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Stat this

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Thread replies: 55
Thread images: 6

File: skub.png (22KB, 147x125px) Image search: [Google]
skub.png
22KB, 147x125px
Stat this
>>
>>48508309
Shit/10
>>
>>48508309
Amazing/10
>>
>>48508309
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
+0
>>
>>48508312
>>48508315
>>
>>48508309
Skubtastic
>>
>>48508309
+ 5 to all rolls for one day. Contains 2d12 doses.
>>
>>48508309
- 5 to all rolls for one day. Contains 2d12 doses.
>>
+10 to all stats for one day
>>
-10 to all stats for one day
>>
File: Skub never again.jpg (85KB, 1280x654px) Image search: [Google]
Skub never again.jpg
85KB, 1280x654px
>>48508309
>Burn down one village of your choice
>>
>>48508309
>inb4 skub with owlbear stats
>>
>>48510292
>>48510334
/thread
>>
>>48510334
>>48510292
\notthread
>>
>>48508309
Turn one village of your choice into a thriving metropolis
>>
50% chance it makes you immortal.
50% chance it kills you and obliterates your soul, consigning you to oblivion.
>>
>>48510914
I like this.
>>
>>48510914
That reminds me of a thread I saw a while back a magical coin that had a 50% chance to make you omniscient, and a 50% chance to immediately end your life, and completely erase your existance from happening, nothing you invented, battled, killed, loved, hated. You never exist.

So skub is basically that item.
>>
File: personally i am anti.png (18KB, 147x125px) Image search: [Google]
personally i am anti.png
18KB, 147x125px
lul
>>
>>48510914
>thus begins an order of isolationist monks
>raised from birth, they are taught nothing about the various afterlives and deities of the world
>upon their 21st year of reflection, meditation, and training, they apply the baleful substance
>to them, those initiates who have no knowledge of the truth of life and death, have already made peace with their eventual non-existence.
>they accept the chance of their early death, thinking that it would happen eventually
>if they knew the truth, however, the truth of what this particular death entails. One shudders to think.
>those that survive the baleful substance and who are granted the spark of eternal vigor, have a great feast thrown in their honor and a great celebration amongst the monastery.
>afterwards, they are cast out, and told the truth of the world by their elders
>they ply the world as adventurers, mercenaries, sages, and simple men.
>those that survive the rigors of the world to their two hundreth and tenth year are permitted to return to the monastery to train the next generation
>they are the only people upon the world who regularly utilize the baleful substance, its only other users those who are too insane to truly comprehend what oblivion means
>>
alchemical ointment
effect: rage, 5% chance to cause autism and sperging
>>
>>48511254
I like this
>>
Magical High Explosive Paste.
Step One: Roll 1d6 to determine damage die.
1) d4
2) d6
3) d8
4) d10
5) d12
6) d100
Step Two: Roll 1d4 for amount of damage dice
Step Three: Roll Damage
Blast radius equal to 1 foot per point of damage.
Step Four: Roll Wild Magic
>>
>>48512497
Really? Because I hate it and you.
>>
>>48510724
>implying owls are bears
>>
File: the joke.jpg (10KB, 480x360px) Image search: [Google]
the joke.jpg
10KB, 480x360px
>>48508791
Not that I'd expect some pro-skub faggot to be smart enough to get it.
>>
Living Spell: Rage
>>
>>48508309
Lawful Good
>>
>>48512655
>implying they arent
>>
>>48510151
>+ 5 to all rolls for one day. Contains 2d12 doses.

Skub is literally cancer
>>
>>48510914
Fucking pick a side faggot fence-sitter
>>
>>48513823
FUCK YOU SKUBLING
>>
>>48508315
fucking skubfags, scum of the earth
>>
>>48510914
I'm putting it in the village's only well.
>>
>>48511254
antigurpsfags BTFO
>>
>>48508309
So what's this Skub thing all about?
>>
>>48508309
Skub damages anti-Skubfags and evil outsiders almost as if it were acid. A jar of skub can be thrown as a splash weapon.

A direct hit by a jar of skub deals 2d4 points of damage to an anti-Skubfag or an evil outsider. Each such creature within 5 feet of the point where the flask hits takes 1 point of damage from the splash.
>>
>>48514147
You form pro-skub and anti-skub factions and yell at each other. Basically edition wars without any edition or anything to actually fight over.
>>
>>48514147
It's an old Perry Bible Fellowship comic that /co/ found funny so they made threads about it. Like with most memes, at some point most people spouting the meme stopped knowing what was being referenced and just continue it because that's what we do on 9Ga... 4chan.
>>
>>48514066
>fucking skubfags, scum of the earth

>Anti skub
>20XX
shig-rig-ragoo
>>
>>48514147
>So what's this Skub thing all about?

Skub is the Blue/Green split in 6th century Constantinople.

Skub is the Red/Blue split in 21st century America.

Skub is any stupid fucking fight over something that really doesn't matter.
>>
>>48508309
>Wonderous Item, legendary
>A small (1 lb) seemingly-inoccuous container filled to the brim with a nondescript skin cream
>Any and all sentient creatures with a line of sight on it must make a 19 DC CHA check or be compelled to argue fanatically amongst themselves whether it is good or bad (decided by coin flip). Even creatures typically immune to charm must roll to avoid its effects, and one's arbitrary loyalty to their side of the argument and emnity against dissenters takes precedence over all pre-existing alliances, relationships, rivalries, and alignment conflicts and/or obligations
>During this time all affected creatures may take no actions other than those which in some way strengthen their own argument or weaken their opponents'. In the event of an impasse, all parties involved will resort to violence
>The duration of this effect is unlimited so long as the container remains in view, and cannot be interupted or dispelled by those affected. Any unaffected creature may attempt to disrupt its effects by pointing out how stupid this argument is, after which all affected creatures capable of understanding the speaker must make a 17 DC INT save to heed their words. All affected creatures who fail their save will instead turn against the speaker with violence.
>The cream itself, if applied, has no discernable effects
>>
>>48514155
>2d4 to an anti-skubfag
bitch, please. you just removed 1% of hit points of anyone in whom the anti-skub is strong

>>48514160
>>48514184
>>48514267
these skubfags are giant faggots
anti-skubfags know the true power of
>lurk moar, newfag
>>
>>48513823
Undecideds are almost as bad as dirty antiskubs.
>>
>>48514724
>implying skub

delete your account
>>
>>48510724
Too late>>48508323
>>
>>48508309
>Stat this

No.
>>
>>48515893
>somebody got skubbed in high school
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>>48514402
>The cream itself, if applied, has no discernable effects

Naturally.
>>
File: Skub.webm (3MB, 512x288px) Image search: [Google]
Skub.webm
3MB, 512x288px
>>48514402
>no discernable effects
Riiiiiiiiiiiight!
>>
daily reminder liking Skub is ultimate sign of being That guy.
>>
>>48508309
absolutely disgusting/10
>>
>>48511254
keks
>>
>>48512655
All birds are cats
Thread posts: 55
Thread images: 6


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