[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/anr/: Android: Netrunner General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 314
Thread images: 90

File: k4ajUkh.png (127KB, 400x611px) Image search: [Google]
k4ajUkh.png
127KB, 400x611px
R.I.P Astroscript Pilot Program Edition

Didnt' see a thread and don't have a copy pasta, but I love this game, just starting to finally have some folks to play with in meatspace and not on Jinteki.net

Here's the new errata. Any NBN players on suicide watch?
>>
File: Escalation fan.png (681KB, 700x565px) Image search: [Google]
Escalation fan.png
681KB, 700x565px
>>48247037
Astro 1-per and Breaking News on the MWL.

Today is a bad day to be yellow

Not a great day to be orange either: Faust, David and Wyld all make it to the MWL

Mumba Temple is also on the MWL, and Museum is now unique

Also, 3rd pack of the new cycle, looks great
https://www.fantasyflightgames.com/en/news/2016/7/12/escalation/
>>
File: BOOM!.png (214KB, 300x419px) Image search: [Google]
BOOM!.png
214KB, 300x419px
>>48247172
Speaking of not being a good day for orange, Whizz is having a bad time over here
>>
File: netrunner-i-got-a-rock.jpg (48KB, 200x295px) Image search: [Google]
netrunner-i-got-a-rock.jpg
48KB, 200x295px
>>48247243
Could be worse. So much worse.
>>
File: door-to-door.png (236KB, 300x419px) Image search: [Google]
door-to-door.png
236KB, 300x419px
>>48247172
Huh, programs and hardware are installed too - that could be fun.
At least it's not so spamable with Breaking News as of the MWL

I do like that (low trace aside) this current is actually a bit more dangerous if you're not tagged - that's a weird situation to be in against Weyland

Oh, and speaking of shooting people, Punitive is now points on the agenda, not points scored, so GFI is 3 and The Board is slightly less useless
>>
File: jinteki circular saw.png (226KB, 300x419px) Image search: [Google]
jinteki circular saw.png
226KB, 300x419px
>>48247291
True. Also, it's a trashable op.

3rd of the revamped angry megacorp IDs, seems okay - really wouldn't want to be MaxX against it though
>>
File: project kusanagi.png (240KB, 300x419px) Image search: [Google]
project kusanagi.png
240KB, 300x419px
>>48247421
Jinteki get some majorly nice stuff in this pack
>>
File: DNA Tracker.png (220KB, 300x419px) Image search: [Google]
DNA Tracker.png
220KB, 300x419px
>>48247448
Okay, that's a terrible pun to make on a reference, but they do get some snazzy cards - this looks so fun, and it's not even illicit
>>
File: Old man Keung.png (240KB, 300x419px) Image search: [Google]
Old man Keung.png
240KB, 300x419px
>>48247474
A second anarch ID, but I can't really begrudge them that.

Also even FFG forgets about Fisk, seeing as they say in the article that this is the first time we've had 2 same faction IDs in a cycle
>>
File: obelus.png (255KB, 300x419px) Image search: [Google]
obelus.png
255KB, 300x419px
>>48247554
>>
>>48247554

That's one hell of an ID
>>
>>48247554
holy jesus

keung is going to rape face
>>
>>48247571
>>48247650
Lock up yo archives, lock up yo servers, the crazy old anarch is coming to fuck you up
>>
File: Aggressive Negotiation Art.png (312KB, 500x400px) Image search: [Google]
Aggressive Negotiation Art.png
312KB, 500x400px
There's also a shuffling clarification:

If a player is searching for a card, he or she must find the card, if able. If a player is unable to fulfil the condition of the search, then nothing happens, but the deck is always reshuffled.
Once a player completes a search (whether a card is found or not), any found cards are set aside and the deck must be immediately reshuffled before continuing to resolve any remaining effects from the ability that initiated the search. The shuffling takes precedence over any installing or playing of the searched card as well as any chain reactions that occur as a result of the search.
Example: The Corp uses the ability on Mumbad City Hall to search her deck for Heritage Committee and play it. After finding Heritage Committee, she must immediately shuffle R&D before resolving the played operation.

pic unrelated
>>
>>48247172
These changes are bringing back memories of the AGoT 1.0 restricted list.

NBN just lost the classic Astrotrain for what reason?

Are the silly combos with Breaking News really worth throwing it on the MWL? Was there anything beyond comboing it with 24/7 News Cycle or Exchange of Information?

I guess Damon really wanted FA dead. NBN has Tagstorm and Denial left as strats, right?

The Anarch stuff is somewhat understandable, even if they all just required ways to play around them via corp play. This is the part that reminds me the most of AGoT's restricted list, where they would restrict all the good cards of a combo.

Making Museum unique doesn't solve anything. You can still search it out and install it instantly with MCH, you can protect one of them better than multiples (which people were doing anyways), and it still has the issue of being amazing recursion.

Mumba Temple isn't even the worst part of the asset spam decks- it just worked well in them, like Tour Guide. Unless they mean to have incidental cards cost those great archetypes additional influence? Then why not hit fucking MCH?!

At least they removed the Heritage Committee/MCH combo.

#fuckdamon
>>
>>48247958
I seriously don't understand the Astro/Breaking hate, it's also pretty fucked up to blast out an entire corp faction for newbie players who just pick up the core set.

FA was actually (IMO) fun to play against because it turned into a race against the clock, nailbiting type game which I always enjoy as a runner.
>>
>>48247037
copypasta


>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Embed] [Embed]

>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers

>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
http://eriktwicereviews.com/tag/netrunner/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com/
https://runthenet.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/
>>
File: capital investors full.png (441KB, 576x511px) Image search: [Google]
capital investors full.png
441KB, 576x511px
>>48248037
>it's also pretty fucked up to blast out an entire corp faction for newbie players who just pick up the core set.
No-one should be playing MWL with just one core, but yeah that is a bit shitty.

>>48247958
Eh, Breaking News I think just became a much better 2/1 than the others - over time it got much better in a way that none of the others did, and with San San and Astro in faction I can see why Breaking New's power was worth putting the breaks on.

Museum I'm okay about - it's meant to be good recursion, but it's now much harder for it to recur itself

I think MCH got away free by being the core to a mass-alliance deck - it's only worth it with a lot of alliances, and if you've got those then you've already spent a ton of influence or gotten a really restricted deck (in theory)

>>48248183
Thank you
>>
>>48248037
NBN have been stuck in their astrotrain routine since core, no reason not play 3 agendas that score themselves.
Turning it into unique might be going too far though, although I see no alternative. MWL didnt stop it.

Breaking News is just TOO STRONG now ( >>48247243 ). Really, 2 tags out of the blue, and can be scored in a single turn. It's crazy.

Anarchs got fucked up pretty hard, 5 out of 9 cards are orange. I wonder if anarchs really CARE though. Noise maybe, he needs Aesop and Cache, but Whizzard influence is mostly a luxury since his skeleton build is all still in-faction. If you make a pure anarch deck you don't have to worry about MWL.

I thought Damon Stone was going to be more careful and subtle with his MWL list. Looking at this changes I think he's going for big swings in the meta instead of prodding it slowly with subtle changes.
>>
File: 3828.jpg (178KB, 800x687px) Image search: [Google]
3828.jpg
178KB, 800x687px
>>48247243
Ugh, someone just pointed it out to me.

It's a double.

Click. Click. BOOM!
>>
File: totally not Ginni.png (697KB, 613x551px) Image search: [Google]
totally not Ginni.png
697KB, 613x551px
>>48248634
>Click. Click. BOOM! BOOM!
>>
File: 4293.png (713KB, 700x535px) Image search: [Google]
4293.png
713KB, 700x535px
>>48248673
That's only if you get the butler to bring the double-barreled launcher
>>
>>48248743
Actually, it doesn't work with butler (unless subliminal message is involved). Director Haas is fine though.
>>
>>48249047
Yeah, I know you need to keep up the brainwashing, and that might be tricky if you're going to have 2 tags too
>>
File: tfw most wanted.png (52KB, 500x400px) Image search: [Google]
tfw most wanted.png
52KB, 500x400px
>>
>>48248242

>Museum I'm okay about - it's meant to be good recursion, but it's now much harder for it to recur itself

It being unique doesn't stop that. You can literally have all three out on the board with only one rezzed and recurring. That one dies, rez another and recur the trashed one ad naseum.

>I think MCH got away free by being the core to a mass-alliance deck - it's only worth it with a lot of alliances, and if you've got those then you've already spent a ton of influence or gotten a really restricted deck (in theory)

That's the thing- Gagarin (specifically Hot Tub Time Machine), IG, and some NEH builds were already alliance-heavy, because shit like Mumba Temple and Museum exist. The current changes just mean that HTTM has 3 less influence, which means probably cutting the optional Hostile Infrastructures for some other Jinteki 1-inf cards.

Heck, I just played against a brutal Sol deck that only had the Weyland alliance, but it would MCH for Consulting Visit and get whatever current or tagging it needed. Shit's seriously cray-cray.
>>
>>48247382
Loving this the most, trying to figure out a way to pay the upkeep so that this remains relevant though. Housekeeping might just be plain better as a 'keep Runner grip low thing', but if you can afford the trace regularly (and the Runner has no link) then 2 credits and a click is a pretty decent tax.

Oppressive click taxing Weyland is going to be a fun option this cycle.
>>
So do the changes to the search rules hit the Foundry/ABT combo? I read through them and I don't think they do, but I want to check before rolling out my shiny new glacier.
>>
I think, somehow, the biggest, most important news fell through the cracks...

HELLION BETA TEST, MOTHERFUCKERS!

Damn at all those changes. Can't wait to see where things are going for NBN, I must say.
>>
Black Orchid looks like it can be installed from heap? Interesting.

Omar is just crazy in how it changes game plans for both corp and runner, I'm loving the old guy already. His console is pretty interesting too.

Houdini's going to need to be very creative for yet another decoder in shaper elicit interest.

They're going all out in trying to rekindle interest. Working for me.

>>48247958
>NBN just lost the classic Astrotrain for what reason?

Because it was not a classic. It was the only thing played. That's something that needed to be addressed on way or another.

>>48248037

I guess I come from the other side, I don't understand the extent of the museum hate. Makes for Marathon matches, and I enjoy those.
>>
Looking at the new stuff, come on, did Adam really need the nerf?
>>
>>48247565
So who do you think will want this card? Vigil works pretty well in credit denial and memory heavy decks will want grimoire. Plus anything with eater won't want this, which leaves...? I also don't see it going out of faction at three influence.

>>48252461
That seems possible.
Whenever you ----- -------------- [you]
may install [black orchid from your]
heap (paying all costs).

What do you think it does? Its clearly an icebreaker, but I only see one paid ability, which increases strength. If it were trash to break, we could see that, but who knows.

Also, let's check speculate on beta test

[Play only if the Runner trashe]ed an accessed
card during his or her l]ast turn.

Trace?– If successful, add 1] installed
resource to the bottom of the Runner's stack. If unsucce]ssful,
take 1 bad publicity.

The wording doesn't slot as neatly, so who knows.
>>
>>48252606

I'd slot it in a a classic Medium/Nerve Agent DemoRun build. Built for tag-me.

Keung is perfect for it too. I mean, the more I think about the more I find it's *insane* they gave him a better, IDD tied Sneakdoor. The pressure on the corp from early to end game is never going to drop.

More love for Cerebral Static I guess.
>>
>>48252606

Black Orchid almost looks like it boosting str and breaking subroutine at the same time.

Whether Exile will like it...

Just realized, CT is getting her life ruined, Whizzard is getting blown up.... what's going to happen to Andromeda?
>>
>>48252748
He's also down three influence. Don't get me wrong, its a powerful ID, but you're going to need some extra work to get it up and running. You really just use him to keep a medium or nerve agent dig going for a while longer. Maybe he's the ID which will finally make the super virus build shine. The tools are in faction [Fester/Progenitor/Hivemind] and its a lot harder to purger when you have to get three servers protected from counter building.

I'd say he's about even with Kit, who should have had more influence anyway.

>>48252856
That would be strange, though it could work. 3 credits: +2 strength and break a number of subroutines. Maybe the amount Oracle's strength exceeds the ICE. Not sure how to fit that into the space....

They're just taking out the soon to be rotating IDs. Expect to see Andromeda get wrecked by a killer android in pack 5.

Next cycle they'll have to off Reina and GRNDL. I don't expect either to go quietly.
>>
Just hit me but that new Jinteki ID triggers EVERY TIME, a Komainu hitting a full grip runner is burning ten cards. Basically doubles up ALL the bite-size one-damage sources in exhausting the stack.

That's potentially very mean.
>>
>>48253043
Turns House of Knives into a non-public, double Oaktown Renovation. At least its a 12 influence ID so getting those data hounds and Sherlocks will eat up your budget.
>>
>>48253003

You need to protect Archives to protect both HQ and R&D. Thins the ICE, makes protecting a scoring server even more difficult. All that in the faction that trashes ICE from breakfast to supper and into the midnight snack.

Thank god it's only once per turn, the Lamprey abuse would have made people vomit blood.

>Next cycle they'll have to off Reina and GRNDL. I don't expect either to go quietly.

Anything happens to the Queen, there will be blood!
>>
>>48253129
Well this cycle was violent, so the next one will be peaceful. Corps doing good, maybe we take another road trip and see some exotic locales that GRNDL is trying to destroy. Or just see Reina go off to retire. Either way, I expect both go down ironically. GRDNL gets shut down as a goodwill gesture and Reina goes legit and joins up with Globalsec.
>>
>>48247243
Why does this operation have a trash cost?
>>
If you use MCH for something, for Jeeves to activate you'd need the other 2 clicks to also be from paid abilities, correct?

>>48253385
To immediately nope it into Archives on access.

>>48253287
Another road trip would be boring honestly, though given how Mumbad and Flashpoint happened, it would probably another relevant, possibly important event to the setting. Here's hoping it's space themed (Mars, Jack Weyland's plans).

As a side note, Apex apparently almost/actually/still? happened.
https://en.wikipedia.org/wiki/Morris_worm
>>
File: Primary Transmission Dish.jpg (238KB, 1024x904px) Image search: [Google]
Primary Transmission Dish.jpg
238KB, 1024x904px
>>48251944
Maybe get a hand with the trace from NBN wit pic related?
2 inf, 2 rez and 3 to trash, and the recurring creds are more than the rez cost. And non-unique too.
Should be okay for anyone not going full nexus-link

>>48253003
>>48252856
For some reason I'm putting my bet on Andy getting away with a shitload of cash - she's one of the Mainframe hackers too (I'm now wondering if that game has a flavour text insert), along with Adam, CT, Kate, Noise and Nero.
Either that or running from killer androids of either type.

>>48253129
As for Reina and GRNDL, well they've always been very closely linked - they're in the lore insert, and they're getting that novella, Monster Slayer, by Android univers co-creator Daniel Lovat Clark
I suspect that their mutual demises might be connected, in an explosion or something - certainly what "slayer" implies to me
>>
>>48255600
Yeah, thought of that too, interesting thematic choice too due to having the Beanstalk subtype. Maybe two Door to Door, two of these, two ravens, and throw in 1 or 2 of either Scarcity of Resources or Housekeeping to handle any link/setup heavy runners. Foxfire is a definite must too.

Also, the 12 influence on the new Weyland ID actually hurts, especially for tagging options. I didn't think those 3 points would've mattered too much.
>>
File: The Root full.jpg (142KB, 1024x904px) Image search: [Google]
The Root full.jpg
142KB, 1024x904px
>>48255651
Oh, yeah 12 is a squeeze a bit there. On the other hand, GRNDL just about manages with 2 less, usually

Unless one of the Jackson replacements (I think they'll do what they seem to be doing with plascrete for him as well) is in Weyland or is Neutral

At one random point in time I was idly thinking up custom cards, and I thought that a Weyland ID focused on the Beanstalk might be cool - it's a huge part of the universe, so I thought 10 influence but Beanstalk subtype cards have no inf cost - that's PTD and Midway Grid right now - accompanied by a Beanstalk asset for at least every faction. I think this was before rotation was talked about.
>>
File: napd contract altart.jpg (24KB, 250x341px) Image search: [Google]
napd contract altart.jpg
24KB, 250x341px
Hmm, now that we're coming back to New Angeles for the Money and Violence™ cycle, I'm wondering is NAPD contract may be worth looking at again

Sure, it's MWL, but everyone should be watching their credits a bit more carefully with the release of this cycle
>>
>>48255772
Isn't Museum doing some of Jackson's work already? Though he's probably still the better choice for <50 card decks.

Beanstalk subtype costing no influence would be pretty neat, though I think the ID would end up in a pretty niche group in that you need the other Beanstalk cards to be included in order to make using the ID worth it. Do hope they revisit the subtype in later packs.

As a side, is the Beanstalk a single thing, or are there multiples of it throughout the world?
>>
>>48256065
Single thing. Jack Wayland had a vision of a space elevator and he made it happen.
>>
Thinking about the list, all the Anarch cards added, and especially D4V1D, calls for some new breaker options methinks.
>>
File: kampala rising.jpg (223KB, 666x587px) Image search: [Google]
kampala rising.jpg
223KB, 666x587px
>>48256065
Yeah, it'd probably have to come in a pack like Democracy and Dogma, where there's a Beanstalk card for at least everyone

There's only one Beanstalk, though apparently some collection of nations is trying to make one in Africa (iicr floating on lake victoria) to try and reduce Weyland's monopoly on space- I'll have to get Worlds of Android at some point, such a tasty looking source of lore.

From one of the Worlds of Android articles:
>we also learn that China is still struggling to recover from the Blackout and regain the economy, influence, and potential it previously enjoyed. Nonetheless, the nation remains a major power with serious ambitions, and New Beijing is in talks to finance the development of a second space elevator in Kampala, Uganda. The scientists on the project have not yet replicated the buckyweave tether that allowed Weyland to raise the original Beanstalk, but it may only be a matter of time… which bears the obvious question of how a second space elevator would affect Weyland's business.

Also it apparently has Whizz getting a missile shot at him, some people have mentioned it because of >>48247243
>>
>>48247448

The thing I like over House of Knives is that you can use all tokens at the same time.

Damn expensive, but I like the idea of ramping up the threat of a piece ICE firing. Zero agenda point seems harsh at first glance though.

>>48247554

I guess they didn't count him/Chronos as "part of the cycle". Just added bits.

>>48247243

I don't want to seem ungrateful for the judge, but if they're going to keep giving Weyland Meat Damage cards that demand two tags, and not going to give the faction better ways to land them, might as well make them cost more influence. Though with the trash cost I don't know that this is going to get that much play competitively.
>>
>>48256800
>which bears the obvious question of how a second space elevator would affect Weyland's business.

Buy the competition?
>>
File: CyberAssassination.jpg (245KB, 1012x900px) Image search: [Google]
CyberAssassination.jpg
245KB, 1012x900px
>>48256931
No, bury them
>>
File: port-ill-takeover.jpg (892KB, 1191x1000px) Image search: [Google]
port-ill-takeover.jpg
892KB, 1191x1000px
>>48256958

Both? Bury the hard-bitters, buy cheap.
>>
Is there a comprehensive list somewhere of all the A:NR lore? Like where to get started, what covers what, or any other details like that?

Seeing >>48247243 has gotten me really interested.
>>
So what are your thoughts on Core 2.0? 6/106 non ID cards are now on the MWL, Astro has been errata'd, plus there are the three problem IDs (Noise, Kate, and EtF). Clearly the core is a design problem:

>Can't print new 3/2s for NBN and Haas, since then they'll run away with the game.
>Can't print new 2/1s for NBN or Weyland, since they'll run 5+ easy points.
>Criminal consoles suffer compared to the almighty Desperado.
>Every virus risks turning Noise mill decks degenerate.
>Code gates can't work with subroutine spamming, cause Yog.0 breaks them for free.
>Parasite as a whole consistently makes ice play difficult.
>EtF dominates HB utterly.
>Kate is no longer a monopoly in shaper only because they printed another pure econ ID.
>BaBW hasn't been supported since Spin, so watch for that next cycle.
>>
File: cyberpunk freelancer.jpg (243KB, 1024x942px) Image search: [Google]
cyberpunk freelancer.jpg
243KB, 1024x942px
>>48256839
The trash cost seems a fair bit of balance to me - it's a lot of meat damage for not much money.

Totally agree on the 2-Tag thing, though giving Weyland direct tagging power probably isn't a good idea either - even with all their options to lock a runner down and trash their stuff, NBN's tools still aren't as scary as Weyland's

Not sure what the balance should be really
>>
File: liquidation.png (235KB, 300x419px) Image search: [Google]
liquidation.png
235KB, 300x419px
>>48259934
>BaBW hasn't been supported since Spin, so watch for that next cycle.
Yeah, they are actually dealing with that
>>
File: Stock Buy Back.png (254KB, 300x419px) Image search: [Google]
Stock Buy Back.png
254KB, 300x419px
>>48259934
>>48261226
>>
>>48256800
Same, hoping I can get that and one or two of the novels/novellas from one of the local book stores. I wonder if the megacorps influence is restricted to New Angeles and its surroundings, or if they actually span the world. SYNC probably sees worldwide use, but since there are those that dare challenge the monopoly over the Beanstalk, it makes me wonder if Weyland and the other corps aren't as "mega" as they seem.

>>48257537
The ancur wiki has a good amount of flavour inserts recorded, only missing a few from Mumbad I think, after that there's the books. Don't think there's any other than that, except maybe the other Android board games.

>>48259934
I think it depends on whether FFG wants the Core Set to be collectively "good", or if they want it to be a gateway to the LCG. After all MWL and any errata absolutely do not matter to newbies who are fine with only mashing the faction and neutral cards together to make a deck, even with drawbacks like single console or lack of ice breakers. Unless the original core ends up detrimental to introducing players into the game and making the differences between factions clear, I doubt they'd bother releasing a 2.0.

On the flip side though, I'd be all for a new core set filled with new cards (not just errata'd stuff) that better reflect the state of the meta (or maybe even shake it up) during its release. It'd give new players a choice between the old one, with its not insignificant amount of powerful cards, or the new one that can ease them into the scene better.

>>48261077
You just made me realize a possible reason as to why >>48247382 only has Trace 1; it's due to Weyland's old fashionedness and literally sending teams to go through every room in the building, instead of using various avenues technology as in the case with NBN.

I don't think they'll ever get "good" tagging, but I do hope they'll get some sort of indirect tagging in lieu of tracing, such as a Hostile Infrastructure that gives tags for example.
>>
File: image.jpg (21KB, 480x360px) Image search: [Google]
image.jpg
21KB, 480x360px
>Inactive Cards
An inactive card retains its printed characteristics (name, card type, faction, cost, subtypes, in uence, etc). Note “Facedown Runner Cards” on page 6 are an exception.

I don't get it.
>>
>>48261743
I think the easiest example is how Mumbad City Hall lets you tutor cards with the Alliance subtype; if inactive cards (it's inactive because it's not installed and rezzed, or being played) lost its printed characteristics, they'd lose the Alliance subtype, and thus you wouldn't be able to tutor it.

Runner cards are probably exceptions because they are never installed face down, unless due to certain cards (Apex stuff, Street Peddler, Bookmark).
>>
File: image.png (15KB, 754x406px) Image search: [Google]
image.png
15KB, 754x406px
>>48262221
I get it now, thanks a lot!
>>
>>48261733
Like you say, they're old-fashioned - they have to spend corporate capital and catch a bit of flak from the public to do it, but when it comes down to it they can just post a bounty on the runner and bribe a judge or two

As for them being "Mega" megacorps, they pretty much are - they're not the only corporations in town - the plot of the board game Infiltration is CyberSolutions's labs getting raided juuust as they're getting close to developing their own Androids - HB and Jinteki are nowhere to be seen, but you can bet that one or both had a little hand in at least paying someone on the team, and things like Melange and some of Mumbad's alliance cards prove that - they're made with local corps, though Jinteki's at least just seem to be devolved subsidiaries (Raman Rai is from Jinteki India), which totally happens IRL - certain local national divisions won't be part of the main company at all, though they may be owned by it a lot.
They all operate around the world, but New Angeles is a huge hub city, and all the corps have some of there most major offices there - notably Jinteki moved from Neotokyo when Hiro became chairman, and NBN moved to Broadcast Square from San San

That said, the challenge to the beanstalk you've still got a national government of a huge, still fairly rich country, and they're working with others to build it
>>
>>48261077
>The trash cost seems a fair bit of balance to me

Definitely. It's on the high variance side of the Weyland pie, but that's part of the charm and definitely makes me want to play it if anything. I just can't see the tournament people taking that risk. Not when Scorched + Traffic Accident allows for pretty similar damage, better flexibility, same demand, less risk of a wrench thrown in the plan.

The Influence on those meat damage cards is kinda maddening though. NBN can get around with just two, maybe even one scorched, and be a lot more threatening with it, no to mention more likely to land it than Weyland will ever by spending its 15 influence just on tagging solutions. Now add the *double* tagging and it feels like the cards actually benefit NBN more than Weyland, period. And that's not the way it should be.
>>
>>48263106

All that being said, to not be all doom and gloom, I wonder if Boom! couldn't find a spot in those Blue Sun/Clone Suffrage Movement builds.
>>
File: traffic accident.jpg (252KB, 900x854px) Image search: [Google]
traffic accident.jpg
252KB, 900x854px
>>48263106
I think that even with Breaking News on the MWL there's got to be some way to give Weyland a double-tag mechanism for BOOM and Traffic Accident that doesn't break the game.

Other than Midseasons, I mean - that's more an overload of tags than anything else
>>
where do i play this game online and which decks should i try out first
>>
>>48263636
Jinteki.net
Search netrunnerdb for decks with "learner" in their names.
>>
Trolled by friends who sent me this, bastards knew exactly what would make my blood boil....

http://stimhack.com/anarch-and-the-mwl-by-simonmoon/

>There are two problems with Wyldside. The first is that combined with Adjusted Chronotype it’s busted strong at drawing cards (and Wyldside helps you find Chronotype).
>The second is its value is highly variable on when you draw it. When Dumblefork sees Wyldside turn 1, it’s hard to stop. Turn 10 and it’s often too late.
>This often means Dumblefork games are largely dictated by when Wyldside is drawn, which is stupid.

Wyldside is a high variance card, that's part of the balancing, that's *how/why* it's allowed to be so powerful. What's stupid is building a deck that is terminally dependent on that one high variance card and complain it results in a high variance strategy.
>>
>>48247474

Can you hear the thunder... this... is a valid Leviathan target.
>>
File: image.jpg (62KB, 460x613px) Image search: [Google]
image.jpg
62KB, 460x613px
>>48263751
Oh wow
>>
File: Orion Full.jpg (578KB, 630x880px) Image search: [Google]
Orion Full.jpg
578KB, 630x880px
>>48263751
Let's see.
Leviathan breaks for 6

Gordian breaks for 7 (as does Passport)
Even Cyber Cypher/Torch only breaks for 5.

Holy shit. I think the last time this happened was Orion
>>
>>48263911

Little Engine?
>>
>>48247382

Anyone else feels the combination of low trace + start of the runner's turn is kinda awkward?
>>
File: 23 Seconds spoiler 4.jpg (3MB, 2448x3264px) Image search: [Google]
23 Seconds spoiler 4.jpg
3MB, 2448x3264px
>>48265871
It's a little awkward, but it's a constant ping.

It's also a cycle where money levels are important and tag effects seem to be abundant, so watch this space
>>
>>48266075
>It's a little awkward, but it's a constant ping.

Fair enough. I guess you might say it is a high variance Weyland City Surveillance. Not a bad thing by any means when you put it that way.
>>
Why is this shit so complicated?
>>
>>48266750

git gud
>>
>>48247840
I guess my question is does the final sentence on MCH force the corp to shuffle again, meaning a Heritage Committee that tops a card would see that card shuffled away?
>>
>>48266075
Unless the corp has the money to pump it every turn and the runner isn't link heavy, Housekeeping might just be better tax honestly. I suppose you could play it then play a Hard Hitting News though.
>>
>>48269590
I think its real use will be to force scoring windows. You get the current out and it doesn't do much, but then you pump the thing and the runner either floats a tag or spends the money they need to break your remote not doing so. Just think of how it would combine with things like Casting Call and Argus.

Casting call an atlas into a remote behind a rezzed piece of ice, then pump the trace up. The runner now either spends money to not take a tag, making remote run harder or even out of reach, or takes the tag, leaving no clicks to prep for running atlas if the want to clear tags. Lots of runners need that click too, to unload Kati, install a trick, or to bait a run.

Housekeeping only hits a subset of those and doesn't hit clicks as hard. The upside is that it works passively.
>>
>>48269828
That does seem viable though very situational, as you need to take a lot of factors into account to comfortably do it regularly (or a well made deck?). That might just be inexperience talking though, and regardless it still seems like a fun card.
>>
>>48269828
It's more generalist than Housekeeping, which can be a bit weak late on, and it is constant
Though runners with link will be an issue, unless you get >>48255600 or something
>>
>>
File: Contract Killer.jpg (714KB, 1350x949px) Image search: [Google]
Contract Killer.jpg
714KB, 1350x949px
>>48262688
>>48261733
Speaking of Weyland being old-fashioned, that's something I distinctly remember being pointed out in an FFG faction article once - they're the only corp whose cards feature guns - there's a few neutral cards that do as well, but only Weyland has old-school firearms featuring on the cards that are specifically theirs
>>
File: 1464706404465.jpg (54KB, 700x460px) Image search: [Google]
1464706404465.jpg
54KB, 700x460px
>>48273452

And then Enforcing Loyalty happened.

Interesting though. Now want to go pokegun hunting through cards to see how well it holds.
>>
File: Blood Money Fan.png (625KB, 700x497px) Image search: [Google]
Blood Money Fan.png
625KB, 700x497px
>>48273515
True.

Interesting to see the lowering of influence and the effect of Enforcing Loyalty - I wonder what it could mean, other than that you shouldn't trust anyone?
>>
File: 23 Seconds spoiler 3.jpg (3MB, 2448x3264px) Image search: [Google]
23 Seconds spoiler 3.jpg
3MB, 2448x3264px
>>48274741
Sad Choas Theory is sad.
And dinosaurus has a plaster

Also and of wondering if that bioroid is Fairchild 2.0
>>
>>48274741

Enforcing Loyalty would make a lot more sense fluff-wise on the runner side, to me.

Some corp is using an unlicensed copy of a piece of ICE from another corp, or some mid-range management allowed access to corp assets to another corp, or some Exec is getting work on the side...

Rat them out and see the highers ups rectify things the hard way.

But then runners are a mish-mash of lawless rogues. Does Cortez care that much that Reina uses his chips? Does she in turn cares Exile happens to be a Pawn master? I mean enough to force a loss of resource onto a colleague of sort, one could have dire consequences?

And if it's the corp that enforces it, what business does it have in policing the shifty lines of the runner community?
>>
>>48275301
Is that a runner getting killed? I was under the impression it was an ex-Jinteki defector, or someone who was secretly selling company secrets under the table while employed.
>>
>>48275301
Keeping in theme with restrictive nature of the cycle, maybe you could see it as a side effect from the corps putting a tighter hold on everything, restricting Runners from getting access to tools that require some effort (or influence) outside of their community to get. Since the purchase wouldn't be using the safer channels, the corps can Trace the source and shut it down.
>>
>>48275301
Yeah, it does seem a little off, though >>48275961 makes sense

>>48275477
I think it's more the card effect - if you trashed something out-of-faction to do something to the runner (because the weakness in your corp from outside factors was something they were exploiting)
>>
Could Scarcity/Dockland be a thing?

I guess most corps are more going to try and trash on top of this effect. But there's something satisfying in the idea of a deck that makes the runner miserably poor.

Add student loan for good measure I guess.
>>
>>48273515
>Now want to go pokegun hunting through cards to see how well it holds.

Weyland
Vulcan Coverup
Contract Killer
Crisis Management
Punitive Counterstrike
Door to Door
Dedicated Response Team
Aggressive Negotiation
And BOOM! is a missile, not a gun, but that still counts

Subcontract, Off the Grid and Govenrment Takeover also seem to have guns, but it's less clear

Neutral
Snatch and Grab
Private Security Force (PSF's alt is also neutral, obviously, despite the art being Argus troops)
Corporate War

Possibly HB's Product Recall - there's definitely guns being pointed at something human shaped, but if it's a Bioroid then they may not be actual guns.
Other than there's a couple of blades, a bat and maybe a holstered gun but it's not really clear

>>48277641
Docklands is a really weird card - it's a strong effect, but it's so slow, it only affects one card per turn, and it's fairly easy to trash.
But change the numbers (other than trash cost) and it'd get really powerful
>>
>>48279337

I've tried many variations of those anti-econ/set up (Dockland/Student Loan/Housekeeping etc) builds during SanSan, and while I actually enjoyed playing those there's been at least two issues.

a) You had to put the runner in a rut before you could start keeping things out of reach, which was made relatively hard by the need to get your cards in the right sequence.
b) Even if you managed to get all the right pieces at the right time, your own set up was so heavy it was hard to benefit from the extended runner set up phase.

Now; between Scarcity being a more directly econ targeting card which costs less to play and the new Weyland ability to tutor Operations, I have a feeling this could be made a lot more manageable, if not great.

I'm certainly going back to experimenting a bit more come next cycle.

Of course, while I'd love it to work in Weyland, It's probably going to work better in yellow, given they have an ID that can attack the runner's liquidity directly with Spark, the native draw power, and have had that kind of econ warfare part of econ warfare since core.

Oh, well, we'll see.
>>
File: biotic labor art.jpg (44KB, 700x474px) Image search: [Google]
biotic labor art.jpg
44KB, 700x474px
>>
File: net-celebrity-art.png (370KB, 600x300px) Image search: [Google]
net-celebrity-art.png
370KB, 600x300px
>>
Is milling a corp the in a deck not designed to do that the mark of a good player or a shit one?
>>
>>48247243
> only 3 inf
> why.jpg

also, is Whizzard dead now?
>>
>>48286002
He's dead as shit.
>>
So Whizzard gets fucking shot to death
Chaos Theory's gay parents go through some financial troubles
How does old Andy get fucked over? Or the red queen?
>>
>>48285239
Depends on if you're actually milling or if the corp overdrawed themselves to death. Also, I wonder what's the thematical implication of a corp losing by no cards in RnD, you'd think a company that managed to get everything they're researching out and running would be a successful one.

>>48286274
I hope CT turns into a sysop to help her parents with getting back money. Also, did Reina ever escape after she got caught?
>>
File: Activist Support.jpg (101KB, 1000x833px) Image search: [Google]
Activist Support.jpg
101KB, 1000x833px
>>48286711
>after she got caught?
You mean pic related, or some other time?

Going on what we know about Noise, most charges against the best hackers get dropped, primarily due to lack of evidence - he's been arrested many, many times, but he's good enough that nothing's ever been able to be pinned to him.

As someone said up-thread, I think Reina's fate will come up in Monster Slayer, the new novella that she's in
>>
>>48286796
>he's been arrested many, many times, but he's good enough that nothing's ever been able to be pinned to him.
Haven't they sent multiple assassination attempts against him?
How hard is it to kill a guy who gets arrested every other week?
>>
File: Noise is a dick.jpg (1011KB, 1261x1000px) Image search: [Google]
Noise is a dick.jpg
1011KB, 1261x1000px
>>48286951
I don't recall multiple assassination attempts, but he does have the answer to at least one, pic related - I don't know how he got it though, presumably he did some dirty deeds for Jinteki at one point

As for it being hard to kill him, he probably only lets himself get arrested when he knows there's no evidence - after all, it wastes the NAPD's time.
>>
>>48286274

Maybe they were arguing over the share of the loot Olivia managed to 'acquire' during those 23 seconds.
>>
>>48286796
Yeah, that's the card. She does have the support of the masses I suppose, so even if they did have evidence on her it's doubtful anything too harsh will happen. Definitely looking forward to Monster Slayer.
>>
>>48287353
I don't think Chaos Theory's parents know their daughter has already started a career of cyber crime.
And she was likely more busy satisfying her curiosity than stuffing her digital walet with money during those 23 seconds. After all many Runners aren't running for money.
>>
File: war on mars.jpg (278KB, 1920x1200px) Image search: [Google]
war on mars.jpg
278KB, 1920x1200px
>>48287416
Yeah, she's a veteran of Mars fighting with the Electronic Warfare Service in the First Mars Expeditionary Brigade, and was presumably quite good - I don't think she'd be short of support

>>48287661
Yeah, even quite a few of the criminals, who're mostly in it for the money, don't just do it for the cash - Gabe outright admits he could get hired and comfortably rot behind a desk on a substantial salary, but he loves the game and the hunt too much
>>
>>48286274
>How does old Andy get fucked over?

Several not exactly mutually exclusive theories:

a) She got too deep with the underworld and suffers from it.There's some implication that the Trimaf aren't nice partners for one.

b) She "wins", she gets her position back, just has the money attached to it gets turned to nothing by the 23 seconds incident...and she positively *hates* it all. Both the being back and the no money.

>Or the red queen?

She rides in the sunset over the dismantled GRNDL corpse, happy ever after.
>>
>>48288096
>Yeah, even quite a few of the criminals, who're mostly in it for the money, don't just do it for the cash

That's a thing I got from talks with actual criminals, really. Quite a few of them seem to be in it for the lifestyle as much as the money.
>>
Is there some discord or steam group or whatever you guys use to coordinate games over Jinteki?
>>
>>48288173

I remember some people here at least attempting to set up one. Don't know how it went.

>>48286002
>also, is Whizzard dead now?

I'm willing to bet he was saved by his old trusty Muresh Bodysuit.
>>
File: whizz.jpg (421KB, 756x1000px) Image search: [Google]
whizz.jpg
421KB, 756x1000px
>>48288246
>saved by his old trusty Muresh Bodysuit.
Feels like I'm wearing nothing at all
>>
File: Whizzard2.jpg (93KB, 459x338px) Image search: [Google]
Whizzard2.jpg
93KB, 459x338px
>>
File: Astro.jpg (824KB, 1250x1000px) Image search: [Google]
Astro.jpg
824KB, 1250x1000px
>>48288173
I'd like to coordinate games against people from nrg, even though I'd probably lose - what would be the best way to do it, other than just posting your jinteki name?

G0l1@th
>>
>>48287211
In the board game he can be assassinated
>>
File: Ugly Noise.png (864KB, 567x769px) Image search: [Google]
Ugly Noise.png
864KB, 567x769px
>>48292743
That's fun. The early art direction for him was a little weird
>>
Man, it bugs me that there's been fuckall on what HB's deal is. I really want the new ID and cards to support a brain damage or kill archetype out if HB.

Plus, fluffwise...what's HB's position on the crisis? They aren't reporting on it like NBN, or involved in the power struggles like Jinteki and Weyland. Is this the point that the metal bioroid fists come out, HB buddies up with Weyland to make the big J miserable?
>>
File: Hellion.png (63KB, 300x418px) Image search: [Google]
Hellion.png
63KB, 300x418px
>>48293604
That is a very good question - I'm sure the inserts will help
They may be looking to utilise Weyland's anger against Jinteki, but they're probably smart enough to know that their enemy's enemy is not always their friend.

So far we've seen what, 2 full, 3 partial HB cards?
3 of their good old bioroid ice, a random grid, and - to keep with HB's common theme of improving and developing their existing stuff - the Hellion BETA Test

Hellion Alpha is a nice idea poorly executed, but hopefully it'll be much better this time around - it's still got a requirement on when it's played, and it seems to still give BP if it fails, but it also retains the previous card's low low cost, and has similarly cool art.
Still, one wonders how ballsy an exec you'd have to be to recommend the original goes up into beta testing...
>>
File: All flavour, no fun.png (535KB, 602x419px) Image search: [Google]
All flavour, no fun.png
535KB, 602x419px
>>48294121
Also I hope we see Ares making an appearance, that would be cool af
>>
>>48293604
Well, so far we've seen 2 released cards and 3 partially spoiled cards for HB [Manta Bay Grid, Hellion Beta Test, and next pack's ice]. According to the counts up in Netrunner Spoilers, there are 5 HB cards in the first 3 packs of flashpoint: 3 Ice, Hellion Beta, 1 Unknown. This is of approximately 14 cards in the whole cycle. So that means an average of 3 cards will be released for them in the next three packs. More likely we'll see one focus pack with 4 or 5, then smaller amounts.

Though this could be wrong. HB got shorted a card in Mumbad, every corp but them got 14. My guess is that one of the neutrals is a substitute. Localized Product line seems very conservative at 3 influence.

Also, Jinteki is over count for the cycle so far [10] and Weyland's at [9], if netrunner spoilers is right. The back half of mumbad will be heavy on tags and robocop.
>>
>>48291325

Don't play online sadly, hopefully you get yourself something nice going. Good luck with that.

>>48294139

I would so love some updated version of Ares. Like Hellion it's a lovely idea of a card that was killed by necessary early game conservatism.

If you've ever landed one of the crazy over-advanced one, you know how murderous it could be to the runner's rig. But getting value out of the agenda is hard, and it's never, ever going to hold a candle to a 3/2 or most of the competition for a 4/2 slot. The bad pub hurts, the fact that it needs to be 5-advanced to start having any kind effect, and the fact that, well, it's a 4/2 means it's never going to get its time in the limelight.
Which is sad.
>>
>>48294284
>>48294121
Yeah, that's what I'm getting at. We've seen absolutely nothing aside from some standard bioroids; we have no idea what HB's mechanical or fluff theme for this cycle is.

>>48294139
>>48294690
Theoretically, this cycle is about what happens when the gloves come off the corps - they get meaner, nastier. But that could mean a lot of different things for HB. Brain damage is one obvious go-to; that's been an HB theme, but so would rig destruction. Could we see a rigshooter out of HB? If we follow up on the themes of Project Ares and Hellion....
>>
>>48295157

HB
The Gloves Are Off.
45/12

Has an additional cost to steal an agenda, the runner must take one Brain damage.
>>
>>48295339

Sign I should go to bed.
>>
File: Project Ares.jpg (855KB, 514x538px) Image search: [Google]
Project Ares.jpg
855KB, 514x538px
>>48294690
I don't even particularly want to see the agenda, I want to see Ares DOING something

>>48295157
The only hint we've had is the article mentioning that all three types of damage are in this cycle - I would like to see some more rig destruction from HB though
>>
>>48295416

I guess after Project Areas, just Ares.

Ares Directive
Current

As an additional cost to steal an agenda, the runner must trash one card for each advancement on that agenda.
>>
>>48295416
Ares Field Test
Operation: Black Op
5 Credits, HB 3 Inf

The runner must trash three installed cards (cannot be prevented). Play only if the runner is tagged.
>>
>>48295533

Ares Field Test
Upgrade Ambush

The runner must trash one installed card (cannot be prevented) per spent click when accessing Ares Test Field.
>>
File: netrunner-ares_strike_team (1).png (222KB, 312x444px) Image search: [Google]
netrunner-ares_strike_team (1).png
222KB, 312x444px
I was thinking more >>48295533 than >>48295463

My idea
>>
>>48295339
Not a good idea, since you could run all 1 pointers. How about

45/12
Whenever the runner steals an agenda, they lose all remaining clicks and take 1 brain damage if they did not lose at least 1 click.

So either they lose the rest of their turn or they get brained.
>>
>>48295683

Not to mention the zero-pointer, yeah, but I didn't know what to do to balance properly, but still like the idea.
>>
>>48295683
That's actually really interesting as an idea. Click-taxing (with brain if they try to evade it) is powerful, and with ELP it's extra painful.

A wonder what kind of ID you could use for an HB rigshooter ID. Maybe something that lets you toss out Destroyer ICE unexpectedly?
>>
>>48296400
Yeah, the click losing also has synergy with Ryon Knight, which could see him come out of the binder. I can dream

For a rigshooter there's 2 ways to go. One is making the tempo loss worse, something like "Whenever you trash a program, trash a card with a different type." Basically you plan to make the runner get down and stay down by trashing either their backup plans or econ. The other is making trashing a program easier, which would be something like "The first destroyer you rez each turn has +2 strength and "trash a program" before all other subroutines.". I don't like the second one as much, since there's not synergy with aggressive secretary, but it depends on how you want to go.
>>
Played a game against a casual acquaintance playing with French cards.

Mistranslation makes Paige Piper take the cards from Stack to *Grip*. Was kinda sad to have to tell the whole deck strategy was illegal.

Oh, well, we still played it that way for that game. Was fun.
>>
File: paige paper.png (465KB, 590x506px) Image search: [Google]
paige paper.png
465KB, 590x506px
>>48297055
Damn, that's quite a mistranslation
>>
>>48296590
>the click losing also has synergy with Ryon Knight
Doesn't work, there's no window to trigger Ryon.
>>
>>48295683
I'm a bit of a new player, but doesn't this seem stupidly powerful?
It's just a better Haarpsichord Studios. On top of only letting the runner steal one a turn, it just straight-up ends their turn after and potentially deals the best kind of damage.
>>
File: Kate Alt.jpg (460KB, 600x840px) Image search: [Google]
Kate Alt.jpg
460KB, 600x840px
>>48302983
Yeah, kind of the way with custom card ideas - they're often pretty OP, and the ones that aren't tend to be pretty niche - usually when the designer wants them to do something for their personal style of play

That said, I'm all up for suggesting custom card ideas and stuff if anyone wants to
>>
>>48302983

I do think it is, but then that's a part of the process, you throw an idea around, then see how/why it works and how/why it's broken.

Can be a learning experience.

>>48298568

After the World Plaza that installs from R&D, they really seem to have some kind of issue.
>>
>>48303423
Fuuuck that'd be cool/broken, World's Plaza as a fuck-off asset tutor.
Would make RecStudio more bearable, even if they'd have to up the rez cost

But yeah the back and forth is important - a first draft of a card will almost never be balanced right - looking back at it now, my idea for Ares (>>48295646, I love GRNDL card creator) I'd up the rez but drop the cost to 2 clicks I think (though that does mean Jeeves is much harder to trigger with it so I don't know)
>>
>>48303310
>That said, I'm all up for suggesting custom card ideas and stuff if anyone wants to
You guys have some kind of custom card format on OCTGN or something?
>>
>>48303741
Sadly no. That'd be a cool feature to have though - I think OCTGN you be the easier place to do it, but no-one plays there any more - I know I haven't used it.
>>
I've been out of the game for a long while.

Is Rebirth Andromeda playable? Like, the deck would be built to run like a Gabe or Leela, only she would be there to give us 9 cards turn 1, then Rebirth into the actual runner. In theory, it sounds good, since we'd be able to set up very quickly, then benefit from an actual ID ability once we draw and play Rebirth. The biggest downside I can see is never drawing Rebirth (or drawing it too late) since it's a 1-per-deck card.
>>
>>48304200
As someone who plays online exclusively, I think I've seen Rebirth Andromeda more often than any other runner. Rebirth normally happens pretty early, thanks to the four-card lead you start with and the fact that you're building around getting into it. And an ID like Leela doesn't necessarily need to hit the board early, so you won't necessarily miss out on it. Not having an ID for half or most of the game isn't necessarily game-losing.

Not sure how it stands competitively, though.
>>
>>48304300
I was under the assumption that I'd want Leela to hit as soon as possible after the first (or second turn) of set up in case the corp tries to sneak out an agenda and to be able to immediately punish that with Leela's ability. Do you find that those decks run cards like Masanori or Express Delivery to more quickly find Rebirth, or do they just rely on the click to draw? Though I guess it'd be hard to tell if was already in their hand or not.

Also, has Mongoose all but replaced Mimic in Criminal?
>>
>>48304349
Given how tight influence can be in blue these days, it has to a degree - crims can easily run out of steam without importing recursion

>>48304200
There's sometimes issues in that you have to build your deck pretty generically, but generally it seems pretty good
>>
>>48304400
I was actually thinking of building it as a Leela deck, only with Andromeda + Rebirth to give myself the early push, it wouldn't really work Rebirthing into anyone else.
>>
File: Leela.jpg (275KB, 450x641px) Image search: [Google]
Leela.jpg
275KB, 450x641px
>>48304501
>it wouldn't really work Rebirthing into anyone else.
That's not a good thing - rebirth is all about flexibility, and if you're 3 points down and the corp hasn't installed any new ice in a few turns before you see it you may well want the capability to change into Stirling instead, and have a deck that can handle not always being your No.1 choice of Rebirthee

Of course this is just my opinion, and I'm the first to admit I'm not a great runner
>>
>>48304627
that's actually a really good point though; I hadn't even considered scenarios like the Stirling one you mentioned. I tunnel visioned so hard into playing Leela, and how I could make Leela more efficient or effective.

I tend to believe that being too generalist is a bad thing, since obviously, up until Rebirth, I picked an ID for its ability and want to have (usually) 45 other cards that support and work well with that ability. I'll give it a shot sometime though.
>>
File: titanium ribs.jpg (578KB, 1000x837px) Image search: [Google]
titanium ribs.jpg
578KB, 1000x837px
>>48304687
Yeah, you'd have a hell of a time running, say, Geist with anything but a deck to support him, but Rebirth Andy needs to be a deck that can survive with Rebirth at the bottom of the stack and that can handle situations where the "ideal" ID for the deck would be a poor choice - if you've built around rebirthing into Gabe and HQ is totally locked down you're shit out of luck
>>
>>48304822
Why is Gabe pulling up his shirt if the other guy has a machine that can clearly scan through it?
>>
>>48304841
maybe his shirt is woven with with some light-weight scanner-blocking fiber. or maybe it was just an oversight.
>>
>>48304943
You can see his lungs, spine, and some other bones on the console. Maybe his shirt specifically prevents titanium from being detected.
>>
File: lawyer up.jpg (851KB, 1145x1000px) Image search: [Google]
lawyer up.jpg
851KB, 1145x1000px
>>48304841
Showing off his abs - and proving he's got nothing to hide, in a cocky way
>>
>>48305035
>LCD police badge
So FUTURE
>>
File: 8057259.jpg (91KB, 554x439px) Image search: [Google]
8057259.jpg
91KB, 554x439px
>>48305050
could just as well be the background screen for police PDAs when not used
>>
File: NAPD Cop (from Infiltration).jpg (382KB, 1102x827px) Image search: [Google]
NAPD Cop (from Infiltration).jpg
382KB, 1102x827px
>>48305050
What did you say, bitch?
(also they have physical badges too >>48255985)
>>
>>48304687
>I tend to believe that being too generalist is a bad thing
It is isn't it? I've been building a Rush/Glacier/Kill Weyland deck and I don't think I've won using a method other than Rush and Kill yet. I like being flexible and switching tactics quickly, but I have no idea if the corp side can support such a playstyle, or atleast not without sacrificing something for it.
>>
>>48304687
>I tend to believe that being too generalist is a bad thing

I wouldn't say. Shapers have some of the most vanilla game, and still manage to be really good when unfocused. Just tight efficient cards, nothing flashy; solid econ and drawn, decent breakers, very good support.

One problem with Rebirth is more that you can't transition a strict ID that has to be built around - and I would argue Crims have quite a few of those, into a general average build. Not going to work. Tenma needs his run events, Geist his trash-able cards, Stirling his tempo control...

Another issue, which is a crim issue, is that their average all purpose vanilla deck already existed, it was andy-sucker, and it has been in a rut for a while now. Too many issues, influence not being the least of it.
There's some talk about the recent changes to the MWL and its impact on FA maybe bringing it back. We'll see.

All in all, Rebirth is an insanely cool and powerful effect that *can* lead you to victory, but it also restricts you in ways that I think will never make it an auto-include, even with influence to spare.
>>
File: docklands art.jpg (86KB, 700x450px) Image search: [Google]
docklands art.jpg
86KB, 700x450px
>>48305964
>>48305149
I'd say it's a neutral thing - some decks have pretty much got one game plan, they run that and they do it very well

Some decks are flexible, they adapt to what their opponent is playing, and use a solid core of efficient cards to do so

I think it's easier to be flexible as the runner, but I'd like to think a corp can do it - pre-MWL NBN that could FA or Kill would be pretty flexible, even if it did suck to play against - I'd love to see what kind of corp deck you could make if you're going specifically for flexibility though - maybe a flexible NBN, using tags to do anything? Dynamic Weyland, using money and tutors to be able to glacier, rush or kill?
>>
>>48305964
Yeah, Rebirth is a good, strong card, you just have to plan and build your deck for it - both how you're going to use it, and how you'll go if you can't find it
>>
Thoughts on Political Dealings in Argus? I just tried something with it, and it definitely has problems, but drawing two Atlases and scoring them both in two turns was pretty fun. Gonna need work to be able to threaten both a kill and still fast advance stuff though, and that influence cost definitely hurts your options.
>>
>>48308370

At first sight, I find it's expensive at what it does, influence-wise, and at similar cost, for Argus, I think I'd much prefer copies of Casting Call to enable Mumbad Construction Co which you can then also use with other agendas to raise their steal cost, so to speak.

Not to mention the always awesome Posted Bounty/Casting Call combo.
>>
>>48308527
Hmm, that does sound pretty appealing, and there's also the option of rezzing multiple MCCs or Dedication Ceremony to build up counters faster. My main worry would probably be protecting them or getting the money to be able to use it properly, though it does also combo pretty well with GRNDL at 2 credits gained per counter.
>>
>>48308794

The thing for me is that, in my mind, Political Dealings and Heritage Committee belong together. The combo is just too neatly tight.

If anything, one place in Weyland where I could see Political Dealings be a thing is Titan. It has the influence to stomach PD and the cards to make Heritage Committee free. It has the cash. The added counter to Executive Retreat allows to deep dig that last agenda you need for the win. In faction you have Political Dealings, and to a lesser extent Errand Boy that could play a similar accelerator role... and of course it allows you to install-score those sweet Atlas.

I don't know, worth exploring.
>>
>>48304822
>>48305035
Why does Gabe keep changing which eye and arm is cybernetic?
>>
>>48310828

Both of each are arms and eyes are prosthesis. He just switches between them from time to time with one visibly chrome, and a human looking one. Just for style.
>>
>>48310828
The art has always been chronically undecided in which arm/eye is cybernetic - unless >>48310924
is right, and they both are, with him merely changing which limb is obviously cybernetic
>>
Random thought...

Omar Keung with Caîssa?

With his ability thinning the corp ICE, is the usual trick of install-trashing ICE to get rid of an installed piece of Caîssa be manageable?
>>
>>48312725
>still going to be manageable?

I accidentally a bit.
>>
>>
File: 1396005024724.jpg (26KB, 466x750px) Image search: [Google]
1396005024724.jpg
26KB, 466x750px
After picking up 23 Seconds this is what I threw together. Any thoughts?

Argus Security: Protection Guaranteed
-- agenda (13 cards)
3 Crisis Management
3 Hostile Takeover
3 Project Atlas
2 The Cleaners
2 Vulcan Coverup
-- asset (3 cards)
1 Jackson Howard
2 News Team
-- ice (15 cards)
3 Caduceus
2 Cobra
3 Data Raven
2 Enigma
2 Meru Mati
3 Spiderweb
-- operation (14 cards)
3 Beanstalk Royalties
3 Consulting Visit
2 Hard-Hitting News
3 Hedge Fund
3 Scorched Earth
-- upgrade (3 cards)
2 Crisium Grid
1 Cyberdex Virus Suite

My favorite play so far has been to install what is clearly an agenda and play, or Consulting Visit, Hard-Hitting and watch the opponent freeze. Clear tags or run the agenda? It doesn't matter to Weyland, we have quotas to meet.
>>
>>48315975
5 agendas with bad pub (potential with Vulcan) look scary to me. In practice how badly do they hinder you? Also, when do you usually use Hard Hitting News? Right when they're low on money?
>>
I have a core set of Netrunner and, while I'm interested but have not played yet, my FLGS got a summer kit in and will start doing Netrunner nights.

Aka I finally have a reason to play!
My biggest concern is the errata list. How many cards have been errata'd?

I play mtg with a whopping zero cards that have been errata'd and I also play Force of Will which has a million fucking cards that have been errata'd- some before the cards even release.
>>
>>48317148

If you are just starting out with a single core, I doubt the more experienced players would enforce any of the tourney-level restrictions. Even if you want to try out core only NBN.
>>
>>48317148
The errata list is low - most of the time it's just to clarify that things work the way you think they do

The only cards that have errata that matters are Museum, Wireless Net Pavilion (errata'd to be unique because they get silly when there's 3 out) and, and this is a big one but will only matter when you're not a new player, Astroscript Pilot Program, which got reduced to one-per-deck

When you're just starting out, as >>48317569 says, it shouldn't matter.

There's also a list of cards that have a slight restriction for tournaments, but as it only affects the influence system for deckbuilding, and isn't part of the core rules, only the tourney rules, likewise you won't have to worry about it
>>
>>48315975
>My favorite play so far has been to install what i clearly an agenda and play Hard-Hitting News

Had that one on my mind since the card was revealed, can't wait to try it out.
>>
>>48317026
So far the bad pub hasn't been that bad. The most I've had in a game is 3, so far. I've found that having all that cheap ICE makes it easy to get ice 3 deep on your servers, even when you're rushing which negates that a bit.

That and I've been toying with "come at me" levels of bad pub in Weyland for a while. You kind of want to encourage them to run so that you can play Hard-Hitting or even steal an agenda. They just have to run with the knowledge that I might have Scorched or Consulting in hand.
>>
>>48317026
Oh, and I've found it doesn't matter when you play Hard-Hitting. One of two things will happen:

>They clear tags and you advance, advance, advance, score.
>They don't clear all the tags and you scorch their ass.

With 3 each of consulting and Scorch it isn't that hard to have one in hand, but most often I bluff it and just want the scoring window.
>>
File: fuckburg.png (4MB, 1169x1701px) Image search: [Google]
fuckburg.png
4MB, 1169x1701px
This card is absolutely absurd. Just played against a Weyland Consortium deck running this piece of garbage behind an Ash.

At first I thought, oh, his ice is going to have 2-4 more strength tops, whatever. I'm running an Eater gimmick deck with Faust and Singularity teched in, shouldn't be an issue.

Then this piece of shit got to 40 credits on like turn 4 and suddenly I'm looking at 10 strength Spiderwebs and Cobras stacked on every fucking server. Running anything would either cost me 30+ credits on Eater or I'd have to discard 20 cards on Faust.

Trashing this garbage should be everyone's #1 priority.
>>
>>48320009
I can't wait to try it myself. I used IT Department basically to bait runs. This is better.
>>
>>48320009
Oh god I want to try that in Blue Sun or something so badly - unfortunately I have to wait until the pack is updated on netrunnerdb/jinteki
>>
>>48320536

It's been on cardgamedb. Tough Mumbad is still buggy there.
>>
>>48320536
The game I played was on Jinteki. It functions correctly, the art just isn't uploaded.

What's a little unsettling is that even though 23 seconds is on there, the erratas aren't. I also played against someone who had three Museums up on me, for example.
>>
>>48320583
Oh, I should have read the news items. Erratas go up on the 18th for Jinteki.
>>
>>48320607
Also for the game, it says so in the FAQ. Matters because I have a tournament today.
>>
File: Blue Sun.jpg (90KB, 486x648px) Image search: [Google]
Blue Sun.jpg
90KB, 486x648px
>>48320583
Ah, yeah a guy I played against was using Deuces, Null and Injection

I just like to see the cards.

Torn between doing a Blue Sun deck to try Sandburg and a Builder of Nations to turn everything advancable spiky, possibly with the Root or something.
>>
Wow, the e3 nerf really wasn't needed - I know it could get annoying with Faust and David but holy shit
>>
>>48321384
As a Corp player, I feel like E3 synergized a bit too well with some of the stronger breakers (not just Faust/David) and either invalidated their downsides, made them last way too long, or made it too difficult for Corp to tax the runner with certain routine-heavy ICEs.

I think the nerf is fair. A majority of Ice only have 1-3 subroutines anyways, and it's not like E3 is a unique, so it's not like E3 is suddenly useless. I'm sure many decks will still run a set of them.
>>
>>48321586
>and it's not like E3 is a unique
Oh yeah, that's true.

Might have been all the multisub, but my opponent's e3 really didn't seem worth it
>>
>>48320009
That sounds amazing. I really want to try modifying the BABW Why I Run deck to include this and a few other cards.

>>48320766
A friend of mine has a pretty solid space ice glacier Gagarin, gonna try and recommend Builder of Nations to him to make it hurt more.

>>48321384
There was a nerf?
>>
>>48321713
Yeah, only one use per ice encounter now (per e3)
>>
A few ruling questions that came up recently for me:

Can the runner or corp's hand size be reduced below zero? Such as via Gyri Labyrinth. If the runner's hand size is -1 or lower, does that mean they lose at the end of their turn?

When exactly can a corp trash their own ice? Is there any cost to doing so? Can they only trash rezzed ice?

Same question as above, but for runners. Can they trash anything or just programs? Is it only on their turn or can it be whenever, such as in response to ice rezzing or whatever?

Thanks in advance.

>>48321713
>There was a nerf?
Each E3 can only break one subroutine each now. It no longer triggers itself.
>>
>>48321778
>Can the runner or corp's hand size be reduced below zero? Such as via Gyri Labyrinth. If the runner's hand size is -1 or lower, does that mean they lose at the end of their turn?

Yup, negative hand size can happen, and it's a losing condition for the runner.

Rulebook, page 20
>If the Runner takes more damage than the number of cards in his grip, *or if he has a maximum hand size of less than zero at the end of his turn*, then he is flatlined and the Corporation wins the game.

>When exactly can a corp trash their own ice? Is there any cost to doing so? Can they only trash rezzed ice?

The corp can trash any card by installing over it. So the corp can trash ICE when installing ICE. On a server with several piece of ICE installed, the corp can chose whichever ICE is to be trashed upon installing a new one. See Page 13.

>Can Runners trash anything or just programs?

Without another card effect in place, just programs. Page 15
>>
>>48321771
>>48321778
Any source for this? The FAQ (3.1) I have still has the "it triggers itself" clarification for bioroid ice. Is it the "on that ice" part in the OP image?
>>
>>48321778
>Each E3 can only break one subroutine each now. It no longer triggers itself.

Just checked the latest FAQ; doesn't seem so to me:
>e3 Feedback Implants triggers itself, so the Runner can break all subroutines on a bioroid ice by paying credits after spending a single click.

I don't think the errata is meant to nerf the self-triggering.

>e3 Feedback Implants ( 24)
>Should read: “...you may pay 1 credit to break 1 subroutine on that ice.” (Removed “additional”.)
>>
>>48321945
https://www.fantasyflightgames.com/en/news/2016/7/12/2016-july-rules-update/
Specifically page two of the Android: Netrunner FAQ pdf (fourth on the list):
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf

>>48322011
What does the change even mean, then?
>>
>>48322061
Fourth is Pawn though? Plus the errata for e3 is in black, which means it wasn't modified since the last FAQ. Assuming FFG didn't skip corners of course.
>>
>>48322098
>Fourth is Pawn though?
Fourth on the list of PDFs on the first link. Sorry for the misunderstanding.

But now I'm not sure what this change means. What does the word "additional" or lacktherof change?
>>
>>48322123

I think it was just mostly cleaning up an unneeded and potentially confusing redundancy.

With the fun side effect that the correction itself generated confusion.

Though that part of the FAQ *is* confusing.

>If multiple subroutines are broken at the same time, e3 Feedback Implants triggers once for each subroutine.
>>
File: 10067.png (251KB, 300x419px) Image search: [Google]
10067.png
251KB, 300x419px
https://netrunnerdb.com/find/?q=jeeves&sort=name&view=list&_locale=en
I'm not entirely understanding what the first review for this card is saying. He gives three examples:

>Play Shipment from MirrorMorph, installing an agenda (or 3 Research Grant). Play Shipment from SanSan to place two advancements on that agenda. Jeeves triggers. Manually advance the agenda once, and score it. Total cost: 2 creds.

>Install an agenda from hand. Play Subliminal Messaging. Play Shipment from SanSan. Jeeves triggers. Manually advance the agenda once, and score it. 3-cost agenda scored; total cost: 0 creds. Subliminal finds it's way back to your hand.

>Install an agenda from hand. Play Biotic Labor. Play Shipment from SanSan. Jeeves triggers. Manually advance the agenda two times, and score it. 4-cost agenda (or overadvanced Project Vitruvius) scored; total cost, 6 creds.

Why is Jeeves triggering on ANY of these? Is he implying that Jeeves triggers whenever you spend three clicks playing any Operation? I don't understand at all. Can anyone clarify when exactly Jeeves triggers outside of obvious cards like Melange Mining Co?
>>
>>48323839
It's explained a bit above the examples. All 3 you quoted is
> When the corp spends a total of three clicks on any number of uses of a single ability on the Corp Actions card that comes with the game (including playing different operations, or Doubles)

Melange is
>When the corp spends a total of three clicks using a paid ability on a single active card (different copies or instances don't count).
>>
>>48323931
I guess I was more asking for someone to clarify what his explanation above meant, since this doesn't feel intuitive at all.

Other than playing the same kind of card three times, what else triggers Jeeves? Installing three cards? Gaining three credits? Drawing three cards?

I'm sure what you just linked answered all my questions, but I'm having a hard time wrapping my head around it.
>>
>>48323839
>Why is Jeeves triggering on ANY of these? Is he implying that Jeeves triggers whenever you spend three clicks playing any Operation?

That's it, yeah, Jeeves activates when you spend three clicks doing the same action.

So if you use three clicks on the same card ability card, whether consecutive (Private Contracts) or in bulk (Melange Mining Corp) you get a free click.

Spend three consecutive clicks on the same base action, drawing a card, installing, or getting a credit or playing operations - which is a base action - and you get a free click.
>>
>>48323961
Basically, spending 3 clicks on any of the Actions listed in the Corp actions card he mentioned will trigger Jeeves. I say "spend 3 clicks" and not "the same action 3 times" because the additional click cost to play Doubles (such as Shipment from SanSan) counts toward it as well. Playing let's say Subcontract -> Scorched -> Scorched does not trigger it, as you only spent 1 click to play 3 operations.
>>
Okay, so I tried Sandberg + Grail in Blue Sun, on the basis that BS is rich and Grail works (or worked at least) okay in Blue Sun, but it's not happening very well

I think Sandberg in Sun is the right choice, but I don't think Grail really holds up - too much influence, too slow to come together

Also Geist's clickless money shtick can get bonkers - am I right in thinking (yet again) that NBN have the best answer, with Navi grid?
>>
>>48325556

Interesting. Blue Sun would probably be my last Weyland pick for Sandburg in a vacuum, since it's the one ID where you can and will go low liquidity *because* you can turn any card back up into credits when needed. That is, to me the strength of the ID is the ability to swing credits, and I'm not that often sitting on a pile of credits I could be spending when playing it.

Call me crazy, but Sandburg + advance-only-while-razzed ICE does look like something I'd at least want to try. You can increase both subroutines and str. You don't need that many ICE since just even one on the table can be taxing enough.

That's provided we can ever get the ICE taxing game catch back with the runner.
>>
>>48322011
>>48322225

Convoluted, but I'm thinking the the removal of "additional" is there to avoid rule layer calling for the impossibility of E3 breaking the *same* subroutine several times.

Say, you have a 2.0 Bioroid with three subroutines. You break two subroutines using clicks and the last one with E3, then corp rezzes Tyr's Hand to prevent that last. You can trigger E3 again since you broke two subroutines, and you can then break the same subroutine again.
>>
File: dedication ceremony Art.jpg (485KB, 1000x800px) Image search: [Google]
dedication ceremony Art.jpg
485KB, 1000x800px
>>48325998
>That's provided we can ever get the ICE taxing game catch back with the runner.
Yeah, taxing is pretty damn tough now - especially if you haven't quite monied up with enough speed.

What's also rough is all your ice dropping a load of strength when Sandburg gets trashed - an inside job or other cheap access and all your ice loses a lot of strength all at once.

Advancable is an interesting thought though - BWBI makes your ice slowly swell, while BoN makes every server become spiky

Advance-while-rezzed suggests Surat, AIZ or Satellite - the latter being good in BoN for sure - and can be fun with dedication ceremony.
Speaking of dedication ceremony, with Sandburg the GRNDL combo gets even better

I also think that having a killshot is definitely a good idea with Sandburg - have the money be dual-purpose in keeping you safe, which it wasn't in my Blue Sun
>>
>>48326240

My biggest complaint with taxing has been the rise of ICE trashing really. With D4V1D on the side to add insult to injury.

If you want an interesting experiment, play a classic vanilla, efficient run with no trick build against a Weyland glacier.

The advance-able ICE can actually become a plight in the long run when they're allowed to stay in that set up. And you can play that old econ game of baiting the runner into fruitless runs again a lot more.
>>
>>48326369
>And you can play that old econ game of baiting the runner into fruitless runs again a lot more.
Using what bait?

I've often found I try and make R&D/HQ as intimidating as possible to stop R&D lock and bleeding agendas to random accesses, but I'm coming to the conclusion that it's not really a viable strategy any more, if ever it was.

I've also been thinking about using a Breaker Bay Root, but these days I really don't know how you go about securing small/medium remotes
>>
>>48326503
>Using what bait?

Ambushes. I know the general consensus seem to be that those are bad, but I do like them and what they mean for the game.

Hell, that little smug shit Thomas Haas is still one of my favorite Ambush of sort: make the runner think you're trying for a desperate score and won't have money anyway to try again next turn, so the bait is worthwhile, wait till the runner has spent all that money on your humongous server. Get the money back and be ready to score next turn while the runner isn't ready to run again.
>>
File: GRNDL Refinery.jpg (236KB, 609x546px) Image search: [Google]
GRNDL Refinery.jpg
236KB, 609x546px
>>48326669
I've tried with some ambushes - my Argus uses Ghost Branch, though Argus rarely cares overmuch about ice that isn't raven.

Though of course you do have to import them - Weyland's hidden assets are all about money and advancements, not doing any damage.

So for a Sandburg deck, ideally you want it to be taxing, especially sub taxing, you need a kill shot, and you need money.

You also need to be able to protect assets, at least the Sandburg itself
>>
>>48326835

But then as long as you can protect the Sandburg (PolOp is you enemy for sure) you can probably get away with one ICE servers being incredibly taxing.
>>
File: swordsman.jpg (236KB, 720x461px) Image search: [Google]
swordsman.jpg
236KB, 720x461px
>>48326880
So, what sort of ice do you think we should be packing, other than soon-to-be-unmimicable swordsman?
>>
>>48312725

Tested this, did a few match ups with some of my oldest Reina builds, and Rook has been murder with old Keung.

I'm really liking this.
>>
>>48327201

Something I hadn't really thought about, but as much as I happen to have a beef with the card, the addition of D4V1D to the MWL just as Sandburg releases just constricts Anarch builds even further.

Don't know yet about the choice of ICE. For one still wondering about the worth of tracers. We have a very peculiar local meta in that Link/traces have as far as I can tell always been more plated around here than is usual. Even discounting that, I'm thinking with Sandburg on the table, you can reach a point where taking the trace is always going to be better for the runner - hell, might be way to incite you into spending some of that money.

Overall, at least on the competitive level, I'm afraid the card is just going to cement low-middle cost ICE with low str and several subroutines as the go to - even with the small deterrent of Cortez. You can now put them decently out of Parasite reach, at least for a while. Rezzing them doesn't kill the econ you need to sit on that much.

People seem to love to throw the word "degenerate " around, but after a couple of years of it being the case, I'm really starting to think there's something to that effect in the overall design of the game when the *big* pieces of ICE can never ever seem to play their taxing role, and the runner almost invariably has ways to sidestep them.
>>
File: wotan.png (198KB, 473x468px) Image search: [Google]
wotan.png
198KB, 473x468px
I've been playing Netrunner for about a month now, but I've mainly been netdecking off the db to get a good feel for the cards. After failing to find an up-to-date version of it, I decided to put together my first deck. I wanted to know if you guys could help me.

The idea is pretty obvious. Play huge Ice like Wotan and Heimdall, flip them very early via Efficiency Research or Oversight to keep the Runner out, then score Beta Test or Requisition to flip even more big cards for free. Tech Startup fishes for Toybox first, then Jeeves or D Haas so I can actually do something every turn. Architect lets me play cards on the Runner's turn so I can immediately Toybox it, and it combos well with Oversight since it can't get trashed. Lab Dog is a tech choice mainly to hit E3 so David loses effectiveness, but hitting a console or something else can apply pressure, and the ID lets me add another Dog to hand in case I miss the E3.

I've played about a half dozen games so far and it's definitely viable and very fun. My biggest concerns have to do with recursion (Howard wasn't always enough) and with my 4 unused influence since I'm not too familiar with the other three factions outside of the big cards. I've also run a bit thin on Ice, since I really only have eight cards that can "stop" the runner, and all three can be clicked through.

Sorry for the wall of text. Any feedback or options anyone can suggest?
>>
>>48328719
Oh, I forgot to include a copyable list at the end if anyone wants to just plug it into Jinteki to mouseover the cards:
http://pastebin.com/ZGqQpdma
>>
File: wotan art.jpg (237KB, 423x600px) Image search: [Google]
wotan art.jpg
237KB, 423x600px
>>48327576
>*big* pieces of ICE can never ever seem to play their taxing role, and the runner almost invariably has ways to sidestep them.
This mang, the bigger the ice is, the less incentive there is for to break it unless they absolutely have to - from those Blue Sun games, while I admit the deck is fundamentally flawed and my play wasn't great, I found that while amassing 35 credits (the most glorious Hive you ever did see) wasn't too hard, getting the runner to encounter much of my +7 ice was a no-go (also I'd lost a few agendas to early accesses), and their first, most obvious target was the server with Sandberg, which knocked off 7 strength... and anything that was using that strength as a deterrent was suddenly open, which is a bad spot to be in

>>48328719
Are you aware that you can't have more than one Wotan out at a time?
He's got the little "unique" diamond
>>
>>48328937
>Are you aware that you can't have more than one Wotan out at a time?
I've played six games and no one's called this out. I genuinely didn't notice.
Well, there goes the deck idea.
>>
>>48328719

Random points for what it's worth, hope it helps.

a) Don't forget Wotan is unique and porous - if the runner wants to get through, the runner will get through (though one thing to keep in mind if attempting that kind of rush play: Wotan is I think the only Bioroid without the click-through defect, which means scoring a Project Wotan early enough in the game can be game winner right there from personal experience).

b) You're not hurting for recursion in HB, this is the corp with the most options. People don't like it, but given your choice of ICE, I could see Howler be an interesting option. Though with the prevalence of AI these days, might not be as nice as it could be in the past.

c) If you're playing big ICE/Foundry, I kinda like The Twins myself. Rez Wotan, get a second Wotan from it the ID, and if the runner still pays through the nose to get though, double up the asking price.

d) I think you're going overboard with 3 Efficiency Research, 3 Toybox and 3 Oversight (not to mention the two Priority Requisition). Though I understand the importance of being able to pull the rush early enough.

e) If you're going Efficiency Committee, I can't recommend Shipment from SanSan enough to complement it, you even still have the influence.
>>
>>48329038

Crazy brain going at it again, but typing all this makes me wonder if we might just not have made a mistake with NEXT; given the ID is clearly the HB rush ID, maybe it's where we should have been going with Wotan in the first place.
>>
Hmmm... never met the case, and now I'm wondering:

Runner uses cutlery to trash a piece of ICE, can you use The Twins with the very piece trashed piece to force a new encounter against it?
>>
>>48329438
I wouldn't think so, cutlery happens when the subroutines are broken, so I don't think you ever actually pass the ice for The Twins to work.
>>
>>48329038
I'm having second thoughts on the deck now that I know Wotan's a unique. Almost all my games featured multiple of them and I'm not sure I could have won without it. I might look into importing some other big Ice to make up for it, but I'm not sure.

Going through your points though, I'm not exactly sure how Shipment interacts with Efficiency Committee. Doesn't Shipment only place advancement counters while Committee uses agenda counters? And while I know about the Jeeves interaction with Shipment + Subliminal, I'm not sure what else Shipment would be good for here.

Also, I don't particularly consider it overboard since I literally don't have a way to rez these Ice without the cards you listed. I'm not realistically going to pay 14 for a Wotan considering how basic my economy is, and I especially won't be able to do it twice.

I don't think Howler will work because the Runner can just jack out, and even with Whirlpool ahead of it (which is a huge telegraph), Wotan doesn't actually do anything if the runner doesn't want it to. And I don't like Twins that much if only because the point of big Ice is deterrent rather than actually keeping them out.
>>
>>48329643
Efficiency Committee lets you get extra clicks, at the cost of not being able to advance cards.
Shipment from Sansan lets you place advancement tokens of a card, this does not count as advancing as per the restriction.
>>
>>48329496
You're correct.
>>
>>48329643
>I don't think Howler will work because the Runner can just jack out

At which point you've recurred the ICE - which is what you wanted to do - while making the runner lose at least one click for that fruitless run in the process. Me as I said I'd be more worried about AI prevalence preventing it from ever firing nowadays.

>I'm not exactly sure how Shipment interacts with Efficiency Committee.

That one is a bit counterintuitive to a new player, and rightly so. Advancing is putting an advancement token on a card that can be advanced. But putting an advancement token on a card *isn't* advancing. Meaning that, You can use Shipment from SanSan (or Kaguya among others) to bypass the "no-advancing" limitation from getting additional clicks from Efficiency Committee. Install, Advanc, -get get two clicks from EC - Shipment from SanSan and score.

>Wotan doesn't actually do anything if the runner doesn't want it to.

Wotan is a barrier. It's not supposed to do anything but stop the runner in its tracks, and if it's done that, it's done its job. And as I said it's porous by design. But the runner that can pay through a Wotan twice in a row to get at the agenda behind is a relatively rare thing.
>>
>>48329846

What's the rationale?

Not disputing the point, just trying to see the workings of it.
>>
>>48329496
>>48329846

Ok, so looking at the FAQ (emphasis mine):

>Destruction of Ice
>If a piece of ice is destroyed during an approach or encounter with that piece of ice, then the ice is immediately *passed* and the run continues after any currently open paid ability windows close.

And then following the trashing as a cost section (which seems confirmed by the ruling on Scavenge used to install the program being scavenged):

>When a card has a trash ability that is triggered, any reference to the game state within that resolving effect is based on the game state as it was at the moment of trashing, but with the trashed card considered a new copy of that card in Archives or the heap.

>Example: The Corporation trashes Allele Repression with 3 advancement counters on it. The Corporation would be able to swap 3 cards out of Archives for 3 cards in HQ, even though the advancement counters were discarded when Allele Repression was trashed. *Additionally Allele Repression itself could be swapped back to HQ.*
>>
>>48329938
Oh, I'm sorry. I misread EC and thought it said you couldn't Score that round, not that you couldn't Advance. It makes sense now, got it.

My issue with Howler is that it only really stops one run, and the Ice gets derezed afterwards. And I'd much rather have recursion for everything including my assets and Efficiency Research/Oversight if possible, since losing them and Toyboxes can actually lose me the game. But I'm willing to try it out.

What should I cut out for SanSan and Howler? I'm already dropping a Wotan now that I know it's Unique and since I'm not running Twins. The deck already seems really tight before these changes.
>>
>>48331833
How often do you find the need to use Tech Startup? You might be able to swap in a Museum maybe, or Clone Suffrage Movement for more recursion, or alternatively Archived Memories. Maybe swap out the Director for another Jeeves to avoid giving the Runner additional points? As with most Rush decks, Jackson might not be that necessary, though he's always nice to have around. Also, what's your plan when you have the rez for free operations in hand and none of them playable?
>>
>>48330331
Trashing as a cost is not relevant in this question, it is there just to confirm that a card trashed as a cost is in the heap/archives when the ability resolves.

You are looking for this:
>Suppose I have Copycat installed. I make a run and encounter Himitsu-Bako. I break the subroutine. Still at 3.1, the corp chooses to trigger the paid ability of Himitsu-Bako. Can I trigger Copycat?

>Lukas: You cannot trigger Copycat because there is no longer an active reference to the piece of ice that was passed.

Hope it helps.
>>
>>48335629
>Trashing as a cost is not relevant in this question

It was actually. Since the Twins specify "another copy of that ICE", I needed to answer whether the ICE, once it hit Archives, was considered a new copy or not.

Thanks for that Copycat bit (and taking the time to think about it).
>>
>>48331833

Just forget about the Howlers for now (especially given you're changing you ICE composition). And keep in mind you do have Architect.

If you want universal, you have several solutions:

- Archived Memory is simple and reliable. Too often overlooked.
- Reclamation Order is a bit more constraining, but it can allow to get cards in bulk, which might be desirable in your deck - you use a lot of copies of the same cards.
- Team Sponsorship is limited by the need of the Agenda score trigger, but can double up as a good way to force the runner into running and trashing.
- Last but not least, Project Vitrivius doubles up up being the best agenda ratio in the game (3/2) with a powerful paid ability window recursion. Would need to change your agenda composition, but might be worth it.

As for what to cut, before tightening copies of cards me I'd probably go with the Lateral Growth as the first target.
>>
>>48247243
I love it, although the art is horrible.
Why does it have a trash cost as a operation?
>>
>>48274801
As a lover of psi games, Hyonubu is pure gold.
>>
File: Chrysalis.png (250KB, 300x419px) Image search: [Google]
Chrysalis.png
250KB, 300x419px
>>48336963

New mechanic introduced this cycle, they've ramped up or extended power on some cards that traditionally do not have a trash cost, and added one as balancing. Raises the stakes I guess.
>>
>>48294139
I have a question, why is Test ground seen as bad?

When I first saw it, I was told it was because you can't de-Rez runner cards, but recently I saw Apocalypse being used which proved to me that they can be De-rezed and, in fact, this hurts the runner alot unless they have an Aesop's to convert those cards to creds and return them to the trash (as derezed cards just sit on their rig otherwise).
>>
>>48337032
Runner cards can't be derezzed. Apoc isn't derezzing them it's turning them facedown
>>
>>48320009
See to me, this is perfect in Weyland because for alot of their cards this eliminates the consequences of bad pub.

Say you have a couple of pieces of ice and Sandburg out and then you score a Hostile Takeover, you get 7 creds which as long as you are over the threshold (or it takes you over it since it doesn't specify that the intial 10 creds don't count) +1/2 strength alone will counteract the extra creds the runner is getting from bad publicity and is especially potent against faust since the cred will largely be worthless.
>>
>>48337049
Aww, that is a shame.

Thinking of it that way, its art doesn't line up with its effect at all.
>>
>>48337032

It's not so much that it's bad as much as it's a pretty interesting but fringe ability that for now has very little valid interactions.

a) face-down runner cards are not considered derezzed. The runner cannot rez them back. They're just face down cards ie cards that are blank and only usable in conjunction with other effects, generally as trashing material.

b) Only corp cards can be rezzed/derezzed. You cannot use Test Ground on runner cards.
>>
File: eve campaign.jpg (79KB, 700x595px) Image search: [Google]
eve campaign.jpg
79KB, 700x595px
>>48337032
As >>48337049 says, not a derez - just like weyland's public agendas aren't rezzed

So Test Ground is of strictly limited utility - resetting campaigns mostly

,>>48336963
>although the art is horrible.
What's not to love about Whizz getting hit in the face with a missile?

I'll admit it is a little cartoonish

>>48337010
I just hope there's a little something that punishes trashing all the things - like "if the runner trashed your shit" as a play perquisite - Hostile's okay (and some factional equivalents might be nice), but it's big, powerful, and fairly expensive for both players
>>
>>48337067

I definitely was thinking this was a Weyland card that somehow ended in neutral when seeing it.

Given Indian Union Stock Exchange happens to eb a thing now, I'm not complaining.
>>
>>48337115
>I'll admit it is a little cartoonish
It's the cartoonish nature that bugs me. It's purely personal taste, but I think game ending cards should be serious, especially on the corp side. All the flat-lining cards, scorched, punitive, traffic accident, Neural EMP, all have serious pics and this one is decidedly goofy by comparison.
>>
>>48337115
Maybe Encryption protocol will see more play, if we get some more juicy trash-able operations.
>>
File: PSF Art.jpg (351KB, 1354x1084px) Image search: [Google]
PSF Art.jpg
351KB, 1354x1084px
>>48337127
Yeah, rezzing/playing a neutral card and your money (and potentially ice strength) going up is neat - I'm the BS Grail guy, while a lot of the deck is going to change - including the ID - I may keep the 3x Stock Exchange, especially if I'm using some non-weyland ice

Surprise Sandburg may also be an idea - rez it in the window you have when they're encountering ice

>>48337207
I do agree with you, but I raise you the core set PSF.
Not that anyone has ever been killed by a PSF...
>>
>>48256800
From Worlds of Androids

<<SMOKE HAS ENTERED THE CHATSPACE>>
-10anbaum: Hey Smoke
- Smoke: Yo
- Vigilan.T: you hear about Whiz?
- Smoke: Even if I did, should I care?
- Vigilant.T: how about shouwing some respect?
- 10anbaum: He got traced and someone took out his pad with a rocket.
- Vigilan.T: it was a missile
- 10anbaum: How many times I got to tell you? Unguided is a rocket.
>>
File: disrupter.png (75KB, 300x418px) Image search: [Google]
disrupter.png
75KB, 300x418px
>>48337346
First off: I'm envious that you have WoA, it looks so damn cool

Second: that's great, RIP Whizz - ironic that he of all people should be traced
>>
>>48337207
Personally, I think Boom! is one of maybe two times it is implied that a named runner is in danger of actually dying (or actually dead, because >>48337346) - the other being that one FFG article with a a short paragraph about Reina getting shot - which is terrifying enough to get me past the art, especially since Runners are made out to be almost invincible in universe.
>>
>Not that anyone has ever been killed by a PSF...

You'd be surprised. I had that old Custom Biotics deck... Efficiency Committee + PSF kill will never not be funny.
>>
File: armored-fridge.jpg (38KB, 200x295px) Image search: [Google]
armored-fridge.jpg
38KB, 200x295px
I'm betting W's kitchen was well equipped.
>>
>>48337407
Well it only specifies his pad (which is interesting could they could either be referring to his flat or his rig i.e PAD campaign etc) so it might not be smoked.

Is the cycle that Boom! comes out in the first one of block cycling? Because Whizzard came out in the Genesis set and it would be a interesting Art reflecting reality moment if he gets killed off as he is cycled out.
>>
>>48337407
>that one FFG article with a a short paragraph about Reina getting shot
Ah, found it:
>The black bird had been following Reina Roja incessantly, but she decided to deal with it later. To her surprise, the server she was running suddenly opened in front of her – this run was child’s play. There was a blinding white light, and with bated breath, the Red Queen ran a siphon to download the huge mass of data she had just exposed. An enormous catch! Someone was going to lose his job (or head) for leaving such a cache so lightly defended.

>She jacked out just as her apartment door came crashing down. Two armed men rushed in, guns blazing. As the bullets pierced her chest, the full magnitude of the trap dawned upon her…

>>48337458
kek.

Sounds great.

>"Our analysts have come to a conclusion sir"
>"And?"
>"Our operations would be much more efficient if the runner intruding our servers was dead."
>"Ah, the old bioroid death squad eh? I'll-"
>"No sir, these bioroids are brand new"
>"... Shut up"

>>48337481
Sadly it was full of diesel at the time
>>
File: Sherlock art.jpg (195KB, 920x772px) Image search: [Google]
Sherlock art.jpg
195KB, 920x772px
Oh Snap! I didn't realise that they were re-releasing Sherlock as a 2.0. It was one of my favourite bioroid ices that sadly never was good enough to see actual play.

What do you guys reckon of the 2.0 version.

ICE: Sentry - Bioroid - Tracer • Rez: 7 • Strength: 6 • Influence: 3

The Runner can spend to break up to 2 subroutines on Sherlock 2.0.
-Trace4– If successful, add 1 installed program to the bottom of the Runner's stack.
-Trace4– If successful, add 1 installed program to the bottom of the Runner's stack.
-Give the Runner 1 tag.
>>
>>48337407
Runners live and die by their reputation, whether to make a statement or to attract customers. So they cultivate that air of invincibility. And when things go wrong - Reina Roja getting arrested - their legend makes it all part of the plan.

Aptly illustrated by
>>48337481
>>48337513

Whizz isn't dead, he runs eternal with g00ru.
>>
>>48337513
>Is the cycle that Boom! comes out in the first one of block cycling?
We have Flashpoint, Cycle 7, then when Cycle 8 drops we lose Genesis and Spin
>>
>>48337559
So potentially enough time for us to get a last runner card that shows that Whizzard made it out safe before he rides off into the sunset.
>>
File: Ichi 2.0.jpg (208KB, 695x800px) Image search: [Google]
Ichi 2.0.jpg
208KB, 695x800px
>>48337542
Quite a big improvement, but Sherlock certainly needed it

Interesting that he gives a tag - pretty rare to straight-up give one, especially in HB - only Ichi has before, and they're both traces

Still, he still doesn't stop the runner at all, which is a bit poor for a 7 cost bioroid

Also mad violin skills.

The pics of the full bleed cards from the world champ decks looks pretty sick, especially for ice
>>
File: Windfall.png (73KB, 300x419px) Image search: [Google]
Windfall.png
73KB, 300x419px
>>48337616
Yep.

Or to see a funeral
>>
>>48337557
>>48337616

For all we know, he could have been respawned as a clone by Jinteki, since he probably worked with them at one point, and directing him to specifically attack Weyland servers would only be appropriate.
>>
>>48337557

That's why I think never confirming the death works so much better.

That being said, I do prefer the idea that getting caught was part of Reina's plan (and now I've summoned...them...).
I'm just a gushing fan like that.

>>48337542

I'm liking it, I'm not convinced it's going to see that much more play than the 1.0. But I will slot it.

>>48337536
>Sadly it was full of diesel at the time

"That shit will be the end of you!"

"Our lawyers want to make clear that the rumors that the late Whizzard's death was related to his Diesel consumption habits are completely unfounded. Diesels is a safe and refreshing drink."
>>
>>48337620
I do agree that its a big improvement. The three subs with the 2.0 clause is always good and changing the "add a installed card" from to the top to the bottom is great to see.

To me though, Bioroid ice as always been slightly porous so him having no hard stops is not a problem given that his new subs are so menacing.

In many respects it hasn't stopped Ichi (albeit 1.0 since not many 2,0) and two creds for higher strength, the ability effectively trash any card and tagging potential (which you quite rightly said is unusual in HB) seems quite a good bargain.

I would include it, putting it solo on RND or HQ or in combination over a scoring server (it first with a ETR behind it) seems worthwhile.
>>
>>48337641
Runners working as Sysops would be great.

>>48337542
The worst thing about it is the cost, but is otherwise pretty good. Might try to fit it into an uncorrodable Weyland deck or something.
>>
>>48337900
>Runners working as Sysops would be great.
I think it could be a great mini-story if some cards slowly revealed that one of the runners was secretly also working as a Ice-carver.
>>
>>48337913
Is that what the guys who make ice are called? I'd love to read one about the dude who made Ice Wall and Fire Wall.
>>
>>48337935

The Literalist.
>>
File: Ice-carver.png (61KB, 300x418px) Image search: [Google]
Ice-carver.png
61KB, 300x418px
>>48337935
Yes. You get SysOp (system operators) who run the servers and Ice-carvers who are the people who make the ice.

The card 'Ice-carver' is a program made by someone who made corp ice (hence why it lowers it strength) and gives some insightful flavour text.
>>
File: Hadrian.jpg (703KB, 1240x827px) Image search: [Google]
Hadrian.jpg
703KB, 1240x827px
>>48337983
>Ice-carvers
I thought that would just be the name for that tool - ice-makers would be designers, coders and developers.

>>48337935
He may be called Hadrian

>>48337900
>>48337913
Yeah, we've already got a runner that hunts runners, a runner that is or was a sysop would be pretty cool - I get the feeling that Keegan Lane is very much a sysop who could have been a runner
>>
>>48338144
>He may be called Hadrian

I'm just laughing so much at the idea. Everyone thinks it's a historical reference, it's just him putting his name on his magnum opus.
>>
>>48338191
Well the hadrians wall card says
"He had a bit of an ego, ol' Hadrian. But his constructs live up to it. - G00ru"

Which, if not outright says, infers that its not the historical figure that its named after.
>>
>>48338229

I was so focused on the historical reference I never caught it.
>>
Ok, so Mr Stone confirmed that new breaker is called Black Orchestra, not Black Orchid. And it's canonically part of Keung's rig.

Interesting, that last bit.
>>
>>48338569

https://en.wikipedia.org/wiki/Schwarze_Kapelle

Interesting given the current sysop/runner conversation.

That may just be what we have with Keung.

A corp mover playing the runner game as a reformation move.
>>
>>48338569
>>48338618
Final data pack in Flashpoint will have a revolution/new world order theme, calling it.
>>
>>48338569
>>48338618
Huh

There's a few words on the art direction for the card here: https://www.behance.net/gallery/10285105/AndroidNetrunner
>Black Orchestra
>This program looks a little like snow or static on a television but predominately in shades of gray, black and purple, it is an abstract creation signifying self-sacrifice and secrecy.
>>48247172

Something to do with trashing/bringing something back

Thematically, maybe something that uses a man inside to break in
>>
>>48338667

Would make sense.

I also love that it would turn "Conspiracy Theorist" on its head and make Keung not some paranoid that sees conspiracies everywhere and more an actor of conspiracies that specializes in the strategical theory behind them.

>>48338709

Nice catch.
>>
And the the 23 seconds incident wasn't runner made, but actually corp made under runner guise... conspiracy theorist indeed... would also explain the diminished influence... not an actual part of the runner community.

I'm really loving the idea of Keung, of having that frail old man, not an ounce of cyber or gene mods to himself, and still one hell of a powerhouse of a runner.
>>
File: Morph Ice.png (4MB, 2692x952px) Image search: [Google]
Morph Ice.png
4MB, 2692x952px
Hmm, I've just noticed that Builder of Nations is Weyland's long-awaited 40 card ID - reckon the Government Takeover route's worth going? (and if so what other agendas?)
Also kind of funny to combine Builder of Nations with Government Takeover, from a thematic standpoint.

>>48338909
He apparently saw it coming for a hell of a long time and prepared accordingly - but he may well have "seen it coming" by laying long, long groundwork
>>
>>48339135
Definitely trying Government Takeover + 3 Vanity Project + Punitive, though I'm not sure what cards can be used for an alternate win condition. Consulting Visit is a likely pick, then maybe Sandburg, lots of money, 3 Public Support in case I score any of the agendas for some reason.
>>
Builder of Nations is another weird one for me.

40 cards makes you want to go rush.

The ID ability - its advancement requirement especially - kinda makes you think you're going to have to build for the long run.

Government Takeover seems like a cool plan, but then you're more than likely going for a Punitive kill back up, and it means you need the cash. Often difficult balance in rush, but you can go all out Hostile Takeover with that plan... Sandburg back up too on that front as another anon noticed up thread.

I don't now. Seems like a fun deck for sure. I don't know that's where I would first take the ID.

All that talk of Weyland rush makes me want to build some GRNDL+Takeover for this week end.
>>
>>48339247
>Vanity Project
Mmh, not so sure about that - inf is tight enough as it is.
I'm thinking The Cleaners, to beef up the ID and, idk, maybe Gov Contract/HRI for money reasons.

Public though, that's a great idea for something that forces runs - I'm the Sandburg anon from before
>>
>>48339288
40 cards doesn't have to mean rush. It just means that you'll see your very high power cards faster. In a faction like Weyland that has some awesome cards (Spiderweb, Project Atlas, Scorched Earth, Oaktown Renovation, Hostile Takeover, etc.) and some stinkers, a 44 card R&D can help focus your strategy.
>>
File: fisk invesment seminar.jpg (94KB, 1010x792px) Image search: [Google]
fisk invesment seminar.jpg
94KB, 1010x792px
>>48339288
Well one thing I have learned (from trying out BoN just now) is that I get decked really easily - I guess I play too slow, because 44 cards goes quick.

Though that was against Fisk Leela and Noise
>>
>>48340560

Have you faced Fear the Masses?
>>
>>48341118
Fortunately, no.

I fucking hate being milled
>>
File: Cybernetics Division Wallpaper.jpg (307KB, 1920x1080px) Image search: [Google]
Cybernetics Division Wallpaper.jpg
307KB, 1920x1080px
Anyone got any advice for making 44 card decks?
>>
>>48342176
Not much to it, it's really only really a 3-4 card difference from a normal 49-card deck since you're probably going to want to drop an agenda.
>>
>>
File: Weylands.jpg (895KB, 3675x2175px) Image search: [Google]
Weylands.jpg
895KB, 3675x2175px
Mmm, that feel when the runner legworks into a Gov Takeover and sees the double punitive waiting
>>
>>48344980

Damn. That sure is a nice one.
>>
>>48345240
Yeah.

Couldn't make BoN work at 44, but I'm having more luck with 49 and some econ swapped around

Also I managed the most retarded thing - Scoring Gov Takeover, and still losing.
Still, I scored it, and that's what mattered.
Protect Sandburg guys, it's a hell of a card
>>
>>48345864
>I managed the most retarded thing - Scoring Gov Takeover, and still losing.

Now *that* is rough. What the hell happened?
>>
In testing, wasn't expecting it, but Indian Union Stock Exchange + Subliminal Messaging has been *really* nice (well, discounting that one game against Adam).

Even when you're not gaining the click, using multiple copies, it ramps up your credits per click gain quite nicely.
>>
>>48346078
When I scored Gov Takeover we were then both on 6 - he stole an agenda from my hand

There was one other agenda in my hand and my HQ was weak once he'd trashed Sandburg (the second one)

I think I gave the runner a little extra time due to some foul up in the scoring - this is J-net, I was using PAD factory for the entire advancing, did it again for the 7th and locked Gov Takeover from being scored for a turn - he still couldn't reach it, but it gave him a bit of time.

Also I clicked for 3 once, because when am I going to get to do that?
>>
File: PAD Campaign.jpg (52KB, 400x320px) Image search: [Google]
PAD Campaign.jpg
52KB, 400x320px
>>48345864
>>48346338
Also, PAD Factory is great - set any ice live with BoN, advance shit cheaply, advance a Snare, do whatever.
It's a really nice card
>>
>>48346338
The only time I have ever scored a government was vs a gangsign leela with turntable on the board. Gangsign triggered, he accessed the atlas in hand and swapped it for the takeover for game.
>>
File: gang sign.jpg (990KB, 1000x751px) Image search: [Google]
gang sign.jpg
990KB, 1000x751px
>>48349439
Damn man, that sucks
>>
The ruling change making Adam unable to use Dorm computer with ABR really bugs me.

Card fit perfectly in his builds (Independent Thinking fuel on top of things) and allowed to deal with tagging issues ABR itself creates like no other solutions does.
>>
>>48352662
As an Adam player, I didn't even know you could use Dorm Computer for ABR. It specifies Run Events and Dorm Comp is a console.

I've also never seen a reason to run Independent Thinking in Adam, its always felt like a card designed to be used in other factions. The first review on the db hits the nail on the head with all the points. Art is 10/10, though.

Can't wait for the new Adam/Apex cards.
>>
>>48352787
>Dorm Comp is a console.
I meant Hardware, shit.
>>
>>48352787

Well, there was a first temporary ruling that allowed runs initiated from installed cards - Dorm Comp, Keyhole, Expert Schedule Analyzer...). Which I think was fair if only because ELP is a thing. Been overturned.

>I've also never seen a reason to run Independent Thinking in Adam

If only: Faust. Explosive draw allows you to get past defenses when the corp believed it had a window.

Experimenting with Fear the Masses, the Adam version really benefited from that big explosive draw to gather them fast enough and transition into endgame.
>>
File: 02010.png (64KB, 300x418px) Image search: [Google]
02010.png
64KB, 300x418px
Am I the only one who hates these arts? Just having the shitty logo as the picture feels so lazy and uninspired, especially compared to the neat architecture, machines, and landscapes all the other Corp IDs have.
>>
File: Chronos Protocol HB.jpg (86KB, 529x647px) Image search: [Google]
Chronos Protocol HB.jpg
86KB, 529x647px
>>48353432
It's the difference between the Megacorp as a whole, and a specific division, and this is noted in the subtype - with the logo IDs you're playing as a bit of the megacorp as a whole, with a certain focus, but for the Divisions/Corps you're a specific part of the company
>>
>>48353535
Have a picture of the main HQ, then. Or some important characters, like Director Haas and Thomas together. Maybe like a board meeting with all their administrators and sysops. The characters definitely exist for this to happen.

There are so many better possibilities other than
>The same logo three times but with a different filter each time
>>
File: NEXT base.jpg (206KB, 561x657px) Image search: [Google]
NEXT base.jpg
206KB, 561x657px
>>48353714
The point is that, as a Megacorp, they are bigger than that: they're more than just their board members, more than their staff, certainly more than their head office - the logo represents the ubiquity of the company as a whole

Compare, say, the wiki page for the Mitsubishi Group as a whole to the one for Mitsubishi Heavy Industries - one has the logo, one has a company HQ.
The Group as a whole is much to large and decentralised to be represented like that, Android's megacorps are even bigger

I agree it's not the most interesting look, but I totally see why they did it.
>>
>>48353822
Plus, it makes the alt art all more interesting.
>>
File: Custom Biotics.jpg (376KB, 541x682px) Image search: [Google]
Custom Biotics.jpg
376KB, 541x682px
>>48354249
Yeah, that too

Also, we've passed the bump limit
>>
>>48355078

New thread, hope I didn't mess up.
>>
>>48354690
Re-thinking custombiotics (because you posted the pic). Is it in current perspective better than it was before?

When it first came out, the problem was that jinteki was, ironically, HB typical splash so having more influence to spend on non-jinteki cards wasn't seen as useful. Now that the meta has matured and both weyland and NBN have got some interesting tools, especially in fast advance and ways to utilise money, has custom biotics become better or does the benefit of just more influence for a 45 card deck just not sufficient compared to having an actual passive ability?
Thread posts: 314
Thread images: 90


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.