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The Isle /tg/ - thread 1

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Switch to /tg/
(This was my shitty game from 8ch, if you want to join go ahead and use the character Sheet from Below)
Iceland, discovered in the early years of the Viking Age. Explorers and warriors alike they head west to find new plunder, and along with the coffers of English parishes they found a lush Volcanic Island on the Cusp of the Arctic Circle. It was however the inhabitants of that island that however veered History for Northern Europe in a New Course. Magical Being laid claim to the fields of Iceland, Enormous Creatures that blotted out the sun when the took flight lived within the depths of the Volcanic Caverns that dotted the Island's Surface. Then Leader of this expedition began a Charge into the Lands he Thought to be Asgard itself. Slaying the beasts of the Island and using the innate magical properties within them in order grow his strengths. Years later this man Returned to his home in Upper Norway to find it long abandoned, With the Tools of Asgard at his side he began a Conquest that would within a Few years Unite Much of Scandinavia under his banner. He was a harsh man who cared little for the people he ruled, His Strength alone kept his crown. Many of his defeated foes and starving peasants fled to the lands of Asgard, some looking for a new home and others a way to take back there old ones.

>Please Specify Starting Location in Fluff
>Character Name:
>Character Nationality:
>Fluff:
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
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The Isle.png
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Instead they found The British Isles, faced with persecution A hundred year long war began as the Scandinavian fought to and nail to create their own kingdoms upon its soil. Nearly 150 years after the end of that War England is fragmented, Scotland is held in the hands of the descendants of The Scandinavian Conqueror, And Ireland is held in Civil War as The Last Irish King’s five Sons Struggle for Supremacy. Ripe for the Taking the Norman Franks look Across the Channel for a Kingdom of there own. It however does not go as planned, The English were used to War and with the a larger and more aggressive population as a whole to face, the Normans conquest was significantly slowed. However it was not in anyway stopped, seeing the Normans slowly rolled over and claimed England as there own many of it’s inhabitants once again looked to the fabled lands of Asgard for Savior and so the headed West once more. Only to Find Asgard’s Sister. An island along the rift which gave birth to Iceland and inhabited by some of the more tame magical beings it served a haven for tens of thousands of refugees escaping from the Normans.
>>
Rolled 98, 30 = 128 (2d100)

1 - Fraigh continues work on THE WALL. Things are going so well, he ought to spruce it up a little...

2 - And so he does. During his work, Fraigh commissions some of the local masons to carve special milestones to be placed in the wall at certain points along its length. The stones would feature scenes from Celtic mythology, the tales of the building of Tara and its courts. Runes in ogham would be etched into them, to tell the story. The meaning was clear; Fraigh was comparing the new Settlement to the ancient and sacred city of Tara, and himself to the first High Kings who constructed it. Such a move would surely bolster his public opinion and aid his campaign.

>>48327866
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
>Wall (+2)(+2) - Progress (8/15)
>Campaign (+1) (8/20)
>>
>>48327866
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
>>48329297
Sorry, starting on western island.
>>
Rolled 54, 100 = 154 (2d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)
>Situation: Beseiged - RESOLVED
>Situation: The Beast 31/50

1-2.
"Great god

in heaven

and by all the saints

don't let them take my fucking legs and arms"

Continue to heal
>>
Rolled 98, 42 = 140 (2d100)

>>48327866
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)

1-2; Train swordfighting with the men, increase our camaraderie. Show I'm just one of the dudes and can hold my own. My previous experience fighting with them and killing the monsters should help with that(Train swordfighting and either increase relation with rest of normans, increase my charisma to get along no problem, or my ability to blend in as a dude or wahtever blend you want to do)
>>
>>48329297
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (40 Men : 32 Women)
>Traits:

You've landed after weeks of travel in what you can only think of as Asgard. The Mountain peaks in the distance stretch high above the rolling plains you and your men have landed on.
>>
Rolled 38, 9 = 47 (2d100)

>>48329561
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (40 Men : 32 Women)
>Traits:

1. Get the explorers working on looking around the surrounding plains for anything of use.
2. Get the men on setting up some form of shelter so we arn't out in the open.
>>
The Norman Settlement:
>Stanley, Earl of Kent
(54)(100) - Your slow slip into the blackness is peaceful. The pain slowly dulls from an overwhelming presence until you no longer feel it, thoughts of your family slowly float in front of you and then all is black. You don’t know how long you sat in the blackness before the the pain reappeared, this time harsher than ever, it overwhelm every sense you have and you are forced to open your eyes. You shoot up and quickly shut your eyes blinded by the brightness of your surroundings. Tentatively you open them to see the relieved yet terrified face of your healer staring to the side of you. Slowly you turn your head to see a young woman sitting there. She smiles and begins to speak in language that you can’t describe. It seems a mixture of Human and something else, your confusion grows when her eyes widen and he lets loose a sultry laugh. “My apologies, I haven’t used your tongue before. It is much different than mine own” she slowly stands and saunters toward you. The dull pain you felt all over your body turns into an overwhelming heat as she gets closer to you. Sliding up next to you she runs she hand over the enormous gash in your chest where the beast had nearly split you at. “I’m glad by prayers were answered” she plants a kiss on one of your smaller and still very much bleeding wounds and feel as her mouth pulls away the flesh knits together. As she slides off your chest you feel the now incredibly comfortable heat leave you, “ Your Healer must look after you, I hope you’ll come visit me once he has deemed you fit” and has she closes the tent flap behind her your world she to become devoid of all warmth. Gods how you wish the warmth would come back… (+Mysterious Priestess)
>>
>>48330363
>Bernadine Karling
(98)(42) - With Much of the population already knowing of your secret you decide that you don’t have much choice but the earn their respect through your Actions. Much of that was taken care of when you saved the Earl and fought bravely however you decide that it wouldn’t hurt to have some soldiers loyal to you (+Basic Leadership (+3 to all rolls involving a Company)) (+Company: Loyal Soldiers: 2 Pikemen, 5 Crossbowmen)
The Portuguese Settlement
>Fancisco de Coimbra
(38) - After the long journey many of them are fine with exploring but it becomes obvious that nothing it going to get down anytime soon.
(9) - In vain you try and begin setting up a few shelters for any upcoming storms , however with little help and some unfortunate timing a lighting storm begins to brew over head...
>Bernadine Karling
(98)(42) - With Much of the population already knowing of your secret you decide that you don’t have much choice but the earn their respect through your Actions. Much of that was taken care of when you saved the Earl and fought bravely however you decide that it wouldn’t hurt to have some soldiers loyal to you (+Basic Leadership (+3 to all rolls involving a Company)) (+Company: Loyal Soldiers: 2 Pikemen, 5 Crossbowmen)
The Portuguese Settlement
>Fancisco de Coimbra
(38) - After the long journey many of them are fine with exploring but it becomes obvious that nothing it going to get down anytime soon.
(9) - In vain you try and begin setting up a few shelters for any upcoming storms , however with little help and some unfortunate timing a lighting storm begins to brew over head...
>>
Rolled 22, 77 = 99 (2d100)

>>48330393
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (40 Men : 32 Women)
>Traits:

1&2. Just great. Well, best make sure the trade ship isn't going anywhere as we are going to be sleeping in it for a while. Better pray that the storm passes swiftly.
>>
>>48330393
there are not 2 Francisco's my back
Purple Settlement: Development [1]
>Fraigh macDiadh
(98)(30) - You spend much of the week slowly etching the symbols and mythology of your people into the, the only problem being you aren’t a very good artist. While not bad and it is Liked by the Irish settlers many of the other peoples are unimpressed by your work. In the mean time your workers have completed more of the Wall (Wall Progress - 11/15)
>>
Rolled 28, 99 = 127 (2d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)

1.
THE BEAST IS DEAD!

THE SIEGE IS LIFTED!

LONG LIVE KING WILLIAM!

Celebrate the taming of the wildlands with great feasting of beast carcas meat, I want the beast head itself stuffed and mounted upon my wall.

Lady Karling get's a seat directly by my side on the feasting table.

2.
Who. . .was that? The women in red.

The thought of her burns at me like that unearthly warmth, yet I cannot get her off my mind.

I must find her
>>
Rolled 60, 36, 98, 12 = 206 (4d100)

>>48327866

>Tansen: Charles Idicus
>Character Nationality:Briton
>Fluff:Charles hails from one of the few remaining briton families that remembers the time of the romans. They still use their roman family where others have dropped it in favor of new ones. But such is the way of things. Charles is very much a relic. Believing in the strength of unity and community over the power of the individual. Charles has come to the island with his younger brother Richard. They search for relics of power something to bring their family back up and a standard to which they can marshal the remaining Britons. And end the Norman invasion of their homeland.
>Inventory: Shield and Spear
2 oxen
untrained hounds
three palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
level 1 Company (1 shieldmaiden-Brienne)
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
Civilian company +94 Women, +22 children
Level 1 builder corps +16 trained builders
+12 peasants
+Sailor,
+Fishing Boat
+7 Ships
>Traits: (Earned by Playing)
Location:Purple Settlement

1. Purchase seed seed stock and tools so that we can immediately begin planting our roots in the upper isles once we get there.
2. Cast around once more for soldiers and explorers this time we can pay in gold to sway interested parties.
3. Look also for the peasants and lowborn who seek a new life on the bigger lands where theh may Forge a new destiny.
4.we need a blacksmith someone to keep our weapons ready and skilled enough in the arts to help study the artifacts we will find.
>>
Rolled 15, 63 = 78 (2d100)

1 - Well the native Irish are happy, but it seems most here are English. No matter, I spent some time in England, I know their ways. Even though much of that time pillaging and warring. Well, time to build bridges as well as walls. I shall appeal to these Englishmen by presenting myself as a true Norman man, drawing at their natural love of homely environments, comforts and poor dental hygiene. Campaigning among the English communities and displaying a (passable) knowledge of French ought to endear me to them.

2 - And build dat wall.

>>48330510
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
>Wall (+2)(+2) - Progress (11/15)
>Campaign (+1) (8/20)
>>
Rolled 22, 64 = 86 (2d100)

>>48330393
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Company: Loyal Soldiers: 2 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; We will attend the party and have merry! To Normandy! To Anglia! To Victory! The day afterwards, later on, we're going to get back to work! Gotta get more men and train as a unit!
>>
>>48330594
>>48330594
"Th-thank you, Earl Stanley, for allowing me to s-sit n-next to you~ I know as a lady, it was very improper for me to sneak into your army, but I wanted to prove myself... and yet, I failed you. You got injured, and even though you recovered so quickly, I am to blame for you getting hurt in the first place. I don't think I've earned my place here yet, but I'll definitely show my worth! I'll be the best soldier you have and you won't regret this at all!" Bernadine holds your hand and shakes it and her head up and down with a trembling look of determination
>>
>>48331227
Stanley, Early of Kent, was not at all like his racous and boisterous brother William.

A serious and somber man, he stared listened as Bernadine profused her gratitude toward him, shaking his hand up and down.

He was quiet for a while. Then he broke character in what could only be described impossible as a smile and a nod.

"You do your family and your house honor. When my brother ascends the throne, I will ensure that he confirms your knighthood.

You fought to save me from the beast where no other man did. I am proud to have you as my personal guard."
>>
>>48331335
No fuck you. You don't get to use the great leaders picture to describe Norman scum.
>>
>>48331335
A very flustered look appears on Bernadine's face. "A-A knighthood, Earl Stanley?! I-I do not know what to say... while I am certainly to inherit a castle or two unless my mother bares more sons, this is certainly unexpected. I am truly honored that you would even offer me such a title, I will serve you and guard you with my life, Earl Stanley!" Bernadine was on her knee the moment she heard knighthood, but quickly rose after speaking her piece. She took her seat and chugged the rest of her drink before looking at you with a smile. "Th-thank you, Earl Stanley. You are truly a just and gracious lord~"
>>
>>48331538
>Fucking NORMANS REEEEEEEEEEEEEE
>>
File: 200%Mad.jpg (113KB, 497x732px) Image search: [Google]
200%Mad.jpg
113KB, 497x732px
Sorry, HistoryOP. I'm having a bit of trouble with the spam detection. It keeps stopping me. I'll keep trying, but I don't know if it will work.
>>
Rolled 97, 40 = 137 (2d100)

Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in otherchan thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership (+3)(-1) - (2/4), [+20 to shipbuilding]
Location: Purple Settlement
Project: Merchant Fleet (Progress (107/600)
Progress to new, revamped system: 10/60
Injury: HEALED

1. I have faith in the new system, and I hope that it will work well. The workers need to know that an ounce of sweat in the making saves a gallon of blood in the using. These ships will be their homes, and the containers of their hopes and dreams. [Keep establishing new system]
2. Now that I've motivated them a bit, we can get back to work. Men like a leader who works with them. [Get the workers to work on the ships. +20]

Also, what does (Leadership (+3)(-1) - (2/4) mean?
>>
>>48331909
you missed turns so you can rolls extra die to catch up
>>
Rolled 76, 43 = 119 (2d100)

>>48332112
Oh, cool.

1. Perhaps I should spend some time with my employer and his sister, and perhaps the carpenter's wife. I should be friends with the people that I work with, after all. [Chat with employer, his sister, and the woman who I saved]

2. I can put some time in down at the ships myself now that I'm feeling better. There's nails that need pounding, and planks that need laying. [Work on the ships myself +20]
>>
>>48331909
It mean you rolled two die for leadership experience, one was a major success (+3) and one was a minor fail (-1). out of 4 (which is what is needed for the first level) you have 2 hence 2/4
>>
>>48332509
I see. Thanks. Hey, will you update again tonight, or should I get some sleep like the old man I am?
>>
>>48332588
What am I talking about, of course you will, since you haven't even updated once.
>>
Purple Settlement: Development [1]
>Fraigh macDiadh
(15) - The Campaign is going poorly the more you try to endear yourself to the bla.. I mean the English simply refuse to see your superior knowledge of their Culture (Progress (-1) - (7/20))
(63) - In the meantime you and your men keep building that wall (Progress (+1) - (12/15)

>Charles Idicus
(60) - You begin to gather a variety of seed to begin your colony, the variety is good and even a few new more “native” seed make it into the stores. (When you arrive, +10 to all rolls to creating farms)
(36) - Your words once again don’t attract many prospects to joining you but with your newly found wealth you are able to persuade a few to join your crew and protect you from the more dangerous beasts of this new world. (-1 sack of gold) (+13 Mercenaries)
(98) - With all your prepared many of the less established citizens are more than willing to move to, what they only hope, a better future. (+22 English Males ; + 33 English Females)
(12) - Amongst all those you have recruited you have yet to find a man skilled in the art of metalworking..

>Dara Mag Uiginn
(97) - You're Slowly become better at taking a lead on the project and the men have begun to trust you (+Leadership - (+3 to all leadership rolls)) (+Leadership 2 - Progress (1/6))
(63) - Working on the Ship with your men (Progress (+1))
(76) - You spend much on your time outside of the workshop at the Merchant's manor most of that time is spent in your private workshop while He or His sister hovers nearby. You also notice the women you helped working around the manner, she seems to have taken up a servant's position around the place. When asked she said that her family would be coming soon and making a place for them was what she was hoping to accomplish. (The Sisters Flirtatiousness is becoming more obvious and the Merchant gave his blessing during one of your chats)
(66) - Working on the Ships alongside your men (Progress (+1) - (12/60)
>>
>>48332709
The Norman Settlement:
>Stanley, Earl of Kent
(28) - Eating the beast may not have been to best idea, other than yourself not many want to ingest the flesh of the Scaly monstrosity, though Bernadine takes a few tentative nibbles before the other courses are brought out.
(99) - While you gorge yourself on the excess of the Beast's flesh your own flesh begins to heat, worried you put down your knife and look up into the crowd. Walking through the crowd toward you, seemingly unnoticed by the men around he she slips into the seat to your left, recently vacated by your priest as his stomach wasn’t feeling well. “I didn’t think we would meet again so soon, but I can’t resist a festival especially one for warm” the last word coming out as nearly a purr in the mystical accent. Your spend the rest of the night with her attached to your arm, though few seem to question the new addition. As the night winds down you invite her to your room only to get another seductive laugh “You have yet to learn my name and you already want me warming your bed…” you sputter and apology only to be brought to a pause as her lips crash into yours “ My name is Lasair, do remember it” one final peck to the cheek leaves your aflame only for her to saunter back into the camp, and as she does the chill begins to creep back in.

>Bernadine Karling
(22)(64) - You spend much of the party with the Captain, which set a gap between you and the men but you spend the week working around that gap and slowly growing those you feel are loyal to you. (+4 Pikemen)
>>
>>48332731
The Portuguese Settlement
>Fancisco de Coimbra
(22)(77) - You begin docking the ship along with a few of the less exhilarated crew members. Soon it is nice and tightly secured in the bay. With Luck the storm would pass and it would still be there. You spend what seems to be a day or two below deck. Slowly your once ecstatic crew member begin to join you in the hull seeking warmth from the rain. (The Storm had passed and the crew members are all present, along with a variety of random bits and bobs they collected while outside)
>>
>>48332709
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 1/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (107/600)
Progress to new, revamped system: (12/60)
Injury: HEALED

1. I think that spending more time with the Warrior-Merchant's sister could be good for me. For starters, it can take my mind off of my work for a while. Even though I love making ships, I need a distraction now and again. Maybe we can spend some time in the garden outside my workshop.

2. While my distractions are fun, I need to work. The men need leadership, and I intend to provide it. [+3 from Leadership I, +20 to any shipbuilding that gets done]
>>
File: FantasyCountryside.jpg (2MB, 1600x1043px) Image search: [Google]
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>>48332709
Hey, history. It's really late where I am, and I need to sleep. Don't wait for me to post if you update again. I might catch up some other time. It's always fun.
>>
Rolled 93, 28 = 121 (2d100)

>>48332731
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; Train leadership! We need more cohesiveness. I'm going to be riding you boys all week!... NOT LIKE THAT~!
>>
Rolled 47, 84 = 131 (2d100)

>>48332753
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (40 Men : 32 Women)
>Traits:

1. Talk to the sailors about the bits and bobs they got. See what is up with those.
2. Start searching for materials that can be used to build with so we can start building shelters and other needed buildings.
>>
Rolled 49, 13 = 62 (2d100)

>>48332829
Rolls for you since you left :3
>>
Rolled 35, 36 = 71 (2d100)

>Tansen: Charles Idicus
>Character Nationality:Briton
>Fluff:Charles hails from one of the few remaining briton families that remembers the time of the romans. They still use their roman family where others have dropped it in favor of new ones. But such is the way of things. Charles is very much a relic. Believing in the strength of unity and community over the power of the individual. Charles has come to the island with his younger brother Richard. They search for relics of power something to bring their family back up and a standard to which they can marshal the remaining Britons. And end the Norman invasion of their homeland.
>Inventory: Shield and Spear
2 oxen
untrained hounds
two palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
+10 to all rolls to creating farms)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
level 1 Company (1 shieldmaiden-Brienne)
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Sailor,
+Fishing Boat
+7 Ships
>Traits: (Earned by Playing)
Location:Purple Settlement


1. Charles goes once more and attempts to find a blacksmith of as good skill as he can manage. This is the last recruiting attempt.
+1 bag of gold (a half kilo of gold better get me a damn good blacksmith lol)

2. Once charles returns with or without the blacksmith the ships set sail for the biggest island aiming to colonize the inlet they have heard of from other sailors (the one at the south west side of the island.
>>
Bamp
>>
Rolled 69, 100 = 169 (2d100)

1 - Well that won't do. Fraigh may not know the culture well personally, but he can always find some who do. And to do so, he shall host a traditional Norman Hunt in the woods surrounding the settlement, riding out with hounds in tow to catch rabbits or deer or Bretons or whatever it is they hunt. The event should increase his prestige among the English, and a succesful hunt will endear him to all citizens equally.
>+Tuatha De Macha

2 - All in all, you're just another brick in the wall

>>48332709
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
>Wall - Progress (12/15)
>Campaign (7/20)
>>
>>48338192
https://www.youtube.com/watch?feature=player_embedded&v=oXp8Th41rBs
>>
>>48338077
hey if you want you can roll for yourself, i did it thinking i was gonna be updating last night.
>>
>>48339443
Righty-o
>>
File: DialToneDroning.png (2MB, 1697x798px) Image search: [Google]
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Rolled 63, 86 = 149 (2d100)

>>48339613
I had one job.
>>
bampu
>>
Purple Settlement: Development [1]
>Fraigh macDiadh
(69) You gather a number of men who wish to join you in the hunt, gathering a number of horses and hounds in what you hope is English fashion. While much of the small folk never participated in such a hunt they see nothing wrong with it and are looking forward to the meat. It takes a few hours to organize but early in the morning you and nearly 100 prospective hunting head north west into the forest. During the three day hunt you and the men captures hundreds of rabbits, tens of deer, and even a few enormous boar for the return feast. Oddly along the path back to the settlement you and your riders head out for one last jaunt into the forest. When a beast is heard you and your men give chase only to net what looks like large lamb. Your mouth watering at the prospect of lamb you approach only to be met face to face with … a human? Standing at about navel height the tiny lamb women explains that priests arrived in their village not long ago and she was sent as a diplomat to your settlement. Her heavily accented Irish seems to be recently taught, without much ceremony one of your men tie her and throw her over your horse. Though you wish he hadn’t… it seems the lamb people are not fond of clothing and her privates are in full view. Rushing forward to stop those strange thoughts you gaze down upon the recently completed wall and smile.
>>
>>48340719
(100) (The Wall is Completed) You rush down the and begin rousing your workers, and within minutes the wall is surrounded in enormous roasting fires. It does not take long before the smell of the feast draws out the majority of the settlement and soon an enormous party is taking place right outside the “Gate”. Lining the wall with art drawn in animal blood you depict the great hunt as you describe the story, the Christians enraptured and Irishmen howling as you describe it. Soon nearly half of the wall is covered in similar art describing a number of mythological stories. You retire for the night, only to be pasted the bound form of the sheep women as you enter your tent, “She passed out with fear as you began your first story, she’s yours anyways” though from her heavy breathing you think she passed out from another reason… (Reputation Progress +7 (14/20)) (The Christians of the town are more accepting of your pagan views, and a number of them have accepted them as truth) (+Sheep women thing)
>>
>>48340734
>Charles Idicus
(35) - It becomes obvious that even with your enormous bribe that not a single person is willing to make a voyage with you, blacksmiths are well payed in this little settlement so why give that up. Dejected, you send out a crewmen to notify the ship of your failure. As you wander market you begin down one of the newer alleys and notice the sound of a hammer hitting an anvil. With one last spark of hope you head forward to see an old man look up at you. His sleek white hair frames his face as he hammers away on a tiny anvil. Discussions go no where as he speaks in what you can only assume is some dialect of Iberian, as you continue to try and persuade the man a comely young woman comes out of the modest hut behind the smith. She speaks a broken and heavily accented Irish but when you show her the bag of gold her face alights, she began tapping what you presume to be her father on the shoulder until he looks up. Spying the gold in the bag a smile break out on his face, she quickly clarifies that he is not a blacksmith but a goldsmith and would gladly work for you in return for the sack. (+Old Goldsmith, +Goldsmith’s daughter) (-1 sack of gold)
(36) - You set sail that evening your crew mood high, but are stopped as a thunderous storm begins to roar above, thinking better of it you decide to stay in harbor until it passes.
>>
>>48340754
>Dara Mag Uiginn
(63) When you aren’t working you are planning but the Merchant’s Sister has begun to become a distraction. Whenever you are in your workshop she hangs about and eventually drags you out to the gardens, not that you are complaining. Your long black hair and ample breasts keep your attention as she drones on about gossip, mostly about the Manor Servants. However she does peak an interest it seems she, along with her brothers funding, has discovered a flower within the swamp perfect for making very expensive dye. She is an accomplished Seamstress and has decided that if her brother first voyage be successful she wanted to make a textile workshop here. Other than that little tidbit she seems to find life here very boring.
(99*) You spend a good amount of time after your moments with Eliza grinding away at work. After what seems to be one hectic months another of your ships if completed. When the merchants sees it, he lights up “Now we have enough to begin” and exclaims. Confused he begins to explain that he is going to be making the first trip back to British Isles the three vessels filled to the brim with raw good. Within the next few day you and Eliza are alone in the house, and she seems to want to make the most of it (The Merchant has left for his first Voyage and will return in 3 turns, in the meantime he has left you full reign over his manor)
Artificial additive can only go to 99 the extra, in this case 10, will carry over to the next identical action if it is made within one turn.
>>
>>48340772
The Norman Settlement:
>Stanley, Earl of Kent
??? - one turn

>Bernadine Karling
(96)(31) - Your small group spends the next few weeks growing into a proper unit, you at the head leading them toward greatness. When you aren’t training you are exploring the surrounding area, now devoid of dangers it is quite a beautiful place. (Experienced Company - Progress (3/6))

The Portuguese Settlement
>Fancisco de Coimbra
(47) - While your men go out to collect things to build homes with you stay in and begin Identifying the odd and ends that your men dragged in. Most of it are variety of “edible” plants from the local area as well as one man who brought in a bundle of grass saying and I quote “Makes fur good smoakin bousss”. The best of the bunch would be the few precious stones that were excavated from the mud about a nearby stream.
(84) - While the plains are devoid of much wood large jutting rocks, mud and straw will be made into shelter until a forest can be located. The Mountains to your east seem to be shedding stone, and soon the thought of using straw and mud is thrown out as more and more stone piles are located across the plains. Stacking them you have some very basic houses taking shape, though without carving and mortaring they wouldn’t last long.(+Primitive stone shelters)
>>
Rolled 43, 8 = 51 (2d100)

>>48340786
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
>Settlement:
+Primitive stone shelters
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (40 Men : 32 Women)
>Traits:

1. Send a few people to check the stream bed for more precious stones. This will be good to get our economy going.
2. Keep the closest person we have to man of medicine nearby and try some of these "edible" plants, slowly. Let us see what can be eaten and what can't.
>>
Rolled 90, 87 = 177 (2d100)

>>48340786
>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)

1-2. Good. Bernadie is working on the men.

Now that the beasts are gone the time is come to fully move out and hold our territory.

>Expand our holdings, clear the forest of the remaining beasts and clear it for farmland

3-4. I-

wish to learn more about this Lasair.

who is she, whence does she hail? She is definitely not of norman blood.

I will seek her out and know
>>
Rolled 36, 59 = 95 (2d100)

>>48341045
Wrong name.

Other dice
>>
Rolled 18, 54 = 72 (2d100)

>>48340754
>Tansen: Charles Idicus
>Character Nationality:Briton
>Fluff:Charles hails from one of the few remaining briton families that remembers the time of the romans. They still use their roman family where others have dropped it in favor of new ones. But such is the way of things. Charles is very much a relic. Believing in the strength of unity and community over the power of the individual. Charles has come to the island with his younger brother Richard. They search for relics of power something to bring their family back up and a standard to which they can marshal the remaining Britons. And end the Norman invasion of their homeland.
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
+10 to all rolls to creating farms)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
level 1 Company (1 shieldmaiden-Brienne)
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
+7 Ships
>Traits: (Earned by Playing)
Location:Purple Settlement
1. Fuck another delay. Richard is sent out to buy extra weapons and shields with our last remaining sack of gold. As many and as high a quality as can be found. There will be no replacements until we can train a bower and weaponsmith.

2. We set sail today damn it. No more delays no more putting it off. Tired of these damn storms we will land on the mainland and we will setup our damn colony so that we can begin explorations.
>>
Rolled 49, 57 = 106 (2d100)

>>48340786
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; Increase leadership and our coordination! Use this to help explore the land, since the monsters blocked our progress.
>>
Rolled 41, 91 = 132 (2d100)

1/2 - Haha! This place is quickly shaping up to be a perfect backdrop for my legend! Not only have my daring and inspiring efforts led to the defensive wall being completed ahead of schedule, making ours the only walled settlement on this isle, but the hunt in my honor has succeeded beyond my hopes! And now this creature, a sidhe of some variety, sheepish in appearance. She shall bed in my tent as a guest, and in the morning she shall lead me with several of my warriors and a few priests to the rumored village of her people. If there are more of her kind, we must assess their nature, and if possible convert them to the proper religion, if not incorporate them into the settlement. I have no doubt that endearing these half-fey things to us will benefit us all.

>>48340734
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Sheep-Woman
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Campaign (14/20)
>>
bimp
>>
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Where were you when HistoryOP went awol for another month?
>>
Purple Settlement: Development [1]
>Fraigh macDiadh
(41)(91) - while you suppress odd urge to bed the creature yourself you begin to persuade it to lead it to the sheep people’s settlement. She seems to understand amd after some persuasion, happily given by another soldier, you are heading out into the forest looking for more of these people. It take you nearly a week's travel through the swamps to near the base of the mountains. She points to a small cave at the base of the mountains, dank and moist you are overwhelmed by the smell of rotting flesh and sex. As you go deeper in you hear the mewling of sheep and then a cry of pain. You turn the corner to find a small sheep male clinging to what you assume is his mother, her clothing is ripped and his shoulder is bleeding profusely from a large bite mark. Surrounding them are a number of the of sheep people, teeth extended ready to pounce.

>Charles Idicus
(18) - With recent grand hunt and the completion of the Wall weapons are in short supply and few smiths want to waste their time crafting you any, by the end of the day you stand there your sack still in hand.
(54) - Fed up with this town and its people you and your settlers head of into the sea. It takes the better part of the weak but finally you make it to the inlet and beach, it would take hard work but soon enough you would have your own town here in the new world.

>Dara Mag Uiginn
Missed turns - 1
>>
>>48345870
The Norman Settlement:
>Stanley, Earl of Kent
(90)(87) - With the beasts defeated you begin spread the camps influence, from the wooden walls you begin uprooting felled trees and replacing them with farmlands, at the same time your men head out to clear more land. Only one beast was encountered and it was swiftly put to death before work resumed. (+Large Farmland - Progress (2/7)) (+Cleared Land - Progress (4/7))
(36)(59) - You spend much of your time searching the camps for Lasair, almost desperate to find her. It takes nearly three days to find her, working down by the beach plowing a small plot of land. Confused you ask her why she is down here farming “Well everyone has to do their part, I can’t rely on you and your soldiers all the time” your quick affirmation that she can indeed rely you is met with a wide smile. That night you take her back to your hovel and begin getting to know her. You learn that she is native to the island, or one similar to it at least, though she doesn’t elaborate on that. She was a princess, however she sought adventure and when she saw you and your men she had to approach. When you ask specifically why you she giggles softly and pulls down on your chin “because you were cute” is all that escapes her lips before her they crash into yours, the last thing you remember before you fall to sleep are her smouldering yellow slitted eyes.

>Bernadine Karling
(49)(57) - You begin exploring the surrounding area with your men all the while continuing their training and gaining more experience as a general. Staying nearby you and your men help take down a lagging beast and discover a small exposed vein of what you guess is lead. (+Experienced Company Progress - (4/6)) (+Leadership 2 - Progress (1/6))
>>
>>48345907
The Portuguese Settlement
>Fancisco de Coimbra
(43) - With the rain gone you send the people out, with a few of your more focus settlers looking for more of those precious stones. Bye the end of week your men have excavating a number of stones from the river muck. When you identify the stones, most being a yellow corundum though a couple are blue, though they are all a similar small size. (+13 small corundum)
(8) - The Medicine man works hard determining which is edible and which isn’t. The unfortunate thing being that he recorded none of his finding at one of those things was definitely poison… seeing as he is dead (-1 male settler)
>>
Rolled 9, 45 = 54 (2d100)

>>48345925
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+13 small corundum
>Settlement:
+Primitive stone shelters
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1. Alright, send the trade ship to trade the gems for wood to build proper housing.
2. Re collect the possibly edible plants, and spread them out so a person only eats one plant. Eat small bits so that if one or more is poisonous they will only get slightly sick instead of dying.
>>
Rolled 92, 56 = 148 (2d100)

1/2 - Inhuman though they may be, Fraigh can clearly tell these creatures are in danger! He brandishes his spear, and directs his warriors around him. Watching out for the source of the sheep-matron's injury, he instructs their guide to tell the sheeple that Fraigh wishes them no ill will, that he and his men wish to come in peace and help them from their sorry state.

>>48345870
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Sheep-Woman
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Campaign (14/20)
>>
File: 30 - FubQ9pv.jpg (139KB, 901x1165px) Image search: [Google]
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Rolled 33, 43 = 76 (2d100)

>>48345907
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; Report finding of Lead vein or something similar to Earl Stanley before continuing with training. We'll continue exploring, the soldiers must get used to this terrain if they are to properly control it for the crown
>>
>>48340772
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 1/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (107/600)
Progress to new, revamped system: (12/60)
Injury: HEALED

1. Well, doesn't that sound like fun? Once I've got a bit more coin, I might be able to become a part-owner of her textile workshop and dyeworks. Hell, I could probably build it. With that in mind, I'll get back to work on the ships with the lads. Maybe we can put another one out to sea while the merchant's gone. That would put him over the moon! [Keep working on ships, +30] [By the way, I've completely lost track of how far along the project is. Should I put in a new number for the merchant fleet progress?]

2. Again, although work is profitable and satisfying, Eliza is far more alluring. Perhaps there's some hidden depth to her; something beyond gossiping about the servants. I know what she does as a profession, but I'll ask her what she would do if she could do anything she wanted? Would she become a swashbuckling pirate? Would she explore the deepest wilds of the world? If she could have anything her heart desired, what would it be? [Talk to Eliza, discover what she wants out of life.]

[Since I missed a turn like a scrub, should I roll another set, or was that a one time offer?]
>>
>>48346647
Maybe you should roll the first set before rolling another. This is why millions of irish immigrated to America. (^:
>>
>>48346647
yeah you get make up turn, i'll bank up to 3 turns at any given time.
>>
>>48327866
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
+10 to all rolls to creating farms)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
+7 Ships
>Traits: (Earned by Playing)
Location:Purple Settlement

1. Richard and Brienne will take the scout and exploration company and the Adventure company to survey the lands around where we have landed looking for the best place to set up the colony. Key things to looks for are soil quality, availability of wood and fresh water, and a lack of dangerous threats.

2. The rest of the people will offload the ships and prepare everything for transport inland a little ways. Use the fishing boat we don't wish to beach more than 3 of the big boats at most.
Charles will oversee this.
>>
Rolled 91, 14 = 105 (2d100)

>>48347413
>>
Rolled 12, 64 = 76 (2d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)

(+Large Farmland - Progress (2/7)) (+Cleared Land - Progress (4/7)

---

1. I wake up in my bed, wondering whether I shall feel. . .warm. Or cold. What happened?

2. If I am to be absent my men had better still work on clearing that land 4/7
>>
Rolled 3, 91, 94, 53 = 241 (4d100)

>>48346647
Get your shit together, Dara.

>>48346665
>Says the man with failed quads

1. [Make more ships!] [+20]

2. Chat with Eliza as per >>48346647

3. The work on the next ship is coming along nicely. Keep working! [Keep working on ships] [+20]

4. I honestly don't even know what this new system is going to look like once I'm done, but things are already becoming more productive.
>>
>>48346186
>editing actions with GM approval
1/2 - Inhuman though they may be, Fraigh can clearly tell these creatures are in danger! He brandishes his spear, and directs his warriors around him, sending them forwards to protect the sheep-woman and her son. After dispatching his former guide, Fraigh himself charges into the fore, attacking the sheep-demons with total abandon, as any good hero would.
>+Tuatha de Macha - level 1 Company (Size: 4 Warriors)
>>
>>48347549
>Eliza
You don't even have to seduce her, just bend her over and take her whenever. With dat roll doe, her pussy must be drenched with your romancing
>>
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>>48327866
>Please Specify Starting Location in Fluff: near the lake in the center of the island
>Character Name: Cadfael ap Llywelyn Fawr
>Character Nationality: Welsh
>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
>>48348019
western of south eastern island? both have large lakes relatively close to the center.
>>
>>48348019
Character Nationality: Welsh
Wooooooooo
>>
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>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
>>48348019
Get on into the IRC
https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
>>
>>48348019
For now I'm going to assume South Eastern, if I assumed incorrect tell me in your next post.

>Please Specify Starting Location in Fluff: near the lake in the center of the island
>Character Name: Cadfael ap Llywelyn Fawr
>Character Nationality: Welsh
>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword
>Inventory:
+Steel Bastard sword and leather Armor
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)
>>
>>48348155
yes, that is fine
>>
>>48348229
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>Traits:
>>
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>>48348403
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>Traits:

1-2. Land all the French ships and settlers on the western continent and start building shelter using whatever we have.
3-4. Send out sme of the crew on a search party to locate ant resources of use and survey the general area.
>>
Rolled 94, 56, 3, 33 = 186 (4d100)

>>48348877
>>
Rolled 94, 98 = 192 (2d100)

>>48348272
>>Please Specify Starting Location in Fluff: near the lake in the center of the island
>>Character Name: Cadfael ap Llywelyn Fawr
>>Character Nationality: Welsh
>>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

1/2. Well, I should head to the nearest town and look for work.
>>
Purple Settlement:
>Fraigh macDiadh
(92)(56) - You order the charge and sever the head of the sheep before you head in yourself, they fall to your blades like a lamb to the slaughter. Within minutes the 8 beasts lay dead upon the cave floor adding to the already rotten smell of their den. You approach the bleeding child the older sheep holding him tight to her chest, flinching as you reach for her. Their tanned skin contrasts with the paleness of the other sheep monsters you had previously interacted with. You turn around toward the entrance of the cave to see the beheaded sheep woman who guided you here stand. Around you the slain beasts began to reform and an inky black voice begins to resonate through the halls, unintelligible until it slowly coagulated into a bastardized version of Irish. “I would appreciate if you were not so harsh on my concubines, they are such delicate creatures.” You doubt those world as you watch one of the concubines pick up half of what you assume was her brain and stuff it back into her reforming skull. “If you must have our meal go ahead, though I ask that once you do you don’t return…” the lingering threat from whatever undead overlord you are listening to is enough for most of your men to turn and leave, taking the women and the boy in your arms you sprint from the cave your last glimpse being of an ethereal form materializing from the shadow a wide grin etched across the pitch black body. (+You saved Goat Mom - She is special) (+You discovered whatever the hell that was)
>>
>Dara Mag Uiginn
(36) Even with all the work you’ve been doing and the help of the men you put only a small dent into the newest ship in the fleet.
(91) You spend your time in the Manor with Eliza, and her feeling become more obious the more you focus on her instead of the ships. Her odd infatuation in you becomes overwhelmingly clear when at the end of the week, using the excuse of the storm raging outside, Eliza snuck into your room and under the covers. If that wasn’t enough, her hands seems attracted to your more private body parts. If you had not the self control it would have been that night, not the morning after, you sunk yourself into her. Though it might have been more appropriate as the kitchen maid finding you two a top your workbench might have been less than discrete.
(99*+18) With a hop in your step you get to work on the ship that week, though with less time to spend your work is more passionate than ever. (+Fleet progress (18/60) - mistakenly forgot to add 3)
(53) Your recent conquest and the time spent with the men continues to embolden your leadership ability (+Leadership 2 Progress (2/6)

The Briton Settl:
>Charles Idicus
With you settlement complete and after so long you are finally ready to start a new life (+Leadership 2 - (+6 to all leadership rolls) => (+Settler: Creation of buildings get a plus +10 until deemed a proper settlement)
(91) - You travel up the river and find that while you would need to head slightly inland to find significant amount of wood the lands around here is rife with fertility, the main river gives an easy access to fresh water and for one reason or another the wildlife seems to be devoid of any real threat beyond a large number of foxes.
(14) - While you are out the settlers beached the fleet and began to build a rudimentary town on the beach. Bye the tiem your back one of the ships has been stripped down and turned into a shack for you… while the sentiment is nice your plans were more or less put to the curb.
>>
>>48350536
The Norman Settlement:
>Stanley, Earl of Kent
(12) Other than than the feeling of warmth and a laughing lasair much of what happened last night is lost on you, and with how Lasair you can't gauge at all what went down last night.
(64) While you spend your days staring a Lasair and her odd lack of any inkling of emotion, you decide to head out into the field and make sure the men are still clearing more land (+Land clearing Progress (5/7))

>Bernadine Karling
(36)(46) - You focus on training your men however with the number of little “festivals” going down at camp you think it might have been better to stay out in the wild (+Experience Company Progress - (5/6))

The Portuguese Settlement
>Fancisco de Coimbra
(9) You send a few of your trusted men to make the journey back to the larger settlement to trade for lumber. By the weeks end you are worried the men weren’t going to return until you see a ship on the horizon. As they beach you can tell that trade did not go so well, back at the purple settlement a number of mishaps lead to the loss of most of the gems. Using the few they had left they bought axes and headed into the forest to collect some wood and using the rest they got it process into some lumber. (+2 Woodcutting axes) (+Small Stack of Processed lumber)(-All the gems)
(45) It is quickly identified which of the plant caused the testers death, and it is now shunned by hungry followers. A number of the more flavourful plants are identified and have become a normal part of the diet. Any uses for all the non edible parts of the plants are all but lost on the people. (+identified the tasty and the deadly)
>>
>>48350549
The French Settlement
>Orven Luvem
(94)(56) - Using the light forests of the Area you begin setting up a number of huts, by the end of your first few weeks here you have enough to house your settlers and many of them have begun improving upon their rudimentary huts with bits and pieces of their own possessions. (+”Primitive” Wooden huts)(+Small Wooden Settlement Progress (2/4)
(3)(33) With much to do back at the camp, many don’t take these scouting missions seriously. It isn’t until a small group of villagers go missing during one does the camp became eerily quiet. (-Situation: Missing settlers Progress (0/6)

The Wilds:
>Cadfael ap Llywelyn Fawr
(94)(98) - You cut a clear path south through the thick forest and into the marshland around the Southern Settlement (Purple). Along the way you gather quite a hefty sack of goods, if you found a trader or merchant they would undoubtedly be worth a small fortune. Or maybe you could use this information for personal gain. (+A number of exotic plants and their fruits)(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees)
>>
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>>48347498
I found a vein of lead or something, just so you know. I went into camp to tell you or somebody so you know IC
>>
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Rolled 6, 99 = 105 (2d100)

>>48350549
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; Train Cohesiveness and my ability as a leader! I must be able to bring out their potential and take it inside me to harness as my own willpower~... NOT LIKE THAT! AND STOP LISTENING IN ON ME WRITING IN MY DIARY~!
>>
>>48350536
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Purple Settlement
>>
Rolled 19, 54 = 73 (2d100)

>>48352836
(Is the little fishing boat still here? I know I lost all the ships but hoping I can still fish lol)

1. Charles first order of business is to get walls built. The prepared lumber and and nails we purchased way back at the green settlement should be more than sufficient and we have even more since the overenthusiastic peasants broke down the ships before I could stop them. Protection in this new land takes priority. Charles will oversee the project himself working with the builders hand in hand. The axe warriors will help as well cutting lumber where needed and standing guard as well.
Level 1 builder corps +16 trained builders
Level 1 Adventure company (11 Axe Warriors)
Charles Idicus -warrior-Shield and Spear
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Leadership 2 : +6 to all leadership rolls

2. Our next order of business is to see the land sewn with seed and crops ready to come in. Luckily we are in flatland with no trees so the land doesn't even need to be cleared. Truly Christ blesses us with the land we have found. Richard and Brienne will see to this while the scouts/explorers show them where the best land is. The old guard will protect them.
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 English male peasants +127 Women, +22 children
+Prepared farming: +10 to all rolls to creating farms

The mercenaries will alternate between the two groups keeping an eye on things and passing messages where needed.
>>
Rolled 14, 33 = 47 (2d100)

>>48350589
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>Buildings
+Prmitive wooden huts
>Traits:

1.Continue to erect the small wooden setttlement, it is the first step to claiming the wilds.
2. Situation: missing settlers, send out a search party lead by Orven to find the settlers and survey the immediate area.
>>
Rolled 85, 78 = 163 (2d100)

1/2 - Fraigh leads his men in quick pace, not a retreat, merely a return to the place he had previously been in a tactical manner. With the strange sheep-woman safe afore him on his horse, he rides back to the settlement, there for her and her son to heal her wounds. They will be privileged guests of his house, not to be imposed upon as his less reputable guest was the night before. And when they are well, he will try and teach them the Irish tongue, or French if they prefer something more animalistic.

>>48350521
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Campaign (14/20)
>>
>>48352876
I should specify we are building the walls with plans to grow. Meaning a rather looong stretch of walls with alot of empty space inside
>>
Rolled 14, 54 = 68 (2d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)

(+Large Farmland - Progress (2/7)) (+Cleared Land - Progress (4/7)

1. We will continue to clear this land 5/7


2. Keep working on the farmland 2/7

>>48351097
A lead vein?

Well done Bernadine! I know I can always rely on you.

We'll start up a mine the moment the farmlands are finished
>>
>>48352836
Edit clarified by gm still have 6 ships and fishing boat. Next turn's post will have corrected stat sheet.
>>
Rolled 97, 6 = 103 (2d100)

>>48350589
>>Please Specify Starting Location in Fluff: near the lake in the center of the island
>>Character Name: Cadfael ap Llywelyn Fawr
>>Character Nationality: Welsh
>>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor
(+A number of exotic plants and their fruits)(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees)
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)


1/2. Alright, go some swag, now lets go to town and find a bloke to work for
>>
Post from Random - Portuguese Man
(Actions 1 and 2) - Building a farm
>>
Rolled 1, 63 = 64 (2d100)

>>48355288
why you give dice
>>
>>48327866
HistoryOP, is that really you or someone is just using your nick?
>>
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>Please Specify Starting Location in Fluff
The big fucking red dot
>Character Name: Brother Dominic
>Character Nationality: Spanish
>Fluff: One monk on the Santa Maria, it was full of Spanish pilgrims bent on converting this new island to Catholicism. Unfortunately, the ship wrecked itself in a storm the night before landing. Most of the ship survived, but they were left stranded. Therefore, they set out to build a settlement worthy of God's grace.
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
>>48355448
>Character Name: Brother Dominic
>Character Nationality: Spanish
>Fluff: One monk on the Santa Maria, it was full of Spanish pilgrims bent on converting this new island to Catholicism. Unfortunately, the ship wrecked itself in a storm the night before landing. Most of the ship survived, but they were left stranded. Therefore, they set out to build a settlement worthy of God's grace.
>Inventory:
Enormous Gold inlaid wooden Cross
>Companions:
Spanish Priesthood - (32 monks)
>Traits:
>>
Rolled 28, 77 = 105 (2d100)

>>48355489

1-2.Construct a farm
>>
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>>
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English transliteration is god-awful

>Please Specify Starting Location in Fluff
Pic related
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory: (Given by me/playing)
>Companions: (Given by me/playing)
>Traits: (Earned by Playing)
>>
>>48355950
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs ( 62 Men and 28 Women)
>Traits:
>>
>>48355950
to catch up you get 4 actions for your first turn, dice are d100
>>
>>48355489
>>48357168

this also applies to you
>>
Rolled 76, 38, 58, 45 = 217 (4d100)

>>48357144
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs ( 62 Men and 28 Women)
>Traits:

===========================

1) For now, people can use ships as shelter, so all effort can be put into clearing the land and building a wooden stockade with tower. Place it out there, up the hill
2) The nearby bay can be used for simple fishing without much infrastructure invested
3) Clear the land for fields
4) While both clearances should provide more than enough wood for the stockade, we also need to organise lumber and wood collecting operations, so there is always enough construction and thatching material
>>
>>48355288
>>48355305
local portuguese man kills himself for being portuguese
>>
File: 1468873956077.png (314KB, 824x500px) Image search: [Google]
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bampu
>>
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bump
>>
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>>48360529
Fuck you, I bumped, not you
>>
>>48360679
Your bump doesn't count
>>
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>>48361237
My dick bump counted in your mother.
>>
>>48361275
A bump is definitely the best description of your dick. Said she couldn't even feel it in her hand.
>>
>>48361860
Yes, I'm sure you talked to your mom about her sex life. I meant bump against her womb. And if she did say she couldn't even feel it in her hand, it was because my dick is so divine it was like touching god itself.
>>
>>48358082
World does not mourn
>>
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bimp
>>
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>>48363205
Blimp.

Have you abandoned us again, HistoryOP?
>>
>>48364122
you still need to post motherfucka
>>
Purple Settlement:
>Fraigh macDiadh
(85)(78) - The women wakes up after two days of riding, her son still unconscious. It takes a short while to calm her but soon she rides silently next to the boy toward the settlement. When you arrive you give her a spare room in the long house you and your men used as lodging. When the boy wakes you are surprised that he already speak Irish “A number of Uman’s arrived in the village months back. A few of them remained trying to spread their faith” when you ask how you and his mother had been kidnapped he grimaces “ Father was holding a festival to honor the Spirits, with all those converting to this new religion he thought it would be good to remind those of tradition” he looks away “ The Dark one slipped in and using his Concubines destroyed the festivities, I was saved only because my Aunt, a Priestess of the Spirits, held them at bay so long.” he holds out his hand to reveal a small stone symbol “A treasure created years ago before the Dark one became so corrupt, He was once our Patron deity until his lust overtook him.” his fingers curl around the medallion before he walks back to his Aunt and begins talking in an unknown language.

>Dara Mag Uiginn
1 Turn Missed

>Cadfael ap Llywelyn Fawr
(97)(6) - Now with the Rain Forest behind you and a settlement on the Horizon he began looking for a Contract (If you want to make a contract with another of the people in purple go ahead and get in contact with them in the thread or out of it and inform me), while a number of wealthier citizens are looking for Bodyguards it seems as though Much of the Explorer Companies are either out an about or not recruiting. (+A wealthy person’s bodyguard or a Member in a small “City Guard” (unrecognized))
>>
>>48364829
The Briton Settlement:
>Charles Idicus
(29) - Your people are far more inclined to using the wood and nails for home construction instead of an outer wall. The ramshackle buildings are give little confidence in your settlements prosperity.
(64) - Now while a wall seems foolish, farming does not and a number of citizens flock when you begin plowing the land a sowing the first of the fields. (+ Small Fields Progress (1/2))

The Norman Settlement:
>Stanley, Earl of Kent
(14) - With an enormous amount of work being put into actually sowing the land with different crops your people put less than enough work into keeping the wilderness at bay. With another one of those all though frequent storms a mudslide has destroyed some of your previously cleared land. (+Cleared Land Progres (4/7))
(54) - Though with another few acres of land sown, your future is beginning to look bright. (+Sowing the Land Progress (3/7))

>Bernadine Karling
(6)(99) - You begin training again and while your men make leaps and bound in the way of experience, discipline is lacking over the last few days. You have repeatedly caught your men fraternizing with female settlers and your flustered face afterwards become a mocking jape, though most of them secretly find it endearing. (+Experienced Soldier Company - Complete)
>>
>>48364845
The Portuguese Settlement
>Fancisco de Coimbra
(42)(56) - You spend the weeks sowing the earth With a variety of crops. Other than a few acres of wheat and barley the land is dominated in the with a few of the new world crops. Most notably are a delicious tuber, that when boil tastes of a buttered roll, whose tiny blue flower give of a minty smell. For whatever reason their smell and taste deters encroachment by bugs, soon enough your field of other plants are surrounded in a ring of these delicious bug repellants. The other notable plant being a bit of an oddity, some variety of seaweed it had grown accustomed to the long shallow beaches near the mouth of the river. The small fleshy fruits that float atop the water are covered in a hard shell, when soaked in cold water the casing peel away to reveal a nearly unexplainable pulp. Depending on a seemingly unimaginable number of factors the taste of the fruit ranges from a sweet peach to a salty caramel and as long as the casing stays intact the contents never seem to spoil.

The French Settlement
>Orven Luvem
(14) - Though progress on the small wooden settlement is looking up, the transformation from huts to proper houses a smooth transition, that is until in the less developed part of the village goes up in town destroyed a number of materials and quite a bit of progress. (+Small Wooden Settlement (1/4))
(33) - Search parties seemed to finding a nice trail before the fire, the scramble for water and the panic destroyed a lot of your possible trails, and you would have to spend a few days re finding them, if they were still there, deep in the wilderness.
>>
>>48364858
The Russian Settlement
>Dmitry Sergeyevich Chugunov
(76) - The Hot Dry plains you’ve landed in are very much different than Russia, using what wood you can find, as well as some you brought over from your Homeland, you put together a tower and stockade overlooking the bay and the small camp that you and your people have set up. (+Small Tower and Stockade completed)
(38) - While the bay does provide an ample amount of food for your people, it takes hours of their time that could be used elsewhere and while fed little “work” is done.
(58) - With little Wood to clear you people spend this allotted time sowing the lands and starting there first Crop (+Small Fields Progress (1/2))
(45) - While unexpected to be in a place so devoid of trees, the greenery at the base of the Mountains not far off give hope, After a preliminary expedition toward the mountains you do find a thin band of trees surrounding their base, with your need for lumber you and the men begin setting up a lumber camp a few days walk from the landing sight. (+Lumber Camp Progress (1/4))

The Spanish Hermitage
>Brother Dominic
+As a new player you get an extra 2 actions to “catch up” on your first turn, remember to use them next time (as this is advertised very well)
(28)(77) - With the cross planted on an overlooking hill you and your brothers begin to put together a number of small fields with a variety of foods and spices brought from Spain.
+Small Fields (variety) completed
>>
Rolled 65, 24 = 89 (2d100)

>>48364845
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Experienced Company: Loyal Soldiers: 6 Pikemen, 5 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; I-It's obvious they don't respect me enough if they do these things when I'm around. I must enforce discipline and structure! If they're under my command, they must follow the rules! (Increase leadership)
>>
Rolled 50, 6 = 56 (2d100)

1. Charles once again orders the walls to be built. It doesn't matter what seems prosperous what matters is the safety of the people under his care.
Level 1 builder corps +16 trained builders
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Leadership 2 : +6 to all leadership rolls


2. Work continues on the farms we will need a large surplus of food for trading so this is a big focus area for us. (+ Small Fields Progress (1/2))
+Prepared farming: +10 to all rolls to creating farms
>>
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Rolled 89, 64 = 153 (2d100)

>>48364858
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Primitive wooden huts
>Traits:

Small wooden settlement progress 1/4
Situation: Missing settlers I have to search for, progress 0/6

1. Take two galleys, a merchant ship and a transport ship back to the mainland Europe as fast as possible with the smallest crew necessary so that he can make trades for necessary resources. Orven being the crafty merchant will travel with them and inspire the men to work faster.
2. Small wooden settlement progress 1/4, given the setbacks endured, the people of this French settlement will overcome and adapt, there is an abundance of lumber in our immediate surroundings and we can use that to benefit to construction, it also makes space which is helpful.
>>
>>48352836

>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
+6 ships
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Purple Settlement
>>
Rolled 79, 23 = 102 (2d100)

>>48364829
>>Please Specify Starting Location in Fluff: near the lake in the center of the island
>>Character Name: Cadfael ap Llywelyn Fawr
>>Character Nationality: Welsh
>>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor
(+A number of exotic plants and their fruits)(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees)
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)


1/2. A wealthy man is all well and good, and a city guard position isn't that bad either, but what impresses me is this here WALL. I here some bloke with a funny accent talking about "Making Britannia great again!" And I must admit, the loons won me over. Find him.
>>
Rolled 70, 11 = 81 (2d100)

>>48364872
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
>Traits:

===========================

1) This land appears to be very similar to the steppes back at home. It shouldn't be hard to farm here!
(+Small Fields Progress (1/2))
2) Only if there was more wood around, instead of just open, plain land. Even small birch woodlet appears to be a large and dense forest when compared to the sparse trees in here...
(+Lumber Camp Progress (1/4))
>>
Rolled 79, 86 = 165 (2d100)

>>48364845
1. Visit Lasair again. Perhaps I can learn yet more, or perhaps I simply find her presence. . .soothing.

it is colder without her.

2. Keep working on Clearing the Land 4/7
>>
Rolled 50, 91, 29, 36 = 206 (4d100)

>>48364829
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 2/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (18/60)
Progress to new, revamped system: (12/60)
>1 Turn until merchant's return

1. There's so much to do, and I feel like I could build a thousand ships on my own! My employer will be back soon, and I want this operation in full swing by the time he gets back! [Keep building ships, +38]

2. [More ships, +20, +Possible spill-over from 1?]

3. I feel creative. It's not unlike that feeling I had when I saw that ship cutting through the waves back at home. In my workshop, I'm going to tinker a bit, and see if I can make something interesting. [Use workshop to produce random item]

4. Has Eliza met Skippy? I haven't been spending a lot of time with him lately, and I feel kind of bad about that. I'm sure that the two will get along great! [Spend time with Eliza and Skippy]
>>
Rolled 20, 37 = 57 (2d100)

1 - A dark one? Concubines? A spreading faith? The Christians must be behind this! A whole village of natives, previously worshipping their ancestors and the spirits, corrupted by monotheism! I will champion this young creature's cause, and with the aid of he and his aunt, shall return to the village and convert them from the evils of Christianity!

2 - Fraigh brings with him a few Celtic priests, but also artisans and craftsmen, along with some baubles, exotic items and foods to share with the village. A cultural and economic exchange is essential to integrate them into the Settlement, and Fraigh would be remiss if he didn't do so at his earliest convenience!

>>48364829
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Campaign (14/20)
>>
Rolled 31, 78, 67, 95 = 271 (4d100)

>>48364872
>Character Name: Brother Dominic
>Character Nationality: Spanish
>Fluff: One monk on the Santa Maria, it was full of Spanish pilgrims bent on converting this new island to Catholicism. Unfortunately, the ship wrecked itself in a storm the night before landing. Most of the ship survived, but they were left stranded. Therefore, they set out to build a settlement worthy of God's grace.
>Inventory:
Enormous Gold inlaid wooden Cross
>Companions:
Spanish Priesthood - (32 monks)
>Traits:
>Spanish Hermitage
+Small Fields (variety)

1. Expand the farm
2. Construct a simple church so that we may worship god
3. Construct a housing shack to house all our brethren
4. Construct a blacksmith of sorts to help with construction of other buildings
>>
Is the game still on?
>>
Rolled 76, 96 = 172 (2d100)

>>48364858
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel

>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1. Test the plants that arn't edible to see if they have any useful properties.
2. Send some people to collect more Corundum from the stream.
>>
>>48371647
yes
>>
>>48372551
So bump then
>>
>>48369160
This guy gets it.
>>
Purple Settlement:
>Fraigh macDiadh
You’ve been contacted by Cadfael (Anton)
(20) Your ferverous speech is met by and small laugh from the sheep boys Aunt, using the wispy language from before she says something to her nephew. He gives a little grin and translates “While my aunt appreciates the sentiment, the Dark one is not a symptom of Christianity he is a symptom of her Grandfather. His hedonism and lust for woman brought about the change is the Death Spirit”
(37) Though they do not see Christianity for the evil it is you still convince them that you would escort them back to their village (with a few priests in tow). The boy once again listens to his aunt's words before translating “With the state of the Village it would not be right for us to allow such an esteemed guest in, maybe given a moon's turn she will return to the village. If we are not welcome for that long we understand...:”

>Dara Mag Uiginn
(91) With Eliza taking up much of your time, the previous work you did last week helps you keep on schedule (+2 Progress)
(99+15) With hours of grueling work taken up your nights so you can spend the day with Eliza taking its toll you once again exhaust yourself preparing for next week (+Ship Building - Progress (23/60)) You’ve completed another ship, you reward will come with the merchant’s return
(29) Wanting to be prepared for the Merchant's return you decide to get some much needed rest.
(36) With little time in your days you decide to visit skippy, the enormous white seagull having taken up residence in your unused ship. While the bird is happy to see you it seems less than keen of Eliza, who happy ignores the bird. While they don’t get along your time at the beach with Eliza is a nice break from longs hours of work.
>>
>Cadfael ap Llywelyn Fawr
(79)(23) - It takes a few days to find the long house home to the famous Man but with your liberal use of your exotic fruits you quickly climb in the social ladder of his underlings. Within the week you have gather enough support among your fellows to approach the man (+You’ve met with Fraigh) (+Support among his followers) (-You exotic fruits from your journey here)

The Briton Settl:
>Charles Idicus
(66) With your builders leading the project work is completed at a fairly nice pace, and by the end of the week a log wooden stockade surrounds half of your settlement (+Large wooden stockade - Progress (1/3))
(16) Due to your dreams of a large and expanding city your zealotry drove you to building right over the fields you had sown. (+Small Farm - Progress (0/2))

The Norman Settl:
>Stanley, Earl of Kent
(79) Finding yourself needing her presence you once again seek out Lasair, you find her down at the beach along with a number of female settlers. They are collecting muscles and other shellfish from the shore, She and the women have expressed that they are tired of the near ending stream of red meats being brought into the camp and so are looking for more lighter options. When she is done you get her to join you on the beach and as the sun sets and the Grilling Fire starts you hold her close to you. She smiles and begins trailing kisses from your chest to your face and then slowly, achingly, stand from her position in your arms. You follow as she grabs a bowl of the shellfish chowder and begins walking away from the crowd. After what seems minutes the noise of the crowd is gone and the only light on the beach is Lasair herself. Her skin aglow with orange light drawing you in, the new moon leaving you and her to a long passionate night. (+Fade to black, Lasair has taken up residence in your cabin)
(86) While you spend some quality time with Lasair the men continue to clear the surroundings of all obstructions (+Clear Land - Progress (6/7)
>>
>>48374769
>Bernadine Karling
(68)(27) - You spend your week leading your men through drills, a few more troops have decided to join in as well and with fewer scandalizing incidents you feel much more confident in your leadership skills (+Leadership 2 - Progress (1/6))

The Portuguese Settl:
>Fancisco de Coimbra
(76) - You begin testing possible uses for the not edible plants that were brought back. The bluish sap of some thin trees along the riverbank, beautifully dying the water a crystal blue, is also the kind of material we could used for cloth dye or even a wood lacquer. Another of the interesting plants within the area is small bush, it causes similar itches like that of poison ivy, the elongated filament of it’s bright orange flowers covered in pollen dip down into the water and flow for nearly 3 feet. Some of the People have begun, carefully, collecting the silky filament and using it to make some very comfortable and water resistant clothing.
(96) - With little to do most of your settlers fish and swim about in the river and small ponds dotting the hills. Those in the river begin to find more of the stones the farther up they are and bring them back to camp. Though the stones are becoming more a fashion then a trade good as you see more wearing woven necklaces with gemstones scattered within. The unfortunate loss of such a commodity is quite annoying until one of you men return with a stone for you. The egg sized blood red gemstone is flecked with black pieces of oxidized silver that glitter when twirled in the sunlight. (+Beautiful Gemstone)

The French Settl:
>Orven Luvem
(89) - You set off toward the Mainland, while you and your merchants are gone you give instruction to continue building the Settlement (Three turns - hit me up on the IRC about this, trade is still iffy for me)
(64) - In the meantime the citizens continue to repair the town after the fire, improving it along the way (+Small Wooden Settlement - Progress (2/4)
>>
>>48374802
The Russian Settlement
>Dmitry Sergeyevich Chugunov
(70) With the familiar terrain and Wonderful weather you and your people have a number of small farms dotting the landscape, producing grain for the most part. With all the free labor those farms are quickly expanded upon (+Enormous Grain Fields - Progress (1/12)) (+Small Fields Completed)
(11) With the long journey between the Landing and the small forest many are unwilling to make it. So with the farms being planted you decide that the Lumber camp will have to wait. When you return you find that what work had been completed as fallen in on itself (+Lumber Camp - Progress (0/4))

The Spanish Hermitage
>Brother Dominic
(31) - With so many projects and no real need for expanded garden this is left on the backburner for now.
(78) - You and the other priests begin building a Monastery around the Cross, Obviously the first major job is the creation of a Church. (+Unfurnished Wooden Church Completed)
(67) - A bit North of the Church you begin construction of a dormitory for the brothers, though lacking a proper roof it gives shelter from the cold nights. (+Dormitory - Progress (1/2))
(95) - Down near the Sea away from all the wooden buildings one of your brothers enlists help to complete work on a forge. With rocks collected from the shore and with tools brought from spain the only lacking material was an anvil. That is quickly assuaged using a one of the flat white stones that jut from the cliffs North of here. (+Forge Completed - A source of silver is found up North by the White stone formations)
>>
Rolled 24, 68 = 92 (2d100)

>>48374825
Nice. I really like this bit:
>With the long journey between the Landing and the small forest many are unwilling to make it. So with the farms being planted you decide that the Lumber camp will have to wait. When you return you find that what work had been completed as fallen in on itself (+Lumber Camp - Progress (0/4))
Rarely any game-runner uses elements like that, so it's truly refreshing to have something else than inevetable success that just slows down in case of low rolls.

===========================

>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
+Small Fields
>Traits:

Ongoing: +Enormous Grain Fields - Progress (1/12)

===========================

1) At least the farmland didn't require much of wood, but any future construction will be in dire need for just about any construction materials... It's time to search for them
(+ 10 Russian Soldiers)
2) Serfs can continue expanding the farmland. Abundant food is always good.
(+Enormous Grain Fields - Progress (1/12))
>>
Rolled 54, 35 = 89 (2d100)

>>48374802
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Primitive wooden huts
>Traits:

Turns until mainland is reached - 2
Small wooden settlement progress 2/4
Situation: Missing settlers I have to search for, progress 0/6

1-2. Small wooden settlement progress 2/4, given the setbacks endured, the people of this French settlement will overcome and adapt, there is an abundance of lumber in our immediate surroundings and we can use that to benefit to construction, it also makes space which is helpful. Continue full ahead with the construction.
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>>48365650
Fraigh mac Diadh emerges from his abode, summoned by one of his warriors. He looks down at the Welshman, arms crossed. "My friends tell me you are a man of repute. Why have you sought my counsel?"
>>
>>48375947
"I'm looking for work, nothing more, nothing less. I was born a urchin, but I'm a warrior by trade."
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>>48375988
"A warrior? And what exactly do you expect to be fighting on my humble island?"
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>>48376013
"Enemies are abound milord, even now Christians move against you, you already have warriors in your employ, and I can't imagine you're building a wall for nothing."
>>
Rolled 17, 19 = 36 (2d100)

>>48365094
>1. The stockade is coming along nicely. Charles sets out to finish it off today. .+Large wooden stockade - Progress (2/3)
>Level 1 builder corps +16 trained builders
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Leadership 2 : +6 to all leadership rolls

>2. Work continues on the farms we will need a large surplus of food for trading so this is a big focus area for us. (+ Small Fields Progress (0/2))
>+Prepared farming
>>
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>>48377005
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
+6 ships
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Purple Settlement
>>
>>48377493
bump :D
>>
Rolled 38, 35 = 73 (2d100)

>>48374751
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 2/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (23/60)
Progress to new, revamped system: (12/60)

>MERCHANT RETURNS THIS TURN

1. I would say that by finishing an entire ship while the Merchant is gone would warrant a small amount of break time. I will head back to my workshop, and continue to toy around with materials, and see if I can start to make anything interesting. [Use workshop to produce random item]

2. Okay, so when the Merchant returns, I want people to still be working, and I want the new ship in a place where he can clearly see it. The priority, of course, is to continue working. [Work on ships, +35]
>>
Rolled 63, 94 = 157 (2d100)

>>48374802
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old norse styles she read about in her books and signed up as one of the norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
>Companions:
(+Experienced Company: Loyal Soldiers: 9 Pikemen, 6 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Basic Leadership] (+3 to all rolls involving a Company)

1-2; Train Leadership and do some more inland exploration as training exercises! I need to pile it into these numbskulls to temper themselves. You don't see me jumping everything that lives~! A trip into the wild will teach them temperance and discipline as well as be beneficial for the colony!
>>
Rolled 63, 74 = 137 (2d100)

>>48374802
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+Beautiful Gemstone
>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1&2. Begin constructing farms and orchards to farm the Dye Trees and the Silk Flower bushes.
>>
>>48376097
"The Christians, yes. But there are stranger things than monotheists in this land. What do you know of the supernatural?"
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>>48384806
>>48384806
"I know the tales taught by the derwydd, Of the creatures of the Swamp, the Hill and the Sea; of the The legendary king Arthyr and his many tales, but above all milord, I know if it bleeds, I can kill it."
>>
Rolled 69, 42 = 111 (2d100)

>>48367265
Rolling for baz

Bazrael1> action 1. Finish clearing the land Action 2. dig up the lead vein
<tansenphone> I swear to God if I roll a 100 I am deleting the post.
<Bazrael1> and just link to muh last roll
>>
Rolled 74, 31 = 105 (2d100)

>>48374825
>Character Name: Brother Dominic
>Character Nationality: Spanish
>Fluff: One monk on the Santa Maria, it was full of Spanish pilgrims bent on converting this new island to Catholicism. Unfortunately, the ship wrecked itself in a storm the night before landing. Most of the ship survived, but they were left stranded. Therefore, they set out to build a settlement worthy of God's grace.
>Inventory:
>Enormous Gold inlaid wooden Cross
>Companions:
>Spanish Priesthood - (32 monks)
>Traits:
>Spanish Hermitage
+Small Fields (variety)
+Unfinished Wooden Church
+Dormitory 1/2
+Forge

1. Finish up that Dormitory
2. Keep on building that church
>>
I was told to post for Oreo.

1/2 - While the sheep-child heals and the village recuperates, Fraigh gives them free lodgings in his home. The cultural exchange shall have to come later. For now, he has an election to win. Noticing the sorry state of many farms and estates in the forested, swampy environ, he sets to work dredging some of the surrounding lakes and bogs in order to provide more farming land. As he and his workers do so, he pledges to the Settlement that, as their leader, he would levy monetary support from the Isles and abroad to expand their agriculture even further.
>Campaign (14/20)
>+Campaign Funds (Farm)

>>48385347
"Then mind yourself, for what we fight does not bleed, it festers." He claps a hand on the sellsword's shoulder. "But you seem a fine fighter, and come with heavy recommendation. Once I am leader of this city I will give to you a stipend to lead the Guard."

>>48374751
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Campaign (14/20)
>>
Rolled 42, 76 = 118 (2d100)

>>48387586
Even when posting for other people, I can't roll.
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>>48378663
Can I start my own settlement?
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>>48387787
yes just fill out the info (nationality/where you wanna land/etc) and say you are a colonist. =) Though I think you should be a briton/welsh and join the camp of almighty Charles Idicus
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>>48387586
you still gotta post for you dara
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>>48387787
Yeah the game is still open. If you want to join go right ahead, if you have any questions please go ahead and ask
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>>48378851
>>48387924
Niggerwat
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>>48387934
>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild (preferably in one of the green regions on the map but I don't mind)
>>
>>48387949
Yeh ignore me
>>
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>>48388028
no
>>
>>48387996
>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (212 Men / 168 Women
>Traits
Go ahead and take your first turn (4 actions) after that it is 2... using d100s
>>
Rolled 38, 56, 81, 89 = 264 (4d100)

>>48388383
1. Secure all necessary supplies for the voyage
2. Gather any local, minor clans who are interested in joining us on the voyage
3. Make for a settlement
4. Send a single ship to scout other areas and find any survivors - trade and friends are of paramount importance for a people to survive

>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (212 Men / 168 Women
>Traits
>>
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>>48388383
Please Specify Starting Location in Fluff: Anywhere lush and fertile plox
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Inventory: (Given by me/playing)
Companions: (Given by me/playing)
Traits: (Earned by Playing
>>
>>48388733
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Inventory:
+Cattle (8 male ; 17 female)
Companions:
+Farmers (6 male ; 9 female)
Traits:

You've landed in fertile grassland full of rivers and lakes.
>>
>>48388733
also Go ahead and take your first turn (4 actions) after that it is 2... using d100s
>>
>>48388733
A letter finds its way into your hands

Dearest traveler, do you wish glory and power, do you want a new life free from the overbearing lords of Europe, well join the expidition of Orven, where all are accepted but expected to pull their weight.

Note farmers are escpecially needed
>>
Purple Settlement:
>Fraigh macDiadh
(42)(76) - Using your pull within the society you begin expanding the farmlands of the settlement into the marshy east. While hard work it is a fertile land and is much appreciated by those late comers who were not able to grab the easier lands. (+Marshlands farms - Progress (3/4)) (+Campaign - Progress (14/20))

>Dara Mag Uiginn
(38) With the Merchant home and your relationship with Eliza out in the open, He simply won’t leave you alone. With little free time to work you stay with the Merchant as he uses his newfound wealth to revamp his part of town, The docks are being enlarged to hold his fleet, the newest addition being proudly displayed there. A few small inns are constructed near the docks and the homes nearby them are bought and being converted to shops, He wants to be in control of the Trade center of the City as that damned Wall builder already had the Farms.
(+The Merchant had begun to prepare a Wedding feast for you and Eliza, one he Insists on) (+He has given you the entire manner and the servants as a wedding gift - 16 Servants and the Manor are added to your inventory)
(70) With all your work from last week carrying along your men complete more of the next ship while you are preoccupied)

>Cadfael ap Llywelyn Fawr
1 Turn Missed

The Briton Settlement:
>Charles Idicus
(33) - Even with all of your in leading the project almost nothing gets completed… it is confusing. That night as you contemplate what is going on as you trust yourself inside the second settler girl who has visited your chambers that night… nothing odd could be going on could it?
(29) - That next morning as one of you and one of you most trusted men lay on the beach pleasuring each other you think what could possibly be making your people not work… you look down the beach and notice the piles of human flesh rutting as the tide laps at them and wonder. (+Situation: ??? - (0/4))
>>
From Fraigh Campaign is at 16/20, my bad

>>48389673
The Norman Settlement:
>Stanley, Earl of Kent
(69) Working throughout the week is brought to a nice close each night as Lasair envelopes you in her heat. (+Cleared land is completed) (+OOC knowledge - Lasair is pregnant)
(42) Now with the land clear you decide to go and investigate that lead vein and begin setting up a mining operation (+Lead Mine - Progress (1/5))

>Bernadine Karling
(63)(94) - You spend the week training deep in the forest, a mostly uneventful but worthwhile trip. As you traveled back you spy the tracks of a beast and head out after it only to come up on it rotting carcass an enormous bite of of its chest. You search the area and ivory shard embedded into a tree, presumably the teeth of whatever killed the beast. (+Beast killer tooth - thick as your arm and length of a dirk) (+Leadership 2 - Completed - +6 when in charge)

The Portuguese Settlement:
>Fancisco de Coimbra
(63)(74) Due to the Specific conditions these plants grow under creating a plantation for them will need massive amounts of work. Up river you begin planting a number of the Blue trees and fencing them in to stave of herbivore who would eat the seedlings. Every Time you try and transplant the Flower bushes they seem to wither and die. (+Exotic Plantation - Progress (2/12))

The French Settlement:
>Orven Luvem
(54)(35) - With massive effort and clearing of the surrounding lands you make up for all the lost time finish the basic settlement. The lack of trees nearby the settlement is odd but will be good when you begin farming. (+Small wooden Settlement is completed - replaces small wooden Huts)
>>
>>48389695
The Russian Settlement:
>Dmitry Sergeyevich Chugunov
(24) - You and your men set out to look for a close and easier to access source of wood. It takes you nearly a week to determine there is indeed no wood closer than the small forest. A small species of tree bearing nuts grows on the beach but it would be nearly useless for construction.
(68) - While you are out looking for a new source of lumber your serfs continue to sow large tracts of land (+Enormous Grain Fields - Progress (2/12))

The Spanish Hermitage:
>Brother Dominic
(74) With the creation of small cots and slanted wooden roof the men are sleeping much easier at night. The privacy afforded from each other has allowed men to increase in their Prayers. (+Dormitories - Completed)
(31) (Church is completed it is unfurnished as in no furniture) The brothers see little point in creating a pulpit and benches for mass as standing is, in it own way, a way to be closer to god.

Irish Settlement:
>Aodhan ua Ruairc
(38) Securing more supplies is trouble with the wars going on in Ireland no one is willing to sell their excess goods to a man planning on leaving. Enough food and drink for the voyage and first few weeks are gathered and you begin looking for more settlers
(56) Once you gather a few more willing to head to this new world with you the ships are loaded to their limit and you set off. (+53 Men and 27 Women)
(81) As you sail you see the shore dotted with small villages and a few larger settlements. It takes a number of weeks but finally you’ve found a land untaken by other fortune seekers. With the mouth of a great river nearby and a fertile grassland under your feet, you see a great future ahead of you.
(89) You send out one of the ships to head to the previously seen settlements and make friends, as well as recruit those from the more poorly run villages. (The Ship will return with news next turn)
>>
>>48388733
Sorry it took me so long to reply, but since you "missed" a turn you get 6 actions next turn
>>
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Rolled 29, 65 = 94 (2d100)

>>48389695
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Small wooden settlement
>Traits:

Turns until mainland is reached - 1
Situation: Missing settlers I have to search for, progress 0/6

1-2. Now that the settlement is completed and there is some open ground it is time to start sowin the fields and begin some small gardens and subsistence farms, soon Orven will be back with more hands to work, and more mouths to feed, and we must be ready to greet them in kind.
>>
Rolled 19, 39 = 58 (2d100)

>>48389704
Aodhan disembarks his followers. Being upstream would provide them clean water, though he would have to be sure to send a man to check and make sure there was no dead animals polluting it just in case. His first order of business was to build huts and start farming. He had a few weeks of food stored away, but they needed to find a new source - from hunting or from farming.

(1) Use whatever materials are around to begin constructing long-halls
(2) Begin dividing up plots of land to be farmed and set a work roster.

>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (265 Men / 195 Women)
>Traits
>>
Rolled 45, 67 = 112 (2d100)

>>48389673
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden] [Manor]
Followers: [16 Servants]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 2/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (23/60)
Progress to new, revamped system: (12/60)

1. I suppose I've earned this, for all of the work that I've done, but it's really quite surprising. I'm eternally thankful to the merchant for everything that he's done for me, and I will continue to build ships for him, even when there's so much going on around me. [Continue building the ships, +20]

2. If I'm to be wed to Eliza, I should spend more time with her. Perhaps we can walk through the town, and inspect the projects that her brother has begun. Perhaps there's some way that some of the structures could be improved, or something that we could do to help. Whatever the case, I won't stop doing hard work just because I'm moving up in the world. Despite the fact that I'm to be wed to her, I don't know much about Eliza's past, or that of her brother. I know that he was a warrior, but where did she fit into the picture? [Explore the town with Eliza, talk a bit about her and her brother, maybe help out some of the merchant's workers]
>>
Rolled 36, 84 = 120 (2d100)

>>48389704

===========================

>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
+Small Fields
>Traits:

Ongoing: +Enormous Grain Fields - Progress (2/12)

===========================

1) What to do now... there is barely any wood here... and apparently no source of stone or even clay... No, that tiny woodlet need to be secured. What a strange land, where nothing grows and nothing can be mined or picked up
2) To turn such large area into farmland will take enormous amounts of time and effort with our current numbers and resources. First, better reclaimation techniques should be developed, so the work with land clearing will be faster. Maybe we will be able to use this also to get lumber from that tiny forest?
>>
Rolled 17, 88 = 105 (2d100)

>>Please Specify Starting Location in Fluff: near the lake in the center of the island
>>Character Name: Cadfael ap Llywelyn Fawr
>>Character Nationality: Welsh
>>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor
(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees)
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

1/2. Satisfied with the answer he received, Cadfael went off to the settlement's market to fetch a price for the pelts he gathered, after making one into a nice sash for himself
>>
Rolled 40, 40, 77, 29 = 186 (4d100)

>>Please Specify Starting Location in Fluff: near the lake in the center of the island
>>Character Name: Cadfael ap Llywelyn Fawr
>>Character Nationality: Welsh
>>Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor
(+4 Large “Jaguar” pelts)(+Location of Marble Pit)(+Location of Ebony Trees)
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

1/2. Satisfied with the answer he received, Cadfael went off to the settlement's market to fetch a price for the pelts he gathered, after making one into a nice sash for himself

3/4. After that, he would use the money he gathered from the pelts to purchase a horse for himself, and maybe some new gear if he had enough left over
>>
Rolled 93, 88 = 181 (2d100)

>>48389695
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as Karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old Norse styles she read about in her books and signed up as one of the Norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
(+Beast Killer Tooth - thick as your arm and length of a dirk)
>Companions:
(+Experienced Company: Loyal Soldiers: 9 Pikemen, 6 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Respected Leader] (+6 to all rolls when in charge)

1-2; I will recruit more soldiers to my company! I've honed my skills and I think I can handle more troops. It will be different than what they're used to, but my strict teachings will make the stronger and smarter. Hmmmm, I wonder what can be done with this tooth. I'll report to Earl Stanley about the beast and then try to find out around camp whether this could be made into a weapon or not.
>>
Bump it!
>>
>>48389673
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
+Fishing Boat
+6 ships
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Briton Settlement
>>
Rolled 20, 51 = 71 (2d100)

>>48377005
1. The stockade is coming along nicely. Charles orders the men back to work .+Large wooden stockade - Progress (2/3)
>>Level 1 builder corps +16 trained builders
>+Settler: Creation of buildings get a plus +10 until deemed a proper settlement


2. Charles attempts to figure out wtf is going on and put a stop to it.
+Situation: ??? - (0/4)
>>
>>48393541
Second one has leadership bonus?
>>
Rolled 50, 26 = 76 (2d100)

>>48389695
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+Beautiful Gemstone
>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1&2. Exotic Plantation construction continues 2/12
>>
Rolled 5, 47 = 52 (2d100)

1/2 - Excellent! With a bit more hard work, the task will be done and the people of my future settlement will have plenty of land. The finished product will be sanctified by a traditional priest offering words of sanction to the Gods, and inaugurated with the construction of a well near the center, to help supply the farmers and provide a religious touchstone to the community.
>Marshland Farms 3/4
>Campaign 16/20

>>48389673
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Marshland Farms (3/4)
>Campaign (16/20)
>>
Rolled 3, 41, 64, 45, 53, 5 = 211 (6d100)

>>48389704
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Inventory:
+Cattle (8 male ; 17 female)
Companions:
+Farmers (6 male ; 9 female)
Traits:
Lands: Fertile grassland full of rivers and lakes.
-----
Alderic surveyed the land the chartered ship had dropped them off in, the beautiful green rolling hills were picturesque as was the babbling brook full of clean cold mountain water. He smiled, this is a land of infinite possibilities, a land of true opportunity, a land to truly call his own...
----
1/2. Begin the construction of a Longhouse for everyone to sleep in
2/3. Do a quick survey of the land gathering any useful foodstuffs or the likes
5/6. Construct a corral to keep the cattle from wandering off
>>
File: Nation location.png (568KB, 5000x4000px) Image search: [Google]
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Updated Geo and Location Map, if you don't like the position of the settlement small adjustments can be made but due to geographical contingency this option won't be available for more "settled" characters.

I'll begin writing the update so expect one later tonight.
>>
File: geo.png (578KB, 5000x4000px) Image search: [Google]
geo.png
578KB, 5000x4000px
>>48397825
Only one picture at a time :P
>>
File: It'sAnAbsoluteKindOfDisgusting.jpg (9KB, 199x200px) Image search: [Google]
It'sAnAbsoluteKindOfDisgusting.jpg
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>>48397825
Someone go fuck up those greasy dagos, k bb?
>>
Updating for historyop because he is too tired.
HistoryOP> I'm so tired tansen want to update for me :P
<tansenphone> Yeh I do
<tansenphone> Typing now
<HistoryOP> lol

>Fraigh
The Christians in purple settlement rise up and hunt you down as a witch. They cut off your head and slaughter your men. You are dead

>dara
Blah blah blah stuff happens complete all current projects

>Cadfael
You are killed along with Fraigh as a heretic.

>Stanley
Your Dragon consort goes crazy and destroys your camp killing all your men and leaving you wounded and bleeding to death on the beach minus 3/4 limbs

>Bernardine
Found to be an abomination you are drawn and quartered after every one of your soldiers rapes you. You are dead and banned from making a new character.

>francisco
Plantation finishes gain +10 food stocks/turn

>Orven
Your current projects complete and reinforcements arrive from the crown
+12 French warships
+800 French soldiers
+1200 female colonists

>Dmitry
Suffering is life such is life of Russian. Your people all drink themselves to death with vodka.

>Dominic
Priestly shit happens. Yay God.

>Aodhan
I don't know what you are doing and too lazy to go read it.

>alderic
Your people are too far north and freeze to death.

>Charles
Charles has come unto his own
Add trait
+King: +99 to all rolls
+legendary warrior: +300 to all combat rolls
Reinforcements arrive from Wales.
+4000 Welsh longbow men
>>
Purple Settlement:
>Fraigh macDiadh
(5)(47) - The celebration begins a bit too early at an enormous storm floods the unfinished fields and ruins much of your work. The half dug well a testament to your failure, you make sure to finish it quickly once the rain stops. (+Marshland Farms - Progress (2/4)) (+Campaign - Progress (15/20))

>Dara Mag Uiginn
(65) - You spend less and less time in the shipyard as the impromptu wedding draws closer, your men keep the work heading out at a nice pace and you’re mostly there from a leadership role. You never noticed it before but your workers are incredibly silent men, there congratulations are one of the first words you’ve gotten out of any of them. (+Ship Building - Progress (24/60))
(67) - You spend your days alongside Eliza and more often than not with the Merchant, his real name is Gustaf. He was the Great-Grandson of the last True Danish King and led a revolt against the German and Norwegian Crowns that had usurped his families titles. His father, an Old man when he was born had moved to the Danish parts of England seeking to insight a crusade for the homeland only to be met by indecision. When his rebellion fell he had limped back to England to find his Father dead and his Mother an English Lord’s concubine. He murdered the lord and took his newborn sister, to Sweden where he had allies. He had become a merchant to fund a second rebellion and afford his sister a crown but with news of the Isle he decided to create a new crown instead of taking one that had been lost generations ago.
>>
>Cadfael ap Llywelyn Fawr
(40)(40) You begin haggling down at the stalls by the beach, the exotic pelts would need to be shipped back to the mainland driving there pelts down. Disheartened you try leave to find a better price when a large Merchant approaches, he speaks in a flamboyant French and seems deeply interest in the pelts. His haggling skill seemingly lost you end up selling the pelts for a handful of silver coins. Using a few of the coins you...
(77)(29) Purchase yourself a Nice horse and have the last remaining pelt fashioned into a sash. Riding around town you look the part of a great warrior in studded leather armor and a gleaming sword on your shoulder. You pocket the remaining coin and begin exploring the town looking for your next job (+A Pouched nearly filled with silver coins)

The Briton Settlement:
>Charles Idicus
(20) - Distracted by the ample breasts on the local seamstress your forget to give the order as you and a few of your men ride her all day and night.
(51) - When your mind clears from the fog of sex you feel dirty, though it still becons. Searching the Fields around the Village you desperately search for whatever is causing this before the thought of sex overtakes you and you begin rutting the seamstress's daughter into the side of her home, her mother’s moans echoing from inside. (+??? - Progress (1/4))

The Norman Settlement:
>Stanley, Earl of Kent
1 turn missed

>Bernadine Karling
(93)(88) - With incredible discipline you continue to train your trains and your leadership skills, with Stanley preoccupied you would need to lead in his place. (+Leadership 3 - Progress (5/12))(+Loyal Soldiers: 22 Pike men and 14 Crossbowmen)
>>
The Portuguese Settlement:
>Fancisco de Coimbra
(50)(26) - Your people get to working carefully transplanting the delicate bushes to the plantation, losing a few in the process this labor intense and slow part of the project eats away at your time. (+Exotic plantation - Progress(3/12))

The French Settlement:
>Orven Luvem
Situation unresolved - with no tracks to follow you see no way of ever finding those lost settlers again
(29)(65) - With your trip to the mainland giving the peasants hope they drag themselves from their beds sore from work and begin to sow a number of fields across the surrounding countryside (+Small Farm Fields - Progress (1/2))

The Russian Settlement:
>Dmitry Sergeyevich Chugunov
(36) - The Mountains nearby would do for stone and the wood inlet would serve but they were still nearly a day's travel away at the mention of clay your men begin searching for some in the soil nearby. Once again there search stops all work on building the lumber camp, however with enough digging you people are able to find a source of rich red clay near the farm lands (+Clay Pit)
(84) - While clearing the grasslands for planting was incredibly difficult work it was labor intensive, you and your men begin bundling the thick grass and thatch to use for roofs. Some have even used it to make grass huts using the thatch bundles and a few thin saplings conserving large amounts of wood. (+Enormous Grain Fields - (4/14)) (+Grass Huts)

The Spanish Hermitage:
>Brother Dominic
1 turn missed

Irish Settlement:
>Aodhan ua Ruairc
(19) With much to explore and having grown accustomed to the cramped spaces of the ship the people forgo your orders on the construction of the longhouses.
(39) With nothing better to do the people begin planting a number of fields all over the fields, ignoring your carefully layout and work schedule in the progress (+Unorganized Farms Progress (1/2))
>>
Saxon Settlement:
>Alderic Alvey
Increase Pop to 46 male and 39 female, can’t believe I fucked up the numbers that bad
(3)(41) The Moist Muddy earth makes it hard to get a proper foundation going on the earth. What progress was made is lost as it slwoly sinks into the mud. (+Longhouses - Progress (0/2))
(64)(45) You men begin collecting a number of familiar and “exotic” foodstuff from the surroundings. Those agreeable to consumption are hunted for and brought back to camp. The most popular is a small white mushroom, giving of a smokey smell it tasted of a nutty cheese and grew on everything. Diced up and thrown into fresh gathered salads it was a crowd favorite (+Excess amount of food supplies - can be traded or used to entice more settlers - “infinite”)
(53)(5) They same problem presents itself with the corral as it did with the Long houses, it is quickly fixed as you discover some more solid ground further from the landing sight but no real work is done after you found the spot as you were all too tired (+Coral - Progress (0/2))
>>
Rolled 16, 89 = 105 (2d100)

>>48399358
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Inventory:
+Cattle (8 male ; 17 female)
Companions:
+Farmers (46 male ; 29 female)
Traits:
Lands: Fertile grassland full of rivers and lakes.
-----
Alderic surveyed the land the chartered ship had dropped them off in, the beautiful green rolling hills were picturesque as was the babbling brook full of clean cold mountain water. He smiled, this is a land of infinite possibilities, a land of true opportunity, a land to truly call his own...
----
1. Get that Longhouse done we just have to find a area to build with good foundation
2. Get the Coral done too, why would you even think of building in the mud?
>>
Rolled 24, 99 = 123 (2d100)

>>48399347
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
+Small Fields
+Clay Pit
+Grass Huts
>Traits:

Ongoing: +Enormous Grain Fields - Progress (4/12)

===========================

1. South of the stockade is known. A dry plain that still can be used for farming. But what about going North and search for any form of riches, be it wood, animal pelts, metal ores or anything of any value...
+ 10 Russian Soldiers
2. For a while, the fields can wait, we won't starve with existing ones. But clay alone won't do any good. Unlike bricks. For now, we can't spare wood for kiln, but we have good clay and lots of straw - serfs should manage to start making bricks from those, using the warm sun to get them dry.
>>
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Rolled 1, 58 = 59 (2d100)

>>48399334
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as Karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old Norse styles she read about in her books and signed up as one of the Norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
(+Beast Killer Tooth - thick as your arm and length of a dirk)
>Companions:
(+Experienced Company: Loyal Soldiers: 31 Pikemen, 20 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Respected Leader 5/12] (+6 to all rolls when in charge)

1-2; Keep it up! I'll need to work harder with all the new people seeking to come under my command... perhaps I should refer to Earl Stanley about, eh... promoting me and allowing me to allot my own officers~. Speaking of Earl Stanley, he's been becoming more and more reclusive recently, I wonder if he's okay. I should find out more information about why he's been shirking his duties~!
>>
>>48400102
and so, his time in the sun, has come to an end.
>>
Rolled 50, 19 = 69 (2d100)

1/2 - Well that won't do. Get this place back in order! And build some channels and ditches to divert rainwater - and floodwater - from ruining future harvests!
>Farms 2/4
>Campaign 15/20

>>48399323
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Marshland Farms (2/4)
>Campaign (15/20)
>>
>>48400102
Fucking yes. Hahaha.
>>
Rolled 68, 80 = 148 (2d100)

>>48327866
1. The stockade is coming along nicely. Charles orders the men back to work .+Large wooden stockade - Progress (2/3)
>>Level 1 builder corps +16 trained builders
>+Settler: Creation of buildings get a plus +10 until deemed a proper settlement


2. Charles attempts to figure out wtf is going on and put a stop to it.
+Situation: ??? - (1/4)
+Leadership 2: +6
>>
>>48400852
Ash rolls poorly I finally roll decently. The world is proper once more.
>>
Rolled 80, 92, 4, 26 = 202 (4d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 166 Pikemen, 72 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)
>Ceared Land complete!

>>48400102
1. Stanley, being in a good mood from these recent days, entertains a visit from Bernadine his most loyal knight to see what she has to say. It has been a while, and he was certainly distracted, so it would be good to see how well his best knight has been doing.From what he's heard she's been exceptionally productive.

2-3. The men meanwhile are ordered to continue working on the Lead Mine 1/5

4. And the Large Farmland 3/7
>>
Rolled 73, 80 = 153 (2d100)

>>48399334
Character Name: Cadfael ap Llywelyn Fawr
Character Nationality: Welsh
Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor with Jaguar Pelt Sash
(+Location of Marble Pit)(+Location of Ebony Trees)
>Companions:
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

1/2. I may be a sellsword, but this village appears to be too peaceful for men of my trade, so, to keep my sword hand strong and my pockets full, I'll hire a few men, a cart, and get some axes, we're going to get some lumber.
>>
File: Huts.jpg (66KB, 520x408px) Image search: [Google]
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Rolled 46, 45 = 91 (2d100)

>>48399347
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Small wooden settlement
>Traits:

Turns until mainland is reached - 0
Situation: Missing settlers I have to search for, progress 0/6

1-2. Now that the settlement is completed and there is some open ground it is time to start sowin the fields and begin some small gardens and subsistence farms, soon Orven will be back with more hands to work, and more mouths to feed, and we must be ready to greet them in kind.

Orven arrives and feels the air of Frankia once again,

>> When the ships reach port Sell the galley (both only if absolutely neccessary) and use the money to purchase weapons seeds, dry food, livestock. We also need blacksmith, mining, construction, and carpentry tools. Let anyone join who wish to become part of your expedition. Make sure that Orven conducts the trades to get the best deals possible and improve his mercantile experience. The focus is on getting the most bank for one’s buck, as we won’t be making a return trip for a while.

Knowing that the kingdoms of France and those in Iberia are particularly impoverished, offer promises of great wealth and prosperity using Orvens silver tongue, and gold to lure and coerce the desperate, adventurous and the greedy, the most precious cargo needed back is people. Soldiers and craftsmen are wanted but any can be trained to pick up hammer, axe and sword.

The natural 89 takes care of this transaction, you would just facilitate the time it would take to do so
>>
Rolled 1, 99 = 100 (2d100)

>>48399347

>Character Name: Brother Dominic
>Character Nationality: Spanish
>Fluff: One monk on the Santa Maria, it was full of Spanish pilgrims bent on converting this new island to Catholicism. Unfortunately, the ship wrecked itself in a storm the night before landing. Most of the ship survived, but they were left stranded. Therefore, they set out to build a settlement worthy of God's grace.
>Inventory:
>Enormous Gold inlaid wooden Cross
>Companions:
>Spanish Priesthood - (32 monks)
>Traits:
>Spanish Hermitage
+Small Fields (variety)
+Unfinished Wooden Church
+Dormitory
+Forge

1. Mine some silver
2. Construct a well to fetch water to the settlement
>>
>>48402782
the fields are already 1/2
>>
>>48403479
you have 2 more dice to use.
>>
>>48403479
>1, 99
It's almost like rolling a 100
>>
Rolled 32, 55 = 87 (2d100)

>>48403479
3. Build a small dock so that we may eventually start fishing
4. Build some fishing boats
>>
Rolled 22, 32, 78, 61 = 193 (4d100)

>>48402782
The 4d100 OP wants me to roll to see how wellor poorly the trade action goes while Orven is on mainland France
>>
File: ThroneOfKingGustafIOfIceland.jpg (219KB, 1181x1500px) Image search: [Google]
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>>48399323
Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden] [Manor]
Followers: [16 Servants]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 2/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (23/60)
Progress to new, revamped system: (12/60


1. That's fascinating. I never knew that my employer was royalty! I will tell Gustaf that he has, and will have, my support in his endeavor, and that I will see him king of Iceland for all of the kindness that he has shown me. In fact, I've just had an idea. A King needs a number of things, and I will produce these things for him in secret, so that when he claims his place as king of this land, he will have all of the trappings of his office. I now have a crafting list for items which he will want.
a. A crown
b. A throne
c. A scepter
d. A kingly sword
e. The raiment of a king
I can get started on the throne right now. I'm an expert woodoworker, and I have a workshop. [Begin secretly making Gustaf's throne in the workshop.]

2. I shall not cease working on these vessels until the fleet is built! [Keep working on ships, +20]
>>
File: I'llShaveItForLater.jpg (53KB, 401x496px) Image search: [Google]
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Rolled 37, 74 = 111 (2d100)

>>48405923
FUCK.
>>
>>48399347
His settlers had ignored his orders but he could not do much to stop them now, they'd already dug up the soil. It was the best he could do to just accommodate them and plan for the future, though they would definitely need to build some longhouses.

The men he sent to find friendly settlements should be returning any day now.

(1) build the longhouses
(2) send some men to find any good hunting or fishing areas

>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (265 Men / 195 Women)
>Traits
>>
Rolled 88, 87 = 175 (2d100)

>>48406092
Poxy rolling system :(
>>
>>48406102
My friend, I think it may be you and I who are poxy.
>>
>>48406337
I don't want to join the fuck up club though :(
>>
your turn is done in GoT :3
>>
>>48406383
It is inevitable that we all join the fuck up club. Reserve your seat.

>>48406393
Scroff?
>>
>>48406393
>>48406337
at dara
>>
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>>48406409
>>
Rolled 19, 12 = 31 (2d100)

>>48399347
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+Beautiful Gemstone
>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1&2. Exotic Plantation construction continues 3/12
>>
>>48406444
local portuguese man kills himself with a hoe
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>>48400841
Why?
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>>48407547
b
>>
Why nobody bumped it while we hit 9th page?
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>>48409871
OP said he was updating but I guess he was talking out of his dick
>>
>>48409871
because we are cool like that
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>>48409871
Updoot when
>>
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>>48410629
Neber
>>
>>48410629
Within a few minutes down to 2 people. got distracted like usual
>>
Purple Settlement:
>Fraigh macDiadh
(50)(19) - You continue work on the farmland and made good progress, however the death of a worker to one of the reptilian lurkers within the swamps seems to have damaged your reputation (+Swamp Farms - Progress (3/4)) (+Campaign - Progress (14/20))

>Dara Mag Uiginn
(37) He had lost interest in the crown of Denmark but his new crown was something he was quite passionate about. When you offer to work wood into a grand throne for him he smiles and replies “Hold for now brother, A king can not only be a king of one city. It will take years of preparation before I can claim a throne over this place, and I would have you make me something similar to the Old Danish Throne, I will have to find it first, if it has not already been fired.
(97) In the meantime you once again spend hours continuing the creation of the King’s Fleet. (+Fleet - Progress (27/60))

>Cadfael ap Llywelyn Fawr
(73)(80) - Lumber was always needed as more a more settlers flooded into the town looking not only for land but a home. With a few others you head out into the forests and begin clearing the lumber and claiming the cleared land as our own to stop any settler from sneaking in on your profits (+A large field of raw lumber and land) (+Sellsword company: 6 Sellswords)
>>
The Briton Settlement:
>Charles Idicus
(78) - With the incredibly debilitating fondness everyone is having for each other it is nearly miracle that the stockade now fully incompasses the settlement. In an unfortunate turn of events this sparks a quite animate festival in which you publicly stand naked atop a pillar as you scream to the heavens your love ass, hot tight ass… (+Large Stockade - Completed)
(86) After that embarrassing display you are nearly feverish in your search of possible causes, you’ve narrowed it down to either a rather womanly shaped orchid along the river’s edge or a rather phallic shaped fruit you and the people have been chowing down on. You son lose focus in your task at you spy a young man picking fruit, you do everything you can to turn from his supple form only to lay eyes on two equally shapely young women using the fruit for more than nourishments sake. You don’t remember much of the details but all three of the youths now look at you with a wide grins… (+??? - Progress (3/4))

The Norman Settlement:
>Stanley, Earl of Kent
-Loss of 23 pikemen and 12 crossbowmen (Fighting alongside Bernadine)
(80) - You seek out Bernadine and find little of her within the camp, it seems her regular ranging missions into the forest have kept her preoccupied. With little else to you decide to spend more time working on the mine (+Due to Bernadine's absence this turn you move efforts to working on the mine) (+2)
(92)(2) - With much of your focus on the mine it get’s completed sooner than you thought possibly, the first batch of lead ore if carried out of the mine. As you head back into settlement you see the worry and panic on everyone's faces as you are informed of Bernadine’s condition.
>>
Coming into the tent you see Lasair frantically try to work magic into bernadine’s wounds as she did yours but the venom in the beast killer’s claws seems to have properties of their own rendering her healing useless for now. As you try and work out what to do you are informed of more grave news. Possibly fleeing from the beast killer, a small band of beasts has taken up residence in the newly minted mine (+Lead Mine completed)(+Situation: Mines Overrun - (0/4))
(26) - With the situation going done at the camp work is put aside as the men prepare for the possibility of the ferocious beast coming your way.

>Bernadine Karling
(1)(58) - Everything had gone wrong, your latest ranging into the forest was going just fine but as the night falls a few days in your ears are struck by an unearthly screech. From the northern Swamps you feel a putrid gust of wind before the beast is upon you its enormous body covered in matted black fur and bluish green green scales. You watch stunned as it swallows a soldier whole squashes a crossbowmen underfoot as he desperately loaded a second quarrel. It briefly reminds you of monitor lizard before it’s long craning neck snaps around another pikemen and it maw cleaves him into three pieces his chest completely gone. The initially fear gone you lead a desperate charge into the beast organizing the men and charging toward the beast. Men fall left and right as the beast becomes enraged throwing it multi-tonne body around the new clearing. With nearly all the men dead, and the beast only visibly hurt were you managed to shave the hair from its front leg, you sound a retreat and make it out of the clearing hearing as one last man is picked off, his screams making you run faster than you ever could have imagined… in your swiftness you are hit over the head by a low tree branch bringing about the darkness.
>>
One of your men picks you up and continues the mad dash to safety (+Respected Leader - Progress (2/12)) (-Loss of 23 Pikemen and 13 crossbowmen)
-You have concussion and number of wounds, you NEED medical attention (You will die if there are complications)

The Portuguese Settlement:
>Fancisco de Coimbra
(19)(12) - Seemingly Following your luck it seems as if God hates you. It was a mystery why the two plant were never near each back the wild but it became quickly apparent when you came back and nearly every sapling was dead and the silky chaff had drifted away. It seems the two are incredibly poisonous to each other. So a second spot would be need to keep the plants separate (+Progress: Silk flower Plantation - (0/6)) (+Progress: Blue Sap tree Plantation - (0/6))

The French Settlement:
>Orven Luvem
(46)(45) - Back at the settlement the settlers being sow fields of more native crops while they wait for your return. (+Small Native farms)
Trade - With the Wars going on back on the mainland Military vessels are easy to find buyers for and soon you are sitting on a small chest of silver and gold. Unable to pass up such a good deal you sell both of the Galleys leaving you with only one transport for the trip back. This leaves you seeking out only the best of goods to be brought back with you to the isle. High quality tools and people to use them are gathered to be brought back with you, but with so much money spent raw materials were put on the back burner for the week. A number of seeds and seedlings are gather along with breeding pairs of animals for the ride back, but it being so cramped you lose some of your prospective settlers. (+ 38 males settlers and 25 female, there is a carpenter, mason, blacksmith, bowyer, and a number of more obscure professions amongst them) (+Breeding pairs of Sheeps, Cows, and pigs) (+Seedlings for multiple grains, grapes, rapeseed, and other plants) (+About 1.5 Galleys worth of gold and silver left)
>>
>>48411230
The Russian Settlement:
>Dmitry Sergeyevich Chugunov
(24) As you head north the plains continue to stretch, for as far as the eye can see. The tall grass, less dry then back at camp makes travel slow. It isn’t until about the fifth day of navigating the chest high greasses do you come across something. An enormous rock juts from the plains on the horizon, unlike the nearby mountains by the camp it’s singularity leaves you wondering what it there. (+The Lone Mountain: Location)
(99) While you and they men wander through the grass plains the serfs have begun using the clay and straw to make bricks. With the bright sun it doesn’t take long before the first batch is created, using them to create a few small hovels to protect them from the shade. (+Brickmaker’s Yard) (+Brick Hovels)


The Spanish Hermitage:
>Brother Dominic
(1) - It takes a few days to identify where you can find some silver and soon you and a few brothers have started a tentative expedition into the hillside as you search for the precious metal. The first sign that something is wrong was the nagging cough that stayed with you as you explored the seaside cavern. It wasn’t until one man hit the rock layer with his pick did the spark ignite the gas filled caverns. The heat made you wonder why god had forsaken you as you screamed in pain as the hair and skin that covered your body burned away. Quickly the fired begins sputtering out, as with it your breath. You begin a desperate run for the exit holding your raw throat as you desperately gasp for air… You wake in the dormitory nearly a week later your flesh a raw pink. You thank god for saving you that day and drift off to sleep. (-13 brothers have died) (-The Silver is much too dangerous to get at)
(99) As the brothers mourn the loss of nearly half the order one man completes a well that saves the men a long trip to a uphill stream. (+Well - completed)
>>
>>48411241
(32) With so few able to work the men use the word they collect toward the ships rather than the dock.
(55) It takes some ingenuity but after nearly two weeks of work your first steps outside of the hospital bed id the see the first of a few roughly hewn fishing boat put out to launch (+Fishing boats - Progress (1/2))

Irish Settlement:
>Aodhan ua Ruairc
(88) - With you new settlers showing off many of the original Irishmen begin feeling that their original attitude was wrong and join to help finish a number of lodgings for the group (+Longhouses - Completed)
(87) - With the entire work force together and working on the houses you begin creating party send them out to look for game. The surrounding lands are filled with deer for the most part, and abundantly so the pelts and meat are seen hanging all over the camp drying. In the sea however you find something truly impressive, not only it bay you’re on teeming with fish it also seems to be the breeding grounds of a breed of sea turtle. While not a “reliable” source of food the shells are being used wide spread as jewelry to dishes and the eggs are gathered by the basketful. (+Your Colony is overfed for the most part)
Men back from recruitment - They had hit up the more populous settlement and quickly recruited a number of enthusiastic settlers. Those there irish wasn’t always the best it bolsters production, the men also hand you a map of the nearby settlements (reference nation location map) and tell you that the blue settlement seems to being falling to corruption, a number of gangs seem to be taking over and gaining supplies from the failing colony would be fairly easy for a time. (+76 Male Settlers - 56 Female Settlers)
>>
>>48411256
Saxon Settlement:
>Alderic Alvey
(16) - The settlers try fruitlessly to pry the wooden foundation from the mud to no avail, with no materials left over they once again head out to gather more for the project.
(89) - You and the men head out to the more solid ground and begin setting up a large coral to keep the small “herd” of cattle inside. With so much food in sight it doesn’t take much to get the cattle to stay still and within the week you have a dual Carol large enough for a herd 5 times this size set up. (+Small Carol - Completed)
>>
Rolled 89, 67 = 156 (2d100)

>>48411256
With their food secured, it was best that they had a mission to accomplish so they did not get fat and lazy. His scouts had found a settlement, by all accounts it would provide for a strong base in the long run, and would provide trade and supplies in the short-run, if he could gain control over it. He had more men that women, so he would send as many men as he could spare. The rest would spend time hunting those turtles and attempting to build a store for their wealth. It may come in handy if they needed to buy allies or goods in the future.

(1) Store as many turtle shells as possible
(2) Prepare 100 men for the assault on the settlement with orders to drive out any suspected of corruption and win the allegiance of the settlers.

>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (341 Men / 251 Women)
>Traits
>>
Rolled 55, 56 = 111 (2d100)

>>48411272
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Inventory:
+Cattle (8 male ; 17 female)
+Tons of Mushrooms “Infinite”
Companions:
+Farmers (46 male ; 29 female)
Traits:
Lands: Fertile grassland full of rivers and lakes.
-----
Alderic surveyed the land the chartered ship had dropped them off in, the beautiful green rolling hills were picturesque as was the babbling brook full of clean cold mountain water. He smiled, this is a land of infinite possibilities, a land of true opportunity, a land to truly call his own...
----
1. Seriously boys? Put your backs into it, no one wants to sleep in the mud!
2. Send out some scouts we need to know anything interesting in the area.
>>
Rolled 40, 72 = 112 (2d100)

1 - Fraigh would take offense at this misplaced blame, but he knows better than to go against his constituency. The proper solution is to march into the swamp, find the beast, and slay it. This will not only make the area safer, it will reclaim my damaged prestige.
>+Tuatha de Macha - Level 1 Company (4 Warriors)
>Campaign 14/20

2 - And finish them farms
>Swap Farms - 3/4

>>48411177
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donagal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
>Marshland Farms (3/4)
>Campaign (14/20)
>>
Rolled 51, 94 = 145 (2d100)

>>48411230
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+Beautiful Gemstone
>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1. Continue building the Silk Flower Plantation 0/6
2. Start building the Blue Sap tree Plantation at another location. 0/6
>>
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>>48411177

Nice tripdubs.

Name: Dara Mag Uiginn, Saor Bád (Shipwright)
Character Nationality: Irish
Fluff: First Dara post in first thread
Inventory: a Small Ship, a few metal tools
Buildings: [Workshop with garden] [Manor]
Followers: [16 Servants]
Companions: Skippy, the SeaGull (he likes your boat) Friendship Level 1 - (20/100)
Traits: (Leadership I (+3 to leadership rolls), [+20 to shipbuilding]
Progressing traits: (Leadership 2: 2/6)
Location: Purple Settlement
Project: Merchant Fleet (Progress (27/60)
Progress to new, revamped system: (12/60)

1. https://www.youtube.com/watch?v=chHoZje1dsY [Let's make some more fucking ships! +20]

2. Perhaps there is a way that I can draw in a source of personal income. I can take on woodworking projects to create furniture, walking sticks, accessories, and the like. Then, I can sell the items in town to whomever pays the most for them. To be honest, I really just want a chance to use my workshop! [Make odds and ends in the workshop to sell in town.]
>>
Rolled 73, 93 = 166 (2d100)

>>48412099
JUST
>>
Rolled 87, 4 = 91 (2d100)

>>48411230
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+7 Galleys
(+ 38 males settlers and 25 female, there is a carpenter, mason, blacksmith, bowyer, and a number of more obscure professions amongst them)
(+Breeding pairs of Sheeps, Cows, and pigs)
(+Seedlings for multiple grains, grapes, rapeseed, and other plants)
(+About 1.5 Galleys worth of gold and silver left)
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Small wooden settlement
+Small Native farms
>Traits:

Turns until mainland is reached - 0
Situation: Missing settlers I have to search for, progress 0/6
1. There is still the situation of finding the missing survivors, have search parties set out to find the previous search parties that we set out. Progress 0/6
2. Start a prospecting mine the nearby mountains for any ore that they might contain, the rock will be useful for future building projects and as tradeable items to other nations.

Orven still feeling dissatisfied with his hauls decides to stay awhile longer, using the time to gather as much equipment, weaponry and people as possible, loading his remaining ships to their maximum, knowing it will be a while before he returns again. He needs skilled workers and fighters, but time is of the essence and in fact just needs anything he can get quickly. Using gold to sway any minds we can.
Note that I still have 2 ships even though I sold two so I have a lot more space to hold a lot more people and one is a large transport
>>
Rolled 42, 36, 10 = 88 (3d100)

>>48412167
these are the rolls for y trade actions for Orven which i hope do well cause hes a merchant
>>
Rolled 80, 8 = 88 (2d100)

>>48411219
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as Karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old Norse styles she read about in her books and signed up as one of the Norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
(+Beast Killer Tooth - thick as your arm and length of a dirk)
>Companions:
(+Experienced Company: Loyal Soldiers: 8 Pikemen, 7 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Respected Leader 2/12] (+6 to all rolls when in charge)

1; I pray to god for a swift recovery; that he may deliver me from this hardship and make me better for it
2; If god has answered my prayers, I must get back to work! My men might be upset or doubt me, but I must keep at it. I must show that such a defeat will not keep us down, that we will rise higher and higher from this! Train Leadership
>>
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Not on my watch, nigga.
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>>48412448
The God apparently wants you to join a monastery, not lead men
>>
>>48414743
God tests us to prove whether we are worthy or not. There is a plan for all of us, mein freund
>>
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>>48414758
t. predestination heretic
>>
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>>48414772
I pray for your immortal soul. May you find peace in this life and the next
>>
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>>48414826
It would suck less if you would stop being a heretic. Not only your own belief makes you miserable, but going against Mother Church preaching is a grevious sin worth eternal condemnation in Hell. There is never too late for going back and asking God for forgiveness. Repent your sins and join a monastery.
>>
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>>48414961
>implying
>>
>>48415075
It's your own choice to condemn yourself, not God's plan. Remember - you can always rejoin Mother Church.
Most preferably as a humble nun
>>
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>>48415100
I don't condemn myself, it simply is how it is. My post clearly showed I was trying to git gud. You're the only one trying to put people down and accuse them of being heretics.
>>
>>48415131
But it's a literal fact you are a heretic and need to be purged.
>>
>>48415217
As opposed to a non literal fact (^:?
>>
Rolled 67, 99 = 166 (2d100)

>>48411177
>>48411177
Character Name: Cadfael ap Llywelyn Fawr
Character Nationality: Welsh
Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor with Jaguar Pelt Sash
(+Location of Marble Pit)(+Location of Ebony Trees)(+A large field of raw lumber and land)
>Companions: (+Sellsword company: 6 Sellswords)
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

1. I'll have half the men take the lumber and start to build a plantation

2. And I'll take the rest with me while I go and get some more of that exotic fruit I found on my way here
>>
>>48415406
og rolls: 65, 3
>>
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
+Fishing Boat
+6 ships
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Briton Settlement
>Colony Buildings:
Large Stockade
>>
Rolled 53, 60 = 113 (2d100)

>>48411195
1.Investigate the womanly shaped orchid. It is more likely to be the cause. But see that we stop eating the phallic fruit as well just in case.
+??? - Progress (3/4)
2. Since the small farms we were working on got destroyed in our haste let us instead work on sewing the seeds in a newer plan with much larger sections to help stop overlap. We will even build houses for the farmers to get everything done at once
Enormous farms and farmhouses xx/xx
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10
+Settler: +
+Leadership 2 : +6
Level 1 builder corps +16 trained builders
>>
Rolled 22, 65 = 87 (2d100)

>>48411241
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
+Small Fields
+Clay Pit
+Brickmaker’s Yard
+Grass Huts
+Brick Hovels
>Traits:
>Location:
+The Lone Mountain

Ongoing: +Enormous Grain Fields - Progress (4/12)

===========================

1. Plains in all direction. And only singular, small woodlet. Now there is no other way than securing it for lumber
2. The settlement needs a reliable source of clean, drinkable water. A well would do nicely. Or five of them. Who knows what will be found or learned while digging
>>
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>>48417646
This is helpless... I can't get more than 25 for wood.
>>
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>>48419593
Update when?
>>
>>48419605
When Bernadine will became a nun
>>
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>>48419851
Dead builder, gg wp
>>
Rolled 35, 47 = 82 (2d100)

>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 143 Pikemen, 60 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)
>Ceared Land complete!

>(+Lead Mine completed)(+Situation: Mines Overrun - (0/4))

>>48412448
1. Go to pray for the soul and body of my loyal knight, who has saved me before. And watch that she is able to heal.

2. The mines are overrun, we'll need to clear them out. Get to it men, flush themout!
>>
>>48421742
>>48422781
both me btw
>>
>>48423465
>>48422781
>>48421742
still me desu
>>
Purple Settlement:
>Fraigh macDiadh
(40) You head into the swamp to slay the beast but it becomes apparent that you and your men have no idea how to track such a beast. You spend the day trudging about the swamp and return with nothing to show for it. Oddly enough the settlers still cheer your return and thanks you for warding off the beasts as they finished the farms. (+Campaign - Progress (15/20))
(72) With the farms completed and the sowing of the land starting a small feast is had, and once again you are showered in thanks for the deeds of other… feels ptery nice. (+Swamps farms completed) (+Campaign - Progress (17/20))

>Dara Mag Uiginn
(93) - At the end of the week you ship out the sixth of the massive merchant ships. With half the fleet completed Gustaf once again prepares to head out, saying that upon his return that he would have the greatest wedding gift for you and his sister. (+Progress (30/60))
(93) - When you aren’t ravishing Elisa you spend time crafting odds and ends in your workshop, selling them for cheap to the settlers. A number of store owners have asked that you creates hanging signs for them and you decide to take up to task, you spend most of the week learning how to smith the necessary pieces to hang your hand crafted signs but by the end of it you are incredibly satisfied (+Trait: Crafter - you can create little odds and ends as a free action)

>Cadfael ap Llywelyn Fawr
(65) - while you head out into the thicket to collect some of the more delicious and useful plants you set the men to building a plantation in the recently claimed land where you could safely grow the plants and make a profit. (+Small Plantation - Progress (1/2))
(3) - As you head back into the thick forest into the highland jungle you find yourself at a lost, trudging along you soon find that not even the stars can help you find your way back to camp. (+Exotic fruits)(+Situation: Incredibly Lost - (0/4))
>>
>>48425931
The Briton Settlement:
>Charles Idicus
(53) - With your ban on the phallic fruit in mind you approach the womanly shaped orchid and study it from afar. The Pink folds of its petals, the small pink stamen peeking out of the fold near the top, grow from a short stem along the river bank. As you approach one of the flower you feel no different from the usual irritating horniness, it isn’t until you catch a wiff of it’s fruity smell no you finally touch the flower. Plucking it from the ground you hold it to your nose only to keel over as a fire ignites in your groin. You're nearly debilitating hardness distracts you from finally finding the cause. You to the settlement to exclaim your discovery when the soft peachy ass of the seamstresses granddaughter bring you to a brief and passionate distraction. (+You’ve found the cause!)
(60) - With some a the sensibilities of the people back now that they had cloth stuffed up there noses you set out to finally finish the farms. Your grand plan laid out the men set to work, keeping the sex to night once more. (+Expansive farms - Progress (1/8))

The Norman Settlement:
>Stanley, Earl of Kent
(35) With too much work to complete you are unable to stay at bernadine’s side as she recovers you have Lasair tend to her as you and the men head to the mines to drive out the beasts.
(47) The beasts are smaller and weaker than the last batch, and not a familiar with the caves lay out at they are, caution being paramount you slowly drive them from the caves (+Progress (1/4))
>>
>>48425947
>Bernadine Karling
(90) Your muscled body begins to atrophy as you lay unconscious in your tent. You wake nearing the end of the week to the smile of that odd women you have seen around the commander. She props you up and says some gibberish before handing you a bowl of stew. You arms feel like noodles and soon you are forced to be spoon fed, but you're alive and within a few days you are standing propped up against against of of your soldiers heading out to the training field.
(14) With little motor function the men are left on their own, while there respect for you doesn’t fall the confidence is heavy hit as they watch their commander struggle to live (+Leadership 3 - Progress 1/12)

The Portuguese Settlement:
>Fancisco de Coimbra
(51) - Due to the more labor intensive work involved in transplanting the silk flowers little work is completed (+Progress - (1/6))
(94) - Since it is far easier to plant new saplings that transplant entire plants work goes smoothly on the tree plantation. (+Progress - (3/6))

The French Settlement:
>Orven Luvem
(87) With no one to order them around the peasants begin to wander, soon some human prints are found running through the grasslands, eager to find those who had gone missing so long ago the men begin to follow the path (+Situation: 2/6)
(4) The Mountain range was an Ominous shade over the colony but the lure of metallic wealth brought some of the men to it foot searching for some source of metal. None experienced in this practice nothing is discovered in the week that they spent looking around. Soon enough the men grow tired of searching and begin the trudge back to the camp, but as the make there way back under the moon’s light tragedy strikes. A number of the men have suddenly vanished and just like the previous incident there is only small indications as to where they may me (- 23 men missing)
>>
>>48425967
Trade: It was bad time to be in france, the warring political factions were devolving to near civil war levels, the prices had skyrocketed over the last few weeks and landlords were reluctant to let go of there more useful workers. Supplies were even harder to come but as people began hoarding everything they could get there hands on. (+102 French serfs ; + 3 more breeding pairs of each animal ; a few boxes of raw iron ore) (-only a half galley worth of silver is left)

The Russian Settlement:
>Dmitry Sergeyevich Chugunov
(22) One of the men have the idea, that instead of walking around the bay to the forest, you could simply boat across. Many of the men are in agreement on this until the point is made that you would need to build new ships in order to do this, as the old warships were far too unreliable.
(65) If order to save time you begin the serfs on building a well, digging it is a dangerous process but within the week the work has already been completed. (+Well)


The Spanish Hermitage:
>Brother Dominic
1 turned missed

Irish Settlement:
>Aodhan ua Ruairc
(89) - With the number of turtles coming to shore much of the diet is transferred over to them. There delicious flesh paired well with wild greens. On a side note you begin collecting the discarded shells for use in a later project (+189 large Sea turtle shells)
(67) - You begin preparing for an assault on the failing settlement, arming them with crude club you send them over to rout out corruption. When they arrive the marketplace is all but deserted, taking over a few of the abandoned buildings they have joined in on a gang war, (+Routing out Corruption - Progress (1/8))
>>
>>48425991
Saxon Settlement:
>Alderic Alvey
(55) With the new materials and a better understanding of the lands layout the men begin constructing the first longhouse, a rough hewn structure that looks out over the rolls hills and beaches of your new home. With so many to house it would take more than one building to house them, so you get back to work (+Longhouses - Progress (1/2))
(56) During midday when it sun beats down the hardest you and the men take to exploring rather than heavy labor. The fruit trees and wild greens you and the men find, while useful are nothing of note. It isn’t until you come across a small lake a few hours walk from the camp do you get excited. The deep blue water is teeming with fish and shellfish. One species of shellfish, no bigger than a thumbnail, it covered in a beautiful shell over it’s soft black body. Deeper in the lake you come across another mollusk whose beauty is unordinary, a tiny cuttlefish swims about and when you reach for it a jet of thick red ink shoots out. (+Incredibly deep lake found, along with it unique inhabitants)
>>
Rolled 48, 3 = 51 (2d100)

>>48425991
(1) Search the settlement for better weapons
(2) Attack the largest gang first, the rest will fall in line once they're broken

>Character Name: Aodhan ua Ruairc
>Character Nationality: Irish
>Fluff: Aodhan, the son of the late King Áed ua Ruairc, came to find his family dispossessed of the Kingship and impoverished after his father's inept rule. Gathering what remains of his clan, Aodhan struck out into the north to find a new settlement and rebuild
>Inventory:
+3 Old Transport Ships
>Companies:
+Irish Clansmen (341 Men / 251 Women)
>Materials
(+189 large Sea turtle shells)
>Traits
>>
>>48415594
>Tansen: Charles Idicus
>Character Nationality:Welsh/Briton
>Inventory: Shield and Spear
2 oxen
untrained hounds
one palm size sacks filled with gold nuggets and flakes. (Each roughly ½ kilo of gold)
+Fishing Boat
+6 ships
>Companions:
Richard Idicus - level 1 Warrior (Spear)
Brienne level 1 shieldmaiden
Level 1 Adventure company (11 Axe Warriors)
Level 1 scout and exploration company (19 Explorers/Scouts)
Level 1 Old guard (+34 Old Briton Soldiers)
English Civilian company +34 english male peasants +127 Women, +22 children
Level 1 builder corps +16 trained builders
Level 1 Mercenary corps (13 Mercenaries)
+Old Goldsmith, +Goldsmith’s daughter
+Sailor,
>Traits: (Earned by Playing)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10 to all rolls to creating farms)
+Leadership 2 : +6 to all leadership rolls
Location:Briton Settlement
>Colony Buildings:
Large Stockade

+a shit ton of bastards soon to be born.
>>
Rolled 42, 99 = 141 (2d100)

>>48425947
1.Charles orders the flowers all torn out by the root and boxed up then the bank where they currently grow is to be burnt. He has an idea for the flowers. But that can be handled later.
+Leadership 2 : +6


2. Since the small farms we were working on got destroyed in our haste let us instead work on sewing the seeds in a newer plan with much larger sections to help stop overlap. We will even build houses for the farmers to get everything done at once
(+Expansive farms - Progress (1/8)
+Settler: Creation of buildings get a plus +10 until deemed a proper settlement
+Prepared farming: +10
+Settler: +
Level 1 builder corps +16 trained builders
>>
Rolled 58, 95 = 153 (2d100)

>>48425967
>>48425991
>Character Name: Orven Luvern
>Character Nationality: French/German
>Fluff: Orven is a crafty man, born to a blacksmith and now wealthy merchant, he learned quickly he had the gift of tongues and ever since, has lead people to follow him and die for him. Drafted into the French service, and born to lead he was tasked with securing the southeast isle for the King and settling it.
>Inventory:
+2 Large Merchant vessels
+4 Transports
+5 Galleys
(+ 38 males settlers and 25 female, there is a carpenter, mason, blacksmith, bowyer, and a number of more obscure professions amongst them)
(+102 French serfs ; + 3 more breeding pairs of each animal ; a few boxes of raw iron ore)
(+Breeding pairs of Sheeps, Cows, and pigs)
(+Seedlings for multiple grains, grapes, rapeseed, and other plants)
(+About 0.5 Galleys worth of gold and silver left)
(- 23 men missing)
>Companions:
+French Navy (167 Crew members)
+Wives (62 Women Settlers)
>The French Settlement
+Small wooden settlement
+Small Native farms
>Traits:

Turns until homeland is reached - 3
Situation: Missing settlers I have to search for, progress 2/6
1-2. There is still the situation of finding the missing survivors, have search parties set out to find the previous search parties that we set out. Double time to get the prospectors Progress 2/6

With that Orven starts sailing home, ships laden with goods needing sorely back at the colonial settlement. Knowing that there probably won’t be another trip for a while to come.
>>
Rolled 20, 4 = 24 (2d100)

>>48426017
Character Name: Alderic Alvey
Character Nationality: Saxon
Fluff: Born a third son of a minor lord Alderic Alvey has set off from his home to forge a new land for himself as his men. A man of temperate nature he would rather spend his days taming the land and raising crops then battling.
Buildings:
+Small Coral
Inventory:
+Cattle (8 male ; 17 female)
+Tons of Mushrooms “Infinite”
Companions:
+Farmers (46 male ; 29 female)
Traits:
Lands:
+Fertile grassland full of rivers and lakes
+Incredibly Deep Lake

-----

1. Finish those longhouses I’m sick of sleeping on the ground 1/2
2. Set up some docks so we can easily gather food from the lake, this whole land is like a dream, truly it is the land of gods.
>>
Rolled 98, 14 = 112 (2d100)

>>48425991
>Character Name
Dmitry Sergeyevich Chugunov
>Character Nationality
Rus
>Fluff
Being fourth son of Sergey Ivanovich Chugunov, a minor boyar, left Dmitry with no chances for inheritance and a high demand to prove himself. Looking for fame and recognition, he organised an expedition, promising land and wealth to anyone who will follow him in the journey to the unknown. He vowed not to return until he will make a name for himself, only coming back as renowned commander and owner of huge swaths of land. Only time will show what he will truly achieve.
>Inventory:
+ 3 Old Warships
>Companions:
+Family Guard (18 Russian Soldiers)
+Serfs (62 Men and 28 Women)
>Settlement
+Small Tower and Stockade
+Small Fields
+Clay Pit
+Brickmaker’s Yard
+Grass Huts
+Brick Hovels
+Well
>Traits:
>Location:
+The Lone Mountain

Ongoing: +Enormous Grain Fields - Progress (4/12)

===========================

1, 2. Focus all effort on reaching, securing and gathering wood from that woodlet. And deisgnate one of the ships to it - having poor support it still better than no support
+ 1 Old Warship
>>
Update when?
>>
Rolled 64, 42 = 106 (2d100)

>>48425967
>Character Name: Bernadine "Bernard" Karling
>Character Nationality: French/Norman
>Fluff: Descendant of the Karling and Normandy dynasties through Rollo and Gisela, her line was covered and made as Karling to secure Rollo's first son as undisputed heir and secure his hold on Normandy. Bernadine was prepped as heir to a barony in Normandy for the first five years of her life until her parents finally had a son. They ignored her, and in spite she turned to swordplay and warfare, even learning about her ancestors claim on Normandy and her distant cousins war with England. She had reached the age of marriage when her parents decided to look for prospects for alliances with other nobility. Being ignored, and now to be used as nothing but a political tool, she grew frightened of her future… and then she grew angry. Taking the family bastard sword she trained with, her favorite ribbon, and some heavy clothes and cloak to obscure her visage, she painted some of her body and face with old Norse styles she read about in her books and signed up as one of the Norman recruits heading to the island to escape her parents and find glory as she read about as a child.
>Inventory: Family Bastard Sword, Heavy cloak, Special favorite ribbon
(+Beast Killer Tooth - thick as your arm and length of a dirk)
>Companions:
(+Experienced Company: Loyal Soldiers: 8 Pikemen, 7 Crossbowmen)
>Traits:
[Warrior](+5 to all feats of strength, +10 to personal Combat)
[Endurance Training](Gain a free action when traveling, +5 to feats of Endurance)
[Respected Leader 1/12] (+6 to all rolls when in charge)

1-2; Th-this is no time to be playing about! My men must get back to work. I-I'll ask Earl Stanley's M-Mistress to get my healing and soothing mix and paint the markings I instruct her on my body. I-It's okay if it's a woman, r-right~? Then, carry me to a good spot of the training field and I'll get them to work. I can still see them and I know if they'll be lazing around with their stances!
>>
>>48432930
Damn, was hoping for bad roll and finally getting a humble nun out of this...
>>
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1448729891758.png
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>>48433005
I was already breddy healed up and OP confirmed he doesn't like killing players so your hopes will probably never happen, until like maybe in a few turns when I inevitably roll to kill the beast killer and possibly die then for real
>>
>>48433076
Since when turning boastful gril into nun is equal to death?
>>
>>48433345
How will I suddenly turn into a nun, there's not even a church or shrine here. Makes no sense, desu senpai
>>
>>48433005
I was honestly just hoping his shit character would die desu.
>>
>>48433357
>Implying it has to make sense
It's not how it works, it's not how it works at all. Plus you would have to build one. And disband your soldiers or turn them monks, busy with prayer and hard labour
>>
File: Cute blushy cleric.jpg (191KB, 640x918px) Image search: [Google]
Cute blushy cleric.jpg
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>>48433492
Doesn't the church have to say, "okay you're an official nun and this church is sanctioned by the pope?" I think there has to at least be a proper priest or bishop that can authorize it. I don't think lords had enough power in 1070 to do so.
>>
>>48433648
It was the point where lords were at their highest when it comes to meddling with Church affairs
>>
>>48433851
I don't think so. I think that's like a 100 or so years from now. The church still had to invest a bishop to head the church, anyways.
>>
>>48433873
Let me guess... you are not European, are you?
>>
File: Ass elf cleric.jpg (132KB, 718x1000px) Image search: [Google]
Ass elf cleric.jpg
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>>48433894
You're right and I looked it up and you're also right about what you were implying with that statement. I thought the investiture controversy was in the 1200s for some reason, probably because I'm dumb american. Besides, I'm too important as a noble and military leader to be wasted as a nun.
>>
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21563916.jpg
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>>48434035
>I'm too important as a noble and military leader to be wasted as a nun.
In Mother Russia that would made you a prime target for being sent to a monastery. Preferably some secluded one and closed for and to the outside world.
>>
>>48434101
Maybe, but I'm in Roman Catholic controlled Norman clay, not Eastern Orthodox controlled Kievan or Muscowy or whatever controlled clay.
>>
>>48434146
Soon...
>>
File: Proof.png (84KB, 1360x772px) Image search: [Google]
Proof.png
84KB, 1360x772px
>>48430259
>>48430293
Just going to leave this here.
>>
>>48434274
>>48434160
hmmm, really makes you think, huh?
>>
>>48434160
>>48434274
>>48434301
I regret nothing. At least finally I got my wood
>>
File: 2esd.jpg (42KB, 257x202px) Image search: [Google]
2esd.jpg
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>>48434365
My dude, you're going to get punished for rerolling and deleting post without saying anything. I bet you don't get that wood.
>>
>>48434446
It is a big deal, friendo. I don't think you realize what you've brought upon yourself. These types of things are severely punished.
>>
>>48434446
Fucking kek. Who are you on irc?
>>
>>48434628
There is a channel for this game?\
>>
File: 1421078041711.png (425KB, 499x671px) Image search: [Google]
1421078041711.png
425KB, 499x671px
>>48434830
Yes:
https://client00.chat.mibbit.com/?server=irc.mibbit.net&channel=#Nation
Please be nice, we don't allow any meanies
>>
>>48434830
Lol there is no way you randomly picked morocco. You had to have known ash is a moor.
>>
>>48434978
Or I didn't want to sound like a stereotypical Russian for going against Chechens. Especially if even they don't use mud-and-straw bricks
>>
Rolled 31, 81 = 112 (2d100)

>>48425967
>Character Name: Fancisco de Coimbra
>Character Nationality: Portuguese
>Fluff: Francisco de Coimbra is the fourth son of a knight from Portugal. Like his brothers he was expected to take up the sword and bring land back to Christendom, and claim land for yourself in the process. Unfortunately the Muslims were pushing back just as hard and very little progress was being made. As such when Francisco heard of the magical land of Asgard, he began to plot. Using every favor, trade, or underhanded tactic he could he scrounged up enough power and money to get a colony expedition under his command to be sent to Asgard, to claim it's resources and send them back to support the Reconquista.
>Inventory: Trade Vessel
+Beautiful Gemstone
>Settlement:
+Primitive stone shelters
+Farms
+Woodcutting axes
+Small Stack of Processed Lumber
>Companions:
Small Battalion of Portuguese Explorers (15 Pikemen)
Portuguese Settlers (39 Men : 32 Women)
>Traits:

1. Continue building the Silk Flower Plantation 1/6
2. Continue building the Blue Sap tree Plantation. 3/6
>>
>>48435095
as you did cheat I will have to dull out some punishment, but as others say I am to soft. I apologize if this aggravates you but you can join the IRC and yell at me if you want :)

Also since bumb limit is maxed imma start updating but if I don't complete in time new thread is gonna wait a bit. Gonna revamp your char sheets seeing as everyone is doing nation builder so it makes a bit more sense
>>
>Character Name: Stanley, Earl of of Kent
>Character Nationality: Norman
>Fluff:
Stanley, Earl of Kent, is the half-brother of William, Duke of Normandy. While William invades the English Isle, has been tasked by his half-brother to take Iceland.
Taking with him a fleet well armed and well supplied from France, the Norman troops are the best supplied force ready to begin an invasion. Crossbows, armored plate, and horses a plenty, I'll take this Island and my brother take the other from that usurper Harold. And he will be the rightful King of England.
>Inventory:
>Companions:
The Icelandic Company: Level 2 Company (Size: 143 Pikemen, 60 Crossbowmen)
Settlers: Level 1 people (37 peasants)
+Wolf Pups: Will be “grown” on round 20, Progress: 14/50
Settlement: Basic Wooden Walls
>Traits: [Warrior] (+5 to feets of strength, +10 to personal Combat)
>Ceared Land complete!

>(+Lead Mine completed)(+Situation: Mines Overrun - (1/4))

1-2. Keep on clearing that mine! 1/4
>>
Rolled 3, 100 = 103 (2d100)

>>48425931
Character Name: Cadfael ap Llywelyn Fawr
Character Nationality: Welsh
Fluff: Cadfael was born in Wales to a Lord's retainer and a milkmaid, orphaned as a bastard he spent his years in the streets, begging and stealing to survive. When the norsemen came for his village, Cadfael was pressed into service by the local lord. After the army he was in was soundly crushed, he then roamed the land as a sellsword

>Inventory:
+Steel Bastard sword and leather Armor with Jaguar Pelt Sash
(+Location of Marble Pit)(+Location of Ebony Trees)(+A large field of raw lumber and land)(+Exotic fruits)
>Companions: (+Sellsword company: 6 Sellswords)
>Traits:
+Sellsword - Gain a 3 third action when hired by another player (This action most be related, for or against, the request of the other player)

>(+Small Plantation - Progress (1/2), (+Situation: Incredibly Lost - (0/4)

1. Well, lets try to find our way back then

2. It wouldn't hurt to also look for anything valuable on our way back as well
>>
Rolled 74, 91 = 165 (2d100)

1/2 - We have farms for food, a wall for protection, and a burgeoning cultural life. What this settlement lacks is economy! Fraigh knows little of the ways of economics, but he knows that to do good trade you need a strong, accessible and defensible port. A place for vessels from across the Old World - and the new - to travel. Making use of the lumber brought in from the surrounding forests, and personally felling trees and laying planks himself, Fraigh directs his retinue of workers to build such a port. With its completion, his prestige shall be magnified greatly, and the settlers will have no thought but to elect him as their leader!
>Campaign Progress 17/20

>>48425931
>Character Name: Fraigh macDiadh
>Character Nationality: Irish
>Fluff: Fraigh, son of Deodh, was born in Ulster, Donegal specifically. When his city went to war with Connacht province, Fraigh followed with stalwart heart and steady blade. It was on the fields of battle that his legend grew, but it was in the fields of the Otherworld that his mind went, for Fraigh was ever enamored with the ancient Irish legends and stories of old heroes. He decided that he would find a place among the fables, and make a true name for himself in this new land, taking any true Irish men who would go with him. The Tuatha de Macha, they would be called, and they would conquer for the greatness of their forebears.
>Inventory: Shield and Spear (Gae Státaire)
>Companions:
+The Tuatha de Macha - level 1 Company (Size: 4 warriors)
+Bran the Blacksmith
+Goat Mom
++Sheep Son
>Traits: (Earned by Playing)
>Location: Purple settlement
+Quarry
+Campaign Funds (Farm)
+THE WALL
+Marshland Farms
>Campaign (17/20)
>>
>>48327866
Character Name: Torvald Hammarsson
Character Nationality: Norwegian
Fluff: Torvald grew up the son of a great warrior, but it was not in his father's footsteps he dreamed of following, it was the footsteps of the The Scandinavian Conqueror. He didn't have any ambitions of uniting the lands or claiming a throne mind you, no he just wanted to fight well enough to become a legend. As he grew up he had heard all the stories about the Conqueror's struggles and triumphs in Asgard and dreamed of seeing that mystical land for himself. And now, now he had finally gotten his wish, he had arrived in Asgard, and, after getting lost a few times, he finally stood on the shores of the French colony. Ready to find his adventure, and build his legacy.
Inventory: (Given by me/playing)
Companions: (Given by me/playing)
Traits: (Earned by Playing)
>>
>>48436581
Character Name: Torvald Hammarsson
Character Nationality: Norwegian
Fluff: Torvald grew up the son of a great warrior, but it was not in his father's footsteps he dreamed of following, it was the footsteps of the The Scandinavian Conqueror. He didn't have any ambitions of uniting the lands or claiming a throne mind you, no he just wanted to fight well enough to become a legend. As he grew up he had heard all the stories about the Conqueror's struggles and triumphs in Asgard and dreamed of seeing that mystical land for himself. And now, now he had finally gotten his wish, he had arrived in Asgard, and, after getting lost a few times, he finally stood on the shores of the French colony. Ready to find his adventure, and build his legacy.
Inventory:
+Harald the First's Greataxe - The ancestral blade of the Norwegian crown, said to be what the Conqueror use to slay a dragon lost before his return. Found laying on the beach... odd
Companions:
Traits:
>>
Rolled 12, 24 = 36 (2d100)

>>48436667
Character Name: Torvald Hammarsson
Character Nationality: Norwegian
Fluff: Torvald grew up the son of a great warrior, but it was not in his father's footsteps he dreamed of following, it was the footsteps of the The Scandinavian Conqueror. He didn't have any ambitions of uniting the lands or claiming a throne mind you, no he just wanted to fight well enough to become a legend. As he grew up he had heard all the stories about the Conqueror's struggles and triumphs in Asgard and dreamed of seeing that mystical land for himself. And now, now he had finally gotten his wish, he had arrived in Asgard, and, after getting lost a few times, he finally stood on the shores of the French colony. Ready to find his adventure, and build his legacy.
Inventory:
+Harald the First's Greataxe - The ancestral blade of the Norwegian crown, said to be what the Conqueror use to slay a dragon lost before his return. Found laying on the beach... odd
Companions:
Traits:

1 Finally, land at last! Time to ask around to find some lodging, and some work.
2 After so long at sea I think some running is in order, it's leg day today.
>>
>>48436766

Here is the next thread
Thread posts: 325
Thread images: 73


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