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Lost Colonies of Nibiru

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Thread replies: 190
Thread images: 35

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The leylines that criss-cross Nibiru work in mysterious ways- especially when they are disrupted. When a weapon that disrupted them was fired as part of a war, the other side of the planet, and its colonies, experienced catastrophic repercussions. They were hurled through space and time, to a different Nibiru- new and fresh, but much more savage and harsh. Thousands of years have passed, and the original colonies lie in ruins, technology and society devolved, with people living in more feudal (or tribal) lifestyles. Which of these new societies will rise to power, and which will crumble?

NATION SHEET
--------------------------
Nation Name: (What your nation is called)
Race(s): (What kind of peoples inhabit your nation)
Color: (Your Color on the map)
Fluff: (A paragraph or two about your nation- more thorough fluff will help GM to figure out eccentricities.)
-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated

GM probably won't be able to stat everyone right now, so game will most likely officially begin tonight.
>>
And of course, I forget the rulesheet: http://pastebin.com/8Hhj3cZi

And the chat: https://client02.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
>>
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>>48691628
Nation Name: The Kingdom of Blatrek
Race(s): Vampires, Human, Misc.
Color: Red
Fluff: Founded by wizards who were said to hav fled from across the seas long ago. These wizards were shocked by the harshness of this new Niburu and were in more surprised at the mortality they now hand thrust from their school halls. With the ley-lines fractured their powers were useless with the magic they had so long relied on seemingly gone expect in fractured pockets on the now blasted ley-lines. One wizard however named Karl Halpenberg found a most interesting discovery, trace amounts of mana could be found within the blood of every creature born on Niburu. Slowly and over many years Karl would gain power twisting himself and followers into creatures adapted to tapping into the blood of others; Vampires!

The Kingdom of Blatrek is a feudalistic society with the breed of magical vampires commanded by King Karl Halpenberg acting as the noble class. Humans are used for labour and livestock as the Vampires bodies can no longer live without blood and the magic inside it. The only thing worth more than blood is pure mana harvest directly from the Ley-lines which is coveted by the whole kingdom.
>>
One final thing- if you want to take a look at the last Colonies game:
http://archive.4plebs.org/tg/search/subject/colonies%20of%20nibiru/type/op/
>>
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Nation Name: Warhost of the War Wizard
Race(s): Mutants, monsters, goblins and orcs. The scum of the earth
Color: Gray
Fluff: Ancient and black, the none but perhaps the War Wizard knows his true origins. All that is known is that his black heart seeks but one thing, to conquer and rule this world. With black magic that sways the hearts of all that is evil, and ancient knowledge of realms and times, he has gathered all the forces of darkness, monsters and mutants outcast, demons spawned from the blackest abyss, bandits and raiders, all answering his magical call for War. Summoning demons from hell itself to be his generals, he's subjugated the dark things that crawl under the earth and over the fetid places.

But for all that his host is, the towering orcs and ogres, the multitude of goblins and wicked men, might have been for naught. Such a gathered force of a diverse multitude would have no cohesion, no true leadership, no motivation or purpose. Against the true organized armies of the free nations, they broke like so much water upon the rocks. An army without the stomach to fight.

The War Wizard's frustration only grew, as he sent out his vast host to collect bits and pieces of relics and artifacts from a time few remember. Ancient scraps of technology from a bygone age, a brutal age of technological violence and flying steel, of WAR. And yet for time and again more, none of have availed him.

Until today, at long last he has finally found it! A Dream Machine from the ancient times. A weapon not of magic but of the mind, that will inspire his armies forward against all fear. That brings the very visions of war into their hearts and eyes. A device which projects the hell of war itself into the sky!

-Don't fill out (unless told)-
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
ADDENDUM
Also feel free to put a location down!
>>
>>48691628
Nation Name: Niron
Race(s): Aquans, human looking with better thermal regulation, finned hands and feet, greater lung capacity, and better eyesight. (Basically dolphin people)
Color: Blue
Fluff: Niron, the floating city. The Aquans were changed by Nibiru when they landed, become what they are today. They do not remember what they were before the cataclysm of legend. What they do know is that they landed upon after the cataclysm, a giant floating patch of seaweed. They made this seaweed their home the best they could, eating from it and fishing.

When they passed by shores they collected wood to expand their home. They learned to build structures waterproof and able to survive in the open ocean. They learned to build ships so they may move across the sea faster than they could swim. They learned to collect resources from the deep. Now nothing but farms remain of the floating seaweed cluster that was once their home so long ago, and the great floating city shall continue to expand.
-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
>>48691693
Location: Top of massive inlet
>>
>>48691737
Location: center of the largest cluster of mountains, near the land bridge
>>
>>48691858
>>48691859
Location: Open sea
>>
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>>48691628
>Nation Name: Volden
>Race(s):Humans
>Color: (Your Color on the map)
>Fluff: Formed out of the unification of over twenty bloodthirsty tribes, the Kingdom of Volden is very martial in their traditions. Stubborn and unyielding, the men of Volden are a strong people. Known by their neighbors as being backwards due to their tribalistic practises, some of which are very frightening. the Volden intend to expand and survive in this harsh new land, conquering it and making it their home.
>>
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Nation Name: The Kashiragi Shogunate
Race(s): Humans
Color: Cyan
Fluff: A heavily centralized country that is defined by its heavy reliance on its warrior class as well as the political power that its shogun holds. The shogun is typically the Commander-in-Chief of the Kashiragi military and as such is the de-facto ruler of Kashiragi. The people of the shogunate also uphold a strong sense of tradition and reverence for their ancestors. Despite having a strong sense of national pride in their military, the common folk of Kashiragi are also mainly farmers, working the land just as their families have done for generations.
Location: The eastern grasslands
-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
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Nation Name: The Kingdom Tsabos
Race(s): Alphamen
Color: Darker Red
Fluff: The descendants of a nation that once relied on advanced cloning technology, the alphamen are a superior breed of both muscle mass and intelligence now dedicated to maintaining their power in the vast lands of Nibiru. War is the voice of Tsabos, relying on it to judge both allies and foes, alphamen utilize their army often, calling others to the field of battle for little more than a show of new military might. Tsabos doubles on a study of new technologies, however, but rarely are they unrelated to the alphamens' war purposes
>>
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(I apologize in advance for the amount of poorly-written fluff, I got carried away)
Nation Name: The Church of Pure Ocean
Race(s): Humans, Octogoblins (Goblin from the waist up, octopus from the waist down)
Color: Chartreuse if you have it. If not, lime green will suffice.
-Cont in next post-
>>
>>48693244
Fluff: The Church of Pure Ocean began as an ascetic order of wizard-mystics on the north end of the continent. Through ardent preaching and devotion to their religion, they drew converts from all rungs of the society where they originated. This budding religion remained, however, ruled by wizards and exclusively human. They believed that the human mind was unique in that it could bear the awesome might of the successive revelations that occurred as one reached their inner circle. That is to say, after rigorous magical training.

Also of note is that they clashed with the established ruling elite over who should rule the lives of men.The pre-Church fathers maintained that a prophet-king would be born among their converts, marked by certain signs that heralded his arrival, who would one day rule over the entire world. This man and his descendents, they would go on to say, are the only ones TRULY fit to rule.

The time came, by and by, when all the sacred conditions had been fulfilled by the birth of a male child, the later Archt-Prophet Angeloi the First. A general rebellion against the local king occurred soon after, which resulted in a resounding defeat of the pre-Church. The remaining members fled with the child north, across the ocean. Thereafter they cursed the continent they came from, vowing to never set foot on it again. After days of sailing they came to a stretch of open ocean where the wind did not blow. Legends of the church say that the child then “let out a triumphant cry, and as he did, ripples appeared on the surface of the water and shortly an island rose out of the waters, several miles in diameter”. Angeloi, eyes glowing, then spoke his first words: “Damned land of our fathers, your time is ended! A new nation springs forth! From this spot; above, under, and on the waters shall my people make their home. These places I gift to you, my children, the sons of man alone!”
(cont next post)
>>
>>48693272
And with that, Angeloi returned to his normal, cooing self. The church’s later exploits include the enslavement and subsequent extermination (after a slave revolt) of the mer-men, and also the defeat and enslavement of the octo-goblin tribes. With the combined effort of the wizards and slaves, they have managed to build impressive underwater citadels and cities, in addition to a metropolis on the island where they first landed.

Location: the island I circled
>>
>>48693015
Claiming crossed mountains in northern center map as starting point btw. Sandwiched between desert forest forest and more mountain.
>>
>>48691628
Nation Name: Kingdom of Madness
Race(s): Slimes
Color: Purple
Fluff: The stories of the Kingdom of Madness tells of a great land in the old Niburu, long long ago, ruled by a man only remembered as Mad, it is in honour of that man that the people of Madness named their lands. The people of Madness long to recreate the wonders of that man and his companions, to be able to shape life itself into whatever form they so desired. And so they study, they experiment, and they explore, looking for the long lost mysteries of the Mad who were their ancestors.
Location: That island in the South West with the lake, unless that's taken.
Backup location: If it is, then the island in the north west with a similar lake
>>
nother bump. Will be here tonight to hopefully officially start the game; if not, tomorrow morning.

>>48693336
Location already taken >>48691880
>>
>>48694131
Do you know around what time you will be running tonight/tomorrow morning? Just checking so that I don't miss it.
>>
Nation Name: Sanar Duchy
Race(s): Two breed of Centaur
Color: Orange
Fluff: The Sanar Duchy is a collection of small county that to band together. A decision made for enhanced protection in these savage lands and while individual nobles keeps most of their autonomy they are militarily beholden to the elected Duchess.

There is two breed of centaur in the territory of the Duchy, the more numerous and smaller breed, known as vidar, pack more explosive power, faster and more agile, they make up most of the peasant and craftsman. Rashu, the larger breed, stronger and with more endurance make up most of the nobility and merchant class. Women of both breed are usually larger than men and as such make a large part of the military.

-Don't fill out (unless told)-
Settlements: Midaho'an
Territory: 7
Population (+growth/turn):
Food (+growth/turn):
Currency:
Structures: Government Building
Defenses:
Military:
Tech:
Resources:
Eccentricities:

>location: No real preference, a plain would be nice
>>
>>48694131
Just put me near adjacent to him. We can play nice.
>>
>>48691628
Nation Name: Artemisia Arvelum
Race(s): Arachne
Color: Silver
Fluff: The spiders of Artemisia Arvelum are hunters. The move across the land quickly and quietly, killing their pray with methodical efficiency. It was not always this way, ocne the lived in great cities of stone and metal, weaving tapestries with their webbing and webs of plots with their minds.

Now, after the ruin caused by the leyline distortion, the roam the lands trying to reclaim what little there is left of the old world with stealth, poison and arrows. After all spiders are greatest when they ambush their prey.

No location preference.
>>
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Nation Name: The Ugh
Race(s): Ughlings of varying size.
Color: Purple
Fluff: Ughlings speak of a time – a before before time – where there was a ship. This ship was before time and before all Ughlings. A great ship. A great ship that exploded. From that explosion came the device. A strange device. The first Ughling found the device and then made more Ughlings. These Ughlings grew and worshiped the device. Then they made more Ughlings. Soon Ughlings were everywhere! But then the device stopped working. This made the Ughlings angry. And afraid. Everything was bad. Then the first Supreme Idiot came. He was the first orange Ughling. He taught the doctrine of stupidity that made all Ughlings stupider. This made the Ughlings strong. Soon everyone was stupid and strong! But they were enemies. Smart enemies. This could not stand and the Ughlings knew this. Their “machines” and their “books” and their “thinking” scared the Ughlings. It made them anxious. But now the Supreme Idiot has a plan. His doctrine of monstrous cretinism has gained sway! All the smart things will perish. Ughlings will free themselves of their anxiety. How? The new doctrine makes them stronger as the Ughlings deepen their imbecility. That is how. Do not ask questions. Such is the way of the Ughlings.
>>
>>48695057
https://www.youtube.com/watch?v=2N6AcMv2OGE
>>
>>48694191
>We can play nice.
No,

we won't
>>
>>48695411
You're just afraid of my hunks. ;)
>>
>>48691737
VASSAL/COURTIER TO THE WAR WIZARD
Nation Name: Goblins Of Bravery (GOB)
Race(s): Goblins
Color: Dark green
Fluff: The goblins are very very brave. So brave we stay in cave and do papers yes we do. No need to send brave Goblin warriors to fight enemies. We must fight inefficiency and wastes. Oh yes that is the real enemy. Nonononononononononono we no scared of fight. We very very brave. We fight the war of paper. Get organized. Make sure soldiers have food and weapons. Very very hard work us poor goblins. We wish we fight on front. But too brave and need to fight bigger enemy of bad logistics.
(I am still sick so bad at writing. They are meant to be good with logistics and building shit. But cowardly as all hell)
-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
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Nation Name: Ariak Empire
Race(s): Humans, Draconians
Color: Orange
Fluff: The humans of the Ariak Empire were once colonists from a far off world in a far off time. When the world shattered and the leylines leaked magic into the new world something beneath the ground awoke. Powerful dragons emerged into the world; staking their claim to it in fire and blood. The Humans of Ariak struggled for centuries against the powerful beasts and were reduced greatly by their power. It seemed their fate to fade away until a voice spoke from the Leylines. The Dragon Queen Ariaka, Goddess of Law and Control, subdued the humans with her Majesty and power. To them she gave them the power to utilize the Leyline magics, and blessed them with the kindness of her Dragon kin. The Dragons - for their power, were often little more than intelligent beasts. Few were those dragons blessed of impressive intelligence. Most Dragon eggs turned into wingless drakes. If the Dragon Queen and her kin were to thrive on this world they would need the aid of lesser beings. It is for this purpose that the Ariak Empire exists.

The Dragon Emperor sits on the Burnished Throne, and at his beck and call are the Dragon Highlords and their fiefs. He rules in the name of the shadowy Ariaka, but her Influence is mostly felt in the magics the skilled wield and the Dragons that aid their bonded Highlord riders. The vicious internal politics of the Empire usually involve murder, blackmail, and assassination to advance through the upper ranks for Dragon Lieutenants and Dragon Highlords to the coveted Throne itself. In most respects it is no more advanced than the 14th century.

-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
Nation Name: The Holy Order Of The Metal Goblin
Races: Holy Goblins
Fluff: after the collapse of the old goblin race they became feral and tribal like however one of the more intelligent goblins decided it would be a good idea to go running about in the forest so when he did he found a old ancient building and when he went inside he saw old wondrous tech that his small brain couldn't comprehend so naturally he got all his goblin friends and when they saw the tech they were also puzzled by this but unlike their friend they started to worship these odd contraptions. When the goblin saw his friends worship such things he had a idea. Why not make some sort of profit out of this he thought to himself. So he tried to convince his goblins friends that he was the chosen one from the great big metal goblin that lived in the sky. Of course this worked cause goblins are stupid but anyway after awhile his friends started to get a many of the other goblin tribes to join the cult and so This goblin decided to lead these people into a great era and bring the goblin race to be a great nation once again and also he would get a lot of good stuff if he became leader. He was then crowned as kind and then given the title "Head Priest Tinkertek" named after the goblins new God who was believed to have created the old tech that the goblins worshipped.


-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
>>48696146
Also I would like to start somewhere on the top left big island if that's not taken
>>
>>48695808
>but why Draconians?

Draconians exist from the experiments by the Dragons on their eggs. In an effort to staunch the flow of Drake births, human blood was used to bathe the Dragon Eggs in hope it would lead to intelligent Drakes. It did not. It lead to the birth of Draconians. Humanoid dragons.

Location: Southern peninsula.
>>
>>48696146
Also for colour some sort of green will do if that's available
>>
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Nation Name: The Western Tribes
Race: Humans, Lizardpeople, Orcs, Birdpeople, beastmen, anthropomorphic amphibians (remnants of the confederation of Batracyi) and other tribal races.
Color: Light-brown
Location: Western Plains
Fluff: After the Leyline distortion many of the races of Nibiru lost much, reduced to small, primitive tribes without technology. For hundreds of years they remained this way, fighting their petty squabbles and caring little for the grand scheme of things. Many of these tribes had learned how to tame and train the local beasts and wildlife, but the half-feather tribe were true masters of Nibiru's beasts. Using their beasts in battle, they soon began conquering the other tribes in the name of their chieftain and soon all the tribes had either submitted and joined them or had been conquered. While the united tribes have next to no knowledge of technology, and still use stone spears and tool, their mastery of taming and training beasts in unsurpassed, and they are skilled at utilising this in combat.
>>
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>>48691628
Nation Name: The Golden Realm
Color: Orange
Fluff: Across the plains, a fabric of farms and rivers takes shape. Named for the bountiful harvests, the Golden Realm is known for fertile soil and a joyous people, protected by a king and his cadre of loyal knights.

You might expect such a land to be burgeoning with an excessive population. Not so! These plains are wide open for invasion, with no natural barriers There are only so many knights available at one time, and some problems can't be solved by throwing waves of peasants into the meat grinder. To make things worse, the Realm produces little else but food. Potential mines lay in far-off mountains, and the population is too agrarian to support large numbers of craftsmen, let alone the magical arts. Small communities of nobles are entrusted with what little luxury remains, in exchange for protecting as much as they can.

But the seasons turn, and the invaders are shattered. As they always are. The Golden Realm will prosper.
>>
>>48697663
Race: Humans

forgot about that bit.

it's kinda important.
>>
>>48694178
I'm gonna stat nations tonight, and then make a new thread tomorrow. Pretty early PST.
>>
>>48697948
Not the anon you were replying to, but I think he was looking for a more specific timeframe if you had it.
>>
>>48697981
9-10, probably. Maybe 11.
>>
>>48698164
But the thread will still be open for people if they want to join, of course.
>>
>>48693015
Nation Name: Tsabos Order of Psions
Race(s): Betamen
Fluff: While the Alphamen are the result of engineering physically superior and mentally enhanced superhumans, the betamen of Tsabos are mentally equipped with psionic powers that transcend physical limitation. Utilizing these powers, they form the Order of Psions, a group dedicated to forwarding the scientific research of Tsabos and ensuring that the alphamen do not simply rush into battle without thought. They are the true brain behind the brawn.
>>
>>48698306
>>48695622
I oppose the existence of these two. Courtiers aren't included in this iteration of the rules and having them at the very beginning is enormously unbalancing under the old rules. They should be made to play full nations instead.
>>
>>48698999
I second this
>>
>>48698999
Thirded. While courtiers are in (just forgot that little rule), having them in the beginning is just too cheap.
>>
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Nation Name: The City of Arilia

Race(s): Human

Color: Sky Blue. If that's unavailable, white would be fine

Location: On the southwestern island, on the easternmost peninsula, see my reply to this post. If that's not available, just on some peninsula.

Fluff: next post
>>
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>>48700896
In the southwestern sea, the fortunes of the peninsular city-state of Arilia wax and wane. Once, many years ago, a nation whose name has been lost to history established a colony where Arilia now stands. It came to be a golden place, a radiant light looking out on an ocean of opportunity. On the backs of their merchants and their fishermen the colonists grew wealthy and happy, until the fateful day when their citizens were blown across space time. Upon arriving in their new and feral home, their city was ravaged by massive waves, and most of its inhabitants were lost to the sea. But some survived, huddled in the highest ruins of their destroyed home. These folk were the ancestors of the Arilians, and they built their fair city in imitation of the one they had lost. Indeed, most of the original buildings and ruins were scrapped for one project or another over the years, and now few remain. Those artifacts and structures that survive are carefully guarded relics, treasured by those fortunate enough to possess them.

Now Arilia is ruled by a handful of squabbling noble dynasties, each claiming the purest line of descent from their ancestors and each in control of various districts of the city. They fight and ally with one another, squabbling for power, wealth, and the resources of Arilia. They are ruled by a High Alderman, a noble elected from among the gentry by representatives of the various families. While he, in theory, directs policy and controls the military forces of Arilia, various factions of the nobility continue to jockey for prestige and power, leveling one scheme or another at their latest rivals. In this time of danger and opportunity, High Alderman Bencio di Alviado bides his time and plots his next move, eager to grow his own legend.
>>
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>>48695808
>>48696203
This is where I'd like to be. If I can get my territory to straddle this it would be great.
>>
>>48699061
>>48698999
Whiny little faggots.
>>
>>48695808
>>48696203
>>48701109
Oh Lord its muh shadowy empress #38244568775332808. Kill yourself sj. Your shitty empress meme needs to fucking die.
>>
Room for another player?
>>
>>48701371
Sure! Game starts tomorrow though.
>>
>>48691628
Wait, what?
>>
>>48701750
It's the sequel to colonies
>>
>>48701750
Taking a bit of a hiatus. Colonies I is nearly done, and people were getting tired due to the mega-alliance.
>>
>>48701750
Oh god This faggot found the thread.
>>
>>48701794
Great, I throw away my notes, assuming the game was just cancelled with no continuation... Fucking great...
>>
>>48701859
I have a better idea. Throw yourself away you fucking worthless cunt.
>>
>>48701831
>>48701876
Here is the hand. Talk to it.
>>
>>48698999
Seconding
This was one of the main points of my notes, at least where they still existed.

Courtiers and alliances counting more than two participants are just retarded way to breaking the game down.
>>
>>48701882
Honestly talking to a hand would be more entertaining and educational than the ten pages of shitposts and rants you gave us last game.
>>
>>48701898
Wheelie said in the IRC that those 2 are being allowed. Chew on that fuckstick.
>>
>>48701946
But at a great cost, remember.
>>
>>48691628
Nation Name: Kedesh
Race(s): Dwarves, Orc slaves.
Color: Dark Brown
Fluff: The dwarven nation of Kedesh is a rigid theocracy dedicated to infernal deities who slumber deep within the earth. Its ruling caste, one part priest, one part sorcerer, and one part engineer, have learned to bind summoned demons into metal, using their might to power fearsome arcane machinery. The dwarves of Kedesh dedicate themselves to magic, science, and craftsmanship, leaving menial labor to their brutalized Orcish slaves. Unlike many of their kind, these dwarves care little for wealth, instead prizing magical and technological knowledge.
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated

As for location, put me in the mountains somewhere.

Am I doing everything right so far?
>>
>>48701959
Looks good. Welcome!
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>>48701959
I'll try and expand the fluff in a bit.
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>>48701959
Also, since mountains are dark brown, you will be black for visibility.
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>>48701946
And then I'm the aggressive one

They make no fucking sense and are easiest way of abuse.

Doubt I will join, doubt I will have now resolve to recreate 20 fucking pages of notes, so... yeah
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>>48702172
Then don't literally no one wants to deal with you. So if it's tiring to you too why would you join?
>>
>>48702214
Am I joining?

My point is about how the notes went to shit and there was no information outside IRC, while the ruleset (at least the visible part) seems unchanged.
And you are covering yourself in salivia due to the sole fact I'm around.

Chill pill in the morning and another half hour before sleep. Trust me, I'm an engineer.
>>
>>48702307
Too bad, so sad. Swallow your pride and join the IRC then.
>>
VERY long story short. Long version maybe in the morning, maybe never

1) Alliances with more than two participants MUST go.
2) Courtiers MUST go.
3) Bigger cooldown on diplo-actions MUST be imposed (4 turns for "strangers", -1 for embassy, -1 for ally, -1 for long-lasting ally)
4) Start numering turns, this will help micro-manage all the stuff for everyone
5) +1 HP per +2 unit power
6) Techs should branch out - no point making "Satellites I", when you lack "Flight" or any infrastructure of any kind
7) Upkeep for buildings, 1 for lvl 2 and 3, 2 for level 4 and 5. Otherwise pulling shit like me last time, with never-ending stream of cash, is inevatable
8) Buildings and techs affecting in consistient way dice outcome required for getting progress (roughtly -1 for lvl 1-2, -2 for lvl 3-4, -3 for level 5 in "broad" and -1/lvl in case of very specific techs)
9) Trade routes limited to 1 + level of supporting building (SINGLE building), otherwise you can create in first turn trade route with everyone and their dog, rake 20 currency/turn for nothing and the game is broken
10) Bombardment rework. As for now, it's pretty much completely random and based on nothing else than the dice outcome, not even defense matters, but somehow tags do
11) Techs provide tags on consistient manner
12) Random elimination of troops, not "the weakest one"
13) Serious rebalance of combat, but that was material for 3 pages, so just to note - in current state it's pretty much arbitrary pick who won, disjoined from dice and unit presence
14) No trading in "nation specific" techs - so no way say Mad Medicine selling their own, faction-specific weapons to others, because all it does is tech bloat. Last game we had SIX different types of Energy Weapons
15) Greater streamlining of techs in development, so they provide same named techs doing the same thing, not one player getting "Efficiency" and other "Streamlining". Because otherwise it cause pointless bloat and complicates matters for no real reason.
>>
>>48702466
I'll take these into consideration. Except 1 and 2. I'm not going to limit my players that way.
>>
>>48702466
Oh God, seriously why can't you just fuck off?
>>
>>48702466
Ad 8
If the decrease is -18 or more (don't ask), it should instead shorten the entire progress needed, so from 0/4 it will go to 0/3

Ad 5
Each 1 power means +1 to required progress, so unit with +1.0 requires 0/3, +2.0 0/4 and so on. Barracks and similar decrease that 1 for lvl 1-2, 2 for lvl 3-4 and 3 for lvl 5.

Yes, this entire grouping of lvl 1-2, 3-4 and 5 is VERY important for the measures, probabilty, progression and a lot of other stuff.
>>
>>48702466
#4 #10 and #14 are great points though desu.
>>
This is a test post
desu
>>
>>48702531
desu
>>
>>48702498
Then you are fucking the game up from the start.
Especially with existence of courtiers, as they are basically "ask your friend to play to increase your power by 40% and nobody can do shit about it, unless they call their friends in".
It's just so fucking inbalance in the game, it makes all-in alliances look harmless by comparison.

Besides, since when making strategical decisions is "limiting"? Picking single ally means you must take shit into consideration, instead of just building a gang and whore resources and tech inside to the point of breaking.

>>48702509
I suggest applying gratitous dose of Preparation H
>>
>>48702564
I suggest swallowing copious amounts of cyanide.
>>
>>48702564
>Ask your friend to play
>implying you can't just play as two nations
>>
>>48702616
That would be cheating.
And defeats the point of courtiers even further
>>
>>48691628
Nation Name: Bacatia
Race(s): High Elfs, Humans are the majority, but everyone is welcome (see fluff)
Color: Yellow
Fluff: Feudal, Elective Monarchy (Everyone with a "land holding title" higher then baron votes for members of the ruling dynasty to determine the next successor. Higher ranks have more votes.)
The Bacatians are devout people who worship the Sun(Sol) and the moon(Luna), which they think of as the same coin with two different sides, as the one true deity Sulis.
Sol represents self improvement, glory, greatness and the need to share it with the world, but also pride and overconfidence to the point of arrogance. Most leaders, actors and similar outgoing individuals feel themselves particularly drawn to this aspect of Sulis.
Luna represents self reflection and acceptance, mysticism and knowledge, but also reclusiveness, selfishness and lack of confidence. Philosophers, artists and hermits mostly adhere to Luna.
Sulis is thought to share his warmth and sacred fire with the world during the day and reflecting on his actions during the Night.
Every member of an intelligent Species can be part of the clergy of Sulis, as it is believed that the potential of both aspects linger in every Person. The central organization of the faith is called the temple of Sulis which holds no single leader but a council of 10 men and women who are voted on every 10 years by all members of the clergy.
By Law the only people worthy of nobility are High Elves, as they are seen as "born in the light of sol", though otherwise all races are treated equally, and it is very much possible (though incredibly rare) that a family or individual of any race is elevated into higher standings by proving to be a paragon of Sols virtues. Most state policies and laws are centered around the dualistic nature of Sulis.

Post 1/2
>>
>>48702564
With all due respect, I think you're severely miscalculating one thing here: The demeanor of the nations. Colonies I had lots of civilized nations, so there was peace. Here, we seem to have much more violent and warlike nations running around.
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>>48702761
>>48691628

The military represents the the aspect of Sol, preserving and spreading the faith, if necessary through blood and sacred fire. Despite the temple not endorsing (but accepting) this interpretation of the faith a military career is highly respected in Bacatia and many nobles start young by joining and often leading raiding parties on small tribes. As slavery is strictly forbidden by the tenets of Sulis most tribes either convert or find a quick death at the end of Bacatian swords.
Still more peacefully minded people find there place in Bacatians Society. Philosophers who find new ways and ideas of interaction with Sulis's world (scientiests), dancers and actors who entertain the population and lastly architects are the most prevalent of civil services endorsed by the government.

Settlements: Bacatia
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated

Post 2/2
Location in pic
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>>48702761
Ugh, another new person to stat.... :^) Welcome, newbie.
>>
>>48702771
And that helps solve the all-in alliance and courtier problems... how? Because it makes them even bigger issue than before.
>>
>>48702895
There is less likely to be a huge alliance in this iteration, because people will be more likely to stab each other :^)
>>
>>48702933
The difference between "less likely" and "they still can form an unstoppable alliance and whore tech like there is no tomorrow" is pretty big, don't you think?

And it completely removes any tactical or strategical part of the alliance, since they still can rely solely on the brute force of quantity.

You know what, I will for sure recreate the whole argument for (or rather against) big alliances and sole existence of courtiers, because trying to just discuss it as for now is pointless and without all the argumentation.
But in the fucking morning.
>>
>>48702958
Or you could just accept that not everyone (or pretty much anyone other than you) wants some super douche controlling every aspect of their nation's diplomacy. Yeh the big alliances are a problem but cutting people's ability to make alliances down to one is not the answer.
>>
>>48703280
Then propose something better.
And explain how and why two-member alliances are bad

Go on, you can do that all the time, instead of shitposting
>>
>>48703553
>shitposting
Literally impossible considering I am not you.
And as for something better there isn't players are gonna do what they are gonna do when it comes to diplomacy. And as such advantages are gonna go to people who can actually do diplomacy. Anotherwards people like you who are incapable of making allies beyond the rare exception like dominion are going to suffer for it. You either learn and adapt or shitpost about how gm's need to railroad players more like you do.
>>
>>48703592
For the record my shitty grammar does not make it an actual shitpost
>>
>>48703592
>Propose solution of the problem
>There is no problem! Stop making shit up!
And closing eyes will make me disappear, you should try this
>>
>>48703617
No I never said that there is no problem. Learn how to read faggot (although I still favor you taking cyanide pills). I said there isn't a reasonable solution to this particular problem that doesn't remove a huge part of player agency.

So now can you politely fuck off gordie?
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>>48703635
Englighten us all how having single, strategically important ally is "removing player agency"?

>gordie
The one about me beign Rasa was closer. Keep trying
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>>48703757
Because nothing stops a player from having more or less other than arbitration and fiat.
>>
>>48703757
Because at that the game comes down to Qm fiat. You know, the thing you bitched about because you consider Wheelie to be biased and out to get you. Games with heavy Gm fiat often end up with everyone dropping the game and it dying. Happened before will happen again.
>>
>>48702933
I don't think it's "less likely to have a huge alliance" than "less likely to have endless peace".

The problem with huge alliances isn't in the unbalance of power, it's when the disposition of powers prevents all conflicts and you have endless stagnation. Alliances such as the molotov ribbontrope pact where two powers commit to dominating other players before each other is both realistic and has a lot more interesting conflict.

The end of any civilization type game is supposed to be when a power gets strong, strong enough to win the game. Last game it was a peaceful victory by a powerblock. This time it probably won't be.
>>
>>48691628
um. sorry for the late.

Nation Name: RUUARRGHR (The Ursan Empire)
Race(s): Bears
Colour: Brown
Fluff:
The Ursan are mutated and have since evolved from the average Earth bear, as a result of experimentations on a sample of them by a known power-hungry empire, with the intention of utilising beasts within their army. These bears became slightly more humanoid as a result; some frequently standing upright, and paws becoming more like hands capable of wielding weapons. Their lifespans were extended significantly, their intelligence came close to rivalling humans, while their hunger for power levelled with that of their captors.
Upon the disruption and their falling to the new Nibiru, they escaped, slaughtering a significant number of people as they did to leave the rest fending for themselves. They found a settlement of their own, naming themselves Ursan, and focused on surviving and preserving their species as well as preparing to one day extend their reach throughout all of this new world.
>>
>>48691628
>>48691859
Bored at work, so I am going to expand my fluff a bit if you don't mind wheelie.


Niron, the floating city. The Aquans were changed by Nibiru when they landed, become what they are today. They do not remember what they were before the cataclysm of legend. What they do know is that they landed upon after the cataclysm, a giant floating patch of seaweed. They made this seaweed their home the best they could, eating from it and fishing.

When they passed by shores they collected wood to expand their home. They learned to build structures waterproof and able to survive in the open ocean. They learned to build ships so they may move across the sea faster than they could swim. They learned to collect resources from the deep. Now nothing but farms remain of the floating seaweed cluster that was once their home so long ago, and the great floating city shall continue to expand.

Niron is a representative democracy ruled by a council of three men, each in charge of one of the Ministries. The Ministry of Steel deals with matters of war and diplomacy, the Ministry of Coin deals with trade and resources, and the Ministry of Districts deals with city construction and management. Elections are held when a Minister dies to elect his replacement. The right to vote is held by all individuals who own a section of Niron.

The people of Niron believe that stary night sky is a great ocean where all souls are born. These souls decend to Nibiru where they are born as plants, animals, or people. When a person dies their soul rises to the night sky and burns bright as a star until the experiences of it's life is burned away and it is born again.
>>
I don't feel like answering everyone one by one and I most definitely don't feel like writing down a long stream of text, if the game already started and rules already are set. Either way treat it as answer to all and everyone.
http://pastebin.com/rjSet09X


>>48704287
This anon gets it
>>
>>48705178
Really? Well then, strange you'd recount on your previous stance.

Again, I'm saying I'm all for alliances in any situation. The only problem last game was not that there were alliances, it was that we were civilized modern people and IRL nobody likes war all the time. Hence the powerblock ensuring peace.

This game, looks like half of the players are blatant warmongers, savages, or monsters of a sorts. So the big alliances aren't gonna mean NATO or UN, we're going to see more Axis type allies of conquest

The disposition of powers in this game sets that up well.
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Your pick, Wheelie, no difference for me, both will be the same level of fun in given setting, since apparently original game went to shit for good. Shame I never had a chance to use those 3 turns in storage

Nation Name: The Circle
Race(s): Treants, dryads and other sentient plantlife
Color: Orange
Fluff: A proud continuation of old tradition focused on preserving nature in it's most pristine state possible. Far away from problems of the world, the descendants of the original druids forming The Circle continue tending their small land with care, making sure the nature stays in balance. The fact they don't need to eat in normal sense makes them utterly unable to understand why other farm or raise stock and thus putting world in inbalance.

Nation Name: Free State
Race: Human
Color: Orange
Fluff: A semi-feudal state applying rules set by famous war hero of the ancient times, Kurt the Defeated - warriors fight, slaves serve. The only free members of the nation are those men and women who dedicate their lives on the frontline, defending the realm from outside threat. Governed by force, harsh punishment and following orders without question, the Free State is adamant on keeping itself safe and strong. Even if it will take shooting someone in the back, setting entire cities on fire or kicking puppies.
>>
>>48705178
You realize you're basically agreeing to a post that says alliances are okay, just not endless peace right?
>>
>>48705178
I agree that powers joining leads to stagnation, but that's a player made decision. I've seen plenty of games where this same kind of power block has been disrupted. It's largely based in player decisions and interactions. See Soren where the superpower that was Tansen ended up in combat with the superpowers, and many wars followed after that. I think most players (based on IRC) hated the stagnation, and made moves to get away from that. Banning allying removes player choice, which most players will say is a big part of these games. It's really a matter of 'how do the players choose to act'.
>>
>>48705237
A simple question:
What guarantee can you give for that?

Other than wishful thinking, that is.
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>>48705251
And big-ass alliances cause endless peace, so?

>>48705262
Explain me something. All rules are agreeable to, but the one that outrights stops ganging is haram, because... what?
This is not about banning alliances. It's about making alliances small, but more stong within their given set. So either you stay in alliance for a long time and start raking profit (that's how alliances work), or you are on your own, hoping from one flower to another, but when shit gets serious, you are probably facing two guys on your own.
>>
>>48705262
>I agree that powers joining leads to stagnation
Powers joining does not lead to stagnation, I've said that.

It's not that there are powers joining, it's when those powers join up and are content to just "protect world peace" because their fluff dictates that.

It's when those joining powers are good guys that there is stagnation. Because they don't have the impetus to finish off the rest of the competition and win the game.
>>
>>48705295
>And big-ass alliances cause endless peace, so?
Only if they are UN and NATO type alliances.

Big ass alliances which are set on global conquest for example, will cause endless war.

>but the one that outrights stops ganging is haram
Because ganging isn't a problem inherently.

Ganging soley for the purpose of stopping all wars on the planet is because a world without wars is a world without conflict.
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Jesus, all this fucking pushing back and forth, instead of simply agreeing that big alliances are bad, for this, that or those reasons.
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>>48705331
Nations ganging into giant alliances was literally the source of both world wars.

Big alliances aren't bad for wars
A world where the major superpowers are peaceful, and are surrounded by other nations who are peaceful, is.

You're mixing up the causation and correlation.
>>
>>48705379
It makes no fucking difference if the alliance will be bent on conquest or maintaining the status quo! How fucking retarded are you, really?

War-like alliance - everyone else is rolf-stomped
Peace-oriented alliance - nobody can make a move

In both cases the problem lies in alliance size and power, not the goals it has. In both situations non-members are fucked and members have barely anything to do nor challenge to face
>>
>>48705436
>War-like alliance - everyone else is rolf-stomped
Which is acceptable because that's the fucking point. Whether it's a group of nations or a single nation dominating the world, someone is supposed to gain and edge in the long run of these types of games.

The problem with no wars is primarily because you attempt to limit exactly that, either externally via rules to arbitrarily level the playing field so no one can gain an advantage no matter what, or internally via player interaction (such as the single power block stopping anyone from waging war or gaining an edge). That leads to stagnation and endlessness.

There is an end goal as opposed to the peace oriented alliance where the game can effectively go on ad infinitum (and even then there was at least peaceful resolution via the Afairikan portal) since the powerblock is preventing all wars.

Every basic Civ game has to have some ending, rather than be played forever. We're just tired of the peaceful ones.
>>
>>48705436
>In both situations non-members are fucked
Only if they don't try to match their power either by growing in strength or becoming the member of a rival club.

If you want to be a Belgium rather than America in ww1 that's your problem. America was neutral at the start of the war and had the option whether to join the central powers or the allies. They weren't a member, and this didn't lead them to be dominated.
>>
>>48705540
They also were on the other side of the Atlantic.
>>
>>48705597
And we have nations separated by vast distances as well as at least 2 nations on an island or on the ocean itself.
>>
>>48705612
>"vast distances"
Mean nothing in a game where distance is mostly abstract.
>>
>>48705540
>>48705612
Ok, so you are obtuse on purpose.
>>
>>48705500
>Which is acceptable
Not when the alliance covers 3/4 of players.

I have nothing about conquest. I have a lot against one-sided battles, where the whole war can be literally resolved in "Ok, you won", saving everyone the trouble.
And guess what happens then?

That's right - the alliance, consisting of most players, is still in the game. And there is nobody else to conquer, because everyone is allied.
>>
>>48705699
Then either the alliance fractures like Germany and Russia did, or the game ends.
>>
>>48705699
>And there is nobody else to conquer, because everyone is allied.
Which is the same thing as there being no one else to conquer, because the winner has conquered all.

The game can be considered done by then, and probably there would have been huge wars along the way.

>>48705713
This.

Again, Colonies 1 had the issue of it being a UN style mega alliance, rather than Axis powers.
>>
>>48705500
>>48705699
To elaborate, let's dissect the previous game.

The moment the war started in thread... 4? The game was pretty much over. The alliance was formed, the war went for another 4 threads, but after a while it was just playing on time and not actually doing anything.
In the end the alliance remained as it was made for the war, but there was nobody to fight anymore.
Cue all the shit that went from there

Now imagine the alliance in size of 6 players conquers remaining 3. And the alliance is formed in first or second thread.
The game is over before it even started for good.

It's plain and simple - big alliance, no matter the goal, is a game over. And the bigger the alliance, the more awkward it gets.
>>
>>48705740
>I played in one game so it must be true of all games
>>
>>48705713
But it has no reason to fracture. Is it really so fucking hard to understand this is a fucking game, with everything simplified to the max and most of players actively sharing their goals, so there won't be no fucking internal struggle.

This is nothing more than wishful thinking. It's as naive as assuming the thing will regulate for and by itself, because otherwise it will "limit player agency".

You are all completely missing the point. And that point is:
The game can be broken without anyone even trying to do so, just because it allows large power blocks.

>>48705731
The "winner" consists of 6 barely developed nations, that rushed other 3 nations.
Now I don't know about you, but I don't like builders resolved within two threads max.
>>
>>48705699
>I have nothing about conquest. I have a lot against one-sided battles
Both players and nations IRL and IC don't want an even war. Every nation in existence that ever waged war on their own terms tried to make it as one sided as possible.

>The moment the war started in thread... 4? The game was pretty much over.
It should have been, had it not been that the powers were dediated to preserving peace and therefore couldn't assert an end game on the rest of the world. What you get is the limbo of conflict we experience IRL today, nations not trying to dominate the earth but prevent anyone from trying that.

Big alliance doesn't have to be 4 or 6 people to get powerful. You can get hugely powerful with an alliance of just 2.

In a previous game older than this, 2 powers were able to fend off a "mega alliance" of four others.
>>
>>48705774
It is though. NATO style shit is the norm, not the exception.
>>
>>48705792
Didn't happen in Soren or Cinder
>>
>>48705774
Please, point us all the games where alliance brake down after a while. Go on, the 8ch /builders/ got a pretty good archive on those.

But sure, let's continue pretend I'm a random newfag, because you all can't just fucking accept most of those games grinded into halt due to unchecked diplomacy in them.
>>
>>48705801
>I've played those 2 games where it didn't happen
>The remaining 200 doesn't count.
>>
>>48705801
Outliers, not the norm.
>>
>>48705802
Soren. There was constant bullshit there.
>>
>>48705819
>200 NB's
Bullshit

>inb4 it's a hyperbole
We haven't had anymore games with NATO style allies than we have had with NATO style allies. The games are random and varied.

>>48705823
False, NATO style allies and petering away are the outlier not the norm.
>>
>>48705819
Doesn't happen in most builders in all honesty. There are either npcs threats that some players back and others do not creating conflict or a multiplayer war. Or several.
>>
This thread has come down to:

>name a game where it doesn't become constant peace.
>Soren
>try again
>Cinder
>also doesn't count. Stop naming games that don't make me right
>>
>>48705802
Soren, Cinder, Shadowrise's sci fi, there are more but that is off the top of my head.
>>
>>48705866
Earthguy's NB
Bello's Throne 3
Shadowrise Fantasy Game
at least 3 Bobski NB's
Radmire's NB
>>
You know what, I don't care. Two fucking years, you are still making the same mistakes, still ignore to even call them mistakes and still pretend nothing can be done to prevent this vicious circle.

It's just sickening to watch the denial in which you all are. So far, not counting handful of exceptions, ALL builders formed "NATO" alliances and they are pretty much stample element of the gameplay. But instead leading to game end, they end up simply inflating everything and rendering further gameplay pointless, while doing nothing after meeting short-term goals.

Two years.
Nothing changed.
In fact, the naivety only appears to increase.

Fuck this shit.
>>
>>48705893
>two years
Try six
>>
>>48705884
*This post is about "games which had a lot of war" not about alliances breakig down.

Though hilariously in Shadowrises Fantasy Game the only big alliance broke down when it's founding member failed to show up.
>>
>>48705893
Yeah despite people giving you literal examples why you are wrong. Go fuck yourself Elias, rasa or whoever you are.
>>
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>>48705943
>Two games where lots of wars werre fought
>HURR WE GAVE YOU EXAMPLES DURR
>>
>>48705970
>2
see >>48705884
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>>48705893
Y'all are fags for working together in the first place, be realistic and work to make yourself great and fuck over your "partners". All this jolly cooperation makes me sick.
>>
>>48705970
Why are you so angry? If the whole thing bothers you this much, and you perceive the people you are arguing with to be stubborn, why don't you leave or decide to make a nation-builder your way?

oh wait, you just want something to bitch about.
>>
>>48705884
Also Cornwallis's age of sail come to think of it.
>>
>>48706110
And on top of that, not all of the other builders had NATO alliances. In fact, those listed were those that finished or continued past alliances. Most other builders don't make it to the point where they HAVE alliances.
>>
>>48705884
I'd also count in both of Bonejaw's games that started as HB's but had players eventually control armies that waged war on each other.
>>
I'd be more concerned with a mega alliance of the neutrals than anything else but we may wind up with a very Lotr game here.
>>
>>48705990
Also this

>>48706014
I've decided to leave, because I've realised literally nothing changed over time, so what's your point really? "Here, take my advice, even if you already did that"?
>>
>>48706312
Colonies 1 was pretty much just that desu, free nations allying up to stop conquerors.

>>48706369
Please go and stay go and don't come back
>>
>>48702933
Yo Op, did you see my posts? >>48700919
>>48700896
Just asking b/c you didn't respond before.
>>
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Frankly, it seems to me that courtiers are a bigger problem than mega alliances. Mega alliances are player agency, and you could argue the same thing with courtiers, but courtiers are impossible to police. You don't know if it's just someone getting their friend to do it, if they're running two nations themselves, or if it is some random anon.

Regardless, starting with courtiers/vassals turn 1 rather than having that occur naturally over the course of the game seems pretty damn broken.
>>
>>48706659
I will agree it's a step away from original intent. They were originally a tool for late game when new people wanted to join in popular game, but there wasn't enough land available.
>>
>>48706659
>You don't know if it's just someone getting their friend to do it, if they're running two nations themselves
Why didn't I think of that before, thanks for the idea anon I'll run 4 country next game and nobody will know.
>>
>>48706626
I did. Still hard at work statting, game will go up as soon as I'm done.
>>
>>48706704
>>48706695
It just seems like more trouble than its worth the way it currently exists
>>
>>48706659
Well that's not a problem because Wheelie already said earlier in the thread that there will be no turn 1 courtiers.
>>
>>48706369
You have said this multiple times and still don't leave. Just fucking leave faggot. Everyone is sick of your whining boohoo bullshit.
>>
>>48706962
>Last post from almost an hour ago
>Try to start shit again
You're a retard aren't you?
>>
>>48706817
I've recanted my stance, though they're in at a cost. I'll explain when I post.
>>
>>48706973
No but obviously you are since you are still here. Kill yourself dickmunch.
>>
>>48706991
>implying I'm Archdruid
Welp that confirm it, you choked on so many dick the oxygen loss made you an imbecile.
>>
>>48707013
>Implying I implied you are archdruid.
Nigga how many times did your mother drop you on your head? Seriously do yourself and the world a favor, go jump off a bridge you fucking waste of oxygen.
>>
>>48707054
>>Implying I implied you are archdruid.
But you did retard, unless you're implying that someone telling you to not start shit on something already over should leave. At which point you might as well save everyone your stupidity and put a bullet through your skull. Not that it'd do anything because you clearly don't have a brain.
>>
File: anonmong.jpg (36KB, 450x340px) Image search: [Google]
anonmong.jpg
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>>48707109
No you fucking faggot I implied you were still sitting around wasting everyone's time after the argument had ended. But oh wait hurrdurr there can be only one person the thread dislikes so anything negative means they are saying it to that person. You really are a retard among retards. I mean holy fucking shit how fucking stupid do you have to be to assume that because I said something negative and about still being here that it has to be one exact person even after I clearly said it wasn't. You little mong bitch just go slit your wrists already.
>>
File: Coloncrucified.jpg (106KB, 576x720px) Image search: [Google]
Coloncrucified.jpg
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>>48707181
>No you fucking faggot I implied you were still sitting around wasting everyone's time after the argument had ended
Talking about yourself I see, if you're so stupid as to not see the hypocrisy of that post there's no saving you.
>>
>>48707220
>I am a worthless faggot still wasting everyone's time
Yes, yes we know you are. Now go kill yourself fucktard.
>>
File: Epitomeoftaunt.jpg (51KB, 406x480px) Image search: [Google]
Epitomeoftaunt.jpg
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>>48707266
>Blame shifting
>>
>>48707289
>>I am a worthless faggot still wasting everyone's time
Again we all know this already just kill yourself. Seriously wasting all these pixels on showing the world how retarded you are is just ridiculous.
>>
File: Achievementunlocked.png (3KB, 280x272px) Image search: [Google]
Achievementunlocked.png
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>>48707336
>still blame shifting
>>
File: 121.png (331KB, 600x1081px) Image search: [Google]
121.png
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>>48707351
>>>I am a worthless faggot still wasting everyone's time.
>>
File: Rectumravaged.jpg (162KB, 1280x720px) Image search: [Google]
Rectumravaged.jpg
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>>48707374
>still trying to act as if he wasn't the one to restart it
>>
>>48706736
My courtier rerolled. They're posting up shortly on which they want to be.
>>
>>48707426
Gotcha
>>
File: be6.jpg (13KB, 224x216px) Image search: [Google]
be6.jpg
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>>48707409
>>>>I am a worthless faggot still wasting everyone's time.
>>
File: themoreyouknow1.jpg (14KB, 600x150px) Image search: [Google]
themoreyouknow1.jpg
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>>48707441
>can't think of anything anymore so I'll just copy paste now
This isn't fun anymore you win. Good job.
>>
>>48704728

Hi so i guess im not a dice bitch.wow surprise
>>
File: hqdefault.jpg (13KB, 480x360px) Image search: [Google]
hqdefault.jpg
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>>48707503
>>>>>I am a worthless faggot still wasting everyone's time.
The point isn't to think of more. It's literally just telling you to stfu and stop wasting everyone's time you fucking mong.
>>
File: image.jpg (42KB, 202x181px) Image search: [Google]
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Top quality shitposting, you guys
>>
File: Yourefeedingthetroll.jpg (81KB, 640x640px) Image search: [Google]
Yourefeedingthetroll.jpg
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>>48707567
Which would have happened if you didn't take the bait.
>>
NATION SHEET
--------------------------
Nation Name: OGT
Race(s): Orc, Goblins, Trolls and slaves of various races.
Color: Black or some shade of green
Fluff: The OGT is composed primarily of orcs and goblins, with the trolls ruling over them. Trolls are very strong and very cunning but also very low in numbers so the orcs make up the backbone of the army, the goblins fulfill traditional goblin roles as fodder and work slaves. The OGT likes to take big swathes of land but leave most of it barren and dead. Focusing primarily on their Jeweled capitals. The nation is led by the troll king a half mad troll obsessed with magical weaponry and other magical items.
-Don't fill out (unless told)-
Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
File: 1470683853194.png (706KB, 3000x2500px) Image search: [Google]
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>>48707869
location
>>
Nearly done! Just taking a bit of time to label the map, cause holy shit there's a lot of you.
>>
>>48708094
Welcome to hell
>>
>>48708094
>cause holy shit there's a lot of you.
Some of us will have to fix that
>>
>>48708152
Remove Chaos
>>
>>48708460
Fuck off liu bei
>>
Nearly 10k characters, but done
>>48708373
See OP for map
>>
>>48691628
Nation Name: Dominion of the Throne
Race(s): Human
Color: Gold
Fluff: The Throne of the Dragon Emperor crafted in a distant realm and bathed in the blood of divinity. For eons after the fall of that world as it was consumed by apocalypse its master sat and waited and turned to bones. In time their spirits became one and the Golden Throne's power became painted in his ego. Its will and presence blinds the meek and mighty alike . The Throne must constantly change its arcane equations for maintaining form and focus in a constantly changing cosmos. Shamelessly powerfully none the less, it seeks dominion over this new world to soothe its new ego.

Humans are the first race The Throne has encountered and in His golden radiance they have been adopted and He has graciously accepted a new position at the peak of their society. Some are misshapen from ancestors bent by magics and influenced of strange powers but some have retained the human ideal and it is from the foremost tribe of these men a chief came forward to protect Him that is Supreme and hold command for protection and expansion of the Dominion, his name is Rok Flowers and he is Viceroy of Man. One Chair and one Viceroy empowered to act in his name.

Settlements: (Player-named capital)
Territory: 7
Population (+growth/turn): GM Generated
Food (+growth/turn): GM Generated
Currency: GM Generated
Structures: Government Building
Defenses: GM Generated
Military: GM Generated
Tech: GM Generated (Somewhat determined by Fluff)
Resources:
Eccentricities: GM Generated
>>
>Leave thread 3 hours ago
>Shit's still flying
You don't even need me for arguing

And I appriciate the effort put to reuse the "I was just pretending" comics I've posted earlier
Thread posts: 190
Thread images: 35


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