I'm getting ready to run a Dungeon World campaign set in a world without gods.
What are some non-divine Healer classes that I can replace the Cleric with?
>>48274270
>The Chirurgeon: A possibly unstable surgeon that grimly stiches their companions back together.
http://drivethrurpg.com/product/161538/Dungeon-World-Playbooks-Heroes-of-Steam-Bundle
>The Medic is a playbook for the Dungeon World roleplaying game. She is a healer who ensures the party survives the most dangerous of circumstances.
http://drivethrurpg.com/product/113692/The-Medic--A-Dungeon-World-Playbook
Google is your friend.
>>48274363
I'm not just looking for suggestions but also pdf files. Do you happen to have a PDF of the Chirurgeon playbook?
>>48274270
Bard does some healing out of core.
>>48275788
So does the Druid with an Advanced move.
I'll take a look through my pdfs and see what I've got -- here's one, the Blood Mage. Requires a level 2+ Advanced move again.
Changeling has a number of spell-like abilities called fables, wherein he tells a story that has a magical effect. One of them is a healing spell.
The Dreamcatcher's a neat idea, though I think it could use some playtesting. Healing with a level 2+ move.
Here's the Medic.
Personally I don't think it's all that necessary to have a "healing" character in a DW game. Make Camp is pretty good, giving you half your HP, and bandages and such can easily make up the rest. But if somebody wants to play a healer of some kind, I can see wanting some non-divine option.
If your world had gods but they're dead and gone, then the Pariah could fit.
Slipstream Warrior is weird, and has some healing powers.
The Sorcerer Bright can heal folks.
As does the Sorcerer Grim, with a level 2+ move.
The Namer can do some healing.
Here's a compendium class with healing, the Herbalist.
This adds some interesting flavor.
Another compendium class that can add healing to any character.
Finally, the Vampire CC has a move that lets you heal people.
I think I'm out. If anyone has the Chirurgeon, post it, please.