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Warhammer 40k General

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There Is No Sunshine Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Reposting them.

Forgeworld just released the rules for Death from the Skies for their stuff.
>>
>>48401406
Sweet, the Fire Raptor user at my shop has been refusing to use DftS since it didnt have rules.

>>48401410
>First for the First Legion
He says secondly. Delete this shame from the sight of the Imperium.
>>
Barracuda is back and improved!
>>
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Suggestions for allies while using SoB? Mostly fluff, normally I run Immolators with fully deck out sisters and Dominions outflanking with more meltas than God. Or at lower points Penitente Engine spam.

Also waac Necrons wraith spam how to fight them?

Picture unrelated since there is a mod that hates qipaos/cheongsam
>>
Can you Use more than one FOC in a single CAD ? For example two Ravenwing Strike Force FOCs.
>>
>>48401437
I think you're confused over how a CAD works, formations aren't part of it.
>>
>>48401406

That's great!
>>
>>48401406

Yea here the barracuda has the combat role "Strike-Fighter" and not "strike-flyer", its a miss from forgeworld then.
>>
>>48401450
RSF isn't a formation.
>>
>>48401437
You should reread the section of the rulebook that deals with detachments.
>>
>>48401464
Read the first part.
There are 4 more Combat Roles now.
>>
>>48401479
I assume its a detachment like a gladius then, which is still separate from a CAD.
>>
>>48401479

Cad still doesn't work that way.
>>
>>48401133

I play Admech/Necrons.
I try to not go above 6 destroyers, perhaps i should make an army with just destroyers and kastelan...
>>
>>48401437
>For example two Ravenwing Strike Force FOCs
Yes you can. Only one can be your primary detachment though. It says right there in the Detachment section of the rulebook "There is no limit to the number of Detachments a Battle Forged Army can include." It is no different that running Multi-CAD or any other stuff. One unit just can't belong to both.

The only time I've brought my second RW Strike Force was with a Techmarine HQ and two Dark Talons for the fast attack requirements. This let them Auto-Arrive turn two with Outflank.
>>
>>48401490

yes, still no strike-flyer.
I'm talking about the barracuda separate datasheet. In the new list its got the combat role strike-fighter
>>
All this talk of daemons being OP. I just wanted a fun, flavorful army to start the hobby with.
>>
>>48401494
Can you take two RSFs or CAD or other FOCs together or can you take only one of each ?
>>
>>48401533
>are you spamming Khorne Dogs and Screamers?
>are you spamming psykers and summoning new guys?
No? Then you're fine. Try not to be a retard in the future, this place already has enough.
>>
>>48401509
Thanks I know I missed something when rereading the book.
>>
>>48401559
>are you spamming psykers and summoning new guys?
That was actually part of the plan yes.

I really like the idea of being able to change army tactics on the fly by summoning different units.
>>
>>48401533
2 up cover for flying Nurgle daemon prince is pretty good. Specifically if aforementioned daemon prince also has biomancy and fnp from the gifts table.
>>
>>48401533
>All this talk of daemons being OP. I just wanted a fun, flavorful army to start the hobby with.
Just don't spam FMCs while you summon enough shit to near-double your points.
Bringing my Ravenwing against a List Tailoring Daemon Player for a campaign really sucked because he had a tub with a ton of models that he could summon in. all grey and unprimed/painted
>>
>>48401432
Use Skitmech- they have really good anti-armor and anti-light infantry while Sisters are (in my experience) fare well against MEQs. Not the most usual combo, but a neat bit of fluff to play around with.
>>
>>48401572
>I really like the idea of List Tailoring so I can always counter my opponent.
>>
>>48401509
>second RW Strike Force was with a Techmarine HQ and two Dark Talons for the fast attack requirements. This let them Auto-Arrive turn two with Outflank.

That is allowed?
Are DA Fliers any good?
>>
>>48401432
Wraith spam is countered either by volume of mid str fire, instant death, tarpits or just being better in melee.
>>
>>48401592
It's more about flexibility of playstyle.

I chose Chaos Demons for 2 reasons:

1. I like the lore, they look really fun to paint.
2. I don't like the idea of whatever army list I choose being one dimensional. The games would get boring after a while IMO. Summoning seems to offer a way of being multidimensional with your army lists.

I'm still making my daemons list, but I'd like it to be mostly slaaneshi forces (cause slaanesh is my favorite), with the ability to summon more from all aspects of chaos.
>>
>>48401432
Fluffy, Inqusition I'd say.

Go full Witchhunters again.
>>
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>>48401608
A two walls of Black Templars 20 man strong could work?
>>48401587
I should had mention that my other armies are Black Templars on foot with some Landraider Crusader. Could get some chimeras and fill them with storm Bolter acolytes with a random psyker.
>>
>>48401600
>That is allowed?
Yes
>Are DA Fliers any good?
Not great but I think Dark Talons are fun and their weapons are cool.
>>
https://discord.gg/FpVfNKp

Stop forgetting the discord in the op faggot
>>
>>48401743
>Stop forgetting the discord in the op
It is shit.
The one time I visited it there was just one pleb effectively talking to himself.
It is filled with Redditors and Fags.
>>
>>48401743
I'm pretty sure op remembered to take it out.
>>
>>48401756
Good thing we have none of those here, in this general.
>>
>>48401622
>afraid of one-dimensional list

I'm sorry to break the news anon, but taking time to make your list is a big part of the games. Ideally, a player thinks through what he might encounter and makes a well-rounded list of either very good specialists (Eldar) or flexible and strong generalists (Space Marines); if you just grab whatever looks cool and summon a million of them, it's both cheesy and douchy, as your opponent can't really counter you if his entire turn is beating off half the shit you just summoned. It is fun, but don't do it. You'll be called a waacfag and no one will play with you.

>slaanesh is my favorite

Goddammit anon
>>
>>48401575

Mine dies to bolter fire, grav or any ap3 weapon in close combat since daemons havent understood the importance of grenades. Initiative >9000 doesnt matter when theres a tuft of grass in the way...
>>
>>48401860
>Daemon
>Dies to Grav

What warp sorcery is this?
>>
>>48401856
Why not think through what you might encounter and make a good list, but also have the ability to summon different units to spice it up as needed?
>>
>>48401927

to protect against all other crap you take 3+ armor. Though it depends, i try to not tailor against grav, it would just make it easier for fucking conscripts to kill me on i3 in cc...
>>
Are there any concrete news on what 8th Edition will have?
>>
>>48401945
I neverererer take Armour on my ML3 Nurgle Prince with wings and Balesword.
>>
>>48401967
Of course not, we are barely getting news that there will be an 8th Edition.
Best guesses would have you come and ask that question in October.
>>
>>48401932
That's usually the fair balance, but don't cheese out the list beforehand- if your opponent is playing Orks, don't be that guy and summon 20 D-thirsters turn one. But if you're playing against Medusa Strike Force Smashfucker, then it's a good time to pull a few reinforcements out. The only other precaution is to use it as a winbutton last resort, because honestly that is the worst kind of player there is- don't slip into cheesy overdrive just because you left an important unit out in the open
>>
>grav weapons cannot harm models without an armour save and do nothing to vehicles
Is grav balanced.
>>
>>48401993
Which vehicles even have armoursaves.
>>
>>48401990
>summon 20 D-thirsters turn one
>giving your opponent first blood and 20 kill points
>>
>>48401993
>do nothing to vehicles
Nope it is now completely fucking useless.
I would say against vehicles they need a 5+ or 6 to immobilize and no more glancing. (unless maybe against skimmers because that makes since from a fluff standpoint)
Probably change up the Salvo to something else. 3 bikers with one using a combi grav shouldn't get 9 shots thanks to their relentlessness
That way they still have some tactical use however they will still wreck MC/GCs and any other important model with a decent save.
>>
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>>48402016
They drew first blüd
T. Catachan player
>>
>>48402021
We have lascannons, missile launchers and melta weapons for anti vehicle. If they want to have an anti MC weapon, give it rules that make it work against those and not trash everything else that dares to have an armour save. It's a fucking rarity that my dudes even get to take their stupid 2+ save anymore, that's not okay.
>>
>>48402037
Cholly
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>>48402037
They drew first blood
- Guardsman Marbo
>>
>>48401974

you dont use enough terrain then i gather, i seldom assault things in the open.
>>
>>48402037
Now you have to name a Catachan Sargeant Reynolds
>>
>>48401990
If I have the option, I'm not going to not use it, generally speaking. I've seen that attitude in edh, and it never results in satisfying games.

I'm going to construct my army list so that I do have options, but not overbearing ones. I won't have 20 dthirster models to summon.
>>
>>48402069
>he doesn't have a Sargent Frank Reynolds with a green stuff potbelly and 4mms shaved off of his legs to be anatomically appropriate
>>
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HAHAHAHAHAH-
>175 points
Not that bad, actually.
>>
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>>48401406
>Death from the Skies confirmed to be completely optional.
>>
>>48402021
I'd agree with that, if grav was auto-glance on 6 with a chance of immobilising skimmers that would be cool.
>>
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>>48401406
>Barracuda
>Barracuda AX-5-2
oh shit I can still use the old one then?
>>
>>48402145

when i saw it i would say 250p points for that amount of firepower, shielded, 3+ jink, +1bs.
>>
>>48402075
That's a good way to go. Just don't depend on summoning for your battle strategy, it's both unpredictable and not fun to play against
>>
>>48402145

How good is this compared to the two other top 3 fighters?
>>
>>48401993
>Salvo is not affected from Relentless and Slow&Purposeful. If you move, you shoot with less shots and less range.
There.
I fixed Grav and Necron Ghost Ark.

Nobody ever complained of grav on tactical. Grav is bullshit on Centurion and Bikes, because Relentless and S&P.
>>
>>48402218
Also, this fix most of the Skyhammer too.

Devastators with Gravcannon and Relentless is completely bullshit.
>>
>>48402184
What are the other top 3 fighters?
>>
Can you equip Captain Centos with other wargear, or are you stuck with what he comes with?
>>
>>48402021
>waaah, don't make me think about my choices, I want my OP gun that is better than all other guns in the game
Kys marine faggot.
>>
>>48402218
Oh boo-hoo, a special rule that specifically does a thing does that thing- this game is so unbalanced
>>
>>48402235

And Eldar one and an Imperial Navy one. I don't remember which exactly.
>>
>>48401575
>Taking Nurgle DP
>Mfw
Bruh, Fateweaver+Heralds are all you need. Shit, if I really need more, I take another CAD, and throw the Blue Scribes in. They usually just explode into a Bloodthirster.
>>
>>48402275
Salvo weapons are made with huge penalties in mind from moving.
The fact you can simply ignore those that easily, and you have the bullshit.

It's simple as that.

Also, the idea that a Gravgun is better and has more range when firing from a guy riding a bike instead of a guy at foot, is retarded.
>>
>>48402297
The barracuda has a tone of dakka at good BS going for it and that's pretty much it. It's expensive and still flimsy although getting a 2+ jink save would help with that but make it 190 points sans weapon upgrades.
It's more balanced than I though it would be.
>>
>>48402323

theres a big lack of that in csm. I should really retool to go daemons, is a nice counterpoint to my admech
>>
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we want Antarctica.
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>>48402339
why not just change the grav profile.
assault 2 18"
heavy 3 24"
heavy 4 30"

the issue is the number of shots, not the core salvo rule
(well, salvo is a clunky rule by itself so I guess you do have a point. it should work more like rapid fire - smaller number of shots out to max range, larger at half range, not the other way around)
>>
>>48402402
or if you wanna go completely crazy with the grav nerf, assault 2 9", assault 3 12", assault 4 15" which is just dropping the "stationary" values from the current grav guns
>>
>>48402218
and no one uses grey knights ever again
>>
>>48402402
Fuck that, give it
Assault 1 18" Gets Hot
Heavy 2 24" Gets Hot
Heavy 3 30" Gets Hot
Its a fucking win button for Marines.
T. Chaos Daemon player
>>
>>48402453
>daemons
>having armour saves
what
>>
>>48402453
I think >>48402425 may be the better solution.
(very) short range and adds another "assault" heavy weapon like the flamer
>>
>>48402450
How's that a bad thing?
>>
>>48402425
This doesn't do anything to the drop pod delivery, which is a large part of the issue.
Perhaps like >>48402453 said and reduce the shots further so assault 2 9", assault 2 12", assault 3 15"
>>
>>48402508
>wounds a 6+ with reroll
>I10 keepers and I9 bloodthirsters crawling around at I1 because concussive
>>
>>48402561
If you wound one, does the whole unit become concussive?
>>
>>48402561
Oh I forgot about concussive. that does suck a little bit.
however
>6+ reroll
thats worse than 5+. its slightly better than stock bolters for gravcannon+amp prices
>>
>>48402574
concussive triggers on an unsaved wound on that model. Greater Daemons are only one model units though>>48402402
>>
>>48402453
>>48402531
>>48402552
The real issue is grav is supposed to be the "anti big thing" but is just as good against terminators as is it is against riptides (and is actually better against terminators than it is against things like wraithknights and other 3+ gmcs

why not do some mix of all these suggestions:
assault 1 18"
heavy 2 24"
heavy 2 30"
then concussive, wounds on armour save, target must FAIL a toughness test or take an additional wound. does nothing to vehicles, or inflicts a stunned (which cant be reduced) on a 6
that way its better against big multiple wound models, and isnt better than every other gun at its job
>>
Is there any way to fit the new barracuda into the Tau decurion? I didn't see any specific swap rules like the night shroud had. Is it restricted to dfts formations as an auxilia choice then?
>>
>>48402622
Oh, and remove amps entirely. They are cancer
>>
>>48401406
>Strike-fighter has literally no downsides depending on what it wants to shoot at
More forgeworld bullshit then.
>>
>>48402631
there is no way to include a barracuda in a hunter contingent.
you need to take it in a CAD or AD. You can't even take it as a flyer wing
>>
>>48402646
the bigger better fighter role, now with more striking.
>>
>>48402622
Nom the real issue is it's good against EVERYTHING.
It wrecks vehicles and ignores AV, It murders anything with a good save AND has enough shots to butcher hordes.
18", Salvo 1/2, blast, for regular guns.
18", Salvo 2/4, blast, for the cannon.
>>
Requesting The Beast Arises book 8 - The Beast must die by Gav Thorpe. Anyone have it?
>>
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>>48402646
>still being upset about forgeworld
>in 2016
>>
>>48402145
>Hey, shall we give this a couple of networked markerlights so it can maybe hit enemy fliers that are jinking?
>Nah, that could fail. Just give some of its guns ignores cover no matter what. Oh, but give it a bonus to jink. And an invulnerable save.
Admit it, FW are as big a bunch of tau-coddling hacks as GW.
>>
>>48402729
There is a reason stores ban forgeworld you cheesing fuck.
>>
>>48402729
>B-but muh wraithknight and scatter bikes!
The top 5% of GW stuff is OP compared to its forgeworld equivalent, but across like 80-90% of the rest of the ranges the forgeworld option is more powerful than the GW equivalent.
>>
>>48402747
because they are poorfags isnt a valid excuse
>>
>>48402777
>anyone who can't afford 3 riptides shouldn't play!
t. WAACfag
>>
>>48402798
>riptides are sold at forgeworld

amazing comeback son, shame it isnt a forgeworld model

here let me help you

https://www.games-workshop.com/en-GB/Tau-Empire-XV104-Riptide-Battlesuit
>>
>>48402798
>banning rich people is the same as saying poor people cant play
>>
>>48402747
Funny that the reason I hear stores ban FW isn't because of cheese. Something about FW cutting into profits or the like.
>>
>>48402747
People still do that? The vast majority of their stuff is brutally underpowered.

The good stuff is only just on par with mainline units.
>>
>>48402685
salvo 2 blast
salvo 4 blast

why are you making it better
>>
>>48402766
I challenge you to come up with a list.
I believe the ratio of op-ness is the same at GW and FW

and pretty sure the op-ness is still concentrated in tau and eldar when it comes to FW
>>
>>48402890
Because he doesn't play the game and therefore doesn't even understand what he's typing.
>>
>>48402766

The whole of 30k would like to disagree with you.

As for 40k, certain armies were given powerful units. Take the tyranids for example. But most of the time these units were made to encourage lists other than 6 flyrants.
>>
What do I build for my heavy weapons team. Autocannon, Heavy Bolter, or Lascannon?
>>
>>48402953
Man it's almost like 30k is self contained and based primarily of the most average troops shooting at each other.
>>
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>>48402821
>he doesn't know about the forge world variants
>>
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>>48402145
>Heavy Burst Cannon
>TWO long barreled burst cannons
>missile pod
>Basic model gives you 20 FUCKING SHOTS at BS4/5
>>
>>48402890
>9" small blast
>good
>>
>>48402905
>I challenge you to come up with a list.
Yes, I'll just do side-by-side comparisons of several hundred units to win an internet argument. You stupid twat.

Fact is, when someone posts a list (not just here, across the wargaming bits of the internet) they get told "don't take that, take this forgeworld version instead" again and again and again.
>>
>>48402962
What do you want them to do?
>>
>>48402971
>forgeworld riptides are more powerful than normal riptides

are you taking the piss? forgeworld varients cant be taken in contingents or formations to get all the bullshit cheese like rerolling every nova reactor, double (or 4x ripple fire) shooting turns or up to +3 BS

am i saying the forgeworld varients are weak? no of course not, but they arn't nearly on the levels of cheese that the standard riptides can do
>>
>>48402450
>Implying people still use GKs
>>48402543
>I see the 5e hate still flows.
>>
>>48402990
you dropped 1 shot and gave it blast instead. The problem with grav was always on relentless platforms. those 3-grav bike units are now shooting 6 grav blasts per turn.
what have you done!
>>
>>48402990
>4 shots hitting multiple models
>bad
>>
>>48403013
>Forge world doesn't sell riptides
>yes they do
>B-BUT THEY'RE NOT AS POWERFUL SO THEY DON'T COUNT
Nice job trying to move the goal posts.
>>
>>48402994
so then its just your unsubstantiated claims that "FW IS OP" vs my unsubstantiated claims that "FW isn't any more op than GW"

Guess we're done here?
>>
>>48403042
>people ban forgeworld units because they are OP
>hurr banning rich people
>hurr riptides are op and are in forgeworld
>gw riptides are more cheesy than forgeworld riptides
>HURR MOVING THE GOALPOSTS

holy shit you are a retard
>>
>>48403046
Yep. I won the argument when you didn't make one. Now fuck off.
>>
>>48403016
>I see the 5e hate still flows.
Not really, I'm just a Daemon player.
It's my job to hate GK.
>>
>>48403040
>>48403028
A blast is more likely to miss than a Bs4 shot and can't be fired as snap shots so you hard counter grav spam with invisibility.
>>
>>48402994
consider that there are a shit-ton of *entire army lists* that FW does that no one considers because they arent op (DKOK, Elysians, Renegades, Necron varient list whos name I forget. I'm sure there's more)
The FW OP is concentrated in certain specific units, much like GW.
Banning all of FW cause they produce some OP units is almost as dumb as banning Eldar/Tau/Space marines bcause they have some op units
>>
>>48403086
thats not a bad point to be fair, however vs vehicles that chance to miss is lowered because of hte size of the model, at which point you made it more powerful

also lucky direct hits are always a thing
>>
>>48403080
Nevermind and my apologies. Carry on your hate.
>>
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>>48403072
>makes incorrect claim
>gets corrected
>tantrum and throws ad hominem around
This (you) is for you, kid.
>>
>>48403077
>The top 5% of GW stuff is OP compared to its forgeworld equivalent, but across like 80-90% of the rest of the ranges the forgeworld option is more powerful than the GW equivalent.
you made a claim and refuse to back it up with any evidence.
So no?
>>
>>48402962

You don't use them at all, since they are weak, inaccurate, don't receive orders well, and are too expensive. Dump them and invest in:

>Meltas in chimeras for anti-armor
>more lasguns with psyker / inquisitor buffs for anti-infantry
>vendetta gunships
>rapier laser destroyers
>a deimos vidicator

If you absolutely must have the hvy wpn teams, buy 5 and put them in your 50-man infantry platoon, and give them autocannons, heavy bolters, or missile launchers which work best with lasguns. You want them to be effective at killing what the lasguns kill, otherwise either your rifles or your big guns are being wasted every turn shooting at something they should not be shooting at.
>>
>>48403086
Not saying your wrong without thought, but I seriously doubt that the odds of not hitting 1 model on a bs4 blast are that high
>>
>>48403124
what was my incorrect claim? you have the choice of

>LGS bans FW units

>FW riptides, while powerful, are far less powerful than normal riptides

why not just ban riptides entirely?
>>
>>48403125
You made no claim whatsoever, you just disagreed for the sake of it.
>>
>>48402962
I prefer to use lascannon and heavy bolters in a ratio of 2/1 that way you have diversity of fire. It depends on your meta cause I've been forced to use flak middle launchers until I can get my hydras.
>>
>>48403191
I asked you to back up your claim and/or disagreed with your claim while providing no evidence of my own.

so like I said
>so then its just your unsubstantiated claims that "FW IS OP" vs my unsubstantiated claims that "FW isn't any more op than GW"
>Guess we're done here?
>>
>>48403220
What claim?
I'm not the person you're responding to dude
>>
>>48403241
not him, but its stupidly easy to see that the claim was

>The top 5% of GW stuff is OP compared to its forgeworld equivalent, but across like 80-90% of the rest of the ranges the forgeworld option is more powerful than the GW equivalent.
>>
>>48403241
Okay, fair. then: Do I need to make a claim of my own before I can call another's claim bullshit?
>>
>>48402646
Found the downside. No break-turns
>implying thats a real downside
>>
Got done making this for the /hhg/ and I feel like sharing it with you lot so that this general doesn't have to be filled with pointless arguing.
>>
>>48403160
>amazing comeback son, shame it isnt a forgeworld model

That forgeworld didn't have riptides
>>
>>48403351
but this is 4chan anon; we like to argue about pointless stuff
>>
>>48403382
But a good portion of these generals have just been that.
>>
So I started a Cult Mechanicus army. So far having played 4 games played. I like Skitarii's stuff too but I really don't want to buy another codex until they are combined. I also don't know what I should load out more, my warlord or robots.
I run a Tech-Priest Dominus, 3 Breachers, 3 Destroyers and 5 Kastelan Robots with the Cybernetica Datasmith. That is 950 points that I bring to my 1000pt games and everyone brings way more models and firepower it seems.
Apparently Skittarris have some quicker units and better range support.
How should I gear out my current models?
Would it be worth running one or two of the Skitarii Start Collecting Formations to support my list?
How many points is that formation?
It has the dataslates I heard which is the only reason I would get it. The techpriest seems like a waste as well.
>>
>>48403355

1: it wasnt originally a forgeworld model

2: i replied to "people who cant afford 3 riptides cant play", implying that riptides are only forgeworld models, which is false

3: the context of the original argument was that forgeworld models are OP compared to GW ones, which in the case of the riptide is a flat out lie
>>
>>48403402
yeah, there's nothing much going on in the 40k world. if we got some new update, models, tournaments or OC then it's nicer
>>
>>48403119
Thank you, good Sir.
>>
Tau are good in one phase of the turn. If you can't beat them in the other three, that's your problem
>>
>>48403471
I think they're pretty good in the movement phase as well
>>
>>48403422
>2: i replied to "people who cant afford 3 riptides cant play", implying that riptides are only forgeworld models, which is false

not that guy but the insinuation was the price of 3 riptides not the models themselves
>>
>>48403471
Assaulting Tau and making it count is harder than it sounds, besides, they're pretty good in the movement phase and effectively get to use the assault phase for more movement with a lot of their more commonly used units.
>>
>>48403471
what's the secret to beating tau sempai?
>>
>>48403491
fair, however i could have gone the other way and pointed out his entire argument was based around "if you are poor you cant play", even though i said nothing of the sort

this guy summed that part up pretty well
>>48402843
>>
>>48403510
war convocation and wraithkinghts lists with scatterbikes
>>
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>>48403510
>what's the secret to beating tau sempai?
>>
>>48403471
>Ravenwing are only good the first turn they cross the entire field with a free 2+ jink
>>
Is there any fan made nurgle daemonkin ?
>>
>>48403471

>no psychic phase
>normal movement phase
>great shooting phase
>amazing mobility in assault phase

of the one thing you could defend the tau bashing against, you picked the one thing thats entirely wrong, just because tau dont have psykers doesnt automatically mean we are shit in every other phase that isnt shooting
>>
>>48401406
Just as based chinaman gets nightwings, they can no longer fire at ground targets.
>>
>>48403042
>moves the goalpost
>complains about others moving the goalpost
U wot m8
>>
>>48403643
Yes, but they now destroy things in reserve.

SUCH GAMEPLAY!
>>
>>48403086
>hard counter grav spam with invisibility.
Invisibility hard counters everything, what is your point?
>>
>>48403643
I'm glad Chinaman exist, mostly because once painted the quality is not noticeable.

All though I only use it for old models or for bits.
>>
Can anyone help me out? I've been looking for a quote. I think it's part of one of the novels.

It goes something like "Why do you have all these blueprints/mechanisms/plans/ideas but you never really build then?" and then the reply is something about dreams, fantasy. I think.

I'm paraphrasing it really hard, but can anyone help?
>>
>>48403685
I Hope we get more formations that decide the game.

Field 3 Wraithseers
Roll a d6 at the start of the game
1:Nothing happens
2:Enemy troops are removed from game
3:Enemy Fast attacks are removed from game
4:Enemy elites are removed from game
5:Enemy Heavy support is removed from game
6:Enemy LoWs are removed from game

No saves of any kind may be made including fnp.
>>
>>48403736

Holy shit anon. That's pretty vague. Any other info you can give us? What book series was it?
>>
>>48403762
I have no idea. Hell, it might not even be 40k for all I care.

The first sentence is what I remember the most, though. I'm sure some lore guy here will recognize it slightly.
>>
>>48403691
I'm glad chinaman exists cause im cheap and don't mind waiting an extra month for my shit to arrive.

And I'm not paying 1500$ for my new elysian army when I could pay 600$
>>
>>48403803
Yah also that. When the knock off are almost just as good as the brand thing. There is a problem with your pricing or company way of making money.
>>
>>48403826
imagine a world where forgeworld and GW has near-chinaman prices.
>>
>>48403588
no but i could see something like epidiumus where you collect wounds. also update the plague tower and contagion engine.
>>
>>48403874
But then chinaman prices would be even lower. 100 dollar Titans cheaper then imperial knights.
>>
>>48403921
Thats fine with me
>>
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>>48401652
Could change Celestine for Jacob and have 35 points to play around. The ideas is that Neophytes works as shields while advancing doing pop shots.

+++ Over Rage (1500pts) +++

++ Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (855pts) ++

+ No Force Org Slot (40pts) +

Ministorum Priest (40pts) [Laspistol, Power Maul]

+ HQ (135pts) +

Saint Celestine (135pts)

+ Troops (300pts) +

Battle Sister Squad (150pts) [2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Flamer]

Battle Sister Squad (150pts) [2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Flamer]

+ Fast Attack (380pts) +

Dominion Squad (190pts) [4x Dominion with Meltagun]
··Dominion Superior [Bolt Pistol, Combi-Melta]
··Immolator [Dozer Blade, Laud Hailer, Twin-Linked Multi-Melta]

Dominion Squad (190pts) [4x Dominion with Meltagun]
··Dominion Superior [Bolt Pistol, Combi-Melta]
··Immolator [Dozer Blade, Laud Hailer, Twin-Linked Multi-Melta]

++ Space Marines: Codex (2015) (Allied Detachment) (645pts) ++

+ (No Category) +

Chapter Tactics [Black Templars]

+ HQ (90pts) +

Chaplain (90pts)
··Power Armour [Bolt Pistol, Crozius Arcanum]

+ Troops (555pts) +

Crusader Squad (280pts)
··Initiate [8x Bols Pistol, Chainsword]
··Initiate with Heavy or Power Weapon
····Power Weapon [Bolt Pistol, Power Fist]
··Initiate with Special Weapon [Bolt Pistol, Grav-gun]
··Neophyte [10x Boltgun, Bolt Pistol]

Crusader Squad (275pts)
··Initiate [8x Bols Pistol, Chainsword]
··Initiate with Heavy or Power Weapon
····Power Weapon [Bolt Pistol, Power Fist]
··Initiate with Special Weapon [Bolt Pistol, Meltagun]
··Neophyte [10x Boltgun, Bolt Pistol]
>>
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>>48403746
You laugh, but I remember something similar back in the days.

3rd Edition Craftwork Eldar, if I remember correctly.
It was something like the ranger denying you to field units from your list altogether.

Maybe somebody here has a better memory than I do.
>>
>>48403510
Marines with grav.

Literally doesn't matter what chapter or formations you use. You bought grav on all possible units (aside from pistols)?

Grats. My raptors are helped a bit against riptides because of my rending bolters, but they aren't actually necessary.
>>
>>48404067
Back when the game had hights? So a Falcon parked on top of a building could see the entire board and have bullshit Eldar Lies.
>>
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>>48404067
>>48404096
>>
>>48403300
thanks Pakistan.
>>
Why we never see plague drones being played from chaos daemons players??
>>
>>48403013
The FW Riptide that comes on the board, shoots, then teleports off the board is cheesier than any other Riptide.

The other FW Riptides are equal to or weaker than the GW Riptide.
>>
>>48401579
Holy fuck that's exactly what our daemon player does! Except he doesn't have any painted/primed models so his whole force is just a big blob
>>
>>48404152

Eh, 7th ed Eldar is super close to being balanced. Revert Distortion weapons to their old rules and price scatter lasers appropriately for jetbikes you'd be pretty close to a perfect codex. Even as it is, it's probably the best book ever for internal balance.
>>
>>48402747
You're a fucking idiot that knows nothing at all about the Imperial Armor books if you think "Forgeworld is OP".
>>
>>48404270
even if you do that, the external balance is still way off.
>>
>>48402021
> marine player privilege

You can't ALL live in this cute little bubble where you bitch when a single weapon gets rendered from "OP & useful against literally almost everything" to "useful against mostly everything."

Like, other armies have whole units, strategies, & codexes rendered completely invalid.
>>
>>48404252
you realize the y'vhara going into ongoing reserves happens in the movement phase right?
>>
>>48404274
And I'll never have to learn anything about the IA books because they're banned at the place I play.

Too bad for you!
>>
>>48404270
Yeah no, it would still be a top tier codex. All you wouls be doing to putting it back to 6th edition
>>
>>48404301
enjoy your close-minded gaming store
>>
>>48404274
Don't reply to Book baiters.
>>
>>48404278

Well obviously fixing one codex doesn't fix the entire game, but taking away the D and scatbikes would definitely leave little to complain about for that specific faction.
>>
It's kind of ridiculous that after having their models out for so long Hazard suits are FINALLY going to be getting featured in an Imperial Armor book.
Goddamn I'm excited for this book.
>>
>>48404324
Even D lister units for eldar would be A-S tier units in other codexes.
>>
>>48404238
they're rather expensive in points and costs, though they fight a bit better then bloodcrushers. i don't have any because nurgle is last on my list of units to buy/use/proxy

you can get a good deal by buying that nurgle box since it's $85 or so while plague drones are $60
>>
>>48404337
>what is imperial armor 3
>>
>>48404337

These things really need to be retconned into XV89.
>>
>>48403874
You mean a world where GW and FW would be out of business?
>>
>>48404358
agreed. they are roughly the same size as the crisis commanders are they not?
>>
>>48404343

Don't talk utter pish. Banshees, Autarchs, Spears, Storm Guardians and Wraithblades would hardly be pushing fucking Wyverns out of their spots on lists and mid tier dexes like Crons/Admech sure as shit wouldn't care.
>>
>>48404357
Featured as in getting fluff and attention, not just rules
>>
>>48404359
yes, well. If we're imagining made up worlds we may as well include a "and magically don't go out of business" clause
>>
>>48404337
>>48404378
As cool as it is, this imperial armor really should have been chaos vs imperium, all of it designed to port over the 30k stuff to 40k.
So it would basically be legions, renegades (cults and militia) and dark mech vs ad mech, marines and IG/pdf (solar auxilia and such).
>>
>>48402953
>tfw fw stuff gets banned during local tournaments so i have nothing to take care of plastic superheavies reliably since i cant spam stonecrusher carnifexes
>>
>>48404372

Crisis commanders or Broadsides, and they even fit the designated battlefield role of a -9 pattern suit: Shock assault.
>>
>>48404386
Honestly? I really doubt the production cost (producing, molds, storage, marketing everything needed to produce and put a box in a GW store) are higher than 20% of their sale price.

If they some how manage too only gain 10% profit with their current prices they sure have a huge problem regarding their production line.
>>
>>48404425
Assaulting a forgeworld and the AdMech dusting off a bunch of heresy era stuff sounds like more fun. Also the Tau had a bunch of models that hadn't been in a book so having them show up again makes more sense.
>>
>>48404425
Maybe chaos still will turn up, in 40k's 36,512th incidence of "oh no, a bigger threat, we'd better ally with these dudes we were just fighting".
>>
>>48404444
I seem to remeber somewhere that someone said (I know, so reliable) that they got either a ~45% discount or payed ~45% of the cost due to buying at cost.
>>
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>>48404425
>mfw if that had happened

idk anon, that sounds like it would be too amazing. everything afterwards would be lacking
>>
>>48404444
checkled and kekkled

But most of the costs are "soft costs" related to the development of the molds, which can be a few 100k apiece.
>>
>>48404493
I'm just wondering whats so different between forgeworld and chinaman that he can afford to sell stuff for ~25% of the price FW does.
>>
>>48404517
Food and rent is cheaper in china than nottingham.

Probably. I don't know.
>>
>>48404517
recasts using cheap material, no trade unions, china blackmarket stuff
>>
>>48404517
Toxic resine. The lead smell that comes out when drilling holes for magnets or pinning sure is noticeable. Other than that? FW takes a little less cleaning (bubbles, mold lines, misshapen) than chinaman. But not for much.

>>48404493
I really doubt the soft cost would increase the sale price over a 60%

Producing a Blueberry clamshell is retardly low, the price increase is due to fruit can get spoiled in transit regardless of how much tech you put on the transport.

I really doubt GW plastic spoils or needs such an amount of control along their production line.
>>
because chinaman is 2~4 people working on orders during their free time without any development or in house research while forgeworld is a >100 people company who work 8 hours of the day 5 days a week comming up with/developing the rules, printing the books, shipping the books, sculpting the models, taking photos of the models, managing their webstore, paying taxes, running a storefront and a million other things?
>>
>>48404517
He doesn't have a studio and a team of people who write fluff, draw art, what ever FW employees supposedly do. His models are also tax free because of the products in question are illegal.

What you should ask is how can GW sell B@C for half the price of the sum they ask for the models in it sold separately. What is the profit marginal if they can a turn profit for at least selling some kits at 50%?
>>
>>48402543
Fuck off and die
>>
>>48404252
if anyone brings a y'vara from reserves and then puts it into ongoing reserves in the same turn is cheating, you arnt allowed to do that with any unit
>>
do forgeworld playtest their stuff and have tea time?
>>
>>
>>48404663
>anyone brings a y'vara is cheating
>>
>>48404668
I doubt GW in general play test. Somehow I think the finance department is in charge of everything.
>>
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>>48404663
well you can, but you arrive in the movement phase, then leave in the movement phase, so it does literally nothing
>>
Is imperial cults and millita just a really weird imperial guard army?
Would it just be complete shit to use in 40k?
Also, did that one guy ever finish his BUSTY army?
>>
>>48404701
yeah i should have been more specific after firing, but you know what i mean
>>
>>48404695
so they just mathhammer everything? why am i not surprised?
>>
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>>48404747
>>
>>48404747
20 shots
>>
>>48404759

Is this enough dakka?
>>
>>48403409
First, drop some of the Kastellans. If you like them a lot, keep using them, but don't complain that you lose. It's not that they're bad, but the insane cost and relative ease to kill with most armies make it a pretty useless distraction Carnifex. As for Warlord v units, always go with the units, the Dominus' main ability is his healing abilities. And as for Skitarii, yes get them they provide a lot of useful hear that makes a pretty great hammer/anvil combo with Cult Mechanicus. Plus they're fantastic models, which is always a nice bonus.
>>
>>48404719
It's more like Inquisition, but with even more options.
>>
>>48404783
Is ya stoopid?
>>
>>48403800
Here, I don't know it but I have a way to find it

https://www.google.com
>>
>>48403800
It's referring to someone talking to Perturabo from the novel whose cover art has them fighting a bunch of wraithlords.
>>
>>48404959
The book is Angel Exerminatus
>>
>>48403736
its from angel exterminatus, its pert explaining why he has a bunch of really cool shit planned but never got to do it because he had do a bunch of shite jobs and it went unappreciated
>>
>>48404745
Not what he means. The finances sees what is most profitable, and funds that with more alluring rules and models. Example: Everything related to Tau
>>
>relic has first Q&A session about DoW3
>only answers softball questions
https://youtu.be/NbSTnV1YqKQ
I can't say I'm suprised, having worked as a video game programmer for 6 years now, I'm used to how it goes, but I would have expected at least one or two questions that aren't easy.

For all the upset over some of the stuff about DoW 3 here (upset that will be completely justified if it makes into anything past the alpha), one would think there would be enough questions regarding those issues that they would be forced to adress them in some capacity, at least to show that they're actually listening
>>
>>48405320
>Only Space Marines, Eldar, and Orks at launch
FUCK!
>>
>>48404324
>taking away the D and scatbikes would definitely leave little to complain about for that specific faction

So you've never opened the Eldar codex then?
>>
>>48405427

Have you? Other than D and scat units what is broken? WAAC faggots that were using RAW to make Spiders broken got shut down by the FAQ, so that leaves us with what? A seer council that rolled invisibility?
>>
>>48405399
Don't worry, anon. You can buy the other factions in our upcoming DLCs, only 29.99$ per army!
>>
>>48403501
This.
>Assaulting tau
>Implying you get into assault position
>Implying you survive overwatch from all what's around
>Implying all the remaining unit won't obliterate you right after, in rapidfire

Yeah, Tau sucks because they have no dedicated close combat unit.
>>
>>48404672
lol it can just leave the board even when its in combat.

That thing is so full of beneficial rules. I dont know how Taufaggots live with themselves.
>>
>>48401559
>>48401592
>>48401856
>>48401990
>>48402173

Holy fuck, 40K General, I haven't been here in a while but I had no idea such outrageous butthurt would be lurking around. Summoning is List Tailoring? Are you out of your fucking mind? When someone pays a lot of points for a Psyker and throws 2-3 Psykers worth of dice at a power, why would someone complain when they use it as they wish? Do you scoff when people choose the correct option for their Sternguard ammo when shooting at your Wraithknight? Is that tailoring? Do you complain when an Ethereal hands out Stubborn the turn before you're about to charge your gunline? Do you have gluteal ruptures whenever you see Nemesor Zandrekh? What clownery. If you take personal issue with rules that give you large amounts of flexibility, tell it to GW, not to a new player for goddammit sake, you don't know what his playgroup is like. They might even be normal non autists!

I sincerely hope the new Chaos Daemons player reads this, I wish you welcome to the forces of darkness, please feel free to summon as you please. Have you tried using the Paradox artifact on a friendly Tzeentch Herald?
>>
>>48405399
faction bloat is a good part of why retribution was kinda shitty

I'd like to see the core game before they start trying to fit in eleven wildly different factions.
>>
I'm kinda split on how I want to organize my Minotuar SMs. Siege Assault Vanguard for an excuse to put Spartan Shields on my Tac Marines? One the other hand I'd like to use Gladius for the Demi-company so I have access to the Tactical Doctrine since other than PE SM that Asterion confers, Minotuars tactics are kinda lackluster.

I addition I have lots of Admech I can ally in. Looking forward to IA14 since they'll be teaming up.

I got Asterion and Ivanus, gonna customize one of my Devastator Sergeants to represent Kraatos, Betrayal at Calth (so about 20 tacs, 5 devs, 5 terms, 2 heroes, and a Contemptor), a Caestus Assault Ram (courtesy of the chinamen), a Knight Crusader, and a bunch of Skirarii and CultMech (my First army). Decisions, Decisions...
>>
>>48405399
Thanks Creative Assembly and all the retards that threw money at that pre-order + day 1 dlc!
>>
>>48405505
Wow, an Eldar player whining about not having enough OP units. I cant imagine what its like to be this self-centered.
>>
>>48405505
criminally undercosted wraithknights, even without the D
aspect hosts in general, and warp spiders are still very powerful even without multi-flickerjump.

If you look at almost any unit entry in the eldar book, and compare it to what you can find in other armies, eldar comes out on top.
>>
>>48405505
Try playing CSM or Orks, moron. Then you'll get the right to whine that way.
>>
>>48405533
>faction bloat is a good part of why retribution was kinda shitty
No it wasn't. Having less factions than Dark Crusade or Soulstorm have nothing to do with why Retribution was shit.
>>
>>48405526
>summoning is not overpowered
>Tzeentch player spotted

Heavy summoning is overpowered, and while not tailoring in and of itself, just sitting in the back of your deployment zone and dropping in the exact counter to a threatening unit, killing half their troops and forcing their turn on trying to kill that, is easily on of the worst waac versions of tailoring.
>>
So, now that kat.cr has been nuked what's going to be the preferred site to post books on? Since no one replied on the last thread...
>>
>>48405745
You got me on the Tzeentch bit. Sadly, I remain unconvinced on which units that can be summoned that are perfect counters. Certainly, Daemons usually have nice combos of abilities, but almost none can be used right when they enter. Almost all rely on assault. Why would you assault Daemons, friend?

In truth, the meme that an option is OP on general is asinine. Things can be OP or UP in specific playgroups. Let his playgroup find out how Daemons work and how to deal with them, don't preemptively write off something as WAAC.
>>
>>48404672
>"Haywire BUT EVEN FUCKING BETTER"

Jesus fucking christ, the cheese is real.
>>
>>48405526
Thanks m8. I'm the new player. Working on building my list right now, and your post helped solidify my confidence in the dark forces.
>>
>>48402583
>thats worse than 5+
Only slightly. And concussive is actually be a big deal in whether you wipe the squad without damage or go down yourself
>>
>>48406101
Cheese is the player exploiting game mechanics for unfair results. This is just bad game design. But what fucking else is new?
>>
>>48406162
concussive triggers on an unsaved wound for that model - it only ever affects multi-wound models. I mean yeah in the context of greater daemons, your right
>>
Do the Raven Guard ever get mad about the Dark Angels stealing their raven motif?
>>
>>48406101
Thought you were referring to Grav until I checked the post you quoted.

So yeah, nothing new here. FW is trying to even the playing field between Tau and Marines.

Meanwhile, the rest of us are sitting in the backfield, wondering when this game became "Eldar, Marines and Tau: The Game".
>>
>>48406221
Considering GDs do *most* of the heavy lifting army Daemon army that isn't Summonspam, I'd say it's a big enough deal

The problem is just that Grav is so much more than the sum of it's parts. Plentiful, powerful, and with good special rules that give it power even against units that, on paper if won't be doing many wounds to.
>>
>>48406225
Who? Some dumb infantry regiment?
>>
>>48406316
Yep. I think most people agree Grav needs a general nerf.
>>
>>48405745
>summoning is not overpowered
Nice going on misrepresenting his argument. Whether or not summoning is over powered has nothing to do with it being list tailoring.
>>
>>48406145
What units are you getting for your Slaneesh army?
>>
>>48406316
>on paper if won't be doing many wounds to.
This is also wrong more often than not.

With grav amps, it is literally better in almost any situation imaginable. The few units it isn't better against, a simple bolter squad can clean up without issues.

Seriously, the way it currently is, allowing armour save would probably just fix it. It still puts out an insane amount of wounds, but at least it doesn't also ignore saves. And it still destroys anything with an AV value, even if it is a Titan, which is absurd. D
>>
This whole conversation has completely missed that summoning is the primaris on malefic and thereby also one of the most common abilities that daemons have to default into when rolling for cursed earth. Malefic itself more or less forces daemons into summoning usage as it stands.

Summoning itself isn't that busted given the huge WC cost and daemons' relative inability to reroll failed psychic tests. It's nasty that it only ever denies on 6s though, anything with 3 WCs that can only be denied on 6+ would take every WC from a psyker heavy list to counter. This is definitely strangulating to play against and can steadily turn even bad match-ups into handed daemon wins.
>>
>>48404358
Fuck you. Leave my beloved XV89 the way they are. They are beautiful.
>>
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Rumor from natfka.

8th Edition is kicking off next year but rather than do the usual starter set and massive rulebook with 2 armies facing off they will be releasing 7 starter set army boxes which will be the seven main armies taking part in a new campaign called "War in the Webway" which will be the first of five campaigns which will move the 40k storyline forward to the "1 minute to mindnight mark". All kits in the box are plastic I am told and some will include new plastic updates which will later be released as separate kits. The Main Rule book will just be rules and each Campaign will have a "fluff" and Special rules books which will develop that campaign's storyline.

The six boxes are:
1. Kharn's Slaughterband - (New) Kharn the Betrayer, (new)Khorne Bezerkers, Bloodletters, Bloodcrushers and a Hellbrute)
2. Eldrad's Cursing Spear - ( New) Eldrad, (New) 2 Guardian squads (can be either defenders or storm guardians, (new) 5 warlocks, 2 war walkers, Fire Prism
3. Magnus' Weavers of Change- (New) Magnus Daemon Prince, (New) Prosperine Terminators, (New) Rubric Marines (ranged), Rubric Marines (Close Combat), Chaos Predator Tank
4. Iyanna's Phoenix Host - (New) Iyanna Arienal the Oracle of Ynnead, (New) Arcane Battleseer Firesight (Can also be built as standard Arcane Battleseer) (Can also be built as 10 Wraithguard/Blades,2 Wraithlords, 5 Dire Avengers
5. Ahriman's Unholy Covenant - (New) Ahriman,(New) N'kari (can also be built as standard Keeper of Secrets) (New) 2 Chaos Sorcerors, Rubric Marines, Pink Horrors of Tzeentch, Daemonettes of Slaanesh, Chariot of Tzeentch
6. Sythrac's Anguish Bringer's - (New) Valossian Sythrac the Blade of Vect, (New) 5 Kabalite Trueborn, Kabalite Warriors, (New) Incubi, 2 Venoms, 1 Raider, 1 Razorwing Jetfighter
7. The Laughing Host - (New) Prince Yriel Champion of Cegorach, (New) Sylandri Veilwalker, 3 Harlequin Troupes, 2 Starweavers, (New) 1 Sentinel of the Black Library.
>>
>>48402744
The only new thing of those is the invulnerable save
>>
>>48406403
I really want to make the Masque work, because it seems fun. I'll probably need a good bit of psykers, so a Keeper of Secrets and a Daemon Prince. And chariots. Lots of chariots.
>>
>>48406539
>>
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>>48406539
>no new lord of change
>>
>>48406539
It seems odd to me that they would kickoff 8th edition with an event that literally doesn't involve the imperium at all.
>>
>>48406594
maybe. Maybe not.
who knows?
the old one will be the new one? Will he? Maybe it will appear in the age of sigmar, or in warhammer fantasy battles together.
Its a mystery.
>>
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>>48406539

>new campaign centered around war in the webway
>Emperor's children or slaanesh flavoured marines nowhere to be seen
>khorne mareens front and center
>>
>>48406539
>N'kari
>can be build as a standard KoS
I'm throwing my money on the screen, but nothing happens!
>>
>>48406021
Fair enough about the OP/UP, but what I'm really referring to as the heart of the issue is flooding the board with models, to the point where your opponent has to spend half his turn removing those. No matter how good or bad the summoned models are, overloading on that is cheesy,
>>
>>48406660
Don't get your hopes up, Slaanesh will never get a named Keeper. Or a new model.
>>
>>48406660
Thanks for making me laugh
>>
>>48406550
The biggest problem with the mask is that it isn't an independant character and with toughness 3, 2 wounds, and a 5++ being its only save it will die to the first squad that shoots at it. The Keeper of secrets and Daemon prince are pretty good choices and in my experience chariots are super fun.
>>
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>>48406539
>>
>>48406550
You may want a skull cannon of khorne if your shop plays with lots of terrain so you don't have to fight at initiative 1 on the charge. It can also hold its own in melee and has d6 strength 7 hammer of wraths.
>>
>>48405511
>I've never played a Relic RTS with DLC before!
>>
"Telion always gets precision shots".

Does that mean he always gets to allocate the wounds he inflicts?
>>
>>48406783
I did not post the salt-farm picture for nuffin.
>>
>>48406812
No it means his wounds are randomly inflicted on models chosen by the opponent
>>
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>>48406550
>slaanesh chariots
>mfw putting them together and painting them

think very very heavily before you get attached to them. they can do a lot of damage on the charge and they're very fast. the downsides are they're a bitch to put together, paint them in pieces (spiky wheels, chariot, seekers, alluress). on a plus you can easily do conversions or count as, grab a few seekers and a daemonette then put them on a chariot.
>>
>>48406836
>sarcasm
It's a legit question. Because preicsion shot means on 6s you get to allocate wounds inflicted.

Getting precision shot could mean either he is treated as rolling 6s every time he hits, or he's just a sniper.
>>
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>>48406539
>Sylandri Veilwalker
SLYAAAAAAAAAAAAAAAANDRI
>>
>>48402323
Im one of those monogod fags so I do what I can with the options Im given.
>>
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Help me guys. I went to my LGS's bitz market where all the regulars come and sell bits and minis, and I ended up spending 100 bucks on a whole smurf army. And I mean a whole army, like 900 bucks worth of minis. I went with friends and one of them bought a bunch of daemons, and the other bought 100 guardians and a wraith lord.

We're gonna play doubles tonight, with Ultramarines (me) and Eldar vs Daemons and IG. My daemon friend said his list is gonna have 17 WC per turn, and is gonna summon other daemons.

With 2000 pts what should I bring to deal with daemons summoning daemons?
>>
>>48407169
Monogod builds are actually incredible right now because of the strength of relics and formations right now. Very competitive lists can be assembled out of any kind of daemon alignment
>>
>>48407288
Culexeus assassinS
You won't out-psyker him to Deny the Witch so don't put your hopes into that.
Guns. Lots of guns.

>100 guardians and a wraithlord
I like this guy
>>
>>48407288
Do you have gaming experience?
Some librarians for warpcharge to aid your denial rolls would be usefull.

As many summoned demons are the lower-weaker stuff, bring some heavy bolters.

Bring whirlwind and thunderfire cannons, if you have, to kill those heralds that do the summoning and the horrors that give warpcharges to your opponent.
Also assault marines with flamers could do that.

in4b netlisting librarian conclave, tiggy and his centurions, freerazorbacks....
>>
>>48407169
Then I don't even know what the idiots were bitching about, only Tzeentch has the psychic power to do 'real' summoning spam.
>>
>>48407363
>>100 guardians and a wraithlord
Yeah it was funny. One of the guys at the store just gave him the wraithlord for free, and he got the guardians for 40 bucks.
>>
>>48406679
>Slaanesh will never get a named Keeper.

We already have in IA13.
>>
>>48406539
>In Campaign 3 pretty much everyone on the development team is game on for having a Ghazghkull vs Swarmlord

Oh fucking boy. I cannot wait to see which army gets shit on more.
>>
>>48407503
Both, wait for it. the imperium will move in and kill the remnants of both sides, with Yarrik getting his kill and nob-filled-naughts and gant-filled-tervis getting ripped by wulfenmarines :(
>>
>>48401389
This is probably the most retarded question of the week, but how did the sixty six multimelta list look like again?
>>
>>48407353
Something I need to do is get the pdf to wolfen ive seen a lot about the daemon updates in there but never bothered to pick it up.
>>
>>48401432
I use black templar as shields
>>
>>48403086
actually with that amount of short-range blasts, the grav-star has a good change to kill itself
>>
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>>48403540
I beat Tau today. It was a 500 pts game.
>>
Natfka posts any fucking random rumor these days, theyre getting worse than Bols.
That rumor is such bullshit it even tops that last CSM codex rumor we had 6 months ago...
>>
>>48407661

That's not tau, i dont see a single riptide
>>
>>48404879
I had to go do change oil and was AFK.
Do you think I can get by with just using the Start Collecting formation for now?
If I drop a robot or two (which I do really like them and they were my first models) I could maybe fit that start collecting formation in a 1250 list with my Cult Mechanicus CAD.
>>
>>48407288

Inquisitors of the Malleus and Hereticus variety.

Malleus can bring some serious hurt with the Grimoire and a daemonhammer. Hereticus can take the hilarious psyocculum, which makes him and his unit shoot at BS10 when targeting psykers.
>>
>>48403042
>>48402994
>>48403077
>>48403191
>>48403264
>>48403300
>>48403355
>>48403422
>>48403491
>>48403510

Why are you idiots replying to this troll. No one believes FW is OP. You're just being trolled to shit and back you fucking retards.
Fuck im gone the whole day and the thread is a long fuckwad of FW trolling, shitcocks the lot of you
>>
>>48407680
He had breachers tho. But it was actually pretty close he started the game with a squad infiltrated on my flank and he tried charging my big guard blob turn two and they got wiped out in overwatch. And then breachers only killed a few guys before they lost morale and ran off the board and then the Guardsmen charged and killed the Devilfish.
>>
>>48407790
pretty sweet. i wish our resident tau used breachers and devilfish... only if we agree to 3k+ point games will he bring out the troops with transports together with the usual riptide wing and double stormsurges...
>>
>>48406539
>Prince Yriel, Champ of Cegorach
WAT
>>
>>48407844
I once ran lists with 4 Devilfishes with full squads of Carbine Warriors.

Then people started spamming Skyhammer, Free Transports, War Convo, multiple Librarius conclaves, White Scar/Ravenwing armies with a lot of psyker support, Decurion with the scarab formation, etc.

At first, I just kept playing, supplementing my army with a squad of breachers, but... I lost like 9/10 games, getting crushed entirely, and mocked for bringing "an idiotic army, clearly made by someone with no idea of how my army works".

Then I bought 6 riptides, brought double Riptide Wing instead, and now I am winning about half of my games, and people do nothing but bitch about me being a "powergamer".

Apparently, having a 50% winrate against Marines makes me a powergamer? Or maybe it does, because it seems Marines are the top of the cream right now, so having an even chance seems weird to them. I don't even know anymore.

Searching around my area, but it is sadly quite barren. Hoping that my house search puts me closer to an actual FLGS where I can play my Fire Warrior heavy army and still have a chance, without relying on the big, unwieldy and ugly Riptides.
>>
>>48407878
that suprising?
some clown told him to take the spear after all
>>
>1500pts of my Grey Knights against "DA" player
>He pulls out bike after bike and multiple Landspeeders.
"I thought you said you play Dark Angels, thought it would be more of a SM list"
>"It is usually better for me to just say Dark Angels so people don't list tailor a ton of ignore cover"

All that fucking AP 2 just shat on my Termis. A full health dreadknight charged his Command Squad and since they weren't jinking and neither was the Support Formation he used they Overwatched at BS2 the poor DK died in overwatch.
That formation should replace the overwatch of who they are looking out for. 10 TL Plas shots and 21 Heavy Bolter Shots just blew me away.
I conceded top of turn four with only five out of thirty-six models on the field left.

Any suggestions for GK versus DA's RW?
>>
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>>48407363
>>48407399
Here's my list so far.

The other guy is playing IG with a Pask-Punisher. My general idea is to use the devs to try and kill Pask or the Daemon LoC first turn. At the very least, deep striking Devs with Grav cannons will immobilize Pask and keep him locked in the his deployment zone.

The LC devs will also target Park if the GCs dont get him. If not they're going to be shooting the shit out of his LoC. With cherubs and doctrines I'm confident they can hit him, even snap shooting.

The bikes will be split. One for the IG and one for the Daemons.

The Daemon bikes will have flamers and the Chapter master. General idea is to get up field asap and go for maximum point blank carnage.

The IG bikes will also be on AT, since my IG friend has 4 Lemans. With a multi-melta and relentless grav guns I think they're be able to lock down the tanks.

The scout bikes can really go either way. Their grenade launchers will be able to do some damage on either army really.

The Scout snipers can also do either. The general idea is to have them shoot at the guard and with precision shots take out special weapons. On the other hand they could do some damage to the Daemon's heralds, which would cut away a good deal of WC.

Lastly the Land Raider with ass termies is going to be going hard into daemons. Correct me if I'm wrong, but without psychic powers, the daemons are going to be having very little AT and AP2 weapons. So once the LR gets up there it's gonna be bone town for daemon blobs.

Good plan or naw??
>>
>>48408038
>Any suggestions for GK versus DA's RW?
Don't play him.

WAAC faggots are best handled by not playing them at all.
>>
>>48402962
I found out the hard way not to field 10 Lascannons.
Guard can't aim for shit
>>
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>>48407570
>>
>>48408038
yes
the winning move is not to play
>>
>>48401993
>does nothing vehicles
>immobilizing on 6's does nothing
>>
>>48408065
>>48408081

Is Ravenwing that competitive of an army?
I never see it talked about unless everyone puts it in the same bucket as Space Marines.

He did suggest that our next match he bring some Deathwing for our termis to fight, would that be a better match up?

I have a Knight I could bring since I split the box with a CSM friend.
>>
>>48408008

You sir, are a scholar and a gentleman.
But one or two riptides, or a single stormsurge; fine in a game between comparable gentlemen is.
>>
>>48408064
>1998/2000 points
Do it over
>>
>>48408135
I forgot to give the LC Devs cherubs, so now it's 2003/2000
>>
>>48408146
Do it over
>>
>>48408128
>Is Ravenwing that competitive of an army?
As a pure ravenwing player I do have to admit the pure RW builds center around generous helpings of cheese and spam.

The one time I fought GK he brought the FW flamer knight and had the new SM powers and still I decimated his forces. His deathstar was very strong but it was slow and purposeful after I grav'd the Land Raider turn 1 #DealWithIt
He even brought some random 30k model that made a bunch of points that I later found out he shouldnt have but it made no difference.
>>
>>48408183
Great advice.
>>
>>48408128
it is not competitive as much as it is a pain in the ass to play against.
Whoever thought rerollable 3+ or 2+ saves are a good idea, should be forced to repeatedly play against that.
>>
>>48408008
>waacfags populate my area and make games unfun
>whatever will I do to stop the damn waacfags
>lightbulb goes off
>I know, I'll be the most bitchy and annoying waacfag, the kind that spams gooey, melting cheese and at the same time complains about overuse of OP units!

Seriously man, fuck off. Either don't play against that shit and do fun, casual games or keep playing but stop bitching about everyone else. Those devil fishes were probably for Fish or Fury back in the day
>>
>>48408128
Forgot your second question:

>He did suggest that our next match he bring some Deathwing for our termis to fight, would that be a better match up?

Deathwing v. GK would be a match up you would probably favor. I am sure he would still use some Ravenwing in Formations to summon the Deathwing but he shouldnt spam black knights or bring the deathstar/strikeforce if he has a reasonable DW army. The RW Attack Squadrons would work fine and they only use regular Landspeeders with either Bikes or Attack Bikes. No blackknights or darkshrouds.

>>48408235
>it is not competitive as much as it is a pain in the ass to play against.

That sums it up pretty well. It is quick and highly mobile, has great formations to support it and access to all the marine tech besides centurions and the big fliers.
>>
>>48407570
I'd assume:
HQ: whatever, maybe cannoness w/melta
Troops: 5xBSS, 2x MG, Immo TLMM xhowever many
FA: Domx5, MGx4, Combix1, TLMM Immo
just repeat.
Not hard with sisters, just take melta on everything that can
>>
>>48407726
You can certainly get by really well with the Start collecting, but the real fun comes with more than that. Triple Onagers w/ Eradication Rays and a Dominus is retardedly strong, and basically unkillable (hello 4++ and heal on a 2+!), the sheer amount of vehicle killing you can do with Arc overloads, Plasma out the ass, and the MEQ killer that is Infiltrators; However, the most fun unit in the entire Codex is Vanguard- Assualt 3 double auto-wound on Sixes means you point-for-point can kill pretty much any MC in the game.

I'd recommend buying the Start Collecting, play a few games, and see what you like. If it works for you, go for it. If they don't work well with how you play, the models still look pretty nice on the shelf.

I love the Kastellans too, by the way. Nothing gives me more pride than staring up at Baymax on my shelf.
>>
>>48408128
>He did suggest that our next match he bring some Deathwing for our termis to fight, would that be a better match up?
Say yes. It is not about matchups it is about not-playing the shittiest-shit-stuff games workshop has made. And every point spent on deathwing is a point not spent on ravenwing.

His proposal shows he can be a nice fellow. Encourage him to be/stay that way rather than thinking, what can I bring to grill his ravenwing.
(Ap3 flamer landraider and promethium pipeline btw....)
>>
>>48408223
I think he meant, thats the only thing that can be read without advanced deciphering techniques from the picture you posted.
So you should do it again, readable this time.
>>
Does anyone have a picture of the Skitari start collecting formation from the box?

>>48408415
Awesome, thank you. I am totally going to order the start collecting then.

I was wondering if I could get two start collectings and even if I just use one formation beef up some of the squads in it.

Are Electro Priests worth picking up?

I may split the Knight Box with my cousin who plays Daemons/CSM. Would that be worthwhile? I don't think I could afford an Atropos just yet but I really like the look of that knight.
>>
>>48408428
>His proposal shows he can be a nice fellow. Encourage him to be/stay that way rather than thinking, what can I bring to grill his ravenwing.

1000 times this. Everyone should heed this advice.

>>48408038
Are you newer or do you have a fair amount of games in that shop? He may have just thought you would be tougher. My first time against GK with my RW like I said was unfortunately one-sided but that was because I was new and thought GKs were going to be all sorts of spooky.
>>
>>48408281
>Those devil fishes were probably for Fish or Fury back in the day
You'll have to enlighten me on this one.

I played since 4th, but this doesn't seem to ring a bell.
>>
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>>48408558
Here's the formation.

>pick up two to beef up the other one
Yes, that's a very good option as if you play Admech you'll lilely be getting many of those models, and it's a really fucking good deal for them, plus beefing them up is what makes their power shine.

>Electro Priests worth
If you ever want to use them, no. A third Dunecrawler or Sicarians would be infinitely better. But the models are fucking awesome, so that's a plus for them.

>Split Renegade
Yes, you'll still be getting a pretty good deal, you'll save ~25% of the cost plus some sweet ass terrain.
>>
>>48408537
Shit I didn't even realize the resolution was ant sized.
>>
>>48408038

If your army list is so formulaic it has a nickname like Ravenwing or Centstar, you're a dick if you don't reveal that information and purposely use vague terminology like Ultramarines. When someone says GK, you can expect terminators, psykers, and DKs, but when you say Ultramarines, that could mean fucking anything. If you don't say Battle Company or Centstar when playing "Ultramarines" you're a fucking jackass.
>>
>>48408131
>But one or two riptides, or a single stormsurge; fine in a game between comparable gentlemen is.

Taufags, everyone.
>>
>>48408131
Jesus christ the fedora level is off the charts.
>>
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>>48409085

I haven't had a chance to play in a year, and now all I hear online is stuff about Stormsurge and Riptides. Can someone post the stats for these things so I can know what the fuss is about?
>>
>>48409064
Bringing hyper optimised lists to casual games is a dick move from anyone.

I recently had the displeasure of running in to a WAAC Ork player with the most bullshit list I have ever seen, extremely unfluffy too.
He destroyed my army like it was nothing, after the game I warned him people would find his list a bit extreme but he just starting ranting, basically "But I'm Orks, I'm allowed to WAAC lists because I suck!"
>>
>>48409260
tau codex is in the op
and riptide is not new.

stats are problematic as its snergy with others/ formations that make them good.

Stormsurge looks like ass though
>>
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>>48409260
>>
>>48409436
>mfw Taufags always say "but look how many points they cost" when talking about Riptides and Stormsurges
>mfw they cost less than a fully upgraded squad of tacticals and a knight
>>
>>48409085
>Bringing a riptide or 2, OR a stormsurge
>Against Skyhammer, War Convocation and Demi Company
>Taufag
Are you this butthurt about not just roflstomping the bad xeno player? Does it pain you that they have something that has a chance of dealing actual damage to your units?

Or perhaps you just didn't read the post chain, and just assumed the worst, like you Tau haters always do. Jesus christ, it gets tiring.
>>
>>48409436
Costs 30 points more than my bloodthirster, I think he could take that thing out provided it didn't get sneaky and use it's ability to D me four times in the face.

>>48409472
Why tacticals AND a knight?

It seems a bit random to compare it to two units from different codexs.
>>
>>48409537

The guy you were talking to says he has a 50% win rate against Space Marines. Yet you faglord Tau players then claim Tau aren't a top army and are weak now that they aren't as strong as they used to be and Eldar and Tau are far stronger.

Well, which is it, bitch? You can't be weaker than something and be 50/50 with it.
>>
>>48409436

thanks, have some tits
>>
>>48409591

tacticals = 140
rhino = 35
special = 10-15
heavy = 10-35

That's more than a Riptide

knight = 400

more than a stormsurge

whenever tau player says their OP shit "costs a lot of points" just spit in their face and laugh
>>
>>48409537
Look, I'm an Ork player, that's all you need to know.
>>
>>48409591
Why would you compare an OP underpriced Tau unit with another Tau unit? Obviously the comparison is going to be stupid and pointless if you use Tau unit vs. Tau unit. The point is one of the Tau's best units in the game costs less than a single troop choice and takes over 1000 points of firepower to kill. If you've ever seen the old 6th edition whining about the Riptide when it was new, you'd know just how ridiculous it is. People provided the math to show how many Dark Lancers and Lascannons it would take to kill a Riptide.

And "well why do you need to kill it in one turn" is a retarded rebuttal because anyone not retarded knows damn well why you need to kill it ASAP as it's not a walker and remains at full strength until its dead and can vaporize your army with its large blasts in the meantime, and if you don't shoot at it when you have the window of opportunity, oh look, IT HAS A JETPACK.
>>
>>48409260
>Stormsurge
A Lord of War choice which can consist of 1-3 models. If you think it is a problem, bring your own Lord of War, or tell him you don't want Lord of Wars in your games, which is reasonable when you are playing at sub-2000 point levels.
>Riptides
A criminally undercosted Monstrous Creature with a Jet Pack. T6, 5W, 2+/5++ which can be boosted to 3++, and can purchase a 5+ FnP. It has an upgrade that costs 5 points, that replaces its S6 AP4 gun with a gun with this profile:
S7 AP2 Heavy 3
S8 AP2 Heavy 1 Large Blast, Gets hot
S9 AP2 Ordnance 1, Large Blast, Barrage, Gets hot, Nova charged

Nova charge allows it to gain the 3++, S9 profile on its gun, jump 4d6 with its jetpack, etc.

It is really fucking good.
>>
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>>48409436
>LoW
>can take up to 3 in a unit
>>
>>48409592
>The guy you were talking to says he has a 50% win rate against Space Marines.
With double Riptide Wing. That is about as mono-build as Flyrant spam.

Tau don't have anything of note other than Markerlights, Riptides and Stormsurges. Using the top of the cream can give you a 50% winrate against marine players with a lack of proper ways to deal with them (AKA, the bad ones), while most Marine players will generally fuck them over anyway, easily removing a full riptide wing per turn.

Haven't you followed these threads, or are you just being an ignorant kid? If you play Marines and insist that Tau has a stronger codex, you need to get better, you scrublord. I have mentioned several times how to deal with them in these past few threads, and if you still don't understand this, then just stop playing any kind of competetive games.

Besides, the original poster only mentioned his riptides because he was FORCED into it by faggot marine players trying to ruin his fun, for no other reason than "lol Taufag", and when he finally snapped, they stopped having fun as well.

I seriously wouldn't be surprised if it was /tg/ faggots who did this. You guys have a completely unreasonable hateboner for Tau players. I can't blame them for being "That Guy"ish when you are practically pushing them into that role by default, by being gigantic dicks to them.
>>
>>48409663
Tacticals and knights aren't from the same codex ...
>>
>>48409631
...then why are you posting?

The issue was how to deal with bullshit Marine formations. He'd likely stick to his usual Fire Warrior spam list otherwise.
>>
>>48409789
>Tau don't have anything of note other than Markerlights, Riptides and Stormsurges.
*Tries to look at the Optimized Stealth Cadre*
Also Crisis and Broadsides are bretty gud. Sure you need markerlights but no shit and good tau player won't just let those die.
>>
Leave your bullshit and quarrels here.
>>48409707
New Thread
>>48409707
New Thread
>>48409707
New Thread
>>
Anyone that uses formation is a waacfag
Anyone that uses LoW is a waacfag
Anyone that uses flayers is a waacfag
Anyone that uses super heavies is a waacfag
If you play with anything outside of a single FoC you are a waacfag

If you do not bring a fluffy list you are a waacfag
>>
>>48407844
I'm still building my Guard army and actually against Tau I've beat them 2/3 times. Even with Riptide spam. I just like bringing a lot of AP2 to the fight.
>>
>>48409920
what if i use lots of slaanesh chariots and the slaanesh formations? i might hit and move a bit faster but all the rending isn't gonna sweep everything. fox only final destination helps but there's more to the game
>>
>>48408067
Pysker with prescience bruh. Problem solved.
>>
>>48402777
Forgeworld is popular BECAUSE of the poorfags. Any faggot can scrape together $10 to buy a squad of chinese recast FW marines on ebay. At least you have to look around to find GW recasts

Why doesn't GW bother to defend their intellectual property when it comes to FW? Why don't they sue ebay to have the chinacast ads taken down? Because GW doesn't give a shit. It's Forge World.
>>
>>48410581
The chinamen recast GW shit too but it doesn't sell anywhere near as well because real GW shit is not that much more expensive and comes in plastic.
>>
>>48407449
Zarakynel? The old ass daemonlords from FW hardly count as named anything. I'm talking about the suspect lack of a named Keeper despite the daemon codex having Kugath/Skarbrand/Fateweaver. They're LoW spin-offs that have marginally functional rules unless they're A R K in which case they're the best single unit in the game.
>>
>>48408235
This is pretty true actually. For as decimating as Ravenwing bikestars can be, they're almost wholly dependent on their rerollable jink save. If you hit them with IC they due just like any other marine biker unit. Only difference being with them, if you don't have IC, you may as well not be shooting at them
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