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Space Marine chapter creation

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File: frvoGkL.jpg (168KB, 1536x1432px) Image search: [Google]
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alright, /tg/ want to roll up another chapter?

start with 1d10 for the reason why we were made.
>>
Rolled 10 (1d10)

>>48765190
Fuck, it let's go to this rodeo again.
>>
>>48765236
We're on a CRUSADE motherfuckers!

1d100 for when we were founded.
>>
Rolled 49 (1d100)

>>48765248
>>
>>48765275
ah, the 37th millennium. we're not green, but we don't have the same prestige as being an older chapter.

So, who's going to be our daddy? 1d100, or you could just tell me which one you want?
>>
Rolled 79 (1d100)

>>48765315
Please be something other than dork angels and smurfs.
>>
>>48765328
>Traitor Legion or unknown

Well well well, are we a snowflake?
Want to elaborate or leave it mysterious?
>>
>>48765344

I prefer the mystery honestly. We can always drop hints, maybe even contradictory ones. There might be factions within the Chapter who support different origin stories.
>>
>>48765359
alright then, 1d10 for gene seed purity.
>>
Rolled 8 (1d10)

>>48765370
>>
Rolled 6 (1d10)

>>48765370
>>
>>48765391
looks like we're altered stock
>Altered Stock - Gene-seed is altered and some implants are deficient - roll on Gene-Seed Deficiencies table

so then, 1d10 for demeanor
>>
Rolled 6 (1d10)

>>48765411
>>
>>48765462
See, But Don't Be Seen - Run onto the battlefield in colourful armour screaming like a maniac? *BLAM* No.

ok, that works.

now, another 1d10 for mutations
>>
Rolled 5 (1d10)

>>48765491
>>
>>48765513
Disturbing Voice - Ranges from speaking like a creaking floorboard to having a deep, booming voice.

well, sounds like we're going to be boogie men or something.


Should we roll a flaw just for the hell of it, or do you want to skip it since we didn't roll up flawed on the gene seed table?
>>
>>48765547
>Should we roll a flaw just for the hell of it, or do you want to skip it since we didn't roll up flawed on the gene seed table?

I think we're good without one.
>>
>>48765547
Skip it, for now.
>>
>>48765590
alright then, 1d100 for chapter's hero.
>>
Rolled 100 (1d100)

>>48765608
>>
>>48765656
A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).

well well, aren't we lucky.

go ahead, make a choice. then remember to roll 1d100 for what deed he did.
>>
>>48765665

Space Marine biker
>>
Rolled 84 (1d100)

>>48765665
>then remember to roll 1d100 for what deed he did.
>>
>>48765732
anything aside from being a biker? Rank, profession?

>>48765747
The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.

He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.

we pwned some Eldar and they be mad, bro.


2d100 for homeworld and terrain.
>>
Rolled 18, 24 = 42 (2d100)

>>48765732
I say hold off on it until we know more about these guys.
>>
>>48765812
jungle hive world. man, those are really common for some reason.

1d10 to see how we rule our homeworld.
>>
>>48765767
>anything aside from being a biker? Rank, profession?

I guess he could have finished his career as a Captain on a bike. Maybe his great deed was done while he was still a Sergeant.

Also I like the idea, if you're up for it, of modifying the Eldar result slightly so it was based planet-side on a Maiden World, fighting against Biel-Tan (or maybe Saim Hann) and the local Exodites who were trying to remove the human population. While I like the idea of a guy racing through the vaulted corridors of a craftworld on a bike, blasting up Eldar liek crazy all the way, a hit and run campaign planetside seems more in keeping with the See, But Don't Be Seen thing.
>>
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Rolled 8 (1d10)

>>48765834
I dunno man. Stealth. Weird genes. Weird voice. Sweaty got jungle/concrete jungle home world?

Sounds like predators to me.
>>
>>48765871
sure, that sounds ok.
>>
>>48765891
Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."

aw, pretty generic.

1d10 for combat doctrine.

I swear, if it's terror, I'm flipping a table
>>
Also, 1d10 for our adherence to the Codex.
>>
Rolled 9, 2 = 11 (2d10)

>>48765915
>>
Rolled 3 (1d10)

>>48765915
>>
>>48765973
so, apparently, we're codex adherent, but we're into shock and awe.

or, if we want to go in the order of the tables from 1d4chan, we're of Unique organization with ranged combat as our doctrine.


in either case, what's our chapter beliefs? 1d100
>>
Rolled 17 (1d100)

>>48766007
>>
>>48766054
Revere the Primarch - "Our Spiritual Liege is better than yours!"

1d10 for chapter strength
>>
Rolled 4 (1d10)

>>48766067
Holding for over strength
>>
>>48766111
nope, we're under the mark. must have gotten roughed up and we're seeking new recruits.

now 2d100 for friends and foes.
>>
>>48766158
dice+2d100
>>
>>48766067
Wait, who do we revere then?
>>
>>48766248
we could go the route of the Blood Ravens and make it an Unknown Primarch.

Or, we could simply pick a primarch. Some Traitor gene seed chapters think they belong to one legion or another.

or, we know exactly which traitor legion we belonged to, and keep it secret.

the choice is yours. We'll probably flesh it out more at the end.


So, how about those 2d100s?
>>
Rolled 45, 22 = 67 (2d100)

>>48766158
>>48766290
>>
>>48766320
so, we got Cogboys for allies,

>The Orks (alternatively, you may select a particular Waaagh! or Warboss)
and of course it'd be friggin' orks.


alright, so, unless anyone wants to choose between

>so, apparently, we're codex adherent, but we're into shock and awe.

>or, if we want to go in the order of the tables from 1d4chan, we're of Unique organization with ranged combat as our doctrine.


we'll finish the rolling portion of this chapter.
>>
>>48766359
Why not Unique organization and Terror tactics?
>>
>>48766386
well, not terror tactics, because we didn't roll that at all.

but if you guys want, we could jumble unique org with shock/awe, since I messed up the roll order there.

if so, we'll have to roll 1d100 for which specialty unit we can't field and another 1d100 for what special equipment we got.


Unless, you know, you don't want to be down a particular unit and just want to make some really uniquely fluffed organization
>>
Rolled 47, 66 = 113 (2d100)

>>48766435
for results
>>
>>48766736
well, we just lost our Devestators,

but we gained ourselves some trusty war steeds as a result.

Want to roll for what animal we got?
>>
>>48766768
Not sure how, but okay, I guess

Should probably be our last roll. Too many is bad for the thread
>>
>>48766824
there's an entire table for this, man.

first of which is 1d100 for what environment they come from.
Unless, you'd rather just fluff it our right now without the rolling?
>>
Rolled 39 (1d100)

>>48766846
I think we should go for the bare minimum rolls. We know its at least quadruped, and we know its similar in size to a horse, but probably much much stronger
>>
>>48766954
Ice - "Vast glaciers and ice form the mainstay of the creature's home."

1d10 for what it eats.
>>
Rolled 7 (1d10)

>>48766965
>>
>>48767000
Scavenger - "Feasts only on dead animals or things that inexplicably end up in it's mouth by accident. Doesn't mean it won't strike back."

1d10 for reproduction method
>>
Rolled 8 (1d10)

>>48767018
Don't know if this one is so necessary
>>
>>48767142
Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm."

it's something to take into account.

Alright, last 1d10 for senses.
>>
Rolled 10 (1d10)

>>48767149
>>
>>48767167
6th sense, damn.

we got ourselves some kickass mounts.

What are they, exactly?
>>
and on another note, how shall we fluff this chapter and what name shall we give it?
>>
>>48767198
Can we get a summary of all the chapter rolls first?
>>
>>48765190
>We're a Crusading force!
>Founded in M37
>Our primarch is unknown to us, or a traitor
>We are of Altered gene stock
>We prefer to See, but not be Seen
>We've got a disturbing voice as a mutation
>We got a chapter hero (Up in the air as to who he is, since we rolled 100)
>Pwned some Eldar here>>48765871
>We come from a Hive World that is predominantly Jungle
>We have Distant Rule over our homeworld
>after a mix up, we're essentially going with Unique organization
>and Shock and Awe tactics
>We worship our primarch (whoever the hell he is)
>We're friends with the Admech
>And foes with the Orks (not sure which ones just yet, or just in general)
>We're out Devestators, though,
>But at least we got these war mounts who have a sixth sense
>>
>>48767355
>don't know who the primarch is
>revere him

How the hell do you want this to play out? We could choose a traitor primarch, I guess, and they hold the tragedy of his fall in great esteem amongst their chapter as a fable, or have him in a vulkan like scenario, where except he was one of the unnamed primarchs, and all the chapter has is long lost whispers of tales of his deeds, believing he'll come back and make the chapter great again.

Those are my ideas
>>
>>48767466
the possibilities thus far are:
A) We don't know who he is, but revere him as the Unknown Primarch (a la Blood Ravens)
B) We know who he is, and he's a traitor
C) He's one of the missing primarchs.

I like the idea of traitor gene seed and casting his descent into chaos as a tragic lesson, but I'm not sure if that angle has been to death or not.

How many chapters have come from the missing primarchs?
>>
>>48767566
well, let's make it one of the unnamed primarchs then, just to spice it up a bit.

We'll call him the Lost Father, due to not knowing which primarch he is.
>>
>>48767603
I guess altered genestock would just be the the unknown primarch genestock. Disturbing voice could be called "the lost voice" or something. Fuck, if you wanted to get out there, maybe disturbing voice is that they all have the same exact voice
>>
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I've got this for names
>>
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>>48767662
>>
you know, for a chapter name, how about Hammerheads?
>>
>>48767355
They're fucking Nazgûl Marines

Sweet
>>
Rolled 84, 51 = 135 (2d100)

>>48767662
>>48767687
>>
>>48767704
>steel marauders
>>
Spitballing

>Dark Riders
>Order of the Horseman
>Riders of Ruin
>Lion Lancers
>Amazons
>Shadow Wraiths
>Doom Riders

>Their steeds look like giant rotting horses
>>Or giant bipedal bats
>>Or fuzzy centipedes
>>Or Rhemoraz

>The marines all wear cloaks
>>or ghillie suits
>>or flayed hides

>The marines all speak in a hoarse whisper that you feel more than hear
>>the marines don't speak at all, only screech and howl in battle. This makes regular communication...difficult

>These guys are pretty spooky
>>
>>48767831
Dark Riders sound pretty cool

Wearing cloaks, from the hides of really nasty beasts.

Steeds should probably be some kind of angry bear thing

Have some sort of feral howl that they use (probably from their underhive days)

but communicate in a tone that really creeps the shit out of people
>>
I won't let this shit die, I swear to god. I like where this is going far too much.

Obviously I want to go for far 2 spooky Ring Wraith marines, but I could see wild raiders riding giant ice spiders, or noble savage types.

>>48767867
Cloaks are a definite then. And a Nazgûl shriek.

As for their steed I think it's best if its something unsettling and dangerous. Whatever it is it should be something that lives at the poles, or maybe we have a tilted axis like Uranus and have an icy "equator", that invades the rest of the planet during the summer or something.

Our relationship with the AdMech shouldn't be the main focus, just that they owe us one after saving their ass from a Waagh. I've noticed that alot of homebrew stuff uses relations with the AdMech as a reason to have Leviathan dreads and volkite weapons to every marine. Which is bad.
>>
>>48767988
steeds can be a kind of land whale/seal thing that has legs. Pretty big, amphibious, has great strength, and with aforementioned 6th sense, great at detecting dangers and threats
>>
>>48768042
That's not really threatening. Or creepy.

And from our tactics that mobility wouldn't really suit or needs.

I'm seriously feeling some sort of dead horse looking thing or a bug, a la DnD with Ice Worms and Remorhaz or however you spell it.
>>
>>48768092
>Remorhaz
what the hell are these?
>>
>>48768092
>>48768042

If we go necrosteed, no matter what flavour of animal, we can spin the 6th sense as some spooky ability, but if we go insectoid or avain/rodent we have antennae/whiskers or something like that
>>
>>48768125
just make it some sort of saurian species that's adapted for the cold.

Nasty, with lots of teeth. sharp ones.
>>
>>48768115
Infinite nightmare fuel
>https://en.m.wikipedia.org/wiki/Remorhaz

>>48768139
That's actually a really good idea. How codex divergent are we again? Because we can have our badasses be determined by how dangerous their mount is, and have a few common types from the jungle, but the real badasses go tame something from the poles.

Maybe we should just have two or three types of mount to cut down on flakery.

What do you think? I'm just saying the animals I am because I'm also taking into acount modelling
>>
>>48768266
have some that are ice bred and jungle bred

We're crusaders, so we'll likely be more focused on charging and assault, so riding these badboys into battle is probably our style. While we're probably divided into companies, we're deployed as one chapter to overwhelm our enemies.

Usually, the whole chapter (barring some support personnel, who usually rotate duties with those on the front lines) participate in crusading battles.

After the battle, they go looking for candidates and induct them as scouts. When they graduate, they can choose to go into tactical or assault classes


Also, that hero of ours rode a dino to fuck up the eldar.
>>
Bedtime bump
>>
>>48768333
>have some that are ice bred and jungle bred
I think it works better if neophytes have to go out and tame one.
>>
>>48768333
If we go with the whole nazgûl theme we could have spooky riders messing up things behind enemy lines, or something alluding to the nazgûl in the Shire
>>
>>48770797
>>48771605
sounds about right.
>>
>>48771605
Well i don't think every marine should gave a mount
>>
>>48774490
Only assault marines, then?
>>
>>48774490
well, perhaps not every marine, but certainly quite a few, especially since some of them need to charge with these things
>>
>>48774850
what kind of marines are used to lead charges on assault bikes? Because those are the marines that you'd probably use on these things.
>>
>>48774850
>>48774853
Yeah, I think the mounts could be one of those "you can upgrade your squad with Fel Beasts for 50pts" or wargear given to characters.

But for the sake of discussion, can we settle on a name?
>>48767831
>>48767799
>>
>>48774897
What I mean is any marine can have one.

The rub is he just has to get one. We can talk about the specifics later, I want to get the easy stuff out of the way now
>>
>>48774897
I'm going with Dark Riders
>>
>>48774897
I'm kinda partial to Doom Riders.

Or maybe Outriders?
>>
>>48774925
isn't there already a character called Doom Rider? I don't want our chapter being confused with him.
>>
How do you even do a jungle hive world? Is the jungle entirely made of toxic waste-influenced mutant trees and fungus? Or is it perhaps a really small and efficient hive with emissions low enough that the planet can have a functioning ecosystem, even if it's on a separate continent?
>>
>>48775082
I always assumed that there were hive cities dotting the place, with the areas around them being jungle.

That, and they had good emission/recycling of waste to prevent corrupting and polluting the environment
>>
>>48775040
So Dark Riders?
>>
>>48775114
yeah, basically.

we got a rather large proportion of riders, and those beasts are really good at dodging hits, so we're good getting up in the enemy's face and bashing them in.
>>
The surfer marines. Their world was 90 per cent ocean and they had one hobby, seafood and surfing, they are also masters at aquatic combat and they also reside in the segmentum solar. they also use supposedly ancient words like dude and rad.
>>
they also consort with xenos sometimes
>>
>the angry marines hate them because they are "heretical faggots"
>pretty marines think they're uniforms are drab
>reasonable marines think they are unpractical
>and the rest of the imperium hates them
>>
they're planet is mainly agri world, with massive fishing boats, and beach themed cathedrals, and a hawaiian style towns, and also lots of surfing, an ancient sport which they found out about. The inquisition thinks it is heresy, and wil purge them. but, they have need of their marine combat skills
>>
>>48775082
>>48775101
I imagine it would be like Valenwood, Kashyk or Endor. Or Lothlorein. Just on a massive and quite frightening scale. Cities worth of humans all living in the trunk of giant trees, hives hanging off great rock formations like giant bats, communities and highways strung from tree to tree creating vines that make the separate "hives" into a sprawling community.
>>
what are they like, the surfer marines are generally meant to be for querilla warfare and sniping kind of style, and covert infiltration
>>
>>48775265
actually, that wouldn't be half bad fluff for the natives outside the hives trying to emulate their big city cousins.
>>
Also, I'm thinking we should be Night Lord descendants, and either know this and keep it hidden/claim White Scars/or revere the Primarch as this shadowy figure with vague allusions in their cult that make it seem like it could possibly be Corrax, Konrad, The Lion, etc
>>
somebody archive all of this shit
>>
>>48775299
I think it would just make sense.


Also I'm trying for unsubtle Middle Earth allusions.
>>
what do people think of the surfer marines
>>
>>48775301
I'll do it once we get to about that time.
>>
>>48775300
nightlords/white scars was already done. Some guys in Voltari Sector called Sons of Heaven.
>>
Most natives on the surfer marines planet of tiki prime of the hawai'i system/sector enjoy the planets surface and they have a higher standerd of living than other imperial citizens. althouh this is on a decline to their sex and drugs and rock and roll kind of lifestyle
>>
The worlds of the hawai'i sector are mainly ocean worlds, but here they are.
Tiki minor: tiki minor is a hive world in the tiki system. This is where most of the industrail equipment of the tiki system comes from. Suprisingly enough, they hide all of their waste underground, so most of the oceans are pollution free
>>
Then there is the coconut system:
the cocunut system has another agri world and a forge world!, called ukulele major. to keep the oceans beutiful, it has a massive orbital ring orbiting it and that is where most of the prouction goes as well. Like kuat from star wars
>>
Then there is the Ursa system, which comprises of pleasure worlds, for the nobles of the imperium to et a tan and to surf and turf!
>>
>>48775341
Night Lords/Raven Guard then? If we go that route?

I can see our Nazgûl Marines being Death Guard too, possibly
>>
But these are only the major systems, there are about 17 in the sector
>>
>>48775452
>>48775436
>>48775394
>>48775355
>>48775326
Please fuck off.
>>
>>48775461
yeah, NL/RG would probably be doable. with the similarity in gene seed, that's probably easily coverable.
>>
to fit in with the grimdark theme, to fund the surfer marines, they kidnap unsuspecting tourists and turn them into servitors for their tourism and for their military and imperial guard. THis is what hapens to guardsmen for insubordination sometimes
>>
why me?
>>
>>48775461
the only issue with this is that NL/RG would be more about stealth and shit, rather than charging headlong into a fight like the white scars, which is why RG have a rivalry with them.

Still, I guess we could always say that this is due to the chapter finding stealth tactics to not be nearly as useful in their area of operations?
>>
>>48775326

Totally gnarly, dudemar.

Lot of gnar-gnar action going on with them.

I assume the 15 minutes a day of downtime are spent at a sweet-ass beach party.

TEEN SPACE MARINE BEACH PARTY!
>>
Or what about the guardians of knowledge, this space marine chapter is obcessed with the keeping of knowledge, and to keep dangerous information out of the hand of anyone, including big E himself. But, they may also be unknowingly stagnating the imperium as well.

These marines specialize in defenses and they will fight to the death for knowledge, they do not seek glory, honour, but they seek knowledge! (also they are sometimes like the blood ravens, exept with books)
>>
they also have the most librarians in any space marine chapter, they're worlds also have some of the highest literacy rates in the imperium. They also are some of teh only marines who will negotiate with xenos , but only for knowledge!
>>
>>48775620
thanks! i was the one who created it!
>>
>>48775556
This is going to be one of those times where I'm going to take the rolls as a serving suggestion and say that we should do Shock and Awe, stealth, AND terror.

>>48775637
That's kind of interesting as well. Might have something to do with our relationship with the AdMech
>>
>>48775482
it's fine. We were basically done fluffing this stuff anyways.

>>48775300
I think we settled on the Missing Primarch thing.
>>
They also seem to have the only ai in the imperium, but, they keep it locked up lol. The AI calls itself....... seeree (siri)
>>
>>48775764
too late, some guys on SB already beat you to it.
>>
>>48775734
Yeah, but how can we revere a missing primarch?

Unless you mean Sooper Speshul 21st primarch. Which then; fuck that.

And it's not okay, it's annoying. And the little autist's eating up the post limit

So how's Mandos IV for a world name?
>>
Their world is a giant cathedral and library, It is called cognitus prime. (keepers of knowledge)
their world is a nice, temperate,new england climate style climate
>>
>>48775990
in the same way that the Blood Ravens essentially worship the Unnamed Primarch. It's probably magnus, but they don't know who it is. It's essentially the same situation for this chapter.

and sure, Mandos IV sounds like a good name for a planet.
>>
Their armor is indigo and navy blue. as per their stance on xenos is neutral, they will cause genocide for knowledge, and they will negotiate for knowledge
>>
they also "rehabilitate" heretics by giving them a very long scholarly lecture, boring them half to death. Some khornate Beserkers have died this way
>>
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Alright OP, what needs to be done with this guys? Its hard to tell with all these posts
>>
the keepers of knowledge are also freinds of the admech. to fit in with the grimdark theme, they also hoard technologies as well, which stagates the imperium, they think that they are not, but they are
>>
>>48776059
Okay, that works really well. And their internal cult makes it unclear who it really is.

>>48776186
>Dark Riders
>We're a Crusading force!
>Founded in M37
>Our primarch is unknown to us, or a traitor
>We are of Altered gene stock
>We prefer to See, but not be Seen
>We've got a disturbing voice as a mutation, with a howling, feral shriek in battle
>We got a chapter hero (Up in the air as to who he is, since we rolled 100)
>Pwned some Eldar here>>48765871 #
>We come from a Hive World that is predominantly Jungle known as Mandos IV
>We have Distant Rule over our homeworld
>after a mix up, we're essentially going with Unique organization
>and Shock and Awe tactics, but also utilize stealth and terror to haunt our enemies
>We worship our primarch (whoever the hell he is)
>We're friends with the Admech
>And foes with the Orks (not sure which ones just yet, or just in general)
>We're out Devestators, though,
>But at least we got these war mounts who have a sixth sense from the frigid poles
>>
>>48776186
Some art, would be awesome.
>>
>>48776975
We'd want the mounts to be more mobile than not, so the giant centipede or bat type suggestions seem the best.
>>
>>48779582
pteradactyls or the like, because that's the best blend of saurian/bat features I can think of.

for that nazgul feel and stuff.
>>
>>48779632
Nazgul were described as "featherless birds with snake heads", which makes them flying dinosaurs with teeth instead of beaks.
>>
>>48779707
i'm thinking a ptarasaur body with a raptor head or the like. seem fitting?
>>
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>>48779820
Maybe add a couple extra legs on the underside? Like the one on the right, but another set of wings.
>>
>>48779707
>>48779820
>>48780107
>>48779632
Remember: these things originate from the Ice, ice bugs or spooky mammals might work better. Besides pterodactyls aren't exactly unnerving unlike insects or mumy horse things or bat apes
>>
>>48780397
They are when they have giant mouths full of teeth.
>>
>>48780512
Still it lacks a certain sturdiness that one would expect from the frozen north.

Perhaps the pterodactyls are from the jungle and this dread beast of ours is something else, a mark of pride and symbol of rank.
>>
>>48780770
Maybe more fur for the polar ones? I also think the should have two set of wings/legs, so that would allow for more bulk.
>>
>>48780770
modify the head to be more raptor like, and make it lack eyes, depending only on the sixth sense to navigate.
>>
>>48779411
Out of respect of digits, I'll see what I can't do. What do you want?
>>
>>48781558
Well lets flesh out the more basic things.

>>48781550
>>48780795
Lets put a pin on the mount and focus on the more general things.

>>World details
>Major geography
>System details
>Monastery Fortress details

>>Chapter details
>Rites
>Culture
>History
>Heraldry
>Weaponry
>Symbols
>Major chatacters/naming conventions
>Recruitment strategies
>>
>>48781812
it's a jungle world with a bunch of hives stuck around. polar regions tend to be icy, though.

The system they live in has two moons, which are kind of like asteroids, in the sense that Mars has moons.
We could place the fortress monastery on one of them. That way, the tribes in the jungles and the hivers will all be looking up and saying. "Yup, the space marines are there, looking over us."
>>
>>48781812
>>Monastery Fortress details
We're distant crusaders, so really all we need is a training facility and maybe some place to store only the most holy of relics, as I imagine these guys are constantly off on warpaths and shit. Maybe one on the moon? In an asteroid belt?
>>
>>48781946
yeah, one on the moon sounds good.

their recruitment strategy will be collecting jungle natives who can tame the wild Blind Wyrms, because those are tough beasts to make submit.
Also, look for underhive gangers who are badass.
>>
>>48782012
How big is their fleet? I guess the Fortress Monastery could be a giant dock, or something

I dunno
>>
>>48781865
>>48781946
I have a couple ideas

>The world has a sideways axis, like uranis, and a small icy horizontal equator, but due to the strange orbit the summers are short and the winters are long, spreading the ice

>The Fortress monastery is in a dead/mountainous/volcanic region of the planet (like Minas Morgul/Mordor)

>>48782012
>Blind Wyrms
Lets put a pin in the mounts
>>
>>48782117
well, we could roll 1d10 for their fleet to see how many ships they have.

Or we could just assume they have 10. 3 battle barges, 7 strike cruisers.

of course, since we're of unique organization, do we need to necessarily have only 3 battle barges?

>The world has a sideways axis, like uranis, and a small icy horizontal equator, but due to the strange orbit the summers are short and the winters are long, spreading the ice
interesting.

>The Fortress monastery is in a dead/mountainous/volcanic region of the planet (like Minas Morgul/Mordor)
the asteroid moon is effectively a dead airless place aside from that space marine fort.
>>
>>48782132
>>The Fortress monastery is in a dead/mountainous/volcanic region of the planet (like Minas Morgul/Mordor)
Don't like all the references, but that gives me an idea. If we decide to have the fortress planetside, they could have a region of the world terraformed so that mountains created a natural barrier, creating a temperate grazelands for the mounts.
>>
>>48782358
>Don't like all the references, but that gives me an idea. If we decide to have the fortress planetside, they could have a region of the world terraformed so that mountains created a natural barrier, creating a temperate grazelands for the mounts.

why not have both? one on the moon, one on the surface of the planet?

One of them is for recruitment, a test to see who can brave the terrain to get to the sky warriors.

the other fort is for strategic defense, in case shit comes from space to fuck with the planet.
>>
>>48782404
I see! That could work

Are there many oceans on the world? I'm assuming there would have to be
>>
>>48782503
probably. could make it 50%
>>
>>48782574
Mostly jungle, right? With 50% there'd have to be a shiton of rivers and small continents all over the place
>>
>>48782358
>terraformed
That technology has been lost bud. Besides our famous mounts eat meat. And anything else.

>Don't like all the references
This is 40k. A setting that has had Dr. Who in the setting and the revered Obi Wan Sherlock Cluesue. Besides if we make it subtle it work out very well.

>>48782404
That's a pretty good idea, spitballing off that.

>The marines are pretty maligned, ghost stories and monsters under the bed for those on the planet and creeps and freakish monks to those that are even aware of their existence.
>>
>>48782725
>The marines recruit almost exclusively from the borderline fuedal warrior tribes in the wide swaths of jungle and forest and in the grasslands and plains, where it's rumoured that their tradition of horsemanship originated in. However they also will shanghai the poor and destitute of the hives as well as exiles from the hives and cities.
>>
>>48781812

>>Heraldry/Symbols
winged serpent, looks like it's eating its tail
>>Major chatacters/naming conventions
just make it the same psudo-latin that everyone else uses
>>
>>48783068
Maybe a ghostly hand? A Horse skull? Scythes? An eyeless skull?

And maybe go for Arabic-ish names?
>>
>>48783160
actually, winged serpent slithering out of a skull's eye and encircling the skull.

honestly, I'm not really concerned about names. They'll likely recruit from various places since they're a crusading force, so it'll likely be a mix of all kinds of languages.
>>
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>>48783213
so something like this?
>>
>>48783483
close, very close.
>>
>>48783213
Maybe a Horse skull? I like the idea of having all this horseman iconography and no horses.
>>
>>48783728
the horsemen symbolism doesn't really work if you don't have horses.
>>
>>48783483
Maybe their names are Latin/High Gothic versions of the MGS operator names: like Chapter Master Magum Princeps, and the like.
>>
>>48783771
Sure it does, it adds a nice layer of that irony that 40k use to have. Besides horseskulls are creepy.

And we haven't really pinned down what our mounts are.

>>48783834
That's straying from the theme a bit
>>
>>48783926
It fits the "Stealth then Shock and Awe" that got rolled, I think.
>>
>>48783958
>>48783926
Its also just names, gibberish latin. Doesn't hurt much, unless you want full Tolkien elvish names
>>
>>48783926
just make the mounts flying saurians that look like wyverns or wyrms. Got a raptor or t rex like head.

you could use their skull as the one with the winged serpent coming out of it.
>>
>>48783958
The creepy Nazgûl/ghost rider/Horsemen of the Apocalypse also fits. Lolsorandum niponese spy games doesn't really, barring the Fear and Psycho Mantis.

>>48783987
This anon >>48783213 has the right idea, although Elvish is a bit different than Morgul tongue. Although place names should have retarded psuedolatin names, such as fortresses and such
>>
>>48767988

Instead of the Admech giving special gear or vehicles, they should upgrade the mounts and give them the skitarii treatment. Make the felbeasts the most deadly bio-mechanical terrors Mars can unleash
>>
Could the mounts and riders be used in something similar to the Ravenwing, existing as a pretty specialized unit?
>>
>>48785066
my impression is that the chapter sets aside those who know how to ride a beast into charging/assault units, with support coming from other tactical marines or assault marines. Since this animal is their signature beast, I'd say they've got quite a few units with these riders.
>>
>>48785129
Yeah it's just a thought to bounce around, I guess a combination of the two could work even. Whatever people like is probably the thing to stick with though.
>>
>>48784918
either we give them bionics, or we just make mount specific rigs that can upgrade their firepower. and improve their armor.
>>
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>>48785294
I'd say bionics. It would make them far more survivable in combat, and would help with the shock and awe, and creepy terror aspects of the chapter. Some of the arco-flaggelants and the like that those crazy bastards on mars turn out are pure nightmare fuel.

That also gives the possibility of some kind of date link with our nazghul marines. The felbeasts can be used as scouts, summoned or given basic commands when the riders not riding them, and the (seemingly) silent communication adds to the creepiness factor
>>
>>48786483
>>48784918
Yeah, I think that's a little much. I think it works a lot better when its just a small AdMech forgeworld or something being begrudgingly indebted to this cadre of freaks and spooks.

>>48785066
Yeah that sounds good, we're a bit divergent.

>>48785294
Bionics are a given, considering how the IoM works.


So here's my proposal:

We have two mounts, since these guys seem to be prettt handy in a saddle, be it on a bike or a beast

>A wicked flying beast common to the jungles of Mandos IV. These drakes are often tamed and mounted by neophytes wishing to gain entry into the esteemed ranks of the Assault Marines, Masters of murder and mayhem. However some scouts become so proficient with their fell beasts that they remain in their squadron to harry and horrify their enemies during assaults.

>The Other Mount. These beasts are not common at all, and for a Dark Rider to have claimed this supernatural beast from the icy wilds of the equator is both a test of strength and a badge of honour. Marines that have brought one of these beasts to heel are honored within the chapter, as a Dark Rider atop these beasts are engines of terror upon the battle field, matching the assault bikes in speed, and overtaking them in Agility as these creatures flit about the battlefield with supernatural grace, using a mysterious sixth sense to avoid danger and seek out prey.
>>
>>48786483
This could definitely be good, having mounts that have been rendered useless due to injury be turned into servitor like monsters to fight once more...

To add to this>>48786612

>The flying dragon like beasts of the jungles come in several diverse species, but the ones that the savage neophytes of the chapter often hunt down and tame are that of the mountainous variety. These drakes are large enough to accommodate a marine in scout plate, and are hardy enough to survive the battlefields of their crusades.

>These drakes are possessed of a lithe serpentine frame, black as night, with great clawed wings and like foul, featherless raptors bear harsh beaked maws lined with crooked teeth. Atop cruel, beedy eyes filled with stupid animal malice lay horns, that sweep back for many feet as they age.
>Underneath their distended bellies hang powerful legs sporting sword like talons sharp enough to slice ceramite and strong enough to crack rockcrete, as well as small, wicked vestigial arms.

>These Mandosian Feldrakes, for only these battleborn breeds are known as such, savage the hives that sit deep within the mountains, seeking food and heat, and can wipe out whole cities if not repelled as their hideous stench attracts more of their hideous kind to gorge upon the ensuing carrion and compete for mating rights.

>Scouts that wish to prove themselves to the Chapter or be in the aerial vanguard of an assault track down a Feldrake, and using what materials they can gather in their own, beat the Feldrake into submission or find themselves saiting its voracious apatite. They are then taken to the Dark Rider's planetside keep, an eerie fortress carved into a dead volcanic range, shrouded in fog and mist. The drakes are further bent to the will of its rider, before the two are given rigorous training and attached to a squadron.
>>
Might as well namefag so as to dial down on confusion

To add to my other posts>>48786612 >>48788056

I'm starting to warmup to the fell beast mount idea, but lets not completely rule out the other mount and we can decide then what we want to be our signature mount.

But first off:

>Do we want two mounts?
I say fuck it and we do it, have our Horses and fell beasts, and drop a lot of the dumber marine aerial vehicles in favour of drake spamming.

>If we DO decide to go with two mounts, which one is our signature animal?
I say the land based one. These dragons seem more like the Endor Dragons type, living in swamps, forrests, and jungles. Not the ice.

>So we go with a second mount, what is it?

If we do go thag route I would go for bat mounts like Vampire Counts, some undead looking giant horse things with sharp teeth and glowing eyes, or icy centipedes. I'm angling for horses so we can justify the iconography beyond regular horses.

Once we lay this one thing to rest we can work on more general things then go back into details
>>
>>48775082
There is some sort of bacteria and fungus on earth that feeds off of radiation, and all of them feed on carbon, so just an exadurated version of that?
>>
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>>48767662
>>48767687
Good to know someone is using the chapter names table I posted some time ago
>>
new to 40k, where can i find the tables OP is using? i wanna roll up a traitor chapter
>>
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>>48790128
https://1d4chan.org/wiki/Chaos_Space_Marine_Warband_Creation_Tables

Here you go Anon, have fun and share your results if you got something good.
>>
>>48790285
finished the rolls and stuff. i think they're pretty cool

notable traits
>tzeentch, neutral devotion, typical strength
>battle is glory
>desecrate and defile
>voice of evil (i don't know what the fuck that is but i assume it means they all sound like BAMFs. which is cool)
>renegade ultramarine warband

i was planning on playing csm so i might make these my dudes
>>
>>48790779
heh, you can be one of our enemies, and we yours
>>
>>48789933
Good to know someone still gets digits
>>
>>48786612
>>48788056
>>48788166
Any thoughts on these?
>>
>>48791550
>>48791550
ok, so the feldrake is the one that flies.

We could make the other mount just a wingless variant of the feldrakes. Blood drakes, because they like to indulge on the blood of their victims. They prefer the night, lacking eyes is ok.

Since the Blood drakes also have a 6th sense, it's an interesting test for psyker initiates to see how their precog/divination abilities work against such a creature.
>>
>>48767466
IAA.
I Am Alpharius.
>>
>>48792114
That was my first thought, too, but that shit's trite, yo
>>
>>48791640
>Unlike the Feldrake, the bluddrake lacks wings, instead loping across the icy plains of the equator on three sets of limbs, ending in claws that can open up a Rhino transport. It's beaked face carries several rows of needlelike teeth, perfect for ripping apart prey and drawing forth the still warm blood which they drink, earning them their name.
>Bluddrakes lack eyes, instead relying on a finely tuned organ which senses the bio-electric and magnetic fields around them to hunt and navigate.
>Mostly solitary, they come together only when one has downed a particularly large prey or to breed. They are cannibalistic, with the young staying closer to the polar jungles and moving to the equatorial plains and tundras once they are large enough to avoid being a snack for larger individuals.
>Curiously, they have developed a seemingly psychically infused wail that causes fear and irrational discomfort in most forms of life, making them excellent mounts for the Dark Riders.
>>
>>48792114
>>48792483
It might just work though
>>
>>48786612
>. I think it works a lot better when its just a small AdMech forgeworld or something being begrudgingly indebted to this cadre of freaks and spooks.

A small forgeworld can do that too. There could be an eccentric magos that welcomes the opportunity to further his own research and do some bio-engineering for the freaks and spooks. More interesting than building yet ANOTHER meltagun
>>
>>48793073
we could make the chapter symbol two drake heads crossing one another
one has a set of eyes and wings, the other doesn't.

give both of them crests on their heads.

all that's missing is a third one and you'd get an alpha legion descendant.
>>
I feel like these lads should be children of Konrad Curze. They're spooky, stealthy and have horror mounts. they're already like the night lords minus being huge dicks.
>>
>>48793120
Almost feel like it'd be too on the nose
>>
>>48793267
how?
>>
>>48792958
Fuck, I guess we're going with dinosaurs...this is a democracy I guess. I still contend that bats or bugs would be spookier but this could work I suppose.

I've been looking for an excuse to convert those Dracoliths from Age of Sigmar. But perhaps of eyeless, they have empty sockets. Creepier that way, I suppose.

And maybe change the name into something Morgol, like Kuzugoth (Giant lord) or Gûldrake (wraith drake)

>>48793118
Guess it works just fine then.

>>48793120
I still contend that the Horseskull is the most neat option.

OR a black thunderbolt. That would be cool
>>
>>48793550
Why not a bat dinosaur

>>48793349
Just too similar to the Alpha Legion in some aspects for my personal taste, but I might be wrong in feeling that it's too similar.
>>
>>48793550
Nashdrakes then?
>>
>>48793550
think of it this way, we're trying to seed hints of our relation to traitors.

We got terror/shock/awe and disturbing voices for relation to night lords

we got dragon/hydra looking things for relation to alpha legion
>>
>>48793614
Then why not skull related for the Death Guard?
>>
>>48793646
well

we could make the drakes come out of the eyes.

The drakes look hydra-ish

the skull symbol looks like the pre heresy death guard.
>>
>>48793700
>>48793646
>>48793614
Yeah I get what we are searching for. Allusions to a traitor geneseed but also hints at other Progenitors.
Lets go down the list of what we have.

>sneaky scare tactics: Night Lords/Raven Guard

>Mounts from an icy shithole: Space Yiffs

>Unconfirmed reports of sorcery: Thousand Sons/Yiffs

>Callous disregard for civillians and fucked up voices: Death Guard

>Ultra secretive and veritable ghosts in their system/sector with ambiguous loyalties: Alpha Legion

>Right fucking handy in a saddle: White Scars/Night Lords

>Fanatical knowledge cult: Alpha Legion/Word Bearers

So...black skull with a white crack/thunder Bolt
>>
>>48793601
>Why not a bat dinosaur
Because honestly at this point I see how having two different mounts of close breeds helps cut down on snow flakery. Like the Yiffs have a thousand variations on WOLF. They suffer since its their entire theme, but having just nasty dinosaurs as opposed to a wide menagerie makes a certain amount of sense.

Even if I truly believe bats and bugs are better for this Chapter, if the majority wants dinosaur creatures I can work with it.
>>
>>48795944
what?
>>
>>48796096
It was a bump, my friend. Thread was on page 9
>>
>>48794022
Some form of oldass genetically modified dino from when the planet was settled can be cool at least
>>
>>48796206
assuming, of course, we didn't just nick some dinos from an exodite world.
>>
>>48790285
>>48795863
>>48795863
>>
>>48796575

I think we should nick nasty creatures from every planet we visit, keep our mad scientist Magos buddy well supplied with new projects
>>
>>48796206
>>48796575
>>48798312
Well before we make any desicions are we sold on drakes, land and air? Or will we consider bats or something else?
>>
>>48798936
one drake for flying in the air, the other for speeding on land.

i'm sold
>>
>>48798936
Drakes seems easier to go along with. The more I think about it the more I like the potentials.
>>
>>48799871
Just some other options.
>https://www.games-workshop.com/en-NL/beastclaw-raiders-icewind-assault

>https://www.games-workshop.com/en-NL/Vargheists-2016
>https://www.games-workshop.com/en-NL/Flesh-Eater-Court-Varghulf-Courtier

These guys look promising
>https://www.games-workshop.com/en-NL/Vampire-Counts-Dire-Wolves

>https://www.games-workshop.com/en-NL/Wild-Wargs

Pic related is kinda what I mean by horse liek creature

>>48799871
>>48800093
I just dont want the Dark riders to be defined by their lizards. Nazgûl only took to fell beasts once their horses where lost in the rivers of Rivendell
>>
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>>48800234
Here's another, the head more in line with what I have in mind
>>
>>48798936

I'm sold on creepy biomechanical drakes, and the name Gûldrake.

>>48800234
>>48800256

Also digging this ascetic for the ground creatures
>>
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>>48800364
Yeah my vision for the ground beasts is a very meaty, agressive horse like thing with sharp teeth. Here's the exact body type I have in mind
>>
>>48800554
Here's one where it looks a little more...alien

>>48800364
Keep in mind that the biomechanical element is just part of being part of the Imperium. If you're not a cyborg you aint shit.
>>
>>48800656
Here's another with that predatory quality I've been angling for.

Am I painting a clear picture here or not?
>>
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>>48800752
Fuggg dropped muh pic
>>
>>48765190
Are all of these threads a lonely guy who is desperately seeking attention and (you)s by making thinly veiled chapter creation threads?
Because that's what they look like.
>>
>>48775326
Gnarly Scars, a White Scars successor who ride their bikes standing up.
>>
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>>48800656
>Keep in mind that the biomechanical element is just part of being part of the Imperium. If you're not a cyborg you aint shit.

As it should be
>>
>>48800774
sorry man, I just don't really dig the horse stuff.
>>
>>48765871
Y'know, I sorta imagine lurking round corners with your headlights off and running over Eldar children on their way to space elf school would fir a stealth biker M.O.
>>
>>48801099
Aw shit, they fagged up the chapter with animal mounts.

Aight, I'm out.
>>
>>48801125
Listen here fag, we rolled what we rolled don't be a bitch
>>
>>48800970
I just don't want the chapter to be defined by the Drakes, I strongly feel that the ground mount should be distinct from the Gûldrake and be sturdy enough to provide greater security than an assault bike but perhaps not enought mobility, necessitating use of both.
>>
>>48801148
Hey, if I stuck around to complain THEN I'd be a bitch.

I'm gone nigga.
>>
also, this:

>>48801000
>>48801203
>>48801260
>>48801385
>>48801398
>>
>>48801405
And yet you're still here, shitting up the thread

Shoo shoo babyman
>>
So we have an Aerial mount, which is good, but not a definitive Signature Mount

>Ground Drake
>Horse thing
>Bat ape
>Remorhaz

Let's take a vote.

I'm down for anything other than another drake
>>
>>48801655
>>Ground Drake
>>
>>48801655
>Remorhaz
>>
>>48801655
>Horse thing
>>
>>48801830
>>48801676
>>48801669
God fucking damnit
>>
>>48802308
Remorhaz-horsedrake thing
>>
Is this recorded somewhere?
>>
>>48803026
I'll record it and try and make another thread once this one runs dry.

But first we need to resolve this
>>48802308
>>48802368
>>48801830
>>48801676
>>48801669
>>48801655
>>
>>48801655
Remorhaz
>>
Rolled 2 (1d4)

>>48801655
rolling
>>
>>48801655
None of those are very appealing, Drake more so than the rest of them, but still.
>>
>>48803754
Well that's a tie breaker!

Just in case though...
http://www.strawpoll.me/10995622


>>48803848
No big deal, I'd love to hear some alternatives. Keep in mind that our signature steed is
>Scavenger
>From polar climes
>Has a psychic sixth sense
>>
>>48803880
I realize that could've come across as rude. Coming up with creatures is certainly difficult, especially when they are to be mounted by marines, I appreciate that. Those just all feel very common though, I'd have tried a medium by selecting a select few traits from various things and coming up with something entirely alien. Though, admittedly, I'm not sure if that would work in the current established ideas.
>>
>>48804009
holy shit, that's pretty much what I had in mind, minus the extra limbs.
>>
>>48804009
As the guy who wrote the ground drakes thing, that but quadruped (Hexeped?) was I was thinking of.
>>
>>48804119
i can get behind that.
>>
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How most people would react to this chapter in-universe
>>
>>48804009
Oh no, I didnt think you where being rude at all, I just wanted to see what fresh ideas you had.

And you're completely right, the options we have are extremely trite, but that's kinda by design. I was kinda angling for a more fantastical theme being that we have kinda made Nazgûl marines, so I was hoping our mounts could fall in line with that.

>>48804055
>>48804119
Shit I was envisioning Dracoths from Age of Shit but with an extra set of legs.
>>
>>48804325
Fear, hate, revulsion, distrust, horror, unease, suspicion, etc etc
>>
bumpin dis bread to save fred from ded
>>
>>48803880
>These poll results

By the Emperor
>>
>>48801463
We loyalist m8
We might be the spookiest bastards on this side of the Eye, but we're loyal.
>>
>>48795863
I need backup here because my thread is full of sleeping lazy gits.
>>
>>48807979
At least yours is still alive, made a chaos warband thread last night, dead and archived by morning
>>
>>48807979
>>48808392
Maybe it's because a lot of Anons are working/sleeping?
>>
>>48804345
Nah I just realised how I worded it might not be the best, but regardless. Wishing to stay somewhat true to the source of influence isn't necessarily a bad idea at all, though if you do it too aggressively I think it will be. It might just be me, but going with "These are actual literal Nazgûl marines with actual literal fellbeasts and black horses" isn't really inventive enough. Not to be a bummer about it though, I love the idea and it might be for the best and I'm just stupid about it.
>>
>>48808658
>"These are actual literal Nazgûl marines with actual literal fellbeasts and black horses" isn't really inventive enough.
This, they still need to be interesting on their own. That's where the Blood Jaguars lost me, they're JUST south american marines
>>
>>48808964
Well, maybe we can brainstorm some ideas that makes them really unique?
>>
>>48808658
>>48808964
You guys have the right idea, I guess I've been kinda retarded.

Let's break down the Dark Riders to their simplest, least memetic forms and build up from there
>>
>>48809501
Don't harsh your vibe bro, Nazgûl Marines are a great, fantastic even, starting platform. So I figure it's something to stick to in its simplest form, and expand upon.
Now it is a pretty unique chapter for sure, it's evidently a real sneaky chapter who've got some real spooky things going on, especially the voices and perhaps the war mounts combined with the preference to shock and awe tactics. Now I like the biomechanical mount aspect proposed earlier for the mounts, I think it'd be great to grimdark it all up in typical campy 40k fashion. Hell you could have them be described as old Terran horses brought to the planet a long time ago, be tinkered with, and they evolved into their current weirdass state or something. I'm not sure, poking holes in things are easier than coming up with things.
What I think is necessary though, is hammering out the details of the chapter before getting to the mounts. What is their demeanour, how do they approach battles beyond shock and awe and being spooky, how do they interact with the Imperium at large, all the chapter basics you know.
But this is supposed to be a fun collaborative project, no good doing it or being all original if it isn't fun.
>>
File: 1465271955323.jpg (951KB, 1333x1905px) Image search: [Google]
1465271955323.jpg
951KB, 1333x1905px
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do space marines who are friends of the ADMECH and store knowledge and seek nothing other than knowledge a good idea
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>>48811227
There's already a few chapters exactly like that
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