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EMN Spoilers

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Thread replies: 292
Thread images: 55

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Judging from the spoilers, it looks like Lifegain is going to be a strategy in draft. What are the chances this will move from completely unplayable to remotely playable?
>>
In virtually every case, doing damage to creatures or players or countering spells is a better use of mana than healing. Pic related: another card that is strategically a trap choice.
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Guaranteed.
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>>48168376
>lone rider
>it that rides as one
This feels like it is a pun in another language that couldn't be translated.
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>>48168395
I think they're just going for the weird eldrazi naming conventions.

It That Betrays comes to mind.
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>>48168376
That creature type doesn't make sense. All of the other transformations start out with "horror" then trade it away for "eldrazi".
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>>48169499
It's concentrated on the unmutated human, not the mutant horse
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So just getting back into magic, what does exiling a spell do?

I know it doesnt counter it but whats the benefits of this cards effect? Looking to play standard with u/w spirits
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>>48169499
chittering host and hanweir both don't start off as horrors
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>>48169543
Exile = "remove from the game"
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>>48169611

Do spells include everything that isn't a land? I thought that was permanent.
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>>48169623
Anything that isn't a land usually has to pass through the stack in order to enter the battlefield. When you tap your 6 forests to play a Craw Wurm, first you are casting your Craw Wurm spell which goes on the stack and, assuming it resolves after each player passes priority, it enters the battlefield. Same with artifacts, enchantments and planeswalkers.
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>>48169623
Spells are cards on the stack.
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>>48169543
Does exiling it counter its effects?
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>>48169690

So the flash ability is specifically there to hit cards on the stack?

Sorry if I sound like an idiot.
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>>48169705
If the card no longer exists in the game it does not resolve.
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>>48169705
Yes. Technically no, it just doesn't resolve, but you make it not happen.

>>48169720
Yep! You got it. I promise that's going to be one of the most asked questions in this set.
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>>48169705
Yes, you're taking it off the stack so it doesn't have a chance to resolve. Spell Queller's last ability allows that spell's controller to put the spell back on the stack when it leaves the battlefield.

>>48169720
Yes, otherwise it wouldn't be able to function at all because normally you can't cast non-instant cards when it isn't your turn, the stack is empty during your main phases and you don't have priority. I am painfully aware that the vast majority of players have no idea what the stack is or how priority works or anything like that but asking questions is the first step toward learning so don't worry about sounding dumb
>>
So, Delirium is just a shitty version of Threshold, right?
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>>48169839
If by shitty you mean easier to enable, sure
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>>48169839
This is always the first card that comes to my mind whenever I think of Threshold.
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>>48169839
You mean a retooled threshold. Threshold itself is shitty and was massively unsuccessful.
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>>48169961
This
With Delirium, you need at least two cards, three in standard, in your graveyard for it to kick in. Threshold was literally made because "muh card disadvantage"
>>
>threshold
>unsuccessful
>shitty

>delirium
>good

Jesus Christ I want the newfags to go and stay go.
>>
>>48170153
Okay, explain how Threshold is better than Delirium
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>>48169839
They're similar in nature, though Delirium requires special attention be paid in deckbuilding but is potentially faster.
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>>48169939
why
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>>48170188
Delirium is dependent on the type of cards, while Threshold is aggregate total. While delirium is proportionately cheaper, threshold is always easier to get without tutoring things into your graveyard, outside of standard. In standard, delirium isn't bad, particularly in limited, because of Artifact Creatures and the like, but threshold is universally better if it's an apples to apples comparison.
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>>48170270

Threshold is easier to achieve for RUG Delver, because that deck is literally designed to get to threshold quickly, but other than that Delirium is usually a fair bit easier. Both impose significant deckbuilding constraints and are mildly annoying to keep track of.
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>>48170270
Threshold was among the most negatively rated mechanics and is generally infeasible for anything except a deck that builds entirely around it. Delirium is feasible without it simply because artifact creatures, enchantment creatures, and artifact lands exist.
Getting 7 things into your own graveyard is an annoyance to begin with.
And most Threshold bonuses are shitty as well. Delirium has actually had excellent returns.
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>>48170472
>>48170361
Fair enough, I'm thinking from an edh perspective. While some threshold things are neat, I distinctly remember a couple of games during the release where I had many things in the graveyard, but most of them were of the same type. I also love my golgari/dimir mill decks, so maybe I'm a little biased.
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>>48170472
Nimble mongoose tho?
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>>48170807
It's exceptional.
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>>48168376
>let's just run it through babelfish and slap it on the other side
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>>48170807
Nimble Mongoose is already good, it just gets better.
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When are full spoilers?
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>>48171419
monday, its always the last week before pre-release.
>>
Power of the Moon

Enchantment

Whenever an opponent casts a spell, sacrifice Power of the Moon and counter that spell
>>
They're really pushing Bant CoCo
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>>48170566
>I'm thinking from an edh perspective

So, we should discard your opinion?
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>>48168312
>One mana
>To then have to never pay Equip costs
>Trap
I'm sorry, fucking what? That card is fucking crazy.

>>48171193
>>48168395
It works perfectly fine.
As >>48168824 says, it's just like It That Betrays. Although It That Betrays is really the only one that has that kind of name, which is a shame. It's the best kind of name.

The closest to a pun is that it goes from a "Lone Rider", a person who is all alone save for their horse, to "It That Rides as One", someone who IS their horse.

>>48170566
>>48170270
>>48170153
Even in EDH, Delerium is better than Threshold. In any format, four things in the yard is easier than seven things in the yard. Yes, in Delirium, you could have seven things in the yard and still not trigger it, but you're still looking at an overall less difficult ability to activate. Yes, it requires deck building considerations, but that's not at all a negative thing.
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>>48173293
Yeah? And what are you going to do if it doesn't show up in your hand? What did you replace that would've influenced the board state directly? Did you add a bunch of otherwise useless equipment cards that you won't use without it?

The only thing that makes equipment work is Stoneforge Mystic, and it's so good they had to ban it for eternity.
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>>48173341
There's plenty of good equipment that doesn't need Stoneforge. Not only does this give your Equipment *AND* Auras flash, it's also Puresteel Paladin's effect off the stick, with the added upside of not requiring Metalcraft.
I'm not saying it's going to revolutionize the game and be a 4-of in every Modern deck, but it's far from a "trap" card.
>>
>>48173293
>>>48171193 (You)
>>>48168395
>It works perfectly fine.
>As >>48168824 says, it's just like It That Betrays. Although It That Betrays is really the only one that has that kind of name, which is a shame. It's the best kind of name.
I wasn't saying there was anything wrong with it, I like the parallelism. I was just making a funny.
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>>48170057
The only way you can get 2 card delirium activation is with an artifact creature and a tribal instant/sorcery though, unless I'm missing something.

It's far more likely you'll need at least 3 unique cards in your graveyard to trigger, and often even more than that
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>>48173968
While that's true, Delirium is still a far easier threshold than... well, Threshold.
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>>48173983
Oh, definitely. It also rewards decks that use a variety of card types, which I like from a flavor and strategy perspective.

Unfortunately, the delirium cards themselves don't seem near powerful enough to warrant jumping through hoops to reliably trigger them and warrant maindecking multiple.

There's too many cards like reaper of flight moonsilver that are just bad value even WITH their delirium trigger active and straight up garbage without
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>>48174032
Maybe they haven't spoiled the good ones yet.
Maybe we're getting a mini-Goyf.
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>>48174032
Iunno, there seem to be quite a few. None are amazing, but there are plenty that aren't terrible.
Though it's definitely more of a Limited thing.
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>>48174121

just how mini do you want it?
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>>48172017
They couldn't have made this UU?

Fuckin' Wizards.
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>>48174139
I was thinking a bear with delirium for +4/+4.
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>>48173293
>It works perfectly fine.
It That Works Perfectly Fine
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>>48174190
So like this?

http://magic.wizards.com/en/articles/archive/latest-developments/finding-delirium-2016-03-25

>We also decided not to make any cards that gained toughness from delirium.

Hahahahahahaaaaaaaaa
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>>48174190
Best they can do is a bear with delirium for +2/+2.

At least it has trample, I guess?
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>>48168229

'there was a time'. The angel only JUST got out of the hellvault and they were 100% on protection before that.

That's like saying 'There was a time when I saw the sun dawn on 2016'.
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>>48174190
Anon, they are never making another tarmogoyf.

They should not make another goyf.

Universally, creatures on the top 10 list of magic creatures border on being mistakes, and goyf crosses that line. Goyf is fucking bullshit.

4/4 for 2 is plenty.
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>>48168229

POWERCREEP
R
O
W
E
S
S
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>>48174952
>its a white eldrazi
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>>48175078
Top deck manipulation is relevant doe.
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Is there any reference to drugs in MtG? Do any of the inhabitants of the multiverse smoke weed or something similar? Any lore experts here?
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>>48175227
The Vedalken and Neurok on Mirrodin used a serum to make them smarter
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>>48173341
>it's so good they had to ban it for eternity
Only in shitty formats.
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>>48175254

So just a ripofff Dune
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>>48175067
I'm pretty sure he means "only gained Toughness".

>>48175094
The last year or so has been Spanish Inquisition Mode.

>>48175387
>Oh look, it's another "only formats I care about matter" post
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>>48175725
I'm not saying it doesn't matter, just that it's a shitty format.
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Full spoilers in an hour?
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>>48175806
Get hype for 80+ worthless cards.
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>>48175725
>The reason behind this was twofold: the first was that it meant that you couldn't accidentally kill your creature, but it also helped to justify the large number of double-faced cards in the set. "Threshold, get a power and toughness bonus and a keyword" is very close to "trigger, flip me, and on my backside I am larger and have a keyword." By leaving stat bonuses off of the DFCs in Shadows over Innistrad, we (hopefully) went a long way toward ensuring that the delirium cards don't just feel like failed DFCs and instead feel like their own thing.

I'm gonna call that.

That said, Grim Flayer is neat but there's absolutely zero justification for it being mythic. IT'S A PUTRID LEECH WITH ON COMBAT SCRY 3. Does mythic just mean "look how pushed this is?" The only thing holding this back from being a strong uncommon or rare is that it's a 2 drop. If this was three mana there'd be no way it's a mythic. Therefore, the demarcation between mythic and uncommon is "did we cost this at 1 less mana" and that's stupid. The point of mythics is to do something complex or powerful that would fuck with limited at lower rarities. This doesn't. Vorthos salt aside, this is good because if Grim Flayer becomes a standard staple I'll have a better time in draft.
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>>48175855
It actually might be too much in limited. It is pretty easy to get it to a 4/4 trampler, with the spell bomb, artifact creatures, enchantment vessels.
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>>48175855
Mythic means whatever you want it to mean, anon.

Flavor-wise, you can go and say Grim Flayer is mythic because, despite the fact he's just a human, he survived living innawoods with all those horrors by being so fucked up they won't mess with him.
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>>48175806
you sure?
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>>48175964
Flavor-wise the cards you pull are a representation of what you saw in your visit to innistrad, witnessing a deranged manic's hidden murder burial and memento keeping would be a rare sight.
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>>48176012
Would it be a mythic sight if he had a name and legendary creature written on it?
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>>48174121
there already is one
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>>48176036
Depends on why he's legendary, but possibly yeah.
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>>48176134
he cuts liliana's hands off
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Spoiler's up.
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>>48176195
link?
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>>48176208
http://magic.wizards.com/en/articles/archive/card-image-gallery/eldritch-moon
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Neat
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>>48176270
I like this.
>turn 1 Kessig Prowler
>turn 2 attack, after blockers declared this to get a 4/4 with trample
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Nice
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>>48175198
Yes, but socery speed is a factor
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Does anyone think it would be flavourful to have had a mechanic where Delirium was related to different creature types? Sort of a "we're all in this together, but also we're all dying" thing.

>Sigardian Priesthood forming
Yiss
>Flight of Nightmares forming of deranged angels
Yisss

There's also instant speed Concentrate (if you have Delirium).
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>>48176497
Super nice.
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Finaly a card as gay as /tg/
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>>48176691
was sign in blood too powerful?
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>>48176659
>Does anyone think it would be flavourful to have had a mechanic where Delirium was related to different creature types? Sort of a "we're all in this together, but also we're all dying" thing.
Well. Close enough.
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>>48176706
It's an instant, sign in blood is a sorcery.
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>>48176691
Wanna build gay vampire deck now.
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>>48176719
You'd have to deal with the timeless question: is futa gay?
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>>48176727
No, but it's not heteronormative, so that's close enough.
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>>48176727
Not gay enough, that's for sure.
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What is that feeling ? Did I find a card-waifu ?
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>When you sacrifice this while playing a spell with emerge
You couldn't just give us an eldrazi for sacrificing it? I'm not even asking for a dies trigger here, wtf wotc?
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>>48176740
Don't answer my gay questions for me, faggot.
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>>48176713
that doesn't warrant the extra generic mana cost
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>>48176776
It kind of does. Cancel at Sorcery speed could easily be UU.
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>>48176776
instant speed card draw always warrants a price hike
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>>48176800
>It's not an eldrazi crab ship
We could have had it all Wizards! You brought this on yourselves.
>>
>>48176774
I can't tell if they're male or female, but I'd like to find out, if you get my drift.

>>48176768
Yeah, that would have been nice. Especially since I've got a Savra EDH deck that would have loved that.
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>>48176820
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Nice callback here.
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>>48176858
I need to know what game that is. I'll probably never play it because Deep sea shit freaks me the FUCK out, but I've got to give it a try.
>>
>>48176895
It's called Diluvion
https://www.youtube.com/watch?v=H4QFhfQCc5w
https://www.youtube.com/watch?v=52GOtB2sxnE
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>only 3 meld cards

WHAT WAS THE FUCKING POINT
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>>48177113
Get the Yugioh crowd.
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>>48177113
MaRo eats shrooms and dies.
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>>48177113
I'm mostly disappointed that they didn't have an uncommon pair or a pair for each color. Seems like a waste.
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>>48177113
Maybe they're setting up for Kaladesh or the block after? Has to be something somewhat soon, right?
>>
>No Ludevic card.
How depressing.
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>>48177408
>setting up for Kaladesh
>Wizards finally melds Poo with Loo
>>
>>48177431
I don't know, the Phyrexians with something like Meld would be pretty cool.
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>>48176800
>Cancel at sorcery speed
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>>48177413
They might make one for a commander set like they did with Geralf
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>>48176497
New stuff for my favorite deck!
>>
>>48177511
What if it had flash
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>>48177467
Oh shit I just realized they're going to make Voltron on Kaladesh.
>>
>>48176820
Eldritch Moon actually added something useful to Crab tribal. Huh.
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>>48177581
>>
>>48176820
Craaaab hedron craaaab hedron
Look like crab but talk like hedrin
>>
>>48177113
To test out how it would go. If Meld is a success, we'll see it in a few blocks.It's the kind of thing that they definitely don't want to go all in with.
>>
This is so going into my brains tides bu control deck, I'm assuming multiples of this on the field are pointless?
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Ok, new vamp toys. How's this looking?

4 Falkenrath gorger
4 Olivia, Mobilized for War
2 Kalitas, traitor of Ghet
3 Drana, Liberator of Malakir
3 Olivia's Dragoon
3 Olivia's bloodsworn (?)
2 Indulgent Aristocrat
4 Heir of Falkenrath
4 Stromkirk Condemned

4 Fiery temper
2 Murder
2 Lightning axe

2x Evolving Wilds
4x Foreboding Ruins
6x Mountain
4x Smoldering Marsh
7x Swamp
>>
>>48177530

>UBRG Ludevic card in commander 2016

I can only hope
>>
>>48177892
As far as I can tell multiples will stack.

Each card would trigger on the first spell, and you would have to resolve them one by one.
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>Judging from the spoilers, it looks like Lifegain is going to be a strategy in draft
>one uncommon cares about gaining life

what are you on about m8
>>
>>48177914
>no Collective Brutality
>no Alms of the Vein
>not wanting to cast them with Fiery Temper and make them discard a spell, kill their x/2, hit their face for 8 and gain 5 life for 1BBR, then alpha strike
>>
>>48178083
Enlighten me on which to take out for Brutality. I was meaning to add it but didn't have room. Alms, I feel, I can leave out
>>
>>48178201
Olivia's Bloodsworn isn't that great really. You want the madness enablers at that cost.
>>
>>48177966
Good to know. That sounds absolutely awful for a opponent since with this deck it's actually quite feasible to have the mana to control the board and still be able to put another of this on the field.
> tfw your opponent has emrakul as his exiled card
>>
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>>48175855
>We got this at mythic and a super shitty devil creature at rare instead of this at rare and Runo at Mythic
>>
Alright /tg/, it's time.

Rate the set
>>
>>48178281
Not bad/10. Will be getting two bundles at least.
>>
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>>48176691
Instant speed that can still be hit off Goblin Dark Dwellers

Is instant speed worth giving up the scry from Read the Bones or the extra card from Painful Truths?
>>
>>48178281
4/10. Some stuff is pretty neat, but many of the mythics feel underwhelming. Meld seems like it would be a load of fun in limited but doesn't seem like it'll show up at all with only 3 pairs and 2 of which are rare/mythic. Also thrusting the Jacetice League into the set after such an exhausting block like BFZ just seems like a marketing decision that story had to jump on board with. EMN seemed as if it was going to be concluded in a future block, but they wanted more Avengers. Plus Tamiyo being a blue 'walker they wanted in the set but having to make her Bant to print her just raises a lot of concerns.

On the positive side, Emerge feels flavorful and has a really cool Eldrazi feel combined with cosmic horror notes. Emracool is awesome. Tree of Perdition is brilliant.
>>
>>48178233
Ok, how's it look now? As far as madness enabler for 2 mana, I chose brutality over Ravenous Bloodseeker
4 Falkenrath gorger
4 Olivia, Mobilized for War
2 Kalitas, traitor of Ghet
3 Drana, Liberator of Malakir
3 Olivia's Dragoon
2 Indulgent Aristocrat
4 Heir of Falkenrath
4 Stromkirk Condemned

4 Fiery temper
2 Murder
2 Lightning axe
3 Collective Brutality

2x Evolving Wilds
4x Foreboding Ruins
6x Mountain
4x Smoldering Marsh
7x Swamp
>>
>Only 3 lands

What the fuck
>>
>>48178341
Its worth it if you are aiming to control what your opponent does, tapping out for read the bones on turn 3 always let your opponent do whatever the fuck they wanted on their turn 3/4 which could be really bad if you hit nothing with the draws and the scries.

Instant speed lets you answer whatever they do and if nothing happens, you can safely draw cards.
>>
SO /tg/ CAN WE MAKE BURN HAPPEN ON STANDARD AGAIN?

ALMS OF THE VEIN
FIERY TEMPER
EXQUISITE FIRECRAFT
THERMO-ALCHEMIST
INCENDIARY FLOW
AVACYNS JUDGMENT
UNITED RESISTANCE
HARNESS THE STORM
TORMENTING VOICE

IS IT POSSIBLE NOW?
>>
>>48178505
RB Madness best opening line still remains Insolent Neonate > Heir > Incorrigible Youths

EMN has added some toys - Bloodhall Priest, Distemper the Blood, Stromkirk Occultist, to use with the new madness enablers - Furyblade Vampire, Olivia's Dragoon, Stromkirk Condemned. BR Madness might be able to force out a couple more wins by rushing out threats, but the fact still remains that the midgame is our death.
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>>48176691
Wait, this card art is literally gay. Intentional pandering?
>>
>>48178844
It's been a pretty well known fact that Vampires are really gay.
>>
>>48178844

Thats not pandering, thats just flavor.
Its implying something bad and also gay, tumblr would not approve
>>
>>48178814
>Insolent Neonate
Am i fucknng up by using Indulgent Aristocrat?
>>
>>48178844
He's becoming a vampire, not having homosexual relations.
He's undoing his shirt so as to bare his nape/shoulder to bite.
>>
>>48178889
He neither has nor gives nor enables madness. He's not a huge setback either though, and dropping some just to sacrifice them for +1/+1 counters is alright for later-game momentum.
>>
>>48178889
Insolent Neonate hits for 1-2 100% of the time due to menace, Enables madness for no cost, cycles itself drawing you a card.

You are fucking up real hard if you dont have a playset in every Red deck with madness cards.
>>
>>48178891
But vampires are incredibly lewd, just look at the original Olivia art.
>>
>>48178913
Thanx, anonbro.

>>48178929
I've know about neonate, but dammit my list is already packed. What else do I take out?
>>
>>48179043
Olivias Dragoon.

Insolent Neonates Draw you cards. Which is one of the greatest problems madness decks have. They run out of fuel in the midgame and have very little chance of closing the game if the opponent didnt die quickly enough.
>>
>>48178844
Well the guy needs to replace Insolent Neonate somehow.
>>
>>48178891
>Being this naive
Do you also think your parents were wrestling naked?
>>
>>48176740
> heteronormative

>>tumblr
>>
>>48179271
>>>/out/side your bedroom
>>
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>>48176749
Is it just me or does that look like a brown-haired Alucard?
>>
>>48179086
>Olivias Dragoon
Isn't that counterintuitive in a Madness build?
>>
>>48179347
But anon, I'm extremely unlikely to meet people that use tumblr in the real world.
>>
>>48178281
7/10

I like a lot of cards for edh, which is all I care about. A lot of stuff is killed by how mana inefficient it is, but you know, so is life. They explored a lot of interesting design space, gave the community a few things they've been asking for(it's been a decent set for tribal support), and there's even a fair scattering of cards that seem eternal playable or nearly so. Newmrakul is neat.

My greatest disappointment is probably that they didn't explore some of their mechanics much. I would have liked maybe 2 or 3 more melds, and I'm very sad that they only did escalate for red, white, and black. I thought it was a 'whole plane coming together' sort of deal, but whatever. I guess I'm just a sucker for modal spells, and I foolishly bought into rumors of a bargain bin jank cryptic command for a blue escalate instant.
>>
>>48180543
They give blue some toys, just not ALL the toys. We're gonna see Lunar Force all over the place against anyone without the absolute quickest decks.
>>
>>48176768
That is stupidly parasitic. Like beyond Kamigawa-tier.
>>
>>48177113
>only 3 meld cards
>WHAT WAS THE FUCKING POINT

upstairs wouldn't let them do more in case it was a massive failure
>>
>>48180714
And was it?
>>
>>48180543
To be fair, escalate would be really really strong in green. I don't think wizards wants to risk that.

I'm dissapinted meld is so limited too. But it can really end up taking up card slots in a deck, so you do need to be careful with how much of it there is.

I'm more rump ravaged that there are so few true colorless eldrazi in this set. My colorless EDH Eldrazi tribal deck is only getting like, 2 new additions from this set. I can't really complain since I can finally have Emmy in my deck, but I still wanted more.

Beyond the Eldrazi, I'm loving the zombie support and spirit support. Tribal decks are my favorite, so I'm very happy for these.
>>
>>48180724

well no one's fucking played it yet, have they
>>
>>48180570
Blue got some really cool toys to be fair. I'm seriously beggining to think mosuleam spirit will see play in non-standard formats.
>>
>>48180620

It's only one card, unless I missed others.
>>
>>48180724
We don't know yet senpai. We gotta see how it plays out in the field. I think if the make individual meld creatures cheaper, or make the combined creatures abilities strong enough, it will do fine.
>>
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Ok

So I spent around 40 getting everything spirit related, some lands, enchants, whatever. Gonna try and figure the best u/w spirit build.

Any advice? Im playing standard but Im sure I will regret that eventually haha. Will this deck roll into modern or does modern spirits not exist?

Also the investigate mechanic seems stupidly strong and synergistic, worth looking into? Keep in mind im just trying to play at my local comic place not necessarily go to tournaments.
>>
>>48176727
If your first thought when you see a pretty woman is "Wow, I wish she had a dick", then yes, you are gay. Therefore futa is gay.
>>
>>48180620

it's parasitic sure, but 2G for creature dig plus a body isn't SUPER shit in Limited
>>
>>48180812
>Will this deck roll into modern or does modern spirits not exist?

it's called BW tokens or Soul Sisters and will share very few cards with yours
>>
>>48177585
>making a literal voltron on kaladesh
For the first time, I wouldn't hate the gatewatch.

The villain would be a green creature that can giant growth and destroys artifacts(voltron), perfect.
>>
>>48176768
That really is too specific. Sure, it fetches you an emerge creature (and subsequently reduces it's cost nicely) but it could use 1 more toughness or something. It should be "when this creature is sacrificed as part of a pay cost" or something instead.
>>
>>48180848

sort of reminds me of Echo, conceptually
>>
>>48178341
It's better in decks that would leave the mana open for answers anyway. If your running draw for getting raw card numbers or sifting through your deck, there are better options.
>>
>>48176068
I thought Innistrad was imitating Germany, not Soviet Russia.
>>48176768
>emerge is so bad it's even spreading the suck to other cards
>Just like Emrakul is so evil she's spreading her influence to other planes
DEEPEST
LORE
>>
>>48180846
>The villain would be a green creature that can giant growth and destroys artifacts(voltron), perfect.
It's probably gonna be Tezzerret
>>
> no twisted eldrazi gitgud frog
REEEEEE I AIN'T BUYING SHIT
>>
>>48180929

well sure, he's got to join Nahiri and Garruk in the EvilWatch
>>
>>48168229
Alright lads this set looks pretty but now it's time for what 4chan does best, pessimistic bitching. What got shafted the hardest? My vote is on werewolves.
>>
>>48180993

I play Vampires and this is the truth. Werewolves got shat on so hard you might as well go play original Innistrad, cause these new "things" aren't werewolves
>>
>>48181056
>>48180993


My buddy wants to build werewolves, is it really that bad? I wanted to help him out but maybe he should just look into something else.
>>
>>48176858
my dick literally receded into me
>>
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>>48181123

There...well just see for yourself
>>
>>48180993
Werewolves were already shafted to begin with, so their situation didn't changed much. But vampires and zombies were good in orginal innistrad, and they will be stomped by the spirits and the humans.
>>
So there expensive, thats a bummer. The old werewolves would flip same turn essentially and were super value.
>>
>>48176820
Unfortunately, "Ship" is not a creature type anymore.

I'm sorry, anon.
>>
>>48180815
what about a futa fucking a woman?
>>
>>48181384
So this is juat a case of the pendulum swinging the other way?
>>
>>48181317
>wish Werewolf tribal wouldn't have to worry about untransforming
thanks monkey paw
>>
>>48181669
THANKS JACE
>>
>>48181384
>they will be stomped by the spirits and the humans.

Spirit decks are going nowhere. You pretty much need to abuse CoCO or GW tokens into Avacyn or maybe the new melding angel bitches.
>>
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so... no lands? uh
>>
>>48181630
Except for the werewolves, because wizards hates werewolves.
>>
>>48176776
Its for a different kind of play

>T3
>Drop a land and pass
>Counters / Flash / Fuck shit up in hand + Temptation
>If they play big remove it
>If they do fuck all Cast temptation in their end step

It lets you play reactively while not losing advantage.
>>
>>48180812
As UW you'll have access to some of the best sideboard options, but look at the only other successful tribal deck in modern, Merfolk, and you'll see their success is predicated on the fact that they run a shit load of lords which lets each of their cards be a chunky threat without having to include high cost cards. I think spirits just doesn't have the punching power for modern, hell I'll honestly be surprised if they're anything but a tier 2/3 kinda-budget standard deck. I really don't see where the deck is supposed to be in standard.
>>
>>48177113
It was a ballsy mechanic. I'm glad they're treading lightly with it.

>>48180812
With the cards spoiled now, spirits will end up a tempo deck like fairies, but rather than bitterblossom, you're gonna end up abusing the value of lingering souls and flashing disruptive spirits. Casting Geist of Saint Traft on an end step seems like it would be fun and protecting him from board wipes with selfless soul seems fun too.
>>
>>48179361
There is no way it is just a coincidence - they even have the same outfit.
>>
>>48182636
Nonbasic lands are for nerds
>>
>>48168229
>>48168376
Giant growth does this better. Now you have a 4/4 First Strike Lifelink for G that flips into one permanently.
>>
>>48183043
Are you seriously suggesting playing Spirits in Modern?
>>
>>48177113
I think its the initial tread into new territory, and well its kind of technically six meld cards.

Plus this "Cards combining into bigger cards" could be a theme that runs through the Inventors fair on Kaladesh. Otherwise I can kind of see Meld returning in New Phyrexia for flavor reasons. Kind of like how transforming cards returned in Origins.
>>
>>48184044
There is likely zero chance we'll see Meld in Kaladesh. They haven't had any time to field test the mechanic in any real fashion. We likely won't see it again until 2018.
>>
>>48184044
I doubt we'll see Meld in Kaladesh, unless it's some Mythic Rare pair of giant combining robots.

I'm not sure if they're going to use it very extensively even outside of that though. It's the type of mechanic that could make limited very weird if they use it too much.
>>
>>48184039
It couldn't hurt to try. Worst case scenario the vial aggro path would play like a shitty merfolk and the tempo one would play like a shitty fairies deck. Selfless spirit makes it easy to get around most board wipes and against other aggressive decks board wipes can be made one sided in your favor. While it wouldn't have nearly as much disruption as fairies is known for, it looks like it can protect itself well, especially in a control shell. It couldn't hurt to try and experiment.
>>
>>48178749
x4 Thermo Alchemist
x4 Weaver Lightning
x4 Fiery Temper
x4 Prophetic Ravings
X4 Collective Defiance
X4 Dual Shot
X4 Incendiary Flow
X4 Lightning Axe
X4 Tormenting Voice
X2 Vessel Of Volatility
X22 Mountain

Anything that doesn't fit?
>>
>>48177113
There's limited design space for doing meld without fucking limited.

1. Cards must be playable without melding.
2. Cards must be worthwhile to meld, meaning they should get more powerful.

Then a corollary needs to be that, at rarities higher than Common, there are so few cards that only very, very rarely will meld be relevant, so that players are not tempted to make their decisions based on meld. It's true that you could have a lot of meld cards and it wouldn't actually change your odds because you need a specific pair for each meld, but it's easier to grok "meld doesn't matter" when it's paired with a low number of meld cards.

At Common, meanwhile, meld introduces more complexity than WotC probably wants if it's a common thing. It's been common enough to print cards that rely on specific other cards, like the Bogbrew Witch stuff, but you wouldn't make an entire mechanic out of it because then you have to track a bunch of interactions instead of just one.

As others have said, it's probably also to test the waters, and to act as an exciting gimmick without upsetting balance much. I'd expect to see meld return, in similar concentrations, in the future - it may even become quasi-evergreen, like hybrid mana.

As soon as they can work out how to make the art and formatting work, you should also expect a set with a sort of modular meld where each piece contributes some abilities and stats, and the criterion for melding is more general than name - creature type, perhaps, or a particular power/toughness or mana cost, as well as the requirement of having its own meld text.
>>
>>48182636
Unlike BfZ/Oath, Return to Innistrad is not a set so shitty it needs rarity shifted dual-lands to sell.
>>
>>48184380
Bedlam Reveler needs to be in there. Maybe Impetuous Devils/
>>
>>48184913
I think the best way to handle Meld is to stick the actual Meld card at higher rarities, then rework the wording so that it can Meld with a general creature type, rather than a specific card. The biggest issue with that is the artwork though. I think they would have been better off having one card of the pair double-faced, and the other normal, and have you stack them up or something similar.
>>
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>topdown """"Lovecraft"""" set
>DUDE TENTACLES LMAO

I shouldn't have expected anthing more from the Wizards creative team.
>>
>>48176754
She looks pretty cute. And she might just end up as your better half in a committed relationship!
>>
>>48185167

At least we have a Colour Out of Space reference in Aurora of Emrakul.
>>
>>48168376

L... Ludwig...?
>>
>>48185167
Dude, the set has more than just fucking tentacles you mouthbreathing shit. Two of the main mechanics are about insanity. Do you just get irrationally triggered whenever some Lovecraft inspired work uses the most iconic visual imagery associated with Lovecraft?

Also, who the fuck started """this""" stupid meme?

>>48184993
In what fucking way do you think that would work?
>>
>>48185650
>In what fucking way do you think that would work?

Imagine if instead of needing Graf Rats and Midnight Scavengers, Midnight scavengers was the one with the actual Meld trigger, and it listed itself and any Rat creature as the conditions for melding.

Then you can have cards fusing with others without needing two specific ones.
>>
>>48185852
And how would that physically work?

Like, how do you imagine this working?

Draw me a diagram of how you can have any old card meld with a specific card.
>>
>>48185932
By not having a split artwork, and just making it on the back of a single card.

Picture a random werewolf and whatever other card. Now picture them melding. You flip both over. You have the actual meld card as the werewolf with the stats on the back, and the other card sitting facedown below it or next to it.
>>
>>48184993
So... A Double-Faced card that needs to exile another creature to transform?

I think a possible approach might be to make the card with the meld trigger able to meld with multiple other cards, all of which have the same back face.
>>
>>48186019
>A Double-Faced card that needs to exile another creature to transform

You've accurately described Meld yes. The main difference is that both halves would still technically be on the battlefield, and thus could interact somewhat differently with blink effects, bounce effects, etc.
>>
>>48186016
>>48186052
>By not having a split artwork, and just making it on the back of a single card.
So basically you want "Exile a rat: Exile ~ and return it to the battlefield transformed" "When ~ dies, put the exiled card into your graveyard".
Which as you'll notice is not how Meld works.

In fact, it completely defeats the point of Meld, which is having a giant double sided card.

>The main difference is that both halves would still technically be on the battlefield, and thus could interact somewhat differently with blink effects, bounce effects, etc.
Which is not what Meld is or wants to be.
>>
So, whats the general /tg/ consensus? Will you be attending a pre-release? I know many of you are disgruntled about some of the big cards coming out. Im pretty new to magic but I enjoy sealed games so I will be attending a pre-release for that.
>>
Is a W/R blinkybots deck possible? I just want to blink Pia and Kiran, Thopter Engineer, and maybe even Ghirapur Gearcrafter with Eldrazi Displacer, Eerie Interlude, and Long Road Home. Maybe I need to add blue, for Aether Flux, Displace, Whirler Rogue, and Thopter Spy Network. Oh, and maybe add Reclusive Artificer and Geistblast to replicate the noncreature blinks. I'd say use Pia and Kiran for the wincon, plus the usual thopter alpha strike. What say you all, workable?
>>
>>48186131
I love sealed deck, there's just something satisfying about trying to make due with only the cards you get, and even though it's a little more luck based than in draft, I feel like my decks end up better because I can ponder what I've got instead of trying to worry about signaling and shit.

Plus I play magic almost exclusively to bond with my little brother and he's going, so guess I'm all in on that alone.
>>
>>48186214
Yep, I love drafting. I actually have never played a legit sealed game but I have drafted plenty, and I love working under limitations and the spotenaity of it. I think sealed will be right up my alley because of that.
>>
>>48186131
>implying we actually play magic
>>
>>48186260
The way I see it, draft is 'objectively' the better format, but I always have more fun in sealed.
>>
>>48186308
care to explain why you think drafting is better?
>>
>>48186360
It's a little less reliant on luck, since if you're good at it you're always pulling cards that form a cohesive strategy, unlike in sealed where you're probably not using most of what you pull, the chaff aside. I've heard people say that in draft, everyone gets the "best deck" they could have gotten. I sort of think that's crap, but at the same time I find myself unable to argue with it.

Sealed is just "hey asshole. Here's your stuff. Get creative." And I like it that way.
>>
>>48186417
I see what your saying. Now that I think about it I probably will be casting aside a ton of cards that I wont be using, whereas in draft very few cards get wasted between the group. Sealed will be interesting, Im looking forward to it.
>>
>>48178749
No, most of the burn cards are kinda shit.
>>
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>>48184039
>>48184366
>t1 Aether Vial
>t2 Mausoleum Wanderer/Rattlechains/Selfless Spirit/Path to Exile/whatever
>t3 Drogskol Captain, vial Phantasmal Image copying Captain
>t4 Spell Queller and Geist of Saint Traft
>opponent scoops to your indestructible hexproof flashy ghost dick
>>
>>48186577
I'm gonna want some sauce on that webm.
>>
>>48186730
http://www.pornhub.com/view_video.php?viewkey=ph574e644900a7a
>>
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>>48182636
>>
>>48186131
>Implying I have money for this shit.
>>
>>48186787
You, sir, are a god among mere men. Before the delete hits, I salute you.

... i'd love to have her name, but that might be just too much laziness - have to watch the whole thing to see if it comes up
>>
>>48186863
Lana Rain
>>
Why the fuck did they try to cram so much shit into a small set, you have Sorin Vs Nahiri, Jacetice League, Emrakul and her effect on the plane, and then the various tribes of SOI. An utter clusterfuck.
>>
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>>48176727
>>
>>48178281
overall pretty decent, should be fun playing in standard
>>
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>>48187096
The two block format is apparently better for gameplay purposes but it really fucks up with the story tempo. Now instead of having an intro followed by rising tempo and then a climax/conclusion we have the first set as the intro and the second crammed with everything else.

It also doesn't help that a card game isn't really the ideal format for telling a story conventionally and that Wizards undercuts their own storytelling by having the art book released too early or revealing a picture or card that gives away the plot points without much context. Can you imagine how asspained someone would be if they were led to believe the eldrazi were an unstoppable force but then came across fall of the titans during the months it took before the actual story article of their fall came out?
>>
>>48187699
>The two block format is apparently better for gameplay purposes
I will believe it when I see it. Right now, everything seems incredibly rushed and cramped mechanically, as well as in flavour.

Hell, if you have to make a set of megacycles like Ravnica or Theros again, so fucking be it.
>>
>>48177914
You've not played Vampires very much have you?
>>
>>48187745
How were they Megacycles?

>>48187699
I don't entirely agree with >>48187096 since the three major plots are all connected, but I do feel that this could have really used a middle set to ramp up tension more.

At least this time they released the story before the set came out, and the spoilers were part of it. At least, it seems that way; I don't keep up with the Mothership much. But the last story was about Sorin and Nahiri's battle against each other spoiling their cards.

I do feel that a lot of the people bitching about Emrakul being sealed in the moon becuase the artbook was leaked were kind of stupid whiny pissbabies, though. Like, sure, the Titans are built up as unstoppable monsters, but you still know they're going to be stoppable. If Fall of the Titans is what shows you that, it's kind of shitty, yeah, but in the actual story they required a last ditch effort to deal with and it paid off.
In fact, I think that might be the problem. People barely read the story and they read the cards and they think they 'get' it, but to them, Ulamog and Kozilek are just super easy to beat, when really it took a lot of effort.
Likewise, people think Nahiri is just a crazy bitch, but there's an entire story dedicated to why she's so insane.
>>
>>48188091
>How were they Megacycles?
Signets, Guildmages, the Gods, etc, etc.
>>
>>48178281
6.5/10, pretty neat

+Innistrad
+ lovecraft lite
+ great art
+Pretty decent spread of good cards across rarities
+ Manages to be fun for limited and still be good for most of the other formats as well

-Jacetice League cancer
-Set is tiny.
-No Ludevic
- While flavorful, meld constrains the two Eldrazi cards I wanted most with a bunch of tacked on requirements. I can't just be lucky and pull a Writhing Township- I have pull two rare cards, and I have to play Red. Same goes for Brisela. I get what they were trying to do, but I think Meld would have worked better as an alternate casting condition or a situational way to cheat out a card that might have had an otherwise high mana cost, rather than being the baseline ticket of admission to play the damn card.
>>
Werewolves are still awful unfortunately, nothing can compare to Huntsmaster.
Very pleased with Grim Flayer and the Mongoose Dryad.
>>
>>48188272
I like the non werewolf DFCs.
>>
>>48177113
>ONLY 5 PLANESWALKERS
WHAT WAS THE FUCKING POINT
>Anon 2007
>>
Man, i'm really disappointed there wasn't an Eldrazi-Dragon in this set....
>>
>>48186079
>the entire point of meld is to have xbox huge cards
but why senpai
>>
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So, this is pretty sweet.
>>
>>48190106
I, for one, am glad Moonveil Dragon remained same and even got upgraded to Mirrorwing. He's one of my favourite dragon designs.
>>
>Spoiler season is over

See you in 3 months /tg/
>>
>>48190202
>Conspiracy: Take the Crown
>Release Date: August 26, 2016

>Spoiler season is over
>See you in 3 months /tg/

What are you talking about?
>>
>>48190480
What scrub even plays that format?
>>
>>48190158
Wow that's actually pretty sick.
>>
>>48190483
Who cares? I love to see new spoilers even reprints and talk about it.
>>
>>48190483
I played draft of conspiracy with friends last time and it was pretty fun draft and multiplayer format.
Also cards as Wordlknit and Lore Seeker are perfect for my cube and posterior draft.
>>
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>>48184044
>Plus this "Cards combining into bigger cards" could be a theme that runs through the Inventors fair on Kaladesh
Guys, what if meld was just a test to see if a combination mechanism is liked by the players ?
And Kaladesh is an artifact plane, so artifact+ combination...
RIGGER FUCKING CONFIRMED
>>
>>48189992
>Comparing the launch of a new mechanic to a the launch of a new card type reserved for mythic rarity
>Card type launch still wins 5 to 3

Way to make a point
>>
>>48190603
What an autistic little bitch.

You'll get more Yugioh cards next set, don't worry.
>>
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So about this. I'm confused a little about why this isn't more hyped. Maybe I'm stupid but it seems really strong.

Also I wanted to ask how the 2nd effect works. Say your opponent uses doomblade, can you flash in a piece of hexproof equipment and save it considering attachments usually happen at sorcery speeds? Sorry if my question is stupid, I am newish
>>
>>48190581
Fucking riggers. All riggers must fucking die.
>>
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>>48190695
Because deep down we all still dream about building a Sunforger deck that actually works like we want it to work.
>>
>>48190684
nobody's asking for more emerge though, anon-kun
>>
>>48190735
>nobody's asking for more tribute
Correct, he was asking for more fusion.
>>
>>48190695
but SigardasAid has more uses? I have pre ordered some, still not sure why it's only 2.99 us seems way better than that
>>
>>48190483
What? Consiparacy drafts are awesome, and the cards are universally perfect for edh. Where do you think I got my Swords to Plowshares, Magister of Worth and Heartless Hidetsugu?
>>
>>48190710
Think about it, if they create more riggers THEN you can kill them!
>>
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>>48190816
>>
>>48190838
The current quantity is entirely suitable. Any more and the mass of corpses will start to pose a problem.

It's the graveyard, not the dead rigger storage.
>>
>>48190961
>using unglued as a precedent for any mechanic
kek
>>
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>>48190834
Only in eternal.
>>
>>48173968
Legendary is a card type
>>
>>48180815
>Thought no one ever
>>
Fuck Meld, return of Champion except not limited to narrow tribes when?
>>
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>>48185932
>>
>>48190146
Because.

>>48190603
Actually, there are six Meld cards. So you're wrong.

>>48190695
>Also I wanted to ask how the 2nd effect works. Say your opponent uses doomblade, can you flash in a piece of hexproof equipment and save it considering attachments usually happen at sorcery speeds? Sorry if my question is stupid, I am newish
You are able to cast Auras and Equipment as though they had Flash.
When an Equipment enters the battlefield, you may attach it to a creature (this isn't actually "Equipping" it, since Equip is the action of paying the Equip cost).

So in response to Doom Blade, you would cast Sword of Feast and Famine. It goes on the stack first and resolves first. Sigarda's Aid has an ETB trigger go off, and you attach the Sword to your creature. Doom Blade goes off, and as its target is no longer a legal target, it fizzles.

>>48191133
Plenty of people have thought it.
I think it all the time.

>>48191218
Anon, what the hell is this? This isn't a Magic Card. I think that's Hekatomb. And that's a poop monster.
>>
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>>48191033
no it isn't
>300.1. The card types are artifact, conspiracy, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.

supertypes (like 'legendary' and 'basic'), and subtypes don't count towards delirium, otherwise you could do dumb shit like fulfill two card types with a plains
/tg/ stop being bad at mtg
>>
>>48191218
i miss hekatomb.

rip.
>>
>>48191493
Use the same ludomechanics by making parts of meld cards transparent to see what numbers get the meld card's modifier.

>but that is like an enchantment
>but that is like counters
>but that is like equipment
>but that is like enchantment creatures
>but that is like traps

Yeah. And it is a game you play. Since we have double-faced cards now, adding a meld-window is another minor alteration.
>>
>>48183878
>strategy in draft
>>
>>48192080
Actually, that seems significantly harder to work out, and much more costly. Especially considering the way that there's a large secondary market. You already have people going through sorting algorithms and weighing packs to see if they have a foil.
>>
>>48176858
Reminds me of the lobster thing from the disney Atlantis movie.
>>
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>>48176497
Guess I'm building janky R/U Ally weapons trainer once my CoCo stompy deck leaves.
>>
>>48190695
>opponent casts doom blade targeting your creature
>in response, you cast swiftfoot boots
>boots resolve and enter play
>sigarda's aid second ability triggers from the boots entering play
>the ability resolves and lets you attach the boots to a creature
>you attach the boots to the creature targeted by doom blade
>doom blade tries to resolve, has no legal target anymore, and has no effect
Thread posts: 292
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