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Pathfinder General /pfg/

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Thread images: 38

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Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

Ulfen Edition

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Horror Adventures: http://imgur.com/a/r2TOH
http://imgur.com/a/odYOE

Previous Thread: >>48778524
>>
Reposting here:

Swashbucklers are a good concept hampered pretty awfully by a) being stuck with a shitty fighting style, b) having to use panache for just about everything they do, and c) being ridiculously swift action dependant.

In my experience, people who think swash is strong or OP don't realize C and don't have a good base of reference for A.
>>
>>48795041
The swift action glut is a real issue with the class, particularly since they have offensive and defensive abilities both fighting for the economy. Do I want to actually have a chance to make a Fort/Will save this round, or do I want to deal something resembling halfway decent damage?
>>
>>48795227
But how is it different from, say, a Warlord having both swift gambits and a fuckton of boosts and counters?
>>
>>48794956
What classes have you used to play an Ulfen character, both 1pp and 3pp?
>>
>>48795251
The trade is fair for a warlord and less so for a swash.
>>
>>48795251
Because the warlord's base setup is better. You have a passive boost to saves from Force of Personality, Presence, and stances (which can also boost damage, accuracy, mobility, or utility), you have strikes on your standard that can provide the damage, and you can use a shield if you want because your method of Dex to damage doesn't turn off when using one (or just two hand your weapon).
And you're not limited to whatever your panache pool can afford to pay for
>>
>>48795251
Warlords don't have to take boosts, freeing up more of their maneuvers known/readied for a bunch of strikes.
>>
>>48795251
1) The Warlord has the option to select how much of his loadout uses swift/immediate actions, and can customize a balanced load. The swashbuckler's reliance is hardcoded into the class.

2) The Warlord doesn't need to spend swift/immediates to deal decent damage. He can use strikes as standard actions and leave his immediate/swifts open for defensive options. He's not forced to cover two different bases out of the the same action economy.

3) The Warlord gets free teamwork feats and can actually increase group action economy through teamwork feat sharing, raising total group action economy instead of fighting against his own.
>>
New Starfinder info! Classes announced!

>Soldier – Fighter++, Heavy weapons, ranged or melee, focus on a weapon specialist.

>Operative – Specialize on a subterfuge role, spy, snipper, infiltration, etc, heavy skill focus, master of skills.

>Envoy – Helps everyone else out. Han Solo & Princess Leya. Space Bard, or Spaceship Captain, etc…

>Mechanic – Fixes things! Has a robot companion or AI Companion.

>Mystic – Similar to the Oracle. Channels the magical energy of the universe. Not only from gods. Psycho, head exploder, the force etc…

>Technomancer – combines magic and technology. Magic is thought if like programming code. Figure out the laws of the universe, bend and break them.

>Solarian – Balance of the universe between Energy and Entropy. Embraces two sets of powers for each, using them effects the power of the other. Light and Heat, vs Gravity. Could make a Jedi with this class, mystical melee. Has a mote of stellar energy that can be used to form energy weapons or armor.
>>
>>48795412
>SpaceFighter
>SpaceRogue
>SpaceBard
>SpaceDruid
>SpaceSorcerer
>SpaceWizard
>SpaceKineticist
Kinda boring.
>>
>>48795429
Outside of the Soldier, they all do sound very different. The way they spoke about it at Gen Con is that magic is taking a major backseat in Starfinder so we're seeing more martial classes than casters.
>>
>>48795462
>more martial classes than casters
>inb4 tech uses vancian casting with widget and gear components and doesn't work in the new antimagic fields
>>
>>48795462
Were I an uncharitable person, I'd think they meant 'oh magic is rare so we have to make it super strong'.

Oh wait, yes I am uncharitable.
>>
>>48795267

The absolute best classes to use for an Ulfen character are;

>1pp: Hunter, Barbarian, Slayer, Sorceress
>3pp: Warder
>>
>>48795492
>>48795489
http://knowdirectionpodcast.com/podcasts/GenCon2016-Starfinder.mp3
More info here if you'd like to hear it from Paizo yourselves.
>>
>>48795429

Space Kineticist sounds cool though.
>>
>>48795462
I'm concerned that Mechanic may become Starfinder's artificer, because the big problem with primary crafter characters is the fact that they can get access to WBL-mancy.

That said, given Artificer was my favorite 3.5 class, I enjoy the hell out of techpriests in the 40k games, and I play a shitload of pet classes because I love having extra bodies on the field, Mechanic definitely looks like my jam.
>>
>>48795536
No, I believe that they think they're going to make magic take a backseat, but I don't believe they have a good way of pulling it off.
>>
>>48795516
Is there any mechanical difference between an Ulfen and any other kind of human that makes those classes better than others for them than others?
>>
What are the odds that Starfinder is a more compelling, martial-fair and balanced game than Pathfinder?
>>
>>48795600
0
>>
>>48795600
>martial-fair and balanced game
Not really happening while they're still working on the same system as Pathfinder.It won't be goods, but i do expect it to be minorly better than Pathfinder itself in that respect, if only because martials will have access to all the snazzy tech that allows them to do cool shit.
>>
>>48795536
I'd listen if I was inclined to believe a single word said by anyone at paizo.
>>
>>48794871
So for how long are we just going to ignore that there's already another thread started?

this is about the OP pic; isn't it
>>
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>>48795600
Low
>>
>>48795593

No, but the Land of the Linnorm Kings and the typical cultural upbringing of an Ulfen does not encourage certain classes, or forces you to work around them.

You're going to have trouble explaining how you've got an Ulfen wizard from Jol when the Ulfen don't have a strong arcane tradition.
>>
>>48795593
An Ulfen is a type of human, just one from the northern lands with a focus on being badass. Think Beowulf and you have their ideal.
>>
>>48795658
Didn't this guy also try to justify eating an Invisible Stalker at a banquet?
>>
>>48795661
>>48795673

>tfw Ulfen Samurai are Tienboos who spent too much time in the Jade Quarter
>>
>>48795600
Better than most want to get their hopes for, probably. It sounds like the gods are playing less of a role and traditional spellcraft has been edged out by tech, so if they really use this as a chance to build from the ground up, there's a good chance for them to lower ceilings and raise floors to meet in a comfortable and asymmetrically balanced middle ground.
Of course, worst case scenario we get 4E: The Repeat.
>>
>>48795661
>>48795673
Alright, that makes sense. I'm not very familiar with Golarion, so discussion of official ethnicities usually goes over my head.
>>
>>48795650
If you hate Paizo so much why do you play Pathfinder?
>>
>>48795708
It was in Hell's Rebels, so it was a Chaotic act.
>>
>>48795731
>Of course, worst case scenario we get 4E: The Repeat.

Don't you mean best?

Not that I'd trust Paizo to make a 4e clone.
>>
>>48795267
The Fighter (Viking) is actually relatively decent, on the upper end of Fighter options.
Skald is obviously made for the Ulfen.
DSP Warlord makes a great Ulfen warleader.
Dominion and Wrath Daevics fit the bill for Ulfen warriors pretty well also, and you can refluff their veilweaving as drawing on spiritual/ancestral power to knit the theme even tighter.
>>
https://docs.google.com/document/d/1aPG6LMwKvGaMp60U1GHForCNv1rBsBosmokxEptanMI/edit
Please tear apart my homebrew, /pfg/. I want any criticism.
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>>48795267
I'm playing an ulfen witchwolf Fighter (Viking, Myrmidon)! And will hopefully play it again this week!
>>
>>48795893
What is that thing and when can I cuddle it?
>>
>>48795806
You seem to be implying I use paizo content in my games. Why would I do that when we have DSP, DDS, Radiance House, Ascension Games, the company the Jolly works for whose name I forget, and all the other great 3pp

>>48795839
I mean, I was thinking the same thing, but consider what they did with their 3.5 clone: they started from 3.5's core, and never ported the later (good) content. And from all I've heard of 4e, it had a really bad start but got amazing later on in the life of the system
>>
>>48795893

>Ulfen wolf-man

I thought Skinwalkers were more an Andoran thing.
>>
>>48795953
Legendary Games (also thanks). Although to be fair, I'm pretty mercenary about where I work.
>>
>>48795953
Well you're using the Pathfinder system, so yes you do use Paizo content.
>>
>>48795654
As long as it takes.
>>
>>48795267
I played a skald in rise of the runelords. He basically spread the legend of our hero-paladin to the point where he started getting supervillians.

Id call that a success.
>>
>>48795943
Looks like a baby cuttlefish.
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>>48796151
Cuttlefish have w-shaped eyes.
>>
>>48795943
I believe it is an octopus and you can cuddle with them. They're not easy to take care of however and typically have very short lifespans.

https://www.youtube.com/watch?v=lJz7jkhUr60
>>
>>48795885
pls reply
>>
>>48795983
Not without significant modification.Like, seriously, i've gone over the sheets from the last game I ran, every feat was modified, the skill rules were modified, no one was using a paizo class, no one was using a vancian caster.
>>
>>48796182
>check the comments
>the octopus only lived for a year

;_;
>>
>>48794956
Despite being considered an awful class, i chose to play a ranger, starting lvl 1.
Now how do i make it not suck, considering that i want to give him the two handed weapon fighting style?

Tis gonna be a melee ranger build
>>
>>48796127

That's always something I really enjoy when playing bards; hyping up my party members as heroes worthy of story and song. Less rockstar, more Dandelion, and like Dandelion you're using the exploits of your friends to get them famous while getting yourself very famous for recounting them.
>>
>>48796248
Ask your GM what a good favored enemy for the campaign is, outside of that Ranger is pretty good.
>>
Are there any easy way to get tentacles that you can use to attack with? I'm looking to make a grapple focused Vigilante and like the idea of using tentacles with Pull Into the Shadows to grab someone and drag them out of a window or down a dark hallway.

I know there's the Kraken Caller, but it would take four levels before I could do anything.
>>
>>48796248
Reroll as a hunter, it's similar conceptually but can be made to not suck. A ranger can't.
>>
What are your favorite Pathfinder / D&D podcasts /tg/?
>>
>>48796248
Rangers aren't that that bad in PF. I'd suggest (if you have any interest in ranged combat at all) going archery over two-handed and just grabbing quickdraw and power attack, since archery is a lot more feat intensive.

The beauty of two-handing is that you don't need a whole lot of feats to make it work.
>>
>>48796058
Takes to do what?
>>
>>48796310
1 level in Aberrant Aegis.
>>
>>48796425
Not everybody wants your DSP shit.
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>>48796449
/pfg/ simply can't fathom that people don't play the way they do, don't take it too personally.
>>
>>48796449
Then take enough levels in druid to become something with tentacles.
>>
I need some help has anyone ran CoCT Skeletons of Scarwall?
I am having a bit of problems finding maps that would of use while running through Roll20
>>
>>48796248
Ask what the Favored Enemy is, choose Companion as your Nature Bond, take Mounted Combat and either lance pounce or move around like an Abrams tank
Use the Archery Style instead so you can Switch hit, and because 2handing doesn't require a lot of feats.

>>48796310
Aberant Aegis or Synthesist Summoner
>>
>>48796449
Read the damned OP. unless you tell us what 3pp shit you have available (if any at all) then we'll just let you know the best thing that is available, even if it's third party.
>>
>>48796840
I'm not that poster, I'm just sick of DSP shills and tripfag worship.
>>
>>48796857
And that's a reason to rag on a reasonable answer? there's literally only three ways to grow tentacles in Pathfinder; one's terrible, one's mediocre, and the last is actually decent. The decent one just happens to be 3pp, so yeah we told him to go for that one.

Pull yourself together man. Just because you don't like a thing doesn't mean it isn't relevant to the current topic.
>>
>>48796857
A lot of people use 3pp. Some of it's DSP, some of it's other companies. Get your panties out of your spleen, take a deep breath, and focus on yourself, not venting your unfocused rage on the first person in the thread to touch your pathetically raw nerves.
>>
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>>48796857
>stop liking things I don't like!
>even if it's a conversation I'm not involved in!
>>
>>48796857
Quick, someone post the tantrum gnome.
>>
>>48795943
You mean when can you cuttle it.
>>
>tfw going to end two campaigns soon
>both ending at level 14
>both playing 3/4 BAB
>tfw no third attack, or fourth attack with haste
>>
>>48796193
You're still using the base PF chassis, you mong.
>>
Are there any good neutral summonable monsters out there?
I'm planning on making a wizard who specializes in summoning and well.... I want something more in his alignment for him to summon, not just Devils.
>>
>>48797395
You mean the d20 system? Good to know that 3.5 used the Pathfinder base system.
>>
>>48797071
Jesus christ, how long did someone spend on this?
just... goddamn.
>some panels don't change at all
it kinda ruins it desu.
>>
>>48797395

>>48797480 sort of has a point. If none of Paizo's 1pp-specific content is being used, it's the OGL d20 framework.

Of course, if you're using the core bestiaries, there's enough changes to the basic beasties (goblins, for example) that they could be considered Paizo content.
>>
>>48797480
>>48797533
How Paizo lays everything out and the slight mods it has introduced.
>>
>>48797415
Your mom is a summonable creature, but she may be too fat.
>>
>>48797881
?????
>>
>>48797415
http://www.d20pfsrd.com/magic/all-spells/s/summon-monster

Just use the list, all the monster without subtype description are neutral.
>>
>>48798370
Not necessarily. Blink Dogs have no subtype but they're LG.
>>
Hey, Forrest or any other Dreamscarred devs hanging around: does Thrashing Dragon Style work with standard action attacks like Cleave or Vital Strike? My DM found a post indicating that it wouldn't, but it seems like it might have been altered later since that post was from mid-2015.
>>
>>48798960
We're all AFB or at work at the moment. You may have to wait a bit.
>>
>>48799078
>vox
Get out of here you hussy!
>>
>>48799078
That's cool, it's not urgent. Whenever people are around is fine!
>>
>>48799078
You liar and swine! You're not the real Gareth!
>>
Which is the stronger Arcanist archetype, Collegiate Initiate or Occultist?
>>
>>48798960
>Once per round, when you make an attack as a standard action or attack action, you can make an additional attack with another weapon as a free action.

Yes, it works with attack actions like Vital Strike or Cleave. Your off-hand attack isn't gonna get the benefits of it, because it's a separate action, but it WILL let you Vital Strike into offhand stab.
>>
>>48799314
Forrest my DM brought some questions (he is a normal faggot etc etc and he don't use much internet)

1: Do you plan to add items that add synergy with disciplines ?

2:When you plan to publish the errata 01?

3: The Archetype Warpath Follower my DM is concerned that you are giving way too much versatility to the Inquisitor throwing the class to upper T2, is that intentional or you guys plan to nerf it a bit?
>>
What is the most optimal martial character you could build with Paizo only material? I'm thinking in terms of both survivability and reliable damage dealing, level for level. I'm thinking it's probably a two hander barbarian invulnerable raged with iron will and superstitious etc for defense and power attack, beast totem and reckless abandon etc for offense.

I'm talking about something that mostly accumulates as much +X to hit and damage, as well as to fort and will saves and has a ton of hp as a back up. Mechanically effective but without a lot of variation (mostly just "I pounce" and then "I full attack")

Am I mistaken in that assumption, given point buy generation and average WBL? Is human the most optimal race choice for the bonus feat and FCB to increase superstitious' bonus?
>>
>>48799472
>3: The Archetype Warpath Follower my DM is concerned that you are giving way too much versatility to the Inquisitor throwing the class to upper T2, is that intentional or you guys plan to nerf it a bit?

Wat? 6th level maneuvers and reduced 6th level casting? That's not even low T2, much less upper T2
>>
>>48799472
>1: Do you plan to add items that add synergy with disciplines ?

There are items planned for Steelforge when we get to it, but I can't say anything for sure.

>2: When you plan to publish the errata 01?
Though you likely weren't there for it, this was answered earlier today. Here's a link that won't go away.
>>48793421
http://archive.4plebs.org/tg/thread/48778524/#48793421

>3: The Archetype Warpath Follower my DM is concerned that you are giving way too much versatility to the Inquisitor throwing the class to upper T2, is that intentional or you guys plan to nerf it a bit?

Thus far, in playtests and our own games, it's been good but not overly so, and while versatile, it often ends up worse than full initiators thanks to the sheer strength of higher-level maneuvers. There are no known plans to nerf it. Personally, I would argue that it's nowhere near tier 2 either, thanks to its lack of ability to either instantly delete encounters any more than another martial, and lack of ability to fuck too hard with the world. It's also much less versatile than, say, an aegis.
>>
>>48799603
All right gonna send the answer back to him, thanks man
>>
>>48799661
Glad to help. Sorry for the non-answers.
>>
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>>48799697
My DM is really defensive on that regard because of previous butthurt in the table because "Wah wah wah player is out doing everyone in party" so he is really autistic with "Hey can I use this fun system?"

Eh if its not forcing much, but could you elaborate the third answer just to try to cease his autism?
>>
>>48799560
That sounds right, yeah.
>>
So how good are the classes in SoP? People seem to like the system, but what are people's opinions of the classes?
>>
>>48799865
I want to like them a lot but...

My biggest problem is that it's ridiculously dip-friendly so you'll have character sheets that look like something out of the 3.5 era.

I've also absolutely never seen anyone play a low- or mid- caster of any sort.
>>
>>48799774
Overall, the warpath followers' 6-level initiation gives them useful and definitely strong combat options, as well as occasionally some utility, but you're going to be burning at least one feat (Extra Granted Maneuver) just to be good at it, and you'll need to burn /more/ feats (Advanced Training) to get the better maneuvers if you want them. This on a martial that probably also needs some of the taxes.

And past a certain point, it's still going to end up weaker than full attacks (though you'll find great use with multi-hit strikes and the like to become stronger in combat than many regular inquisitors), and will be decidedly weaker than anyone who's actively being a melee, instead of being an odd mix.

At the same time, the warpath inquisitor loses some spells per day (which, on a 6-level caster, actually hits it fairly hard, and likely pushes you towards grabbing utility spells instead of combat spells), and loses the Judgement abilities, which are fairly potent combat buffs past the very early levels.

Don't get me wrong, the warpath inquisitor is quite good. However, it's not as good at combat as anyone dedicated to combat (even the other 6-level initiators will outfight it most of the time), and it's not as good at utility as anyone with full casting or even the Mystic. It's a jack of all trades, master of some class, aka what things are supposed to be if they sit in Tier 3.
>>
>>48799911
Awesome gonna send this to him, I really want to use Path of War system.
>>
>>48799865
Armorist is trash, Incanter is too powerful, Mageknight is cool, and Symbiat is forgettable

Currently I'll soon be playing as a Sphere Inquisitor in an upcoming campaign, which I'm excited about.

>>48799905
I'm sorry you have 2hu as one of your players
>>
>>48799944
I wish you luck.
>>
>>48799905

Sounds right; I'm currently playing an Elementalist with a one level dip in Incanter, which seems to be mandatory for anyone who wants to specialize in a sphere.
>>
https://docs.google.com/document/d/1pPKzKC4CiNeT7Db9J2yyuxHPBrQ4ap8ep-za4hVAeKM/edit?usp=sharing
Haven't updated this in a while. Changed Dares to be worthwhile passive effects that work at all times rather than just when you run out of Grit. Hopefully I haven't made any dumb typos.

>>48799774
Warpath follower loses spells per day and judgements, both of which are really good, for mediocre (in my opinion) initiating. It is able to do more stuff at the cost of specialization, which in most cases means it can never truly shine.
>>
>>48799984
Are you doing Destruction or Nature geomancer?
>>
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>>48800000
Check'd to the extreme.
>>
>>48800012

Destruction. I wanted to not have to use Charisma as my stat. Now that's I'm using Int, I'm trying to not take a level in Symbiat for Int to AC.
>>
>>48799948

Why is armorist trash? And symbiat?
>>
>>48799865
Armorist is bland and the Aegis and Soulknife are generally better, but it has a neat Symbiote archetype so it isn't all bad.

Elementalist is mediocre but better than Kineticist.

Eliciter is your standard mindfuck class with nothing really special.

Fey Adept is one of my favorite Illusion-based classes period.

Hedgewitch is alright.

Incanter is absurdly good and the best 1-level dip in the game.

Mageknight is decent.

Shifter is really fun but there are better ways to play the concept.

I am very biased towards Soul Weavers because my current character is one, its a pretty strong class with fun flavor.

I'm also kind of biased with Symbiats because the archetype that gives you mind tentacles is extremely fun.

And Thaumaturge is solid but potentially risky unless you have a familiar to soak up your backlash.
>>
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>>48800000
>Warpath follower loses spells per day and judgements, both of which are really good, for mediocre (in my opinion) initiating.
Except Boosts+strikes are just as, if not more effective, than Judgements which are horribly limited by their Daily Combat use which are almost always pointless since most combat encounter last only 2-4 rounds, meaning that 9/10 times Bane will be far more useful than Judgement.

Really, Judgement is only useful as a defensive option rather than an offensive one, and is only really useful when fighting LOADS of enemies to drag combat out.
>>
>>48798083
It's a yo momma joke.
>>
>>48800119
Yeah, their initiating is still really good, even if it's slightly worse than most other more combat-focused stuff, as Forrest said.
>>
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>>48800087
>Why is armorist trash?

>2+int Skill progression
>on a Wis based Low Caster
>Main Class feature is literally just "summon magic weapons and armor" which you should be getting at as you level anyway
>Most armor and weapon enchants are locked away behind needing an Arsenal Trick to use, which limits your choice in Tricks
>Only bound item worth getting is the Staff to make yourself able to cast as a Mid-Caster
>Except you get shit all for Magic Talents
Really, this is a class that should never be used vanilla. While many of its Archetypes, such as Whitesmith, can make it more usable and capable of doing a decent job, its still not as potent as it should be, like the Mageknight is.

As for Symbiat, I only say its forgettable because my group already uses Psionics, so its redundant to me.
>>
>>48800388
What's the Whitesmith from and what's it do?
>>
>>48800412
Enhancer's Handbook. Basically, it allows you to use Enhancement Sphere as a Full-Caster, add Stacking Enhancement bonus to equipment, that lasts for as long as you hold the items, as well as apply Magical Weapon/armor qualities to whatever you hold.

Re-looking at it now, its still not that great. The Blaster from Destruction Handbook is slightly better, and Soaring Blade from Telekinesis Handbook is for those who want to go full Gate of Babylon
>>
>>48800569
If you want to go Gate of Babylon just be a psyarm.
>>
>>48800810
No, PsyArm is for Unlimited Blade Works, which is different yet a perfect counter to the Souring Blade's Gate of Babylon.
>>
>>48800569
>>48800810
>>48800891
Wouldn't Gates of Babylon be the Champion Living Legend, making a unique weapon every round and throwing it?
>>
How do you feel about Tiefling Paladins?
>>
>>48795658
The thing I have against this is I'm sure, in JJ's twisted mind, eating a sentient creature is no different than eating an animal.
>>
>>48800962
Why not? Nothing's stopping them.
>>
>>48800923
Not sure what all it can do, haven't read it, but can it spawn and spam multiple weapons at once?
>>
>>48800962
I've seen so many of them it doesn't phase me any more. It's become a bit of a cliche around my table and gaming community.
>>
>>48799314
Thanks! That's what I figured but it's nice to get confirmation.
>>
In which supplement was detailed the Dreamlands of Leng?
>>
>>48801055
Shattered Star 5 , issue #65

Ironically, included a picture of the High Priest Not To Be Described.
>>
Homebrewing a class at the moment; I've spent a large chunk of time on it so far. The class name is the Arcanodancer (I've posted about it in previous threads).

https://docs.google.com/document/d/16BMN4hs_OhX9n3rFusjlll2zGsgYBjCgPDaKKjqmDcY/edit?usp=sharing

That's the link to document I'm using at the moment. I was wondering if any of you anons could give feedback or balance ideas, as it still is heavily a WIP. The only Dance Style I have somewhat completed at the moment is the Arcane Dance Style, which is supposed to allow someone to play as a pseudo-magus, being about half-support and half-combat. Its main focus is gaining higher mobility. I am still thinking of the 20th level capstone for the style, but even getting this much done on the class has taken me around 30 hours or so. After I'm done with this Dance Style, I'm going to try working on the Faith Dance Style, which will be less elegant and movement based and more pure buffing, healing, and brute strength based; likely with the Defense Dance allowing them to start wearing heavy armor while getting bonuses above and beyond normal heavy armor AC bonuses for doing so. The Psychic Dance Style will likely be based around Levitation/Telekinesis, heavily debuffing enemies, battlefield control, and minor buffing.

Any advice, ideas, or balance issues you think I should remedy would be extremely appreciated.
>>
My friend wants to make a character similar to the Avatar (specifically, she wants a Monk with some elemental casting). We were thinking a Suli Monk but I'm wondering if there are better ways to go about it. 3pp is okay, but not preferred.
>>
>>48801085
Thanks bro!

Heh, gotta hand it to Paizo's overeager appreciation and appropriation of the Cthulhu mythos.
>>
>>48801328
Before I get into this thing, I just have one question.
How would you say it compares, in terms of conceptual niche filling, compared to the War Dancer from DDS?
>>
>>48801328
>Dance Eternum
I'd cut the part about removing the casting, that hurts the low level play a lot and makes them very vulnerable to standard debuff routines.
Additionally, you need an action for assigning the bonus (probably free,but without one it defaults to standard). Might also be nice to allow it to apply to caster level checks like spell penetration.

>Dancing Eschew
This is going to break something. I don't know exactly how, but I think Samsarans and their stupid "poach from another class' spell list" will be involved.

I recommend putting the dancers in the same document, you can go through Insert>Bookmark to get links to other points in the document
>Arcanodancing Trail
That's a very high acrobatics check

>Can't Stop Won't Stop
1d4 round duration is stupid (I hate every instance of variable durations like that), just make it 2/3 +Cha mod

>Dervish Arcanodance
Honestly, the weapon spec thing should either be giving the feat or it's wasting space (since you still need weapon focus to take it). I also recommend having it give you Weapon Finesse

Out of time, will look more later
>>
>>48801846
Well before anything else, this is a 6th level caster class with 3/4th BAB, not a martial class. Also, you have 3 different "Dance Style"s you can pick from. Each Dance Style has a different play-style, casting list, casting stat, arcanodancing bonus, defense dance bonus, and set of "Dance Move"s you can pick from. Dance Moves work similarly to better versions of Oracle Revelations that supplement the Dance Style's intended theme/play-style. It's supposed be a sort of hybrid class between the Bard and whatever Dance Style's casting list's class is.

For example, the Arcane Dancer arcanodancer is based mostly around freedom of movement + buffing allies, while also being able to get in and do punishment yourself (like a weaker Magus).

I'd like to compare it to the War Dancer, but I've honestly never seen him and have only looked at a portion of his kit thanks to a google class review. It looks like that class is a martial class, though. This class is supposed to embody "I'm using magic to skate around freely/I'm using my god's powers to help my allies through sacred dances/I am using occult abilities to gracefully rip the battlefield, and our opponent's mind, apart." (those last two are subject to change based on how I adjust the Faith Dancer and the Psychic Dancer). If I can get this right, I think people will have a grand time with it.
>>
>>48800962
Eh, it's no more unusual than Half-Orc or Drow Paladins. People like bucking stereotypes.
>>
>>48801012
Ah, no, it only does one per round. Damn.
>>
>creepy doll halfling trait

What would that even look like?
>>
>>48802547
Probably like a creepy doll.
>>
>>48802071
>I'd cut the part about removing the casting, that hurts the low level play a lot and makes them very vulnerable to standard debuff routines
The reason there is such a drawback for this is because of massive benefit he can get from spell casting; how he replaces all divine focus, somatic, and emotion components that a spell requires with his dancing (as its own unique component). This can be a benefit or a curse. I'll remove it from Dance Eternum for now, but I may re-add it to Spell Dancer later under new conditions.

>Might also be nice to allow it to apply to caster level checks like spell penetration
Hm? How would you propose that?

>This is going to break something. I don't know exactly how, but I think Samsarans and their stupid "poach from another class' spell list" will be involved
You know, that actually makes perfect sense. The problem is, I have no idea what would be good to replace it with. I'll probably remove it, but the reason I added it in the first place was to allow the arcanodancer to hit a point where their dancing was practically every component that they need for casting, so that you wouldn't see them reaching down to grab some materials to cast a spell and it would all seem more seamless. It's supposed to be there mostly for flavor reasons of "it's better if you think of the arcanodancer only dancing to make these magical effects happen, rather than casting like a normal mage".

>That's a very high acrobatics check
At 9th level, it'll be a 24 acrobatics check, which I guess is pretty high for anyone who isn't investing into it. I guess I could switch it to 10 + arcanodancer level so that it would be a 19 DC when you pick it up.

>1d4 round duration is stupid (I hate every instance of variable durations like that), just make it 2/3 +Cha mod
Fair 'nuff.
>>
How many attacks of opportunity would you say it takes to make Come and Get Me worth it for a Barbarian? It's a huge damage boost, but also a 20% increase to your chances of getting smacked in the face. I've currently got a build I'd want to squeeze it into, but I don't think I'll be able to get more than 2 AoOs per turn from it (1 by default, 1 from Combat Reflexes and a +1 Dex bonus).

Is 2 AoOs enough to make Come and Get Me worth taking? I could shoot for a Dex belt instead of a Str or Con belt, but I feel like that might not be worth it.
>>
Okay, its cool that Horror Adventures gave us a book basker Inquisitor and all,

But you know what we really need? A way to murder people properly with an Executioner's Wheel
>>
>>48802580
That's where you just lock people in the arena full of wheel skeletons, right?
>>
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>>48802547
Well, possibly this?
>>
>>48802563
>At 9th level, it'll be a 24 acrobatics check, which I guess is pretty high for anyone who isn't investing into it. I guess I could switch it to 10 + arcanodancer level so that it would be a 19 DC when you pick it up.
The main thing to consider is who difficult terrain hurts most: people who are slow and people who rely on charges. Neither of whom are known for good acrobatics scores. Slow often means heavy armor. For many heavy armored characters, even at 10+level is basically impossible for them to make, and now they go from moving 20 to moving 10.
>>
>>48802547
>>
>>48802599
>Halfling anime chibi ART
holy shit
>>
>>48802071
>>48802563
>Honestly, the weapon spec thing should either be giving the feat or it's wasting space (since you still need weapon focus to take it). I also recommend having it give you Weapon Finesse
Mind explaining your reasoning? I was thinking that this was fine where it was only for the reason that it gave you three things when you chose it:
1. Proficiency with the Scimitar
2. A combat feat without the prerequisite "Weapon Finesse" feat that is worthless to his Scimitar fighting style
3. The ability qualify for a feat you normally wouldn't be able to get.

From a balance standpoint, would adding more to that or switching around stuff be beneficial? The only reason I ask is because this is supposed to play off of the fact that fighting with a scimitar is considered to be its own dexterous dance, thus the reason that the Arcane Dancer is more likely to pick it up than any other dance style (as Arcane Dancers are supposed to be about freedom, mobility, and flow).
>>
>>48802615
It's LITERALLY a character whose entire gimmick is "she's small, and tries to pass herself off as a doll"
>>
>>48802594
No, its where you smash, pound, and ground the wretched vermin into fleshy pink pulp, so that they're all mangled and twisted, with every inside on the outside for all the world to see
>>
>>48802605
Should I switch it to an ability that calls for a reflex save for enemies that both enter a square with the trail and for those who end their turn on a square? If they fail, they slip and go prone.

The main use of this spell is supposed to be a slight bit of battlefield control, aiding allies by repaving difficult terrain as flat ground for them, and, when mixed with Water Dancing, allowing allies to walk on liquids (using your trail) for a few minutes.
>>
>>48802662
>2. A combat feat without the prerequisite "Weapon Finesse" feat that is worthless to his Scimitar fighting style

Honestly? I'm tired, and forgot that Dervish Dance itself gave Dex to hit and damage, as opposed to Dex to damage and counting as a light weapon for Weapon Finesse.

Weapon spec is a very bad feat, especially since it also taxes you Weapon Focus. If you're going to give an ability like that, just let them count as a fighter of X-y level for feats in general.
>>
>>48802767
Currently it is very potent BFC, and now you're turning it into Grease with friendly fire turned off
>>
>>48802894
Should I remove the debuff portion of it and just increase the buff (likely giving allies a minor movement speed boost while on it)? The major thing is that you can't pick this up until 9th level anyways and using it to actually control the battlefield requires you to move around to create the trail (it's not a burst underneath enemies, like Grease is). I honestly thought that making the trail count as difficult terrain was strong enough, but I can't think of a way to incorporate that into a reflex save (thus allowing heavily armored people to be able to save still).

If you have any ideas, I'd be happy to hear them.

>>48802873
I might just redo that ability, keeping only the Dervish Dance bonus + weapon proficiency.
>>
>>48802608
That's just a figurine, right? Or just a really dedicated cosplayer?
>>
>>48803468
I...cosplayer, right? Please tell me it's a cosplayer.
>>
>>48803684
Am I?
>>
>>48803723
I DON'T KNOW
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>>48803767
Good.
>>
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>mfw random encounter table spits out a fucking dragon, in the middle of the night
>mfw it rolls a 20 on initiative, opening with an acid breath roll of mostly 5's and 6's for half the life of two party members
>mfw almost get raped by the dice when we all roll like shit for two turns, but our inquisitor pulls our asses through somehow
>mfw the first words the party hears my homunculus say is her telling off a dragon, right after she shoved her arm into its eye socket for a Coup De Grace

This was worth starting 4 hours late, even if it was just a young black dragon. How'd everyone else's weekend sessions go?
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>>48794956
Well, /pfg/? Don't hide it from me! Tell me all about how your session went this weekend!
>>
>>48803892
Didn't have one, was at a convention.
>>
>>48802071
I updated "Dancing Eschew" to now do this, to hopefully stop game-breaking exploits:

---

Dancing Eschew (Su)
At 17th level, an arcanodancer can willingly replace a spell's material components, that are of a gold value greater than 1 gp, with his own unique dancing component. Material components replaced in this way still incur a gold value cost equal to half of their cost. All gold subtracted from your person disintegrates and becomes pure metallic dust that gently swirls around you as you dance, imparting a +3 morale bonus to diplomacy skill checks until you stop dancing.

---

I'd like to think this is a good ability to get at 17th level that helps with flavor and some gold saving more than anything else. Your thoughts?
>>
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>>48803892
>>48803887
I don't have a game on weekends. Just haven't found a good one.

I used to have a game with gurochan, but people started flaking.
>>
What level would you put a psionic power, or what price would you put an item, to let the user store an Ectoplasmic Cocoon in a small, easily portable size with a day/level duration?
>>
>>48803468
No. That's a life-sized ~3 foot doll.
>>
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>>48803991
Forgot my pic.
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>>48794956
>DM decides to throw a chaotic evil deity at us tonight
>One member dies, deity possesses the body
>One of our members tries to sacrifice his character to save us
>Most of us make it out
>One decides to be a greedy bastard and look the dead body.
>Im at the doorway, holy water ready to make a wall of frozen holy water.
>Demon god decides to try to throw his axe at me
>Gives me a hair cut.
>make waterfall out of holy water out of desperation
>It goes though water, does 32 damage
>Yell for our barbarian to shove it back though
>32 more damage.
>Thief gets out
>Seal wall
>We defeated a god.
>Enough experience to go around for 3 levels.
>DM admits he though something super tough at us expecting a wipe.
>>
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Reminder that the Eldritch Scoundrel and Hidden Blade archetypes on a UC Rogue are compatible, which means you can also only need those 6 levels (or 4 with a dip) of that one class to go straight into Bladecaster.

You get to be DAD as fuck, have practically Tier 2 levels of versatility, and can switch between spells, blade, and bow on the fly.

I call it: The Skyrim Protagonist (Especially if you got that dip to get armor and martial weapon proficiency)

Bonus points if you play an elf or some other waifu race with a bonus to Dex and/or Int
>>
>>48804011
>statting your deities

This was his first mistake.
>>
>>48804007
200gp
>>
>>48804032
There's a reason Minor Deities are statted at 30 CR and major Deities are just straight up unstatted.
>>
>>48804032
>>48804044
It was in a mortal host, that was the rational for it. I was able to cast Trial by Fire on it and scare the shit out of it which made the battle a hell of a lot easier.
>>
>>48803892
My character made up lies about deities, awakened a coffin that's now trying to kill us, and is now probably going to be rekt by said coffin.
>>
So, /pfg/, what would you want to see if someone was releasing a class supplement? How much content would you want to get for, say, $4-5?
>>
>>48804092
Same campaign; my character got shot with darts, discussed the intricacies of Linnorm Kingdom dining, lifted up and broke an altar with another party member, and is now in the same coffin-room.
>>
>>48804151
I'd want it to contain a Duckmancer class. Nothing but duck themed powers, summoning, and special abilities.
>>
>>48804184
>Nothing but duck themed powers, summoning, and special abilities.
Anon, why would you want rules for murder-raping someone with a corkscrew duck?
>>
>>48803887
>>48803892
Oh. Well, this is awkward. Might as well share my own session, though. It was the first in a new campaign I started, replacing our group's DM after the campaign he ran was finished.

>A trio of adventurers in the frosty, northerly town of Frembrudd set out to slay a monster of local superstition, a supposedly wolf-like beast called the Stalker in the Mist that lives in a nearby forest
>But our story doesn't star those guys, they're chumps that never came back after setting off on their quest
>Actual PCs have been hired by the parents of those adventurers, who all happen to be influential and well-off members of the community

About a fourth or a third of the session was spent introducing each PC in sequence, having them enter town and try to find the local priest of Erastil (who was the father of one of the missing adventurers and the organizer of the rescue mission). It was not long after this that it really sunk in that the party's average CHA score is 8, spread over a range of 5 to 13!

>Last PC has arrived, Asger (aforementioned priest of Erastil) gathers them all and tries to give a rallying speech but the PCs are all arguing with each other
>The kobold Sorcerer is trying to explain to the dwarven Ranger why linnorms are cooler than true dragons
>The (seemingly autistic) human Fighter is arguing with the half-elf Brawler who has never been ashore in his life prior to this week why about whether they are pals or buddies
>Priest eventually slams his fist down on the table to get everyone's attention and then orders them to behave like adults and introduce themselves (politely!)

>cont
>>
>>48804151
As someone who wants to do something like that, I'd want to get the same amount of content as a Paizo monthly supplement (about 20-30 pages if you include the formatting and images, about 15-20 if you just include the content) except actually worthwhile.
>>
>>48804213
For five bucks? Doesn't seem super likely.
>>
>>48803892
>We find a fucked up magic room/hallway that screws with all of us
>Theres an orb in the middle of the room
>Me and two other players put our hands on it.
>Our shapeshifter decides to read his fortune and act as if the orb is a magic 8 ball
>Thing in the orb gets pissed
>Im the only one that had the will save.
>others start fighting
>After we save there asses they decide to smash the orb
>Im the only one with sense about me and say if this thing got pissed when we shook the orb, what will happen when we break it?
>Our barbarian shatters the thing
>Giant spider/woman pops out and attacks
>Demon god possessed sword our Inquirer had
Possesses her
>See >>48804011 for results.
>>
>>48804208
Better question, why don't you?

Duckmancer is the one class that Paizo should have created along with the base classes. We need to correct their wrongs right now. Think of all of the games that are woefully underpopulated by duck themed characters. It's a fucking travesty, to be honest.
>>
>>48804213
So, I'm working on something, and I've got class and subsystem abilities to about 18 pages.

That'd be about $5 with fluff and maybe an NPC or two added on, I suppose?
>>
>>48804243
Have you tried playing Glorantha instead?
>>
So what other methods are there for increasing carrying capacity? Currently I'm looking at a masterwork backpack and muleback cords. I'm a non-caster, and I already intend to get a handy haversack as well.
>>
>>48804289
Bag of holding?
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>>48804288
I neither know nor care what that is. Pathfinder is all that matters.

You know what, fuck it. If we can't get a duck themed class, at least give us a porcupine based one. The first thing you get at 1st level will be a cute little snoot that makes all the people go "'Daaaawwww".
>>
>>48803892
One was cancelled for this week, the other was cancelled forever.
>>
>>48804223
Paizo overcharges their material, looking at DriveThruRPG a 20-page release is about 5 bucks, and that's even the good stuff like Porphyra.
>>
>>48804284
12 pages of content, 3 of fluff, 5 of one or two NPCs? Sure, that sounds about right.
>>
>>48804212
So with everyone having been introduced to each other, the priest explains some specifics about the situation of the lost adventurers and then informs the group that they'd be setting off in the morning. They, as in including him, which surprised some of the PCs, but in the priest's own words "I might be getting older but I've still got plenty of fight in me, and I'd be ashamed to call myself a father if I sat here on my thumbs while I let some youngins' wander through the woods to save my daughter!"

>The group leaves town and manages to find the tracks from the lost adventurers despite fresh snow, thanks to the combined effort of the PC Ranger and the NPC Cleric of Erastil
>Following the tracks, the part runs across numerous hunters doing their thing out in the woods, but predictably none of them know anything useful
>The party nearly gets into a fight with a pair of young hunters who were guilty of poaching and doing quite a shitty job of hiding the fact due to their nervous demeanor and hefty bag of animal furs
>NPC Cleric talks the PCs into letting the hunters go with a warning, but with the scare that the Ranger and the Brawler gave the hunters it's safe to say they won't be poaching again any time soon

The Brawlers tried to secretly signal for the Sorcerer (who was lagging behind the party and staying stealthy) to try and sneak around to behind the hunters, but he rolled a 2 on his Sleight of Hand check for the hand signals and was described as just staring at the Sorcerer and making obvious pointing motions before suddenly realizing the hunters could see him. They began inching away and making excuses about how they need to leave, but the Brawler made a "warning shot" out of throwing his meteor hammer just a couple feet to the direction they were moving. I actually added these guys on the fly because I wanted something before just diving into the campaign's first combat. Speaking of...

>cont
>>
>>48804289
Handy haversack for stuff on hand, mules and carts for hauling loot long distances, floating disks supplied by the party's casters for hauling loot in dungeons.
>>
>>48804301
Eww, gross, I'd rather just have a handy haversack.
>>
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>>48803887
Pretty shit, DESU.
It was a mass of NPC's that since I'm new to the store, and the group in general, completely passed over my head.
The DM also used what /should/ have been a throwaway joke reference to some cartoon show as a moderate plot point to get my character to leave an area (since I've expressed my distaste of said character, and he appears to think that's only in character.
It makes me think that quite a few of these NPCs that he seemingly has backgrounds and information that they operate from, that are just actually thinly veiled refrences to obscure, shitty shows/comics.
>>
How does one play a wizard? I understand the whole
>cast spells
thing but what would be a round by round example of them doing the broken shit I hear about at like levels 4, 8 and 12?
>>
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>>48804382
>Continuing deeper into the woods as they follow the tracks of the missing adventurers, the party starts seeing fewer and fewer hunters as they get further and further from town
>The tracks lead to a tree that the Ranger notices has a strange symbol carved into it (pic related), which the NPC Cleric seems to recognize
>Before the NPC can say anything, everyone hears laughter coming from above, as a group of murderous fey hiding in the branches of the tree roll 4's and 5's on their Stealth checks
>Battle with the Redcaps begins with the party's Sorcerer winning initiative and casting Acid Splash
>He misses by 1 point so I hint not-so-subtly that he should count up his bonuses again just to make sure there's nothing he's forgetting, and sure enough there was something else
>Sorcerer in question is actually a Sorcerer/Rogue who plans to go Arcane Trickster, so he gets sneak attack damage on his spell and manages to kill the flat-footed Redcap he hit, getting FIRST BLOOD
>Other Redcaps Glitterdust the party, blinding the NPC Cleric and the Fighter, but their tactics only get them so far before the PCs are able to stab them to death

I actually swapped a Redcap's normal poison on their weapons away and gave them sneak attack instead, since I didn't want to have the PCs dealing with ability damage right off the bat. The PCs shook off their blindness before the Redcaps could take advantage of it, but since they can turn invisible the Redcaps did get a little damage in.

>Fight is finished up, so NPC Cleric explains that he's seen this symbol once before, months ago, when a group of strangers were passing through town
>They kept to themselves and didn't cause trouble, but NPC Cleric felt uneasy about them at the time
>Knowledge checks only do well enough to reveal the symbol is some kind of Abyssal rune

>Cont
>>
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>>48804494
meant to reply to >>48803892
as well.

>TFW I had THREE games at one point, all different systems
>none of which I had to dm
>TFW I slowly realized that the first was complete garbage
>and am realizing the second is relatively random shit the DM doesn't prepare for literally at all.

It feels like I was living that dreamlike not quite reality paradise that slowly turns into a nightmare thing that shows do.
>>
>Running Rise of the Runelords for two of my friends.
>One of them is a Chaotic Neutral* human gunslinger, and the other Is an Oread Rogue.
>Things go pretty normal for a while but then I find out the gunslinger player enjoys three things.
>Murdering people that get on his nerves
>Torturing enemies for information and for fun
>Converting big bad guys to be his friend.

We're currently starting chapter four and I'm just going to mull it down to some highlights. Thus far the gunslinger alone has
>Carried a goblin that he blinded into Goblin Squash Stables just to get a reaction out of the Stablemaster.
>Tortured the Quasit Erylium until she agreed to fight for the PCs under threat of excruciation. She tried to escape/backstab the group several times and every time got tortured and has learned to sadly live with her existance.
>Convinced Orik Vancaskerkin to join the group and piled gold into him to where he's now significantly stronger than both party members and has been promised so much more if he remains in the party.
>Tortured Gogmurt and forced him to lead the brunt of fights before throwing him into the pit of fire in Malfeshnekor's lair.
>repeatedly tripped Malfeshnekor into the pit of flame in the center of the room just to laugh at his misery.
>Sold Aldern's pornographic gore drawings to Father Zantus under threat of exposure.
>Used dragonfire rounds to burn Xanesha's face so badly that she lost all ability to see and speak. Then proceeded to use her as a pack mule until she comitted suicide in the rains outside of Turtleback Ferry.
>Killed Kaven way too early completely just because and then found out afterwards he just so HAPPENED to be the betrayer.
>After Lamatar Bayden was resurrected as a Gnoll by the Nymph, the Gunslinger used a mixture of psychological torture and guile to get him to join the party too.

>Tfw they have Erylium, Orik, and a Gnoll Lamatar all in the same party with them and I can't take them away because they worked for it.
>>
So, pfg! Im running a game of high intrigue and high adventure, and I think having an option for Vigilante would be incredible.

How would a Vigilante VMC look like? Can we make ir good?
>>
>>48804519
Spell specialization is one of the cheeses, allowing you to burning hands for 3d6 since level one.
Flying, teleporting and summoning monsters is another good thing. Invisibility is also awesome.

Shift the bbeg to another plane.
Summon black tentacles and /d/ the shit out of the enemy casters.

Build walls upin walls of stone and make enemies run around like on a tower defense while your allies gang on the poor fellow you left alone.

Falsify documents with ilussion spells.

Have fun.
>>
>>48804360
Porphyra's not actually that good though. Their art budget is very obviously way lower and they use primarily inexperienced designers. They mostly got lucky with N. Jolly based on their average product selection.
>>
>>48804552
The party discussed for a while after that if it was possible for there to be some connection between the Stalker in the Mist and those strangers, but the NPC Cleric dismissed the idea as unlikely because the strangers only showed up a few months ago but the legend of the Stalker has been around for years. Eventually the group decided to move on, having come to the conclusion that it really didn't matter if there was a connect and that there's no real way for them to find out anyway- except, of course, for tracking down the Stalker in the Mist.

We ended the session after that because it was getting late, but I've already got material ready for the next session. Everyone seemed to have a lot of fun and I can hardly wait until next week to run again. The PCs are entertaining despite being so socially-awkward (or perhaps because of it) and everyone enjoys their character. I do admit though, I'm slightly worried that the party might self-destruct because the PCs don't get along. We're all good sports about separating IC-drama from OOC-drama though, so even if that happens it shouldn't be a problem for the campaign itself- moreso, I just think it'd eventually get annoying if the characters can't learn to get along and that bringing new PCs in if things got really out of hand would be difficult considering the circumstances. I expect the party to be traveling through this boreal forest for several sessions! Then again... Just running into a stranger in the woods isn't the most far-fetched way for a new PC to join a party, even if it is really inelegant.

How do you guys tend to handle bringing in new PCs? Does your group metagame a bit just to smooth over the process of a new guy coincidentally showing up just after the last guy died and then being accepted into the party as the new friend?
>>
>>48804590
VMCs are pretty limited design territory to try and wedge in decent vigilante options. What kind of characters are you trying to make anyways? Vigilante is a strong enough chassis that unless you're trying to stack vigilante abilities on a full caster, you're better using vig as your primary class.
>>
>>48804590
I think N.Jolly made one in Legendary Vigilantes?
>>
>>48804360
It's actually way cheaper for Paizo to produce quality (referring to production values primarily) material than most 3pps. 3pps sell their stuff cheap because they use stock art and make virtually no money on their investment. DSP has noted a couple times that they actually lost money on the Ultimate Psionics Kickstarter and only broke even thanks to residual sales, and other high production value companies, like Alluria Press, are constantly on the verge of going out of business. Paizo isn't overcharging, it's just that most 3pp hope they can make more sales by cranking out tons of cheap .pdfs instead of investing in higher quality products that may not sell. If Paizo has a product that doesn't sell well, they'll be able to absorb the costs much more easily thanks to their subscription service and fixed production costs. If a 3pp invested enough to produce a product that had the same production values as a Paizo product and it flopped, it would ruin them.
>>
>>48804243
You could add racial heritages to Tengu so that there can be Duck-Tengu, alongside other birds. Maybe add some racial archetypes specific to Duck-Tengu too.

>>48804289
Between all that stuff and the extradimensional space of your choice (Handy Haversack, Bag of Holding, Portable Hole, etc), you should be fine to carry everything you need, even if you were a caster. If you're not a caster and you have a half-decent STR score (or even even if you don't, really...) encumbrance shouldn't be a problem at all.

>>48804494
Tell us more about these thinly veiled references to shitty and obscure media.
>>
>>48802674
Sometimes her eyes fall off.
>>
>>48804789
i'm like 90% sure he visits /tg/ and I still hang out there, and will for the foreseeable future, so I'd rather not.
>>
So after coming across this thread (http://www.giantitp.com/forums/showthread.php?497442-Torture-In-A-Hilarious-Way) I had to ask what are the best torture rules? Is it Pathfinder, 3.5 or some third party? They're going to come across some actual dungeons with prisoners and the like soon, and I want to have some rules ready while also fluffin' it out.
>>
>>48794956
2nd edition is a whole lot funner than pathfinder
>>
>>48804868
But that's silly, 2e Pathfinder hasn't been unveiled yet.
>>
>>48804860
Torture doesn't work for anything but instilling fear (which it's VERY good at), so it'd just be a bonus for Intimidate checks.
>>
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>>48804860
>I just thought of using torture in a hilarious and funny way in 3.5. It's called tickle torture. For example a torturer such as a male half-fiend elf rogue want to torture his victims by locking a male drow fighter feet into stocks and tickling his barefeet with feathers and the victim will cracked up by laughing revealing the information to the torturer.
>>
How would one build Dante or Virgil in Path of War?
>>
>>48803892
We're currently playing Jade Regent, and are assaulting the Jade Regent's palace and defeated his harem of monster girls. I have the feeling we're underleveled, as we're only level 14.
>>
>>48804877
It's also REALLY good at getting false confessions.

Do it right and you can feed the entire story to the victim, and they might even think they fucking did it.

Utterly useless at getting information though.
>>
>>48804876
I read that as "hasn't been reviled" yet
>>
Anyone have the pdf for Nautical Heroes by Legendary Games?
>>
>>48805112
It's the same thing.
>>
>>48804996
Dante is a Desperado Warlord, Virgil is a Bushi Warder (or Stalker, unsure) who grabbed the trait to get him Sleeping Goddess.

Nero is a Fiendbound Marauder
>>
Which book is Companion to the Lonely in again? I'm trying to find more vigilante talents / social talents, and I know about that book, but forgot the name. Also are there any other books that have talents available?
>>
>>48804649
PDG is kind of a mixed bag because they except a lot of product submissions. They were the first people to hire me, so I owe them a lot.

Their budget isn't super high though, since they shot gun out a lot of products, so it ends up being important to see reviews for their stuff because of the large variance in quality (even for my stuff, as my Chi Warrior from them is trashy as hell). Personally, I'd say their more recent products have been getting better, things like Vigilantes and Samurai of Porphyra are pretty solid products, and of course the Kineticists of Porphyra line is amazing (obviously).

>>48804698
Yeah, I'm not going to directly quote it here, but it was basically.

3rd Dual Identity+half Seamless Guise
7th Social Talent
11th Vigilante Talent
15th Startling Appearance
19th Frightening Appearance
>>
>>48805416
Inner Sea Intrigue, the book with all kinds of instructions for sluts. Also the only book to come out in literally years with a PrC in it (two, in fact!)
>>
>>48805419
>Vigilantes
Nah, it wasn't that great. The only thing I got frontwards was a brief laugh from Mustache archetype
>>
>>48805476
I swear I had that, I wonder where it went...
>>
>>48805477
I might be a bit biased since it was the first book my friend published, but again, my first book was way worse. It did have some ideas in it that I wish I'd had for Legendary Vigilantes.
>>
>>48805476
Thank you thank you.
>>
>>48804494
For a moment I thought you were someone in the game I was in but if it's a game literally at a store then you aren't
>>
What's a good program for notes and world information in my campaigns?
>>
>>48806025
Notepad and excel.
Possibly Word.
>>
>>48803887
Flake player flakes at second to the last battle (he's not even relevant in these battles). Final battle about to begin next session and I'm almost out of resources since I need to pick up mr irrelevant's slack.

Literally regretting burning spellslots on someone that isnt contributing to anything.
>>
>>48803887
>>48803892
This was a long weekend with three games. One of the games has been a group that I've been playing in for a long time and is great as expected so lets not worry about that. I am involved in two other games though and things are going horribly.

For the sake of simplicity lets just call it Campaign 1 and Campaign 2. Campaign 1 has a not-bad setting but the GM is troublesome because for some retarded reason it is incapable of comprehending how a very simple mechanic, Fast healing, fucking works. Campaign 1 has only had one session and no combat yet. The PCs are troublesome because they seem to be disorganized and are already working on derailing the campaign. Normally this is not a problem since I can push the eject button if this gets bad. Unfortunately here is the kicker. GM1 has talked GM2 of Campaign 2 into inviting me over, and Campaign 2 is pretty decent and I may as go as far as good. But fuck me it never gets easy does it?
>Campaign 2 has two combats in one session (not a bad thing)
>GM1 barely knows how combat works (holy shit)
>The party talks spells after battle
>GM1 OC says we dont know that its a caster
>GM1 is using a special snowflake feat that conceals spellcasting (can be defeated with an easy opposed skill check)
>My PC makes the check every single time and I know
>I tell it in character that its not a big deal because the entire group is casters
>It says "lol no I dont"
>It casts another spell later on
>I easily make the check and exceeded it by a lot
>GM1's special snowflake delusion continues
>Worry about being in a campaign where the GM barely knows how the game work
>Cant eject because it will cause tension in campaign 2

Jesus christ why are these people so fucked in the head?
>>
Anyone got the pdf for 7-27 Beyond Azlant Ridge? It isn't in the trove.

I last-minute signed on to run it today at our lodge, so that we don't have to scramble to get a GM.
Because of my schedule, I can't make it to our game location until about 20 minutes before the game starts, and I like to be at least a bit prepared.
>>
>>48804243
You mean ducking travesty.
>>
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Can someone explain how missing with a thrown splash weapon works to me?
I'm running an alchemist in about a week, so not knowing this simple thing inside and out would fuck me super hard.
Rolling a 1d8 to determine is fairly simple, but what the fuck does the following mean?
>Then, count a number of squares in the indicated direction equal to the range increment of the throw
Is this saying that if I miss and roll an 5 and am throwing from 20 feet, it goes another fucking 20 feat behind them?
and that if I roll a 1 on a d8, after not even getting a 1, just missing touch AC, I straight up just throw it straight upwards onto myself or something?
that doesn't sound quite right.

shit even shadowrun doesn't do grenades that badly, and you might need to find prime roots for throwing in enclosed space.

Additionally- Starting as level 1, crafting before the campaign is allowed, but still within my starting gold.
I assume that I'll be wanting to brew fucktons of acid & alchemists fire with my remaining cash (if I have any) after buying equipment and such, and spam that shit while it's still useful?
>>
So what ways are there for magically-inclined people to make money (given the DM's permission), mostly to be used for enchanting and creating stuff for fun that probably wouldn't even come into play in-game except for fun (like Apparatus of the Crab-races), without destabilizing the entire world economy? Making a ton of magical items to sell probably won't get very far if no one can afford to buy them regularly, and I don't want to kill off all the dragons to loot their lairs either.
>>
>>48804584
...the fuck
>>
>>48806487
Nonononono, number of squares equal to the increment. If you throw an Alchemist's Fire 30 feet, it's the 3rd increment. So you roll the d8, then move it three squares in the indicated direction.
>>
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>>48806498
oh, gotcha.
That's pretty simple and not bad, I have no idea why I just couldn't get it.
>>
I'm interested in the beastmorph alchemist but I'm not sure about the vivisectionist.

Is a dex melee alchemist worthwhile without sneak attack damage (assuming I dont pay the discovery tax for sense vitals)? No 3pp so no deadly agility, I realize the damage will suck till I build an agile AMF so I'm considering sacrificing bombs and going str vivi/beastmorph.
>>
>>48806527
You can easily still do it without vivisectionist, as long as you're making sure to use your bombs as crowd control. If you start off combat early in the order (with high dex you should), beginning with a frost bomb or other CC discovery will help make your inevitable time in melee that much easier. But hey, can't go wrong with an old fashion strength vivi/beast.
>>
>>48806527
Other alchemist anon here.

Dex melee isn't great, but vivi/beastmorph is pretty good IMO.
picking up feral mutagen at level 2 nets you 3 attacks at full BAB (claw/claw/bite), then you presumably buff your STR with the mutagen itself.
I actually would love to run a campaign with two alchemists (or more) in the party, all being different types. I'm going full grenadier, personally, but vivisectionist/beastmorph doesn't by any means suck.
>>
>>48806543
>>48806557
A big concern with dex melee alchemist is that Monstrous physique will not synergize and even hamper the combo slightly unless you stick with the medium size forms.
>>
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Hey /pfg/, I was wondering what you all use to play online? My current group is parting ways for college, but we'd like to continue, if we can.
>>
Can non-clerics variant channel? I think they can, but can't find anything definitive on the boards. This is for PFS so I can't just ask my GM.
>>
>>48806578
do you mean small?
medium size gets bonus to str, not dex.
>>
Anyway to get confused, cowering, dying, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, or stunned permanently on a cohort?
as in they are afflicted by one of the above always.
>>
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>>48806557
I'm a huge fan of lizardfolk beast/vivi

>+2 Str/Con
>+2 Natural Armor
>3 natural attacks (no need for feral, so you're up a discovery)
>30 ft swim speed because why not?
>If your GM allows variants, unseen gives +10 racial bonus to stealth

I really love lizardfolk.
>>
>>48806596
>A creature that rests or sleeps in medium or heavier armor gains the fatigued condition if they do not possess either the Endurance feat or some other class or race ability which allows them to sleep in such uncomfortable gear.

Basically never let them get a good night's sleep.
What evil plan do you have in mind that uses this?
>>
>>48806589
Medium since to be better as the small boost to dex doesnt warrant the damage die dropoff.

At least thats just me o f course.
>>
>>48806596
theres probably an oracle curse for that
>>
>>48806608
Fantastic.
>>48806605
Clever.
I am playing a popobala.
On that note, if anyone has any good feat or magic item recommendations for a popobala, I would appreciate it.
>>
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>Have jobbiest of jobbers for party members in my current group
>Literally rolling the dice whenever I try for a random roll20 group
>TFW I theorycraft a lot of fun builds I could be playing but I always end up needing to play full utility PC's because I cant trust anyone to do the job.
>>
>>48804028
Can I still take rogue talents with feats?
>>
where can i report some file corrupt/not downloadable in the Trove?
>>
>>48806890
Just say so.
QANON is always watching.
>>
>>48807197
well i don't know why but part 1 and 6 of Shattered Star had an error while downloading and remained stuck for line half an hour before completing the download
>>
Astomoi Druid... How does this work? I guess I get vision back? Can I still use telepathy in wildshape form?
>>
>>48801085
This is even more hilarious because the High Priest looks like an obese fucker in the present day.
>>
>>48807386
That sounds more like a problem with your computer or Mega than the trove.
Try again on a different computer?
>>
>>48807680
Hahaha
Hahahaha hahaha
Hahahaha hahaha hahaha.
He's right, you know. The thing looks like an American.
>>
>>48807651
Well playing an Astomoi should never be allowed, so I don't really know.
>>
>>48807905
Why do you hate fun anon?
>>
>>48806878
When i asked on 4chan/tg the same question when eldritch scoundrel was released, i was answered yes.
If this is the correct answer, you could take extra rogue talent -> ninja trick -> forgotten trick to take another layer of versatility over the one of spells and maneuvers to become the ULTIMATE FACTOTUM.
>>
>>48808083
Astomoi are lame.
>>
Akashic Mysteries question:

Does being able to "bind" to a chakra mean you can shape a veil to it? For instance the Hashasheen gunslinger archetype says, "At 1st level, the hashasheen unlocks the ability to bind to his Hands chakra," Does that allow me to shape "Armory of the Conqueror" to enhance my pistol or do I still need to take the "Shape Veil" feat?
>>
>>48795041
Has anyone played a rondelero swashbuckler yet? I had one set up as part of some pregens for a skulls and shackles game since I have a thing for falcatas.
>>
>>48806659
i know that feel. If i don't have a character that can do just about everything, nothing will ever get done.
>>
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>>48804584
Your players are disturbing on several levels.
>>
>>48808272
You can shape and assign essense to any and every slot your class has access to in the veilweeving class feature.

Each veil has a bind effect that can only be accessed when you obtain the chakra bind by leveling.

For example a Guru can have Aerial Nimbus at level 1 despite not getting chest bind till past 10.
>>
>>48808966
So archetypes that don't get the "veilweaving" ability need the "Shape veil" feat then? Also does "armory of the conqueror" work on weapons created by other veils, like "hand cannons"
>>
>>48806586
Roll20. They've got character sheets for Pathfinder.

You won't have any bad times like some of the stories people share as long as you keep it to just playing with your friends, or people you trust.
>>
>>48806588
>A character who has the channel energy ability from a class other than cleric may use these variant channeling rules if the class's abilities are tied to serving a deity. For example, paladins can select alternative channeling abilities if they serve a deity, as can oracles with the Life mystery (as they serve many deities), but necromancer wizards cannot.

http://paizo.com/pathfinderRPG/prd/ultimateMagic/spellcastingClassOptions/cleric.html

Now I actually don't know whether it's PFS legal, but as you can see from Paizo's PRD both paladins and Life oracles can use variant channeling.

Now I'm going to ask my GM if my Life oracle will be allowed to.
>>
what software do you use to run games
>>
>>48809448
Roll20 account that's paid for lighting.
>>
>>48806586
For pathfinder, I just play exclusively via IRC, because that's where I found my group. The one roll20 campaign I joined for PF was a wash, as I made the mistake of playing with random grogs in the "dude kineticist is so good" crowd.

I do play a different system on roll20 with friends though, and shit's fun. If you're up for hetting all the little shortcuts and such, I recommend it.
>>
How does AC work for a Druid's Animal Companion? I don't really understand what it means in the core rule book by:
> AC: +1 Natural Armor
What do I add the 1 to?
>>
>>48808742
>>48806496
It's only the one guy doing most of the tomfuckery. The rogue player just tends to be a piece of cardboard.
>>
>>48810062
It's a +1 natural armor bonus to AC.

Most creatures that don't wear armor usually have natural armor, like owlbears for example.
>>
>>48810062
Natural Armor is always considered to be at a +0 modifier to AC. The various "normal" modifiers are:

>(worn) armor, shield, dexterity, dodge, size, natural, deflection, and the catchall category of "other"

So a druid's animal companion has no worn armor or shield, but gains its Dexterity modifier to AC, as well as an increasing Natural armor bonus, and size if it's anything other than Medium.
>>
>>48810062
There are numbers for individual entries of animals - the chart is just what you add to them.

If you don't know what Natural Armor means, it's just a type of bonus that gets added to AC and flat-footed AC (but not to touch AC).
>>
>>48810129
Okay, that makes sense. Why didn't they just say that?
>>
>>48810161
"Why didn't they just [X]?" is a pretty common complaint with Paizo.
>>
>>48810062
It's Armor.
>>
>>48810191
As if +1 natural armor is difficult to understand.
>>
How do you get someone whom is important to you in all other aspects of life except for game (significant other) to stop playing the same exact fucking kitsune and ratfolk every fucking time?
the kicker is they play them only as a hat too
>>
>>48810233
I mean, if that's what they enjoy playing.
>>
>>48810243
Yea, but as a GM it gets boring running with the same cardboard cutout every time. I want to get them to actually try making a character with in-world substance, but I don't know how to go about convincing them.
>>
>>48810233
Run a game or system with a setting where that wouldn't fit.
If they just use the same personality minus the race, make a very specific plotline like 'you're an escaped criminal who wants to achieve X thing before they find you' or 'you're a knight looking for revenge' for them to make a character for.
>>
>>48810265
have a core race only game
>>
>tfw you wind up with nothing but Elven subraces to DM for
To their credit the drow player is actually fucking evil
>>
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>>48810233
Try suggesting that they play a different character, give them suggestions, then offer to play a companion character for them to bounce off of and enjoy the new experience

That way, they play a new character, and you get to have a cute bonding experience
>>
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>>48810376
An Evil aligned Drow PC?
...that's just fucking blasphemy.
>>
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>>48810376
My first group used to be a nonstop elf train too. Near the end of high school I accidentally got them to be "sick of elves" (because I made a couple jokes about how shitty elf stereotypes are and they're a bunch of followers) and half of them showed up to the next campaign with racist human characters ready to go on a purge.
>>
>>48810557
My last character was an elf supremecist, but it turned out I didn't like how the class played so they're going to be a villain now.
>>
I'm trying to homebrew a new class, called the cultist.

The Cultist is a class which is always Evil, and is an int-based arcane full-caster. They don't really prepare or spontaneusly cast spells, but cast most spells in a ritualistic fashion. Instead of using materials or components or focuses, they sacrifice people to cast spells or imbue spells into paper (Talismans).

Cultists are usually devoted to an elder god of some sort, although not always. Be it Cthulu, Hastur or some other one you came up with. Their runes channel the lifeforce of the sacrificed people to tear the fabric of the plane they're on to allow the worshipped god to affect the reality they're in. They'd take spells from the sorceror/wizard spell list and instead of having a certain amount of spells per day, they have to sacrifice a certain amount of Hit Dice for every spell they want to create. Talismans are spells imbued into paper, which costs slightly more Hit Dice than a normal ritual of that spell but functions like a scroll of that spell. They still can't cast spells that are of a level too high.

They would also get a couple of extra special cultist spells as a class feature, a blood pool which can replace hit dice in rituals and regenerates at some undetermined point in time (Weekly, Daily?)

What do you think?
>>
>>48810616
>The _____ is a class which is always [Alignment]
bin it
>>
>>48810616
It's unplayable as a PC character in almost any game.
>>
>>48810557
>they're a bunch of followers
Well yeah, its obvious that the sheeple would go full /pol/ when convinced its the popular thing to do.
>>
>>48810634
Alright.

>>48810634
I mean, feedback is a thing you can give.


Forgot to mention, they get leadership feat for free at level 7, although all their followers and the cohort have to be cultists too.
>>
>>48810680
meant to link to >>48810680
>>
>>48810680
Just toss it in the bin and move along.
>>
>>48810680
Alignment-restricted classes are just variants of a greater class you failed to think of that should have encompassed them among other options.

Also for the love of god think about whether your class would actually be FUN to play, could play in an actual adventuring party without considerable disruption, has to spend more time accumulating its features than having any features to use, etc. It's a trainwreck, push the delete key.
>>
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So let's say I just want to be a dinosaur and eat faces. Wat do, /pfg/?
>>
My buddies and I are all new to Pathfinder and they're letting me read the rules/be the DM. Theirs a lot of content for the game, should I just read the rules and start with a short one night session so everyone can get a feel? Theirs a lot of campaign settings, any ones particularly interesting? I know Worldwound caught my eye.
>>
>>48810828

Saurian Shaman druid, probably.
>>
>>48810828
Fluffed Synthesist summoner works as well.
>>
>>48810828
Custom-race Lizardfolk Ungermaw with some 3pp feats for Swallow Whole
>>
I need a name for an eberron changeling who has no qualms about throwing away their form to experience life in a different form at whim. Why am I so bad at names ;-;
>>
>>48811008
Sahhiru.
>>
>>48811043
Gesundheit!
>>
>>48811075
Seriously though, if they've thrown away their life to start over so many times, why get hung up on names? Pick literally anything and go 'yeah I got suggestions from [BACKSTORY FIGURE].'
>>
>>48811106
Because that would make sense.
>>
>>48811008
Your character needs to have a name generator sheet out at all times anyway, just use an automated one instead of making up a new one every time.
>>
>>48811008
Why not have a bunch of names, too? Each new form and experience gets a new name, because thats part of the style.

Consider having their personal name be mutable, but giving them a constant second name (something akin to a family name or title) for the sake of convenience/identification/etc.
>>
>>48811008
http://fantasynamegenerators.com/
>>
>>48811118
¯\_(ツ)_/¯
>>
Pretty new to PF (and even 3.5), this is my 3rd character, Unchained Monk (seems monk was weak and GM gave me access to this instead), I'm 6th level and got access to Ki power, thinking in Elemental Fury, yes or no? Another suggestion?
>>
New thread:
>>48811256
>>48811256
>>48811256
>>48811256
>>48811256
>>
>>48803892
>how it went
Not terribly, though our embarrassment of a pirate we have for a captain nearly cost us some proper respect from one of the pirate lords.

In another game, my mythic players spent three hours (of play time) shopping and rearranging their character sheets, only doing one thing that actually progressed the plot in any way. I was bored to tears and ended up writing a bit of a punishment dungeon for it.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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