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/5eg/ D&D Fifth Edition General: NPC Edition

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>Official /5eg/ Mega Trove v3:
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>Community DMs Guild trove
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>/5eg/ Discord server
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>July 2016 Unearthed Arcana
http://dnd.wizards.com/articles/features/quick-characters

>Ye Olde Thread
>>48486501

Tell me about the best NPC you've encountered in a 5e campaign.
>>
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A cooler "Animate Objects" substitution for my gold/red dragon sorcerers and other elemental-type casters.
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>>48490520
Anyone?
>>
>>48496771
There's a weather table in the DMG but it's not that great or useful.

Mostly I just wing it though, when I remember about weather at all. It's something I wish I focused on more and have been incorporating a bit more into descriptions.
>>
>>48496716
I recently DMed a Session of Lost Mines of Phandelver. The party was in the mine and was coming up to the Forge of Spells that was being guarded by a Spectator summoned hundreds of years ago by the Wizards who ran the mine to guard the Forge and all the magical treasure in the room. Originally I was just gonna play him as a boring NPC that warned the players not to come into the room or he would attack. But I fucked up his voice as I was practicing before hand and instead of the deep, ghastly, demonic type voice I was going for it came across as pic related.
I ran with it and turned this scary, do not fuck with me monster I envisioned to this awkward bureaucratic guard that told the party they needed to fill out the proper paper work in order to enter.

We all had a lot of fun with it.
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I'm DMing for the first time and things are going well, considering it's a group of three people pretty new to the game

But I feel like they're not roleplaying or getting too into things
To be fair, it's pretty much only been dungeon crawl so far, but they haven't been too inquisitive with the NPCs presented thus far, not even literal ghosts

How do I facilitate more conversation and get characters to think aloud a bit more?
Maybe have the NPCs be a little more proactive, or ask how a character reacts to shocking things?
>>
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>>48496800
Forgot pic
>>
>>48496827
>>48496827
Put neat things into a dungeon for players to meet and talk to. Not necessarily hostile creatures but something unique enough to get the players to always remember the encounter. Like maybe a crazy old hermit that lives in the cave they are exploring and can give them some clues on surviving it if they give him enough incentive (or maybe he sends them to danger just so he could loot their bodies after.) Something I do if they party is moving slowly is have the opponents talk to one another. This could be info on some plot stuff or just normal chit chat.
>>
>>48496848
>>48496800

That rapidly went from "Fair enough" to amazing.
>>
>>48496848
>I can't let you use the Spellforge or Mr. Dwarfadopolis will kill me!
>>
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>player tries to leave right as the party is about to walk in on the dungeon boss

YOU WILL STAY AND YOU WILL SEE HOW COOL THIS IS
>>
>>48496891
Pretty much this. If the group had of gone off to the office area to fill out the paper work I was just gonna turn it into one of those. "That's form B72, you need to fill out form RO9 first then you can be put on the waiting list for form 6Z8." Sadly the party got smart and was able to trick the Spectator in thinking he was dismissed.
>>
Last thread I thought up a scenario with a hobgoblin army, big ass shields in the front, reach weapons (maybe spears) in the back. Now I'm considering giving them some of the benefits from the Shield Master and Spear Mastery feats to make the fight more dynamic.

Since we're talking about NPCs, who do you think would lead such an army? How do you think their personality and goals should be? What about memorable quirks and traits?
>>
>>48496943
As a Leader? Could do a Hobgoblin that somehow got a huge boner for Romanesque shit. Gives himself a silly Goblin/Roman like name Stinkus Reekus Skullbreakian. Somehow finds himself as a Goblin "King" and makes his men fight in some sort of clumsy formation fight as you pointed out. It's not perfect, maybe not even good but more challenging to players than what they would face from typical Goblinoids. I dunno how a Goblin would be into this shit though as to take it up as a fighting style. Maybe he captured a Bard and forced him to tell him great tales of old battles or die.
>>
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>>48496771
Get thee to a d30 sandbox companion, asap. Pic related.
>>
Is princes of the apocolypse any good?
>>
>>48496943
i think hobgoblins are supposed to be the smart, tactical, militaristic goblinoids. so idk why everyone is saying hobs couldnt into shield walls and shit. if any monster were into shield walls, it would be hobs, imo.
>>
>>48497036
my group is having a lot of fun with it
t. party rogue
>>
>>48497036
Yes. Needs a lot of DM work in it, but it's overall good.
>>
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>>48496071
No Blade Ward?

Cantrip that says "Until the end of your next turn, gain resistance to bludgeoning, slashing, and piercing damage dealt by weapons."

I already have 17 AC, 19 with a shield, and Heavy Armor Master for -3 damage from those 3 weapon damage types. At level 7 I can cantrip and attack each turn, so I'd be able to get into a Blade Ward + Attack, Fire Bolt + Attack, Blade Ward + Attack, etc rhythm for defensive periods, then switch to 2-3 weapon attacks when not threatened.

And what's good about minor illusion? Out-of-combat shenanigans and distractions?

And Find Familiar? Seems pricy to summon and then I need to keep it dismissed and out of danger until I need it for.. scouting? Jailbreaks? What? Can I get a bat familiar and see through its senses while flying around a corner or two and spots enemies and other things?
>>
>>48497071
Im dming it and doing so pretty straightforward. What would work would you suggest to do for it? Im always looking to make things better.
>>
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Will the next UA surpass this month's in shitiness or have they hit rock bottom?
>>
>>48497155
Next month's is going to address something that has bothered Mearls about D&D for like 30 years.

So chances are it will at least have some substance instead of being a super-nothing project he threw together for a con.
>>
>>48497155
I am new to this meme. Relatively new to D&D and never read UA. Why is it bad?
>>
>>48497064
the problem wasnt the shield wall necessarily, it was the combined arms unit of pikes and ranged in a war sense. which was a very specialized unit made to counter heavy cavalry.
obviously in dnd, its just people standing in front of ranged so they dont die, but if its that simple, everyone would do it.
>>
>>48496786
Yeah the DMG one is remarkably bad, not even seasonal variations, and my current GM just rolls a table that might not vary by seasons either, with like 20% thunderstorms so far. More importantly though, he doesn't really use it a lot and I want to try keeping track of it and having about half the results have a mechanical effect (light obscurity etc.).

>>48497035
I was thinking of something simpler, the d30 stuff is so extremely complex that it's not something I'd want to roll every day in game and also most of the results aren't relevant, like .4" rain and 3 wind compared to .5" rain and 3 wind has no difference in description. I'll just use it and make my own though I guess, sift through some more pdfs and stuff to see if there's anything else.
>>
>>48497155
Appearently they werent plannjngvto do one for july, and qas doubling down on the august one. Then they thought better and squirted something out in two hours.

But yeah its gonna suck.
>>
>>48497130
bruh a familiar is some of the best utility in the game

>scouting, can see through it's eyes
>deliver touch spells through it
>give yourself/allies advantage with the Help action

all for 50g, and only when it dies.

The last character I played was an EKnight with an owl, (Magic Initiate for find familiar and two cantrips) and it was nuts. The rogue ALWAYS has advantage and sneak attacks. The owl also had super darkvision to make up my lack of it so that helped too.
>>
>>48497172
It took them 3 extra weeks to make this

http://dnd.wizards.com/articles/features/quick-characters


that and they just don't give a fuck
>>
>>48497155
Better question; who even cares?
I'm spending much of my time mining 2e books for material and converting it where and when I can and it's both more rewarding AND more substantial then the garbage WotC puts out.
>>48497172
Not precisely a meme.
A lot of their Unearthed Arcana (new rules, which are sort of like "not-quite playtested" rules now insofar as 5e's rules are playtested at all) has not been good or has literally been outsourced garbage because they themselves didn't want to do any work.

WotC has stopped trying to sell D&D as a method of generating profit and instead uses it as a way to sell D&D-based PRODUCTS. Card games, board games, etc.
>>
>>48497172
Unearthed Arcana is a monthly release of homebrew from Wizards. They started off by posting useful stuff like Eberron content, Ranger Fixes, storm Sorceror and the Mystic. This month they posted something that should've just been put out there like the Innistrad supplement was. They basically just threw together some tables so you could roll new Characters, Roll and get a class. Roll and get a race. It delivered nothing of what's promised in the UA mission statement.
>>
>>48497203
It took them 3 weeks to make a random character roll sheet? Doesn't /v/ /vg/ and /tg/ make those in less than an hour?
>>
>>48497130
blade ward is shit, sure you get more defense, but like you said, you're literally just trading fire bolt to do it. you're saying "rather than do 1 to 4d10 damage, im going to possibly take less damage if i get hit" if you really want it, take it. but you're obviously trading damage for theoretical survivability

there are literal guides based entirely around "what is minor illusion good for" or "what is a familiar good for"
many of familiars uses were also covered in the last thread
>>
>>48497215
welcome to our world
>>
>>48497215
and now you see the problem, that took them 7 weeks
>>
>>48497215
oh also they didn't even release it as a pdf, they released it as a .docx
>>
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>>48497231
>>48497232
I am awakened. Thank you.
>>
>>48497064
I do agree, fellow anon

>>48497026
I like the idea for the name, and the bard stuff. Hell, the bard could even be used for support, healing and counterspelling. But he'd have hobgoblins, not mere goblins, that's the difference. And I don't think it would be clumsy at all. The ones with shields would dodge and bash people prone, the spears would attack from the back with reach and advantage (if prone). Add in some ranged support to harass and disturb spellcaster concentration, and you've got a fine challenge right there. It would mostly have a weakness to damaging AoEs. but that's where the bard comes in.
>>
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I've heard that part of the reason Land druids are weaker than wizards is their weaker spell list. I have also heard that summoning spells are some of the best druid spells. Is it an effort in futility to try and play an 'efficient' land druid without using summoning spells? I really don't want to bugger around with slowing down combat by having two extra martials to move on my turn.
>>
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>Session today
>Our party takes a detour to help an old friend NPC hunt for yeti pelts in the mountains
>Through a combination of scouting ahead, preparing, and solid teamwork and communication, we managed to take down a big one inside its own cave
>What's more, it apparently recently dispatched another group of adventurers, whose clothes we promptly rifled through looking for spare change and other loot (and got some good stuff)
>Our cleric (who it should be noted for later acts almost nothing like a cleric and never heals or buffs anyone) notices a dwarven door at the back of the cave, gets the fighter to knock it open
>Spooky skeleton inside, died holding the door shut
>Door opens out onto a staircase descending down into darkness
>We go down, wary and ready to fight
>Spiral staircase empties out into a room strewn with bones
>At the far end stands an imposing suit of armor with a round indentation in the chestpiece
>Our wizard casts Detect Magic but of course we already know it's gonna pop alive or something
>Armor radiates magic, as does a huddled figure in the corner of the room, a skeleton holding a small orb of the exact right shape to fit into the chestpiece
>"Yeah, okay, we're getting out of here"
>Cleric goes over towards the orb
>"Don't touch it dude."
>"I want it though."
>Wizard and fighter sigh, both decide to leave him to his stupidity (he's done stuff like this before to terrible effect)
>Paladin leaves too, slightly hesitant since he's basically abandoning someone which kinda goes against his code, but whatever
>Cleric pulls out the orb, nothing happens
>Goes all the way upstairs where the party is camped out, planning our next move, to ask the wizard to Identify the orb
>Wizard, frustated but at least relieved the cleric's apparent love of shiny things hasn't lead to disaster this time, does so
>Surprise surprise, it activates the armor
>...So the cleric promptly goes back down the stairs to pop it into the armor
(1/2)
>>
>>48497274
the problem sort of is, they dont get the range of utility, the quality of buffs, or the sheer damage a wizard would. but what they DO better than a wizard, is summon things (specifically, a ton of shit that can cast their own spells)
also, i would note, that when you say "two extra martials" the best summon is summoning a shitton of pixies/sprites

you can be a land druid, no ones stopping you. raw numbers, you arnt going to be as good, but you DEFINITELY arnt going to be dead weight. one thing you obviously do better, is heal
>>
>>48497286
(2/2)
>"Dude, what are you doing."
>Cleric just grins, doesn't respond
>Yet again the wizard and fighter are content to leave him to his own devices
>Wizard sends his familiar along just to see him get whupped cause we all know what's going to happen
>Cleric places the orb in its place, the armor - a helmed horror - comes alive ready to fight
>Cleric produces an elemental gem he scrounged up earlier in the campaign, smashes it to summon an earth elemental
>Plans to fight the living armor with the elemental at his side "Just cause"
>Wizard and fighter think this is hilarious and sit back, waiting for him to kill himself
>Helmed horror strikes but rolls low on damage, elemental counterattacks and rolls good damage, but there's no way the cleric's luck is gonna hold out
>Paladin decides he can't take it anymore, runs downstairs to save our companion
>Wizard and fighter aren't about to let the paladin die, run after him to save him (and I guess the cleric from his own idiocy)
>All three arrive in the chamber, ready to fight
>Paladin throws and retrieves his magic hammer, doing damage
>Fighter throws a javelin, doing damage
>Wizard prepares to summon a water elemental from his magic bowl
>Helmed horror casts Chain Lightning and hits all of us in a group
>Paladin and Fighter are both at single digit HP
>Wizard is at -12 and unconcious, dying
>So this is how the party goes
>Next round, cleric and earth elemental both get lucky hits which (plus the damage done earlier) is enough to kill the helmed horror - that or the DM threw us a bone
>Paladin and fighter rush to save the wizard's life
>Cleric takes an "All's well that ends well" attitude, has no idea (until the end of the session) why we're all upset with him
>>
>>48497215
It was thrown together before a con by Mearls, he just later rebranded it and put it out as an Unearthed Arcana.
>>
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Okay Anons, I need some homebrewin advice. I am currently involved in a Star Wars conversion project and we've hit a wall.

Truth be told, it's the same wall we've been running up against for the whole project: how do you create a Jedi class? The current build aims to combine some of the Monk and Warlock features together, using the latter as a base. We've decided to remove spell slot and spell point casting for the Jedi, instead relying on cantrips and Invocations (phb and homebrew) to grant them their more mystical/blatantly magic abilities.

Tldr: How much would you need to compensate the Warlock class for if you removed Pact Magic? Specifically, how many Monk features would it take to make up the difference? Pic unrelated.
>>
>>48497209
>mining 2e books for material and converting it
Speaking of which, I've heard that 4e Monster Manuals had lots of creative and neat ideas that I'd like to check out and perhaps convert, but I can't seem to find a pdf of those. Would you happen to have one?
>>
>>48497313
I know I'm going to get a lot of flak for this, but check out Reddit's /r/UnearthedArcana page. There have been several people who have worked on Jedi, the best of which I believe to be the Sorcerer Subclass version.
>>
>>48497335
No, I was never super into 4e myself. Not a truly horrid game or anything, it just wasn't the cup of tea me and my group preferred. Apologies.
You should be able to find one fairly easily online using file sharing sites and such I imagine though?
>>
>>48497335
>>48497399 Here again.
Here's the MM1 for 4e http://www.4shared.com/office/r7GFA-aI/DD_-_4e_Monster_Manual.html?locale=en
I hope that helps a bit, it's just what I found after a quick search.
>>
>>48497179
Shit. Tell me more. That sounds awesome.

By "Help" do you mean I can send in the owl in to Help the Rogue, give them advantage, and trigger a Sneak attack?

And are there any decent touch spells worth taking with the EK's super limited spell choices?

>>48497220
>blade ward is shit, sure you get more defense, but like you said, you're literally just trading fire bolt to do it. you're saying "rather than do 1 to 4d10 damage, im going to possibly take less damage if i get hit" if you really want it, take it. but you're obviously trading damage for theoretical survivability

Well I am the tank for the group.
I was looking at Blade Ward, Shield, already got 19 AC from level 1, gonna keep taking tanky feats aside from War Caster in the future.
>>
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Anyone have stats on Baba Yaga for 5e? Need it between CR 16-26
Or this pdf. That would work too.
>>
>>48497434
Isn't there a 'boss' similar to her in ___CoS___? You could try upscaling that.
>>
>>48497375
Thanks for the recommendation. Though, I will stick around here a while longer to see if anyone knows how much to compensate a warlock for taking away their spellcasting.
>>
>>48497451
Baba Lysaga, yeah.
>>
>>48497474
First off, I wouldn't. If I were to make a warlock a Jedi, I'd change everything else instead. Spells are the best way to represent the force. Make most of the monk features part of the Force Patron abilities, then add Eldritch Invocations with that Patron as a prerequisite. Go Pact of the Blade, and Bam, you've got a jedi. The spells on the patron list should be along the lines of Jump, Catapult, and Mind abilities. Honestly, that's about all I'd do.
>>
>>48497432
>By "Help" do you mean I can send in the owl in to Help the Rogue, give them advantage, and trigger a Sneak attack?

you can take the help action with your familiar, yes. Just delay their turn until the party member you want to help's turn, then say "Owly flies around the enemy, distracting them" thus giving advantage to whoever you'd like.

as for touch spells I dunno, probably not much but it's something that you can do.

as I said, familiars are great. I went variant human just to pick up magic initiate and get two more cantrips plus find familiar (character was a bounty hunter and I figured having a magic tracking owl would be cool)
>>
>>48497538
Touch spells are great if you know how to use them. Shocking grasp is the obvious one. Just summon your Familiar as a spider. Give spider to Rogue. Rogue uses sleight of hand to place spider on unsuspecting enemy. Shocking Grasp the hell out of him, and you have magic assassin techniques.

A Better use though is to have Guidance and Spam that when it's on an allies person to give them infinite +1d4 to their skill checks with no one the wiser for it. Useful for games of chance or skill.
>>
>>48497538
Whelp. You've made me regret picking up Heavy Armor Master with my variant trait. Though I guess that -3 damage prevented something like 20+ damage over the course of the first game session we played. I'm just also taking War Caster at 4, so I couldn't supplement with Magic Initiate until 6, though I'm not sure I'll even need it by then. May be better off with stat improvements or shit like Sentinel.

>>48497585
Do Familiars get their own turns?
Wouldn't casting Guidance use up my own action? Or rather, I could Guidance with my action and then attack once with my bonus action after I progress to that archetype feature? Why add a d4 to an ally when I could use that action to attack myself?
>>
>>48497432
Ask your DM if he would allow you to take the SCAG cantrips. Green Flame Blade and Booming Blade are awesome for Eldritch Knights.

>>48497430
Thanks, anon! I managed to find the 3rd, now I just need the 2nd. But those should give me enough to think on for a while.
>>
>>48497585
A spider with visibly-electrical mandibles because it's been used as the conduit of shocking grasp spells sound like it'd be a neat familiar.

"Paladin, I know you're arachnophobic. But you seem particularly aversive to my spider friend as of late."
>>
>>48497628
>Thanks, anon! I managed to find the 3rd, now I just need the 2nd. But those should give me enough to think on for a while.
Glad to help! Hope you find some useful ideas and inspiration from it.
>>
>>48497609
Guidance isn't for combat, its skill checks. Sure, you can do it for grapples or some such, but anon was saying to slip your tiny familiar on a friend to ease everything they try.
>>
>>48497609
Guidance is more to out of combat stuff.

>>48497474
I think >>48497530 is on the right track here. There are many jedi-ish spells. Maybe give it some invocations to make casting stuff like Suggestion easier.
>>
>>48497628
>Ask your DM if he would allow you to take the SCAG cantrips. Green Flame Blade and Booming Blade are awesome for Eldritch Knights.
They do look amazing, but I know my DM's not wanting to introduce anything beyond the basics to us since we're all new. As I mentioned last thread, we just had our first session ever today. So the DM's just having us use the basic PHB to make our characters.

>>48497651
Damn, that's a good idea. Still not thrilled to use one of my 3-5 possible cantrips on Guidance, though. I only get 2 cantrips until level 9, then only 3 from then on. If I take Magic Initiate I can then take 2 more.

But I have to take Cleric spells for Guidance, which means my other cantrip and level 1 spell must be Cleric, and I probably have shit mods for them and can't scale the spell up into a higher level like I could with Wizard spells, right? Though I guess I could avoid things that use spell mods and go with Shield of Faith to bump my already high AC up even further?
>>
>>48498020
Shield of Faith and Bless are both amazing spells that don't rely on your modifier. For the second cantrip, maybe Thaumaturgy for RP, or Mending, even. Spare the Dying, if there's not many healers in your party.
>>
>>48498081
I think shield of faith is pretty underwhelming desu.
>>
>>48498107
Well on my current character, if I had Shield and Shield of Faith, I could have 26 AC at level 2. Though the earliest I could get those two spells would be level 4, I think. Level 3 for EK, level 4 for Magic Initiate.

I dunno if 26 AC is good but it seems great to me, as a newbie. Maybe too great. Maybe, "Enemies stop trying to attack me and go exclusively for my allies" great. Seems like something my DM would do. "Seeing their attacks utterly fail to connect on you, they're saving you for last."
>>
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What's a good multiclassing option for EK, /tg/?
Wizard is obviously the only one that shares the Int spell mod, but Paladin and Barbarian both fit a Str-focused EK, right? But Barbarians get a bonus for not wearing armor, while most EKs will be armored, correct?
>>
>>48498195
Haste gives ya the same too though. + way more.
Shield of faith is "give 10% extra miss chance to enemies attacking whoever you cast it on for a 1-st level spell slot that eats your concentration".
Just kinda underwhelming imo.
>>
>>48498205
I wouldn't multiclass as anything if I went EK desu.
>>
>>48498208
Haste eats a third level spell slot... So I'd get it much later and have even fewer uses.
I mean, I'm probably going to get it, because it looks great, but still.
>>
>>48498260
Shield of faith takes your concentration.
For a 10% miss chance.
You're new, so you don't know how big concentration is yet, or how not-worth-it using your concentration on that spell tends to be.
>>
>>48498271
I know it can be important. For casters. What I'm looking at is the rest of the skills I want as an EK, which don't seem to be concentration.

But maybe that's because I haven't looked much into higher level spells. I think I only get to cast up to level 3 or 4, so I've mostly been looking at cantrips/level 1s for now.
>>
>>48498205
EKis already a single class multiclassing, why would you multiclass again?
>>
>>48498308
Barbarian is horrible for casters anyway, and paladin casts off wisdom. If you need more spells go wizard and call it a deal, but you wil be never a full caster anyway.
>>
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Do you guys like my lvl. 5 human warlock?

Name: Crow Vegelbud

Race: Human, Female

Class: Lvl. 5 Warlock Fiend Blade Pact

Background: Noble (NG alignment)

STR: 10 (+0)
DEX: 16 (+3)
CON: 12 (+1)
INT: 12 (+2)
WIS: 11 (+0)
CHA: 16 (+3)

Proficient Skills: History, Deception, Intimidation, Persuasion.

Spells:

Cantrips
---
Eldritch Blast
Blade Ward
Friends
Prestidigitation

1st Level
---
Burning Hands
Hex
Charm Person

2nd Level
---
Darkness
Suggestion

3rd Level
---
Fireball

Spell Slots: 2 (3rd level)

Perks: Alert

Preferred Pact Weapon: Rapier

Items: Crossbow, Dagger, Studded Leather Armor, Component Pouch, Fine Clothes, Purse, Dungeoneer's Pack, Ring, Playing Cards

Languages: Common, Elvish, Dwarven (I kind of see them as the English/French/Spanish of D&D)

Personality:

Traits
---
I have a strong sense of fair play. If someone is in trouble, I am always ready to help.

Ideal
---
Sincerity. There's no point in pretending to be something I'm not.

Bond
---
I protect those who cannot protect themselves; sometimes for a price.

Flaw
---
I'm a sucker for a pretty face (character is a lesbian).

Pic related.

It's not very optimized, but I chose what I would like to play and that's what came out. Originally it was 13/13 STR/DEX and I used a longsword, but I couldn't deal with the inefficiency.
>>
>>48498356
Welp, *charisma, not wisdom. Still very little reason for it.
>>
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>>48498356
>paladin casts off wisdom
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>>48498357
Forgot the most important part: Invocations.

Devil's Sight
---
Agonizing Blast
---
Thirsting Blade
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>>48498357
>>48498377

>CON: 12 (+1)
>INT: 12 (+2)
>Blade Ward
>Friends
>devil's sight cheese
>>
>>48498357
>Sincerity. There's no point in pretending to be something I'm not
>I'm a sucker for a pretty face (character is a lesbian).

>"hey cutie pie-ladin, you wouldn't believe how deep into a pact with the dark powers i am. "
>"wanna get Chain-pacted to me?"
>wink wink
It is gonna end poorly for you.
>>
>>48498372
18 seconds late senpai.
>>
>>48498369
>>48498372
Forgive me father, for my 3.pf past.
>>
>>48498396
Fucking hell, Int should obviously be 12 (+1)
>>
>>48498396
What's wrong with Blade Ward and Friends? Useful cantrips.
>>
>>48498431
They're not useful cantrips, sadly.
>>
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>>48498396
I agree with Blade Ward being awful, but everything else is fine.
The only way I had to make it good was to enable my players to use it on inanimate objects.
The Sorcerer used it on a door and made it pretty hard for goblins to knock it down.

Devil Sight on a Human is even better than regular, I don't think that's "cheese" necessarily.
Stat wise, as he said, it's not optimized, but if he wants a smarter-than-usual character that's his prerogative.

>>48498357
I think the only thing that's gonna sting is when your Eldritch Blast is going to always be better than your regular attacks. That's the plight of bladelock. I wished Wizard had given them far better Invocations... Because they could have. Even giving them as far as +2 AC while wielding their pact weapon woulda been fine.

That being said, OP, I think she's fine. Could be lots of fun.
Try to really flesh out the story behind her pact and if she hides it. It totally can go against her ideal of Sincerity and could add to the dilemma. A Warlock's pact really is a huge chunk of the character, and your DM will like you for having a good story going with it.

One of my players made a pact with Azmodeus and, 2 seasons in, I'm already finding way to tie the Lord of the Nine Hells to the main plot.
>>
>>48498456
>>48498471
How is Blade Ward awful?
Am I wrong in thinking it halves damage from the 3 types?
Wouldn't it convert a hit for 12 to 6, and a hit for 20 to 10? Is that not great crit protection?
>>
>>48498471
Thanks. I'll mention the Blade Ward loophole, sounds interesting.

I read up a lot on that EB dilemna, but I'll have to accept it for that sweet, sweet gish-bait. Plus, with the EB and Pact weapon, the crossbow is pretty much for show.

Her ideal of Sincerity is fun. She doesn't want to pretend to be something else ("this magic is from spellbooks, the darkvision is magical contact lenses"), but that doesn't mean she has to bear her lifestory to everyone she meets.

Plus, her pact (like with all Fiends) was made with her life on the line. She's still NG, but I'm excited with how it'll tie into the plot.
>>
>>48498494
You use your action for a turn to give you resistance to piercing/bludgeoning/slashing against *weapon attacks only* until your next turn.
If you use your action on that, generally you're not doing much else.
So you're essentially using your round to take half damage from weapon attacks... presuming they even hit you. You're not taking out the enemy or reducing their ability to fight. You're sitting there, expecting to be hit, and even then you're taking damage assuming they even *DO* hit you.
Why not just use the dodge action? 99% of the time you're going to get way better mitigation from it.
>>
>>48498494
When and how do you plan on using it? Keep in mind it has a casting speed of 1 action. When is it going to be better to use Blade Ward than to use Dodge? When is it going to be better to go for a defensive option when you could be dealing damage, or fleeing, or doing anything else that's going to help you win the encounter?

In most case, it's not good just because it's not worth the turn spent to cast it. Even when Quickened via metamagic, it's a waste of time. As it is, the only time I feel it's kinda OK is if you're playing a class that can attack as a bonus action after casting a cantrip/spell (Eldritch Knight, Valor Bard).

In other cases, it's not good because the monsters aren't going to hit you with physical damage.
>>
>>48498528
>>48498532
That makes sense. I was misreading the "until the end of your next turn" bit and thinking it was like a dodge that lasted over your next round as well.

I guess Blade Ward might be good against enemies with really great accuracy or against guaranteed weapon damage of those 3 types?
>>
https://youtu.be/CVSgD1iB1G0?list=PLDXQ_XXbAws7gyakXAPAC8XmqzW38Ivbk&t=5665

METAGAMING REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>48498567
It'd be okay against an ancient dragon, because even disadvantaged they're still gonna hit you on a 3 to 4 up (assuming AC 20)
>>
>>48498567
Only if the only thing you're trying to do is soak damage and stall. Which is what The Lump does. You don't want to be The Lump.
https://docs.google.com/document/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/edit
>>
>>48498587
Treatmonk is a fucking idiot, don't post his comic sans ms shit here please
>>
>>48498595
Woah, what are you salty about?
He's a cool guy.
>>
>>48498357
>Bladelock
>Deal with devil
>"muh NG"
>mind control
>lesbian

Nice meme. If you were at my table I'd kick you out in a heartbeat

female characters = nono
gay characters = nono
>>
>>48498659
Fuck you senpai. What do you got against chick characters?
>>
Does anyone think giving out utility magic items at low levels would be a problem?

For example, a battleaxe for the Barbarian that gives advantage on Intimidation checks, or a bowstring for the Ranger that can place a light cantrip on fired arrows, etc. None of the items I've given out give a flat increase to damage.

I'm a newish DM and am tailoring these items to shore up shortcomings they have with their party.
>>
>>48498698
Give magic items sparingly.
Or else they start feeling real cheap, real fast.
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>>48497209
>WotC has stopped trying to sell D&D as a method of generating profit and instead uses it as a way to sell D&D-based PRODUCTS. Card games, board games, etc.

Can't blame them when sales data looks like this:
>collectible games category was by far the largest, at $550 million; miniatures and hobby board games were tied for second, at $125 million each; hobby card and dice games were fourth at $55 million; and RPGs last at $25 million.
>>
>>48498659
That is a big list of things you can't handle, anon. Why are you so afraid of the different?
>>
>>48498723
>>48498698
try giving out magic items that are single-use or have charges
or are part of a quest, so it's temporary
>>
>>48498776
The bowstring has 2 charges, one is restored upon completion of a long rest.

The axe just looks incredibly wicked, hence the advantage on intimidation checks. The Barbarian has a CHA of 10, so it isn't going to be that strong, and no one else in the party can effectively wield it.

The one item I didn't mention is a dagger that can return to the Rogue if he spends his bonus action. It also has charges that are restored upon completion of a long rest.

Point taken though, thanks for the input.
>>
>>48498698
You can be generous with expendable magic items. My dungeons often contain at least 1 small, single-use magic item tailored to each player (arrows for archer, wand for wizard, strength potion for fighter, etc.).

Be very careful about giving items that have no limits on their use. A homing arrow that gives +5 to your attack roll can create a memorable moment when it slays the basilisk and saves the cleric's life. A +1 bow is just a number that you write down on your character sheet and quickly forget.

Great: 5 magical arrows that light on fire when you shoot them.

Good: Magical bowstring that can shoot a flaming arrow once per day.

Bad: magic bow that shoots flaming arrows.
>>
Is a tinker's tools those of a mechanical gadget maker or a tinsmith?
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>>48499325
Tinsmith.
>>
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Does your tiefling wear accessories on their horns, wings, or tail?
>>
I'm a light cleric. Is there any way I can make my magical attacks more accurate/my spell save more deadly? It's not like I can use +3 magic sword to make my scorching ray more precise.
>>
>>48499522
Yes. She wears seven holy symbols, one one them is tied to her tail.
>>
>>48499574
There are magic items that boost your proficiency bonus.
They are exceedingly rare/hard to get though.
>>
I want to boost my party's stats a bit, just the middle ones, not their main or dump. How do I do this without making it cheap?

So far I've got a tree with glowing fruits, that, once ingested, cause this:
>+2 to certain stat, up to 16. DC 25 Constitution save or gain 1 level of exhaustion. If they fail the save by 5 or more (DC 20), 2 levels. By 10 or more (DC 15), 3 levels.
Considering making the first try just a DC 15 or gain exhaustion, and then scaling the DC and exhaustion levels as above for each subsequent attempt.

I mainly want to do this for the party's fighter. The poor sod's stats are 19 11 16 6 11 14.
>>
>>48499574
talisman of pure good/evil
>>
http://homebrewery.naturalcrit.com/share/SkpZBnJ_

>>>>48499325
>>>>48494109
>>>>48494179
What makes it more overtuned than adding spellcasting to a class (Eldritch Knight, Arcane Trickster), or a pool of abilities to choose from (Battlemaster, WOT4E).

Also, isn't it generally accepted the ranger is ass? Do these not help offset that in the slightest?

>>>>48494115
Would upping the amount of spells a ranger gets necessarily be a bad thing?

For what it's worth, these are meant to be very specific to a very certain part of a setting (except Maverick). Similar to how Battlerager and Blade Dancer are pretty much fluff pieces.
>>
>>48499596
What level is he? Those stats are fine.
>>
>>48499596
>19 16 14 11 11 6
>poor sod
Motherfucker that's enough to have 19 str and 16 con, that guy will slaughter people and be able to tank hits, inside of plate armor/some other heavy armor of course.
>>
>>48499620
Those three archetypes *OVER* buff the ranger. By a fuck ton.
It's not the spells that are the problem, it's literally the other archetype features. The second one there in particular is broken as shit due to that pool they get in conjunction with what and how they can spend that pool on.
>>
>>48499699
Gotcha. My next question is, instead of just tossing them out, what could be done to bring them back down or tone them down a bit to maintain the same flavor / ideas?
>>
>>48499713
That's more in depth than I'd like to go into right now. Maybe next thread m8. If someone else wants to get into it gr8.
>>
>>48499655
>>48499688
I mean when compared to the rest of the party. The others have one stat below 10 and then all the rest is 12 or above. Basically adding all the points in all stats together, he has 77, the others are all 80 and up.
>>
>>48499738
No probs. Appreciate the input nonetheless. The ranger in my party already said he'd love to try them out in the appropriate campaign, but not to replace his current character.

As much hate as I'll get for it; it's also gotten a little bit of love over at leddit.
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>>48499745
How many 19s do they have though? What you are talking about is horseshit and useless. You could have all 14s (84 together, which is better than his stats by your retarded estimation) and that would be far worse than having a 19 and 16 in your relevant stats.
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>>48499745
Just give him some better gear. Even better, stop using 4d6 - lowest.
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>>48499745
>implying having all around good stats matters as a fighter
Like maybe having good dex/wis would be good because common saves, but jesus christ man having all decent stats isn't as good as 2 great stats
>>
>Almost 2 years later and still some GMs don't know shit about this game even though they claim they have been playing since the beta
Fucking retards giving infinite bonus actions to monsters, hide in plain sight at will, etc. Fuck these retards
>>
>>48499905
> bonus actions to monsters
Are you salty about Legendary Actions? Or making monsters unique? Or butthurt

> "WAAAH HOW COME MONSTERS CAN DO IT BUT I CANT! IM DA HERO I SHOULD WIN"
>>
>>48499797
Everyone else has at least an 18 in their main and a 15 in their second. The only exception is the bard with 12 14 13 12 9 20.
>>
What would be the best craft base for making monster tokens?

I've heard felt pads, 1" wood circles, metal washers, and a lot of other things. Anybody have any experience?
>>
>>48499961
don't use condoms
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>>48499961
I've used 1-inch metal washers, they're pretty inexpensive. Grab a one-inch hole punch and you can punch printout tokens or cardboard or whatever to perfect size, glue em on with a heavy-duty glue stick.
>>
>>48499951
You probably shouldn't factor in race for stats. Human gets +6 total, most of the rest get +3, v. Human only gets +2 but its also probably the strongest.
>>
Whats the benefit of having odd number stats if they don't give bonuses?
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>>48500004
If you have two odds you can increase both at once with a single ASI?

Alternatively it can justify taking a feat that you might otherwise not take for the sake of the +1 and other bonuses.
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>>48500004
They're sometimes qualifiers for things, such as multiclassing or wearing certain equipment.
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>>48499363
So how does a rock gnome use those tools to make a music box?
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>>48500033
it's a racial thing you racist
stop trying to culturally appropriate it
>>
My monk has 8 Charisma but wants to be a dancer how can I work that in?
>>
>>48500004
It's just easier to raise to the next level. Like other anons said take a feat that gives +1 to it or take 2 +1s and even out another score.
>>
>>48500054
Start break dancing. Acrobatics checks.
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>>48500054
Proficiency with Performance and make the case to your DM that, when dancing, you can use Dex instead of Cha for it.
>>
Speaking of bonus actions, would it be way too annoying to give a monster essentially Dodge every round when they already have high AC? They wouldn't do much damage themselves, just act as a shield wall and bash people prone for the line behind them to attack with reach weapons.
>>
>>48500115
It would be pretty damn annoying.
>>
>>48500115
Constant disadvantage would be annoying, if you want a shield wall that is really good at defending something give it the Sentinel feat. Knock people prone as a bonus action. And give it some emergency heal on bonus action.

Basically make a true tank fighter.
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>>48499961
Pogs.
>>
>>48499948
Legendary actions aren't bonus actions
Legendary actions aren't infinite
What led you in my post to think I meant legendary actions? Also I'm not talkign about special and unique monsters, I'm talking about your average monster having infinite moves, or infinite hiding, or infinite spells just because they have "hide, move or spell" bonus action.

Same with all, absolutely all, monsters or NPCs having hide in plain sight, and other annoying stuff like everybody body but us having darkvision with no limit and their ranged weapons also not having limit (both range and ammo).
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>>48500053
Ah. Ancient Rock Gnome Secret. Their ways are too inscrutable and mysterious.
>>
>>48500151
>>48500130
I was basically giving them Shield Master. Having a bonus to shove people prone means they can Dodge as their action. They wouldn't do much damage, though, perhaps 1d4+1 at the most, with maybe 1d6 Martial Advantage (because Hobgoblins). I want it to simulate just being this impenetrable shield wall. Mostly anything that got through would kill them though, with 11 HP.
>>
What would a shrine to Tiamat built by cultists in an abandoned mine they stole look like / be made of?

They've only been there for three weeks, and have dwarf slaves on hand.
>>
>>48500371
Obsidian maybe. Adorned with as many gems as they could muster in chromatic colors.
>>
>>48500406
Hmmm. How breakable is Obsidian? The running theme so far is breaking temples to different gods, and I want them to be able to destroy it.
>>
>>48500447
Very breakable indeed.
>>
>>48500371
Hoard of the Dragon Queen spoilers

This chamber has been enlarged and reshaped from its original form. The floor and three of the walls are smooth, and stalactites and stalagmites have been polished into gleaming columns. Every surface glistens with moisture, and the air is warm and humid. The flat walls of the chamber are decorated with shallow abstract carvings of dragons. Dragons’ tails coil into intricate patterns and knots that flow across the walls. The creature portrayed in the northwest corner stands out: a five-headed dragon, rising from an erupting volcano. Other dragons, which seem dwarfed by the five-headed monstrosity, flock to its side. A small, wooden chest with silver and mother-of-pearl in lays sits on the floor in the corner, in front of the monstrous dragon carving.

There's also a nasty acid trap that almost TPK'ed my party.
>>
>>48499699

I toned down Dreadstalker, made it more comparable to Bladesong

No idea what to do with the Maverick abilities or how to balance their points.

I settled on ambuscade from the UA: Ranger for the 15th level ability, though I'm sure there's a much better, cooler, appropriate option.

http://homebrewery.naturalcrit.com/share/SkpZBnJ_
>>
>>48500510
4/10 needs more dragons
>>
How would you make the Swiftblade from 3.5 in 5e homebrew?
>>
>>48500603
What is it that you liked the class? What are the main features? What is its appeal?
>>
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Some anon in the last thread wondered what site I was using. It's called Dicecloud. Basically a smartphone compatible character sheet. Only Chrome for now though.

I had some good feedback on my character build last time too. My DM ruled that I can remove spells that I haven't cast yet. I haven't used Chromatic Orb or Charm person yet. at 3rd level, this allows me to pick 2 more cantrips and 4 more spells to learn. Other anons suggestions included Ice Knife, Invisibility, Mirror Image, Levitate, Dispel Magic. We're allowed all standard 5e feats and spells, as well as Elemental Evil. We can also pick from the Book of Lost Spells from Necromancer Games, but only at DM discretion.

My party is already pretty damage heavy, so I'm going for a support and crowd control angle. We also have a Ranger who is taking 3 levels in rogue for sneak attacks.
>>
>>48497274
>two extra martials

You mean eight. Summoning only two CR 1s is a waste of the spell.
>>
>>48500935
>>48496768
Oh yiss.
>>
>>48500935
>Summon 2 Giant Eagles
>Wild Shape Giant Eagle

Birds of a feather stick together, monica.

My go to tactic is usually 8 Elk, and Wild Shape into Giant Elk for stampede fun times.
>>
>>48500780
Ice Knife is cool, but you can keep just Magic Missile and 1 or 2 cantrips for damage and it should be fine. Mirror Image is an amazing spell! Makes you that much harder to hit. Invisibility is always good, Levitate can be useful in many situations. Dispel Magic is great, but it's a 3rd level spell and you should take Counterspell before that.

I can also suggest Grease to give advantage to your allies, Find Familiar for general utility, Feather Fall (when you need it, you'll wish you had it) and Identify. On 2nd level, you should consider also Misty Step and Hold Person (your ranger/rogue will be always thankful for the auto-crits). And ask around, see if you can find somewhere to buy scrolls or maybe go on a quest for a lost spellbook.
>>
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So I always liked the idea of Red Mages in FF. I shopped around for some archetypes to use and found Favored Soul, but that's some OP Mary Sue bullshit. Sorc that's supposed to be played as a litteral Jesus-figure with wings? Haha no. So I made my own Sorc Origin. Feel free to tell me if it's too OP or not.


THE RED MAGE

Extra Cleric Spells Known
2 Cleric Cantrips
1-3: 2
4-7: 3
8-11: 4
12-19: 5
20: 6

RED MAGE

As a Red Mage, you may know up to two more spells and two cantrips with which you have the spell slots to cast chosen from the Cleric's spell list. Your Cleric spells known increases to 3 at the 4th level, 4 at the 8th level,5 at the 12th level, and 6 at the 20th level. You may not choose Cleric spells that require slots over the 5th level.

BONUS PROFICIENCIES

At 1st level, you gain proficiency in light armor and three simple or martial melee weapons of your choice. You can forego one of the aforementioned weapon proficiencies to gain proficiency in shields.

EXTRA ATTACK

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

CRIMSON AURA

At the 14th level, all who look upon you are enamored with your talent, which radiates like a beacon when you wear the color of your namesake. When you are wearing plainly visible clothes or armor that is primarily colored red, you gain advantage on Persuassion, Intimidation, and Deception checks, but have disadvantage on Stealth checks. Both effects do not apply when you are not wearing red.

RED FURY

Starting at the 18th level you can temporarily blur the lines between your spellcasting and your martial skills. As a bonus action on your turn you may expend 3 Sorcery Points to enter Red Fury, which lasts for thirty seconds. During this time, you may make use your attack action to make 4 weapon attacks and cast a spell. You cannot use this ability again until you have completed a long rest.
>>
>>48500993
I summoned 8 Giant Owls the first time I used it.
>Fly 60, Flyby, Darkvision, avg 8 dmg, 19 hp

It was in the middle of the night against some melee-centric enemies (1 Chuul, 2 Hill Giant), the giants' heads turned into feathers and blood since they couldn't see far enough to effectively hurt the owls.
Oh, and the ground was Plant Growth, so they were slowly trudging along the newly-formed jungle trying to get to the party while being pecked to death.

I have a gentleman's agreement with the group and DM to not use Conjure Animals unless it's really really necessary. Mostly using it for utility these days.
>>
>>48501031
What exactly in the mechanics makes it a Red Mage from Final Fantasy?

Red Mage is essentially a gish character right?
Best of both worlds, martial and caster?
>>
>>48497538
And then the familiar becomes the first target in any fight, ever. Hope you like casting that 1h ritual.
>>
>>48501058
>I have a gentleman's agreement with the group and DM to not use Conjure Animals unless it's really really necessary. Mostly using it for utility these days.

Yeah, I made a similar agreement. At one point, me and the Wizard stopped an army of duergar using Control water and Conjure animal shenanigans. The fighter pissed into the river, and the paladin removed his helmet and watched.

Felt kinda bad, but the whole scene made for a badass 80's metal album cover.
>>
>>48501031
Could you tell me whats the origin of Red Mage? How do they get their spells?

I thought Valor Bards were the Red Mages of 5e.
>>
So I'm playing a Life Cleric, going into level 8, current stats are 16/13/16/14/20/13, I'm considering a few different options for the ASI. I'm pretty sure I want to take Shield Master this level, but I'm not sure if the 13 Dex is enough to make it worthwhile. Heavy Armor Mastery is also something I was looking at, as well as Resilient for either Dex or Con, but which would be the better option? Is Dex proficiency and SM too redundant? If I go Dex, the other ASIs would be:
>12: HAM 17/13/16/14/20/13
>16: Resilient 17/14/16/14/20/13
>19: 18/14/16/14/20/14
But if I went Con it would be like
>16: Resilient 17/13/17/14/20/13
and I would have two odds left over after if I still want Shield Mastery at 8.

Any suggestions?
>>
>>48499756
To be fair, you can post that your character put a bag on his head and started masturbating, and someone over there will say it's the best thing ever.

Honestly, I don't hate the subreddit, but someone saying it's good there doesn't mean s heap.
>>
>>48496716
Starting as a variant human at level one and want to take a feat that gives +1 STR. Which is better, Athlete or Heavy Armor Master?
>>
>>48501059
Dark magic: damage
White magic: Heals
Red magic: durr
>>
>>48501209
That's true. As much forced and overt vitriol 4chan has, reddit is much worse in the other direction.

>>48501031
Anyways, just to tack onto this, here's some Final Fantasy Tactics inspired Archetypes I made to fuck around with:

http://homebrewery.naturalcrit.com/share/ryuv4rrD
>>
>>48501209
The shittiest tg board I've ever seen is the one at RPG codex. barley anyone uses it which is hilarious since their site's logo is a d20
>>
>>48501242
Heavy Armor Master, no doubt. Even more at level 1, it will save your life so many times at low levels, and it'll still be relevant throughout the whole game.
>>
>>48501256
Damages mental stats?
>>
>>48501059
It's mostly just the general idea with my own preferences for RP purposes. I like the aesthetic, the ability to heal, and the ability to use weapons beyond daggers and staves, but I'm not trying to emulate the exact FF mechanics. Yes, the Bard can do that to a degree, but I just don't like RPing a musical character. Yeah, I'm autistic.

>>48501128
Still a WIP, but I have ideas. ex the magic is sustained by ritualistically drinking the blood of a magical creature and absorbing its power, the magic is produced from a red stone that has replaced their heart, ect.
>>
>>48497305

>helmed horror
>casting magic

interesting...but usually they don't do that.
>>
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>>48497487
>Baba Lasagna
Fuck my players, for real.
>>
>>48501425
KEK
That's even funnier because in my native language "baba" means "drool".
>>
>>48501133
I'm going to say weigh it by how much you are in combat wishing someone in front of you was prone, by how much you want better stealth, acrobatics, and sleight of hand checks. Pushing into the later levels Resilient will do better for your Dex saves, but I really don't see a heavy armor cleric wanting to be stealthy or sleight of hand stealing. I would go Shield Master, because you have a decent strength score and maybe athletics. You could knock people prone and let your martials bully your enemies. And then you can add your shield AC, which scales with +1 Shields to Dex saves against spells, and when you succeed you can cancel out that damage with a reaction.

I'm actually not sure now though the situations you can use your shield in the text. A Dex Save that targets only you? I'm not sure if that is applicable to a fireball, which is what I would get it for.

But anyways, I say if you plan on hitting those higher levels then resilient Dex is yor way to go but if not then shield master and give a hand to your martials.
>>
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>cr for the "front door crab encounter to my sunken temple" is too low because I added 2 extra players

>decide to have merfolk hunting the crabs

THIS IS ADJUSTMENT AT IT'S FINEST FOLKS

I guess I could make the crabs attack the play
>>
>>48498205
Rogues are great for MCing EK.

Thief if you want stealth, bonus action item use and pretend to be a monk by jumping really well.

Assassin is more RP and synergizes with champion better.

Swashbuckler is for Cha casters so forget it (it's a great Dex based gish if you go dragon sorcerer).

And then there's AT.... I'd suggest to skip it if you don't want to be a cantripomancer.
>>
>>48502039
>I guess I could make the crabs attack the players and then the merfolk get pissed thinking they are taking their food source or territory?*
>>
>>48498205
>>48502045

Agree with this anon. Wizard, Rogue, or bust. Paladin will make you pretty MAD and Barbarian means you can't use your two main features (raging and spell casting) at the same time.

I'd highly suggest Wizard over Rogue though, so you get more useful spell slots. Or just stay single classed EK.
>>
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>>48501314
what the fuck
>>
>>48499574
Aren't there +x foci?
>>
>>48501031

Why not just make it a fighter archtype like the EK (for the martial abilities) with cleric features (for the mix of damage and support spells)
>>
>>48499574
Unless you are talking about insanely rare items no, Rod of The Pact Keeper I believe it's called adds +1 to magic attacks and saves, but that's for warlocks only.
>>
Did they nerf Grease this edition?
>>
>>48499745
Bounded accuracy means he's only going to be 10% less likely to know something than a 14 INT character. The reason you boost main stats over feats and all is because you do so many fucking rolls with it, especially if it's dex or wis. But for the other stats it might matter with a +1 in 2 years of playing.
>>
>>48502465
Nah senpai, Grease is the most powerful it's ever been.

>save DC goes up with proficiency/spellcasting mod
>in an edition of concentration spells, it's a duration spell that doesn't require concentration
>some unlucky fucks are making two saves against it in a turn (entering it, ending their turn there)
>falling prone means the melee folks the monsters are getting at have advantage to-hit
>costs half their movement to get up
>getting away provokes OAs, staying there means more chances of falling
>>
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Question: Is this encounter too much for a freshly rested group of well equipped (each one has at least a rare item) 8th level adventurers? (Barb, Bard, Ranger, Sorc, Rogue)

>Pic related
> Earth elemental (CR5)
> Cult fanatic (CR2) who controls the elemental

Inside a cavern with multiple openings / tunnels?
>>
>>48502554
How do you rule lighting it on fire?

> Level 2 wizard
> Grease + Fire Bolt combo

Cheese for low level?
>>
>>48502577
It's not flammable. It's never been flammable, in any edition. It's just a slick surface.
>>
>>48502592
This. Don't know why people never seem to notice.
>>
>>48498740
People who have to roleplay their sexual orientation in a combat-focused RPG are not fun.
>>
>>48502971
>roleplaying? What is this, World of Darkness?
>nah man I need more COMBAT
>need more TACTICAL BATTLES
>need to kill more goblins and get fat loots
>doesn't matter if I die, I've got 5 toons rolled up and ready to go
>these alts I have are so cool, check out these sick synergistic multiclassing combos
>background? Fuck that shit, who needs a personality when you've got stacks of gold waiting down there
>What do you mean we're asking around town? Fine I guess I'll sit with my thumb up my ass and do nothing
>can't even do anything if we're not gonna battle
>no my character doesn't care, he only cares about rolling initiative and rolling heads
>Why are we still talking to NPCs
>fuck this I chop off his head and steal his money
>What do you mean I'm out of the game? Fuck you 4chan is gonna love this
>fucking fags roleplaying in a combat-focused RPG
>>
>>48502408
We have one of those
It's called a Paladin
>>
>>48502406
Wand of the War Mage, pg 212 of the DMG
>>
>>48503034
>roleplaying? What is this, World of Darkness?
lol
>>
>>48503034
>making sure everyone knows your special snowflake's sexual orientation is roleplaying
>>
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>one member of the group just won't make his fucking character or communicate at all
>but if I kick him out, we won't meet the minimum for the adventure

I don't want to play this entire goddamn adventure with a DMPC, I don't think our lawful good paladin should be hanging around with my lawful evil warlock so much
>>
>>48503144
Are you already 3 players excl GM? If not that's fine, you'd just have to modify some encounters a bit, give them more ext, etc.
>>
>>48503065

I suppose. That was sort of my initial thought when I posted it too.
>>
>>48503219
Yeah, but the group isn't all that well-rounded. There's no significant spellcaster, our fourth was supposed to fill that role.

I'm alright with adjusting stuff but I'm not that experienced a DM and I'm afraid of making things too easy.
>>
>>48503297
nah just go for 3 person
party balance isnt so important in 5e
>>
>>48502556

As far as I remember CR 8 means that the character is a challenge for a full party of level 8s by itself. I also think his legendary action should make him vulnerable to Opportunity Attacks.
>>
>Join new group, 5 players, 1 DM
>Make our characters, no discussion beforehand
>They all roll barbarians
>I come in with a wild magic sorcerer
>Load up on every useful buff spell I can
>With the help of our barbarian blacksmith, we make some pretty neat magic weapons that cause wild surges on a natural 1 or 20
>So began the tale of Archmage Rhelias and the Agents of Chaos
>Take Ritual Caster and summon a cat familiar
>DM rules that I can 'pass' concentration to it, allowing me to hold 2 conc. spells
>Twinned Spell Haste x2 means everything dies
>Only non-cantrip damage spell I have is Fireball
>Everything else is buffs/debuffs or utility spells
>We eventually become pretty infamous in the nearby lands as a group of deranged outlaws

My favorite group ever.
>>
>>48503125
>special snowflake orientation
>literally one of the most common sexual orientations in the world.
>>
>>48503297
Let me tell you a secret: the players don't have to know what's behind your screen.

If a fight is too easy? Reinforcements for the enemy arrive.

If a fight is too hard, introduce changing circumstances on the PC's turn. For instance, they're fighting on a mountain, and the players are losing. on a PCs turn, he gets hit in the head with a small pebble from above, and spies a loose outcropping of rocks that might be shoved free to his advantage.
>>
>>48502971
Yup. Anyone who feels the need to spew their faggot SJW PC shit about their character's orientation can go choke on a dick.
>>
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I saw this talked a little bit in the last thread but any tips on how to play a monk based on rock lee? Would open hand or shadow be better? And any tips on how to rp him would be great
>>
>>48503125
Her flaw is that she is lusterous. When she lusts its going to be for women. That is roleplaying.
>>
>>48503333
That group sounds fuckng amazing
>>
>>48503361
Open Hand. Lee's thing is that he's shit at basically everything that ninjas are known for.
>>
>>48503361

Probably Open Hand, since Open Hand is more focused on beating the shit out of things.

Open Hand has more control options in combat but Shadow has a lot more utility abilities. That's the real decision.
>>
>>48498659
This wouldnt be a table i want to play at to begin with.
>>
>>48503361
>RPing anime shit

kill yourself weaboo faggot
>>
>>48503361
open hand for sure
>>
>>48503418
He's watched Naruto. He's been dead inside for year. I know this because I, too, have been dead inside for years.
>>
>>48503333
Quads confirm the correct way to murderhobo
>>
>>48503355

Not that guy, but get the MRA dick out of your ass and stop acting like anyone who isn't a straight white male is somehow part of ZOMG MUH SJW AGENDUH just by openly existing.
>>
>>48498659
I've never had any problems with gay male characters, but lesbians in particular are the worst kind of cancer
>>
>>48500697
Siftblade was a prestige class for arcane casters who specialised in casting Haste to augment their martial melee capabilities. They were able to cast more powerful versions of Haste (on themselves) and gradually gain minor effects of Haste on themselves at all times as it became part of them.
>>
>>48503461
I will admit that if the player is a heterosexual male with a lesbian character, the chance he is magical realming is rather high.
>>
>>48502592
>>48502869
Real life grease is slick and flammable. RAW when you cast grease you're creating slick grease pile so I don't think it's too out there to say that it is also flammable
>>
>>48503144
just let him play his character, he doesn't have to talk if he doesn't want to.
>>
>>48503524
It's a common houserule, thus the misconception that the Grease spell is innately flammable.

But it's not my houserule.
>>
>>48503528
He said he wont make his character. Sounds like the guy got invited yo the group then went awol.
>>
>>48503461
Almost any player who makes their sexuality (whether straight, gay, or anything else) an important part of their character in a tabletop RPG is going to be a problem player.

The male player who plays a lesbian is typically the stand out eyeroller, but they're all bad generally.
>>
>>48503476
You could try AT and switch out its capstone for the thiefs. It's not RAW but iirc the playtest let you mix and match archetype abilities. It would probably be mostly balanced, and would make for the maximum amount of GOES FAST by taking two turns in the same round.
>>
>>48503562
But web is flamable. And its easier to get caught in.
>>
>>48501100
Story time
>>
>>48503504
My problem is making it so clear. I've played a character for two years and the sexual orientation has never been relevant whatsoever, the other characters nor players know and probably won't ever. Everyone has different feelings about sex and if a character is asexual, gay, bi, only into a specific race, etc. there is almost never any purpose to tell everyone except making it clear it's a magical realm/self insert.
>>
>>48503596
Web is also a 2nd-level spell that requires concentration and is flammable by RAW.
>>
>>48503361
Honestly, champion/battlemaster fighter with a dip in monk.
>>
>>48498581
I'm out and can't watch it. What happened?
>>
>>48503573
You... You don't know what your character's sexuality is?

Are there any other aspects of your character you arbitrarily omit? Do you not know what food they like, what their childhood was like, how they act in strange situations?

Hell, "what would tempt this character" is one of the first things I figure out, because that's where character choice comes in - especially if its a character with a strong moral code. Or impulse control issues.
>>
>>48503669
>Keyleth: "Do I see the Vampire's mist form?"
>Matt: "You see your party members surrounded by mist and the guards taking aim at you. That's all."
>Keyleth: "Thinking that the mist is poisonous, I cast Wind Wall and try to contain it."

>M E T A G A M I N G G I R L S<
>>
>>48503524
>>48503562
>>48502577

Even if you houserule that a Grease spell is as flammable as regular grease, regular grease is not lighter fluid or TNT. It can burn, but it doesn't just all go up at once the instant flame touches it, which is part of the reason why it's used to make tallow for candles. First it has to be kept at a higher temperature than its fire point for long enough to get particles of it into the air. Instantaneous exposure to flame will probably not set it alight.
>>
>>48503698
I know what it is, and I know what would tempt my character.

Neither of those things are focal points around which I've constructed my whole character, however.

Neither of those things are excuses to hit on every NPC or PC who strikes my fancy and bring in magical realm fetishy nonsense while being a cringey nerd at a table with other nerds.
>>
>>48503723
I'm so glad that imagining that scenario I can't help but hear everyone at my table telling me that's bullshit. Metagaming is unavailable to some extent, but this is just disgusting.
>>
>>48497313
You could use this for ideas
https://m.youtube.com/watch?v=EEtcDLsSkB0
>>
>>48503374
That kind of flaw is annoying unless your entire table is a group of lesbians and/or SJWs.
>>
>>48503755
>>48503646
>>48503573
>>48503504
>>48503461
>>48503355

Creator of the character her. I only included her sexuality because it's relevant to her flaw.

It's harder for her to resist a girl batting her eyes a few times than if it were a guy. She'd rather save the damsel in distress.

Other than the times it would obviously come up (my character is propositioned, the party decides to visit a whorehouse, etc.), I'm not gonna run around raping every girl with my big lesbian dick.
>>
>>48503446
Straight people don't go around telling everyone how straight they are. People who want to roleplay a sex life because IRL they don't have one are annoying, regardless of the orientation.
>>
>>48503653
Isnt that what i said?
>>
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>>48503374
>lusterous
>>
>>48503845
I don't think it's a great flaw, at least at my table it would be uncomfortable any time it came up, but if it works that is fair. I still think there is value in hiding it so that other players don't metagame and make their characters realize, and it could be cool when they do. Could just say that you can't resist a woman in need, but it's up to you and shouldn't be a big problem either way.
>>
>>48503845
That flaw is magical realm ERP stuff that is going to make people eyeroll at you and/or get sick of you.
>>
>>48503891
>>48503898
That flaw is in one of the backgrounds in the core rulebook, you eejits.
>>
>>48503891
>>48503898

Well my table is about half actual lesbians, so maybe basic sexuality won't be such a big deal.

I only made a lesbian character after /tg/ set out on a fucking witch hunt to ban gays because they ALL made either male or lesbian characters, and we've NEVER had a problem.
>>
>>48503845

I personally dont allow any faggot characters at my table. Maybe yours is different.
>>
>>48503951
That it's official doesn't make it less annoying for a DM who is not interested in your RP sex life.

>>48503959
That group will be lucky to last 10 sessions.
>>
>>48503845
That's more or less fine, but you have to appreciate the kind of history you're up against when it comes to geeks roleplaying any kind of sexual interest or activity.
>>
As an open hand monk, would it be more profitable to increase your Dex for the slightly harder hitting attacks and damage, or would you pick Wis for the tougher saves, better perception, and better saving throws. I feel like with 18 Wisdom you would be knocking people prone, stunning people, and generally being a better monk not a better punching machine.

What do you guys think and what do you guys do?
>>
>>48503982
I'm sorry that you feel the need to ban yourself from your own table, anon.
>>
>>48503865
>Straight people don't go around telling everyone how straight they are

>"So, me and my girlfriend..."
>"zOMG I'm getting married!11eleven!"
>"My wife and I are expecting our first child soon!"

People who bring their Magical Realm into RPGs are shit, we can all agree on that - but don't pretend straight people don't go around expressing how heterosexual they are.
>>
>>48503982
Are you making Faerun great again, anon?
>>
>>48504013
>"zOMG I'm getting married!11eleven!"
What kind of third world country do you live in where gay people can't get married?
>>
>>48503991
We've been playing for two years. It started with Pathfinder, we moved to Deathwatch after I introduced them to 40k, then ran 5e and AdEva parallel to eachother for a while.

Now we're all getting back from summer holiday activites and starting up a new 5e campaign.
>>
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>>48504028
>>
>>48504028
It's more of the fact that straight people can gush over getting married, but once a gay person does, everyone starts bawling "TMI" and "Magical Realm!"
>>
>>48504002
You can't be a good monk if you can't hit things. You roll several attack and damage rolls pretty much every session. You make Wisdom saves maybe once every few sessions, and the whole table will be rolling Perception checks constantly, so making yourself better at it offers diminishing returns. In addition, most of the monk abilities that force enemies to make saves also require you to hit them.
>>
>>48504063
That's because marriage isn't intended for fags. It's a vehicle for biological parents to provide a stable environment for kids.
>>
>>48503594
If mix and match archetypes was legal, what is the best archetype for each class?
>>
>>48504079
So is a hymen.
>>
>>48504079
Marriage has nothing to do with that.
>>
>>48504084
You mean Gestalt?
>>
>>48503845
She's only that way because you made her that way. It's like how Hideo Kojima made that hot chick who has to wear string bikinis all the time because she breathes through her skin and clothing makes her choke to death. He uses that as a justification as though she were a real person with a medical condition and not a character whose every trait is dictated by him. You can't use your own creative decisions to justify your own creative decisions; that's arguing in a circle. You can't pretend like your character isn't fetish fuel just because there could theoretically be a real person like her.

>>48503959
You're delusional if you think that real lesbians will be dumb enough to like or identify with the fake lesbian you're using as camouflage. lesbians aren't ducks.
>>
>>48503626
Not much to say, and don't really remember all the details.

> Duergar Fortress being attacked by a local army.
> Duergar are defending it outside, in front of their moat / river crossing.
> Paladin and rogue vote to go around and sneak into fortress.
> Wizard and I (Moon Druid) say fuck that, let's wreck this army, and shitkick in the front door with the extra bodies.
> Sneak along water banks
> Control Water to flood from one side (looks like water-horses vs. Nazgul
> 8 x Elk + Giant Elk charge from the other side
> Good army from the front.

Rogue and Paladin literally sat out, rogue whipping his junk out and peeing in the river, paladin sitting on his thumb and spinning.
>>
>>48504189
Nah, wizards once thought they could let people mix and match archetype abilities (like getting battle master 3rd level features and champions 7th level ones or something). They changed it for reasons (maybe identity issues?) But the features you get at each level are all mostly balanced against each other for the archetypes, so it wouldn't be the world's most awful house rule or anything.
>>
>>48504258
The only problem I can see with that is between Rangers and Sorcerers. Taking an animal companion with the benefits of a hunter is... well, actually still not very strong, but nobody would use the BM's archetype abilities anymore. Same with Wild Mages taking Draconic's perma-mage armor, flight and +CHA Mod to elemental damage.
>>
>>48504258
I'm going through the Next playtests and can't find anything like this. Archetypes weren't introduced until the ass-end of the playtest (the very last packet) and they were the same type of linear sequence that's in 5e proper.

Early on in the playtests the paths/archetypes were more defined by choosing different maneuvers or something to that matter, but that's so different from what 5e became that a comparison would be a bit disingenuous.
>>
>>48504189
I think he means you only get one class and one archetype but the archetype doesn't have to be from your class
>>
>>48504321
Ah, I found something. Feats used to be more 3.5e/4e-style (in the 012813 playtest) where you got them at 1st, 3rd, 6th, and 9th, with "specialties" defining what feats you got when, with the ability to swap them out as you want.

Though that's really just defining feat progression and not the archetype system we got, and I'm glad they changed it.
>>
>A character's sexual preference can never be relevant to the game ever
If a player or GM is shoving such things in everyone's faces when they don't want it, they're being a cunt. But that's true of wanking for characters that are edgelords, or special snowflakes, or any annoying trait.
Let's just ban roleplaying, so we get rid of the bad roleplaying.
>>
What do I need to consider if I'm making a class who's primary feature is a pet?

> Full Spellcaster
> Elemental pet
> Archetypes include straight blasting, buffing pet, utility spells

I posted a homebrew a couple threads back based on the Everquest Magician, but have scrapped that since and started over.
>>
>>48503646
>I've played a character for two years and the sexual orientation has never been relevant whatsoever

I don't like to roleplay romance since it's both cheesy and likely detracts from the adventure for everybody else, but sexual orientation does come up in roleplaying scenarios. For instance, the DM might try to have you tempted by a succubus or siren, or you may be approached by an NPC female prostitute who tries to lure you to your doom. You could make it clear that your character doesn't swing that way, thus they're impervious to that kind of influence.

Of course, in the future, the DM may adjust NPC encounters based around that fact...
>>
>>48504307
A wild mage wouldn't be very wild if they did that. Since the armor and flight are the 1st and 14th level abilities of dragon sorcerer they would only have bend luck, the 6th level feature and spell bombardment, the 18th level one.
>>
>>48504443
Look at what people want from ranger beastmaster updates and see what they were disappointed with from the base class.
>>
>>48504473
>prostitute or noble trying to charm you
Fair enough.
>succumbs or magical charm
Fuck off, it's magic, your orientation doesn't matter.
>>
>>48504473
There's something wrong with you when that kind of DM doesn't make you cringe right out of the game.
>>
>>48504438
>If a player or GM is shoving such things in everyone's faces when they don't want it, they're being a cunt.

I think this bears repeating. I wouldn't say the GM is "shoving this in my face," but the assumption that my character is heterosexual does get annoying after a while. That tends to happen when you're in an all-male group. You may end up in quests where the reward for your good deeds is the local farmer's daughter's hand in marriage, for instance. Should you just keep lying each time these situations come up, and pretend you're not interested for reasons unrelated to your sexual orientation? It would be a lot more simple if the GM was aware of your character's traits in advance, including your character's orientation if that's relevant to the kind of contents or situations that are going to appear in the game.
>>
>>48504563

It's OSR. The settings are like something out of that cheesy '80s D&D cartoon.
>>
>>48504573
Why? The rewards you get shouldn't be based on your character unless your character has somehow requested a specific reward. It's the same reason why I never tailor treasure to suit the party. It takes you out of the game when the player who really needs a magic polearm gets one at the most convenient moment possible or the player with a princess fetish keeps running into princesses entirely by coincidence. It's much more real when the party gets two magic longswords they have no use for, or when an NPC falls hard in unrequited love with a completely unsuitable PC.
>>
>>48504573
That would actually make for a funny scenario.

>Farmer: "As your reward, you may have my daughter's hand in marriage."
>You: "Yeah... gonna have to decline. Got a son?"
>>
>>48504519
>Fuck off, it's magic, your orientation doesn't matter.
For fluff reasons it makes more sense to consider a character's orientation in that scenario, or at least their sex.

>>48504573
>You may end up in quests where the reward for your good deeds is the local farmer's daughter's hand in marriage, for instance. Should you just keep lying each time these situations come up, and pretend you're not interested for reasons unrelated to your sexual orientation? It would be a lot more simple if the GM was aware of your character's traits in advance, including your character's orientation if that's relevant to the kind of contents or situations that are going to appear in the game.
That kind of situation should only be based on your character's appearance and outward behavior around that subject, not their boner fuel/carpet soap. That rationale has "Bioware" written all over it
>>
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>>48504660
>Your daughter? I don't know big guy... maybe we could discuss this in private?
>>
Wow, /tg/ must have been touched by their mom pretty badly to be this afraid of RPing sex.

>"B-b-but that's icky! Magical realm! Safe space!"
>>
>>48504693
>For fluff reasons it makes more sense to consider a character's orientation in that scenario, or at least their sex.
No it doesn't, because the succubus is going to transform into whatever the fuck it is you're attracted to because that's their fucking specialty.
>>
>>48504752
Considering how sex-obsessed /tg/ is, I'd wager most of them have been touched by no woman except their mom.
>>
>>48504693
I get where the other anon is coming from. I don't do it often but I sometimes give NPC's built in sexualities. I don't have them wear it on their sleeves though like some people do. Like in one situation I made the male general store clerk gay who hiked up the price on all his inventory. One of the female characters rolled high on her persuasion to lower it but roleplayed it as she was trying to seduce him. For that reason I made it an auto fail. The guy never said he was gay and the party never suspected it. They just left the shop thinking this dude had the willpower of the Emperor or something.
>>
>>48503951
There are some truly shit default flaws, you bobba, it being in the book means shit all.

Roleplaying something you have no real experience with is also always going to be sub-optimal. As a gay man roleplaying a lesbian I may get right the insecurity and all the downsides to being gay in a society where most people aren't, but the aspects of being and liking women are both things I couldn't fully understand and represent well. Tt doesn't mean I don't play females or straight characters etc. but keeping it close to yourself is the easiest and best way to make characters that feel like real people.
>>
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>>48504739
>You will never be offered to Aniki as a wedding gift after he saved you and the family farm from an evil orc warlord.
>>
>>48504573
>Should you just keep lying each time these situations come up, and pretend you're not interested for reasons unrelated to your sexual orientation?
Yes. Real gays did that for centuries uncounted, so why are you too good for it?
>>
I want to throw in a modron as a completely random NPC working in a coal mine. As a DM, how do I play it?

>No previous mention of Mechanus
>I've never involved modrons in a game before which is the sole reason I want to do it.
>Down the line I want to run Great Modron March in this campaign.
>It's alone, broken down a bit, but great at digging.
>Catches some flak from the other mine workers, but they kinda treat it like the "simple" fellow, or even the company dog.
>>
>Make a heterosexual male character.
>Get hit on by a dude in the campaign.
>Whole party laughs about so I say fuck it and changed his sexual preference that moment to Ominsexual so he can be more like pic related.
>>
>>48504864
>I want to throw in a modron as a completely random NPC working in a coal mine.
For what purpose is he there?
>>
>>48504775
Right so if the character was a lesbian, the succubus would take the form of a woman, not a man.

That wasn't so hard, was it?
>>
>>48504853
Not the anon you are speaking to but you sound like a real stick in the mud.
>>
>>48504818
>"Nobody can play something they aren't in a fantasy game."

Do you ban all races but humans because "they wouldn't know how to RP an elf"? Can nobody use magic because "you wouldn't know how to RP a wizard because you aren't one"?
>>
>>48504915
>the point that in the face of a succubus the character's sexuality and gender changes nothing significant, so having a special snowflake sexuality serves no purpose but to irritate everyone around you
>your head

>>48504923
>stick in the mud
Funny way of spelling "cock in the cunt" you have there.
>>
>>48504905
I want to foreshadow that stuff like this might be involved in the future.

I had planned on making it an endearing npc that probably ends up getting killed by the BBEG.

Always loved the look of modrons, never implemented them in a game before, don't know anything about them.

As far as in game reason....I assume he'd make a good digger / shit shoveler / extra hand on a jobsite.
>>
>>48504573
>Should you just keep lying each time these situations come up, and pretend you're not interested for reasons unrelated to your sexual orientation?
Oh you mean like in real life? Where you deal with it or come out to your close friends to prevent it happening?

>>48504473
I didn't say I'd ignore it if it becomes relevant. I will roleplay my character, so if it fits them to tell the party at any point then he will. And as for NPCs, same deal, if a farmer's daughter tried to seduce him he would just politely turn her down/ignore her. There are many grey zones as well, there are tons of straight character that still wouldn't be interested in that, maybe because she's not a redhead/dwarf/whatever or because they're not as sexually driven as most people.
>>
>>48504864
You can decide how rogue it is. Maybe it just has a single crossed wire and recognizes the foreman or straw boss as its master. It barely acknowledges that anyone else exists. It never stops even to sleep, and it refers to itself in the third person as "self," as in "Self requires maintenance."

Alternatively, it could be a very rogue rogue modron that discovered the mining life because it was looking for a more authentic alternative to the totalitarian monotony of life on Mechanus. It could cherish the quaintness of its fellow miners, the wholesomeness of unprocessed mineral ores, and the extreme risks that make life all the more precious.
>>
So I'm not sure how, but when I created a Tiefling character before buying the PHB my source told me to add the Infernal Wrath attack once per day. I think it's 1d6 of fire damge.

I've been reading up on this after finishing reading the handbook, and I think I somehow pulled something off the 4th edition. Should I revert this thing, or is the impact minimal to the game? I feels it's not that big of a deal, but it's still weird that I got this info from a weird source I can't find again.
>>
>>48504974
No no, I meant "for what purpose did it end up there, or if it ended up there by chance, what were the chain of circumstance that made it end up there"?
>>
>DM: "With the dragon slain, you've saved the kingdom! The king approaches you and graciously offers you his daughter's hand in marriage. How do you respond?"
>Player: "Uh... I think I'll pass."
>DM: "The king is quite visibly appalled that you would reject his daughter. The princess breaks out into tears and runs back to her chambers. The guards begin to ready their weapons..."
>Player: "Whoa, wait a minute! I'm flattered and all, but I just don't swing that way."
>DM: "GODDAMN. WHY DO YOU FAGGOTS HAVE TO PUSH YOUR DEGENERATE LIFESTYLE ON EVERYBODY ELSE?!?!"


Does this kind of scenario ever go down? Holy shit, I sincerely hope no /tg/er is actually that retarded in person.
>>
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>>48504970
Buddy the only cunt you ever fucked is your mother after she realized she had you as a son.
>>
>>48504970
>gay
>special snowflake sexuality

Literally the second most common sexuality. Is being anything other than white also special snowflake?
>>
>>48504969
>Paraphrasing
Read the whole thing you dipshit. I just said it's optimal, so when it makes little to no difference it's much better, and easier, to copy from real life experience.
>>
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>>48505016
>not taking the princess's hand just for the power
>>
>>48505016
Don't think anyone has voiced a problem with that in this thread, at most some people dislike playing with gay people/don't allow gay characters.
>>
>>48505016
>End up comforting princess and becoming her GAAAAY BEST FRIEEEEEEEND.
>>
>>48505034
And two is literally the second most common number of heads to have. A bloke with 2 heads is still a freak of nature.
>>
>>48505007
In 5e that racial power has become the ability to cast the Hellish Rebuke spell once you reach a certain level. Read the PHB
>>
>>48505068
I didn't realize over 8 million people in the U.S. had two heads. Huh TIL. Do they also hold parades and host TV shows?
>>
>>48505046
FOOL! You've fallen right into the royal's scheme. Anyone who could slay a dragon is a major threat, unless they are on your side. If such a powerful individual were to be left wandering around and eventually found themselves employed by his political rivals, his reign would surely end. By marrying you into his family, the king has tied you down and guaranteed your allegiance.
>>
>>48505126
It doesn't matter how many of them there are, you cannot make me like them. You can write laws about how I have to treat them until you've got a book that's thicker than my dick is long, but my mind is free and inviolable.
>>
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>>48505142
>By marrying you into his family, the king has tied you down and guaranteed your allegiance.
>>
>>48505163
Truly your mind is fully independent from reality. Odd that you would be proud of that, though.
>>
>>48505201
>WAAAAH FUCKING DELUSIONAL SHITLORD WON'T AGREE WITH ME!
>>
>>48505142
>>48505179
Yes, and he's painted a target on his own head. You take this wandering murderer whose specialty is using murder to amass wealth and power for himself, and you decide that the best thing to do is make him your heir? It's suicide.
>>
>>48505163
>You can write laws about how I have to treat them until you've got a book that's thicker than my dick is long,

That's not all that hard. Would just need to be as thick as your average Dr. Seuss book.
>>
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>>48505016
>be a powerful gay wizard
>no one is aware of my awesome cocklust
>accept the princess' hand in marriage anyway, because why not? - I'll probably inherit half the kingdom
>cast a doppelganger spell to produce a loyal clone of the princess
>sell the real princess to a group of orcs who rape, murder and cannibalize her (in whatever preferred order)
>mfw the king is completely oblivion to the fate of his daughter

Fucking heteronormative scum.
>>
>>48505237
Since when did Dr. Seuss write epic novels that make The Lord of the Rings trilogy look like a bedtime story by comparison?
>>
>>48505126
To be fair that's only like 2% of the population, and /tg/ does shit on anything like that as special snowflake. Not a homophobe or anything but you should probably take your lumps with everyone that made a character with heterochromia or all of the edgelords. And whenever you pitch a fit about it you are only acting more like them
>>
Is it worth going two weapon fighting as a swashbuckler when Magic Initiate and booming blade/GFB exist
>>
>>48505356
Depends. What level are you starting.
>>
>>48505269
>even orcs have IQs higher than room temperature, so they ransom her back to her father, who now has some questions for you
>>
>>48505277
Since never, so I guess that's why you got a dick smaller than a portabella mushroom cap.
>>
>>48504660
>A farmer offering his children in marriage to a successful adventurer
They'd better already be in true love, because that farmer is just trying to powergrab. You get to drag his bloodline out of the mud if you continue to succeed.
>>
>>48505016
>princess being offered to a commoner
>>
>>48505367
This. The better plan is to make a clone of yourself and have him do the dirty work when the princess starts demanding heirs of her own.
>>
>>48505363
1. Campaign is to 15
>>
>>48505356
no.
>>
>>48505447
Never thought about that as a reward before but it makes a lot of sense.
>Most adventurers are wealthy with all the loot they find.
>Poor as fuck farmer now has a rich son/daughter in law after they marry their children off to them.
>Demands a huge dowry or harasses you with letters every week/month for more money to support the farm.

If you really want to make it brutal make it so in case of a divorce they get half of everything. Could even make it like the story of Abraham and he gets tricked into marrying the ugly daughter.
>>
>>48505468
At first level you can deal more damage with dual wielding.
Example dual longswords/rapiers
2d8+2xstr/dex

With two attacks you have a higher chance to have a hit and a critical. Therefore your average DPS is higher.
>>
>>48504002

Wisdom seems like a great idea until you realize you need to actually hit something in order to use your stunning strike in the first place. Just max Dex.
>>
>>48505531
>DPS
this isn't GURPS, bud
>>
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>>48505465
>the clone is also gay and so makes further clones to keep deferring responsibility
>>
>>48505531
>higher chance to crit
I feel like it's worth using your sneak attack on your first hit, rather than saving your sneak attack for your second attack if the first doesn't crit. Your miss chance is going to be higher that your crit chance
>>
>>48505653
You don't get to choose if you use your sneak attack if you hit. You just get it.
>>
>>48504443
Like a Sha'ir?
>>
>>48505695
I have no idea. The idea is a fragile Int spellcaster (like wizard for example) focuses 70% of his energy on summoning and maintaining a bad as fuck pet Elemental.
>>
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>>48505563
>>
What are some interesting homebrew or third party:

>fully non-magical classes
>archetypes for extant fully non-magical classes
>>
What do you guys think of the Arcane Domain from the SCAG?
>>
>>48505663
I read 'you can deal an extra 1d6' as you can if you want. Seems silly that I can't hit the fighter in front of me as a swashbuckler to get away, then run to the wizard and sneak attack them
>>
>>48505755
There's a few in this thread.
>>
>>48505755
>extant
As in core? i.e. non-magical archetypes for the non-magical classes?

There are a lot of archetypes, check out the trove in the OP and Middle Finger of Vecna, Walrock Homebrew, BoltNine etc. have a fair few too. As for classes, I don't know what you want that is not already covered by fighter, rogue, (monk) and barb, there aren't a lot of homebrews but warlord is a popular request.
>>
>>48505802
I just went through the whole thread. I saw a couple that had magic, some talk about a Star Wars 5e conversion, and people arguing about whether it's okay to be gay.
>>48505937
Thank you.
>>
>>48499961
I bought the Pathfinder Pawns sets off Amazon. Work great, and there's a fuckton of them.

I did also buy a couple extra packs of bases, though.
>>
>>48505956
I have a couple that I would love some feedback on....

Barbarian: Path of the Warboss
http://homebrewery.naturalcrit.com/share/r12DJX_P
> Basically a warhammer orc
> Get bigger hit harder

Fighter: Dragoon
Monk: Samurai
http://homebrewery.naturalcrit.com/share/ryuv4rrD
> Final Fantasy Tactics inspired classes, for a final fantasy inspired homebrew
> Weebtastic fun trying to be D&D appropriate

Rogue: Revolutionary
http://homebrewery.naturalcrit.com/share/SyGRUsiD
> Aka Insurgent, ringleader, boss, gang leader, etc. etc.
> The people chant your name!
>>
>>48505465
>Simulacrum of yourself impregnates the princess with a shadow-baby
>Shadow-baby offspring grows up to merge the material plane with the Shadowfell,destroying the order of the cosmos
>All because you wouldn't fuck the princess' nasty cooch
>>
>>48506075
And that's why people hate fags.
>>
>>48505695
>>48505717
Sha'ir, which has been in multiple editions so has varying mechanics, is a caster that relies on a magical servant called a gen servant to retrieve more powerful spells from other beings, usually genies. The degree to which they knew spells vs fetched spells varied, as did the power of the servant. I'm not sure how you'd represent that in terms of an existing 5e class.
>>
If I were to try and make Snake from Metal Gear, how would I go about it? Monk? Fighter?
>>
>>48506135
>that
Rogue. Seriously.
>>
>>48506135
Dwarf Barbarian. Dump Int. Carry a crate with you to hide in.
>>
>>48505777

I agree with your reading. Noticeably, someone could compare its wording to Colossus Slayer's wording, which compels the 1d8 damage on the first successful hit.
>>
>>48506103

fuck off faggot
>>
>>48506558
>>48506558
>>48506558

Let's go talk about Roll20's new licensing deal.
>>
>>48500780
>dm ruled you can remove spells you havent cast yet
well that was my biggest concern when suggesting things. you already had 2 damage spells, no point of getting one of the great level2 ones at that point. that being said, tashas, grease(slightly better than sleep at higher levels, feel free to ignore it) mirror image are all good.
I suggested create bonfire, because its a nice area denial cantrip, even if it eats concentration. ice knife is really the only good aoe cantrip, so that could save you some spell slots if you wanted another attack option.

you still might consider alarm though. when cast as a ritual, its going to let you put points back into your arcane ward WITHOUT using up a spell slot, just 11 minutes of time. suggestion is also a good "fuck off m8" spell for its level, but invisibility or levitate are probably better utility at this point
>>
>>48501358
Refluff.
I've had a bard that was kinda a hardass WWII Sgt.

He'd inspire people by yelling at them to get out and fight.
A touch buff would be hauling them to their feet and sending them out to fight.

Refluffing classes is so much easier than reinventing other things.
>>
>>48496930
That's something I would totally attempt in my campaign, along with will saves to stand in line for extended periods, a failure would result in... I dunno, psyche damage maybe. Or increasing desires to attack people near them. Might even bust out the DMG madness effects.

But I feel my group would similarly fund ways to bypass all that, and would pass the checks easily. Which is still fun, but would come at the expense of the joke.
>>
>>48498659
>gays and girls have cooties
You know you have to be an adult to post on this website, right?
>>
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>>48503333
Saved for posterity.
>>
>>48503504
I actually spoke to my group about it, cause I didn't wanna be the weird guy.

My character recently got reincarnated due to Wild Magic, but the DM didn't want weirdly out of place stuff, so I rolled on a custom table.
Wound up going from human male to half elf female, and reasoned it's still him so he'd still be interested in women.

But yeah, I'll feel awkward as hell if it ever comes up.
>>
>>48505068
Gonna have to correct you on that one, buddy. Second most common number of heads is zero.
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