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/ccg/ Custom Card General /ccg/

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Thread replies: 328
Thread images: 130

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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"Play with the top card of your library revealed" edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>48143197
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>Starting a new thread and not posting anything
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>>48176065
Should I post something after a I make the OP? I've always thought I should wait for others to post first. Because if nobody else is posting, doesn't say that I'm the only one who wants this thread?

>card
I think it should be
>tied for the [greatest/least] power chosen at random
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So... is it just me, or does Sorin imprisoning Nahiri in the Helvault completely fuck with the timeline? Like, he went around looking for her after he learned the Eldrazi escaped, despite knowing exactly where she was. He didn't seem to care when the Helvault was destroyed at the end of Innistrad. And he told Ugin that he new were Nahiri was. What, was he OK with her fucking up Innistrad until after he spoke with Ugin? Jesus, is anybody writing for Wizards is actually planning ahead?
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For some reason, I got the urge to make a card based on Creature from the Black Lagoon that could at least somewhat fit in Innistrad.
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>>48175473
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Critiques please.

Also, could use help with the wording.
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>>48177541
Yeah, the whole sequence of events confuses the hell out of me, pun not intended. Like they got to the point where they actually had to justify Nahiri being the bad guy, so they threw Sorin under the bus because he's old and mean and ended up just making a mess.
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>>48179935
I still don't understand exactly what the fuck Nahiri is so mad about.
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>>48179935
>>48180272
Yeah, it's really weird. I mean, everything surrounding Sorin seems to have been abandoned. Eldrazi? Mostly dead. Ugin? Didn't even find him. Avacyn? Killed. Nahiri? Enemies. For fuck's sake, part of the build-up for Avacyn and Nahiri was that, despite being mostly a cold bastard, he did care for them. Then Wizards decided to blow their entire load on a few shit stories. Fucking hell... This is what I was afraid of. From now on, the stories will always be about the Origins 5. Interesting side characters? NOPE! I've said it time and time again, putting the focus onto the planeswalkers is an incredibly stupid decision.
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Guys, what's the generally accepted ratio of commons/uncommons/rares in a set?
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>>48181191
So if you get a island it'll activate both effects?
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>>48180843
Have it check the greatest number of poison counters among opponents. You don't want it to target.
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>>48182142
seem kinda meh
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>>48181264
That's generally how things work unless they state "instead"
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>>48182142
Lose the cantrip on Divine Protection, adjust the costs.

Cost modifying abilities go on top. Spell Mastery is a lot easier than Metalcraft. I'd recommend changing Deny to 2UU, mastery: -2.

Uniform your templating.
"If there are two or more instant and/or sorcery cards in your graveyard, ..."
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Is this too abusable? Or is it a fun little trash rare?
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>>48185534
20 noncreature spells is a lot. You're looking at EDH only.
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>>48185534
EDH-tier blue mythic. I like it. Seems fun.
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>>48178110
Definitely not common.
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>>48185593
I intended it to be for EDH.
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>>48185534
Fun trash rare. It would need to be much lower to really be abusable. At the point where you've cast 20 noncreature spells without your opponent doing anything, you've basically won regardless.
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>>48185812
In that case, I'd say it's no more broken than other "EDH wincons" like Felidar Sovereign. If people let you chain 20 noncreature spells without disrupting you with a single piece of enchantment removal, you deserve to win. Although you'd probably see it as part of some janky Infinite Mana + Buyback shenanigans, but Infinite Mana is pretty much the last thing people should design around.
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This is one I've been having trouble with for a while. There are two Zataras, Zachary and Zatanna. They're wizards, but also stage magicians, so I've been trying to get that across for a while, usually my ideas tend to go towards drawing cards or turning them face-down, since it means physical interacting with cards as actual cards, since stage magicians use cards. Alternatively, I had another idea that turned things like creatures or spells into rabbits or birds, to imitate stage magicians who use rabbits and doves in their acts. Any advice?
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>>48186195
You can always do stuff about manipulating Card Position, for example, putting things on the top of one's library, like a magician who fakes a lucky chance.

Also, good work, you been doing this for a while, I should try and do something with Marvel stuff, for a good chuckle.
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>>48186141
I think you could say
>~ can't block or be blocked by creatures with power less than ~'s power.
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>>48186297
Sneaky Homunculus says that works, and it makes room for flavor text.
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>>48186336
Where do you think I got the template from?

>>48186293
...What, like, Scry? Though speaking of the library, I did have a few ideas for a tuck effect, though nothing really fleshed out yet.

Do you have any Marvel characters you want me to work on? And don't say Cosmo the Space Dog, I'm already working on him.
>Who?
Exactly.
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>>48186195
Another way to "handle" cards is to do separating things into piles. Hell, what about a "pick a card, any card" type effect where you shuffle cards in a face-down pile and either you or your opponent picks one to target some effect?

>When ~ enters the battlefield, shuffle all creatures your opponent controls into a face-down pile. Your opponent chooses one. Turn that card face up and return all other creatures to their owner's hands.
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>>48186540
Yeah, definitely a lot of things to do with piles. Though that'll be hard for me because I'm not great at understanding what makes the ability, at least on Fact or Fiction, so good.

How's this effect, just by itself?
>Look at the top [number] cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other on the bottom of your library [or into the graveyard].

Oh, and thanks for your suggestion, but I'm probably not going to go with choosing face-down cards because then it might as well be random.
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>>48180943
You want ~44% commons, ~35% uncommons, ~15% rares, and ~6% mythics, depending on your set and how many cards. You can adjust the spread of commons and uncommons if you need more flavor/filler (commons), or want more workhorse cards (uncommons). Sets with a higher % of uncommons are usually considered more "draftable" and fun, so keep that in mind.
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>>48186069
>Not silver-bordered
Why are you doing this?
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>>48186828
Not him, but I think you'll enjoy this.
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>>48186860
God is dead.
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>>48186764
>Oh, and thanks for your suggestion, but I'm probably not going to go with choosing face-down cards because then it might as well be random.
Yeah, I realized that afterwards. A slightly less random effect would be to separate into two face-down piles and have them pick A or B, and bounce the non-chosen pile.

Regarding pile effects, some dude on the Magic subreddit had this to say about Fortune's Favor, which I thought was pretty insightful:
>Yeah, but the opponent gets the full information, and gets to choose what information to hide from you. Exactly how big a deal that is is not obvious to me, but it seems significant.
>Fact or Fiction always gives you the better pile of cards, but the piles will usually be a close to even as the opponent can make them.
>Steam Augury always gives you the worse pile of cards, but the piles will usually be a close to even as you can make them.
>This will sometimes give you the better pile, and sometimes the worse pile, and there's no guarantee that the piles will be even.

But Wizards has been pretty good about exploring the fringes of Fact or Fiction style piling, so its hard to find new space, I guess. Pic related is my attempt from last thread at it.
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>>48186860
why does it need to me mono white
it could also be blue
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Is the wording here correct?
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>>48186890
Because it's not a blue dragon, and it's not a white-blue dragon. It's just a white dragon. With blue eyes.

>>48186901
Don't think this works, but I could be wrong. Here's a modified version of Rout's wording.
>You may cast ~ as though it had flash if you pay U more to cast it.
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>>48186901
Uhh... this is weird. Probably not, because my first reading is that all I have to do is pay "U" instead of "4GG" and I get it with Flash.

"You may pay 2UUGG rather than pay ~'s mana cost. If you do, you may cast it as though it had flash."

Or the Invasion style 2-flash spell's wording, like >>48186944 suggested.
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>>48186409
I was thinking of stuff like Sensei's Diving Top, ordering Card Pairs. Also I know who is Cosmo.

I am also trying to try out a 100 card set about a Plane named "Calico". Here's a card I made.
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>>48186901
I'm pretty sure that doesn't work. Unlike those other creatures that care what type of mana you cast, they check after they're on the battlefield to get abilities.

I think it'd be something like >>48186957 where you have to pay an alternate cost.
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>>48186890
Blue can't get first strike like, ever.
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>>48186984
Woah, a bit of a train wreck here. Also, this is the kind of thing that only gets dropped when you're ready to win.

I'd be okay with a rock that taps for more than usual but you have to share it, but probably not this crazy. Like, a 1- or 2-drop rock that taps for 2.

Also, consider:
>Calico's Poppy
>1
>Legendary Artifact
>At the beginning of each player's upkeep, that player gains control of ~. Untap ~.
>T: Add two mana of any one color to your mana pool.
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>>48186996
Yeah, but unless White is in the cost then there's no difference anyway. It's completely missing the point.
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>>48186996
yeah but it seems to me it either needs to be blue or you shouldn't have to pay blue mana to play it
the blue mana seems to be there for no reason, basically
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>>48186901
>>48186944
Here's an additional wording based mostly on Necromancy, with a hint of Quenchable Fire.
>You may cast ~ as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step unless he or she pays U before that step.

>>48186984
>Sensei's Diving Top
Crap, currently taken by John. Who, interestingly enough, is a friend of Zatanna's.
>Card Pairs
Eh?
>Cosmo
Darn. I was trying to think of something in Marvel that's obscure. I guess I should've gone with Cardiac.

>card
Wow... Yeah, listen to what >>48187027 says. Although... you could try
>When ~ enters the battlefield, if it's not a token, each other player puts a token that's a copy of it onto the battlefield.
>>
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Last thread I posted one of these cards, 01, to gauge people's responses to it. It seemed like people generally thought it was okay, but needed some tinkering/adjustment. I couldn't use most of the name suggestions, since it's supposed to be in Jund (well, BRg anyway) and it has to sound aggressive. So I did some thinking at work and decided to post two more ideas. I personally like Relentless. And yes, a lot of the time 01 will just die in an exchange, but in a Jund faction, that's just fine, they were too weak to live. 02 is a bit worrisome because it trades REALLY well the first combat it's in, since it will be larger when damage gets applied, but after that it's never going to get any better so it's easier to plan around, and it has to swing so you know it's coming. 03 is basically a compromise mechanic or something, I dunno. Actually I think it's the worst of the three, but it's got that flavor.

Thoughts? Input? I appreciate it.
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>>48186901
>>48187068
Ah damn, I kept the "cleanup step" part. You don't actually need to specify that, you could just make it the end step instead. The cleanup step thing is because of how damage works. It's complicated.
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>>48187074
03 would be better if the 'attack every turn' was part of the 'if it's not ruthless' thing. Because right now it's pretty much worthless.
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>>48187027
>>48187068
Thanks, I was thinking of some overpowered cards with limiters, I have some Dual lands that can only be used so many times before sacrificing them.
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>>48187140
Perhaps it should be called Calico's Bong, since it's going to be passed around like one.
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>>48187074
I like Ruthless. As long as you're careful about the effects you put in the set with it, it would probably be balanced just fine. Savagery has some wording issues, and is just generally kinda boring. I don't like that Relentless makes the creature attack each turn if able before anything has even happened to it to make it Relentless.
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>>48187074
Certainly not Ruthless, because it's just Unleash by a different name.
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RE: randomanon that replied. Yes it is quite powerful, and can crush specific opponents by itself (combo decks, in particular, and many control decks) if not removed.

Uba Mask amounts to a sort of combination of Necrogen Mists & Dosan, except with a easily exploited combos (Necropotence, Sylvan Library etc.) It's one of the most underrated cards in MTG imo. I used to play it in stax and it really does deliver.

My guy currently doesn't feature the broken combos for you to use but I may bring 'em back because it could be fun.
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>>48187186
>not "counter that spell unless its controller discards a card."
Do you even smash?
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>>48187074
Relentless is a downside mechanic.
Ruthless penalizes you for attacking.
Savagery is perhaps the most workable of the three, but encourages defensive play and leads to board stalls.

Why not reuse Renown? There's still a lot of design space available.
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>>48187173
I think I would make it so X couldn't be larger than the spell's CMC, but that's just me.

>>48187218
So... it's basically just forcing Red's impulse-draw onto others, right? Why not
>If an opponent would draw a card, that player exiles the top card of his or her library instead. That player may play that card this turn.
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>>48187127
Well, it's not "worthless" it's just weak if you're not attacking into an advantage already. It's kinda winmore, and I think it's really just the name I like more than anything. I can make it so it swings every turn until it becomes ruthless, but I dunno how that's gonna bloat the wording.

>>48187173
Ha, you have the opposite issue with Relentless the other anon seems to have. Interesting. I guess I could step extra carefully with 02, but we'll see what other people think.

>>48187205
How do you figure? Unleash is a decision you make at the time you cast the spell. Ruthless is the defending player's judgement call.
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>>48187170
Nah, that's for the Colorado plane.

Also here's another card, with a new mechanic.
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A couple of complicated cards based on an old D&D villainess
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>>48187236
>relentless
I'm not 100% privy to all the jargon, so please explain.
>Ruthless
I guess? I assume you think the +1/+1 counter isn't worth the drawback.
>Savagery
You can't get the counter unless the creature was attacking when the other one dies. Maybe it doesn't read right somehow? That's what it's supposed to do.

>renown
I thought about it, but the main issue is that it doesn't get used in black much, and I need it for Jund. I don't want to assume it's okay to do so.
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>>48187294
I'm sorry, but good god that flavor text is clunky.
>"You can touch dynamite. BUT STAY AWAY FROM SCORPIONS, BRO, DAT SHIT'S INSANE!"
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>>48187324
I'm glad I'm not the only person who was bugged by that.
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>>48187279
>tfw you're from Colorado and all anyone ever talks about is the weed
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>>48187349
That's actually a thing? Huh. Florida here, and my knowledge of the other states extends to "Most of them are white as fuck." I'm always amazed by the lack of diversity in other areas. Except for California.
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>>48187349
Sorry.
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>>48187439
No stats for unlevelled form, my dude.
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>>48187407
Whenever I mention I'm from Colorado, 90% of the time I'll get a response that's weed-related (when that person's from another state, of course). I don't even smoke. Colorado to me will always mean mountains and winter sports.

Though I admit my knowledge of Florida basically consists of
>old people
>NASA
>everglades
>rich young vacationers on the beaches
>the continuing adventures of Florida Man
>>
>>48187461
oops, thanks
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>>48187461
Wording also needs some serious work.

Also, this makes me want to ask: why do people like Level Up? It seems to me that it's a pretty big waste of mana; you could be casting other spells with that, and one removal spell is costing you a lot of time and spent mana. Especially since, often times, when you do the math you could get a creature that does the same thing, or close to it, for less total mana anyway, and you were free to spend the interim turns doing something else with the mana in the meantime.
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>>48187473
I guess I'm in the minority then, or maybe it's because I'm older, but I always think of Aspen and skiing when I think of Colorado. That and how Xbawks hueg the Denver Airport is.
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>>48187508
It's an interesting mechanic, and people like it.
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>>48187527
>interesting
Fair enough, to each their own.
>people like it
Indeed, but I was asking why that is. I already know they do.
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>>48187508
Different strokes, different folks.

It's not only about winning.
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>>48187508
Probably due to the idea that a low cost creature can be invested into to be useful all game long.
>>48187524
I mostly think of the Murals, I can see how the first two can be Black cards about general creature destruction and the complete removal of some creatures.
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>>48187407
>Except for California.
You called?

inb4
>strictly better Standard Bearer
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>>48187534
I like the option to spend extra mana that I don't use. Level-up cards tend to have some interesting abilities as well. It's almost like getting a contract phone.
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>>48187455
You "put" counters "on" something. It's an interesting card but nowhere near rare worthy.

>>48187453
I don't think we need a cheaper colorless Sneak Attack.
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>>48187546
Whoops, forgot an unbearable pun in the flavor text. Silly me.
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>>48187546
En garde!
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>>48187518
Sources, sources, sources. This card has a lot of wording problems, but if we're going to fix them, you'll be out of card realestate.

L0: Whenever a creature dealt damage by ~ dies this turn, put a level counter on it.
L1-3: ~ deals 1 damage to target creature, itself, and you.
L4: ~ deals 5 damage to each creature and each player.
(The trample part is unnecessary.)
As you can see, lots and lots of words for a single card.
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>>48187576
Hmm, so should buff the card or change the rarity, also, is getting stronger when it's held down red?
>>
>>48187624
Wording is not my forte. It doesn't help that I'm trying to be cheeky.

the level 4 ability is worded that way, because there's more fuel for the fire.
>>
>>48187537
You wound me, sir. I am no Spike, as you unjustly imply. But I guess it's just not my kind of mechanic.

>>48187545
>investment
I suppose, with extra mana and whatnot. I guess I prefer my costs upfront is all, or maybe divided between two turns. I do kinda like Echo.

>>48187563
I gotcha. It was a genuine question; I hope nobody thought I was talking down on the mechanic. I just don't really care for it and wondered why some people did.
>>
>>48187597
Your rules text overflowed into your flavor text box, my dude.
>>
>>48187508
>when you do the math you could get a creature that does the same thing, or close to it, for less total mana anyway
That's if you care only for the end result. Being able to pay installments is a huge benefit over lump sum, because it gives you early plays instead of having big fatties rotting in your hand.

For example, Bala Ged Beastbreaker can be either a 2/2 for 2 or a 4/4 for 5, both of which are fine if unexciting plays. Both of which can also keep growing larger by dumping mana into it.
>>
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>>
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>>
>>48187855
>Creatures blocked by ~ lose trample and can't have or gain trample.
>>
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>>
>>48187878
His wording lets it block first strikers while still stopping tramplers.
>>
>>48187915
>Whenever
>would
>instead
Blech!
>If you would draw a card, you may instead discard your hand. If you do, you draw a card for each card discarded this way.
>>
>>48187915
If, not whenever. Replacement effects vs triggered ability.
>>
>>48187965
>>48187970
I have greatly dishonored my family and will commit sudoku now.
>>
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>>48187878
Well that makes more sense.

>>48187934
This is more in line with what I had in mind.
>>
>>48188010
>Impervious Bulwark
>Dies to 4 damage
uh huh
>>
>>48187279
>That CMC and Rescue cost
>>
>>48187294
>>48187324
>so fast it's not even funny!
>>
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>>
>>48188010
Do you mean for it to permanently delete trample? If not, probably stick an "until end of turn" clause on there.
>>
>>48188120
I'm pretty sure the "being" isolates the effect. Not 100% sure though.
>>
>>48188051
I did want it be be higher, but I'm not entirely sure what the curve is for walls. Especially one that blocks any number. Maybe 0/8 for 5 CMC?
>>
>>48188219
At 8 toughness, removing trample isn't going to do anything.
>>
>>48188120
>>48188152
No, because it will only affect creatures when they're blocked by the bulwark. After combat, they cease to be creatures blocked by the bulwark, and will have trample.

>>48188010
Get rid of "being"
>>
>>48188236
I only want it to negate trample when they're blocked by it.

The only real example of "being blocked" is through banding, but simply using "blocked" implies an indefinite period afterward. I believe it's still a correct wording, but until end of combat is probably more current. Damn this template that lets text run over the P/T box though.
>>
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>>48188742
I always liked cards like this, though it seems more like it would lean towards an ambush type name since it's an instant.

Also not sure if this card is too much value.
>>
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Weird card.
>>
>>48189109
I think it compares well enough with Mulldrifter, though Mulldrifter is a powerhouse. Double the blue if you want to limit splashing.
>>
>>48189130
You could totally make this an Eldrazi and no one would bat an eye. It fits with their style, Kozilek's brand of weirdness, and it is a colorless creature. Maybe consider costing it up at little, given it triggers on each upkeep, meaning it will likely cascade quickly to 4 at least.
>>
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This mechanic ended up being too parasitic I think.
>>
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>>48189130
>Weird card
>literally already exists
>>
>>48189356
Not parasitic, just not very fun. It mostly amounts to 3 life gain and a very delayed cantrip.
>>
>>48189449
It's parasitic because it becomes stronger the more of it you have.
>>
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>>48188330
Would be too good in limited thanks to it protecting itself, probably unplayable in constructed except maybe a weak standard.
>>
>>48189678
The name is confusing. Since Asphalt is that black shit that they use to pave roads and is a processed form of oil. I think "Brackish" is a better suited word here.
>>
>>48180318
I think it should be that they can cast it then, but they still have to pay for it.
>>
>>48186195
Should be (It is a 2/2 creature)
>>
>>48186828
But there's nothing about >>48186069 that's silver-bordered.
>>
>>48176074
The +1 is at odds with its CMC. The emblem is really creative.
>>
>>48184447
Interesting how you don't want to run him with walkers almost ever
>>
>>48185358
A 2UU counterspell would be unplayable. Maybe a different ability then cost reduction.
>>
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Trying to do things with face-down piles now. Is this at least a good direction to go in?
>>
>>48188052
I knew that it's not a huge difference, but it's to show what it could be like, I'm Also thinking of having it be like a flash that buffs or "saves" a creature, like preventing negative counters.
>>
>>48187407
Hall of justice always seemed like it could tap for white, but it being colorless works for the whole thing.
>>
>>48192350
Any other CO ideas you have in mind? DC or Marvel.
>>
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Is 6 uses of Plunder (put a gold token onto the battlefield.) too much at common?

3 Black, 2 red and 1 hybrid RB.

>>48185358
Hmm good point. I strongly dislike the idea of a 4cc counterspell so maybe it needs a bit of a rework to the spell mastery or rules text to make it fair and balanced like calculated dismissal.
>>
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>>48193029
y limit them to rakdos? y not wubrg?
>>
>>48193269
>>48193029
Gold tokens are black only, see gild and king macarr for the precedence.
>>
>>48193029
Gold tokens are new and rare enough to go anywhere, so long as you justify it. Don't let others beat you down.
>>
>>48193152
>until end of turn
>>
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>>
>>48192487
Star Labs or the Richards building can be good for artifacts.

The bugel or the Planet can be about revealing cards and otherwise tappin for B.

Lantern Cores are an artifact Idea I just thought up right now, with each lantern core doing different things (Black taps for B and a color of the last killed creature, Yellow taps for W/B and a color of the last creature removed from the battlefield but not into the graveyard)
>>
>>48193269
>>48193492
I plan on doing them in all colors except green. I'll have the white and blue ones at higher rarities.
>>
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>>48193616
I actually started on STAR Labs, and it made creatures copies, since they have clone people. Though I'll have to redo it anyway because of a mechanic I was trying but gave up on. Could move cloning to Cadmus though.

Oh, the FF place? Sure. Though I am far less knowledgeable of the Marvel universe, so it may take a while. Ah, though I did do Stark Industries. It makes colorless mana but turns into a 2/2 with Flying.

Bugle and Planet sound good, though not sure about Black mana.

The Lantern corps stuff is always difficult. Started with Black and Orange Batteries, might do others later
>>
>>48194024
Oh that was a goof, Bugle/Planet taps for U
>>
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As I've said.
Reach is tertiary in red.
>>
>>48194660
And white has gotten a demon. One alone isn't enough to justify things in my opinion. Is intimidate white because Spectral Rider is white? This used to be a pretty big argument in these threads years ago
>>
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>>48194736
One was printed in origins.

Once or twice a year is what tertiary means.
>>
It's even secondary according to Maro
>>
>>48194796
Didn't see it. I take back what I said. I actually like reach in red too, the lightning guy has great flavor
>>
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>>48194909
>>48194932
Forgot pic
>>
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>>
>>48195030
hot
and
broken beyond belief
>>
>>48194747
Could make it 3/2 or "three or more creatures."
>>
>>48194497
25/25 for cost of Polukranos?
I guess it's not actually broken.
But should be mythic. Cause this is only playable in EDH and would only be by a minority
>>
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>>48193778
Make it 3/2 and 2BR.
Too soon for current magic.
>>
>>48195266
No real reason to be black.
>>48195291
Meh, could make it 6/4 and make it uncommon.
>>
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>>48186860
I'm not him but I actually do kind of enjoy it. I do like the space, but I'm wondering why
>>
>>48194961
Pfft, I'm not holding my breath.
>>
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>>48195030
Do you know the name of the artist?
>>
>>48195700
Activated ability is too cheap; even white who is optimal at token generation restricts repeatable production to at least 2W.
>>
>>48195861
Goes infinite with doubling season and a sac outlet.
>>
>>48196046
While the restriction is often an benefit, that card doesn't have unfettered repeatable token production.
>>
>>48196058
>>48195861
Make it nontoken.
"Always" nontoken.
>>
>>48196058

What doesn't go infinite with Doubling Season? It's like complaining that something breaks Dark Depths.
>>
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>>48196420
I'm not sure if Sultai needs a super-Grimgrin without any of his downsides and even more upsides.
>>
>>48196420
There's nothing blue about this other than the leviathan type.
>>
>>48196508
This was inspired by Phyrexian Ingester
>>
>>48195994
>>
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>>48196530
no one should use Phyrexian Ingester as inspiration for anything.
>>
>>48196530
>base something of one card with nothing similar to it in the same colors.

Phyrexian Ingester is not blue.
>>
>>48196736
>>48196712
That's why it's BUG.
>>
>>48196619
hot
>>48196625
First ability doesn't state "the library" and second part would create a zombie for each creature EVER put into a graveyard during the entire game.

Same with second...
Nevemind wtf is this shit.
retarded or troll
>>
>>48196777
>>48196508
>>
>>48196777
Doesn't change the fact that there's nothing blue about the card.

Unless you count vanilla leviathan as blue.
>>
>>48196824
>>48196777
And it's okay for a creature to be monowhite in "everything" but still cost red.
But not on legends or mythics,
>>
>>48196619
Thank.
>>
>>48196844
They are a lot of 3 color legends which feel like they lack a color
>>
>>48196844
To build on this, while multicolor cards can have superfluous colors, they should still feel like each color belongs.

Let's look at >>48196420
Deathtouch is black. Kill on attack is black. Pump on death is black. It can easily be mono black. But deathtouch and pump is also green. While it doesn't need green, there are still green elements on the card. Blue has no such excuse.
>>
>>48196898
Show me one.
And don't mention one printed before 2010. Cause Alara was a bit color pie breaking. And everything before Alara is even worse.
>>
>>48196898
And all you have to do is give it flash or flying.
At such a high cost it doesn't matter.
>>
>>48197045
Maybe "Can't be countered"? Feels a bit more blue and green that way
>>
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>>48197087
meee eeeeh oooh aaah well why the fuck not.
Can't hurt edh, where it would only be played.
>>
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>>48197100
You can choose the second choice without having a creature to sacrifice.
Not sure if that breaks it or not, either way.
>>
>>48197204
>Equipment with tap ability.
lel
>>
>>48197224
Originally I was ok with it, but now I think it might be too good in creatureless control. I'd make the drain conditional on saccing.
>>
>>48197268
Screw people who tap their equipments when attacking
>>
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>>48197016
Not any of the anons you were discussing this with, but of the 130 legendary creatures since Alara, the Khans khans are the only true 3-color legendary creatures, with the Fate Reforged replacement khans as honorable mentions. With a pool of ten instances, it's sort of hard to say anything systematic about 3-color legends.

They're mostly on point, although you could probably argue that Sidisi, Brood Tyrant could do without Green, which I suppose contributes "creature cards matter" and "token making", and maybe Tasigur doesn't need blue, since Green is (technically) allowed to return all types of cards from the yard to hand and his ability isn't a "true" hybrid since Blue isn't allowed to return non-instant/sorceries.
>>
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>>
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>>48197373
You could say it's wrong for equipment to have "Tap abilities", cause it has never been done before...
>>
>>48197379
Sidisi, Brood Tyrant is more green than blue.
Blue can return artifacts, creatures, instants and sorcieries from the grave. Think Tasigurs is a bend for blue. (It can with Coax now return any card from exile. But our lord and savior of the color pie, Maro the Glorious, hates Coax...)
>>
>>48197387
Art flavor looks blue. And name feels blue.
>>
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>>48197395
We're toying with dark forces here.

>>48197450
I figured the self-mill was primarily UB and the token making was B. And when does Blue get to return creature cards? Artifacts I can understand, because Blue is a color of artifice, but creatures?
>>
>>48197374
eeeeeh
>>
>>48197486
>Art flavor looks blue
Fucking what? Because the backlighting is bluish? It's some guy's head turning into fucking bloody snakes or some shit. Card arts aren't always the actual color of the card. That would actually be pretty fucking boring.
>>
>>48197499
Blue has several mechanics that return creatures from grave, for one. (Blue undying cards, unearth, flashback etc)
And on anothe note for Tasigur defense, I just found "Monastery Loremaster".

Halimar Tidecaller returns a very specific creature, but still a creature.
>>
>>48197541
Nevermind that the subjects are dark red. I guess that doesn't count.

>>48197486
Blue like to root around in your mind. Black just straight up ravages it.
>>
>>48197541
Brain "exploding".
It reminds me of other blue cards.
Maybe not.
>>
>>48197571
>>48197541
When you think about it.
That art is excellent.
It looks like a blue wizard that wasn't ready for all that info, so his head goes pop.
>>
>>48197499
>Blue is a color of artifice, but creatures?
Every color is a creature color now.
>>
>>48185812
Seems pretty interesting. I'd make it 3 + G + W/R, if only because two different split costs tends to look inelegant.
>>
>>48197565
Ignore Halimar Tidecaller. Read it wrong.
>>
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>>
>>48187140
>Not a lotus
The passing around makes it feel very similar to the lotus-eater story, just saying.
>>48187279
Seems like a decent enough keyword. A little low-cost, though, for a common.
>>
>>48197565
By that argument, Red gets to return creatures from the grave too because it has phoenixes. There are a little less than three times more Phoenix effects in Red than there are in Blue, although this analysis doesn't include the new ones from EMN.

There are 4 mono-U Unearth cards and 4 mono-R Unearth cards, but 8 U and 10 R if you allow other colors. For Undying, there's 3 mono-U Undying cards, and 4 mono-R Undying cards, and no multicolors for either.

But yeah, it's probably just what >>48197631 said; welcome to Creatures: The Tappening.
>>
>>48197679
Well blue has "no" direct creature graveyard return.
My point was that Tasigur isn't a break.
>>
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>>48197838
Art in use. Treacherous Pit-Dweller, I believe. It's a Demon with Undying.
>>
Not on my comp, sorry. First draft of MJ.

>Mary Jane, Iron Spider
>3WW
>Legendary Creature - Human
>Lifelink, vigilance
>~ can block an additional three creatures each combat.
>1W, T: Tap up to four target creatures.
>3/3
>>
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>>48193029
>>
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>>48199026
Holy fuck that needs to enter tapped and be a legendary.
>>
>>48199026
Change it so you can't spend that mana to cast spells.
>>
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Anyone up for some challenges?
>>
Rolled 82 (1d123)

>>48199391
Oh boooy, rollan'
>>
Rolled 38 (1d123)

>>48199391
sure
>>
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>>48199478
Enjoy.
>>
>>48198752
Mana leak is already broken.
>>
>>48198929
Each creature from where?
>>
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Rolled 65 (1d123)

>>48199391
Might as well.
>>
Rolled 94 (1d123)

>>48199391
No MTG card creator on hand but I'll give it a shot nonetheless.
>>
>>48199662
Comprende?
Is this from Roborosewater?
>>
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>>48199391
Here you go mate.
>>48199699
Nah, just a stupid concept, probably going to add a lose condition or a larger generic Mana cost so they have to empty their graveyard by a good amount.
>>
>>48177965
I really want Innistrad to pick up merfolk with a gillman look for a new tribe but it's unfortunate since the way tribes are set up on Innistrad can't allow new ones.
>>
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Rolled 117 (1d123)

>>48199444
Had another idea but didn't have good art for it.

Rollin' again.
>>
>>48199653
derp, from the battlefield
>>
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>>48199932
It's broken because you can cast instants and sorceries out of your bin forever. There's a reason everything that lets you cast from the yard exiles it afterwards.
>>
>>48197374
sauce on the art?
>>
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>>48200070
Stealing designs from Urza's block animating Enchantments.
>>
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>>48199691
Hey, I found a crappy one. Better than nothing I guess.
>>
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>>48200341
>that plus pic related in Gitrog EDH
MUH
DIK
>>
>>48199594
Broken.

>>48199662
Seems balanced.

>>48199932
>Regular symbols and hybrid.

>>48200070
Neat.

>>48200179
Good.

>>48200272
Well done.

>>48200341
Kinda meh.

>>48200566
Unplayable except in EDH.
>>
>>48200070
>instant
Why?
>>
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>>48200912
Good point. Tweaked a bit to make it more relevant at Instant speed.

Also name change because the art seemed more glorious than graceful.
>>
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So, I realize that lands aren't typically legendary, but I already have a few "legends matter" cards, so I might as well just do it.

Also, how is this on balance?
>>
Rolled 11 (1d123)

>>48199391
rollin
>>
Rolled 8 (1d123)

>>48200566
I'm glad you like it. I found the pic on DeviantArt and thought it was too good not to use.

>>48200765
For Mire's Marrow I drew inspiration from Dark Heart of the Wood. Increasing the CMC by 2 seemed fair, given that the effect is a little more flexible and powerful.

Oh, and rolling again.
>>
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Thallid Sporing Grounds.png
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>>
File: Birgitte, Fleet Strategist.png (233KB, 375x523px) Image search: [Google]
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>>48201279
Kinda wishing the program I'm using had snow mana as an option, but I enjoyed the concept too much to scrap it and try something else. So, yeah, those colourless mana symbols are meant to be snow, and she should also be a Legendary Snow Creature by default.
>>
>>48199640
And this is a harder to cast mana leak.
>>
>>48201645
White doesn't really do Menace.

Also, Magic Set Editor is what most anons in this thread use, and has support for Snow and whatnot, as well as looking a bit better.
>>
>>48201645
Menace isn't white. Barbarians aren't white either - use Soldier, or Warrior if you must.

>>48201042
Evasion, much less giving everyone evasion, is really strong. Change it to one target so that it makes use of the legendary downside, and adjust the cost downwards.
>>
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Fortress of Solitude2.jpg
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>>48201821
Hmm, guess I shouldn't be too surprised. OK. How's this? And for anyone looking at this, yes, White does get Hexproof like this from time to time.
>>
>>48202000
>White does get Hexproof like this from time to time.

prove it
>>
>>48200765
>Regular symbols and hybrid.
I thought the placement of regular and hybrid is pretty cool.
>mfw I'll never have the dedication to make even a 100 card set.

What's a good small number to start with?
>>
File: download.jpg (540KB, 2808x445px) Image search: [Google]
download.jpg
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>>48202067
Ah, I did make a minor mistake by referring exclusively to Hexproof, since White has done more with Shroud. Regardless, White does use these abilities from time to time, usually to protect you, but other times on permanents, typically the ones you control. It's part of White's theme in looking after people.
>>
>>48202165
artifacts, artifacts, artifacts, artifacts/enchantments, basic lands, artifacts, non creature artifacts
At least Spiritual Asylum (16 years old) and Favorable Destiny (20 years old) give shroud to creatures.

White protects your creatures by using protection, and as such is usually costed higher than just hexproof/shroud.
>>
>>48202151
Some other anon was making a pair of duel decks. That might be a decent place to start, or even just a single preconstructed deck sort of product. Makes you design good as well as bad cards, as well as consider reprints and deck balance.
>>
File: Indiscriminate Counselv3.jpg (41KB, 375x523px) Image search: [Google]
Indiscriminate Counselv3.jpg
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Rolled 83 (1d123)

>>48199391
Rollan.
>>
File: Mary Jane Iron Spider.jpg (47KB, 375x523px) Image search: [Google]
Mary Jane Iron Spider.jpg
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>>48202233
>Greater Auramancy
>artifacts
?

Though you have a point. I'll just scrap the card.
>>
Rolled 80 (1d123)

>>48199391
Rollin.
>>
Rolled 6 (1d123)

>>48199391
Let's give it a spin...roll.
>>
File: BW Planeswalker.jpg (40KB, 375x523px) Image search: [Google]
BW Planeswalker.jpg
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>>48202371
My attempt at a weird take on loyalty management.
>>
Rolled 50 (1d123)

>>48199391
Still trying, because this is fun.
>>
File: Boon to the Faithful.jpg (48KB, 375x523px) Image search: [Google]
Boon to the Faithful.jpg
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>>48202413
There was another, slightly more original effect here as well, but i figured that would push it even further from common than it already is.
>>
>>48199026
I don't think this actually works; you can activate mana abilities to pay for a spell during the process of casting it, by which point it's already on the stack.
>>
>>48199391
I should update this thing someday to be a bit more interesting. Maybe include some concepts/archetypes and stuff you can roll for too.
>>
>>48199139
This should be green, not red and white>>48199323
>>
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Warriors Helix.jpg
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>>48202614
Couldn't find art for shit. Also, psuedo-Metalcraft as a one-off keyword.
>>
>>48202804
What is green about removing creatures from combat? It's perfectly fine as white and red.
>>
>>48202234
Thanks,
Also, for some reason, whenever I try to install the M15 card templates, it'll always result in the total destruction of all my templates, does anyone have a download to a zip file possibly?
>>
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King of All Cosmos.png
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>>
File: Supply Cache2.jpg (84KB, 752x523px) Image search: [Google]
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I made Supply Cache more flavorful, but fuck me if that first side isn't a hog for lines. I tried to cut it down, I really did.
>>
File: Robert Reynolds Sentry.jpg (92KB, 752x523px) Image search: [Google]
Robert Reynolds Sentry.jpg
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>>48203335
>When this artifact transforms into ~, attach it to target creature you control.
It should also have an Equip ability. Also, I think I'd have it so the options for the Cache were at least somehow related to the abilities of the Saber. Like, for lifegain on Cache, the Saber could have Lifelink. Oh, and the flavor text should have a different line when it alternates between speakers. Might want to have it just be one speaker. Something like
>This sword was the last thing in the cache. But it was more than just a sword. It was hope.
>>
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Twisted Motives.jpg
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>>48203435
>or token
I'm pretty sure tokens don't ever enter a graveyard. That's just me though.
>>48201271
here it is
>>
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>>48203496
>I'm pretty sure tokens don't ever enter a graveyard. That's just me though.
They technically do, and then cease to exist as a state-based action. The wording on >>48203435 stops death triggers on token deaths.
>>
>>48203496
>110.5f A token that’s phased out, or that’s in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
>>
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Nila the Sanguine Touch.png
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>>48202292
Finished, but wordy.
>>
File: Rita Wayword Spiral.jpg (60KB, 375x523px) Image search: [Google]
Rita Wayword Spiral.jpg
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First draft. Probably awful. Want to incorporate Equipment and the number 6 somehow.
>>
>>48199139
This really reads "Win the game" in any good WR deck. Jesus fuck.
>>
>>48204158
A Protean Hulk style, "total 6 cmc" ability would probably be better. Might not need a hand discard that way, too.

With six free equipment, I'll fetch four Batterskulls and two other things, probably Swords. Sure, the Batterskulls attach to her as part of her effect, but their own effect triggers immediately after, so they still get their germs.
>>
>>48204200
Yeah, total CMC sounds better. Should probably get to bed.
>>
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>>48199391
Fun.
>>
File: Netherworlds Will.jpg (39KB, 375x523px) Image search: [Google]
Netherworlds Will.jpg
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Is the wording correct ?
>>
>>48204282
Replacement effects can't target.
>>
Rolled 112 (1d123)

>>48204275
>>48199391
Uh, bit distracted.
>>
>>48204282
"If a spell or ability an opponent controls would cause you to sacrifice a creature, that opponent sacrifices a creature instead."
>>
>>48204322
>>48204289
Well, I wanted it to work at least on spells or abilities you cast yourself. Can't it be done ?
>>
>>48204374
"If a spell or ability would cause to you sacrifice a creature, each opponent sacrifices a creature."

Does weird things in multiplayer, but its already sort of weird.
>>
>>48204374
As an addendum to >>48204412, because I forgot to mention it, this might not work 100% the way you think. Stuff like Altar's Reap, the new Emerge mechanic and many creature effects (Sacrifice a creature: Do a thing) sacrifice as part of paying costs, which aren't "spells or abilities." So you'll still have to sac, and your opponents won't.

This will, however, work on passing the buck for stuff like
"When Example Creature enters the battlefield, sacrifice a creature."
and
"At the beginning of each upkeep, sacrifice a creature."
that are intended to be drawbacks, although I don't know how common these are effects are off the top of my head.
>>
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>>48204304
>>
>>48204446

Would some sort of text changing effect achieve such a thing ? May be something like:
>All instances of "sacrifice a creature" in the text of spells and permanents you control are changed to "destroy target creature"

Because I'm more interested in having that.
>>
>>48204742
Then you end up with really weird stuff like Ashnod's Altar reading
>Destroy target creature: Add CC to your mana pool.
So no, that doesn't work, because costs can't target, and making targeted effects that don't actually target (a la Council's Judgment) is pretty taboo.

And something like
>Whenever you sacrifice a creature, you may destroy target creature.
Would probably super bonkers broken, unless it was a super expensive variant of Grave Pact.

I'm not exactly sure what you want. Do you want to be able to make other people pay the costs of activating abilities, like for Ashnod's Altar? Because that's really not feasible, because it's super easy to break and nigh impossible to balance. Stuff like Grave Pact works because you still have to expend resources (creatures) to get an effect. Making other people pay for things means you spend nothing and gain everything, and that's not what makes Magic tick.

Black and White are allowed to punish everyone with Grave Pact and Karmic Justice type effects, and White and Green are allowed to dodge "penalties" like preventing sacrifice (Sigarda, Host of Herons; Tajuru Preserver) and "preventing" discard (Loxodon Smiter). But I'm not sure where in the realm of these sorts of things your desired effect lies.
>>
>>48204704
"+1: Do something green and blue like to do. Then do something blue likes to do. Then do something that green likes to do."

Not feeling the coherency, brother.
>>
>>48204839
>So no, that doesn't work, because costs can't target, and making targeted effects that don't actually target (a la Council's Judgment) is pretty taboo.

Maybe changing it from a enchantment to an instant and making it somewhat close-ish to sleight of mind.

>I'm not exactly sure what you want. Do you want to be able to make other people pay the costs of activating abilities

I wanted it to allow a player to evade stuff exactly like "As an additional cost to cast this card, sacrifice a creature" but still force the cost on someone, or the card won't (fuck I forgot the word) finalize correctly (?).
>>
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I'm just posting something silly.
>>
>>48195188
ITS SOOOOO BROKEN REEEEE
>>
>>48199640
kill yourself
>>
>>48204839
>>48204988
you could try alternative ways to get similar effects.
>Whenever you sacrifice a creature you control return that creature to the battlefield at the beginning of your next upkeep. Then target opponent sacrifices a creature.
>Whenever you sacrifice a non-token creature put a token that's a copy of the sacrificed creature onto the battlefield and each opponent sacrifices a creature.
>Whenever you sacrifice a creature target opponent sacrifices a creature. Then return a creature from your graveyard to the battlefield.

I'm not sure if all of those are 100% worded right, but they would achieve similar effects and still work with consuming vapor like effects that take into account something about the sacrificed creature. If you just want it based on spells you cast you could always word it with "spells and abilities you control" mixed in appropriately.
>>
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>>
>>48204704
Way too cheap for all that card advantage.
>>
Would they be any interest in am imgur album of fantasy artworks? I can make one for next thread
>>
>>48204200
I'd get some Batterskulls, a sword, and a Lightning Greaves and just win the game immediately.
>>
NT: >>48206995
NT: >>48206995
NT: >>48206995
NT: >>48206995
NT: >>48206995
Thread posts: 328
Thread images: 130


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