[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ - Fifth Edition General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 363
Thread images: 29

File: 1458962769778.jpg (242KB, 1000x705px) Image search: [Google]
1458962769778.jpg
242KB, 1000x705px
Dungeons & Dragons Fifth Edition General Discussion Thread

Familiar Edition

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Old Thread >>48207530

Tell us about some unusual familiars you've seen or interesting uses of a familiar in gameplay.
>>
>>48230495
A friend of mine used his familiar to make bombs, put ball bearings back in bottles after use, distill alchemist's fire, and rob cities blind.

He was playing an arcane trickster/conjuration wizard/pact of the chain fiend lock.

It was honestly a pretty cool character.

That campaign kind of fell apart though after the paladin player left. I'd like to get it started again, because I really liked my character too, but my friend has already moved on.
>>
>Players need to pick a side to support in a civil war
>They want to fight both sides
I mean, they COULD do it, given that they have the tech both sides want (ability to bind souls to metal golems to create an endless army) but I don't think they have a plan for what to do with said army if they win.
>>
>>48230671
Prop up the weaker side, then betray them!
>>
>>48230821
One player wants to support the Queen while the other three are going "FUCK THEM ALL LET'S TAKE IT FOR OURSELVES!"

I feel bad for the guy who wants to see what happens if they defend the Queen who gave them their power in the first place.
>>
>>48230671
I remember you. Choice between a general and the queen right?

You said you had plans if they decided to fight both, so follow through on that and don't be all like "well you guys couuuuuuuld do that, but it's a reaaaallllly bad idea"

Let them play their kingdom fantasies out, come what may.
>>
>>48230969
Yes, I'm just not sure they'll actually want to commit to it.

I'll suck it up and see what happens.
>>
>>48230495
Just looked in the DM's guild trove.
Whoa Nelly, is that "15 new backgrounds" pdf bad
>backgrounds already covered by other official backgrounds
>skills that make no sense with the background
>myriad spelling errors
>backgrounds that have to do with a specific affliction that have nothing to do with skills or proficiencies a player might have.
>>
>>48231075
Is there any background that grants Expertise in Nature?

Asking because the 8 INT Barbarian gleefully asked me (Druid) what my Nature check was; turned out he through some shenanigans had a +5. Didn't have time to ask the GM about it after the session, and didn't want to disrupt the session with rants about bullshit brews either.
>>
/tg/ I'm not sure if I finally lost it. I made my party fight a chimera style thing made of a elefant, beaver, turtle hybrid that had a bear arm (and leg) as arm, aswell as a whole shark as arm. One leg replaced with a killer whale, a crocodile as tail, aswell as a human upper body as crotch whip and octopus tentacle nipples.

I'm fearing for my sanity.
>>
File: 1459906538481.png (599KB, 637x476px) Image search: [Google]
1459906538481.png
599KB, 637x476px
>game starting at level one
>rolled 14 13 12 11 7 7
>>
>>48231120
No background offers expertise in anything.
>>
>>48231141
Time to go Moon Druid, then.
>>
>>48231141

That's what you get for rolling stats.
>>
Who's hyped for Plane Shift: Innistrad?
>>
>>48231141
BAKA anon.

I solved the rolling for stats connundrum months ago.

Roll 3d20, rerolling anything above 18, or below 6. Do this until you have 3 numbers between 6 and 18.

Now take each of your three numbers, and generate its counterpart by consulting this chart:

18,6
17,7
16,8
15,9
14,10
13,11
12,12

Now you should have 6 numbers between 6 and 18. These numbers average 12, and give you 72 total stats. Assign them how you like.
>>
>>48231141
Most DMs would let you reroll with numbers like that.
>>
File: rawls.png (2KB, 151x73px) Image search: [Google]
rawls.png
2KB, 151x73px
>>48231141
>rolling 3d6 down the line without allowing several arrays

People still do this? Even Gygax would allow players to roll a couple of arrays and choose the one they wanted.
>>
>>48231120
Something's definitely wrong there if he's got 8 Int and has +5 in nature, assuming you have his stats right. His Barbarian class can give him Nature proficiency, as can the Farmer homebrew background from that pdf, but he shouldn't be at +5 from anything.
>>
File: 1396041998982.jpg (8KB, 234x216px) Image search: [Google]
1396041998982.jpg
8KB, 234x216px
>>48231204
>72 total stats
You'd make a killer farmer.
>>
>>48231204
>Roll stats, ignore certain rolls and roll again

Or just roll an array
Or just point buy
But no, come up with some shitty d20 method
>>
>>48231120
Maybe he thought that if he gets the skill both from his class and from his background that he'll get Expertise in it.
>>
>>48231219
Why do anti-rollers always think people roll 3d6 down the line? Without fail, they always bring this shit up. Did you even read the PHB? Are you aware of the rules of this game?
>>
File: 1459128339487.png (104KB, 416x376px) Image search: [Google]
1459128339487.png
104KB, 416x376px
>>48231219

It was 4d6 drop lowest

I'm not even the worst, we have a broken down warforged fighter with 5 int

>>48231181

please let us reroll
>>
I let my players do a point buy from the PHB with 30 points to spend.

Seemed to allow for several variations of good stats.
>>
>>48231274
Die horribly, roll less shit next time.
>>
>>48231258
Rolling an array is not random. That's oxymoronic.

Point buy is not random.

This lets you have random stats, while making sure that every stat roll is at least playable.

>>48231253
I have no idea what this means.
>>
>>48231274

Fuck rerolling, just use point buy like a sane person.
>>
Does a Vengeance Paladin's ability to move after opportunity attacks and the tunnel fighter fighting style allow them to lock down enemies in a "Every 5 feet you move I attack you" loop?
>>
>>48231305
This
This
This
This
>>
>>48231235
We're at lv5, so +5 with 8 INT would be correct if he had expertise. I briefly asked the GM about it during the session and the +5 was indeed what his character had for Nature.
I will try to not throw a shitfit about it, but it's quite annoying when the <20 year old isolationist Barbarian is better at identifying trees than a 100 year old Druid.
>>
File: Screenshot_2016-07-10-22-26-40.png (139KB, 540x960px) Image search: [Google]
Screenshot_2016-07-10-22-26-40.png
139KB, 540x960px
Working on my vietnam war campaign

Pic related is the stats i think theyll have

Would adding this property be too op? I want to this ability but idk how to implement it. Id also like advice for rewording it so it reads easier.

Suppressing fire
As a special attack you may use an automatic crossbow to pin down the enemy. Targets in a ¿60? Foot cone must make a wis/cha saving throw or have their speed reduced to 0. Creatures that attempt to move through the area must make a dex saving throw as if they had been attacked by this weapon. Targets take this damage only once per turn.
>>
>>48231327
Tunnel Fighter has always been a poorly thought-out clusterfuck of a fighting style.

No intelligent DM would allow it.
>>
>>48231273
>anti-rollers

But anon, I like rolling. It's just that I like rolling 3d6 down the line for three arrays, pick which array you want to use.
On the off chance that you get no array with modifiers totaling more than +3, roll a new array.
>>
>>48231341
>vietnam war campaign
>D&D
You've already fucked up.
>>
>>48231141
P O I N T
B U Y
>>
>>48231346
Mine is allowing all UA articles and I want him to regret it with a polearm master, sentinel, tunnel fighter, vengeance paladin.
>>
>>48231341
Why would the gun suddenly be able to fit more arrows in the clip because the user is more flexible?
>>
>>48231303
If you can't exactly predict the outcome, it's random. Being able to form expectations for the outcome isn't "non-randomness." It's just called statistics.
>>
>>48231389

By the gods. You're a monster!
>>
>>48231332
Are you sure? Where is he getting the bonuses from?

>8 Int = -1
>Proficiency = +3
>That's 2
>>
>>48231405
No one will be safe from my 60 OA's that trigger when pretty much anything moves around me.
>>
>>48231428

They're assuming the dumb Barb has some kind of Expertise in Nature due to a homebrew background.
>>
>>48231332
What? Didn't you say Barbarian?
Expertise is a Rogue only thing
>>
>>48231382
Its going to be fantasy fucking vietnam. Gurps or delta green would work. But its hard enough to find players for 5e in my area thatd a system with no normie name recogintion wont work.
Besides, dragons, ptsd, proxy wars. What could go wrong?
>>
DM asked me to run a 3 session mini-campaign while he lets his head cool down. I realize we've barely got any content yet, and I'll be looking through myself, but are there any recommended nightmares I can put the players through? Short lived and horrifying seems to be the way to go.
>>
>>48231346
Semi-Intelligent but new DM here. I allowed it. I recognize that it is powerful, but the player had gone to a library of ancient secrets and looked up fighting styles, so I figured his level 11 paladin could catch a break and get it.

It hasn't busted the campaign yet or anything, but it is definitely too powerful for lower levels.

>>48231389
This is literally what he's playing right now. I guess I was fortuitous that all the enemies in the encounter after he got tunnelfighter had reach 10 ft.
>>
>>48231389
I'm sorry you have a shitty DM.
I suppose there's no harm in you helping to ruin his ill-considered campaign for him.
>>
>>48231442
Nigga what
>>48231447
>>
>>48231459

I'm not sure what you're not getting about the "homebrew" part.
>>
File: concerned man.jpg (14KB, 236x265px) Image search: [Google]
concerned man.jpg
14KB, 236x265px
>>48231448
The path you walk down now has been traveled by many before you, and most of their journeys ended in pain and misery.
>>
>>48231454
Great, now you can make all enemies 10' reach forever.
Swell.

Stop letting people play munchkin combos they've read about in forums.
>>
>>48231458
The best part is the party is a Beastmaster, a Dwarven Rogue and an Elemental Monk.
>>
>>48231393
More accurate use of automatic fire? I couldnt think of a good number of rounds for it to last. Besides at high levels that would screw martials when wizards can meteor swarm. Shooting for 5 rounds of shooting isnt crazy.

Also
>clip???
>>
>>48231332
>We're at lv5, so +5 with 8 INT would be correct if he had expertise.
He shouldn't have expertise. It's as >>48231146 said, no official backgrounds offer "expertise", it's just for Rogues and Bards. No feats I can see offer it either. I'm not even sure it's in the 15 new backgrounds.
>>
>>48231366
Yeah, we've used a system where you can reroll if you don't reach a minimum of sorts. I don't think there's any problem with rolling if you have something like that.
>>
Tell me about Dragonborn and how you roll them, /5eg/.
>>
>>48231513
Down the hill, in a barrel.
>>
>>48231483
Isnt that the point of simulating vietnam?

Well id like to hear some horror stories to avoid what made them bad. And avoid that.
>>
>>48231513
I don't allow them as a DM, and I've never seen them as a player (except as NPCs).
>>
File: Punisheroach1.jpg (460KB, 700x1390px) Image search: [Google]
Punisheroach1.jpg
460KB, 700x1390px
>>
>>48231529
>Isnt that the point of simulating vietnam?
Well shit anon, you got me there.
>>
>>48231505
I know there's no official way for it to work, which is why I brought it up when someone mentioned DM's Guild shitbrews.

Then again my GM might just be smoking some really good crack. If so, I just wish he'd share it.
>>
>>48231513
Banned from character creation, same as Halfings and Tiefling Flying variant, (as well as Drow if it's your first or second character)
>>
>>48231484
Why? I've got a munchkin, and he isn't hurting anyone's enjoyment of the campaign. The fun he has in this game is character optimization. I can let him do that and still present challenging encounters for the group.

But no, I won't be tossing exclusively 10ft reach enemies at him.

You've got ranged opponents, knockbacks, traps, invisible sneaky opponents, environmental hazards such as fire, changing environments, and yes, 10ft reach opponents. All of them are useful tools to make a tunnelfighter game interesting still.

>>48231501
It still seems a little wonky to me. If you want to represent accuracy, it already is: less dextrous players will miss more often than more dextrous players.
>>
>>48231569
Did your DM explain where he gets expertise from? If I was any other play I wouldn't give a shit but since you're a damn druid I think it matters
>>
>>48231587
>The fun he has in this game is character optimization.
So a rollplayer. Good for super-casual story-lite games I suppose.

>You've got ranged opponents, knockbacks, traps, invisible sneaky opponents, environmental hazards such as fire, changing environments, and yes, 10ft reach opponents. All of them are useful tools to make a tunnelfighter game interesting still.

Or you can just disallow an unbalanced fighting style, and save yourself all those gymnastics. But hey, it's your game.
>>
So I'm trying to come up with a backstory for a character I've been playing for five levels. I came up with one that I thought was neat, fit the character, and could provide for a lot of interesting conflict later on.

The problem I have is this: the backstory involves him working as a prostitute from the age of 13 to around the age of 17. Now, prostitution is not included among my numerous magical realms, but I'm still wary of using the concept. The reasons are as follows:

>Other players might be slightly uncomfortable. I don't plan on going into any detail, obviously, but that sort of stuff is a pretty sensitive topic.
>I don't know if the DM will take it seriously. In my mind, the experience fucked him up emotionally and is the reason he's so bad at seeming compassionate. I'm afraid the DM might play it off as a joke. Alternatively, the other players might.
>It may be difficult to properly play. I'm not a terrible roleplayer, but complex emotional shit like that is hard to do properly


Should I yolo and go for it, or scrap it and start over?
>>
>>48231627
Making the game fun for my group isn't gymnastics anon. It's why I GM.
>>
File: chiricogoesfishing.jpg (38KB, 718x481px) Image search: [Google]
chiricogoesfishing.jpg
38KB, 718x481px
>>48231529
>The age shifts and bends, finally breaking.
>Ushered in by pounding waves.
>Ushered in by howling winds.
>In the depths of Kummen rages a storm of madness and murder.
>Tradition and convention are consumed in flames,
>Swept like mud out to sea and into the past.
>Tragedy builds upon tragedy,
>Becoming first history and then legend.
>>
File: for what purpose.jpg (123KB, 323x454px) Image search: [Google]
for what purpose.jpg
123KB, 323x454px
>>48231575
>Banned from character creation, same as Halfings and Tiefling Flying variant, (as well as Drow if it's your first or second character)
>Halflings
>>
>>48231569
>I know there's no official way for it to work, which is why I brought it up when someone mentioned DM's Guild shitbrews.
Yeah, I hear you. As bad as I personally feel that pdf is, it's mostly due to clumsy thought processes, not lack of balance. There's nothing in there that grants nature expertise, though there are some backgrounds there that grant Nature proficiency, so it's possible he tried to stack one proficiency on top of another to get expertise, which is not how it's supposed to work. I suggest politely talking to your DM rather than the player about it, and seeing what he says.
>>
>>48231641
Is your magical realm male submission by any chance? Are you gay?
>>
File: 1379520578766.png (153KB, 405x405px) Image search: [Google]
1379520578766.png
153KB, 405x405px
>>48231641
>So I'm trying to come up with a backstory for a character I've been playing for five levels.

Why bother at this point? You clearly didn't care that much to begin with.

>The problem I have is this: the backstory involves him working as a prostitute from the age of 13

Kindly go fuck yourself.
>>
>>48231645
You aren't making the game more fun, you are adding difficulty to counteract a player's broken fighting style.
>>
>>48231662
I am non-straight, but my submissive streak is pretty much non-existent, especially towards guys.

>>48231665
The game started before I had time to come up with anything that good.

Your reaction to the second bit is exactly why I'm wary of doing it. I think it's most likely back to the drawing board. Fuck.
>>
>>48231685
The players seem to disagree. They seemed pretty happy after last night.
>>
What are some interesting character concepts and/or builds you want to try out or would like to do in a campaign? Even if its not optimal, I want to hear just what other players have come up with.
>>
>>48231741

I have a Purple Dragon Knight/Swasshbuckler/Oath of the Crown build that I want to attempt some time.
>>
File: E6 5e 2.pdf (1B, 486x500px)
E6 5e 2.pdf
1B, 486x500px
I think a lot of you won't care for this, but what else should be in E6 for 5e? Its a little bit gestalt-esque because I think thats interesting, so... ignore that part if you hate that idea. Its explained in the second paragraph.
>>
>>48231717
It simply seems that adding circumstances to fights to counter-act a character's broken ability is counter-productive.
Me, I try to run encounters that accentuate the party's skills and strengths, and make them look exceptionally heroic.

You are allowing in a guy who makes all his weapons do an extra 1d8 flame damage, but hey it's ok because I just have them fight fire elementals, red dragons and druids with elemental resistance.
>>
>>48231741
spider druid grappling man.
Waterbending monk, that uses that one power to shape water to great effect.
>>
>>48231761
Why would anyone actually use this?
>>
>>48231649
Because the DM probably had a bad experience with some halfling players and now doesn't trust them. Similarly, I don't allow people to play Humans for either their 1st, third, or 5th character because everyone who played a human at my table turned out later to be a diaper fur.
>>
File: Areyouamagnet.jpg (77KB, 531x513px) Image search: [Google]
Areyouamagnet.jpg
77KB, 531x513px
>>48231793
Stop playing with fuckwits.
>>
>>48231793
Are you the guy who refuses to DM for single people because you're afraid of magical realm stuff?
>>
>>48231788
Are you asking me why anyone would use E6, or you know what E6 is and you're asking me why someone would use E6 with 5e?
>>
>>48231825
I'm asking why this has been cooked up to begin with, and why anyone should bother with it.
>>
>>48231825
Is this some misguided attempt to "fix" 5e? Because that won't go anywhere.
If it is, stop being a lazy fuck and make your own OC.
>>
>>48231839
>>48231873
well okay read about E6 https://1d4chan.org/wiki/Epic6 and then ask me question
>>
Sup /5e/?

Do you expect every warlock to have Hex as part of their prepared spell list? If a warlock doesn't have Hex, does that set off a red flag for you?

Just some curious questions.
>>
>>48231817
No, I refuse to DM for couples, because they always turn out to be giving each other handies under the table. Also people named Paul who also happen to be left handed. Every Paul I know that had a dominant left hand later turned out to be a Garbage Pail Kids fetishist.

The point is that DMs always seem to build up super weird assumptions over the years about random shit because somehow they've managed to have multiple bad experiences with entirely reasonable characters and concepts.
>>
File: thehorror.jpg (71KB, 389x504px) Image search: [Google]
thehorror.jpg
71KB, 389x504px
>>48231793
>Similarly, I don't allow people to play Humans for either their 1st, third, or 5th character because everyone who played a human at my table turned out later to be a diaper fur.
>>
>>48231513
No dragonborn, no tieflings. Half-orcs only under extenuating circumstances.
>>
>>48231890
Ok, it's what I thought, I won't bother you further.
>>
>>48231235
>His Barbarian class can give him Nature proficiency, as can the Farmer homebrew background from that pdf, but he shouldn't be at +5 from anything.
Just a reminder that literally any other Background can also grant Nature, because being able to swap out background skills, tools/languages, and features is a baseline rule of the game.
>>
>>48231765
You're being really silly anon. That's the tl;dr.

Now for the (condescending, because I feel bad for you) post on GM theory (and hopefully, some reading comprehension)

GMing is ultimately about fun. Balance is out the window when you have the power to balance things on the fly for your group. In fact, the only concern balance wise that you should really have is keeping your players on roughly the same level so they all have a roughly equal part to play in the story you are fleshing out with them.

This player is really good at controlling groups of enemies with no range. That doesn't mean the only thing I throw at him has to be things he's good against. A game with no challenge generally isn't fun. Especially for a charop guy, they need a difficult game to feel good about how they succeeded. At least in my experience.

So let's take a note of things I haven't said, but you assumed, and really work on your reading comprehension issues: I haven't said that the only things I'll throw at the party are things that screw up tunnelfighter. I haven't said that the only thing I'll do is throw reach 10 ft guys at the party. I've just said that as GM, I still have numerous tools to present a challenging encounter for him.

I haven't said I'm going to try and stop him from feeling heroic. No, he can stop a lot of monsters from reaching his buddy, and even though people had reach 10 on him, he was still able to keep the low HP cleric from getting hit by a lot more people.


Now let's get back to equal footing: All of the players received powerful rewards in the secret library. All of them had awesome contributions to the fight last night. Almost all of them died last night too.

The game was balanced, it was fun, and tunnelfighter didn't ruin that. Hopefully someday if you GM, you'll stop being so concerned about game balance, and learn how to just intuitively balance things around what your players want to do. It's a good skill to pick up anon.
>>
>>48231932
Thats okay I know its not for everyone.
>>
>>48231918
I think every warlock should strongly consider hex. But if its not your thing its not your thing.
>>
>>48231924
This is true. I always make someone play their own gender for the first campaign so I can make sure they're not a wacko. I also don't let someone play a kid unless I know them real well. Also a bit kitsune-shy though I'll usually let it slide if it's their second or third character.
>>
File: 1450566852414.gif (358KB, 500x281px) Image search: [Google]
1450566852414.gif
358KB, 500x281px
>>48230671
>liberation army captures us
>surprisingly reasonable, says he wants our help capturing a town and will give us some of the loot, all we gotta do is open the doors from the inside
>we don't want to help his cause since his long term goal directly interferes with ours but we are surrounded by his army and dont want him angry, so we help
>we miraculously take the small town by ourselves
>friend wants to refuse to open doors to the town and double cross him, thereby subverting both sides

>this entire fucking city barely held the guy at bay
>buddy wants to do it with 3 injured PCs, one of whom is at the bottom of a well

why
why can't he see his hubris
why can't he just agree that we should undermine this guy later, after we get the loot and aren't surrounded by an army
why does he think he's invincible
>>
>>48231933
At the DM's discretion. If you're trying to get Nature from the Criminal background, you better have a good reason why.
>>
>>48231918
Considering the number of Spell slots Warlocks have? It's pretty reasonable not to have it on your list.
>>
File: the bat.png (92KB, 288x288px) Image search: [Google]
the bat.png
92KB, 288x288px
>>48231935
First, you didn't mention that you were giving everyone a "Special Power", just that you had a guy munchkining Tunnel Fighter.
There's absolutely nothing wrong with powering up the PCs overall; all the PC's in my current campaign have a "special ability" beyond their typical character class, from their background (the Fighter has resistance to Psychic damage, the Ranger can seen invisible creatures, ect).

Tunnel Fighter is a classic Munchkin fighting style; but if your entire party is a bit powered up there's no issue with that.
I'll take your condescending smuggery with a game of salt; I'll similarly assume I've been running games quite a bit longer than you have.
>>
>>48232009
*grain
>>
>>48232009
Assumptions make an ass out of you anon.

baka desu.
>>
>>48231918

I'm not sure why you wouldn't have it as a Warlock. I won't say that it's the best level 1 spell a Warlock can pick up, but it's certainly in the top 3, and you can know three level 1 spells at second level. I see even less reason to switch it out as you level up.
>>
>>48231587
So would allowing it to shoot for 5 rpunds out of the gate work better?
I orignally thought that more rounds would reflect accuracy because it doesnt use an attack roll. It gives a saving throw.
>>
>>48231933
>because being able to swap out background skills, tools/languages, and features is a baseline rule of the game.
What page?
>>
>>48231935
>So let's take a note of things I haven't said, but you assumed, and really work on your reading comprehension issues: I haven't said that the only things I'll throw at the party are things that screw up tunnelfighter. I haven't said that the only thing I'll do is throw reach 10 ft guys at the party. I've just said that as GM, I still have numerous tools to present a challenging encounter for him.

And when you screw up a character's fighting style (say a rogue's cunning action disengagement fighting) with the flaming floor needed to "challenge" the Munchkin?

Isn't it easier to disallow stuff you have to account against every fight?

But you are clearly playing a rollplaying game.
>>
File: 5e customizing a background.png (244KB, 175x528px) Image search: [Google]
5e customizing a background.png
244KB, 175x528px
>>48232074
The first one for backgrounds.
>>
>>48232096
Thanks man. Always good to see something I missed.
>>
>>48232000
In the sense that every part of the game is "at the DM's discretion", yes. But from a pure RAW standpoint... nope. Handbook page 125, no DM's discretion needed unless you want to create a wholly new feature. It's just pick two skills, two tools or languages, and one feature, free as you please.

You definitely should have a good reason for why you're picking the picks you pick, for various reasons... but the actual rules don't require you to.

>>48232074
Page 125, right at the start of the section on Backgrounds, lower-right corner, under "Customizing Backgrounds".
>>
>>48232129
>no DM's discretion needed
Everything is at the DM's discretion to some degree or another.
>>
File: 1467435946202.jpg (119KB, 857x932px) Image search: [Google]
1467435946202.jpg
119KB, 857x932px
>>48231931
>having a problem with half-orcs

What? Every party needs a half-orc
>>
>>48231986
>kitsune

I'm new to /tg/ but why does this keep coming up? I saw someone ask Matt Mercer if he'd let someone play one in one of his games and it felt like the most random shit ever. Then I realized it gets mentioned in half the threads here. How is one random Japanese folklore creature mentioned in every fucking /tg/ discussion? It's like if someone randomly brought up Moogles and everyone started commenting on it like it was a staple of D&D. I know what it is, since when is this the place to discuss it? Was it playable in 3.pf?
>>
>>48232197
It's generally taken as "I want to play a fursona".
>>
>>48232197
Weeaboos.
>>
>>48232197
>Was it playable in 3.pf?
i get the point you're making, or the question you're asking rather, but tell me one thing that WASN'T playable in 3.pf
>>
>>48232197
It's one of those things where you know shit's going to get weird if the person playing it is a furry. I generally don't let furries play kitsune for the same reason I don't let lolicons play young characters.
>>
>>48232158
Yes, I know. That's why I said pretty much exactly that as literally the first fucking sentence of my comment. The bit you quoted leaves out the part where I'm specifically talking about that rule, in that section, as it is written in that book... which, as written, does not require any special DM discretion to use.
>>
>>48232197
Playable in PF, and I think they were even a core race.
>>
>>48232129
I feel that there are many RAW things that still require you to bring the DM's attention to it. Any "variant" rules, for instance. Unless you want your tieflings to suddenly start flying or your human barbarian to cast magic out of nowhere.
>>
>>48231273
Last time I rolled and did that my minimum score was a 10 with like everything else being +2's.

Rolling can be werid.
>>
File: no-sir-I-dont-like-it.gif (121KB, 500x511px) Image search: [Google]
no-sir-I-dont-like-it.gif
121KB, 500x511px
>>48232265
>for the same reason I don't let lolicons play young characters.
You play with people who advertise their lolicon fetish in real life?
whew.
>>
>>48232347
Nah. It's more like "Hey, dude, let me look something up on your laptop." and they forgot to close a tab of cartoon children being rummaged through by angry old men.
>>
So I'm new to 5e... but is there a point in using Longsword over Greatsword for STR build for two-handed built at all??
>>
If I cast a concentration spell, drop that spell to cast another spell, can I re-concentrate on that spell? Or would I have to use another spell slot to re-cast the concentration spell?
>>
>>48232662
If you're a halfling, you really have to (because of disadvantage given by heavy weapons). But then you should be using a shield + the dueling fighting style anyway.

Basically not really.

>>48232682
You would have to use another spell slot to recast it.
>>
>>48232662
If you absolutely will be 2h in every situation then no but if you want to get a free hand in order to grapple or do something else then you can't do that with a greatsword.
>>
>>48232593
I remember this happening sort of when I joined a gaming group in town. Coworker of mine.

I borrow the guy's laptop and he had "My big fat cock vore wedding" in a tab. I just sort of stared at it, trying to confirm that I hadn't misread it. I couldn't help but feel how much of a fuck up that would have been for him if anyone else had seen it.
>>
>>48232682
As I understand it, the point is that you can only have one concentration spell up at a time. So if it's just another spell that doesn't require concentration, then you don't have to drop your concentration to cast it.
>>
>>48232338
>Any "variant" rules, for instance.
This is not a variant rule. It is a basic rule of the game, like "roll 1d20 plus your stat to make a check" or "when you hit with a longsword, you deal 1d8 damage". You do not have to ask permission to use a base rule of the game... it is, in fact, your DM's responsibility to let you know of any existing house rules before the game starts.

If they forgot, or if they decide as you're doing it that maybe they'd rather it not happen, that's one thing. But you don't have to ask your DM about every little tiny piece of your character just in case they might decide to house rule it... in fact, that's a very fast way to end up with a very annoyed DM. Just do things according to the base rules plus the stated house rules, and keep doing that until you're told otherwise.
>>
>>48232682
You only need to drop concentration if the following spell required concentration. If you drop concentration on a spell, ever, no you cannot just re-concentrate on it.
>>
>>48231341
Why are you not using guns, you know the thing in the DMG that solves your issues without being retarded.
>>
>>48232838
Might as well just skip backgrounds entirely, then.

>"I made an Elf Wizard. I chose the Hermit background. I spent my entire life living alone in a vast library."
>"Okay, cool. What skills did you take?"
>"Well, I took Medicine and Religion from my class, and since Hermit gets those, I just picked Insight and Persuasion instead."
>"Why?"
>"'Cause they're good skills."
>"I mean why is your isolationist wizard so good at reading and talking to people?"
>"lolwhocares"

What a good DM.
>>
>>48233201
>Wizard without Arcana or History or Investigation

Lol ok then. Just let gimp himself with medicine insight and persuasion
>>
>>48231761
Is that LaTeX? Mind sharing the source file?
>>
>>48231761
5e E6 should just be "start at level X (6,8,w/e), if you would gain an ability score increase or extra attack gain the next level benefit instead, gain a feat or +2 ability score increase or and extra attack (once) each time you gain the next level, increase proficiency bonuses as normal"

That way your combat/saves/DCs increase, you don't do too much damage or have too much HP, you get a *lot* of progress without the crazy spells or extra class abilities, etc. and you still track roughly with your class level.
>>
>>48233414
>source file
>not .sty file
It's like you don't want to make your own
>>
>>48232183

I agree, every party needs a dim-witted half-orc retainer as pack mule and comic relief.
>>
>>48233201
>why do you have Insight and Persuasion
Because the Hermit read a lot of detective novels and How To Win Friends And Influence People.
>>
>>48231761
I don't think I understand. What are you trying to do?
>>
>>48233772
E6 is a variant play style that's been around for a while. It makes level 6 into level 20. Classes don't gain new abilities automatically or spells. The idea is that D&D at low levels is like playing rocket tag and boring as shit beyond that, while at high levels half of the party are tiny gods who can react to any situation and you need to fight death slaad from the fuck dimension to challenge anyone (and if your campaign doesn't fit that sort of thing, suddenly your party of level 15 shit-kickers has to be waylaid by bandits or rogue necromancers who are inexplicably super high level). So the level gets capped somewhere in the middling levels, but still allows for a kind of progression.
>>
So.... are we not getting a new UA this month, or what?
>>
>>48231120
Nope.
>>
>>48231213
Whats the point of rolling if you can just reroll

Might as well just give your players an elite array or higher point buy
>>
File: 1465232358021.jpg (25KB, 480x712px) Image search: [Google]
1465232358021.jpg
25KB, 480x712px
>>48233582
>>
>>48233919
Doesn't look like it; this would be a "DMs Guild Review" month anyway.

However, there is that Plane Shift: Innistrad thing coming out tomorrow...
>>
>>48233895
But why

If the DM doesnt want level 15+ characters then start again with new characters and/or create a new campaign which fits high level pcs
>>
Anyone try replacing all the stock races (even human) with other ones? How did it go?
>>
>>48231389
Have fun with no stats
>>
>>48233997
Because people don't want to start over, change the campaign, or deal with power levels getting out of control. But they also don't want complete power stagnation. The game simply plays differently at around 6-10 and some people enjoy that.
>>
File: cv2.png (3MB, 1157x1074px) Image search: [Google]
cv2.png
3MB, 1157x1074px
Who's ready to run Curse of Innistrahd?
>>
>>48231641
Just make him an Urchin you homo baron
>>
>>48232000
Worked as an assistant to the local herbalist, picked pockets while delivering powders and potions to customers
>>
>>48234113
Sounds a bit too similar to Curse of Strahd
>>
>>48234087
Might have some trouble with balancing encounters tho. And I doubt the Wizard is going to appreciate being stuck with 3rd level spells forever especially considering the EK can get up to 2nd
>>
>>48232704
On that note, do I need War Caster feat to cast with greatsword? Can I just release the grip and cast?
>>
>>48234208
Those are my thoughts as well. Oh well, at least it was cheap for them and free for us.
>>
>>48234287
You would either need warcaster or sheathe/drop your weapon every time you want to cast. While you could probably convince a DM otherwise there is now way RAW for you to cast with a greatsword in hand.
>>
>>48234324
There's nothing in the rules that says you can't hold a weapon one-handed while casting a spell.

In other words it's fine.
>>
>>48234234
And all of those spells but two (one of which was picked at creation) have school restrictions. E6 shit makes encounter balancing easier.
>>
>>48234287
>>48234324
You may cast while wielding a two-handed weapon (greatsword, longbow, whatever). You may also interact with objects that require one hand without having to sheathe or drop your weapon (opening a door, grappling a target, drinking a potion).
>>
>>48234380
>>48234416
My bad then. I always interpreted the two handed feature to mean must use two hands to hold but rereading it it just says use.
>>
>>48234439
Now, if you're dual-wielding, you're proper fucked.
>>
Which is superior: Str-based Battlemasters (Polearm, Heavy Armor) or Dex ones (Twin Rapiers, Xbow)?

Not just in terms of effectiveness, but style and fun, too.
>>
>>48234543
Style and fun comes down to personal taste.

I'm pretty sure Strength fighter will almost universally outmatch dex fighters in melee. Dex fighters focusing on range is another story--the two ranged weapon feats (crossbow expert and sharpshooter) are very strong, especially when used together, kind of like polearm master and great weapon master in functionality.
>>
>>48234543
>Which is superior:
>based on style and fun
There is no objective way to measure this.
>>
>>48234208
>And all of those spells but two (one of which was picked at creation) have school restrictions. E6 shit makes encounter balancing easier.
It's called "Plane Shift: Innistrad". He was making a joke.
>>
>>48234543
Dex-based for long range trolling.

Bowfighters can shut down an entire group of enemies with trip attacks in one turn.
>>
>>48233194
Because fuck you i do what i want.
I dont want to use guns because i dont want that flavor that guns bring. The campaign will be based on vietnam but not literally vietnam. I want the players to not see that its vietnam until mid to late campaign.
>>
I want to play a pact of the chain warlock but it doesn't look like there are many warlock touch spells. Am I wrong or not?

The pact seems a little less appealing to me when all you can really do with it is surveillance and Help fuckery.
>>
>>48234863
Consider that a chainpact familiar is one of the only ways an enemy can be poisoned in D&D.
>>
>>48234863
>surveillance
Anon. This isn't just surveillance. This is a flying, invisible creature that you can speak and look through as long as its on the same plane of existence as you. You're thinking too small.
>>
Bought PotA the other day, gonna use it with my LMoP party. Any advice on transitioning, outside of the guide's advice? It'll be a party of three level 5 characters. Any parts of it I should look out for? Any stories of your playthroughs?
>>
>>48234863
A flying, invisible creature that can drop jars of oil all day.
>>
>>48234975
just beef up the beginning encounters a bit I suppose.
>>
>>48234975
There's actually a couple paragraphs about doing exactly that.

I played it that Gundren had a twist in his beard about that first shipment, and it goes to Red Larch; the group has to protect it, because its their profit too. While the group is there, though, Gundren tells them of the legend of the dwarven kingdom Belsimer (is that what it is), and he heard through the grapevine that a delegation of dwarves would be passing through--good opportunity to speak with them and maybe gain some hints on that lost dwarven kingdom.
>>
>>48234389
I'm just saying that it removes a lot of the fun from being a spellcaster esp. when an EK with ritual caster is almost as good a wizard but also a fifhter
>>
File: 88bcafdd3c66cb93c425247864465424.jpg (123KB, 736x1111px) Image search: [Google]
88bcafdd3c66cb93c425247864465424.jpg
123KB, 736x1111px
Would you allow a player to play a drow reskinned as a vampire? I was going to present it to my DM but I wanted to make sure a dhampyr undying warlock who pens his tome with his eldritch blood. It sounds edgy, but I wanted to play it more for the fun spooky vibes.
>>
>>48235442
*reskinned as a dhampyr
>>
>>48235442
Eh. I wouldn't, because that's not what Drow are.

However, google Plane Shift: Zendikar. It has a half-way balanced vampire race in it, iirc, and it is at least semi-official.
>>
I want some other opinions on a homebrew fighter archetype I'm working on. The idea for the archetype is to be a literal wall of armor, wielding a heavy weapon.

As an archetype feature, the fighter would be able to wield both a shield and a two handed weapon at the same time.

Now I wasn't sure if that was enough so I thought of tacking on an ability I was planning for a later level. As a bonus action, the fighter may enter a defensive stance, gaining damage reduction to slashing, piercing, and bludgeoning weapons equal to his proficiency bonus.

This would probably be for the first feature you get at 3rd level. Any input on how to improve or tweak the feature for better balance would be greatly appreciated.
>>
>>48234570
>There is no objective way to measure this.
True. But you can give your subjective opinion on it.
>>
>>48235705
No. Weapons are two handed for a reason...you don't get to wield a greatsword and still use a shield at the same time.

I'd just go with battlemaster fighter with as heavy an armor as you can afford, a shield, and a longsword or spear, and run with it. You and your DM will be happier in the end.
>>
>>48235861
I'm sort of just doing this as an exercise in creativity, I don't plan on actually playing it. Now, other than the obvious reason of not being able to wield a two-handed weapon one-handed because they are..well..two-handed, am I missing an obvious game balance issue by allowing that? The fighter would only be able to wield the two-handed weapon in conjunction with a shield, the feature wouldn't allow for dual-wielding greatswords.
>>
File: 1466664619966.png (108KB, 250x373px) Image search: [Google]
1466664619966.png
108KB, 250x373px
>>48235861

No. Spells are for spellcasters for a reason... you don't get to cast spells and be a full fighter at the same time.
>>
>>48235705
You are an idiot
>>
>>48235966
New fighter archetype they get full wizard spellcaster progression

Now you can cast wish and make 4 attacks
>>
>>48236009

Holy shit an archetype presumably without maneuvers can GWM with a whole whopping 2 extra AC, that's broken as fuck.
>>
Does anyone have any experience running the Death House module with no relation to Strahd?/How would you do it? Basically, instead of a cult to Strahd in Barovia, it would just be a semi-sentient house that contains a cult to whatever deity.
>>
>>48236009
I don't think that's equivalent to holding a shield and a greatweapon.
>>
>>48236035
I never planned on including maneuvers. The idea I'm working on is an archetype with a strong defensive focus. The idea for allowing a two-handed weapon and shield would be so he could still throw out a respectable amount of damage and not just be a literal meatshield.
>>
>>48236123

Good. It feels like every fighter archetype being made is having some spin of maneuvers being shoved into it, I'm guilty of this myself actually.
>>
How hard is it to find a good game on roll20?

all of my friends irl are normies who won't allow themselves to become invested in something other than sports for more than a week at a time so I'm stuck trying to find a game online
>>
>>48236123
New anon, but why can't you have the damage focus come from the shield instead of a two-handed weapon?

Since you're homebrewing and can literally do whatever you want, why specifically (mechanically, aesthetically, etc) should it be based on a two-handed weapon an shield? There are many ways to drum up a "Literal Tank" archetype, so why this way?
>>
>>48236169
Not that hard to find a bad group but very hard to find a good one that will accept you.
>>
>>48236193
I had thought of that, since I love the idea of a fighter laying into enemies with a shield, but really, the whole inspiration for this was a picture of a knight with a halberd and shield. Mechanically? I really have no reason for doing it this way. Like I said before I was trying to come up with an archetype as more of an exercise than anything I actually expect to play.
>>
Assassination is prett easy as a Wizard, and just plain Cheap as a Sorc.

You need:
-A character with good sleight of hand.
-The ability to cast Shocking Grasp and Find Familiar
-Subtle Spell if you're a Sorc.

You simply Sleight of Hand your spider Familiar into the victim's pocket. From there you just spam shocking grasp through your familiar. If your DM thinks your spider can possibly miss a touch spell while being in someone's pocket, he's a prude. Subtle Spell it for added sneakiness. When the victim has been sufficiently damaged or killed, just dismiss your Familiar. No one's the wiser for it.

Also serves as a method of spamming Guidance to your allies who need a bit of a boost in tight situations.
>>
>>48233414
if you're still around its http://homebrewery.naturalcrit.com/
>>
>>48235214
Hey, I posted that E6 5e pdf. This is a valid concern. I need to figure out what to do with it because as is a 6th level EK barely gets anything for going EK. A 8th spell progressed EK only knows 6 spells and has 6 slots, whereas a wizard knows 16 spells and has 10 slots plus can recover 3 more slots on a short rest. But if the fighter is stuck at 6 forever he basically gets 3 casts of shield.
I just wanted to open up the archetype a bit. But your concerns are valid I'll think on them.
>>
Why is Lathander and Amaunator a separate deity now? How is he juggling between his 2 sects with different alignment??
>>
>>48236458
omg you can't just ask a divine being why they're split in two
>>
>>48236458
there are a dozen justifiable reasons, from Lathandar simply claiming he was Amaunator, to him acting differently to different people, but here's my personal favourite twist.

Amaunator is technically the god of all time, and Lathander is his past self, while Amaunator is his older future self sent back to the past, or vice versa.
>>
>>48235502
>it is at least semi-official
I mean it's by Wizards of the Coast, so it's official in that regard.
>>
>>48231761
I'd say the biggest problem with this is the continued use of feats for E6 instead of moving away from 3.5e's E6 design.

First off, 5e feats and 3.5e feats are hugely different. 3.5e feats are usually small and incremental, while 5e feats tend to be more broad. So, using feats in this instance is going to cause a conflict of how people feel about this progression.

Instead, I suggest calling them something else. What you'd call them I don't know, but they should be separated from feats for sure. That way, spending your once-in-a-while progress on it wouldn't feel so bad.

Alternatively, you *could* keep them as feats, but you'd have to scrap what you have right now and make them broader.

My biggest suggestion is to go to the base of the idea and put the progression rules in concrete, final game wording. Then you can work on individual stuff you can get through that progression once the foundation is laid.
>>
File: sanger.jpg (13KB, 258x196px) Image search: [Google]
sanger.jpg
13KB, 258x196px
Should I go Paladin / Warlock or Paladin / Sorc for my first character?

I just want to be THE SWORD THAT SMITE EVIL.
>>
>>48236738
Straight paladin is fine.
>>
>>48236738
Paladin Warlock is strong. Warlock gets spells back on short rest. Then go straight Paladin or multiclass into sorc.
>>
>>48236757
>>48236738
this anon is right, first character? just solo class it up
>>
>>48236291
Its not just about AC its also about affecting if it hits.

Also if you do this expect to only face wizards with tic familiars from now on
>>
Posting my "Strenght monk" homebrew.

Iron body tradition: Among monastic traditions there is one that took the tempering of the human body with ki to further extreemes.

Lvl 3 - Your AC is Str mod + Wis mod
Your Hp die changes from a d8 to a d12 (re-roll your Hp after gaining this feature)

At level 6 you can cast the Shield spell for 2 ki.

At level 11 when using your attack action to make an unarmed strike you deal an additional Wis mod thundering damage.
>>
>>48237190
I don't know of anything that has you reroll your HP. Just give +2 hp per level. That takes the 4.5 average of d8 and matches it to the 6.5 average of the d12.

Also, I'd change the level 11 from Wis to Str, but that's just my opinion.
>>
Whats the best character generator program for 5th edition?
>>
>llife cleric
>learn goodberry
>40 healing for a first level spell
>they sage adviced it TO the 40 health
For what purpose
>>
>>48236774
How many Warlock level would you suggest for maximum smiting potential?

>>48236850
>>48236757
But being straight is boring.
>>
>>48237409
Any multiple of four, though it's probably better to get more paladin levels overall.

>>48237356
I like it, personally. It's not good combat healing, so it just extends the party workday.
>>
>>48236169
Depends on how lucky and patient you are. I was lucky and found a good group on my first game there (also my first D&D game). DM only wanted a one shot but us players kept together and found another DM.

I wanted to play more, though, but it's hard to find interesting games that aren't already crawling with applications. I joined 2 bad games and left after 2 sessions each... Then I decided to DM a game myself. Now I'm about to join another game, hope it'll be good. So yeah, luck and patience.
>>
What's the most fun sort of Wizard to play? I've never played one before, but I think I'll give it a go this time. Any particularly better or worse than the others?
>>
>>48232730
At a friends house I asked to borrow his phone just to look at his history. the amount of cheese pizza was amazing.
>>
>>48237356
Because that's what the rules say. Sage advice is not intended to override rules (except in the case of misprinting), but to clarify them.
>>
>>48237951
>At a friends house I asked to borrow his phone just to look at his history.
why wtf
>>
>>48238009
I was 16 and wanted to find his porn stash and make fun of it.
>>
>>48237742
As far as I know, they are all fairly balanced and pretty fun to play regardless of what you choose.
Really, you could probably pick any of them and have just as much fun.
>>
>>48238150

So I could be a Transmuter whose life goal is to create magically engineered catgirls for domestic ownership without slowing the party down unduly?
>>
>>48238226
>So I could be a Transmuter whose life goal is to create magically engineered catgirls for domestic ownership
Yes, absolutely.

>without slowing the party down unduly?
Depends on your DM. But I would say that you would just go and do some catgirl stuff while the rest of the party is going around town buying things.

Seams like a stupid but fun idea. Just talk it over with your DM.
>>
Is prayer to a Good deity, in and of itself, a Good act?
>>
>>48238286
It can be seen as one. Though, it could also just be expected of you. Really depends on the context,
>>
Is it a bad idea to play a Character with a focus on one weapon? I would like to play a Paladin with Spear Mastery but taking it at level 1 seems like I could be shafted by the DM.
>>
>>48238324
The context is an artificer making prayer wheels to automate praise for Onatar.
>>
File: Arms and Armor.png (68KB, 1016x900px) Image search: [Google]
Arms and Armor.png
68KB, 1016x900px
So I made some tables for determining if it's possible to buy certain weapons/armor in a settlement. Italics is what they can can create, non-italics available to buy right away.

Does it add anything, or did I waste time again?
>>
>>48238565
Pretty cool.
>>
>>48238565
I could come in useful depending on how many towns you go through.
>>
>>48238565
I would think that someone has already made tables for that sort of stuff, but I really like the idea.
>>
>>48238593
>>48238601
Thanks, looking at it from a distance the main table is quite big but it comes up under very specific circumstances (PC wants to buy armor or weapons in a new town) so I don't think it would get convoluted or slow things down much.
>>
>>48238625
I checked the tables for creating towns in the table subreddit but couldn't find it, I would think they're somewhere though.
>>
>>48238565
Why would a city of 25k have only a tanner and shitty blacksmith
>>
>>48238762
Bare minimum it would have 5
>>
>>48237291
The +2 is okay but something more would be needed like gaining proficiency in Con saving throws.

The level 11 feature makes sure you keep wis up for other things besides AC.

And here's the lvl 18 feature
Mountain crushing strike - 1 action - you focus a large ammount of ki and physical strength into a single devastating unarmed strike - expend 3 ki to make an unarmed strike , if the attack hits target takes 10d6 bludgeon damage and 4d6 thundering damage. Dex save to avoid thundering damage.
You can expend additional ki (up to 5 additional ki) to raise the thundering damage die by 2d6 per ki point.
>>
/tg/I have a scenario question

The party has recently arrived in a xenophobic dwarven cavern city as traders in disguise as a terrorist of sort

being the xenophobe that they are the party has a curfew and and the party stick out like a sore thumb which makes security on them tighter

they found out that the the city been hit with a monster issue at the lower cavern. So far the city has held back but the party want to use it as part of the plan to terrorise the place since the party dont hold political power to play politic

How would you guys suggest that to tackle this issue?

one of our party member want to help the poor to circumvent the eyes of security
>>
>>48238400
Its not really bad, but you can easily get hosed in "not rhat weapon" situations. As long as you have some sort of range still, it should be fine
>>
Is the Champion fighter archetype supposed to be completely fucking worthless
>>
>>48238762
I went a bit back and forth, the descriptions are a bit hard to have apply to both ends of the spectrum. Maybe City should just be +5 or something, and most likely the armor shops there have all armor and weapons with a small chance you'll have to have them craft it?
>>
link to zelda edition?
>>
>>48238804
>Here's an idea where you have to re roll hp, possibly netting you less than you started with
>someone suggests not re rolling and granting 2hp per level instead to give you the same average as the original idea
>"Nah, it needs more"
I don't understand this
>>
who /tyranny of dragons/ here?
>>
>>48239060
Wait, there's a 5e Zelda?
>>
>>48237356
I love it, allowed my life cleric with druid magic initiate to be actually good.
>>
>>48235705
>Any input on how to improve or tweak the feature for better balance would be greatly appreciated.
It sounds horribly unbalanced in its core concept, so scrap it? Or make the things you are thinking can be given at 3rd level much later archetype features.
>>
Is Curse of Strahd in the Mega Trove?
>>
>>48238829
Do you mean like Dragon Age, so a party member aims to boost the criminal activity/success of criminals? Also what do you mean they want to terrorize, they just want to fuck up the place? Why?
>>
>>48239255
Yeah
>>
>>48236166
Yeah it's the easy route, I think it's cool for conversions like the kits of old UA but for new stuff it just seems lazy.
>>
>>48239108
DMing it for a few months now. Going well.
>>
>>48235965
Since it's an archetype feature, you would wield weapon+shield/2h weapon for 2 levels and then go over to 2h weapon+shield, which has issues both as a character (minor issue) and with fighting styles (larger). You could argue they should take Protection or Defense, but then it just goes even further towards being a character build instead of an archetype. The first feature is a feat in previous editions, Monkey Grip, and the latter is basically HAM.
>>
From a lore perspective, what is the difference from a cleric and a paladin?
So long story short, in my current campaign I’m playing as a cleric. I use martial weapons and heavy armor. I’ve had really good hit die rolls and I have 18 in CON so I have great HP. I have more AC and HP than our “tank” fighter. So my DM started to say that I should almost just re roll as a paladin since I’m more of that than a cleric.

He’s not going to make me do it, he’s just slightly baffled that the healer is effectively the tank as well. Also we’re not allowed to multiclass. It’s a long story but basically our DM doesn’t like it.
>>
>>48238883
No, because it's actually fairly good, albeit a bit boring.
>>
>>48238883
>>48239427
I always see it as the simple but effective fighter. A good class for newcomers.
>>
>>48239346
Paladins don't need to have a god, it's more willpower and determination to the point of gaining magical powers. Do not mistake clerics for priests, I forget the original cleric inspiration but they are the type of heavy armor no-bullshitters, not pacifist healers you find in video games. They mostly buff, heal a bit, do damage whenever those two aren't needed (with weapons or with spells if you're Tempest/Light), and have decent utility out of combat. Paladins have more burst heal and more damage, plus they're a bit tankier usually (average +1 hp per level and CON saves I think) which means they can always stay on the frontlines, while most cleric domains have troubles there, even war doesn't want to full time tank. There are also other class features you'll find going through like the auras, but that's about it for the fluff.
>>
>>48239448
>A good class for newcomers.
This. Unambitious newcomers even, I would say. It's pretty much as simple and basic as you can get. Pick up a weapon, hit creatures with a big weapon, get crits.
>>
>>48239346
Paladin is someone who has sworn an oath to fight for justice, or just smite evil, while a cleric is more directly a conduit for their god, whatever the goals of that deity might be.

Several of the (sub)classes overlap with other classes, so I wouldn't worry too much about it. Clerics definitely aren't meant to be the healer version of wizards though, so them being sort of tanky is to be expected.
>>
>>48239472
I think it's also meant to be less time-consuming to make a character. Any caster you want to read through at least a few spells, battlemaster look through maneuvers and so on. Monk and Barb require keeping certain things in mind and using features with resources well, and rogue requires knowing some sub-systems like hiding. If someone just wants to join for a session without much warning, a champion won't take more than 10 minutes to make.
>>
>>48239346
Your DM is stuck with ideas about the classes that do not reflect what's actually in the PHB.
>>
>>48239463
>>48239487
Then I feel that keeping with cleric sounds like the best option. I’m a tempest cleric for that matter.
Since my character isn’t all for smiting evil or justice and all that. The main thing that they are doing is to protect the sacred artifacts of their god.

Thank you.
>>
>>48239520
Quite possible. He is fairly new to DMing. But we like him and he’s good nevertheless.
>>
>forever DM asks me to take a shot at it since I know about as much as he does
>agree because it could be fun
>work out plan for forever DM to tie up his story and tie in to mine
>all the other players, despite never doing this before, suddenly say "Nope. We're not doing that."

Fuck me that was an awful first session. They were supposed to go get some item for the BBEG and his minions (which was going to be used to connect the stories) or their cities would be razed. Everyone in the party reasoned that the BBEG fuckhuge dragon and his minions that wiped the floor with them at one point would be repelled by ragtag militias the cities had assembled after rebuilding only a year ago... Needless to say I had no choice but to have the dragon come and rape the cities while they attacked a few of the minions to introduce forever DM's character.

No clue how to get them into my story now.
>>
>>48239547
Guerilla warfare sounds like fun. Or you could maybe listen to what the players are interested in and do that instead of railroading like a motherfucker?
>>
>>48239257
the idea is the we are an evil party hire by a high priest of a evil( chaos ) goddess to stir shit up in various city in her (shared) realm since the realm has been in stagnate for ages.

method to cause chaos is up to the party but since it so hard to move around, party is kinda clueless about what to do
Oh
each of the party member have their own objectives....
seeking favour for a god to save lil bro
semi-vampire wanting to reclaim lost goods
paladin seeking to kill revenant
etc etc
>>
>>48239562
They're not interested in anything. They were warned about the cities being attacked and I gave them a week before it was attacked. When asked what they were doing since they weren't going to go get the item they said "LOL IDK" and just said they did nothing.
>>
>>48239547
Having no player agency is bad. It's understandable to have things quite linear to introduce a character in a specific way or to start off your own thing, but basically saying "do X or the everyone dies" isn't very fun. It does seem mostly the players faults though, not sure how long they've been playing but it doesn't seem like they have any investment in their character and/or desire to roleplay them.

>>48239569
Hmm, one way to make them trust you is turn in someone. If you have a mage he can Disguise Self as a dwarf and roam free, or a rogue or bard-type can do the same without magic potentially. Also you can offer to kill these monsters, going on what would be a suicide mission below, and ally with them to take over the city or at least stir shit up.
>>
>>48239606
well the thing is the monster are oozes and it seem the word in the city is that guard "dealt" with it ( i am guessing hiding the issue)
>>
>>48239606
>No desire to roleplay
Funnily enough they reasoned that role-playing was why they refused to"help" the BBEG. One of them simply said that they will never willingly help the dragon because they hate dragons, and the other two said that it should be the cities' jobs to defend themselves against great wyrm dragons. These two also grew up in the city that got raped.

I think they just have no interest in anything but combat.
>>
>>48239631
Looks like you got yourself an evil party then, or at least a party content to sit and watch evil fuck up the world. If their characters won't do anything on their own or take part in anything, have the action come to them, I'd personally just shove them into Barovia.

>>48239625
You could still find a way to "use" the oozes, even if you can't speak with them, regardless the first step seems like it would be infiltration. If you have no way to do so, get contacts in town that have an interest in chaos or just in making some coin.
>>
>>48239631
>I think they just have no interest in anything but combat.

Then give them combat. If you don't want to run that sort of game then don't.
>>
>>48239675
Having everything come to them seems heavy handed and they aren't content to watch evil wreck the world. They just finished a quest to "remove" the evil that was wrecking the world, albeit temporarily. No clue why they all suddenly decided that they weren't going to do anything this time. They've been playing for like 2 decades and this is the first thing forever DM has seen them do something like this.

>>48239689
I don't have a problem giving them combat if that's what they want, but they claim to want RP in equal amounts.
>>
Some monster sheets make no sense. I'm looking at the lizardfolk shaman and 5/6 of his spells are concentration. Is it supposed to just pick one spell (probably Conjure Animals) and then spam Thorn Whip or Bite+Claw? That doesn't sound very shamanish to me...
>>
>>48239721
Maybe it's just an issue with time, do something simple for a couple of sessions, introduce the previous GM's PC and see if they catch onto any plot hooks? Just don't prep anything beyond what they could do in a single session, and even that only lightly.
>>
>>48239742
The idea is not that he attacks alone. He's the shaman, and his lizard-folk followers are attacking you while you're entangled by his "entangle" spell.
>>
>>48239675
well being a the paladin in this group of scumbag/murders/rapist

I was thing to helping (healing) the local miners that was injured by the ooze hoping I can gain some good grace and info by the local dwarven

also plan try to talk to spirit hoping for the same thing
>>
>>48239060
You can probably find it in the pdf thread
>>
How do you play Warlock? I want to like them but very limited spell slot (per short rest) is kinda a turn off.

Should I just dip into warlock to use them as a battery for smite or sorcery point?
>>
>>48239907
The sorlock/pallock combos are quite good, but Warlock at its base is mostly used for the best cantrip in the game, Eldritch Blast. Get invocations that don't use spell slots and that buff EB, use Hex on targets and then just EB. Out of combat Tome of Shadows plus the ritual spells invocation gives decent utility, but in combat is is basically the champion fighter of casters.
>>
>>48239834
How haven't you smited them yet.
>>
>>48240053
well being vengeance pally I have bigger fish to fry and it only been one game since I change to pally so I havent see them doing terrible i.e necromancy ( which my focus of vengeance-oaths )
>>
>>48237742
Divination is my personal favorite (and also the strongest one mechanically), being able to force roll results twice a day is just too fucking good.

In terms of ability:
-Divination is usually agreed to be the strongest
-Abjuration is really good as well: Gives you good survivability, and becomes incredibly strong if you ever have to fight other casters.
-Illusion and Conjuration are both strong, but leave easy ways for you to be fucked over by an uncooprative DM. (Illusions have always been this way in general, and there's a ruling for conjure monster spells that states you dont actually get to choose what gets summoned, the DM does)
-Enchantment and Necromancy are OK but not great. Good enough that if you really wanted to play one of those types of characters you wouldn't feel gimped compared to the better schools, but they're still not as good.
-Evocation used to be good, but it got nerfed by the errata, so now it's just OK.
-Transmutation is generally agreed to be the weakest of the core specializations.

As for non-PHB stuff:
-Artificer is lame, but can be useful in a low-magic game.
-Bladesinger is incredibly tanky while you have your bladesong up. You still mostly just play like a regular wizard who has an "oh shit i have a million AC" button instead of the gish it looks like it should be, though.
>>
>>48239907
I see the warlock as complimentary to the sorcerer. You have options: all warlocks are strong sources of magical damage (important when magical weapons are rare) but depending on your patron you can specialize in a certain role. I find that Great Old One warlocks are the most fun to play (telepathy as a class feature) and work great in crowd control.
>>
>>48240245

I just looked over the Evocation school and its errata, and it still seems like a fine school to me. Not sure why you would rank it so low.
>>
>>48239986
What is the usual pallock combo? Paladin 2 / Warlock X?
>>
>>48240404

As near as I can recall, the Palock multiclass optimization took on several forms, starting with what you said before reaching the exact opposite. Personally, I would go Paladin 1-5, then five levels of Warlock, then Paladin for the rest.
>>
>Make a goliath barbarian who was shrunken down to half their height by a shaman he had wronged
>Is now touchy about their height
>Other PC makes fun of height
>Tell them not to do it again or face wrath etc
>Keeps doing it
>My character knocks them out
>I'm in the wrong here
ok
>>
>>48240404
I think you get at least 8 Paladin levels, because beyond 12 Warlock is kinda useless. The oath, extra attack to free up an invocation, aura, and more low-level spell slots is all quite good, improved smite is at 11 though and I don't think giving up lifedrinker for it is worth it. Not quite sure what is the standard split though and pally 2 definitely makes sense.

>>48240375
I think it's more the fact that blasting isn't that good and other classes do it better, so it's better to go for control and utility spells.
>>
>>48240537
I feel like there is more to this story. I don’t know if people would be that stupid.
>>
>>48240574
I assume they were just thinking 'they won't do it, I'll push them and make them look silly'
>>
>>48240245
>>48240375
/tg/ is very fond of rankings such as these. They also pretty much mean nothing and will barely translate in anything meaningful once you're actually at the table, playing the game.

It's just like optimizing races with classes. Ultimately, having 14 instead of 16 on your Dwarf Wizard will only make you "lose" 5% here and there on certain rolls of the dice... which might not ever come into play. But you being an awesome, beardy, snarky, smarmy little shit will give you joy for the whole campaign.
>>
A player has been asking me about the possibility of making a proper "tank" class that protects and prevents damage.

I have been thinking on it, and am tossing around the idea of a class whose main focus is projecting barriers that provide temp HP, but require the tank to be in the front/melee to get the barriers "recharged".

My only concern is if damage prevention invalidates healing classes
>>
File: 1447628804288.jpg (16KB, 400x449px) Image search: [Google]
1447628804288.jpg
16KB, 400x449px
Anyone have the middle finger of vecna patreon files?
>>
>>48240634
Why not just go with totem warrior - bear barbarian? 50% less damage from all sources. plus they got unarmored defence.
>>
>>48240634
There are no healing classes.
>>
>>48240625

I dunno if I agree with that. I certainly felt the weight of the 15's on my Half-Orc Monk.
>>
>>48231649

I kind of like house rules during character creation, it lets you know what's going to be a shit game just by looking at it.
>>
>>48231717

Read: "well it didn't blow up in the first 4 hours...."
>>
>>48231761

I counsel against this. A lot of what E6 was created to fix isn't in 5e to begin with and 5e's Tier I play is very quick and very simple compared to 3.5. I suggest running Tier 1 and Tier 2 stuff RAW and letting any character that amasses enough XP for lvl 11 to get either a glorious death or a happy retirement.

For the record, I loved E6 since it was e(6), but I think it was a brilliant solution to problems that no longer exist.
>>
innistrad pdf when today?
>>
>>48240885
I'm wondering that myself. I cannot wait honestly.
>>
So I'm a new DM and i'm running Out of The Abyss and i'm having trouble getting my players to roleplay and be creative. Battles are very bland on their side in that they just do basic stuff and don't try to have fun with it. They just dont seem to get how much freedom they have even though i try to get through to them. They treat it like it's a video game.

Any tips? I just want them to have fun and get the most out of their game....
>>
>>48231918

I wouldn't say it red flags but I would ask if they missed if or if they chose against it. It's a great spell as long as its up but it makes maintaining concentration and taking frequent short rests way more important, especially at low levels, especially against a DM who feels obligated to make every group respond in a "burn the witch first!" manner.
>>
>>48240625
>here and there
I'll agree when it comes to secondary stats, especially +-1 CON doesn't matter much. But primary stats are used so much that it's much more important. Also things that are modifier per rest make it more fun to have a higher modifier since you can do more of something cool.
>>
>>48241033
Take the carrot approach, offer them a tangible reward for colorful or imaginative combat, the Inspiration optional rule in the DMG is basically tailor made to encourage whatever you'd like to encourage.
>>
>>48241033
My suggestion would be either to not pull any punches and be as clever as possible, or get a more experienced player as a guest to show them the way.

I find it surprising that people still haven't realized that the more you invest into an rpg, the more you get out of it. Having a good DM is still important, but you make your own fun with these games.

The worst thing is when you have players that have been playing for years and they've had a mindset drilled into them that prevents them from truly exercising their creativity.
>>
File: elric3.jpg (36KB, 401x541px) Image search: [Google]
elric3.jpg
36KB, 401x541px
I want to make a Fighter/Warlock with CON as my dump-stat, I think it might be interesting.
>>
>>48240634
If you want to make a whole new class based on being sticky, take a cue from the sticky options already available to the fighter and paladin. Goading Strike, tunnel fighting, the Compelled Duel spell, that kind of thing.

>>48240679
What this anon probably means is that it's usually a rather bad idea to heal in the middle of combat unless a teammate is actually unconscious. Healing in the middle of a fight just to raise a friend's HP from low to moderate is usually a waste of actions/spell slots. That would be doubly true for actions that grant temporary HP, since you can't even use those to bring someone back from 0 HP. So if you must have it, maybe make it a bonus action or reaction so it has a chance of being used.
>>
>>48231204
Why not do the exact same thing but with 3d6 instead of d20?
>>
>>48231274
>>48231204
>>48231141
Here's my system:
Roll 7d8, then drop the lowest. This should leave you with 6 scores ranging from 1-8. Then add 7 to each of those scores and you should get 6 scores ranging from 8-15, which are the highest and lowest scores you can get from point buy anyway
>>
>>48241330
There also aren't any healing classes, the closest is some Lore Bard builds, Land Druids (haven't seen them in action but they seem foremost summoners and controllers), and Life/any clerics (mostly buffs, partially due to healing not being amazing in combat).
>>
>>48232704

You can also grab a shield and have your pick of +2AC and 1d8 or two-handed and 1d10
>>
>>48241449
What the fuck do you consider to be a healing class? One that literally does nothing but healing? You got that idea from MMOs, didn't you?
>>
>>48241381
So 1d8+7 assign, with one reroll. I still like 2d6+6 better for its curve, as far as unconventional rolling methods go. Though if you really want the max to be 15 even when rolling I guess that's fair.
>>
>>48241495
It was in the context of nullifying what certain classes do as healing classes, which I take to mean classes that largely heal so if they can't do that they would be much less useful and less fun to play. This isn't the case. I don't deny that several classes have some central healing ability or good healing spells.
>>
>>48241293
Con and not Int/Wis why? Can't get enough Morecock?
>>
>>48241455
>grab a shield
That takes an action to equip. And fighting style-wise it's also potentially problematic since Dueling requires holding it in 1 hand, so if you don't get protection you will want to stay as shield and sword/greatsword 90% of the time.
>>
>>48241495
>>48241531
>>48241449

Healing in action games is very different from strategy/resource management games. In action games it creates dramatic situations by being a quick response. In resource management games it creates drama by being in ever dwindling supply. You can see how having a character with healing as their primary focus would either be boring to play or kill the drama of the campaign, right?
>>
>>48241579
I want to focus on drain abilities and temporary hit points. Also, I want to go questing for life-force stealing artifacts and I need INT for some pertinent skills in my characters research.
>>
>>48241591
Strike that, protection requires a shield so you would still be locked. I get the grappling but I don't think it's enough of a reason.
>>
>>48241591

Most of the time you won't be trying to change weapon setups mid-fight, though. You'll generally know by the time you've geared up which way you're going. Also, most hybrid weapon builds go defense since it applies regardless of weapon usage
>>
>>48241671
>>48241646
Shit I remembered some restriction on defense but thought it was shield, not armor. In that case I guess, still would feel a bit weird I feel as I like having a signature weapon or fighting style on my characters.
>>
>>48241531
Just like there aren't classes who spend the majority of their actions each round healing, there shouldn't be classes who spend the majority of their actions doing something purely defensive. There's a reason why even the Life cleric, the most dedicated healer in the game, still has the choice to heal as a bonus action so they can cast Sacred Flame or bonk somebody with a mace on the same turn. Fights tend to be too short to guarantee that in-combat healing on a particular character is necessary before they actually go down. In-combat healing is very often a wasted investment of a turn. You could have just helped end the fight sooner and later healed out-of-combat or taken a short rest.
>>
>>48231761
What's the point of doing 5e E6? E6 was created to keep low level NPCs relevant and to limit bullshit power of high level characters, 5e already does that through bounded accuracy and better balance. If you're afraid of high level spells, just cap the game at level 11 or so (11 is another power bump... fighters get 3rd attack, casters get 6th level spells, paladin gets improved divine smite, etc. so it'll be great to give characters good capstone. And you'll avoid gamebreaking stuff like Simulacrum or Wish)
>>
Is it wrong to have traps that the party CANT disable or avoid as long as they are detectable?
>>
>>48241766
If they make some kind of sense for why they can't be disabled or avoided. If some orcs built a huge deadfall trap in the woods that drops boulders everywhere if a nearby vine snaps, there might not be anything you can do with thieves' tools to make it safe. Stepping on a Glyph of Warding is going to hurt, and some of that hurt is going to be unavoidable depending on what spell is stored in it. If the bridge over the rapids is an illusion, there really isn't anything you can do except notice its illusory nature in time.
>>
>>48241740
I'm not in support of this tank class, I'm just saying that there's no class like that in the healing department so it wouldn't be stealing any role or anything. I don't agree with the idea that healing is completely useless but I definitely see the trend of it not being very useful most fights.
>>
>>48241840
I never said that healing is completely useless. In-combat healing has one specific use: getting people up from unconsciousness so they can keep contributing to the fight, or at least so they don't bleed out and die. If you can help it, it's much better to do this as a bonus action so that you're not taking yourself out of the fight while you're bringing someone else back into it. Out-of-combat healing is much better, especially if you can't safely take a juice-and-cookie break in the dungeon.
>>
>>48232662
Versatility. With longsword, you can grapple, draw and throw a javelin or something, cast spells or use objects without having to put your weapon away.

If you care only about DPR, nope, unless you can find awesome magic longsword, but no greatsword.
>>
>>48241766
>Detect trap
>"Ok we've got thieves tools and a + 5 in"
>lol no you can't disable it
>"Better stay away from it then."
>lol no you can't avoid it

What you're describing is arbitrary misfortune against the party, where the only difference between unexpected misfortune is they see how obvious the rails are. Make traps avoidable OR impervious, not both.
>>
It's kind of annoying how some people think that you need to have a dedicated healer or something. It immediately creates a situation (at least in their head) where someone HAS to play a cleric, since apparently no other class is good enough at healing.

>>48241766
I feel that you should at least be able to avoid it somehow. It doesn't need to be "I roll to get rid of the danger", but it could be something where they have to actually think how to get around it. I guess it depends on what the trap is. It wouldn't be as bad if it's something that's guarding an optional treasure or something.
>>
>>48241943
>>48232662
Traditionally, longswords are the most popular weapon in D&D settings and magic longswords are the magic weapons most commonly found as loot. In theory, choosing a more common weapon will result in more and higher-quality magic weapons you can use. Whether that will hold true in your campaign is uncertain, though.
>>
Hey when does that new plane shift come out today?
>>
>>48241819
>>48241963
>>48241949

Hallway literally COVERED with webs that leads to the lair of a massive brooding spider in a dungeon. If they touch the web it alerts the spider which will be an extremely dangerous fight. If they go on nothing will happen. In the spiders lair is a Bag of Tricks (rust), Medallion of Thoughts, Wand of Web, and a Headband of Intellect. There is also around 6k worth of art objects hidden in webs in the room.
>>
>>48242084
Are the webs fireproof?
>>
>>48237409
I'd go paladin 11 (so you get Improved Divine Smite)/Warlock 9 (so you get level 5 spells to smite with), if you expect to get level 20.

Propably would do it Pala 6/warlock 9/pala rest
>>
>>48242141
No but setting them alight will cause them to quickly burn down the hallway alerting the spider (and possibly destroying the art pieces though a few will survive no matter what since they aren't flammable).
>>
>>48242141
No, but neither is some of the treasure.
>>
>>48238286
There are no Good acts. Alignment describes the character's overall attitude and general behavior, not actions.
>>
>>48242177
So the spider will run through the fire at the party instead of trying to get away from it? Doesn't sound likely.

Also, it's not like the party will know there's flammable treasure that way.
>>
>>48242084
Well, you should at least give them some warnings about how massive the spider is, like saying how big the webs/cave is, and so on.

At least you don't want the players to think that it's a nest of some ordinary giant spiders, and that you tricked them into fighting something insanely hard.
>>
>>48240634
The closest idea to a tank class would probably be a separate oath for the paladin, or a new Domain for the Cleric. Cleric can have his Channel Divinity give him double his cleric level in Temporary Health for 1 Minute. A level 3 Domain of Defense can get 6 temporary health which is definitely useful.

But be careful because there isn't any way to draw aggro in DnD save for a sparse few spells. Otherwise the bandits could just run around and focus the caster cause they don't want to fuck with the full chainmail + shield cleric. This class already feels pretty boring in my opinion, but then again any conversation about getting an insanely high AC is boring to me.
>>
>>48242293
Also, how and why did this spider completely block off the only way into or out of its lair? It can't even go out to catch prey caught in its web without destroying the web.
>>
At what level should i start letting my players find magic items?
>>
>>48242157
I thought it worth going Warlock 1 early for Eldritch Blast (STR paladin lack range good range option).
>>
File: funnel-weaver[1].jpg (365KB, 575x394px) Image search: [Google]
funnel-weaver[1].jpg
365KB, 575x394px
>>48242212
The spider would abandon the room as soon as the flames hit it and of course it would go to the only exit of the now burning room its occupying.

As for the treasure I roll it up as per the chart and added an extra horde to this dungeon for this "optional boss" they are traveling through an abandoned wizard school and know that there is some expensive (but fragile) loot.

>>48242293
DC 12 nature check tells them that the web was made by something far larger than a giant spider.

>>48242310
The hallway isn't so much sealed off as it has coated the entirety of the walls with its web (see attached image). Short of being able to fly (which none of my players can do) they cannot get through without alerting it.
>>
>>48242333
It doesn't matter too much. Most common is around level 4, but it won't break the game if you dole out items too early or too late. Published adventures are pretty generous with magic items - If players are playing LMoP they may find magic items as early as level 2. Or you could have a campaign with few or no magic items and it'd still work. That's the beauty of 5e - the game won't break in two if the players fail to get their +5 weapons exactly on schedule like in 4e.

Don't use the random treasure generation tables in the DMG as a guide unless you want to be very stingy with useful magic arms and armor and very generous with consumables and useless wondrous items.
>>
>>48242397
How large is the hallway? Blockading it off and then setting fire to it should take care of the spider without much trouble.

Also, none of your players have levitation, tenser's floating disk or flying familiars?
>>
>>48242333
You should probably ensure they have some magical weapons before you introduce strong monsters resistant or immune to non-magical attacks.
>>
>>48242308
Hill Dwarf fighter/wizard. Heavy armor and shield proficiency, extra hp, resistance to common damage type, not being slowed for having low strength. Abjuration ward (or w/e is it called, AFB) plus defensive spells to improve resiliency (Mirror Image is awesome and not concentration). Use Booming Blade to discourage enemies from moving. Start with fighter for Con save proficiency
>>
Wondering if they will get the background of innistrad vampires as bad as they got the zendikar ones. Also crossing fingers for a conterintuitive and backwards feature like bloodthirst
>>
>>48242397
>DC 12 nature check tells them that the web was made by something far larger than a giant spider.
I wouldn't really have them make a check at all. You could have them roll since that's always fun, but even if they roll badly you could still tell them that the webs are huge.

Overall I'm not sure if that's really enough of a hint for them though. If it's actually dangerous, and optional to boot, they should have more information before they decide if fighting it was worth it or not.
>>
>>48239767
I get that. What I don't get is what is he supposed to do after round 1.
>>
>>48242434
Hallway is roughly 12ft high, 10ft wide, and 30ft long.

According to the Web spell, webs deal 2d4 fire damage per 5ft that the creature ends its turn once (fire burns the web out after one round) so assuming the huge spider (which has a speed of 50') somehow ended its turn with every square it occupies burning (Its squeezing through this hallway btw) it would be 12 sets of 5' squares so roughly 24d4 damage or 96 damage max. That is only about 62% of the spiders health.

>>48242554
Good point. I might add some desiccated corpses of the creatures they have been fighting outside the room as a hint to them.
>>
>>48242576
Plant Growth before battle, then, depending on circumstances. Entange if he's got allies, Produce Flame for fire support. Conjure Animals instead of Entangle if he needs more allies instead of crowd control. Alternatively, Spike Growth and Thorn Whip to drag enemies through it. If it looks like crowd control isn't needed, Heat Metal on heavy armored enemy. If the situation looks bad, Entangle to slow enemies or Fog Cloud to cover the retreat... the later can also be used if the enemy have heavy ranged advantage.
>>
>>48242434
Also they have one caster who is a wizard with a black cat familiar.

>levitation/fly
He doesn't know it
>Tensers floating disk
Follows the caster so he would have to walk in the web ahead of it anyways.
>>
>>48242603
>desiccated corpses
Yeah, that's good. You could also have some spider hair left sticking to the wall cracks where the creature has had to squeeze through.

Will they know that the nest is a treasure room? I think it would be an interesting situation where they find a note or something that mentions the treasure room, but at the same time they're aware that they have to fight something really dangerous to get there.
>>
>>48242847
Well as far as its a "treasure room" its actually the office of the "dean" of this wizarding school. Events happened and an entire city just fucking up and vanished a few decades ago in this world and now out of nowhere its back full of corpses and monsters. The players are rifling through the remnants of this college of sorts in an attempt to find out what happened.

The spider just so happened to be the head wizards pet/familiar that he performed a few magic experiments on. The magic items in the room belonged to him save for the bag of tricks which was confiscated from a student.
>>
>>48242908
Oh yeah, that makes sense. As long as they don't immediately think that there's no point in going there, or that they just waltz in because they think there's just some "normal" giant spiders, then it's all good.
Thread posts: 363
Thread images: 29


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.