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/tgesg/ - Weekend Elder Scrolls Lore General

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Thread images: 64

File: canisroottea.png (180KB, 400x558px) Image search: [Google]
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Canis Root Tea Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
No waifus or husbandos except for Master Neloth.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa >>48200147
>>
>>48225112
Somewhat in theme with the edition, share your knowledge of Tamriellic cuisine, even if it's a small tidbit mentioned by an NPC or in a book.

Red Kitchen Reader is an obvious one. A Dance in Fire mentions Jagga and Rotmeth, Bosmeri alcoholic drinks made with fermented pig milk and fermented meat juices, respectively.
>>
>>48225128
Nordic Ale (The Brand, not every ale from Skyrim) is illegal in most places in the empire, very dangerous, and gives the impression that your tounge, throat, and stomach are all on fire.
>>
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>>48225128
>>
>>48225128
what do they do to flin to eliminate the bad side effects, its like getting drunk with no hangover.
>>
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>>48222998
It's just Maptools, a virtual tabletop software.
We were using it to play Scrollhammer, which is a tabletop wargame based off TES. Ended up being an annihilation match between a Dunmeri army and a Khajiiti army.
>>
>>48225203
Province: Cyrodiil's worldbuilding is so fucking based.
>>
>>48225604
>Scrollhammer
I've been on-and-off working on a Dark Elf WHFB/AoS army designed to look like Dunmer, should I look into this?
>>
>>48225203
>not changing the names of real world alcohols
>kirsch is the german word for cherry
>calvados is a place in france
>>
>>48225646
>Bretons
>>
>>48225713
keeping the same name for things named after real locations in fantasy is still in poor taste imho
>>
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>>48225639
I'd say it's worth a look.
It's not entirely finished, but it's perfectly playable, and has a ton of armies.
https://1d4chan.org/wiki/Scrollhammer_2nd_Edition
>>
>>48225741
Agreed, but there's precedent in the series and it's pretty well disguised imo
>>
www.nexusmods.com/skyrim/mods/50995/?

Might as well post this again, new UMSO is up, with the old versions' bugs fixed(it's likely there will be new ones). It's a requiem-style redo of the game that keeps things as vanilla as possible, think the Skyrim equivalent of Oscuro's Oblivion Overhaul.

>>48225604

How is Scrollhammer doing right now? I really should get working on it again, lots of armies probably need codexes.

Is the current system satisfactory, or would it be better to switch over to using Age of Sigmar as the core rules?
>>
>>48225795
>>How is Scrollhammer doing right now?
That's probably a better question for Duke.

>Is the current system satisfactory, or would it be better to switch over to using Age of Sigmar as the core rules?
Again, that isn't in any regard up to me, but I don't see any reason for that. The current core system seems fine to me, based of my admittedly limited playtime.
As someone who hasn't had a lot of prior wargame experience (always been more into rpgs), I quite liked it.
>>
>>48225835

It's me btw, forgot my trip.

I played it too when Duke first wrote it up, and enjoyed it a lot.

I'll look it over and see what's new.
>>
>>48225754
Sweet, I'll check it out. Thanks for the link and pdf
>>
>>48225112
fuck it, I'm in
>>
>>48225853
Could you not?
>>
>>48226037

Do tripcodes trigger you?
>>
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Sload caused Thrassian Plague to overload the Dreamsleeve with souls of the dead and drown the whole Tamriel in Memery so they can successfully colonize it.
This is now canon.
>>
>>48226706

Sload are pretty much the Tamriel version of planned parenthood, they literally kill their larva and sell their guts as soap
>>
>>48226760
Sloads' lack of morality and overall outlook on life make them one of my favorite Elder Scrolls races. They are all about planning and efficiency and I can appreciate that.
>>
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Oh shit, I forgot to check the previous thread; hopefully someone will be kind enough to repeat themselves if my questions was answered:

I will be playing an alchemist in UESRPG and I was wondering if I need alchemist tools because in the book the only things I found for making potions was vials and ingredients. So do I not need mortar etc? Because I didn't find them in the items section, looked through all the tables.

Any help would be appreciated
>>
>>48226937
Alchemy in UESRPG is super abstracted right now, with the most obvious example being ingredients. This is another example of that trend. If I were you, I'd shell out for some "Craft Tools" and just say that those are your alembic etc.
>>
>>48227069

>super abstracted

Are you saying there are no rules for individual ingredients yet? I assume a competent GM would make sure the players know that nirnroots, fire salts and whatever else are not interchangeable and if they try to make a potion with weird stuff then weird stuff will happen.
>>
>>48225160
Really? That sounds cool. Where did you find this?
>>48225128
From dialogue in Morrowind, Muck is in fact a food. I imagine it's pretty good for fiber.
Trauma Root tea is a thing, and is evidently very relaxing.
Slaughter fish scales are a nice and crunchy snack when prepared properly.
Ash salts can be used in cooking.
Ash yams are very acrid unless cooked right.
Kwama eggs are eaten all over, and due to how large they are and how long they last, they're probably the protein equivalent of Hardtack. Or Jerky, considering that's the real life equivalent.
Scrib jelly is very acrid and only eaten by locals the same way old Norwegian men might eat Lutefisk.
The alchemical properties of certain ingredients is hinted in dialogue normally.
>>
>>48227069
Hm, thanks, might do
>>48227069
Yeah no, there is just "ingredients" and they have a magicka pool. The more expensive the ingredients are, the more magicka they will have. I can kinda understand why they made it that way, since actually making a list of all the ingredients and what they do would be unmeasurable levels of autism no sane player would delve into. But it's very weird that there are no "tools" needed for making potions
>>
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>>48227573

>Muck is in fact a food

Elves, everyone. Literally eating muck from the fetid bottoms of swamps.
>>
>>48227683
>not eating shit from giant land sponges
Pleb.
>>
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>>48227683
As a nordaboo, I gotta give dunmer credit for managing to survive on Vvardenfell.
>>
>>48227683
It comes from Mucksponges, actually, and are farmed regularly and not only used for food, but also used in folk remedies to cure diseases.

Where as Nords just eat cabbage and have to shell out 300 septims to cure their diseases if they don't live next door to a temple.
>>
>>48227906
Nords don't have to worry about Blight tho.
>>
>>48227683
Have you ever dealt with chronic constipation?

Eating muck is a small price to pay for not having your asshole torn asunder daily.
>>
>>48227944
Neither do the Dunmer who live where Muck is farmed.

Also, that would be Scrib Jelly and Ash Salts.
>>
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>>48225128
>>48225160

From the Frostcrag Spire DLC in Oblivion.

Hell of a hangover.
>>
>>48228054
Excepr C-racers, rats and foragers spread the Blight everywhere anyway.
>>
>>48228072
Sanguine would approve.
>>
Speaking of Dunmer farming, any chance of seeing House Dres?
>Plantation and slave owning Dunmer aristocrats

Dunmer rednecks WHEN
>>
>>48225795
>How is Scrollhammer doing right now?
Not 100% dead anymore, but more than a few parts of the book need to be rewritten and reordered. Going to release an update later today most likely.

>I really should get working on it again, lots of armies probably need codexes.
Not as many as you might think, but it's missing some fluff text for Bosmer units, and some of the more esoteric armies could be represented.

>Is the current system satisfactory
Improving slowly. Been fun to use so far.
>>
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> This is a thing
>>
>>48228236
Dunmer Rednecks already. Go to any rural area.
>>
>>48228511
>A poison plant, a daedra heart, a tomato and a herb makes for an excellent potion
>>
>>48228490
Would you like any sort of help?
>>
>>48228511
>ESO
Maybe, but hopefully not.
>>
>>48227573
Kwama cuttle is a wax-like substance from kwama foragers, it's dunmer equivalent of cheese
>>
>>48228597
Writing fluff text for units that are missing it, or rewriting some of the fluff text that reads strangely would be pretty helpful. Or brainstorming what units might be in missing armies, and what units might be currently missing. Pointing out units that should be stronger or weaker relative to others. Biggest help would be playtesting.

My main goal with Scrollhammer is to keep the number of unique rules for armies low (but have as many global special characteristics as needed), keep it simple and small scale. Units like Ash Vampires or Dragon Priests should probably be solo-model armies and get their own special scenarios and maps. Those would be over 100 points and have a bunch more special stuff.
>>
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I have two questions. First, how and when did Cyrodiil gain this area from the Black Marsh and Elseweyr?
Second, is there a definite map of what land the Bosmer consider part of the green pact, and thus unaccessible for Imperial colonization?

I dream of an era where Cyrodiil swallows everything southwards.
>>
>>48228721
AFAIK it's only Bosmer that have to honor the green pact, so they actually let non-bosmer cut down their trees for buildings and bows.
>>
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>"Lorkhan is Akatosh, the Dragon God of Time is the Missing God of Change." - Kirkbride
I still don't get this.
When exactly did they become the same being? None of the flow charts clear that up.
>>
>>48228721
>Elsweyr's overall territory, however, has not increased, due to a border arrangement which was not in that nation's favor. In the east, the long disputed border with the Cyrodilic County Leyawiin was recently resolved in Cyrodiil's favor, after an agreement between the current Mane and the Count of Leyawiin.
No idea about the eastern Trans-Niben.
>>
>>48228721
>First, how and when did Cyrodiil gain this area from the Black Marsh and Elseweyr?
The Trans-Niben was stolen from it's rightful Khajiiti masters, likely sometime in the early fifth century of the third era.

>Second, is there a definite map of what land the Bosmer consider part of the green pact, and thus unaccessible for Imperial colonization?
The entirety of Valenwood. The Imperials have attempted colonisation regardless.

>I dream of an era where Cyrodiil swallows everything southwards.
Back off, Cyrod scum.

>>48228814
No, the Bosmer get pretty livid about Khajiiti logging in Valenwood. Which is probably why the Mane lives in a palace complex made of the finest Valenwood Oak.

>>48228863
I think the entirety of the Trans-Niben was under loose Khajiiti control, possibly during/following the Simulacrum.
>>
>>48228836
At this point, reaching to make TES lore more convoluted is masturbatory.
>>
>>48228490

Hey Duke! I still have the Falmer codex from a couple years ago, I can update it for the new rules if you'd like.

How close are the core rules to being ready? We should get those working before releasing codexes for artifacts, individual factions, etc. Want to do some rules testing sometime this week?
>>
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>>48228863
Trans-Niben, you say?
>>
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>>48229092
Can't find his dialogue on the UESP, what does this guy have to say about the Trans-Niben?
>>
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>>48229073
>likely sometime in the early fifth century of the third era
It was certainly after the events of Morrowind.
>>
>>48229363
Must st have happened in those few years between the games then.
>>
>>48229353

>not getting the joke
>>
>>48229073
>Back off, Cyrod scum.
Not nescecarily, I just like imperialism and borders shifting.
>>
Yeah, probably at the same time Sutch got CHIMmed out of existence.
>>
>>48229409
-
>>48229389
>>
If I wanted to make a "Mage Slayer" what race would be the way to go?

Breton with the Atronarch sign?
>>
>>48229434
Definitely.
>>
>>48228721
Leyawiin has been a extant human settlement since at least the time of Alessia's rebellion in the early first era.
I don't believe the Blackwood was ever really a part of Argonia.
>>
>>48229398
spoonfeed me
>>
>>48229499
He's a Nibenese man wearing women's clothing.

S/he's a Trans-Niben, you mong.
>>
>>48229551
looks pretty manly to me
>>
>>48229084
Well the games themselves support it subtly so it's not just Kirk talking shit.
>>
>>48229086
Ello. Core rules are pretty close to being ready. At this point it's mostly me just finding out where things are too vague and adding in rules for that. Should also be restructured at some point. Otherwise they're pretty much all there.

I've also got a copy of the codex (before it 404'd), but that's your baby. My main nitpickings with it are that I've been trying to remove redundancy wherever possible- unit special rules are mostly in the global special list, units tend to only get one or two alternate equipment options, armies for the most part should get access to the same spell list, etc. etc. I'll go through the old dex more slowly and see if there's anything else that jumps out we could go over if needed, since this is mostly going off memory.

Testing this week at some point would be neat.
>>
>>48229560
Yeah, it's supposed to be silly. The joke in-game is that it's a really see-through disguise.

You don't happen to butter bread with the wrong end of the knife, do you?
>>
>>48229642
Are you talking shit about manskirts?
>>
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>>48228607
ESO is good now desu
>>
>>48228687
I'd totally be up for playtesting, though time zone difference is a bit of an issue most days. Maybe I can rope some other Yuro into playing with me sometime.

Anyway, I had a thought about the rules. Currently, I don't think there's anything that prevents a mounted unit from going to ground. Which means that as things are now, a knight and his horse may jump out of the way of a an attack, throwing themselves prone. And get up again unharmed the next turn.
Is that intentionally possible?

It's also possible for a Rawlith Khaj Dos to throw a unit prone, without this necessarily dismounting them. And the proper title for a martial arts master is Do.
>>
I wish Imperials having purple eyes was still canon.
>>
>>48230480
I've never heard of this.
What source?
>>
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>>48230568
Morrowind. One or two of the faces have purple eyes. And it doesn't really look like an error as much as something intentional.
>>
>>48228721
I was under the impression that the Tran-Nibben was a part of the Aylied Empire (given the prescence of ancient Mer Ruins near Leyawiin.)

So It's likely that the Entire region was never really ruled by either the Argonians or Khajiit. It's likely that the Human Rebels simply took up ownership of the region once the Aylieds had been routed.
>>
>>48229584

>armies for the most part should get access to the same spell list

I think not doing that way is a good way to differentiate factions. In the lore, different factions use different styles of magic anyway.

It's definitely not meant to be included in the rulebook, though, it's meant as a longer "complex rules" variant: I could make a simplified version for the core rulebook with all the extra options removed too.
>>
>>48230767
Codus looks like he's about to say some deep shit in that pic.
>>
>>48230767
Have any better pictures of this?
>>
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>>48230767

That just looks like dark blue to me. You sure your monitor's not off color-wise?
>>
>>48230961
Seems more like brown than blue to me. I could see purple before blue from that image
>>
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>>48230961
Of course. And in different lighting as well.

Still looks purple to me.
>>
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>>48231192
>yfw Scooby is an Imperial.
>>
>>48231450
Speak freely, friend.
>>
https://www.youtube.com/watch?v=D_x-x0gawck

Obligatory
>>
just gonna slip this in here...

new things:
> grammatical corrections
> 1-2 new boons/flaws
> re-balanced some set boons/flaws
> added first draft of Suthay/Ohmes rules for Khajiit

Still looking for more suggestions for Boons/Flaws, as well as any other ideas.
>>
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>>48225128
Did somebody say food?
>>
>>48230941
>I think not doing that way is a good way to differentiate factions.
No, I agree completely, but there's only so many variations of 'Throw fire at someone' that there needs to be. Something that bothered me back in Scrollhammer 1E was how every army had a very similar spell list, with different names, but most of them had the same effect.

Something wherein an army uses the same spell list, but then also have a few unique spells to choose from just for them would be neat. That'd also get rid of most the baggage of a thousand spells doing the same thing.

A lot of that does depend on how large of an addition an army book is, though. A more in depth stand-alone bit on an army would make sense to have some more stuff.
>>
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>>48230767
>>48230955
>>48230961
>>48231016
>>48231103
>>48231192

obligatory old meme.
>>
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>>48232455
Oh shit, it's dem honey nut treats.

I love dem honey nut treats.
>>
>>48232455
>Apple cinnamon oatmeal & a slice of toast.

Nailed it.
>>
>>48230089
>Currently, I don't think there's anything that prevents a mounted unit from going to ground. Which means that as things are now, a knight and his horse may jump out of the way of a an attack, throwing themselves prone. And get up again unharmed the next turn.
Is that intentionally possible?
Not intentionally possible, I'll fix that and the throwing thing.

I could also maybe run a game earlier in the day, if that'd help. But finding more people would be best.
>>
>>48232539
>Toast

>Not half a loaf of bread

Step it up Elf
>>
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>>48232539
That's apple cabbage stew, but the honey nut treat contains oats.

I understand, I love oatmeal as much as you do anon.
>>48232519
Yeah, I always loved the idea. It's like something out of a lifestyle magazine. I hope they do more of that in the next games, especially if they do Highrock or Summerset.

Also, hear's something even more mouthwatering.
>>
>>48232628
>Elsweyr Fondue
>Cheese
>Moonsugar
It must be the best food for dem Khadjeets
>>
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>>48232723
I donno, I think chocolate fondue would be even better, but cheese does sound good.

Either way, I like to imagine a Khajiit merchant sitting their guest down on cushions to discuss business over some fondue. Super comfy.
>>
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Actually the more I think about it, fondue is a terrible food to eat if your face and body are covered in fur.
>>
>>48232811
Worst part of having a beard was the flavor-saver feature.
>>
>>48232811
>fondue gets stuck to fur
>go outside
>sand gets stuck to fur
>yawn
>taste nothing but sand for three hours
Truly khajiits are suffering.
>>
>>48225128
Doesn't Infernal City talk a fuckton about argonian and breton (and daedric, sort of) cuisine?

Suddenly wishing i hadn't glossed over most of it
>>
>>48232811
I'd imagine their cat tongues would help mitigate this problem
>>
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>>48232832
I can imagine.
>>48233002
You ever brushed a cat's fur the opposite way. It's not pleasant.
>>
>>48232811
Not all Khajiit are as hairy as Greeks though
>>
>>48233197
But most of them are, and some of them can't operate forks.
>>
>>48233335
I know I had a gif of a cat drinking fondue somewhere on this computer
>>
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Do you guys think skywind will be comfy? I strongly need some comfy game.
>>
>>48233473
It very well has the potential.
>>
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So, is there any reason why the Dwemer were made to look like Assyrians?
>>
>>48234349
1. Dunmers are ancient jews so it makes some sense.
2. Assyrians look cool.
No seriously it looks like morrowind was the last bethesda's game where they tried to create something new and interesting besides muh lotr and muh stereotypical vikings.
>>
>>48234542
>Dunmers are ancient jews
Having an exodus doesn't automatically make you jews.
>>
>>48234997
No really. Look closely at imperial conquer of morrowind. It's almost similar to roman conquest of judea.
>>
>>48235019
Maybe in the matter that it's also similar to the Roman conquest of everything else.
Last time I checked, the Dunmer did not rebel against the Empire three times.
>>
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What's the evidence for AKA being crazy, exactly? Everyone treats it like common knowledge.
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>>48235450
>Oh, Aka, for our shared madness I do this! I watch you watching me watching back!
>>
>>48235450
this seems slightly familiar.
Who's the artist and have they done any other work?
>>
>>48228629
No, your thinking about scuttle, which comes from beetle wings.
>>
What kind of afterlife do the orcs expect to get? Their god's daedric realm is literally just a bottomless pit of ash and searing smoke.
>>
>>48235314
8/10, would snuggle.
>>
>>48235789
Yeah, that's it.

Being an orc is literally shit.
>>
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>>48235635
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>>48236988
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>>48237015
>>
>>48237062
Lorkhan I'm guessing?
>>
>>48237182
Yep.
>>
So why doesn't Kirkbride make his own science-fantasy game? I'm sure we could kickstart it, there's a big fanbase of his work right?
>>
>>48238072
I'm only passingly knowledgeable on Kirkbride, is he on bad terms with Bethesda?
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>>48231450
>>
>>48232519
honey, want my nut as a treat?
>>
>>48232811
>Be greybeard
>That cunt Jurgen could've given an order of shouting monks any name, but it just had to be Greybeards
>Beards don't increase shouting power or anything like that
>Won't be taken seriously with a clean shave
>Food gets stuck in beard all the time, spend more time grooming than practicing shouts

t-thanks jurgen
>>
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>>48238118
>>
Is Arkay's apotheosis ever mentioned again somewhere?

http://www.uesp.net/wiki/Lore:Ark'ay,_the_God_of_Birth_and_Death

So it might not be true, but could it be possible for Arkay to join the divines later?

Also, did Talos really become a god? Wouldn't he become part of mundus?

And how does the divines are planets/earthbones thing work out? Are the divines actual parts of Nirn's landmass? Is there a new Talos continent somewhere?

questions questions

Can you see the divine planets through a telescope, or find the earthbones by digging deep enough?
>>
>>48238179
Hopefully I'll look as ripped in my 60s as Caius Cosades and Scooby
>>
The goals of the Thalmpr are to return to divinity and their means are destroying the towers, right? Would they really achieve that divinity or have even the eugenic altmer been tainted too much?

Kinda reminds me of Halo's great journey
>>
>>48235789
Well the smart Orcs get involved in other religions in the hopes of maybe reaching a cooler afterlife, like Hircines great hunt.

But most of them end up in shitty ash hell with their shitty, fuggo god.
>>
>>48238097
No.
>>
>>48238608
Is that a theory or a statement?
>>
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Surely there must be a part of Malacath's realm that he actually reserves for good orcs and is a decent place.

I'm building Mournhold in Minecraft. This is the Museum of Artifacts. No, I won't actually use glass for the streets, it's just temporary.
>>
>>48238781
Just conjecture. Throughout the games you occasionally see Orcs as members of religious orders or cults.

Vigilants of Stendar
The Dark Brotherhood
Vampire Cults
The Companions

You'll find greenskins hanging out with all of them across the games. It's not too much of a stretch to say they're looking to make good with a particular deity.
>>
What do we know about languages in Tamriel? Of course in games everyone speaks English for ease, but how does it look like actually? What regions/races share a common language and what do we know about different dialects? Is there such a thing as universal "common" language in Tamriel?
>>
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>>48225160
>a brew that gives the impression you're on fire
So nords are masters of alchemy, destruction and illusion! Where's your auriel now, altmer?
>>
>>48238902
There's no orcs in Skyrim's companions though. But in general you're right, Orcs that leave the stronghold usually won't worship Malacath anymore cause they want a different life and afterlife.
>>
>>48238944
Not this guy, but I also got a language question.

Is the 'english' of Tamriel called Aldmeris, Cyrodiilic or Tamriellic?
>>
>>48226802
>>48226760

This is not necessarily a moral concern, many animals eat their own larvae (or rather the larvae of others of their species), it would make sense for a race that evolved from frogs (for example) not to consider larvae to really count as offspring until they live long enough to metamorphose. Humans don't care about the eggs females flush out every month, or about the semen encrusting the socks under your bed.
>>
>>48238944
As with most settings. There's likely a dominant language. Cyrodillic or Imperial is probably used across Tamriel. Even nationalist enclaves are likely to have decent competence in it. The Mer language, at least from appearances is common across Altmer, Bosmer and Dunmer.

Other than that, I'm sure the Nords speak some form of Atmoran. The Red Guard must have some form of Old Yokudan language they use at home.

Other than that there could be dozens of regional dialects and old languages used by specific communities as a way of setting themselves apart.

For instance I wouldn't be surprised if the Forsworn used an old, archaic language to ferment their national identity.

On that matter, is there another name for the Forsworn? It seems more like a nickname or moniker they were given by their enemies.
>>
>>48238944
We know creatures like centaurs, imps, spriggans have their own language that can be learned.
Giants too, so it sucks that never came back fro skyrim
>>
>>48232215
>Sload
>Mark / Recall as a racial power
>>
>>48228836
This might help
http://www.imperial-library.info/sites/default/files/forum_archives/AmuletAmulet.html
>>
>>48239027
>Forsworn
Forsworn are the faction of diehard Reachmen who retreated into the wilds of the Reach to guerilla fight Nords and retain their way.

Most of the citizens out of the Reach outside of Markarth are Reachmen as well, they've just let go of most of their old traditions.
>>
>>48239027
>On that matter, is there another name for the Forsworn? It seems more like a nickname or moniker they were given by their enemies.

Reachmen?
>>
>>48239027
Forsworn are just Reachmen. They got their name after Ulfric kicked them out of Markarth, before that they were just 'Reachmen'. Just like Palestine wasn't really a thing before Israel.

Bethesda kinda messed up and didn't put any non-Forsworn Reachmen in Skyrim.
>>
>>48225128
If you drink the blood of cyborg dinosaurs you gain incredible strength or speed for a little bit.
>>
>>48239059
Communication with giants is possible, as the player sells them a goat, and farmers bring marked cows as offerings.

It's not like Daggerfall's languages were more than some mechanic to avoid combat, there isn't any actual language.
>>
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>>48239091
I wouldn't call a 10 pt boost incredible, Trainboy. Unless you're some altmer twink.
>>
>>48239116
That's fifty more pounds you can carry, I'd say that's fairly impressive for old robot juice, especially if it's something they produce naturally.
>>
>>48239096
Well it's not like you were playing dressup to fool them you were one of the creatures, it's some form of communication.
>>
>>48238993
Depends on the game. Morrowind's English was Dunmeri, Oblivion's Cyrodiilic.
>>
>>48238187

Arkay, Talos and Mannimarco became "always-have-been-gods" by various methods, they didn't "join" the divines as such so much as suddenly "be-always-have-been" such. Nirn is the dream of a sleeping god, causality doesn't work like it does here.

You can see the divines, they're the other planets in the system, just as the body of Lorkhan is the two three moons.

The dwemer certainly believed they could harness the earthbones in a physical fashion, their great act of Uncreation may suggest they were correct. Most who think of such things consider them to be a metaphor for natural laws, however.
>>
>>48239141
>>48239096

Giants by all accounts are able to communicate, they apparently were talkative enough at one point to have named the dwemer "dwarves". It still bothers me that giants (and falmer) don't have black souls but that's easy to mod I guess.
>>
>>48239174
I'm fairly sure the Dwemer tampered with the Falmers soul to make them white so they could power their automatons
>>
>>48239193

Animunculi are NOT powered by soul gems, they use the gems as a kind of "mind" to control them and make them aware of their surroundings.
>>
Relating to the Oghma Infinium talk in the last thread (just catching up now) - it might be that there was something else inside the lockbox and Mora used Septimus and the LDB to get it open, snatched it away immediately, and put the Oghma in its place as a reward.
>>
>>48239216
But there were no soul gems in the animunculi on Vvardefell
>>
>>48239232

Presumably they were integrated somehow and not accessible as loot. Or the Dwemer of Vvardenfel used another method, unknown or unused outside the island, possibly tied in to the power of Red Mountain.
>>
>>48239232
Regional differences, the gems probably were more enclosed within the machine.
>>
>>48239232
And the soul gems in Skyrim are also empty most of the time
>>
Mandatory read for you all

http://en.uesp.net/wiki/Lore:Saint_Jiub%27s_Opus
>>
>>48239216
source?
>>
>>48239247
So wait, could the soul gems in Skyrim act as a sort of localized mini-Heart of Lorkhan? Like using the Mantella as a replacement for the Heart to power Numidium?
>>
>>48239258

This seems like it's just a bug. The book that talks about how animunculi use soul gems seems to >imply the gem has to be filled. Maybe "killing" the thing drives the guiding soul away somehow?
>>
>>48239174
>>48239193
Yeah, their souls aren't black because falmer are heavily degenerated and giants are slightly degenerated Atmorans
>>
>>48239277
Arniel's Endeavour does suggest that soul gems function somewhat similarly to the Heart of Lorkhan.
>>
>>48239278
Not a bug. Soul gems were never a power source, they're more like a processor or receiver. Dwemer devices are powered by Bullshit, not souls.
>>
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>>48239294
Right, and the Dwemer on Vvardenfell didn't need them because they had convenient access to the Heart.
Wasn't it mentioned in a book that animunculi that are taken from Vvardenfell power down when they get far enough, and back up as they get close again? It all makes sense now.
>>
>>48239315
They're powered by the dwemer's euphoria and enlightenment.
>>
>>48239320
Yet they still worked after the heart was freed.
>>
>>48239334

The heart was gone but Red Tower still held its echo.
>>
>>48239320
You're right... but I forgot what the book was called again.

They had an animunculus (?) on a ship in the Inner Sea, and it activated when they neared Vvardenfell, and deactivated again when they turned around again, back to the mainland.
>>
>>48239341
>an animunculus

An animuncule*
>>
>>48239258
Not to mention that the robots don't always drop soul gems
>>
>>48239334
>>48239339
There's something unusual with Red Mountain, even with the heart gone.

It's been spewing ash for over 200 years at the time of Dragonborn, and it also launches 'heart stones'.

Also, isn't ebony just cooled lava from Red Mountain, which also makes it Lorkhan's blood in a way?

And isn't Wuuthrad a Lorkhanic artifact, considering it's made from Ysgramor's ebony tears? Considering his feats, he's likely a Shezzarine.
>>
>>48239358
I think ebony is 'just' Lorkhan's blood, nothing to do with Red Mountain lava (which explains why there's ebony mines in Skyrim).
>>
>>48232215
I have no idea how the system works, but here are some ideas I got. Most of them seem pretty obvious, so it's possible that they've been suggested already:
Altmer boons:
-coming from a noble family you get a bonus to diplomacy/etiquette
-You spent your youth and life on studying and pursuing academic knowledge, get some bonus to knowledge skills
-You grew up in homeland of supreme elven culture, get a bonus to some artistic or historical skills(I guess giving them both this and the former would make them to similar to Breton though)
Flaws:
-You grew up in wealth and comfort and are not used to hardships, penalty to endurance/hitpoints
-Nationalist: same as the flaw for Imperials but concerning Altmers, and depending on the historical period, The Dominion.

Argonian flaws:
-Bestial appearance: you have especially large feet and horns or other similar feature on your head and therefore you can't wear most shoes and helmets.

Bosmer flaws:
-You spent your whole life in Valenwood wilderness and know almost nothing about the world outside the woods: this can be a penalty to speechcraf or some knowledge rolls
-You are a devoted follower of Y'ffre and The Green Pact and you will never do any harm to nature or allow it anyone in your proximity unless they have a very important reason
-Perhaps being a member of one of the cannibalistic tribes?

Will continue for other races
>>
>>48239358

Ebony is found outside Vvardenfel, it's definitely exotic but not a consequence of the Heart. But the "heartstone" spewed out of Red mountain since the events of Morrowind suggest some deeper connection that still lingers there.
>>
>>48239384
>it's definitely exotic but not a consequence of the Heart

Well it IS lorkhan's blood, it's just that Lorkhan kind of bled everywhere like a gross guy.
>>
>>48239391

That depends how literally you take the creation myth.
>>
Mandatory

https://www.youtube.com/watch?v=F5lfrn0YHYQ
>>
>>48239391
He probably chose to bleed out a bit on Skyrim aswell on purpose, so Nords can have some ebony aswell.
>>
>>48239403
It's pretty literal. Even Fyr confirms that ebony is Lorkhan's bloood. Ebony is found outside Vvardenfell is VERY very rare, it's one of the main reasons the empire wanted Vvardenfell so bad in the first place.
This has long been a known thing, that ebony is crystallized Lorkhan blood.
>>
How do you pronounce Ayleids? Is it a-leeds?
And what about Dreugh?
>>
>>48239449
You mean the Eyelids.
>>
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>>48239442
But Trainwiz, Morrowind isn't canon! Only Oblivion and Skyrim are.
>>
>>48239449

"Ay-lee-id" and "droog".
>>
>>48239449
Ayyleids.
>>
>>48238072
He's gone on record that he loves TES and can't escape its gravity. It's his baby. I don't think he has it in him to abandon it for another one.
>>
>>48239449
Dreoogkh.
>>
>>48239528
Well minecraft story mode probably isn't going to be.
>>
>>48239540
I feel so, so sorry for MK he has to work on fucking Minecraft story mode
>>
>>48238187
Varieties of Faith refers to him as the Mortal God and Arkay the Enemy explicitly consolidates the Daggerfall book.
>>48239148
Personally I like the theory the Yokudan myth proposes: that the Arkay oversoul was indeed one of the original 8 Aedra from Convention but had no explicit purpose. Presumably he got mantled by Arkay the man and became the God of Life & Death thereafter. It might even help explain why the old Atmoran Orkey is such a barely-recognizable asshole.
>>
>>48238822
If Malacath cared about rewarding good Orcs he'd send them back to the Dreamsleave so they'd get a chance to live as something other than a fucking Orc.
>>
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>>48239073
>it's not lost forever after all
thank you anon, readin now
>>
>>48239605
Please somebody post the orc polymorph story.
>>
>>48239266
I never had a problem with Cliff Racers desu.
>>
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>>48239540
>>48239554
Wait seriously?
>>
>>48239627
IT ISNT FUNNY ANON
>>
Is it just me or does Bethesda just use the Psijic Order as a deux ex machina, making them and Artaeum fuck off again once they've served their purpose?
>>
>looking through Arkay sources to find the Mannimarco quote
>There's an in-game book that confirms Xarxes is the Elven Arkay equivalent
YOU LIED ANON FROM LAST THREAD
YOU LIIIIIIIIIIIIIED
>>
>>48239667
Psijic Order is the one area of lore I've refused to touch.
And I played the Winterhold Quest through to the end.
>>
>>48239672
Like I said, deus ex machina. We don't know jackshit about what the Eye of Magnus is or what it could've done.

Fuck you Bethesda.
>>
>>48239667
I like to think that they're stuck fighting an extra dimensional war against the Dwemer for control of some yet unknown power. They only interfere in the plane of Mundus when someone there stumbles across a weapon or object that could have broad sweeping consequences for the other planes.
>>
>>48238187
In Skyrim, the Altmer in Falkreath confirms that he was once mortal.
>>
>>48238955
You mean heavily distilled alcohol? We actually have that in real life. It's not that much of a feat, anon.
>>
>>48239142
No it isn't. In dialogue from Morrowind they say you are speaking Tamrielic.
>>
>>48239760
Stop trying to belittle our achievements, knife-ear.
>>
>>48239449
Ayyyy Lee Id. DREW.
>>
>>48239622
Same, I always thought it was more of a meme than an actual issue, tbqh.
>>
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>>48239792
>knife-ear
That the best you can do?
>>
>>48239781
do have a source on that? because I can't find a single reference to language called tamreilic even existing.
>>
>>48239792
If you were old enough to drink, I'm sure you'd have heard of something like everclear or potcheen by now.
>>
>>48239668
Not sure what he lied about or what you found but generally books saying someone is x or y are usually not to be trusted.
Tsun and Orkey are tied to multiple deities ingame.
>>
>>48239668
>>48239828
and Stuhn
>>48239824
http://www.uesp.net/wiki/Lore:Ehlnofex_Languages
He is retarded
people speak common Cyrodiilic
>>
>>48239668

Arkay was always an elf though.
>>
>>48239781
I always thought it was Aldmeris, since some Ashlanders remarked that they 'not speak so good Old Elf' or something.
>>
>>48239824
>They consider themselves the most civilized culture of Tamriel, and, in truth, the common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions.
>>
>>48239814
>>48239827
Jealous that the great Shor favours us and killed all your elven gods to create Mundus?
>>
>>48239844
Tamrielic is based on the old elf language.
>>
>>48239858
>implying Mannimarco is dead

Top cuc, enjoy your witches meat-brain.
>>
>>48239844
And when you ask them about their trade they'll give you the default wikipedia response.
>>
>>48239860
Oh yeah, forgot that.
>>
>>48239844
>>48239860
>>48239867
All languages are based on Ehlnofex
>>
>>48239827
It's spelled Poitín, Sasanach.
>>
>>48239858
>He pretends to be a fictional retard who wears shit and piss on the internet.
>He thinks Shor killed the elven gods, and that being liked by a heartless dead godhead something.

Don't worry, one day you'll grow out of the Vikaboo phase like we all do.
>>
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>>48239828
>generally books saying someone is x or y are usually not to be trusted
Books make the populace of TES believe it. Which makes it true.
Also I'm not seeing what multiple about Tsun or Stuhn. And from what I understand Orkey's just Orkey/Malacath.
>>
>>48239890
>implying Skyrim's depiction of Nords isn't pure trash
>>
>>48239882
I don't speak potato nigger. It might behoove you to learn a language that won't be dead in a few generations.
>>
>>48239915
This goes well beyond Skyrim. Nords have been wearing piss and shit since Morrowind.
>>
>>48239858
I thought Nords didn't have a creation myth.
>>
>>48239913
*Arkay/Malacath
>>48239919
wow, rude
>>
>>48239913
>Books make the populace of TES believe it. Which makes it true.
Mythopoeia is not that powerful, nor does majority of Tamriel read books in general, not to mention one specific book.
>>
>>48239919
>will learn the complexities of pronunciation and spelling for a made up language in a made up universe.
>won't google the correct spelling for a word in an actual language

Come on, lad.
>>
>>48239941

Arkay is not Malacath, that was Trinimac the Elvish war god.
>>
>>48239944
>nor does majority of Tamriel read books in general,

Have to disagree seeing how common they are in dungeons and people's houses. Literacy is extremely high even among peasants, despite the total absence of schools.
>>
>>48239972
Morrowind had easily the biggest amount of bookstores and such and yet it was confirmed that most Dunmer are illiterate.
>>
>>48239964
Potato language is not only less relevant than a vidya from 2002, but also less interesting.
Potcheen, Poitíon, all the same to me.
>>
>>48240007
>HURR

/pol/ and /int/ are that way <-----------
>>
>>48240013
You seem frustrated that I don't want to learn a language that doesn't have any more use in modern society. Then when I say why you get even more upset and throw a bigger tantrum. I just came here to discuss lore.

/s4s/ and /trash/ are down at the bottom, and if you want to speak potato, /his/ is down there, too.
>>
Can somebody explain how Dagoth was going to take over the world?
>>
>>48240089

He was building a second Numidium (giant time-breaking mecha-golem). the original Numidium is how Tiber Septim conquered the whole world and formed his empire back in the day.
>>
>>48240089
Spread corprus, mind control all of Morrowind first, use Akulakhan to conquer rest of the world, mind control everyone, with Akulakhan slowly spread outside of Mundus, eventually only unified mind of Dagoth exists.

He is basically Darkseid.
>>
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>>48240089
Spread the Blight everywhere and finish Akulakhan.
>>
>>48240007
>Buying into /pol/ memes to avoid losing an argument on 4chan

alright so, construct an argument for the relevance of the Dragon Tongue or Altmer.
>>
>>48239087
>didn't put any non-Forsworn Reachmen in Skyrim.
actually they did, some of the peaceful miners around the hold are reachmen, they even have a tiny quest about their dispute with nords
>>
>>48240113
>DU's mask has tusks
>>
Since Molag Bal told Vivec about CHIM and Boethiah made the Chimer does that mean the Daedric Princes are all aware they're living in a dream?
>>
>>48240175

They may not interpret it in quite that way.
>>
Are Dunmer even Anuic? They're mer, and descendants from Aldmer, but they worship Daedra and despise Altmer.

I'd think that because of this Nords and Dunmer should be somewhat able to get along, unlike Altmer and Nords or Dunmer and Altmer.
>>
Is it just me or are there lots of parallels between Dagoth Ur and Miraak?

>>48240175
>CHIMer
it all makes sense now
>>
>>48240140
Are you seriously trying to say that the decline of the Irish language is a meme constructed by /pol/? I don't even go on /pol/, that's just a fact.

I haven't bothered learning Dovah, either, but if I did it would probably be faster, funner, and far more applicable to my daily life since I'm more likely to run into an autist who memorized a dragon language than a guy who only speaks Gaelic.
>>
>>48240198
Dunmer are Padomaic Mer.
Just like Redguards are Anuic Men.
>>
>>48240198
Padomayic. The even view Lorkhan's mistake as a positive.

That in no way means they should get along. If somebody robbed your house, you aren't going to be buddies because he likes the same team as you, much less for worshipping a foreign version of your god.
>>
>>48239858
>Shor
>worshiping a god that is not only fake, but also dead
>>
>>48240215
>>48240250
Alright, so the people of Tamriel care more about the men/mer split than Anuic/Padomaic right? Cause redguards and nords can get along decently. Not fantastically, but better than with mer of any kind.

...

Are there any races that get along well anyway?
>>
>>48240215
>>48240198
Don't forget that Bretons can be pretty Anuic as well. Whether or not they are Anuic or Padomayic is vague, though.
>>
>>48240261
Dead? Sure, but ebony and the presence of his heart proves he's not fake. If anything, it's easier to prove Shor exists than any of the other gods.

And don't forget the constant stream of avatars he sends to smack elves.
>>
>>48240270

Most people aren't aware of the concepts of anuic / padomaic.
>>
>>48240270
Bosmer and Altmer
Nords and Imperials (at least pre-Concordat)
Imperials and Bretons
Dunmer and Fucking Nobody
>>
>>48240270
It's more about culture and bad blood than deep philosophical concepts.
>>
>Boethiah ate Trinimac and shat him out as Malacath, corrupting the Orsimer aswell
>Orcs are treated like shit
>Chimer/Dunmer are assholes

it all makes sense now
>>
>>48240295
Don't Altmer see Bosmer as some uncivilized tribesmen who's usually good for colonization only?
>>
>>48240400
Altmer see everyone as uncivilized tribesmen.
>>
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Would Altmer like Imga for being Altmerboos?
>>
>>48240427
No.
>>
>>48240049
>a language that doesn't have any more use in modern society
Neither does daedric
>>
>>48240469
Dunmer write in Daedric.
>>
>>48240175
He didn't literally tell him
CHIM is existential rape, you find out that you aint real but you have to be so much of an egotistical dick that you impose your own personal will over that of existence and instead of thinking that you are a small unreal part of something and zeroing out you think that everything is part of you and you are the shit.

Molag Bal taught him "Achieve heaven through violence" which in turn is the main principle of CHIM.
>>
>>48240469
Ah, stop feeding the racist bastard
>>
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>>48240469
I don't know Daedric, either, beyond a few phrases used often in lore.
>>48240530
Here you go, now run off and play outside.
>>
>>48240427
Like? No.
Find amusing and useful? Yes.
>>
>>48240427
No, but they probably consider them to be potentionally useful.
>>
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>>48240198
reading the AmuletAmulet forum now, somebody points out that the controversy surrounding Veleoth and his followers stemmed from their theory that the Anuiel/Auri-El were born from a mixture of Anu and Padomay, not Anu alone. It was heresy, the Altmer creation myth doesn't even feature a Padomay. Sithis is created by Anu to understand his darker side.
>>
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What happened to Auri-El after the Dance of the Selectives?

Why was Maruhk so anti-Altmer if he was an Imga?

Would Zaphod Beeblebrox be the ultimate CHIMster?
>>
>>48240676
Marukh was never confirmed to be Imga.
>>
Mandatory:

https://www.youtube.com/watch?v=CYAkrJil_w0
>>
Which province has the best lore and why is it Cyrodiil?
>>
>>48240959
post talos cyrodil is dull though, if oblivion's representation is anything to go by, I'd say summerset isles, morrowind and maybe elseweyr are the most interesting
>>
>>48240676
>Would Zaphod Beeblebrox be the ultimate CHIMster?
Definitely.
>>
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Found this from /tesog/, I don't know if any of this is true, because I haven't downloaded PTS. The Shadow of the Hist will be released in August 1st.

>For anyone who want to get spoiled about the plot in Ruins of Mazzatun, this is what I got from it.

> Hist tree starts perceiving time like ordinary beings due to some sort of other illness
> This makes it go absolutely fucking bonkers
> Decide to build a city to "turn back the river"
> "Turn back the river" = Turn back time or the flow of time
> Huge puzzle city is apparently a huge time machine
> This is apparently so dangerous and goes so much against their knowledge of Sithis that all other Hist trees tell the Argonians to only build with mud and sticks instead of stones because you don't want someone to build a time-machine by accident
> Plans to take over all of Tamriel because fuck time that's why
> Oh and this Hist can also call back people from the dead and put their souls in animated sap because fuck Sithis that's why
>>
>>48241041
they wrote that all in so that they argonians are only living in mud huts, and you can just use the same tilesets

architecture in all of high rock is also 100% identical
>>
>>48241076
Although I enjoy ESO, they really fucked up with the cities. There is already A LOT of stuff put into this game, so why not make cities that are unique and are actually something more than trading hubs?
>>
Todd Howard walks up to you and asks you to be the 'idea guy' for TES VI: High Rock.

What will you do to make it not generic medieval europe?
>>
>>48229873
How come?
>>
>>48241179
Not the same guy, but the gameplay is really good now, especially for a MMO. They fixed most of the issues people had with beta and early versions. Whole lore fucking unfortunately still remains, but as long as you play for fun and treat it more as a sort of TES fan fiction and not a canon source it can be very enjoyable.
>>
>>48241164
But I don't want Todd bullying me...
>>
>>48241041
ESO is getting more and more retarded by day.
>>
>>48241262
How so? What wouldn't be retarded in your opinion?
>>
>>48241355
Something that's not another cheap timefuckery.
>>
>>48241164
If this thread is up by the time I get off work, I'll propose a few ideas.
>>
>>48228836
>>48239073
>>48239617
Whelp. What I'm getting from this is that Akatosh = Lorkhan in the basest everything = everything else sense, since all existence is derived from the Amaranth and they just so happen to be the first pair of derivatives to be sentient.
Am I wrong? I kinda hope so desu, it sounds like a cop-out. Plus I feel it undermines all of the other et'Ada.

Two other things:
>Who's Pete?
>How is 5 "the number of the limit of this world"? TES mucks about with 2 and 3 and 8 and 16, 5's a new one to me.
>>
Something not a lot of people mention is that Todd helped make a good deal of the Imperial Legion questline. Does anybody know any other things he's done?
>>
>>48239925
But that was always witches' fault! Except the one in Mourhold, who said it was too warm for him to wear clothes.
>>
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>>48241380
This is the first "timefuckery" added after the launch. So 2 years without "timefuckery" is pretty good imo. I just hope they don't fuck up Vvardenfell. Gold Coast was pretty well done.
>>
>>48241164

Already all but confirmed the next TES is in Valenwood.
>>
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>>48241477
Large-scale Timefuckery is supposed to be a big fucking deal in TES, because Jills are actually working their scaly butts off. You need strong meta shit like the Big Num-Num or Interpretive Monkey Dance to get it going. And yes, the Time Wound in Skyrimjob was cheap as fuck too (lol elderscroll).
And yet we already have at least 2 timefuckeries in ESO like breaking the Night-Mother-Fucking Tusked Dragon is some usual shit.
>>
>>48241477
The big problem with ESO is that it generally has a tendency of going over the top with it's quests and plot. Pretty much in every settlement or place you visit there is some huge crisis, some kind of attack or some other shit. I get that you have to keep the player busy and there indeed is a lot to do, but they could have toned it down.

And for this specific case it is pretty much a very cheap and weak explanation why Argonians went to shit. And I doubt Hists could really order Argonians to make a thousand year technological regress just because.
>>
>>48241623
>And I doubt Hists could really order Argonians to make a thousand year technological regress just because.

They probably /could/, but the idea that they'd do so to stop people building time machines is beyond retarded.
>>
>>48241425
>Who's Pete?
The Pete related to TES I know about is Pete Hines, head of marketing or something at Bethesda.
>How is 5 "the number of the limit of this world"? TES mucks about with 2 and 3 and 8 and 16, 5's a new one to me.
The fifth walking way, whichever that is?
Alternatively, imagine the world as a person. It has head, hands and feet, the five corners of the world.
>>
>>48241425
Pete Hines? He's a fucking faggot.
>>
>>48241522
>muh Greenheart
>>
>>48241722
Oh, cool. I presumed it meant "there were/are/will be only 5 kalpas" or something to that effect.
>>48241975
Elaborate, please.
>>
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>>48241041
>ESO's the first game to unpackage The Hist
I don't even hate the game but goddamn some things are SACRED Shlick
>>
>>48242052

Seems pretty conclusive, everything else in that leak came true.
>>
>>48241522
>Valenwoood
Christ, I hope they don't fuck that up. There had better be walking tree cities and shitloads of cannibalism.
>>
>>48242175
>walking tree cities
didnt they already mention somewhere that the trees have stopped walking? or was it just the greensap tower?
>>
>>48238608
It has less to do with "smart orc", and more to do with the fact that Orcs that leave or are thrown out of their strongholds tend to be more likely to discard their religion as well.

>>48239540
He's working on Batman now. Guy seems pretty happy about it.
>>
>>48242175

Well they walk so slowly you'd have to play for in-game months to see them move at all.
>>
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New thread?
Or have we pushed out luck enough as it is?
>>
>>48242216
You're on your honor
>>
>>48242216
I'd say let it hit 9 and see if there's an active discussion and not just people waiting to meme in a new thread
>>
>>48242201
>ingame months

...and?
>>
>>48240400
Yeah, but the Bosmer are their favourite savages.

>>48240580
>altmer
>finding anything amusing
You're talking about the NO FUN ALLOWED race here.

>>48240676
Being Imga doesn't mean that you have to like Altmer.

>>48241164
>What will you do to make it not generic medieval europe?
But that's exactly what I would do, more or less. Just I'd crank it up to 12.
>>
>>48242290

And it would be a lot of work for no real benefit. You'd have to play for in-game years for a city to walk far enough for it make any difference, and most people simply aren't going to do that so most players will never see it, so why would they bother making the considerable effort to code it?
>>
>>48242345
Would have been fun if the games worked on a longer timescale again. Arena's plot canonically lasted for a decade. Daggerfall is even longer.

The Dragonborn can practically go from prisoner to victorious in a fortnight.
>>
>>48242345
I recognise the degree of effort. I'm just making something resembling a joke about the amount of time we end up spending in TES games.
>>
>>48242097
Bethesda would have fucked it up anyway
>>
>>48242201
>>48242290
>>48242345
>>48242417
Didn't Todd say something about that technology isn't ready for TES VI?? But yeah they'll probably fuck up the Green Pact.
>>
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>>48242605
The technology wasn't ready for dragons, but whoop de fucking doo guess what they did
>>
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>>48242652
Imagine this huge ass tree with shit animation clipping through everything with faster speed than in-game months, maybe it'll move from site to site in in-game days and it sets all NPCs and items flying.
>>
>>48241164
I don't nescecarily stop it from being reminiscent of medieval europe, but I'll do my damn best to keep it a unique game. Lots of Mer ruins of different kinds, Orsinium, some more colonization vibes as if Skyrim wasn't enough, Reachmen, and lots of feuding dukes and kings and what not.

>You wake up in a cell to the sound of combat.
>Armed soldiers flood inside the prison, killing the local wardens and then bashing the cell doors open, freeing everyone and just telling them to scamper out and cause trouble somewhere else.
>You and your fellow prisoners, minus some Bretons, leave the dungeon, seeing soldiers in the same uniform as the ones who freed you asking who you are, character selection, and then promptly telling you to scram after handing you some clothes.
>Prisoners scatter with the wind, all of them their own breadcrumb
>Turns out you were the prisoners of Archduke X, and Count Y decided to march on his home and remove him from power.
>Turns out Count Y disliked Archduke X over some personal vendetta, but not only that, also the McGuffin you are. Archduke X had planned on selling you to the Thalmor and they work undercover to find the Mcguffin where their only description is "Was once the prisoner of Archduke X"
>>
>>48242747
I'm fond of taking the general fantasy setting and not only playing it completely straight, but also overdoing it until it becomes bizarre.

>in a fantasy setting, merchants and nobles are often backstabbing schemers
>in high rock, generations-long vendettas and ingrown dynastic struggles are a part of everyday life for any proper noble
>in a fantasy setting, the villagers whisper that a certain village woman might be a witch
>in high rock, witches and warlocks form covens and cabals everywhere
>in a fantasy setting, a family might still talk of a honoured ancestor who broke away from farming to become an adventurer
>in high rock, the roads are noticeably busier in late autumn, as masses of young adults who cannot inherit leave home after their last harvest, to become adventurers
>in a fantasy setting, town might find a forgotten catacomb filled with treasure beneath the city
>in high rock, falling through a hole in the ceiling of a crumbling dungeon is a very real threat
>in a fantasy setting, the local forest is said to hide a nymph
>in high rock, many a young boy have their first wank spying on one of the many nymphs, spriggans or wild flame atronaches found across the land

Of course, the Breton see nothing wrong with this. This is the way things are supposed to be.
All non-Breton characters do not behave like this is fucking normal.
>>
>>48241477
HAHAHAHAHAHAHAH
>FIRST TIME FUCKERY
OH WAIT HE IS SEROUS?
HAHAHAHAH

Literally every other quest in both factions is
>Hey this guy is dead, go back in past and enter his past memories/literally a portal to past go back into past, btw I am a college student or a mages guild apprentice that can open time portals
>>
>>48242955
>In a fantasy setting, pacts with the devil are struck and demons are summoned
>In High rock, dremora are as common as vampires are in other realms, and vampires in High rock are practically everywhere.
>>
if that nigga Yagrum got outta Oblivion shortly after the War of Red Mountain, he didn't get corprus until Dagoth Ur's return like 3000 years later

How the fuck did he live that long before getting corprus? Or am I missing something?
>>
>>48243042
>in a fantasy setting, the main character may be thrown out of his village from levitating a rock or glowing with light as his magical potential awakens
>in high rock, children playing with magic are a common cause of fires, and using your hands to light things on fire are seen as a child's trick
>>
>>48243027
Learn to R E A D faggot.
>>
>>48243158
What learn to read? I told you timefuckery is constant in every fucking quest in ESO.
I literally can not finish DC quest because I fear what other bullshit they will throw at me in these shitty quests and the fact that I heard that you LITERALLY GO TO FAR SHORES does not calm me down.
>>
The ending of the words is ALMSIVI
>>
>>48243247
AFTER THE LAUNCH, SHADOW OF THE HIST MIGHT THE FIRST DLC TO INCLUDE TIMEFUCKERY
>>
>>48241656
It's retarded from our perspective.

For a sentient tree hivemind with weird perception of time, it could make perfect sense.
>>
bla bla bla ALMSIVI
>>
>>48242414
Daggerfall started in 3E 405. Warp in the West occured in 3E 417. Daggerfall's storyline canonically took 12 years.
>>
>>48243459
Which is basically what I said.
>>
>>48242741
I can see it. Plotline: because "prophecy", trees got lazy and stoped walking.
>>
>>48243482
I know, I was just pulling out the precise numbers.
>>
>>48243494
>Walking trees were a translation mistake
>>
SKYRIM BELONGS TO THE NORDS
>>
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>>48243781
The ending of the words is ALMSIVI.
>>
>>48239087
>Bethesda kinda messed up and didn't put any non-Forsworn Reachmen in Skyrim
There are a shit ton of non-Forsworn Reachmen in Skyrim, they've just been absorbed into civilized society.
>>
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