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Imperium Asunder

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Mecha-beetle edition
This is a 40k alt-lore thread, new posters are welcome I guess
https://1d4chan.org/wiki/Imperium_Asunder

It is the 41st Millennium. For more than a hundred centuries the Galaxy has been beset by strife and torn by war. The Emperor, who had once dreamed of uniting the Galaxy under His banner, is long dead. Half of the Primarchs, his demigod sons turned against him, and in a climactic battle on Terra the Emperor was cast down. With his death, Terra was consumed by a Warpstorm and half the Imperium fell forever under the shadow of Chaos.

The Dark Imperium reigns in the ring of Segmentum Solar, where the watchful Eyes of the Warmaster consume the souls of the weak. A 1984 state of utter madness where groupthink doesn't even begin to describe things. The Warmaster's agents could be anywhere, and you can be sure they are watching you at all times. Dark foundries churn out metric gigatons of munitions for the Long War, Temples to the Gods of Chaos are found on every street and Daemons lurk in the shadows. Those who grow tired or too weak to work are never heard from again. Those who ask questions are never heard from again. Those who deviate, those who hesitate, all who are doubted even a hair, are never heard from again. Men who whisper dark rumors about the dark things that happen to those who are never heard from again, are never heard from again.
>>
>>48318982
Surrounding the 'ordered' heartland of the Dark Imperium is the Chaos Marches, a screaming anarchy comprising hundreds of chaos warlord states. Some are ruled by Veterans of the Long War that still wear the colors of their legions, but most are ruled by warbands of outcasts, exiles and dissidents with their own ways. Some of these states may last for centures or millenia, while others rise and fall in a matter of years. The borders between them are constantly shifting as Warlords rise and fall. The citizens of this area live in permanent fear that the Angels of Hell may come from the skies to reap and enslave, to sacrifice and feast.

To the east, across the mighty barrier that is the Firewall in what was once Ultima Segmentum lies the Eastern Imperium, the last lingering fragment of the Emperor's Dream. Yet even here that dream is a sham. The Eastern Imperium is not a united entity, but rather a fractous union of crusader states founded by the blessed loyalist primarchs long ago as they fled the fall of Terra. Imperium Minorum and their Angels of Light, the Forgespace of the Fists of Mars who maintain the Mechanicum in Exile, and in the far Ghoul Stars of the eastern fringe the Paladins of Kor keep their protectorate, where all worlds are safe, xenos or otherwise, so long as they pay fealty to their Astartes lords. These states war with one another as often as they war with the Lords of Chaos to the West, and border disputes often flare up into violence.
>>
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>>48318985
Segmentum Tempestus is a warzone. Like the ancient trenches of Verdun, Soldiers of the Dark Imperium and the Crusaders fortify their holes and fight the enemy when their commanders say charge. Thirteen such crusades have been called. Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone. But none have every truly altered the long, slow tide of defeat. For Chaos is rising, and none can slow it down.

To be a man in such times is to be living on the knife-edge. It is to live in the cruelest and most bloody times imaginable, where extinction is just around the corner. These are the tales of those times. Forget the promise of progress and understanding, for it died with the Emperor. Forget about unity, for brother against brother is the norm and even the Crusader States remain at each others throats. Forget the hope of final victory, for the inhumanity of man against his fellows is the iron currency of these times. In the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
>>
I'm here.

Previous thread here: >>48266540

1d4chan page here: https://1d4chan.org/wiki/Imperium_Asunder
>>
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>From my talk page

The planet Suka is a grim world: its surface is devoid of any atmosphere, almost lifeless save the beasts that brave the distances between settlements and the plants which reach deep into the tunnels for sustenance. Not a human soul lives on the surface, but must reside in various airtight villages scattered around the planet, ancients structures from the Dark Age of Technology revered by their denizens with worship. In such a world resources are scarce, and so the tech-tribes must fight using their ancient artifacts, bringing void-suits and lasguns to bear against each other.

The tech-tribes of Suka do not wage war themselves, but instead send forth their gods. Among the most ancient technologies of Suka are ancient incubation vats, automated apparatus that give birth to flesh. What beings emerge from these metal wombs are not mere men to the tech-tribes; they are gods, born of machine, whose exclusive right is to lay waste to the bodies and spirits of machines. Only the Steelborn, sons of metal, can break metal; the lower born of flesh have no say in the affairs of spirits. Steelborn cross the airless surface of Suka, fighting other steelborn for their tech-tribe, scavenging archeotech, providing valuable services to the tech-tribes as they explore the world.

Occasionally, when the stars are too many, gods from the sky descend to Suka. Representatives of the Astartes, greater gods of machinery, come to the planet to spirit away hundreds of Steelborn into the larger galaxy's endless conflicts. Other times it is techpriests, truly divine men to the Sukans, searching for archeotech, bringing more technology to the tech-tribes to trade for rarer items. Sometimes, it is not gods but demons who come to Suka. In such times the Steelborn must defend their world against the horrors of the galaxy.
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Here's the most recent map.
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>>48320203
This is what happens when you even remotely follow the Regiment creation table.
>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Brimstone Fire-Eaters
Space-KKK/Antebellum South, like fire and chemicals.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Suka (Working name) Steelborn (Blurbed)
Not!Destiny Guardians, archeotech, void fighters

>Anthrax Chem Guard (Blurbed)
Medieval Europe (Grail-shaped beacon, anyone), siege bio and chemical

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>Sabbath Ice Maidens
Totally not Night Witches, air attack

Which one should I do next?
>>
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>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights


A NEW CHALLENGER APPROACHES
>House Hawthorne
British Gentleman hunter knights EAT ME

Also, rip in piece Sisters of Battle, who are not a part of this universe. You will be missed. Mostly because we can't have Siege Sisters with Siege Knights
>>
>>48320455
Forgot homeworlds

>House Conquista
idk

>House Hekaton
Hades

>House Rammstein
Lindemann

>House Hawthorne
Avalon

>House Melkor
A NEW CHALLENGER
Lord of the Rings Chaos Knights
From Morgoth
>>
>>48320891
Any knight houses specifically under the purview of the Undying Scions?
>>
>>48320997
idk. Make your own
>>
Starting work on the Negators' wiki page. For now I'll just be dropping most of the material I've got, we can shift stuff around as necessary.
>>
Oh, by the way, what's the editor used to create most of the Legion portraits?
>>
>>48321112
Some Russian program, I don't use it because I can't understand what it says.
>>
>>48321112
>>48321502
http://www.bolterandchainsword.com/topic/282304-chapter-generator/

It's entirely in Russian IIRC, and I can't use it because my antivirus blocks the download.

Do with it what you will.
>>
>>48322288
Thanks mate.

Anyhow, I added a possible unit/tradition.

https://1d4chan.org/wiki/Negators

Anyone who happens to be around, feel free to tell me if you think the Bane Knights go over the recommended level of haha what for 40K. I'm a little hesitant about them myself.
>>
>>48322650
That actually sounds fucking scary, kinf of reminds me of the Wild Hunt from The Witcher.
>>
>>48322650
>>48323956
Yeah, something about this really appeals to me.
>>
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>>48322650
>>
You're friendly neighborhood asshat here. Just writing to say that I won't be able to post for a while. I'm on vacation and can't access tg except in a few places on my phone. Keep writing, planning, and summarizing!
>>
>>48324472
no
>>
>>48324472
Is there room for Skorban's Elite or should that be scrapped?
>>
>>48323956
>>48324065
>>48324130
Excellent.

I've also added auxiliaries and thrown a few of the unique weapon ideas in.
>>
>>48324596
I don't see why they can't stick around.
>>
Alright, I've put some cursory information about the Scions on the wiki page. For now, I need to decide what they were doing during the heresy up until the battle of Terra. Any suggestions?
>>
OH MY FUCKING GOD.

I just lost the blurb I was typing for the Argon Silverbacks. Fuck it, I'm getting pizza now.
>>
>>48325453
Oh well, somebody name one of these to do a blurb on.

>>48320323
>>48320455
>>48320891
>>
So this was an issue in Hektor Heresy.

What do we call the Leman Russ tank?
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>>48325587
Who is the equivalent of Russ, would you guys say?
>>
>>48324622
Excellent because I'm trying to re-write them to be less shit and didn't want it to be wasted effort.
>>
>>48318982
Can we just contribute to this? Make a Chapter or whatever for it?

I'm just wondering cause this is cool as fuck
>>
>>48326545
Post it. If it's good, it'll be added. If it's shit, you'll be mocked.
>>
>>48326545
Yeah, just pitch some ideas dude.

We've got quite a few Legions already, but one more Renegade one would round out the list to a nice, even twenty.

Alternatively, there's loads of Legions that would benefit from some added contributions.
>>
>>48326641
>>48326649
Sure, I'll work on a renegade legion. Hope its good, will get up what I come up with later
>>
>>48325587
I think Engerand fits best, assuming we're going with Loyalist Primarch names.
>>
>>48326677
woops, didn;t ean to namefag
>>
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>>48326696
>Worrying about namefagging
What a fag.
>>
>>48326723
Shitty namefagging yes

That was from the pathetic marines thread
>>
>>48326742
I shall bestow upon you a name, as I have bestowed all namefags of this thread theirs.

Flounder

>>48326686
I think it should be named after a second party, such as a techpriest or famous IA general.
>>
>>48326774
Thank you, o'master of namefags, I shall now work on a renegade Legion
>>
>>48325587
>>48326774
Seems like trivial shit if you ask me
Engerand Pattern Tank is fine.
>>
>>48326813
We could name it the Leman Russ Tank.

>>48326807
You're welcome.
>>
I think I've done enough Negators stuff on the wiki for tonight.

So, Arms of Asura. Is it generally agreed that their Primarch should have six arms?
>>
>>48325587
The Malcador would be the same, right? Do the crusader states use outdated equipment because of their isolation or do the Fists of Mars keep them relatively well stocked?
>>
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Reposting my Great Hunt synopsis from the last thread.
This takes place roughly before, during, and after the Tournament of Blades.
It might work better with JUST Graha'nak or Raydon instead of both, IDK.

>X: Conjunction at Octavius
Bloodhounds expeditionary fleet 46 linger on Ocvtarius hunting orcs. The 144th and 50th expeditionary fleets, commanded by Graha'nak and Raydon respectively, enter the system with the intention of prosecuting the Orks and getting Balthasar back to business. Balthasar has other plans. Eight names are whispered into eight athame blades, four for each enemy legion, and the bloodhounds begin hunting Astartes. The first few are killed in secret, in the battlefield amongst the Orks. But when a post-human space marine is killed with an Athame, a daemon is born into realspace. With the Orks still fighting, the Bloodhounds start slaughtering the enemy. In space, the Eyes of the Warmaster have infiltrated both fleets, and caused catastrophic detonations in 70% of the loyalist vessels.
>>
>>48328059
>1: The Chase is on
Tens of Thousands die amongst the surprised Void Lords and Warhawks. However, they manage to fight their way off planet and retreat into the immaterium. They jump from system to system, constantly chased by the Bloodhounds fleet. In each system their ships battle the Bloodhound ones as the astropaths prepare for another warp jump. Warhawk void aces duel bloodhound hunter-fighters while the massive mechaguns of the Void Lord Spacehulk shoot down thousands of boarding torpedos. They do not, however, shoot down all of them, and the Bloodhounds manage do board the Void Lord. Terrible fighting occurs among the decks of the Void Lord between Grahanak's marines and Balthasar's madmen.
>>
>>48328080
>2: A Plan of Action

Balthasar has hunted his brothers for many months. On the world of Agrax, the loyalists stop in the Agrax system. They hope to claim fuel, supplies, munitions, and anything that isn't boarded down. They do not intend to pay. Raydon and Graha'nak meet in person for the first time since Octarius, and they devise a plan of action. They will maintain their orderly retreat, but turn to the galactic east. They would jump across Celtor's Flux to the worlds of the Imperium Minorum, where Alexios would surely help them turn the tide against the Bloodhounds.
>>
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>>48320323
>Brimstone Fire-Eaters

The planet Brimstone is so rightly named, for it is an unstable world that mines the sulfur spewed from volcanoes and the promethium pouring from the toxic oceans. Its people are hearty and spiritual, but deeply disturbed at their hearts. They spend too much time in the foundries and mines of Brimstone, and over their lives they inhale fumes that degrade their minds and bodies. Life on Brimstone is one of hard labor and a slow descent to madness, and so many are happy to leave once the Storm Hammers come to the world seeking warm bodies for the eternal war against Chaos. With them the Brimstone Fire-Eaters bring their heavy hazmat suits that protect from fire and chemicals, and their handy reserves of holy promethium to cleanse the galaxy in flame.

The tools of the Fire-Eaters are fire and hate. Flamers, hellhounds, incendiaries; the stuff that cleans the soul and purifies the land. Pyromania is the Fire-Eaters' forte, and they live to burn the enemy to pure ash. They are the feared shock troops who sweep buildings with holy promethium and walk through the flames untouched. They are the shock troops who break the heretics, the flame that incinerate ork spores before they can take root, the light that shows the way to righteousness.

>>48327934
Suggestion for Primarch that I'm cannibalizing from my Indian legion idea:

His home planet is a desert world where people live in moving (flying?!) towns called Vimanas.

>>48327935
I guess it depends really. Because fuck Paladins of Kor

Unlike Chaos in the Prime 40K, the Crusader States have secured a large area and many forge worlds throughout the Eastern galaxy.
>>
>>48328099
>3: Orderly Retreat

In the system of Tarsis Ultra, things turn further against the loyalists. The Eyes of The Warmaster appear in full force, and 1984th fleet has been awaiting them like a spider in a web. Raydon cunningly devises a plan and submits it to Graha'nak. The loyalist fleet splits into a thousand pieces, scattering to the warp, to many different systems. This forces the traitors to split their forces as well. The loyalists go to ground on the many planets and moons of the systems south of Alexios' realm, attempting to lose the traitors' tail before rendesvouz.
>>
>>48328113
>4: Dilemma

On the outpost colony of Blackreach, Imperial auspex systems detect two fleets in combat. Both fleets appear to be Imperial forces. The Warmaster's saboteurs prevent any vox-contact between the loyalists and the Imperial garrison. Unable to discertain what is happening, the orbital weapons arrays fire on all combatant ships. Contact is not made with higher Imperial command before Blackreach is overrun. As succeeding incidents reach closer toward Constantine, scattered reports begin to reach the Angels of Light. They speak of Raydon and his Warhawks fleeing from daemonic monstrosities, but reports also appear from the Warmaster, telling of Raydon and Graha'nak's betrayal and rebellion against the Emperor. Alexios is unsure which brothers to trust, as planet-scouring fleets reach closer to his perfect worlds.
>>
>>48328125
>5: Battle of Constantine

Orbital battle breaks out as the hunters and hunted ender the Constantine system. Above Constantine and the nine moons of the gas giant Ephesos, ships broadside and board ships. Utter chaos breaks out, with most combatants unsure of which ships are friends or foes. Drop-ships are launched by Bloodhounds, Eyes, Warhawks, and Void Lords alike to every body in the system. The Angels of Light battle both sides for 17 hours before contact between Raydon, Graha'nak, and Alexios can be made and an explanation can be given. Raydon appeals to his brother cunningly, giving him a moment-to-moment account of what happened on Octarius. A Primarch's eidetic memory is perfect, and the account appealed to the librarian in Alexios. Finally, the loyalists had reinforcements.
>>
>>48328136
>6: The Hunters become the Hunted

The entire war machine of Imperium Minorum turns against the Bloodhounds, who quickly turn tail and retreat. In a cold irony, the three loyalist primarchs hound Balthasar across the stars. The Eyes of the Emperor have mysteriously vanashed, and news is beginning to reach the loyalists of some sort of massacre at the tournament on Cadia. The Bloodhounds flee north and west, hopping from system to system did as the Void Lord's fleet had done at the onset of the hunt. Void Lords boarding parties take down the Bloodhound fleet ship by ship. Crimson Warhawk vessels tear apart a great many ships on their own. Angel of Light garrisons on every system deny the Bloodhounds a safe haven. The Hounds flee with their tails between their legs.

>7:

Just as the Bloodhounds jump to the next system, a Warpstorm of massive proportions tears through realspace. The wall of Warpfire erected by the Emperor's death surges outward from Terra. The Bloodhounds ride the warp-waves north to escape, and the loyalists are unable to follow due to the tumult of the warp.
>>
Realm Guard and Mercenaries that I haven't done.

>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>Sabbath Ice Maidens
Totally not Night Witches, air attack

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights

>House Melkor
A NEW CHALLENGER
Lord of the Rings Chaos Knights
From Morgoth
>>
>>48328239
Are these Dark Imperial regiments or do they reside in the crusader states?
>>
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>>48328262
Yes!

Both, actually. Here is a map with very tiny words so you can't find them. Pink is Realm Guard regiments, red is knight houses.

House Melkor, Anthrax Chem Guard, Tor Ironheads (Not on the map I think), and Vytorian High Guard are Chaos. Sabbath Ice Maidens, Suka Steelborn, and House Rammstein are Renegade/Mercenaries. Karadon Cold Ones, House Hekaton BITCHES, Grogan Thunderheads, Argon Silverbacks, House Conquista (working title), Brimstone Fire-Eaters, and totally-not-sisters-of-battle-regiment-whenever-I-get-around-to-it are Realm Guard in the crusader states.

Corps 0 is currently an undeveloped concept that can go in any direction. They're a wildcard.
>>
>>48328105
>His home planet is a desert world where people live in moving (flying?!) towns called Vimanas.

Das cool.

Do we want to have 'Asura' refer to the Primarch, or to an entity the Legion worships?

>>48328239
>SoB

I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?
>>
>>48328381
>I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?
Repostan:

>Since there's no emperor on a golden throne,
The Emperor winds up being worshipped as a martyr.
>there's no cults to worship him and no sisters of battle?
>But there could still very well be the sisters of silence.
A few threads ago there was discussion about Malcador escaping from Terra with the Black Ships and the silent sisters. They are the ones who create the astral beacons which the imperial forces end up relying on. That gives them a good position to set up the Ecclesiarchy and Emperor-worship.

So the Sisters of Silence and the Ecclesiarchy are sort of like the Spacing Guild from Dune. The Black Ships would turn into pan-imperial fleets given free border rights in all the Crusader States except maybe the Protectorate. They find the thousands of psyker souls needed to fuel the dozens of astropathic beacons set up across the galaxy. If you deny them their tithes, if you falter in your faith in the Emperor, or if they think you're fuckin with Chaos, the Black Ships will come for you and purge your shit.
>>
>>48328381
>Do we want to have 'Asura' refer to the Primarch, or to an entity the Legion worships?
I'd say neither. He would be called Asura sometimes as reference to his six arms, but that would be lent from the planet's mythology. Then again, his surrogate parents could name him Asura, or people call him Asura so much they forget his real name.

>I honestly would not mind the shenanigans involved in a Sororitas like order coming into existence. Many an evolution of the Sisters of Silence?
I was just thinking they were really rich and really devoted.
>>
>>48328371
Is that the right image? It looks like the pink is all big warp storms.
>>
>>48328436
Look closer.
>>
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>>48328436
There are tinier pink dots with tiny pink words by them. Also mind the tiny red dots with tiny red words by them as well; those are knight worlds.
>>
>>48328454
Like, much closer. Get your magnifying glass. Maybe a quantum microscope would do it.
>>
>>48328480
OH! I was confused because they are hard to see and there are in fact pink and red dots on the map.
Also, if you want to put a regiment in Vigilant space keep in mind that the marines largely leave their worlds be aside from purging heresy and demanding tithes, much like the Imperium in 40k proper.
>>
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>>48328530
I think that's where I'll put the totally-not-sisters-of-battle-regiment-whenever-I-get-around-to-it.
>>
>>48328418
>So the Sisters of Silence and the Ecclesiarchy are sort of like the Spacing Guild from Dune.

This is something I can get behind.

>>48328433
>He would be called Asura sometimes as reference to his six arms, but that would be lent from the planet's mythology.

Yeah, that sounds right. Maybe the Legion would have started heavy ritualization and be on the edge of heretical worship quite early on, initially using this Asura figure as a means of parable and martial tutelage, but beginning to become more literal as they go along. Maybe 'Asura' eventually becomes a way to refer to the destructive power of Chaos in general.
>>
>>48328637
Maybe they worship destruction itself.
>>
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>>48328637
Have you decided what the Negators were doing during the heresy? If not, I'd like if they and the Scions had some sort of battle until the Scions flew to Terra to aid in its defense.
>>
>>48328637
>>48328715
From the perspective of the project as a whole, and fitting/complimenting other legions, the Arms of Asura need to do three things:

1: Fulfill the 'religious marines' niche we have left severely unfilled

2: Bring more to the chaos table

3: Be awesome
>>
Hey, kinda having problems with the new renegade legion

I notice we don't have any sorta of siege specialization so I want to do that, but any ideas for things like name, culture and such? Any Niche needing filled?

Also, I kinda thought of the idea they are renegades because they were officially exiled for some sort of crazy mutation(s)... I personally like the combustible marines mutation, but any suggestions?
>>
>>48328856
>I notice we don't have any sorta of siege specialization so I want to do that, but any ideas for things like name, culture and such? Any Niche needing filled?
The Justice Bringers are sort of a siege legion but not really, so there's room for that I suppose.

>I kinda thought of the idea they are renegades because they were officially exiled for some sort of crazy mutation(s)
We already have 2 legions who turn renegade before the heresy and are exiled, one for liking the Warp too much, and one for daring to use an AI. I think it's probably better to just be turned by the Warmaster for the heresy like the other traitors.


Also, you don't necessarily need to create a new legion. Several legions don't currently have anyone writefagging for them.
>>
>>48328715
They could indeed. Hindu mythology has no end to stuff to draw from there. Shiva, probably the most recognizable Hindu deity, is the god of destruction.

Are we gonna have these guys 100% possessed, or just have an exceedingly high number of possessed Marines?

>>48328765
I was actually about to ask which Legions actually made it to Terra, with the intent of figuring out what the Negators would be doing. I figure Aodhán would be 100% into the Tournament even if it wasn't a cunning ploy (hell, he might not even have been in on the plan originally, and just seen a good opportunity to go berserk on his brothers and secure his freedom).

Definitely wouldn't mind the Negators facing off with the Scions at some point.
>>
>>48328956
It was suggested I make the last non-chaos renegade legion to round everything out, and I do kinda wanna make the Sieege Legion, I always had a soft spot for siege warfare
>>
>>48329034
Posession should be something you have to earn, like the Gal Vorback. Only the truly faithful deserve to be vessels for the gods.
>>
Idea:

>The Orders
There are those among the Crusader States who are too evil for Heaven, but too good for Hell. They are the deviants, the loyal wretches and mutants, the unorthodox, the dissidents: the Stricken. Cast out from their legion for being too strange, the Stricken are given only one order: fight Chaos to the death. The Stricken then either do one of three things: the follow their order to the letter and die, they disobey and go renegade, or they follow their order in spirit. The moment they leave their home on their final quest they are lost to their brothers, unbound by the codes of their Primarch, free to exercise their own ideas for destroying Chaos. The first logical step is either to find the organization known as the Order, or to found the Organization known as the Order.

Throughout the ages of the shattered Imperium there have been five Orders. They have risen when a few Stricken meet in the Fortress-Monastery of Genesis, grown as more Stricken flock to the new Order and provide gene-seed, and either fought the enemy to the bitter end or collapsed from the inside from corruption by the Ruinous Powers they were sworn to fight.
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>>48329252
So, it's like a unifying body for penitent chapters? That's pretty cool.
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>>48329336
Well... Yes and no.

It's not really officially a thing. The Grand Master doesn't stop by the Adeptus GoodWillus and get some broken marines out the bargain bin. The only reason the Crusader States don't do anything about a new Order being founded is because it takes a random rabble of Blackshields and makes them a more capable fighting force, and it keeps them from going renegade. It's essentially the space marine version of getting kids off the street and giving them an education.

Secondly, it's not a whole chapter thing. Stricken trickle out the legions and may or may not decide to find or found the Order.
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>>48329453
That's a pretty cool concept. There could even maybe be some sort of superstition that a new Order forming is an auspicious sign for starting new crusades.

Sidenote: By M41 the crusader states aren't ruled by monolithic legions who control vast swathes of space. It's more like a feudal or theme system, where all of the systems inside the green 'Sky Serpents' area for example are nominally ruled/officiated/give tithes to Sky Serpent *successors.* The Legions exist as figurehead chapters whom their successors owe (loose) fealty to. Not only is there infighting between the crusader states, but there is also infighting INSIDE the crusader states between various chapters.
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>>48329252
>>48329336
>>48329453
That's almost exactly what the Paladins Errant are for the Paladins of Kor. A bunch of marines from any Legion going out and helping people with 0 support. No real rules, just make sure you're helping the people that need it.
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Also, any comments on the Great Hunt stuff?
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>>48329570
From what I read your the Paladins Errant are paladins, whereas the Orders are more crusades in the making. And more altruistic.

>>48329610
Needs more red arrows.
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>>48329610
Pretty fawkin awesome dude, I liked it

Hope what I make is as good
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>>48329635
I mean the Paladins Errant are more altruistic.
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>>48329635
No, I have explicitly stated that the Errants are made up of whoever joins, regardless of legion. They aren't even considered true Paladins of Kor. They go out, usually in small groups, and do their own thing. They have complete freedom, but also have no support from the Protectorate. This results in some of them becoming Blackguard, aka raiders/pirates, who have no regard for their original mission.
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>>48329709
>No, I have explicitly stated that the Errants are made up of whoever joins, regardless of legion.
I never said they were Paladins of Kor, I said they were paladins.

Like this.
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So, who actually kills Big E in this continuity?

The Warmaster seems like he's sort of a pussy in actual combat. Certainly nowhere near Horus' level in terms of personal power.
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>>48329796
That's why I said regardless of legion. These guys aren't paladins, they're guys who have probably screwed up more than the Imperium would forgive, but not the Protectorate. I'm talking baby-eating berserkers who realized that eating babies is a shitty thing to do, so they join up to save some babies and maybe clear their conscience a little.
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>>48329913
These paladins are weak. They must be certain in their actions, no matter how heinous they were, so long as they believe it is for the revival of the Imperium.
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>>48329908
Warmaster stabs Big E in the back during the battle, not in a straight up fight.
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>>48328059
Whats this sorry, im back at work now so i havent been able to keep fully up to date
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>>48330043
More specifically: The loyalists have finally made the push through the traitors and enter the palace to reinforce the emperor, who's fightinghundreds of daemons with his custodes. At the exact moment where the primarchs' hope blooms and they think victory will be theirs, one of the custodes takes off his helmet to reveal he's the Warmaster, then he stabs big E with his bolterhalberd.

Shit gets weird, warp rifts appear all over the place, and the Warmaster starts going super saiyan as he turns into a daemon prince. Klaus Staffel charges forward in fury and fights the Warmaster as he gets successively stronger. As the Warmaster approaches his final form, he finally becomes strong enough to defeat Staffel, and kills him. Seeing their noblest and best brother die, the other primarchs quit the field and flee to the east.
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>>48330121
Realm Guard!
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>>48330121
It's new, read it and tell me what you think.
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>>48330034
These are the guys that other legions don't want. For the loyalists, the ones that don't fit in with the ideals but haven't done anything overtly wrong are "encouraged" to join the Errants, while the Traitors are kicked right out and have to choose it themselves.

They aren't one unified force for good, they don't all have the same ideologies. They aren't Paladins, and they aren't paladins. The Errants are the misfits that the Protectorate throws out there and says "please don't burn everything down", and they don't always listen. Some of them are weak, some of them are strong. It doesn't matter though, because at the end of the day if they weren't Errants, they'd be dead.

If they do their job, the legions get to be proud of their brothers. If they don't well, the legions get to say "I have nothing to do with it" and walk away.

I don't know if I'm being coherent, but think of these guys the same way you'd think of the A-Team, or the Suicide Squad or something.
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>>48329570
>>48329567
>>48329453
This is also the concept behind the "True Blades" we discussed earlier.

A group founded by Klaus' remnants who wanted to take the fight to the great enemy but didnt have the support of their chapter. So the Knights kinda supported them, providing a bit of infrastructure and means of transport.
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>>48330156
I like it. Its not where i had raydon during the heresy but i dont mind the change. Only issue is how the 1 legion can chase off 2 legions, both of who are supposedly the best in the field of void combat.

It might work better to have it be 1v1 and have the second loyalists jump in to turn the tide?
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>>48330324
>Only issue is how the 1 legion can chase off 2 legions, both of who are supposedly the best in the field of void combat.
It's one very numerous legion against two relatively small legions who lose ~50% of their forces and ~70% of their fleet before they realize they've been betrayed.
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>>48330324
>It might work better to have it be 1v1 and have the second loyalists jump in to turn the tide?
That said I agree with this to a point. It might also make more intuitive sense if it's a single expeditionary fleet, and the Warhawks are temporarily attached to the Void Lord for team-building exercises.
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>>48330284
>>48330167
I sometimes wonder whether this is a case of logical development of already-existing concepts or using time travel to steal my ideas before I have them. I have yet to see evidence of the latter, so I can't say that.
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>>48330652
This entire project is just an elaborate ruse to make you mildly upset.
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>>48329034
Perhaps the legions are drawn to fight each other by eldar trickery.
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>>48330732
Eh, God's in his heaven, all's right with the world.
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Unrelated note:
Would you be interested in a civ game where anons post their primarch/legions, then with dicerolls n such bring randomly generated xenos to compliance, then eventually with dicerolls turn on each other and make their own heresy?

Alternatively, would you be interested in a quest thread set in the Imperium Asunder universe at the onset of the 7th crusade or whatever?

I run quest and civ threads every once and a while and thought maybe IA/HH would work well as civ games.
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>>48331030
>Would you be interested in a civ game where anons post their primarch/legions, then with dicerolls n such bring randomly generated xenos to compliance, then eventually with dicerolls turn on each other and make their own heresy?
Kinda, but I am no Primarch.

>Alternatively, would you be interested in a quest thread set in the Imperium Asunder universe at the onset of the 7th crusade or whatever?
AHAHAHAno.
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>>48331059
>quest
Sure. if you:
Actually put it on /qst/
and
Don't expect my participation
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Pretty obvious that >>48331104 was meant for >>48331030
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>>48331030
I'd be game for either one.
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>>48331030
Never played a civ before but i would be interested. Unfortunately for the next few days (possibly week) im booked out at work so i wouldnt be able to partake.
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>>48330756
Perhaps.

They wouldn't necessarily have to be. The Negators are going traitor, so they very well could rush out to roadblock the Scions on their way to Terra. Or they strike before word hits the Scions that Terra is in trouble.
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Do we need a loyalist legion with gene-defects? Maybe something brought on by the death of their primarch?
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>>48331821
Could be a cool idea for the Oathsworn. They develop some sort of genetic defect, but their genius genesmith primarch is gone, and they don't know how to fix it themselves.
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>>48331821
Well we don't NEED it, but I don't think we have any loyalist legions with gene defects.
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>>48331938
Defects or traits? Is the salamanders dark skin or the Raven Guards pale skin consideted defects? Ir just thinks like the blood angels thirst/black rage or the wulfin curse?
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>>48331975
I was thinking stuff like the BA and SW things, though maybe a little more low-key, such as the Iron Hands' smoldering anger.
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Ok, here goes nothing... lets see if I can avoid sucking

Legion XVI: The Everlasting

Specialization: Siege, Fortification, Endurance

Alleigance: Renegades(?)

The Everlasting have always been a strange Legion to say the least. From the start they were... different. The Marines would remove all hair an other such stylistic features from their faces, an army of bald men who fought with a grim resolve. Throughout a mans career he would recieve ornamentaiton; a tattoo, a ring or other piercing, a hair or facial hair style they are allowed to sport. A strange custom to say the least, as their armour similarly reflected this. The more combats a soldier went through, the more victories and honours he won, he would be given leave to add ornamentation.

A carving in the cermite, or a strange crest for his helm. a Cape or tabard to affix to his armour, an outlandish weapon to add to his arsenal, shaped strangely or using an odd ammunition or function. Amongst the upper echelons of the legion, their leaders grew to such outlandish armour and faces that many would consider them something like peacocks. Even so, these warriors were always grim and quiet, as if any expression they had was expressed in their armaments.

The Legion showed a similar talent in the building of siege fortifications and fortresses, able to dig in like swarming angry ticks and never be pulled out, able to bait opponents into elaborate traps and ruses and obliterate them. Often the marines would convince a pompous opponent to expose his forces to them, only to have his fortress brought down around him as the jaws of their trap closed.

They were slow to retreat and slower to seek assistsance, preffering to solve any problems themseleves if possible, making them seem cold and proud.

OOC
What I got so far... is it bad or decent? Just a start
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>>48332195
Ooooh goody, another siege legion to contend with. This oughta be fun.
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>>48332195
Real fukken neato. Doesn't seem to overlap much with anyone else's thing except the Iron Hearts maybe.
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>>48318994
>Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone.
Someone should make this into a thing
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What specialist wargear does your legion possess?
>amaranth pattern lascannon
This lascannon is capable of firing a continuous beam of energy for up to three seconds at a time. Generally mounted on an ironclad dreadnought, it has uses in siege warfare as well as in void combat.
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>>48332851
>Kataphraktoi Jetbike
The Jetbikes of the Angels of Light are have incredible handing and top speeds which can rival that of a jetfighter. The manufacturing schema have long been lost, and by M41 only a handful of the bikes remain, leaving marines to use inferior land-bikes.
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>>48332235
>>48332478
Hooray acceptancE!

Until told otherwise, I shal continue o write for them then. Next up is probs their primarch
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Idea for a cool gene defect. The marines literally liquefy as they age, but become nearly deathless from time. They rarely leave their armor after a time period, basically becoming sentient goo. However this goo is basically raw gene seed, so they can keep making marines pretty quickly.
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Another idea is a multi lung mutation that requires them to breath a certain kind of gas, which is toxic to others but increases the marines stamina. Like I dunno, asthma and inhalers.
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As far as a more psychological thing, maybe even a psyker type mutation is seeing the ghosts of dead space marines. Sort of like Sixth Sense. Always knowing what fate will befall you, having full on conversations with people who are not there, etc. The ghost marines are only ever those who have died in battle. Looking gruesome as the day they died. Leads to lethargy and depression similar to the Imperial Fist's successors Dorn's Doom.

Maybe something like Alzhimer's, but they retain their training. They just begin to lose their memory of past battles, forget who they are, they only know that they are a warrior of their legion. Kind a army of Jason Bournes.

Last idea for mental mutations as crazy as this is, a sort of ADHD where the marines have trouble focusing and doing complex tasks as their condition degrades, but have heightened reflexes. Veterans often becoming shock troops and assault specialists when the ability to coordinate degrades, so more of the younger, go-getter marines do the planning and logistics trying to make a legacy for themselves before their gene curse takes them,
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>>48332851
I have a better question. Night Witches anyone?

>Sabbath Ice Maidens
Totally not Night Witches, air attack

In the zone contested by the Crusader States and the Dark Imperium lies the frozen ocean world Sabbath. It is an unforgiving land devoid of warmth and land, where inhabitants live in the massive floating cities that smash through the ocean ice and move with the marine megafauna. In most ways it is a world that lacks strategic significance; forces both Chaos and Crusader would pass over without bothering with sacking such a useless planet. What little it does supply, however, could make all the difference in a battle. The cities of Sabbath can only be connected by either the massive icebreakers that smash the sea, or by the brave pilots who take to the skies. Men are marines, whalers, walkers; but women are pilots, leaders, and ultimately the fighters desired by the galaxy. Fleets dare come near Sabbath in hopes of trading vital materiel for the service of Sabbath women and their craft, not merely because they are good pilots, but because they are dangerous pilots. The skills of the Sabbath Ice Maidens are honed in the winds and darkness of their frozen home, and so have mastered nights and gales.
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Bamp
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>>48333475

There would be a lot of Mercenary Guard formations in Tempestus, who basically tithe troops to whoever happens to visit, be they Chaos Forces from the Dark Imperium or Crusader Forces from beyond the Firewall.
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>>48332851
Mark IV "spectre" power armour.

Used by warhawk strike teams it is slightly weaker to the rear and on the limbs however it comes with advanced cloaking technology and sound dampeners, while the shimmer is fairly easy to detect when the armour is on the move, when stationary it is nigh on impossible to detect through visual or thermal means even in close proximity.

[Spoiler] predator type armour [/spoiler]
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>>48333463
I can use this and build upon it i think. The hawks already venerate their ancestors and use a knight-squire training method, we could add that sometimes the "departed" visit brothers (typically in dreams but sometimes as hallucinations) and in rare cases they even can pass on knowledge through genetic memory of the geneseed.

>Story of a battle brother who inherits The geneseed of a great hero and essentially gains his immense knowledge of war and his skills, only to go insane and claim to be the hero reborn
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>>48336287
>>Story of a battle brother who inherits The geneseed of a great hero and essentially gains his immense knowledge of war and his skills, only to go insane and claim to be the hero reborn

You've read Wheel of Time, haven't you, squidward?
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>>48336296
I havent actually. Ive heard of it because im a huge brandon Sanderson fan and he wrote one (?) Of the books though. Ive been told id be a fan but it seems like a 30 book saga which is just too much
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>>48336557
One of the three main characters essentially gets three wishes from a genie. Some magical shit left massive holes in his memory, so he wishes to 'have these damn holes in my memory filled.' He gets them filled with the memories of the greatest generals of all time. So he's like a 16 year old sarcastic boy who remembers being in command of the greatest battles in history.

The first few books are good but after a while Jordan just wrote literally thousands of pages of people waiting around.
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Idea - the necrons seek to influence some of the crusader states to wage a proxy war against the resurgent Eldar empire.
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>>48337353
It's mostly to get back at some of the necron pocket empires that have sided with the elder.

They see jumping into bed with the species engineered by your once sworn enemy to hunt and destroy your kind as a huge betrayal of the Empire to Come and everything the Old Empire stood for.

The elder in the Resurgent Empire point out that the war has been over for a long time, when a once enemy has survived the 65 million year gap the long way round then you kind of have to respect them and that they are the only people left to try and make an empire with that are worth making an empire with.

And that includes you, you fucked up double krork. You could swallow that baseless pride and become part of something greater but that would mean disengaging the Silent Kings dick from your rectal socket.

The Silent King is trying to unite the surviving(semi-)sane necrons to fight against Chaos and Nids and Orks. It's like trying to herd cats if the cats were also snakes with opposable thumbs and ADHD.

The Silent Kings faction is the largest faction of the Necrons but people are falling out of it and into it all the time so it's consistently large but internally unstable.

Silent King considers humans, tau, elder, Rashan, K'nib, Hrud and fucked up techno-orang-utans to be a problem for later assuming they survive to have a later.

Smallest faction of Necrons is the Chaos-'Crons. They are a thing but only barely.
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>>48337494
>chaos crons
Isn't necrodermis inherently warp resistant? And the necrons don't have any souls to bargain anyway.
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>>48337553
It's only warp resistant in that it doesn't show up in the warp.

They have no souls of their own to bargain with. This does not stop them bargaining other people souls or their services to more legitimate disciples of Chaos.

Both of these problems can be solved by fucked up 40k SCIENCE!!!!!!!!!!!!!!
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>>48337575
The only way I could see anything like this happening is if daemons possess an already vacant necrodermis shell. The necrons learned their lesson about trifling with godlike beings when they gave themselves to the C'tan, it's unlikely they'd willingly make the same decision again.
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>>48337608
Or the deamons are dealing with a batshit insane cryptek of which there is no shortage.
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>>48337494
>>48337575
>>48337699
Chaos Necrons is a bad idea. Necrons hate the Warp, they created the pylons that maintained the Cadian Gate.

Just because an idea seems like it's new and different, doesn't make it good.
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>>48337699
Crypteks aren't insane, they just have goals that are sometimes at odds with their phaerons. For example, it's heavily implied that Orrikan wants to become a C'tan (and succeeds if you roll well).
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I don't think chaos necrosis should be a think, only due to the inherit nature/established lore of how daemons work. Daemons possess humans because they're like a bowl of water to a gold fish. That's human's ability to feel and emote is like air to a daemon, who is normally gasping for life in the material real, Sioux warp fuckery or horrible emotions to sustain them. Possessed humans are like scuba suits, a necro body would be like trying to wear a vacuum suit to survive in space, counter productive. Maybe some crops are allied with the Dark Imperium, but not as disciples, merely contractors. Maybe specifically they are working with the dark Mechanicus for tech and what not.
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Necron's* so many typos in my last post.
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Also, I was thinking that the Slaught could be thriving in the Chaos Marches with so much Chaos shit going down, they're easily capturing humans and enslaving worlds so long as they avoid chaos pirates, also they're immune to psychic powers so that helps.

I can just see the power vacuum leading to a more diverse Milky Way because lolhumans aren't killing everyone all he time due to xenophobic dogma.
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>>48337802
My phone always wants to say necromancer.
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Oh! Also just thought that Titsn, the moon of Jupiter could be the home to a Vhaos equivalent of the grey Knights. Like... Unholy paladin, the most villainous and powerful chaos space marines in a sort of unholy Justice League, venturing out to try and fight the Crimson Warhawks.
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To be fair, I type necromaners semi-frequently on this thing.
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I'm killing time waiting for class so I'm gonna throw out more ideas, but not gonna do any write fagging until I actually feel attached to a topic and have a true keyboard in front of me.
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>>48337857
Go ahead, please.
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Have we addressed the elephant in the room? What about the Space Locust Problem? Where are those lovable nids?


My best idea is that the Orks of 'Undred 'Undres Teef have been battling it out with Nids for like 3 millennia in a stand off that's kept them both tied up for a long time, and that section of space in the halo stars has been troublingly quiet to those outside the conflict. Rumors of a sort of Super Ork(akin to the Deff Boss as silly as it is) has been growing in power and amassing the largest Waaaaaghh ever recorded. Like our version of Ghazghkull Mag Uruk Thrak. Maybe not as silly as a planet sized Ork, but why not a Ork as big as a Titan/Stompa?
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Basically Orks from all over the Galaxy are going to the orkish equivalent of Valhalla, a pilgrimage of Orks to "da biggest fight in da universe", accidentally doing something beneficial by keeping the nids busy. Huge flotillas of Orks just kicking ass along the way, pillaging worlds in their path, but essentially hoping from place to place to find their Orkish Messiah.
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>>48337901
>>48337923
We've talked about the Tyranids a few times, actually. They're what takes out Anders Kor, and are the Protectorate's biggest worry. They come in and Ultramar the capital planet of Cydonia, only they win this time. Anders, the Paladins, and some Chaos stay behind to fight to the last, and the Swarmlord comes. Anders and the Swarmlord face off, and a Chaos Sorcerer pulls Cydonia into the Warp.

I like the Orkish Valhalla idea, it makes a lot of sense.
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>>48337901
The orks have domesticated the 'Nids.

Yoofs are grown in great fields and the moment they break the surface they are herded into the fighting pits where they have to face off against a 'Nid.

1 in 10 survive. The rest are food.

Trained battle mounts with bio-titans used as living tanks, Lictors used as watch dogs to aid the kommandoes, bug-boyz cultivated industrially and tortured zoanthropes used as warp jammers.

Nid fighting is the principle form of entertainment and all participate in the fighting pits. The oldest and most orkiest of orks get to fight the Carnifex.

Some even survive. They are as dangerous as they are rare.

Whole worlds seeded with nid life to make an entertaining WAAAAAGH!!!!
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>>48337494
>It's mostly to get back at some of the necron pocket empires that have sided with the elder.

I like this. It'd also be a good reason for why Alaitoc hasn't thrown in with the Eldar Empire (Asyuric Empire? Isharan Empire? Both can connotations of renewal, whereas the Khainite Empire would underline their willingness to slap the shit out of everyone).

Saaarco what were the Scions doing right before the Heresy? I was thinking that Funerus and Aodhán were battling something when the latter pitched the Warmaster's plot to the former. When Funerus rejected the idea, Aodhán was like "Yep, that seems about right" and the Undying Scions have to fight the Negators while withdrawing to make their way to Terra.
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Rip 'n rest Anders.

Well I suppose the Orks were close by, close enough to figure that the nids are close and good for a fight. I was thinking they might have, by some miracle or eldar fuckery figured out one of the astronomica beacons is drawing the nids in, so they supa' charge it so it's the biggest shiniest light in the galaxy. Making sure they never run out of things to krump.
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I can dig it! I suppose they do most of it with gene stealers since they're independent of the hive mind.
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>>48337988
Why
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>>48338009
That sounds like a good idea. What should they have been fighting?
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The Orks erect a massive coliseum that puts Commoragh's fighting pit shame in terms of sheer size. Brawl'halla, maybe it's the left overs from an older civilization,who knows. Point is it's huge, and Orks bring plenty of slaves and weapons here. Ooooooooh. Also...

I assume people are timelier with the /k/ube? An Ork meek boy has created an impossible engine, the Shrine of Dakka, basically the most Dakka accumulated in one place. Seemingly endless guns just piled up.
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Familiar*
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>>48338082
Orks?

Maybe an uprising masterminded by the Warmaster, to put the Scions far from Terra when the Heresy begins?
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>>48338009
The Resurgent Empire is split into 3 broad branches or Empires-within-Empire.

The Isharan Empire is all about the rebirth of the Eldar Empire. They start living on planets again and everything goes back to how it was with a bit more restraint this time around.

The Asyuric Empire. Lets keep living in space. Craftworlds are staging ground to impose the Pax Periculum, subject people live on planets. Overlords look down on them from space. Space is the true home of the Eldar Master Race.

Khainite Empire. They live to fuck your shit up. They believe that the elder should revert to being a semi-nomadic military and the only other parts of society should be stripped away save those bits needed to support the military. Food, shelter, goods and luxuries shall be given by conquered lesser people as tribute. If sufficient tribute is not forth coming they Wild Hunt through your cities and population centres.

Of the 3 the Isharan tend to be the nicest in that they don't want to hurt you but the Asyuric are the most easy to deal with on a business level.

Asyuric are also the most neumerous at the moment. The Ishariks are seen as pining for something lost and the Khainite are a bunch of young hot blooded marauders.

None of these faction like the Chaos elder.

Khainites are usually the ones sent to do business in the Twilight Cities and sometimes even the Dark City as the Dark Eldar respect them somewhat. Khainite tend to have the best toys as they can dip into both the Dark Arsenal and the Bone Forges.
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>>48338375
I like the latter one, though I have stated that Sarco was in fact there at the battle for Terra.
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>>48338397
He could probably still get back in time for the battle. It seems like the Emperor's death and the Tournament were months apart.

Would he be in a dread by this point, by the way?

>>48338391
That'd be an interesting way of splitting up the empire.
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>>48339488
Sarco was put into a dread early on in the Great Crusade.
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>>48339561
Ah, cool.

How lucid and such is he, at the point of the Heresy? I imagine he's maintained more of his mind than most Interred, on account of being a Primarch.

What's his loadout? Some kind of hyper tricked-out Contemptor? I'm imagining something insane like two power fists with extremely rare, compact heavy conversion beamers on their undersides (or in the palms), so he can just wave an arm and shred entire formations.

Mostly asking because I may attempt some writefaggotry at some point.
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>>48339663
Yeah, he's as lucid as any of his brother primarchs. Originally I had said that his sarcophagus is mounted on a modified knight titan chassis but now I'm thinking it might have been overkill. He's equipped with an oversized grav cannon and a fuckhueg power sword.
>>
>>48339747
Rad. I totally forgot grav-cannons even existed.

You could go with both. His dread chassis could get wrecked in the Heresy and, motivated by he and his brothers' failure to save Big E, he decides he must get even more swole in future, prompting a move to the knight chassis.
>>
>>48327935
>>48328105
Hey i started the fists but have mostly given up on the project although i still check in to see how its going.

My thoughts was that broadly speaking we have the same tech level as regular 40k however each legion is quite restricted in that they have whatever their specialty>>48330489
requires and not much more as the fists try to hoard most of their info

>>48330357
>>48330324
>>48328059
Just a note this all happens in what becomes the Forge space, I feel the fists of mars should have some play here or the fact that they don't should be in itself important
>>
>>48328239
Somebody pick one.

>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights

>House Melkor
A NEW CHALLENGER
Lord of the Rings Chaos Knights
From Morgoth
>>
>>48342294
To be written next?

M E L K O R
>>
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>>48342521
AND MORGOTH CAME
>>
>>48339488
The 3 way split is not 3 empires as such. It's just the three biggest philosophical factions within the Empire.

There are others.
>>
>>48342294
>>House Melkor
>Lord of the Rings Chaos Knights
>From Morgoth (House Melkor from Melkor :^))

In the far away worlds of the Northwest Galaxy there is an ashen planet long wrought with death. Once a flourishing knight world covered in fields of wheat and barley, Morgoth had lost its green and gold to pollution and war, and is now as barren as the moons in its orbit. Its knights, the lords of House Melkor, have nobody to rule, and now live only to destroy. The jagged black armor of the Melkor Knights is blackened by evil and magic, their battle cannons are infused with arcane energies of the Warp. They are the giants of Chaos Undivided, the invincible juggernauts that do the will of the Gods with murder and havoc.

Really wish I had a drawfag. They would eat some of my shit up if they weren't so impoverished.

I don't think I'll work on these guys much. I don't know enough Elvish.
>>
>>48343683
Yeah, I guessed.

Here's a thought. The Asyurics want to rule planets from space, yeah? Maybe the Empire, in need of warm bodies to serve as soldiers, makes heavy use of human armies drawn from worlds within its borders? They breed faster than Eldar, they're disposable, and their comparatively short lives make it pretty easy to establish a belief system where Eldar are revered as immortals or divinities fit to be served.

Equip them with non-psychic tech such as that traded from Commorragh and the Twilight Cities, and bam, they're a viable means of holding ground.

>>48343844
Awesome.

And yeah, a drawfag would be a godsend.
>>
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>>48343844
Next!

>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Karadon Cold Ones
Ride raptor mounts.

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>idk yet
Sisters of Battle, but Guard.

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights
>>
>>48343960
Cold ones!
>>
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>>48344005
I've already done Ice Maidens, and that was 2cold4me.

jk jk, I'll do them next.
>>
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>>48318982
>>
>>48344117
Why?
>>
>>48344159
Because I forgot to take my name off, that's why.
>>
>>48344181
huh?
>>
>>48344974
You're still using that name?
>>
Getting pretty close to finishing the Negators' wiki page.

Once everything has been filled in with at least the start-up level of detail, I'll move on the working on the Arms of Asura. One thing I'm really liking the idea of exploring is the Hindu idea of aspects and avatars, with many deities being emanations of another. This is in many ways pretty similar to how Chaos Gods work, and the Arms could have the idea that being possessed connects them to a universal force of destruction that interacts with the worlds through aspects.

Sarco, is it cool if I do a bit of writefaggotry with Funerus in a dread chassis during the Heresy?
>>
>>48345223
Go ahead.
>>
>>48345075
Coming up with a new one, prolly gonna use the primarch I'm making for the Everlasting
>>
A: More Bloodhounds writefaggotry

B: More Angels of Light writefaggotry

C: More Warp Raiders writefaggotry

pick yer poison
>>
>>48346490
Bloodhounds
>>
>>48346490
CUT LEGIONS
>>
>>48346655
What?
>>
>>48347428
Like seriously, three legions at once man. Legions are big parts of the setting.
>>
>>48347555
Those legions already exist, he was just asking which one to write for first?
>>
>>48347848
It's still three legions. I worry for Alexios's sanity.
>>
>>48348200
Oh buddy I lost that long ago
>>
>>48348264
Well you're trying to work on three legions, so I guess you have.
>>
How's that writefagging going guys?
>>
>>48349353
Watching Heavy Object and then heading to bed. Will work on Karadon Cold Ones and giant doom balls tomorrow.
>>
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I just had some thoughts about the Arms of Asura. I am high af

>Primarch gets mutated as fuck on his warp trip
>6 arms blue skin red hair
>Primarch lands on world near Eye of Terror
>people there mutated as fuck
>people there indians
>people there have established abhuman supermacist caste system
>the more mutated you are the closer you are to the gods
>Ratfolk caste, Squat caste, Ogryn caste, Scalie caste, etc
>each caste has patron gods of chaos
>they sacrifice babies who are born without visible mutation
>and the mothers of those babies
>Emperor lands
>wtf.jpg
>starts purging
>primarch says fite me irl
>they fight
>it's a draw lol
>Emperor tells him the dealio
>forbids him from recruiting the mutated residents of his homeworld into his legion
>legion is like yo dude that's rude
>Primarch says his legion is the highest of the castes, cause they are abhumans too.
>Primarch secretly seeks further connection to the gods despite Imperial Truth
>Learns sorcery
>Warmaster's like sup bro wanna kill dad
>Oramar warns him about the denizens of the warp
>Oramar accidentally tells him about denizens of the warp
>Primarch seeks out denizens of the warp
>Posessed by a daemon
>Turns into daemon prince
>!Gal Vorbak marines get posessed too
>Primarchs like fuck yeah
>Rampages across Terra sacrificing its human population
>>
>>48349594

Sounds like they could be the Not!Word Bearers, a role that has been lacking so far.
>>
>>48349594
>>6 arms blue skin red hair
I'd prefer red skin myself.
>>
>>48349718
I think that's been the intention.

Personally, I think it would be more interesting to have a super religious Legion that is less about the evangelical madness of the Word Bearers, and more about a spiritual connection with Chaos. So they preach and pass on their religion, but it doesn't resemble Christianity + demons like Word Bearer Chaos worship.
>>
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>>48352161
>but it doesn't resemble Christianity + demons like Word Bearer Chaos worship.
Nah I'm picturing more of a temple of doom vibe
>>
>>48352161

So they don't actively spread the word of Chaos, but they are the ones who will teach you a deeper connection/understanding of Chaos if you seek them out?

That works well within the context of the Chaos-Worshipping Dark Imperium. Most citizens would be just surface level Chaos Worshippers, but those who actually want to go deeper and really, truly serve the Gods of Chaos would seek out the Arms of Asura.
>>
>>48318982
>new posters are welcome I guess
It would be a shame if filthy outsiders intruded on your shitty circle jerk before it has time to die a slow, lingering death as you all inevitably lose interest.
>>
>>48352667
Someone sounds bitter about the Hektor Heresy
>>
>dat common negators joke

Fucking kek. Chadmarines.
>>
>>48349812
Blue could be a Tzeentch connection.

Maybe he only turned blue after being possessed?
>>
>>48352421
Chaos gurus?
>>
>>48353470
>>48352421
>>48352161
Or they worship deamons and merely see the 4 of Chaos as merely the 4 most popular flavours that deamons come in without acknowledging the Khorne and Co as being legitimate entities in their own right.

This would give them a special reverence for the possessed.
>>
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>>48352219
>>48352421
>>48353470
>>48353751
Yeah, this is what I was thinking. Pic super related.

They worship daemons but see them as manifestations and emanations of the higher, transcendent force of destruction that is Chaos. They describe the Asura as the ultimate anti-force that comprises all Chaos, and the gods as the greatest and highest emanations of this. To be possessed is to be host to a dancing star, a tiny spark of the grand Asura, and to be closer to oneness with it.

We could have these belief be something that individual Marines of other Legions and warbands practice, too. It'd be like the equivalent of being a Jesuit or a Gnostic - someone who has sought a deeper relationship with Chaos and has as a result a more nuanced perception of it.
>>
I've been playing BFG:A a lot recently, so I feel like I should write stuff about crusader fleets. Any suggestions?
>>
>>48353949
Chaos is not just a destroyer but a creator as well.

True that all things that are will in time be consumed and destroyed by Chaos but also it is true that all things that are arose ultimately from Chaos. And all of this shall be again.

For now the cycle spins towards destruction and the Time of Ending. Maybe one day, and it could be any day, the cycle will come back around again.

Some would say that this is a objective and universal cycle. Others would say that the dance of Creation and Destruction following each other for all eternity is a subjective and personal one.

As with all things relating to the Warp they ae both equally true.
>>
>>48353949
To add to this, their view of the Ruinous Powers might not be equal. I was thinking they'd have a hierarchy of highest to lowest emanations, much in the same way that some Hindu deities are fuller manifestations of the true Brahma than others.

From highest to lowest, I'd suggest:

1. Tzeentch. The Changer of Ways is probably the purest Chaos god, in that he is literally a god of chaos and change. His domains are mental, his workings aligned with higher metaphysical concepts like fate, and his daemons are the least material. This would also fit the semi-scholastic image of the Arms of Asura.

2. Slaanesh. The Dark Prince is probably the most emotionally rich and reflective of the Chaos gods. Though it has domains in the physical, it also has its mental aspects, presiding over higher-thought functions such as culture or art, and the search for perfection. Also, as a dual-gendered being, it is more distant from material humanity than the deities below.

3. Khorne. The Lord of Skulls presides over the physical. He is the immovable force and the unstoppable object, the sum of all ephemeral, material power. He is the action that springs from intention.

4. Nurgle. The Grandfather is the force of stagnation and raw, dormant physicality. He is most visible in the material world and closest to it. His whims are the most human, as is his capacity for fatherly love. He is matter without impulse, reality without energy, cognition without higher thought.

Ultimately, they'd see all of them as parts of a greater whole, and sort of like steps on the stairway to oneness.

>>48353956
Attack ships on fire off the shoulder of Carpatha pls.
>>
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>>48353956
>Crimson Warhawks
Maintain their own navy, crewed by astartes and legion serfs

>Fists of Mars
Make heavy use of targeting cogitators and esoteric energy weapons, crewed by augmented human recruits

>Storm Hammers
Maintain both astartes and human fleets, each supporting the other

>Void Lords
Don't have a fleet, just a space hulk

>Angels of Light
Similar in structure to crusade-era fleets, with astartes and humans manning the same ships

>Sky Serpents
Light, fast ships made for running blockades and enabling planetary assault, usually shrouded by the librarius

>Undying Scions
Have a navy crewed by humans recruited specifically for this task. An astartes not fighting in the front lines is unable to properly support his brothers, after all.

>Knights Exemplar
Same as crusade era, I'd imagine. I really don't know that much about the Knights.

>>48354054
I don't believe you.
>>
>>48354085
Renegades now

>Warp Raiders
No fleet to speak of, strike from the warp without warning.

>Paladins of Kor
A mixed fleet of astartes, humans and FILTHY XENOS. On-par if not better than most other fleets due to using FILTHY XENOTECH.

>Oathsworn
If they're still canon, they do not have a fleet and just attach themselves to other legions.
>>
>>48354117
Heretics

They probably all maintain their own legion fleets, separated from a human navy because the Warmaster wants to divide them for easier control.
>>
Sarco barely felt the weight of his blade as it tore through flesh and ceramite alike. Screams resounded against the walls of his sarcophagus, its girth lurching back as he drew his power sword to him for another mighty sweep. He could faintly comprehend the patter of unfamiliar tongues - prayers, wails, laments - against his metallic shell, like rain against a window pain. There were so many of them now. So many languages, so many worlds, so many. He had lost count long ago, when he was young and his flesh was unspoiled by the embrace of this damned machine.

The elaborate floor of the hall, wrought from iron and chiseled marble, was slick with blood and entrails, the remains of the traitors strewn like a carpet across the chamber. Flecks of ruined flesh clung to the feet of the immense columns that supported the arched roof, like the roots of a tree. Beneath the sheet of gore, he could just about make out his own visage alongside that of his brothers, carved into the ceiling and floor, a procession of conquerors and giants, shrouded by written devotions and circles of inscribed light. He stood above the rest, a terrible ogre of creaking, lumbering steel.

Tearing his attention away from the carvings, the Primarch raised the mammoth power fist that enveloped his left limb, its palm opening to reveal the workings of a heavy grav-cannon. Men with terrified eyes and blackened, hastily-fitted carapace armour screamed in agony as the blast of gravitational forces rolled over them, a shimmering fan of perceptible distortion. Bones cracked under their own weight, tearing loose from shaking flesh, organs collapsing and spilling forth from broken bodies as rivers of gore. There was a collective crash as scores of lasguns clattered down to the floor, quickly followed by the battered remains of their wielders.

Still, more poured forth from the stairways that flanked the great, bronze gates ahead. More, more. There were always more.

"TO DAMNATION WITH YOU!"
>>
>>48354679
The speakers atop his hulking Contemptor chassis flared to life, issuing a voice he could barely recognize as his own - a voice of booming steel. A surge of sudden anger springing up in the Primarch, he drove his power fist into the nearby pillar, an explosion of powdered marble filling his sensors. With a mighty heave, he tore the column loose, the entire fortress groaning around him as it very foundations shook. The cloying dark of his shell swung forward as, in a single motion, he pitched the massive pillar of marble straight into the closest stairwell. He felt the force of the impact shudder through him, even swaddled as he was in his cradle of wire and steel, the entire entryway collapsing as his improvised javelin tore through it. Men shouted in a panic and rushed for cover as slabs of stone rained from the ceiling up ahead, crushing them like insects beneath the thumb of a petulant child. Wheeling about, he leveled his grav-cannon once again, this time targeting the second stairwell. A coherent stream of undulating distortions burst from the inner machinations of the weapon, tearing into the ancient masonry of the building. There was a great, collective scream from the men and women rushing down from the upper levels, and then silence.

Letting his weapon rest, he bid the fingers of his shell to close, surveying his surroundings. The hall was almost still, corpses arrayed as though in parody of the engravings that lined the walls and floor. The only movement came from his periphery, where his brother was withdrawing his sword from the throat of one of the strange, bloated creatures the traitors of this world fought alongside.

Aodhán looked up at him, his chest heaving with exhalation, a broad smile lifting his jaw. Unlike the Primarch's sons, his brother wore armour of purest white, almost like the marble of the columns that stood around them, its design crafted to adhere closely to his form and echo his own musculature.
>>
>>48354687
It was ostentatious, but his brother could afford a measure of ostentation. He still had blood to beat in his veins, warmth to burn in his skin, life to live. Sarco, entombed in his world of cold, unflinching steel, couldn't say in full honesty that he'd fault anyone for indulging in that transient flame.

His oversized sword hung loosely in one hand, the other clutching an ornate spear. Few Astartes could could heave a weapon of such size freely, let along swing it with a single arm. The blade of the alien weapon constantly wept a fiery, crimson ichor, the floor below turning white with heat at its touch.

Sarco had never approved of that thing. His brother had a great love of trophies, however, that no amount of admonishment could dim.

"I'd say we're about done here." Aodhán said, moving to stride past Sarco, toward the grand doors that stood at the end of the all. There was something vaguely whimsical about his voice. "Thank you, brother, for thinning out the chaff."

If he still had a face to frown with, he would have. Upon breaching the hall, his brother had immediately leaped into combat with the hulking beasts this world fielded among its traitorous armies, giving little thought to the scores of guardsmen leveling their lasguns at the other end of the chamber. Not glorious enough a task for the Aodhán's liking, he supposed.

"THERE IS A QUALITY IN QUANTITY, BROTHER." His voice churned from his speakers. Not his voice, really. "SOMEDAY YOU WILL UNDERSTAND."

His brother let out a loud, hearty chuckle, glancing back at him.

"Being dead doesn't make you wise, brother."

The words stung, but only faintly. In a way, Sarco was glad for this sort of jibing. Few other of his brothers were willing to jostle him so. Perhaps they were not aware of it, but they looked at him differently now, spoke with him differently. He was a broken thing, a cripple. Something to tread lightly about.

"WISER THAN YOU." He intoned, each syllable a distant hammer blow.
>>
>>48355039
The response was a second guffaw, lower this time. "Of that, there is absolutely no doubt."

Turning away, Sarco cast his forward sensors across the armoured corpses clustered at the opposite end of the hall. Adorned in plate of grey and blue, Aodhán's sons seemed almost serene in death. If it weren't for the bloody gashes across their arms and chests, one would think they were merely at rest.

Outside, that battle for Malphas raged on, the steady percussion of artillery fire sounding intermittently to shake the fortress walls.

He let his shell dip slightly in respect for the dead. It was the closest he could come to approximating a bow.

"Are you coming?"

Joints whining, he turned toward Aodhán. His brother stood at the bronze gates to the inner chambers of the fortress, a look of vague disinterest on his face.

"THESE ARE YOUR SONS, BROTHER."

Aodhán raised an eyebrow. "What of it?"

He was struck suddenly by how easily his fellow Primarch stood, how he almost seemed bored.

"...THEY ARE DEAD, AODHAN."

A smile cracked his brother's jaw.

"Good for them. They died gloriously."

His smile remaining fixed in place, he gestured invitingly to the doorway before him. Hesitating but for a second, Sarco spared one final glance for his brother's fallen sons, before striding across the hall to join the other Primarch.
>>
>>48355313
That's it for now. I'll continue this when I have a little more time.

Feel free to criticize.
>>
>>48355339
I think you captured my vision for Sarco perfectly. I'd like to say that the Scions' obsession for emulating their primarch worried him greatly as well.
Have you ever read this? https://1d4chan.org/wiki/Entombed
>>
>>48354117
>If they're still canon, they do not have a fleet and just attach themselves to other legions.
Wait, nobody's working on the Apothecaries without Borders? Heresy!
>>
>>48355559
Their anon left because we agreed that it was dumb to have one legion possess everyone's gene seed. No one's really picked them up since.
>>
Feel free to purge me for the good of the thread, but I was thinking a fun way to handle the oath sworn might be to have two primaries, like Oregon and alpharius however instead of being copies of eachother they are opposites. One obsessed with revlieving suffering, the other obsessed with inflicting it. Like the dark angles they are a broken legion, the twin primarchs leading their men. To two very different paths. The dark brother is basically a sadistic interrogator now working within the dark imperium, drawing information from those the Eyes of the Warmaster bring to them. Also work as apothecaries for hire for the traitor legions, maintaining their gene seed and "upgrading" a few select similar to Homonculi.
>>
Maybe they don't possess everyone's gene seed, but they are the last faction toons the emperor's secret, how to create new progenoids and how to cure mutations.
>>
To know* fucking tablet.
>>
>>48355771
I may be the primary Guard writefag, but I could possibly do something with them. Their schtick is their knowledge of geneseed, correct? What else do they have going for them?
>>
>>48355917
Ha! Who needs primarchs? Maybe they never found their primarch, so the Emperor let them glean something about the gene-seed to keep their numbers up.
>>
>>48355917
>The Omegon Trail
I'd play it.
>>
Okay, so maybe the Oathsworn are actually growing their own primarchs because he was never found or was killed/lost at some point. I do like the idea of the legion split though, because it gives the chaos marines in the dark imperium a dark reflection of the Oathsworn, this isn't a creative milestone, but they're the Oathbrakers. Their specialty is breaking down the body, while the oathsworn's is building it up. Maybe they're working on a holy grail or sorts. A elixir, a drug, a potion that makes a regular marine into Titan. Like dipping Acellies into the river Styx.
>>
>>48356059
Maybe what makes them oathbreakers is not their association with Chaos, but rather their violation of their oaths to ethically conduct their practices. Like where an Oathsworn cleric would only repair a defective gene-seed to the best of his ability, Chaos or Crusader, the Oathbreakers tamper with gene-seed to devious ends. Like the Mengeles to the Oathsworn's Salks.
>>
I have never suggested these are good ideas, they're just ideas, hopefully hey can be shifts into something workable.
>>
Exactly. They're not evil from being chaos, they're just fucking sadist doctors. Who use their knowledge for personal gain instead of selfless healing.
>>
The Oathsworn managed to extract a small amount of the Emperor's DNA, but failed to use it in any way so they keep it locked in the greatest fortress-monastery the legion has to offer. It sometimes confuses navigators.

They also tried making not!Grey Knights, but failed miserably and created the Malefactors instead. They're still trying though.
>>
>>48356227
https://www.youtube.com/watch?v=uX3Gw82f6GU

Oathsworn Theme Song.
>>
I love it Sauron.
>>
>>48356227
The Scions might or might not have recovered the Emperor's corpse after the battle of Terra, so that might be a reason for the Oathsworn to try to fight them.
>>
>>48356298
>MFW
https://www.youtube.com/watch?v=Y0C_PV8lVDA\

>>48356314
On the contrary, perhaps the Oathsworn don't see the point in trying to fight with small numbers, especially after they can't figure out what to do with the little sample they already had. Or perhaps the Scions let them try to do something with the Emperor, but they couldn't figure it out with their cursory knowledge compared to the Emperor's.
>>
Also, inb4 we should do a totally-not-Japan or totally-not-Middle-East faction. I've done both before, one of them twice.
>>
I've always liked the multi lung as an organ, so... what about a reboot for abyssal jaws/space sharks? The idea of a Space Marine Atlantis is sort of fun. Ocean world with endless food, but like literally the whole planet is water. They convene on a starship to do stuff that requires dry land, or have submarine bases.
>>
Hmmmmmmm. I was pondering the Ida of Solar Power recently, and got the idea for The Radiant Sons legion or something. Use lots of las weapons, worship th sun, maybe Aztec inspired like the blood Jaguars
>>
So since I've been gone, anyone wanna catch a fag up?
>>
>>48358907
Who are you?
>>
>>48358907
When did you leave again?
>>
>>48359074
'bout five days ago.
>>
>>48358907
Bunch of new stuff probably on the wiki, we did some stuff on the eldar empire, there's now a sorta Hindu themed legion that teaches harmony with Chaos through possession or some shit.

Alexios did a thing about the Great Hunt. Negators are looking more and more like space chads. Oathsworn may have been split into loyalist Oathsworn and traitorous Oathbreakers.
>>
>>48359747
>Oathsworn may have been split into loyalist Oathsworn and traitorous Oathbreakers.
Nothing for sure yet, just brainstorming.

They also need to be the most pitiful legion ever, constantly trying to fix things but always fucking up.
>>
Oh, so like new lamentors.
>>
>>48360055
Like M*A*S*H. Every failure hits them. It's all fun and games at first, but then it this dead and that cadaver.
>>
>Karadon Cold Ones
Ride raptor mounts.

Uh... Actually, all I got for these guys is raptors. I don't like feral worlds.

Flounder, take the mic!
>>
>>48360254
>not liking feral worlds
What are you some kind of uncultured swine?
>>
Okay, so I suppose Rogue Traders are still a thing, expanding and discovering new worlds, but since the Emperor died, they may consider themselves freed from their obligations... Maybe they're like mercanaries or something.
>>
>>48360546
You wanna write about the raptor riders? Be my guest, welcome to Hotel Karadon, our voracious man-eating dinosaurs will be here briefly to take you to dinner.
>>
>>48360627
>Hotel Karadon

You can check-out any time you like, but you can never leave?

>>48355377
I hadn't read that, actually. Pretty cool, thanks for the pointer.
>>
>>48360904
>You can check-out any time you like, but you can never leave?
Yep.
>>
>>48360904
I don't think that Sarco would need a machine spirit like that though. I don't think the Emperor would put him in just any dreadnought either.
>>
>>48355958
the Oathsworn have a bit of a reverse Dark Angels-esque schism. After the heresy, some/most Oathsworn join the Warmaster and become Fabius Bile the legion, performing weird experiments, cloning shit, etc. The rest join the Crusaders and swear fealty to various chapters of the other legions.
>>
>>48361222
That's no fun. I like Apothecaries Without Borders more.
>>
>>48361222
Exactly what I was suggesting about like... why not have them be our version of twin primarchs? Evil twin trope, and they're foils of each other unlike Alpharius and Omegon.

Gives the Oathsworn a bit more flavor than just "they're doctors" especially since it's not feasible to say "they haz all the geneseed".
>>
>>48361289
Yeah, Apothecaries Without Borders is a nice idea, but I don't see how it fits as well. The Oathsworn can simply be less about actual military might, and more about reconstruction/relief for warzones. Specifically fighting Nurglites because diseases are their antithesis.
>>
>>48361289
I think we need to keep in mind the questions we dealt with before. Why would the highly zealous and suspicious marines of both sides trust a neutral party? Why would loyalists deal with people who make horribly mutated monsters? Why would the traitors deal with someone who helps their enemy? It simply doesn't make sense. As far as I can tell, the idea only really starts to work if there are loyalist oathsworn and traitor oathsworn.

>>48361308
Eh, that feels forced and unnecessary. I think the current narrative of Faustus' fate being unknown, and his sons being unsure and directionless without their father, works well.
>>
>>48361353
Ah, well fair enough. I wasn't aware of the existing story for the Primarch to be perfectly honest, I've just kind of jumped in and brainstorming with the ideas the best I can. Also, Rogue Traders here finally posting from a true keyboard.
>>
>>48361353
>Why would the highly zealous and suspicious marines of both sides trust a neutral party?
Perhaps they have knowledge of gene seed that lets them do repairs on it.
>Why would loyalists deal with people who make horribly mutated monsters?
I think we should distinguish between Oathsworn who are moral and only willing to heal, and Oathsworn who have no qualms about tampering.
>Why would the traitors deal with someone who helps their enemy?
See above
>>
>>48361393
>I wasn't aware of the existing story

Here's what remains in the library of my mind, having autistically read 99% of the posts in all of these threads.

>Faustus is second found after Warmaster (who stays on Terra)
>Faustus is from Luna
>Faustus develops tons of apothecarion equipment including designing and/or improving the design of the Narthecium
>Faustus develops many new treatments for diseases among Terra's populace
>Emperor teaches Faustus many secrets about Geneseed
>Emperor charges Faustus with the maintenance and creation of other legion's genestock until their Primarchs can be discovered (primarchs are the primary source of new/replacement geneseed for their legions, so recruitment was difficult until the primarchs were found)
>As each primarch is found, Faustus teaches them the techniques of cumming in a test tube or whatever
>most primarchs see him as a curmudgeonly old man
>Warmaster's BFF though
>his legion joins other expeditionary fleets instead of making their own because Faustus couldn't give two shits about war
>teach other legion's apothecaries many tricks
>valuable in battle for obvious reasons
>Terra falls with Faustus still on Luna
>nobody knows what happened to him
>crisis of leadership among the Oathsworn
>those with the loyalists flee with the loyalists
>those with the traitors side with the traitors
>>
>>48361544
Thank you! Got it.

Traitors I guess take over Luna Moon base and make it their secret sadist club house for interrogations and gene atrocities.
>>
Maybe the loyalists establish some kind of hospital somewhere in space so they can compile their knowledge of medicine.
>>
>>48361544
>needing to learn how to cum in a test tube
Jesus, I knew Primarchs were retarded, but this is too much
>>
"Traitor!"

Rain fell like ice picks on Marius' ceramite form. Wind howled around him as lightning flashed nearby. If there was thunder, Marius did not hear it over what the words of the towering dreadnought before him.

"DO YOU NOT SEE, BROTHER?", Orpheus boomed, "THE DEAD ONES ARE OUR SALVATION!"

Orpheus' chassis was marred with filthy xenotech: obstructing the dark purple of their legion colors from view was a shiny black substance. Necrodermis, as the heretekal magos that Marius had purged called it.

"Xenos shall have no dominion over Mankind or its works," Marius replied, quoting one of the tenets that the Emperor had laid forth at the outset of the Great Crusade. One that he had oft repeated to himself during the past months. "They have naught to offer us but death and misery."

"THESE ALIENS ARE OLDER THAN MANKIND. OLDER EVEN THAN THE EMPEROR HIMSELF," came the retort. "HE HAD NO INKLING OF THE TECHNOLOGIES THAT THEY POSSESS. THEY CAN EVEN SAVE US FROM DEATH.”

“The path you go down can only lead to ruination!” Marius warned.

“THE IMMORTAL ONES SEEK TO EXTERMINATE THE CAPRICIOUS ELDAR. THEY CAN RESTORE THE INTERRED TO LIFE."

“The sarcophagi grant us strength, brother. The Eldar can be beat back with the help of our brother legions!

“THEY CAN LIFT THE VILE WARP-CURSE THAT HOLDS OUR FATHER.”

It was then that Marius knew his brother was too far gone to see reason. There was only one way to cure him of his delusion.

Marius detonated the melta charges.
>>
>>48361394
I agree with alex.

Even if they did have super secret gene info, the risks inherent with letting anyone you are not 1000% sure of messing with your geneseed is just astronomical. There skill and knowledge only making it worse, they could cause subtle deterioration that wouldnt be present for generations until the incubation period is over and suddenly becomes horribly flawed possibly even unable to reproduce.

Is this a possibility within the scope of the universe, maybe not. But as long as someone thinks it is they wont let the neutral faction anywhere near their seed.
>>
>>48363431
It wouldn't even happen before the heresy, because the Emperor wanted the legions to be self-sufficient.
>>
>>48361995
I'm sure there will always be naysayers but space marine Necron-hereteks are cool as fuck.
>>
>>48361995
Bonus points if you can tell what song I referenced.
>>
>>48361698
>Traitors I guess take over Luna Moon base and make it their secret sadist club house for interrogations and gene atrocities.
>>
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>>48363725
Pic related.
>>
Anyone out there?
>>
>>48365430
I am literally never not lurking.
>>
>>48365494
same
>>
Still kind of here.
>>
bamf
>>
Shit, are we out of steam?
>>
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ARMY!
>>
>>48370649
NAVY!
>>
>>48370041
There are quiet hours when few people are on.
>>
Is there anyone writing Iron Hearts stuff?

I really like the idea of the legion, but I feel like I'd be stepping on toes if I tried to detail them.
>>
>>48371008
I don't think their creator has posted in a while, feel free to take a swing at it.
>>
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I won't be posting much until later. Too much work to do.

For now, though: Arms of Asura, yay or nays.

Primarch name: Arjan.

Signature weapons: Magnetic acceleration bows. Primarch was an unparalleled marksman who used two of his six arms at once to draw back the adamantium string of his bow.

Common mutations: Additional arms, dark or blue skin, black eyes (pre-Heresy), serpentine lower bodies reminiscent of naga.

Ascendants: Combat psykers who enhance themselves through sorcerous prowess (pre-Heresy) and temporary possession (post-Heresy). Fight mostly hand-to-hand.

Technology: Four-armed dreadnoughts motherfucker.
>>
>>48372082
>magnetic bows
Hmm. I'm not sure I like the concept of bows in this universe because it reminds me of AoS. Crossbows perhaps?

>Four-armed dreadnoughts
BITCH
>>
>>48372106
I'm willing to bet the Undying Scions and their successors would see that as a gross perversion of the dreadnought's form. It's meant to imitate the divinity of man, not some four armed weirdness.
>>
>>48373066
Definitely.
>>
>>48361995
What did you guys think? Anything I could stand to improve in my writing? Too short?
>>
>>48372082
>Magnetic acceleration bows.
>Four-armed dreadnoughts motherfucker.
This feels a bit too speshul snowflake. It's a bit much for me.

>>48373601
I want more Scions vs Necrons. Maybe do a non-narrative writeup of the waking up of the necrons and war in the undying vigil? Maybe the other crusader states even get involved?

In other news, I'm thinking of fluffing some Angels' successor chapters cause I'm a boring person.
>>
>>48373726
Do it fampai
>>
>>48373726
Should I have the necrons wake up earlier than in 40k proper? normally they wake up in late M41. Also, where is Baal on the galactic map and who controls it?
>>
>>48375216
Baal is in western Ultima Segmentum. I think current practice is to replace OU primarch homeworlds with IA primarch homeworlds. Macragge is now Constantine, for example.

>Should I have the necrons wake up earlier than in 40k proper? normally they wake up in late M41
No. There's no need for that change. Plenty of shit happens in M41, have your shit happen in M41. That's literally a thousand years of narrative breathing room, if you think you need more you're fooling yourself.
>>
>>48373601
Das extremely cool. I can imagine that some Scions successors might be tempted by the Iron Hearts tech too, since that can supposedly keep you ticking long after you should have died.

>>48372106
>>48373726
...There are Space Marines with bows in AoS? There are Space Marines in AoS? Fuck what is GW doing, is this something new?

Well, anyway, the bows are just a nod to Hindu mythology. Most of their greatest heroes had the bow as their weapon of choice. It was seen as a more scholarly, refined weapon in comparison to most melee armaments.
>>
>>48375479
Stormcast Eternals are basically space marines
>>
>>48375479
There have always been Space Marines in AoS. That's the whole point of AoS, to revise the rules and fluff so that WHFB can have its own space marines.
>>
>>48375499
>>48375538
That's exceedingly depressing.

I haven't really checked out the game at all. I saw a bunch of Chaos models and they looked like total shit, and GW has been vehement about making WHFB as difficult for me to enjoy as possible for years, so it got ignored.
>>
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>>48375597
Welcome to AoS. Literally nobody likes it.
>>
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>>48375597
>GW has been vehement about making WHFB as difficult for me to enjoy as possible for years

Oh you poor, sweet summer child. Oh deary deary me.

They were just operating on tick-over. There was stuff to enjoy about WHFB. The lore was rich and deep and occasionally funny in a dark way and the fans were usually nice and friendly.

Now take all that away and replace with all the worst bits of He-Man and replace the fanbase with the most autismal of autists. We are talking full sonic here.

Now imagine you have one cigarette packet and half an hour to come up with new rules.

Now you know what GW in full money repulsion mode looks like.

And rather than just discontinue the old setting and start afresh they killed the old setting in the lore to make this half-arsed abortion.

I have no adequate reaction image so have a Yorrik.
>>
>>48375689
Rest in peace Settra, you glorious bastard.
>>
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>>48375648
>crossbolters

Fuck me.

>>48375689
I'll always love the WHFB lore. But the game had become a chore, and GW hadn't updated one of my favourite armies in ages, so... I just never played or bought much anymore. It didn't help that their design direction when down the shitter HARD. Comparing my old Executioners to the awful new ones is tragic.

Also, this picture is a perfect representation of most of the people who still played WHFB at my LGS. And most of the 40K crowd, to be honest.
>>
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>>48375689
>Hey Boss, you know how models and upgrades have points costs so you can always be sure your armies are comparatively powerful?
>Yes Johnson, what of it?
>What if we removed that entirely and said 'Take whatever has a cool model!'
>GENIUS!
>>
>>48372082
Not a fan of blue skin (Why not red?), magbows, or four-armed dreadnoughts.
>>
>>48377513
>Not a fan of blue skin (Why not red?
Why not blue? Blue skin is thematically significant, as it signifies divinity in hinduism.

Plus red skin makes him seem like Magnus 2
>>
>>48375784
>and GW hadn't updated one of my favourite armies in ages, so...
As someone who owns a CSM army, I feel your pain, friendo.

I also own Ork and Blood Angel armies. My life is a series of mistakes.
>>
>>48377513
>>48377724
I vote for the heavy-handed Hinduism symbolism, if it matters.
>>
>>48377724
Red is a good color. That's why Magnus is red, because red is awesome.

Although you do have a point on the Magnus thing.
>>
>>48377822
Blue is also a cool color. That's why Ultramarines are blue.
>>
>>48372082
>Primarch name: Arjan.
It should be Rakshasa.
>>
>>48377850
That should be their homeworld's name.
>>
>>48377881
It should be your mom's name.
>>48377842
>Ultramarines
>Cool
Don't you mean Space Wolves?
>>
>>48377945
I unironically like Ultramarines and dislike Space Wolves
>>
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>>48377957
u wot m8
>>
>>48377945
>falling for 1d4chan memes
>>
>>48377957
>I unironically like Ultramarines
Jesus, do you have a head wound or something?

>and dislike Space Wolves
Oh, okay. It's only a minor concussion, then. Space Wolves are kind of stupid nowadays.
>>
>>48378019
Space Wolves speshul snowflake marines who took their gimmick way too far. Wolfmarines with wolfy features who ride wolves? No thanks.

Ultramarines understand that Space Marines are already fucking cool enough and don't need gimmicks to make them cooler.
>>
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Shit, I'm trying to write up a necron timeline, but it's just not clicking for me. VANTH, you're good at this. Would you like to do it?
>>
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You all suck. Dogs are the greatest animal in existence.

So because I'm not really feeling the Karadon Cold Ones, pick one for me to blurb. Also, suggest names for the Sisters of Battle regiment.

>Tor Ironheads
Space-Prussians, ride cybernetic mounts.

>Argon Silverbacks
Heavy infantry, utilize Ogryns heavily, urban and tunnel fighters

>Corps 0
Super sekret semi-supersoldiers, literally Guard on steroids, close combat and suicide attacks

>Vytorian High Guard
Patton IN SPACE, armored warfare

>Grogan Thunderheads
Space North to the Fire-Eaters' Space South, artillery specialists

>idk yet
Sisters of Battle, but Guard.

>House Conquista (Working title)
Spanish Conquistador knights.

>House Hekaton
Greek dakka knights.

>House Rammstein (Two "M"s)
Renegade Landsknecht knights
>>
>>48378481
Sit down and think about the type of timescale you want to think about. Think about it in isolated terms: write about Necrons vs Scions, not just a full history of the necron awakening.

Is this a short and bloody campaign which a single person sees both the beginning and end of? or is it a long campaign which lasts several hundred years?
>>
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>>48378608
You've disappointed me.

>>48378621
Will do, but probably next thread because I don't want it to get lost past the bump limit.
>>
>>48378680
fite me. DIY man.
>>
At the onset of the Heresy, Malcador recognizes the danger of Terra falling and gathers together everything he needs for a potential government in exile. As the heretics close in on Segmentum Solar, Malcador escapes east toward what would become the worlds of the Sky Serpents, as he and Xun are closely aligned philosophically and politically. I imagine they were probably BFFs. He escapes with the Silent Sisterhood and their Black Ships, as well as a number of High Lords of Terra, a large number of Astropaths and neophytes, a handful of marine librarians from assorted legions, a sizeable Imperial Army force for protection, and uncountable clerks, administrators, etc.

Terra falls. The Eye of Terra and the firewall are born. There is no Astronomican. Shit's fucked. However, Malcador's got a plan. He starts establishing astropathic beacons using the best psykers he has available to him. Mostly that means Space Marine Librarians. The Edict of Nikaea is amended significantly by Malcador and Xun, re-opening the use of sorcery so long as it adheres to certain strictures.The Black Ships slowly expand outward from [Insert Planet/System Here] establishing astropathic beacons as they go. These beacons, and the fortresses set up to defend and maintain them, come to be known as Abbeys, and their Space Marine commanders (individual space marines, that is) as Abbots.

At the Council of Titans, Malcador pushes strongly for a unified Imperium. However, divisions and mistrust among the Primarchs makes that an impossibility. The compromise Malcador manages to forge is a pan-Imperial force called [NAME], with the authority to claim tithes and taxes from the worlds of the crusader states, and free reign to hunt Imperial citizens with the psyker mutation so that they can be used to fuel the beacons. This organization develops into a sort of UN for the crusader states, settling disputes and serving as neutral ground for parley and peace accords.
>>
>>48379028
[NAME] had better be an acronym.
>>
>>48379080
Actually no, it'd just be the Inquisition.
>>
>>48379028
>Abbeys, and their Space Marine commanders (individual space marines, that is) as Abbots.

Post was too long to fit this in:

Abbey comes linguistically from abbreviating Astropathic Beacon. Ap Bee -> Abbey
>>
>>48379169
I like it.
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