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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion

Underdark Edition

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>Ye Olde Thread >>48530880
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>Mearls
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Can someone explain the whole "Drow being turned into Driders" thing? Is it a curse, a blessing or some weird mix of both? What I've read seems contradictory and I don't get it.

If Lloth herself is basically a drider, and all drow have a mssive hard-on for both her and spiders, then why is being turned seen as a bad thing?


Similar note, I have a player who at some point wants to be a drider, or be able to turn into one (werewolf style). He's playing an appropriately asshole drow, so it *could* be possible, I just have no idea how to incorporate it.
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Is he right, /5eg/?

https://www.youtube.com/watch?v=xg_QB914rno
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>>48545142
Basically, Lolth picks certain drow to undergo a test of strength. If they fail, the drow becomes a drider. So its pretty much a curse, and its a bad thing because it means you failed Lolth.

If your player wants to be a drider, then I guess just come up with some Lolth-y trial for them to undergo and have them fail.
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Need art for my new character. Post half-orcs. All the ones on Google just look like effeminate orcs.
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>>48545142
Lolth is a fucking psychopath, and drow culture (and drow as whole, really) can only exist via her divine fuckery. Drow society should have collapsed long ago with its inherent murder schemes, slaving and in general being shittier at things than even normal elves.

Lolth calls it a curse, despite the fact that the drow that go through it get more powerful. The drider are also exiled from drow lands (which, once again, is a net benefit for the drider since they don't have to worry about being murderfucked or what have you).

Point is, drow society is completely non-sensical, and was likely created as an excuse for someone wanting to throw their fetishes in the game. The hot mess we are left with is only kept going via divine intervention.
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>>48545177
>he
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>>48545177
Virt has a YouTube channel?

Craig, stop fapping to ASMR
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>>48545254
dudes or dudettes
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Give me one good reason that warlock isn't the best class
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>>48545142
It's a curse in that they failed in some sort of trial or challenge given to them by Lloth to serve her. They tend to go insane during the subsequent transformation or decades of isolation afterwards, due to being ostracized from Drow society.

It's a blessing in the form of them no longer being stuck in a society of sociopathic rapists and murderers who only keep their population afloat by raping basically anyone else they see, meet, or capture and have prisoner sex with until they fucked them to death or killed in the process of said fucking (got too hard with a cat o ninetails, "accidentally" shanked them while going at it, etc).

So it's like 75% curse, 25% blessing.
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>>48545338

cleric, bard, and paladin exist
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>>48545312
Leaning toward male but if I find a female I really like I may just go with that for fun.
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>>48545338
You're almost literally a one-trick pony with doing as much damage with Eldritch Blast, compared to Sorcs with Metamagic to augment their damage or AoE, and Wizards with literally every arcana spell in the book being able to learn/cast.
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>>48545338
i played a lock recently and felt like it was quite bad and also had the patron baggage holding it down

the spell slots are really a fucking joke. 2 spells at level 5. any other spellcaster has more spells than you at level 5.

sure yours come back on a short rest, but guess fucking what, A wizard gets some back and a sorc can spend SP to get some back too

invocations are lovely but they don't make up for it. pact boon and pact traits range from ok to good so that's good too

however your only saving grace is your stupid strong cantrip.

also if you're a fiendlock your DM can force you to do shit or piss off your patron, no other class besides maybe cleric and paladin has any sort of restriction like that

it was just so boring to play man. EB every turn, maybe cast hex or something. I was a tomelock so whoopie three more cantrips and a couple rituals, fantastic.
>>
So what sorts of races would you guys like to see be put in the next book, or do you just want them to put all the races from the various UAs and off-shoot books in one spot (like a PHB 2 for example) to make it easier to locate instead of having to have various UAs saved on your phone or tablet or printed out even?
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>>48545393
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>>48545393
I don't know what class you're going for
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Posted in the last thread but didn't really get any feedback.

Is there anything that looks too weak? Too powerful? Anything that just doesn't fit? Something that could potentially create game-breaking synergy?

Specific trouble spots are identified at the beginning.

I know it's a lot of reading, but it's just as helpful to me if you pick one or two archetypes to critique. I'd really appreciate it.
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>>48545496
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>>48545496
>All the ones on Google just look like effeminate orcs.
Then you post that cartoon garbage. What was the plan here
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>>48545517
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im sure this has been asked a million times, but how do you guys find games irl?

im not some neet neckbeard who hasn't socialized in five years, all my friends are just complete normies/dudebros and have 0 interest in D&D. No way I could possibly get them in a room for 2-4 hours with them paying any attention to a game like this, and they'd never get anywhere near roleplaying. Anything fantasy that isn't lotr or GoT is "fucking gay dude"

There is a game shop in town, but I'm fairly certain they only do magic. I could ask around there, and have considered it, but honestly I doubt I'd meld well with the people there.

roll20 isn't really an option for me because a big part of the game for me is social +rolling dice + figures and stuff.
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>>48545496
>>48545517
>Male orcs: gorilla monsters
>Female orcs: green humans

Fucking disgusting.
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>>48545520
I'm just dumping my folder but holy shit fuck me for trying to help, right
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>>48545554
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>>48545578
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>>48545548
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>>48545600
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>>48545547
If you've already asked your friends to play then you're already screwed. Some university campuses have decent groups but they typically find players in classrooms. Game stores are okay but you get a lot of weirdos and RAW faggots that will make having fun hard at first. Like, ask around at work and just bring it up whenever you can if you really want a classic round table game that feels comfortable.
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>>48545622
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Proper orc female on the left.
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How do you guys manage having a paladin in the party?

It seems like if any other members of the party are anything other than some combination of lawful, neutral, and good, the paladin is obligated to be on their ass all the time.
And fuck, some real roundabout shit has to be done for him to allow an evil character into the party, to the point I have to design an evil character around the paladin rather than just designing him as I like.
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>>48545600
I'm going with a totem barbarian, and I actually really like this one. I'll be using it, thanks.

>>48545520
^^was not me
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I started a new campaign with some friends recently. Things are going fine except in my last session one of my players had his character run away from a fight because he was at low health. Is there anything I can do to make sure this doesn't happen again (or at least punish him for abandoning everyone else) because I have a fear that he's going to keep doing it
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>>48545678
rear ambushes, cut off escape routes, ground based and aoe traps players use (such as campfire, spike growth) literally punish him for leaving.

down doesn't mean he has to RP going down on a dragon
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>>48545678
>character does something any reasonable person would do in a life-threatening situation
>"how do I make him not do this?"

Unless there was a cleric running up to grab his dick and heal him, I don't see why this is a problem
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>>48545254
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>>48545655
>How do you guys manage having a paladin in the party?
Typically they roll up that character, spec him/her out, then we play.

>some real roundabout shit has to be done for him to allow an evil character into the party, to the point I have to design an evil character around the paladin rather than just designing him as I like.
Right. Problem? Is this exclusive to D&D? No. Is this exclusive to alignment systems? No. Is this exclusive to Paladins? No.
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>>48545655
Maybe you shouldn't make an evil character in a party with a paladin.
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>>48545655
Maybe your shitty paladins should branch out from LG.
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>>48545678
God forbid acting rationally to heavy wounds. Many DMs would die for that level of role playing. Your reaction to this also implies that you never have your creatures retreat. If this is the case, you're a faggot who should stick to video games for "le XP drops." Creatures routed grant full XP.
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>>48545655
The only Oath that really seems to make paladins act like that is Vengeance. The others seem to be more about generally protecting innocents from an existing threat. Even Oath of Vengeance says "put fighting the greater evil over anything else". So you can, justifiably, have a paladin who doesn't care that other party members are chaotic or evil.

And anyway, unless you're being evil in front of the paladin, how would they even know your alignment?
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>>48545655
Simple, I disallow evil PCs, and have a talk about not causing shit with everyone who plays a Neutral PC.
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>>48545663
Hey, that's 4chan
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Can a single person combine Silent Image and Minor Illusion to make a realistic moving illusion with sound?

Or do you need a second person casting Minor Illusion to make the sounds at the same time (because both spells take an action)
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>>48545919
You'd need a second person to cast Minor Illusion if you wanted the sound and image to appear in the same round.

Otherwise, one person can cast both spells, since it doesn't take an action to maintain Silent Image.
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>>48545787
>>48545825
Evil is fun to play though, and it's so restrictive to tell the entire party they can't pick any kind of evil because one guy picked paladin.
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>>48545998
Evil is fun to play, but if you're the one evil guy in a party of goods it's just going to get annoying when the secret totally-not-evil guy murders a shopkeeper or steals from the party or informs on them to the BBEG in exchange for gold, etc.
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>>48545655
>implying the party needs a Paladin to force alignment squabbles
I'm an NG Fighter seven times out of ten and I'm not going to countenance shitheads making me look bad. "Classical" Paladins don't have a monopoly on being holier-than-thou, and while they will usually end up leaving a party that doesn't support their oaths, I will either bring that party around to the light or put them in the dirt metaphorically speaking.
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>>48545998
I let evil characters play but if the DM doesn't want evil characters then fuck off it's his game and he can point to what "evil" is in the PHB.

Getting in an argument with the DM over it = he's annoyed
You decide not to play over it = he's disappointed
Find some loophole to get around it = he's fucking furious
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Anyone have a guide or something to making decent looking pdf's for the dmsguild? I've been working on some archtypes that I was gonna chuck up there for free but I don't wanna upload word document tier pdfs.
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>>48546101
http://homebrewery.naturalcrit.com/
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>>48545998
>>48546038
I agree with this guy, you can't just play the evil guy when there is a paladin in the party. But since this is 5e the archetype matters. A Devotion paladin wouldn't let that shit fly much, an Ancients Paladin could let it slide as long it's not actively hurting someone, and an Oath of Vengence Paladin could be evil themselves, just see what his vengeance is against.
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>>48545735
>>48545820

I'm not against retreating from a fight but when the rest of your group decides to stay and fight and you give them the finger to run away and save your ass, it's a kind of shitty move
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>>48545655
An Evil character who is merely self-serving can be "worked on" by a Paladin and made to improve himself. Turning someone from a life of Evil to the path of Good is actually one of the most Good things a Paladin can do and is one of their highest callings. Self-serving Evil characters should be capable of appreciating the logic of the benefits of Goodness if a Paladin can make a convincing enough case or demonstrate it.

Power-mad Evil, on the other hand, or Evil that is wilfully sick and twisted nearly on the level that a Paladin is Good, shouldn't want to be in a party with a Paladin any more than the Paladin wants to be in a party with them. We're talking about characters who worship dark gods and make pacts with literal fiends; characters who draw actual mechanical strength from Evil instead of treating Evil as a means of getting (greater) rewards with less risk or effort. These characters shouldn't be able to put up with doing Good any more than a Paladin can Evil, so they don't really want to be running around the countryside solving peasants' problems. Whether or not they're killing the ancient evil because, "Well, it was going to kill everyone, and I enjoy being alive, but I don't really care about you," or, "I'm only stopping this despot from taking over so that I can take the reins myself," doesn't matter--intent is irrelevant, action is everything. Such characters are better off shacking up with some crazy cultists and taking advantage of the chaos the BBEG sows to do their own thing in the background, hoping that actual heroes step in to stop him (and perhaps aiding said heroes on the way; it's not technically Good to hands-off screw over your Evil competition or torture his henchmen for info to leak because you know the heroes won't).
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>>48546130
In general, sure. If you're wounded, not so much.
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>>48545655
I'm the LG paladin in my group right now, and we started with a rogue assassin (who was partial to thievery too). My god has a focus on fairness, with duels/battles being the ultimate way of sorting out issues.

I pretty much had no reason to be against them. The only thing I ever did to actively stop his trickery was to ask a favour of the head of the royal guard in private to send men of my church within the guard with us when we got a royal escort, and I only did that after hearing about his previous escapades which involved stealing some crown jewels and killing allies in his escape. The logic being I'd have some bearing over the guard both as a way to stop them from harming him and as a way to protect the party more in case Mr. nothing personnel tries something while we sleep.

He pulled some serious shit during the time we were together too, burning down part of a city in order to steal from another part uncontested and the like. All throughout there was never any real reason for me to not trust them let alone hate their character though, as he was good at his job and kept it all hidden, which is how rogues should be played anyway I think.
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How dwarves/drow/troglodytes/insert subterranean race,etc manage to breathe down there?

I mean, isn't air extremely scarse and/or stagnant?
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>>48546279

there are plants in the underdark
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>>48546130
>dropping and sitting out the rest of combat
>running and sitting out the rest of combat
I fail to see the difference. When I started DMing I assumed the party would run from an encounter and instead they stayed and got TPKed like fucking retards. It was glorious. You could tell how glorious it was because they were bummed and one guy was like "That's it? That's fucking it?" as if he could reload a save file. It was so COOL. They told stories about it. Stories about how I was a fag and was trying to kill them. Two of them haven't talked to me since.

If a character ran from combat I'd give them inspiration.
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>>48546130
>>48545678
Adventuring parties are rarely super chummy at the start, they're just mercenaries with an arguably common goal. There's no strong reason any one of them should want to die for the others just because everyone at the table are friends IRL.

PCs who flee can remind players and DMs that there are other options besides standing there and fighting to your death, or that a lost combat must equal a TPK. Once we've established that PCs can and will book it, it's evident that wounded enemies can, too. And a party that is defeated but taken captive can be rescued by the surviving party member who had the good sense to get out of there. If a TPK was inevitable, the fleeing PC can serve as a point of continuity between the old party and the new, allowing the table to get their revenge against the group that wrecked them first time around with a minimum of railroading to get back on that same path. I've seen this exact scenario play out, with the added bonus of one of the old party members still being alive (because the player wasn't feeling the new character at all).

I have feigned death and fled combat before, even as a front-line character. One of my finest achievements was recognizing that we were well and truly fucked in one fight and taking a knee while I was still quite capable, acting as if the next hit blew me the fuck out even though it left me with more than half HP. Laid there like a dead lump as the rest of the party fell in predictable fashion, most of the goons dismissed to attend to other matters, and the big dickweasel got back to his ritual. Stood up and clobbered the fucker before his pals could rush to his aid, then stomped them while getting my pals back on their feet without lasting injury. Had I fought til the bitter end there, we would have either died or been imprisoned and had to go through a lengthy escape sequence after the dread ritual was completed.
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>>48545448
>also if you're a fiendlock your DM can force you to do shit or piss off your patron, no other class besides maybe cleric and paladin has any sort of restriction like that

If your DM is the type that likes to force a PC to lose their powers, then you should stop playing with that DM. A warlock who has a pact with Bofdeeznuts the demon lord wouldn't take a mission to kill the minions of his patron - and if yuor DM 'tricks' you into doing it and has your patron bitch slap you for it, then he's an asshole.
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Newbie here, playing with other newbies, and our group's having problems.
We're a Cleric, Paladin, Fighter, and Rogue.

Good at resisting attacks, but our healing sources dry up quickly, and even though we do good damage, we don't have good accuracy, so sometimes we all miss for 3 rounds before insta-gibbing 2 enemies and then miss for 3 more rounds before finishing the fight off.

What would help here? We've been given freedom to alter our characters in almost any way up to level 5 or so, I think. So we could swap the Paladin to a Sorcerer or something.
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>>48546279
Fantasy setting caves are enormous (particularly the Underdark and anything that links to it), and like enormous caves in the real world, full of wild temperature and pressure gradients which cause a steady cycling of air from the surface.
https://en.wikipedia.org/wiki/Wind_Cave_National_Park

Subterranean races with conventional pulmonary systems, like Dwarves and Drow, would simply settle in locations where natural barometric differences allow for comfortable living. Such industrious races would also be capable of digging their own ventilation tunnels and shafts if they wished to live or work in sections of caverns that are not naturally pleasant.

Less humanoid or more monstrous races may have vastly different breathing requirements and not really give a shit about the "staleness" of air or whether it's firedamp or full of toxic gasses from volcanic outflow.
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>>48546404
Sorcerer would give you more AoE damage and a source of arcane knowledge (though someone could do that with a background as well, I guess?)

The healing is a different issue. Are you remembering to spend your hit dice during your short rests? And are feats allowed? If the latter, someone can pick up the feat that lets healing kits restore HP, apparently it's a better healing source than a life cleric.
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>>48546318
You mean fungi or actual plants?
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>>48546404
If your accuracy sucks you need to be finding ways of getting advantage or improving your rolls. The Cleric could be concentrating on Bless, and the Fighter (if Battlemaster) could be spamming Trip Attacks. If anyone uses a shield, they could take Shield Master and start knocking guys over every round, or the Cleric (who should have the lowest damage output) could use his action to Help or Shove Prone instead of swinging for a miss. Softening enemies up from range before committing to a pitched fight can also help (if the enemies appear 20 feet away, instead of walking over there to meet them on your turn, have the whole party walk backwards and throw javelins or shoot bows until the enemies Dash to catch up or begin using their own ranged options).

If you are putting enemies down quickly you shouldn't be taking so much damage that you run out of healing resources. Note that "down" can mean "dead" as well as "laying flat on their ass where they have disadvantage on all attacks".
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>>48546442
We are using hit dice. We're just so low level we're using them immediately. We're level 2 so we went into the current dungeon with 1 because of a rough encounter outside of it that saw us receive 3 or 4 crits.
Being level 2, we also only have 5 total level 1 spell slots, I think. 3 on Cleric, 2 on Paladin.

Feats are allowed but no one is near getting one. I think the closest is at level 4 and those are likely to be spent on high priority, build-defining feats.

No clue on the healing kits. We're all new.
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>>48546474
The Underdark has all sorts of crazy flora and fauna, including large plants that are not fungi. But the Underdark is absolutely massive, with cave vaults that can be a miles long and wide, with ceilings several hundred feet tall and chasms into the fucking void even deeper. There'd be no shortage of air.

And to answer the obvious followup, "how do those plants survive if there's no sun," they subsist on a wacky all-pervasive magical radiation called the 'faerzress'. It has the benefit of fucking with divination and teleportation magic, which is mostly why shitstompers from the surface aren't portaling in to ruin the Drow's day non-stop before they can formulate any evil plans.
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>>48546478
>(if the enemies appear 20 feet away, instead of walking over there to meet them on your turn, have the whole party walk backwards and throw javelins or shoot bows until the enemies Dash to catch up or begin using their own ranged options).

This is a whole other problem. Every time we try that the DM hasn't gone for it. We try to pull the enemies and they set up surprise ambushes and guard the doors instead of chase us into traps or ambushes of our own.

As for Bless, we've not got a lot of spell slots for that yet, but it will be a priority in the future, now that we know how much is sucks to miss 3 rounds in a row and then get crit and watch our hitpoints plummet from 20 to 3.
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>>48546404
With that party composition, healing shouldn't be an issue. Cleric and Paladin both have heals, Fighter has a self-heal and Rogues can run and hide if they get into a sticky situation.

Missing, however, is a trickier problem to deal with. Ultimately, the root cause of this would be bad rolls, in which case the best thing you can do is get advantage, or big modifiers. So, with that in mind, War Cleric and Assassin or Swashbuckler Rogue would be good options.
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>>48546480
Well without the feat healing kits can only be used to stabilize dying people and treat diseases I think. They can't be used to restore HP.

Maybe have the Paladin reroll as a Bard? They get access to healing word and cure wounds, can play music to heal more during short rests, and Valor bards can be reasonably fighty.
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>>48546112
Holy Shit! Thanks man!
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>>48546404
Hate to say it, but d20 means you're gonna miss a lot. Only the primary casters get abilities with guaranteed hits early on.
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>>48546480
go to sleep? you literally just have to go to sleep and you wake up with full health
why didn't you camp for the night before entering the dungeon?
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>>48546604
He said they were newbies. Be nice you cocksucking faggot.
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>>48546514
I mean, yeah, the DM shouldn't go nuts with letting you pull intelligent enemies to doors non-stop (especially if they're part of a larger organization which should be able to "get wise" to your fighting style), but if he's turning every bunch of bandits into master tacticians who are prepared for you at all times then he's being a shithead.

The way cool DMs handle that shit is to give enemies believable ranged options. Bandits have hand crossbows, goblins throw daggers and rocks, orcs have javlins and handaxes and shit. They can slug it out with a retreating party at a slight disadvantage instead of being completely helpless. And instead of letting themselves get baited and kited for all eternity, they take cover and dig in, letting the party know that if they want to play the ranged game the entire fight, they'll be doing so at a disadvantage halfway through.

Best way to fix that is just tell your DM that you think it's a little weird that your attempts to give the party better survival odds by playing smart are met with weird pre-adjustments on the enemy's part that completely invalidate whatever you were trying to do. What's the point in playing smart if the enemies will always be upgraded to being slightly more smart?
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>>48546404
Paladins of most oaths get abilities to hit better very early on, that character should be the least likely to be changed.
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>>48545998
Play lawfull evil or neutral evil.
LE means you can Workshop behindert the scenes intrigue ans perfekte s to be the paladins bro.
NE can mean you are just a selfish sadistic prick who thinks the ends justify the means.
>>
>>48546647
More like, "his end justifies the means"

The whole point of Evil characters is that they're absurdly selfish.
>>
One of my players is wanting to us nunchucks as weapons. I'm cool with it but what would the damage die be for them? I was thinking 1d6 bludgeoning with the light property so he can dual wield them.
>>
>>48546404
Cleric should use Bless whenever they can, first round of every encounter that isn't trivial. That'll help all the other 3 hit more frequently. He could also use the Help action to give advantage to one attack of one of the others. Whoever is the rogue should be always looking for places to Hide with their cunning action, so that if they make a successful Stealth check they gain advantage on their next attack.

Next level all of you will get major upgrades, with the archetype choices for the martials and 2nd level spells for the Cleric.
>>
>>48546733
The page about monk weapons says nunchuks are clubs stat wise.
>>
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>>48546647
the problem is that it somewhat restricts the roleplaying of any good characters, not just paladins
they may be forced to make their character be oblivious and dumb, going against their plan for the character
or they do what their character would do (leave the party or turn your character over to authorities) which could cause arguments OOC or straight up end the campaign
in a game where the GM wants party cohesion and no PvP, its really just best to have no evil characters
>>
>>48546733
From the PHB, on monk weapons:
>Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku)

From the DMG, on Wuxia weapons:
>Flail - nunchaku (Japan)

So really, do whatever you feel is appropriate. Either d4/d6 and light, or d8.
>>
>>48546404
>>48546404
Does your DM allow SCAG or Elemental evil?
Then use those.

Rogues lack in the frontline survivability department if they aren't swashbucklers.

Let the rogue go Swashbuckler 4/ Dragon Sorcerer 1.
Bam and he's a frontline combatant who can still do all the things a rogue needs while also being a fish who can control opponent movement with booming blade.

The cleric should think about dipping one level of monk and going life cleric after that.
Monk 1/ Life cleric 4 makes him able to dish out some melee damage while having decent AC and survivability.

Paladin should just get the heavy armour master feat and tank properly.

Fighter should go eldritch knight but focus on being an archer in the background using magic to support.
Or be a battlemaster focused on team play.
>>
>>48546761
>>48546804
I missed that, thanks
>>
If I'm playing a Fighter with Warlock levels who fights with his staff that has a crystal ball Arcane Focus on the end, with the purpose of not having to switch for spellcasting, is that too much?
>>
How would you go about crafting a literal holy water sprinkling mace? Trying to figure out a way of "reloading" the holy water without having to dip the entire head of the mace into the stuff.
>>
>>48546943
i think a staff can be your arcane focus, so it seems like its just flavor to have a crystal ball at the end
>>
>>48546943
ignoring fluff, its no different than using a staff focus, so i dont see why not
>>
>>48546604
Couldn't sleep IN the dungeon safely. The encounter outside of it occurred at like 9am so we pressed on, not knowing it WAS a dungeon. We players thought it was a shortcut to somewhere else. Turned out to be a side entrance to a dungeon complete with a boss and miniboss.

And yeah, total newbies. First times playing.

>>48546625
>but if he's turning every bunch of bandits into master tacticians who are prepared for you at all times then he's being a shithead.
They are literal level 2 bandits. Though to be fair, he is new to DMing and has done a great job even with these things considered.

What I want to know is this: If you walk into a bar full of DRUNK enemies, disguises as enemies, bluff the enemies, approach them, then attack them mid-sentence, should the players get a surprise round on the drunk, seated enemies in the bar or should everyone get to roll initiative even if the drunks end up going first?

Because that's what happened to us. Our party disguised themselves as the enemy, walked in and started chatting up the enemy, walked right on up to them and attacked them mid-sentence. And then we rolled initiative and the seated drunkards hopped up and went first. Lucky for us, they missed literally 30 out of 35 rolls because they had disadvantage. But we missed nearly as much and took forever to kill them. And we didn't get any surprise attacks.

>>48546633
Would it change your mind to learn the Paladin in question is a Dex-based Rapier-wielding Oath of Ancients Half-Elf in a Chain Shirt instead of heavy armor so he can sneak without penalty and use a bow sometimes?

>>48546738
Will keep that in mind. Should've been doing that earlier.
>>
>>48546952
Receptacle in the handle and a pipe in the haft of the mace, flings holy water when swung. The base unscrews to refill, and secures in place with latches.
>>48546973
>>48546978
Specifying a quarterstaff, would it still be pretty reasonable?
>>
>>48545655
Well if the Paladin's evil, it's no problem. Paladins can be any alignment they want in this edition and they don't fall. Usually the party is playing asshats, and the Paladin is no exception. As long as everyone's on the same page, you're good to go, if not, don't be That Guy.
>>
>>48546989
Yeah, you should've got a surprise round for that.

Changing the subject, is there any way for a bladelock to use their pact weapon as an arcane focus yet? Because that's my favorite class/archetype, and the lack of it really seems like an oversight - mostly because eldritch knights can do it.
>>
>>48547002
yeah, theres nothing that says a staff is exactly a quarterstaff (i guess you could argue some of the "frail" magical ones wouldn't work, they would just break, like made of glass or some shit) but even if you didn't say it was a quarterstaff, it would be fine. honestly i feel like "holy emblem" like focus, should apply to most classes if they really want it.
>>
>>48546820
>Paladin should just get the heavy armour master feat and tank properly.
That's what the Fighter has. It's bananas. He reduces nearly every single attack he takes, the few that pierce his 19 AC at this level, by 3, then proceeds to Second Wind and Action Surge for every major encounter. So it's been said he could

The Fighter IS going Eldritch Knight, but not archer. Either sword-and-board-and-magic or 2-hander and magic. Was just gonna carry a Shield, versatile Str weapon, and maybe a heavy greatweapon to swap between.

So in 200 more exp he'll have spells.
>>
>>48547028
staff or ask your dm. its not raw but its also retarded it doesnt
>>
>>48547036
What's his fighting style?
>>
>>48547026
Yeah, if the party is all evil edgelords, be an evil edgelord. You might like it.

It doesn't hurt to try
>>
What's the best class to represent an Inquisitor? I want to be good at ferreting out secrets, lies, and witchcraft.
>>
I want the Awakened Mystic class to come out soon. My favorite character in 4th I made was a Battle Mind.
>>
>>48547168
Paladin or cleric with proficiency in Insight. Grab Zone of Truth when you can.
>>
>>48547168
Vengeance paladin.
>>
>>48547168
Paladin retribution or ancient oaths. The oath of ancients has anti-magic fuckery.
>>
>>48547077
The fighter? Defensive. I could probably change it, since the DM is way relaxed about altering early characters, but that +1AC has helped a lot. He recommends Shield Style a lot, too.

As for how I play the character, he's by far the most tanky in the group and I was hoping to make him a firebolt-hurling, misty-stepping, blade-warding melee beast. Good AC, good resistances, good mobility, some anti-horde spells, some decent utility, etc. So I was hoping I could 2-hand a versatile weapon or great weapon and rely on my spells and heavy armor to mitigate damage.

The Paladin uses a shield because the Fighter likely won't keep using one.

>>48547168
The PHB description of an Oath of Vengeance Paladin says they often chill out in the open, watching people come and go, watching how people behave, watching for signs of trouble, and then they descend on those they catch being bad and punish them.

They observe, follow, plan, then attack and execute.
>>
>>48547184
Unlikely to see a finalized, in-a-book version of it til next spring at the earliest. I'd put a harder bet on next fall.
>>
>>48547168
Rogue with Mastermind for nomagic
Vengeance Paladin or Law/Neutral Cleric for somemagic
>>
>>48547198
>Paladin vengence
sorry
>>
>>48547207
it means the same thing
>>
>>48547218
I know but I was thinking of WoW for a sec.
>>
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Is it wrong that I want to make my Paladin a Dexterity-based rapier-and-boarder just so she can prance around in slutty light armor?
>>
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>>48546503
>faerzress
You live and learn.

>>48546434
I wonder how picturesque a claustrophobic dwarf or drow would be. Probably deemed cursed and sacrificed.
>>
>>48547168
Rogues.
Get expertise in investigation and insight. Then get the observant feat.
>>
>>48546989
Oh yeah, see what Fighter and Paladin took for their fighting styles. Would be a good idea for one of them to take Protection, probably the paladin.
>>
>>48547243
>Is it wrong that I want to make my Paladin a Dexterity-based rapier-and-boarder
No.
>>48547243
>just so she can prance around in slutty light armor?
Yes.
>>
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So I have a player who is playing a Small Folk, and he's playing a bookish arcane sort. Thing is, I am excited to run this game with him in it, but I fear I might overshadow the other PC's by focusing too much on his backstory.

The setting is an undersea temple.

Figured maybe I'd make a natural predatory enemy, like Yuan-Ti pirates or something. I like to tie my players backstories to the game, but I'd like to get the other players involved as well. Any tips?

I just mean in general, I'm sure it's a usual thing where all the players pick really random characters to work together ("Hey DM we have a tiefling, a drow, a gnome, and a human all best buds!" is a classic example), but I already figured that out: essentially they are working on a ship for money, and the ship was in dire need of a crew, so they just got to know each other. But my thing is just trying to come up with stuff to tie future quests too. Any tips?
>>
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>>48547243
Perfectly fine as long as she wears a reasonable gambeson.
>>
>>48547294
I'd suggest just sitting down with the players, talking about aspects of their backstory you can use as a plot hook.

The character's motivation for adventuring is a good one. For example, maybe they're looking for a father that left to adventure when they were young and never came back. So, maybe their father is leading a bandit war band after falling on hard times.
>>
>>48547271
When is Protection applied? Before the attack roll or after? Can you save it until an enemy hits to make them reroll or must you call it out before the roll is made?
>>
>>48547168
Cleric/Rogue: Inquisitive from the Gothic Heroes Unearthed Arcana
>>
>>48547372
Going off other abilities that involve result-changing rolls, I think it would be after the roll is made but before the result is stated, at the latest. So before damage gets rolled.
>>
>>48546127

Are Ancients Paladins as cool as they look? I dig the whole FINAL FORM transformation they end up with.
>>
>>48547437
well all the capstones have some amount of final form. ancient paladins are pretty legit though, solid support all around
>>
>>48547365

thanks
>>
>>48545477
I honestly think the next book should focus on the desert and sea. Be it adding new races or officiating UA ones.
>>
>>48547426
>UA Gothic heroes
My nigga. Inquisitive and Monster Hunter are my fucking jam.
>>
>>48547437
Honestly they are the best paladins. The tenets are basically to be cool bro and enjoy life and protect other cool things. 7th lvl aura halfs every damage from spell ever which is amazing and your capstone turns you into unkillable spell spammer that can smite. Every single thing screams awesome.
>>
>>48545547
You should try to play a rules light version of the game with your dudebro friends, they will probably enjoy it
>>
>>48547992
or just play 'everyone is john' or something
>>
So I just finished DMing Lost Mines of Phandelver and now it seems like we will be doing Out of the Abyss next. Any tips for DMing it?
>>
>>48547372
>When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
It would seem that when the DM declares an attack is being made, you use your reaction to protect so they roll with disadvantage. It doesn't make them reroll, no.
>>
next week there will be a music festival in my town and most of my regular players will be going there for a few days. I got 2 players (girls) that cant or dont want to go and i would like to keep a small 2 player session for them. Something that has not relation to our main adventure (Curse of Strahd) so the other players wont miss a thing. The girls are really good player and love DnD. I need a suggestion for a good small adventure as a one shot for them to play. One is a Rogue Tiefling the other is a Barbarian Human.
>>
>>48548634
Make a one shot thing for them. has there ever been some idea you've wanted to run but didn't had the chance? If not, just flip over the Monster Manual and read a few entries, that should give you some inspiration. If you want to run it in Barovia, then you'll have to figure out some side quest.

Also there's this: https://www.onepagedungeon.info/2016/
>>
>>48545142
Essentially, it's just a traditional D&D stupidism. You know, like gynosphinxes needing to convince the prudish androsphinxes to mate with them whilst avoiding being raped by hieraco- and crinosphinxes in order for there to be more gynosphinxes.

You're right, it doesn't make sense that Driderism is a divine curse, seeing as how Lolth is the former Demon Queen of Spiders and holds spiders sacred. Not to mention that, in AD&D, driders were actually *more* powerful than drow were. That's precisely why 4th edition instead made drider into a blessing by Lolth for her most favored followers.

>>48545264
What this anon says here. It was early edition stupidity that's stayed because "Muh Sacred Cowzuh!" and 5e tried to go back to 3.5/AD&D lore because so many people bitched about the changes in monster lore in 4e, even when it was for the better.
>>
>>48548634
Port town, they've been hired to look into some smugglers (if the rogue is part of some thieves' guild type group, maybe the smugglers are muscling in on their territory).

Split it into two parts; social encounters where they ask around town for information/rough people up, and then a small showdown at the end.
>>
So, anyone got any ideas, hopes or expectations for the new races in Volo's Guide to Monsters? Various teasers have revealed that we're getting Orcs, Goblins, Firbolgs, Tritons, Aasimar and Catfolk (though whether that's the generic catfolk or Maztic's tabaxi we don't know yet), but what else could we get? Kobolds, gnolls, saurials, what?
>>
>>48548752
I second this idea. A quick investigation plot that climaxes with a tough but winnable encounter. Completely self contained, they feel good but don't have anything to lord over the other players when they come back.
>>
great idea. is port town a module from an adventure or just a name ? can i find a module related to this ? i dont have a lot of time to prepare.
>>
>>48548843
Just a name describing the location. Any generic port would work.
>>
>>48548843
make it pertinent to their characters if you can. do they have friends/family that they mention? are they alive? work them into it
>>
New DM here.

So I'm planning out my first dungeon here and I'd like to get an opinion on the difficulty I have going here.

So I have 5 level 1s going into a dungeon and facing

A) 3-25xp monsters /150xp (easy)
B) 2-50xp monsters /150xp (easy)
C) 2-50xp and 1-25xp monster /250xp (medium)

(1 HOUR REST)

D) 2-50xp and 1-25xp monster /250xp (medium)
E) 2-100xp monsters 300xp (medium)

(1 HOUR REST)

F) 1-200xp and 2-25xp monsters /500xp (deadly)

They level up and head back to home base.
>>
>>48548965
how many sessions is this dungeon intended to take?

also whats the party comp? they know how to play?
>>
>>48548809
>Goblins
>catfolk

please no. now I have to deal with the kind of people who like playing goblins and catfolk trying to play one in every fucking campaign because it's in volo's and volo's is official!!
>>
>>48549008
It's happening. The monster race influx is coming and there's nothing you can do to stop it.

It'll be glorious.
>>
>>48548999

I was planning to do this in 1 session, hoping to keep it 4 hours or under.

The players don't have their classes picked yet, but they usually try to balance out. so probably 1 tank, 1 healer, and 3 dps.

2 of them seasoned players the other 3 are pretty new.
>>
>>48549035
>dragonborn
>tieflings
>aasimar
>goblins
>fucking catfolk

5e is over let's pack it up. it was an ok run

>>48549036
>4 hours for six encounters and dungeon tracking

nigga what? that'd take my group 2+ sessions
>>
Wait, why are people so pissy about optional races?

Frankly, goblins are interesting than most standard races. (elves and dwarves particularly.)
>>
>>48549133
>nigh-retarded green gnomes are more interesting than anything

reason why people don't like (shitty) races is because they attract dumb people like you
>>
>>48548965
Planning for them to take two short rests is a bad idea, because if they spend hit dice in the first one, they gain nothing from the second.

Difficulty-wise, though, it doesn't look that different from the goblin dungeon at the start of Lost Mine. It might take longer than one session, though.
>>
>>48549151

goblins are orange
>>
>>48547168
Why not play the Inquisitor spec from the UA coming out.
>>
>>48549209
That's hobgoblins, bruh. Different class of goblinoids.
>>
>>48547184
I know this feel.
>>
>>48546404
Remember that there's no difference between a character being at 1 HP or full HP. Only heal when it's necessary to stop someone missing a turn due to going down to 0, otherwise focus on reducing the amount of incoming damage.
>>
What are the BEST and WORST classes in 5e?
>>
>>48549486
monk and monk
>>
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>>48549486

>god tier
bard, cleric, and paladin

>fine tier
everything else, even rangers because they can be useful to the party

>insufferable faggot tier
warlock
>>
>>48549529
>>insufferable faggot tier
>warlock

why?
>>
>>48549560

because you just sit there jerking off to asmodeus and begging for short rests so you can cast hex more and blind the party with darkness again
>>
I've got a campaign coming up in a very "Fire Nation" inspired culture (asians + firebending). Fire is generally considered the weakest of the elements (in this game based on resistances/immunities).

Does anyone want to cast judgement on these homebrew class options appropriate to the setting for me?

http://homebrewery.naturalcrit.com/share/HJtVb9Uw

> College of the Phoenix
Mobility focused martial support / buffer.

> Patron: The Living Flame
FIYAH FIYAH

http://homebrewery.naturalcrit.com/share/HJtVb9Uw
>>
>>48545508
Anon....are you me? I have a living document of homebrews that has like over half of these (in spirit, and some in name).
>>
>>48549801
The Bardic College seems pretty solid. Only thing is, does the Ignite The Soul feature only apply to each die once, or could it theoretically continue indefinitely?

As for the Patron, I think Ember Walker might be a bit powerful. Immunity to fire, definitely; Fiendish Resilience only offers resistance and is a 10th level feature. And the fire damage on touch/melee attack is sort of made redundant by Fire Shield.

Funeral Pyre also seems fine, aside from the AoE effect.
>>
So is a giant toad with portal in its mouth a thing?
>>
>>48549946
If you follow your heart

>>48549870
Didn't want to do just straight damage like Fiend. Do you think going the area denial route would be better?

As far as Ember Walker, I just pulled the Fire form from Fire Elemental. I think I'll drop the immunity.
>>
>>48549991
Area Denial would probably be a better choice, yeah.

Drop the immunity and I'd say it's fine.
>>
For a group of new players, what would be a good Level 1 boss to round off the first dungeon? Would it be better to do two 1/2CR monsters, or just go for one 1CR big baddie?
>>
>>48550085
I could make several suggestions, but first I need to know what the first dungeon is, both environmental and enemies within the dungeon this far.
>>
>>48546130
Then it's up to the rest of the players to react to his cowardice, not up to you to restrict his options for roleplay.
>>
>>48550085
Lost Mine ends the first dungeon with a bugbear, two goblins and a wolf, which is a CR1 and three CR1/4 creatures. I ran that with my players, almost all of whom were new to the game, and it went pretty well.
>>
>>48549486
The best are bard, cleric, wizard, and paladin.

The worst are ranger, warlock, and monk

With that said the worst can easily stand on their own feet in a campaign and contribute considerable aid to the party. The main factor that makes them the worst is they contribute in minor ways and have limited or situational use. The best classes are extremely more versatile and powerful.
>>
>>48550131
3 out of the the 6 people in my party died in that fight. The ranger was instantly killed from full health when the bugbear critted on him. It was a scary introduction to D&D.

I loved it. Can't say the same about the ranger player, though.
>>
>>48550184
I actually did the exact same to the cleric. And then the druid got taken to 0 by the wolf.

Thankfully the rogue got a decent sneak attack on the bugbear, and the wizard just put the two goblins right down with Sleep.
>>
>>48550108
They get sent to a vine thicket because thieves keep coming in and out of it after robbing a nearby village. The thicket eventually leads to a thief village, but it's abandoned and has obvious signs of a recent battle. All the thieves have been turned into skeletons.

They make their way to a thief secret stash in a hidden cave, and there's two Shadows in there that rise from some dead bodies. I was thinking that the final boss could be those two Shadows, then make a final boss that's a golden idol (one that turned everybody into skeletons and Shadows) with identical stats to the Scarecrow monster.

All of the players in my group are completely new to tabletop games and know nothing about it. They're all video game RPG fans, though.
>>
>DMing
>Campaign with multiple parties, each player has more than one character in a different place
>Displacer beast's turn
>"The displacer beast attacks [Character]"
>"I'm not playing that character right now"
>"shit"
>"I mean, I don't care, he attacks [Character] anyway"
>Displacer beast's tentacle reaches halfway across the country and halfway across the ocean to attack [Character]
>>
What are some good pre-made adventures I can run on short notice for a low-level group?
>>
What is the most damage a level 1 character could do to a single target, assuming perfect dice rolling?
>>
>>48550258
Just off the top of my head, I"m thinking raging barbarian 1d12+5 str +2 rage = 19 damage

Two weapon fighting (with the feat from being human) could be 1d8+5 + 1d8+5 for a total of 26 though, regular attack + bonus offhand

thats just off the top of my head tho, havent considered any spells
>>
>>48550240
That sounds like it could be a pretty solid idea.
>>
>>48550258
though on the dual wielding, if you consider crits since you said PERFECT rolling, that's 4d8+10 so 42
>>
>>48550258
>Human Barbarian with a Greataxe and 19Str, Raging, Great Weapon Master.
>128 Damage

2d12+4 Strength Bonus+2 Rage Bonus+10 GWM Bonus+Crit Damage, Doubled because GWM lets you make a single melee weapon attack as a bonus action on a crit.
>>
>>48550200
Heh, I also finished him off with a sneak attack. Our ranger was dead, the barbarian had failed 3 death saves and was dead too, the monk was dying as well and we had no healing left. I actually ran away and jumped down the 20ft tall chute, with 2 HP left. If I had failed my Acrobatics check, I would've probably died too. The other 2, warlock and bard, ran the other way, the bugbear close behind. Somehow I managed to circle around the whole cave before he could hit them (they were dodging) and got an arrow through the back of his skull. It was thrilling, and such a relief when the DM said I killed him. I was so scared the thing would just turn around and stomp me into the dirt.
>>
>>48545177
HAH! Virt seems to be lonely and lashing out so that he'd get someone's attention, even if that attention is hate.
>>
>>48550258
Technically a Wild Mage can go infinite at level 1, provided they keep using Tides of Chaos, thereby rolling twice on the Wild Magic table, getting "you get your lowest expended spell slot back" and "take another action" each time.
>>
>>48550306
I'm getting (12+4+2+10+12)*2 from that, which is still 80, and beats me easy, but how are you getting 128
>>
>>48550342
Cause I'm a dumbass and forgot that the 2d12 was including the crit damage.
So, yeah, 80.
>>
>>48550290
Think they can survive it? Or is it too easy?

I'm new to 5e myself.
>>
>>48550365
What's the party composed of? Because a Cleric could, assuming good rolls, make things much easier.
>>
>>48550258
Raging vhuman barbarian with Great Weapon Master, armed with a greataxe. Perfect dice rolling means the first attack crits, resulting in 2d12+10+5+2, or 41. GWM gives a bonus attack when you crit/drop an opponent. Perfect dice rolling means this one also crits for max, resulting in another 41, for 82.
If the character is granted a feat for free, half-orc's Savage Attacks adds 24 damage overall, for 106.
>>
>>48550365
If they are clever or lucky they will win no problem, otherwise it will be hard enough to be fun without becoming dangerous.
>>
>>48550389
Variant Human couldn't get +5 from strength, because 19 is the most they can get without a Strength-boosting feat.
>>
>>48550401
True enough. Good catch.
>>
>>48550252
Lost Mines
>>
>>48545502
Jak! What happened to Daxter?
>>
So what's your guys opinions on Lost Mines? I played the other day with a few friends who have never played before and it seemed ridiculously hard for an introduction adventure.
>>
>>48550652
I'm running it at the moment, and so far it doesn't seem too hard, aside from the two crits I rolled against the party.

This might be because the party bard speaks goblin, and has tried taking a very diplomatic approach to dealing with things. Though they're currently attacking Cragmaw Castle and a nat 1 ruined the peaceful approach.

Even so, the party is handling things pretty well, and that's without a dedicated healer.
>>
>>48550652
Back when I played we went down during that bugbear fight in the goblin caves, so I can kind of see what you mean. Still, character death is part of D&D, especially at low levels. It's just how it is.
>>
how the fuck do I get rid of my shitty rogue so I can play a caster in an all martial party?

dm doesnt seem to like killing pcs
>>
>>48549946
Sounds dangerously magical realm-y there.
>>
>>48550757
Low enough level to decide to take Arcane Trickster? If not, there's nothing saying your rogue can't accomplish a personal goal for themselves and exit the stage.

Of course, you'll actually need to set what that goal would be with your DM, and have it play out at the table, otherwise you'll be that guy who gets rid of perfectly good characters just because they get bored with them. And nobody wants to be that guy.

Also there's nothing wrong with an all-martial party, a group of mundane heroes being all "fuck magic" sounds pretty rad to me
>>
>>48550757
TALK. WITH. YOUR. DM.

Seriously, is that so hard?
>>
>>48550652
Lost Mines is piss easy. Cragmaw Hideout is only deadly because of the bugbear. That said, if your players are retards they will find ways to get themselves (and the party) killed.

My first time DMing, I had a group of 7 through Cragmaw Hideout that nearly TPK'd. They successfully found the refuse chimney in the wolf room and climbed up to meet the bugbear. The bugbear got fucked up good by some focus fire in the first rounds and the party rounded up the remaining goblins and wolf.
This is where things got screwy, because while the Bard was waterboarding two captured goblins in the pool north of the boss room, the two dwarves (Fighter and Cleric) chased a goblin across the rope bridge and got themselves into a fight with Yeemik and his cronies.
Now, since the party was larger than usual I had added two goblins to Yeemik's crew and decided that he had taken some lessons in warfare from the hobs up at Cragmaw Castle. So, Yeemik stands back directing some bow-using goblins in volley fire (it's not effective in small-scale combat, but the hobs told him about it so he thought it was always a good idea since he's such a military genius and all) and scimitar + board goblins run up to the dwarves, using cunning action to disengage after they have hit them to ensure only one goblin is fought at a time in the narrow tunnel.
The rest of the party are blissfully unaware about the suicidal dwarves and continue to interrogate goblins and search for any loot they've missed. After a while the Rogue and Ranger decide to head further into the cave and come across the two dwarves who are knee-deep in goblins by now. They signal for the rest of the party that shit is going down and the final battle erupts.
However, due to the players being less-than brilliant and the goblins showing an awful amount of military discipline, things go even further south. It is only when Sildar grapples and wrestles Yeemik to the ground, that the party finds enough respite to end the fight.
>>
While i can easily find the god who created orcs, i don't know who created humans.

Anyone loremaster here?
>>
>>48550862
The humans were first. The humans birthed the gods
>>
>>48550884
And the first human was birthed by ....?
>>
>>48550912
a pair of apes
>>
>>48550862
I'm not positive on this, but in the greyhawk setting I believe pelor created humans as well as the essence of life itself.
>>
>>48550862
Look up Zarus.
>>
>>48550652
Listen to The Adventue Zone YMMV
>>
>>48550306
O R
half orc war cleric, 19 str (why are we using 19 strength again? thats impossible at level 1), greataxe
3d12+4 strength, bonus action 3d12+4 strength is 80 damage also.
>>
>>48551112
oh was 19 strength if you rolled 18 and put +1 from human? because if so my cleric beats your barbarian because he can have 20 strength, therefor doing 82 damage.
>>
>>48551112
>why are we using 19 strength again? thats impossible at level 1
Not if you maximise rolls for stats, plus racial bonuses.
>>
>>48551143
Yeah it was. So, yep, half orc cleric beats human barbarian.
>>
>>48551143
but thats like... a.... 1 in... 12,899,450,880 chance that you would roll all of those things in a row, stats and damage. or anyway a 1 in 59,719,680 chance to roll my attack and a 1 in 414,720 chance to roll yours. so you probably win.
>>
>>48551061
Holy shit! I never knew.

https://www.dandwiki.com/wiki/Zarus_%283.5e_Deity%29

In 5th edition, would he be a war domain god or something else?
>>
>>48545655
The paladin isn't obligated to be on their ass all the time though.

17 charisma was the old requirement, the Paladin is the ultimate bro on the same level as the bard. The only difference is the Paladin is THE HERO, hes not the enforcer, hes not the punisher.

Not everyone can follow the Paladins Oath, the paladin himself knows this more than everyone (though recently they have pussied the shit out of the paladin oath/requirements so literally any character can be a paladin), but paladins are the exception. They don't hold their companions to the same standard as their oath. Now the paladin isn't going to let innocents come to harm, they shelter the weak, the protect the unarmed etc. But they aren't goinbg to stop a rogue from backstabbing people, they aren't going to make their companions tell the truth,

Paladins are leaders, and being a leader means not being a fucking retard.
>>
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>DM gives a player 24 points to allocate into all stats, 1 point per increase, up to 18
>you can make a dwarf with 20 str and 20 con at level 1 with 4 points to go into your other dump stats
>>
>>48545790
>Maybe your shitty paladins should branch out from LG.

Fuck off you weak ass queer-bag, some of us have standards.
>>
>>48547026
I'll say even though I have a boner for LG hero Paladins, not fitting the groups idea of the campaign is a massive dick move. I wouldn't play a paladin in a party of dubious characters. I'll never play oath of vengeance or oath of ancients because I vehemently consider them to be the worst form of cancer to exist within 5th edition, they should have left paladins alone.
>>
>>48551259
Honestly, that doesn't sound like a good thing.

I think people who play evil characters should do generally better to cover it up.

You're either insane trying to backstab people in the street while Mr. Superhero turns a blind eye (when he should be watching you and smiting your ass) or you play someone more like Lawful Evil who's much more subtle and may even befriend the Paladin, and they might just have a few slips here and there in front of him and have to explain things.

Chaotic evil characters are just the worst.
>>
So, according to this

https://www.dandwiki.com/wiki/AM_%283.5e_Deity%29

AM created the multiverse and is the ultimate motherfucker.

Really. if playing cleric why worship anyone else than the creator??
>>
>>48551364
That's a custom deity, not a canon one.
>>
>>48551364
>https://www.dandwiki.com/wiki/AM_%283.5e_Deity%29

>Home of user-generated homebrew pages!
>>
>>48551266
And the paladin had a twink squire named corn apricot, right?
I'm onto you.
>>
>>48551364
"When he does appear to others, Am looks like a human male about 18 feet tall with raven black hair and, goatee. His eyes are pools of black that seem to pull all light into them. He is sometimes clad in simple robes carrying a dusty old book with infinite pages. Other times he is clad in silver chain mail that seems to glow with a faint bluish aura and, a deep blue cape that constantly swirls as if caught in a perpetual wind."

I really hate some of the stuff with gods disguising themself.
I can understand if it's an avatar of the god, but...

An all-powerful god appearing before people will probably cause everything within a five-mile radius to melt from stored holy energy. And even if it's shoved in some extradimensional plane, it'll then melt that plane into fucking up every other plane and soon everyone will be fucking dead. Good job, 'creator'.

Now go fucking worship Moradin like a good little Dwarf, little runt.
>>
>>48551340
Well I'd say in simple terms the Paladin never takes enforcing his tennets upon others to be a part of his oath.

>Shelter and protect the weak
>Stand against and defeat evil
>Never harm an unarmed opponent
>Show your enemies and allies equal honor regardless of how they treat you
>Pay for your own weapons, equipment, lodgings, your lifestyle should be meak and of the commonfolk while your equipment should be of the highest standards
>Remain cleanly and presentable
>Use your extra wealth to support the poor and the church
>Never lie or act with dishonesty
>Honor the treaties and laws of the nobility, always pay tariffs, taxes, levees, tolls, and fees in full.

There's probably more, I haven't read the handbook in a while, but it never mentions forcing other people to follow your oaths. The paladin leads by example.
>>
>>48551364
Get off of that website and never look back
>>
>>48551413
No, his name was Fred.
>>
>>48551408
>>48551426

Is there a god who created the multiverse?
>>
>>48551423
Yes, but it's similarly not so great to be completely negligent.

Any sensible Paladin should realize that keeping someone alive who constantly does everything against their oath is, while true to their oath, hardly honouring it at all.

They heal the man who then proceeds to be generally evil and kill unarmed, weak opponents. If a leader believes in the ideals of their oath, they should encourge others to follow it, at the very least.
And a part of that oath is 'standing against evil' anyway.
>>
>>48551465
I'm just referring to what I'd consider a standard chaotic good rogue doing rogue-like shit.
>>
>>48551061
Praise be to Pelor, the Burning Hate
>>
>>48551477
Oh, I suppose.

Fucking CGs.

It should still be their duty to encourage them to act better, but certainly not enforce it by force or anything.
>>
>>48551463
Maybe.

Ao created Realmspace, the Highgod created Krynnspace, and other crystal spheres may have been created by other overdeities, or come about through other means (like Eberron being born from three primordial dragon gods).

The book The Trial of Cyric the Mad closes with Ao talking with someone he calls "Master", who asks Ao how things are going in *his* crystal sphere. So Ao, at least, has a boss, and that boss is implied to be the boss of several overdeities at the least.

But who that boss is, is unknown, and how much he/she/it rules is also unknown. Personally I've always assumed it to be the Dungeon Master.
>>
>>48551463
In which setting?
>>
>>48551210
>there once was no man
>then the world was bored and made man
>man was perfect
>people killed perfect man for being too perfect
>world was unhappy made perfect man god
>would willingly allow other races to make him commit suicide for 'honour', but would also encourage everybody to enslave and kill other races just for being other races
0/10 scripture would not convert.
>>
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>>48551512
>But who that boss is, is unknown, and how much he/she/it rules is also unknown. Personally I've always assumed it to be the Dungeon Master.

good one
>>
>>48549801
Anymore feedback for these?
>>
>>48546989
In 5e, everyone rolls initiative on a surprise round. The surprised people just do nothing on their turn.
>>
>>48548742
Lolth is one of the many reasons I used Eberron. The drow, driders, and scorrow kinda make sense there.
>>
need some ideas for a trial/gauntlet for my party's wizard to go through. She's level 17. I was thinking maybe doing different rooms, with each one presenting a scenario and a list of spells she can use, and she has to find a solution with the spells allowed. Any ideas that could work with this premise? Any other ideas for this gauntlet?
>>
>>48551759
throw her in an antimagic bag full of spiders
>>
>>48551759
Cover her in spaghetti, in every sense of the word
>>
>>48548809
Why do goblins without hobgoblins and bugbears?
>>
>>48551797
>>48551827
These are perfect; exactly what I needed.
>>
>>48546989
I would have both given a surprise round and given advantage to the party's initiative rolls because of their plan's success.
>>
>>48546989

Dex based Paladin should be fine if his Dex is at the appropriate level. With a shield and armor he should be just under full plate, and his attacks will hit fine.

YOu should have him pick up a whip so he can smite with reach too.
>>
I've been giving consideration into tweaking Initiative rolls as such:

Giving players the option of using their Dex stat or their Wis stat.

It's a bit odd to me that the highly perceptive Druid or Cleric is unable to pick up on incoming danger and react accordingly.
>>
>>48552080
Just cause they can see it doesn't mean they can physically respond to it quickly.
>>
>>48552080
That applies only to when the enemy is actively trying to conceal himself - which is represented by contested Stealth vs. Perception rolls.

When your enemy is already in the open, weapons drawn, it's the character with the quickest reflexes that reacts first.
>>
>>48552166
>>48552260

Both very valid points. You're right, I should leave the Initiative rules as is.
>>
>>48552283
Of course, mechanically, making Dex less overpowered as a stat as compared to, say, Int, is definitely a good idea.
>>
>>48552325

I've made strides in that direction.

I altered normal shields [+2 AC] to require 13 STR to use. And bucklers / parrying daggers [+1 AC] require 13 DEX to use.

I'm still on the fence of tower shields [+3 AC] requiring 17 STR and a slight penalty to movement speed.
>>
>>48552325
thats why i let everyone with int over 13 have the spellcasting ability of a level 1 wizard
>>
>>48552385
The thing is that Dex and, to a lesser extent, Str are far and above the other scores in terms of significance. Any character without either of those two scores (and who isn't a Dwarf in heavy armor - which severely limits your class options) will be hard-pressed to maintain survivability in combat, because it will be almost impossible to maintain a decent AC, which is crucial in combat against enemies that have the merest sense of target prioritization.

I mean, what the fuck does Wis do, other than driving Perception? What does Int do?
>>
My group seems to spend half of any given session's time arguing about rules rather than playing. Is this normal?
>>
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>>48550249
Love it
>>
>>48552629
Not really.
>>
>>48552629
No. Either install the "DM has last word rule", or make sure everyone reads the rules
>>
>>48552629
In my experience, no.

Though that may be because we're all mostly in agreement about how the rules work. Instead, we spend half the time making bad jokes about what's going on in-game and otherwise talking shit.
>>
How do you come up with fantasy names? I'm designing my first campaign and I can come up with characters and locations but I don't know what to call them.
>>
Are there any good Paladin homebrew that turn lay of hands into harm touch? Other oaths in the same vein of oathbreaker (blood, grave, hell,shadowknight etc)?
>>
>>48552725

Online name generators.
>>
>>48552725
All references bro. Want to make an evil kingdom filled with goblins and orcs like Mordor?

Mordor
Moredoor
Further gate
Furthgate

There. Came up with it in 1 min.
>>
>>48552725
Take simple names and look for convoluted ways to say them

Dark forest = Mirkwood
>>
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there seems to be a bit of a discrepancy between the cleric spell's available on this site: http://hardcodex.ru/cleric/ and the ones available in the PHB. has there been an update, and the site has the latest and most complete spell list?

Also, do I have access to other domain's spells as normal spells to prep per day, or are domain spells only available to that domain, and are unneeded to be prepped and stuff?
>>
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>>48552857
Because I'm in a good mood.

I would advise you to refer to the PHB (or its errata) whenever in doubt about the rules.
>>
>>48552857
>http://hardcodex.ru/cleric/
Don't know about that site, but any spell in the Cleric's list can be prepared. Otherwise just Life Clerics could cast Cure Wounds, which would be dumb. Domain spells are always prepared, however, so you're free to pick some others.
>>
If you were to add an "Unarmored" style to the list of Fighting Styles, what should its mechanics be?
>>
>>48545823
Really? I read Vengeance as the MOST willing to work with lesser evil.

>put fighting the GREATER evil over anything else
>>
>>48550252

Lost Mines of Phandelver, No question.
>>
>>48553048
An AC bonus, or some other defensive mechanic to make up for their lack of AC. Perhaps the ability to attempt to dodge a single incoming attack as a reaction?
>>
>>48552786
>There. Came up with it in 1 min.

>5 separate words
>2 separate ideas
>1 minute.

Truly a savant.
>>
>>48549826
>are you me?
To my knowledge, I am not.

Which ones do you have? Maybe we can compare notes and make 'em better.
>>
>>48553048
> Dodge as a bonus action
> +1 AC
> + 10 movement speed
> Parry/Riposte clone

any of the above, as per precedent.
>>
What're your opinions on those new feats that came out as UA not too long ago?
>>
>>48553305
Big fan.
>>
>>48553305
I just wish they made one for daggers
>>
>>48553305
I dislike that +1 attack bonuses are handed out so freely, but otherwise like the concept. Martials need more varied options to use based on circumstance, not flat bonuses.
>>
>>48553048
Either copy paste barbarian or Monk unarmoured features.
>>
>>48553048
It doesn't seem like a good idea.

If it's strong enough for an unarmoured fighter to use, it'll be practically required for monks or barbarians to take a level in fighter to get it.

If it's not strong enough, it won't make up for all the AC fighter is losing.
Though, if it's a dex-based fighter, they're only losing 2 AC and the ability to use magical armour.

>>48553221
>dodge as bonus action: destroys advantage/disadvantage set-up, as the fighter would almost always use dodge, and advantage or disadvantage is not something that should be given all the time but instead conditionally
>+1 AC doesn't make up for losing studded leather. And if it did, it would be incredibly boring except for flavour, functionally minimal difference to taking +1 AC when armoured and wearing armour. Only good for monks that want to take a level in fighter but can't use the +1 AC when armoured feat.
>move speed
sounds amusing for making an ultrafast monk charater, but otherwise, maybe not.
>parry/riposte
Might actually work with a bit of thought.
>>
>>48553221
Instead of Dodge as a bonus action, maybe "when you Dodge, you can make an attack as a bonus action".
>>
How good is feylock for pact of blade because I have a character concept for a feylock character but I don't want to just spam eldritch blast in every encounter.
>>
Which of these weeb-knight (samurai) archetypes is better? Either more appropriate for the setting (acceptable at your table), or balanced?

http://homebrewery.naturalcrit.com/share/B1-L3BTod
>>
>>48551210
Zarus is homebrew.

>>48550884
Many Gods in FR long predate humanity and all other mortal races. Selune, Shar, Chauntea, and the Elemental Lords are big ones. The first mortal races to appear were known as the Creator Races and were responsible for creating most of the still-extant monstrous races we have today, but they themselves have almost all disappeared--the one exception is humans, who were never important when the other four Creator Races were kicking around and also did not create any other races themselves. They were basically the worst and their current dominance is due to having been too unimpressive to warrant getting the shit kicked out of them and not having packed up to find cooler planes to live on.

>>48550862
No God created the Orcs in FR, at least as far as anyone can know. Orcs, like Dwarves, were born on a completely different planet/plane and somehow traveled over in the distant past, bringing their gods with them. Orcs originally came through a portal opened in the northern mountains by one of the more ancient races, though whether this was on purpose (say, for slave labor, like what happened with the Egyptians who became the Mulhorandi) no one knows. The second time orcs were brought over was deliberate, though, and it was the FUCKING IMASKARI responsible for it again.

The orcs' big god is Gruumsh. If they had a divine genesis on their home plane(t), it would be Gruumsh who was responsible.
>>
>>48553604
As a Warlock, it is almost a given that you will be spamming Eldritch Blast every encounter, as it is your most powerful at-will offensive option. Not doing so will limit your damage output.

If you don't mind this, then feylock is a perfectly fine choice. Most pacts are just about as potent as each other, differing instead mainly in the nature of the abilities.
>>
>>48551415
Mystara's rules for godly appearances are pretty much the best.

Every god (known as an Immortal) is prohibited from directly interfering in mortal affairs on the prime plane by using their Immortal powers or in their Manifestation Form, their true, godly form. The ruling council of Immortals will run out lickety-split and kick their fucking ass for that. The only exceptions are when the council decrees that Manifestation Form actions are allowed for some reason (stopping a huge cataclysm, for instance) or if the Immortal is punishing their own faithless Cleric.

So they have to settle for directing their clerics and minions and even completely ignorant adventurers and NPCs from afar, with or without any mention of their godly power.

Immortals can also take on a Mortal Identity, which is basically just a strong NPC with no powers or ability beyond what any other mortal could achieve naturally with a bit of trouble. This is chiefly how they influence events if they're not dropping down godly edicts from on high, and some Immortals have Mortal Identities who are leaders of state or important noble fuckers (literally--breeding a race of superior humans in a nation which they constantly use to advance their godly goals elsewhere is pretty common).

It's a lot different from FR where nothing's really stopping any deity from popping over to the Prime Material in avatar form and kicking the shit out of anyone who displeases them. They just don't because it would be uninteresting, or Ao might get mad, or some other god might take advantage of the two seconds they're not paying attention to do something else. It's super stupid, and any reasoning they could have for not doing that stuff (it removes mortal agency and prevents them from becoming cool dudes whose power then flows back up to the gods) holds doubly true for Immortals, so whatever.
>>
>>48545264
>>48548742
The thing that really pisses me off about Drow is that they're on Abeir, too. Drow were not created when Abeir-Toril was a thing, it happened entirely post-split, so they should only be on Toril. On top of that, none of the deities responsible for the creation of the Drow, or their patron Lolth, can even get to fucking Abeir because Ao is cockblocking everyone.

But hey, since there's an Underdark on Abeir, there HAS to be fucking Drow there. Right. Uh-huh. What a fucking coincidence that they convergently evolved into the same race and species despite lacking the divino-magical impetus that made the whole change in the first fucking place. AAAAAAAAAAA FUCK DROW
>>
>>48553927
We have to shoe-horn drow there though. There's no other subterranean races that people love to play as! We couldn't be expected to use any variation of dwarf or gnome, or god forbid, make a new subterranean race!
>>
>>48553881
That's a much better set-up.

I still have a hatred of convenient things such as "A god can simply just take a mortal form" type stuff.

I prefer to imagine it that a god has a certain extent of power, and that power cannot be reasonably stored within a tiny human body without some specialization or consequence. Being powerful isn't always a boon as you have to do something to keep that power from leaking out everywhere.

Of course, most of DnD's magic is "Required secondary powers included" so that a dragon conveniently has some sort of magic or beastly strength to fly using its wings which couldn't normally cause such a thing to fly, or magic items just so happen to conveniently not accidentally target your teammates, or that sort of thing.

Personally I like to say that well-established and practiced or specialized magics have had the time and effort put in them to make sure they work. If someone's doing something without that, an experimental magic item made might be a lot less easy to predict, a god trying to unleash a tiny 1d8 smite on a small adventurer might have had a bad day and forgot to channel that smite through their magical down-transformer and accidentally 3d8...

And, then, the presence of a god themselves on the material plane may cause a leakage of their power, destruction of nearby things and all the other gods coming to fuck God McDeviant up the ass.
>>
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>>48554108
Or, shit, put a non-subterranean race down there. The surface is fucking ruled by dragons, so anyone who doesn't want to put up with that shit should have fucked off to the caves to try and make their empires down there.

Where's my fucking Exile / Avernum D&D setting?
>>
>>48554155
The downside to the Mortal Identities is that the god is essentially gone and blind while doing it. So any Immortal who isn't fucking around with MIs is directing tons of clerics at once and scrying on all of their enemies and their enemies' pawns and all of this other shit. All Mortal Identity does is keep you off the radar of other Immortals, up until the point that they figure out that a given mortal is actually the MI of another Immortal. Then they start directing their agents to fuck that MI over.

A Mortal Identity can't use any Immortal powers. The Immortal could instantly shed the MI and come back in Manifestation Form, but the moment he does that, scrying Immortals say "NOPE THAT'S AGAINST THE RULES" and an Immortal Anti-Immortal Fuck Squad teleports in to beat the shit out of them and then their whole Sphere gets censured.

All the Immortals are basically playing huge games of chess against each other at all times for the glory of their Sphere. The FR guys seem positively lazy by comparison, even though they're also directing followers and shit. FR deities are far less restricted and generally more powerful, so it's absurd that they just sit on their ass.

It's telling that in the big Immortal Civil War that threatened to drain all magic from the world / destroy one or more Spheres / upend the natural order / explode entire continents, no Immortal seriously considered using their actual Immortal Powers on the mortal plane. There's one chance in the whole campaign for one of them to do that, and if he does, another Immortal pops in and they duel. And it happens in such a way that PCs can actually pick one of the Immortals to aid and not get immediately BTFO, since any attack directed at them causes the other Immortal to go "what the fuck that's seriously uncool you're a cowardly piece of shit" and block most of the face-melting.
>>
How do you feel about playing music during sessions? Once I tried to play a song for an encounter and one of my players immediately said "Oh God this is so cringey turn that shit off." For context it was a western themed campaign, the encounter was a horseback fight in the middle of the desert and I played this song https://m.youtube.com/watch?v=tg-yC0xcI9s
>>
>>48554681
Your player is an idiot. Ignore him.
>>
>>48554681
I think it can add a decent bit of atmosphere to the scene.
>>
>>48554681
Fuck that guy. Music helps a lot with immersion, as far as I'm concerned. It can turn a decent scene into a great one and a great fight into an epic one.
>>
>>48554681
I'm not generally a fan. I feel like it's a crutch to create atmosphere when you can't do it yourself. But then I'm the kind of person who likes needless self-imposed restriction, and it's not like it's a negative in and of itself.
>>
>>48554681
Music can add a nice amount of atmosphere and depth to a game when done right. Your player definitely was over reacting.

However, I do feel it's better to use music that doesn't draw attention to itself, and instead easily sinks into the background. Your song could be considered more on the distracting side. It's overall a solid choice, but I could see why some people might not like it.
>>
>>48554727
>>48554809
Yeah, he was kind of a bitch anyway. He ended up leaving the group and stopped talking to me because he felt I liked the other players better than him.
>>48554879
You're right, most of the songs I picked were more subtle background tracks from film soundtracks but I wanted something more energetic for combat. I figured videogame music would be good because it's usually composed to loop and I didn't know how long the encounter would last.
>>
With a war cleric, what do I use ASIs on? Using a greatsword, and I have a feat from variant human as well.
>>
>>48555428
War Caster would be the obvious feat choice.
As for ASIs, Strength and Wisdom.
>>
Need help fleshing out a mechanic I can use to govern addiction to magic usage in 5e.

The character concept I'm woring on is a Wild Magic Sorcerer in the vein of Kael Thas. Meek and lacking in self confidence, but willing to tap into his power to defend his fellow adventurers and friends. The more often and deeper he draws on his power the more he begins to become addicted to it and lose his self control regarding his power.

I was thinking I'd take a scale of 100 start at zero. Then move up the scale a set amount for every use of my powers, less for minor acts like cantrips or simple uses of SP, more for larger spell slots and triggering wild Magic.

Time and rest bring me back down the scale.

At certain points along the scale, I adopt personality traits and a greater willingness to use more magic and go deeper down the rabbit hole.

Thoughts?
>>
>>48554681
One advice I heard from Matt Colville which is something I never thought about, is to use music your players don't know. That way, they will associate the song with the encounter, instead of associating an encounter with a certain boss in Dark Souls or something.

As for music, I personally think it doesn't add too much, and it has to be silent enough so that it doesn't hinder conversation or it will be unbearable (Critical Role has that a few times and it's really annoying, like the first Q&A I think). Also preferably nothing distracting but it's fine as long as it's not "oh shit second phase Artorias".
>>
>>48555521
Kinda depends. If you've some sort of a spell tax you're always using like mage armour then you'll be casting a level 1 spell every single day unless the DM gives the party breaks inbetween.
In such a case, if there's long breaks between adventures, you'd probably be going back to zero a lot.

It sounds like something you shouldn't have to keep a number scale on and you can just sort of imagine in your head, maybe.
>>
>>48554844
>I feel like it's a crutch to create atmosphere when you can't do it yourself
That's stupid. Music IS part of the atmosphere. Go watch a movie or play a video game without any background music and see the huge difference it makes.
>>
>>48555521
I don't think having it mechanically represented is the right way to go, at least not what I prefer. It's also a very clunky way to do it, if you really want to I'd make the different steps happen when you run out of slots, with SP acting as another way to calm down. Higher level slots matter more etc., it would be easier if you use spell points but should still be workable.
>>
>>48554681
I am personally with the guys who say that it doesn't help unless it's very unobtrusive and barely noticeable. Which is a shame, because it's my dream to play worldend_dominator from Umineko during a massive, game-changing plot twist.

Oh, I also used to blast eurobeat during every important bossfight and chase. Shit was cash for a few sessions before it got stale.
>>
>>48555428
I would say pick up HAM or GWM as your feat, and you definitely want to get a 16 str. I'd also advise minimum 14 on con and wis, with wis getting bumped up to 16 If you want to cast better heals and attack spells.

Warcaster is a solid feat if you want advantage on spell concentration but isn't required otherwise.
>>
>>48554681
Check out Tabletop Audio. It has ambient music for RPGs, so it might work better for your game than what you were doing.
>>
>>48555691
>>48555492
Thanks, war caster is nice for the concentration but I think it can wait a bit so I'll probably go for GWM.
>>
>>48555659
My only reason for using a mechanical scale is to ensure that it's out of even my own control. The jumps up the ladder and closer to my own loss of control would be rolled as d4s - d10s. Further taking it out of my direct control.

It would literally be me the character fighting to maintain control of my character against the mechanics that just want to unleash every drop of power regardless of the consequences.
>>
Has anybody converted the Descent 2.0 monsters into 5e or D&D in general? I know some of the baddies from the game wouldn't need a conversion, but there were some really unique monsters like the Merroid, Windegos, etc.
>>
>>48555985
I think that's going to become a gimmick, it could be cool but it's the only thing the character will be remembered by. And other players/you/your GM may become tired of it, which is usually the reason to not have a gimmicky character. But if you think it's going to work, go for it.
>>
>>48545264


This right here is why Drow PCs don't bother me. Even if you're lucky enough to be born a female, a noble, and have the stats to be a Cleric...leaving is still the best way to live a long, happy life. I can't see being a commoner or a male and not at least thinking that it might be better to brave the Underdark and live a life without the threat of being whipped to death because you accidentally looked at your owner's sister sideways.
>>
>>48549035

Thanks Merkel.
>>
>>48548809
>Orcs
I don't get this, if orcs are playable then why is the half-orc a thing? I thought the only reason they were half-orcs was that anything more orcy than that would just be a monster.
>>
>>48549529

Clerics being great is wonderful, Cleric is the most underrated badass class.
>>
>>48548809
Source on Tritons, Aasimar and Catfolk?
>>
File: 5e catfolk confirmed.png (43KB, 607x465px) Image search: [Google]
5e catfolk confirmed.png
43KB, 607x465px
>>48556249
Tritons are from a podcast apparently, catfolk were hinted at in a Chris Perkins tweet.
>>
So, on a random question; do folks think that the basic settings of either Rapture or Columbia (the Bioshock series), or Castle Brennenburg or Malthus' Estate (the Amnesia series) could be made into adventuring locales in 5e?

Likewise, how plausible would it be to do 5e monster stats for the Plants from Plants vs. Zombies?

...I make no apologies.
>>
>>48556184
Same reason you can play as both elves and half elves. The orc thing adds an extra layer because of the perception of orcs as savage creatures and the stigma of one of your parents having a child with one along with the internal struggle between the human and orcish nature. Though I agree that orcs should've been playable by default.
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>>48556405
New thread
>>
File: latest[1].jpg (799KB, 1920x1200px) Image search: [Google]
latest[1].jpg
799KB, 1920x1200px
>>48556184

Well, you can either be the child of cuckoldry/rape, or the perpetrator of it. Human and elf girls just can't resist the BGC.
>>
Eyes of the runekeeper versus druidic.

Druidic cannot be deciphered through magical means, supposedly.

Eyes of the runekeeper allows you to read ALL writing.

Is druidic even writing, or is it the weird placement of natural objects?

Which wins, the secret 'druidic' language or eyes of the rune keeper?
Thread posts: 326
Thread images: 41


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