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/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General

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> Previous Thread: >>48370307

>Pastebin:
http://pastebin.com/7sSgGVPH

http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF

http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf

>Latest News
The Kickstarter is almost over fuccboi
http://theonyxpath.com/the-deluxe-becketts-jyhad-diary-kickstarter-is-now-live/

http://theonyxpath.com/now-available-curse-of-the-blue-nile-and-v20w20-starter-bundles/

This week's Monday Meeting Notes:
http://theonyxpath.com/a-bit-o-beckett-a-gram-of-gen-con-monday-meeting-notes/

>Question
What is your favorite dark era?
>>
I think my favorite Dark Era is Prehistoric Mage, because it's by far the most fascinating look at the CofD. I would have been happy with that being an expanded book on its own with more attention to the other lines.
>>
>>48412274
Who's that Digimon?

Also, are there any books/resources to represent splats with the Horror making rules? I want to make cross splat NPCs without dicking around with multiple books.
>>
>>48412611
Take a look at 1e Hunter
Specifically Witch Finders(For Mages), Night Stalkers(Vampires), and Spirit Slayers(Werewolves)
And then Mortal Remains for a 2e idea of how to represent all the other splats(excluding Beasts, until they release that thing)
>>
So has anything big happened since mage 2e? Is errata out? Did people stop arguing about temporal sympathy?
>>
>>48412274
>What is your favorite dark era?
Neolithic Mage is pretty tight
But then so is Cold War Demon
>>48413637
>So has anything big happened since mage 2e?
Not really. Promethean is finally at WW for approvals, but otherwise nothing new, really
>Is errata out?
No
>Did people stop arguing about temporal sympathy?
Sort of. It hasn't been brought up in a while.
I personally still feel like it's fine, and people are just getting their panties in a bunch over the fact that a player could possibly derail their precious story, without thinking about the fact that it doesn't actually ruin the story.
>>
>>48411792
You do not want to play Awakening. You want to play some other game and be able to say that you're playing Awakening but houseruled better. The Scale chart is fine.

>>48410389
Attributes inform me of what their characters are like. If you consider bringing stats up to at least 2 a waste, leaving that one stat at 1 is going to bite you. Picking a better attribute for social maneuvering results in a different set of reactions from the characters they're affecting, not "fine, you can roll 2 more dice".
>>
>>48412274

Favorite Dark Era was definitely Alexandrian Mage (it sold me on Mage after a decade of not liking it), but the Mummy stuff in the Companion is shaping up to be fucking incredible.

Aztec Demon/Skinchangers was also super underrated.
>>
>>48414230

You don't need nine stats to know what a person is like. Five to seven is the magic range, otherwise you get stuff like games leaning way too much on certain stats.
>>
>>48414386
You don't need any stats. Point is that WoD has 9. Different splats deal with different stats and that's fine. That's how you get the stereotype groups/paths/splats. What you use informs how you play and how you play determines what you'll benefit from the most. You could dump all the power stats to 1 and be fine, but the character would play differently.

Play your table as you will. Fold the power and finesse stats together and you have your magic 6.
>>
>>48414230
Are you autistic or just stupid? Appearance has been a weak sister stat long enough to legally drink in most any countey. You don't need a stat to know how pretty someone is when there are two other stats that determine how people respond to your character. Being strong and being tough are conflated in most everything not descended from D&D.

If you can't tell what their characters are like from, you know, roleplaying; you may be functionally retarded. You sound like a fucking parody of oWoD idiot STs whose brains have calcified to the point they still think they're playing Dungeons and fucking Dragons.
>>
>>48412274
Dark Ages VtM
>>
>>48414761
Nice job there. Call him stupid for Appearance when he didn't say shit about Appearance. Strong argument there.
>>
how is Mage's anniversary edition?
>>
Quick question here, am I the only one who thinks Changeling is REALLY good ? The nwod version that is. Apart from some balance issues that are apparently being fixed by Onyx Path in the newest version, it is complex, rich, interesting, dark, funny, twisted, light, it can be anything you want while keeping it's own special identity.

I love it, I'm currently leading a campaign of it with my regular table and they love it too !
>>
>>48417066
Eh no. C:tL is almost unanimously praised on this board.
>>
>>48417066
I think the best part is you can make a True Fae that is basically the world of Dark Souls.
>>
>>48417078
Awesome ! (I just came along actually, newfag spotted)

>>48417089
Yes ! I love that too. I created a True Fae that was inspired from the Blue Beard's tale, who took women with him in the Hedge, marry them and told them absolutely not to go inside his work cabinet which was in fact a giant Mimic who ate the girls.
>>
Maybe it's just that it's unknown in my country then, because hardly anyone even knows about it here and most of them thinks it's rubbish. French people. Ugh.
>>
>>48417114
I kind of think there are ways to include many of the things from the Souls games in Cofd or oWoD. Aldrich could be the truly disgusting founder of a left handed Obrimos Legacy in the Free Council, Hawkwood says it best, I think:
>"Let's take Aldrich for one... a right and proper cleric...only he developed a habit of devouring men...he ate so many that he bloated like a drowned pig, then softened into sludge."
>>
>>48417174
Flesh eaters are always a plus I think, at least in my campaigns and scenarios.
>>
>>48417201
Well he wouldn't be your traditional flesh eater, more a tidal wave of black sludge and partially digested, still living people that he uses to mobilize himself.
>>
>>48417316
I'd see that more in a Vampire kind of setting, my Changeling setting is usually a bit lighter (in appearance at least, the darkness lies beneath).

But I love blood magic, Cruàc is very fun to use in nwod and I created a lot of variations for it so my NPCs would have genuinely terrifying powers, not in scale, but just in how twisted they were.
>>
>>48417408
Yeah. Changeling is bright, and beautiful at first, but horrific in the details.
Vampire is dark and mysterious at first, and absolutely horrific when you bring it to light.
>>
>>48417444
I think it's what I like the most about Changeling, how innocent it can seem at first. You can really blind the players by making them think it's a world of wonder and magic, fairies and pixies...

The Goblin Markt, I find, is a perfect example of this. It is a very regulated place, mostly calm, where you can find anything you wish, a place where you can take your players and have them marvelled by all the magic and friendly Hobs around... Just before making them stop, right in front of the shop of a nice old lady with a big smile full of white teeth, in which Changelings and humans are in chains, starved, drugged, beaten and sold as objects.
>>
>>48414230
That developer cock is so deep down there that it's caused permanent brain damage.
>>
Any ideas how to update the Forge Masters Legacy from mage to 2nd edition? I need to give my player something to work with the upcoming year until we have Signs of Sorcery.
>>
Tonight my player's cabal will be defending the Museum of Natural History in NYC from a rivaling cabal intend on stealing an item positioned there. Any ideas how to make this more interesting besides the usual Animate everything Night at the Museum fun?
>>
>>48418157
>all that representational sympathy

We /time war/ now
>>
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Arcanthus or Mastigos, which is better?
>>
>>48418428
Acanthus are more powerful, but they're also invariably cunts so Mastigos are overall better
>>
>>48418439
They must be pretty cunty if they are worse than the mages that can mind control you and dick with you from miles away.
>>
>>48418509
They're the ones who can wreck your past and your future.
>>
>>48418428
Better at/for what? They're different and equally capable of being great, cunts or great cunts.
>>
>>48418928
Assassinating a vampire Prince
Stopping a werewolf that suddenly Death Raged in a mall
Making a surprise birthday party for a son
>>
>>48418157
Try and use the architecture. Make them fight above giant egyptian statues, climb on walls trying to avoid expensive paintings, immobilize when a guard passes by before trying to reach for each other's throats while not spraying pieces with blood... And I would have one of the sarcophagus contain a Vampire in Torpor, who could wake up and make a real fucking mess.
>>
>>48419034
>Assassinating a vampire Prince
Both are about equal, depending on who can get the stronger Sympathy faster.

>Stopping a werewolf that suddenly Death Raged in a mall
Mastigos, probably. The Acanthus can stop them but has to contend with Withstand, while a Space-specialist Mastigos can plop down a Ban and contain it pretty trivially.

>Making a surprise birthday party for a son
Equally capable.
>>
>>48412274
>What is your favorite dark era?

The 90's
>>
>>48419034
>Assassinating a vampire Prince
Mastigos. Unless you want to carpet bomb their timeline, the Arcanthus needs to target them with their current defenses, while Mastigos can jack a Ghoul's sympathy and off the Vampire.

>Stopping a werewolf that suddenly Death Raged in a mall
Depends on intent and circumstances. If they have to deal with sleepers, Mastigos' Mind is more useful. If it's about preventing a friendly werewolf from fucking up a mall full of people, Arcanthus can shift them back in time a scene to undo everything.

>Making a surprise birthday party for a son
Arcanthus. Mastigos can figure out what they want or just make them want what they have to offer, but they'd have to deal with every participant of the party in order to make it great. Arcanthus can make sure that everything goes smoothly and rewind if it doesn't.
>>
>>48414730

Ok, that's cool and all, but there's too many stats in the system and the books themselves seem to have a hard time with them. A future version of the system should get rid of a few. Same for skills.
>>
>>48419290
>>48418428
Where are you getting the r from?
There's no r in Acanthus, fampai
>>
So, how about that there Mage 2e errata?

http://theonyxpath.com/awakening-2e-errata-mage-the-awakening/
>>
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>>48421724
>No changes to Exceptional Luck
KEK.

Fate Mages are truly the masters of this world.
>>
>>48421724
>Earthquake: Is a Making spell. Modern buildings are built to endure earthquakes ("Withstand" was an unfortunate choice of word here, huh?)

That's still not right you fucks

>Platonic Form
>It is obviously magical

I hate you DaveB
>>
>>48413930
>No.
Wrong.

http://theonyxpath.com/awakening-2e-errata-mage-the-awakening/
>>
>>48422622
It wasn't when I posted that
And if you're trying to be the bearer of good news, you're an hour late, m8 >>48421724
>>
>>48421724
man where the fuck are all you guys, I wanna here y'all bitching about how this didn't really do anything, or praising the fixes.
>>
>>48422210
>Platonic Form
>It is obviously magical
Not with Forces 3 it isn't
>>
>>48423175
And that doesn't fucking make sense either. Why is Forces rather than Prime making it appear mundane?

And why 3 dots, surely that's Veiling so it'd be 2 dots.

I'm glad they added a canon solution, but it makes no fucking sense.
>>
>>48423194
>And that doesn't fucking make sense either. Why is Forces rather than Prime making it appear mundane?
Because Forces does illusions. You use illusions to hide the Platonic Form's magical nature.
>>
>>48421857
What's wrong with Exceptional Luck?
>>
>>48423251
>Because Forces does illusions

por que?
>>
>>48423273
Because Illusions that aren't just mindeffects are based on bending/changing light and sound.
Bending light and sound is done via Forces.
>>
>>48423194
Because you're not hiding it from magic, you're hiding it from senses. 3 dots because you pattern a non-obvious form for it, rather than veiling the fact that its obviously magical.

If you veil with prime, you make it hard to detect as mana. Not hard to tell that its obviously magical, just hard to use a power that tells you that it's mana. Veiling forces would make the object invisible, and you can totally do that with forces 2. Weaving forces makes the illusion of a regular object.
>>
>Eidolons may imitate fire, fog, and even entire environments, but most masters use it to create living constructs.

I think someone watched DS9 while writing that
>>
>>48419622
They had decades to do just that and were not inclined to. You may not be wrong, but unless you can convince anyone that matters that the benefits of reducing the number of stats outweighs the costs of doing so, your opinion remains irrelevant.
>>
slow day?
>>
>>48423349
Can Proximi still do this with their blessings, ass other arcana to their Platonic Forms?
>>
>>48423040
No I just like proving you wrong, which I did.
>>
>>48423866
They don't technically have any Arcana, so I don't know how the optional splashes work with their blessings. Given that they're purchased on a per-spell basis, rather than a per-practice basis, they could probably do it by totalling the dot cost, so long as they have access to all the Arcana involved. In the case of Platonic form, it would count as a 6 dot blessing (Prime ••• + Forces •••).

>>48423040
Don't feed the troll. The timestamps are obvious.
>>
>>48421724
So it's really all just changing practices within proficient tiers, rather than affecting any of the underlying problems relating to those tiers?

Urgh.

At least we've got a definitive statement than Legacy Attainments are free from the Lie.
>>
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>>48421724
>Analyze Life: Reveals sex, not gender
>>
>>48424107
Could you speak more on the underlying problems? I've never felt that there was anything really wrong with the system itself, moreso specific spells.
>>
Can anyone explain to me why Levitation is fucking Patterning and not Weaving?

Also, no changes to Exceptional Luck, top kek.
>>
>>48425026
>>48421857
IIRC the problem with Exceptional Luck was, according to 2hu, the possibility of using it to gain infinitely increasing bonuses to casting spells and being able to reach infinitely high potency as a result, right?

They fixed that. You're now hard-capped at a +5 bonus from rotes, for all spells. That's not something that needs to be explicitly stated under Exceptional Luck, because it applies to everything.
>>
>>48425100
Even ignoring that "element", the readily accessible Steadfast condition, the universally applicable nature of the Boons, as well as reflexive casting make it quite simple the "everything" spell.

So long as you're not testing something reflexively, Exceptional Luck's there, to give Potency in extra dice, a dice trick, and a helpful condition to ensure you leave everyone else in the dust.
>>
>>48425100
>They fixed that.
They limited Mundras to +5, that's a very limited, but not entirely unwelcome fix.
Though that does mean those with Gnosis 6+ don't really get much benefit from increasing their skills beyond the mundane cap of 5.
>>
>>48423866
Proximi can't use any "add x" options or Attainments like Sympathy, as they don't have Arcanum ratings.

A Proximus can spend a load of Blessing points on getting Platonic Form, but he'll be Green Lantern rather than a master of illusion.
>>
>>48425212
Yo Dave, why is Levitation not Weaving?
>>
>>48425212
Yo DaveB, why is Levitation Patterning and not Weaving?
>>
>>48425609
>>48425462

You're knitting the gravity into a tapestry of weightlessness.
>>
FROM THE MOUTH OF ASPEL

Being Green Lantern is great, but it would be better if Proximi were immune to Dissonance/Paradox/Quiescence like in 1e.

Which brings up a question I'm really interested in understanding: Why are Attainments done the way they are? At most they've got 4 Potency now, and -4 in Spell Factors. They don't even get much Reach, meaning that the main benefit of a Legacy from 1e (that they didn't have Paradox) isn't really there anymore. What gives?
Am I just missing something? It feels like casting the spell is better in a lot of situations.

And Yantras are a good idea, but kind of boring. Are we likely to see more varied Yantra options in the new book?
It kind of feels like in Magic: the Gathering when they intentionally play it safe with a new mechanic and only have four cards with it in the block. Most Yantras are just +1.

THESE WORDS ARE NOT MY OPINION AUTOMATICALLY. I MEAN, I AGREE WITH THE ATTAINMENTS THING THOUGH, BUT STILL. I'M ALSO A ONE WAY MESSENGER
>>
>>48425711
I guess that explanation works.

I'd always have figured it as Weaving but I can run with it.
>>
>>48426269
>>48425212

Also cause I'm an idiot I didn't reply to Dave. DAVE HELLO
>>
>>48426269
>it would be better if Proximi were immune to Dissonance/Paradox/Quiescence like in 1e
No goddamn way.
They're using Supernal power.
They're limited by the Lie.
>>
Ok! We've just started a monster-hunting-style campaign. My character is the guns specialist of the team, so I'd like to know if there are rules for special ammo, and tacticool gear to add to the guns to make them better.
Thanks!
>>
>>48426771
owod? nwod? cofd?
If owod, Hunter? One of the mortal mini-splat hunters from another game?
If nwod/cofd, just core? Hunter?
>>
>>48426771

Armory has you covered, but it is a 1e book so keep that in mind. Look forward to Hurt Locker as well.
>>
>>48426841
Eh. Chronicles of Darkness.
>>
>>48426859

To be released in like 6 years or so
>>
>>48426859
Are they applicable to Chronicles of Darkness?
>>
>>48426269

>It kind of feels like in Magic: the Gathering

So this is the latest Aspel thing, right
>>
Spirit Armor is still bad. Death armor is pretty good it makes you a vampire that doesn't have to worry about topor or sunlight/fire.
>>
>>48428466

>Death Armor
Reduces all lethal damage from Kinetic sources and you don't need to roll to stat conscious.

>Spirit Armor
All ephemeral and kinetic lethal damage is reduced. Not Spirit. Ephemeral.


So fighting something in Twilight, death armor lets you stay awake, but offers no protection unless it is throwing rocks at you. Spirit armor protects you.

Each armor has its own advantages. Not letting ephemeral creatures snipe you for tons of lethal is nice. Not needing to risk falling unconscious when you take a ton of bashing is nice. Both armors won't do shit when the baddie sets the room on fire.
>>
So it's been clarified that Time spells rewind the clock and shove you into your past body, and Temporal Summoning can no longer bring people back to life, leaving that as solely Death's domain?

Excellent.
>>
Unarmed Combat say how much damage biting people does.
But I can't find anything which covers simply punching them in the face/gut.
>>
>>48428917

Just your successes in Bashing damage, right?
>>
>>48428917

+0B
>>
>>48428917
It does damage equal to your successes. That's it.
(Granted, you may very well rule that a punch to the face/gut/other specific area adds damage) but that's up to you/the ST)
>>
Do armor effects stack or does the strongest effect dominate like it does with Magic?

Mage wearing a padded biker suit(1/0) w/ ballistic vest(1/3).

Armor: 2/3

Mage with a spell giving him thick rhino skin(2/1) , wearing padded suit w/ ballistic vest.

Armor:4/4

Mage with a spell giving him thick rhino skin(2/1) and enhancing his mundane armor w/ the aegis spell, wearing said enhanced padded suit(4/0) w/ ballistic vest(1/6)

Armor:7/7 and immune to armor pierce

Mage who does all of the above and activates his Life (2) Mage armor.

Armor:8/7 +1 Defense and Immune to armor pierce.

Etc.
>>
>>48428917
Strength + Brawl - (Aim penalties + defense) = Dice pool. So Strength 3 + Brawl(face punch) 4 -( 3 Aim Penalty{head} + Defense 3) = 2 dice. Spend Willpower or do all out attacks when doing this.

Its a normal attack with the intent to cause a tilt. A punch to the gut would be a normal punch most of the time. Here are some of the tilts people try to apply.

>Arm (–2): A damaging hit can Arm Wrack the victim if it deals more damage than the target’s Stamina
>Leg (–2): A damaging hit can Leg Wrack the victim if it deals more damage than the target’s Stamina
>Head (–3): A damaging attack can Stun the victim if it deals at least as much damage as the target’s Size
>Hand (–4): On a damaging hit, the victim suffers Arm Wrack
>Eye (–5): On a damaging hit, the victim is Blinded.

So if your fighting someone with average health then hitting their leg and hoping to get 2 successes would be a safe bet(you want leg wrack if they have good defense; it lowers defense by 2{or if they run fast}. You want arm wrack if they hit harder then you).

If they are some giant bastard with 4 stamina then aiming for the hand/foot to wrack them would be a more likely result.

If the fight is long and wound penalties have turned your dice pool to a chance die, then take a damn chance and try and blind them, wrack them, trip them etc. Don't just stand there and throw punches. Thats how idiots die.
>>
>>48428953
magic that do the same thing no matter the source takes the best option.

So best not magic armor + magic armor.
>>
>>48429122
Neat.
My players are idiots, so it'll be hard to impart that Wisdom to them, but I'll try.
>>
>>48428917
Called shots inflict tilts. Regular unarmed damage is +0B. All weapons deal Lethal unless specified otherwise.

>>48428953
Effects either grant armor or modify existing armor, but they don't stack.
>>
>>48429135
Not him, but Spell 1 gives him an animal's biology, Spell 2 modifies an item, and Mage Armour heightens reflexes and prepares the body for incoming damage.

They're different effects, especially as in the example it's talking about 2 spells which both boost Strength, which is much more straightforward.
>>
What animal is your fursona, /cofdg/?
>>
>>48430158
Crocodile.
>>
>>48430158
Octopus
>>
https://www.youtube.com/watch?v=HSzx-zryEgM
Are you going to watch this and pretend this is ascention movie too?
>>
>>48430300
Movie looks interesting, but god why would I want to pretend it was Ascension? That sounds awful.
>>
>>48430357
Like good ascension, which i have in my mind.
>>
>>48430362
Good Ascension only exists in peoples minds, oniifam.

Unless you're playing a Technocracy game
>>
>>48430300
I haven't watched capeshit since the first Thor (or the first Captain America, I don't remember which one came first) and I intend to keep it that way.
>>
>>48430549
Bet you don't play Pokemon Go either, you boring old fuck
>>
>>48430575
Pokemon Go is a tool of Pantechnicon, of course I won't use it.
>>
>>48430575
Guilty as charged, but I am playing Pokemon Black 2.
>>
>>48430672
neeeeeeerrrrd
>>
>>48428607
>Each armor has its own advantages.

Except Prime because Dave hates angel guys
>>
>>48428607
>>48429177
We should really be allowed to layer armors.
>>
>>48430851
Walt, really?
>>
>>48430918
Bulletproof Onion

Prime 3 (Weaving)

Costs 1 mana +1 for each armor you know and layer
>>
>>48430158
Is wall-fungus an animal?
>>
>>48430993
Sort of.

Slime mold/fungus skinthief when?
>>
>>48430672
You'd best have a Growlithe on your team.
>>
>>48430158
I selfinsert as a frail yet precious human.
>>
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So this guy is pretty much a Gentry.
>>
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How much trouble will we get into if we rape and murder the regent of our city's Tremere Chantry?
>>
>>48432235
Probably we find ourself inside timetrap as its old wod, so its must be no later that 2004, and still its 2016 outside. So...
>>
>>48432214
I don't know. He seems too self aware for that. He's a definite case of Soullessness, though.
>>
>>48432235
depends on who you are and who finds out you did it.
>>
>>48432214
Yes, you cant catalogise and arrange gentry in suitable form or it will use its horror magick, so basically any weird entity can be one. Not every gentry is evil, they just have random mood and alignment swings, so even good character can be gentry.
>>
>>48432235
>How much trouble will we get into if we rape and murder the regent of our city's Tremere Chantry?
Average oWoD player.
>>
>>48432322
>who you are
Neonates with attitude

>who finds out you did it
Potentially any of the dirty Sabbats that escape the scene and unlive to tell about it, anyone given the opportunity to thaumaturgically investigate the premises, the Inconnu Monitor, and anyone who can pry the information from the offending Neonates heads (most likely candidate being successive Tremere regents, lords, pontifeces or Counsilors investigating the incident, the Prince [who may not give a damn beyond blackmail ammunition, being an insane diablerist usurper himself] or the Toreador methuselah who has the Ventrue and the Brujah Neonates in her pocket.)

I'm thinking it's a bad idea, but I'm pretty confident a number of the other players will do it anyway, next session.
>>
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>>48432302
>>48432346
Nobody here even plays that "nWoD" stuff.
>>
>>48432381
fuck that. go with em, record it and sell it to the next tremere in charge.
>>
>>48432346
>why are you being so mean in a world of darkness game?
Average nWoD player.
>>
>>48432235
Whats the point, you dont get any joy from that rape and murder.
>>
>>48432495
CofD punishes you every time you kill someone.
Well, mostly.
>>
>>48432522
System need rules to function. We are in the land of murderhobos after all and their emanations strong.
>>
>>48432495
I'm sorry dude, I just don't play World of Edginess.
>>
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>>48432499
>he doesn't appreciate the supreme ecstasy of drinking the heartsblood of a bitchboy wizard while penetrating his buttocks with your thick Anarch cock

What are you, gay?
>>
>>48432548
Thats some Daeva shit.
>>
>>48432560
What made me the saddest was how they changed the Daeva clan weakness.

I really loved the old drive to vice one, my absolute favourite weakness.

Mechanical incentive for amazing roleplay which could be powerfull and no weakness at all but absolutely fucking shit up as well.
>>
>>48432548
I thought Masquerade vampires couldn't enjoy sex?
>>
>>48432649
You mean the one that left you permanently Willpower-starved unless you chose a REALLY easy Vice to avoid?
>>
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>>48432657
Literally in the first chapter
>>
>>48432666

Depends heavily on your GM and how you can pull it off.

Being a bitch to people can be fun as hell.

>Envy.
>>
>>48428953
>>48429135
>>48429182
This is an interesting point. I'd say they'd stack because the spells are trying to do different things. Dave any advice?
>>
>>48432683
>Being a bitch to people can be fun as hell.

It'll completely de-rail everything though, when your character has to be a bitch to everyone who has something they don't have, or lose Willpower.

That fucking clan flaw was unplayable.
>>
>>48430926
Mage Armor isn't a spell though.
>>
If a Beast quells their Hunger through real world actions, what exactly do they do in nightmares? Do they even need to do anything in the primordial dream world?
>>
>>48432703
I just dislike the new one a lot.

Would be happier if they had just weakened the old one.
>>
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>tfw you are shit at roleplaying so you never get Willpower
>tfw you never spend Willpower because it's so hard to come by
>tfw you don't bother roleplaying your virtue/vice because you have full Willpower
>>
>>48432727
I like the new one. It makes them either promiscuous, or creepily obsessed with one person.
The latter is VERY much classical vampire.
>>
>>48432730
Man, Willpower's crazy easy to get back.
Just do personally dangerous things for high and mighty reasons or indulge in cheap dirty thrills, sleep and eat well, and surrender to more powerful enemies when forced into non-lethal combat.
>>
>>48432753
True.

Still fits.

But possibly was put off it by the change from White Wolf to Onyx path as well.

Their stuff is still good, but not as polished as it was before.

by necessity,sadly, not the same amount of dosh and people working.
>>
>>48432837
Now, I can see why you like the old flaw. It had great story-potential, it just required a rather lenient ST.
>>
>>48432861
Yeah, thanks.
>>
What's a good wiki with WYSIWYG like pbworks?

I can't find a good site to keep all my homebrew material organized on.
>>
>>48433464
Wikidot has a WYSIWYG editor, and most modern mediawiki installs (like mwzip, which I like pretty well) has an easy WYSIWYG editor.
>>
Could a snake/cat/terrier spirit safely eat a Beshilu?
>>
>>48433607
Sure. They are mostly flesh.
Eating a rat/disease spirit is more iffy.
Pure rat, no problem. But the disease part isn't going to be good.
>>
>>48433607
It'd probably discorporate
Alternatively, you might end up with a Beshilu-infested pet
It's up to the ST, honestly
>>
>>48433677
>>48433747
Thanks, but I didn't mean these animals. I meant these animal "spirits". Do the books say anything about that?
>>
>>48433812
No
But they'd probably be fine, since Beshilu need their hosts to be physical entities; ephemera doesn't work.
>>
>>48433812
If the spirit of something that eats rats eats a beshilu; No problem.
If the spirit of something that eats rats eats a rat spirit; No problem.
If the spirit of something that eats rats eats a disease spirit; probably problem.
>>
>>48433855
>>48433874
Thanks. Makes sense.
>>
>>48433941
That said, hanging out near Beshilu and feeding off of the Essence it generates... That's bad.
(See above re: Disease spirits)
>>
https://www.youtube.com/watch?v=AOE7qTAK87o
Would crazyRimmer work as a Malk?
>>
>>48430918
We really shouldn't. Nothing is stopping you from doing so in your game, but that also doesn't stop armor stacking from being ridiculous.

>>48432522
Only if they're mostly human. Taking a life cheapens your own.

>>48432730
>>48432759
You also get 1 Willpower back every time you get a good night's rest.
>>
>>48433500
Wikidot doesn't have one, they have an "editing assist" instead that doesn't even have an "align" button.

mw.zip is going down this october.

Any other ideas?
>>
>>48433874
>>48433975
why would eating a spirit of disease be bad for a rat spirit? Rats and disease are often associated.
>>
>>48434459

Not for the rat spirit, for the spirit of something that eats rats.

A cat spirit can eat a rat spirit just fine because that's in their nature. A cat spirit eating a disease spirit is in for a bad time.
>>
What happens if a Spirit of Rust attacks and eats the Spirit of a bridge in the shadow?

Does the bridge weaken and collapse?
>>
>>48434531

Not right away, no. But without the spirit of the bridge to balance it out, the spirit of rust's influence will grow stronger, and so the bridge will be more likely to rust (and thus get rustier, making the rust spirit even stronger) until it does eventually collapse.

Spirits aren't really the "embodiment" of things so much as advocates for them.
>>
>>48434599
Being able to control or influence spirits would be extremely powerful then. You could influence anything with enough time or essence.
>>
>>48434724
And now you understand how Werewolves and Spirit Mages are able to make big changes to the physical world.
>>
>>48434403
Shoutwiki uses mediawiki.
Um.. not sure otherwise, I host my own on a web server.
>>
>>48432712
Neither is fire or stone but you can affect them with magic.
>>
What happen if put fire enchanted with prime magick into water also enchanted with prime magick.
>>
>>48435287
The water puts the fire out.
Prime doesn't stop things that naturally occur from naturally occuring, it just makes it more difficult for magic to intervene.
>>
>>48435287
You mean two Eidolons of fire & water?

The one would be inside the other. No heat, no steam, no extinguish, no light given off by the fire, no nourisment from the water, etc.
>>
>>48432679
So basically "no, they only have sex to get blood, because it doesn't feel as good".
Also, isn't that from Requiem, or did they just reuse the same line?
>>
>>48435311
>The one would be inside the other.
Anon! How can you be so lewd?
>>
>>48435311
No, he uses ck, so it's Ascension.
>>
>>48435327
My bad

But on Awakening Eidolons, since Eidolon fire doesnt burn stuff, does it give off light and heat?
>>
>>48435379
Yeah. I'd think so. Also, without Forces, they'd be freaky as hell. Pure white fire, refracting in perfectly clear, slightly glowing water.
>>
>>48432649
>>48432666
>>48432683
>>48432703
>>48432727
>>48432861
Drive to Vice one was bad at doing what it wanted to. Narratively Daeva were all sexy manipulative bitches and vapid Game of Thrones characters. If you chose Pride, Lust, or Envy, sure, you fit. But if you chose anything else, you were completely off from what the books presented as the sexy Lestat clan.

The new one is both meaningful mechanically beyond "do what I was going to do anyway" and thematically, because it reinforces the themes the Daeva are meant to embody. All the Banes in 2e are like that. The only ones I dislike are Gangrel and Nosferatu, because neither really encourages you to play a certain way. Also they're boring mechanically.
(I guess the Mekhet one is also kind of boring, but I like the Bane system)
>>
>>48435424
>(I guess the Mekhet one is also kind of boring, but I like the Bane system)

I dislike Mekhet because it's too harsh.
Not only do they take more damage from Banes, they also MUST take a Bane, that occupies a Bane slot AND just like normal Banes it makes Humanity harder to hold onto.

Ventrue are the ones who are supposed to have a hard time holding onto Humanity, but the Mekhet are the ones with the biggest problems.
>>
>>48435477
Well mekhet are kinda mages. You not only bloodsucker now, you also probably FEEL that world around you isnt what it is, so holding to your past is less important to you
>>
>>48435477
Mekhet are the vampire vampires.

Actually, I like the Ventrue one, but its not harsh enough. It's a great idea, and really represents the aloofness of a king, but once you first drop to 7 it doesn't really even matter (unless you somehow make it to Humanity 1). After all, it's just one Experience to get a new Touchstone, and you'll ideally have more than one anyway. Would have been better if they could only have one at a time or something, and had to wait a chapter or story of trying to get a new one.

I guess Daeva is the only one I like unconditionally...
>>
>>48435397
I I made a Platonic kidney by reaching for complex object, but didn't add Forces, could a Sleepwalker surgeon implant it in someone without causing Dissonance/Paradox?

Since it's inside him it might look weird but no one can see it. You know, until he gets an xray, but that's a tomorrow problem
>>
>>48435523
>>48435545
I like the idea of them being mystical.
But that they have worse banes
-and-
Have mystical compulsions
-and-
Have a harder time holding onto their humanity

Well.. It's too much for me. Either one would be in line with the other clans. Ventrue need to buy the Touchstone Merit a bit earlier, and keep their Humanity higher, and Gangrels can bypass their flaw by Riding the Wave.
I like the Nosferatu and Daeva ones though.
>>
>>48435562
You should be more worried about the fact that its taking up a spell slot and going to eventually run out of duration.

>>48435612
They don't really have the worst banes, and the mystical compulsion *is* their bane. Also, I've never really interpreted it as they get -1 to future Breaking Point rolls, just that they only get to two other Banes. Its basically to get you starting play as the vampire who needs to count rice, or who has to be invited, which is why I like it so much.

I like that Gangrel are encouraged to Ride the Wave, but I feel like "you frenzy easier!" is a boring way of making them feel atavistic.

Nosferatu is nice in that it gets their theme across (they're unsettling) without being debilitating, like in 1e. But it's kind of boring mechanically. "Your Humanity is two lower for non-Touchstone mortals". Honestly if you want a character with little to no drawbacks, you'd ironically want to go with a Nosferatu and just never interact with muggles.
>>
>>48435752
This is the text about the Mekhet Bane:
Mekhet blood is the blood of shadows. Their Requiem is one
of secrecy and symbolism. For this reason, Mekhet each suffer a
single bane that is not tied to a Breaking Point. When the Mekhet
reaches Humanity 6, choose a bane (see p. 108 for banes). This
bane counts toward the three banes a vampire is allowed, so a
Mekhet is less able to mitigate detachment. As well, consider a
Mekhet’s Humanity to be one dot lower for all Humanity-based
banes (including sunlight and torpor).

So they get one Bane, this I love.
But it counts as one of the real ones, and it is explicitly said that they are worse at mitigating detachment.
Also, their Humanity counts as lower, so they have the worst Banes too. They suffer more than others.
These two I don't love.
>>
>>48435319
No, Requiem copied it from VtM.

It's almost like they're similar games from the same company.
>>
>>48435752
>You should be more worried about the fact that its taking up a spell slot and going to eventually run out of duration.

Indefinite (fuck you Dave for removing the Lasting effect), and the nurses are sleepwalkers who I hang the spells on
>>
Why does all the old stuff have such ridiculously shitty table of contents?
>>
>>48436009
Standards were lower.
>>
>>48435810
Well, having one less Bane in general would make you less able to mitigate detachment. It counts as one of the three they're allowed, but it isn't made as a choice to harden yourself, which is my reasoning that it wouldn't give you -1 to further Breaking Points in general. Because, like you said, it would be really harsh.

>>48435893
That's what I said. "Did they just reuse the same line". In Requiem.

>>48435901
>(fuck you Dave for removing the Lasting effect)
a) thinking of things in the new edition as being "removed" is probably the wrong way to think about it
b)
>Lasting
>Many spells specify that some effects are Lasting, or give the option to create Lasting effects with Reach. Lasting isn’t a Duration, but instead the system term for the persisting after-effects of magic. A fire controlled with a Forces spell continues to burn after the spell ceases to act upon it. Wounds healed with magic do not reopen when the spell’s Duration ends. When a spell ends, look at what it changed, if anything, in the environment. Those are its Lasting qualities.
Even in 1e, the effect you want wouldn't be Lasting, it would be Indefinite. Creating a mystical object of mana isn't something that's going to keep working forever. It's a magical spell with a sustained effect.

Also, I will say that I'm not sure an organ counts as "a simple object". Maybe for Eidelon, but not Platonic Form.
>>
>>48436036
>a) thinking of things in the new edition as being "removed" is probably the wrong way to think about it
The spell got rewritten in the errata. It used to have a Lasting Reach effect and no longer does.
>>
>>48436036
>That's what I said. "Did they just reuse the same line". In Requiem.
Thought you were saying that Masquerade copied Requiem, which someone has said to me before.
>>
>>48436053
Oh, I thought you meant between editions. Yeah, I'm pretty sure that was a typo. There's no reason it would be Lasting, unless for some reason you think "a magical object of pure mana held together by Supernal will" would last forever.
>>
>>48436106
It was a Reach effect. You had to expend effort to make it last forever.
They were basically clarifying that it was not making tass, which does normally last forever.
>>
>>48436036
>Also, I will say that I'm not sure an organ counts as "a simple object".

It's not

>+2 Reach: The mana construct can be a complex device
>>
>>48436036
>Well, having one less Bane in general would make you less able to mitigate detachment. It counts as one of the three they're allowed, but it isn't made as a choice to harden yourself, which is my reasoning that it wouldn't give you -1 to further Breaking Points in general. Because, like you said, it would be really harsh.

I'll just say I wish you were my ST.
>>
>>48414291
I really wanted to play alexandrian mage, but I'm very autistic with this shit and can't get the game started until I feel confident I know a lot about all those cultures and I really don't want to get much wrong. But then, since it's ancient history a lot of shit is uncertain.
>>
>>48436470
In the same fucking boat.
Viking Werewolf I can do, because, well, also very autustic about that shit, so I've studied it. A lot.

It just pisses me off that so much of the Viking Werewolf chapter of Dark Eras was devoted to a single battle with the Irish.
>>
>>48436182
living things are covered in Eidelon.
>>
>>48436470
Also I want to find a way to converge the platonist shit with Buddhism, since buddhists have the whole idea of impermanence and the essence of things not being same all the time.
>>
>>48436536
That's like saying you can't use platonic form to make a rock because environment is covered in Eidolon
>>
If a Mage kills a sapient being without knowing it, does the Wisdom roll happen when they kill the sapient being, or if/when they learn that they killed it?
>>
>>48436470

Just focus on one or two of the cultures; Greek and Egyptian for a game in Alexandria, or Greek and Persian for one in Babylon.
>>
>>48436503
I think in the end you just have to let go and just run the game with what you have, unless you want to become a PhD in those subjects.
>>
>>48436548
a rock is a simple object.
a computer is a complicated object.
A rat, liver, or brain is not an object. Its living thing.
>>
>>48436653
Ok, imagine a technological item fully analogous to a kidney but not an organic kidney. Intricate, vastly detailed item.
>>
>>48436573
Mages don't care about manslaughter, just murder and killing someone in rage.
>>
>>48436470
>>48436538

Check out actual historical hermeticism. The mystical philosophy was born out of the Greco-Egyptian melting pot that was Alexandria early in the first millenium. It captures so much of the vibrant intellectual development that made Alexandria such a hotspot for knowledge, and is where so much of both European and Arab magic was born.

If you don't mind some heavy reading, most of the texts are now available online with commentaries. Getting to grips with the source material should also help to highlight the similarities to Buddhism as the two traditions come to broadly parallel conclusions.

https://en.wikipedia.org/wiki/Hermeticism
http://www.gnosis.org/library/grs-mead/TGH-v1/index.html
>>
>>48436371
I mean it's not a SUPER DEBILITATING thing to have -1, especially when you're rolling with Touchstone bonuses. It's just a bit annoying.

>>48436470
>>48436503
>>48436596
This is why I can't do real world settings.

I don't necessarily want to be super strict, but I don't want... "we obviously shot this in Vancouver".

>>48436717
>>48436548
Look, if you want to make a replacement kidney, fine, but its got to be the platonic ideal of an existing synthetic kidney. And technically it would lose a point of mana each time you use its equipment bonus (to resist heavy drinking).
>>
>>48436773
What I mean is, if they found out that an enemy they murdered because they thought it was a mindless killing machine turns out to have been sapient, would that trigger potential Wisdom loss?
My players killed a poor-man's Unfleshed that I statted up with Horror rules and was trying to kill a child to change the future, and the Moros is now starting to learn that it might have been sapient
>>
>>48436968
>I mean it's not a SUPER DEBILITATING thing to have -1, especially when you're rolling with Touchstone bonuses. It's just a bit annoying.

It's the fact that they have three drawbacks.
Worse reaction to Banes AND A special Bane AND harder humanity rolls.
>>
>>48437034
That's a judgement call depending on your game. Given that there are killing machines killing children, you may want to let retroactive rolls slide.
>>
>>48437034
No more or less than anything else. That sounds like it was deliberate and planned murder. So treat it as such.

>>48436773
They care about manslaughter. That means they weren't careful, and were brash and unwise.

>>48437072
Technically the "worse reaction to Banes" is due to having the Bane. That's why I assume they don't have harder Humanity rolls; the "treat your Humanity as one lower" aspect is called out. That feels to me like they're saying "it takes up your Bane slot, but is different from normal".
>>
>>48437214
>Technically the "worse reaction to Banes" is due to having the Bane. That's why I assume they don't have harder Humanity rolls; the "treat your Humanity as one lower" aspect is called out. That feels to me like they're saying "it takes up your Bane slot, but is different from normal".

No, what I mean with "worse reaction to Banes" is that their Humanity counts as lower, AS WELL as the Bane they have to take, which has it's own drawbacks.
>>
Anyone see the Dr. Strange trailer? What kind of mage would he be?
>>
>>48437402
I'm not sure.
>>
>>48437402
Obrimos with dots in Space.
>>
>>48437402
He's definitely an Archmage.
>>
>>48437402

From the trailer?

Forces 5
Prime 5
Space 5
Fate 2+
Matter 3+

From the comics he's like a sixth degree master in Space, Time, Matter, Forces, Prime, Fate
>>
>>48436862
Thanks for the hint!
>>
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Hey guys. /pfg/ here coming from >>48438138 >>48438138.

2hu's been shitting all over our threads these past few days. Would you mind luring him here and taking him back? On behalf of /pfg/, we don't want him.
>>
>>48438321
Maybe we dont. What do you have for exchange?
>>
>>48438321
Leave us alone.
>>
>>48438351
2hu getting out.
>>
>>48438321
Man do you have nothing better to do with your time than shit up TWO generals?

Sorry about the mess lads, just report him and continue as you were.
>>
>>48438321
Why the fuck are you bothering this general, stop
>>
>>48438321
I apologize for this shit poster showing up in your thread. Just report him like the shitter he is.
>>
>>48438321

You don't speak for /pfg/, Aspel'll throw themselves into a shit fit, and number crunching in Pathfinder of all things should be something you should ignore by now. Just like when he posted here, I have some advice for you: https://www.youtube.com/watch?v=SlKao_Pox5A

Anyways, since this is also the secret Scion thread up till the Kickstarter starts next month, new preview: http://theonyxpath.com/the-bindings-of-fate/
>>
>>48438387
Aspel is a good man because he agrees that 2hu is an autistic sperglord who shits up generals with RAW bullshit.
>>
>>48438321
No. He belongs in D&D land.

>>48438387
>Aspel'll throw themselves into a shit fit
Why would I? I don't care about the Pathfinder threads.
Even though it's more acceptable in that game, I don't think he should be doing it, but I also have zero stake in it, so who gives a shit?
>>
>>48438493
Aspel, you're our one and only hope.

You're the only one who can slay 2hu forever with your sensible RAI mind.

2hu is a RAWfag who shits all over any thread he enters with autism. You know how to BTFO him.

We need you, Aspel. BTFO 2hu for us.
>>
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So I want to start a Slasher game.

How do I make it work? My initial idea is that the players are in prison and have to work together to escape, but I fear that'll be too railroady.
>>
>>48438321
Your system is even worse than WoD's, what do you care about someone messing around with your shitty rules?
>>
>>48438522
>Wanting two autists to shit up the thread.
>>
>>48438600
>>48438648
Because Aspel is the only one who can tell 2hu to shut up and BTFO 2hu's RAW autist arguments.
>>
>>48438657
Aspel's gargling on developer cock led to his inability to even consider that there might be flaws in the mechanics of CofD. He doesn't do anything but fling shit at anyone who tries to talk about the mechanics in non-positive light. He is much worse than 2hu, who at least serves to point those problems out.
>>
>>48438739
Aspel is much better because he isn't a slave to the RAW. He knows rightfully that RAI is more important.

You don't need to have airtight RAW in a game that's meant for people with common sense. People who can see the RAI.
>>
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>>48438765
The posters in these generals really are the worst.
>>
>>48438813
Butthurt autistic RAWfag detected.

Lemme guess, you still think Veil of Moments is "problematic"? Not with a good GM, you rigid minded, stupid ass fuck.
>>
>>48438579
Big one: Will the players or enemies be Slashers?
>>
>>48438765
>2hu points out problems

8/10 times that nincompoop doesnt read the RAW and just assumes things work the way he wants them to through colossal logical leaps even law scholars would cringe at...typically all this retard manages to do is identify an inconsistency in two different parts of a text. Dont give him any credit.
>>
>>48438860
I don't want to spend even a minute figuring out what the retarded developers actually intended to say with one rule or another. It's not what I paid them for. The rules need to be either as clear as possible or they need to fuck off.

You're literally delusional if you believe otherwise.
>>
>>48438971
>It's not what I paid them for.
You didn't pay them for anything you retard, you bought their product.
>>
>>48438995
>implying this fucker bought anything
>>
>>48438932
This.
This.
This.

THIS guy knows all about 2hu's lies.

2hu isn't even a real min-maxer. He's an autist who doesn't understand the rules and uses loopholes that no sane GM would allow.

He doesn't even use RAW. He's just bullshitting.

Could you give some examples to use against 2hu?
>>
>>48439021
Well that just makes his entitlement even stupider, if true.
>>
>>48439051
I havent screenshotted this guys obvious nonsense. Maybe I shouldve.
>>
These threads are such an awful hugbox.
>>
>>48439081
Use the 4plebs archive man.

We need to get this asshole banned for the "RAW" autistic blight he is.
>>
>>48439087
That's the thing with Generals :/
>>
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Okay you guys, seriously stop feeding the troll or your next thread is going to start with the header "We should ban 2hu forever". It's starting to get out of hand now that he's shitposting in three different threads.
>>
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>>48438522
>>48438657
>>48438765
No. Stop being a weirdo.
>>48438739
>Aspel's gargling on developer cock led to his inability to even consider that there might be flaws in the mechanics of CofD.
I have repeatedly and on many occasions pointed out the flaws in the mechanics of CofD in a sensible and workable fashion. I've even agreed with Touhou on some of the flaws he's brought up (and been able to point out where his RAW minded logic is wrong).
It's not that I'm "gargling on developer cock", or that I think the system is flawless.
It's that I know taking a hammer to something and saying it broke is not conducive to anything meaningful. That you think I'm some incompetent drooling fanboy who believes everything is perfect shows just how poor your reading comprehension is when I make it abundantly clear *why* I hate what Touhou does.

Nevermind that I talk about my Defense houserule whenever people complain or express concern about the combat.

>>48438579
Do what I'm thinking of doing, and make a Suicide Squad game.
Only one of my players is a "Slasher", and they're not using the template because I think the templates are dumb, but essentially its a Crossover game using only Hunter. Taskforce VALKYRIE has assembled a cell of supernaturals (made with Dread Powers and a modified monster builder template) who are controllable and not immediately dangerous to the civilian populace, put bombs in their heads, and sends them out in the world to clean up messes.
>>
>>48438971
>I don't want to spend even a minute figuring out
Then this hobby isn't for you.
The rules are as clear as they need to be, and as >>48438932 points out, most of the things he highlights aren't in any way meaningful. Most of the situations he posits are incredibly contrived, and the equivalent of using exploits in a speed run.

He does, at least, acknowledge that the Peasant Railgun doesn't work, even if the thread that brought me to /tg/ was the anal spelunking one.

>>48439087
>Literally shitposting and bitching about someone
>Hugbox
This word means nothing.
>>
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>>48439262
>Then this hobby isn't for you.
>If the rules aren't vague then it's not a true RPG
Jesus christ.
>>
>>48439169
>Suicide Squad game

GOD STOP TRYING TO SHOVE THIS INTO FUCKING EVERYTHING GEEZUS.
>>
>>48438493

I meant if he "returned" to the thread, as if this were some kind of gated country and not, you know, a thread. Now we've got some kind of weird cross thread shitposting around a guy who posts about breaking mechanics and is a brick wall to argue with, so we might as well dump the thread and start a new one.
>>
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>>48438867
Players AND a few enemies.

>>48439169
So like the French Foreign Legion for semi-supernatural serial murderers? Sounds interesting, actually.
>>
>>48439732
>Players AND a few enemies.
Right. Then the prison break is a great one.
I'd recommend starting them in the VASCU super-prison, and then have some other critter stuck in there mastermind a big-ass attack on the place.
>>
>>48439439
As I said previously, your reading comprehension is lacking.
It's not about vagueness being an important aspect, it's about you wanting something that can't be done. And that I and many others wouldn't want done. No one wants their roleplaying game to read like the text of Magic: the Gathering cards. It would be impossible to even think of every single possible potential outcome of any given situation.
The rules are there to guide you in determining how to come to your own conclusions. No more, no less. You can argue that this is some "Rule Zero Fallacy", but it's not. I'm not saying that an impossibly broken or badly put together game is somehow salvagable and worthwhile just because you can change things. I'm saying that no system that exists has ever or can ever give you all of the rules that you'd need to never need to think for yourself.
That ability, the ability to understand what can happen and how to determine it, that's something that you as a player or especially as the storyteller are going to need to have to be able to enjoy a tabletop roleplaying game.

If you don't have that ability, or can't stand needing to do that, then you should not play pen and paper roleplaying games.

>>48439498
No. What are you even talking about? Stop trying to shove Suicide Squad into everything? Who even is doing that? I just think it'd make a fun game. It's not even like the movie gave me the idea (Assault on Arkham might have, and there's actually a plot hook like that in Slashers), it just makes me want to do it all the more.
Stop trying to shove everything into CofD? No. Its a fitting system and the idea is based entirely around how Hunter works.

>>48439732
>So like the French Foreign Legion for semi-supernatural serial murderers?
Or, you know, the Suicide Squad. But more or less. I really need to buckle down and write up some sample templates.
What are these gifs from?
>>
>>48439169
Are you also the one who also had the gotham werewolf game?
>>
Anyone feel like sharing updated Mage?
>>
>>48439791
>The rules can't be perfect
That's not an excuse that you can use to justify shutting down people who point out those problems.
>>
>>48439868
It's good for shutting down people who want it to be perfect though.
>>48438971
>>
>>48439836
No can do.
It isn't updated yet. The Errata part is done, now it's in for re-layouting and indexing.
>>
>>48439786
Or mix the Suicide Squad idea and the prison break idea and just literally run Assault on Arkham.
https://youtu.be/-6abltUcric
https://youtu.be/-EuwFw-7ke0

I'm hype for the Suicide Squad movie because this animated movie was so good and I want the big screen blockbuster to be at least half as good

>>48439798
Almost had. Internet games are garbage and fall apart with nary a sneeze.
This one isn't the *actual* Suicide Squad, obviously. Just the same general concept.
https://docs.google.com/document/d/1gDh48J7fLhjE_8pWtu81_1rOLBPiqHwNFlayFbCKWL8/edit

>>48439868
Again, with as poor reading comprehension as you have, clear rules won't do you a bit of good.
There's a difference between bad rules that don't work the way they're meant to and rules that don't work if you put pressure on them.

The things that get brought up in these bitchfests are mechanics that work exactly as intended in 99 out of 100 cases. More, really. They're on par with "if you hold the deku stick and switch to the Ocarina jumping backwards you can teleport to the final boss".
>>
>slasher game
Tell people its mortals hunting slasher game.
Tell secretly everybody that they actually slasher and ask them made second charlist with same everything + slasher stuff.
Make some dead bodies. Horribly dead. With deaths based on your secret slashers team.
Ask players to find out who killer is and watch them trying to secretly disrupt detective process.
>>
>>48440077
>Almost had. Internet games are garbage and fall apart with nary a sneeze.
>This one isn't the *actual* Suicide Squad, obviously. Just the same general concept.
>https://docs.google.com/document/d/1gDh48J7fLhjE_8pWtu81_1rOLBPiqHwNFlayFbCKWL8/edit

Right. Suspected as much.
Will you rant about this as you did about that?

>>48440098
Yes, you can. I ain't gonna link it to you though. At least do some work on your own.
>>
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>>48440077
>There's a difference between bad rules that don't work the way they're meant to and rules that don't work if you put pressure on them.
>There's a difference between bad rules that don't work the way they're meant to and bad rules that don't work the way they're meant to under pressure.
>>
>>48440117
I've been wanting to do something similar, where I tell everyone publicly that its a mortals game, but privately I tell each person that I'm letting them (and only them) play someone with Supernatural Merits.

>>48440120
Rant in what way? You mean talk about it all the time and ask for suggestions? ̶P̶o̶s̶s̶i̶b̶l̶y̶ I try not to do that too much, since most people aren't interested. No one seems interested in the God-Machine Bioshock idea, either.

>>48440152
Wow, you really do need a level of clarity that is difficult to obtain, don't you?
Lifts have weight limits, right? Just bear with me, this is an analogy. A dumbwaiter is meant to hold let's say 100 pounds. So you put cakes and food and messages and obtuse inventory objects that serve as puzzle keys to other parts of the building in them and pass it back and forth without a problem, because all that stuff is under 100 pounds. But then you decide that you're going to send up a set of free weights. You don't want to send them all up one by one, so you put all 300 pounds of barbell plates into the dumbwaiter and start the lift and then the gears grind and it barely moves and its starting to stink and smoke, and then the cables snap and everything falls and busts a hole in the floor of the shaft.

When you say that the rules don't work the way they're meant to, what you really mean is that you're breaking the game and the game allows you to, in the same way that physics allows you to break the dumbwaiter.
>>
In lieu of more bitching, have this song that's been stuck in my head (also Hollow, by Heartist). It's also the music video that made me think about God-Machine Bioshock again
https://youtu.be/oTN6cGmH2yM
>>
>>48421724
Dave is much better at spell balance than his freelancers, it seems.
>>
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>>48440298
This retarded analogy is nothing but a dumb hyperbole. No one's actually done anything comparable to that with the rules, not touhoufag, not anyone. They simply used the rules as they were and the results were different because the text in question possessed several possible interpretations instead of just one.

I really don't think I'm qualified to deal with this level of autism.
>>
Does anyone have that write up Chris did of magical drugs?
>>
>>48440561
>You can totally crawl up someone's ass with a DC80 Escape Artist check, that's just using the rules as written!
>>
>>48440635
Game Rules is just another layer of the Lie.
At gnosis 11 you breake them.
>>
Is it just me or building a paradox pool greater than one actually really hard?
>>
>>48439169
>Do what I'm thinking of doing

Talk a lot about flavor of the month bullshit that catches your attention and do nothing about it?
>>
>>48440697
Or they could whine and bitch about people actually coming up with ideas and shit the thread, like you're doing.
>>
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>>48439791
The first .gif is from the Corpse Party anime, Tortured Souls. I don't know where the second one is.

Here, have this;

https://www.youtube.com/watch?v=IqDP6Gk0gE4

>>48439786
Could be good. I should mention I'm running this for gurochan, so I want to throw some innocents in there for them to torture/murder as well. What's a good reason for an innocent to be in super-prison? Criminal psychologists studying people?
>>
>>48440880
>Could be good. I should mention I'm running this for gurochan, so I want to throw some innocents in there for them to torture/murder as well. What's a good reason for an innocent to be in super-prison? Criminal psychologists studying people?

There wouldn't.
This is a prison designed to house slashers, vampires and mages.
>>
>>48440901
Well, not necessarily imprisoned in superprison. Just visiting.
>>
>>48440667
Breaking the rules and making them humble is an important part of playing a Mage.
>>
>>48440993
I doubt that place allows visitors. It's a special off-the-grid federally run super-prison.

Civvie massacres would have to wait until they are free.
>>
>read a cool wod campaign in wodg
>think its really interesting
>hear just enough to believe there is good in the world

>its revealed to be anime themed for a bunch of yuri obsessed weebs who came off maidrpg no doubt

Dont ever let me catch you fuckers in thr street, Im liable to cave your head in with a pipe at this point /tg/
>>
>>48440761
>whining and bitching about whining and bitching
Are people who criticize 2hu also shitting up the thread?

Idea guys are a diamond dozen. All the insults in the world wouldn't stop them from posting, we're not starved of ideas for 'what if popular thing was a game'.
>>
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Quick, tell us about the characters you've always wanted to play but never will get to play.
>>
>>48441070
Yeah man, I feel you. I wouldn't be caught dead watching anime.
>>
>>48441070
What are you even talking about and why are you so salty about shit that doesn't matter? You sound like people having fun in ways you don't approve of causes you paroxysms.

>>48441114
>Are people who criticize 2hu also shitting up the thread?
At this point, yes.

And there are never enough ideas for games posted in these threads, because that's one of the few things this thread can do that isn't asinine. I'd rather "how would I run a game inspired by XYZ" than people complaining that the rules don't work if you stretch them too far.
>>
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>>48441060
Awww. But hey, it's good motivation for them to get out of prison instead of just kill whoever they can.

These are the kind of guys who would take one person and fight over them like a pack of hyenas until they all settle on taking a chunk of them piece by piece.
>>
>>48441157
Monk type mage. I find this character archetype interesting, but its hard to get it into story
>>
>>48423487

Ok, but there's still too many Attributes than the game knows how to handle, and next time around they should really get rid of a few.
>>
>>48441404
No there aren't.
>>
>>48441404
Whether that's accurate is irrelevant, as is the opinion itself.
>>
>>48441404
You can give up, these autists will never admit that their system isn't perfect.
>>
>>48441223
>These are the kind of guys who would take one person and fight over them like a pack of hyenas until they all settle on taking a chunk of them piece by piece.

Yeah. And the point of using that prison is that they are NOT the top dog in there.
>>
>>48441738
>Yeah. And the point of using that prison is that they are NOT the top dog in there.
Politically correct prison, its not very polite to make supernatural things feel opressed just because they supernatural.
>>
>>48441202
Read this fucking thread you stunted mongoloid.
>>
>>48441894
There's 297 posts, I'm not going to bother looking for the one you want. Unless you're talking about the Slasher game. I don't see how that's a) good enough to restore your apparently childishly fickle sense of good in the world, or b) for "yuri obsessed weebs who came off maid RPG, no doubt".
But also, like I said
>Dont ever let me catch you fuckers in thr street, Im liable to cave your head in with a pipe at this point /tg/
You sound like an edgy whiny fuck who can't stand people having fun in ways you don't approve.
>>
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>>48441157

This Malkavian that thinks he was in every war ever since the invention of guns, when he was actually just a salary man that watched lots of movies and went insane cheated on him/left with the kids.

A Ventrue detective.
>>
How much longer until Dave starts dropping those 2e legacy blogs?
>>
>>48442210
Fuck off weebshitter.
>>
What does a mage do with Time •• ?

Besides stopping other time wizards from seeing what he's up to 5 years in the future?
>>
>>48441157
Occult Detective mortal.
>>
>>48442963
No.
>>
>>48441157

Nosferatu God of Rock and Roll
>>
>>48441157
A Demon who keeps his hands clean by making mortals and stigmatics do the dirty work for him.

It would be pretty simple, but it would require being a Demon PLAYER instead of ST for once
>>
>>48441157
One time I got to make a Changeling character, it was a sly fox type character. We only got to play one session then we went back to Vampire :(
>>
>>48441540

If we all refrained from posting irrelevant opinions, we wouldn't have a thread in the first place.

>>48441577

That's not the case at all, they just don't agree. That's fine. Lots of people argue for legacy mechanics that may or may not still matter to the system at large. The actual changes people would suggest to implement instead would also be pretty controversial.
>>
>>48443661
>If we all refrained from posting irrelevant opinions, we wouldn't have a thread in the first place.
We could--and I know this is crazy, but hear me out--we could post *relevant* opinions instead.
>>
>>48442492

DaveB just got done with errata and GenCon is from August 4th-7th, and I believe he will be attending. So, probably mid to late-August at the earliest.
>>
>>48438321
I don't know much about you WoDs, but if you are cool, on behalf of /pfg/, report this turd instead. He's obsessed.
>>
>>48443712

It's too bad that's something that doesn't exist.
>>
>Sent in my submission
>[panicking intensifies]
>>
>>48438387
>Sobek confirmed for Scion

HYPE
Y
P
E
>>
>>48441157
A PC (Probably a Demon because they're the only ones that you can assemble a perfect powerset for this in) whose actions are like, very overtly the sort of plot hooks you would get in another game. In particular, the idea of being a drug dealer peddling addictive supernatural drugs that give people powers sprang to mind, and having your handpicked enforcers be in possession of some more serious occult hardware. I guess I kind of like the notion of the 'personal arc' of the character being monitoring the progress of the plucky squad gunning to take me down, and somehow benefiting from being told to "DROP IT ESTEBAN!"
>>
>>48441157

A mummy.
>>
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>>48444555

nice digits edition
>>
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>>48441157
Either a Genius in nWoD or a Son of Ether in oWoD. I just really like the idea of a mad scientist studying the supernatural using capita-S Science.
>>
>>48441157
A Demon Forensic Analyst with an alternate cover as a journalism student at the local CC. Lots of focus on digging up information all over.
>>
>>48443093
https://www.youtube.com/watch?v=2NaUmHF5blE
Thread posts: 320
Thread images: 25


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