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Accidental Magical Girl CYOA

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 157
Thread images: 40

File: AMGCYOA 1.51.pdf (1B, 486x500px)
AMGCYOA 1.51.pdf
1B, 486x500px
Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.
A majority of activity (including campaigns) instead happens in the Discord, which is open for newbies to join.
Characters can be rolled with the CYOA's purple PDF, and the Supplementary Combat System can be used for campaigns and PNP.

Post builds, roleplay, write stuff.

1.51 CHANGELOG (Important if you intend to update a character that was created with the CYOA writing prompt in mind): http://pastebin.com/ub28mT8t

Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/
Add your character here!

RPNP Stuff:
IRC Linkboard:
https://titanpad.com/RWlqAHmERq
Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH

IRC on Rizon:
OOC Chat: #MGCYOA
IC Campaigns: #MGChronicle #MGPnP #Overcity
IC Shenanigans: #TheWand&Circlet #MGCafe
IC School: #MGSchool or #MGClass
https://www.rizon.net/chat

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images (updated 02/26/16): https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

The Discord Server for Roleplaying and Campaigns
https://discord gg/Zts2D

Last thread >>48691083
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>>48808323
The new thread is already up >>48807674
Don't get the general deleted for spam.
>>
>>48808323
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
File: AMGC 1.131.pdf (1B, 486x500px)
AMGC 1.131.pdf
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>>48808348
This PDF is for AMGC 1.131, used for PnP in the IRC.
>Features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

AMGC 1.131 CHANGELOG: http://pastebin.com/sHda5hTD


>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
https://mega.nz/#F!b58XRCQL!z50OFF70hX_OsfPpBMgCJQ
https://www.dropbox.com/sh/hzcmi8mwy455ydm/AACCowTNhIZ_Nni1zXpQgpBma?dl=0

>Character sharing thing made by emperor_
http://mgcyoa.azurewebsites.net/

Magic overhaul by Drakon in progress. Teaser located here: http://pastebin.com/jCStZAqq

>Torque's Google Docs Character Sheet
https://drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo
>>
File: SCS Core.pdf (1B, 486x500px)
SCS Core.pdf
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>>48808384
SCS Core Rulebook for use with the CYOA.
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File: SCS Patrons.pdf (1B, 486x500px)
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>>48808404
SCS supplement covering Patrons, Fusion, Dark Magical Girls, Monster Girls (Natural and Corrupted), and a few monsters.


Updated. The bestiary has been expanded to include a number of additional monsters, and there have been a number of clarifications and patches for the core rulebook as well.
>>
>>48808346
The thread's OP was hijacked in the same way as the past thread's was. This OP includes all previously presented systems, IRC information as well as Discord community. Stop perpetuating this favoritism crap.
>>
File: AMGC Corruption.pdf (1B, 486x500px)
AMGC Corruption.pdf
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Corruption Module, for mechanics of a monstrous nature.
>>
Rolled 1, 1, 3, 2, 1, 1, 3, 1, 9, 2, 3 = 27 (11d10)

>>48808323
>>
File: AMGC Fusion.pdf (1B, 486x500px)
AMGC Fusion.pdf
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Fusion, for magical girls that are truly inseparable. At least, as long as the fusion lasts.
>>
File: AMGC Puchuu.pdf (1B, 486x500px)
AMGC Puchuu.pdf
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And lastly, the Puchuu Expansion, for the myriad creatures that seek to instruct or command most magical girls.
>>
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Rolled 14, 10, 15, 7, 8, 19, 15, 18, 9, 13, 16, 8 = 152 (12d20)

>>48808384
Anyway, it's been forever. And I kinda purged most of my existing characters a while back. So let's see what I get.
>>
>>48808323
Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join. Some players have split off and created a Discord server which can be used for the same purpose.
This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses SCS.

Post builds, roleplay, write stuff.

1.51 CHANGELOG (Important if you intend to update a character that was created with the CYOA writing prompt in mind): http://pastebin.com/ub28mT8t

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images (updated 02/26/16): https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

IRC Channels on Rizon:
OOC Chat: #MGCYOA
IC Campaigns: #MGChronicle #MGPnP #Overcity
IC Shenanigans: #TheWand&Circlet #MGCafe
IC School: #MGSchool #MGClass
https://www.rizon.net/chat

Discord Server:
https://discord gg/Zts2D

Last thread >>48808323
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>>48808615

Age: 11

Average (+1 AGI)

Water (+2 AGI, +1 VIT, +1 MAG)

Ranged (+1 AGI)

Flowing (+1 STR)

Tentacles (+1 AGI)

Monstrous Metamorphosis

Purification Artifact (+1 MAG)

Big Damn Hero (+1 MAG)

Masculinity (+1 LCK)

Super Map (+1 LCK)

Defender (+1 VIT)


Stats:

STR: 4+1
AGI: 4+2+1+1+1+4(G)+2(S)+2(S)=17
MAG: 4+1+1+1+2(S)+1(B)+1(B)=11
VIT: 4+1+1=6
LCK: 4+1+1+1(B)+1(B)=8

I still really hate the idea of Masculinity as a perk. I shouldn't need a perk to have a penis. That isn't a perk at all! Well, I suppose it is, I can pee while standing up at least. Oh well, it is called Accidental Magical GIRL for a reason after all.
>>
>>48808323
Welllp, I'm sorry for McFucking Up thread's OP there... it should be changed to this one >>48808732

Beside today's post drunken weekend screw ups, anyone thought about arranging a poll regarding 'lore' preferences? Overcity, Noble Bright vs Grim Dark, continuity, the 'death and rebirth' debate, stuff like that? Might be nifty to set some core posits in stone, unless full genre freeform prevails?
>>
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Re-post of TEASERS for spell list revamp
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>>48809238
Probably best we keep to Full Genre Freeformness. It might create problems for stuff like Pub, but honestly comparing and contrasting inter-universal rules is entertaining to roleplay.
>>
>>48809238
>Noble Bright vs Grim Dark
Where is my Noble Dark? Where is my shining sun after the fierce thunderstorm?
>>
>>48809340
Keeping it free form is why there are so many arguments, at least hashing out some quick "this is how things work" but without going into explicit details could work.
>>
>>48809682
>You're a magical girl
>Figure out the world that fits the fluff and the character perks you rolled.
This ain't hard.
>>
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>>48809564
'Tis all in between and delicious Noble Dark's delicious~ Might be a good enough of a compromise, but >>48809340 's right too about keeping the multiverse fresh... 's kinda DM's call too to set up the general mood... Things like setting up a guideline for 'death' -- y'know, finally striking the chord between CYOA's rebirth cycles and practicalities of "how long should players wait when their soul jarred PC puppets get shredded, without bringing out disputes. Stuff like that, lads.
>>
>>48809795
maybe it's just my edgy 12 year old sonic fanfiction writer tryin' to creep out, but i've always imagined that coming back from a soul jar is a gruesome, scarring experience. what could be worse than feeling your own body slowly regenerate from nothing?
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>>48809814
From CYOA:
>Soul Jar: Your body is a puppet controlled by your soul which is contained in a breakable
handheld object. Keep it safe, because destroying it will instantly kill you. Keep the jar near by,
as your control weakens with distance. At 10 miles you begin to lose fine control of your body and at 20 you can only moan and shuffle like a zombie. Being dimensionally seperated from your jar also causes complete loss of fine control. Keep your body in good working order too – you can still force it to move while it's injured beyond repair, but it's much harder, and if your body is obviously dead, you might be mistaken for a vampire or zombie. You will never die from bodily damage. If your body is destroyed but your gem is intact, you can recreate a new body in around a month - far faster than rebirthing yourself entirely.

Mayhaps it's scarring... but physical or mental, that's the question... It seems to be written out as 'puppeteering' and that one can seemingly 'keep moving' even when your 'body' is gruesomely shredded or even 'dead'. Bodily damage can't destroy it... same with asphyxiation ('dead'? granted, what happens next?) A 'dead' body might start to decompose until puppet is nothing more than dirt, and soul jar is 'forced' to recreate a new body? Can it be triggered by your soul from the jar on command?).

This can be taken in different direction... what's clearly RAW'd there is that it takes around an in-game month to recreate one's body -- which would take approximately the same amount of downtime IRL, if someone manages to save/bring the soul jar back with them... or it was hidden somewhere near the death's site.

To QB: there's a typo in that seperated~.
>>
>>48809814
What could be worse, you ask?
One could certainly argue that being (at least sort of) conscious during the regeneration would hurt, but I'd say there are worse alternatives.

Imagine you are unable to feel anything at all from the process, nor even perceive your surroundings. You face total sensory deprivation and isolation, quite possibly losing the ability to keep track of time in the process. A month is a long time to wait, especially when you can't track the days.

If you were among your allies when you died, you might have no idea whether they survived whatever it was that killed you. Maybe they lived and saved your soul jar, but how can you be sure? You may have been captured by an enemy, or even left behind. The latter would almost surely be out of necessity, assuming you trusted them enough that they knew about the soul jar. Even so, surely your friends wouldn't do that... would they?

If this is the first time you've died, you might be questioning it a great deal. Did the soul jar actually work or is this just what death is like? If it broke, would you even be able to tell?
>>
>>48810009
>>48810132
Good answers, creepy answers, and man I'm glad my soul jar character picks enough fights for this to matter.
>>
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>>48810132
This one here... this one here's a good one. I haven't much thought about the soul jar in particular, but I've had something like this in mind for the entire 'rebirth' thing... combining it with Spirit girls being able to communicate with the spirits of the dead, my headcanon's that that's what most magic imbued creatures experience -- the higher your magical potential was, the more you 'remain'. Ordinary human's soul would 'disintegrate' rather soon, unless there were some extraordinary circumstances that have anchored or 'feed' them.

Magucas on the other hand are creatures 'bound' to the rebirth cycle with a higher potential... those who die slowly descend into oblivion until they 'forget' who they are. Those in jars experience something akin to that, but jar's energy prevents them from dissolving 'till next cycle.
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Obligatory Moth posting
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>>48811837
Moth-kun, I hope you followed and enjoyed the Euro 2016 final, because moths were all over the stadium, because they kept the lights on for some reason.
>>
Had an idea for a public sort of place, set up a pad to talk about it. Lemme know what ya think, MGCYOA

https://titanpad.com/5Ua6aHmT46
>>
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>>48809319
Viable beast option?
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>>48812571
Yes.
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>>48812571
>>48812613
Yeah, among other things.
>>
>>48809238
QB is making a Lore and Setting document, and Maid has a GM guide along the same lines to be released soon. A poll is not necessary when they're already slated for release.
>>
>>48812710
Do you have plans for girly magical girl spells or should I be expecting gruesome realistic magic
>>
>>48812901
The GM's guide isn't designed to tell people how to story (well, parts of it are, but that's mostly for people that WANT to GM but have no fucking clue what they're getting into, and is very broad strokes).

The meat of the GM's guide covers how to make the mechanics of the SCS bend to your will as a GM and through them, paint the nature of your quest/campaign.
>>
>>48813024
>>48812901

Either way. Maid makes sure her system follows Quasar's lore and writing unlike the other system. Patience never hurt nobody.
>>
Rolled 13, 13, 15, 1, 9, 1, 19, 11, 14, 11, 19, 2, 4, 13, 19, 1, 4, 4, 5, 12, 2, 11, 20, 12, 17 = 252 (25d20)

Let's see what the fates have in store...
>>
>>48813000
I'm just making the mechanics and rule sets, people can fluff these how they want.
>>
>>48813292
>unlike the other system
AMGC follows roughly the same lore that the CYOA does, it just has more character options. The lore differences are minimal, and honestly don't change anything more than a GM would potentially change the setting.
>>
Rolled 16, 15, 3, 4, 2, 4, 2, 19, 19, 9, 3, 7 = 103 (12d20)

>>
Rolled 12, 3, 14, 16, 19, 19, 2, 15, 17, 13, 9, 19 = 158 (12d20)

>>
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Oddball: Pool Shark when?
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Meanwhile in the IRC: WHAT IS MACHINES AND WHY IS METAL?!?!1111
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>>48818492
Don't be an ass.
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>>48813000
I want a blend of both
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>>48818589
His characters have that spec, of course metal is going to be the favorite. You shouldn't try arguing against it.
>>
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Rolled 14, 1, 5, 14, 7, 5, 18, 13, 11, 12, 16, 4 = 120 (12d20)

What is with these Captchas today?
>>
Rolled 4, 19, 9, 14, 14, 13, 14, 13, 14, 13, 6, 11 = 144 (12d20)

>>
Offer on MGX to anyone interested in taking it is still up. Will continue surfing the threads until I get one. That's all.
>>
>>48821814
ask someone in the irc channels the most interested parties check there
zene, flash, whitey, torque...
you also don't have to leave y'know. we like you.
>>
>>48821814
What's MGX?
>>
>>48821922
Magical Generation X. It's a d20 system based off of the CYOA made by Flamy that was never finished. He hadn't it off to me, but considering I was never motivated for the project in the first place I didn't even get started on it. So really, I'd just be the one who held on to it for the next person.
>>
I wasn't arguing against metal.
>>
Alright, time for drunken thread questions. How much of your OOC personality is in your characters?
>>
>>48823394
All of my characters have elements of my personality, but one has a lot more than the others.
>>
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>>48823394
It's one of my character's patron. Not just the personality.
>>
>>48823394
Not much, but I put a lot of 'what I want to be like' in them.
>>
It was brought to my attention that Duplicates Lv 1 is...well...it was a broken mess of an ability that had a lot of rulings problems and holes in its description. Here's a replacement to the Lv 1 effect. This will be in the next SCS update, but it's here now for use just in case.

>You can Channel X VIT as a Full-Turn action to create any number of duplicates with up to X HP total. Duplicates must have at least 1 HP, and their HP must be an integer. Duplicates share your STR, AGI, and VIT, but their MAG is 1 and their LUK is 0. If your STR, AGI, or VIT changes, the duplicates reflect this change (even if they are already active). Duplicates have all of the same abilities you do, but you cannot be affected by any abilities of your own Duplicate(s), and Duplicates cannot be affected by your own abilities (except this one). Duplicates cannot use Spell-type Abilities. A Duplicate's Attack ability(s) uses the same damage as your equivalent Attack abilities, even if their stats are different. Duplicates do not recieve the effects of any Enhancements on your Equipment, and cannot use recieve the effects of any Relics in your possession (unless they specifically state that they work on Duplicates). Duplicates take their turn(s) immediately before or immediately after, in any combination you wish. On a round in which you have a skipped turn(s), or in a round where you make duplicates, no duplicates under your control can act. In a round where you have had duplicates take a turn(s), you cannot make more Duplicates. Duplicates only have a single Turn Action, and do not get MS by default.
>>
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>>48823394
Each of my characters embody certain aspects of myself. Some more than others. Though it wasn't intentional at first, it just kinda happened.


Agnes is anger, impatience, passion, impulsiveness and stubbornness.

Nailah was wanting to be loved and accepted.

Gwen was wanting control.

Claire was the perversion.

Ken was the sociopath tendencies and inadequacy issues.

And Kara was the avoidance and not wanting to deal with problems.
>>
>>48808323
Isn't there a quest board for threads like this?
>>
>>48826979
No. This isn't a Quest thread. This is a RP and table top system. So it belongs on /tg/.

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.

It literally says that it isn't a greentext style adventure like what the /quest/ board is supposed to be.
>>
>>48826979
>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.

Its right there in the op
>>
>>48823394
Ria Riki is my tenacity and fighting style.
Sammi and Wesley (The Twingineers) are my TF2 main class cosplayed by lolis.
Malcolm Donovan is what all of us secretly are.
>>
>>48825396
is it your dick that's inside?
>>
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bump... gotta bump... don't you archive yet...
>>
Rolled 13, 6, 1, 16, 5, 20, 17, 4, 12, 8, 15, 11 = 128 (12d20)

>>
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I'm currently handling empathy. Some things lined up may (likely will) cause pic related...
>>
>>48831585
Isnt that more the realm of psychic
>>
>>48823394
my sluttiness
>>
Rolled 2, 20, 5, 18, 14, 20, 15, 13, 2, 8, 3, 16 = 136 (12d20)

>>48808384
>>
Rolled 17, 19, 13, 13, 3, 11, 4, 7, 12, 20, 12, 6 = 137 (12d20)

>>48808384
>>
Rolled 1, 5, 20, 11, 6, 9, 10, 4, 17, 13, 5, 2 = 103 (12d20)

>>48808384
>>
>>48831758
Surprisingly, no.
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So to the 3 players: Chisa, Nene & Violet

When can we continue the ship quest? Let's try to pick a set time out of the week. The best times for me is around 12AM GMT give or take. I normally don't do Friday nights.
>>
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Is your girl looking for somebody? If so, who, and why?
>>
>>48839958
THEMSELVES
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>>48810291
>Magucas on the other hand are creatures 'bound' to the rebirth cycle with a higher potential... those who die slowly descend into oblivion until they 'forget' who they are. Those in jars experience something akin to that, but jar's energy prevents them from dissolving 'till next cycle.

You've actually stumbled onto something already in the WIP Setting doc. Reincarnation bring you back... but not all of you. You will lose bits of yourself. On the low end, just some unimportant memories. The names of relatives you don't meet much. The faces of friends long gone. The color of your best friend's eyes. They can be relearned. Hopefully.

Higher up, you'll lose lots more. A protracted period of time spent dead, or repeated deaths will erase most of your memories, leaving you similar in personality, but without the memories which explain why. Think about the original Princess Serenity and Usagi Tsukino. Other than being kind and having a way with people, they're not much alike You'll still be drawn to your former friends and allies... but often without knowing why.

On the extreme end, this will cause complete personality death. You'll share nothing with your original self but your magic.

>>48823394
I started Void Guardian using my first set of rolls under the original Red CYOA, where the events explicitly happen to you - Maeve is almost entirely me.

Fuck I hate that backspace is used as a default to Back on browsers. I had to retype this whole post.
>>
>>48840931
>under the original Red CYOA, where the events explicitly happen to you
I hear that.

>
Fuck I hate that backspace is used as a default to Back on browsers. I had to retype this whole post.
This too, sadly. BUT NOT TODAY!
>>
>>48840931
Reminds me of Exaltations from the Exalted RPG
>>
>>48823394
All the flaws my characters have are flaws I know how to portray from having those flaws myself.

I have a lot of characters.
>>
>>48840931
Maybe the IRC setting should be written by someone that actually plays on the IRC more than once in a blue moon.
>>
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>>48841114
But do they have a lot of flaws?
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> Roll
> Get Allies perk
> Roll for ally
> Ally also gets Allies perk
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I'm converting a build from core to the cyoa so i can use SCS. I'm probably never going to be in any quests. I'm an idiot and my characters are stupid.

Hope all of you are feeling better.
>>
>>48843086
Allies can't get allies in any system, can they?
>>
>>48844074
In AMGCore they can't.

>Your Ally may not have an Ally or Familiar.

In they base CYOA there is no ruling on Allies having allies. Personally, I'd say "no". Since it could fall into having a small cadre of allies.

SCS, well, I haven't really looked at in depth so I can't really help you there.
>>
>>48843174
I actually just posted the rough draft for conversion in the Discord.

In general, if you have your old rolls archived, it's better to just go back to the rolls and start from there, but if you don't there's an actual conversion process now.

I wanted to get the GM's guide out today, but I'm not 100% that I'll be able to. Should be up by this weekend no problem.
>>
>>48845114
>>48844074
So, I looked into it, and apparently CYOA v1.4 explicitly forbade Allies and Big Friends from having their own Allies and/or Big Friends, but for some reason this isn't in CYOA v1.5.

QB could probably provide more info on this. Might be an oversight, might've been a willing decision.
>>
File: shavyla2.jpg (110KB, 752x502px) Image search: [Google]
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>>48829692
She's an eldritch abomination that of a physical body has only the illusion, manipulating gravity and illusion magic to simulate the appearance and presence of a 16-something girl.

There is no "inside", only a simulation of it at most. She's a fictional character through and through.
>>
Rolled 17, 4, 11, 1, 3, 16, 3, 5, 20, 18, 1, 17 = 116 (12d20)

Testing AMGC to SCS conversion.
>>
>>48845264
I keep seeing people talking about big friends, but I can't even find anything by that name in the rules.Where is it?
>>
>>48843086
> The ally is just the PC
>>
>>48845264
>QB could probably provide more info on this. Might be an oversight, might've been a willing decision.

It's an oversight. I was cutting down the amount of text in the Allies note box and deleted a bit more than I should have.
>>
>>48847807
Allies and Big Friend used to be perks. They were recently combined into a single perk, Ally. Big Friend referred to an ally that was corrupted.
>>
This thread needs to be bumped.
>>
Rolled 20, 19, 7, 13, 20, 15, 12, 15, 16, 9, 10, 19 = 175 (12d20)

>>48850137
Agreed
>>
>>48840931
>>48841372
As much as the latter sounds like a shitpost I have to agree. Quasar, no offense, but if you are trying to define the Overcity for IRC usage you're kind of underestimating what a year of roleplay has already established. There's a big word document with some of the Overcity places that have been rpd, have you looked at it?
The Wand and Circlet is a popular location because of OOC rules declaring neutrality. It is far from the only location and we are certainly not suffering from being stuck in the tavern. Part of the fun comes from making Overcity shift to introduce multiverse elements.
I don't hate you QB, but I am of the opinion you're out of touch with community lore. Before making waves by changing everything that has already been established you should try talking to us first about it.
>>
>>48851865
Right, the idea for the setting doc was writing down and agreeing on stuff among the community to improve consistency. Obviously further developing things and filling in gaps is good, but it should work alongside what's already there and not be one person deciding.
>>
>>48823394

Most of my personality is in my original OCC char.

Takes time to warm up to new people. cautious, perceptive . Has idealistic streak, Is a bit lazy and carefree at times. Prefers to defend the populace from monsters than to hunt monsters. Aids teams and has allies, but doesn't want to be tied down to them.
>>
Now that we've had some time away from voting and mechanics, I think were ready to do just a bit more. For the purpose of replacing the Tuner perk in AMGC, please see the following titanpad:

https://titanpad.com/TunerReplacement
>>
>>48854301
>Replacing Tuner
Why, exactly? It's probably one of the better perks in the third table.

Why aren't we voting to replace *#@!#? or something?
>>
>>48854511
Fusion should not be encouraged as it is unbalanced and was abandoned. There was never a community vote to accept the Fusion pdf as canon and the Tuner perk was never voted for inclusion either.
We'd be better off replacing nearly all Table 3 perks as many are redundant.
>>
>>48854618
>The lead devs at the time made a Fusion PDF and the community didn't oppose the creation of this mechanic or PDF, nor has it been contested until now.
>The lead devs added Tuner as a perk
There was a vote, actually. I could probably even find it for you in my logs. About 20-30 perks were put up for suggestion, and a strawpoll for them was posted and voted on by the majority of the community at the time. Some of them ended up becoming powers, but there WAS a vote for the perks.
>>
>>48854618
>nearly all
I'm looking them over right now and the only ones I can see being redundant even slightly are
>Ojou-sama and Money on each other, though this one is a stretch.
>Fix-it Bandaids with Healing Artifact and the fact that things hardly ever get broken.
>Transfiguration and Monstrous Metamorphosis, and even then they're pretty damn different.
Just because something doesn't have a combat use, though most of them do, doesn't make it useless or redundant, reminder. RP is a thing we do.
>>
>>48854758
Perks shouldn't tell people how to RP, though. Even if a perk isn't redundant, it should never LIMIT the number of options a player has to play their character how they want to.

"It gives +1 ANY stat!" is only useful to minmaxers and can be tacked on to literally any perk.

"You can coin it off!" is openly declaring that it's a useless perk if you don't want it, to the point of making you waste coins to get rid of it if you don't like how it restricts your character.

Players should be allowed to fluff things how they like, and mechanics need to offer a SIGNIFICANT boon if they limit your character.
>>
>>48854690
Go and find it if it exists, because until proven otherwise I have to doubt you. Nothing personal.
I know Rival was added without a vote and I'm inclined to believe everything else was too. Who would vote for the censorship perk When most rpers have a lewd character? I don't see it being plausible.

>>48854301
Should DSD be allowed to comment as he is doing? AMGC changes affects the irc.
>>
>>48851865
>>48852609

You guys do remember what I said about the Setting doc, right? I'm writing the whole thing and then it's going on a Titanpad for the community to pick apart. If something is blatantly contradictory to the way the community's been playing for the past year, and it's not something that makes enough sense for people to swallow the bitter pill, then you guys can hash out how to change it. I'm giving you a sapling instead of a seed this time, but you all are still going to be involved in it.

> There's a big word document with some of the Overcity places that have been rpd, have you looked at it
I have, but keep in mind that my setting doc is really not focused on the overcity. It's on some of the mechanics that have been contentious (Reincarnation) and creating a non-Overcity unified city any mahou can have an excuse to be in. I figure the Overcity is diverse enough that I don't need to write a setting doc on 'what you can find in the Overcity.'
>>
>>48854807
Reminder that this was based off a fucking CYOA dude. That's the point, to give people a new way to RP or write. if you only ever want combat perks, pointbuy it.
>>
>>48854758
Watcher is the biggest offender because it forces you to choose a Puchuu. Even if you fluff it as your own Patron it has that whole helpful aspect which is downright counterintuitive to many patron goals. Looking at mint and horrors, and solo, here.
>>
>>48854883
And Patron forces you to take a Patron,
>>
>>48854817
>Should DSD be allowed to comment as he is doing? AMGC changes affects the irc.
It also affects the Discord, and anywhere else where AMGC might be played.

Locking it off to IRC-only is just circlejerking, which last I checked we as a community were trying to prove we DON'T do.
>>
>>48854817
>Who would vote for the censorship perk When most rpers have a lewd character?
If I recall, it was a community suggestion that barely scraped through by like, 2 votes.

I'll hunt down the poll and see if it can't be dug up. Hopefully strawpoll doesn't wipe their shit.
>>
>>48854903
Patron was already removed from the cyoa and it baffles me why AMGC hasn't followed. Solo is an option for the cyoa.

>>48854905
Well the discord is mostly scs but moot point. I dont think someone banned should be allowed to suggest changes or vote on them.
>>
>>48854807
Can we get rid of Fake Parents, Natural Aging, A Way Out, Masculinity, and Closure? They're just as bad in terms of needing to coin off of them to make your concept work. As easy as it is to blame Core for introducing bad perks, there's no denying that there are undesirable ones in the base CYOA that could also use some refining.
>>
>>48854511
The community already voted to replace Tuner, they just didn't agree to a specific replacement. Hence the vote I called for now. I also happen to agree that Tuner should be replaced because it encourages abusing Fusion mechanics which ought to be used for occasional, cool circumstances.
>>
>>48854975
>I dont think someone banned should be allowed to suggest changes or vote on them.
>I don't think that somebody banned from one section of the community should be allowed to suggest changes or vote on things that affect the entire community and others beyond it.

Try again.
>>
>>48854817
Probably not, I just don't care enough to fight over it. People can just not vote for his suggestions if they're inclined against them.
>>
>>48855072
Its called an opinion. Yeah, I dont think that someone who is banned should have influence. But I cant enforce that in anyway. I dont even hate her just believe that there should be consistency in who gets to do what.
>>
>>48821814
You can always give it back to the owner, yanno.
>>
>>48855051
Differing design intents. The CYOA is designed to be a randomized system that helps writers come up with characters to write about in a setting that they help create. It's strictly for RP purposes, and the stats exist as a metric of power to help with that RP purpose. The SCS is just an add-on intended to make these roleplay aspects into a cohesive mechanical system for people less-inclined to teleport behind enemies and say *it's a hologram*, and any content it adds is generally meant to expand on the options of its players.

AMGC is designed with the intent to be a system where the mechanics are considered from Step 1 as an inherent part of the process, with roleplaying meant to be in tandem. I agree that in the context of AMGC, the perks you listed should be altered, for the reason you listed.

>>48855211
I think for my next project I'll take MGX and turn it into an unrelated Mecha system. I think Flamy will like that.

Alternatively I could completely mess everything up and make it into a combat module for magical girls using love-powered gundams. The ideas are limitless.
>>
>>48855147
Funny thing, DSD is working on making an AMGC to SCS conversion patch, which hopefully works both ways, so what affects AMGC affects SCS currently. Like how the base CYOA effects both.
>>
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>>48855283
I hadn't planned on making it work both ways, primarily because I will freely admit that while I've done advising on AMGC and pitched ideas, I am very bad at the game itself.

Half of the Discord's AMGC channel logs are people telling me that the game works differently than I recall it working. I've been recently reading the PDFs and making new characters and all sorts of weird combat tests to try and figure out AMGC's current power scale and baseline.

At this point, I'd say I understand the game enough to know when something might be broken and when something might need nerfed, but I'd not really feel comfortable making an SCS -> AMGC conversion process, at least not without some help.
>>
>>48855358
Do you know how to get in contact with Sahara and Ai-n, as you were their project adviser?
>>
>>48855405
Nope! I only ever contacted them via IRC, and rarely at that.

The only thing I did in a direct advisory capacity is make the suggestion that Soak scale off of VIT. Everything else (the perks and powers that I designed) were submitted as a normal member of the community and voted on by the community to get into the game. Ask me why both Tuner and Avenger are in both the SCS and AMGC.
>>
Hey guys, I'm kinda new to this kinda stuff. I'm looking for some tips on how to make this character better. The writeup I have is a bit long, so bear with me:

stats before spending coins:
AGE:8
Body:3 (underdeveloped)

physical stats:
4 everything

magical stats:
4 everything

Specialization:
12 -light
+1 agi
+2 vit
+1 mag

Weapon - 3 (melee)

Outfit - 10 (flowing, 1 away from elaborate)

Power - 20 (tentacles)

Perks:

L-hand tble:
9 (blood magic) +1 vit
6 (flexibility) +1 agi

R-hand tble:
20 (fake parents)
2 (closure) +1 luck all times

>Damn, I don't know what happened. One moment I was doing a standard rough-up of a cocky newcomer. You do what you gotta do in prison, you hear me? So there he was cornered, I did my usual thing, waving my shank around. But this little prick tried to disarm me! I go to stab the bitch, but next thing I know, this portal opens up and this little girl flies through! She got hit right in the heart, no way to save her. Her last words were some delerious shit, something about witches or some shit.... Hell, I don't remember, all I know is that now there's this weird marshmallow rabbit bitch that threw coins at me and is now talking about 'spending them'. What the fuck is going on?! Oh shit, I think I'm fainting....

his are the stats after changes:
bc = bronze coin, sc = silver coin, etc.

AGE:8
BODY:underdeveloped
STR:4
AGI:4+1+1+1:7
VIT:4+2+1+2(sc)+2(sc)+1(bc):12
MAG:4+1+4(gc)+1(bc):10
LCK:4+1(all)+2(sc):7

specialization: light

Weapon: ranged (used 1 bronze coin)
- an assortment of glocks

Outfit: Elaborate (used 1 bronze coin)
-actually the dress in the image shown in the cyoa for elaborate is pretty much exactly what I was thinking of.

Power: Tentacles
- they come in the form of metal chains with manacles at the end of them.

Perks:
L-hand tble:
9 (blood magic) +1 vit
6 (flexibility) +1 agi

R-hand tble:
20 (fake parents)
2 (closure) +1 luck all times
>>
>>48855548
>Dusty woke up, no longer was he the black gang boss from a high-security private prison. He was now an 8 year old underdeveloped white girl in an elaborate costume. Dusty was still in the same spot, and by the looks of things, it had only been a few seconds since the transformation started. He looked over at the fluffy marshmallow thing:

>"What the fuck?!" (Dusty still speaks in the same raspy middle-aged black man voice)

>"Oh good, that was quick, was afraid that you would take forever agonizing over the choices."

>"What the hell did you do to me?!

>"You'll get used to it, now as for your new home-"

>"OH HELL N- wait, are you saying your gonna get me out?"

>"Of course, you can't be magical in here after all! I'll just erase all records of you ever existing and set you up with a nice house."

>"That, that sounds pretty nice, can I get one of those beachfront properties? Right up on the ocean!"

>"Now now, don't get greedy, let's see what I can do"

>The pair dissappear in a flash of light as Dusty's former underlings look on with utterly bewildered and shocked expressions. Their confusion doubled as the memory wipe took effect. It quickly wore off upon one of them noticing the dead girl in skimpy clothing with a shank stuck in her chest. The next few minutes were quite eventful, eventually being interrupted by a security guard catching several of them attempting to shove the corpse down a shower drain.

>Back to Dusty, relaxing in his new home.

>"Ahhh, this is great, it's not the best, it IS surburbia after all, but I can't complain"

-the marshmallow thing appears next to him-

>"How are you enjoying your arrangements?"

>"Oh very much, I can't thank you enough for this"

>"Alright, do you have any preference for who your parents will be?"

>"Excuse me? I don't need no parents, I'm a grown ass-, well.. uh"

>"It's part of the deal, they will look after you and supply everything you need, they will also own the house."
>>
>>48855563
>"WHAT, are you kidding me?!"

>"They are there to help you keep up your end of the bargain, if you don't, then you will lose all of this."

>"God dammit, wait, what was I supposed to do again?"

-long explanation occurs-

>"Are you fucking serious? Fucking witches?! I gotta kill these things?!"

>"you seem more than prepared, your developed powers look pretty solid. Oh! That reminds me, have you chosen a phrase and theme yet?"

>"WHAT?!"

>"Don't worry, we'll figure something out."

>Later that week, several passerby were startled by what seemed to be the phrase "FUCK YOU BITCH!" followed by the "Straight outta compton" theme coming out of what looked like a solid wall. Some time later the more perceptive would see an oddly dressed 8-year old girl cimb out of the wall, followed by an marshmallow-cat-thing. They might even have heard a conversation between the two:

>"You should really transform back"

>"Why? I like it, I feel powerful!"

>"People might see you"

>"So what? They'll just see a stuck up rich girl that got lost."

>"We don't want to attract attention!"

>"Fuck that, after everything I did in there I deserve all the attention I get!"

>they continued to bicker as they went down the street, and faded into the distance.
>>
>>48855405
They were forced to quit thanks to DSD. He was never a project advisor.
Ask TN/Tian in the irc if you want to talk to them.
>>
>>48855992
Let's not make this thread about DSD. We've had enough of those in recent history.

>>48855548
I recommend putting your stuff in a pastebin and being more careful with consistent capitalization and whatnot. If you're looking to use the base CYOA, be aware that your character may not see much interaction with others.
>>
>>48855051
>masculinity
Make gender a choice at the beginning. I like having magical boys.
>A Way Out
Yes since this was just a writing prompt for solo. No one here is going to willingly kill themselves.
>Natural aging
Take loli restriction off
>Fake parents
Based on magical girl trope. Can be removed.
>Closure
Keep as is. Gives more drama to the character having everyone forget about them.
>>
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>>48857297
>Yes since this was just a writing prompt for solo. No one here is going to willingly kill themselves.
I'll take suicides for 200.
>>
>>48858001
>>48857297
>No one here is going to willingly kill themselves.
>The SCS encourages Horror players to off themselves and just Reincarnate before they fuck themselves up too badly with Stability loss.
>CP also resets if you Reincarnate, making it a valuable tool as a Corrupted MonG if you're half a step away from getting Corroded and losing mHP.
Never underestimate the Powergamer.
>>
>>48855260
The Cosmic Machine Overlord is not amused.
>>
>>48857297
>Make gender a choice at the beginning. I like having magical boys.
I don't.
>>
>>48855260
>It's strictly for RP purposes
I do not agree with that. CYOA are fun, imo, without any rp.Remember the C stands for Choose. This is about decisions as much if not vastly and incomparably more than it is about RP. You want you dick? You want to decide you age? You want your manly pectorals? If the dice don't give em to you, you gotta coin or deal. It's a choice. Many choices.
>>
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http://pastebin.com/MS4S8rXa

wrote a new story. Witch vs. witch
>>
>>48854807
But that's not true. Coining isn't to get rid of useless things it's to nudge the result of your transformation into something you can live with. Forever.
>>
>>48854511
Tuner let's you troll people by fusing with them by force and then ending it immediately. This makes them KO'd, out of mana and out of Fate Points.
Fuck tuner.
>>
>>48860857
Nnnnno it doesn't? Have you read the Fusion document?
>>
>>48860857
Forced fusions are no longer allowed. Haven't been in a while.
>>
>>48860569
Hmhm, a wonderful tale indeed!

Looking forward to seeing more from ya!
>>
QB: in the patron doc, Gifted Item lists Mystic, Disguise, Healing, and Purification Artifacts as options. Is Power Artifact not being there an oversight?
>>
>>48861621
Not QB but I feel I can answer. Patron doc hasn't had an update since Power artifact came to be.
So yes, an oversight.
>>
Rolled 4, 20, 10, 9, 14, 19, 6, 15, 10, 5, 16, 13 = 141 (12d20)

Page 10 Bump
>>
>>48861621
Patron Doc hasn't been updated yet. Once it has been, chances are it'll be put in there.
>>
So, for those of you with multiple characters.

Who is your favorite character to play? Just yours, don't list another players character.
>>
Depends 100% on my mood.

If I'm feeling good, it's usually Batka.

If I'm not feelin' so good, probably Lin.
>>
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Teleportation users: Has your girl ever teleported into something solid? How messy was it?
>>
Rolled 7, 8, 17, 19, 5, 13, 13, 9, 11, 18, 16, 18 = 154 (12d20)

Thinly veiled attempt at a bump disguised as a character roll.
>>
>>48869728
Tell us what you got! Name her Bump-chan.
>>
Rolled 1, 6, 20, 17, 14, 7, 16, 6, 1, 19, 6, 19 = 132 (12d20)

>>
Rolled 19, 14, 16, 14, 20, 4, 3, 1, 4, 19, 7, 14 = 135 (12d20)

>>
>>48865748
I'm gonna say... Lux, a Half-Elf Paladin of Erathis in a DnD 4e campaign. I knew nothing about the races, so I decided to play Lux as a moeblob, since she had high Charisma.
>>
Rolled 9, 15, 9, 9, 19, 6 = 67 (6d20)

>>48873121
>>
>>48858365
>kill self just to reincarnate
That's pointless and takes the meaning out of the perk which is self-sacrifice and get out of the reincarnation cycle. It isn't a sacrifice if you come back. No thanks.
>>
http://pastebin.com/dZrDPVx9

posting another bit of batka/lin writefaggotry
>>
>>48879406
Let Maid do her thing. I expect she will change that piece for ScS as it breaks QB's lore, and she prides herself on faithfully following what he writes.
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