range, auto-fire, inaccurate 1
>GM can spend 2 threat to make it run out of ammo

Who in their right mind would ever use this gun? Why does FFG keep putting slugthrowers in the books if they are all gonna be steaming piles of shit?
>>
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>>48913207
>NPC's
>GM's are people too and we like stuff!

I always load my shitbird minions with lots of cheapo guns that have a high crit rating- its pretty easy to deck players and they'll more than likely live, but I've inadvertently murdered a few with the crit-3 guns. Poo literally comes out now if there's someone with a Disrupter around...
>>
>>48913105

You could probably swing some CIS ships in armada under rebel colors. Didn't they have a Providence and a Lucrehulk on their rosters at one point?

I really want some CIS ships too, but as an Imperial player I'd probably have to live with Republic surplus instead.
>>
>>48913237
>but I've inadvertently murdered a few with the crit-3 guns.

PCs seem remarkably resilient to gunfire in my experience so far, but the crit system seems a bit fucked. It's way too easy to trigger crits with any crit 2 or 3 weapon, especially if it's superior. I also feel blasters should have the higher crits since their damage is more consistent and the wounds self cauterize, slugthrowers should have the low crits to represent their unpredictability and maybe give people a reason to use them.
>>
>>48913207
Well there's a reason why people have switched to blasters in this universe.
>>
>>48913342
true, but it's also a game and I don't see any reason for them to be in it if they only add flavor and nothing else
>>
>>48913293
I'm ok with blasters blowing big chunks out of people and that sort of keeps them 'useful' along with a near endless supply of ammo. It might burn some areas, but that might not help too much if your organs are a pile of mush and theres a fist sized hole through something. Slugthrowers being cheap and nasty is also ok for some of the more backwards hick places where something like the shotgun is a mix of home defence, hunting and its all wild west. Plus you're also not likely to have much that's bunny-sized and edible after blowing the fuck out of it with a blaster rifle :)

About the only real change we houseruled was using an action then a move to disengage from melee combat, otherwise it just turns into a sort of murderous version of the Benny Hill show of people taking a few steps back and shooting with a big gun.
>>
>>48913374
>otherwise it just turns into a sort of murderous version of the Benny Hill show of people taking a few steps back and shooting with a big gun.

That is a fantastic mental image
>>
>>48913293
>and the wounds self cauterize
Isn't that a lightsaber thing? Blasters always seemed to me to work via vaporization, leaving steamy wounds.
>>
>>48913476
they both involve the release of extreme heat to do damage, the wounds shouldn't be that different.
>>
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>>48913476
>Lightsabers
>Self-cauterize
Not sure if that's consistent across all species.
>>
Hoping someone can get Forged in Battle scanned soon. It's probably going to be months until the book shows up in my country but I'm playing a Soldier with some banked XP right now.
>>
>>48912683
Just about any build with either title is good. X7 and juke on anybody is a good start.
>>
>>48913005
Venators and Recusants for Empire and Rebs, respectively.
>>
>>48913662
I do believe all new specializations and the Signature Abilities have photos of them already. Check previous threads or just go to the FFG forums in the AoR section. There's a Google Drive folder with pictures a guy took of his book.
>>
>>48910175
I've been running a post-RotJ game under assumption that the First Order shifted to Kyber Turbolasers from Tibanna gas based ones, on account of the unknown regions having a large amount of mine-able Kyber(which is much scarcer closer to the Core) compared to Tibanna (which is locally much more scarce).

Kyber Turbolasers: -1 damage compared to Tibanna powered, but with the loss of the Slow Firing trait
>>
>>48913927
i like this
>>
Anyone got some art appropriate for regal looking twi'leks? Trying to find a portrait for a twi'lek queen
>>
>>48914313
>regal looking twi'leks
You might have to settle for just 'not slutty'
>>
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>>48914313
>>48915310
>option c: all of the above.
>>
>>48915336
>both
More like neither. Yikes.
>>
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>>48914313
>>48915336
Actually there is one twe'lik cosplayer who almost fits the bill... I don't know if using images of cosplayers is kosher, tho.
>>
>love star wars
>Have no friends to play a game with and dont know any of the systems
>Browse these threads to try and console myself.
Fuck
>>
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>>48914313
>>
>>48915388
Do you live in the middle of nowhere? If not, then most LGS will have an active Star Wars community (especially around the FFG products) which you can tap into.
>>
>>48915385
Who is that etc etc
>>
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>>48914313
Here's an actual canon Twi'lek queen.
>>
>>48915388
>>48915442
Or there's Vassal/Tabletop Simulator/Roll20 and all that.
>>
>>48915503
>Canon
Oh dear haven't you heard?
>>
>>48915575
Is this about a certain avian species and its propensity for being spoken about?
>>
>>48915310
Alright, i'll settle for "not slutty". Got those?
>>48915424
>>48915503
Not bad. Sadly those are basicly the only two examples I could find on the internet as well. I mean, you would think people would on occasion need to make some non slutty looking ones.
>>
>>48915385
Sokkenn on deviantart.
>>
>>48915598
>Got those.
No.
>>
>>48915670
new thread
>>
File: diet time.webm (3MB, 640x360px) Image search: [Google]
diet time.webm
3MB, 640x360px
>>48915336
Not fat enough, the wealthier twileks get, the fatter they are and can't help but eat everything put in front of them.
This was exploited in one of my games during a particularly passive aggressive episode between two characters- NB: these are the same nuts that had the toilet-wars on the corvette.

>Slicer Teen wants to fly the ship because she's bored of being the sensor and comms engineer
>Has piloting skills, but doesn't get to use them very often except as co-pilot
>Scurrilous Twilek is the designated pilot 99% of the time, refuses to let slicer fly
>Vindictiveness sets in...

>Next port of call, the Slicer goes off and gets supplies, fuel and shit
>Also comes back with about 1500C worth of cream buns, eclairs, crates of sweets and sugary Biscuit Baron nastiness
>Every day, this shit gets left in the mess area
>Grazed on by passing trandos, humans and other assorted crew
>Willpower check for the twilek

>Willpower wasn't a priority for her during character creation- so its 2
>Difficulty is 4-purple
>They are tasty snacks
>Very tasty
>Tasty snacks are the solution to most everything
>Every day

>This goes on for 7 game sessions I fucking shit you not
>Have a running tally of failure- counting disadvantages and they contribute how quick this goes to the waistline
>By week 5 the twilek has some black dice penalties running, unless its for snacks
>Spends a fortune of new armour, clothes and mu-mu's
>Scout Doctor onboard is calling a halt to these shenanigans because the twilek is becoming obese
>Snacks still get left in other places the twilek can graze on in private

>Course at some point there is fights over who gets to fly
>Running race to the cockpit
>Slicer Teen wins
>A truce is called
>Doctor gives twilek a lap-band anyway

>One of the larger trandos gets her armour
>She sells it to him for twice what she paid for it
>Trando's don't stick xp into avoiding deception apparently

There was revenge on Slicer Teen later on, but that's another story
>>
>>48915525
I may try searching for one on roll 20
>>
File: B-1_team_for_edit_2.png (110KB, 1317x390px) Image search: [Google]
B-1_team_for_edit_2.png
110KB, 1317x390px
>>48871266
What stat distribution and AoR careers/specialisations would /swg/ use for the B-1 team?
>>
>>48871266
>>48871266

New bread.
>>
>>48918645
Disregard this, I'm an idiot.
>>48918636
>>48918636
Actual freshly baked bread.
Thread posts: 317
Thread images: 44


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