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Pathfinder General /pfg/

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Pathfinder General /pfg/

Gunslinger edition!Will Paizo ever realize guns should b just as viable as bows?Find out never on Dragon Ball Z!

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

New trove: https://mega.nz/#F!9tQmBSbL!tbmlmKB_IsgDtzzrlXkVVQ

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48374958
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>>48382808
Congratulations idiot, we have three PF generals on //tg/ AGAIN
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>>48382808
Never, tbqh.Paizo hates many things including, ranged weapons that aren't bows, realistic gender ratios, non lewdness in APs, martials, and balance.
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>>48382850
1 is dead, I refreshed and didn't see the other one before posting fuck you.Also
guns > animu
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>>48382887
lol good luck with your dead thread then, faggot
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>>48382904
Good luck with your microdick, cuck
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>>48382808
>Will Paizo ever realize guns should b just as viable as bows?
Nope, because "muh high fantasy immersion"

They've basically sold out to weabs at this point, so the only ways guns are getting support at this point is if they're samurai or chinaman matchlocks or some gun-fu class pops up.

Just watch them name it the Musketeer too.
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>>48382947
>samurai or chinaman matchlocks or some gun-fu class pops up.
Fucking weebs ruining everything.Although I would gladly play a Samurai who realizes tradition is retarded when your slicing sword is 1000% blocked by a metal plate, and switches to a blunderbuss or musket and creates a whole different type of samurai (who are just WW1 soldiers with medieval stuff).
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>>48381282

Here is a Spheres of Power blaster constructed under the following parameters:
- 5th-level
- 25 point buy
- No Dreamscarred Press material
- Adam Meyers' sorcerer focus sphere non-stacking RAI
- No Paizo options that affect caster level or spells

The goal of the build is to wholly obliterate and any all opposition during the first one or two rounds of combat, and to serve as a knowledgeable and sneaky skill monkey out of combat.

Presenting: the "din of this modest land," who is without sin and thus casts the first stone.

Level: 5th
Race: Tiefling (Small size, destructive heritage, pass for human)
Class: Oracle (sphere) 1/incanter 1/wizard (sphere) 1/shaman (sphere) 2
Oracle: Blackened curse (extra magic talent), streets mystery (face in the crowd revelation)
Incanter: Conversion inquisition, healing (restoration) subdomain, knowledge (memory) subdomain, trickery (ambush) subdomain, war (tactics) subdomain
Wizard: Destruction sphere specialization
Shaman: Any +4 initiative familiar, any spirit, fetish hex

Ability Scores: Strength 7, Dexterity 16+2, Constitution 14, Intelligence 17+2+1+2, Wisdom 14, Charisma 7-2

Casting Tradition: Focus Casting (ring) drawback, Prepared Caster drawback, Energy Focus sphere-specific drawback, Overcharge boon

Talents: 2 base + 1 tiefling + 1 drawback + 1 oracle + 1 oracle curse + 2 incanter + 2 wizard + 1 Destruction sphere specialization + 2 shaman = 13 talents total
Sphere: Destruction
Blast Type: Stone Blast
Blast Shapes: Energy Leap, Explosive Orb
Other Talents: Clinging Blast, Epicenter, Extended Range ×2, Gather Energy, Greater Blast ×2, Selective Blast
Advanced Talent: Holy Smite

Traits: Destructive Talent from Destroyer's Handbook, Iron-Plated Mind (Destruction) from War Handbook, +2 initiative trait of choice, drawback of choice

Feats:
Tiefling: Basic Magic Training
1st-level: Ability Focus (Stone Blast)
3rd-level: Orb Expert
5th-level: Energy Specialization (Stone Blast)
Fetish Hex: Craft Wondrous Item
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>>48382987

Equipment (13,125 gp effective starting wealth): +2 Destruction "staff" that need not actually be a staff and could even be a ring (8,000 gp), Headband of Vast Intelligence +2 (4,000 gp), Traveler's Any-Tool (250 gp), self-crafted Small darkleaf leather lamellar (270 gp, normally 810 gp), self-crafted Small darkwood buckler (60 gp, normally 180 gp)

Stone Blast, caster level: 5 high caster levels + 1 Destruction sphere specialization + 2 "staff" + 2 Energy Specialization: 10th

Stone Blast, damage: 5d6 or 10d6 + 1 Destructive Talent trait + 1 Destruction sphere specialization + 2d6 Greater Blast = 7d6+2 or 12d6+2

Stone Blast, save DC: 10 base + 5 half caster level + 6 Intelligence modifier + 2 Ability Focus = DC 23

>Stone Blast (blast type): You may change the damage type of your destructive blast to slashing, piercing, and bludgeoning. A stone blast ignores spell resistance, spell turning, and can penetrate a globe of invulnerability, anti-magic field, or antimagic circle, and is not treated as a spell or magical effect for creatures or classes that gain a bonus to saving throws against magic. These stones disappear after 1 minute.

Explosive Orb, standard action: 0 spell points for 5x5-foot burst or 10x10-foot, 1 spell point for up to 20-foot radius, 480 foot range, 7d6+2 damage (Reflex DC 24 half), exclude self and two allies

Energy Leap, standard action: 1 spell point to move in a straight line out to 400 feet without provoking attacks of opportunity and while passing through occupied spaces, 7d6+2 damage (Reflex DC 23 half) for each creature passed through, exclude two allies

Optional Upgrades:
1 spell point OR increase casting time to full-round action to increase damage from 7d6+2 to 12d6+2
1 spell point to transform all damage into sacred damage that deals 150% damage against evil or [evil] creatures
1 spell point to have all damage count as continuous damage for the purpose of concentration until the start of your next turn
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>>48382947
>Sold out to casters
ftfy. Martials are still shit, even if WMH shores Fighter into T4, T4 is still subpar.
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>>48382982
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>>48383000


Overcharge to fatigue self for +2 caster level, but this can be cured as a standard action with healing (restoration) subdomain 9/day

Swift Actions: Destruction sphere specialization movement burst to move 20 feet in a straight line 9/day, trickery (ambush) subdomain concealment 9/day

This character has initiative +10 and rolls twice and takes the higher result for all initiative checks, and therefore has a very strong chance of going first in initiative. They can use a swift action to move 20 feet and get into position, then use a full-round action to open up with any of the offensive options listed above. If they overcharge, they should deal a whopping 14d6+2 (average 51) damage.

https://docs.google.com/spreadsheets/d/1E2-s8weiulPoBQjdI05LBzOUToyoZIdSsLKxHAvf8F8/edit
The average CR 4 monster has Reflex +5.4 and 40.1 hit points.
The average CR 5 monster has Reflex +6.1 and 55.3 hit points.

If the monsters are evil, the "din of this modest land" can spend +1 spell point to deal 150% damage against them. If the enemies include a spellcaster, the character can expend another +1 spell point to completely shut down all casting.

Suffice it to say, it is quite likely that the first turn of this character will trivialize most combat encounters. Even if combat lasts longer than a round, fatigue will not hinder them too much. Afterwards, they can simply use their healing (restoration) subdomain to remove the fatigue. Staying power is not particularly necessary given such raw firepower.

Outside of combat, this character is a splendid skill monkey due to their high Intelligence, broad array of class skills, and respectable amount of skill points. Being a Small-sized tiefling and having the face in the crowd revelation give them startlingly high Stealth, the knowledge (memory) subdomain makes them truly sagacious, and the conversion inquisition makes them a smooth talker.

This Spheres of Power blaster has achieved their build design goal with flying colors.
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>>48383008
Duh, that's why it's T4.
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>>48383011

As a bonus, this character is perfectly capable of performing blast-assassinations.

Since they lack the Magical Signs, Somatic Casting, and Verbal Casting drawbacks, there is no indicator of them casting any spell. Therefore, while employing their face in the crowd revelation and/or their trickery (ambush) subdomain for Stealth purposes, they can evoke a devastating eruption of stone up to 480 feet away with none the wiser.
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>>48383046
Two handed I'd say.Less complicated, cooler, generally just as or more effective and gives you more options
>>
>>48383083
>>48383046
Oops don't know what went wrong.
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>>48382808
Ayy lmao fuck weebs
Thread posts: 18
Thread images: 6


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