[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D 5e General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 331
Thread images: 45

File: 44-castlevania.jpg (282KB, 837x1061px) Image search: [Google]
44-castlevania.jpg
282KB, 837x1061px
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>Old Thread
>>48634665

>July 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/quick-characters

>August 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/faithful/

Who has been your scariest villain so far?
>>
My Scariest villain so far is an Illithid Warlock, having made a pact with the Eldest Aboleth. He then walked that path until lichdom, becoming an Alhoon, leading the cult of the Eldest Eye.

His overall goal is the full awakening of the eldest, to bring about a horrifying vision of paradise that only total universal destruction can bring, and has met the party several times, stolen a magical crystal of colossal translocation magic power, and when the party eventually manages to defeat him, the warlock in the party will have a Strong compulsion to pick up the eye of the eldest - as it's an artefact warlock only implement, and he's already Star-Pact with a rival star god.

Things ought to get interesting,
>>
>>48643562
There's this guy AT CR 3. I mostly wanted to post him cause he's so cute. I mean, he's a babby wyvern.
>>
>>48643773
>flyby
>multiattack
>60ft flying
>save-or-suck rider
That's a pretty solid option for mid-level moon druids.
>>
File: Winter dickhole.jpg (320KB, 833x1060px) Image search: [Google]
Winter dickhole.jpg
320KB, 833x1060px
>>48643773
More relevant to your original question, there's this guy, who IMO is underscored at CR 2. Also, A fear of Polar Bears is not an irrational fear.
>>
>>48643773

two thumbs up.

>>48643846

cute as fuck too. i'd totally use that.
>>
>>48643860

>gains two levels of exhaustion

jesus christ. the save dc isn't that high but that's still kind of silly.
>>
File: Dragon Borrower.png (792KB, 828x1066px) Image search: [Google]
Dragon Borrower.png
792KB, 828x1066px
>>48643860
There's also this guy. It's Nice to see the nicer "clean your house and only ask for baubles" fey getting some play, even if it's racially bound.
>>
Thinking about an undead-themed warlock patron, like you're the thrall of a lich who gives you powers to exert his will outside of his lair. Sound interesting enough to think it all the way through?

I'm thinking the player gets more undead-like as they progress, maybe the capstone is resistance to normal damage types. Is this in a book already and I'm forgetting? Is there already a popular one in the dm guild?
>>
File: My mind's telling me no.jpg (314KB, 833x1053px) Image search: [Google]
My mind's telling me no.jpg
314KB, 833x1053px
>>48643956
Next we're going to prove spoony right, that the pretty woman IS always out to kill you.
>>
>>48644013
Some western Sadako, if you're into that.
>>
>>48644008

>Is this in a book already and I'm forgetting?

Yes, and it's kind of fucking lame but I guess that's all you can do in a warlock archetype. Read SCAG.
>>
File: Stupid sexy fey.jpg (349KB, 835x1021px) Image search: [Google]
Stupid sexy fey.jpg
349KB, 835x1021px
>>48644059
Another hunny who wants your D eath
>>
>>48644059
>>48644013

>1d6 strength damage
>Permanently deafened in a huge radius

I like some of this stuff conceptually and fluff wise and some of the crunch is cool too but some of this stuff is just...
>>
>>48643860
>>48643956
>>48644013
>>48644158
We should purge the Fey.
>>
>>48643773
>>48643860
>>48643956
>>48644013
>>48644059
>>48644158
Is there a scan of tome of beasts yet or these just the preview images.
>>
>>48644239
It has a simultaneous digital and physical release. An anon is showing some pages with his name watermark cropped off. There still isn't a full cleaned PDF out there.
>>
File: Let it go.jpg (552KB, 1514x976px) Image search: [Google]
Let it go.jpg
552KB, 1514x976px
>>48644169
Yeah, it's Obvious they're too used to 3.PF.

Here's an evil Elsa to throw at your players.
>>
>Fey General
stop
>>
>>48644281
Or you can have a half invisible creature from the Triassic if that's more your speed. Also a great choice for when max level moon druids wanna be stealthy.
>>
i'm trying to run red hand of doom for my 5e party. how do 3.5 challenge ratings compare to 5e?
>>
File: monsters.jpg (346KB, 1280x720px) Image search: [Google]
monsters.jpg
346KB, 1280x720px
Stat your favorite guy from Monster Hunter.
>>
>>48644281

Think this is cool except for the exhaustion, but her HP is low so I guess it's kind of a race. When I think about it like that, it's cool.

Also, why the fuck is a wall of snow resistant to bludgeoning and piercing damage. If anything shouldn't it resist slashing???
>>
File: Liches please.jpg (518KB, 1512x955px) Image search: [Google]
Liches please.jpg
518KB, 1512x955px
>>48644347
KNOCK KNOCK MOTHERFUCKERS, GUESS WHO?!
>>
>>48644347

Seems like a cool druid form.

>>48644408

A lot of the elder dragons would make pretty cool boss fights. Especially Kushala/Teostra/Chameleos/Lunestra
>>
>>48644433
>Fiend
But... aren't Lichs undead?
>>
>>48644447
Similar to a lich
>>
>>48644433
Are there any player race options?
>>
Are there any other Midgard Campaign setting books made for 5e or is it just PF?
>>
>>48644586
Looks like just PF and AGE. There are supplements for it in 5e but the base campaign setting book hasn't been converted.
>>
>>48644433
We return to your regularly scheduled sexy lady who wants to kill men.
>>
File: Literal spearchucker.png (903KB, 835x1054px) Image search: [Google]
Literal spearchucker.png
903KB, 835x1054px
>>48644539
No unfortunately.

But here's something to put in unga bunga land when your players go there.
>>
Help me out guys. DMing for a group that likes intrigue and combat most out of everything. My one player that's a gnome wizard has joined a wizard's guild to help the party acquire relevant info.

How do I create a simple rank/reputation for this that doesn't make my other players feel irrelevant or left out? Wizard seems invested and is pretty much the only player working towards developing the party's presence in the world (getting a keep, official titles, etc) rather than working through the campaign and plot hooks. When I humor him (because the party isn't opposed to it, they just don't really take part) it essentially becomes a 1 on 1 session. What do?

Roll20, if that's important at all. We all know each other and played irl but people moved to different places for college etc.
>>
Any time you would roll an ability check, attack roll, or saving throw, the following rules apply.

If you roll 5 or less under your target roll, you can choose to succeed anyways, but with some disadvantageous circumstance determined by the DM.
If you roll 10 or more under your target roll you fail with a disadvantage
If you roll more than 5 or more over your target roll, you succeed, with an advantage.
>>
>>48644907
why do you keep posting this
>>
>>48643196
>>48642478
Still taking requests.
>>
>>48644972
Why not put it in a dropbox?
>>
>>48643617
Strahd.
He was a lot of fun to GM and the players loved pitting wits against him in the cat and mouse game the adventure eventually became.
>>
>>48644969
Because I'm refining the idea.
>>
>>48644972
If you go into the Discord and send the PDF to the guy who runs it he should be able to clean it so it can be shared with others safely.

I know you have shit Internet but it's just a thought.
>>
>>48644972
>posts all those piders
>doesn't post clock pider
im curious mostly to see one of the clockworks, the spider part was just for greentext. didn't notice a clockwork on the other thread

that, or what the heck a millitaur is
>>
>>48644972

Post the dinos.
>>
Time for more archetypes!

This time around, there's the Path of the Raider and the College of Dance.

Looking for input. I'm reasonably happy with both of these, though as ever the trouble areas are included.
>>
>>48643860
Who made this book?
>>
>>48645140
Kobold Press, the guys who helped WotC with Tyranny of Dragons. They had a super-successful Kickstarter for it a few months ago.
>>
>applied for r20 campaign a week ago
>first game is tomorrow night
>dm hasn't sent out invites to anyone yet

sweating man.jpg
>>
Hello folks, just need some help: can the nothic use his rotting gaze an unlimited number of times during combat ?
>>
>>48645181
Yes. It takes up its action, so it has to use it in places of its multiattack, but it can use it however many times it wants.
>>
I'll be running my first campaign of 5E (an my first campaign ever) starting 2 weeks from now. I've played in several games but our long time DM wants a break and I want to try my hand.

My regular gaming group does pretty well with either sandbox or more defined adventures - as a new DM which is easier to run generally speaking?
>>
>>48645190
welp, I guess it will fuck shit up if my players don't roll well. thx
>>
File: OoNYyg5.jpg (190KB, 745x790px) Image search: [Google]
OoNYyg5.jpg
190KB, 745x790px
>>48645176
>>
>>48645218
i would say defined and then maybe expand yourself but not too much.
>>
>>48645181

Yeah it can. It's a creature that's meant to be a deadly threat to a group of 4 level 1 adventurers and a mid/hard encounter for lvl 2 ones. Without damage like 3d6 it's not gonna manage much.

Nothics are really fun though. I managed to run a group of 3 of them working in tandem that stealthed around and manipulated my level 8 PCs in a way that almost resulted in a TPK. One of them posed as friendly and the other two drew a few Willowisps over to an ambush after the party was already 1/2 burned through their resources.
>>
Repostin'. First level ability works gr8. 6th level ability works gr8. 10th level is 10th level.
Haven't run things outside just mind-scape hypotheticals with the 14th but I expect it to also be gr8.
>>
>>48644882
I'll take the book if possible :)
>>
>>48645176
I have a bad feeling about this DM.
>>
What you guys think of going back to the Fortitude/Will/Reflex Saving throws?
>>
Hm. I'm not sure if I want to buy the Tome of Beasts or not. I like a bit of what I'm seeing, though...
>>
This guy is working out gr8 so far too, though I haven't done runs with the Chain-specific competition yet, and am thus comparing it mostly to an owl.
>>
What would a wizard arcane tradition in the same vein as the Champion archetype for Fighters look like?
Crit on Spell attack rolls 19-20
Recharge feature (regain spell slot on a 1d6 roll)
Gain additional cantrips
>>
>>48645326

I just downloaded it (bought it legally, shame) so far so good
>>
>>48645352
Wanna help a neet out and dropbox it?
>>
>>48645230
>>48645319
This gm is apparently a gm for 6 games and has over 600 hours on r20

I think hes just going through all the applications. Theres like 20 but im the only one who bothered to write more than four sentances about their character
>>
>>48645365

If you'll help a technologically inept old soul out with a how to then sure
>>
Posted this yesterday, looking for more feedback on it, as the only person that gave me anything asked about why I gated armor proficiencies instead of just letting the class get them all at level 1.

The reasoning behind it is to prevent a Wizard from going Duskblade 1/Wizard 19 and being able to walk around wearing plate, dumping their DEX stat and min-maxing only INT and CON. Them going Duskblade 1/Wizard 19 already would get them proficiency with light armor and some martial weapons, and that's pretty strong as-is.
>>
File: familiars.jpg (585KB, 2759x1321px) Image search: [Google]
familiars.jpg
585KB, 2759x1321px
>>48645331
custom familiar time?
>>
>>48645414
OP as fuck.
>>
>>48645414
>those Hit Points
wat
>>
>>48644991
>>48645122
Anyone else? Anything to say?
>>
REPOSTING IN A NEW THREAD.

Peep these dragon breath weapon spells for sorcerers and leme know whats up.

So far people think they are bland without spending sorc points, they need more range, sorc points should be halved.

>>48644412
I will take this under advisement. They are kind of bland as is without spending points. But I didn't want to make them necessarily do MORE than what a dragon breath weapon does.
>>
>>48645407
ill ask to get it out of the way

why isnt this just an armored wizard archetype?
>>
>>48644972
>>48644990
Okay, I've decided to upload it to a google drive, and then send a link to the guy who runs the mega for the DMs Guild. He should be able to clean it easy. The estimates from google drive are anywhere from sometime tonight (-7 UTC) to tomorrow afternoon.
>>
>>48645368
>im the only one who bothered to write more than four sentances about their character
Really? I'll admit I don't use Roll20. but four sentences? That seems like nothing. I mean, if you cut out everything except class, alignment and general perenniality traits meaby you can do it in only four.
>>
>>48645398
Do you have any file sharing service?
>>
>>48645462
My PC's and I thank you
>>
>>48645467

Google drive is about the only thing I am familiar with/use regularly.
>>
>>48645486
Then your pretty set, just have to upload and share the link
>>
>>48645463
Well I had ten paragraphs, everyone else was something like "he is a ranger and likes nature and protecting people from monsters, he uses dual swords and a bow sometimes"
>>
>>48645428
>>48645434

Call the cops, I don't give a fuck.

Actually I do, but my main concern with balance is not pissing in another player's coffee. I don't care if the players are good good at killing monsters/exploration/social encounters, I care if one class is significantly better at it than another. So basically, I balance to avoid the caster/martial problem that plagues this edition.

The Man-eating vine is really OP, but only because of its athletics bonus, which makes it a better grappler than anyone can hope to be at most points of the game. I'm toning that down.

Other changes I'm considering:

Reducing the save on the evile eye stuff by one, and making its ability randomly determined per use.

Toning down the HP on Swarm of Vermin. It's probably too tanky as is, so reducing it to 25ish would be fine. Maybe.
>>
>>48645414
>83 health familiar
>it can make a second of itself
>at least 2 of the pictured creatures AC is tracked wrong
>>
>>48643617
That depends on what you mean by scary.

Mechanically, it was Behemoth. Ridiculous guy, he was meant to be the apocalypse and nigh-unkillable. I succeeded. Never took any damage (was only vulnerable at one part of his body), dealt a lot, and never seemed to falter. He will work better in the campaign that deals with after the failure of the party in the one-shot...

Far scarier for the PCs was one of his lieutenants, a fey sorceress (took the Lich stats and switched Int with Charisma), gave her some powerful at-wills and the ability to gate in some weak enemies, and let her beckon the party in. Oh, and she turns into a Shadow Dragon. I may have based her off of Maleficent... She ended up never being fought because the party decided to parley with her to dispose of the other lieutenant. I was okay with it because she has quite the power level...
>>
>>48645523
Thanks for pointing out the AC. I think that's leftover from the randomly generated values on naturalcrit.
>>
>>48645516
All of them are OP tho senpai.
You shouldn't compare warlocks to martials - they're not martials.
>>
>>48645562
What in particular do you find OP about each one?
>>
>>48645306
I'd probably change the 1st level feature a bit. If you get a 5-6 on a d8, the creature runs in a random direction, which is (most likely) also determined by a d8. So you roll a d8 and then roll another d8. It's not a huge thing but it'll feel a bit silly in implementation.

More importantly, I don't know if you want random chance to be a core part of the archetype like that (unless that's specifically its gimmick, like the Wild sorcerer). If it's something you can only do 3-5 times per day, you want it to be something that reliably does what you want it to do.

In that vein, I'd suggest making Mind's Eye 1/rest. You have to deal psychic damage to a creature (which almost always requires a spell slot) then use another effect which probably requires a spell slot, so it's already pretty costly for what it is.

I'd go with either blinded OR stunned for "light" half of the 14th level feature. More importantly, I'm having a lot of trouble picturing how this would work. The exact way light and shadow fall are not usually tracked meticulously. It'd probably be better to not try to fit both light and darkness into the same sphere; maybe instead "it produces darkness if you are in bright light or light if you are in dim light or darkness".
>>
>>48645636
>https://drive.google.com/open?id=0B3okdep5ZCtPU01ySzNySFFTZHM

....it's gonna be dolphin porn. I just know it.
>>
Next pair: the Clarity Domain and the Circle of Greenery.

The druid is the one with which I'm the least happy, so I'd be particularly grateful for input on it.
>>
>>48645636
Many thanks, stranger.
>>
>>48645664
It's legit.

Covered with the name, email, and order number of that guy, but legit.
>>
>>48645670
Is your name related to a witch homebrew you've done?
>>
>>48645593
The black cat can not only negate enemy advantages as a reaction with no cost, but can *turn them into fucking disadvantage*.
The vine has 40 HP, +6 to hit, reach, and can auto-grapple a target with a very escape DC that *ALSO* restrains them, while also doing an average of 9 damage on the hit.
The swarm of vermin has 83 fucking HP and propagates more of itself. AC fucking 18 to boot.
Evil eye has two rays that at low levels the warlock will never do anything *but* use their attack action to use.
And these aren't even everything wrong about them - they're just the most obtrusive.
You can get a familiar *AT LEVEL 1* dude. It's a first level fucking spell.
>>
>>48645636
[email protected], Pretty Huh.
>>
>>48645718

Yeah that's me, like I said, pretty technically inept. Hopefully this doesn't bite me in the ass
>>
>>48645695
No, it's just a play on "homebrew". Because witches make brew.
>>
>>48645702
Oh, I should have mentioned, these are part of a larger homebrew that requires a certain level to use. IIRC, it's a 7th level invocation to gain access to them.

I vehemently disagree that the cat feature is OP though, because it does have a cost. Use it against someone, and they can use it against you.
>>
>>48645463
>>48645505
In D&D 5 all I do is write out a few specific parts of my character's background and maybe briefly explain the stats.

10 paragraphs is way to much for a roll20 game. Building up to 10 paragraphs during the game is fine but you don't want a super complex character on your back constraining your role playing.
>>
>>48645749
Your familiar doesn't need to scale. The familiar options Pact of the Chain gives you are already amazing. Fuck, even a *fucking mundane owl* is amazing.
>>
Question, what exactly is a familiar?
>>
>>48645754
I agree. You want to have just enough so that you can reasonably come up to an answer to any question they ask. Bullet points, in essence.
>>
>>48645749
>I vehemently disagree that the cat feature is OP though
How the fuck does it magically gain an understanding that it can inflict bad luck on other people?
How does it even fucking know? And more importantly, how is that relevant when I give it disadvantage on a save-or-suck that removes it's capability to do anything at all?
>>
>>48645777
PHB page 240, Find Familiar for the specific 5e reference.
>>
>>48645777
a familiar is any pet a "mage" can have, that is at least relatively intelligent for its species.
players get a magical spirit given form through Find Familiar, and DMs can allow several others (mostly to npcs) through variant rules, that players may not have access to, but those familiars follow normal creature rules
as in if you piss off your sprite warlock familiar, its just angry. if you piss off a normal sprite who is your familiar, it can seek retribution and/or leave

its just a tiny pokemon helper that has some useful abilities no matter what form it is
>>
>>48645754
Well I just checked and I got in the campaign so I guess it worked.

Its a CoS campaign so my character backstory probably wont play into the game much

>>48645777
Magical spirit given form by the summoner's will. Serves said summoner in any way it can without question, as it solely exists because of said summoner

Warlock chain familiars are a bit different tho
>>
>>48644158
A few too many interchangeable murderhussies in that book I thought.
>>
>>48645777
A spirit that takes a physical form and binds itself in service to you.

>>48645770
>>48645770
>Your familiar doesn't need to scale.
Again, I disagree. The big problem with the warlock class is that there is very little reason not to just dip it, because the later features are lackluster compared to other class features.

Also, warlock familiars already do scale. There are actually invocations that increase their utility.

>>48645803
Of note: it doesn't take an action to use the feature. Think of it more like wild magic: the bad luck is more like a naturally occurring feature surrounding the cat, moderated by a meta mechanic between DM and player.

A creature that his incapacitated would still be able to give you disadvantage with this feature.
>>
>>48645754
I usually have three paragraphs. One is my backstory (what formed this PC into the person he is today?), one is my personality (it covers and elaborates a little on the alignment, traits, ideals, bonds, and flaws), and one is my hook (why is the PC here?). I find explaining a little of why my PC has his personality aspects establishes a focus and opportunity for growth as his reasons come into question, or new and conflicting ones added.
>>
>>48645733

I'd probably just delete the post until someone cleans it.
>>
>>48645445
Because the Wizard's schtick is their versatility. These guys are meant to be (basically) a melee arcane dpr class that only know a few spells, and those spells are mostly Evocation stuff.

If you tried to make it a Wizard archetype it would radically change the class: not as high spell level, changing their hit dice, changing how they learn/prepare spells, and getting some other stuff.
>>
>>48645845
>because the later features are lackluster compared to other class features
>turning someone into a permanently charmed mind-slave with no save is lackluster

>Also, warlock familiars already do scale. There are actually invocations that increase their utility.
There is one *SINGULAR* invocation that increases Chain Pact utility, and you can take it at level 2. Level 2. Familiars do not "already scale".

>Of note
It's fucking stupid.
Compare anything on that fucking list to the other warlock familiars. *ANYTHING* on your list can solo a first-level character *easily*.
>>
>>48645857
I just explain in a bit more detail what the flaws/bonds/ideals are, then a quick blurb about the ability scores and class.
>>
>>48645842

While true I love the fey stuff in the book (just so happens I'm running a campaign with a fey focus atm)
>>
>>48645407
The thing is, you're kinda screwing over pure duskblades. If they wanna be heavy-armor users, then they're gonna dump Dexterity, since that's what characters who wear heavy armor do (paladin, fighter, cleric). But then until 9th level they're gonna have crappy AC despite fighting on the front lines. So they have to either build in anticipation of halfway through their level progression, or they're just simply not gonna use heavy armor, in which case it's a meaningless feature.

Just give them light and medium armor at 1st level and heavy armor never.
>>
>>48645926
>level 14 GOO feature turns people into mindslaves.

you need to reread the feature and the Charmed status condition. Have you ever even played a warlock character?

>soloing first level characters
So can the vanilla familiars. Everything can solo a first level character. Anyways, good thing you can't get these at level 1.
>>
>>48645859
I already sent the link to the guy who runs the DMs Guild mega in the OP, since his uploaded before mine. That guy should be able to clean it.
>>
>>48645966
All of them can solo most 2nd level characters easily. Most of them can solo most 3rd level characters easily. Half of them can solo most 4th level characters easily.

The DM has discretion on how a charmed NPC actually acts - if you play a fucking *thrall* as someone who can still do whatever the fuck they want so long as they don't attack who they're charmed with you're *LITERALLY* That Guy.
>>
>>48645636
Thanks a bunch d00d
>>
>>48645803
Oh, and I didn't even notice this, but you're confused on how this works: you can't just randomly give someone disadvantage. They have to have advantage first. There are very limited ways to gain advantage on saving throws, so the situation of a creature getting disadvantage on a save or suck would be rare. And probably overridden by legendary resistance.

>>48646012
nah man, the correct way to play it is the warlock becomes the friendly sounding voice in the NPCs head. After extensive roleplay, he might have a mindslave, but it will take a lot to get the NPC to override their convictions, desires, or relationships. The charmed condition helps with this. Being the voice in their head helps with this. But it still takes time and roleplay. People who play it with your "zero resistance instant slave" way or want to play it that way are just mind control fetishists trying to bring their magical realm into the game with little effort.

Basically low quality b8.

I do agree though that the HP/AC values are mostly too high, and the saves sometimes too high, The damage is fine on all of them, considering these are level 9 options.
>>
>>48646091
>the most absolutely stupid way to play it
ftfy

>you're confused on how this works: you can't just randomly give someone disadvantage. They have to have advantage first
You're confused on how this works: you can't just pretend to have English literacy. You have to actually have English literacy first.
>>
>>48646138
>guy who misreads ability complains about literacy of opponent

I think you're done here. Trip up so I can filter you.
>>
File: 1433085526213.jpg (128KB, 595x595px) Image search: [Google]
1433085526213.jpg
128KB, 595x595px
>>48646171
>misreads
>>48645702
>The black cat can not only negate enemy advantages as a reaction with no cost, but can *turn them into fucking disadvantage*
Because "not only negating enemy advantages but actually turning them into disadvantages", which is what the ability objectively does, is misreading what the ability objectively does ;)
HAI HAI~
>>
>>48645414

>the target must make a DC13 constitution, taking 10 (3d6) on a failed saving throw, or have as much on a successful one
>have as much

i second the hating of these by the way
>>
Please, can I get some feedback on these? What'd it take? If I could make you brownies I would.
>>
>Tome of Beasts by Kobold Press
https://mega.nz/#!xIcw0JrS!e_WL2JWFEU7HN0DwK69F9J9MLoe7qv69qez0lDGPWUQ

>or reduced size PDF, choose your poison
https://mega.nz/#!lYMzDabD!tYi_pRutIlH_xFs_CuZjNKi_dkHRakl7MlQJdl1ZkYI
>>
>>48646246
He's going to viciously defend them even though they're toxically indefensible.
>>
>>48646259
Touch the Sky has the trouble of being able to jump up to 5 feet below your actual move, while still retaining the entire rest of your move.

I'll just go over things I think might be a little bit of an issue one by one.
>>
>>48645963
I contemplated having them go up to medium armor and stopping there, but then you run into the issue of how they mitigate damage. Assuming no magic items and a shield, they can eventually get an AC of 19. And most higher level monsters can hit that on 9 or less. Rangers that go melee can tank it due to d10 HD, Rogues have Evasion and Uncanny Dodge, Paladins and Fighters with hit die and heavy armor. Monks can disengage with ki, Barbarians tank it.

I don't know how else I can make the Duskblade get tanky or lessen their damage outside of giving them heavy armor.

If you have any other suggestions or ideas for how to do this, I'm listening.
>>
>>48646207
Ah, then you're just ignorant of the game's holistic design.

>how is that relevant when I give it disadvantage on a save-or-suck that removes it's capability to do anything at all?

Based on this quote, i assumed, charitably, that you had misread the ability, rather than commenting on it when you were ignorant of how the game is designed.

Let me correct your misconceptions: A prequisite to giving someone disadvantage on a saving throw with this feature is that character having advantage on the saving throw already. Advantage on saving throws is limited to specific saving throws. It is rare that the warlock, with their limited spell selection, will have a save or suck spell that hits against a saving throw that some monster or NPC has advantage against. In those few scenarios where it happens, most will be overcome by some form of legendary resistance. The extremely tiny remainder of that is rare enough that it poses no balance issues. Instead it's a fair bonus at that point.

>>48646270
Nah, I recognize legitimate criticism, and have already. Proofreading is welcome.
>>
>>48646294
Actually, since it only says you have exceeded your speed, so you could actually just match it and still retain your move, effectively doubling one's own move if you can jump your whole move.
>>
>>48646267

>Gug

That was my old guild leader's name back when I first started playing WoW. Spirits call and Gug must answer.
>>
File: 1431920723042.png (404KB, 700x668px) Image search: [Google]
1431920723042.png
404KB, 700x668px
>>48646314
>how is that relevant when I give it disadvantage on a save-or-suck that removes it's capability to do anything at all?
Hey.
Hey dipshit.
You can't take reactions while incapacitated ;)
>>
>>48646319
That's true. Good catch.
>>
>>48646362
Good point. I'll change it to just an at will feature. I'm surprised a retard like yourself caught something like that.
>>
File: 1450917622971.gif (524KB, 500x620px) Image search: [Google]
1450917622971.gif
524KB, 500x620px
>>48646314
>It is rare that the warlock, with their limited spell selection, will have a save or suck spell that hits against a saving throw that some monster or NPC has advantage against
>what is magic resistance
L A M O
Have you even played this game? I love people who don't play the game or know how to make balanced homebrew that nevertheless insist on making terrible homebrew. It leaves the rest of us looking so deliciously intelligent by comparison.
>>
>>48646207
>>48646362
>>48646395
Yeah could you stop posting
>>
>>48646395
A rare feature.
>>
>>48645963
I should mention too that I considered a class feature of them "cloaking" themselves in a magical aura to augment their AC instead of Heavy Armor proficiency, but ran into the issue/concern again of a Wizard going Duskblade 1/Wizard 19 and being even harder to hit than normal.
>>
>>48646259
Leaping Strike should, I think, get better scaling if the design intent is to make that a primary attack rather than simply a slightly-higher-damage attack that you can do after using your action on the near-equivalent of a dash. Fighters get multi-attacks, so simply using one's action on attacking would be more efficient for sure than Leaping Strike. Again, don't know your full intent with the ability.
>>
>>48646395
>>48646362
>>48646207
>>>/a/
>>
>>48646451
Then make it 4th or 5th level, so level-dipping costs you 9th-level slots. But remember that a wizard can already dip a level into Fighter and get all of that, but few do. Or start as a dwarf for medium armor. Make the class work, THEN worry about multiclassing.

>>48646313
If they're supposed to be a combination spellcaster/warrior, then they're not gonna be as tanky as a pure warrior.
>>
File: 1441492901522.gif (333KB, 500x500px) Image search: [Google]
1441492901522.gif
333KB, 500x500px
>>48646418
Yeah could you stop posting

>>48646424
>rare feature
Yeah. 55 creatures is "rare".

>>48646556
catfolk ;)
>>
>>48646465
That part's intentional. The goal is to sacrifice pure damage output for mobility. The fighter still has the option to full attack, but if they wanna move without provoking OAs and hit a flying enemy, then they get a little extra oomph to it.
>>
>>48646595
Got it. Makes sense then. Moving on.
>>
>>48646565
I get that they're not supposed to be as tanky as a full warrior, but I need to figure out some sort of damage mitigation for the class because when they go into melee, there's pretty much no way for them to get out of it unless the thing they're hitting is dead.
>>
>>48646259
7th level of Sky Knight seems good. It fits with the utili-fluff slot that 7th level feature is supposed to fill, and I think does it fairly nicely.
>>
>>48646259
I think Steel Wing is mechanically on-par too.
>>
If you are going to limit the number of combats you run per session to probably 2 at best would you stick with medium + difficulty encounters at that point? I know my group doesn't like a ton of a combat and tends to only be interested in 'plot combats' so to speak but I still want to challenge them in those combats.
>>
Tips for running the Curse of Strahd? Looking through the PDF and it seems very complicated. Never run a large scale adventure like that before.
>>
>new 3rd party monster manual cool guy is sharing
>paizo monster manual one of my players uploaded to our party's drive
>new official monster manual out in november
Good fucking shit
>>
>>48646259
Expert Landing looks good. Did you avoid just using the mechanics of Monk's Slow Fall feature for a particular reason though, if I might ask? Seems like that woulda been sufficient.
>>
>>48646259
And finally Improved Steel Wing seems fine.

Looking at the archetype as a whole - I really like the mobility and don't think it's overly powerful. That being said, I feel like I might want just a little bit of raw combat oomph somewhere. I'll think about perhaps where, but I don't think it needs all that much desu. I'd say good job overall senpai.
>>
>>48646575
there's more than 400 monsters/npcs in the manual. 1/8 at most monsters have it. And that 1/8 only holds if your DM is somehow running a perfectly diverse campaign, and basically RNGing the monster manual. When in reality, most DMs will be biased towards encounters that are mostly enemies with no magic resistance. So yeah, in the course of a standard campaign, magic resistant monsters are rare.

>>48646714
>paizo
Did they do something for 5e inexplicably?
>>
>>48646682
Start the characters at level 3, discourage evil characters, get used to crafting plot hooks because it's what the adventure is designed for.
>>
>>48646607
Could you take a peek at the druid I posted a little while ago? That's the one where I'd really like input.

>>48646722
It was specifically to avoid eclipsing Slow Fall. The Fighter has a pretty strong chassis, while the Monk is largely dependent on all its "gimmicky" class features, per se.

>>48646614
If you give them heavy armor, you increase their maximum AC by 1. Plate has a 1 AC edge over leather armor or half plate (without the Medium Armor Master feat), or roughly a 5% lower chance of getting hit. I think you're overestimating how big of a disadvantage it is at higher levels.

If an attack does 30 damage with +10 to hit, that comes out to an average of 21 damage with AC 17, 19.5 damage with AC 18, 18 damage with AC 19, and 16.5 damage with AC 20. That's not nothing, but if they're taking 1.5 extra damage per round, and they have one less hit point per level than a ranger, it's not like they're all that vulnerable.

Remember, the cleric and Valor bard fight on the front lines too.
>>
File: 1447490676841.gif (2MB, 500x455px) Image search: [Google]
1447490676841.gif
2MB, 500x455px
>>48646772
>So yeah, in the course of a standard campaign, magic resistant monsters are rare
What is Out of the Abyss? What is any extraplanar game? What is any high-magic game? What is any underdark game? Look at *what* gets magic resistance - most mid-high level games start running into more and more magic resistant enemies.
>>
>>48646822
Roger. I'll take a look at it.
>>
>>48646838
I have actually looked at the monsters with magic resistance, and I am unconcerned, because in all of the examples you listed, the magic resistance enemies rendered slightly weaker will also expose the player, and their team to great danger. Getting disadvantaged on a monster' save or suck effects can be quite lethal.

So in your rare examples, it's still fair. Like I said, a nifty bonus.
>>
>>48645670
Ite, doin' it.
Plant Shape seems neat, though there are hardly any plant creatures to really shift into. Still, some of the ones you can, like blights, have some funny features which would be fun to utilize.

Ironwood is very vague on how it actually functions. I'd want to know:
What amount of time/what kind of action is needed to be taken in order to convert wood into metal, and what the conversion rate is (5 feet cubed max at a time or however much you're aiming for), and I'd also maybe place a limit on how many times you could do the process - maybe once per long rest or something - since otherwise I might expect to see ironwood towns and fortresses everywhere or else everyone might want the druid *for* doing such for them.
>>
File: Capture.jpg (28KB, 544x164px) Image search: [Google]
Capture.jpg
28KB, 544x164px
>a feature that can give people disadvantage on saving throws with restrictions is OP

I didn't know sorcerers were Mega-OP.

Granted, the feature being discussed is more versatile, but its application to saving throws doesn't make it OP.
>>
>>48646822
>>48646822
Fair enough; it is possible that I'm overestimating it. For now, I dropped the heavy armor proficiency and added in the AC augment, along with multiclassing rules and what you get for it.

I think my current issue now is trying to determine if this is too MAD, but this was an issue the class had back in 3.5 as well, so I may just have to leave that in.
>>
>>48646770
Not to put it in stone or anything, but maybe Steel Wing could include
>As an action, you can make a single melee weapon attack against a creature. If the attack hits, you deal an extra 4d12 damage, and your flight ends. The extra damage increases to 6d12 at 17th level.

>>48646984
>there are hardly any plant creatures to really shift into
Yeah, that's the biggest problem I've got with it.

>Ironwood
I'll have to fix that up, too. You're catching a lot of stuff I missed.
>>
>>48647010
>MAD
Try to get it down to two abilities that the class NEEDS, and the rest are just "nice to have". Y'know, on the character creation guidelines where it says where to put your highest ability scores. I've played a perfectly functional paladin with 10 Constitution.
>>
>>48645670
Master Herbalist I like the concept of but I don't like the fact that you can potentially just keep stacking the consumables day-by-day if they aren't used. Maybe require expenditures of their uses to maintain their potency day-to-day without requiring the druid to spend more time making more?

>>48646932
>Getting disadvantaged on a monster' save or suck effects can be quite lethal
Not when your first Hold Monster paralyzes them, turning their *MAGIC RESISTANCE* into *MAGIC VULNERABILITY* and the rest of your party wipes it off the map with a full round of auto-crits.

>>48647035
>As an action, you can make a single melee weapon attack against a creature. If the attack hits, you deal an extra 4d12 damage, and your flight ends. The extra damage increases to 6d12 at 17th level.
I like that alot actually. That's a good idea.
>>
>>48647134
>>48646998
>>
>>48647035
>>48647134
In regard to
>As an action, you can make a single melee weapon attack against a creature. If the attack hits, you deal an extra 4d12 damage, and your flight ends. The extra damage increases to 6d12 at 17th level.
though, I think I'd also give advantage on the attack roll, since missing the attack, which I think certainly should be possible, would feel really really awful, and I don't think expending your action to make this one special attack for the turn given those numbers and the "once per short rest" use of the feature would be overwhelming at all.
>>
File: 1437447206677.jpg (58KB, 582x582px) Image search: [Google]
1437447206677.jpg
58KB, 582x582px
>>48647196
>simply giving disadvantage, which would normally cancel out into a normal roll when the target has advantage beforehand, is the same as *turning their ADVANTAGE* into *DISADVANTAGE*
>>
>>48647233
It's analogous. Giving someone a vulnerability to save or sucks isn't over powered, especially when so limited. This just hits a different class of monster than the other. A more limited class.

Have you ever reviewed your life decisions anon?
>>
File: 1429094851874.jpg (94KB, 649x654px) Image search: [Google]
1429094851874.jpg
94KB, 649x654px
>>48647196
>>48647233
>>48647272
To put this into perspective, you shift the pendulum from an average of about +5 to their saving throw to an average of about -3 on die. That is about an 8 point shift.
>>
>>48647208
Or even go further to something like
>While this feature is active, when you hit a creature with a melee weapon attack, you can choose to deal an extra 4d12 damage. If you do so, your flight ends at the end of your turn.
>>
>>48647294
I doubt you're actually capable of perspective, considering you've been shitposting anime girl images for the better part of an hour over a niche application of a limited ability.

That being said, so?
>>
>>48647305
Oh a discharge on attack. That would definitely make it more consistent for sure.
Though, the knuckle-gripping "oh God I hope this hits" bit of leaving it as an attack in and of itself might be an interesting way to go too. You could leave it as an action still, and use it as a "risk vs reward" special. That being the nature of it, you could even buff the damage a bit more if you went that route to make the gambit a bit more satisfying on a success.
>>
>>48647099
Well, I said INT for primary, followed by either STR or DEX, depending upon what weapon they want to use.

But I feel like they want to have high INT, high-ish STR/DEX, then medium-ish CON. Maybe it isn't as bad as I thought it would be, but I won't know until I get more feedback from people who use it, as I can only playtest in private so much.
>>
File: 1446334091034.jpg (318KB, 2535x1935px) Image search: [Google]
1446334091034.jpg
318KB, 2535x1935px
>>48647349
>8 point shifts in saving throws are totally OKAY and what 5e spell design is based around accommodating
You should be a Pathfinder dev ;)
>>
>>48647367
Think about it in terms of the standard array. 15, 14, 13, 12, 10, 8. They can put the 15 in Dexterity for finesse weapons and AC, 14 in Intelligence for spellcasting, then 13 in either Constitution (for HP and concentration) or Strength (to dabble in non-finesse weapons) with 12 in the other.
>>
>>48645670
Back to it.
Green thumb is neat. Just a utili-trick. For some reason my senses are telling me that I don't like seeing two seperate abilities listed as a 6th level feature though. I don't see why you couldn't, it's just that no archetypes actually *do* such.
>>
>>48647392
>give 8 point disadvantage to someone rarely
>get 8 point disadvantage back, rarely

Seems pretty balanced to me. ;*)
>>
>>48646267
>>48645462
ty anon, I have an actual DM-boner right now!
>>
File: 1385943074530.jpg (65KB, 268x212px) Image search: [Google]
1385943074530.jpg
65KB, 268x212px
>>48647453
>8 point disadvantage back
You mean 3~
>>
>>48647448
>>48647134
Honestly I thought I'd gotten rid of Master Herbalist. I'm not sure how I missed that.
>>
File: 1468287752480.jpg (16KB, 220x202px) Image search: [Google]
1468287752480.jpg
16KB, 220x202px
>>48647453
>>48647476
Oh. OH. Oh wait! The feature *requires* you have advantage on a saving throw to even use!
So the only way it's going to get "turned back on you" *AT ALL* is if you've got fucking foresight on, are a second level barbarian facing a dexterity saving throw, or having some racial advantage vs an effect.
LOL!
It's even *WORSE* (as in stupid overtuned for a familiar's ability) than I'd been thinking!
>>
>>48647476
No anon, I'm using the numbers you so generously provided, and now you're simply quibbling over details in an effort to maximize your shitposting. I return to my earlier request: trip up so people can filter you.
>>
File: 1447924133696.jpg (343KB, 1400x1400px) Image search: [Google]
1447924133696.jpg
343KB, 1400x1400px
>>48647519
>>48647529
>>
>>48647476
>>48647453
Advantage does not neatly correspond to any +/- value. It doubles the chance of success, while disadvantage halves the chance of success.
>>
>>48647427
I guess that's ok then; I never really look at standard array, if only because I like more customization of my character's stats and do point buy.
>>
>>48647540
http://andrewgelman.com/2014/07/12/dnd-5e-advantage-disadvantage-probability/
There's math in probability dude.
It doesn't work like you think it does.
>>
Does anyone have or know where to find a pdf for Princes of the Apocalypse? Is it even ripped somewhere? I don't know where to find any of this shit I don't play these fucking games. My girlfriend wants it but doesn't want to pay money for player books.
>>
File: frauds.jpg (69KB, 724x960px) Image search: [Google]
frauds.jpg
69KB, 724x960px
can i avatarfag too

pssh... look how dumb you are

is this smug enough
>>
>>48647562
The Mega contains all official 5e releases.
>>
Hey fa/tg/uys. how's this for a 5e recreation of the Arcane Fusion spell?

Arcane Fusion (Sorcerer 4th level) - Components, V,S.
Cast time: 1 action

You weave the power of two different spells together in a single burst of magic. Select two spells you know - these spells can be of any level below the level at which you cast Arcane Fusion, but the combined total cannot exceed it. For example, using a 4th level spell slot, you could cast Fireball (3rd) and Magic Missile (1st), but Fireball (3rd) and Scorching Ray (2nd). The two spells you select are released simultaneously and consume only the slot used to cast Arcane Fusion.

Any metamagic used on this spell affects both selected spells if applicable. Twinned Spell expends sorcery points equal to the spell slot level you used to cast Arcane Fusion.

At higher levels: The combined level of the spells you cast can be up to the level you use to cast Arcane Fusion.

Thoughts?
>>
>>48647563
Wait, are you the guy who made this shit?
>>48645414
>>
>>48647584
It's called quickened metamagic, which is balanced and simple to understand, unlike that.
>>
>>48647573
Thank you. I was looking at it but I honestly have no idea what the fuck I'm looking at.
>>
>>48647584
>but not Fireball (3rd) and Scorching Ray (2nd)
>For the purposes of this spell, cantrips count as a 1st level spell.

Oops. I was trying to make something that could give the sorcerer a niche beyond twinning haste/g.invisibility.
>>
>>48647519
You just gave me a brilliant idea, so this hasn't been a total waste. I'll give the familiar a magic resistance aura that benefits the master.

But really, the example you were using was hold monster/person for auto crits, but also auto advantage, which can be turned into disadvantage with this feature.
>>
>>48647554
It works exactly how I know it does. Maybe you could take a Statistics class at the local community college? Depending on where you live it shouldn't be that expensive, and it's a very useful skill.
>>
>>48645670
I like Tenacious Growth alot.
No concentration Wall of Thorns? I'll take that now.
Not *too* many spells to use it on, but I'm pretty sure it's at least 4-5, and I think most of them are concentration duration normally too.
>>
>>48647600
I'm the guy who made it, but I won't avatar fag, even if it is to mock an /a/nime enthusiast who broke containment protocols.

So no, no samefagging.
>>
>>48647645
Tell me what the mean of a roll with disadvantage is.
Then tell me what the mean of a roll with advantage is.
;)
>>
>>48647651
Yeah, if I were to totally scrap the archetype as it is now, Tenacious Growth is probably the one I'd keep.
>>
>>48647667
>>48645414
I think you've got far greater troubles than anime-posting
>>
>>48647584
So you want to have Arcane Fusion cast two spells at once but only use the 4th level spell slot instead of, say, two 2nd level spell slots by firing off Scorching Ray + Melf's Acid Arrow?

And still let you modify those spells with Metamagic?

Not entirely sure if that's a good thing, because then someone can just go something like Empowered Arcane Fusion (Scorching Ray + Acid Arrow) + Quickened Disintegrate and just vaporize someone, and the Sorcerer can already do a pretty decent job of blaster mage as-is.
>>
>>48647540
That depends on what the success number is.

On a d20, getting a 20 is 5%.

On 2d20kh1, getting a 20 is 9.75%. This is because you count the probability of the second dice *if and only* the first is not successful, so instead of 5% + 5% you've got 5% + (95% of 5%).
>>
>>48647675
For the purposes of success calculation, the mean doesn't matter, since it's two discrete rolls. It's winner-take-all.
>>
>>48647688
Yeah - it's a good feature. I very much approve.
Not overwhelming but I think would be very satisfying in play.

>>48645670
True Naturalist is a little bit dull. Let me think on why it is exactly I don't like it - I realize the Circle of the Land's capstone isn't great either, but True Naturalist seems to me very unsatisfying.
>>
>>48647715
What's being discussed is literally comparing going from *having advantage* to *having disadvantage* and how the *statistical mean* changes in making that swap.
It's exactly what matters here.
>>
>>48647785
Have you ever heard the expression "Meet one asshole, he's an asshole. Meet assholes all day, you're the asshole."?
>>
Hi everyone, my friends apparently want to learn D&D and since I'm the only one who's ever played, they want (or need) me to be the DM. But I've never DMed before. Any advice?
>>
>>48647688
>>48647761
I take what I said back. I was going to suggest maybe having the True Naturalist spell reset on a short rest, but I realized it already does that, which isn't too bad actually.
That's not too bad. Gives you just a little bit more consistency and longevity vs Circle of the Land with its Natural Recovery.
>>
>>48647826
Grab the Starter Set. Lost Mine of Phandelver is a great adventure to start with.
>>
>>48647822
>It works exactly how I know it does
Maybe you should take a statistics class at your local community college?
;)
>>
>>48645342
>Crit on Spell attack rolls 19-20
Maybe change it so that they must roll a d20 on every spell cast on only ones and twenties do anything; On twenty the spells dice pool is doubled. On a one you lose your reaction.
>Recharge feature (regain spell slot on a 1d6 roll)
This would be a sledgehammer to the toes of Warlock, so no.
>Gain additional cantrips
Replace this with; Roll an additional d20 when you cast a cantrip if that roll is a twenty the spell ignores resistances.
>>
Why would someone pick the Champion or Eldritch knight over the battlemaster? Other than a fluff reason I can't think of much of a reason to.
>>
>>48647584
There needs to be a specific wording.

"You cannot use this feature with spell slots of a level higher than (sorcerer level/2 rounded up)".
>>
>>48647868
I think Curse of Strahd is the best way to introduce new players. New DMs, go Phandelver.
>>
>>48647826
Yeah, for your first few sessions, don't sweat it. Don't bother with an official adventure, just run a couple of one shots with themes, like "save the princess" or "escape from prison", that sort of thing. If one of those one shots resonates with you and your players, expand on it with some more sessions.

The most important part is getting comfortable with making shit up on the spot. I'm not a fan of using premade adventures to learn the hobby, because they encourage bad habits (such as stopping play to page through something). A DM is better served by being quick, than by being 100% rules or setting accurate.

A big part of being DM I've found is learning to say Yes, and? Not only to your players, but also to yourself. You just have to be willing to embarrass yourself and describe the first things you think of, instead of filtering through tons of possibilities, but taking forever to do so.
>>
I'll post one more before bedtime.
>>
>>48645670
Alright, looking at it as a whole.

I'm having trouble strongly distinguishing the archetype from a Circle of the Land druid, flavor-wise. They're both nature's tenders, both have an affinity for working with the land and its bounties, and both cast more or less the same spells, just a bit differently.

Druid is a somewhat difficult class to build archetypes for. Punching out a niche and coming up with mechanics you think fit is tricky given your two base archetypes are almost nothing like one another while their features are a little wonkier than most others.
I'm a big fan of Tenacious Growth as a singular feature. True Naturalist is alright, but is a little boring. Ironwood is cool but I don't think adds terribly much to the class, especially when your level 2 features are supposed to be (at least going off of our current druid core archetypes) your bread-and-butter. Plant Form is also cool, but again I don't think nets you actually that much utility given very limited form options coupled with having the same CR restrictions of a base druid (which kinda suck).
>>
>>48645342
I don't really see any problem with that in and of itself. Conceptually in the same vein as a champion it would probably be best used for a 'generalist' type wizard in terms of fluff
The recharge would probably have to be restricted to pretty low level spells to not get out of hand or invalidate warlocks much
additional cantrips in exchange for the cheaper school to copy down sounds fine to me
>>
>>48648002
>Druid is a somewhat difficult class to build archetypes for
That's probably why there's no official Circles outside the original two. But if I didn't have an archetype for every class I'd hate myself. This and the wizard were what gave me the most trouble, though I did eventually get a wizard I liked.
>>
>>48645342
The key problem I see is that wizards don't use spell attacks as often as fighters use weapon attacks, what with saving throws being a thing. But the basic concept could work.
>>
>>48647924
>>48647584Oh, wait, I've sort of misinterpretted it. I thought it was a metamagic, not a spell itself.

This makes things even more of a problem.
Alright, so imagine this:

You are a multiclass caster.
You either get a certain number of levels in sorcerer, or you get a certain number of levels in bard to steal the magical secrets.

You know no spells of level 5 or above.

However, using this, you can use ALL your level 5+ spellslots to cast MULTIPLE spells!
Upcasting spells is generally very weak. Fireball goes from 8d6 to, at level 6, 11d6.

Now, instead, you can cast lightning bolt AND fireball at the same time, for much increased damage.
The catch? You just have to have a certain level in sorcerer or bard, and wham. You have what is practically a direct upgrade to normal upcasting.
>>
>>48647907
Some people like the dead simplicity of the Champion, and EK are tanky as fuck with Shield and Absord Elements.
>>
So, do people agree that sorcerer is a little underwhelming?

What would the effect be on balance if sorcerers got back their sorcery points on a short rest instead of a long one?
>>
>>48648036
Yeah, druid is kinda brutal I think.
I saw like a sacrificial ritualist druid floating around - I don't think that's actually a bad idea. I think it thematically fits with the "druidic" concept fluff-wise while having its own niche seperate from CotL and CotM, though I don't remember what the mechanics/spells they added to the class actually were. I think it was a bunch of homebrew spells I didn't want to sift though.
I'd maybe try to hammer out an archetype that can distinguish itself from moon and land. Maybe you can think of one that can also incorporate something akin to tenacious growth as a feature too, perhaps using another class of normally concentration type spells as a feature.
>>
>>48648118
My first attempt was Circle of Seas. That could be worth revisiting now that Elemental Evil is out.
>>
>>48648114
a number of them should be regained at lower levels, similar to what monks should have as well.
it needs to be a small number though, something like 1/3 or 1/4 their level rounded down
>>
>>48648114
Yes, sorcerer is a little underwhelming.
It's not *INCREDIBLY* underwhelming or anything, but it is indeed a bit lackluster on the mechanics side of things.

>What would the effect be on balance if sorcerers got back their sorcery points on a short rest instead of a long one?
You'd need to keep the numbers low/scale them.
I wouldn't want to really give more than 2 on a short rest levels 2-4 at the very least.
>>
>>48648150
Monks get back all their ki on a short rest, so I figured the same for sorcerers.
>>
>>48648144
Ooh. I kind of like that conceptually actually.
There are some great water spells in EE. Really great water spells.
>>
>>48648118
>>48648144
What do you guys think of my attempt at a druid circle?

http://homebrewery.naturalcrit.com/share/B1hESnsP
>>
>>48648173
That would be overkill for sure. You'd become way more consistent than even warlocks in terms of ability recover your options on a short rest.
>>
>>48648156
If a sorcerer gets back their full sorcery points, it exactly matches the wizard's Arcane Recovery ability. A 10th level wizard would get back 5 levels of spells, a 10th level sorcerer would get back 10 sorcery points, which would make 5 1st level spells.
>>
>>48648202
see
>>48648224
>>
>>48648224
>If a sorcerer gets back their full sorcery points, it exactly matches the wizard's Arcane Recovery ability
Oh, are you just saying recover their sorcery points once per long rest on a short rest? I thought you meant like monk, wherein they recover *all* their ki *EVERY* short rest. If they could only do it once... that may be alright.
>>
>>48648187
It's sorta confusing how the different features work together. Can you stay as a displacer beast indefinitely?

It's certainly a more interesting concept than any I've devised.
>>
>>48648187
I'd throw in a 5e quip on your wording for the recharge condition on Nature's Understanding - we gotta remember to use "You can't use this feature again until you finish a long rest" instead of once per day - otherwise I like the feature.
>>
>>48648106
Additionally, it is a matter of what levels the campaign takes place in.

Battlemasters get a massive bonus at the start which makes them arguably the best at the lower levels that are much more common in general play. However those bonuses remain fairly constant throughout, gaining very little. A level 20 BM gets to use superiority dice a little more, and his superiority dice are a little better, but he isn't that different over the long-run.

Eldritch Knights have the gradual growth of the three. He starts out with very few spell slots and not many more spells, but his jumps in power are far more often than the Champion and far more powerful than the BM. This could very well be the best at the mid-levels, where the initial boost from BM maneuvers is petering out while the EK is consistently getting more and more powerful spells to change the battlefield, as well as new ways to use them with each sub-class feature.

Champions are the difficult ones. They get a decent boost at the start, but have a long time where they are little more than a base fighter. At 10th level, the Champion becomes more versatile, at 15th he gains power, but he doesn't really hit his stride until 18. Survivor is just such an awesome ability that smaller abilities had to be cut to avoid having this be the most powerful.
>>
>>48648224
i would agree to this if it was their capstone, otherwise the full amount is too much
>>
>>48648114
Sorcerers do get a few benefits.

Dragon sorcerers are essentially d8 hitdie.
They can grant themself resistance/immunity to a thing.
Free mage armour.
+5 to all damages of certain spell types.
Flying.
Then, metamagic.
Twinned spell is a BIG thing.
With twinned spell, you can cast haste on TWO people at once.

The thing is, you're competing against abilities like portent, you get a lot less spell selection and no ritual casting.

Sorcerer is certainly lackluster, but it can excel in combat where wizard does by thorough abuse of metamagic. Disadvantage on a really critical save throw is a bit thing. Twinned spelling a concentration buff is a big thing.

Quickened spellcasting is also kind of a thing if you have a powerful cantrip to use, such as agonising blasts if you multiclassed for some reason or GFB/BB.

Sorcerer is what you don't pick if not a lot of combat happens for some reason.
>>
>>48648187
I like might like Fey Shape buuuut... what fey can you shape into before 8th level? I'm blanking.
>>
>>48648362
>/immunity
Wait really? Have I been missing something?
>>
>>48648379
Blink dog, pixie, satyr, and sprite, according to kobold.club.
>>
>>48648379
Blink Dog, Pixie, Sprite are CR 1/4
Satyr CR 1/2

>>48648299
I keep forgetting :/

>>48648280
The intent is you can use your Wild Shape to turn into a Fey creature, and can stay in any wild shape form indefinitely.

You can then later turn into those 4 creatures as well (displacer, nightmare, unicorn, pegasus)
>>
>>48648401
Sprites and pixies have fly speeds though
>>
>>48648419
>>48648424
>>
>>48648424
Wild Shape also has the stipulation of "Beasts of CR whatever".....

Technically this feature uses 2 wild shape features to turn into a Fey, thus changing the parameters.
>>
I wanna make a character that was a Gnomish beekeeper. Now that he's an adventurer, he wants to take his love of beekeeping with him as a summoner. Should he be a Conjuration wizard or a land Druid? My DM is fine with letting me reflavor spells or even make new ones (that he'll approve of course), and would let me have a small swarm of bees as my familiars.
>>
It's bedtime, so I'll just say "thank you" once again to the anon(s) who helped me out.
>>
File: PBF103-Nice_Shirt.gif (63KB, 900x300px) Image search: [Google]
PBF103-Nice_Shirt.gif
63KB, 900x300px
>>48648419
What kind of fag would ever want to turn into a unicorn though
>>
Would a former town guard be an acceptable backstory for a lvl 1 fighter with a pike?
>>
>>48648459
Oh, so "with two uses of your Wild Shape ability, you can shapeshift into the form of a Fey creature of appropriate CR" is supposed to void normal restrictions applied to Wild Shape, and only carry over the CR restriction while otherwise just using only whatever restriction you have there in the Fey Wildshape description. Okay, I can see that. I don't think that's *terribly* clear given the wording, but I see how that ruling can certainly be laid down.

Is the "You can use any action that isn't an attack available to that Fey creature only once per day" as a limiter supposed to apply to the Heart of the Fey forms? I would think the answer would be "no" given those forms aren't fey, and that particular restriction applies to "(that) Fey creature".
>>
>>48648564
Absolutely as a concept. I'd maybe still want to see it elaborated a bit to get a feel for what kind of person the fighter actually is though.
>>
Is a staff that has limited charges of Blur too much? Thinking of converting the Spider Staff from LMoP into a Disguise Self/Blur staff for my party's monk but I feel like Spider Climb and Web aren't nearly as good as Blur is.
>>
>>48648564
I'd say so. I beleive the Sword Coast Adventurer's Guide even has a background for it.

Plus, "Soldier" is a background, so it should be fine.
>>
File: city watch.png (697KB, 402x722px) Image search: [Google]
city watch.png
697KB, 402x722px
>>48648564
>>48648602
Here it is, "City Watch"
>>
>>48648599
>Is a staff that has limited charges of Blur too much?
Depends on your group and how you're running the game, but in general I'd say it's not in most games level 8-9+ - there are staffs of much higher level spells than Blur.
>>
>>48648627
>>48648602
>>48648587
Ahh thanks so much, just starting building the character
>>
I'm running Death House (leading into CoS) soon, and all the encounters in the first part (before the basement) seem INCREDIBLY deadly for a level 1 party. I'm planning on using the Dark Gifts resurrection rules from AL, so is it fine, or should I start my party at level 2?
>>
>>48648599
Spider Climb also becomes very redundant for a monk at level 9.
>>
>>48648599
you're trading two useful/tactical 2nd level spells, for 1 straight defensive spell. i'd say its fine, but either way, the monk is going to think spider climb was useless in the first place
>>
>>48648638
The party is level 8, with a Life Cleric, Storm Sorcerer, and the aforementioned Shadow Monk. The Shadow Monk loves to be sneaky and do a decent amount of scouting so that the party knows what they're dealing with, and I figured Blur would help him a bit since he's the only melee guy.
>>
>>48648564
Yeah, just because it's not in the "Simple weapons" category doesn't mean it doesn't make sense. I'd think a Spear+shield would be more common for a city guard because they could throw the spear at a fleeing perp but really it's up to you.
>>
>>48648682
>I figured Blur would help him a bit since he's the only melee guy
Yeah, in a group like that and at their level I think a staff of Blur would be fine in most games.
It would free up the monk's ki points to do more fun things than patient defense spam every round when they find themselves in a pickle.
>>
>>48648389
No, I'm just getting it muddled up with storm sorcerer, I think, who gets immunity.

My first 5e character was sorcerer and thus my knowledge is somewhat primitive since I barely understood the rules back then.
>>
>>48648661
CoS recommends starting with a 3-4th level party of 4 or 5 players. I'm not sure what the XP adds up to in Death House but if it's less than that they'll be fucked when they enter Barovia anyway.
>>
>>48648745
Okay, that's what I though. I thought I'd been over the sorcerer to death and back, and then someone says they can get immunity somehow and my world starts to crumble.
Storm sorcerers do indeed get immunity to lightning and thunder damage as their archetype capstone.
>>
>>48648746
Death house suggests you start the players at 1, level them up to 2 halfway through the dungeon, and then 3 when they finish it.
>>
>>48648784
Wow, I just realized I haven't set up an encounter with a creature that does thunder damage since 5e came out.

>>48648812
I'm guessing that the more meat grinder encounters are there to be avoided or fled from then.
>>
>>48648746
>but if it's less than that they'll be fucked when they enter Barovia anyway
Oddly enough, the group I'm playing CoS with for the first time reached Velaki(or however it's spelled) and unleased cultists on the town on accident with only a single fight between then and Death House.
>>
>>48647667

you know the entire reason they've been doing that is because instead of taking constructive criticism you just sort of came off as a cunt right
>>
Having the first session tomorrow where the players will go into the woods and set up a teleportation circle in a tower, which activates a wizard skeleton (he wanted to live in a more enlightened world with other wizards basically). At level 3, what would be a good statblock for it? He will be friendly but spellcasters are evil a lot of the time (always actually, but they're new to the setting) and at some point they will fight him. I'm thinking deadly for 3rd level, and if they don't fight him right away he'll get some minions and items and stuff to power up a bit so if they fight him at 4th he's going to be a bit tougher.
>>
>>48648661
i did death house recently, one of the party members died (me) and i got a dark gift.

other than that it was fairly straight forward, but we almost got murked at the end, so take it as it is.
>>
>>48648876
Well yeah you can avoid encounters in CoS because it's pretty sandbox, but if he's worried about encounters then he's worried about his party murderhoboing too hard and getting salsa'd.

Vellaki, like Wallachia. Vampires.
>>
>>48648998
>Vellaki, like Wallachia. Vampires.
Oh shit. I've been had.

>he's worried about his party murderhoboing too hard and getting salsa'd
Yeah, I can imagine murderhoboing in this setting going very south very quickly.
>>
File: image.png (209KB, 500x482px) Image search: [Google]
image.png
209KB, 500x482px
Playing my first game tomorrow night. We're starting at 3rd level.
Setting is a homebrewed sunless Victorian caste-divided nation with some political intrigue. I'm playing a Minotaur Eldritch Knight as our party's tank, a hulking pirate whose ship wrecked in the unnatural mist that has covered everything for the last couple decades, and whose crew has become employed as a home guard under a shrewd Duchess who owns most of the fishing vessels in the area.

Tips for a first time bullmanshield? He looks alright on paper, but I really only have experience with Shadowrun.
>>
>>48649074

What are your stats and spell selection?
>>
I'm currently DMing for pretty inexperienced players and wondering what the best follow up to phandelver is. I would like to do Strahd purely for setting but not sure if its suitable for newish players
>>
>>48649074
your campaign sounds cool. say thanks to your dm for me.
if you're an EK, you're already going to be the tankiest motherfucker in existence short of a barbarian.
shield + heavy armor will definitely save you from a lot of nasty things.
i recommend absorb elements, from the EE players companion, but otherwise provided you grab shield, nothing you can do will go so wrong. protection from good and evil can also be an underrated spell that can save your ass from a lot of encounters, especially if you are faced with the kind of things i imagine a sunless victorian mist covered nation will have.
>>
>>48649074
Take Shield and Absorb Elements. They'll assist greatly in making you an unkillable juggernaut.
>>
>>48645651
Oh, I completely missed this post. Sorry senpai.
The effect is actually essentially identical to a the Umber hulk's Confusing Gaze, only single target, requiring an action, doing a little bit of damage and having a few more restrictions that Confusing Gaze doesn't have.

>If it's something you can only do 3-5 times per day, you want it to be something that reliably does what you want it to do
I dunno - I've liked it so far. What I want it to do is disable an enemy for a round and maybe give me a trigger for Mind's Eye, and it does essentially always do both of those so long as they fail the save. Whether they stand in place doing nothing, move in a random direction, or attack something at random close to them (which you can just target enemies out of melee with your allies or that are near other enemies to not even run the risk they might still get to attack), their round is essentially consumed having done either nothing or not much on every result of the die. I think that's not bad desu.

>You have to deal psychic damage to a creature (which almost always requires a spell slot)
That's where the psychic damage on Lunar Glint comes in though famalam. Gives you 3-5 not-spell-slot-required potential outlet for your intrusion into your enemy's mind.

>I'd go with either blinded OR stunned for "light" half of the 14th level feature
The blinded is more thematic than anything else - you can't see what your enemies or allies are doing while you're stunned. That's the only actual mechanical effect. A number of other effects cause double conditions, so I don't think that's too bad.

>I'm having a lot of trouble picturing how this would work. The exact way light and shadow fall are not usually tracked meticulously
Oh that's pretty easy to explain I think. Light would be either bright light or dim light, while dark is neither - it's just dark.
>>
>>48649074
>Tips for a first time bullmanshield? He looks alright on paper, but I really only have experience with Shadowrun.
Don't worry too much. Pretty much anything is viable as long as you don't act like a dumbass. Someone in my group ran a gimmick Cleric with Str and Con as dump stats and survived the whole Out of the Abyss module.

You might want to post your sheet though, some of the more grognardy guys here can help root out redundancies.
>>
>>48649074
If your DM lets you, use SCAG to grab booming blade or green flame blade.
>>
>>48649207
>Someone in my group ran a gimmick Cleric with Str and Con as dump stats
God bless Bless and standing somewhere away from melee.
>>
>>48649074
Stock up on javelins. You can use Str for throwing attacks (p. 14) so a bunch of ranged d6 action will add some utility and they're cheap as fuck.
>>
>>48649256
If your DM doesn't let you, shit on his face
>>
>>48649207
>gimmick
But clerics don't need either of those stats.
>>
>>48646772
http://paizo.com/products/btpy9c0n?Fifth-Edition-Foes
>>
File: image.jpg (282KB, 1600x1200px) Image search: [Google]
image.jpg
282KB, 1600x1200px
>>48644882
Wait a second....
>>
Any tips for making a pyromancer sorcerer? I know I'm going specifically for the elemental affinity feat just to make the cantrips that much stronger and to fight the inevitable fire resistant foes.
>>
>>48647639
>I'll give the familiar a magic resistance aura that benefits the master
Are you the King of Homebrew?
>>
>>48646321
Did the name come to you... in a dream?
>>
Anyone got that Unearthed Arcana with all the blood magic and necromancer spells?
>>
>>48649701
>I know I'm going specifically for the elemental affinity feat
Don't do that unless you're taking it at first level (and even then I'd pick something else like Alert or Lucky) or until you've maxed your Charisma.
>>
>>48649605
Yeah, that's the point of the example.
>You can make a cleric quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution.
Going Wisdom, Intelligence, Charisma instead (like the guy I mentioned) is a gimmick build.
>>
File: Glaucus.jpg (359KB, 509x1198px) Image search: [Google]
Glaucus.jpg
359KB, 509x1198px
>>48649151
>>48649207
Posted.

>>48649256
I'll have to ask.

>>48649565
I've got a trident bonded to me, so I can throw and summon it back. Might get some, though.
>>
>>48649920
Chain mail should be in there, oops.
>>
>>48649651
>pdf
>non-mint
i know why, but thats a fucking retarded way to do it
>>
>>48649920
>>48649942
Not sure if you really need that Greatsword. You could use that 50gp on something else or just hoard it for later.
>>
>>48649739
Underrated post
>>
>>48649920
>>48650002
In fact, if you toss the Greatsword and Handaxe and get a Battle Axe instead you gain GP and don't lose any weight. If your goal is to tank a bit then you shouldn't be worried about damage.
>>
>>48645462
Much appreciated, anon. I'm shivering with antici...PATION
>>
>>48650122
You wouldn't have to anticipate anything if you read the thread and realized the cleaned version was already posted. >>48646267
>>
>>48650002
>>48650095
It's one of the free martial weapons from the class, the only thing I've spent cash on is the shield.
Picked it because I took my inspiration from The Pursuer. Never know when I might need to cut open someone's home or business.
>>
>>48650166
Saw that, mega links aren't working for me. Was under the impression they were two different posters (what with the different names and such)
>>
>>48649920
What program is that you're using?
>>
>>48649920
>trident
>>
>>48650229
Snipped straight from the Roll20 sheets.
>>
>>48646267
>https://mega.nz/#!xIcw0JrS!e_WL2JWFEU7HN0DwK69F9J9MLoe7qv69qez0lDGPWUQ
Thanks m8.
>>
File: 1411510011739.png (158KB, 210x251px) Image search: [Google]
1411510011739.png
158KB, 210x251px
>>48650178
>the only thing I've spent cash on is the shield
Then drop your shield.
>>
>>48644409
It's snow, not ice. Bludgeoning resistance makes sense.
>>
File: rath.png (349KB, 555x441px) Image search: [Google]
rath.png
349KB, 555x441px
>>48648943
Bump

5 players, light cleric, scout fighter, a barbarian, and two undecided but only rogue, OH monk and pally are options since it's low magic. Thinking of this.
>>
>>48651135
Related, is it a bad decision to give enemies invisibility? It seems like it would just not be fun, but a lot of spellcasters have it.
>>
>>48651266
Greater invisibility sucks - regular is fine.
There are ways to counter it anyway. Pretty low level ways too.
>>
>>48651276
Yeah mostly greater I was thinking about, being unable to do anything as some asshole casts spells and attacks for 10 rounds seems like a shit encounter.
>>
>>48651298
Faerie fire and see invisibility my friendo
>>
>>48651311
I'd have to make sure they can counteract it, and in a low-magic-ish campaign there's only the cleric, however he is a light cleric so I guess it's not a big deal.
>>
>>48651298
>>48651322
1. Wizard pops it before the party shows up, it wears off in time for them or someone else to see him (could be neat for a little murder mystery derail)
2. Wizard pops it after his friends/minions get slaughtered as his last spell then books it and escapes (a way to get the party some extra XP if you're a RAWtard)

Pretty much anything other than convenient plot armor and you're either being an annoying fag or possibly a killer DM.
>>
>>48651298
There's a fighter maneuver designed to counter invisible enemies. It's called splash oil on him
>>
>>48651385
Alternatively, a bukkake volley.
>>
Are there any PDFs for Curse of Strahd's maps and posters? I can't seem to find any
>>
>>48652087
nevermind they're in the mega in "Return to Ravenloft", my bad.

This mega rocks my world everytime, thanks guys
>>
4 hours till live stream.
>>
>>48652140
For?
>>
>>48648661
It depends on party composition and, ultimately, luck. I ran Death House a couple of weeks ago, with a party of 6. They breezed through the main building.
>>48649162
I'm running CoS for my mostly-new players. It's going alright.
I'm also running LMoP, and I intend to follow it up with Princes of the Apocalypse.
>>
>>48647702
You can't cast two spells on the same turn with Quickened Spell except cantrips.

It's mostly for one of my players. She just doesn't really do anything. The bard out-talks her, the rogue outdamages her and the barbarian and cleric out-tank her. She's literally just comic relief with her wild surges. They're level 8 and she has Twinned and Subtle spell.
>>
What does MAD mean?
>>
>>48648930
I don't see how, I acknowledged the good criticism and disagreed with the bad.

Looking for criticisms doesn't mean bending over for retards.
>>
>>48652498
Multiple Ability Dependent, as in you depend on multiple ability scores being high to be good. E.g. Barbarians use Str for attacking, and Con and Dex for AC and other things.
>>
>>48649920

Your stats are spread too thin. Did you roll or did you do point buy?

Focus on One of Str/Dex, Int/Con, and then dump Charisma and Wisdom (or leave them at 10). It's going to take you too many ASIs to get your attack stat up to 20 and you'll feel kind of weak because of it.

If you want to go full plate sword-n-board/Greatsword, just take the Dueling/GWF fighting styles and focus on one or the other, and boost your strength with full plate. That way you'll have respectable AC and some of the best defense in the game.

Witch Bolt is horrible, don't bother. So is True Strike, and you can do better than Chill Touch. Take a SCAG cantrip, they're about the best for an EK. I'd suggest booming blade if you want to go sword n board defense, so you can try to keep enemies in your face. Your other cantrip should be some utility, Mage Hand/Minor Illusion/Prestigdignation etc. One of the great things about EK is that they learn some utility to make up for their slow increase in combat prowess.
>>
>>48650516

I still feel like you could bludgeon the shit out of some snow if you had to but I guess by this point the wall's HP is low enough that even a resisted hit might be enough to tear holes in it.
>>
For a sad, min-maxing person, the best Eldritch Knight build is:
Dump str, wis and cha.
All into dex.
Spare a bit for con, and just a tiny bit for int.
Use a whip (or rapier for more damage, less shenanigans) and a shield.
Green flame blade or booming blade.
Obtain 'spell sniper' feat.
Walk up to guys but no closer than 10ft, booming blade them, walk away again.
Spells for things like absorb elements or shield.

Become a prancing faggot.
>>
>>48653049

I don't think that's necessarily true. I think it's just as good as an EK that uses a sword n board with Warcaster and continually gets up in his enemies face.
Thread posts: 331
Thread images: 45


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.