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/ccg/ Custom Card General /cct/

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Thread replies: 315
Thread images: 116

File: Making Magic.png (2MB, 1400x1800px) Image search: [Google]
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Spider tribal edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>48337811
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Spiders.
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>>48382620
Interadesting. Roughly how many spiders in the set?
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>>48382032
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>>48383330
>Enchant creature with toughness X or less, where X is the number of Spiders you control.
>Enchanted creature can't attack or block.
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>>48384058
Pretty good.
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>>48384058
That's worse than Mana Leak in most situations, especially against artifacts. How about "Counter target spell unless its controller pays 1 plus an additional 1 for each of its colors" or something to that effect?
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>>48384085
Excellent point. Upped it to 1+(number of colors).
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Is this balanced?
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>>48382863
Oh jesus. If I ever get around to completing them all, a lot. I have Spider-Man, Superior Spider-Man, and Scarlet Spider pretty much done right now. I want to do Miles Morales, the Great Weaver, and Ai Apaec. After that, maybe other versions like Spider-Punk, Spider-Man 2099, and... ooh, I could do Thousand. He'd be interesting.

Oh wait, how's this?
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>>48382032
>Spider tribal edition!
Neat, I legit have a ton of spider and spider-related stuff from all the work I did on my Drow faction.

Spider-tribe friendly planeswalker here.
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>>48385764
Sacrifice for a + ability is weird. Spiders don't even have Reach, why look at CMC? Not a fan of seeing poison counters like this, it's "emblem", and why Poisonous instead of Infect?
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>>48385848
>Sacrifice for a + ability is weird
Well the Drow and their spiders are the "sacrifice matters" faction, so it would feel weird not to include it on their Planeswalker. Important to note that you can still use the ability and get +1 even if you have no creatures on the board.

>Spiders don't even have Reach
Spiders without Reach was, I felt, a necessary part of having a set with a ton of spiders; strict adherence to established design would have been stifling. In nature, not all spiders spin webs (which is what reach simulates) and those that do spin webs don't always do so in elevated positions to catch flying insects. Most sets have only one or two spiders, so the most archtypical spider is always used. In a set with many kinds of spider it makes sense that many (even most) wouldn't have Reach. Pic related is an orbweaver: they spin flat webs at ground level, so Reach wouldn't make any sense. It's also relevant that flying isn't used much in the set.

>why look at CMC?
Because the CMC is the primary way the game assigns "value" to a card. Many cards which require sacrifice in this set refer to the CMC of the sacrificed card: it just seems to make the most sense. It also inherently limits the ability to sacrifice tokens.

>"emblem"
Thanks, fixed

>why Poisonous instead of Infect?
Because the set uses +1/+1 counters, not -1/-1 counters. I don't like mixing them.
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>>48387423
Now what is the purpose of capturing their creatures? Sac outlets?
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>>48387423
>Well the Drow and their spiders are the "sacrifice matters" faction, so it would feel weird not to include it on their Planeswalker.
I didn't say "Sacrifice is weird for a planeswalker" I said "Sacrifice is weird for a + ability" there's a difference there. Needing to kill one of your own creatures to get a loyalty counter is harsh, especially as there is no other + ability on the card.
>Important to note that you can still use the ability and get +1 even if you have no creatures on the board.
Yet you didn't think of including a "You may" clause?

>Spiders without Reach was, I felt, a necessary part of having a set with a ton of spiders
OK, Spider CARDS not having Reach, fine. Spider TOKENS? Still weird.
>In nature
Don't care. This is about Spiders in Magic, not nature.
>so the most archtypical spider is always used.
Yet you decided that the archetypal Spider shouldn't be represented in the tokens?
>In a set with many kinds of spider it makes sense that many (even most) wouldn't have Reach
Uh... not really. You're building a tribe. Hopefully you're not being literal here and making an entire set of Spiders, because that sounds boring as fuck. It should be one tribe that gets Spiders. Maybe tribes for other creatures if you want.

>Because the CMC is the primary way the game assigns "value" to a card.
"Primary"? Let's see about that.

http://magiccards.info/query?q=o%3A%22sacrifice+a+creature%22+o%3Aconverted&v=card&s=issue

http://magiccards.info/query?q=o%3A%22sacrifice+a+creature%22+%28o%3Apower+or+o%3Atoughness%29&v=card&s=issue

Yeah... not very primary. This is why I said it was weird.
1/2
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>>48387423
>>48387611
>Many cards which require sacrifice in this set
Yes, "in this set" which is very different from the rest of Magic. Again, this is why it's weird, it's not common.
>it just seems to make the most sense.
To you. Others will just say "Hey, why does this care about CMC rather than power or toughness?" Like I did.
>It also inherently limits the ability to sacrifice tokens.
And there is absolutely no other way to fix this?

>Because the set uses +1/+1 counters, not -1/-1 counters. I don't like mixing them.
Fair enough. Though Poisonous isn't exactly well-known. If you're going to use it repeatedly, I'd say just replace it with something like
>Venomous (This creature deals damage to players in the form of poison counters.)
Since it's much more intuitive. If it's just the planeswalker, I'd say just write it out.

>card
You are in no position to be making a set. You have yet to get even the most basic syntax of Magic correct, not to mention more complex things like Regenerate. Also, Capture sounds awful.
>If a creature dealt damage by ~ this turn would be destroyed, [...]
Since a creature can die by many means, but will be outright destroyed by damage.

2/2
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>>48387611
Sacrifice effects don't need a target to resolve, you donut.
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>>48387633
No shit. No fucking shit. Because it's clear you know fuckall about Magic, this is what I was suggesting.
>You may sacrifice a creature. If you do, [...]
You see that? Can you tell me what it means? No, I'll explain it for you. It means you DON'T HAVE TO SACRIFICE A CREATURE! Get it yet? Have I driven that through your thick skull? This way, you can still get loyalty for your planeswalker, without having to sacrifice a creature. You know why so many planeswalkers have a + ability you can still activate without really using? That's why, so you can still get loyalty even when you don't want to use its ability. Also, SACRIFICE DOESN'T TARGET!
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>>48387563
>more permanents of that type
What if it has two card types? What if you target an artifact creature, they have more artifacts than you, and you have more creatures than that player? If it were me, I think I'd make them sac a permanent if they controlled more permanents than me.
>>
Convoke but with artifacts Instead of creatures, yay or nay?
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>>48387885
I think you'd be shouted down because of similarities to Affinity, even though it's pretty different.
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>>48387906
Would there be a way to differentiate it more while keeping a similar effect?
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Is this effect worth sticking with? Or should I try something else?

>>48387950
Not really sure, sorry.
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>>48387974
I'll just keep it as is for now, then.
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>>48383865
Ok, forgot to remove target. Other then that, is it good?
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>>48388741
>a land that can tap for 2 colored mana
>resource counters can be easily restocked, making its possibility of being sacrificed fairly low
>it's a common
That needs some really significant retooling.
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>>48388863
Looking back at It, I should probably limit it to combat or something less abuse-able. Possibly even remove the resource adding at all.
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>>48387423
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+![reach]&subtype=+[%22Spider%22]
how innovative of you
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>>48387974
copying something 6 times is already pretty fucking amazing, any more than that is just redundant. I would get rid of the equipment restriction.
Cool effect though. I'd like to see a cycle.
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>>48389076
That thing is pretty fucking crazy. For each spell you cast, it gets a pump an a regen which can be hellish in grixis colours.
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>>48389057
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>>48389219
You better have a lot of skeletons.
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>>48389366
>she isn't wearing a shirt
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>>48389366
The discard ability makes it more of a spellshaper than a wizard in my opinion.
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>>48389544
Spellshapers duplicate the effects of actual cards. You can't just call anything with a "discard a card" ability a spellshaper.
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>>48389608
Oh really? Shit then, I've been thinking of the all wrong for a while
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>>48389103
Well, when I said "something else" I was thinking I would start the card over with different abilities. The 6 equipment bit was because I kept trying to play on the fact that she has 6 arms, but yeah, it is pretty restrictive. Just get rid of it then?

>cycle
Cycle of what part exactly? Equipments matter?

>>48389632
That's funny. Yes, the entire idea of Spellshapers is that they convert a card in your hand into an already existing spell. Though some of them do bend the rule a bit. Here's a good example of what we're talking about. Notice that the names of the tokens for the bottom row are all of existing Magic cards.
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>>48390931
Seems like fun.
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>>48390021
Yeah, I knew about the ones in future sight that corresponded to cards but I didn't think they all did. Oh well.
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>>48383378
Meh, color bendy in the same way arachnus spinner is.
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>>48387423
Just make it make a 0/1 black Offering token or something jeez.
If you're too stubborn to do that, at least make it put a token on the captured creature to keep track of it. Gaining control is just so roundabout and dumb though. In actual play that'd make way too many cards flying around.
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>>48389063
Seems about right. Since it's not the illusions themselves being targeted, the sacrifice still might work best as a death trigger.
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>>48389076
Aught to be an uncommon that only regens itself, or a rare.
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>>48389345
>your counterspells make your spells cheaper
>works even if the opponent is using counterspells
>"spell counters"

disgusting
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>>48392746
This really doesn't make a lot of sense.
The whole discard for discard is just fine, but it's flawed.

The ability at the end is what's throwing me off. The condition to play that ability is incredibly niche. It's pretty much a draw-two when nobody has any playable cards. I guess it leaves you at an advantage in the event that both players would have no playable cards, but really, how often is that a problem in competitive play? The primary ability helps make this condition more common, but this card all around just seems... niche, like it's not meant to be played in just any deck. I feel like you have a deck somewhere you had in mind when making this

I guess the only real benefit is it's low mana cost to guarantee counter discard.
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>>48393197
3 drop for 3 mana + 2/1 + Unearth

It's mana cost needs to be adjusted or it needs to be made into a sorcery, not a creature. If neither of those, at least drop it to "add one (m) to your mana pool"
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So the idea of this is a slightly weaker pacifism that offers an out for larger creatures, but that out also strips auras and equipped stuff.
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>>48395287
For the imprint I'd say "... exile a creature you control or a creature card in your hand or graveyard." Makes it a bit easier to read.
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>>48395322
*from your hand or graveyard
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>>48395287
You have to choose all the most complex wordings possible so I can step in and correct you, don't you? Well, going by Angel of Serenity, Imprint should be
>When ~ enters the battlefield, exile a nontoken creature you control from the battlefield, or a creature card from your hand or graveyard.
Super tricky though. Doubt Wizards would ever print an effect like this.
>Each creature with an occult counter on it has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's power.
Seriously, +X/+X? I'm stunned that, out of all of this complex wording, you didn't make it +X/+Y.

Speaking of +X/+Y, how does a Phyrexian Ingester combined with O-Ring sound?
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Truth be told, I have no idea if I phrased the second part of the effect correctly. It seems right, given Torpor Orb's wording, but wasn't sure.
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>>48396558
Well, you're my lucky charm.
And no X/Y cuz darkside.

>
Sounds good. Probably would make it a 3UB, it isn't worth tricoloring it.

>>48396728
Should add an 'its'. Unheard of, but should work.
>datname
>>
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Still want to know if this suicide BR version of Null Profusion is worth looking into and refining or not.

>>48397465
You didn't change the Imprint wording?

>3UB
Forget a link?

>>48396728
I think I'd split it up so it had a temporary Torpor Orb ability in the first line, then the exile ability. Like
>Creatures entering the battlefield this turn don't cause abilities to trigger.
>Exile [up to one?] target creature, then return it to the battlefield under its owner's control.
Not sure if it should be common, even if you keep it as-is.
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>>48397553
>>48397465
So something like this?
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>>48397579
>>48397579
Yeah. This way it can have some utility even if you don't want to use the exile ability.

>>48397596
Nice.
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>>48397553
Missed the nontoken, and reversed the order, but want it on cast. You know I like on cast triggers.

>Masane
Reminds me a lot of this card.

>>48397579
That's even better.
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>>48397579
Remember to put a terminating clause.
>>
>>48390931
Clever
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>>48397946
>You know I like on cast triggers.
I didn't know that, actually. Also, why? It's not some jumbo Eldrazi where a cast trigger is chosen over an ETB trigger to prevent breakage. I don't see how using a cast trigger for the holocron is in any way better than using an ETB trigger.

>Card
It is a cool one. Though you should use the word "one" rather than the numeral "1"
>>
>>48392760
Seems odd. It has evasion, but it also has lockdown for the same kind of creatures it's avoiding.
>>
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>>48398200
Because it's an unexplored design space that isn't bullshit. Regarding the holocron I just think it's a bit more in fluff.

>Card
Symbol does kinda look like mines, but it's not my card. It's from a custom card cube made by Roxolan with cards from these threads.
>>
>Undead
Forgot to export the fixed one. Oh well.
>>
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Am I done with Doctor Strange yet?

>>48398282
>Because it's an unexplored design space that isn't bullshit.
Yes, unexplored, because there's very little point in exploring it. Nearly every single cast trigger could be easily replaced with an ETB trigger and mechanically the same. And again, for the big Eldrazi, it was used so cheating them into play didn't net you a big bonus on top of a big body. Like, you might as well start talking about how Horsemanship is unexplored design space. Doesn't mean it's good.

>Roxolan
That guy still here? Oh what am I saying, no way I'd know unless he said so or had a trip. I have a hard time keeping the set symbols straight. Like, I constantly forget about Time anon because he switches between symbols all the time. Then you have cracked egg anon, recycle anon, and spoke-wheel anon. They could all be the same person and I wouldn't be able to tell.
>>
>>48398390
>instant or sorcery creature spell
???
Other than that looks fine.
>>
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>>48398414
Goddamnit. It's because I copied the ability from Tazri. Thanks, fixed.
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Thoughts on this? Too powerful? I know it's not really in blue's color pie since the rummage ability is typically blue, but I'm doing a tribal set where blue is faeries, and it's a flavor first sort of design.
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>>48398766
Note: now realizing I should make it an additional cost.
>>
So let's talk about flavor, what is the meaning behind your set symbol?
>>
>>48398390
>cracked egg anon, recycle anon, and spoke-wheel anon
Nah, not the same person. Cracked egg anon = savageanon = bunch of other failed ass stillborn sets anon. But not recycle or spoke-wheel anon.
>>
>>48398390
>Time Anon switches between symbols all the time
Only when I finish a set, COanon. I'm working on my third now, so third symbol.
>>
>>48398766
>>48398799
I think it might be okay. If you wanted it to be more restrictive you could have it require exiling a Faerie, but that might be too far in the other direction.
>>
>>48399021
I tend to go fairly literal with my set symbols. Castle ramparts for a medieval set, beast fangs for a wilderness set.

I'm not the best artist, so I tend to go for something simple like that.
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>>48399021
I've had a few:

>cracked shield
Meant to represent the shattered empire being warred over. Set was aborted because I couldn't get the mechanics where I wanted them and nobody seemed very thrilled about it. Not my best effort, all told. I'd like to return to it someday now that I am better at listening to feedback and not burying my head in the sand.

>ring
Meant to be a powerful artifact that let the wearer control the dreams of everyone around them, which was very strong indeed since the set was based in a plane where dreams were real, and manifested themselves to those with the gifts to make it so. Those who did not were of a lower caste, and the idea was a dystopian thing with intrigue and lots of mystery and murder going on. Abandoned due to frustration over not pulling off my DFC concept as well as general lack of interest. I have a track record of producing the most mediocre shit in these threads when it comes to sets, apparently.

>cave-painting handprint
Meant to represent the five tribes in my savage set, and also pretty straightforwardly evoke a sense of the primitive nature of the set. Only set I've managed to complete thusfar, and it's as basic bitch as they come. No custom keywords, and a small one too; 190 cards if I recall.

>cracked egg
Not even going to say what this was supposed to be because the joke is more relevant that whatever I decided on months ago. In limbo while I decide what to do with it; it's over half done but I'm not that happy with it honestly. It sounded like a great concept, marrying spellshapers and madness, and somehow I've made it boring and underwhelming. I guess that's my superpower?

>rising sun with mirage waves on sand
Desert set I tried with enemy colors. Some stuff worked really well (I thought) and some... ugh. I couldn't get UG to work at all, so I dropped it. Not completely abandoned but not sure how to save it either.

And that's all my relevant set stuff.
>>
>>48398799
This is a red card.
>>
>>48387611
>>48387631

>Needing to kill one of your own creatures to get a loyalty counter is harsh, especially as there is no other + ability on the card.
Fair point.

>OK, Spider CARDS not having Reach, fine. Spider TOKENS? Still weird.
The tokens generally represent little hatchlings, usually that come rushing out of sacrificed corpses. Not really the sort of things that would have webs lying around ready to ensnare stuff.

>You are in no position to be making a set.
You had been civil up until now. No need to be rude.

>>48387633
Not me, for the record

>>48387678
But still, no need to be rude.
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>>48400151
Way too good for 4 cmc, push it to 5 at least, vigilance also isn't strong enough in green to justify it as an anthem effect.

The drain ability is cool though, I like the card but it needs trimming.
>>
>>48399776
>You had been civil up until now. No need to be rude.
It's not an insult, but an observation. Making a set is a huge undertaking, and I simply don't believe you can do it at your current skill level.

>>48400151
The Vigilance lord ability says GW, and the pump ability says BG. Either choose one and get rid of the other, or make it tricolor.
>>
>>48401032
>Making a set is a huge undertaking, and I simply don't believe you can do it at your current skill level.
Can anyone here really? From what I've seen most posters here can't even word a card right, I'd hate to see what they'd do to a whole set
>>
>>48400167
If it were me, I'd make it some other form of counters and it gets +1/+2 for each of them.
>>
>>48401405
And the pot calls the kettle black. You are an arrogant little shit, aren't you? What I'm saying is that you should wait to get better at making cards before doing a whole set.
>>
>>48400743
http://magiccards.info/query?q=o%3A%22have+vigilance%22+c%3Ag&v=card&s=cname
>>
>>48401433
I'm not the dude you were talking to before. I just can't imagine that a whole set made here wouldn't be cringeworthily bad
>>
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>>48403064
This counter spell doesn't feel very black. Even as far as the black planar chaos ones go it still feels out of place. It feels like the sort of thing that would cost UB in order to be cheap but with a downside.

Counter spells in black usually feel out of place.
>>
>>48403265
Exile effects feel out of place in blue but they get them all the time.
Black should be able to do anything blue can if it pays the right price.
>>
>>48403389
Black's slice of the color pie isn't 'everything every other color gets with pay 2 life slapped on'

I don't know why you would think that the case.
>>
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If you would like to take custom card creation one step further and start playing online matches with the cards you've created, you might be interested in Adversary. It's a custom format that essentially allows you to create your own custom Vanguard cards, build decks for them and pit them against the Adversaries of other players'.
if you have any interest, pop into this Discord server where you'll find all the information you need to play and all of the currently active players.
https://discord.gg/013gVNhXUxwOvYrw6
>>
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>>48404015
So... Tiny Leaders plus Vanguard? Meh.
>>
>>48400167
>>48401411

Obviously you should just use +1/+2 counters.
>>
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>>48405158
>>
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>>48404140
a 2/3 trample haste for 5

wow nice
>>
>>48404140
>>48405229

Yeah I don't get this card at all.
>>
>>48405229
>>48405350
It does build on itself. How about keeping the cost but making it a 2/3 and adding FStrike?
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>>48405229
>>48405350
>>48405452
Aw fuck. This is what I get for not proofreading... It's supposed to say
>Whenever ~ attacks, put X speed counters on it, where X is its power.
>>
>>48405553
And that's replacing the ETB effect? Fine in that case. Trample seems a bit odd for Flash though? Doesn't strike me as a "speedy" keyword.
>>
>>48405541
Kinda feels like it should have blue in the mana cost.
>>
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>>48404140
Why doesn't the Flash have flash? Also first strike is a more "fast" feeling keyword than trample.
>>
>>48405541
>>48405673
I think the Blue works fine as a simple bounce effect. It allows for it to be played in Mono-green, just less effectively as if you had the option to return it and refresh its power.
>>
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Which one do you like best?
>>
>>48405928
I think 1 and 4 are the best. 3 seems interesting, though a Dragonform style effect feels like a bit much. The others feel a bit redundant with the other effects
>>
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>>48405646
>>48405749
OK, sounds good, FStrike instead of Trample.

>Why doesn't the Flash have Flash?
Because I've yet to come up with a good reason to include it. Might use it for one of the Zooms though. Also because a lot of my speedsters use speed counters, and I like to work with that instead of ETB effects.

Here's an example of another Speedster I did. Now, she gets Trample because not only is she a speedster, she has super-strength as well. Hell of a combo, huh?

>>48405710
Well, glad my fuckup wasn't for nothing.
>>
How would something like this work as a black 'counterspell'?

>~ BB
>Instant
>Send all cards targeted by target spell your opponent controls to the graveyard

Basically, rather than countering the spell directly, it just murders whatever the target was. It also only triggers off of opponent's spells, so you can't use it to wipe out hordes of things with multi-target spells.
>>
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>>48405646
>>48405749
>>48406049
Oh damn, I keep forgetting to give speedsters that creature type. Oh well.

Oh, and as for Wally, I tried Trample as a sign of the "force" of his signature "infinite mass punch" which I'm also representing here with his continual build in speed counters and power.
>>
>>48406057
I'd think Black shouldn't have a hard counter, at all. If you want to make something that could feasibly see print, it should either be a soft counter, or something that really punishes a player for casting a spell. Off the top of my head
>XB
>Counter target spell unless its controller pays X life.
But really, I think Black should just stick to punishment effects. Like with this card.
>>
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>>48406115
I dunno. The main thing I was after was something to let Black play around on the stack more. All the other colors have ways to pull it off.
>>
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>>48406215
Yeah, right. Might as well read
>3BB
>Pay 7 life: Draw seven cards.
Insta-ban in Commander.

>>48406219
Well, here. It's a colorshift from a Blue card, form Innistrad block. Always forget the name. Anyway, it just always struck me as being more Black than Blue. What do you think?
>>
>>48406265
Tax counter spells always felt more White to me. I think what would be interesting though is a Black counter spell that counters a spell unless they discard a card.

I don't think you need to specifically have a counter spell effect to have that sort of thing work though. For my first idea I was more aiming at something that would be an efficient kill spell whenever your opponent tried to boost or target their own creatures, killing the creature and countering the effect due to lacking a target.
>>
>>48406339
Well, to be honest, I don't think Black needs counters, because it can do something for cheap the others colors have a hard time doing: Discard. Black can answer questions before they even become threats. This is kinda like how Blue doesn't get creature destruction, because it can get rid of those creatures before they even hit the field with a counter.
>>
>>48406265
GrizBiz is already banned in commander.
>>
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Overload anything! How much should this thing cost?

>>48407190
Oh yeah. Forgot about that, somehow.
>>
>>48405928
I like 6 best, and could see it having -X: CMC X instead. The bounce effects are more powerful, but more boring.
>>
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>>48406265
A more black counter might be, counter target spell unless its owner discards 2, priced appropriately.

Countering with no out (taxing is not an out) is rarely black, even color shifted its ehhh
>>
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>>48408533
I think that first part isn't worded right.
>>
>>48408725
Brutal Suppression and Drought says it's kosher. It's an unusual wording, but it is succinct.
>>
>>48409444
Interesting. Good card though, and good trips.
>>
>>48383378
Itd like some blue
>>
>>48389076
Great flavor texts
>>
>>48392760
That is cunning
>>
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Trying the waters here again due to all the spellshapers being thrown around
>>
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Anyone know if there is bigger and sharper version of artifact background?
Trying to do fancy PS shenanigans and MSE one is bit too small.
>>
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Silver-border when?
>>
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>>48409921
>Putting a C in Krovikan
>>
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Can this get too big too easily for its cost?
>>
>>48410974
It's a 4 mana 10+/10+, but has no trample, evasion or protection. So it dies to removal and gets chumped for days. Also does not at all feel blue.
>>
>>48411045
It has no trample, evasion, or protection by design.
>doesn't feel blue
It isn't blue, it's UG. There is a distinction to be made there. Multicolored cards don't have to have distinct, separate representation of each of their colors to be multicolored. Sometimes it's a cost or a thematic thing, especially in multicolored sets.
>>
>>48410974
You can't use the same variable for two different things like that.

>As an additional cost to cast ~, discard X cards.
>~ enters the battlefield with Y +1/+1 counters on it, where Y is the total converted mana cost of cards discarded to cast it.
>>
>>48410974
X should only have one value at a time. This is confusing.
>>
>>48411565
>>48411665
My bad, guys. I'll change the second variable.
>>
>>48398478
Forever?
>>
>>48410974
>As an additional cost to cast ~, discard X cards.
>~ enters the battlefield with a number of +1/+1 counters on it equal to the total converted mana cost of cards discarded to cast ~.
>>
>>48384117

this seems a tad too strong; you can play it on turn 1 (when most Limited decks don't have anything else to do anyway) and then just wait to counter whatever their bomb rare is on turn 6-8 for U. Maybe just restrict it to noncreature spells or something?
>>
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Yes, this is really my 20th iteration of this card. Decided to try something a bit simpler this time. For those wondering about artifacts, PG set up a tech company, so I'm trying to play on that so she doesn't become "Superman lite"

>>48413758
>[...] equal to the total converted mana cost of cards discarded this way.
I believe is the correct wording. Though it's so fringe I could be wrong.
>>
>>48413854
>For those wondering about artifacts, PG set up a tech company

I just assumed it was her throwing a bus at someone.
>>
>>48413758
>>48413854
You can just refer to the "discarded cards' total converted mana cost." See Dralnu's Pet.
>>
>>48413899
Or that. Holy fuck I overthink some of these cards.
>>
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So I made a cycle using a mechanic that's just convoke with artifacts. It is similar to affinity for artifacts, but it is strictly worse. It will be mostly in WUR, with a good amount in B and very little in G.
>>
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>>48414175
>skulk and menace
I don't really know about that, it's two types of evasion though they do work off of each other to some extent. Like the flashback and the name, though.
>>
>>48414175
Combination of Skulk and Menace is very strange. Might as well be unblockable. Ability seems OK, I think.
>>
>>48393589

I'd add a "nontoken" rider and drop the life loss
>>
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>>48414675
I'd rather it ended the turn instead.
>>
>>48414675
Think I'd make it
>As long as it's an extra turn, ~ costs 4 less to cast.
>>
>>48414741
Traps are worded as an alternate cost rather than cost reduction.
>>
>>48405218

would probably be fine at 1 mana; takes about as much setup as something like Town Gossipmonger
>>
>>48414787
Uh-huh, sure. Next you're going to tell me that Landfall is only on permanents.
>>
>>48414825
True. I'll try that out. What made me cost it up is that it was originally 3/3.
>>
>>48414847
Try looking at every other traps that doesn't have a modular cost.
>>
>>48413854
oh god i misread this as deal 20 damage
>>
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>>48414710
>>48414741
I like these suggestions, and look at how much text it saves! Too bad "Time Bomb" is already a card.
>>
>>48414847
>>48414885
they both are correct, christ
obviously the card is intended to reference time walk with its alt cost
>>
>>48414934
currently a strictly better time stop, i would make it cost 7 default but cost 0 on an extra turn, as extra turn effects are pretty rare and hard to punish otherwise.
>>
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Anyone know if you discard cards one-by-one like you do when drawing cards?
>>
>>48414951
Not strictly better. Time stop doesn't Exile itself afterwards.

As you said, Extra turn effects are pretty rare, so it might be fine regardless.
>>
>>48414964
I don't believe so.
>>
>>48414990
>Time stop doesn't Exile itself afterwards.
It does as part of the "end the turn" procedure, I just forgot and kept the exile clause.

Meh, I might keep it as the Time Walk variant.
>>
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>>48415019
I made-a-this some time ago.
>>
>>48415199
Noice.
>>
>>48415199
Give it epic :^)
>>
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>>48415460
Please no. I don't want visions of the ante coming back.
>>
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Tried making a cycle of lands based on a stupid gimmick idea I had. It's probably been done before. They're essentially monocolor dual lands (lol) that require an ability to be activated before you can get the mana out of it. Probably stupid but eh, I'm working with it.
>>
>>48415602
Any card that lets a land tap for free makes this go infinite
>>
>>48415602
>monolor dual lands
Whatt? I also think it's "each" rather than "per." Not sure if it's very useful, though.

>>48415616
>once per turn
>>
>>48415616
>Activate this ability only once each turn.

It's still not a good idea.
>>
>>48415617
So the lands tap for one color but the ability required to get that color fits into a different part of the wheel? That's a U/R ability on a R land. At least, that's what it seems like.
>>
>>48415644
That's a monored ability.
>>
>>48415644
>>48415655
Well, it's an ability that can fit on both a monored and a monoblue card. Both get it, so it's fine for a monored land to get it.
>>
>>48415602
Forgot to mention it's "gets +1/-1 and gains haste until end of turn."

>>48415661
It's more straight red than UR
>>
>>48415622
>>48415668
This is all pretty good advice. What could I add to make that ability more blueish?
>>
>>48415693
Make it a monoblue ability, and cost it down to one. Maybe also make it produce RR or something.
>>
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Fusion Elemental + powercreep = ???

>>48415741
ditch vigilance and make it WW?

>>48416523
Can't see many problems with these, other than my instinctive dislike of excessive searching of libraries.
>>
>>48384085
>>48384117
And Mana Leak is broken.
>>
>>48387740
Then it count both types.
>>
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>>48393394
If both players control that creature.
As soon as someone discards a card cause of opponent.
Everyone lose their hands.
>>
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>>
If the art indicate that the creature is flying.
The creature should have flying,
If the craeture isn't flying in the art, don't give it flying.

Find better art.
>>
>>48417258
Who is this in response to?
>>
>>48417458
You, two weeks ago.
>>
>>48417258
What about all of the lounging sphinxes, perched birds, nesting dragons, etc. in official MTG art? Maybe creatures being obviously or implicitly capable of flight is enough and you're just being a picky absolutist cunt?
>>
>>48417469
No, but really?
>>
>>48417487
Many posters, in most threads.

>>48397946
Here one.
>>48413854
another
>>
>>48417519
>Power Girl
>Not flying

You can't the djinn legs, maybe it's the smoke, maybe it's actual legs
Why do you care ?
>>
>>48417519
I'd say Power Girl gets a pass, being an established character known to be capable of flight.

As for the Djinn, it's a creature type associated with flying, so it doesn't need to be actively shown flying. Compare Meloku, Drana (Kalastria Bloodchief) or Szadek.
>>
>>48417574
Shitty art anyway.
>>
>>48417240
NOT BLACK
>>
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>>48414964
>2/1/2009: If a spell or ability causes the chosen player to draw cards and then discard cards, Nyxathid's power and toughness changes accordingly as that spell or ability is resolving. For example, if the chosen player has five cards in hand and a spell causes that player to draw two cards then discard two cards, Nyxathid will start out as 2/2, then become 1/1, 0/0, and finally 2/2. This is because cards are always drawn one at a time, but multiple cards may be discarded at once. Although Nyxathid momentarily had 0 toughness while that spell was resolving, it isn't put into its owner's graveyard as a state-based action because state-based actions aren't checked until the spell has finished resolving.
>>
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>>48415199
Yowza. I feel like it should have some sort of cost reduction so it actually sees play. Not entirely sure what it would be though. Suspend? Ooh, how about Suspend, with an activated ability to add or remove counters? Seems like fun.

>>48415474
Wow, you played when ante was still a thing? What was that like?

>>48417154
Eh, I think it would have different wording then.

>>48417183
I feel like this would be much more useful if it were instant-speed.

>>48417258
>>48417469
>>48417519
>>48417603
>As the self-appointed arbiter of /ccg/ art, you should all follow my instructions or cease making cards immediately. Respect my authority.
How about go fuck yourself?

>>48414918
Oh no, just 3. The ability will net you a card though.

>>48418682
Honestly, I always thought there'd be a black guy under the mask.
>>
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>>
>>48418749
>then you may
Permanent non-conditional exile that targets three relevant types for WWW? Not a big fan.
>>
>>48418801
Compare Angelic Purge.

Taking something like Perilous Research vs. Inspiration, "Sacrifice a permanent" as a cost is worth about 2 mana, and going into three colored mana symbols is a comparable price. Maybe 2WW would be more appropriate, though.
>>
>>48419012
>Compare Angelic Purge.
This is why I said "non-conditional," though maybe I should've called it a drawback. I am aware it exists, but this one doesn't need you to sac something. The only thing I can find that comes close to this is Angelic Edict, which is far more expensive and less flexible.
>>
>>48419079
Having three colored mana symbols is a drawback.
>>
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Changed ability to only affect creatures killed by him instead of just anything that would die. Though I'm starting to wonder now if I should just have it get +1/+1 for each creature card in a graveyard and apply the keyword copy ability to the graveyards as well.
>>
>>48419342
I don't think that's enough of a drawback, but it's your card.
>>
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>>
>>48417139
>And Mana Leak is broken.
Shirley you can't be serious
>>
>>48419079

Angel Purge is a common. His card is a rare.
>>
>>48418801
compare to unmake and leatherback baloth. color restriction matters a shitload.
>>
>>48418707
>Wow, you played when ante was still a thing? What was that like?
No I didn't. I just don't want to experience that shit at all
>>
>>48419940
>Rarity determines power.
Not even the people at Wizards believe this.

>>48420536
You realize Unmake is hybrid, right?
>>
>>48416523
Fine, but way too slow for anything besides grindy limited games. Unless if there's something like delirium, landfall, or panglacial mechanics.

>>48416817
It dies to everything, so its not strictly better, but it is pretty good if you can support 5-color decks.

>>48417183
Instant would be better, but then you lose the flavor. You should keep at sorcery but increase it to scry 3. The creature target is a big restriction, so I think you should increase the payoff rather than making it more like preordain.
>>
>>48422648
What could speed them up?
>>
>>48418707
Rather than deal with the X or less stuff, Just have it be T: Flip a card. If instant/sorcery, cast it.

>>48418749
Way too much utility. Have it be creature only and reduce the color weight.

>>48419783
It should cost more to morph, but I really like the card otherwise.
>>
>>48422670
If you just want fixing, Guildgates are better. If you want weak landfall, slow fetches like Bad River are better.
>>
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>>48423022
Very neat.
>>
>>48422738
I feel like if I do that, I might as well just have it tutor to hand. Maybe you can just copy the card to cast it indefinitely?
>>
>>48421540
>Rarity determines power.
>Not even the people at Wizards believe this.

It's dependent on the draft format. They like to print overcosted spells at lower rarities if they want those effects to be scarce in the limited format. It's why you can spend 3GGG for a vanilla 6/6 or 4GG for Primeval Titan.
>>
>>48422648
>>48422803
Would removing the mana cost for the fetch help much, or is the idea just sort of dead in the water? I'm trying to go for the idea that you can only have one color or the other via the land, so no just generic tap for either, and I don't really want it to be able to fetch one or the other.
>>
>>48423433
Other than casting Ancestral Vision for 0, how is it any different than what you already have? Both ways you still need to pay the converted mana cost to cast it, and it's very different from a straight tutor since its still dependent on a tap to be able to cast it.
>>
>>48423936
Now you can only cast the card once. I was suggesting a version where the cards stay in exile to be cast multiple times.
>>
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On a scale of 1 to 10, how much shit am I gonna get if I make my UR set faction have viashino, and have them appear separately in both colors?
>>
>>48424280
8. People tend to get a bit strict about creature types as far as colors go for whatever reason. You can sometimes get away with it if you're justifying it with a Lorwyn style tribal theme, but expect someone to complain every time.
>>
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>>48424324
Well, shit. Time to strap in, I guess.
>>
>>48424692
Yeah... BR or RG I could buy, but UR? Eh... not so much. Whatever you end up doing, make sure you do more in Red than the other color.
>>
>>48424740
They're gonna be much more prevalent in red, definitely.
>>
>>48424692
>>48424740
I agree. RG viashino would fit their personality better.

Tribal Nomads don't fit Blue very well in terms of flavor. Even if you wanted them prowling jungles and rivers you don't need Blue for that. As far as strict mechanics go, the card seems fine. Withdraw seems eerily similar to another mechanic someone else was posting, though it's still fine. I will tell you the same thing I told them though, which is that the cost seems rather high.

Lantern spirit is the example I would look to. You could easily make that Withdraw cost 1U instead.
>>
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>>
>>48424861
It's an enemy-colored set, so no RG.
>Withdraw seems eerily similar to another mechanic someone else was posting
Yeah, me. I just changed the name from Journey to Withdraw,
>Tribal Nomads don't fit Blue very well in terms of flavor.
Oh, UR isn't strictly nomads or anything. This set is based in a desert area, and there are quite a few wanderers.
>You could easily make that Withdraw cost 1U instead.
I'll definitely consider it, but I don't want it to be too cheap at common.
>>
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>>48424996
>It's an enemy-colored set
Tribal or enemy-color. Choose one, but not both.
>>
>>48425577
It isn't tribal at all. None of the mechanics or cards are tribal-based. There's some subtype distinction between factions just to help outline their differences, but no more than usual.
>>
>>48425629
If it's not a tribal set, then why are you trying to force mono-blue Viashino, instead of using any other blue creature type?
>>
>>48424995
You don't need X on flashback.
>>
>>48425687
Desert set, I want crocodile people to be a thing. Viashino have shown up in pretty much every RX pairing; I really don't believe it's that much of a stretch. Plus, I like playing with creature types.
>>
>>48425843
Crocodile is a creature type you know
>>
>>48425843
Sure I guess. In that sense it's no different than white goblins, blue elves and red merfolk.
>>
>>48425904
Yeah, but there are actual crocodiles in the set too. I'd prefer to differentiate them. Plus, when Wizards did crocodile people in Shards, they used Viashino. I want to stay consistent.
>>
>>48425992
>I want to stay consistent.
Take a note everyone. Very rarely do you ever see such a complete lack of self-awareness.
>>
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Does this work the way I think it does?
>>
>>48426191
Ignore the drinktouch bit
>>
>>48425992
All of the viashino in Shards block were red. All viashino in the game are red. Viashino already have a color identity and a unifying presence in the lore. I would recommend using your own tribe or just a generic tribal name (like crocodiles, add subtypes to distinguish them from the bestial crocodiles).
>>
>>48426191
No, because it's trying to attach brain parasite while its still on the stack.
>>
>>48426191
no, look up the oracle text of [Animate Dead] for the correct wording.

Then cry.
>>
>>48426124
Look, you don't have to be rude. I'm perfectly aware that I'm shifting the color from the norm, what I'm trying to keep consistent is the creature type itself. Reptilian humanoids in Magic have typically been Viashino.
>>48426217
These viashino would be almost entirely red. But if it's going to be an issue, I can change it. Last time I did a beast race, people wanted the subtypes to be more specific. I just wanna make this set, man.
>>
>>48425992
Shards block also had Leonin from Naya and the more bestial Leotau both listed as cats. I'm sure there are also plenty of standard Birds in the same sets as Aven.

The crocodile Viashino in shards was less wizards doing crocodile people, and more them using Viashino in the block, but making them more distinct than other viashino by giving them a more weighty look. It wasn't 'oh, we need crocodile people, lets use viashino'. If they needed to do that, they would just use the base type Crocodile and added a class, like they do for Cats, Rhinos, Elephants, Hounds, and whatever else.
>>
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>>48426974
On another note, I've found that most tribes incorporate two or three colors, with one being primary and the others being variations.
Goblins tend to be red (primary) with black (secondary) and sometimes even green (tertiary)
Elves have green, with black and sometimes blue.

If someone wanted to make Vashino they could make them follow the same notes and have them be red primary with some other colors representing different kinds of vashino
>>
>>48427145
When were the blue elves?
>>
>>48427175
It's rather misleading.
I assume he's talking about simic elves which are combination UG. There are some tribes that stretch over a few colors, but the ones I think of are one color, or multicolor if ever anything else.
>>
>>48427209
Oh yeah, forgot the Simic had a good amount of elf presence.
>>
>>48426346
>Look, you don't have to be rude.
And I don't have to be nice.
>I just wanna make this set, man.
You'll get nowhere if you have us help you every step of the way. Once you have your mechanics and flavor chosen, go ahead and start making cards. Then come back once you've made a sizeable amount and post them so you can get feedback.
>>
>>48427145
Yeah, Lorwynmoor offered a lot of leeway in that area.

Elves show up as monocolor in Green, White, and Black, and multicolor as well in UG and RG.

Goblins are similar, having mono red, black, and green, but even they have multicolor in white and even one in blue.

Hybrid and Multicolor offers a lot more freedom with creature types, as does doing a specifically tribal set in the Lorwyn fashion where you bend creature types into fitting colors.

If you wanted Viashino in a tribal block, it would be easy to do something similar to what Lorwyn did for goblins, and make them more wild and have some in green, or ruthless and have some in black. Maybe even both.
>>
>>48427175
My bad they're not blue, Simic shouldn't count as it's sort of exclusive to the guild
>>
>>48427318
What are you talking about? I have the mechanics done, the flavor mapped out, and I've posted around fifty commons. Plus random cards of other rarities. I know how to make a set.
>I don't have to be nice either
True, but the quality of the thread suffers as a result. As a designer, I get a lot more from plain and honest feedback, especially critical feedback, than I get from pointless vitriol.
>>
>>48427634
>I've posted around fifty commons
Really? Individually, or as one big image?
>>
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>>48424692
>>48427634

If you don't want to use crocodile + subtype and people are going to be this anal about pre-existing creature types, just make one up. People will probably still reply with "lol what the fuck is that, a goyf? hur hur", but at least it won't cause this shitstorm.

Colorshifting core races like elves, goblins, or other such things is really bad and shouldn't be done. Viashino, meanwhile, are not a relevant subtype, guys. Let it fucking rest.
>>
>>48428185
>If it's not popular, who cares?
Cool. Gonna start making some mono-White cards that use Red's impulse-draw. Why should anyone care, right?
>>
>>48428304
>You support alterations of minor mechanics, so you'll be fine with egregiously breaking the color pie, right?

Wrong, jackass. Elves, Goblins, and other such races- such as zombies, werewolves, etc. rely on knowing where in the color pie they lie, because they have a wealth of cards that not only bear that subtype, but specifically interact with their subtype. Viashino don't get that, they've appeared only as a fairly minor race. They don't have the card pool nor the relevancy to be locked hard into one single thing, especially when you consider the fact that Elves is green. Or Green with Black. Or, because of Ravnica, sometimes they get White too. And wait, there's some Green-Blue elves too. I'm pretty sure there's some Red in there somewhere too.

Bottom line? "Viashino" isn't a mechanic.
>>
>>48428379
Until you start working at Wizards, nobody's going to give a fuck about which types you think are relevant or established enough to not have their colors changed.
>>
>>48415460
I'd love to see ante get changed as an actual mechanic, something like an exile that persists even after the game is over so you can't use it in the next game.
>>
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>>48428461
How would you even keep track of such a thing?
>>
>>48428379

Bloodbraid Elf is Green-Red. Elves have been literally every single colour in the game. Generally with green but sometimes not (There is mono-white and mono-black elves)
>>
>>48428379
Elves are mono-green, except for Lorwyn where they're in both Black and Green, and Shadowmoor where they're White and Green. Ravnica had multicolor elves in pretty much every color except Red, though always shared with Green. Red elves show up a fair amount in Alara though.

Of course, that just contradicts your point. The 'major' creature types have shown up in plenty of colors because of how frequnetly they're used.

>They don't have the card pool nor the relevancy to be locked hard into one single thing

This would imply that Elves DO have the card pool and relevancy to be locked into one thing, but that clearly isn't the case. There are nearly as many non-green elves as there are viashino, and that's not even counting hybrid color elves.

Oddly enough, I'd say the larger tribes have more leeway in terms of being spun off into other colors, but the key thing to remember here is that the biggest example of it occuring (Lorwyn) was a set entirely focused on tribal mechanics. Elves and Goblins both got Black as a secondary color in order to increase the variety of decks that could be made.

That's the main time you should shift a creature type into unused space, is if the creature type is important. If it's not a tribal set, then there's no reason to shuffle things around.
>>
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Bleh. Feels plain. Any ideas? Or is it good enough now?
>>
>>48428525
More what I'm getting at is, if Viashino are going to get bigger or be relevant in the set, a color change isn't the worst thing.

Although, since it isn't a tribal set, based on what we've heard, it would have to be an entirely different plane or something to have a leg to stand on. The existance of crocodiles already in the set might be enough to push Viashino, but maybe it isn't.

>>48428426
While this is a pretty astute and true observation, bringing it up in /ccg/ isn't really doing much, is it?
>>
>>48428577
Don't Mother Boxes make portals or something?
>>
>>48428494
>>48428461
Extremely janky wording similar to Shahazarad. You'd have to mention rounds and such on a card, which while bad, isn't exactly forbidden. Conspiracy exists.
>>
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>top down
This feels just a little disgusting.
>>
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>>48428616
I could actually see some sort of format where players played maybe three rounds, and whoever won two would win, where cards exiled at the end of one round would remain in exile during the next round.

>>48428610
Oh yeah, boom tubes. Hmm, how could I do that? Putting a creature card from your hand onto the battlefield? Creature tutor?

>>48428686
What're you talking about? Her top's still on.

But in all seriousness, I don't get the discard trigger. Like, I would've thought it would be saccing creatures or something. Also not sure on the transform ability. Seems pretty big for a one-drop. Maybe have it as a delayed trigger, so it doesn't hold token decks hostage.
>>
>>48428770
Format seems open to abuse where you could use round one to prune cards out of your deck to be more consistent.
>>
>>48428818
Maybe a rule that if a card you own would be put into exile by a spell or ability an opponent controls, it gets put into another sorta exile zone instead? Or just ban stuff like... whatsit, Selective Memory?
>>
>>48428770
>portals
What about being able to cast spells as though they had flash? Kinda seems portalish, and it goes well with the mana not leaving the mana pool.
>>
>>48428848
You'd still have problems with exile mill.
>>
>>48428770
>card
Overcosted
>mother box
I'd say it should tutor or maybe even do some sort of exile effect since it's used for extradimensional travel

>>48428818
But then your opponent can prune even more of your cards and remove what makes it tick.
>>
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Should this just be simplified to work like the Shoals?

>>48428866
>Overcosted
Thanks. Kinda hard to find examples of the ability on cards. Though admittedly, it's kinda niche. What do you think, 2W? Or should I just go with my alternate idea of flickering creatures you control?

>>48428861
>>48428866
Yeah, definitely issues with this idea. Meh, not really invested anyway.

>>48428854
>>48428866
>Mother Box
I do like the idea of Flash. Or at least the idea of a creature popping out of nowhere. Maybe pay X to tutor a creature with CMC X and put it onto the field?
>>
>>48428943
>Alfred
2W is fine, the ability's effect is also fine since it forces you to recast
>Mother Box
You want to pay more than X to tutor and play a creature from your library, but that effect seems best.
>>
>>48392760
Congratulations, you played yourself
>>
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I want to keep the first ability where it is right now. If I have to up the mana cost because of it, fine. Or should I just throw Blue into the mix?

>>48429622
>Mother Box
What do you think would be best? Double X? X plus a static mana cost? An additional cost? X being defined by something other than mana?
>>
>>48429771
X plus a static, though if you had any unique ideas for a non-mana cost that could be pretty neat.
>Card
Don't see where you would need blue, really. It's a really efficient beater if you can sink mana into it, otherwise it needs support. What's the flavor behind him?
>>
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>>48429823
The activated ability is for this, Miraclo. A drug that increases the capabilities of the user to superhuman levels for an hour (thus the name). Otherwise he's pretty much unpowered. Happened to read he had some sort of precognition for a while. It was kinda vague, but I said fuck it and used it as justification for the first ability, since I thought it was plain otherwise. Regardless of the flavor, I do like the current card.
>>
>>48429823
>>48429864
Huh, should probably change Miraclo to work more like it does on Rick. How did I miss that before?
>>
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Got three new cards for general critique, at least one of them might actually be an interesting idea.

Lets start with the most potentially jank card, Senseless Arson. Combines all the things either color likes to break in one convenient card, and even refunds mana for it.

The average use might be "pay 5, kill one important thing, get 1 back".

A good use would be to wipe the field of multiple cards, either something like Sol Rings in EDH or... well, whatever in other formats, really, and get more mana back.

A great use is probably as a madness enabler.

Or maybe it's a dollar rare. Not really sure.
>>
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Here's another prototype RB card, Kageha. I fumbled around a bit with her as a Mythic Grixis commander, but it was too wordy and generally bad, so I stripped it down to an alternate Fevered Visions on a stick. Again, set-wise, RB loves sacrifice, forcing discards, madness-type things, etcetera. That is, if this ever becomes a set, which it probably won't, they never do.

Kageha's probably fine, although possibly slightly uninspired. Actual interesting card incoming.
>>
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Last one for the night, guys, it's like three am here.

This one's Tetsuhana, with a somewhat interesting mechanic for White. A flash+first strike combo is something I've been toying around with a bit, and as the mix was already pretty good, but I wanted the defense to matter, too. Hence the block ability.

I realize now that first strike and anti-deathtouch are a slight nonbo, since they usually handle the problem equally as well, but I'm also happy with conditional block stuff and think it's got plenty of design space. An early version had her strip blocked creatures of all of their abilities, which was a bit much.
>>
>>48429969
Mediocre. Wouldn't see play anywhere but limited and as a niche EDH pick. It can also nuke one type of token and potentially give you a ton of mana.

>>48429986
Seems neat, allows for some more controllish play when used along with a sacrifice enabler, potentially even to the point where they can't do much.

>>48430044
Seems ok. Would mostly be used to pick off weaker attackers, but the extra ability is a nice addition. The name doesn't fit that well, though.
>>
>>48388741
Did you intend to make a strictly better version of Peat Bog? Because you did.
>>
>>48429969
Playing against a token deck with this would be fun as hell. Not really sure about it otherwise. Also, Black and creature destruction seem tacked on. Feels super mono-Red to me. I'm also a bit confused as to why it needs a discard. I think I'd try to make it something like you discard up to X cards, and you get to hit X targets. But that's just me.

>>48429986
>they
Blech, no.
At the beginning of each player's end step, if that player has no cards in hand, that player draws a card. If the player is your opponent, he or she loses 2 life.
Yeah, not really feeling this.

>>48430044
Flash and most other keywords don't go on the same line. Ability is super niche. Don't think it would really see play anywhere.
>>
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