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Infinity General: New Starter Box Edition

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Thread replies: 318
Thread images: 40

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Infinity is a cinematic and fast paced 28mm scale futuristic skirmish game by Corvus Belli. Infinity has completely free rules and relatively few miniatures. Give it a try!

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ (embed)

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Previous Thread
>>48529849
>>
>>48584570
yeah, HMG Djan doesn't look great. I was thinking of the other two, as I converted my hacker to hold an HMG.
>>
>>48582809

Swap the metro with FO Chaussur. Depending on the mission you will want a lot of orders for him, and early the Chaus is more survivable so it can fuel M&D.
>>
For some reason, only the MO writeup seems to be visible in the 1d4chan tactica category.
>>
>>48584710
Link?
>>
>>48584844
https://1d4chan.org/wiki/Category:Infinity_Tactics
We should start putting it in the OP. But it's weird other tacticas are not there.
>>
>>48584970
It is in the OP m8. But you are right that the sub categories aren't showing up
>>
Best Hassasin link?
>>
>>48584580
>>WIP Tactica
>https://1d4chan.org/wiki/Category:Infinity_Tactics
>>
>>48585058
It's very weird; when I log into the 1d4chan account the other links do show up. Is it time-gated? or how do I make links?
>>
>>48585072
Muyibs, they're ridiculously good. Dogged and number 2 across the board and lots of versatile profiles to choose from.

Ghulams are okay if you really want your link as cheap as possible and Govads are an option if you're feeling saucy, but Muyibs are the go-to core link.
>>
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Since PanO is usually considered the no-bullshit faction, I thought I might as wel go full nofunallowed.

Anything I could change to make Haqq and Ariadna cry even more?
>>
>>48585072
Easily Muyibs, one of the best links in the game.
>>
>>48585305
>PanO is usually considered the no-bullshit faction

Hahahahaha what.
>>
>>48585587
Compared to others of course. No smoke, bad WIP, their "trick" is having better guns and ignoring shenanigans from others with all the visors.
>>
>>48585072
Hunting down a jew.
>>
>>48585305
Switch the Nisse and Bipandra. She's generally not worth it over a Trauma Doc anyway, but if you're going to take her you should give her some orders to play around with.
>>
>>48585305
Drop the extra msv and parts of the second group and add a crock or a swiss. Also Bipranda is the suck
>>
>>48585671
Lol they didn't fix bipandra
Top fucking kek spics
>>
>>48585892
Well yeah. They haven't done anything to dire foes. If I had to guess I'd say they'll likely get updated when the next batch are released.
>>
Possible use spec ops in normal game?
>>
>>48585587
In the PANO SMASH sense.

>>48585972
Of course. They're intended to be useable as proxy figures where needed, but using specops in a regular game/tournament isn't irregular at all.

It may vary from meta to meta though, and some people on /tg/ can get VERY stroppy about them, so check first.
>>
>>48585892
Bipandra is fine, dumbass, as long as you link her. 5 man link BS 12 shotgun is no joke, and she is the best doc in Pan O.
>>
>>48585972
Ask you opponent. About 50% of tournaments allow them.

I don't like them personally, but if someone really wanted to use them in a casual game I would be fine with it.
>>
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>>48585305
Bipandra is good, but only in sectorial so you can link her.
>>
If spec ops get doctor skill they can get g:servent ??
>>
>>48586076
Don't try to cover for the Portuguese bro no point really shit speaks for itself
>>
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>>48585319
How dis?
>>
>>48586124
Yes, but they cannot be linked or participate in CO.

>>48586131
Stuff like that exists, like the Teutons. Bipandra is great though I bring her all the time in NCA and especially MO with spec ops so she allows a 5 man. I have never regretted the extra points, she is so versatile.
>>
Bipandra's bad.
You're paying an extra 10 points for effectively, a doctor and shotgun (on top of an already decent combi). BTS and Arm bumps are nearly un-noticible improvements to survivability.

Shotgun's useful, but BS12 isn't a luxury in PanO when everything's BS is high. The opportunity cost in another model is too much.
>>
>>48586176
Exchange a specialist or the panzerfaust for a spitfire. It helps to have a good active turn shooter in a link.

>>48586196
The SWC is a big turn off, but otherwise she seems fine.
>>
>>48586231
She seems designed for linking, more specifically for specialist links. It gives them a good gun to use against other button pushers, which is nice since fusis lack any other good short range options.

Bipandra doesn't even begin to approach the usefulness of the other dire foes, though. She could have gotten a breaker combi and mimetism for the price of that shotgun, and it would have increased her effectiveness massively.
>>
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>>48586253
Will do thanks.
>>
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New Haqq player from yesterday.

Ghazi Muttawi'ah. Worth fielding? They are super cheap point-wise and models looks pretty awesome.
>>
>>48586818
Yes, they are the best thing in the whole fucking game.
>>
>>48586253
>Exchange a specialist or the panzerfaust for a spitfire
Just want to concur with this. Always helps to have a high burst, longer range than a rifle weapon in a link.

>>48586818
Absolutely, one of the best units in the game, and that's before they got smoke grenades for fucking free in the latest book.

Cheap, versatile, resilient with dogged & smoke dodging, can threaten just about anything by isolating it with the jammer, which is basically ghetto hacking you can do to anybody!
>>
>>48586818
Ghazi are extremely good.
>>
>>48586818
Mutts are probably the most annoying thing to go up against. They're a cheap risk to damn near everything and if AVA ever goes above 4 the world will melt.

>>48586488
Not having any of this Bipandra being non-shit. If light shotguns are so good you guys must be creaming yourselves over every Haqq unit plus all the many many links who get Boarding version. And when she's linked she can't take Palbots and will likely be limited to healing fragile low value allies. The SWC note is just CB being polite and making sure everyone knows not to take her.
>>
>>48586889
You say that, but posthumans exist. Mutts are incredible, but getting a 20 point discount on a phenomenal unit with the "drawback" that you have to take one or two of its equally underpriced friends wins out imo.
>>
>>48587027
Also Su Jian IMO.

Also, Haqq having shotties on everything is awesome.
>>
>>48587219
I don't really think they measure up. Su is really good and ridiculously tough, but there's still a reason to take alternatives. My immediate reaction to an ISS list without a Su Jian isn't "where's the Su Jian". Compare that to posthumans, which are objectively better than similar units in every way. Mutts are autoincludes as well, but that's mostly because they're 20 points maximum.
>>
>>48587427
>20 points maximum

I dunno man, the BS version looks good too.
>>
>>48587496
20 points for max AVA, then. What I mean is that they're really cheap, so they can fit in almost any list.
>>
>>48587219
Naw, Su Jian are pretty nice, particularly in ISS, but they're still 54-59 points, which means their competing against Hsien, Hac Tao, Yan Huo, Cranes, Daofei's and the like for the centerpiece of your list. They've got their place, but they're not list-wide improvements to lists, like the Celestial Guard with Kuang Shi control device is.
>>
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Posting from shitty camera phone, and no white background, but at least i have it lit from 2 angles. Thoights on the iguana ive painted so far?
>>
>>48590177

Its not bad, but some things could use some work.

Your paints are too thick. You can tell from the white. You need to also tidy up the stripes.

You highlights are too broad as well. There should be transition. Use a few variations of the same colors and blend them up or use washes the bring the colors together.

If that white is supposed to be an edge highlight on the gun, use less paint for it.
>>
>>48585072
about tree fiday
>>
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>>48585305
I liked it enough to make sectoral edition. With possible Spec Ops for additional bit of No Fun Allowed.
>>
>>48585072
hmm, most everyone will say Muyibs are the best.... they are the most versatile link. being a Hassassin player, i feel the govads are the better link team, the are an amazing defensive link in a mostly Objective/alpha strike sectorial.

I love the muyibs as they are a great link when you are just playing random games, but I am starting to take the Govad more and more in tournament play. I wish they will release the HMG govad already...
>>
>>48587027
>>48587219
>Posthumans
>Su Jian
>vs Jammers
laughingmutts.maya
>>
Tactica category page fixed!
It was a redundant space.
>>
>>48591302
does a mulebot with evo hacking device count as a specialist.
>>
>>48591702
Yes. It's a hacker.
>>
>>
I really enjoyed writing the SP tactica. If no one else is doing Haqqislam or QK, I can write them

>>48581940
>VMC
Yeah, it's Vallejo Model Color

>>48582166
I actually tried writing up a tutorial on paintins skintone using my CSU, but it ended up angel's paint book: step 1 this, step 2 highlight, etc etc which is all good for painters who already know what they're doing. Instead I would really like to go into better explaination. It's also really difficult to explain certain things that is mostly minute applications. I think I might do a side by side drawfagging to better illustrate certain points. (Specially for skin). Currently, the project is on hold
>>
So I think it was last thread or two thread back, but people were saying that the NCA would not get their own dire foes unit since biparda took it. Looking on it and thinking about it, Kros is the order sergent dire foe for military orders, but Biparda is actually the vanilla fuliser, since she is able to be taken in any list that can take fulisers. It is why she can be taken in MO cause they can take fulisers.

So eventually if they continue to do dire foes via the line grunts of sectorials and armies, we will see an Auxillia version.
>>
So...are there any old models that are fine without a resculpt? We go on about the ones in dire need of an update, I'm curious if there are any that are good how they are
>>
>>48592542
I think an Acontecimento Regular version is more likely than an Auxilia for the simple fact that you can't make an Auxilia Spec-Op. All the Dire Foes characters are Spec-Ops, hence why both Konstantinos and Bipandra are under Indigo.

So right now we know there's a Ghulam and a Celestial Guard characters in the works; Nomads are going to get a Moderator, PanO a Regular and my bet for an Ariadnan Intel would be on a Grunt.
>>
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Just found this while looking up the guy they chosen for the "manga"... Looks like Ruiz can be pretty accurate to detail while being dynamic too.
I think I'm starting to like him more than Ho Seng Hui.
>>
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>>48592712
>>
>>48592635
For ardina I think you would be better off getting a Kazak as their spec ops. As for auxilia spec ops. Make them an engineer, specilized in using remotes and his auxbot. So a hacker with engineer.

I do think tho the next PanO dire foe would most likely be regular, or possibly do the water world counter terror spec ops.

Looking forward to the ISS spec ops unit tho
>>
>>48592712
>>48592729

wow I really like this artwork. You find anymore?
>>
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>>48592712
He's a really goos artist, but I'm not a fan of Ruiz's faces. I wish CB went with Stephane Louis
>>
What is a good hacker for ISS? Is it better to go for the CG or upgrade to one of the more expensive models with it? Basically to drive my remotes and hack its objectives.
>>
>>48592953
If you plan on using supportware, the CG is a good hacker, especially for a basic trooper. It's also the cheapest.

As for Assault Hackers the Kanren is a solid choice especially if you holoproject him as a Kanren without a hacking device
>>
>>48592953
CG is pretty great IMO.
>>
>>48592953

CG (esp SpecOps version) for general support. KanRen (or the lol ninja) if you want a KHD for specific button pushing.
>>
How does this look?
Imperial Service
──────────────────────────────────────────────────

GROUP 1 10
IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
IMPERIAL AGENT (Chain of Command) Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 29)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
ZHÀNYING Missile Launcher, Nanopulser, Nimbus Grenades / Pistol, Electric Pulse. (1.5 | 28)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
IMPERIAL AGENT (Sensor, X Visor) Boarding Shotgun, 2 Nanopulsers / Pistol, DA CCW. (0 | 47)

GROUP 25 / 4
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

5.5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=EwBmB8GYRdwVgKQEYDsrEDY2IIQBYVVNFgAOaPZIyReMgTiprsebVvgaV2SWTIZM8YFX6CsIvKLSFMMKoQElh1XP3RZktAALIQKMqMz4DvAwOOn2qTg0LnDVs/qdZrOnUA==]Open in Infinity Army
>>
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I've got more money than sense and all the 40k models I'll ever need.

I've been thinking of starting an Infinity army for a while now and I wanted to know how long games last?

100 points to 300 points.
>>
>>48593793
Every game is 3 turns.

Usually 45-90 minutes if players know what they are doing.
>>
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>>48593756
Looks solid, though I'm not sure I's ever make a list without a Su Jian.
>>
Hey are the ITS missions uploaded somewhere? Was curious what they're like seeing as I'm new to the game with a mate and it seems Killing All The Dudes seem to be the worst way for anyone to learn the game
>>
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>>48593878
>Killing All The Dudes seem to be the worst way for anyone to learn the game
>>
>>48593866
I was doing this as more of an ITS list, I may have to drop some things for a Sophie. since I may need a doctor to help with objectives.

Still do not understand why ISS does not get a paramedic unit at all. Makes sense as I said a few threads back that they have their own in house paramedic/doctor to take care of their prisoners. A torturer who knows how to heal as well as harm
>>
>>48592953
I'll go through them.

>CG
Probably the best option. Good WIP and a nice bit of BTS as well for a cheap price.

>Pheasant
Absolute shit. You shouldn't ever use the non-CoC Pheasant profiles.

>Zhanying
Alright if you want a hacker in a Wu Ming link, but otherwise just get a CG.

>Crane
I'd prefer to use one of the other profiles and leave the ass hacking duties to the skirmishers, but it's not a particularly bad profile.

>Kanren
Very nice. Immobilizing and cutting down HI has never been easier, and the KHD is great too.

>Ninja
Normally wouldn't take it over a Kanren, but hidden deployment and -6 to hit can be pretty great.

>EVO hacker
Another very nice option. Probably the only real competition that the CG hacker has. More utility than a CG, but at the same time it's relatively expensive, fat as fuck and defenceless.
>>
>>48593756
>>48593756
2 Lu Duans is a bit overkill since you've already got a Rui Shi and 2 Crane Agents. And the Zhanying with ML is a weak ARO piece. A Husong TR remote would fullfil that role better...and I highly recommend a Sophotect. She's your one and only Doctor and Engineer.

Your combat groups are not great. You've got a group with 10 orders to split between 4-5 attack pieces. And the in second group, the Kuang Shi are generating orders for nothing.

Also if you're playing ITS, you dont have enough specialists.
>>
>>48594100
>pheasant
HEEHAWHEEHAWHEEHAWHEEHAWHEEHAWHEEHAWHEEHAW
>>
>>48593878
Killing all the dudes is a good way to learn. Saving ITS for a third or fourth game seems to work, it stops people being overwhelmed. Infinity has a lot of stuff going on, so it pays to learn the basics first before you jump in to the complex stuff.

>>48594022
I'd assume most good interrogators would know how to heal. Dead people are notorious for not revealing secrets, after all.

>>48593756
Zhanying ML isn't actually that good solo. If you're taking the Crane spitfire you should consider a CG link. Your Kuang Shi aren't worth linking at the moment anyway, they're not giving orders to anyone but themselves.

If I were you I'd give the Pheasant a Red Fury or some MadTraps and put him in group 2. He can use up some KS orders and switch back to the main group once they've all exploded.

I'm not really sure about the second Crane. You seem like you've got enough guys who need to rush into the midfield. Maybe replace him with a TR bot and something else.
>>
>>48594462
I did the 2nd crane cause I had exactly 47 points left
>>
>>48594462
Well do I have to make an account to get the ITS stuff? Didn't seem to be available on the site itself
>>
>>48594557
>Downloads
>ITS Rules and Missions
>>
>>48593756
>>48594206
>>48594462
Imperial Service
──────────────────────────────────────────────────

GROUP 1 9
IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
KǍNRÈN Combi Rifle, Chain-colt, MadTraps / Pistol, Monofilament CC Weapon, Knife. (0 | 28)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
NINJA Tactical Bow / Pistol, DA CCW, Knife. (0 | 26)

GROUP 26 / 4
IMPERIAL AGENT (Chain of Command) Red Fury / Pistol, DA CC Weapon. (1 | 35)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

5 SWC | 295 Points

[url=http://army.infinitythegame.com/index.html?l=EwBmB8GYRdwVgKQEYDsrEDY2IITJVUkXgA4BOPAtYsy/Q28pfJZUjTeYK49pLiDzBSiVJgzB0PfABYUpTFngFcldgUyR5AAXlolIyKuRD2PTLKH4zpC1aqMS5eTYX3rp91gc6dQA]Open in Infinity Army
>>
>>48593756
>>48594022
As others have said, 2 Lu Duang and 2 Crane is a bit much. Just a bit too much killy, not enough specialists or orders to supply them. Also, even though you're controlling your extremely impetuous kuang shi through a fireteam, you're losing order efficiency that could otherwise be used to grab objectives or pew pew.

If you're using a that Lt. Crane as a killing unit (especially if you're going to pony up for a Pheasant), then it should probably be in a CG link. Conversely, it's probably a good idea to have the Zhanying not stand out on its own; it's not a great ARO unit with only 1 W and no defensive mods. A TR bot is cheaper, though I'd suggest swapping a bunch of units out for a Wu Ming link. 2W is the only reliable answer to random crits.

Also, if you need healing, the Sophotect is an expensive option (though better paired with a Su Jian), and the Dakini paramedic is a possible solution.
>>
>>48594597
I blame it on selective retardation
>>
>>48594022
Sophotects are awesome.
>>
>>48594628
Still... not very efficient. You have a lot of order-hungry units in group 1 and only start with 8 on the board for them. Assuming the CG hacker does supportware, that's only 7 between a Rui Shi, Lu Duan, and Crane.

You could move all 3 CG and the ninja in the first group to the second and move up the Kuang Shi fireteam to the first to give the first group a full 10 orders at the onset.

Personally I'd rather leverage a CG+Crane link (then give the Lt. to a CG) or a Wu Ming link with a Zhanying in it, but that's just me. After all, the reason you play a Sectorial rather than vanilla is for links, and the bonuses are a bit wasted on Kuang Shi. Good deployment is an alternative to controlling that extremely impetuous.
>>
>>48594790
hmmm I was wanting to do the crane link then do another link of the Kuang shi
>>
>>48593878
The ITS missions are in the downloads section on the main page.

And I agree. I think kill all the dudes isn't a good way to start for beginners, but neither are some of the ITS missions. They can be pretty difficult. I recommend Annihilation (with classifieds), the Armory, or Supremacy
>>
>>48594965
>http://wiki.infinitythegame.com/en/Infinity_Fireteam
-Each player only can have only one Linked Team on the game table at any time.
>>
>>48594965
You can only field 1 Core Fireteam per army list.
>>
>>48595097
>>48595010
Derp
>>
Alright, so I will do a link team fo the crane and CG. Not sure what to do to fill those last ten points though

Imperial Service
──────────────────────────────────────────────────

GROUP 1 10 / 3
KǍNRÈN Combi Rifle, Chain-colt, MadTraps / Pistol, Monofilament CC Weapon, Knife. (0 | 28)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)

GROUP 25
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
IMPERIAL AGENT (Chain of Command) Red Fury / Pistol, DA CC Weapon. (1 | 35)

5 SWC | 290 Points

[url=http://army.infinitythegame.com/index.html?l=EwBmB8GYRd2AHAUgOwDYVOClwkEIBGJQlSJAVgE4AWAwkEhPNGxoxw5pV9408hQRV6JMpWEEKYzGlL1O3XqIESRRMYMkABQtK6yKeInS5oeFYhtXVpRcl2loK7U+iwJIxbdqA===]Open in Infinity Army
>>
>>48596398
>5 orders for 4 order hungry units and one dude that will use his own order
>>
>>48594980
Supremacy is a great starting mission, a little of everything.
>>
>>48594790

A CG+KS core team is a great way to get out lots of BS 17 smokes to support that Hsien-led Haris team.
>>
>>48596398
I'm so temptED to start ISS
>>
>>48596398

While a Crane with CG filler team can do well, if it involves the team moving up front, be aware the opponent will try to go for the squishy CG first if able.

Also, some helperbots and a warcor will help spend those last few pts. One can also consider a sniper bounty hunter, or Father Sforza, as additional options.
>>
>>48596802
Imperial Service
──────────────────────────────────────────────────

8
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
IMPERIAL AGENT Lieutenant (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52)
KǍNRÈN Combi Rifle, Chain-colt, MadTraps / Pistol, Monofilament CC Weapon, Knife. (0 | 28)
WÚ MÍNG (Fireteam: Duo) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25)
WÚ MÍNG (Fireteam: Duo) Combi Rifle + E/Mitter, Antipersonnel Mines / Pistol, Knife. (0 | 32)

0.5 SWC | 197 Points

[url=http://army.infinitythegame.com/index.html?l=EwBmB9RdwRgUlgdgMzwKwA4Cc8CECya626+hq8wmwCBilWueZyS8AbLB/tfEh3bAkSYPh7JMVTCnZ4JSKdRRSAAuqA==]Open in Infinity Army

200 PT list I came up with
>>
>>48596398
Here, check out this list as an example:
EwBmB8GYRcCUD2AjBBaA0gSwC7YJ4AEAFALICGAJgKYGYB2BAwgBb1kCU4AHAKQCMXEDwBskSDwCEffgHZxAVgCcAFkl8hA4COVCpGrluE61+w8b38D23estmbp6ybtOp4gfJHzdofosPyMpK+fP5eQQAC0nxyPErCarIKip5SQQKKXqpSqgIJwvLSUgkCvAXixZZl8hXAvDLCQcAyMqmhftIFCRLAnqFBjaoREUA===

Combat Group 1 is pure aggression. Robo-Kitty has 10 orders to play with. The CGKSCD is linked with 4 Kuang Shi. She can can provide some Smoke coverage for the Su Jian's advance. Sophotect is there just in case, but the the majority of the orders will be for Su Jian.

Second Combat Group is more of a mixed bag, but still similar. Rui Shi will pick up after RoboKitty and/or shoot through the CGKSCD's Smoke. Husong, Chaiyi, and Warcor are ARO pieces. The CG hacker can provide Supportware, but it may not be necessary. The CG Lt just hides. After you've paved the way, the specialist do their thing and grab objectives.
>>
>>48596398
Not enough orders in the second group. The Lu Duan and Rui Shi will cannibalize each others orders. The sophotect is too expensive to take here, especially since you already have redundancy in the Pheasant (which is also very expensive). I'd drop one or the other for another CG+KSCD and pad out with more unlinked KS if you insist on taking both the Rui Shi and Lu Duan. Alternatively, drop the Lu Duan for a Yaokong TR bot and swap one of the CG in the first group with the Rui Shi.

Also you need to vary the CG in your link. The boarding shotgun FO option explicitly exists for links, You have leftover SWC, so you can afford to pad out the link a bit.

On top of that, you need more specialists in general. You only have 2 in that list and should really be aiming for ~4 to 5 with that many orders.
>>
>>48591302
yeah, no fun since YOU wont be having any fun.

take it from another NCA player
>>
>>48598041
You got black frairs and locusts and bolts are good. God you NCA players are a whiny bunch.
>>
>>48598086
>herpa derp, knee jerk post

quiet, you whatever second tier faction fool. im clearly saying his list wont be fun to play, so it wont be NO FUN ALLOWED for his opponent, but also himself.

i bet you play Yu-Jing or Ariadna, the two factions more rekt by the hyperpower, boh in fluff and on the table
>>
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>>48598041
>>48598275
I used to play DrawGo blue decks in MtG.
I can have fun by denying it to other people.

>>48592804
Only this halal waifu.

I've been trying to find a good pic of his that shows Daktari running along with a zondbot, but the only one I found is part of a banner and is really small or a photo of a book.
>>
File: caught you mirin'.jpg (369KB, 598x598px) Image search: [Google]
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>>48598920
Also has a tumblr: http://kennyruido.tumblr.com
>>
>>48598275
>Ariadna
Oh yeah, that tiny pack of low tech inbreds who were barely surviving before you came along. You sure fucked them up... Oh wait, no you didn't. O-12 declared them to be real people and you PanO cowards backed down with your tails between your legs.
>>
>>48598966
Gooks bringing the Bantz
>>
Wait, the ISS don't get access to TAGs? Only vanilla can use Guija?
>>
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>>48599018
Perhaps we are not so different then, guizi filth. Are we all really just shitposting Australians at heart, both united and divided by our love of insulting each other?

>>48599211
Yup, no giant mechs for the ISS. Guijia will probably end up in one of the upcoming sectorials.
>>
>>48599262
Guida willbe either Invincibles or White Banner
>>
>>48599262
ShutItDownSolomonTheGoyimKnows.png
>>
>>48599358
>>48599262
Are the Su Jian at least good enough replacements you wouldn't miss it too much? Red Veil is tempting me
>>
>>48599211
Pretty much they dont get a TAG nor an in faction doctor/engineer option. At the very least a doctor/paramedic would make sense for them
>>
>>48599380
>chinks
>implying human lives isn't the most readily available currency that is worth fuck and all
>>
>>48594462
>Dead people are notorious for not revealing secrets, after all
Cube memory dumps. This is why so many Hassassins don't have them.
>>
>>48599376
they compensate the lack of TAG armor with extraordinary mobility and no wound incapacitation (reminder that remote presence gives 2 states of unconciousness so they technically have 4 wounds) and a good variety of weapons for any situation, a good player will wreck havoc with the jian if he uses it well
>>
>>48599502
>wreck havoc
wreak
>>
>>48592490
I'd certainly appreciate some colour application tutorials as well. I've followed your work for a while both on /tg/ and the forums, and I suspect I have the technical ability if I set my mind to it; just not the knowledge and experience of the painting style to apply colours in the 'correct' areas.
>>
>>48598041
What PanO lists do you consider fun in that case?
>>
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Just picked up a Raicho for my Morat force.

Holy christ this thing is going to take some work. Really hope I don't mix up actual parts for flash.

Also fixed my engineer I got second hand. The original guy cut off the cannon handle for some reason. Don't know how much table time this guy will actually get as he has been pretty useless so far. Although the opponents have been afraid of him and over extent to kill him so I guess that's something.

Also punched out a bunch of tokens to use. I'll redo these when I get a change to go to a decent printing place.
>>
>>48599621
The autocannon Kurgat seems cool but is pretty terrible. The other loadouts are better though.
>>
>>48599843
What would make kurgat autocannon worth taking though?
>>
>>48599914
It would be piss easy. The most popular proposals are giving it sapper (cements it as a defensive unit and makes it better at ftf rolls) or allowing it in a haris team (they're arbitrarily not allowed to join Kurgat haris links, that +1 burst could really help compensate for poor shooting ability)
>>
>>48599992
Lol
Corvus belli
>>
Off to gencon anons, wish me luck!
>>
Honestly CB should just stop releasing new sectorials, and focus on getting their old models up to date along with getting units with no models out.

Instead of another USArdina where it is missing unit profiles, they get everything up with a model and options.

Every faction as it stands now has at least 2 units without models.
Even if there are sectorials I do want to see
>>
>>48599502
While Su Jian is bull shit, if you take a wound in the unconscious state you die. So its only 4 wounds if it takes its second and third wound in the same order.
>>
>>48599992
Yeah I'm finding him very lackluster.

Dies like a dog when waiting to take reaction shots. And is super order hungry when trying to use him offensively.

It's a pity because he looks like a cool dude. Might have to grab the alternate loadouts after I'm done filling out the stuff I'm currently proxying.
>>
>>48600107
They've got a decent while. Next book is likely to be late 2017 at the absolute earliest, and knowing CB it will end up postponed.
>>
MM daily deals: Nomad Zonds for 19usd
>>
>>48599211

Not even a huge 'loss', considering both our TAGs are mediocre at best.

>>48598966

Daily reminder that their 'friends' were only too happy to agree with the deal to only recognise what they (tenuously) physically control as actual parts of Ariadna.
>>
>>48600715
>O-Yoroi
>mediocre
The Guijia may be the pinnacle of mediocrity but the Jap TAG is great, especially in sectorial. Motherfucker has CrazyKoalas, a HFT and stealth. Good at killing dudes on the active turn and an absolute bitch to dislodge if you put it in supp fire in the midfield.
>>
>>48600848

Hardly think their TAG is good enough to take over the usual 'maki team in terms of kill power. Nevermind the HI ninja et al.
>>
>>48600916
Eh, different roles. It's a good HMG platform in an army without any other good HMG platforms, and its defensive stuff is great for board control. Besides, just because Haramaki links are undercosted doesn't mean that the alternatives are bad.
>>
Anyone know when Imperial/Forbidden/Terracotta/whateverit'scalled Army Sectorial will drop? I want to have a better HI selection without having to mix nips and chinks.
>>
>>48600116
>if you take a wound in the unconscious state you die.
Sort of? These are two different things, because NWI and G:Remote Presence can be read to be...weird:
1) NWI strictly states that units with NWI have a state that they can enter while unconscious, after which an additional wound kills it.
2) G: Remote Presence gives an additional unconscious STR (that is, lose 2 STR, go unconscious, lose 1 STR, stay unconscious, lose 1 more, die).

So here's the rub: when the Su Jian loses 2 STR it can go straight into NWI, after which it effectively has a total of 3 STR. Or it can go uncon, after which it effectively has a total of 3 STR.

Alternatively, if you loosely read the rules about what "entering unconscious is" it can lose 2 STR, go uncon, lose another STR, stay uncon and, because he's entering uncon again under the G:Remote Presence rules, activate NWI, thereby giving it effectively 4 wounds (and many more besides with a good engi)

The rules for healing match up (an engi healing a point of STR on either G:remote presence or NWI brings it back to 1STR/W regardless of NWI/uncon 2.)
>>
>>48601123
Next book. It's not going to be for a while. A year at the least.
>>
>>48601123
Invincible Army should be in Acheron Falls, which is sometime in 2017. That being said, vanilla YJ shouldn't be taking too many JSA HI anyway. Domaru? Maybe for some backline coverage. Haramaki? Nope. Maybe some Karakuri. Shikami? Eh, if you're really got a hard on for CC, I suppose.

Also, while we'll definitely get a probably pretty great Zuyong link, Invincible Army will be losing out on all of YJ's pretty decent skirmishers as well as smoke coverage, decent docs, engineers, and hackers. So... it's going to need a lot of new models or else it's going to have to rely on stupid Zhanshi.
>>
>>48601182
>vanilla YJ shouldn't be taking too many JSA HI anyway

Actually I want more YJ HI which is why I was implying Vanilla, because ISS lacks the option to take Hac Tao, Terracotta, etc.

The main issue then is that a lot of the time the list will have to then be filled out with JSA (e.g. Raiden), remotes, or kanren which I'm not willing to do for visual/thematic homogeneity reasons.
>>
>>48601213
Understandable. Still, you're going to be waiting an awfully long time, and it'll probably be pretty disappointing. Sure Zuyong links will be powerful and relatively cheap, but unless we get a ton of new Invincible Army profiles, we're going to have pretty terrible specialist options.
>>
Man Dog Warriors and Antipode Assault Pack look so cool. How feasible is it to actually do an all wolf army?
>>
>>48601272
I mean it is the Year of the YJ, but yeah, I don't really see them releasing specialists and niche options ahead of the list/book.

Then again maybe they'll just release profiles and deal with the models later, like for Shikami?

Speaking of which, I'd kill for official Shikami models for my ISS army right about now.
>>
>>48601111

Even the 'marus are a better option for a B4/5 weapon platform AND for board control (trying to melee them is virtually suicidal compared to the TAG). Not to mention the humble Ruì Shī with supportware thrown in.
>>
>>48601298
There's a hardcap on the number of wolves you can take.
>>
>>48601272
>Tiger Soldiers
>Daofei or Hac Tao, whichever IA ends up getting
>linked Zuyong/Shang Ji
It's not so bad. Besides, the sectorial isn't even near complete yet. It's got about 6-7 units right now, not counting the standard doc, engi and remotes. That means we'll probably get at least 3 new troops.
>>
>>48601373
I've had decent results both running O-Yoroi like the other guy said, and as murderhobo if I notice a decent path to opposing DZ if the enemy is hacker-light or something, but yeah, it's never really a top/outstanding option. Especially when you consider its points cost (and thus, the tax it imposes on your list quality by forcing you to run cheap filler for Orders).
>>
>>48601470
>Daofei or Hac Tao

I'm hoping for both, marginally favoring the Hac Tao, but I think we'll probably get Daofei.

It's strange that Hac Tao aren't in ISS, since iirc their fluff is that they are basically superSWAT
>>
File: Capture+_2016-08-03-09-49-47.png (1MB, 1440x2392px) Image search: [Google]
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>>48601298
Best you could do is something like this.
Shot for ITS, but could be decent for kicking in faces.
>>
>>48601509
All the problems I've found with it basically boil down to the fact that it's not a Haramaki link and can't coexist with one. It's a great attack piece otherwise, especially now that it can run around without getting hacked.
>>
>>48601915
Yeah, that about sums it up.

How do you run your Haramaki link? Domaru lt? Karakuri Haris?
>>
I play NCA exclusively but I want to know, is the nisses sniper and Jotun the only reason to play vanilla?
>>
>>48601975
I like to switch it up, using the same list too much is boring. Domaru spitfire can be fun and straight Haramaki is a classic, but a standard Domaru in a Maki link can make an excellent Lt decoy. Triple ML is a blast as well, I'm thinking of trying quad ML in a full on gimmick list. Lu Duan and Karakuri Mk12 are nice SWC-free attack pieces, though a Shikami might be good to.
>>
>Miyamoto, whom after his Recreation by ALEPH, saw his last name subtly modified from “Musashi” to “Mushashi” due to concerns from the AI about legal issues.


What's that about? Is it a jab at something?
>>
>>48602202
You're forgetting the croc cock. Also Cutters, those things are brutal.
>>
>>48602277
So I guess I am missing something. What makes the crocmen good?
>>
>>48602329
They're great TO infiltrators. Better shots than others of their kind thanks to the X visor, and good at specialist work too. Hidden deployment is great, -6 to hit is great and starting halfway up the board is great.
>>
Croc is good to PanO best mission specialist
>>
>>48602329
Do you play much?
>>
>>48602426
Oh, that sounds good. I'll have to look outside the sectorial more often

>>48602551
I do play often I just started with NCA and never looked outside the sectorial
>>
>>48602202
NCA doesn't get Konstantinos. He's comparable to Locust except with MSV2.
>>
Budget question build quest.

I have kitsune, saito and mushashi from a trade. What are some purchases I can make to build a 300 list for JSA?
>>
>>48604237
Adding to this. How does this list look for 200 point games to learn how JSA plays?

EwBgzAPqIQggBAFwIYGdEFN4HsBm8ArZAB2QDsoBSUARkoDYBOESgQjugYA4AWNjkC3q9
>>
>>48601565
>>48601470
Unlikely Daofei; it's emblem is White Banner.
>>
>>48604237
>>48605245
Army code not loading, which is weird. Either way, Kitsune, Saito, and Mushashi should not be in the same list. As was stated the last time you asked, Mushashi's not very good, and Kitsune and Saito both do similar jobs, and they're both expensive. If anything, proxy Mushashi as a Shikami, which is a much more useful tool.

Things you'll want to look into:
- Haramaki links - they're strong because they're relatively cheap (links cancel extremely impetuous, which is where they get their price discount from), and they're a HI link, which is generally a strong thing to have
- Tokusetsu Butai doctor and engineer - they're solid specialists. Yuriko's good too, but her dire foes pack can be pricey.
- Raiden Seibutai HRL - much needed template and fire damage coverage.
- Husong Yaokong - decent TR HMG in an army that has poor ARO options
- Rui Shi - your only MSV2, and it comes on an excellent package
- And of course, you'll need Keisotsus for your order pool.

You can also go bike heavy, but that's a bigger monetary investment.
>>
>>48604237
EwBgzAPmIhHARgKTFEg7GArEghMMFVDMATjwRBRHPQXN3NAA4VmAWANjyZFeA7dcyUFU7MhImEnHsK1Mc2DzRMpSumd05AAIIRlDIgoGq6YvmrJxunUA

Ninja-heavy lists are a bit niche and are generally suboptimal, but you can definitely squeeze Kitsune and Saito into the same list (one might even say it's necessary) for the double smoke, which JSA, especially TO heavy JSA, sorely needs.

Mushashi however, is generally a poor performer and I have yet to enjoy running him in any list.
>>
>>48605832
Check to see if this code works and thank you for the info

EwBgzAPqIQggBAFwIYGdEFN4HsBm8ArZAB2QDsoBSUARkoDYBOESgQjugYA4AWNjkC3q9+1Qdz7sxQrsDbAOoSgHYw9eX2DAwKni1Y7QcpnINjjjOuw40WyhZQACzoA=
>>
>>48603139
Run that clown and trust me it's hard to stop
>>
>>48602202
Joan of Arc is the best LT in the game. Her ability basically gives you 12 free orders over the course of the game, while being a very powerful unit for her price.
>>
File: NoFunVol.2.pdf (1B, 486x500px)
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>>48585671
Got rid of Bipandra and the Kamau and got Trauma and Fusilier. Got a Croc minelayer instead. Good enough?
>>
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>>48607246
>Joan of Arc is the best LT in the game
>>
>>48607392
I'm waiting for Saladin re-sculpt. Current model looks great but I'm pretty sure once I'll buy it they'll release a superior looking one.
>>
File: Untitled.png (655KB, 1414x512px) Image search: [Google]
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Left or right?
>>
>>48608003
The saladin model is baller. Also, if they do resculpt it, you have bragging rights
>>
>>48608173
What is this for?
>>
>>48608173
why would you want to field second class citizens scum?
>>
>>48608192
Pick up games in a store.
>>
>>48608003
Do it. You'll have a spare for a Hafza to hide under.
>>
File: ALIVE.jpg (10KB, 679x960px) Image search: [Google]
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Supposedly CB spammed this everywhere.
>>
>>48608632
Speculation is that based on the colors, it's something for the Shock Army.

I think it could be anything. We'll see in a few days. I feel like the font makes me think 'Aleph', or something dumb like a new tournament format.
>>
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>>48608003
>>48608334
Yes, Haqq is one faction you'd want multiples of the same model due to Holoprojector abundance.
>mfw buddy recently told me his plan for a Seven Saladins list
>>
>>48608632

Frankenstein army confirmed.
>>
whats better for a beginner, vanilla or sectorial?
>>
>>48598920
Govad sniper is damn cute. Running mine as a jjimjilbang sniper because I hate the stock model and that mask could easily be an msv2
>>
>>48608764

Also of note, the new Hassassin HI Ayyar has Holoprojector 2, allowing him to also use Holoprojector 1.

I actually think the idea of hiding a HI like that might be pretty good. Especially if you're also hiding a few Hafza in there to confuse people.
>>
>>48608632
maybe its the title of the manga?
>>
>>48608868
That's actually probably the most probable thing I've heard about this.
>>
>>48608315
go jsa
>>
I am trying to get into this game. I have a small 300 point force but it feels like I'm just buying different machine guns. How do you not make this game into turret defense.
>>
>>48609158
The 'I will build a machine gun fort of defenses' phase lasts until someone really takes that apart in their active turn. You need a balance of offensive, aggressive and mission-specialist units, plus the ability to take out enemy defenders or hit people who hide.

Try using AD troops, camo infiltrators, or heavy infantry units with long range weapons, then ducking them out of LoS between turns to avoid retaliation.
>>
>>48609158
which faction?
>>
>>48584580
that bow is ridiculous
>>
>>48609158
>How do you not make this game into turret defense
Step 1. Stop playing PanO.
Step 2. Or Remote-heavy Nomads.
>>
I have pan-O. I have the half of a two player starter. Operation ice storm, a jotum and two of the guys who come with wheelie bots with flame throwers.g
>>
>>48609158
Wait until someone finds out how to murder the absolute shit out of your turrets.
>>
>>48609361
Are you the turret defence guy? Yeah, that would be the basis for a list where big, heavy guys cover the faster specialists, like a hacker Father-Knight and FO Auxilias.
If you're happy with not always fielding everything you have, you could go for an infiltrator, like Konstantinos or Croc Man. Going into a sectoral could give you an aggressive Medium Infantry links, although at this stage it would be too much investment into something you may not like as much.
After you get the hang of basic rules, try some ITS scenarios, this should give you a good idea of what makes the game interesting.

And also there's this:
https://1d4chan.org/wiki/Infinity/N3_Tactics/PanOceania

PanO does little else aside from shooting, but they're the damn best at it.
>>
I'm about to spilt the Operation Redveil box with my flat mate and i was wondering...could i use the Al Fasid (HMG + LGL) as a Azra'il? Or are they too different? Also how are the Azra'ils? I love they way they look.
>>
>>48609492
Al Fasid and Azra'il are the same size/silhouette, so it shouldn't a problem.
Although with all the stuff Al Fasid has on him I'm not sure he's not outshining Azra'il in vanilla.
>>
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Anyone got suggestions for this list that doesn't involve dropping one of the 3 HI?

Yu Jing
──────────────────────────────────────────────────

GROUP 1 10
YĀN HUǑ 2 Missile Launchers + TinBot C (Neourocinetics) / Pistol, Knife. (2 | 56)
DÀOFĚI Hacker (Assault Hacking Device) MULTI Rifle / Pistol, Shock CCW. (0.5 | 59)
HAC TAO HMG, Nanopulser / Pistol, DA CCW. (2 | 68)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
KEISOTSU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 17)
ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (0 | 11)
TIGER SOLDIER Paramedic (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 29)
CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)

GROUP 2 / 1 / 1
SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)

6 SWC | 300 Points
>>
>>48609615
>Although with all the stuff Al Fasid has on him I'm not sure he's not outshining Azra'il in vanilla.

Al Fasid is decidedly better, but 12-14 points is not insignificant so they should be.

The Azra'il still has a place, There's not much I'd prefer for TAG hunting than the AP HMG Azra'il
>>
We should get spoilers soon am I correct?
>>
>>48610065

Idk, how badly do you prefer the Tinbot C over the HMC? That extra 2 pts can be used to give EO to the Hac Tao due to obvious Lt (now with 2 possible candidates instead with HMC Lt), with the last pt for whatever.

Still going to be lots of competition for those limited orders though, esp at the 300pt level.
>>
What I dont get is why is the spitfire 2 swc for Hector, but he has a plasma rifle which is supirior in everything but 1 burst but the rifle costs nothing swc wise
>>
>>48610368
>how badly do you prefer the Tinbot C over the HMC?

I think without it I have a very weak ARO and will struggle to take back board control when going second against a high order count list.

If I go first I can set up suppressions and it's a better situation, but I really think I need that scary ARO piece that works from the get go.

>Still going to be lots of competition for those limited orders though, esp at the 300pt level.

This is the other factor in Tinbot C, Yan Huo won't be as likely to steal orders from the Dao Fei or Hac Tao if he's the missile ARO one.
>>
>>48610605
Because you pay SWC for long rangebands or burst and Spitfire is better in both regards.

I agree that the plasma is the better weapon for him, but that's just not where SWC is used, if it's B3 and caps out at 16 inches, it's always 0 SWC.
>>
>>48610659

Double missile AROs can be brutal, but like the TR bots, he can still be neutralised all too easily via the usual methods.

Having pretty crappy ARO options is a general issue for us though. Would recommend bounty hunter snipers and/or WarCors as a possible stopgap measure.
>>
>>48608764
have a mate with list like part of the reason I now take sentinels in every list against him.
>>
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Sow aht do you think this alive thing is?
>>
>>48611077
>Double missile AROs can be brutal, but like the TR bots, he can still be neutralised all too easily via the usual methods.

Yeah I guess that's true, I've been having luck with 5-man linked missiles as ARO pieces lately so I kinda saw a BS14 B2 Missile and went "Cool he can act as a substitute for that link".

In hindsight, I neglected to factor in that he lacks the surprise shot and smoke trick immunity that a 5 man link brings.

At least he has a decent PH for dodging in those cases though
>>
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>>48611558
Toni Macayana?
>>
>>48611703
You think she has been taken by the Combine?
>>
>>48611703
Toni's dead bro, it's right there in the FAQ
>>
>>48590177
>>48590177
A unified color scheme is important. The grey on the crotch looks out of place. Commit to black or white.
Use more color breaks. Put some black on the tail, put some black on the thighs and feet. Use white sparingly. Example: Your collar and chest transition very successfully into the reds, I think.

Dig the grey arms. could use more shading on bottom.

The red is weak: Give it some rich darks ( mix a deep red and black, or get vallejo's black-red) for depth and highlight with sharper and warmer reds, up to a firey almost orange. The white highlights look off and take away from the cool stripes.

Learn to paint lights, and use it to make the teal of the eyes and shoulders and chest glow. This sounds sassy, but it's actually really easy and will make a huge difference.

TL:DR good start, but super red and kinda flat. Don't get discouraged: you made several really good choices.
>>
>>48610065
>Anyone got suggestions for this list
Sure, that list really could drop...

>that doesn't involve dropping one of the 3 HI?
Hmm...

Firstly, you're starting the board with 8 orders in your first order pool (9 if Hac Tao wants to be cheeky and pretend to be a camo marker instead), and at 300 points that's... not great. The Chaiyi's fine for the regular order flash pulse, but it lacks synergy without a sensor unit. If you're insistent on taking those 3 HI, then I'd swap out the Rui Shi; you have 4 killy pieces with not enough orders to go around. If, conversely, your plan is to go balls deep with the Rui Shi, then drop the Yan Huo for a Husong TR bot.

The Daofei could really use its Guilang FO/deployable repeater buddy too. Consider taking the CG hacker (WP 14) instead of the keisotsu (WIP 12).
>>
I don't much care playing this game competitively. I just like to pretend my guys are the big EvilCorp mooks trying to stop the sneaky opponent. So I rarely go for objectives, since my job is security.

Even when I lose I have a fucking blast.

Scale of one to ten, how bad of a person am I?
>>
>>48612881
As long as you're having a good time I don't see how you're a bad person.

Also certain your opponents enjoy winning off objectives while ducking fire.
>>
>>48611703

Still not a huge fan of that melee weapon.
>>
>>48611703
Toni's cube was fried by the umbra.

>>48611728
No. Cube's gone. Also her body would've been at a secret location (wherever all the TAG pilots operate from)
>>
yu jing players, how often do you use yaozao?
>>
>>48612881
10/10 having fun and enjoying the game is the best.
>>
>>48613202
Whenever I take a doc or engi. They're fast, tiny and expendable. What's not to like?
>>
>>48613202

They're nice to park near your TR Bots.
>>
>>48613165
I wonder why they just did not pull her from her backup. Or if she never got one. same thing happend to the exec from dire foes, she got her cube destroyed but was able to come back
>>
>>48613418
The exec was rich, Toni wasn't. Such is the way of Pan0
>>
>>48613418
>backup cube
She's not important/wealthy enough to have a back up.
>>
>>48613418
Infinity is a poorly written sci-fi dream of a Spanish man.
Of course there's no consistency and it makes no sense.

>people try to tell me this game has good fluff.
Get. Fucked.
>>
>>48613478
The fluff is fairly decent. Not amazing by any stretch of the means, but still decent.

>>48613469
It is less of a backup cube from my understanding and more along the lines of saveing yourself on the server.

I think part of it though is they decided to get rid of the character TAG and came up with some bullshit of why she is not back.

It is also possible that she had not been backed up for a long time, or she is backed up and in a cube storage vault waiting for resurrection. Which could be years down the line if she ever does get brought back.

There is also the posibility her last back up was years ago due to being on the front line of battle for awhile, and they simply do not bring back people who had there last back up that long ago, it is too disorienting for the person cause of time loss.
>>
>>48613595

While based on some research, it's still has more logic holes then a certain type of cheese.

Also, another reason why she wasn't respawned (other then total cube explosion) is probable fear of CA contamination. But not to worry, no doubt her remains are kept 'alive' for cloning extra viscera to anoint all future tiks in order to spread a measure of her OPness to them.
>>
>>48613478
> Being thismad over some character that would have been used in every list could be in.

They did it so people will run other shit.
>>
>>48613831
Nah, the TIk sucked shit but Toni made it good with mines and climbing and better stats.
They gave the Tik most of Toni's shit because they realized it was hot garbage. Than they killed Toni because they didn't know what the fuck they were doing with the Tik in the first place and ignore pre-established in-universe rules that would make a rez easy peazy.

In short, you're wrong.
Eat a dick.
>>
>>48613919
My bad. You are assblasted
>>
>>48613595
>get rid of the character TAG
Well, yeah. That's precisely why the current Tikbalang is so similar to Toni.

>cube storage vault
Toni and the vast majority of the population have their one and only Cube. In order to resurrect that person, they would need to recover the Cube and slap it onto a new lhost (like Konstatinos's girl). Wealthy people like the executive have a backup Cube and Lhost ready to go in case the original can't be recovered, and it needs to be updated too. Toni's cube was destroyed.

The recreations -Joan, Saladin, and Sun Tze have backups because of how vital they are. The Steel Phalanx has multiple backups as well as Cube 2.0 which always connected to the backups.
>>
>>48613478
It's got cool fluff, I'd agree that its not the best written.

The first EI fucking off and leaving the CA to figure it out is hilarious, and half the common weapons in the game being technically illegal but still brazenly employed by super space UN is also hilarious
>>
>>48614022
>>48613785
I am getting my fluff from the RPG which does mention that people do go in for backups as something fairly retiune, because even if a cube does not fail it can still fail.

Now the most likely explination is that Toni is still around technically, just waiting for a Lhost in the cube back, which has fluff about how people can slot a cube or their backup into a monitor and talk to people they knew/loved.

But there are cubes that go for years without getting a lhost. So Toni may be one of those backups, that just will never get resurrected cause more important people/not winning the lottery.
>>
>>48612409
>I'd swap out the Rui Shi

I'm worried about TO Camo / ODD then, picking up a Guilang would certainly help matters a bit with MSV1, although I'd have to find more points on top of the Rui Shi without giving up orders to make it a Guilang.

Keisotsu hacker is mostly there for fairy dust and marksmanship on the Rui Shi so higher WIP isn't super necessary there, I'd certainly do it if I could but the extra 4 points is hard to find in a list like this.
>>
>>48614321

It was mentioned in Paradiso or somewhere that those ASS dudes killed by the CA don't get respawned either no matter who/what did the killing.
>>
>>48614572

That's because ALEPH uses Cube 2.0, which includes an active network feed back into ALEPH's data stores for constant backups so that if the cube is unrecoverable for some reason they can still restore people.

Odysseus got sepsitorized, so ALEPH freaked the fuck out worried that the Cube 2.0 tech would mean the sepsitor would get back into the network and fuck up everyone, Odysseus was immediately kicked off the network and his backup was erased to avoid contamination.

It's a long way from the situation with Toni where she just got her brain fried through a Remote Presence link
>>
>>48614321
I don't see anything in the main game books that suggest anyone besides the Steel Phalanx and rich executives like in Flee or Die have more than 1 Cube plus backups. You would still have to recover the Cube to restore the person. It says in Dark Mist that Yuriko slabbed through the skull of an Imperial Agent and destroyed his "Cube and hope he might have had of Resurrection"...and Toni's cube wasn't just fried up. It melted.
>The brave pilot suffered a True Death without the possibility of Resurrection
>>
>>48614776
Here this is the RPG stuff, where I was pulling the fluff from. I believe it is introduction. Hopefully the mods dont delete it again

https://www.sendspace.com/file/44wdin
>>
>>48614822
It says "Responsible people who can afford the procedure will also regularly have their brain state backed up."

This is kinda what I'm saying. The executive in Flee or Die is able to afford a back up (she's the CEO of MagnaObra afterall), and when she was resurrected there was a lapse in information between her "death" and the last time she backed her cube up. Most people cannot afford a back up. In the same story, Kostantinos cannot afford to resurrected his girlfriend after the fatal accident, so he joined the Military Orders to get jesus points to bring her back.

The recovered Cubes are kept in storage at a Cube Bank until there is authorization to resurrect from the Church, governing YJ Party, or you just rich as fuck. But if you can't recover the original Cube and you don't have a backup, you're just plain dead
>>
I've seen some people bitching that n3 has over complicated things and that 2nd ed was more streamlined/faster to play. As someone who has only played n3(and loves it) what are some of the changes that it brought in?
>>
>>48615056
N3 streamlined a number of skills and unique conditions. The ONLY rules that really got more complicated was Hacking, by making it a spell list.
>>
>>48615206
>spell list
I see you Warhammer-player.
>>
>>48615056
This is absolutely not true. N2 was fun and all, but the rules were a mess. The basic system stayed the same and everything just better explained.

Since I have the N2 book in front of me now, here are just some of the differences:
Hacking had the most drastic change. N2 Hacking was only Hacking a TAG, Hacking a HI, Hacking Infantry or REM, Anti-Hacker Protocols, Hacking Guided Ammo, Defensive Hacking, and Hacking AD. There were no list of programs or supportware.

There was bullshit like: Hackers who lose against another Hacking attack automatically goes unconscious. Hacking other shit only immbolized stuff. To possess a TAG, the Hacker has to Immbolize it first and hack it once more. If it failed the entire attack fails and the TAG is unfrozen.

Weapons could be affected by E/M. Combi Rifles, Mines, FO, Multi weapons, etc etc would shut off in affected. Also the HMG range band was stupid.

CC was garbage.

Camo attacks didn't apply a -3MOD. Instead, its was attacker shoots first, and if the target survives he can shoot back.
>>
>>48615018
Yea, I dunno what I read that made me think that. So I went full retard there.
>>
I'm new to the Infinity lore. How did they justify Haqqislam occurring? Is it the mainline Islamic faith but in space, or are they a reformist group that told Islam to fuck off?
>>
>>48615307
>Weapons could be affected by E/M
Oh god, I forgot about that. That was so fucking stupid.

>>48615552
Reformists who fucked off to space.
>>
>>48615326
No worries, yo. There are rules for perma-death in Campaign Paradiso as well. If the Cubevac roll fails the player loses that character or spec-ops for the rest of the campaign.

>>48615552
Basically a dude started the Haqqislam movement to bring Islam back to the golden days of medicine and knowledge and away from the violent fundamentalism led by the imams. Even though they had the funding and a large following, no country would recognize them as a nation. So NASA team up with them and they found a wormhole to Bourak.

Listen to Mayacast's episodes on the Haqqislam fluff for details
>>
There's so many improvements that N3 made over N2. The following were some of the issues N2 had, mostly in balance, that N3 fixed.

HMG was the best weapon, always. It had amazing ranges, best rate of fire, etc.

Multirifles and shotguns were less than useless, but yet so common.

Certain TAGs (Caskuda!) were unstoppable OP gods. Vector Operators and Ko Dali tactical jump were plain actually broken.

Hacking was pretty useless.

HD+ Guided Missile Trick was stupid, unfun, and horribly effective.

Camo Infiltrators were MORE powerful then than they were now.

Stupid crap like Pretas who were dogged, impetuous, had mines, chain rifles, and could coordinate order advance to stop AROs from cutting them down. Starship troopers bugs could swamp any foe.

Doctors and Engineers and specialists were basically useless except for being specialists.

No incentive to ever not be exactly 10 models, or 16+ models.

Weird timing interactions on order execution.
>>
>>48615611

>inb4 legalised slavery, 'special' taxes for infidels, their own brand of fanatic killers, et al

And they call themselves 'humanistic'.
>>
>>48616150
They don't beat women?
>>
>>48616150
They're a civilized kind of awful now, like PanO and Yu Jing.
>>
>>48616483
Pretty much this.
>>
does anyone have scans or something of the booklet that is included with the usaridna book about their fluff? I want to read about them but not really wanting to play them at this time
>>
>>48616150
From the RPG:
>Haqqislam is a tolerant society, welcoming visitors and immigrants of all ethnicities and creeds. It is particularly open to fellow “people of the Book” — Christians, Jews, and Muslims of other sects. There are many close-knit minority religious communities in the various cities of Bourak. Perhaps the most famous is the bustling Jewish Quarter of Dar el Funduq, the largest such community on the planet. ‘Infi dels’ have a special tax status, which exempts them from certain taxes that finance Haqqislamite religious activities. Instead, they pay a solidarity tax called jaziya, spent on social needs of the wider community.
>>
>>48615056

Those people are idiots.
n2 was a lot more complex than n3 is.
>>
>>48616115
>Doctors and engineers are useless
Doesn't feel any different as a PanO player.
>>
>>48617212
Use a Hospitaller if you're so butthurt about being 5% more likely to botch a healing roll.
>>
>>48593793
Rarely more than an hour or so.
Armies are super cheap too.
>>
>>48617251
And loosing the opportunity to bitch about my Trauma lady? NEVER!
>>
>>48615056
I liked some of the things in N2 better but N3 streamlined a lot and it pissed me off because for every thing made worse CB fixed 20 others and N2 was shelved pretty much instantly.
>>
>>48612881
As long as you're not playing kurawh you're a good anon
>>
N3 was bad for Pan Ocean and this is why:

LI

FUSILIERS - still more expensive than his settings. but not much.

Acontecimento REGULARS - As expensive but have some interesting options

TRAUMA-DOCS & MACHINISTS - Behold, the most dreadful price for a poor product

AUXILIA - Lost Synchronized, so the price is simply inadequate

HEXAS - high price TO trooper

ORDER SERGEANTS - good option for a good price

KAMAU - That is the level of normal light infantry of PanO

MI

AKALIS - something strange but with EM weapons. But but they know nothing about CC, so not an option.

KIRPAL SINGH - not interesting

NISSES - Veteran without "Veteran" skill, which is used in extreme conditions without BTS. strange but not bad

BOLTS - unique and the best linear soldiers. Without alternative. Want to win - you MUST buy them

BAGH-MARI Unit & STEPHEN RAO - one more Veteran without "Veteran" skill

CRUSADER - still good but still without CC

HI

ORC - just as costly and as helpless

HOSPITALLIER - best knights with wery less CC

FATHER-KNIGHTS - not bad hacer end Missile Launcher

AQUILA GUARD - after deleting MSV3 its model has EXTREMELY HIGH PRICE

SWISS GUARD - stil not bad, HAC TAO but for the same money has much better options

JOAN OF ARC & JOAN OF ARC 2.0 - A mediocre parameters of heavy infantry of most powerful nation. Except WIP - WIP is good. Lieutenant options -standart fo class

GUARDA DE ASSALTO - a very high price for bad weapons and options

SANTIAGO - knights who are unable to CC but costly

MONTESA - All bad

SEPULCHRE - Extremely high price for nothing

TEUTONIC KNIGHTS - Second after Hospitaller knights

MAGISTERS - Direct standard - high price low parameters

GABRIELE DE FERSEN - balanced

TAG

SQUALOS - mediocre options for mediocre price

DRAGÕES - price is above parameters

CUTTERS - without HF have a fantastic price

UHLANS - normal

TIKBALANGS - normal
>>
>>48617510
I want something like this pasta for all the different factions.
>>
>>48617510
>BOLTS - unique and the best linear soldiers. Without alternative. Want to win - you MUST buy them
Is this a troll? Bolts are known for their uselessness.
>>
>>48617510

BOLTS - unique and the best linear soldiers. Without alternative. Want to win - you MUST buy them

lol really?
>>
>>48617617
All I see is fresh pasta.
>>
>>48617617
>>48617640
Well, the worst shitposters are Australian, so it checks out.
>>
>>48617617
Look at that entire post. Even without the knowledge that it's a copypasta it's obviously a troll.

Bolts being useless is a meme anyway. They're not the best drop bear platform after HSN3 but they're still a brutal link, especially against Tohaa.
>>
>>48617510
Oh lookie here, it's the shitpasta again. At least make it seem like you're actually writing a post.
>>
What is the advantages and specilties of each Aridna Sectorials?
>>
>>48617703
CHA hits things until they die. Lots of smoke and T2 with some good AP HMG platforms. You're pretty reliant on SAS for specialist work though.

FRRM has a lot of special deployment troops like infiltrators, mechanized and AD.

USARF is sort of an all rounder. Nice links, really cheap infiltrators and some bike units.
>>
>>48617790
USARF is the hard tough sectorial basic troops has ARM3 & shock imm
>>
>>48614368
Well of course your list will have holes when 3 of your HI cost more than half your allotted points.

I'd very strongly suggest you drop one of the 3. Probably the Yan Huo. You can take a TR bot instead and smooth out the rest of your points. If you're concerned about AROs, consider taking the ML Hac Tao instead.

I'd drop the Chaiyi as well, find space for a CG+KSD for more reliable smoke (and the option to take kuang shi), lose the tiger in favor of either Guilang or Kanren if you need mid-field control, or a tokusetsu butai doc if you want some healing.
>>
>>48613202
Basically at least one every game.
>>
Someone know when is gencon infininity seminar??
>>
>>48621181
nunca
>>
I apologize for stupid question, but which card should I use in CB online store credit or debit?
>>
Does CB have any GenCon deals at their booth? Are they selling anything before official release? I have friends at the Con who are willing to get stuff for me.
>>
>>48621668
Yes.
>>
>>48621668
No.
>>
>>48621813
Make them check. It's probably early release of Red Veil but might be some additional Gencon stuff.
>>
>>48621668
Tomato.
>>
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>>48621668
>>
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>>
Oh ho ho, I just got clearance from the wife to get new terrain and I need your help. I play PanO and I want to make a themed table. I have been playing with a few of the moto.trocia sets and want something cool. Do you guys have any suggestions?

I'm thinking of proper mix of single and two story building and some walkways
>>
>>48622999
PanO's easy, just rip off Appleseed or that high-tech city table from Scenery Planet.
>>
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So I'm just getting into this. A friend in I are splitting Operation Red Veil. He's paying for everything and in exchange I'm building and painting it all. What do you get for picking a sect instead of the main faction? I assume you gain something in return for a limited roster.

Pic related, my WIP on his nips.
>>
>>48623314
Fireteams, extra AVA on fun things.
>>
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Reposting my GG as I've been moving along with them
>>
>>48623314 What's your recipe for white hakamas? I wanna steal.
>>
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>>48623409
>>
No Gencon for me.

Should I buy this Unknown Ranger model from the website Anons?
>>
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>>48623428
>>
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>>48623445
>>
>>48623444
No, it's extortionately expensive for postage
>>48623464
>>48623445
>>48623428
>>48623409
Yep, still jelly.
>>
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>>48623464
>>
>>48623418
Using Vallejo Game Color as a mix of Magic Blue, Black and Dead White. About a drop on each and then increasing the black or white to shading and highlighting, some times adding back in some blue if it starts looking too warm. So yeah just a grey scale with some blue in it.
>>
Any pictures of new stuff from gencon?
>>
>>48622999
How about some Space Churches for your Space Knights.
>>
>>48623475

Yes the postage is horse shit.

Is there any chance the model will still be available elsewhere?
>>
>>48625108
Only from other people who have one.
Wait a while, it'll sell for the same as any other Ltd Ed model in a few months (£15 in the UK).
>>
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>>48623476

Decided to take a break from yu jing to work on this tank hunter, just getting the skin done to start.
>>
>>48623476
.. You have such beautiful fingers, anon. Also nice work.
>>
>>48626355
Dem eyes
>>
>>48626355
>tank hunter

TAG hunter? Where are there tanks in infinity and why are they vulnerable to LMGs?
>>
>>48622999
Depends on where you need to ship it, but I really like Zen Terrain stuff.
Moto.tronica is warehouse stuff, so generic boxes should go well with it, as well as catwalks.
>>
>>48627862
TAGs are probably mostly light deployment troops. Fluff talks about squadrons of Tikbalangs coming out of a jungle, not one and 12 infantry dudes. There probably are tanks, but they're not something you see in the special operations represented in game.
Not to mention that Tankhunters are Ariadnan, those guys don't have TAGs.
>>
>>48626355
>I've seen some shit
>>
>>48627862
>Where are there tanks in infinity
In the background, as Infinity is a skirmish-level game; in actual battlefield combat in the fluff you'd see squadrons of TAGs, orbital drops everywhere, swarms of battle drones, etc.

>why are they vulnerable to LMGs
Because Ariadna has access to Tellerium ore, a local ore that allows for armor penetration on par with that of dedicated TAGs. It's another reason Pan-O and YJ want to carve up the planet, but Haqq and Nomads protested.
>>
>>48627913
That explains a lot. Thanks. Is this from an accessible part of the lore or from out of print books?
>>
>>48586818
So I bought myself a box of Ghazi Muttawi'ah. There are 4 models, one with chain rifle, one with boarding shotgun and two have just jammers. In Infinity Army there are two option, boarding shotgun and chain rifles, there are no "just jammers". Are those guys with just jammers "proxy" for whatever or what?
>>
>>48628228
>Are those guys with just jammers "proxy" for whatever or what?
More or less. WYSIWYG is not in effect in Infinity.
Note how Konstaninos or Chimera models don't have their Combi Rifles anywhere on the model. Or how the Icestorm Father-Knight has no gun whatsoever, not even a pistol.
>>
>>48628228
Yes, they're "official proxies", just like guys with just swords etc. You can use them as whichever variant you want.
>>
>>48628070
Most of the lore is carried on from prior editions. They're in the rulebooks (since the rules themselves are free, you pay for the fluff)
>>
>>48627862

Personally, I'd see the firepower of an AP HMG as analogous to a 50 cal or 20mm. In fluff, my headcannon is they're deployed to deal with light vehicles, and particularly, drones and heavy infantry. They don't stop tanks with AP HMGs, but they can certainly fuck up Stryker equivalents, and personal armour. You have the missile launchers and auto cannons for the big stuff, and the ADHL guys would effectively be the first platoon.

If we were to carry across the concept of a Weapons Platoon, you'd have a squad with half a dozen ADHLs, you'd have a squad with Autocannons or Missile Launchers, and you'd have a squad with AP HMGs. Between them, you can deal with pretty much any hardened asset the enemy might throw at you, and particularly from ambush positions.
>>48627913
>Ariadna has access to TESEUM ore that allows...

>>48628070
The Teseum stuff certainly is. It's almost like Spice, from dune. Smugglers and prospectors sneak onto the planet with mercenary guards trying to get at the stuff. The noble clans of Arianda are wealthy enough that as a sign, they can outfit a champion with armour made of the stuff, which in game, has a better armour rating that future-tech armour, despite being made with technology that's far retrograde to the general setting. Teseum can also be forged in a half-assed fashion to make one hell of a frangible/psuedoexpanding round. And of course there's teseum claymores for the berserker Scotts.

Interestingly, there's a bit of a three way trade between Arianda, the Nomads, and Haqqislam. Haqqislam provides the Viral weapons and the biotechnology, the Nomads provide hacking and tech support, and the Ariadnians bring reliable supplies of Teseum to the other factions.
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>>48628679
>The Teseum stuff certainly is. It's almost like Spice, from dune. Smugglers and prospectors sneak onto the planet with mercenary guards trying to get at the stuff. The noble clans of Arianda are wealthy enough that as a sign, they can outfit a champion with armour made of the stuff, which in game, has a better armour rating that future-tech armour, despite being made with technology that's far retrograde to the general setting. Teseum can also be forged in a half-assed fashion to make one hell of a frangible/psuedoexpanding round. And of course there's teseum claymores for the berserker Scotts.
I though the silk was a better comparison considering the Haqqislam faction is obviously heavily influenced by the Dune novels.
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Thought I might as well make a new thread.
>>48629449
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>>48629136

Oh, Silk is unapologetically based on Melange. Right down to the mysterious and un-imitateable fighting style of the Hassasins, and the neglected tribes in horrible environments resulting in great military strength.

But I thought the comparison in this case fitted, given the whole 'shithole planet that's nominally controlled by X filled with badass people, but actually has tiny little resource raids conducted on it all the time because the resource is just that valuable, and everyone in the space UN looks the other way because they profit from it'.
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