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Why do so many people these days seem to get butthurt when I

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Why do so many people these days seem to get butthurt when I say that undead, and especially mindless undead are evil?

Sure. You've got like maybe a few exceptions like a ghost or a sentient zombie that's not actually a ghoul.

I'm sick of these people who get all pissy because they want the evil undead raising without any of the consequences.
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Its your game, Anon. Play it however you want.
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>>48240666
Well I have never understood how something mindless can be evil.
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>>48240702
it is not in and of itself evil, it's just doing evil shit. but that's fucking semantics, and you know it.
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>>48240714
>but that's fucking semantics
EXCUSE ME

DEPENDING ON YOUR VIEW OF ETHICS, WHETHER IT'S DEONTOLOGICAL, CONSEQUENTIAL OR VIRTUE ETHICS, THE CONTEXT OF THE WORD "EVIL" CHANGES QUITE A LOT.
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>>48240666

Is it evil if the person donated their body to magic?

I mean, making a golem involves enslaving an elemental spirit. An animate skeleton just has some negative energy making it go. The slavery sounds more evil. Wraiths and shit I'll agree with being evil, though, since those are pretty clearly souls.
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1. Nobody wants to believe they're the bad guy.

2. They're failing to disassociate their modern view with the perspective of some one who lives in a fantasy realm.

3. They fail to grasp that evil done for a good cause is still evil and don't understand that it can make a complex narrative.

4. They want all the tools available to them without any of the repercussions.

5. They like sitting on their ass arguing pointless arguments on the internet about how a zombie slave labor utopia would totally work, but utter disregard setting and lore and blanketly apply their conclusion to all games, settings and circumstances.

6. They're losers, which is why they're wasting their time on the internet arguing about their power fantasies instead of actually playing because they're insufferable and nobody wants to play with them.
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>>48240702
Yeah, I have trouble with that too. When I play in a setting like D&D where undead are explicitly evil, I just think of evil as a cosmic force aligned with the negative energy plane - and that all undead, even mindless ones helping to rebuild a barn or whatever are allowing a small pocket of negative energy into the world and weakening its fabric. I don't think that's particularly canonical, but its helps me rationalize the rules of the setting.
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>>48240666
What about honored ancestors who come back from the afterlife to aid and assist their descendants?

Why do they have to be evil?
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>>48240761

The whole negative energy pollution from undead was from one horror themed book in 3.5 and it works if you want your campaign to be horror themed but otherwise it leaves me wondering why other schools of magic don't affect the world similarly.

Say dropping a bunch of fireballs opens a rift to the elemental plane of fire or summoning a demon threatens to open a portal to the abyss and at least the rules would be consistent.
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>>48240743
>I mean, making a golem involves enslaving an elemental spirit.

even if we're assuming D&D, that's not how golems work anymore. the elemental spirit that is "enslaved" isn't even sentient. like, not even dog-tier sentience, it has no thoughts or feelings.
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>>48240761
It's that way because that's how popular culture goes.

Think about it, whenever undead spontaneously arise in your game what do Zombies do?

Do they just mill about? No, they attack the living. Undead are inherently hostile to the living. Many sentient undead subside on living as well.

D&D is a game of "Cosmic Forces" where good and evil are not simply philosophical issues, but physical tangible energies. Not all settings act in accordance with this exactley, like for instance Golarion is more concerned with Positive and Negative not being inherently good or evil, but things often work in such a way because that's how the setting has been ordained to be.

It's people who try and press the issue when there's really no substance to the decision beyond "that's how we wanted it to work" it get's annoying because the only right answer is the GM's opinion.
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>>48240743
Undead are evil (in D&D) because they are animated using negative energy. It has nothing to do with the moral implications of desecrating dead bodies.
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>>48240820
And undead=evil isn't how undead worked for a long time, or is entirely dependent on setting.

So what's your point?
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>>48240827

The negative energy plane was neutral in the edition that I played, did that change after 2nd edition?
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>>48240827
Why is negative energy inherently evil?
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>>48240827
The spell literally has the evil descriptor and it specifically states that casting the spell is worth an atonement spell.
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>>48240849
Because narrative device with quasi-religious origins. Please stop looking for deeper substance than that.
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>>48240827

So if you animated some non-undead construct using negative energy it would be evil, but making one with positive energy would be good?

That's weird. I mean, too much negative energy withers you, but too mych positive energy makes you pop.
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>tfw houserules
Eat my taint OP
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>>48240849
>Why is negative energy inherently evil?
Tautology.
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>>48240666
Post-modernism, anon.

If you're having a shitty day because people keep assaulting your intelligence with rhetorically and logically contradictory statements that, if you're sane, are impossible to suss out, you have been raped by post-modernism.

If you are told that a clearly superior ideology, technology, or line of thinking is no better than any other and that all ideologies, technologies, and lines of thinking are equivalent to some degree, you know the drill. Post-modern rape.

Just stop putting yourself into those situations and you'll be fine.
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>>48240834
>So what's your point?

i don't know, what was your point talking about golems? if you wanted to say "depends on the setting" you should have said that from the outset.
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>>48240871
Some of the source books I read a while back for Pathfinder talk about how some cultures also take issue with constructs and imprisoning elementals.

Undead get the nearly universal evil treatment because they're a common element of horror. A looming evil presence is a very common component of the genre. Zombie flicks always have the undead kill the living, vampires prey upon humans, werwolves cannot control their beastial bloodlust and so on.

There's also things like Frankenstein where the monster wasn't actually inherently evil, but it was an abomination that shouldn't have existed and it became evil due to it's circumstances and the prejudice it faced.
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>>48240927
I wasn't talking about golems, so what is your point?
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>>48240834
The only undead I remember not being evil off the bat are like 3 flavors ghosts and deathless.

Deathless get a pass because there is no negative energy and people willingly give themselves to the process. This along with them being from a specific setting that threw out the alignment rules.
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>>48240978
I think his point was that he sees it a contradiction of golems not being evil, but undead are.

Think a lot of players these days don't understand that such things are supposaed to be these mysterious creations of powerful wizards who don't care for petty morality of common men.

When I GM and I always consider how the commoner would react in their setting. A golem while not radiating evil would probably freak out most people and only be reserved for defending kings or tombs and such.
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>>48241025
In Pathfinder there's ghosts who can be good aligned, since ghosts are just basically souls with a semi-tangible form. And at least one sentient alchemical zombie who's not actually evil aligned despite being undead from one of their early modules.
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>>48240849
I think it varies by edition.

One of the reasons I've heard around /tg/ is that negative energy destabilizes the material plane, so every zombie summoned is literally one more step towards the end of the world.

I guess that would cause issues with most Good aligned factions.
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>>48240908
>that same faggot that completely misunderstands post-modernism in every thread where posts about it.

I'm sorry. I couldn't understand you over all the dicks in your mouth.
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If there are souls and an afterlife, messing with that for your own ends can be evil in itself. How you like to die, go to heaven, and then get dragged back to get enslaved as cannon fodder for a creepy old spellcaster?
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>>48240820
I don't think a corpse have thoughts or feelings
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>>48240666
I hate the 'depends on setting' meme, but it really does. DnD/PF just makes a mess of things though, by claiming that negative energy isn't evil, but undead are evil for being powered by negative energy, while having non-evil ghosts in their published adventures.

There are certainly ghost stories about non-evil ones, either trying to help their living relatives or just wanting someone to lay them to rest. Even corporeal undead can be non-evil. Most in this case are those cursed to ruse without rest, and may be grouchy about it but mostly just want to break the curse and return to the grave. Others may be more like revenants, undead that rise for vengeance against their murderers. Could claim they're evil, but who wouldn't want some payback on a guy that killed you? One in particular was a tale from the american south, regarding a murdered man who rose after hearing his murderers speaking near his grave. They planned to target his daughter next in some plan to get their property. So the man dug himself out, went home to his frightened girl and called the police. He thrashed the killers when they arrived before the cops but left them alive to be arrested, wished his daughter a wonderful life, and crawled back into his grave. Undead justice.
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>>48240849
Because D&D's cosmology deals in absolute morality as arbitrated by Gary Gygax.

D&D "Evil" isn't as wishy washy and subjective as real world "Evil" - makes smiting villains a little less of an innately dubious prospect in your fantasy land.
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>>48240827
Why can't I animate a corpse using energy of FIRE?
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>>48240810
I make a distinction between ancestors which intervene in a ghostly way or suddenly incarnate, (which are good) and the type of ancestors which shuffle around underneath a shrine or in the basement, which are evil but the villagers won't admit it.

There's no real logic behind it, I just like the two styles to be distinct.
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>>48240818
That would be a neat setting which would have interesting consequences from wizards abusing there power.
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>>48240702
The only reason mindless undead are evil in 3.5 and friends is so that paladins can Smite Evil them and it work.
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>>48240752

/thread
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>>48240908
>>48241120
not 908, but wow...there it is. 120 validates 908.
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>>48240702
Because Evil is a literal physical element in D&D setting. It's not just some spirtual subjective mumbo jumbo. Evil is a palpable thing, and demons devils, undead are chock full of it. It's not the same as real life, and it's not supposed to be.
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>>48240908
>>48241599

>thinks wanting to be the good guy nomatterwhat is post-modern

wew
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>>48241619
Doesn't make it any less stupid though.
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>>48241148
agreed, this is my thought process of why the creation of undead is evil, and i guess the undead themselves are evil because they serve the wicked person who created them
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>>48240666

I am the person you hate, more or less, I think.

I fought against it for quite a while with my DM. I made the point that DnD has moved away from arbitrary absolutes, and that clinging to them isn't really the best.

If you consider the morality of burning someone to death ala immolation or using energy to resurrect a skeleton with no feelings and no spirit, it seems kind of silly.

What I ultimately realize is, it doesn't matter what the "objective truth" of the DM's world is. My character is probably the most noble, giving, and self-sacrificing of the group, and he uses skeletons every day.

Maybe Kelemvor hates him, whatevs. I hate Kelemvor anyway for being a shitter.
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>>48240666
Why do so many people get butthurt when I say that undead--and especially mindless undead--aren't evil?

>I'm sick of these people who get all pissy because they want the evil undead raising without any of the consequences.
What consequences? Having an undead army?
Even if raising the dead is evil, why would that make the dead themselves--who are by definition mindless--evil? That's getting into territory where you might as well say children of rape are always evil, or that if your parents were Evil you're evil. Then again, in D&D there *are* plenty of Always Evil races, so clearly inherited sin is a thing. But if you commit no evil on your own behalf, how are you evil? It requires a mind to be evil.
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>>48240666
I know the feel OP, though it is understandable why people have such a hard on for morally grey necromancy.
>Necromancers are cool
>players want to play necromancers
>Most games are good aligned
>The few games that are evil usually suck
>Players do not normally get to play necromancers
It's like holding fruit over their heads while chopping off their legs, denying an entire branch of magic because it's "evil."

I houserule that necromancy costs life to wield, your's or another's.
That way, good necromancers are careful to use their powers and evil ones are truly evil, undead by themselves have no alignment.
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>>48241829

And on the note of "It's just evil, mkay?"

That's fine, I'm certainly past getting frustrated over it. Each refinement of DnD has stepped further and further back from constricting character and ability. If my DM took my character sheet, erased true neutral, and replaced with neutral evil, whatever.

It would have 0 effect on how my character played out.

Interestingly, I don't care if people THINK that undead are objectively evil. That's completely totally understandable. I've scare the shit out of a ton of peasants with my skeletons, and a lot of people have refused to deal with my character because of them .

TL;DR the alderman and gygaxian tenets of "objective" truth in a given setting are fine if people all like the idea of them I guess. But most people prefer the nuance and shades of grade afforded by shucking off that philosophy. It's equally stupid that it's "Lawful Good" for a paladin to summarily execute criminals or creatures.
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>>48240737
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>>48240702
Well, it's like fire. It's not evil by default, it's all about how it's used. And in the case of mindless undead, it's usually used for evil, and may even be powered by evil (ie. Evil or negative evil.)
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>>48241947
>*negitive energy
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>>48240666
Nice trips, Satan. So basically you want the soul of anyone who raises undead, eh?
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>>48241845

It basically requires an inherent structural goodness to the game universe. There are rules, magic, souls, etc, overseen by a benevolent natural law. DnD started out Law vs Chaos, not good vs evil. Deviation from the Law is usually an evil thing. Raising the dead is unnatural, goes against Law, thus is minimum Chaotic, and usually evil as well.

Its evil because living and then dieing is what mortals are suppose to do, as dictated by the Gods/etc. and fucking with that is automatically bad if your universe is structuralist.

You can go amoral ethics if you want, but then claiming that your actions are Good is tricky. It'll be good for some, evil for others necessarily, rather than just one or the other. Doesn't really work with the alignment system.
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>>48241230
because its burning hot, you can animate skelingtons with it
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>>48240666
Why should non-sentient corpse you've built and ordered to stand guard over a tomb to be evil, while a robot that you built to stand guard over a tomb is not?

Are Flesh Golems evil, but Stone Golems are not?

Is the difference here the fact that one is made out of flesh and the other is not, and that the flesh itself is tainted with evil. To construct something from meat and bone is to construct something that is evil? Are humans naturally evil because they too were constructed of meat and bone?
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>>48240743
> An animate skeleton just has some negative energy making it go.
> just has some negative energy making it go.

Negative energy is a force that tries to remake worlds into inversions of themselves. Making a undead is taking a small amount of that energy and anchoring it to your world.

Does it now make sense will it is evil? This was spelled out in 2e & 3e splat books.
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>>48241180
>>48240702
>>48241619
>>48241845
Negative energy is naturally opposed to positive energy, so things powered by it are inclined to kill anything powered by positive energy, and will always do so unless stopped by magic or an intact mind that retains its old morals. Indiscriminately slaughtering the living is an evil act, so undead happen to be evil.

Sure, they COULD be used to make a shiny utopia where manual labor is obsolete and an ever growing army defends the peace, but only because magic is forcing them to do exactly what you want in spite of their natural urges. Its like using an enslaved succubus to teach theater. They'd be fucking amazing at it, but the risks are so high that paladins would be justified in stabbing you to stop it.

>>48242323
If the default setting of every single robot ever no matter who built it was "eviscerate children", they would get pegged as evil too.
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>>48242323
How many ghost stories end up being about a spirit that can't rest because its corpse was desecrated? It's not just "flesh", it used to be somebody, and they're not necessarily gone just because they're dead.
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>>48240847
They took the Ravenloft supplement point of view on the matter and made it baseline in 3e. The negative energy plane is neutral but putting energy from that plane to other places is a very bad idea. Read the Libris Mortis.
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>>48240666
Alignment is stupid and you're stupid.

Evil and good are defined by equally arbitrary ethical frameworks. This does not depend on the setting.
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>>48242555
What if the ghost was okay about it? What if he's content with the idea that his corpse is being used to construct a flesh-golem that will crush the thatched-roof cottage of his dickass neighbor Wilhelm who never returned that scythe he borrowed?
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>>48240849
>Why is negative energy inherently evil?

Its not, BUT it causes very bad side effects to happen when it gets put places in the long term that it is not meant to be. To the level that making undead ( which are powered by trapped negative energy) can be viewed as a evil or immoral action because of those side effects.
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>>48242555

So what if you cast speak with dead first and make sure the former owner of the body is cool with it?
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>>48242769
Well now he's evul because Piazo and the WOTC can't into anything but very simple yet stupidity complex morality that usually leaves the players and GMs to just drop it and write up their own set of morality rules, like what happened in the game I'm in.
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>>48241148
In some settings this causes the souls to die a slow and agonising 'death' too.
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>>48242725
Except the ones that it does, you fuck
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>>48242974
>the soul is energy for the corpse puppet
>skeletons are short-lived minions, since their soul energy burns off quite quickly
>the soul evaporates and the individual it belonged to is denied a heaven or hell
Now you can have wandering necromancers without the cliche tide of zombies.

The morality is dubious, if you get a good person you're doing wrong, if you save someone from hell you're doing right. Or are you?
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>>48242738
Depends what the rules are for spirits and their remains. Golem creation may cause enough discomfort that permission would be hard to come by. As an analogy, what if I asked your permission to cast a spell that would give you a persistent, throbbing headache for the next ten years?
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>>48241120
He's actual correct, and you're either a post-modernist or an idiot, or both.

The problem with post-modernism is that it has no basis in anything with basis. It doesn't purport to have or need one, necessarily, but if you get into an argument things often boil down to academic hand-wringing—Lacan this, Derrida that, "play", "performance". It's the Wile E. Coyote of philosophical schools. A branch off of modernism, wholly in modernism, without any sort of connection to ideological lineage—like building a bridge of 2x4s off a cliffside and reusing the same few boards as you make your way.

It simply has nothing to stand on, and if you attempt to poke any holes in it the whole system falls apart. Then people retreat to it being a tool, not an ideology, yet it fuels almost all modern ideology, meaning most modern ideology has no basis.

It's the critique of the critique of the critique of the critique. It's so far up its own ass it no longer remembers one could breath without smelling shit.

Post-modernism is philosophy for normies. It's feel good, easy to use, and everyone who uses it gets to feel superior-yet-equal. So yes, you're either a post-modernist or an idiot, or both.
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In a world where the dead can be raised by magic there is literally no reason not to use them as a labor force besides lazy worldbuilding.

>b-but muh desecrate the dead

Doesn't trump the ethical value of a mass automated workforce

>b-but muh DARK MAGICS!

The risks still don't outweigh the benefits of a mass automated workforce

If it is possible to raise and command the dead in your setting and most major nations aren't using the literally infinite hordes of zombies who need no pay, shelter and minimum food to mass automated their workforce you are a lazy worldbuilder afraid to let magic influence your setting in a realistic way
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>>48243505
>The risks still don't outweigh the benefits of a mass automated workforce
Oh yes they fucking do, you moron.

In most games, undead are default evil by nature regardless of how you raise them. In the most popular ones, they are also capable of self-will, even if they are mindless. The only thing 'mindless' means to the undead is that they revert to their basic instinct - evil.

As an example, undead in D&D have a wis score, and a cha score, meaning they are self aware and aware of that which is not self, and possess will to act. That they are mindless means they act of the default instinctive attribute - which for them is to act on the impulses they do have. Since they are evil they destroy that which is not self - I.E. everything that moves around them is not self, and must be destroyed.

That's why animate dead is an evil act - you are creating an immortal killign machine that seeks to destroy everything around it that lives, and is held in check only by the will of the caster - as long as he is alive and in control, which is never guaranteed. Because sooner or later something WILL go wrong. You know, like Chernobyl, a natural disaster like a tsunami that kills most of the living population and leaves hundreds or maybe thousands of undead masterless, or somethign as simple as the necromancer choking to death on a fishbone.

Murphy's Law trumps everything.
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>>48243505
Yes, nothing could possibly go wrong with an automated workforce of easily programmed mindless undead in a world where magic exists. No one could possible take advantage of such a thing and use it to completely destroy all trust and value of such an incredibly useful thing. That would be totally unrealistic and absolutely lazy worldbuilding to presume that something could actually go terribly wrong.

After all, it's never happened in the history of the technological age, right?
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>>48243505
Life is short, eternity is forever. Stealing someone's afterlife may be literally worse than murder.

Don't try to hide behind materialism in a setting where necromancy works.
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>>48243843
>Don't try to hide behind materialism in a setting where necromancy works.

So either 1) you simply pull the soul back from floating around in the air(the existence of souls and necromancy does not prove the existence of an afterlife, be they desirable or not) and into a body. Thus the workers can just be 'immortal' and continue their lives from where they left off.

Or 2) you're just puppeting corpses with or without the soul's consent. Explain how this option would affect the soul's afterlife, when the soul is residing in an entirely different plane. Assuming, of course, reincarnation isn't a thing, in which case 2) matters even less.
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>>48243926
Grant any sort of supernatural phenomena, and the idea of an afterlife gets a lot less far fetched, no?
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>>48241230
>tfw your character can actually do this

The biggest problem is that most of the body will burn away and you'll just end up with a walking torch.

Scares the fuck out of the other guys, though.
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>>48244115
Not really. If you have can commune with souls and most don't even mention heaven or hell...

Then there's the part where gods exist and you realize,...only a handful have anything planned for their followers. Even then it may not necessarily be something you have access to or want.
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>>48244429
I like the idea that gods are cannibals. No one ever talks about or can prove the afterlife because their gods are eating their souls.
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>>48244166
What system?
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>>48241191
This.
Gygax took a wargame and just added depth to it. Complex moralities and motivations were never supposed to be part of it and came later.
Also, when original dnd was made there wasn't any post-modernism around to question or judge its ideas.
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>>48243505
Almost Droaam
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>>48240666
Checked. Undeads as a subject and trip 6.

> Why do so many people these days seem to get butthurt when I say that undead, and especially mindless undead are evil?
Why is something without intent "evil". A mindless skeleton / zombie awaiting orders cannot commit evil acts of its own volition. It cannot muster intent. It cannot choose to forgo its own morals to achieve its goal.

Assuming someone's evil because the action to create it is evil, ESPECIALLY if the transformation was unwilling is by itself callous and intolerant.

That said, it's not because it is not evil that you should not destroy it, especially if it is under the control of someone or something with evil intents.
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>>48240666
Ultimately it comes down to a lack of in setting justification for declaring the act evil. This is why I intend to have any mindless undead in games that I'm GMing seek to attack the living and make it easier for other forms of undead to form in their presence.
This allows me to say that there isn't any absolute morality but still keep undead as a bad thing.
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>>48240714
>Use undead for manual labour
>doing evil shit
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>>48244541
It's all just homebrew.

Frankly if the DM didn't keep track of all his shit I wouldn't use the system, but he's good at coming up with things on the fly.
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>>48241947
>usually
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>>48240821
> Think about it, whenever undead spontaneously arise in your game what do Zombies do? Do they just mill about? No, they attack the living.
TBF, I've had at least 3 campaigns where undeads were used as cheap labor, one of them by a PC. They were doing dangerous yet simple jobs that nobody wanted, like cleaning the sewers, piling manure, working the fields and so on.

Heck, one player went mystic theurge, made a militia, covered them in so much plating that you wouldn't recognize them as undead at a glance and kept doing good deeds with them.

So, for the mindless undeads, we treat them like we would robots. We destroy them (or attempt to take control if able) when they try to destroy us and we employ them in ways that profit us.
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>>48244904
It implies you're desecrating the corpses of random people in order to use them as slaves with magic, so maybe not "evil" but it's definitely unpleasant
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>>48245003
They're just corpses. The person is long gone. You're just telepathicaly moving meat around.
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>>48243505
Yes, nobody could possibly have a problem with destroying the natural order or burning the souls of your own ancestors for fuel. Or with creating monsters that hate the living then hoping nothing goes wrong.
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>>48245028
Good fucking luck telling that to their families and friends. Scientists IRL struggle to get even non-sentient barely-formed fetus corpses for research that could eventually turn large chunks of medicine in general on its head.
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>>48245028
Lets just ignore the fact that in plenty of settings their soul is sitting right in the corpse being tormented.
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>>48245102
Also, this is without mentioning religious concerns and if it's actually just a corpse or if you're doing some sort of spiritual damage to its owner's spirit, which depends on the setting
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>>48245028
That depends entirely on the setting.

For example, an undead in Warcraft is a person who has been forcefully reanimated and bound to a necromancer's will.

Even if they manage to break free of the necromancer's control, their existence is misery. They're not capable of feeling happiness and can feel their bodies rotting around them.

This isn't the only setting to treat necromancy like this, either.
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>>48243632
>>48243700
And the actual arguments that make sense are as usual, completely ignored by the idiot "necromancy is all good" posters.
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>>48244829
>A mindless skeleton / zombie awaiting orders cannot commit evil acts of its own volition.
WRONG.

Vermin are mindless, but they act of their own volition and can attack creatures. Why?

Because wisdom is the stat of willpower and intent. Charisma is the stat of self awareness and awareness of others. Both vermin and undead have wisdom and charisma. That means they can act, and have awareness of self and others.

In other words, a mindless undead acts on the only instinct it has - evil - because all undead are evil regardless of how they were created. When they are created they are evil, it is in the statblock as such. So yes, uncontrolled mindless undead have the will to act on impulses agaisnt things that are not themselves. Vermin act on the impulse to feed. Undead act on the impulse to kill.
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a) Necromancy is based on capturing and deforming/torturing souls that could have been in a better place - evil
b) Necromancy threatens some kind of world balance, but is a powerful tool - mostly evil
c) Necromancy just allows getting cheap as dirt workforce or immortality if necromancer is good enough to create sentient undead - necromancy is good.

I guess necromancy became viewed as good because christian shit meme "don't try to prolong your life against god's will" finally started dying en masse.
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>>48243505
>>48244904
Undead in most settings are not comparable to conventional automation. If the manager of some workers has a heart attack, nothing bad happens. If the operator of a machine has a heart attack, the machine might hurt someone, possibly lethally, but that depends on several circumstances.

If a necromancer controlling an undead workforce loses control, they *will* actively try to kill people, livestock, pets, and anything else within reach. If safety regulations were sloppy enough or non-existent, they might kill another necromancer and free his undead too, who might kill another necromancer...

Anyone smart enough to plan a magic revolution is probably smart enough to realize almost everything you can do with the extremely dangerous pollutant that is the undead can be done with other, much safer forms of magic.
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>>48245646
>cheap as dirt workforce
Where did the meme that a fucking rotting corpse is capable of doing heavy labor come from anyway?
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>>48246082
Zombies used to till Haitian farms. It's an exceedingly old story.
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>>48240737
Deontological ethics a shit.
Combination of virtue and consequential ethics is where it's at.

Making zombies is not an evil act (unless you're harming people to make them), it's what you do with those zombies that matters.
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>>48240849
It's not iirc
But it's tied to a lot of things that are evil/unnatural
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>>48246082
Not heavy. 24/7 and no need to eat or sleep. That's how magical zombies and skellies work in most settings
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>>48243114
>Be creator deity
>Notice souls are becoming trapped in limbo from mortal actions and that they're being denied punishment or rewards for mortal deeds rendered
>The cycle of birth, death, judgement and reincarnation is being broken
>Decide to speak to paladin's and clerics in their dreams and tell them to seek out and punish the one responsible for this

Still gonna get smited, it's still evil.
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>>48243505

The thing is undead are inferior to human labor.

The components to animate them are more expensive than hiring cheap labor. They can never aquire new skills or perfect existing ones. They require intense micromanaging or super simple tasks that beasts of burden or machines can do. If you animate too many the extras start murdering people.

Ignoring the whole morals debate you're wasting time and money by employing undead. You're better off sticking serfs in the long run.
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>>48240666
Uncontrolled mindless undead will default to exterminating any life they come upon

Controlled mindless undead are neutral with a slight aspect towards their controller

Intelligent undead have a tendency towards evil because their mental switches are flipped towards 'hate living', but they retain all free will.
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>>48240666
>666
You can't fool me, Satan.
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>>48240666
In the world of Diablo Necromancy is practicioned by neutral people.
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The way I treat necromancy is that it's an inherently cruel school.

Some spell like false life are not evil, but rather practical spells. But spells like en enervation cause an extreme amount of pain and torture their victim.

Imagine being hit with a fireball, your flesh burns and you might be torn apart. That's scary, but burns can heal, especially if there's magic in the setting.

Enervation doesn't just hurt you, it causes your body to be torn apart on the inside. Muscles split, sinew and tendon tear apart, blood vessels explode and the very life force of your body is flayed from your being. You're not just weakened, you're left looking like a body builder who just repped 800 lbs. And the pain never stops until you're healed.

It's horrifying, but at the same time not inherently evil because evocation magic and charm magic can be used just as brutally in self defense. But necromancy spells tend to be a bit extra tortuous.
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>>48246215
And Haitians still are afraid of zombies IRL.
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>>48240666
>Why do so many people these days seem to get butthurt when I say that undead, and especially mindless undead are evil?
The "Why" is pretty simple... players want to play something powerful (in this case a necromancer or liche) or something special-snowflakey (same), and want to enjoy all the benefits with none of the downsides.

The fact is, in most settings, undead NEED to be evil, or at least deeply unnatural, or the whole setting falls apart. With most PC's in most settings being human or human-like, death as-we-know-it is kinda important part of how the world works. You take that away, and things get out of hand quickly. So necromancy and its associated persons/nonpersons have to fall on the evil side of the spectrum.

Now if you're playing some wacky setting like Planescape or something, then by all means make undead of whatever alignment you like.
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>>48248659
The usual argument I see to that is that reviving the dead should be just as evil.

But then if you read the spell it specifically says that resurrections are per deity approval and are exceptions to the rules, at a very high cost.
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>>48240666

A generation raised on Twilight.
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>>48248620
Blacks in general are still very superstitious, even in America to an extent.
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>>48240702
I try to represent it as mindless undead being as unknowingly malicious and cruel as possible.

If you tell your zombies minions to kill a person, they will do so in the most painful, brutal way possible. They won't just beat the man to death, they'll eat him while he's still alive, even though you never said to eat him. Skeletons will stab and wound as much as possible before taking a life and drag the death out.

An undead told to stay in a room will destroy anything in the room with it for no other reason than to break things that are beautiful. Unless told otherwise, it will try and kill anything that comes into the room, even insects and rats and it'll collect the bugs in a little pile and rip the rats inside out and smear the blood all over for no discernible reason.

I always try to present mindless undead as being barely controlled. I describe how they gaze at their controller with blank maliciousness and hate like they would just as soon tear you apart as the things you tell it to attack.

You have to be careful because mindless undead will interpret anything in the most foul way possible. If you tell it to carry a captive, and follow you, it won't be gentle unless you tell it not to harm them. Every movement is from pure malice, they aren't unfeeling robots.

They may not think, but they feel plenty of hate.
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I love the blanket statements applied all over this thread. Mostly assuming that what is true for undead is true for all undead in every setting. Assumptions that uncontrolled Skeletons, zombies and other mindless undead will just rampage in a frenzy of bloodlust and murder. Rather than stand there stationary awaiting instructions or a new controller to give them direction.

Rather like a robot that has completed it's task or a computer that has run it's last line of commands. Just because something does not have orders does not necessarily mean it defaults to action.
>>
>Desecrating a dead body
>Not Evil

Pick one heathens
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>>48240714
>all viruses are evil even though it isn't a living organism.
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>>48249013
This is /tg/, if a retard isn't making a stupid decision or a blanket statement is be worried we'd been bought out by the Feds
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>>48246249
I would consider ripping the dead from their rest to serve as your mindless automatons pretty fucking evil regardless of what you're doing with them.
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>>48244669
Post-modernism started in the late 1800s.
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>>48249013
In what settings do they work like that? I can't think of any off the top of my head, while I can think of several where they default to murder.
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Undead are evil because things that die are supposed to stay dead. If you raise the dead without evil being involved, it's a resurrection. It's not undeath. This isn't rocket science, people.
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>>48240908
>I think post-modernism is cultural relativism.

Wew Lad. I mean I despise the idea that everything is equal, but at least get your terminology straight.
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>>48249578
But what if an undead creature is raised against it's will. Is it evil, despite taking no evil actions itself?
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>>48249013
thing is, if you turn undead into yet another form of object fully animated by magic then why would you animate corpses instead of say, an automaton designed for a task

and at the same time it takes away all the flavor of necromancy
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>>48249600
Couldn't that make it a form of slavery, thus making it evil?

Also, the process of making undead could force it to become evil, which is just more evil on the BadWrong Cupcake.
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>>48240666
The reasoning is often unclear as to why exactly they are evil. A lot of people view zombies and skeletons and such as simple automatons, which would be gross, but not intrinsically more evil than a golem or a forklift. They've also never smelled a corpse, and cannot imagine why using zombies for manual labor would be a horrible and unsanitary idea.

SoS gives a pretty solid reason for why necromancy is bad, which is that the energy used to animate them is antithetical to life in general. Grass doesn't grow where the undead walk, water they move through becomes poisonous, and there's always the chance that they will snap and start hunting down living things to ruin if kept in a barren locale for long enough. This is to say nothing of the potential plagues caused by large numbers of decaying corpses wandering around.

Basically they're dangerous, and everything they touch becomes poisonous. The only thing they're good at doing is killing people and ruining crops... So everyone basically agrees that they're evil, and that necromancers are evil.
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>>48240666
I tend to write intelligent undead in the same vein as a bodysnatcher. For example, if I wanted to write about a man being turned into a vampire, I'd describe it as looking like Carl, acting like Carl and even has all the same memories as Carl but it is most definitely *not* Carl. Carl's dead and his body is being animated by negative energy using his mind and body as camouflage to prey on others.

I like to make it clear to people that complain, that a "good" vampire is only acting that way to increase it's own chances of survival. And that they, and all undead, are physically incapable of experiencing empathy.
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>>48249013
>I've never seen a zombie movie
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>>48240702
Good and Evil are tangible forces in most DnD settings, like magnetism or gravity. Undead (for the most part) are animated by Evil just like the arrow on a compass is moved by magnetism. Evil is an inherent property of certain entities, just like gravity is a property of matter. If that doesn't sit right with you, you shouldn't be playing in Standard Fantasy Setting #15795
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>>48249973
>My zombies are different, they're not evil and nothing will go wrong. Please don't interfere with my libertarian power fantasy. #RunPaul2020
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>>48240666

In almost every game of this era or any other, undead, especially mindless undead, are not attributed any evil characteristics. They do exactly what they are told, whether that's rape puppies or aid the elderly. Nowhere in the actual book does it say that their creation requires any harm be done to the soul that used to inhabit the corpse. Nowhere in the actual book does it say that their creation or continued existence does any harm to the living. Nowhere in the actual book does it say that they default to any kind of evil behavior or automatically cause the spread of any kind of evil force. The book declares them to be Evil with absolutely no justification as to why a necromancer who raises skeletons to build art schools for underpriveleged children is somehow villainous. Of course people recoil from the idea that someone or something is evil just because an authority said so, even when that authority has presented no evidence whatsoever. Worshiping the powerful is very nearly the opposite of justice. If you want the undead to be evil, you are going to have to start by coming up with /actual fucking consequences/, not just "your Paladin falls" alignment-as-railroad bullshit.
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>>48250004
It's not necessarily good or evil, a lot of settings make a distinction of positive and negative energy being unaligned. But even then most decent settings shit tends to go bad with undead because it's simply an inherent part of horror. Exceptions might exist, but generally undead are a bad idea. Best case scenario you got a place like unsounded where undead are a regular part of the workforce but even then the populace is generally uncomfortable with the inherent danger and fact of undead being highly unnatural constructs.
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>>48250029
>every game of this era

Nice bullshit faggot.

Golarion: Literally every time an undead is raised, it's soul is taken from the afterlife and bound to it's former mortal shell, denied it's final judgement by Pharasma. Not only does this violate the natural laws of the world, it's robs Pharasma of her deific right, a right that transcends all objectionable and philosophical questioning of mortal minds, to cast her judgement but also brings the entire existance of life, universe and everything to one step closer to the end of all time as Groteus moves in closer to recycle all existence once the last soul has be judged and ceases to exist. What exactly is going to happen is not explicit but he does say that it will not be pleasant.
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>>48250029
>Doesn't actually read sourcebooks for settings. Ignores evil descriptors in the books
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>>48249435
If you're stealing their souls and enslaving them, absolutely.

If you're simply animating their corpse with magic and using an uninhabited corpse, not so much.
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>>48250156
This is what this thread is basically about. A bunch of morons who either don't read the books or don't actually play trying to come up with subversions of things and the people who do know this shit telling them they are morons and that's not how this shit works.

Then there are the homebrew faggots who think their special snowflake systems are the best thing and actually count when it comes to system based discussions.
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>>48250265
>If you're simply animating their corpse with magic and using an uninhabited corpse, not so much.

Then where is the horror? I don't want to play such a bland setting where something that's supposed to be this dark, overbearing evil is turned into a triviality. It just devolves into players and GMs wanking off into their game about how cool and powerful they are.

There's no fun without a definitive evil, and people who want to pick it apart can't deal with the idea of being the bad guy.
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>>48250135

The full quote was:

>In almost every game of this era or any other,

So no, one counterexample does not disprove anything.

>>48250156
>Ignores evil descriptors in the books

You appear to have missed this part of my post:

>The book declares them to be Evil with absolutely no justification as to why a necromancer who raises skeletons to build art schools for underpriveleged children is somehow villainous.

If reading comprehension is this hard for you, maybe you shouldn't try to argue in a written medium.
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The whole idea that'd it be cheaper to have zombies work in your factories as opposed to living people is dumb. You ever hear of factory towns and company stores?

Now... if zombie labor was more like a kind of penal labor that if you die on the job and you owed money to the company store, or they were kept around to intimidate any potential unionizers...

Big bad necromancer robber barons sounds like a cool thing actually, where the exploitative nature of an industrial tycoon falls in a grey area of not being directly evil, as he does pay, and people do earn a wage enough to live... plus you could weigh in a moral quandary situation, where the steel or goods from the necrobaron is fueling a massive economic boom and growth in a nearby city, meaning city officials are willing to overlook the necromantic practice because of how much money they're making, or have invested into the factory...

Imagine it, a necromancer in a top hat and suit, smoking a big cigar.
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>>48250355

>So no, one counterexample does not disprove anything.

Greyhawk, Forgotten Realms, Mystara, Golarion, Spelljammer, Warhammer, Deadlands...

Each of these major settings has justifications as to why undead are evil.

>The book declares them to be Evil with absolutely no justification as to why a necromancer who raises skeletons to build art schools for underpriveleged children is somehow villainous.

You would of course know that this is wrong if you actually read the sourcebooks.

Why don't you just admit you don't actually read the materials and just spew nonsense?
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>>48249493
>In what settings do they work like that?

Every single edition of D&D that specifies what they do at all when not given commands specifies that they don't take actions. People bitching otherwise are citing third-party sourcebooks of optional rules intended for darker themed or horror campaigns.
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>>48250398
And no, your own setting doesn't matter. We're talking about actual major settings.
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>>48250355
>The book declares them to be Evil with absolutely no justification
Because the almighty powers that dictate the logic of the universe have declared it to be evil, thus it is evil and only bad things will inevitably come of it. This isn't a point up for debate and subjective morality bullshit isn't applicable, because the laws of the universe have already decided the issue.
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>>48250377
Orrrr the country is locked in a war, and desperately needs the weapons the factory makes
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>>48250336
>Then where is the horror?
It's unneeded.

>something that's supposed to be this dark, overbearing evil
That's just a matter of opinion.

>It just devolves into players and GMs wanking off into their game about how cool and powerful they are.
Uh, no? There are things besides power wanking and moral horror.

>There's no fun without a definitive evil.
Some of us go for something more ambiguous and realistic.

>and people who want to pick it apart can't deal with the idea of being the bad guy.
Maybe they don't want black and white morality, and want something more nuanced.
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>>48250463
Then you're a boring, shite, GM and I don't want to play with you.
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>>48250436
I can't find anything, but I do know that literally all the modules I've played and run, undead that are not under control of a necromancer attack anything on sight.
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>>48250398

Please feel free to cite the sourcebooks for any of these that declare mindless undead to actually be created by or naturally perform Evil actions, and not just arbitrarily be tagged with the Evil descriptor by default.

>>48250440
>Spelljammer, Mystara, and Deadlands are "major settings"

According to what, the fact that you personally think they're neat? I like Spelljammer, but that doesn't mean I'm going to delude myself into thinking that it's not a forgotten relic of a past time.
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>>48250470
Oh. I'm talking about what I often want as a player there.

As a GM? I've done both, and everyone seemed to get more invested in the setting where who is the bad guy and who is the good guy was hard to determine.
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>>48250445
>Because the almighty powers that dictate the logic of the universe have declared it to be evil

Do you believe that what is right is determined by who is the strongest? If not, you have no argument. You do not get to exempt yourself from actually proving that a supposedly evil person has actually done bad things just because someone or something powerful has declared it to be so. Rejecting might makes right isn't subjective morality, it's having morals at all.
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>>48250377
What if the mindless undead labor was only used to menial and distasteful acts. Freeing up the living members of the society to pursue higher goals? Education, art, mathematics those kind of things. But the understood price of having so many benefits in life is that your empty husk will be used for the benefit of the next generation.

Many people get stuck in a Westernized view of Fantasy. But if the culture is vastly divergent then perhaps using dead bodies as a work force isn't distasteful.
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>>48250492
So if a robot is assigned to guard , lets say, a tomb and keep all intruders out. Is the robot evil because it is fulfilling it's orders and attacking tomb robbers?
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>>48250029
>Nowhere in the actual book does it say that they default to any kind of evil behavior or automatically cause the spread of any kind of evil force.

That's kinda what the evil descriptor is for. If something has it, it means they do evil shit.

You're also wrong. Its right there in the zombie entry, and the description for just about every other undead mentions the ways they horribly murder people.
>When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour.
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>>48250495
The "show me your sources" argument is pretty bullshit bro.

You're running an adventure, there's a zombie. What's it do? Stand there and mill about or attack? Because literally every published adventure, splatbook and fluffbook has them react violently. It's a trope at this point and you're wanting to subert it, fine but you're refusing to acknowledge that what you're doing is a subversion and NOT AT ALL the common element.

Which leads me to one of two conclusions:

1. You don't like the way undead are treated in popular culture and refuse to knowledge that so that other people can't refute your point or

2. You've never actually read a lot of D&D or fantasy stuff and have formed your own opinion and are refusing to believe it when other people call you out on your stupidity.

Now back to the problem to refute his point. He's probably not going to be able to find specific sources anytime soon. A lot of the fluff that comes from D&D settings is through modules and books, and not an encyclopedic article explaining the nature of undeath in each and every setting. But has some one who's played more than 15 years of D&D published adventures, read numerous books and played campaigns in nearly every setting, he's right. Undead and the forces behind them are nefarious and antithetical to life itself.

Not every example has concrete logic behind why, because not every writer wants to spend a ton of time researching a common trope.
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>>48250618
D&D is not the only fantasy setting in existence.The OP never specified D&D or any setting in fact. As for game with non evil undead. Here is one: http://www.drivethrurpg.com/product/177596/The-Skeletons
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>>48250606
Is the robot powered by the tortured soul of the formerly living creature?

Depending on setting, yea sure. So are constructs powered by elemental depending on the setting.

Generally speaking tombs that are guarded by undead or even constructs are generally not belonging to people concerned about their godliness if there's a morality issue with the guardians.
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>>48250669
what if the skeleton isn't powered by a tortured soul? What if it is merely an automaton animated through pure magical power. Once again a specific type of power source is being applied to everything without regard for differences in fluff and setting.
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>>48250659
Of all the D&D settings, they all pretty much use the same bestiary and tropes.

Doesn't matter if you're playing Ravenloft or Greyhawk, most of the time and most of the settings the creatures act the same.

Settings that they don't are subversions and are not generally major setting that everyone accounts for when they're assuming "D&D".
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>>48240666
People want the necromancy and undead, but don't want the setting to inevitably run to necromancy bringing about an industrial revolution due to free labor that never tires. Logical world building can be good, but it should always be sacrificed if it comes at the expense of fun.
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>>48250716
Well then it's a construct and not an undead and/or you're deviating from what is assumed to be a normal convention of the major D&D settings which tend to all share these common elements, including the nature and behaviors of undead.
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>>48250727
but D&D (and it's attached settings) is not the only system and settings out there. The OP never specified any system.And you are assuming everything is D&D. Which it is not. It's not even that great of a system IMO.
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>>48250530
There are literal planes of existence that are composed of pure Evil. The creatures that live in these places are literally composed of matter and energy that has Evil particles. Their DNA, their cells, their physical makeup has a element called Evil within them. When a person dies, their soul naturally gravitates towards the plane of existence that most closely matches their alignment as it's physically tainted with these particles of Evil.

The planes existed before there were even gods (depending on setting). Might makes right means nothing in this multiverse as the Gods merely follow the dictates of the various planes of existence.

>>48250606
Except as has been said multiple times in the thread, an undead's natural state is to destroy life. It is malicious and destructive if not leashed hardcore by magic. A robot merely obeys and then does nothing, but a zombie once loose kills, and kills, and kills until there is no life for it to kill.

>>48250716
Then you're in a setting that isn't part of any major game or using the major cultural tropes found within the vast majority of media where undead are horrifying monsters out to kill and destroy all life.
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>>48250747
I'm OP and we're talking about D&D, specifically a Pathfinder community in my area with a few problem players who don't care about the pre-written adventures we play on a montly basis and want to engage in their own bullshit and argue about the setting and rules that have already been laid out.
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>>48250606
But what happens if you give it freedom from that order?

The robot just sits there harmlessly. The undead, in many settings, proceeds to kill everything it can. That's where the evil part comes in, not when they're being magically forced to act against their nature. You can force demons to do good/neutral things too, its still evil as hell to summon them because they WILL do evil if given the chance and bringing them into the world is doing exactly that.
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>>48250747
Also, out curiosity how many systems with their own unique worlds where undead are not evil that actually have enough traction played elsewhere to be a relevant part of the conversation can you cite be be an legitmate excuse?

Because as far as anyone else here is concerned if it's fantasy, it's D&D unless stated otherwise here.
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I think the main thing is that negative energy is the opposite of positive energy, and living things run on positive energy in most fantasy settings with those planes(especially D&D). They attempt to balance and cancel each other out.

So sticking a bunch of anti-life into a bunch of monsters isn't a good idea, because if they're not controlled the energy running them is inimical to life. Positive energy destroys undead, so naturally anything with trace amounts of positive energy in it would be something mindless undead would instinctively try to get rid of.
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>>48250771
Oh well then put that you are talking about D&D in your original post then. Specifics and details make all the difference. If you leave the question open to all the settings and, homebrews out there you leave room for people to find examples of games that contradict your point. I rest my argument if you are talking about D&D and D&D ONLY it's because Gygax and the follow on designers said "This is bad.And don't think about it. Okay."
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>>48250618
>If something has it, it means they do evil shit.

This is an excuse answer. It's declaring that the evil tag is deserved because it is there. These monsters are described, and they are not described as doing anything evil.

3.5e MM description of the Zombie:
>These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.

Now fair play, I don't actually have the 5e MM on me right now, so maybe 5e patched the thing where at the very least uncontrolled undead are actually dangerous, but the PHB description of Animate Dead says:
>If you issue no commands, the creature only defends itself against hostile creatures.

So controlled undead are still totally safe.

>>48250626
>You clearly haven't read all these sourcebooks that are totally real and not at all made up that I will not actually name

By the actual descriptions in the game books, a zombie that is not commanded to attack will not attack. You're right in that this totally /is/ a big departure from the standard fantasy millieu, but it is explicitly how these settings are written to work according to the rulebooks published for them. Pathfinder patched this because it is a *well recognized flaw* of the rules that skeletons and zombies are not even slightly hostile - and even then, there are still no unfortunate consequences to casting Animate Dead except "someone powerful said it's wrong therefore it's wrong." Might makes right does not become less immoral just because the mighty are especially mighty, or even infathomably mighty. Good is about what you do with power, not merely having it.

>He's probably not going to be able to find specific sources anytime soon.

If he didn't want to prove that the sourcebooks actually said something, he shouldn't have brought them up. Asking him to cite sources to back up his own argument is absolutely fair. Of course I'm not just going to trust that his sources totally do exist in these unnamed books.
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>>48250760
>There are literal planes of existence that are composed of pure Evil.

Does being composed of pure Evil cause creatures to commit immoral acts? If not, then the beings are not actually composed of pure evil. They're composed of some metaphysical substance that people called Evil, but if names were automatically accurate the Democratic People's Republic of Korea would not be a fascist Hellscape.

And if being composed of pure Evil *does* cause creatures to commit immoral acts, then, as of 3.5e at the very least, neither zombies nor skeletons can possibly be composed of pure Evil because they do not commit *any* acts of their own volition. Even if it is true that being composed of pure Evil *does* cause people to commit Evil acts, it is still straightforwardly obvious that manipulating that energy to cause those creatures to cease doing Evil and build an orphanage or, Hell, walk off a cliff and kill themselves, that this is *not* an immoral act, so clearly even the energy of pure Evil can be used for perfectly moral purposes.

Your argument is "we called it evil, therefore it is evil." That's one very small step removed from "because I say so."
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>>48250786
Robots becoming self-aware after being left idle too long is a pretty common trope too. AIs turning evil, robots becoming heroes and so on. There's a lot of complexities with robots. Vanilla D&D generally assumes that mindless undead are inherently evil, each setting has it's own reasons why and I don't have the reference material to go into details for every setting why. But it's possible to subert that.

Not all undead have to be evil. For instance early D&D mummies were raised as guardians using positive energy and only attacked those who would disrupt the funeral rights of the deceased.

Ghosts in Pathfinder might be harmed by positive energy and be considered undead, but can be good aligned.

There was a Forgotten Realms comic I read a while back about a good man being turned into a vampire and too afraid to walk into the sun, ended up going into the underdark and preying off the evil goblins and similarly evil creatures to help make the best of his situation. Arguably evil, but a victim of circumstances and trying to make the best of a bad situation while trying to do the most good.
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>>48250822
Undead that arise naturally on their own DO attack anything living though. It's their natural state. Also you're channeling something that is inimical to living things and that only Evil/Neutral Deities can control, so who is going to be more likely to send "mindless/100% uncaring undead" to do things? Someone evil, a stronger undead, or the rare neutral spellcaster willing to control a bunch of dead bodies to do menial labor?

There's also something in 3.5's Libris Mortis on large amounts of undead causing an area to become unhallowed or eventually even having the negative energy trait, which is evil.
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>>48250820
I shouldn't need to. It's pretty much assumed here, unless you're trying to weasel your point in through a technicality. Of course you wouldn't admit that.
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>>48250929
I play RPGs. I have not touched D&D in years. I do not assume it is the exclusive setting and system unless specified.
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>>48241619
>Because Evil is a literal physical element in D&D setting.
>>48250004
> Undead (for the most part) are animated by Evil
>>>I assume there's more posts along this line, pretend this line links to them.

And yet the average 3.5 skellyman/zombone lacks the [Evil] subtype.
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>>48250918
>Undead that arise naturally on their own DO attack anything living though. It's their natural state.

They don't do it in 3.5e, they don't even do it in PF according to the SRD. Descriptions in the SRD are sparse, but it still refers to skeletons as "mindless automatons," which would suggest a lack of volition outside of commands.

>Also you're channeling something that is inimical to living things and that only Evil/Neutral Deities can control,

Animate Dead is a Wizard spell, too. You can get that spell without any contact with an evil deity at all. It doesn't matter if Good-aligned Wizards can't cast it, because people who become Evil through use of [evil] spells becoming actually evil, immoral people is your conclusion. It cannot be one of your supporting arguments, that's circular reasoning.

>There's also something in 3.5's Libris Mortis on large amounts of undead causing an area to become unhallowed or eventually even having the negative energy trait, which is evil.

It's not evil just because it has the evil tag. The very foundation of having morals at all is the notion that whether or not someone or something is good or evil must be based somehow on their actions, intentions, and effects on the world. If becoming unhallowed is a boon to creatures tagged [evil], that is only genuinely immoral if it's already been demonstrated that creatures tagged [evil] are actually, really evil. This isn't evidence in favor of your argument until you've already proven it. Human waste is nothing but harmful to sapient life. Does that make all humans evil for producing large quantities of it?
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>>48250979
That's nice, your a small minority.

>how should I assume that when you said travel, you meant car? I only ride my bike, unlike the other 95% of adults in the US.
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>>48251016
Top of the stat block. Neutral Evil Undead.

Evil is not a subtype, it is an alignment.
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>>48251042
>Evil is not a subtype
http://www.d20srd.org/srd/typesSubtypes.htm#evilSubtype
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>>48251049
He's still right, evil subtype is for beings of pure evil like Devils. Undead have evil alignments.
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>>48251025
the difference being travel form point A to point B is still travel. No matter the means of locomotion. Rollplaying is still rollplaying. no matter which system you use. As soon as you begin talking about system specific details system does matter. Despite what you'd like to think. As evidenced by the fact that since you failed to specify a system you have caused confusion. And received what amounts to garbage answers to your rant.
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>>48251080
Fuck off, we're all talking about vanilla D&D. Not your own special little homebrew. Your point is moot.
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>>48250771
>I'm OP and we're talking about D&D, specifically a Pathfinder community in my area with a few problem players who don't care about the pre-written adventures we play on a montly basis
Not that guy, but it was not clear that you were specifically talking about pathfinder.

A lot of people don't care for d&ds (nonsense) absolute morality, even when playing d&d, and play d&d without it.

>and want to engage in their own bullshit and argue about the setting and rules that have already been laid out.
Tell them in advance you're sticking to d&d absolute morality as written, and if that's not the game they want to play play with another group.

But there are a lot of people who ignore that nonsense in pathfinder. It's full of self contradictions And the like.

I know I don't play with it when I'm gming. But if someone else is GMing, and that's the game they want to run, I'm not going to pitch a fit about it, I'll just play a less interesting character.
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>>48250893
>Does being composed of pure Evil cause creatures to commit immoral acts?
Yes. This is why demons and fiendish animals are evil aligned and have the evil subtype.

>neither zombies nor skeletons can possibly be composed of pure Evil because they do not commit *any* acts of their own volition
They arent composed of pure evil. They just have animating spirits that are composed of Evil. The flesh is mortal and thus not evil, but the animating spirit, having been corrupted by the negative energy of pure destruction turns to killing to satiate an unfulfillable craving for life.

They have volition though. Sure they can't think, but like an insect relying on its mindless instincts, it mills about seeking out life to destroy. And to put a stop to an argument about animals and evil, they don't go around killing everything they encounter with no regard for self or sustenance.

>Your argument is "we called it evil, therefore it is evil."
Except it's called evil because they found that souls that engaged in activities that were harmful to others and fit the basic idea of what is evil across many cultures ended up in these awful hellholes of the afterlife and eventually became outsiders that like to destroy and kill and corrupt. So the great minds of the various worlds upon the material plane experimented with the energies of these places and found that they caused people to become nasty selfish assholes, aka evil. The places are composed of an energy and matter that is inimicable to kindness, compassion, and everything that makes for a safe stable civilization. The same is true for all the other planes of existence.
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>>48251042

You've lost track of the argument. The claim made was "undead must be evil because they're made of pure Evil energy." But they're not, because they don't have the [evil] subtype. Lots of creatures can be Evil aligned. Very few of them are actually made of Evil energy.

And even if the undead *did* have the [evil] subtype, it has yet to be demonstrated that the energy that's called Evil by the books is actually immoral at all. Just because something has a label does not make that label accurate.
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>>48247927
Eh chain two skeletons to a millstone or paddlewheel for a boat and have em crank away. Have them holding a sleeve around the handle and just keep it greased and it'll last for ages.
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>>48251099
No need to be mad bro. Just because you made a nebulous and unclear rant about a specific system and setting. Doesn't mean you are wrong. it just means you made a crappy first post to get the supporting arguments and counter arguments you were looking for.
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>>48251138
>the animating spirit, having been corrupted by the negative energy of pure destruction turns to killing to satiate an unfulfillable craving for life.

Not in 3.5e, and so far as the SRD shows, not in PF either.

>Sure they can't think, but like an insect relying on its mindless instincts, it mills about seeking out life to destroy.

Not in 3.5e, and according to the SRD not in PF either.

And even if the undead *are* killers by default, that still doesn't make a necromancer evil for taking those killers and not only preventing them from killing, but safely and reliably compelling them to do good works instead.

You aren't engaging with my argument at all, you're just stating your conclusion without any evidence to back it up, because the evidence isn't there.
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>>48251017
Theoretically if that was my conclusion, than evil casters casting a ton of [good] spells turning Good would also happen.

I'd rather just say that people using dangerous forces for good ends would just turn out neutral. Not good though.
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>>48251063
>He's still right, evil subtype is for beings of pure evil like Devils.
and if you follow the quote chain, my contributions to the thread started with linking some people saying undead /are/ powered by/made of Evil by pointing out that they lack the subtype intended for such entities.
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>>48251144
Technically if it says Always Evil, like it does for most alignments, the vast majority of undead are going to be evil, particularly mindless with a few exceptions(The Crypt guardians whose name escapes me right now are Neutral). Most exceptions to this case usually go out of their way to not be Evil or do Good things.
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>>48251253
You are my fucking hero Anon. A well composed counter argument citing sources and examples.
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>>48251273
>I'd rather just say that people using dangerous forces for good ends would just turn out neutral. Not good though.

Dude, you still aren't getting it. This is not about what metaphysical energies a necromancer radiates. This is about whether or not D&D has successfully made the labels on those energies actually match good and evil in any coherent way. If you're arguing that a guy who builds an orphanage is evil because if he hadn't done that the orphans would have instead been murdered, then your argument is incoherent, full-stop. Animate Dead (and Command Undead and so on) is a fully safe and reliable means of getting undead to do your bidding, up to and including destroying themselves upon the expiration of their utility. Even if undead had a predisposition towards evil acts - something which is so far demonstrated only by an uncited quote, but I'll give the benefit of the doubt and assume it's from *some* popular edition of the game under discussion - it still makes no sense to condemn people who simultaneously prevent those killers from harming others and turning their energies to good works for no other reason except the flavor of magic they end up radiating.
>>
Why do people feel the need to subvert the status quo by trying to make the Necromancers civil servants?
Is it just contrarianism for the sake of being contrarian?
>>
>>48251376

Partly it's that necromancers are frequently the only good minion-based option in a game, so if you want that style of gameplay, you need to be a necromancer, and you don't necessarily want to be an evil jackass about it.

But what I'm arguing is not that good necromancers necessarily make a better story, but rather that good necromancers are perfectly possible by the actual games we've been given, and if you want to make necromancers necessarily evil you are going to have to add in some house rules. There's no grounds for bitching about people playing the game as it's written when you haven't yet informed them you'd like to change it - and no, telling them that the book as written already endorses your preferred flavor of necromancy when that is objectively false does not qualify.
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>>48251311
>Technically if it says Always Evil,

And the map says North Korea is a democratic republic. It's on you to prove the label is accurate, citing the label on its own means fucking nothing.
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>>48251138
In d&d they're not animated by spirits at all, they're just animated by negative energy. Negative energy is bad not because of being made if pure evil, but because it's like liquefied entropy, antilife energy.
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>>48251477

Electricity is extremely harmful to living creatures. Is your computer evil?
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>>48251512
Not yet
>>
People are getting too wrapped up in the metaphysics of the setting. It's perfectly feasible for a setting to simply have a poorly thought out internal consistency and the reason for the change is a real-life concern. Such is the case for DnD/PF.

The reason undead are evil in DnD is because, during the satanism scare in 2e, DnD was forced to become less morally ambiguous and make 'icky' things like undead actively evil. It was also a design decision in 3.5 to keep this to allow paladins to smite them. Prior to this, undead were mindless creatures with a purely neutral alignment.

Pathfinder continues this tradition because it is Jason's belief that, due to the high public visibility of pathfinder society, PF must push a system of morality that is obvious at first glance rather than necessarily containing depth. This is so parents don't have their first experience of PF being e.g. 'I summon the undead' or 'I worship devils' ----- Not that they do a great job of this, incidentally, but that's the reasoning.

If you think about it in terms of the real-life politics, it makes perfect sense why people might be annoyed about 'undead are always evil' when the IRL justification likely doesn't apply to them at all (and it's a revision in DnD already anyway).
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>>48251512
Oh. I'm >>48251115.

I don't actually use this explanation and dnds absolute morality when I GM.

That doesn't change the fact that that's the way it works officially, and running it otherwise is a houserule.
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>>48251613
Sure, but it also doesn't change the fact that the way it works officially does not necessarily involve any immoral acts on behalf of any given necromancer, despite being densely covered in "Evil" tags and descriptors.
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>>48244904

>Raping the unliving soul of the deceased because you don't want to pay a guy for labor
>not doing evil shit
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>>48251376

Most gamers are at best paper pushers/technocrats so its more like uphold and expand the status quo to include looking cool, but still being able to pat yourself on the back for being a Good Person.
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>>48251613
What about Deathless from BoED? Good undead.
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>>48251477
I say spirits because if you take a look at the lore, and what types of undead can be spawned from a corpse, you get an interesting bit of implied lore.

What is a Shadow or Spectre? They are incorporeal undead that arise from a corpse, but arent made from a soul. So what are they? An animus, otherwise known as the animating spirit of a body.

So how does this tie into making a zombie?
Positive energy feeds this animus keeping it "alive" and helping a soul to move a body. When something dies, the soul leaves, leaving behind its animus and body. An animus decays and eventually dies when a corpse is finally destroyed. A necromancer comes along and corrupts the animus of the corpse with negative energy, filling it with a lust and craving for something it no longer has. It tries to fill this craving by killing everything it can sense that has this positive energy from it being alive.

Incidentally, undead in older editions are animated by spirits of hunger and malice. Lookup Van Richten's Guide to Liches or undead, I can't remember the actual title.
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>>48251720
But mindless undead in D&D are not in possession of a soul. They are motivated by pure negative magical essence. No soul raping involved.
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>>48251376
I think it works in Diablo, where necromancers are sworn to protect the resting dead from the forces of Hell and other meddlers.

The only time I've seen 'necromancy as a civil service' done right is in the comic 'Unsounded.' One of the countries in the setting uses 'plods,' questionably sapient and aggressive zombies, for a large portion of their unskilled labor. The plods need to be kept muzzled and collared or they'll chow down on whoever's closest.

Most other countries find the practice reprehensible, partially for almost correct religious reasons or because the act itself poses a fairly substantial danger even with the economic benefits.
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>>48243114
>>48246679
Or get an Inevitable after you because you are dicking with order.
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>>48251795
Hey, you are not allowed to bring in examples outside of D&D. That has been established.(*cough* not stated *cough*) in the OPs first post.
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>>48251780
>implying implications

This is pretty good lore, but it's not implied, it's stuff you made up.
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>>48251647
In DnD things can be 'evil' with no immoral acts required. The lines are entirely arbitrary.
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>>48251762
Boed is hardly a good example it's filled with evil stuff under other named differently
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>>48252047

That's what I've been saying, yes.

Although I will now additionally assert that this is pointlessly confusing, and either the "good" and "evil" metaphysical energies should be renamed to something more in line with what they actually represent, or else what they represent should be rewritten to fit the names.
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>>48251720
There is no soul involved in unintelligent undead, only magic energy (specifically, negative energy).

Though in many editions you could also animate them as animated objects.
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>>48251780
>Shadow
>Animus
>Animating spirit of the body
That's pure conjecture/homebrew. Interesting homebrew, but homebrew nonetheless.

Van Richten doesn't apply to regular dnd. Ravenloft has all kinds of weird exceptions.
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>>48252140
>>48252188
If you use animate object on a skeleton instead of using negative energy it's officially not evil. Fun fact.
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>>48252262
Well shit. Problem solved we can all go home now.
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>>48252262
It's also not really any more effective than animating a skeleton sized rock
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>>48252262
>Bone Golem
>Looks like a skeleton, moves like a marionette
That'd actually be a good low-level challenge for horror games.
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>>48240702

My basic understanding of it is mindless undead don't just stand there doing nothing or simply be the way neutral animals do.

They have a drive when not controlled by a necromancer, which is to seek out and kill the living. They do not do this for sustenance or any particular reason, but the only instinct of the walking dead is to kill the living. Ergo, they have no minds, but are evil creatures.
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>>48240666
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>>48252649
>Fuck off, we're all talking about vanilla D&D. Not your own special little homebrew. Your point is moot.
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>>48252649
>OP's setting is default dnd. He established this later on by throwing a fit at people not assuming default dnd by default.
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>>48252816
Oh there he is again. OP, you should really fucking specify what system/setting when you make the goddamn thread. A lot of the people here play non dnd games.

Even those of us who do play a lot of dnd, aren't necessarily going to assume an unmarked thread is about dnd.

Most unmarked threads on tg are not system specific.
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>>48252908
lol. I'm not actually OP. In fact I'm the guy he spazzed out on. I' m just carrying on his shitty legacy now. Because he was such a dick over something that was his mistake.
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>>48248995
I think I may steal this one, that's way better than what I've been doing with them.
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>>48240666
>Since we now know you mean dnd, specifically pathfinder:
Many people don't play with the completely arbitrary alignment judgements of dnd editions. Where those lines are often varies one edition to the next, and in the case of pathfinder, they have in places published that they started something is not evil, then later published something else contradicting it or vice versa.

>Dnd alignment is arbitrary and doesn't make much sense.
>Varies from one dnd to the next.
>Many Inconsistencies within a single edition.
>The rulings on the alignment of different tasks is spread out all over the place so you're not likely to see all of the official rulings that have been made anyways
>I've met more people who don't use it than those who do. So few people do use it, that you should really specify if you are, because most people aren't going to assume that to be the case.
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>>48252525
>early room in dungeon has a door barricaded against things further down, death note from adventurer
>note hastily outlining grave horror, apologizing to wife, kids and the world
>corpse in corner, long turned to bones
>suddenly jerks upright as if on strings and attacks party, dry whispers of further apologies in the stale air

jesus christ how stressful
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>>48244166

The answer:

Use the bones of something that is resistant to fire, or has bones that can't melt unless it reaches a frankly stupid heat level, and even then it would go all Waxy.

Alternatively, make it a living metal construct, and bind fire to it, so you get a T-1000 that is on FIRE.

Coincidentally, I once had a slime mage that ascended into a T-1000, with the metal being a mix of several mythical ones.

My GM raged for days when he realized he couldn't get my character killed after the campaign ended and so he became a recurring feature in that particular setting over the millennia, to the point he was still dicking about when it reached Spell-jammer level stuff.
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>>48245326

Undead in WoW ARE capable of feeling happiness.

It's just that none of them are happy to begin with and actively surround themselves with depressing shit and awful people.

Oh, and the fact that the moment they meet a true death their souls go to Mega-Oblivion-Hell aligned with the Void Lords by default because The Light is a bit of a massive fucking tool and cares nothing for morality or intent.
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>>48242769
Yes. In Elder Scrolls, Dark Elves are seen as necromancers, yet ironically they despise necromancers, regularly conducting witch-hunts to root out all forms of undead. Unsurprisingly their province has the least amount of vampires. The big difference for them is that their necromancy is a family affair that both parties agree to (though sometimes family members that did particularly terrible things will be forcefully bound as punishment). Thus there's a split between good and bad necromancy. It wouldn't be hard to do something similar in other settings.
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>>48240666
Is a sword evil? What about a gun? Of course not, they are merely weapons, tools. The same goes for zombies, they are not living, thinking creatures acting on their own impulse. They are mindless weapons being wielded by another.
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>>48240666
The mindless, uncontrolled undead are not evil, i would mostly consider them as wild animals.

But if said undead is controled, then the one who raise it is at fault.
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>>48253900
>Use the bones of something that is resistant to fire, or has bones that can't melt unless it reaches a frankly stupid heat level

jet fuel can't melt steel skeletons
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>>48255812
40k roleplay has Evil swords.
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>>48255812
Neither are spiders, ants, scorpions, centipedes, roaches, or other vermin. But they have a charisma score and a wisdom score, and that meens undead that have no minds can also act on their own when not controlled.

Except they act on the impulse of destroying living things because they're inhuman monsters risen from the grave. Their instincts to consume and move around consuming things applies to people as well as animals because they have no impulses telling them not to.

Never forget - mindless does not mean without will or self awareness. Otherwise vermin wouldn't be a threat either.
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>>48255840
>>48255812
Show me a statblock that says mindless undead are not evil.
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>>48251253
Except in the statblocks for the mindless undead, their alignments are listed as evil. Which means regardless of the animating energy, they are evil for some reason. And since in PF they have a wisdom of 10 and a charisma of 10, they have the will to act, and the awareness of self (and not self). That means they can go and do things. And since their alignment is evil, the things they do will be coded to that alignment with no other source of intellectual desire to inform their actions outside of their base cunning and their self awareness that includes the awareness that they are in fact evil.

Why would they NOT go around seeking living things to destroy? They are evil, self aware, the awareness of that which is alive and not themselves, and have the will to act and the cunning to act on their desire.

They are literally mindless killing machines.
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>>48256555
>Except in the statblocks for the mindless undead, their alignments are listed as evil.

And the map says North Korea is a democratic republic. This isn't the first time I've brought this up. The accuracy of the labels is your conclusion. Stop trying to use it as a supporting argument.

>And since in PF they have a wisdom of 10 and a charisma of 10, they have the will to act, and the awareness of self (and not self)

No they do not. Having a Wisdom score means that they are capable of perceiving their environment. It does not mean they are capable of will. Having a Charisma score means they are capable of telling the difference between themselves and things that are not themselves. It does not mean they are capable of will.

>Why would they NOT go around seeking living things to destroy?

Because it is explicitly stated that they do not do that.

None of this is actual lore from the books. It's bullshit you made up that directly contradicts the lore in the books.
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>>48256778
>Wisdom describes a character's WILLPOWER, COMMON SENSE, AWARENESS, and INTUITION. Wisdom is the most important ability for clerics and druids, and it is also important for monks and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.

>Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, CHARISMA IS A MEASURE OF THEIR UNNATURAL "LIFEFORCE". Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

>Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an EVIL CUNNING imparted to them by their animating force—a cunning that ALLOWS THEM TO WEILD WEAPONS AND WEAR ARMOR.

>Zombies have poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) A zombie CAN MOVE UP T ITS SPEED AND ATTACK in the same round as a charge action.

Note that neither of those statblocks say they must be directed to do so, unlike every spell which is labeled a Compulsion Effect.

By the logic you are using, every vermin and plant monster in the entire system is also completely harmless and does absolutely nothing ever. If you wish to ignore the evil section of the statblock as well, you may as well state that you are making your own entire world where undead are not evil and are mindless automatons that must be commended.

This is information straight out of the books.
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>>48256778
>Because it is explicitly stated that they do not do that.
This is false information.
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>>48256778
And vampires don't drink blood either.
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>>48256778
I would like to point out that in the Golem section of the book, it specifically states that golems do nothing unless commanded. There is no such statement anywhere concerning undead, including mindless undead.

In fact the animate dead spell does not state that uncommnded, uncontrolled dead do not sit there and do nothing. So there is no actual place that it says "uncontrolled mindless undead do nothing". You're literally making that up.
>>
>intt Unemployed Snowflakes with Sociology Degrees putting them to good use.
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>>48256872
>This is information straight out of the books

Slightly different books, but yes. And it doesn't say any of the things you want it to. It comes right out and says that skeletons are mindless automatons, that they know how to wield a weapon does not actually change that. Fuck, you're citing "zombies are capable of attacking" and trying to treat this as "zombies must necessarily attack every living thing nearby." That is blatantly dishonest.

>By the logic you are using, every vermin and plant monster in the entire system is also completely harmless and does absolutely nothing ever.

You seem to be confused. That ability scores have anything to do with the conversation is *your* argument. My argument is that ability scores are not relevant to the particular behaviors under discussion. Zombies and skeletons are mindless automatons because "mindless automaton" are the exact words used to describe them by the source material, not because of their ability scores.

>>48256879
Skeleton description in PF SRD describes them as "mindless automatons." Zombies get the same description in 3.5e MM.
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>>48257001

Specifically it says this:
>Being mindless, golems do nothing without orders from their creators.

So it explicitly says that golems do nothing because they are mindless. It also explicitly says that skeletons are mindless. So the place where it says "uncontrolled mindless undead do nothing" is in fact exactly the quote you just referenced (without copy/pasting explicitly - can't imagine why).
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>>48257040
And yet again, the most important part of your argument is ignored - the part where you claim they sit there and do nothing.

If a thing has awareness and willpower, it can act. If it has an unnatural lifeforce, then it can do things. Those very same books say that Golems are mindless automatons that do nothing unless commanded. NOWHERE does it say that about mindless undead. Even the skeleton description which I quoted word for word does not state "they do nothing unless commanded", a statement which is word for word printed in the section about golems.

So they have willpower, they have awareness, and they do not have a section of their description that says "they do nothing unless commanded" unless the mindless automatons that are golems.

You are interpreting the statblock in the most favorable manner to suit your argument while ignoring any other statblock that supports any other argument, including those that state that they are free willed evil beings according to their statblock, even if they are mindless.

Face it, you are just making up your own world and not arguing the actual system at all, because if you were, you would be wrong.
>>
Undead don't have to be evil, but the act of Necromancy is almost always evil. Even if there is no Objectively Evil Negative Energies involved, it's still desecration of the dead at best, and mind-raping an unwilling person and bringing them back to a mockery of life at worst. I don't fucking care if you want to use some zombies to build an orphanage if you're unearthing my dead body and yanking my soul out of the afterlife to put it into a rotting corpse.

As for why so many people are butthurt about this shit, it's because we're taught to think that subversion alone is key to creativity and good writing. Hence so many retards on /tg/ with their good demons and dwarves who are 12 foot tall aquatic centaurs.
>>
>>48257074
No - that's a deliberate interpretation in the absence of actual rules.

Vermin are also mindless - your reasoning means they are also incapable of acting and doing anything without commands. There is literally nowhere in any book that says zombies and skeletons do nothing in the absence of commands from their creators, unlike golems. It's literally MADE UP.
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>>48257101
>Those very same books say that Golems are mindless automatons that do nothing unless commanded. NOWHERE does it say that about mindless undead.

Again: That golem line you're crowing about specifically says golems do not act unless commanded *because they are mindless*. It is very clear that their lack of action is a consequence of their mindlessness, which means that the same lack of action is present in other mindless creatures, including skeletons.

Also, "willpower" is the ability to resist others imposing their will. It doesn't mean that a creature has a will of their own, it just represents how hard it is to assert control of something.

Additionally, even if skeletons *were* naturally evil, this still does not change the fact that a necromancer commanding a skeleton has safe and reliable control over them, and therefore the actual subject of the OP (which is about people who raise undead) are perfectly capable of being good even /if/ skeletons were mindlessly violent when uncontrolled.
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>>48257139
>if you're unearthing my dead body and yanking my soul out of the afterlife to put it into a rotting corpse.

Never says you have to yank anyone's soul from anywhere to cast Animate Dead in most settings.

>>48257139
Dude, what the fuck? This can't get anymore clear. The line explicitly says that golems not taking actions on their own is a consequence of their being mindless. You're just refusing to read English properly at this point.
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>>48257154
Yes. And that statement IS NOT applied to any undead of any sort. You are literally ignoring the fact that it isn't, and deciding a rule which applies to one creature type automatically applies to a different creature type.

You could equally apply that same rule to apply to mindless plants and say that because a mindless plant grown from a seed has a creator, it will obey his commands, because it explicitly doesn't say that in the section on plants.
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>>48257176

His point is that Vermin are also mindless (Int -) yet they do not do nothing in the absence of orders.
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>some faggot is actually insisting that the undead are mindless in the same sense that golems are mindless
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>>48257190
>And that statement IS NOT applied to any undead of any sort.

The statement is applied to all mindless creatures, because it is explicitly a consequence of being mindless. Yes, that is stupid - it's also what the rules say.
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>>48257210
Show me exactly where in the book it explicitly says "anything that is mindless does nothing unless given orders".
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>>48257196

In light of the golem line, they should by the lore of the books apparently not do anything without command, because not acting unless commanded is apparently an attribute of mindless creatures. Presumably whatever created vermin the first place compels them to behave like random encounters. Or, y'know, Paizo is stupid and can't keep their lore straight.
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>>48257176
>>48257176
Yes, it says that.

ABOUT GOLEMS.

NOT ABOUT UNDEAD.

Moreover the rule you are citing is referring to an entire creature type - golems - and not another creature type - undead.

The only place it ever mentions undead being mindless automatons also states they psses an evil cunning that allows them to wield weapons and armor, while the part that says they have an "evil cunning" is specifically ignored in your arguments that state they wouldn't actually use that evil cunning to take action against anyone.

It's called cherry picking.

Incidentally, it is mentioned that only undead possessed of intellect in PF actually have souls, but that charisma of 10 means that zombies and skeletons actually have an undead 'lifeforce'.
>>
>>48257233
Show me exactly where in the book it explicitly says "mindless undead will automatically attack any living creature nearby." You can't build your entire argument on implication and then, when the implication falls apart under scrutiny, demand that the counter-statement be built upon explicit declarations.

And again: None of this shit affects necromancers with unfailing control over the mindless undead.
>>
>>48257210
>>48257210
No it isn't Your interpretation means carnivorous plants and all vermin also do nothing without orders.

That rule applies to exactly one creature - golems.
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>>48257255
But you apparently can build your entire argument on one implied reading of a rule applied to another creature type and say it holds up under scrutiny?

By RAW, undead zombies and skeletons have willpower, awareness, life force, and are evil. By RAW, that would lead them to kill other living things mindlessly, because it is the most effective evil use of their life.
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>>48240666
>666
Most necromancers and by extension, undead are evil since they usually powered by dark, malevolent energy. However there are cases where in zombies can be an incredible boon. For example, a local necromancer could single-handedly greatly increase the local wealth of his hometown by replacing all hard labour with zombie labour that works 24/7.

The villagers give him a small amount of tax, and they get a few dozen extra farm hands. Sure Aunt Betty near the hinterland might be frightened to see her husband plow the field with zombified ol' Bessy, but for the most part it's a net gain.

Bandits come around? Well you have an unflinching militia to protect the towns people. King's Men comes around to investigate the undead? Show them the fruits of your labour with a large tithe and a tour of the happy townsfolk.
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>>48257255
>>48257255
Except, you know, until they die, dispel magic is used, or they try and command more hit dice of undead than they are able to.
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>>48257255
>Show me exactly where in the book it explicitly says "mindless undead will automatically attack any living creature nearby."
Pages 272 and 315 of the 5e Monster Manual.
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>>48257242
>Yes, it says that.

>ABOUT GOLEMS.

And explicitly as a consequence of mindlessness, yes. Which means that it presumably applies to other mindless creatures as well, and you can't declare that it doesn't just because it doesn't suit you. This is basic logic.

>while the part that says they have an "evil cunning" is specifically ignored in your arguments

What does having an "evil cunning" mean? I ignored it because it's an empty statement that contributes nothing except what the rest of that sentence says - that this gives them the ability to wield weapons and don armor (technically it says /wear/ armor, but you don't need any kind of 'cunning' to wear armor that's already on you).
>>
>>48240752
/thread

But let's keep going anyway
>>
>>48257258
>That rule applies to exactly one creature - golems.

That is not what the sentence said. That sentence said that golems do not act without orders because they are mindless.

>>48257284
>But you apparently can build your entire argument on one implied reading of a rule applied to another creature type and say it holds up under scrutiny?

I'm not the one who brought statements from other creature types into this. If you want to declare that the line from the golem entry shouldn't be considered relevant to any undead entries, that just means we're back where we started.

>By RAW, undead zombies and skeletons have willpower, awareness, life force, and are evil.

This means that skeletons #1 can resist others' efforts to force them to do things, #2 can see, #3 are (sort of) alive, and #4 you are using your conclusion as a supporting argument again. Precisely zero of these things suggests that they kill everything they see.

>>48257297
The conversation is not about 5e. For the conversation about 5e, see "necromancers do not have to be evil just because skeletons would do evil things if the necromancer /wasn't/ commanding them" statements.

>>48257295

And a car can kill its driver and a number of innocent bystanders in unlikely edge cases. In fact, despite being unlikely edge cases overall, this is a very common form of death because of how common car use is. Are cars evil?
>>
>>48257352
>The conversation is not about 5e.
How nice of you to cherry pick like that when these details have been the same in every fucking edition.
>>
Necromancers don't have to be Evil, but the best they can be is Neutral.
Do people forget Neutral exists? When you're using Evil means for Good ends?
>>
>>48257366

If these details have been the same in every edition, you should have no difficulty citing them in other editions.
>>
>>48246082
The same place where the dead can be raised and be animated despite the several impossibilities and implausibilities of the very act you fucking autist.
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>>48257373
>When you're using Evil means for Good ends?

Why is it Evil to command creatures who would otherwise be murdering people to stop doing that? How, in any way besides "the book says so," is this an immoral course of action, in means or ends?
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>>48257352
>I'm not the one who brought statements from other creature types into this
Yes you did - when you decided that part of that line, "do nothing without orders from their creators" magically appears in two statblocks where it does not exist.

>This means that skeletons #1 can resist others' efforts to force them to do things, #2 can see, #3 are (sort of) alive, and #4 you are using your conclusion as a supporting argument again. Precisely zero of these things suggests that they kill everything they see.
Its pretty basic logic.
>willpower: the ability to control yourself : strong determination that allows you to do something difficult
>awareness: knowing and understanding a lot about what is happening in the world or around you
>evil: causing harm or injury to someone
http://www.merriam-webster.com
My conclusion is valid according to basic logic and standard definitions in the dictionary.
>>
>>48257451
You made a living conduit to the multiversal source of negative energy and are bringing the entire plane closer to oblivion by fiddling with the natural order. Undead don't form on their own, except in areas saturated with negative energy, which don't form on their own. (Creating areas saturated with negative energy is also Evil.)

More negative energy in the world = more instability = world is one step closer to ruin.
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>>48257451
>Good necromancy
Look out world it is time for a crash course in why moral relativism doesn't work in D&D
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>>48257466
>Yes you did

What? No I didn't. Very obviously the point where other creatures' descriptions got pulled into this when other people cited golems. This is blatantly dishonest.

>willpower: the ability to control yourself : strong determination that allows you to do something difficult

Not in D&D. In D&D, willpower is the ability to resist control by others. This is what your Wisdom score contributes to. Otherwise, skeletons would have no Wisdom score, because to be mindless is to lack will by definition.

>awareness: knowing and understanding a lot about what is happening in the world or around you

That is the third definition given, yes, however being that Wisdom provide bonuses to perception-related skills it was very obviously using the first and/or second definition, that is, the ability to perceive things in general, not a particularly exceptional capability to do so. In particular because someone with a WIS of 1 obviously does not understand "a lot" of what is happening in the world around them.

>evil: causing harm or injury to someone

And its antonym is good, which is helping and benefiting others (well, that's one definition anyway, and it's the one that most correlates to the definition of evil you've gone with). A necromancer can use mindless undead to do nothing but help and benefit the people around him, and regardless of who is right in this conversation it will still be objectively true that he has only done and intended good in the world. Yet, according to D&D definitions, that necromancer is disqualified from being good. The definitions of "good" and "evil" are not properly applied here. You are using your conclusion as your supporting argument. Far from valid logic, circular reasoning is a formal fallacy.

>>48257472
>You made a living conduit to the multiversal source of negative energy and are bringing the entire plane closer to oblivion by fiddling with the natural order.

According to what source?
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>>48257489

Nothing about any of my arguments has anything to do with moral relativism. Yours is listing in that direction, though.
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>>48257451
>Why is it Evil to command creatures who would otherwise be murdering people to stop doing that?
Commanding them to stop murdering people isn't Evil at all.

*Keeping them around* after that instead of taking the opportunity to kill/banish them permanently, actively choosing to keep them in an environment where they could harm innocents just so you can have a slightly more convenient worker, is very much Evil.
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>>48257585
>*Keeping them around* after that instead of taking the opportunity to kill/banish them permanently, actively choosing to keep them in an environment where they could harm innocents just so you can have a slightly more convenient worker, is very much Evil.

So you think cars are evil, then? Their death toll is in the tens of thousands annually.
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>>48257375
No can do, earlier editions seem not to account for mindless undead that are not under someone's control. However, 3.5 defines "mindless" as "operating on simple instincts or commands", so your "anything mindless must do nothing if not commanded" argument is bullshit.
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>>48257601
>using undead abominations to do your dirty work is comparable to driving a car
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>>48257601
If self-driving cars started intentionally running people down, then sure.
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>>48241230

In the warcraft universe. the Red Dragonflight's fire can bring people back to life, like a certain someone..

The current Lich King, who holds the undead in the world back from slaughtering everything within their path for example.
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>>48257609
>However, 3.5 defines "mindless" as "operating on simple instincts or commands", so your "anything mindless must do nothing if not commanded" argument is bullshit.

That argument was taken from the golems' creature entry which, in PF, explicitly states that golems' inability to take action without command is a direct consequence of their being mindless. Honestly, cross-referencing what exact words are or aren't in completely unrelated monster entries isn't really a very sound means of argumentation in the first place, but if anyone still wants to go that route, then yes, the golem entry states nothing explicit about the undead (obviously) and its implication is that all mindless creatures do not act unless commanded.

I'm more than happy to ignore that nonsense entirely, but skeletons and (in a slightly different edition) zombies aren't just called mindless, they're mindless *automatons*. Automatons do only what they're programmed to do, and there's no evidence that the undead are programmed to kill on sight in 3.X. This was patched in later editions, but the general problem of necromancy completely and unerringly overriding the default behavior of the undead was not. In 5e, Animate Dead even causes the undead to only attack creatures who are attacking them, so you don't even have to specify "don't kill anything until I tell you to" as a command.
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>>48257632

What's the difference, other than the fact that you happen to find one squicky? I mean, Jesus Christ, cars are powered by toxic fluids that are instant death to consume and which can cause brain damage just by inhaling its fumes.

>>48257647

Controlled undead only attack when attacked, and again, gasoline harms people just by being near us and will kill us if we consume even a small amount of it. It's actually a lot more dangerous than negative energy, which you can pump a decent amount of into somebody before they croak.
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>>48257720
>What's the difference, other than the fact that you happen to find one squicky?
If I leave my car alone for 20 minutes while I go grocery shopping, I will never ever come back and find that it has eaten a child in my absence. That's the fucking difference.
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>>48257762
What's the CR for an evil, intelligent honda civic?
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>>48257762
Ah, so your objection is not that these things kill children when we lose control over them, but rather the exact means of death. Eating a toddler is bad, but crushing a toddler to death is okay.
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>>48257698
>and there's no evidence that the undead are programmed to kill on sight in 3.X.
Except for the behavior of wights, wraiths, vampires...
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>>48257671
Yeah, so the undead weren't sweeping across the world unified by the will of their king, he was holding them back all along. Right. We'll go with that. Nice lore, WoW guys.
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>>48257790
No, my objection is that I put a car in my garage or in the middle of a field somewhere and it will never hurt anyone, while an undead monster will continue to be a constant danger to everyone around it until it is destroyed.
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>>48257797
Wights, Wraiths, Shades, Ghouls, Ghasts, Banshees, Skeletons, Zombies and so on.

Morgs are from exceptionally evil people.

Vampires have to subsist on blood of the living, usually killing their victim int he process or turning them into their thrall.

Ghosts... Sure, they aren't explicitly evil though many are.

Nearly every undead monster in the D&D monster manual and popular culture even by default evil.
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>>48257797

Precisely zero of these creatures are described as mindless automatons.
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>>48257698
No - skeletons are referred to as "mindless automatons that posses an evil cunning".

And yet you hear constant arguments that they're not evil too.
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>>48257835
Precisely 100% of them are described as undead.
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>>48257822
Okay, let me clarify, do you think cars are evil under *any* normal circumstances, including when they are being driven, and are therefore a constant danger to everyone around them?
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>>48257844
Shh, don't present facts. It hurts their fragile egos.
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>>48257853
>and are therefore a constant danger to everyone around them?
That's on the driver. A car, left on its own, will not run over a toddler. Undead monsters left on their own will gladly eat toddlers.
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>>48240666
>Why do so many people these days seem to get butthurt when I say that constructs, and especially mindless constructs are evil?
>Sure. You've got like maybe a few exceptions like an AV program or a sentient turbochef that's not actually a toaster.
>I'm sick of these people who get all pissy because they want the evil war machines without any of the consequences.
>>
>>48257853
Cars can be left alone as long as you put them in park and put the parking break on. They don't wander off and seek to kill the living on their own.
>>
Now that we bring this up, there are strict rules, backed up by punishments ranging from fines to prison, regarding the allowable use of your car. Seeing as how it's dangerous.
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>>48257845

So what? Almost none of them attack living people on sight. You cannot claim that attacking living people on sight is an attribute of all undead because all of them will attack living people under some kind of circumstance. Practically anything will attack living people under some kind of circumstance.

>>48257844

Again, you are using your conclusion as a supporting argument. That D&D uses evil completely inconsistent with its actual definition is the subject of debate, you cannot use their usage of the word "evil" as evidence of anything because your entire job here is to prove that they're using it right. The actual sentence you are quoting a fragment of declares that skeletons use their "evil cunning" to put on helmets and wield swords. If that qualifies skeletons as evil, "your Paladin falls" just reached a whole new level of stupidity.
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>>48257893
Right, but cars still don't eat people when you go away. At worst, a car might roll away and maim or kill some one because it was not properly parked. But once parked, they don't lash out at people who happen to wanter too near to them and try and coop their brains out like a pumpkin.
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>>48241025
>This along with them being from a specific setting that threw out the alignment rules.
Pretty sure you're mistaken. I assume you're referring to Eberron, and deathless predate Eberron. They first showed up in the book of exalted deeds.
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>>48257902
>So what? Almost none of them attack living people on sight.
The opposite is true in my experience.
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>>48257869
>A car, left on its own, will not run over a toddler.

Unless it's in neutral. Even then, if the actions of an automaton are on the conscience of what commands it, that puts the actions of an undead on the necromancer.

>>48257886
>Cars can be left alone as long as you put them in park and put the parking break on.

Undead can be left alone so long as you've got the right spell on them, or if you need to leave them for longer than 24 hours, shackle them to a tree. It's not significantly more expensive than installing a parking break on a car.
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>>48257902
Zombies do.

Ghouls might hold back but they universally grave flesh.

Skeletons are described as having an evil cunning. Take that as you will.

Ghasts and Wights absolutly do try and hurt the living whenever possible.

Vampires have to attack the living to survive.

Some of the more powerful sentient undead don't have to attack living people, but are almost all the result of really nasty people getting killed or transformed into undead.
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what kind of shitty GM do you have that actually does this kind of "oh you didn't specifically say for it to not destroy the room so it will" with a shit eating grin?

I mean for fuck sake, you magically controlling a corpse run by negative energy, unless the mindless thing breaks free how can it do anything except what you tell it, it literally has no will of its own, it's not some animate monkeys paw or some shit, if you say stand here, it'll fucking stand there for a century or more, and probably attack anything alive, but nothing more.

God damn you pedantic shits piss me the fuck off, no sane gm is going to do any of that, and if your gm does and there isn't a fucking excellent explanation in setting as to why than you kick him in these kids and leave.
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>>48240752
>6. They're losers, which is why they're wasting their time on the internet arguing about their power fantasies instead of actually playing because they're insufferable and nobody wants to play with them.
Wew lad. That lack of self awareness.
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>>48257906
Park in your garage and forget to turn it off, it'll kill anyone who enters.
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>>48257936
If they stark sucking on the tail pipe the second they go in their maybe
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>>48257919
Your experience being with random encounters where even perfectly normal wolves will fight to the death like they were killbots. A wight is an asshole murderer who wants to kill people, but he's not mindless and he's of slightly above average intelligence. He's going to pick his targets. And really, heavily armored adventurer parties are exactly the kind of people he should be avoiding.
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>>48257926
>Unless it's in neutral.
Once again, that's on the driver. At no point will the car actively try to murder someone.

>Undead can be left alone so long as you've got the right spell on them, or if you need to leave them for longer than 24 hours, shackle them to a tree.
And what if you fucking die first, hm? Or what if they break free from their shackles?
>It's not significantly more expensive than installing a parking break on a car.
Yes it is, because parking brakes are fucking standard now.
>>
>>48257538
And using the very same line from the golem statement to justify "skeletons are mindless automatons that do nothing without their creator's orders" when no such line exists in the skeleton description is honest? You are literally reading into the description information that is not present in any place except under a description of another creature type. Not even in the Animate Dead spell does it state mindless undead do nothing when uncontrolled. Nowhere in any PF book does it say mindless undead stand the and do nothing without a command. Only Golems do that - literally it is the only place that ever states anything mindless does nothing without commands.

Oozes and Vermin, two types of creates that have no intelligence score act mindlessly. There is no statement that undead with no intelligence score do not act mindlessly. The fact that they have wisdom and charisma further indicates that they are capable of acting in the same manner as vermin and oozes, in a mindless manner based on instinct. Since they have an alignment, unlike oozes and most vermin, they will act instinctively and mindlessly in accordance to their alignment.

So, at this point you are now reduced to specifically ignoring parts of definitions that don't fit your worldview. It states in D&D "Wisdom represents willpower" with no qualifiers or other statements about what it does not represent. All three definitions of awareness are part of the definition of awareness - that third part doesn't apply to some other word. And you asked me why a creature listed as evil would seek to do harm, well, that's within the definition of evil; it's still an objective meaning for evil.

You may as well say "this is my homebrew, it has nothing to do with D&D" because when you are literally ignoring textbook definitions, you are not arguing from logic or from an objective standpoint.
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>>48257972
It sounds like you just really want a necromancers undead to be worse than useless
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>>48257902
If fucking says in the STATBLOCK they "posses an evil cunning" you autistic moron. You read things from other statblocks into places it doesn't exist and then IGNORE WHAT'S ACTUALLY IN THE STATBLOCK AT THE SAME TIME.
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>>48257929
>Zombies do.

According to what? Keep in mind we're talking about Pathfinder, here. That 5e patched this specific problem (but not the greater problem) is not under debate.

>Ghouls might hold back but they universally grave flesh.

So what?

>Skeletons are described as having an evil cunning

Which they use to wear hats, yes.

>Ghasts and Wights absolutly do try and hurt the living whenever possible.

But skeletons and zombies are mindless automatons, which means by definition they do not have desires. The ghastly/wightly desire to kill things is necessarily distinct from any possible actions taken by an automaton.

>Vampires have to attack the living to survive.

But they can and do pick targets. The dietary requirements of a vampire are not at all the same thing as automatically attacking every living thing they see.

The only thing these creatures have in common (besides generally being surprisingly lively dead things) is that there are circumstances under which they will attack the living. There are definitely circumstances under which skeletons and zombies will attack the living, in any edition - whenever they're commanded to.
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>>48257948
>Your experience being with random encounters where even perfectly normal wolves will fight to the death like they were killbots
Every time I've encountered animals acting like killbots, they were either under some influence or lacked the opportunity to escape.
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>>48257936
How many times do I have to say this: it's on the driver.
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>>48257007
>"how dare people more knowledgeable than me apply their knowledge"
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>>48257671
I think you're misinterpreting the events. Fordragon never died. The flames kept Putress's plague from killing him at the cost of all of his body hair and a lifetime of searing agony. Alexstrasza tries to do the same for Bridenbrad but her fire isn't strong enough to strip the plague of undeath from his body.
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>>48258007
>sociologist
>more knowledgeable than anyone
Hilarious
>>
>>48257987
No - under control they're perfectly capable of doing what they are commanded, including nothing. But when they are not controlled, they don't "just stand there". Golems are always controlled. Undead are controlled only by the spell or by other undead, in both cases through magical power.. When they are controlled they do nothing if that is the intent of the master. But if they are not controlled - as when happens when the controller is killed - they don't just stand there and do nothing. They do what is instinctive to their nature - which is evil - and they do so because they have the willpower to motivate themselves and the life force to exist beyond control of another.

Claiming "oh, they stand there and do nothing when no one has control over them through magic" is false information based on deliberate misinterpretation of rules that have no bearing on the undead.
>>
>Thinking nonsentient machines don't have a default setting of "murder the fuck out of anyone within reach"
>Not knowing about this: https://www.youtube.com/watch?v=pQ2dI_B_Ycg
>>
>>48258019
Oh UNcontrolled undead, fuck, yeah anythings game then, yeah.
>>
>>48257956
>Once again, that's on the driver.

Different responses to different people. That snippet wasn't aimed at you. The part that *was* aimed at you raised the question as to why the actions of mindless undead don't rest on the necromancer who created and controls them.

>And what if you fucking die first, hm?

What if the driver has a heart attack on the road?

>Yes it is, because parking brakes are fucking standard now.

Why can't shackles be standard on undead?

>>48257972

>And using the very same line from the golem statement to justify "skeletons are mindless automatons that do nothing without their creator's orders" when no such line exists in the skeleton description is honest?

Yes. Because that is the implication of the line. That's what the words mean.

>You are literally reading into the description information that is not present in any place except under a description of another creature type.

I'm going to point out again that it wasn't me who brought up golems. I've already said that I think the whole line of inquiry is a huge stretch, and it's not even a stretch whose implications favor the side that brought it up - which is yours, not mine.

>It states in D&D "Wisdom represents willpower" with no qualifiers or other statements about what it does not represent.

Do you seriously not know how Wisdom and willpower are related in D&D? Wisdom contributes to your Willpower save, which has a very specific function.

>All three definitions of awareness are part of the definition of awareness - that third part doesn't apply to some other word.

That is not how definitions work.

>And you asked me why a creature listed as evil would seek to do harm, well, that's within the definition of evil

Whether or not D&D is using the word 'evil' correctly is the subject of debate. You cannot use it as a supporting argument. Still. That hasn't changed since the last twelve times I mentioned this.
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>>48257988
>If fucking says in the STATBLOCK they "posses an evil cunning" you autistic moron.

Why is it so hard for you people to understand that "D&D uses the word 'evil' incorrectly" is the subject of debate?

>>48257993

Good for your GM. The way he specifically runs wights and ghouls doesn't have any bearing on their lore in the books.
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>>48258013
>person who specializes in a field of knowledge
>not knowledgeable
I get you're a college drop-out, but at least pretend to not be completely ignorant.
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>>48258019
>Undead are controlled only by the spell or by other undead, in both cases through magical power.. When they are controlled they do nothing if that is the intent of the master. But if they are not controlled - as when happens when the controller is killed - they don't just stand there and do nothing. They do what is instinctive to their nature - which is evil - and they do so because they have the willpower to motivate themselves and the life force to exist beyond control of another.

Uncontrolled skeletons don't go wandering off out of the dungeon/castle/etc. just to be spoopy skellies in the woods. Yeah, they may mindlessly murder anything that comes within their sphere of awareness, but that's no different than a golem told to "Kill any intruders" guarding a room; if some kid accidentally finds his way there, skeleton or golem, he's gonna be preteen jam on the wall real quick.
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>>48258029
>The part that *was* aimed at you raised the question as to why the actions of mindless undead don't rest on the necromancer who created and controls them.
They do, only so far as you'd be responsible for the evil committed by a pit fiend that you summoned and lost control of.

>What if the driver has a heart attack on the road?
A tragic but incomparable case, because the car isn't going to turn into an evil-minded killing machine, just a large object moving at high speeds without any form of human control.

>Why can't shackles be standard on undead?
Because it's not in the statblock or spell description you fucking nigger.
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>>48258061
Cant take a legitimate joke eh?
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>>48258083
>i-it was just a ruse
>I w-was only pretending to be an idiot
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>>48258094
Look if you can't laugh at yourself once in a while what the point, trust me i should know, I'm studying to become a psychologist.
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>>48258094
You know, people wouldn't make fun of you like this if you'd gotten a more respectable degree.
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>>48258082
>They do, only so far as you'd be responsible for the evil committed by a pit fiend that you summoned and lost control of.

But necromancers aren't responsible for the good done by their undead? That automatically gets canceled out because there could be, in extremely unlikely edge cases, danger posed to bystanders?

>the car isn't going to turn into an evil-minded killing machine, just a large object moving at high speeds without any form of human control.

Skeletons are not evil minded. They are not anything minded. They are mindless. And what the fuck is the difference between a killing machine and a machine which is about to kill a ton of people?

>Because it's not in the statblock or spell description you fucking nigger.

I don't think you know what "standardization" means. If a kingdom mandates that all mindless undead must be equipped with adequate safety gear, that is now standard. Cars with seatbelts didn't use to be standard, because nothing about the function of a car requires they have seatbelts, but they're standard now.
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>>48258029
>Because that is the implication of the line
No, it isn't. It is a statement referring to a specific creature that does not include the qualifier you say it does, said qualifier being found in only one placer in the entire PF system, under a completely different creature.

To refresh your memory the line is:
"While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force."
Which means that the default is NOT to stand mindlessly and do nothing, but to act upon the evil cunning that they possess. There is no statement that "they do nothing unless commanded", except in the Animate Dead spell in which they stand and do nothing while under control of that spell - it does not state that they do nothing when uncontrolled anywhere. The statblock itself further qualifies that MOST skeletons are mindless automatons, and not all. That implies that when not controlled, they default to another state of mind, to whit acting as mindless, evil, cunning creatures.

>that's not how definitions work
That is EXACTLY how definitions work.

>evil is debatable in D&D
No it isn't. Evil creatures invariably do harmful things in D&D. There are other mindless evil crreatures in D&D - Nuppirbo, lemures, and other unintelligent evil creatures exist. They also lack the "stand there and do nothing until commanded" clause, just like skeletons, zombies, oozes, and mindless vermin.

ONLY golems do nothing when not commanded. You even have to command mindless undead to do nothing.
>The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed.
If you want to get truly pedantic, according to the spell it is implied the only two things you can do using Animate Dead are these two things. Nowhere does it say any other commands may be issued.
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>>48258037
>it says they evil
>but they really aren't they're the only thing in the system labelled as evil incorrectly!!!!!
This is your argument.
>>
If you really have to, you can pound in nails with the butt end of a screwdriver. But that's not what it's usually used for, it's not efficient compared to the alternatives, and people will give you some funny looks.
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>>48258185
I can only imagine you thought that sounded much more prolific than it does.
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>>48250470
You obviously are no fun. My villains are almost never evil in every sense, but rather are like sane versions of Uncle Sheo.
(Except for when I make Sheogorath expy's because he's so much fun.)
Just As Planed combined with Chaotic Stupid is always a fun villain.
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>>48258134
>But necromancers aren't responsible for the good done by their undead?
Insofar as you'd be responsible for the good committed by a pit fiend that you summoned and didn't lose control of. But no one summons pit fiends to do good things, and people don't go into necromancy to use it for good. If a wizard wants to do the world good by creating an automaton workforce, he researches how to build cheap golems.

>Skeletons are not evil minded.
We've been over this. You're wrong.

>And what the fuck is the difference between a killing machine and a machine which is about to kill a ton of people?
What's the difference between the T-800 and a rock?

>I don't think you know what "standardization" means.
Oh, I understand perfectly well. The spell doesn't put shackles on them, and they don't have shackles on them by their very nature, so they're not standard features, they're something the necromancer has to go above and beyond to do. And barring some necromancer-ruled magocracy, why would the king simply not outlaw these undead abominations period instead of spending money enforcing laws ensuring that they're restrained?
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>>48258145
>but to act upon the evil cunning that they possess

So why, in your mind, does evil cunning automatically resort to murder? Most people committing murder aren't very cunning; they're emotional. Evil cunning would be something like putting bacon grease on dark stairways, or leaving clear 2x1 lego bricks in a dark hallway. That's certainly cunning (no proof they did it) and definitely evil.
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>>48258145
>Which means that the default is NOT to stand mindlessly and do nothing, but to act upon the evil cunning that they possess.

And the actions undertaken would therefore, be, what? Even if D&D's ability to use the word "evil" correctly were not under debate, which it is, why don't skeletons act on their evil cunning by taking everyone's left shoe or heckling comedians in morse code?

>That is EXACTLY how definitions work.

Why are you so bad at English? Different definitions are different, because words can mean different things in different contexts. Are you seriously suggesting that WIS 1 creatures "know and understand a lot about what is happening in the world or around [them]"? Creatures with very low Wisdom are bad, not good, at the things which Wisdom represents, so clearly that definition does not apply to anyone who has any Wisdom score at all.

And again, a necromancer who does nothing but good works with all of his undead and never once loses control over any of them is considered at best neutral. That's not even the stupidest example of a spell with the [evil] tag for no reason! There's a spell about firing your fingerbones at people that's [evil]. Why? Why is sacrificing your body parts to fight an enemy automatically evil? If the enemy is threatening innocent bystanders, it'd be pretty fucking noble to subject yourself to that kind of pain to ward them off! Just because /some/ of D&D's evil creatures are actually evil doesn't mean that its usage of the term is reliable enough to be used as infallible evidence.
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>>48258236
I'm not really hoping it will reproduce. Maybe I wanted it to sound profound, something like that?
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>>48258268
>So why, in your mind, does evil cunning automatically resort to murder?
Could it be that it's because that's what their nature is, just like the other undead?

>Evil cunning would be something like putting bacon grease on dark stairways, or leaving clear 2x1 lego bricks in a dark hallway.
>expecting this behavior from a creature with a nil INT score
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>>48258265
Says YOU! You need to be a good necromancer to turn yourself into a lich, as a lich, you can help people for as long as they need it, and aren't burdened by the whole "ageing" thing.
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>>48258310
>2x1 lego
>not a d4
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>>48258164

D&D is covered in bullshit that's labeled incorrectly. This is just a particular instance of the problem.

>>48258265
>people don't go into necromancy to use it for good.

Why not? There's no such a thing as a golem that's even close to as cheap as skeletons.

>We've been over this. You're wrong.

Dude, read the next fucking line you dumbass. Skeletons unequivocally cannot possibly be evil minded because they cannot be anything minded because they are mindless. This is extremely fucking straightforward.

>What's the difference between the T-800 and a rock?
Complexity.

>The spell doesn't put shackles on them, and they don't have shackles on them by their very nature, so they're not standard features

Okay, so you don't know what standardization means. I'm going to point you to the example of seatbelts again.

>why would the king simply not outlaw these undead abominations period instead of spending money enforcing laws ensuring that they're restrained?

Because the economic benefits of free labor trivially outweigh the cost of one set of shackles per laborer.
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>>48258064
>but that's no different than a golem
Yes it is.

The golem will smash the kid because it was ordered to smash. If ordered to disregard all previous orders, it won't smash unless the kid is retarded and starts kicking it hard enough to trip its self-defense programming. A controlled skeleton could be ordered to kill intruders or offer refreshments, but if the spell controlling it expires it will kill the kid.

Undead are inherently evil. Whatever you force them to do under magical compulsion is completely irrelevant. You could use Dominate Person to force a serial child rapist to run a daycare too, he still has the urge and intent to loligag, he'd just be physically incapable of acting on it.
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>>48258290
Oh you
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>>48258330
The rituals needed to become a lich involve committing several unspeakably evil acts. If you want to be around to help people forever, construct a golem and transfer your soul into it.
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>>48258268
Because the most basic form of evil, the one most reviled by sane people everyone, the one form of evil addressed by every single religion and code of ethics that does not promote evil, is the killing of others. It is mindless, but not powerless to act. It is aware of the things around it and it is aware that it is dead and other things are not.

What simpler form of evil to commit than killing everything that lives? Is there a simpler form of evil? Is there a more basic, more instinctive way to cause pain, suffering and harm than just by killing everything that lives?

If oozes and vermin which have LOWER wisdom and charisma scores than undead skeletons and zombies do can kill living things for food, why would an evil mindless thing not become a killing machine and simply lay waste to everything that lives around it? It probably wouldn't seek out living things that are outside it's perception, but withoput anyone controlling it to prevent it from acting on evil impusles, why would it not kill anythign alive within it's senses?

It is worth noting that there are feats and spells that cause the undead to ignore your presence as if you were undead. This IMPLIES (to use the very inductive reasoning the person claiming undead stand there and do nothign when not controlled has used so far) that undead automatically attack the living.
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>>48258360
>bullshit that's labeled incorrectly
Just like the longsword and Bastard sword.
Their names are confused in D&D
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>>48258330
Road to hell, good intentions, et cetera.
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>>48258310
>Could it be that it's because that's what their nature is, just like the other undead?

No other undead automatically resorts to murdering every single thing they see. Not one. Some of them, not all, but some, have a general desire to kill things, but they are *not* obligated to kill everything on sight. As automatons, skeletons are incapable of having any desires, so they clearly do not fall into this category, which is in any case only a small fraction of undead.
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>>48258381
I dunno man, I think the bible has some shit on those Legos.
>>
Only Siths and Piazo deal with absolutes
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>>48258378
In your setting, maybe. As far as I'm concerned, it only involves transferring your soul into a phylactery. That doesn't necessarily require an "unspeakably evil" act.

>>48258389
Can't go to hell if you can't die.
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>>48258368

You're mixing up two different arguments here. The one about whether or not necromancers are evil for commanding undead is separate from the argument about whether or not mindless undead are evil in PF. It doesn't matter if undead are inherently evil when their default behavior has been wholly overridden by the necromancer, and it makes no sense to say that a necromancer who causes nothing but good things with his undead is evil because there was a fringe chance that he might have lost control accidentally. Particularly if he takes precautions against such a loss of control.
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>>48258310
>>48258268
>>48258283

see
>>48258381

>>48258283
Skeleton
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10

Zombie
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10

Random vermin
Str 15, Dex 10, Con 14, Int —, Wis 10, Cha 9

Random Ooze
Str 16, Dex 1, Con 26, Int —, Wis 1, Cha 1

Nupperibo (lawful evil)
Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 4

I am sayign that according to the logic used by the people claimign evil mindless creatures do nothing, all of these creatures should also stand there and do nothing. Not one of these creatures says "they stand there and do nothing unless commanded" anywhere, including the mindless undead.

The only mindless creature that does nothing unless commanded are golems.
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>>48258398
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>>48258360
>Why not? There's no such a thing as a golem that's even close to as cheap as skeletons.
Not yet. It's possible that someone could come up with a means to do it. If you want to help people and have magical talents, you have no excuse for not trying.

>Complexity.
And because of that complexity, the T-800 is inherently a greater threat to everyone around it.

>Because the economic benefits of free labor trivially outweigh the cost of one set of shackles per laborer.
You forgot to factor in the cost of lives lost when you fuck up.
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>>48258435
Eh that's stretching it a bit, I'm all for good/neutral necromancers, but the whole Lich thing is generally the "going off the deep end" as far as I'm concerned, though you could obviously could do good as one.
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>>48258435
>In your setting, maybe.
No, in every setting where the GM doesn't say otherwise because he's a fucktard contrarian.
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>>48258381
>Because the most basic form of evil, the one most reviled by sane people everyone, the one form of evil addressed by every single religion and code of ethics that does not promote evil, is the killing of others.

Holy shit, no. Every culture on Earth has circumstances under which killing is A-okay, and which circumstances those are has always been a point of huge controversy.

>It is worth noting that there are feats and spells that cause the undead to ignore your presence as if you were undead.

There are some types of undead who have a strong desire to attack the living. There are other kinds of undead who benefit from attacking the living, and therefore *probably* have a desire to attack the living, because they have a desire for that benefit. There are also some kinds of undead, like mummies, which do not give a fuck about the living one way or the other. Spells and feats that cause the undead to ignore your presence as if you were undead will prevent attacks from some undead and leave others completely unaffected. Unless the feats and spells single out skeletons or zombies specifically, they don't have anything to say about which category of undead they fit into.
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>>48258444
There is no possible way to prevent accidents and mishaps from occurring. The template for creating skeletons and zombies automatically defines them as evil - you do not get a choice. Because they are mindless, you cannot change their alignments, as all alignment changing effects are mind effecting.

The only way to make good undead is to give them minds - but when you do that, they gain a soul, because intelligent undead have souls by RAW. Congratulations you've enslaved a good creature. But now you set him free! What if he doesn't want to be your slave anymore? Do you give him an intelligence of 1 so he doesn't mind being a slave even though he is now good? What does that make you?
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>>48258480

Okay, so remember when I said that ability scores being relevant to the discussion was your argument, not mine, and thus my argument is completely consistent with skeletons not attacking but vermin attacking no matter what their WIS scores look like? Well, that hasn't changed. That's still a thing. Skeletons do nothing except what they're commanded to because that is how mindless automatons do. Unless vermin, ooze, or nupperibo are described as both mindless and automatons, my argument doesn't apply to them.

>>48258500
>Not yet. It's possible that someone could come up with a means to do it.

Or you could dedicate your efforts to the much easier task of making skeletons safe for mass consumption, and cause a lot more good in a much shorter timeframe. We don't have any reason to believe that making cheaper golems is even possible.

>And because of that complexity, the T-800 is inherently a greater threat to everyone around it.

Cars are more complex than skeletons.

>You forgot to factor in the cost of lives lost when you fuck up.

So we're back to cars being evil because fuck ups with those cause tens of thousands of deaths annually.
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>>48258522
>Holy shit, no. Every culture on Earth has circumstances under which killing is A-okay, and which circumstances those are has always been a point of huge controversy.
And every single one of those cultures states "killing of innocents is forbidden". An undead mindless vcreature doesn't care who it killes - it is harming LIFE.
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>>48258368
>>48258444
If the spell controlling the undead is released, the undead die. A skeleton CANNOT sustain itself without the necromancer. It would fall apart due to lack of magic/muscle holding it together.

A zombie would simply fall over because rigor mortis would kick back in it would fall over and rot. Even if it could still try to bite and shit, it wouldn't be capable of doing it.

>>48258504
In my setting, the advisor to one of the emperors is a lich that runs a library in the capital. He gives no shits about anything other than learning and teaching people. If he can help it, he will do nothing else.

>>48258518
Not true. I simply don't see a need to have a person sacrifice 6 (six) virgins arranged in to star pattern in order to be able to move their own soul into an object. If you can move your soul into a golem without doing that, then why not move your soul into a phylactery without it?
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>>48258573
>There is no possible way to prevent accidents and mishaps from occurring.

Gonna have to redirect you to the "cars are evil" problem. If you think any chance of killing bystanders invalidates any amount of economic convenience, you believe cars are evil. End of story.

>The template for creating skeletons and zombies automatically defines them as evil

According to people with a consistent incapability to properly define good and evil. I mean holy shit, have you seen the kind of horrifying and indiscriminate weapons (which affects all non-Good creatures, Neutrals included!) that gets tagged as [good] in the BoED? There's passages in that book that amount to "bio-warfare is okay when we do it."
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>>48258586
>Or you could dedicate your efforts to the much easier task of making skeletons safe for mass consumption
That's been figured out already, they're called bone golems.
>Cars are more complex than skeletons.
Only the unanimated ones.
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>>48258610
>I simply don't see a need to have a person sacrifice 6 (six) virgins arranged in to star pattern in order to be able to move their own soul into an object.
That's because you're a fucktard contrarian.
> If you can move your soul into a golem without doing that, then why not move your soul into a phylactery without it?
Because that's just how magic, mkay fuckboy?
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>>48258586
>let me ignore the words "most" and "evil" and "cunning"
>let me also once again refer to a specific instance of mindless automaton not acting unless commanded that is NOT an undead but we'll ignore I'm referring to that instance
>let me further specify that mindless automaton only refers to skeletons and golems, but not zombies but we'll include zombies in my argument because they're mindless undead
Congratulations, you've now proven that you actually are using your own personal headcanon as arguments.
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>>48258610
>If the spell controlling the undead is released, the undead die.
No they don't.
>Animate Dead
>This spell turns corpses into undead skeletons or zombies that obey your spoken commands.

>The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.

You're creating an evil creature that does not die except when actually destroyed by something. that's why animate dead is evil.
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>>48258610
>If the spell controlling the undead is released, the undead die.

It doesn't say this in either version of the Animate Dead spell. We aren't talking about hypothetical homebrews, what's under discussion is how necromancy works in the rules as written and thus whether or not homebrew is necessary.
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>>48258381
>the one most reviled by sane people everyone, the one form of evil addressed by every single religion and code of ethics that does not promote evil, is the killing of others

St. Cuthbert's paladins and their "Smite Evil" ability say "hi". Remember, these are LAWFUL GOOD, the most shining and valorous of the noblebright...and their code tells them "Slay evildoers".

So either murder is wrong subjectively, meaning it's not an absolutely evil act, OR murder is ok if it means stopping a greater evil, in which case necromancers raising skeletons to fight demons and shit is ok.
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>>48258667
Using undead creatures to fght evil can be a good act. The act of creating an immortal mindless creature that may become uncontrolled and then go out of it's way to kill things is not a good act, and cannot be a good act.
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>>48258490
>The Passion of the Brick
>Eat of this, for it is my torso piece.
>Drink of this, for it is my red 1x1
>Render unto Mega Blox what is Mega Blox!
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>>48258500
>You forgot to factor in the cost of lives lost when you fuck up

1gp is enough for a commoner and his family to survive for a month, generally. Not trying to sound evil, but Non-PC class lives don't matter.
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>>48258625
>That's been figured out already, they're called bone golems.

Bone golems are more expensive than skeletons. It requires a much higher level of spell to animate them, and spellcasters are a limited resource.

>Only the unanimated ones.

This just isn't true. Animate skeletons aren't significantly more complex than inanimate ones. You can add a bunch of complexity to them by describing the animating magic in intense detail, but all of that detail is stuff you made up.

>>48258644
>let me ignore the words "most" and "evil" and "cunning"

God you have a short attention span. Whether or not D&D can use "evil" accurately is still the topic of debate. Still. Hasn't changed. Really, truly, definitely still the same argument. I promise. So far as "cunning," what the fuck about "murder everything in sight" shouts "cunning" to you? And as for "most," it never describes what the exceptions behave like, so that's fucking nothing.

>let me also once again refer to a specific instance of mindless automaton not acting unless commanded that is NOT an undead but we'll ignore I'm referring to that instance

No one is talking about the golem thing except you. Golems aren't even explicitly called mindless automatons. They're called mindless, and the way they are described does make them automatons, but they aren't even called that.

>let me further specify that mindless automaton only refers to skeletons and golems, but not zombies but we'll include zombies in my argument because they're mindless undead

3.5e Monster Manual calls zombies "mindless automatons" explicitly. That also hasn't changed since the last time I said as much.
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>>48258619
>>48258586
Man, you really hate cars don't you?
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>>48258736
>Golems aren't even explicitly called mindless automatons

Except in the first paragraph, which my screen cut off. Oops. Either way, no one else is on this subject except for you. I've said like eight times that I think the golem comparison was dumb.
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>>48258750

Our streets will not be safe until these child-murdering abominations have been cleansed with holy fire.
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>>48258736
>Bone golems are more expensive than skeletons.
They're also safe for mass consumption. If you think the price is too high, find a way to bring it down without compromising safety.
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>>48258689
>The act of creating an immortal mindless creature that may become uncontrolled and then go out of it's way to kill things is not a good act, and cannot be a good act.

>The act of creating a moving explosive sphere of flame that may explode and ignite other things and kill people is not a good act, and cannot be a good act.

>The act of summoning a swarm of centipedes or spiders that EXPLICITLY STATE IN THE SPELL will go to the nearest living thing as best it can, AND ISN'T ACTUALLY UNDER ANY CONTROL is not a good act and can never be a good act.

I dunno man, you're really hung up on that [evil] tag, when several spells without that tag can do far worse damage with no caster ability to interject.
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>>48258625
A bone golem is still a skeleton.
>>48258586
I'd say a car running on magic would be about the same level of complexity as a skeleton running on magic.

>>48258642
I'm not a contrarian, I simply don't see a need for it.
Magic can do literally anything you can think up, thus a non-evil manner of becoming a lich can be created.

>>48258663
>>48258666
Magic is needed to keep them up. It wouldn't make SENSE for them to them to be able to stay up if the one supplying the magic stopped supplying magic. There is no way for something that requires maintenance like that to stay up if the maintenance stops.
Now, if the spell CAN'T be stopped and does NOT require maintenance, then the magic needed to keep them up is laced into them and they have an artificial soul that has their programing stored in it. They then act on the programming until they are destroyed, or someone comes along and changes their programming instead of destroying them.
All undead that don't have their original souls in them are equivalent to golems.
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>>48258736
Only in the 3.5 SRD does it say they must explicitly be commanded yet you're also using PF terminology at the same time.

Also, you're claiming that evil isn't evil when it's applied only to mindless undead, when there are mindless creatures also listed as evil.

You may as well admit the only thing that matters is your personal headcanon at this point.
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>>48258765
>The only way to rid the streets of the motorized menaces are by trained lawmen willing to put themselves in the path of 4-wheeled destruction, with their only companion a well trained steed ready to face the intimidating grill with his rider.
>Are you a bad enough dude to play a car-killing cowboy paladin?
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>>48258768
>They're also safe for mass consumption.

Unless someone orders a golem to defend their home against intruders while they're visiting their family in the next town over and then it splatters the local Goonies when they sneak into the house looking for clues to pirate treasure. The way to bring the price down without compromising safety is to make the trivial investment into making undead safe, not the steep and possibly impossible investment of bringing the cost of golems down.

>>48258783

Magic doesn't have to explain shit to you.
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>>48258819
Magic has to explain how magnets work.
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>>48258780
The swarm will go away since it's only temporary, and the fireball is s only a tool. Mind you, using the swarm to murder innocent people could be an evil act. You are also under the same threat as everyone else when you summon it - it can just as easily attack the caster as anyone else. It's perfectly neutral. Same with the fireball - it's not under your control once you create it, and it can kill you just as easily as anyone else.

A skeleton won't attack anyone you don't command it to kill. It will NEVER attack you except if you tell it to do so. But if you die, it is now an uncontrolled, evil creature that is self aware and possesses and evil cunning, with nothing to say "you cannot harm anyone".

So what will it do?
>>
>>48258838
No it doesn't, that's what science if for.
>>
>>48258853
Science has yet to explain how magnets work.
>>
>>48258819
>Unless someone orders a golem to defend their home against intruders while they're visiting their family in the next town over and then it splatters the local Goonies when they sneak into the house looking for clues to pirate treasure.
Still safer than undead, and if the local Goonies are stupid enough to break into a house containing a golem their deaths will be a favor to the world.

>The way to bring the price down without compromising safety is to make the trivial investment into making undead safe, not the steep and possibly impossible investment of bringing the cost of golems down.
A killbot on a leash is still a fucking killbot.
>>
>>48258790
>Only in the 3.5 SRD does it say they must explicitly be commanded

I seriously can't even decipher what you're trying to suggest here. The text for the 3.5 and PF SRD on Animate Dead is nearly identical. The text on zombies as "mindless automatons" was ported from 3.5 because the PF SRD gives no description at all.

>Also, you're claiming that evil isn't evil when it's applied only to mindless undead, when there are mindless creatures also listed as evil.

No, I'm claiming that the label of "evil" isn't automatically accurate, and creatures whose behaviors aren't actually evil at all are therefore not evil even if the book labels them as such. Some evil-labeled creatures or spells actually do behave in an evil manner, and others do not. I don't know why you think the confluence of "mindless" and "evil" is anything to do with my argument, because it's not. The whole "mindless" thing only ever became important because someone brought up the golem comparison which, again (and again and again and again), is a huge stretch to begin with. The actual phrase that my argument turns on here is "mindless automaton" and there's two words in there, not just one.
>>
>>48258862
>being a nigger who unironically forces unfunny memes
>>
>>48258839
The skeleton will follow it's last order. Non-sapient undead are the equivalent of golems.
>>
>>48258885
It's true, though. Science tells us what magnets DO, but not how. We still don't know WHY they work the way that they do.
Also, what meme?
>>
>>48258839

In 3.5 and PF, continue following your final order forever. In 5e, responsible skeleton usage includes safely storing your skeleton whenever you leave it unattended, in case you cannot return to recast the spell before it expires. If you leave a skeleton unattended and improperly stored, you will be subject to a fine, have your skeleton license revoked, and be held responsible for any crimes committed by the skeleton should the spell expire in your absence.

>>48258863
>Still safer than undead,

No. Both of them require careful management or else they could harm innocent bystanders, and should be kept out of the hands of people who have not been trained to use them properly.

>and if the local Goonies are stupid enough to break into a house containing a golem their deaths will be a favor to the world.

So impulsive children trying to save their house from the local robber baron and keep treasure out of the hands of sadistic career criminals deserve the death sentence? I'm not sure you're qualified to speak on the subject of good and evil.

>A killbot on a leash is still a fucking killbot.

So you're opposed to golems then?
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>>48241240
> "Today we reach a air pollution peak, air wizards are asked not to use their magic until at least next week unless absolute necessity."
>>
>>48258839
Your argument is if the caster dies, the skeleton immediately flies into a "fuck the living" mindset and goes looking to pick a fight, like some kind of spooky soccer hooligan.

Cite. Your. Source.

All the rules explicitly state is that they have some "evil cunning" but nowhere are the words "murderous", "malevolent", "villainous" or "hateful" used. So unless you can PROVE they go wandering off to find the nearest single mother, military vet who lost his brother in the war, or kid with ass cancer, your argument that they are dangerous is less substantial than that of summon swarm which actually lasts for 2 whole rounds AFTER concentration is lost and which does state that they want to non-nom-nom on the nearest thing.

Cite. Your. Motherfucking. Source.
>>
>>48258906
>In 3.5 and PF, continue following your final order forever.
Citation needed.
>>
>>48258906
>No. Both of them require careful management or else they could harm innocent bystanders, and should be kept out of the hands of people who have not been trained to use them properly.
The golem requires less management and less training.

>WAAAAAAAAH I'M A LITTLE KEKBABY AND I'M CRYING BECAUSE BAD PEOPLE SHOULDN'T HAVE DANGEROUS THINGS!
Yes, dangerous things should be kept out of the hands of bad people, but that's an entirely different issue.
>>
>>48258929
They're GOLEMS!
All non-sapient undead are UNABLE TO THINK! They will follow their last command because they can't DO anything else.
>>
>>48258929

Animate Dead spell from the respective SRDs. The undead remain under your control "indefinitely."
>>
>>48258953
>They're GOLEMS!
No you fucking retard, they're undead. There are distinct differences between them.
>>
>>48258952
>The golem requires less management and less training.

No it doesn't. Managing an undead in PF/3.5e is /identical/ to managing a golem. Even in 5e, it requires only slightly more effort.

>Yes, dangerous things should be kept out of the hands of bad people, but that's an entirely different issue.

This is incoherent nonsense. The owner of the golem is not villainous. The owner of the golem just put it in home defense mode while he was away and didn't specify not to attack non-threats. Do you not know the plot of Goonies?
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>>48258981
>No it doesn't.
So you claim, and so you have yet to prove.
> The owner of the golem just put it in home defense mode while he was away and didn't specify not to attack non-threats.
Then it's the owner's fault, isn't it? Bet that should be part of the training.
>>
>>48258955
Also, from the Skeleton template in the SRD: "A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative."

Remember, in D&D's alignment map, Eevil doesn't just mean kicking puppies for laughs; it also means sitting by while you hear or see people kicking a puppy for laughs and doing nothing. Skeletons are evil in the same way people who can look at horrifying car accidents and gore pics and not feel anything at all are evil (according to D&D, anyway; this does not mean I think morticians, coroners and the like are evil...except that guy from Phantasm. Fuck the Tall Man)
>>
>>48258920
>nowhere are the words "murderous", "malevolent", "villainous" or "hateful" used
NEUTRAL EVIL.

And there is absolutely nowhere that says they continue to follow the last order given if they are not controlled.

Even in the description of skeletons in PF it states
>most skeletons are mindless automatons
which by implication means some are not. Nowhere in the zombie listing does it say they are mindless automatons at all.

In fact, the only place EVER that any creature at all is stated to "stand and do nothing unless commanded" is under Golems. No where else. You literally have to command zombies and skeletons to do nothign, whivch means by inference that if you do not, they will do SOMETHING, and being evil, it will probably not be anything good.

So where are you getting that they stand there and do nothing when no one is actively controlling them. I've cited sources pointing out they have the capacity to act and perceive and react according to RAW, in their statblocks. No one has given any proof that they stand and do nothing when not commanded without resorting to a comment applied to an entirely different creature. It does not state that they do nothing when uncontrolled ANYWHERE outside of 3.5 - which are strictly 3.5 rules and not PF rules.
>>
>>48259010
Only in 3.5. There is no such wording in PF.
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>>48259004
>So you claim, and so you have yet to prove.

In 3.5/PF, undead remain under your command indefinitely and follow orders exactly. Once controlled, they are identical in behavior to golems. It is in fact on you to demonstrate what the difference is.

>Then it's the owner's fault, isn't it? Bet that should be part of the training.

That is my argument, yes. Did you just kind of forget that the whole point is that golems can also be fatal to innocent bystanders when left in the hands of untrained or careless people? Because that was my point.
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>>48258965
There is literally only ONE difference: The golem's body was made by you.
They otherwise act the same.

>>48259016
Non-intelligent creatures can have no alignment other than True Neutral. Skeletons have no intelligence score
>>
>>48259016
>NEUTRAL EVIL.
See >>48259010

>You literally have to command zombies and skeletons to do nothign, whivch means by inference that if you do not, they will do SOMETHING
The inverse is also true; since you must command skeletons to attack, transverse law of your own argument states if you don't, then they do nothing...and it will be a very evil nothing (mwa-ha-ha).

So where are you getting that they stand there and do nothing when no one is actively controlling them. I've cited sources pointing out they have the capacity to act and perceive and react according to RAW, in their statblocks. No one has given any proof that they stand and do nothing when not commanded without resorting to a comment applied to an entirely different creature
Really, cause like >>48259010 pointed out, under their own statblock, they take no initiative or has any conclusions of its own.
Also, under Intelligence in SRD: Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions.

OH SHIT! Anything that has no INT is referred to as an automaton!
>>
>>48259043
>undead remain under your command indefinitely and follow orders exactly
If you're a caster. A peasant could use a golem in the unlikely circumstance that he could afford it.

>It is in fact on you to demonstrate what the difference is.
The difference is that the golem doesn't go beserk when you keel over and die or otherwise lose control.

>Because that was my point.
Your point is pointless. Anything can be used in a way that endangers others. Undead, however, are always dangerous when used.
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>>48259016
>NEUTRAL EVIL.

God, you just don't get this shit. Fucking torture spells from the BoED are NOT morally justifiable just because the book gives them a [good] tag. Your conclusion can't be your fucking premise. Get it through your thick fucking skull.

>
In fact, the only place EVER that any creature at all is stated to "stand and do nothing unless commanded" is under Golems.

Fucking Hell are you back on this shit? #1 Using vague implications from completely unrelated monster entries to try and make your point is a huge stretch to begin with and #2 if the information from the golem entry *can* be used to draw conclusions about unrelated monsters, the implication that being unable to take action on their own is a direct consequence of being mindless, not of being golems specifically, is much stronger anyway.

Please get off these stupid, stupid arguments. They are not becoming any less daft with repetition.
>>
>>48259061
>There is literally only ONE difference
Wrong again, lover. They're animated by different forces, and as a result golems aren't just killbots while undead are.
>>
>>48259072
>mindless, an automaton operating on simple instincts or programmed instructions
So mindless automatons work on instinct or command. Golems explicitly work only by command, while mindless undead, oozes, vermin, plants and the like lack this clause, which is why the gelatinous cube is an actual threat.
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>>48259087
>if you're the caster
The caster can tell the undead to treat this specific peasant's commands as though they were their own.
>>48259108
Undead can build houses and shit too. They are not "just killbots" in the same way that golems aren't.
>>
>>48259087
>If you're a caster. A peasant could use a golem in the unlikely circumstance that he could afford it.

So there's availability differences and both products have a niche. So what?

>The difference is that the golem doesn't go beserk when you keel over and die or otherwise lose control.

Neither do the undead. Precisely zero versions of Animate Dead result in loss of control upon your death.

>Undead, however, are always dangerous when used.

No, they aren't. I have on multiple occasions given you examples of safety precautions that could be used to make undead safe, and in the event of 3.5/PF rules those extra precautions aren't even necessary. The ball is firmly in your court, *you* have to demonstrate why undead are more dangerous, and citing their behavior when uncontrolled does not fucking cut it, because no one is suggesting that we unleash a horde of uncontrolled undead in a city and see what happens.
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>>48259043
>It is in fact on you to demonstrate what the difference is.
Animate dead:
>No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released.
So they can become uncontrolled.
Command Undead - acts as the spell Control Undead
>If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
>At the end of the spell, the subjects revert to their normal behavior.
In other words, control can be lost for multiuple reasons. If you are dead and someone uses command undead, when the spell wears off, they revert to their normal behavior - and being immortal, evil, undead mosnters with enough awareness and willpower and cunning to act, they will probably go around killing people.
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>>48259087
>The difference is that the golem doesn't go beserk when you keel over and die or otherwise lose control.

"Flesh Golem" says hello.
"Berserk (Ex)

When a flesh golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. The golem’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by the golem to reset the golem’s berserk chance to 0%. "

Guess if the caster isn't around, that thing is going apeshit and murdering everyone. But it's a-ok cuz it's NEUTRAL and not evil, right?
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>>48258360
>free labor

Okay, at minimum you've got a 5th level evil cleric with 20hd worth of skeletons. It costs 900gp to set this up, 300 to hire him to cast Animate Dead twice, and 500 for the material components. You will need to continue paying him to micromanage the undead if you want them to do anything more complex than guard duty, and probably even more for the privilege of using his entire control limit. Since you're dealing with an EVIL caster, he probably won't let you be a cheap fuck and pay him like you'd pay a single dirt farmer. If you ever piss him off, or his evil disposition gets him killed, you suddenly have to deal with 20hd of hostile undead. Now try to manage this at a national level, with dozens of evil spellcasters with their own non-charitable and possibly conflicting agendas.

Its a complete disaster waiting to happen. Just pay the damn peasants, most of their money will go back into the economy/taxes anyway.
>>
>>48259100
>only these two creatures are listed as evil incorrectly
I get it perfectly - you're ignoring the rules as written in favor of your personal headcanon.
>>
>>48259135
>The caster can tell the undead to treat this specific peasant's commands as though they were their own.
And what is the peasant when the caster loses control? Oh yeah, that's right, he's going to fucking die.

>Undead can build houses and shit too.
You can carve a sculpture with a machine gun, but that doesn't make it anything other than a lethal weapon.
>>
>>48259100
>using vague implications from completely unrelated monster entries to try and make your point is a huge stretch to begin with
>but it's perfectly okay when I do it
>>
>>48259153
So don't use a flesh golem. Problem solved.
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>>48259132
The mindless undead have the clause that they only follow the command of the caster.
Usually, they have been ordered to guard some place and to not let anyone in unless they are the caster.
>>48259167
The caster can't loose control. If they require maintenance, then the undead will fall apart once the magic supply is stopped. If they don't require maintenance then they cannot go berserk. Remember: THEY HAVE 100% NO INTELLIGENCE! They CANNOT think for themselves.
So cars are evil too?
SO an axe or a sword is evil?
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>>48259152
>enough awareness and willpower and cunning to act
Flavor, not crunch. Use rules, not headcanon for an argument. 0 INT means they will take no action besides preprogrammed instructions or instincts. If it's necessary to survive, it's an instinct. Since they don't require food, air or water, they don't kill to survive. Ergo, they operate on their original creators preprogrammed instructions. If that was "kill all humans" you had an evil necromancer. If it was "Build homes for blind hermits" he might be good. If it was "Stay in this crypt and go BOO at people walking in" he might have been a dick.
>>
>>48259151
>No, they aren't. I have on multiple occasions given you examples of safety precautions that could be used to make undead safe
Yeah, and they read like a proposal to store nuclear waste beneath everyone's houses.
>>
>>48259196
Your original point, that golems are safer because they aren't evil, has been countered. Being neutral doesn't make it safe. Stop moving the goalposts because you were proven wrong with a source.
>>
>>48259205
>The caster can't loose control.
Wrong again.
>>
>>48259205
>The caster can't loose control. If they require maintenance, then the undead will fall apart once the magic supply is stopped
This isn't true of animate dead in PF.

Cars aren't self aware and cannot perceive anything, nor do they have willpower. Undead in PF are explicitly known to have all of those qualities, and also life force, which cars do not.

Citation: The wisdom and charisma stats explicitly describe these qualities. In addition, mindless things van act on minimal instinct, as vermin, oozes, many plant monsters, and mindless devils and demons can do despite not having an intelligence score. ther eis nothign that explicitly states mindless undead cannot act on instinctive impulses and their impulses will be informed by their nature, which is evil according to the undead templates that are used to create them.
>>
>>48259164
>you're ignoring the rules as written in favor of your personal headcanon
You're the one interpreting all aspects of EVIL as cartoon villains who wish to destroy all humanity. Sometimes evil is simply being inactive. If you've ever been out in public (Scary, I know) and watched someone get into an accident or get beaten up (not just slapped, but knocked the fuck out)...and you walked away without calling for any help, then YOU have done an evil act. There's a reason some states in the US have it as a crime to fail to report any crime in progress you see. Doesn't matter if you see 100 other people on their phones calling; if you don't and they find out you didn't, you can be punished too.
>>
>>48259152
>So they can become uncontrolled.

Through 1) the willful actions of someone casting Command Undead or 2) the willful or reckless actions of someone exceeding their control limit. Who was it that was being a condescending jackass about the irrelevance of immoral people choosing to use resources for bad purposes?

>>48259163
>Since you're dealing with an EVIL caster, he probably won't let you be a cheap fuck and pay him like you'd pay a single dirt farmer.

The entire premise is that the caster is only evil-aligned (or rather, neutral) because he is raising undead. He is otherwise purely benevolent, just, and charitable. Why is the necromancer locked out of being good-aligned because he's raising undead?

Also, undead do not become hostile upon death of the necromancer. In 5e, they will not become hostile until the spell wears out, giving you time to knock the undead down while they're still docile, provided they have been commanded not to attack townspeople under any circumstances. In 3.5/PF, control will *never* expire.

>>48259164

I'm just going to copy my old reply, since you don't appear to have read it:

>God, you just don't get this shit. Fucking torture spells from the BoED are NOT morally justifiable just because the book gives them a [good] tag. Your conclusion can't be your fucking premise. Get it through your thick fucking skull.
>>
>>48259226
>Your original point, that golems are safer because they aren't evil, has been countered.
No, it fucking hasn't because that was never my point in the first place, fuckface. My original point was that undead are dangerous because they need to be constantly restrained from killing every living thing that encounter and that golems were safer because they did not suffer this problem. The flesh golem going berserk is a non-issue anyways, because you can simply use a golem that isn't a flesh golem.
>>
>>48259211
Mindless automaton is also flavor, in the skeleton entry of the PF skeleton, in the VERY SAME SENTENCE. You can't have it both ways. It's either crunch or it's flavortext.
>>
>>48259259
>Why is the necromancer locked out of being good-aligned because he's raising undead?
Because no one ever does it to do good except for settings written by contrarian fucktards.
>>
>>48259276
Several other types have that issue, incidentally.
>>
>>48259231
You're assuming Uncontrolled = Out of Control. That's a false assumption.

Given that the rules for mindless creatures state they can take no initiative or conclusion of their own, if a skeleton or zombie becomes uncontrolled (too many HD, caster goes to other plane, etc.) that simply means it cannot be given commands. The caster can shout at it to move all he wants; it will not obey him.

Stop correlating your fantasy head story with the actual exception-based language of the rules.
>>
>>48259214
No more than storing a wrench in your toolbox is.

>>48259231
Prove it.
Yes, you can loose control of a Flesh Golem, but what about Normal undead? No. You can't.
>The undead you create remain under your control indefinitely.
http://www.d20pfsrd.com/magic/all-spells/a/animate-dead
>>48259253
Undead have no intelligence, they cannot think for themselves. The non-sapient undead's instinct is to follow the instructions of the necromancer. If the necromancer ordered it to kill anything entering a crypt, that's what it will do. If the necromancer ordered it to stand still and do nothing, that is what it will do. They don't have the ability to disobey the necromancer's orders.
>>
>>48259259
Regardless of the spell entry for Animate Dead, skeletons and zombies are evil undead. There isn't any way around that except to say "nope, RAW is wrong". So you are using animate dead to create IMMORTAL EVIL MONSTERS that you can potentially lose control over.

Surely a good act.
>>
>>48259187

No, you dumbass, my entire point is that *both* implications are invalid, but *even if they weren't* the one supporting my argument is stronger than the one supporting yours.

>>48259214
Then you should have no difficulty pointing out an actual hazard presented by them that are at all comparable to the dangers of leaving nuclear waste below someone's house.

>Cars aren't self aware and cannot perceive anything, nor do they have willpower. Undead in PF are explicitly known to have all of those qualities, and also life force, which cars do not.

So what?
>>
>>48259292
Yes, yes, clay golems have the same problem too. It's a non issue because there are other kinds of golems that don't have that problem.

>>48259306
>You're assuming Uncontrolled = Out of Control. That's a false assumption.
5e says otherwise.
>>
>>48259276
>My point wasn't that golems were safer
>Goes on to state he said golems were safer

Is the reading comprehension issue a developmental defect, or simply a lack of study?
>>
>>48259318
see
>>48259152
You can in fact lose control of them.
>>
>>48259324
>Then you should have no difficulty pointing out an actual hazard presented by them that are at all comparable to the dangers of leaving nuclear waste below someone's house.
They're fucking killing machines which need to be constantly restrained.
>>
>>48259278
"Mindless automaton" is irrelevant if the rules under 0 INT state the same thing...OH SHIT, SKELLIES HAVE 0 INT
>>
>>48259330
>My point wasn't that golems were safer for this particular reason
>Goes on to state golems were safer for this other reason
Dumbass.
>>
>>48259276
>My original point was that undead are dangerous because they need to be constantly restrained from killing every living thing that encounter

Then your point is simply invalid on the face of it. Regardless of what undead do when not controlled, control mechanisms are so trivial to maintain, especially in 3.5/PF, that they don't present a significant danger to anyone.

>>48259278

You're talking to a different guy from me. He's not obligated to support my arguments.

>>48259289

Why the fuck not? People refusing to use spells and resources because of rules they cannot see is shitty metagame setting design. If you want necromancers to be evil, you need to homebrew up a reason why raising undead is actually evil.
>>
>>48259337
Only if you create more than you could control. You can't loose control any other way. If Command Undead us used, it reverts back to your control once that spell ends.
As >>48259350 said, THEY CAN'T DO ANYTHING if they're free.

>>48259348
See >>48259350
>>
>>48259323
This. What the undead do under control is completely irrelevant, creating them is evil because undead are naturally evil and bringing more evil into the world is evil, that's all there is to it.

You can summon a demon and put it under geases and mindrapes and purify the wickeds until its a paragon of Good incapable of harming a fly. Summoning the demon in the first place is still an evil act.
>>
>>48259327
>5e says otherwise.
It very well may; I don't know 5e. But the 3.5 and pathfinder SRDs I'm using to support my claims differ. If you want to argue about the logistics of beneficial necromancers in 5e or 4e, I'm out.
>>
>>48259324
>so what
So an uncontrolled zombie or skeleton might start doing acts of evil at random, and without a mind the default evil act is "kill everything alive" because it can tell that it is not alive and other things are.

There isn't anywhere in PF that says "mindless undead stand there and do nothing when not commanded". There are places that say "they revert to their normal behavior".

Guess what a self aware, willpower possessing mindless undead thing is going to do on instinct if it's nature is evil?
>>
>>48259368
>control mechanisms are so trivial to maintain
Do you know how many disasters have resulted from things that are "trivial to maintain" failing?
>Why the fuck not?
Depends on the setting, but it largely boils down to corpse desecration, violating other people's souls and negative energy.
>>
>>48259323
>There isn't any way around that except to say "nope, RAW is wrong".

Which it is, because there are many and repeated examples of D&D writers calling blatantly immoral things Good and perfectly acceptable things Evil. I'm going to fucking say this again: The entire argument is that D&D writers do not know how to use the words "good" and "evil" properly, so any citation of the word "evil" in the stat blocks is a circular argument. Yes, they said that necromancers are evil, but that is inconsistent with the rest of their lore.

>>48259348
And cars are regularly used to hurtle down densely populated highways at clearly fatal speed. Danger is not about whether or not it is at all possible that things could ever go wrong. Danger is about whether or not it is plausible that something will go wrong. Describe an actually plausible, non-exceptional circumstance under which a skeleton labor force is as dangerous as storing nuclear waste under people's houses.
>>
>>48259388
>As >>48259350 said, THEY CAN'T DO ANYTHING if they're free.

So what about oozes, vermin plant mosnters, and mindless devils and demons? They don't just sit there and do nothing.

The only ,mindless creature explicitly stated to do absolutely nothing when not commanded in PF are golems. That does not include skeletons or zombies, in any text, anywhere. That is literally something people MADE UP. On the other hand, there are HUNDREDS of examples of mindless creatures doing instinctive activities, and some of those creates are evil, and do harmful, destructive activities. NOWHERE does it say zombies and skeletons do nothing when uncontrolled. They will do nothing when commanded to by a controller. They will also revert to 'normal activity' for mindless evil undead things when certain spells and powers that control them wear off.

So the default behavior of skeletons and zombies isn't "doing nothing". That's a default behavior for golems only.
>>
>>48259423
>Describe an actually plausible, non-exceptional circumstance under which a skeleton labor force is as dangerous as storing nuclear waste under people's houses.
Well, they're all controlled by an evil dickhead and can be hijacked by other evil dickheads, so all it takes is one evil dickhead deciding that he's going to kill the entire village today using those skeletons and before you know it the whole populace has been slaughtered.
>>
>>48259423
>antimated skeletons and zombies are not evil
>but according to all the lore ever they are
>but not in this one instance
I've never seen a movie or book where mindless undead defaulted to protecting the living and rescuing puppies and kittens. The lore must be all wring, we should change mindless undead to good.
>>
>>48259394
The fact that Animate Dead has an [evil] tag was never under question (to me anyway.), nor was it that Skeletons had an alignment of Neutral Evil.

The issue arises over two things: one, that the alignment system of D&D tries to be objective and subjective at the same time (from setting to setting, certain acts can go from evil to neutral) and two, that parts of the game are not workable in their current iteration.

Why we can all band together and agree that core fighter is junk, core monk is laughable and toughness is a joke, but we can't come to a consensus that other parts of the book are also broken and should be ignored or fixed is ridiculous.

I'm not saying I can fix the alignment system, but I can say that some things perhaps should be considered different based on their descriptions.

A flesh Golem, made from dead body parts and animated through a raging elemental held against its will that can go berserk and murder everything if the creator isn't nearby to calm it should not be neutral simply because "That's what golems are, duh" anymore than skeletons that can't do anything beyond what their creator tells them, even if the creator dies should be evil "because duh undead".

We can't change the rulebooks, but since people are arguing based on uncited, unprovable "what ifs" instead of actual lines of text, why not?
>>
>>48259490
That's what the other guy is saying. It's Rule Zero, which means not RAW, or RAI, but completely his own headcanon.

\Which is what people are telling him.
>>
>>48259394
>If I say the word "evil" enough, maybe people will be convinced than an unambiguously beneficial course of action is wrong!

>>48259396

First of all, there's two parallel conversations going on right now and the one you're responding to is about controlled undead, not controlled ones. Secondly, your "clearly killing everything you see is the default evil of mindless creatures" bullshit is just that. The default behavior of a creature incapable of thinking can be anything or nothing.

>>48259401

>Do you know how many disasters have resulted from things that are "trivial to maintain" failing?

Go ahead and list some that are actually comparable to the ease of maintaining control over undead and the scale of threat posed by losing control of them. I notice you're very eager to make vague statements about how dangerous the undead are but extremely allergic to give examples of actual, plausible disaster scenarios or failure cases.
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>>48259512
>The default behavior of a creature incapable of thinking can be anything or nothing.
Which is fine, except created zombies and skeletons are evil by RAW.

Which means they will probably do something, and it probably won't be nothing, and it will definitely not be good.
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>>48259445
Nupperibos dindu nuffin. Its all a baatezu conspiracy to keep innocent baatorians down.
>>
>>48259512
>Go ahead and list some that are actually comparable to the ease of maintaining control over undead and the scale of threat posed by losing control of them.
Chernobyl.
>>
>>48259423
>Describe an actually plausible, non-exceptional circumstance under which a skeleton labor force is as dangerous as storing nuclear waste under people's houses.
Undead run on negative energy. We can see that from the Desecrate spell and the Undead type, which heals from negative energy, along with the description of the Negative Energy Plane in Manual of the Planes.

What is negative energy? Going back to the same 3.x resource, Manual of the Planes, the plane has an explicit 'brooding malevolence and soul-sucking nature', and is the 'hunger that devours souls'. It's characterised by the force of the plane itself snuffing out life, heat and colour and is a haven for undead.

So you're animating something with a force that's literally inimical to life itself, with potential awful consequences for anyone that has to interact with it even if it does remain perfectly under control.

Does this sound like nuclear waste at all?
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>>48259460
This is nothing exclusive to skeletons. There is no reason a necromancer has to be a dick-head, and there is no reason a golem labor force could not be commanded by a dick-head.

>>48259475
The lore we're talking about is 5e, 3.5e, and PF. The failure of these settings to conform to the general zeitgeist is the entire topic of discussion.
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>>48259550
>There is no reason a necromancer has to be a dick-head
>this is what necromancy apologists actually believe
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>>48259531
Greedy merchants using weighted scales are evil, by RAW too. Do you think they go out at night and slit people's throats cuz they have to, cuz it's instinct?

If you posit the argument that casting the spell Animate Dead is evil, because it brings negative energy into the world to move the bones, then that energy is what makes the skeleton evil. That energy is what reacts to a paladin's Smite Evil ability. The 0 intelligence is just that; zero. None. It has no motivation, initiative or drive to do ANYTHING but what it was created and commanded to do. If it was made by an evil necromancer to kill a village, then yeah if it even becomes uncontrolled, it's gonna keep killing people as long as it can. If it's last instruction was to guard a room, then that's all it's gonna do, forever, until it is destroyed or some other dickhead in robes comes along as does jazz hands at it. because THAT'S WHAT HAVING A 0 INTELLIGENCE MEANS!
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>>48259531
>Which is fine, except created zombies and skeletons are evil by RAW.

And the incapability of the RAW to accurately use the words "good" and "evil" is the topic of discussion. The number of times I have had to remind people of this has surely reached the double digits by now.

>>48259536
No. There is no version of losing control over skeletons that reasonably results in the devastation of such a large area, because a single necromancer's command of undead can't exceed more than a few dozen servants and there is no reason to believe that control over multiple large packs would fail simultaneously. Not only that, you haven't given any failure state for an undead labor force that actually results in them going berserk in the first place, since the death of the casters alone will not cause that.

>>48259537
>Does this sound like nuclear waste at all?

Fighting, living with, and cuddling with zombies has no adverse side effects, so no, not really. Bathing in negative energy has some nasty consequences, but clearly the average skeleton doesn't have enough negative energy in him to cause any harm, because there are no circumstances under which they actually cause effects like Desecrate or Inflict Minor Wounds (let alone higher effects) from them.

This isn't the first time I've used the metahpor of gasoline. It's not stuff you want exposed to the people who use the machines that run on it, but it's safe enough that you can pump it yourself.
>>
>>48259537
But anon, if actual examples exist, that proves that they're wrong, so you can't use those examples.

I mean, an evil mindless creature likes nupperibo or a lemures has non intelligence and evil, so it must stand there and do nothing while it waits on orders...except that they mindlessly kills anything around it that isn't like themselves...but what about mindless oozes, they're harmless...vermin, vermin are mindless and they have to stand there doing nothing because they don't have any orders...

Well fuck.
>>
>>48259360
You still haven't given definitive proof that undead need to be restrained from killing. The rules actually state the opposite, that they revert to doing fucking nothing at all (being mindless) and it requires willpower from a caster to do anything.
>>
>>48259619
On digging further, Libris Mortis explicitly says that mindless undead are driven by the energy that supports them and are robotic and predictable, except when controlled by an intelligent master.

So mindless undead are in fact capable of independent action in keeping with their alignment and the literal life-devouring energy that sustains them.
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>>48259618
Gee, comparing a mindless evil undeadthing to aliving evil person makes sense.

How about we compare a mindless evil undead thing to a mindless evil creature instead? Like lemures, or nupperibos. They kill everything that isn't a demon or devil that gets near them.

HMMMMM. I WONDER WHAT KIND OF LOGICAL SENSE THAT MAKES.
>>
>>48259619
>No. There is no version of losing control over skeletons that reasonably results in the devastation of such a large area, because a single necromancer's command of undead can't exceed more than a few dozen servants and there is no reason to believe that control over multiple large packs would fail simultaneously.
Actually, there is. One caster dies for some reason, control is lost over one pack of skeletons, which kills another caster, causing control to be lost over another pack of skeletons, wash, rinse, repeat.

>Not only that, you haven't given any failure state for an undead labor force that actually results in them going berserk in the first place, since the death of the casters alone will not cause that.
Wrong again. When the caster dies, the undead do not stand around like golems.
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>>48259652
>>48259659

Unless we're not allowed to look through the actual gigantic sourcebook focused on the undead.
>>
>>48259652
>The rules actually state the opposite, that they revert to doing fucking nothing at all (being mindless) and it requires willpower from a caster to do anything.
Why do you keep saying wrong things?
>>
>>48259619
By your reasoning nupperibos and lemures should also be neutral. Even if they made of evil.

A hungry, devouring force that animates the undead surely shouldn't influence evil undead into devouring the living.

Your entire argument hinges upon ignoring the fact that undead are evil - but even if they are tuned only to instinctive action, the negative enegrgy that gives them life is going to cause them to hunger and seek life to devour.

So even if you remove the evil out of the equation, the instincts of the undead are based on the animating force of negative energy, which seeks to snuff out life and living things.

Which will still lead them to killing things when uncontrolled.
>>
>>48259652
That applies in exactly two editions of D&D - 5e, and 3.5. In PF and AD7D this is NOT the case. It is explicitly not the case at all.
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>>48259668
Actually, building on that, Libris Mortis has a section on various theories of the source of undead.

The 'undead slowly drain the material plane of energy' is one, but as that's presented as an option I'm not going to base an argument on it.

What is important about that section is that it calls negative energy a dark force that drives unquenchable thirst for life, which when you tie it into mindless undead reacting on stimuli based on their animating force (that same negative energy) means that yes, they explicitly and by printed 3.5 material hunger for life as a default state.
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>>48257241
Or, you know, "specific beats general" apply.

>Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
General rule. Note lack of any mention that mindless creatures do nothing

>Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics.
Specific rule applying ONLY to golems
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>>48259445
The description for mindless creatures states they act on Instinct or orders.

Instinct is a survival feature. It's an unconscious knowledge to do something, like run, or build a nest, or hold a breath when you hit water. Creatures, like vermin, or oozes, have instincts. Gelatinous cubes hiding in dark hallways is a feeding instinct, no different from spiders building webs near lights.

Things that are CREATED wouldn't have instincts; they'd have orders. Skeletons and Zombies don't spontaneously pop-up, they have to be made. Whoever MADE them gave them their orders. THAT is their default behavior.

Even if we suppose that 90+% of casters able to cast the spell Animate Dead are evil, and would have their skellies in the "kill em all" program, that doesn't change the fact that ACCORDING TO THE RULES, a caster who gave them the command to hold something up, or to fight any dragons they see will revert to that behavior if they ever become uncontrolled

Yes, most skeletons in pregen campaigns are murderhappy, because THOSE necromancers were evil shitheads. But the rules for 0 INT supersede your headcanon about all skeletons being psychopaths.
>>
>>48259619
>single necromancer's command of undead can't exceed more than a few dozen servants
In PF a 5th level necromancer can control 20 zombies and or skeletons, not including those he can control temporarily with Command Undead (which can be used to steal control from other necromancers by the way). At 20th level they can command 80 skeletons or zombies, double that under a desecration effect.

160 zombies or skeletons can depopulate a town of peasants.
>>
>>48259647
>I mean, an evil mindless creature likes nupperibo or a lemures has non intelligence and evil, so it must stand there and do nothing while it waits on orders

Lemure description in 3.5e MM:

>Lemures are pathetic creatures that mostly serve as slaves or conscript troops for more powerful baatezu...typically obeying a devil's mental commands.

Lemures fit this model quite perfectly.

>but what about mindless oozes, they're harmless

Description of gray ooze:

>A gray ooze appears to be a harmless puddle of water, a patch of wet sand, or a section of damp stone - until it moves or strikes.

Oozes are referenced as "seeking meals" and are otherwise completely undescribed in behavior. The gray ooze actually has no references to behavior whatsoever. Vermin get both "food" and "reproduction" as listed motives.

So this brings us back to the question of why a skeleton's instincts must necessarily be to murder everything, a question you've yet to answer with anything else except to claim that mindless + evil = murder everything, which doesn't actually answer the question, just moves it.
>>
>>48259619
>Fighting, living with, and cuddling with zombies has no adverse side effects, so no, not really.

Fucking the undead enough can have side effects. Lichloved's description doesn't mention any kind of magical knowledge or ritual needed to gain it, its just something that automatically happens to people with an evil brand (which isn't magical either) that fuck zombies.
>>
>>48259773

>>48259738
There you go, that's why a skeleton's instincts are to murder, because the energy that drives it is pure anti-life.
>>
>>48259662
>Compare a mindless undead creation to a mindless extraplanar creature.

One lives. Like, has an actual life cycle, predators and prey, and uses actual survival instincts.
One is created by a spell, and is given commands at the time of casting.

Which one uses the "instincts" line from 0 INT rules and which uses the "Commands"?
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>>48259752
You mean something instinctive that might come under influences of the force of magic used to create something, like negative energy, aka unlife?

I also would like to point out that by RAW in PF, zombies and skeletons are aware of themselves, and other creatures around them, and they have something that acts as common sense. They are also not constructs - they are explicitly creatures with a life force of their own, also RAW.

In other woods, they are (un)living beings with awareness and a form of instinct and they are powered by the pure force of destructive energy and consumption.

Citation: The Wisdom and Charisma stats in PF and the animating force of negative energy. These are explicitly stated to be common sense and awareness, as well as life force. And they are by raw, animated by negative energy, so their instinct based on wisdom would be to mindlessly consume life. They can't do that while controlled, but if they become uncontrolled or revert to their natural behavior there is no reason they would not kill anything living they encountered. There is nowhere in PF that says they stand and do nothing without orders if uncontrolled.
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>>48259773
FCII page 49.

>Groaning, cretinous lemures (MM 57) are allowed to run riot through the streets of both Minauros and Jangling Hiter. They lurch mindlessly toward anything that moves, instinctively driven to tear it to shreds. Any devil can turn them away with a simple telepathic command, but visitors lack this recourse—they must either flee or stand and fight.
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>>48259773
>So this brings us back to the question of why a skeleton's instincts must necessarily be to murder everything, a question you've yet to answer with anything else except to claim that mindless + evil = murder everything, which doesn't actually answer the question, just moves it.
Negative energy=hunger to destroy life.

Even if you discount the fact that they're evil, they are animated by the force which destroys, and there is nothing that says that doesn't serve as a drive for their behavior - even an instinct. They have common sense and awareness by RAW, therefore they must have some kind of instinctive behavior - otherwise they would not have a wisdom score.
>>
>>48259850
>>48259873
>inb4 "stats don't mean what they say they mean"
>>
>>48259659

Libris Mortis is a 3.5e book, and the skeleton template in 3.5e is very clear about skeletons taking no actions when not commanded.

>>48259666
>Actually, there is. One caster dies for some reason, control is lost over one pack of skeletons, which kills another caster, causing control to be lost over another pack of skeletons, wash, rinse, repeat.

Even if it were plausible that multiple mid-level INT or WIS-based casters could be killed by mindless, no-strategy low CR enemies, the Animate Dead spell lasts either 24 hours or indefinitely, depending on edition. Death DOES NOT automatically result in loss of control.

>>48259700
>By your reasoning nupperibos and lemures should also be neutral. Even if they made of evil.

I mean, you can make an argument that creatures with no volition can't be held responsible for their actions, but I don't really see how this has anything to do with the post you're responding to.

>>48259762
I hadn't accounted for desecration effects, but even so, 20th level necromancers are rather an edge case. 20th level characters are rare to begin with, more so in a small town, and remember that in 3.5e/PF the necromancer's minions won't become feral until interfered with anyway, even if the necromancer dies. The spell's effects are indefinite.
>>
>>48259902
>I mean, you can make an argument that creatures with no volition can't be held responsible for their actions, but I don't really see how this has anything to do with the post you're responding to.
They are mindless creatures that are evil that assaults creatures mindlessly for no reason other than it is evil. They are alive in the same way undead are alive - a life force that is essentially evil, while undead are animated by negative energ, a consuming energy that devous life.

It's a far more accurate comparison than comparing a mindless undead evil thing to a shopkeeper who is an ass.
>>
>>48259659
That's an optional book though. If we're arguing using that as a basis, then we can also argue with things from any other sourcebook, like Monsters of Faerun having good aligned liches, and Heroes of Horror having Dread Necromancers raising up whole swarms of the fuckers while being neutral and becoming a lich at 20. I prefer to argue solely based on core and SRD; it's universal, it's clear, and has no thematic coloration (Undead in Libris are painted as more monstrous, whereas they take a backseat in the villain department to Yuan-ti in Serpent Kingdoms, ir Illithids in Lords of Madness; each book highlights its own type)
>>
>>48259987
I will point out that non-evil anon is using BoVD as a reason that mindless undead and animate dead shouldn't be evil, so he's already using optional material.
>>
>>48259965

I think you misquoted. My post was about controlling undead, not whether or not they qualified as evil.
>>
>>48240714
>it's just doing evil shit
What if I just use it for cheap labor? It's not like it cares.

If anything, I'm just desecrating a corpse according to some cultural standpoints and diminishing the value of labor which is allowed by the free market.
>>
>>48240666
>Why do so many people these days seem to get butthurt when I say that undead, and especially mindless undead are evil?
Because so many people these days play things other than D&D.
>>
>>48260007

BoED, not BoVD, and only to demonstrate that D&D's writers do not have any kind of firm grasp on what "good" or "evil" means, oscillating between serious ethical philosophy bullshit and red lasers/blue lasers bullshit and the entire spectrum in between. BoED is a handy example because it covers quite a bit of that spectrum in the space of one book. It was also mentioned that good-aligned undead (under some trivially different name) appear in that book.

In any case, I don't think it's unfair to use sourcebooks that are for the relevant edition and deal directly with whatever the current point of discussion is.

>>48259965
>They are mindless creatures that are evil that assaults creatures mindlessly for no reason other than it is evil.

As explicitly stated by the Fiendish Codex, sure. That doesn't mean that skeletons are automatically in the same camp, particularly not when they have a different origin. Negative energy leading to murderous instincts would line up with existing lore, but that's not the same as actually being *in* the existing lore. Also, the Fiendish Codices are in 3.5e, not PF, and in 3.5e the skeleton template explicitly does nothing until commanded.
>>
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Mindless inactive automata.jpg
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>>48260098
I think I might have to concede the point about skeletons - I can't find anything that specifically contradicts their nature as beings that are only commanded. The 'damaging negative energy' setting piece would still make them evil, but that's not presented as anything more than an option.

Zombies on the other hand are definitely aggressive and independent.
>>
>>48260051
In PF it isn't entirely mindless. It has a wisdom score, and a charisma score. That means it has a form of self awareness and common sense - instinct, if you will - and it has a life force beyond magic that sustains it. That life force is constructed of the energy of anti-life and destruction.

Instinctively, an animated skeleton or zombie defaults to destroying anything living that isn't undead near it. That qualifies it as 'evil'.
>>
>>48260153
Except for two things. The PF description defines them as "most skeletons are mindless automatons, but they are possesse3d of an evil cunning". This means not all skeletons are mindless automatons, and that they are both evil and dangerous to people by RAW.

Only in 3.5 are they not inimical creatures.
>>
>500 shitposts
>thread still isn't dead
for what purpose
>>
>>48260155

I don't know why you keep bringing up this "life force" thing. It really doesn't make a goddamn difference how it moves around. I also don't know why you keep bringing up awareness, self-awareness, or common sense. No one is arguing with you on any of these things. We all know what the Wisdom score represents (although, point of order, "common sense" is basically meaningless since no one can agree what it is so there's no way of telling what the writers meant by that).

Where you're going off the rails is when you make the speculative leap that because skeletons are animated by an energy that doesn't play nice with life, it must necessarily have instincts to kill every living thing it says. All undead are animated by negative energy, but there are undead who don't give a fuck about the living. Mummies, for example.

>>48260153

Alright, sure. That still leaves a skeleton labor force for the would-be civic engineer necromancer. I also kind of want to look over the credits of the core books compared to Libris Mortis and see who exactly was cleaning up the mess, here. The guys who made it, or did they have to bring in new people who could keep their goddamn lore straight? Either way, they only fixed part of the problem.
>>
>>48260201

It's full of necromancers, obviously.

>>48260185
>and that they are both evil and dangerous to people by RAW.

"Cunning" does not mean "dangerous" and holy fuck I am going to have to remind you *again* that D&D writers have a consistent inability to use the word "evil" accurately, aren't I? I'll go ahead and skip to reminding you about the train wreck of good/evil misuse that is the BoED, since doubtless you've forgotten that again, too, and are all ready to break out the "it's just this one time" bullshit again.
>>
>>4826022
>It really doesn't make a goddamn difference how it moves around
Yes it does. It's not animated by magic like a construct or a spell. It is a unique being unto itself - it's not a construct, it's an undead creature. That means you can't shut it off with a dispel magic or an antimagic field. It's is a creature that operates under it's own power, unlike a construct or a magically animated object. That also means it's not mortal, because it isn't alive either.

Mummies are undead created as guardians of tombs. They do care about the living that desecrate their tombs. They are aslo actively intelligent. Skeletons and zombies, being mindless, operate on a very simple level of awareness, but that awareness is based off of the motivating forces of negative energy and evil. Remember, in PF they actually have more self awareness than oozes, vermin, nuppierbos, and lemures, the latter two of which are evil and mindlessly attack anything that comes near them. Mindless undead have more in common with nupperibos and lemures than they do any golem.
>>
>>48260224
Completely different authors, as it turns out.

And yeah necromancers-as-labour boils down to a couple things - is the DM making them negative energy siphons that literally slowly end the universe? And how are they making it economical to have that many skeletons?
>>
>>48260248
.....the word cunning, in that sentence, is used as an adverb to define 'evil' in that sentence. Do you even understand basic English? It means that they are cunning in an evil manner. Considering how often you spout 'mindless automaton' out of that sentence you should have been able to actually read it properly.
>>
>>48260310
>Yes it does.
>Followed by a paragraph of irrelevant bullshit

>Mummies are undead created as guardians of tombs. They do care about the living that desecrate their tombs.

They care about *anything* that desecrates their tombs. Living don't get special spite. Constructs and other undead would also be intruders. And the self awareness thing still doesn't matter, because being aware that you and other things are distinct entities does not in any way lead to "therefore murder everything."

Nupperibos and Lemures are stated to attack anything near them in the Fiendish Codex, a 3.5e sourcebook not relevant to PF. Nupperibos don't even *exist* in PF. They're copyright to WotC.

Spite for the living is not a ubiquitous trait amongst undead, most of your comparisons are to creatures that behave differently or do not even exist in PF, and most of your arguments are bizarre non-sequitirs.
>>
>>48260362

We're going to have to talk about how D&D writers don't know how to use "evil" properly again, aren't we? PF writers are not exempt. Remember that adventure path where the goddess of justice summoned her most trusted champion to her sanctuary, and upon their arrival she gives them a quiz show about herself and violently punishes them for wrong answers? Pepperidge Farm remembers.
>>
>>48260402
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-nupperibo-tohc
>>
>>48260007
I'm NOT using non-core sources though to posit the same argument. He can use non-core all he wants, but under staunch core only RAW, Skeletons may be evil because they have negative energy in them, and the spell may be evil, but when not being commanded, they fall more under creation than creature, and thus would only revert to their previous orders, which if there were none, would be to remain inert and only attack at things that come near them. Nowhere does it list that they attack the nearest thing or go wandering with any malicious intent; in actuality the rules for mindless creatures state they have no intent or emotional drive at all.
>>
>>48260509
Huh. That's odd. It's sure as Hell not in the SRD, and unless there's a very strange legal loophole, it is not a public domain creature. How did Paizo get their hands on it? Either way, Fiendish Codex is 3.5e and not PF.
>>
>>48259850
Having an awareness of yourself and others and your relation to things around you has nothing to do with the rules for 0 INT however.

You can pump an entire plane's worth of negative energy into a skeleton, but if it has no INT it has NO MALICIOUSNESS OR INTENT behind its actions.

It is evil because of what is making it move, not because of it's actions. Wasps are not evil for stinging when you get close to their nest, nor are fire ants or spiders. Mindless means there is zero emotional or conscious thought. Erase "evil cunning" from your mind, it is irrelevant when put next to the actual logistics of the rules.

The point to be argued is as follows. In 3.5, an uncontrolled undead is one that cannot be commanded. As per command undead, it will revert to its original instructions. If you don't know who the original was, because you wanted to be cliche and put skeletons in a crypt, then fine, have them revert to murderous intent; but if you know the orders given them by their original creator then that, as per rules of losing command of undead, is what happens to them.
>>
>>48260630
Evil finds a way
>>
>>48260549
They only bothered trademarking Baatezu. Most of the specific devil names like nupperibo, lemure, gelugon, or barbazu are fair game.

Paizo didn't do anything with nupperibos though, that particular example is from a third party book.
>>
>>48260362
It's ok, anon. Breathe. He also doesn't mean that something that is mindless cannot also be cunning. Let him enjoy the simpleton pleasures of piss-poor fantasy fiction hack writers and their fluff, and allow him to bask in his own wrongness.
>>
>>48260693
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