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Pathfinder General /pfg/

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Pathfinder General /pfg/

Those Fucking Madmen edition: What Gonzo class is best?

N. Jolly's vigilante book playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit?usp=sharing

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Old Thread: >>48150820
>>
Mystic needs crafting taken away, ravenlord harbinger and zealot need to be beaten to death with the nerfbat.
>>
Turret Specialist Alchemist WIP
https://docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing

Thoughts, Comments, Suggestions are appreciated.

I still don't know how I'm going to do turret HP.
>>
YOU KNOW WHAT? ANON'S RIGHT, I'M NOT GONNA SURVIVE POSTING THIS ONE GODDAMN MOTHERFUCKING PAGE AT A TIME, IT'S 500 PAGES LONG, GO GODDAMN NUTS KIDS.

CLASSES (1/2) http://imgur.com/a/2oNLv
CLASSES (2/2) http://imgur.com/a/hEstZ
ARCHETYPES http://imgur.com/a/fFLcl
FEATS & ITEMS http://imgur.com/a/cDxx2
GIANT ROBOTS (NICE) http://imgur.com/a/djhYf

>>48162885
YO, TURRET GUY
>COMMENTS ARE APPRECIATED
THEN TURN THEM ON, FUCKLECHUNK!
>>
>>48162857
Asking again here; how do we figure out using the giant robots in 'mixed' fashion?

They're worth too much for standard WBL (BP*20gp maybe, but probably no less) but are also not enough to eat equivalent class levels on their own.
>>
>>48163125
I'll be honest, this is my first time using google docs, I have no actual idea what I'm doing.
>>
>>48163168
If people aren't interested then don't use them, spastic.
>>
>>48163180
When you select your options to share the doc, there's one that says "people can view/comment/edit". Change that to "people with the link can comment."
>>
>>48163168
IMFUCKINGPOSSIBLE. YOU MAY AS WELL ASK HOW YOU CAN BALANCE ONLY ONE PERSON HAVING MAGIC ITEMS. SPOILERS: YOU CANNOT

>>48163180
SET IT SO ANYONE WITH THE LINK CAN COMMENT BRO
>>
>>48163180
Just hit the blue share button, go to advanced options, and then select 'everyone with the link', it should ask what they can do, and you can select comment.
>>
>>48163200
>>48163205
fixed.
>>
>>48163205
>YOU MAY AS WELL ASK HOW YOU CAN BALANCE ONLY ONE PERSON HAVING MAGIC ITEMS. SPOILERS: YOU CANNOT
>QANON is so cuckish he thinks most magic items are anything more than numeric boosts
>QANON is too cucked to know what automatic boost progression is
W E W L A D
E W L A D W
W L A D W E
L A D W E W
A D W E W L
D W E W L A
>>
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>>48163225
>HE THINKS ABP IS A DECENT REPLACEMENT FOR OWNING MAGIC ITEMS
>>
>>48163238
>he posts smug anime .gifs instead of making an argument
Good that we both know you already lost.
>>
>>48162857
You guys haven't even seen the Atomic Warlock, the Chessmaster, the Architect, the Croupier, the Henchlling, the Guide, or my particular favorite the Multiman. Wait until QANON comes back befre deciding which class is the craziest.

My favorites from Gonzo 1 are the Living Bomb PrC (Allahu Snackbar), the Toon (for playing Bugs Bunny) and the Punk (parkour based Dragoon ie, gains extra damage by juming up and falling on enemies, and has a spray paint tagging breath attack and an at-will ghost sound personal soundtrack)
>>
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>>48163225
>Thinking QANON is a man
Neeeeeeeeeeeewfaaaaaaaaaaaaag
>>
>>48163265
>thinking there are girls on the internet
>using "newfag"
Pitiful.
>>
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>>48163274
Newfag.
>>
Man, you guys really need to stop taking the bait. At least until September when the summerfags stop shitting up the place.
>>
Anyone know the logic behind requiring a +1 enhancement bonus to add on special abilities? Some 3.5 oldfag explained it to me at one point but he quit my group and now i forget.
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>>48163255
>>48163225
>>48163274
>he
>thinks that posting an anime-related image on an imageboard originally designed for anime, with the same visual style as an imageboard from Japan, run by the creator of that original imageboard, is automatically bad
>calling people pitiful for using proper 4chan terminology
You realize QANON is a girl, right? And that magic items that are beyond the standard +stats still need to be balanced around the fact that EVERYONE is going to have them instead of just one person?

I get the distinct feeling you just showed up to stir shit without actually knowing anything. Here, take another anime reaction image to get upset about and leave.
>>
>>48163340
dw familaminate I know all about the hentacles.
>>
>>48163340
>proper 4chan terminology
lol
>>
>>48163205
Actually it does lock out and replace certain magic items.

Someone with just a mecha instead of a class would be *weaker* than the rest of the party.

The book itself states that the problem with someone having it is that they'd also have all that money (WBL), which is of course unbalanced.

However this is exactly the kind of thing (like much of this book) where half a group will go "MUST HAVE NOW" and the other group will never even get into one, so in order for any of the system to ever work, we need some kind of equivalency.

The lack of one, in this case, given their own explanation, is "Banning Weapon: Price +5, Cost +2" levels of whoopsie.

Now help me calculate.
>>
So how the fuck do the mecha rules even work?
>>
>>48162882
>taking away the mystic's crafting

T4fags go and stay go
>>
>>48163191
the reason I asked again is because it was page 9 and appeared after the "New Thread ->"

Think it's down for a while now though.
>>
>>48163421
>crafting abuse repeatedly proven to break the game
>n-nooooo it martial it okei
>reeeee being t4 is horrible pls let me shit on balance im not caster
Ok
>>
>>48163469
"All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players."

While PoW isn't as flawed and exploitable as the rest of PF, having stronger options is good for it. Every single one of the full initiators is overpowered; if you want sane games play with the archetypes.
>>
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>>48163469
>crafting abuse

Oh yeah, that's definitely what broke the game.
>>
>>48163419
Mechs have a 'level' and build points, along with basic stats for their frame (think 'race'). You're in total cover when in them, so they give a layer of health, etc.

You then buy fucktons of abilities for them, deciding the engine (how much power per round you have), legs, size, weapons, etc.

Main balancing issues I could find for anon's 'mixing' are that their *starting* base frame HP is very high, with the assumption everyone is in one of these and they're quite tough. That would need to go down.

The Build Points are 'by level' which is a different issue; it has no direct GP equivalence, and you can't use your WBL to upgrade the thing either - so as to not give cloaks of protection,etc to the mech... unless GM allows it (but in that case you don't have it when outside of the thing).

They come in different flavors like mechanical, necromantic, abberations, etc.

Personally I think it would have to limit the pilot to NPC wealth if you were to mix the two, and definitely can't start at level 1 with one due to the health.

Main drawback is of course that if the thing gets trashed, you're screwed, and repairs will be incredibly expensive (fixing constructs) without magic, as well as long.
>>
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>>48163507
>OTHER THINGS BROKE IT FIRST SO IT'S OK FOR ME TO SHIT ON THE GAME TOO
>>48163505
>literal ivory tower design

Pic related
>>
>>48163505
Did... you just quote the Snowbluff Axiom on 4chan? And the Internet didn't implode? Wow.
>>
>>48163042
>>48163074

Corrosive Bolt Optimization
Primal Earth: +1 Damage per die to Earth/Acid spells
Copper Dragon: +1 Damage per die to Earth/Acid spells

If Crossblooded/Wildblooded are ruled not to stack, only one of them applies. That means damage goes down by quite a bit.

Blood Havoc: +1 Damage per die to bloodline spells or school spells with Spell Focus

FC Sorcerer (Dwarf): +.5 Damage per level of Sorcerer
VMC Admixture Wizard: +.5 Damage per level
Blood Intensity: As Intensified Spell (nonstacking), but adds up to CHA mod in dice

Turns out I misread my own notes: damage at 8th is actually as follows:
>Normal: 5d4+23 (Primal Earth 5 + Copper Dragon 5 + Blood Havoc 5 + Dwarf 4 + Admixture 4)
>Blood Intensity (CHA 16+) adds dice up to CL, so total is now 8d4+(8x3+8=32)
>Empowered adds 50%, so +4d4+12 (only damage dice bonus counts, level is only applied once)
>Total at 8th assuming all sources of "+1 per damage die" stack: 12d4+44
>Corrosive Bolt deals damage twice, once every turn for 2 turns, so 24d4+88
>Lengthy doubles spell duration to 4 turns, so 48d4+176

Assuming one of the bloodlines doesn't apply, it drops to 12d4+(12x2+8=32) times four.

No SR, no save, with a damage type that is rare to be immune against (and piss easy to switch on the fly thanks to Admixture).

So yeah. It's the munchkin'est interpretation of the rules there with the bloodlines, but even with that removed, it's quite a whallop. Add in more metamagic shenanigans via Magical Lineage and Wayang Spellhunter, and the fact that nobody expects a dwarf sorc to not suck begin with, much less a WoP one... it's helluva ride.
>>
Is there any class that specializes in having a pet besides a summoner? Like having a bound devil/angel/outsider(specifically only one strong creature at a time) that serves them? 3rd party allowed
>>
Yo all, N. Jolly here, the one running the Legendary Vigilantes playtest. First of all, you've all been awesome, this playtest has helped refine a lot of content, lead to new content, and generally been great all around.

Since two of my LG products have gotten reviews, I've decided to release some of the Saturday archetypes early. I did Mercurial Duelist yesterday, and today I figured I'd come over and see which archetype out of the three remaining ones you'd like to have posted first.

The options are Mad Scientist, Inquisitive Detective, and Trickshot Sniper.
>>
Friends, I'm building a Flame Oracle/Paladin Tiefling that worships Hestia.

Since the character will be demon-blooded, what are some good demons I should look at for the character's appearance or anatomy? His thing will be all about the hearth, flames and cinder, so an ash motif would work extremely well if you have any suggestions for appearance.
>>
>>48163962
Look at Dark Souls 3 assets for inspiration.
>>
One of my players wants to start one level lower than the rest of the party, except that his character will be a gestalt character. Is this something I should allow? Nobody else in the party is playing gestalt.
>>
>>48164018
No you should not allow this. Gestalt is way too powerful to have in a party in which not everyone is doing it.
>>
>>48163505
> That quote

Snowbluff?
>>
>>48163915
>Trickshot Sniper
Is Trickshot Sniper for trick arrows shooters like Green Arrow and Hawkeye? That one.
If not, I vote Mad Scientist.
>>
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>>48163915
Detective.
>>
>>48163225
>doesn't know what "cuck" means even in the metaphorical sense
>>
>>48164056
Yep, it's not just trick shots, it's mostly trick arrows, except it's not just arrows. Trickshot sniper can also be used with crossbow bolts, firearm bullets, sling bullets, and with a talent, mystic bolts.

I figure I'll give an hour or two for voting before posting it.
>>
>>48164018
Absolutely not.
>>
>>48163791
Spheres of Power has the Conjuration sphere that does this. There's also the Spiritualist from Occult Adventures.
>>
Actually, I'll give a little more info on Mad Scientist and Inquisitive Detective.

Mad scientist lets you either pick between bombs or mutagen, with some neat buffs for certain discoveries (being able to use a second explosive missile a round), while mutagen lets you take brute talents and eventually increase in size.

Inquisitive detective trades some social talents away for inspiration as well as basically stacking with every other archetype due to it being a social based archetype.
>>
>>48164080
what about with beam weapons?
>>
>>48164134
God dammit, i love both those things.

Still voting Detective.
>>
>>48164151
Like tech weapons? I could probably include those too, I need to read over the tech guide more before I can speak to its balance, but I don't have a huge problem with including them.>>48164152
So that's 1 for Detective, and 1 for Trickshot.
>>
>>48164178
Mad. Scientist.
>>
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>>48163915
>>48164134
The playtest has been an absolute blast, and I seriously hope this stuff becomes widely used and cannot wait to see the final book. I already want to play at least half the stuff from the book, especially a Dragon Champion/Mercurial Duelist.

Is the Inquisitive Detective the one that you said might be for slapping on top of archetypes that don't want the appearance abilities, in addition to replacing some social talents? Because if so, DROP THAT SHIT. I want to see what other kinds of bandaids you have to slap over the Warlock/Zealot/Noble Soul.

I also legit feel kind of ridiculous with how many of the suggestions have been mine. Sitting here with a list of unposted comments. Like giving a Str Mercurial Duelist the option to pick up the Oracle's "Cha-to-AC and reflex instead of Dex" ability up as a talent, just to keep Dex from overshadowing it too hard.
>>
>>48163590
It does remember me the Half-orc pyroblaster: Burning Hands 5d4+16 at level 3. Though your Acid Dwarf totally wins the Rule of Cool contest.
>>
>>48163301
â–²
â–² â–²
>>
Hey guys I'm trying to design a monster here and I'm not sure what his CR should be.
It's a crocodile with the half-dragon template (black). On his own that should be CR 4.

The trick is that I'm advancing him with 4 HD in the Dragon type, so he should be able to Vital Strike with his bite. Adding 4 HD would give him a total of 7 HD which is what a CR 6 creature might have. (Compared to a Wyvern).

His CR should be about 7-9 then right?
>>
>>48164193
Looks like it's 1 vote all now.
Here's one of the mutagen talents

Evolving Mutagen (Su) Whenever the mad scientist imbibes their mutagen, they gain 1 evolution pointPU as though they were a bipedal unchained eidolonPU for the duration of their mutagen. A mad scientist does not need to meet subtypes requirements to select an evolution. At 6th level and every 6 levels thereafter, they gain an additional evolution point when imbibing their mutagen (up to a maximum of 4 at 18th level). Only a mutant mad scientist can select this talent.
>>48164229
I'm glad everyone's having fun, this has been really awesome for me too. And yeah, Detective is another 'throw on' archetype, although I might do some more tinkering with it once it hits the doc because that's what I do.

And I'd be totally fine with giving M. duelist something like that, although dex already has a talent tax. Speaking of which, how's everyone feeling on the Mercurial Duelist? Too weeby? Just weeby enough?
>>
>>48164314
Use http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-creation#table-monster-statistics-by-cr for a rough comparison to determine the CR.
>>
>>48163791
Hunters have really strong pets, and Divine Hunter archetype allows your pet to become Celestial or Fiendish

They also have the best Iconic Waifu
>>
>>48163315
Probably coz that's what makes it magic, and you need magic to make things magic-er.

Or they wanted to gate the cool stuff behind that +1 tax, one of the two.
>>
>>48164359
Thanks based on the stats I have for him and that chart I'd probably say he's a CR 8. (9 in advantageous terrain)
>>
>>48164391
She also looks like her left hip is badly dislocated.

How poorly built is she?
>>
>>48164432
>How poorly built is she?

I'm fairly sure they haven't given stats for Adowyn.

She's a real cutie though, that's for sure; of all the Iconics she's probably the most down-to-earth with a solid motivation for adventure that isn't some shade of "I want power" or "my childhood was so fucked up."

She worships Erastil, too. She's pretty much your common country-girl with an uncommon call to adventure.
>>
>>48164276

Thanks. I did build it on rule of cool initially, because I like the idea of going against racial stereotypes, but I didn't expect it to be quite so effective.

It's even possible to do without going full WoP Sorc: Take Experimental Spellcaster (Corrosive Bolt) as your 5th level feat, keep all you normal spells.
>>
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>>48164325
>asking if something is too weeby
>on an imageboard dedicated to animated cartoons produced in an eastern island nation

Clearly it is not weeb enough if you have to ask.

>Giving the Mercurial Duelist Cha-to-AC/Reflex
But when are you going to rip off the Brutal Slayer and give us Str-to-AC/reflex?
>>
Turret Specialist Anon here.

I've made lots of progress with the archetype, but I need ideas for capstones.

https://docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing
>>
>>48164178
For the most part the tech weapons are spectacularly overpriced (20 000 for a 2d6 energy rifle, 10gp per "charge" which is individual ammo but some things require multiple charges per shot), require two or more colossal artifact structures to craft (one powerplant and different labs depending on the items...) but resolve against touch-AC at all ranges.

Balancewise most of them are flat out useless because you'll not be able to keep them charged, but they're okay if you use one of the rare bypasses (Henshin Hero, Warsoul, Armorist, etc) that let you field the things without having to pay 10-50gp per "shot".

Of course, we all know what energy damage means once resistances come into play, and if you look at the price, they're in play when you can get one, so in reality the better high-tech weapons are the older 'advanced' or 'moderns' like double-barreled firearms or a Nagant rifle.

After all you can't Clustered Shots a Cold-Immune thing dead!
>>
>>48164474
Do you have a link to more information about her? I've never played a hunter before and I've been thinking of building one. I know not to take build inspiration from Paizo, but it would be nice to get some ideas in terms of backstory/personality.
>>
>>48163590
If Crossblooded/Wildblooded don't stack, just take Crossblooded with Orc and Copper Dragon. Same effect.
>>
>>48164519

Sure, http://paizo.com/paizo/blog/v5748dyo5lgdk?Meet-the-Iconics-Adowyn

Consider yourself a hunter (as in the profession) or woodsman with a fancy pet, maybe a cub or pup you rescued in the forest.
>>
>>48164488
I like to be sure on how weeby something can be, call it a personality quirk.

And I doubt I'll do that...probably...maybe...

>>48164517
So to make them viable, the archetype would have to come with some kind of bypass for a weapon that already makes firearms look cheap...beautiful.
>>
>>48163791
If this includes animal companions, you have a lot of options. If not there's the ones that have been mentioned already, plus the Nightmare Constructor archetype for Dread.
>>
What CR would a Thunderstorm with these features have?

70% chance of getting hit by a thunder

Thunder deals 10d6 shock damage (DC 23 halves)

We travelled through it to avoid losing tracks of our enemies,swimming through a river with Swim DC 20.

What's your opinion?
>>
>>48164564
Well you can probably just let the abilities affect them, and let us worry about the rest. More a matter of compatibility since you'd listed "bolts, bullets, thrown, not just arrows" or the like, that I was asking about.
>>
>>48164670
I forgot to say that the 70% is meant to be the chance per round.
>>
>>48164752
Jesus fucking christ, well enjoy that tpk.

That's absolutely insane.

If my GM pulled that on me, I'd walk away.
>>
>>48164504
If you haven't already done so, you could draw some inspiration from the Architect class in >>48163125 , which is heavily based on placing towers.
>>
>>48164775
Actually, I survived. I need the answer to know how much exp did i get. It was fun.
>>
>>48164670
Thunder is just sound. People cannot be hit by thunder. You're describing lightning.

Also, there is no such thing as a storm in which you have a 70% chance of being struck by lightning, and this is just a very efficient way to kill your party and make them mad at you for designing a bullshit environment.
>>
>>48164325
Well, what you COULD do is make the Iaijutsu slash only replace the specialization and 8th level talent, since you're not actually "getting" the vital strike feats... Then at 4th level, give the choice between two options: The Oracle-rip Cha-to-AC/Reflex ability with some small extra, OR you can choose... Shit, I dunno, Power Attack without needing to meet the Str requirement?
>>
>>48164775
Jesus, how much fucking lightening is there if EVERYONE has a 70% chance every round. The place should be a fucking fire ball, everyone should be deaf and dead. Lets say you make the save 60% of the time.

.6*.7*10*3.5 = 14.7. So lets say average 15 damage per round to every player. That will kill a level 10 character given 10 rounds. So they will be dead after a minute outside.
>>
>>48164670
Consider the fact that on average, your party will receive 35*0.7=24.5 damage per round (if they don't make the savong throw). How long would they last inside that?
>>
>>48164670
To me that sounds like several mid-level magical traps working together.

70% chance of getting hit by lightning is ridiculous, are you all wearing magic lightning rods?
>>
What feats are good for an archery based character?
>>
>>48164670
Is your campaign based on Final Fantasy X?
>>
>>48164687
And added technological weapons, they're janky, but if people want to use them, I won't stop them from using garbage. Didn't have thrown ammunition listed before, so that's now added.

>>48164827
I actually probably could, now that they're not getting the feats, I don't think it needs to take the 4th level talent too. I could make 4th either Finesse Blade or Cha to AC/Reflex, since they're almost the same there.
>>
>>48164820
15 damage per round 70% chance. Under trap rules that is roughly:

Perception Check -1
Disable Device (not disableable) +4
Reflex save 23 +1
Attack Bonus (70% chance autohit) +2
Average Damage (35 multiple targets) +6
Automatic Reset +1

Over how wide of an area is it? It's around a CR 12 trap.
>>
>>48164864
I like catch-off guard, since drawing an arrow is a free action I always have a melee weapon at the ready just in case.
>>
>>48164825
Sorry, non native english and trying to sort this out real quick, thanks for the input

>>48164858
There were 2 of us, 1 died after the 7th round, I barely made it to a safe place.

>>48164861
The GM is just inexperienced, we're not even mad :)

>>48164865
no
>>
>>48164820
The kind of GM who would do that to you isn't the kind who would give XP for it.
>>
>>48164864
Point-Blank Shot, Rapid Shot, Precise Shot, Manyshot, and Clustered Shots are all pretty much necessary, and after that things like Far Shot and Shot on the Run are nice to have.
>>
>>48164924
He is not mean at all, he is actually and willing to "pay" it as a CR 14
>>
>>48164905
You seem like a better player than he is a GM
>>
>>48164952
Thanks, but seriously, he's chill and very talkative about what's going wrong and what not. I've seen better mastered campaign by very shittier people who made me want to rage quit.

>>48164896
Thank you.

Any other opinion? He would like more than one.
>>
>>48164896
It was surely more than 1 square mile, but I got in a shelter after the first kilometer.
>>
>>48164544
>she exulted in his feral appetites
this is not okay
>>
>>48165232
awoo~
>>
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>>48165232
>>
>>48163125
I already have the book and I love it!

I need to get my hands on Gonzo 1. That punk sounds fun.
>>
>>48164132
>>48164391
>>48164598

Ok thank you all, all the classes sound awesome.
>>
>>48165270
>>48165292

Anon please, she's a pure girl saving herself for marriage.

I like to think Paizo wasn't aware they insinuated the thick redhead was taking the knot.
>>
>>48165419
From the Magus Mindblade archetype? That might be hard, but I can try to find some way to include it.
>>
>>48165488
Nevermind, I'm retarded and deleted my post after realising I misunderstood the issue at hand.
>>
>>48165488
>>48165500
I'm just very tired today, sorry.
>>
>>48165500
It's all good, I was wondering how that'd work, although I think mystic bolts fills that role well enough. No free enhancement, but you can already get mystic accuracy/deft shot or deft shot/genius vigilante, so they should be fine.
>>
If I'm playing a Hawkguard Warder do I still gain Combat Reflexes as a bonus feat?
>>
>>48165539
I have a feeling they were talking about the Soulknife's Mindblade, from DSP's psionics.

Magic items for Mystic Bolts when?
>>
>>48165232

She's got a primal connection to the wolf, anon.

She's not fucking the wolf, she's feeling the wolf fucking a wolf, or tearing into a deer or hunting or whatever. She's basically relishing the raw sensations that wolf's enjoying while around her.
>>
>>48165581
That was the other thing I was assuming, I doubt LG wants me using DSP material. As for a magic item for mystic bolts, that'd be fair.

Mercurial Duelist no longer loses talents for iaijutsu slash because it's about as damaging as hidden strike, no reason to penalize it.

We're still at 1 vote each for Inquisitive Detective, Mad Scientist, and Trickshot Sniper, so if anyone else has a vote for which one gets posted today, please let me know. You've all helped make this playtest a lot of fun, and it hasn't even been a week already.
>>
>>48165572
Yes, the archetype doesn't say you don't get it, just that it functions at long-range.

>>48165592
I actually like this explanation. It gives a distinct Bran Stark vibe
>>
>>48165592
>she's feeling the wolf fucking a wolf

that's almost as bad, anon.

someone post the "don't fuck dogs" momiji image, I don't have it for some reason
>>
>>48165572
Don't see why not.
>>
>>48165623
2 for Detective, since you apparently forgot >>48164229

I'll also throw in my vote for Detective
>>
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>>48165623
More magic items in general would be neat. Most of the focus has been on the archetypes and Vigilante Talents, which is good... But damn son, a good magic item or few would be pretty swell. Maybe a unique sword sheath for the Mercurial Duelist, a pair of gloves and armbands for the Warlock, maybe some sweet tattoos that anyone could use, and of course, a hairband for the Fortune Thief.
>>
>>48165592
>she's got a primal connection with the wolf

Wait, does this mean a hunter with a female wolf companion will go through heat?
>>
>>48165669
I did, it was hidden, like a detective. So that's 3 for detective, 1 for scientist, 1 for trickshot
.>>48165714
I can work on some more magic items, although the new bracers for mystic bolt are going to make me have to rethink deft shot and the feats stacking.
>>
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>>48166184
>>
>>48166184
Fuck you, that's just a straight buff to everything
>>
>>48166184
I think that's outside of my jurisdiction. For spellcasting alone, it'd be too powerful. Plus I don't want to step on anyone's toes.

New items include bracers of mystic power and sheathe of perfect defense, might be making an iaijutsu swordcane too, possibly a special (cross)bow for the trickshot sniper once I release it, and other fun things like that. I'll give voting another 2 hours and then decide the winner.
>>
>>48166294
+1 for Trickshot Sniper
>>
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>>48166184
>open it up to all classes with Charisma-based class features

How about no. Instead, why don't we give Warlock the ability to switch to being a spontaneous caster and cha-based, just to spite you.
>>
>>48166350
I would like this. Spontaneous Chaster Best Caster.
>>
>>48166319
Awesome, so that's 3 detective, 2 trickshot, 1 mad scientist. To give you all an idea of what I have planned for trickshot, here's one of the talents.

Burning Ammo (Ex) [ammo] All damage from this ammo is fire damage. On a successful attack, the foe must make a Reflex saving throw or catch fire for a number of rounds equal to the trickshot sniper’s Charisma modifier (minimum 1). This fire damage ignores an amount of fire resistance equal to half the trickshot sniper’s level. At 8th level, this ammo deals splash damage equal to the minimum damage of this attack. At 14th level, this ammo burns hot enough to ignore all fire resistance a foe possesses, treating fire immunity as resist 30.

DDS has a vigilante archetype that bases on trick shots too, but mine couldn't be more different from theirs.
>>
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Hello everyone! I have been working on the Unchained Fighter & Scholar homebrews. After the feedback I received I have made a lot of edits to the Scholar class, and added multiple new Equipment, Armor, and Weapon trainings to the Unchained Fighter.

You can check them both out at the following links:

Scholar
>https://docs.google.com/document/d/1WKwyK10BvzqVb9M3lIJ0ZyraUNSuEr8y0QK6ML6d-6Y/edit?usp=sharing
Fighter
>https://docs.google.com/document/d/1twEab3PBHvzMLTrx_UJak4P9g5avkvVaZfrBiMPI-6s/edit?usp=sharing

The unchained cavalier is coming along, but slowly, as it is a pretty large class to balance. Hopefully it'll be done in the day 2-3 days for the first round of edits.
>>
>>48166414
Detective Please.
>>
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>>48166414
>Trickshot
However I was the one who asked about the tech compatibility earlier so it's possibly you've already counted me.

The other two could be interesting anyways.
>>
>>48166482
If I'm being honest, this was always a 2 horse race in my mind, I was always going to post detective early since it's pretty small, so it's now been added. It's not massive, and I might add some detective talents to it later.

I will however still post whoever wins between Mad Scientist and Trickshot Sniper today, and the second most votes tomorrow.

>>48166515
I'll still count it, Trickshot is 3, Mad Scientist is 1.
>>
>>48166414
>Level 14
There we go. It's important to be able to deal with immunities, as that shit starts showing up everywhere.

Most of the time I'm forced to go E.Flux and Elemental Focus just to be able to do something.
>>
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>>48166523
I feel bad for that. Mad Scientist is probably great too.

Damn you!
>>
>>48166523
Another for Mad Scientist here
>>
>>48166599
3 for trick shot and 2 for scientist, so let me post another scientist talent.

False Tooth (Ex) The mad scientist can craft a false tooth for themselves, filling it with an infusion of their choice. As an immediate action, the mad scientist can crack the tooth, imbibing the infusion as they do A mad scientist can only craft a false tooth for themselves and can only have one false tooth at any time, taking 8 hours to craft a new one. At 10th level, the mad scientist can have two false teeth at the same time.

False Tooth (Ex) The mad scientist can craft a false tooth for themselves, filling it with an infusion of their choice. As an immediate action, the mad scientist can crack the tooth, imbibing the infusion as they do A mad scientist can only craft a false tooth for themselves and can only have one false tooth at any time, taking 8 hours to craft a new one. At 10th level, the mad scientist can have two false teeth at the same time.

I agree that something like this should be an item, but an immediate action extract is pretty powerful. Also spoilers, they get alchemist casting AND the infusion discovery for free since it should have always been a part of the class.
>>
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>>48163125
>Book of Lewd Desires
Welp, they know /pfg/
Amusing that it only shows what the book holder might imagine, might be useful to have a greater version that reveals the fantasies of those it illustrates. For blackmail obviously.
>>
>>48166685
The false tooth does seem a bit like equipment, yes, but then most potions/extracts/etc are of greater volume than fit in a tooth. Maybe part of the process is distilling it down to fit in the tooth. Pretty sure there was a false tooth item already, but it was more for poison, which works in smaller doses anyway.
>>
>>48166718
I feel like that would make it a cursed item.
>>
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I'm planning on altering a few Alignment rules for a campaign, and I'm wondering if I missed anything. So far I've got this: Alignment is something that was defined by the gods, and only really matters to them and their followers. The basic rule of thumb is that you share the alignment of your home plane, and the Material Plane is neutral. If you're not a divine caster with the "Aura" class feature, undead, or an Outsider with an alignment subtype, your personal alignment basically doesn't matter and you detect as and are affected by spells as though you were True Neutral. Those with Aura treat their alignment as their god's rather than their own if different, but they are still limited to being within one step on either axis if that applies.

This has the effect of making most mortal races undetectable by Detect Evil (and its variants) even if they're of a high level, while the things that do ping, ping pretty hard. It would also make stuff like evil people (without Auras) wielding holy swords possible without gaining negative levels, and the aligned spells like Holy Word, Chaos Hammer, etc. affect most creatures as neutral, but have their full effects reserved for Demons, Angels, etc. or divine casters. I'll probably do away with Dispel Balance and its ilk in this system.

My question is, does this break anything I may have missed? Does this system work?
>>
I am playing a 10th level Insinuator anti-paladin and right now I have 14k burning a hole in my pocket.
I am stumped on what to buy, my weapon is good but I am still on a +1 fullplate (AC23) so what can you fine folks recommend for me? Doing ROTRL if that makes any difference.
>>
>>48166788
How so? Point it at someone, learn their fantasies, blackmail.

A good cursed version might be one that broadcasts the owner's desires to everyone and can't be shut off.
>>
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How much house-ruling is acceptable, and how much would make it not Pathfinder any more? I am asking for a friend.
>>
>>48166774
A search of the PF SRD came up with nothing. There was a false tooth in 3.5, but it could only be filled with a few things, nothing like an extract.

Also remember that if either Legendary Kineticists or the Kinetic Shinobis hit 3 new reviews on either OBS, Paizo, or OGS, I'll post both Mad Scientist and Trickshot Sniper tonight. I don't think I mentioned that here, but it's on the paizo thread. We're already at 2 (both for the kinetic shinobi on OBS).

At this point, I'm almost afraid I'll have to split up Legendary Vigilantes into 2 different books. Remember, if you want to be credited as a playtester in the book, make sure to comment on the comment thread in the doc.
>>
>>48166847
>Also remember that if either Legendary Kineticists or the Kinetic Shinobis hit 3 new reviews on either OBS, Paizo, or OGS, I'll post both Mad Scientist and Trickshot Sniper tonight

Genius.
>>
>>48166718
>>48166788

Book of Lewd Desires and ranks in Craft (Books) is a surefire way to become the greatest smut-fiction writer on the continent.
>>
>>48166838
Oh, I thought the greater version you were talking about was your fantasies being broadcast.
>>
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>>48166523
>Inquisitive Detective doesn't replace the appearance abilities

MOTHERFUCKER
>>
>>48166237
Anyone with experimental wordcasting to get free animate dead.
>>
>>48166921
Yeah, sorry about that, I really wanted it to stack with as many archetypes as possible, so I had to pull that feature. The appearance abilities are basically free slots for archetype fodder, so if it modified them, it wouldn't stack nearly as much. I'm thinking of folding the all knowledge skills into the Inquisitive Inspiration so you could take it with Warlock and other stuff.
>>
>>48166944
Then Juju Oracle it is.
But you should have noted in advance that you're playing without variant rules.
>>
>>48166879
And if you use Background Skills, you can even take Artistry (literature) and not spend any real skills on it

>>48166882
I can see it being confusing. Might even need yet another version that can implant your fantasies in the target's mind as a compulsion effect. Maybe it just works, maybe you have to illustrate it yourself to make it harder to resist?
>>
>>48166972
Those variant rules that no GM has ever allowed and none ever will? Yes, very important to note that you're not using those.
>>
>>48167000
My last PC was a wordcasting sorcerer.
And right now I'm DM'in with wordcasting allowed.
Every fucking game I've ever been in allowed wordcasters.
>>
>>48166954
It makes sense, it's just annoying, since the appearance abilities are really situational and... Boring. At least I think they're boring.

I am also disappointed that it locks the Warlock out of trading Genius Vigilante for the first talent, but that's hardly a dealbreaker since you can do some talent fuckery and have everything you need by level 7.
>>
>>48165714
That image makes me want to make a cursed headband that, once on, keeps your hair cartoonishly long, and regrows it to that every time it's cut.
>>
>>48166944
>>48166916
>>48166237
Why did you delete your posts, tho?
>>
>>48167043
No, you're entirely right, I find them boring and not fun to play around, especially without stalker talents. They're just gold to make other things work, since it's almost entirely a vigilante talent based class without them.
>>
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>>48167049
Let the wearer use their hair like the prehensile hair witch hex and that'd be a pretty fun cursed item, desu.

I'm also pretty sure that's sort of what happened when Ky Kiske got turned into a part-gear part human hybrid, but I am also not up to date on the deepest lore of my anime fighting games.
>>
>>48167108
It's not supposed to be a fun cursed item, but it /does/ make an interesting option for witches to never have to worry about their hair being shorn mid-combat.

Maybe just being prehensile, like the tail option tieflings get?
>>
>>48163915
Why not share all three?
>>
>>48166798
>This has the effect of making most mortal races undetectable by Detect Evil (and its variants) even if they're of a high level, while the things that do ping, ping pretty hard. It would also make stuff like evil people (without Auras) wielding holy swords possible without gaining negative levels, and the aligned spells like Holy Word, Chaos Hammer, etc. affect most creatures as neutral, but have their full effects reserved for Demons, Angels, etc. or divine casters. I'll probably do away with Dispel Balance and its ilk in this system.
It's shit.
>>
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>>48165270
>>
Well snap, looks like we just got another review on the Kinetic Shinobi on Paizo, so as a complete sham, I will not hold up my side of the deal. Pay no attention to the word NEW! after these archetypes in the table of content.
>>
>>48167649
>Well snap, looks like we just got another review on the Kinetic Shinobi on Paizo, so as a complete sham, I will not hold up my side of the deal. Pay no attention to the word NEW! after these archetypes in the table of content.
Come again?
>>
>>48167738
Just messing with you all, trying to copy and paste all of the trickshot sniper caused the doc to crash.

It's my fault, it has like 30 exclusive talents, and my comp is trash.
>>
Horror Adventures when?
I want to turn my alchemist into an abomination of science and templates.
>>
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New player here. Is there an optimal build for an evil-aligned cleric? Things like which domains to take and what feats I should have. What weapon would be best to use, along with the enhancements I should put on it. Stuffs a little overwhelming when I think about it, and I don't want to fuck it up and regret my decision the entire game.

Really though, I just want to be able to aid my team and do some pretty good damage, or if I'm ever alone I'd be capable enough to solo fights efficiently. Pretty sure someone in here has this down to a science and can suggest good load of shit to do.
>>
>>48167797
August I think?
>>
Willing to take any and all criticism on my homebrew initiating antipaladin archetype. I posted it...a couple months ago I think but didn't get any comments, hoping I'll get some this time. Pretty please?

https://docs.google.com/document/d/1Q-XPMkpkJEw3SWKy2zyfJIbj96m5YSy_KDJCPrvB1lc/edit?usp=sharing
>>
>>48167826
Don't pre-orders get the PDF when the hardcovers get shipped, so hopefully soon-July?
>>
>>48167870
That's 2 weeks earlier than the normal release, which places the subscriber PDFs at around the 26th of July.
>>
hey pfg i'm entertaining feat progression for a bard i'm currently playing; ive already grabbed:

Harmonic Spell
nemesis [story feat]
Improved Initiative

and for future feats i was thinking [not in any particular order]

Discordant Voice
Arcane Strike
Point-Blank Shot
Precise Shot
Cluster Shots
Deadly Aim
Rapid Shot
Manyshot

I was also entertaining Leadership, but I wasn't sure which of the above to drop for it - i also considered Bullseye shot and Lingering Performance but I wasn't sure where they would fit
>>
I fucking love The Path of the Hellknight.
>>
>>48168450
Whats that? The new Hellknight Book, or that one PoW Hellknight homebrew no one paid attention to because it seemed kinda stupid?
>>
>>48162857

Gentlemen, i posit a question for you.

Mystic Theurge as a base class.

Who did it better?
Kobold Press?
Or Purple Duck Games?
>>
>>48168582
DSP.
>>
>>48168582
Perhaps you could post their two versions if they're on the SRD? So the rest of us who haven't looked at them can form an opinion.

Then maybe I can give an answer

>>48168602
Your memes are shit
>>
>>48168569
The Hellknight Book. Pretty nice really. Though it strikes me as odd that so many fullcasters have levels in Hellknight instead of Signifier.
>>
>>48168654
The Kobold press one is on the SRD,
http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/theurge

I'll upload the PDG version to Google,
https://drive.google.com/open?id=0B0rOJKO2u66CcGNmLW94bWY0Ujg
>>
>>48168654
DSP's stuff is generally better than most other company's.
>>
>>48168671
Yeah, that is weird. I guess the reason why The Gate hasn't gone full Big Brother on the world is because they're all actually incompetent.

Also, I absolutely love Godclaw and Scourge. I wish I could make a version of the "Absolutely Disgusting" meme with the Godclaw's Lictor
>>
>>48168742
I know, but they haven't made a Theurge. The closest they got is the PSionic/Caster PrC, and that's limited to Arcane
>>
>>48168747
I play a paladin/hellknight of the Scourge in one game. People were surprised how chill he is, I guess they expected double Hitler.
>>
>>48168720
Alright, I'll give them a look, but I can't promise a quick response, because it'll be difficult balancing between reading these and playing Mana Khemia
>>
>>48168845
>Mana Khemia

I appreciate your time, you man of wealth and taste.
>>
>>48168569
The new Paizo book.
It may be a lot of collected information that was already printed, but it does such a good job differentiating the different orders and it does a really great job of making it clear that Hellknights are predominantly LN, not LE.

It give a rather positive view of the Order of the Godclaw, Scourge, Scar, Torrent and Pike. Even the Nail and Pyre get a good review and a good argument as to why they shouldn't be relegated to villains. I cannot wait to be THE LAW.

Fuck the Glyph, though. Bunch of posers.

>>48168671
It may because of legacy since a lot of them had their classes revealed before the Signifier was created.

>>48168747
Godclaw and Scourge are my favorite as well.
>>48168747
>I wish I could make a version of the "Absolutely Disgusting" meme with the Godclaw's Lictor
Do it.
>>
>>48168799
They also have one for Akasha that maps to any other caster. Not great, but not bad if you're already doing both. Easy to qualify for with a Vizier dip
>>
>>48162857
Hey /pfg/. I just noticed that the glossary doesn't list the destroyed condition. It's weird because the rules make a distinction between when a creature or object is dead, broken, destroyed, disintegrated or annihilated, but doesn't explain what the latter three actually mean and sometimes uses the terms synonymously. Are corpses creatures with the dead condition, objects or both? What are the different types of anatomy relevant to animate dead and similar spells (i.e. which creatures have skeletons? what is "physical anatomy"?). One of the soul manipulation spells mentions some creatures are "bodiless souls" but only vaguely defines the descriptor. Which creatures qualify?

It's really quite frustrating because this sort of stuff is not intuitive at all.
>>
>>48169268
Google "define:destroyed" for a definition, you mongoloid. Not everything is a game term.
>>
Has anyone ever taken the Ranger's Companion Bond instead of an Animal Companion? It seems like the former is inherently worse than the latter to me.
>>
>>48169528
Dead, disabled, broken, paralyzed, helpless, and tons of other terms are defined game terms. These are not the same as their dictionary definitions.

How do I determine if a given fantasy monster has a skeletal system or a "physical anatomy" whatever that is even supposed to be? Obviously an amorphous creature has no skeleton, but does an animate plant's cellulose roots and stem count as a skeletal system? Does a flumph have a skeleton?
>>
>>48169747
I'll show you a secret to figure all this out: http://lmgtfy.com/?q=common+sense
>>
>>48169786
You'd think that, but that's what causes confusion in-regards to "an attack" and "the attack action".
>>
>>48169786
It's a fantasy world. Common sense went out the window a long time ago.

>>48169268
Pathfinder extended glossary

Destroyed [condition]: an object, construct or undead creature reduced to 0 hit points is destroyed. A corpse with the destroyed condition is considered disintegrated.
Disintegrated [condition]: a corpse that is disintegrated is not subject raise dead, but may be returned to life by resurrection or stronger magic.
Annihilated [condition]: a corpse that is annihilated leaves no remains behind. It is not subject to raise dead, resurrection or other spells that require a portion of the corpse.
Corpse [creature, object]: a corpse is both an object and a creature with the dead condition. It has hit points equal to 25 minus the creature's hit points upon death. A destroyed corpse gains the disintegrated condition. The precise condition of a corpse is important for the purposes of healing and necromancy spells and effects.

Intact [condition]: an object with at least half its hit points is intact and functions normally. An intact corpse is subject to raise dead and similar spells.
Mutilated [condition]: a corpse with the broken condition is considered mutilated. A mutilated corpse is not subject to raise dead or other revival spells that require an intact corpse. If the corpse loses the broken condition, it loses the mutilated condition.
Skeletal [condition]: a corpse with the skeletal condition is mutilated and not subject to spells and effects that animate the corpse as an undead creature with a fleshy exterior.
>>
>>48169887
Where's this extended glossary located?
>>
How does infusion extracts work?
>>
>>48170061
Extracts normally cease functioning if they 1) leave the Alchemist's possession or are used on another creature or 2) are left out for 24 hours.

Infused extracts maintain their potency, allowing them to be set down and used by other creatures, and they remain functional for longer than 24 hours (so if you create an infusion of Stoneskin it isn't wasted if you don't use it on the day you create it).

The problem is that they take up the Alchemist's spell slots as long as they exist and the Alchemist can't choose to make infusions inert remotely, so a dickish DM can actually remove an Alchemist's ability to cast spells by stealing all their infusions. Chirurgeons have a specific wording that lets them get around that weakness for their infusions, but every other Alchemist has that problem.
>>
>>48170052
I made it up. I based it on my own common sense, but as always common sense rules are up for debate.
>>
>>48170119
Eh, I feel like any DM worth playing with wouldn't do that outside of something like short plot hook, feats and the like aren't supposed to give negatives.
>>
>>48170238
It does also have effects outside of that. Handing out infusions to allies means you're working with a smaller pool of spells until they use them. Putting an infusion in a Preserving Flask, besides being a waste of money, means that spell is locked until someone drinks from the flask unlike a normal extract which stops counting against your daily limit.
>>
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>>48168992
>>I wish I could make a version of the "Absolutely Disgusting" meme with the Godclaw's Lictor
>Do it.

Here, it is done.

What do ya'll think of it?
>>
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>>48170388
>>
>>48168450
>>48168671
>>48170388

Where can I get that PDF?
>>
>>48170423
7th floor
>>
>>48170335
Actually, the preserving flask states that it doesn't keep your spell slots after 24 hours, it's worded around limiting infusions like that on purpose.
>>
I'm starting to roleplay with some friends for the first time, the gm let us check out on a monster that we will usually face in the earlier steps on the campaign so we can plan accordingly on whats to come.

Abrikandilu CR 3
XP 800
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 natural)
hp 32 (5d10+5)
Fort +5, Ref +4, Will +3
DR 5/cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Weaknesses hatred of mirrors

I have some questions, when it says. Resist fire 10. Does it mean it reduces every fire damage by 10?

I wanted to play as an arcane trickster using scorching ray, but seeing the fire resistance thing made me back down on that idea because i would be dealing a lot less damage than intended.

So what would you guys suggest for a ranged character against this enemies? The party needed someone with magic and at least being able to have lots of skill points so i found out arcane trickster was very good there but i don't really know anymore.

Any suggestions?
>>
>>48168720
Mana Khemia-anon here. Just got finished looking at them, and personally I prefer the Kobold Press one, though mostly because I kinda like how it limits your spell choice versatility in an appropriate yet thematic way.
>>
>>48171224

Many thanks! I'll see if i cant make something good out of it.
>>
>>48171212
Energy Resistance means that every time it takes fire damage from any source, that damage is reduced. This means each ray of Scorching Ray is reduced by 10 points.

Arcane Trickster isn't bad, but it isn't great either. Prestige classes in general aren't a very good idea, but energy resistance isn't enough of a reason to completely back away from a character, considering how many ways you'll be able to deal damage using other elements or without relying on energy damage at all.

If you are going to focus on elemental damage, fire is considered to be the worst element to focus on, since it's the most commonly resisted element, and there are more creatures immune to fire than to any other element.

Also, the example you gave is extremely weak. By the time you can take levels in Arcane Trickster, you should be able to murder one of those in one round with pretty much no effort anyway.
>>
>>48162857
What can I do to deal with my PC and his party-mates getting slammed with negative levels all the time? I know we can remove them with restoration, but only at a rate of 1/week, and we're gaining them faster than that on account of all the undead we have to deal with. Our party has an oracle (no cleric), but she doesn't know Greater Restoration. Will probably pick it up at our next chance, but we have to survive that long...

What items or other spells will allow us to get past the restriction on the how quickly negative levels can be removed? Alternatively, how can we get immunity to negative levels, preferably in a form that will last at least 10 minute/level?
>>
>>48171606
Death ward
>>
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>>48165625
>someone post the "don't fuck dogs" momiji image, I don't have it for some reason
>>
>>48168569
Why are you saying our Lord's and Savior's (DSP's) ideas are stupid? That's not acceptable on these boards.
>>
>>48171619
Yeah, but Death Ward only lasts 1 minute/level and only affects a single target. That's gonna be hella inefficient if that's all we can do. Are there no items that can give you the effect of Death Ward for a longer period?
>>
Asking as a relative newcomer to Pathfinder, can someone give a detailed explanation of why people here don't like Paizo? I get the system isn't very balanced, but I haven't seen much about Paizo as a company or about its employees.
>>
So, is the Desperado or Gunsmoke Mystic better?
>>
>>48171668
Litheria Blossom
>>
>>48171668
Wow you're super whiny.
>>
>>48171668
Nothing like that, unfortunately. There is Deathless armor, but it's only a 25% chance of avoiding a negative level from each attack.
>>
>>48171662
>attempting to shitpost
It was a homeless class supplement thing made by a random anon.
4/10 Do a better job at shitposting
>>
>>48171710
Ah, that seems like it would be great. I'll have to see if our DM will let us craft them, but if he does that'd probably be a great solution, seeing as they're so cheap.

>>48171725
Yeah, Deathless was something I looked in to, but it's not going to work out very well (especially since we have no one who can craft magic armor for the party).
>>
>>48171702
Gunsmoke Mystic is generally considered to be a bit better, but Desperado's still rather good, especially if you don't want to deal with the Mystic's annoying-ass recovery method.
>>
>>48171728
Still, you are besmirching DSP's name by association. Stop that.
>>
>>48171786
No I'm not, at all. I never have.
Point to a single post where I have.
Heck, I'm even currently working on my own Initiating homestretch archetype.
You're just a little shitposter
>>
>>48171756
Good point, but I only get deeds that are, what? -4 gunslinger level?
>>
>>48171668
>Are there no items that can give you the effect of Death Ward for a longer period?
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/darkskull

It's pricey and EBUL.

>>48171606
>Our party has an oracle (no cleric), but she doesn't know Greater Restoration
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/vestment-mnemonic
>>
FINALLY RESCUED MY IMAGE FOLDER! NONE SHALL BE SPARED, NOT EVEN THE CHILDREN!

How's /pfg/ doing?
>>
>>48171863
Yeah but you can pick them from all the gunslinger archetypes
>>
What spell list would be most abusable for an arcane-class Samsaran?

I'm putting together a 6th level caster for shits and giggles and wondering where to grab spells from.
>>
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>>48171884
Reading about the Arma race, getting some ideas
>>
>>48171884
I'm waiting for tomorrow's session, when we're going to be launching our final assault on the BBEG's fortress, and just hoping that the various preparations I've spent the last week out of game and month in-game making won't all be wasted effort.
>>
>>48171902
I take it your words are backed by Newkweer wessels?
>>
>>48171948

I am making an Atomic Adept, yes.
>>
>>48171900
Oh wait, really?
>>
>>48171900
Since when?
>>
>>48171756
Does desperado as an archetype stack with anything else?
>>
>>48171902
Well Sorc/Wiz is the most abusable spell list in general
>>
>>48172031
Privateer, I believe, if you want twin pistols.
>>
>>48164018
Depends on the rest of the party and the gestalt in question. If it's just slapping two martials together in order to not do the multiclassing shuffle in a medium-high op party, sure. If it's a low op party, hell no. If it's trying to get something like the MT to work, you might as well design a PrC for what the player wants to do tbdesu.
>>
>>48168104
>bard
cuck
>>
>>48171902
If you have access to the chained Summoner, you can get Haste as a second level spell.

>>48172035
Not for Samsarans.
>>
>>48171902
Chained Summoner or Bard for early entry shenanigans.
>>
>>48168720
For the Kobold Press one: Spell Synthesis is a special kind of bullshit. Needing to cross cast a level higher is kind of dumb and just means an optimizer will just load up on the spells at their lowest level possible. The SLA ability will get all sorts of wacky with shit like Blood Money or Creation spells.
>>
I'm planning on having my campaign set in the Fangwood. Where can I read more about it?
>>
Are their any summonable gargantuan or colossal creatures?
>>
>>48172439
i think summoners can make their eidolons get gargantuan or something
>>
>>48172439
The largest dinosaur, I think
>>
Turret Specialist Anon here.

I had a discussion (argument) with my girlfriend today about the turret in my archetype, she claims that a full BAB progression for the turret would effectively render any fighter grouped with the Turret Specialist useless.

I disagree, though I already think fighters are useless anyway.

Do you guys think I should drop the turret to 3/4 BAB progression, or leave it at full?

https://docs.google.com/document/d/1IEbgm_WNe733jqv8F65OVWd1C9tHqkAHLN8QdKM1WIc/edit?usp=sharing
>>
>>48172408

http://pathfinderwiki.com/wiki/Fangwood

Considering the majority of the citations come from the Inner Sea World Guide, you might start there. Should be in the trove.
>>
>>48172600
3/4 seems more appropriate since most other "pet" type creatures progress at 3/4ths including constructs but I'm not totally sure on that. On the other hand it's damage is sort of limited otherwise, not to mention a fighter is probably useless at either medium or full progression like you already said.
>>
>>48172439
Summon Monster and Summon Nature's Ally can get you: brachiosaurus, tyrannosaurus, roc, dire shark and purple worm
>>
>>48172664
I was considering 3/4 until level 6 or so, with an "upgrade" to full progression onward, but i feel that would be confusing.

It would help with the early level competition with martials who might get jealous.
>>
>>48172804
Give them a BAB patch +1 to hit and damage, scaling at the levels BAB doesn't progress for 3/4th progression.
>>
>>48172559
>>48172572
>>48172672

Thanks anons!
>>
>>48172885
What, like a warrior's weapon training?

The turret already gains enhancement bonuses at 4,8,12,16 and 20.

I feel like I'd just be doing that twice.
>>
>>48172649
It's not in the trove. Anyone got a link?
>>
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>>48173365
>>
>>48173415
I'm not that anon, but are you using a different version of the trove than the one in the OP pastebin? The folder structure is different.
>>
How play fightbrain fur fur fur?
>>
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>>48162885
>turret

You misspelled "turrent."
>>
>>48173488
Yes, I saw your memes earlier.
>>
>>48173488
This is meant to be a play on torrent?
>>
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>>48173488
Do you care to explain what the fuck this pathetic joke of yours is about?
>>
I have two campaign ideas right now:

1. All-Vigilante (Paizo) party, extensive downtime, magic equivalents to many modern conveniences and practices but notably NOT a truly modern world, setting without active deities. Literally a "monster-of-the-week" romp. Players encouraged to craft detailed superhero identities, civilian identities, and backstories.

2. Card Game Anime #30010303, Pathfinder Edition. Class determines deck theme and overall strategy, social combat rules (or if there's anything better, that) are used to determine the outcome of games. PC's can also use class features to counter enemy abilities or try to "cheat" at the game, which does not forbid the use of magic or psionics.

I've got no shortage of players, seeing as I have a face-to-face group. The question here: which one is easier to do?
>>
>>48173672
Number 1 would be ultra-easier.
>>
>>48173672
You know that Eberron fits really well for the first one, right?

the second one sounds like way too much work to fit into Pathfinder.
>>
>>48173672
Both of those would be shit, but the second would be worse.
>>
>>48173785
What's so bad about the first one?
>>
>>48170423
Here you go Anon.
>>
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What would a discipline with Knowledge (planes) as its key skill be like?
>>
>>48173081
Yes, like Weapon Training. An enhancement bonus to the turret makes it stay a useful weapon. An attack/damage bonus to the Alchemist makes the Alchemist an effective attacker.
>>48173672
First by orders of magnitude
>>
>>48173841
telefragging enemies
learning ancient mystical outsider kung-fu
>>
>>48173829
Monster-of-the-week gets boring fast. It'll be a whole campaign of filler episodes.
>>
>>48173935
The general proper intent is to have things building up to something at the 'season finale'

And it at least works, whereas I can't see how the second would work at fucking all.
>>
>>48173488
Why can't we block you?
>>
>>48173672
1) Just play M&M instead anon... There is literally no need to play Pathfindet if you don't want to do high fantasy setting.
>>
>>48174213
My group refuses to play anything else.
>>
How is supposed to be built a mesmerist?
To me she seems to be an all-round class
>>
>>48174282
Cmon, man. How do you own a computer and still be incapable of forming a coherent sentence?
>>
>>48174295
Could be a non native english speaker.
>>
>>48174282
Mindrape people.
>>
>>48174246
Euthanize them.
>>
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>Styarting RotR with group "new" group comrpised of pre-existing players, the DM of another game and anew player
>My Cleric has 7 Chr and while being really nice and pleasant has the emotional strength of of a wet paper bag

Do you have any groups over the weekend /pfg/?
>>
>>48174371
He's scum if he is.
>>
>>48174407

If you're sticking by that claim then you're also talking shit about Australians, who are some of the nicest people you'll ever meet, cunt.
>>
>>48174414
>Shitposting: The Country
Lolno
>>
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>>48174414
>>
Thoughts please


Weapon Finesse (Combat Proficiency)

Choose one weapon group from the following: light blades, close weapons, finessable weapons, monk weapons, and natural weapons.

Prerequisites: Base attack bonus +1.

Benefit: With your selected weapon group, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Upon reaching base attack bonus +5, and with your selected weapon group, you may add your Dexterity modifier instead of your Strength modifier to damage rolls.

Special: You can gain this proficiency as a feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group.

Weapon Focus (Combat Proficiency)

Choose one weapon group. You can also choose grapple, or CMB as your weapon for the purposes of this proficiency.

Prerequisites: Base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls to your selected weapon group.
Upon reaching base attack bonus +3 and every 4th base attack bonus thereafter (7th, 11th, 15th, 19th), you gain an increased +1 bonus on all attack rolls you make using the selected weapon from the associated weapon group.

Special: You can gain this proficiency as a feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group.
Combat Proficiency: Combat proficiencies represent a character's combat training or innate talent in the weapon arts.

All full BAB classes receive 4 combat proficiencies from first level, 3/4 BAB classes receive 2 combat proficiencies and 1/2 BAB classes receive no combat proficiencies.

Combat proficiencies may be taken as feats.
>>
>>48174720
Grapple and CMB aren't weapon groups, and Weapon Focus/Enhancement Bonuses already apply to CMB.

If you're gonna have 4 feats takeable, then you need more than 2 options.
>>
>>48174773
>You can also choose grapple, or CMB as your weapon for the purposes of this proficiency
You cab also them to be considered weapon groups, it seems.
And more bonuses to CMB is always nice.

>If you're gonna have 4 feats takeable, then you need more than 2 options
Meaning?
>>
with leadership feat must you choose between followers and cohort, or can you have both?
>>
>>48174891
both
>>
>>48174773
>>48174835
>Grapple and CMB aren't weapon groups, and Weapon Focus/Enhancement Bonuses already apply to CMB.
Please see>>48174835

>If you're gonna have 4 feats takeable, then you need more than 2 options.
True that, but wouldn't that make it too convoluted?
>>
>>48175033
No, you idiot. Grapple and CMB are NOT weapon groups, and any bonuses to your attack are ALSO APPLIES TO YOUR CMB, OF WHICH GRAPPLE IS A PART.

And I don't mean splitting up THESE feats, I mean adding in MORE of your proficiency feats.
>>
>>48163274
Being a newfag... Smh
>>
>>48163315
Quick explanation is: only high-tier swords, armour, ect can hold magic because cheap, production line swords wouldn't be made of high enough quality metals to contain such an unstable force.
>>
>>48163373
Newfag detected. Fuck outta here and lurk moar.
>>
I'm about to join a 3.5 game.
Give me an edgy spell list
>>
>>48176078
http://www.d20pfsrd.com/magic/3rd-party-spells/ascension-games/illusory-edge
>>
>>48176108
That's more a third grader syndrome spell than anything man
>>
Anyone here ever play a double weapon character?
What would be the best class for it?
Right now I'm thinking about ZweiSent Dervish Warder. Seems like those two stack, no?
For the weapon, I've always liked the idea of a guy with a fucking stick kicking people's asses, so it's gotta be a quarterstaff. Doubt that matters much, but in case there's a specific weapon-based meme build, I guess I won't be partaking in it.
>>
>>48176078
Slashtongue is pretty edgy just use anything from the book of vile darkness
>>
>>48176181
>TWF
>Double weapons
No.
>>
>>48176199
I don't see the problem.
I basically don't have to invest in the build at all thanks to our feat tax houserules and the bonus feats I get.
The character would be level 6 and I'd have all the TWF feats having only spent one of my actual feat slots on it.
I even get power attack and shit for free, too.
>>
>>48176199
Are double weapons somehow worse than TWF?
Nobody really talks about them.
>>
>>48176199
with PoW TWF is arguably superior to the classic 2HF style I think
mostly thanks to TD's bullshit stances but still
like actually what the fuck is that level 3 stance
>>
>>48176237
They aren't, but they're a bit more limited, and there's a dearth of decent double-weapons around.
>>
>>48176348
I dunno if I'm just retarded but a weapon's basic stats have never made much of a difference to me.
Like, the enchantments you get later really matter, yeah, and if you're a specific build that needs a specific weapon quality (reach for Warder, finesse for DEX-cunts, good threat range for crit-fishers, etc.) you'll want to care about that, but otherwise it's whatever.
Yeah, I could squeeze out some extra damage using a greatsword, but I could also just use a fuckin' club and it's really not going to be that much different, since the real damage comes in from your stats and bonus dice from enchantments and power attack and whatever.
Following this logic, even what seems to be the shittest double weapon, the quarterstaff, looks fine to me.
I guess the real weakness of double weapons is that you lose both weapons to mee-mees like sunder/steal/disarm/whatever unlike the generic rogue who'd only lose A dagger, not both.

Hey, if I'm wrong, please correct me. Maybe I'm missing something.
>>
>>48176520
you're mostly right about the base stats, but there's two things you seem to be overlooking.

The first is that standard base stats such as damage, weight, and gold cost don't really matter, but critical chance and multiplier DO, as they can affect a large amount of the damage you do. It's why the falchion is one of the best crit-fishing weapons in the game, as is the rapier to a lesser extent. And then you get the critical multiplier, which can make a weapon do absolutely enormous damage for the stronger ones.

The other reason is because it's not ICONIC. People play what seem cool or interesting to them. In talking about standard mental images for a "hero" or "villain", the only double weapon I can think of that fits into an "iconic" image is the quarterstaff, and maybe a polearm, which inevitably gets used in a quarterstaff fighting style..
>>
>>48176520
>Hey, if I'm wrong, please correct me. Maybe I'm missing something.

Crits, for starters. 1d10 vs 1d12 doesn't make a big difference. 19-20/x2 vs 20/x2 does, especially when you start adding effects like keen or improved critical.
>>
>>48173415
What trove are you using? I know there used to be an old one with more stuff, can you link that instead?
>>
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What are the top three things I should include to a character in order to make them "Arthurian?"

Because I don't think Golarion has a Holy Grail.
>>
>>48176625
Just make sure you know their name, their quest, and their favorite color.
>>
>>48173830
Thank you kindly anon
>>
>>48176576
You're right about multiplier. That's probably the most important non-build-specific thing.

For your second point, though, I raise re-fluffing as a counter-argument. I mean, I've played in a party where we had a guy re-fluffing his longbow into a gun (because Gunslinger sucks ass, but I digress.) and it felt fine.
If the image is so important for the character, but the weapons available for that image are trash, re-fluffing should surely be on the table.

>>48176592
A higher threat range is nice, but in my experience I've not missed it when I didn't have it. I've never really felt like "Oh, man, I could've potentially crit there if my threat range was higher! Fuck, that would really help right now!" Most martials, especially if PoW is on the table, are going to drop enemies at a completely acceptable rate without having to turn them into piles of gore by critting every other attack, already. Well, that's what it's like in my games, anyway. Maybe it's because my GM prefers memetic defenses like counters and illusions and whatever rather than high HP pools. Dunno how it goes for other games.
>>
>>48176625
Make sure your character's love interest is a betraying skank.
>>
>>48176674
>refluffing
It's less a matter of actively disliking and more that it's outside of what people think about. when you don't even consider something in the first place, you pass right over it and go to something that your brain finds comfortable.

It's not hating double weapons or disliking them or anything, it's just that nobody thinks about them.
>>
Do you guys prefer Point Buy or 4d6 drop the lowest when it comes to character creation?
Or is there a method you like over both of those? They seem like the two standard ways, so that's why I'm asking about those specifically.
If you prefer PB, what budget do your games usually go for?
>>
>>48176753
25 PB.
>>
How much CON should an initiator have in proportion to it's other stats? Thanks to all the defensive stances and counters available, it seems like good Fort saves and bonus HP aren't as important for initiators as they are for the poor schmuck martials. Am I wrong?

Also, should one prioritize on STR/DEX and leave one's initiation score at a middling 14 or 16 forever, or is it worthwhile to pick up items to boost it?
>>
>>48176753
PB. I've also tried premade arrays all players get to pick from and assign as they like. Pathfinder just isn't well-suited for randomly generated stats. If you absolutely MUST use rolled stats, at least implement 3.5-style sanity checks(in other words, if your rolls are garbage, you get to reroll) which Paizo in their infinite idiocy removed.
>>
>>48176840
>sanity checks
Did they actually call them that?
I'm very amused by the idea of that.
>>
>>48176849
No, they didn't. The actual rules are that if your highest stat is 13 or lower or if the sum of your modifiers is +1 or lower, you get to reroll. Or something along those lines, anyway.
>>
>>48175247
>>48175279
â–²
▲▲
>>
>>48176753
3d6 in order
>>
>>48176873
I forgot about the sum being +1 or lower you get to reroll. Thanks I will try and get my dm to add that to our rolling rules.
>>
>>48176753
>>48176757
>>48176840
>>48176953
In my experience, PB leaves us with PCs that have very... how should I say, annoying stats. Sure, it makes sense that the strong and tough guard captain would be strong and tough with a high STR/CON, but why is it that pretty much every non-caster has at least one shit mental score? Is being unremarkable or even below average at things other than fighting a requirement for martials? It annoys me that if you want to play a charismatic character you must choose a class that uses charisma. If you want to be a wise samurai you are actively fucking yourself over by putting points into wisdom. Things like that really, really tick me off with PB.

Is there really no better system than PB? Yes, PB lets your characters actually function the way you want them to, but it forces you to either ignore your low mental scores for RP purposes, or forces you into playing a simpleton/autist/moron or at least someone who won't know what the fuck is happening most of the time once things get complicated. A guy with 10 INT should not be able to comprehend how an extremely complicated ancient semi-magical trap works, but we still allow the Rogue to do so because he's meant to be capable of such. It really ticks me off.

4d6 drop the lowest has the potential to rectify this issue, but if you roll shit you're done for. And sometimes even when you roll pretty well it ends up being unfitting for the character you had in mind. A half-orc meant to be known for his amazing feats of strength rolled a bunch of 14s and has 16 STR, while the human in his party hit a fuckin' 18 and has 20 STR, but doesn't RP it.

Surely there must be a way to fix the issue of martial characters having middling or even shit mental scores without having them sacrifice physical scores OR having everyone pretend like you don't have 7 CHA as you entertain the whole bar with anecdotes.

Maybe I'm autistic but this really grinds my gears.
>>
>>48177161
>If you want to be a wise samurai you are actively fucking yourself over by putting points into wisdom.

Well, will saves are never bad.

Honestly, this is something I really liked with 4e. Most classes liked mental+physical. Even mages.
>>
>>48177161
I think the mental dump stat deal, for non-full-casters, is actually BAD optimization. As in unskilled.

Sure, absolutely, you can make it that you don't need that CHA...

Except when you add up the one or two traits, the feat, maybe the class ability or talent so many of these people are using to make it so they 'replace' a stat entirely, you could've just put a 12 instead of a 7 in there and while you'd not be as capable in that one thing, you would've used those 'slots' to get better stuff elsewhere.
>>
>>48173478
>>48176614

https://mega.nz/#F!vIJn1Y6Q!MbyyqQK6u0tWWSAimsIjiw!vBhCkRRL

Aren't we still using this one? I haven't checked the links in a while.
>>
>>48177266
It's a team game, anon. You're not dumping cha(or int or wis) because you intend to replace it by spending traits and maybe a feat so you can use int instead(unless you're a wizard who likes to pretend he can do anything he likes without the rest of the party). You're dumping it because as long as at least one party member has decent cha, you can assume that most of the time they'll be the ones handing negotiations and other things that would require you to make charisma based skill checks.
>>
>>48177161
See >>48177266

If you're smart and have a good group, giving your players something like 25 PB means they can actually get away with spreading stats and not getting totally shit on. It's trash like 10-15 PB that really makes dumpstatting an issue. 20 PB is an acceptable middleground, but you're going to end up with at least one 7-8 ability score for a lot of builds.

Making suboptimal-but-fun ability arrays is fun sometimes, too bad I'll probably never get to use any of them.
>>
>>48177264
>Well, will saves are never bad.
The 16 WIS your wise man has could've instead been something useful like more damage/accuracy. Things can't cast spells on you if you've killed them. Also, your wisdom isn't going to do shit against a fuckin' dire wolf charging in to rip your throat out. Unless you're a Monk or somethin' but that's besides the point here.

>>48177266
You don't even need to replace CHA for most characters, though. Having a shit CHA really only fucks over your UMD, but if you've got literally anyone in the party who can do it, it doesn't matter if yours is trash. Like, oh no you can't do social rolls properly! When's the last time you saw someone actually roll anything other than Intimidate to demoralize? Sometimes you have to make a Diplomacy check if the way you spoke wasn't super convincing or the enemy hates your ass. Bluff checks? Pfft.
The actual drawback of a trashcan-tier CHA would be in the RP - you'd have to be some kind of autist. Either a no self-awareness moron or antisocial shut-in or whatever, you can't really RP it as a normal person if you dump CHA. Or you can just pretend you didn't dump it for RP purposes.
>>
>>48177266
if you drop 6 points into a mental stat you don't even need you're going to end up with dick for a stat line, especially if you aren't cheesing yourself out of strength with dex to damage, god help you if you're playing with anything other than 25 PB aswell.
>>
>>48177394

> Also, your wisdom isn't going to do shit against a fuckin' dire wolf charging in to rip your throat out.

Sure it is. It powers the most useful skill in the entire game. Perception. The one you use to oppose a Dire Wolf trying to sneak up on you.

It's also going to help you with saves, which will come up quite regularly.
>>
>>48177161
Eh, desu you can't really afford to dump mentals with Warlords or Zealots. Try PoW?
>>
>>48177435
Something something shill reeve

Personally I'd like to remind people that assuming 3d6 stats, a 7 or 8 is about a standard deviation below the average. That sort of dump doesn't make you a moron or an autist, you'd need to get down to 4 or 5 to do that.
>>
Wouldn't a background abilities system work?
Something like, eh...
Once you finish the normal PB you get to slap like 10PB more onto your mental scores, but they're, like, ghost scores in that they literally only affect RP and don't grant bonuses to rolls or saves or skill ranks or whatever.
No?
Might be too clunky.
>>
>>48177483
>reeve

Turns out my phone hates "reeee". I'm now imagining Steve Reeves as an initiator though. High str/con/cha?
>>
>>48177484

What would be the point? They don't really do squat.
>>
>>48177483
According to 10 being +0, I'd figure that an average city-dwelling Human who regularly exercises, finished school, eats well, doesn't have bad habits, etc. etc. would have 10s in basically everything and a 12 in one thing 'cause of the racial.
It'd be the country yokels that'd have sub-10 scores as the norm, I think. Like, Cletus the pig farmer would have 6 INT, 7 WIS, 8 CHA, 8 DEX, 10 CON and 12 STR, something like that.
Surely adventurers should be based around the former and not the latter.
>>
>>48177517
Don't forget that the standard array includes an 8.
>>
>>48177161
In my opinion it's even worse with rolling, since you're probably only going to get one good score if any.
>>
>>48177161
>>48177435
>>48177483
Here is your daily reminder that the best way to make mental stats useful for martials is to give them a major feature that uses it, but at the same time just yelling "lmao just use pow!" is still not actually a valid answer for a lot of players.

As shit as the classes that utilize them are, IN THEORY stuff like Ki, Grit, Panache, etc are all decent ideas for 1pp. It's just Paizo is fucking retarded and gimped all the classes that utilize those features. Teisatsu Vigilante might be pretty good, though. Depends on if it can take its talents more than one time.
>>
>>48177498
Well, according to >>48177161 he wants to RP his scores properly, but he either has to have characters that don't RP their scores properly and function well, or characters that suck shit at combat but RP in accordance to their scores. If he were to not do the former, he'd have characters that are basically Joe Schmoe the College Dropout but they rip ass in combat for some reason.
Having "ghost scores" that don't affect your combat stats but let you RP a wise character without having anus for a statline seems like a good solution to the issue. Though it's clunky as hell.
I've been in a similar situation. I wanted to roll up a Dervish Defender Warder that was a smug, womanizing cunt. However, I couldn't bring myself to spend points on CHA, so he ended up having 10. I just RPd it as if it was 16 or 18, and no one complained, but in the back of my mind I had a niggling little feeling like I was doing it wrong. It was just a one-shot, but I still remember that feel. It was annoying, definitely.
>>
>>48175128
How bloated do you want his feats to look?
Frankly, the fucker is doing what Paizo should've done, made scaleable feats that don't require fucking unnecessary feat purchase.
>>
>>48177639

>was a smug, womanizing cunt

That honestly sounds like mediocre Cha at best.
>>
>>48177691
If it works then it's pretty high, no?
It's only low if his attempts to get into women's pants flop.
>>
New bread: >>48177746
New bread: >>48177746
New bread: >>48177746
New bread: >>48177746
New bread: >>48177746
New bread: >>48177746
>>
>>48177517
Neither of those are even possible with how NPCs are built.
>>
>>48177639
Mental ability scores are so ridiculously fucking vague and detached from reality it's impossible to "roleplay them properly" in a way that satisfies more than a single person. Don't even bother trying, and don't look twice if nobody else does either.
>>
So how many TO complete methods still exist in pathfinder. I know that Wish and Planar Binding are TO complete still, but is there anything else still lurking?

Simulacrum probably is, depending on what you make a simulacrum of.

I've seen some rough holes in the rules, but nothing yet has been quite as worrisome as some of the old infinite spell or infinite stat builds of 3.5.

What's the most aggressive powergaming you're aware of in pathfinder right now?
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>>48177995
Psychic mage.
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