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Rites of Battle Chapter Generation

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Hey /tg/, you know what I like? Custom Chapters. Let's roll one up.

1d10 to start for the reason for our Founding.
>>
Rolled 1 (1d10)

Sure why not
>>
>>48342649
Strategic Prognostication!
Apparently it was foretold that we would be needed.

1d100 for when we were Founded.
>>
Rolled 98 (1d100)

>>48342670
Where in the galaxy would the chapter even be?
>>
>>48342730
Oh shit, we don't know when we were founded! Records have been lost or destroyed. Perhaps we got our shit pushed in at some point.
We can sort out where we're stationed when we know more about the Chapter, but we know something nasty enough to warrant a whole Chapter opposing it was predicted.

Now for Primogenitor. I modified the table here, but there's still a high chance of Smurfiness. Not to worry, though; we can always tell Calgar to shove it. Give me 1d100 to see who our Primarch is.
>>
Rolled 61 (1d100)

>>48342774
Hell yeah dog, secrecy
>>
>>48342898
Imperial Fists! Papa Dorne must be so proud.

But how pure are we? Did the AdMech get it into their coggy heads that fucking around with geneseed again was a good idea?
>>
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>>48342945
That's a 1d10, by the way.
Whoops.
>>
Rolled 8 (1d10)

>>48342945
Hell yeah dude, best primarch
>>
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>>48343086
Altered Stock, eh? Damned techpriests can't leave well enough alone.
1d10 for our Deficiency.
>>
Rolled 9 (1d10)

>>48343156
>>
Rolled 10 (1d10)

>>48343156
>>
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>>48343243
>>48343252
Sweet merciful fuck. I'm gonna take that 10, and then it says we need 1d3 for how many things went wrong. We'll include the 9 as one of the d3.
>>
Rolled 2 (1d3)

>>48343252
>>48343301
nice
>>
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>>48343327
Only one more d10 for how FUCKED our geneseed is, then.
Have at it.
>>
Rolled 4 (1d10)

>>48343367
>>
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>>48343243
9: DOOMED. I'll need 1d2 to determine the effects of this, but it won't be good.
>>48343472
Oolitic Secretions. We've got funny-looking skin, that's not so bad.
>>
Rolled 2 (1d2)

>>48343511
It'll definitely be great
>>
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>>48343586
So, we can't grow new Progenoids. That's... bad. Unless we fix that, the Chapter's doomed to die out due to not being able to make new Scouts.
Between that and our lost records, we've probably got some personality. 1d10 for Demeanour!
>>
Rolled 5 (1d10)

>>48343621
It's getting real interesting, man
>>
>>48343697
Scions of Mars! We've got close ties to the Mechanicum, and have training with strange and arcane weaponry not normally seen in the armouries of the Astartes. Perhaps we try to compensate for our geneseed deficiencies with cybernetic implants.

Characteristic Modifiers are up next. I've modified this table too, so give me 2d10.
>>
>>48343697
Scions of Mars? I suppose with our inability to get new member we would want to do everything ton keep the ones we got alive.
>>
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>>48343776
I'm almost reminded of the Fire Drakes.
>>
>>48343808
Yeah that's what I was thinking of as well.
>>
Rolled 3, 10 = 13 (2d10)

>>48343765
>>
>>48343765
Perhaps our chapter suffers from some sort of "incomplete" complex, where they've taken their deficiency to heart and want to be "mended".
>>
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>>48343891
We are STRONG LIKE OX!
+5 to Strength and one Characteristic of the player's choice.
Who is our Chapter Hero?

>>48343894
Seems probable; cybernetic enhancement can be an alluring crutch, and if we don't fix whatever went wrong with our geneseed we're doomed to die by attrition if we don't go out in a collective blaze of glory.
>>
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>>48343985
Er, 1d10 for Chapter Hero.
That's strike two. Hopefully I don't anger the Corgissar further.
>>
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>>48344006
1D100, NOT 1D10.
I HAVE ANGERED THE CORGISSAR. PRAY FOR ME.
>>
Rolled 95 (1d100)

>>48343985
>>
>>48344088
We can only pray.

Does anyone know how to roll dice using mobile. I don't see any email fields.
>>
>>48344124
Just a battle brother, huh. A bit of a humble lot we got here.
>>
>>48344136
I don't entirely think it's possible
>>
>>48344136
There should be an 'options' field. It's the same as the email field; just input dice+1d100 as normal.
>>48344124
Our Hero was a Battle Brother! Let's have 2d10 for his Company and Squad. Now that there's a few of us in here, I'll take 1d10 from two separate posters.
>>
Rolled 9, 6 = 15 (2d10)

>>48344258
>>
Rolled 5, 2 = 7 (2d10)

>>48344258
>>
does anyone have a source for the random charts, i need it for a campaign im making
>>
>>48344124
We must determine battle company and squad for our battle-brother hero
2d10
>>
>>48344314
https://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
>>
>>48344328
>>48344314

Thanks
>>
>>48344390
No prob, Bob
>>
>>48344310
>>48344312
9th Company, 5th Squad. That makes him a Devastator if we follow the Codex.

I haven't made an expanded table for Deeds of Legend yet, so let's have a d100 for the table and if it's lame we'll make shit up.
>>48344314
They're in the first chapter of the Deathwatch rulebook Rites of Battle. There should be a copy downloadable from one of the links in >>>48241064 but if you just need fluff and not crunch >>48344328 has most of it.
>>
Rolled 85 (1d100)

>>48344415
>>
>>48344443
He boarded a fucking craft world?
>>
>>48344453
Could explain the whole >>48342774 to some degree I suppose. Eldar would probably be mad pissed off
>>
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>>48344443
Our Hero led a boarding action against an Eldar craftworld! For a Devastator to pull that off, shit must have gotten hairy, but when there was a leadership void he stepped up to the plate and performed impeccably, laying waste to the foul alien ship and directing the slaughter of untold numbers of its ancient inhabitants. The Eldar still have not recovered, and bitterly remember the Battle-Brother's name to this day.

There's no place like home, so let's have 1d10 for our Home World. Or 1d100 like the book says, but since they're convenient multiples of 10 it makes no difference.
>>
Rolled 10 (1d10)

>>48344560
>>
Rolled 1 (1d10)

>>48344560
Let's see if mobile dice rolls work as suggested
>>
>>48344611
Fleet based!
>>48344615
And we recruit from a Hive World. Let's have a d100 for our Recruiting World's terrain.
>>
Rolled 58 (1d100)

>>48344653
>>
Rolled 73 (1d100)

>>48344653
>>
>>48344681
Ice World? Interesting! Our recruits probably spend many of their trials enduring the elements much as our Primarch Rogal Dorn did on the world of Inwit... must be a slap in the face coming out of a comfy Hive to face aspirant trials in lethally snowy weather, but those that survive will have the strength to call themselves Space Marines.
>>48344694
And it's pretty polluted outside the Hives too. Maybe they shouldn't dump industrial waste into the arctic oceans.

Do we maintain direct control over the Hives of our Recruiting World, or just ignore their petty mortal politics and take our Aspirants? A d10 will tell us.
>>
Rolled 9 (1d10)

>>48344785
>>
>>48344785
Glaciers of toxic sludge, man.
>>
>>48344829
Distant rule, we grab aspirants, run the trials and leave.
>>
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>>48344829
Distant rule. Being a Hive World, they're surely educated enough to know what a Space Marine is, but they're lucky if we so much as acknowledge the existence of anyone but our Aspirants.
Given the nature of Hive Worlds, that raises some interesting questions about how we select Aspirants. Is there perhaps a legend that a boy who can brave the frozen wastes and find a hidden castellum will be inducted into the Angels of Death? Probably, but it might actually be true; it's easier to permanently station a few Apothecaries and Scout Sergeants to train a steady trickle of recruits as they come and have the fleet pick them up all at once than to leave the fleet stationary in orbit while we separate the chaff from the wheat.

Now for the moment of truth. How do we feel about Guilliman's book? 1d10 for Codex Adherence.
>>
Rolled 2 (1d10)

>>48344955
>>
>>48344972
We are codex-adherent
>>
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>>48344972
We follow the dictates of the Codex. Probably to the letter like our genefathers the Imperial Fists, while teasing the Smurfs when they don't live up to their own rules. If we're real hardliners about the Codex, we might actually have been founded from the Hammers of Dorn.

Strictly speaking, that means we follow Codex combat doctrine, but let's take a 1d10 on the Doctrine table to see if we favor any particular approach within the Codex's flexible guidelines.
>>
Rolled 10 (1d10)

>>48345057
>>
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>>48345103
TERROR! We like to target enemy leadership and communications and make shows of force to cow our foes into submission before dealing the deathblow. Even Orks and Eldar may panic when their commander's mangled corpse is thrown at their feet.
We might also decorate our stuff with even more skulls than most folks do.

Okay, time for Solo Mode abilities. Let's have a d100.
>>
Rolled 78 (1d100)

>>48345166
>>
Rolled 66 (1d100)

>>48345166
Makes sense for the low numbers
>>
>>48345182
>>48345183
We've got excellent reflexes. When in Solo Mode, we gain the benefits of the Lightning Reflexes talent, doubling our Agility bonus for purposes of Initiative rolls. At Rank 3 we also get +10 to all Dodge tests while in solo mode, while Rank 5 adds the Rapid Reaction talent, allowing us to test Agility to act normally when ambushed despite the surprise. Those who live long enough to reach Rank 7 can automatically pass any one Agility-based test once per game session, counting as having rolled a 01 if it's an Opposed Test.

Now, 1d100 for our Squad Attack Mode.
>>
Rolled 21 (1d100)

>>48345315
>>
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>>48345393
We follow the example of our parent Chapter! Since we're Fist descendants, that's probably their mode, Tactical Bolter Drill, which lets us expend 2 Cohesion as a Free Action to grant the Bolter Drill talent to anyone within Support Range, increasing rate of fire of bolters, bolt pistols, heavy bolters, and storm bolters by 1. At Rank 3, it also grants +10 to Ballistic Skill when using those weapons, though sadly the ability cannot be Sustained.

How about our Defensive Mode? (1d100 again.)
>>
Rolled 28 (1d100)

>>48345470
I do like the promise of this chapter though
>>
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>>48345533
Interesting, we follow our Founders' lead there too.
Hold at All Costs takes a Full Action to declare and costs 3 Cohesion, and it only affects a ten-meter diameter fortification, piece of cover, or terrain, but it can be Sustained and makes all Battle-Brothers holding that ground immune to the effects of Fear.
Kinda meh, since Space Marines can more or less ignore what little effect Fear has on them, but I get the impression they focus on attacking. Astartes are shock troopers par excellence, and if the enemy has an opportunity to launch an offensive they've done something wrong.

How do they feel about the Emperor and the Primarchs? Are they as convinced as the Hammers of Dorn that Dorn was the BESTEST PRIMARCH EVAR? 1d100 for Beliefs.
>>
Rolled 84 (1d100)

>>48345627
>>
>>48345662
Totem Creature? Huh. Something else must live out in the frozen wastes of our homeworld. We likely admire it for its endurance in such an inhospitable environment and add it to our heraldry, but it could be anything from a deadly monster that preys upon our Aspirants to a humble forager. We'll have to carefully consider that, in case it affects our Chapter's name.

1d10 for Chapter Strength. This is going to be more important than usual, since we can't replace losses - if we're Endangered or Understrength, these may be the Chapter's final days.
>>
>>48345733
Space mammoths?
>>
Rolled 10 (1d10)

>>48345733
>>
>>48345798
We're over-strength? Well if we can't get our problems fixes, then it looks like we're slotted for a slow , possibly millenia long fall.
>>
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>>48345798
Ha ha! Overstrength! I hardly dared hope!
We must have started being VERY VERY CAREFUL when we realized our geneseed was screwed, but advancing the Scouts and Aspirants we already had has brought us above Codex-dictated norms.

Time for Friends and Enemies! We already know from our Scions of Mars demeanour and our Hero's Deed of Legend that we have close ties to the Cult Mechanicus and a particular Craftworld nurses a grudge against us, but let's see what the dice have to say about other relationships. 1d100 for Chapter Allies.
>>
Rolled 21 (1d100)

>>48345932
Hell yeah, weird though. Must've been a recent geneseed failure
>>
>>48345975
maybe we noticed some minor and gradual issues cropping up so before it failed completely we recruited absolutely loads of initiates
>>
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>>48345975
The Eldar might have found some way to cripple our geneseed as an act of vengeance for their crippling losses at our hands. It might be particularly embarassing for them that it was one of our lowest-ranking - a Devastator in a Reserve Company, barely out of his Scout training - championed such a devastating assault and got the strike force out more or less intact.

We're friends with another Astartes Chapter! We might be founded from the Hammers of Dorn, but given our impurities and recent deviation from the Codex's dictates on Chapter size I think they might not like us so much. We have more in common with the Ice Wraiths, Ice Snakes, and Invaders; the Invaders know what it's like to go put an entire Craftworld to the sword only to suffer terrible retribution while recovering from the losses, while the Iceguys know about chilly planets and awesome Mechanicus-exclusive guns. That said, if we can overlook their Codex-deviancy, the Black Templars are another Fleet-based Chapter of Dorn's sons.

Let's have another 1d100 for our Enemies.
>>
Rolled 80 (1d100)

>>48346150
>>
>>48346167
The motherfucking inqusition
>>
>>48346184
Nvm, read the wrong table.
>>
>>48346167
Chaos is our enemy
>>
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>>48346167
A particular Chaos-aligned group? If we really are descended from the Hammers of Dorn then we might have inherited their hateboner for the Word Bearers, but... nope, CSM are a separate entry. Maybe we fought alongside the Mechanicus against a Traitor Titan Legion back in the day and are ever watchful for that old foe's vengeance, and another chance to fuck them up.

Almost done with the dice. Let's have 1d10 for our Advance Table, and if it doesn't fit then we'll default to Imperial Fists or maybe Black Templars.
>>
Rolled 4 (1d10)

>>48346248
>>
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>>48346270
Command Without Doubt. I suppose that fits, though I was kind of hoping for Honour Thy Wargear, since that cheap Exotic Weapon Training is a delicious bit of crunch to reflect Scions of Mars' blurb about being familiar with the arcane goodies the Mechanicus hoard to themselves and their friends like us.

The dice have spoken. We still need to choose our Heraldry, Livery, Name, and Battle Cry, plus fluffing everything we've got out. Summary inbound.
>>
>>48346270
What's that translate to? The 1d4 page doesn't have the advanced table.
>>
>>48346363
I vote for being called The Mastadons
>>
>>48346363
Well for sure the Eldar are heavily involved, Mastodons does seem like a decent name though.
>>
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>>48346363
-We were founded from the Imperial Fists or one of their existing Successor Chapters at an unknown Founding; our records on the matter have been lost to the fires of war.
-Our geneseed has been altered and made deficient, giving us unusual skin coloration. More concerningly, we're unable to produce new progenoids, and unless we can fix that we're doomed to die out.
-We're collectively intrigued by the mysteries of the Omnissiah, and have close ties to the Adeptus Mechanicus, alongside whom we fought in a glorious campaign in ages past.
-Our Chapter's geneseed tendencies and selection of recruits produce physically mighty recruits, and trainees are encouraged to train hard to mitigate their weaknesses or capitalize on their strengths.
-We will forever remember a Battle-Brother from the Fifth Squad of the Devastator Reserve Company who seized operational command and led a devastating strike on an Eldar Craftworld before withdrawing with minimal casualties, leaving the great ship crippled and littered with the enemy dead.
-We live and train in our fleet, but recruit from the populations of industrial Hives on an Ice World, leaving the planet's governance to the locals.
-We adhere strictly to the dictates of the Codex Astartes, and emphasize psychological warfare in our tactics with decapitation strikes on enemy leadership.
-Individually, we are strikingly quick, but as squads, we fight much like our Founders the Imperial Fists.
-Our heraldry incorporates a symbolized animal whose qualities we admire and aspire to.
(cont)
>>
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>>48346363
>>48346815
-Despite our Codex adherence and inability to produce new Neophytes, we are Overstrength, likely from extreme caution after our geneseed was sabotaged coupled with the eventual graduation to full Battle-Brother status of all Aspirants recruited before the geneseed became tainted.
-Aside from the Mechanicus, we are also close allies with another Astartes Chapter.
-Aside from the Craftworld we ravaged, we are also sworn enemies of a Chaos group, perhaps those against whom we crusaded with the forces of the Adeptus Mechanicus.
-We are skilled commanders, defiant against any who would think to erode our will.
>pure crunch being collected next post

>>48346367
Yeah, I think the crunch tables had to be left out for copyright reasons or something.
>>48346482
>>48346610
There's an old Legion-era superheavy transport called the Mastodon. It's got a 40-model transport capacity and an array of weapons that allow literally driving straight through the middle of an enemy fortress, shooting holes in walls and squeezing through.
There are worse things to name a Chapter after.

>>48346150
>We have more in common with the Ice Wraiths, Ice Snakes, and Invaders; the Invaders know what it's like to go put an entire Craftworld to the sword only to suffer terrible retribution while recovering from the losses, while the Iceguys know about chilly planets and awesome Mechanicus-exclusive guns.
My mistake, there are no Ice Snakes. I was thinking of the Ice Serpents.
>>
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>>48346815
>>48346899
>Primogenitor: Imperial Fists
>Geneseed Deficiencies: Doomed (Progenoids), Oolitic Secretions
>Demeanour: Scions of Mars
>+5 Strength, +5 to any one Characteristic of the player's choice
>Solo Mode: Quick Reaction (RoB p32)
>Offensive Mode: Tactical Bolter Drill (RoB p49)
>Defensive Mode: Hold at All Costs (RoB p49)

>Organization: Codex-Adherent
>Combat Doctrine: Codex Tactics; Terror Tactics
>Beliefs: Totem Creature
>Homeworld: Fleet Based
>Recruiting World: Hive World; Ice Terrain, Distant Rule
>Status: Overstrength
>Allies: Adeptus Astartes Chapter
>Enemies: A particular Chaos-aligned group

So we still have to decide
>Name
>Heraldry (Chapter insignia)
>Livery (Armour paint scheme)
>Battle Cry
>Totem Creature
>Homeworld Name
>Allied Chapter
>Enemy Chaos faction
>>
want to roll another chapter?
>>
>>48347144
My work here is done, /tg/, but I'll be back later to see if the thread is dead or if there's more fluff done, but a few suggestions before I fuck off:
>Progenitor
Hammers of Dorn
>Oolitic Secretion
tough, pale skin
>Totem Creature
Something small and humble, but patient and tough. Snow Mantis? Ice Gecko?
The idea of Mastodons has potential, though, and too often we leave out megafauna unless a planet's established as a Death World or the Chapter has bestial mounts/companions. The Flesh Tearers are evidence enough that plenty of Chapters just see megafauna as beasts to be hunted and MAYBE emulated like their Blood Jaguars successors do, and I'm sure other canon Chapters take the same approach.
Mastodons can still be patient, humble, and tough - to survive a polluted iceworld, though, they'll have to have a bizarre diet or an extremely slow metabolism for such a massive beast, which is at odds with the Chapter's twitch-reaction Solo Mode.
>Homeworld Name
Not to step on the Ice Wraiths' toes with Inuit stuff, but they went with pseudoLatin for their Homeworld of Nixarteria and Rogal Dorn grew up on an iceworld titled friggin' Inwit, so I think it's justified. "" means
>allies
Invaders make sense, since we both have Eldar troubles, but where they killed a whole Craftworld and took heavy losses, then got rekt by another Craftworld while rebuilding, we fucked off rather than committing to the raid and the shattered survivors of the victors used subversive tactics to sabotage our geneseed, maybe even hiring a Haemonculus to help.
Ice Wraiths and Ice Serpents are detailed on 1d4chan, but both come from iceworlds and like machines.
Black Templars are fellow Fleet-based Dorn-kids, and their disregard for Codex limitations on Chapter size might have inspired our own.
Personally I think the Invaders fit best.
>Chaos-aligned group
Dark Mechanicus seems to fit, and we might have raided them in support of a detachment from the new Cult Mechanicus Codex.
>>
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>>48347531
As for livery, I like a plain pale grey color scheme that blends into our homeworld, but that kind of goes against the teachings of Dorn about proudly displaying your colours and letting the enemy know fear when he gazes upon the Space Marines who defend mankind.
Heraldry should probably be our Totem Creature, so if we go with Mastodons for our name then a mammoth skull could make neat heraldry.
Battle cry should indicate something about the Chapter, so it should be saved for last.

>>48347531
>"" means
Derp, left that part to come back and fill in after digging out my English-Aleut Dictionary and then panicposted when I saw the page number hit 10. "Akyagasiq" means "suffering," so "Aqyag" or "Aqaya" seems like a decent name for a polluted iceworld. I'll link the dictionary in case anyone else wants it; sadly, it's a scan, not a searchable PDF.
http://library.alaska.gov/hist/hist_docs/docs/anlm/02057447.pdf
>>
>>48347144
We should probably also come up with our Chapter Hero's name and ultimate fate. Is he still alive and serving with the Chapter? If so he's almost certainly been promoted, and might even be a revered Captain or Sergeant favoured as next in line to serve as Chapter Master. If not, was he laid low by the Eldar's vengeance or some other enemy of the Emperor? It's entirely possible he's missing in action, perhaps lost in Warp transit between warzones or battlefields, or gone on a mission of retribution against the Eldar that sabotaged our geneseed.
>>48347369
Why not roll up the Craftworld that hates these guys so much?
https://1d4chan.org/wiki/Eldar_Craftworld_Creation_Tables
>>
>>48348089
Should we start up a separate thread for the craft world tables?
>>
>>48350007
It might help with getting more traffic, but it might not. I wouldn't; we've got a perfectly good thread right here.
>>
https://1d4chan.org/wiki/Eldar_Craftworld_Creation_Tables
Alright, first up is a d10 to determine when this craft world encountered the imperium
>>
Rolled 3 (1d10)

>>48352441
>>
>>48352456
Discovered in the 34th millennium
. Later on we should try and pin down when the fateful boarding and the subsequent retaliation occured. Next up is determined the craft world's biomedical with 1d8
>>
>>48352490
How crap I can't type today. We're determining the world's biome
>>
File: 1406089768090.jpg (54KB, 474x683px) Image search: [Google]
1406089768090.jpg
54KB, 474x683px
Rolled 7 (1d8)

>>48352505
A d8? Are you sure? Those tables need an overhaul if they're using anything but d10s, d100s, and d5s.
>>
File: 1435083937486.jpg (1MB, 2400x1600px) Image search: [Google]
1435083937486.jpg
1MB, 2400x1600px
Rolled 3, 10, 9, 8, 8, 6, 6, 4, 9 = 63 (9d10)

>>48352490
>>48352807
Okay, I gotta get some sleep. Since I kinda doubt this thread is gonna survive the night, I'll take it upon myself to roll up the rest of this Craftworld all at once, but I'd be more than happy to be proven wrong and have my rolls discarded so /tg/ could go through the fun of the process as a collective.
>>
>>48352807
>that picture

Ah, nostalgia.
>>
>>48352807
Alright so it's an urban biome
>>48352941
>3
Common path for our Eldar is service/botanist
>10
They are over strength
>9
Well since the table only goes up to 10 I'll relegate it to the next lowest. So that would be terror tactics and precision strikes.
>8
Preference for wraith-constructs
>8
Favor Warp spiders when it comes to aspect warriors
>6
Our hero was a Phoenix lord (let's say Warp spider for simplicity sake)
>6
This hero fended off an imperial invasion of the craft world but was killed while launching a counter attack on the enemy vessel
>4
"Allied" with a minor xeno species(we will determine which later)
>9
They are enemies with the tyranids
>>
File: Wraithguard.png (3MB, 1536x2048px) Image search: [Google]
Wraithguard.png
3MB, 1536x2048px
Rolled 9 + 1 (1d10 + 1)

>>48352807
>>48352941
>Urban biome
>Path of Service
>Over Strength
>???
>Wraith Constructs
>Warp Spiders
>Phoenix Lord
>fended off a Space Marine invasion force but was slain attempting to launch a counterinvasion
>Minor Aliens
>Tyranids
They tend to have plenty of menials to maintain the dense (by Eldar standards) urban structure of their Craftworld and the gardens that adorn it. This dense population led to horrific casualties as the Mastodons attacked without warning, but also allowed them to quickly build military forces far beyond the norm for a Craftworld for their retributive strikes, with an emphasis on Wraith Constructs so that the fallen may exact vengeance personally. Their Autarchs favor unorthodox tactics, deploying Warp Spiders to attack where they are least expected. Their Phoenix Lord of undetermined Aspect slaughtered the first wave of invading Mastodons, stemming the tide as the Space Marines' leadership fell, but when he counterboarded the Astartes' Strike Cruiser he was gunned down by the Devastator Company, led by a simple Battle-Brother who went on to lead his brothers to lay waste to the Craftworld and retrieve their fallen before evacuating.
The Chapter harbors a particular loathing for three foes: aside from the Mastodons, whose Devastator Company left scars on their Craftworld that may never be healed, She Who Thirsts and the Tyranids are the Craftworld's top priority.
>>
>>48353027
Correction, the table only went up to 8 while determining tactics
>>
File: Taldeer.png (224KB, 1131x707px) Image search: [Google]
Taldeer.png
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Rolled 28 (1d100)

>>48353034
Hm, can't combine dice types after all. I was afraid of that.
>>
>>48353034
>>48353045
The Phoenix Lord was the recently-rediscovered founder of the Shadow Spectres, Irrilyth, whose heavy weapon, ghost field, and advanced Prism Blaster were perfectly suited for decapitating the Space Marine vanguard, but could not save him from the hail of gunfire he met aboard the mon'keigh Strike Cruiser.

The Craftworld's favored pawns are the Fra'al, a merciless and highly psychic race whose advanced technology outstrips even the Eldar in many areas.
>>48353027
Or that. It seems the thread is less dead than I had imagined.
>>
>>48353119
We certainly have a very interesting craft world on our hands.

Alright so we now have this craft world down and a pretty neat past between them and the Mastodon. We just need a symbol, chapter colors, and a little bit of extra fluff. I likeep the fact that our two forces are almost reflections of eachother. Both have possibly permanently wounded the other and both rely upon terror and decapitation strikes
>>
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IMG_20141025_015109.jpg
113KB, 540x900px
>>48353119
>heavy weapon, ghost field, and advanced Prism Blaster
Er, jetpack, ghost field, and Prism Blaster
It's 5 AM
>>48353164
Yeah, that caught me by surprise, but it's pretty interesting. I find it hilarious that they're both Overstrength despite each other's best efforts.

Sleep now.
Thread posts: 110
Thread images: 41


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