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40k General

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Thread replies: 358
Thread images: 41

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In the frank Frankness of the frank future, SoB still look more feminine than GW sculpts edition.

>Fresh(er) pasta
>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
Apparently there was a very recent DE faq clarifying some stuff, has it fixed the passenger shooting? Has it brought us slightly out of the depths of "at the bottom" tier? I need some good news /tg/
>>
>>48158122
Its a FAQ not a update.

FAQ's explain rules they don't change them.
The passenger shooting was always supposed to be snaps.

The only change is the relic that's +1 of the fear fuckery has been brought into line and so no longer affects fearless/ATSKNF just like it's non-relic version.
>>
>tfw you see a lone Ratling kill a Demon Prince in close combat
He was at 1 wound, granted, but the image of it was just hillarious.

Th Ratling the proceeded to snipe out a Sorcerer at 1 wound after a bad perils roll, killing both of his HQs.

He laments not having a way of "upgrading" this guy.
>>
>>48158140
>The only change is the relic that's +1 of the fear fuckery has been brought into line and so no longer affects fearless/ATSKNF just like it's non-relic version.
>More Marine dicksucking
Really? I mean, fuck, did they remove the marine outside of their HQ to model a dick on it, so they can suck it in a private room somewhere?

What the fuck. DEldar was fucked already, but that 1+ to fear fuckery was SO FUCKING OP AGAINST MARINES, PLEASE NERF OMFGWTFBBQ
>>
Hey there! Does anyone has Waaagh Ghasghkull 2016 update or download link?
>>
>>48158166
I have it but there is no download, only 5 pages were changed so noone bothered.
>>
I guess decurion style detachment. But where can i get this pages?
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riddle me this Nurgle fags...

If i buy 2 of the Nurgle Daemon starter sets and ally with Chaos Space Marine 2X Daemon Prince w/ spell familar level 3 psykers (to pump out daemons everyturn) and take some Havoc Dakka support---would this be a good list???
>>
>>48158268

Why would you want Havocs? They're bad. Run the Nurgle incursion instead.
>>
>>48158288
dont i need dakka??
>>
>>48158300

Take nurgle obliterators
>>
>>48158268
You still need CSM troops, extra demons to summon, a HQ for your Demons and havoks arent' all that good dakka.
Better off with forgefiends

All CSM really offers to demons is cultists, a DP with black mace and maybe a flier.

>>48158288
Nugle incision is very expensive in models
>>
>>48158308

Isn't it like 5 Get Started! -boxes? That's not too bad.
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>>48158297
>>48158307
>>48158308


k, well i have all the chaos shit from Dark Vengeance + Daemon Prince + Rhino + 20 Extra Cultists + 5 autocannon havoks + Vanilla 10 CSM. I'm paiting up the nurgle daemon box as we speak. wat do?
>>
>>48158316
Give the DP wings and model a mace on him, paint up your cultist, buy more Nurgle boxes.
>>
>>48158316
4 Boxes will give you enough to run 4x Nurglings, 3x Plaguebearers, with a single 20 man blob for the Herald. Then you just need three Beast of Nurgle proxies and you're good to run both the Nurgle core and auxiliary formations.
>>48158308
>better off with forgefiends
Autohavocs have superior range and will net more average hits albeit at -1 S. For 180 points, ten autohavocs in cover will be harder to crack than a Forgefiend, and are better in CC if it comes to that.
>>
>>48158330

As the other anon said:

CSM Daemon Prince
-wings, ml3, black mace, MoN

2x10 cultists (or 2x20)

That's where your good units end. Havocs could be worth a try even if they're bad. But Forgefiend and Heldrake are the dakka you really want.
>>
>>48158341
>>48158308
>>48158268
My bad not Forgefiend, the demons "defiler but better in every single way and cheaper" one.. Soulginder i
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>>48158332

So not expensive at all. And I'm not doing anything Chaos related, I'm just taking part in this conversation. My friend plays Chaos so I know something about those.
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>>48158070
>A Frank general
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>>48158330
Summoning isn't really an effective strategy until you have 8+ Warp Charge and the extra models to summon. If you really want to summon dudes, a box of Pink Horrors and a Herald of Tzeentch wouldn't be a bad grab. A Paradox Herald is an excellent summoner.

If you want to run Nurgle Daemons, definitely get another Start Collecting. Then just decide where you want to go. If you want to run more daemons, a third Start Collecting wouldn't be a bad investment. Or another Daemon Prince (run in the Daemons) or a GUO.

On the CSM front, MSU Plague Marines in Rhinos would be nice if they didn't have an HQ tax to unlock. Nurgle Oblits are okay, as are more Havocs (either run as heavy or special weapon spam). You could look into using one of the Dark Vengeance chosen as a Dark Apostle and running your Cultists in that Crimson Slaughter respawning formation.
>>
>>48158374
Well if you run Incursion the only way to make use of the Get Started's Plague drones require 7 units to fielded at all, though you can also use spawns.

Soulgrinders require you to take them in packs of 3 in Incusion.

>>48158400
>On the CSM front, MSU Plague Marines in Rhinos would be nice if they didn't have an HQ tax to unlock

There's always The Purge detatchment, makes Elites 2+ and troops 0+
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>>48158414
are these formations from the Wulfen book?
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>>48158420
Yup and "decurion"
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>>48158414
Purge Detachment doesn't have ObSec. Plague Marines without ObSec are crap.
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>>48158454
I like MSU of shedding flamers or just plasma with FNP.

I find Demonic Corruption does much the same unless you're fighting super mobile enemies.
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>>48158454
obsec is a crutch

wipe those units out if you want to claim objectives
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More Eternal Crusade, this time they've added hormagaunts.
https://www.youtube.com/watch?v=FlcQlwQnghE

Pic may or may not be related.
>>
What good options do I have as Space Wolves for anti-air besides taking my own flyers?
>>
>Helbrute with Reaper Autocannon= 105 Points
>Dreadnoguth with TL'ed Autocannon= 105 Points
Why do CSM pay the same for an inferior weapon on an inferior platform?
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>>48158588
Because GW hate CSM
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>>48158528
Oh look, the thing I said that would actually make me buy the game.
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>>48158182

If you're looking for the Ghaz decurion, my best advice is to stop looking, since only pain lies ahead. But if you insist, read on.
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>>48158747

thx.
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>>48158747

The other 3 changed pages are just 3 useless aircraft formations added in (each one is just "Take 3 of this type of aircraft", bonuses are shit). Oh, and they removed Green Tide.
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>>48158747

Actually i'm preparing for big tournament and gathering all actual rules sources.
>>
Hey /tg/ Im making a classic Gun--line guard list, how is it?

HQ
Commisar Yarrick 145pts

Troops 1
Infantry Platoon
Platoon Command Squad
- Powerfist (Platoon Commander)
- Vox
- Platoon Standard
- Medipack
- Meltagun
Total = 90pts

Infantry Squad X2 with
- Vox
- Grenade Launcher
Total = 190pts

Troops 2
Veterans (Steel Legion Squad)
- Missle Launcher Team
- Grenade Launcher
- Grenadier Doctrine
Total = 95pts

Dedicated Transport
Taurox (For the veterans)
Total - 50pts

Heavy Support
Leman Russ Demolisher
-Heavy Bolter sponsons
Total = 190pts

Stronghold Assault
Aegis Defence line
Total = 50pts

Overall Total 750pts.

Anything I could add or change?
>>
>>48158791
>Infantry Squad X2 with
>- Vox
>- Grenade Launcher
>Total = 190pts

Meant to total 130 points, my bad
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>>48158597
Marinefags are just generally shitty players, so their army needs to be toptier, otherwise they would be regularly tabled by Orks.

Babys first army, handholding, etc.
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>>48158812
Never thought about it, but it's true
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>>48158812
You really couldn't find an excuse to shitpost in this general?
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>>48158791
for 750 points you got a pretty nice list. however comma, I'd get rid of the powerfist on the platoon commander and strip those options out of the PCS. they don't do much and you'd be better served just using the PCS's customizeability to take a bunch of special weapons, or leaving it bare to use as an extra source of orders. the veteran squad could also lose the missile launcher, especially if they're gonna be mechanized (you're paying for a weapon that will be snap shooting most of the time) but again, not a game breaker.

now understandably if that's how you got it modeled and everything's glued in place, then don't bother changing it up, it won't hurt nothin', but otherwise it looks pretty solid.
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>>48152011
1500 of Black Templars vs 1500 of Horus Heresy Imperial Fists with Sigismund - which is hordier and CCer ?
>>
>>48158837
Not really shitposting. Just continuing a conversation from last thread.

It is not really meant to be taken as offensive, either, and it isn't a bad design choice. The "main army" (because that is what marines are) should be easy for new comers, but strong enough to compete with the best, and marines definitely do that right now. So we have a case where even the worst of the worst players have a good chance of winning against "those xeno/heretic scum" while not being an insta-win army, but in the hands of a good player, it can win tournaments.

If Eldar wasn't so busted, obviously.
>>
>>48158812
While you post has merit there's also an alternative way to see it, SM's formation allow them to play a winning army that actually follows their fluff.

No need to specialise in one single aspects of you army, spam huge monsters or anything.

They actually work well when following the codex astartes.
>>
>>48158844
>now understandably if that's how you got it modeled and everything's glued in place, then don't bother changing it up, it won't hurt nothin', but otherwise it looks pretty solid.

Yeah thats how they're all modelled unfortunately, and thanks for the feed back, looking forward to using it.
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>>48158907
>They actually work well when following the codex astartes.
It's like pottery.
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>>48158913
you're definitely in the right direction with the list man. you got a nice mix of options and at 750 people are gonna have trouble dealing with that. best of luck and I hope it works out.
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>>48158588
>>
>>48158925
Thanks, good luck your battles aswell.
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>>48158588
>GK Dreadnought with TL'ed Autocannon= 130 Points

But don't worry, you get that sweet 1 warp dice and a potential 6++

If you want to bitch about poor CSM having the worst Dreadnought, you might as well expand it to include the worst Dreadnought-equalivant.

>But Deff Dread might actually be worse.
>>
>>48158968
Still got the 4 atk buff.
>>
>>48158528
Looks pretty good actually.
>>
>>48158528
Still waitign for Orks to get more than concept speeches and flowcharts.

>TFW lower priority than litteral NPC race
>>
>>48158968
25 points is pretty much the gold standard of mastery level pricing, you mewling cunt.

Did I bitch about CSM having the worst dreadnought? No, the Deff Dread is worse.
>>
>>48159081
I feel that's their biggest problem. Trying to add so much in before finishing.

>Go back to the basic SM vs Orks concept
>If you pay, unlock SM and all of Orks
>Free to play is Orks, win in game money to unlock different Orks/eventually SM

>Complete both factions before moving on. Probably to an expansion to add CSM (which will borrow a lot from the foundation of SM) and Guardsmen (very generic.

Instead they have a bunch of half finished options.
>>
>>48159121
True, except for 25pts you normally get a roll on a power.
Open it up for a roll on Santic, Divination, Telepathy, Pyromancy, and Telekinesis and your 100% right.

Sisters of Battle pay 5pts on their vehicles for an endless 6++
>>
>>48159121

To be fair, and this is from someone who hates everything about Grey Knights, it's not actually a mastery level in a particularly useful place.

I might dislike their fluff and their army design in general, but I will acknowledge that even trying to view it from the other side, the internal balance of the codex is ass.
>>
What did the new siege of Vraks cut that used to require three goddamn books?
>>
>>48159121
Deff dread is one of the actually decent dreadnoughts because it's cheap as fuck.
>>
>>48158588
Doesn't the Helbrute also lack the combi-bolter? I seem to remember that it was purchased on its own.
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>>48159310

Yes, though to be fair it can have two power fists with two heavy flamers. Give it the 2 attack buff and access to drop pods/a crazed table that actually helps more than hinders and you could get some good use out if.
>>
If you fail to issue an order, can you use summary execution or is it only for morale, fear and pinning tests?
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>>48159343

I run the three speedo striking Helbrutes formation with dual flamerfists on all of them. It works great.
>>
>>48159290
Actually I have to agree, looking again it's not bad. 4 attacks and almost equalivant in melee (except Initiative) and cheaper by 20 pts.

Problems being lower I so it would lose to other Dreads in single combat (and of course BS, but looking at its gun options, that's not the end of the world)
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>>48159353

>Speedo

Autocorrect, dammit.
>>
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Alright you miserable nignogs GW hires you to make the game more "balanced". What do you do without making your army like Cyrus, an all consuming wheel of cheese, and the other armies suck more than a black hole?
>>48159353
>speedo striking Hellbrutes
>mfw
Are they wearing the speedos or are they attacking men wearing the speedos?
>>
>>48159353

>speedo striking helbrutes formation

U wot?
>>
>>48159344
>please read my codex for me, I'm too fucking stupid to do it myself
>>
>>48159344
Orders are a straight Leadership test, so no, you'll need other trickery to do that. The following effects modify orders:
>Vox Casters in both squads allow a reroll
>Creed gets a free reroll and a bonus order
>Cadian Battle Group Command rolls on 3d6, gets a bonus order and has higher range; this stacks with Creed's power
>Volkov's Cane causes the order to succeed on anything but a 12 if the ordering unit and the target unit are within 6" of each other (this still works if the officer is inside a chimera, as the order radius OF THE EMBARKED UNIT is measured from the hull)
>Anything that increases the leadership of the unit in question, since they can use the highest leadership model to check the order (independent characters are a big help here; Leadership bubbles like the Commissariat Tank from the Armored Battlegroup are also viable, though the Lord Commissar's bubble is not)
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>>48159387
Also forgot Kell: he's an addon to Creed but allows HIS Ld (9) to be used instead of the target squad's.
>>
>>48159343
Yeah, but for 105pts. the loyalist scum get 12" more range and a storm bolter, while Chaos just has the inferior autocannon.

If you want to get really technical, I'd like to know why 30k boxnoughts get TL autocannons, but 40k Chaos boxnought have a reaper autocannon. So from what era are their dread weapons?
>>
A friend of mine wants to get into 40k, but the army that caught his eye the most while browsing the FLGS happened to be Tau.

I explained to him what the Tau's current place in the meta is, and he was pretty disappointed (he doesn't want to be That Guy, his words.)

Personally I just want him to enjoy painting and playing, but having never played against Tau I'm not familiar with what units/options most people consider to be cheesey (aside from Riptides.)

Could anybody give me a short rundown?
>>
>>48154813
>Thanks to the FAQ...
Yeah, fuck that noise, the FAQ is wrong. Tankbusta Bombs have always said that the model using it exchanges all its attacks to plant & detonate it, & the dipshits who wrote the FAQ are talking about grenades being thrown. It's un-fluffy as fuck and all my groups refuse to play that way because it's so blatantly wrong & retarded. Krak grenades on Tac Marines are whatever, but Gorkdamn if my suicidal fireworks-hounds aren't going to pile in with high explosives.

>>48154925
>>48154948
Here's another place where GW outright lies in WD or is blatantly wrong in the FAQ: they said the Cults would ally -exactly- as Tyranids first, then FAQ'ed them as AoC. I won't allow any Nid opponents to take them as anything short of Battle Brothers.
>>
>>48159552
Don't be a dick and shit on his parade, let him pick the army he likes. Meta dominance is temporary.

Just ask why he likes them and see.
A couple of the formations are cheesy (Optimized Stealth Cadre, Riptide Wing) and Riptides and Stormsurges are strong and should be avoided* and/or minimized*

Start with a Start Collecting box, once that's complete go for either a second Start Collecting or a Toy**

Ideally the core of his army will be a pair of Start Collecting boxes can get you a good core army:
1-2 Ethereal
0-1 Fireblade (convert spare Ethereal using Fire Warrior bits)
20 Fire Warriors Strikers / Breachers
6 Crisis Suits
16 Drones


* depends entirely on your local meta.

** Toys can be a Devilfish/Hammerhead/Skyray (Magnetize for adaptability), Stealth Suits, Broadsides, etc. Something else from the codex that's not a Riptide / Stormsurge.
>>
>>48159121

Didn't know we had players this bad in the general.
>>
>>48159587
You missed where they contradicted their own FAQ.
>>
>>48159683
We've always known about you shitposters though.
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>>48159683
About half here never play they just regurgitate shit off dakka and 1d4 tactics.
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What is the situation like with chaos supply lines? Where do they get all their ammo, food, water and reinforcements from? You can't fund a war off stealing what the imperium has.
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>>48159363
Yeah but dreads are so bad in general you can just blow up the other one.

They're easy to dispose of but too dangerous to ignore so you want them as cheap as possible.
>>
>>48159738
Thievery and dark Mech Forgeworlds.
>>
>>48159738
>>48159745
It also helps that they aren't fighting off extra galactic bugs and every xenos empire that came before it over a massive front.
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>>48159745

Also the warp which can probably just make that stuff appear.
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>>48159742
Oh of course, that's a given.
It's one of the best of a pile of shit, but it's still shit. (Until you do some Zone Mortalis, that was fun with Dreads)
>>
>>48159375
No ranged weapons have ap2 without Gets Hot! Rule.
Vehicles have an invuln save related to their armor value, 4+ for av14, 5+for 13, 6+ for 12.
Explodes moves down 1 on the vehicle damage chart. Ap no longer effects chart rolls.
MCs are capped at T6, but gain a number of wounds equal tp the lost t to compensate, universal fnp and eternal warrior.
Ork shoota boys add d3 extra shots to their profile, Orks all have a 6++ for being fungus.
Stompas are 400 pts, Orkanauts are 200 pts, killa kans and deff dreads are MCs.
Grav guns are gone, as are d weapons on none-superheavies.
Everyone drops 1 initiative base and gets +2 to initiative when charging.
CSM marks and banners are free.
CSMs get 10 free cultists for every 10 CSMs in the army.
CSM rhinos are open topped.
Dark Eldar can snap at bs3 while in a vehicle.
TBC.
>>
>>48159738
It's the warp so for the most part they can just reach out their hands and, if they have the favour of the gods, what they want will appear.

Many chaos marines have seemed to transcend the need for food and water as long as they have chaotic energy to feed off.
>>
>>48159738
They can, and it's why every Black Crusade eventually falters. Raiding only gets you so far in a sustained war effort, and Chaos isn't exactly great at establishing supply lines. They can do it, but they tend to burn out resources rather than set up systems that'll exploit them for millennia, like the Imperium does.
>>
>>48159738
In Siege of Castellax Iron warriors filter the water in from an Ice moon.

As they hold the industrial world of Castellax and force the population to work on making resources like ammo and such

Also the ground up flesh and bones of their slaves are processed heavily and fed back to the people in the form of liquid paste. Soylent green is people
>>
>>48159821
AP1 should probably do something against vehicles but alright. Initiative nerf is garbage.Those cultists have to be non scoring. Otherwise go for it, could have removed overwatch as well.
>>
>>48159821
>No ranged weapons have ap2 without Gets Hot! Rule.
>dark eldar firing off a volly of blasters from a raider
>they all keel over and die
>raider overheats and crashes killing the crew
>meanwhile the best races have access to rerolls galore
>>
>>48159821
>No ranged weapons have ap2 without Gets Hot! Rule.

Well, there does all the lascannons, demolisher cannons, etc.

>Ap no longer effects chart rolls.

So what's the point of having AP1 anymore?

>Orks all have a 6++ for being fungus.

They're only part fungus. Also, how does that make them resilient like a half-daemon?

>Grav guns are gone

Why? They've been in the setting since RT.

>CSM marks and banners are free.
>CSMs get 10 free cultists for every 10 CSMs in the army.
>CSM rhinos are open topped.

I wonder what army anon plays...
>>
>>48159901
I play none of the races mentioned, btw. Just tryibg to pull the garbage tier codexes up a little, since Orks, CSM and Deldar are so bad it is not fun to play against them anymore.

Oh you can have gravity in name, but the "rending but better" guns have to go. Just like I stripped Eldar's access to D.
>>
>>48159821
>Buffs only Ork walkers to MC

Might as well just say all Walkers become MC.

Personally
>Remove Vehicles entirely. Give them a Toughness, Armour Save, and Wounds

>Add new classification: Mechanical
>Fleshbane and Poisoned do not work on Mechanical
>Haywire becomes Mechanical's Poisoned, always wounding on a set roll
>Armourbane becomes Mechanical's Fleshbane
>Melta becomes Armourbane at half distance
>Tank Hunter is reroll vs Mechanical

>AdMech robots, Necrons, and Tau battle suits become Mechanical

>DE Scourges become Jet Infantry
>DE may shoot at full BS when moving 12"
>DE get to negate Snapshot due to Jinking depending on the model (Trueborns Snapshoot at BS3 due to Jinking for example.

>Buff Jump Infantry so they're not Cheaper, Shittier Bikes
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Looking to start a small army of Skitarii to ally with Militarum Tempestus and Inquisition. I would like to keep it fluffy though so I was wondering if such a force would make sense lorewise.
>>
>>48159965
Local Inquistor has a band of Scions as personal retainer and is good friends with a Forgeworld/Tech Priest so they support him with Skitarii.

>Inquistor + almost anything is easymode for fluff.
>>
>>48159965
well the mechanicus do police their own states, you could fluff/model them as. as for how well they mix idk enough about the armies to make a guess
>>
>>48159833
I never considered this perspective. Very interesting.
>>
>>48159964
To me MCs and vehicles should have different design principles. Vehicles are very weak against high str weapons but immune to small arms fire, while MCs with saves ignore high strength and require masses of small arms fire.
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>>48160086
I agree, people only want them to be MCs because MCs have no downsides unlike vehicles which have many. What's really going on is MCs are too powerful as weapon platforms.
>>
>>48158907
See my post here as well >>48158885

It wasn't as much a "fuck marines" as it was a "this is clearly meant to work for anyone, regardless of skill level"

The only sad thing about C:SM is that a ton of their good stuff all but invalidates 90% of what the other armies can bring. Grav, psykers, charge from deep strike, a ton of free options, and suddenly half the armies don't really have anything to deal with them. Most of these are fluffy, true, but the fact that you can accidentially make a list that a lot of the lower tier armies cannot win against is fucking stupid, from a design perspective. I understand wanting marines to have the ability to do whatever they want, but they have enough flexibility where they can do pretty much anything better than any other army, if they build for it.

Tanks? They can pretty much do it on par or better than IG
Horde? Horde armies are shit, but crusader squads can do horde far better than even Orks and Nids.
Shooting? They have Grav, that instantly makes them better
Movement? Teleporting or straight up moving terrain
Survivability? Unkillable smashfucker, and bike spam in general
Melee? Assault from deepstrike as one of the few armies in the game, automatically making them among the best melee armies.

It is cool for a Marine player to have options, but it kind of renders any diversity pointless, and weaknesses in other armies just becomes glaring, because why do they need weaknesses when Marines don't?
>>
Daemons or Dark Eldar?
>>
>>48160086
Fair enough, and to me I feel it's an unnecessary addition to the rules and an aspect of the game that can be streamlined.

>There already exists MC that SHOULD be Walkers
>(Shit on the system all you want, but) Age of Sigmar (imo) did a great job with their Behemoth type, and would love to see MC get weaker the fewer Wounds they have.
>>
>>48160216
Vect pls go.
>>
>>48160216
Daemons are good, dark eldar are in a bad place right now.
>>
>>48160216
As much as it pains me to say it, Daemons.
>>
>>48160086
>and require masses of small arms fire.
which they ignore with high-toughness and multiple saving throws

giving MCs invulnerable saves and FNP was a mistake
>>
>>48160216
dark eldar if you're playing casually

daemons if you aren't
>>
>>48160216
>>48160347
dark eldar if you're content to only ever playing casually

daemons if you want to be able to do more
>>
>>48160328
>cryingtyranids.jpg
>>
>>48160304
>>48160319
>>48160328
>>48160347
>>48160357
Daemons it is then.
Which God?
>>
>>48160401
Never go mono unless your betting on Demonic incursion and the mandatory formations.
>>
>>48160401
Mix of Nurgle and Tzeentch is the norm. Some slaanesh helps too.
>>
>>48160418
>>48160430
Nurgle let's get started kit a good thing to get?
>>
>>48160467
Pretty good yeah.
>>
>>48160401
Tzeentch if you like having a million warp charges per turn and summoning. Regardless you'll need to pick up at least one Soul Grinder and Fateweaver is an almost mandatory HQ choice no matter what god you pick.
>>
>>48160184
> MCs are too powerful as weapon platforms*

*except Tyranids

I want to see Nids dominate the table--be an absolute fucking horror show to have to fight off like they used to be before The Crud decided they should literally kill themselves, or shooting units w/ no melee weapons should have higher WS than BS, or any of the other godawful fuck-ups he's perpetrated against the army.
>>
>>48160488
Yeah my bad, I shouldn't have generalised that much.
>>
>>48158791

Pretty solid, but I'd grab at least 1 unit of Scions, they're weak as everyone else but can serve as shock troops/vehicle killer or Marine Shredders.
>>
>>48160328
Yes, if you follow the conversation I argued for t6 being applied to all mcs, which along with a save would make volume of small arms fire the most important way to kill them.
>>
>>48159965
Grab the Start collecting. 10 Skitarii Vanguard (great MC/Character killers) or Rangers (the bane of 4+) plus the brilliant firepower of the Dunecrawler, add in the Dominus (which can heal ANY wounds to Admech faction) and you have a great start, but don't forget to buy arc rifles for guaranteed vehicle shred.
>>
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How would you go about making a 500 point DAngel list outta Dark Vengeance (WYSIWYG not needed)?

On a side note, the whole thing is a very good Chaos starter if you paint/convert the Dark Angels as Chaos.
>>
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>>48160216
You want slender androgynous elven-like humanoids, sexily dressed, spreading agony and pain via slashing weapons... but you also want some Chaos?

I have the solution for you.
>>
>>48159965
It says in the Inquisition codex that Acolytes are usually Skitarii, so fluff-wise it makes sense.
>>
Posted in the thread yesterday about painting some marines for fun. Ive got the gear I wanted and a color scheme and a chapter symbol. I ususaly paint my models with vallejo .I havent done any washes as I ususaly paint gunpla. My colors are gold and purple primarily. Should I go with citadel washes or is there a cheaper alternative? If not are there some must have wash colors?
>>
>>48160644
>It says in the Inquisition codex that Acolytes are usually Skitarii
Bullshit.
>>
>>48160401
Tzeentch are really good.
>>
>>48158122

Well, it does confirm that Trueborn count as Warriors for formations, and that you can take a CotA without an Archon, so there's that. Those were both already obvious to people who can read, though.
>>
>>48160488
It's not really true in general, nor is much of the MC's are OP bullshit.

C'tan have been mediocre for most of their existence. Chaos MC's are only good because of the fucked rules for fliers and a handful of psychic powers and they end up hideously expensive to compensate, Tyranid MC's are almost universally garbage, Dark Eldar MC's are mediocre outside a single formation, Wraithlords have been mediocre for ages, the AdMech Kastelans are okay.

There are only a handful of OP MC's and GC's.
>>
>>48160684
washes from GW are good (if expensive), but you can also make your own washes adding water or a medium to a paint, just gotta be careful about consistency
>>
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PRIMARCHS VS PHOENIX LORDS
WHO WIN LADS
>>
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>>48158070
How does it feel knowing that orks will NEVER EVER have fun, fluffy and effective rules again?
>>
>>48160913
Primarchs.
>>
>>48160924
>Acc/Dec scores

You picked a pretty bad example, that's like the FATAL of 40k.
>>
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>>48160961
Where is this from?
>>
>>48161009
No idea. Probably a bit of fan fiction?
>>
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>>48160695

You were saying?
>>
>>48161024
This has a BL feel to it. But the only difference between a fanfic and a BL feel is that only one of them is getting paid.
>>
Does the green tide formation still exist?
>>
>>48161027
>Acolytes are usually Skitarii
>text says some Inquisitors recruit from Schola Progenium, Skitarii, and Chamber Militant of the Ecclesiarchy

It's hard to say Skitarii are usual in the service of the Inquisition, if they're only one of the organizations some Inquisitors recruit from.
>>
Want to start playing Orks.

I know they are meant to be bad but I just want to have fun.

What is the most hilarious army I can run gameplay wise. Is the Shokk Attack Gun still funny?
>>
>>48161164
Only in your heart anon.
>>
So im pretty new to the game and currently playing with the dark vengeance dark angels + a predator annihilator and a command squad.

One of the friends i play with runs a thousand sons army and as i have no idea where to find assassin rules i just wanted to ask how effective it would be to just smack a culexus into the middle of my army to counter his warp fuckery.
>>
>>48161164
iirc an FAQ stated that you are allowed to use formations and characters that are not in the current codexes
>>
>>48161235
Don't be a dick.
>>
>>48161254
They released a new Ork book?
>>
>>48161204
If I were an ork player I'd want to capture the feeling of the Green Tide as much as possible, meaning as many boys as I can possibly field.
>>
>>48161310
I'm just going off what i've seen on /tg/, i see the odd post about how green tide doesnt exist anymore and then the FAQ, I personally know fuck all about orks
>>
>>48158145
>He laments not having a way of "upgrading" this guy.
Vindicare assasin.
>>
>>48158934
Jesus vitun christ can you fucking not give that colossas hobnob anymore infame he has?
>>
>>48159992
>>48159993
>>48160595
>>48160644
Ok so Skitarii seem like a good fit then. I'm torn between either getting the Start Collecting box and using the formation that comes with it or buying two boxes of vanguard and using the Maniple detachment. Both seem ok but iirc the latter has better benefits.
>>
>>48161341
I can find no material to suggest this formation is gone, I haven't seen any updates for W!G at the LGS and the Ork FAQ on GW is from 2014.
>>
>>48161259
>using a unit as it's intended in both fluff and crunch is being a dick
WEW
>>
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>>48161393
>>
>>48161412
You wanna see my fluffy iyanden army? It's not dickish because it's fluffy!
>>
>>48160961
Why would they call them Tyranids if they were oringally named for the first planet the Imperium encountered them on?
>>
>>48161393
The Dominis really is stupid fun, though. Instead of shooting, he rolls a D6 and on 2+ restores a wound or hull point to himself or his target unit. It's RAW as hell, but you could stick him behind the Skitaii and heal 'em up any time one gets brought down, or stand in front and sink all the wounds with that great stasis field 2+ invuln.
>>
>>48161027
Are you illiterate or just stupid? It never states that Acolytes are usually Skitarii, just that the Skitarii are one of the varied sources they pull from.
>>
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>>48161435
For 10,000 years he has been on his quest, a mission for lubrication for his joints.
>>
>>48161483
>t's RAW as hell, but you could stick him behind the Skitaii and heal 'em up any time one gets brought down,
That's not even remotely close to a legitimate reading of the rules.
>>
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>>48159821
I'm genuinely worry about your mental condition anon, everything you said is just, awful.
>>
>>48161235
How exactly are you having trouble with Thousand Sons? They're awful, and their discipline sucks.
>>
>>48161259
>>48161463
/tg/, what counts as being a dick? As somebody just coming into 40k, it is terribly unclear what constitutes dickish behavior.
Should I have my Tactical Squads do the assaulting and y Assault Squads do the shooting?
>>
I thought the Imperial Space Marine was limited edition and available only from GW store. However there were 2 on the shelf at my FLGS. What's up with that?
>>
>>48161553
List tailoring is generally seen as dickish. If you're consistently having issues with psykers, a Culexus isn't a terrible idea, but Thousand Sons are fucking awful. What exactly is this guy bringing that's giving you so much trouble?
>>
>>48161553
Thousand Sons are an awful army. There isn't any particular need to list tailor against him.
>>
>>48161310
>>48161341
>>48161410
The Waaagh! Ghazgkhull paperback reprint inexplicably excluded the Green Tide; maybe making room for the shit formations, zero improvements, and un-customizably expensive megaformation.
>>
>>48161499
Such is life for him. At least he's good at it.
>>
>>48161553
>>48161666
Though that being said, if he's fielding Ahriman I suppose a Culexus is an acceptable counter to the witchfire spam. It's still kind of like you're asking us for a good workout routine because you have a boxing match coming up against a disabled 8 year old next week.
>>
Anyone know where i can find the old faq from FW?
>>
>>48161204
>Is the Shokk Attack Gun still funny?

Along with Looted tanks and lifta-droppas they are the only fun things remaining, the rest have become boring random, so you've 2/3 chance of being worse than similar weapons and 1/3 of being slightly better than similar weapons.
>>
What popular opinion on Rot Proboscis/Toxic Stinger for plague drones?
>>
>>48161435
>>48161499
>initiate protocol: endearing pose
>>
>>48161464
Because fanwank doesn't have or need logic or continuity
>>
>>48161729
So even a fully kitted out warboss wailing on puny space marines doesn't work any more?

Hows Ghazghull Thraka these days?
>>
>>48161599
At one of my LGSs the owner went and bought a couple to resell.
>>
>>48161762
That instakill one is good, other is pretty marginal in killing power. I'd skip both unless making somekind of nurgle deathstar with that new formation and gunning for that +3T spell.
>>
>>48161820

This might be the case here too.
>>
What's the best way to equip Dreadnoughts when facing guard?
>>
>>48160467
It's good, then get some pink horrors for your next troop choice, and a lord of change will be a good choice as well.
>>
>>48161847
As you would any other army, tailoring is for shits.
>>
>>48160603
But anon, they're already chaos space marines, why convert them?
>>
>>48161794
Oh he works well enough but no invulnerable save means he loses vs other characters unless he gets lucky and one-shots them with a Power klaw.
>>
>>48161847
Guardsmen are pussies, so go for the most terrifying arrangement possible. Definitely throw a Heavy Flamer on there, because flamethrowers are terrifying. Plasma Cannons would also be good, because they're like blue flamethrowers that shoot really far.
>>
>>48161847
With on your shelf.

Guard will wreck em

Otherwise double autocannon is a standard and good load out.
>>
>>48161833
My issue is being forced to give up a poisoned attack that can glance on 6+ for a ID attack with no poison or AP.

But at least that means I can use the proboscis faces for conversions.
>>
>>48161847
same as with any army

Multi-melta, heavy flamer, drop pod. Shoot/fist tanks, flame infantry. Or just take an ironclad.
>>
>>48161847
Ironclad naughts in drop pods with two heavy flamers. 6 of them with clan raukaan rules.
>>
>>48161920
IIRC, the Proboscis/Stinger isn't a weapon, they're just wargear that affects attacks. Which would enable them to stack with whatever weapons the Plague Drones have.
>>
Is list tailoring still bad if my friend's army is only 3-4 knights? Because it's pointless to field anything that can't hurt AV13.
>>
>>48161794
Yeah, this:>>48161885 Whatever fuckwit shat out the latest Ork codex changed Cybork to an un-improvable FNP, but never replaced the Invulnerable Save.

So Horde Melee: The Codex no longer has invulns.

Melee army with i2...doesn't have invuln saves. Shit triggers fury every time I recall it.
>>
>>48161981
That sounds terrible.

So let me get this straight.

Orks, Tyranids, IG, DEldar and CSM have all lost their identities and despite having great models are completely un-fluffy and useless on the battlefield now?
>>
>>48161969
No.
Knight armies tailor as well seeing as their army is immune to 90% of shit.
>>
>>48161993
Well attempting to be competitive makes them un-fluffy, as you pretty much spam 1-3 different units and neglect the core units entirely, all to maybe reach mediocre levels of power.
>>
>>48158140
>FAQ's explain rules they don't change them.
Genestealer cults used to be Battle Brothers to Tyranids until the FAQ dropped
>>
>>48162030
That was the Erratera part.
>>
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>>48161993
That's just your opinion.
>>
>>48161993
One of those codexes isn't like the others.
>>
>>48161993
Unless you use a fandex, yeah. It is every bit as terrible as it sounds. It's why I made one to be simple, rather than the clusterfuck of complicated customization I saw in other fandexes:

Bit ly/Orks7ePDF

You could try to use a bikes list from IA:8, since Zhadsnark makes Warbikers troops, but some anon emailed FW about it since the book is so old, & FW replied that the whole fucking thing was invalid--even after releasing a 6th edition updated PDF.

It's fucking inexcusable.

Meanwhile, Eldar got a new FW book, & Tau have one coming soon.
>>
>>48162080
Well IG lost as much on the variety side as the either did on combat.

They used to have 9 ranges of infantry, now they've got 1½, 3½ if you count eyebleedingly expensive FW.
>>
>>48162047
Not really, it was a question. I don't know and am looking for other people to either confirm or correct it.

>>48162080
Which and why? As above I'm not sure. As far as I can tell the only codices people seem to think are ok are Eldar, SM and Tau.
>>
>>48162114
That pic is Robin Cruddace. The thing responsible for the Tyranid codex.
>>
>>48162114
IG are nowhere near as bad as the others you listed. They aren't even the fifth weakest codex.

IG seem worse than they are because of how well the top three can handle them, especially SM.
>>
>>48162114
He's joking--the pic is Robin Cruddace, who is said to have used that reply when some player showed objective, mathematical proof that one of the Tyranid weapons he designed was in every way better than the other, making another similar one worthless & more expensive by comparison. I'd have way more respect for the little shitmuppet if he owned up to just hating Tyranids & intentionally fucking with the army. As it stands, I'd stuff him into a bin, like an after school special bully.
>>
>>48162047
I carry a carnifex scything talon with me just incase i ever see this fucker on the street.
>>
>>48162188
>>48162134
Ahh I see, so were Tyranids a proper horde race with MCs before this guy bollocksed everything up?
>>
>>48162047

I wish I could punch that stupid face. Fuck you, Cruddace. Fuck you.
>>
>>48162237
>Tyrannofex Rupture Cannon
> The ultimate vehicle killer
>AP4
>>
>>48162203
Do you practice with it?
>>48162237
Yes. 4E Nids also know as Nidzilla may or may not have awaken the Crud.
https://m.youtube.com/watch?v=T65rW_SIzg0
>>
>>48162153
especially if you go up against the top three's best formations. I play a tank guard army, and speaking from personal experience, there's only so much you can do against some of these lists with the tools you have available. Skyhammer lists drop all kinds of melta on me, and if I get a games against an Optimized Stealth Cadre + Riptide Wing list, I just concede. It's such a rock-paper-scissors matchup that there's barely any worth in acting it out. I played a single match against that list and was tabled on the third turn - and only because the tau player's first turn of shooting was a statistical anomaly in how bad it was.

however in a CAD-on-CAD game, the IG in fact do very well against most armies - we're just limited by, like this anon said, being jobbed by the top three codexes hard and lack of really good formations.

tl;dr u rite my nigga
>>
>>48161599
Unsold stock.
>>
>>48162259
No, I'm just going to stick it in his eye after i beat the shit out of him.
>>
>>48162237
No.

4th edition made the tyranids into the nidzilla ridiculousness that was basically the harbinger to the MC shit we have to deal with today.

Cruddace did the later codexes. He's got a tentative grasp on how much units and wargear should cost, though he can make some pretty interesting, if overpriced things (ymgarls, deathleaper, tyranid primes).

>>48162259
4E was done by phil kelly and andy chambers
>>
>>48162295
I know Crud didn't do it. Nidzilla is probably the reason Crud did the 5E dex.
>>48162275
I think you should probably practice with it.
>>
>>48162237
Before Cruddace we had more than one good unit.
>>
>>48160913
Emperor> smashfucker> Scorcia> Primarchs> sly marbo> Phoenix lords
>>
>>48161896
>Guardsmen are pussies

Not when my commissar is around
>>
>>48162295
>4th edition made the tyranids into the nidzilla ridiculousness that was basically the harbinger to the MC shit we have to deal with today.
Yeah, Tyranids being able to take a couple extra, cheap 'Fexes was the harbinger for a handful of MC-less factions to get MC's more mobile, durable, and deadly than anything Tyranids had then or now.
>>
Just a quick question. Can a Tau Commander with a Coldstar Battlesuit still use the Iridium upgrade?
My guess is no, but I haven't found anything specific yet.
>>
>>48162370
If Commissars were an Ork thing, they'd inflict D3 casualties per reroll and would force you to keep rerolling until you passed or the Commissar executed himself.
>>
>>48161463
Heh, what's the odds on something like this being in the next Eldar codex:
>The 'Teabagger' drop pod
>12 capacity, assault drop pod with MC statline a la Wraithlord, units can fire heavy weapons on exiting
>Top-mounted Vauls Wrath D-cannon with 360'' fire arc
>>
>>48162392
What makes you think he could at all?
>>
>>48162423
>or the Commissar executed himself.

Despite the fact that your characters can't kill themselves via Mob Rule
>>
>>48160486
Fate weaver is far from manditory.
The warp storm was never as bad as you make it out to be and is more likely to help than hinder.

If you take fate weaver you're also missing out on the new god specsific warlord traits which are quite powerful overall.
>>
>>48159587
> I won't allow any Nid opponents to take them as anything short of Battle Brothers.

Good man, good good man you are
>>
>>48162445
Cause he wants to coat his Coldstar in delicious iridium for better protection.

Or because Coldstar and Iridium are two upgrades from two separate lists...I dunnno, that's why I'm asking.
>>
>>48160593
>small arms fire
>doing shit to T6
???

Are you an eldar player who thinks scatter lasers are the standard or something?
>>
>>48162362
Scorcia actually kills smashfucker before fucker can kill him.
>>
>>48162443
Oh, and I forgot:
>55 point dedicated transport
>>
>>48162381
>a couple extra, cheap 'Fexes
It was an eight MC list, with one of them flying. In fourth edition. There's a reason it was in vogue. And if you can't see the larval form of the monster mash armies we have today in that, you need better eyes.

>more mobile, durable, and deadly
The heavy support carnifexes could have five wounds, T7, and 2+ saves. And the flying hive tyrant was arguably even better back then, since it had less competition.

I know you've been brainwashed by /tg/, but they were one of, if not the top tournament army at the time.
>>
>>48160401
tzeench screamerstar is almost unkillable and under 1300 pts
>>
>>48162443
>30 points
>>
>>48162564
Pfft, next you're going to tell us some other nonsense like "IG were OP as fuck in 5th ed"!
>>
>>48161920
They still count as using their swords so they still get that it's just one of their attacks gets an extra effect.

I like putting an eather blade on the champion and rot proboscis for a single s5, ap2, poisoned, instant death, master crafted attack.
>>
>>48162598
They were very strong when played as mech, maybe not OP, but close
>>
>>48162476
Doesnt work. Coldstar has almost no upgrades whatsoever.

Which is sad. Its a nifty idea and the model is gorgeous. But its cost as heck, its weapons are boo-boo and its only FMC in the game that dies if it falls from the skies. Sigh.
>>
Too edgy?
>>
>>48162765
Regular crisis (with or without iridium) it is then.

Just got the retaliation cadre and now trying to figure out how to kit them fuckers. Though I'm probably gonna get some magnets sooner or later.
>>
>>48162765
> its only FMC in the game that dies if it falls from the skies
What is the Hive Crone? What is the Harpy?
>>
I have the perfect unit for you, tyranids, the Cancerfex!

Like a carnifex but with T8, 4+ FnP, IWND but a 6+ save. It's the new meta!
>>
>>48162813
Anon probably meant that the coldstar's T is low enough that it suffers instant death when it crashes.
>>
>>48162813
?
They're both T5
>>
>>48162934
Oh holy fuck, I always thought it was a S10 hit..
>>
>>48162975
You know how I know you're shit at this game?
>>
>>48162926
The Cancerfex probably wouldn't be too bad compared to the stuff we already have now.
>>
>>48162975
I did too for a while. Too many DPs crashed to the grave
>>
>>48159964
>Add new classification: Mechanical

Forge world already did this with their battle automata.
>>
Since WFB/AOS share the same Chaos warp as 40k as in the warp time and space are irrelevant, why does no one worship the Great Horned Rat in 40k? Ratmarines?
>>
>>48158848

Imperial fists are very shooty with lots of infantry.

Sigismund on the other hand is fucking horrifying. He has a good change of killing his own primarch.

The only heroes in 30k that can kill him in a challenge are primarchs and Scoria.
>>
>>48163130

*chance
>>
>>48162802
If ever there was a game in which there's no such thing as too edgy, you are making bases for its models
>>
>>48162580
Screamerstar, all death stars were nerfed with 7th edition.
It's still a valid build for Tzeentch Daemons, but far from unkillable. If you don't get invis (or include Belakor) it's going down quick vs. shooty armies.

Scatbikes, Tau cheese, anything with weight of dice really. It's hella fun when it works though. But the new codexes have powercreeped on it, so yeah.
>>
>>48163036
Exactly. I'm not above stealing good ideas from their other systems.

I also wouldn't mind if we also got AOS styled monsters who lost stats as they got injured.

>Any TMC in synapse ignores stat reductions due to injuries
>>
>>48161999
That's not tailoring you fucking retard. That's just bringing all super-heavies, which happens to be difficult for most armies to deal with.
>>
>>48162926
Nah, we need the Musclefex, which is how you wrote it but with a 2+ save and Immune To Grav due to its musclemagic. 215 points. Still terrible because it only has melee weapons and no way to boost its speed.
>>
>>48163208
But you can just grimoire + warp surge or cursed earth or throw an impossible robe in there and just take everything on 2++ rerollables
>>
>>48162047
>RetardedOgrynThinkingThatMathIsSubjective.jpg
>>48162203
Getting the 5th ed Scything Talons back would be pretty sweet
>>
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I need some advice. I have a friend who is a really nice guy, way into the painting and modeling side of the hobby, same as myself. We usually just play kill team, since larger point games are so bad.

I am 3 models from finishing an 1850-2000 point Nurgle Incursion list. We want to play this vs. his Tau army to see how it plays out. He has like 10k points of Tau including every FW model, all painted.

The issue is, he list tailors hard. When he wanted to play my 3 Knights, every model he brought (sans Pathfinders) could pen a Knight. He tabled me hard - and Ihad asked him not to list tailor. Afterward he apologized and agreed it was a stupid thing to do. Similar story for all of our games before that, its like he cant help himself or something.

What can I say to this guy to get through to him? Ive already asked him not to do that, yet he did it anyway. Here's the twist, he's my manager at work (Costco), and has a pretty fragile ego/sensitivity issue.

He's a good guy and a great friend, but I'm not gonna take this bullshit very well if it happens this time. He's gonna get an earful, and hear some hard truths that he's not gonna like.

Advice?
>>
>>48163335
Yeah you can. But god forbid you roll a 1 or 2 for that grimoire. Powercreep and the ability to spam huge #'s of dice on mid-high strength shooting kind of make Screamerstar a vulnerable build.
>>
>>48163396
This is not a problem to do with 40k though as you admit in your last line. Could try swapping armies and see how he likes it, perhaps he might see your perspective.
>>
>>48163396
ask him to show you his list he's gonna bring before you play
>>
>>48163114

They were never shared. Two completely different universes.
>>
>>48163288
Musclefex is the hero the hive fleets need and deserves.
>>
>>48163396
Bring the nurgle stuff AND the knights along to the games evening. Toss a coin before the game to decide which army you use (and tell him that you're going to do this so he doesn't get too much of a shock).
>>
>>48163449
>>48163461

Well, it's kind of a 40k problem but that's another discussion.
I'm concerned because we've bern talking about the Nurgle Daemonic Incursion and how it matches up with Tau for the past couple months. So he knows exactly what to field, how to deploy, and how to play the first couple turns.

I can't ask him to just throw, but I dont trust him to just bring a 'normal' Tau list. Which I'm not even sure what that would be, since every list he's ever brought was a direct counter to what I was bringing.

I guess I'll just tell him not to list tailor (again), and when he does I'll just say ok bro forget it, I'm not here to be your sacrificial lamb again. Because we havent played an 1850 game in about a year due his bullshit. I'm certain this will be our last match ever outside of kill team. Some people just cant place fun over winning I suppose. In order to remain friends I just cant play vs him until a new edition hopefully improves things.
>>
>>48163396
Fucking Taufags. Make him show you his list first and don't let him see yours until game time.
>>
>>48163572

Bring Tallyband.

Ain't shit he can do against that.
>>
>>48163569
Haha thats a good idea. 3 Knights and some Leman Russ' with vets in Chimeras would probably monkeystomp a Tau list that was tailored to table Nurgle Daemon troop spam.
>>
>>48163592
Tallyband is part of Nurgle Incursion, so its included. But like I said, we've been talking about this matchup and the Nurgle Incursion for a couple months. I'm sure he will marginalize the Tallyband's impact. He also has a habit of re-arranging terrain to his liking before the game. As I said earlier, I stopped playing him because I like him as a friend, but he's a straight up Taufagging bitch when it comes to playing the game.
>>
I'm half tempted to use the Tyranids /tg/ edition codex just to see how hilarious a deep striking Swarmlord + 3 tyrant guard would be.
>>
how do the assembled anons think playing with the 4e tyranid codex instead of the shitty current one would go?
>>
>>48163650
on of the only other nid players at my flgs got homebrews banned because he used some waac dominatrix rules bullshit from dakka dakka or something and ended up glancing a Phantom Titan to death in one psychic phase, the game before that I got to use the /tg/ codex though and I ate some sweet taudar ass

>>48163691
same FLGS as above did a "bring the old codex and you can use the rules" day and it was noticeably better than the current one
>>
>>48163691
Fun for you until you win. At which point the 2016 7th edition playerbase stereoptypical opponent would throw a hissyfit.
>>
>>48163715
>Eldar player loses a super-heavy in a game

>"thats bullshit! Unfair using an old codex! You gained an advantage due to bad rules! How is it fun for me to lose a centerpiece unit in one turn! Ban the codex that was used to kill my Titan!"
>>
>>48163715
Why would using an apocalypse unit in the intentionally unbalanced Apocalypse game get homebrews banned? This angers me greatly. You LGS sounds like a faggot.

I would imagine the /tg/ edition codex was really overpowered. How was it?
>>
>>48163549
>Musclefex is the hero the hive fleets need and deserves.
>215 pts
Not really
>>
>>48160603
Shouldnt it already be about 500 points with what is in there? If not, just use the bikers as Black Knights.
>>
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>>48163773
Killing a Phatom Titan in one phase is pretty extraordinarily powerful
>>
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>>48163848
>>48163773
wrong pic
>>
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Made this because I wanted to compare a tempestus scion's and a fire warrior's shooting at a space marine. I thought it was neat that they have the some probability of killing a model when the marine is in cover and there are no orders or markerlights involved. Of course there are other factors to consider such at range of the guns and how skilled the player is at putting the scion in the right place at the right time
>>
>>48163848
Right, but it's hilarious hearing about an Eldar players reaction to getting cheesed.
>>
>>48163716
I don't think that'd be the case at my local, since there are a number of notable things you give up to use it (pretty much anything new)

honestly the 4e codex is a pretty solid starting point to a fandex update of the bugs, just use it as a base and update the new models to fit in the same framework.

Some of the old biomorphs would need to be rewritten as they're currently non-functional (example leaping used to give 12" charge) and some of the basic points costs are high (old without number gaunts used to be cheaper than guardsmen, now they're 1.5x the cost)
>>
>>48163773
too be fair it was some extraordinary bullshit that he might have written up himself that could overpower just about anything official and for only around 1500 points, if i can find the rules i'll post them here

>>48163797
not actually as overpowered in practice as it might look on paper, was really fun to use though
also the store is run by this turbo-jew who uses the guise of doing a lot of charity through the store to make people think he's a good guy but in reality he just wants to attract more of the big-spender/waacfag/netlist/tourney types, its kind of really cancerous
>>
>>48163883
Hmm, I suppose "save" should say "failed to save" instead. Oh well
>>
The other day I bought the Dark Vengeance starter set.
Please tell me normal packs of units aren't all snap-fit like this?
>>
There's a 1000 cad random team mate tournament at my lfg.
I'm making a crappy Death Star with my orks.

It consists of a warboss on a bike with a lukky stikk, power klaw, attack squig, the big boss pole, and the choppa of ragnaork. He'll be flanked with a pain boy on a bike and a 4 man squad of biker nobs with two powerklaws and a big choppa. Mostly weirdly put together because of point constraints and the models I own. The troops are standard two 30 boyz with nob klaws.

I doubt I'll win, but is it a good idea?
>>
>>48164114
Yes. Mind that you purchased baby's first model army kit.
>>
>>48164114
The snap fit is just for new people who might not have glue. Though I think cultist are snap fit in normal, and the chosen aren't sold separately.
>>
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What the fuck is that supposed to be?
>>
>>48164204
Its a spacehulk game advertisement. Too rusty in french to decode what it says completely
>>
>>48164188
>>48164199
Okay good. Felt a bit disheartened because of how shit these look.
Still debating whether to continue with Space Marines or choose a different army.

Can anyone rank the armies by how competitive they are? I like how orks looks but they're apparently bad for actually playing the game.
>>
>>48164204
>Terminators VS Stealers
>Space Hulk en 3D
I dunno, man. It could practically be anything. Maybe it's a new edition of 40k. We'll have to get some sort of linguistic wizard in here to translate their arcane scribbles. Seriously, the hell is a "Space Hulk?" What does it have to do with Arnold Schwarzenegger?
>>
>>48164296
Eldar, Tau, Spacemarines on top, necrons below that, oks, dark eldar, chaos and tyrnaids at the bottom, everyone else in between.
>>
>>48164296
If you want to win, go vanilla marines, tau, or eldar with lots of cheese. For fun, play whatever you want.
>>
>>48164334
2/10
Apply yourself.
>>
>>48164343
Daemons > Necrons
fite me.
>>
>>48164334
>>48164234
Could be the Deathwing vidya. Kind of like Left 4 Dead, but termis and genestelers instead of survivors and zombies.
>>
>>48164365
Ok, demons fail to get T1, gutted before cursed earth is cast.
>>
>>48164204

Actually, I'll give it a shot.

Warhammer skirmish type battle for 2-3 players in a setting of a 3d space hulk. Simplified rules and something variable duration with various preposed missions.
In space, no one will hear you scream.
>>
So I want to get into 40k. I have the dosh, but no one I know is into boardgaming and my "flgs" just does Magic the Gathering. What do?
>>
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>>48164380
>>48164334
>>48164204

If you notice behind the sign, there is alot of scenery that resembles the insides of a ship. This is based on pic related. The sign just says >>48164421 and is a store asvertising the spacehulk boardgame with their custom board.
>>
>>48164442
>boardgaming
General term is "wargaming", "boardgaming" is a different hobby and there's not as much overlap as you might think. Not being pedantic or REEEEing for the sake of it; if you're searching online for 40k groups using the term "boardgaming" you may not find them.

On that note, search your local area online, a lot of gaming clubs have facebook groups for example. There may be something out there near you.
>>
>>48164442
Check out other flgs in the area. Also check online to see any local players in your area.
>>
>>48164496
>>48164507
Thanks for the tips, i'll keep on the lookout. Being in bfn, arkansas is suffering.

Dont move here if you can help it.
>>
>>48164585
Sounds like a "grow up and grow old" kinda place.
Nooone between 12 and 40 lives there voluntarily.
>>
>>48158070
So of the 5 standard loyalist knight (warden, gallant, crusader, paladin and errant) which does /tg/ think is the best, and why?
>>
>>48164678
At what?
>>
>>48164678
Crusader. Embodies what knights are good for: Fire platforms
>>
>>48164692
Value for points
>>48164701
do you go all out with the 3 shot missile laucher? i take it so
>>
>>48164678
Paladin, because it looks best.

I'd choose errant but they fucked up and gave it the chainsword instead of the fist.
>>
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>>48164701
>Implying Knights aren't for glorious CQC
>>
>>48164729
you can upgrade the sword to a fist in the new 'dex: you too can melt 'em then sock 'em
>>
>>48164678
DOUBLE CHAINSWORD KNIGHT!
>>
>>48163883
Now make one with Skitarii Vanguard. They can fire with bs4, bs5, bs6 or bs7 and can also have preferred enemy from their warlord.

Their gun is 18" S3 ap5 assault 3 and it always wounds on 6+ and causes 2 wounds on sixes. You can model this that they always wound on 1 better than they do, its the same as as 2 wounds.
>>
>>48164771
FNP :^)
>>
>>48164771
It would be great if they weren't out gunned, meleed, or less durable then a 270 point model at the same time.
>>
>>48164710
Yes.
>>
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Guys I have a sneak preview of the Ork faq

Q: Are Orks are a melee race?
A: Yes, I2
>>
>>48164921
>Against the D
Anon, please...
>>
>>48165040
That is clearly a hammer of wrath attack.
>>
Ok I need your collective help.

I want to start an army but I'm not sure which one to begin. I'm a shitty ass painter/modeler (think zero experience) but I want to grow in the hobby.

Right now I I primarily am interested in Guard and Necrons. I've hear 'Crons are more forgiving for new player, and MUCH easier to paint, but I'm a huge fan of themed armies. I want my army to have some sort of unifying thread, and I feel like that is easier with guard.

I love shooty gunline armies, at least in concept, and armor is a huge draw. That's why crons, (resilient, troops in transports with melee support) and guard, (armor, infantry platoons, tons of list options) both appeal to me.

What is the best move as a noob hobbyist? Also low point unit reccomendations?

Also I want to work from the top down, so I want to buy 1 HQ and 1 troop for each so how viable are company command squads and crypteks?
>>
>>48164969
Now I don't even feel annoyed by this meme anymore. I'm just disappointed in you.
>>
>>48162362
>>48162526
This is correct, Scorcia is the only character in the entire game that can kill Smashfucker WITHOUT the D. Then again he's also a specified "Primarch killer" character, who is explicitly designed to solo primarchs.
>>
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>>48165254
Do you prefer tanks with big guns or weird science thingamajigs?
>>
>>48165254
If you're a shitty modeller, the official cryptek model isn't the best as they're still in a horrible material called finecast. Consider converting instead if you want one (a deathmark head on a lychguard body is a common way to do it).

Necrons do have more personality now, (they used to be complete robots but not any more,) so themes are easier. They are generally shorter ranged than the guard though, so maybe don't do gunlines quite so well.
>>
>>48165254
Don't know about guard besides the fact that they have a lot more units than 'crons. Either way you will paint armies where a lot of it will fell samey (don't get discouraged). With guard this can be negated by painting interesting stuff like tanks and walkers. Necrons can always be fun to paint if you have a cool scheme.
Both have rules unique to them that are necessary for them to work (Reanimation protocols and gauss for crons', orders for IG)

Necrons are strong' but guard have a lot more toys and fluff.

in the end its up to you, but if you are going PURELY for something easy to paint, go crons.

For something with literal years of fluff and a great theme (Aliens vs a man and his lowly lasgun) go guard.
>>
>>48159821

>killa kans and deff dreads are MCs.

Sounds like a terrible idea.
>>
>>48165359

I mean that's the thing. I'm afraid I wont be satisfied with either. I bounce back and forth on priorities. But if I start one, I'll be ok with committing to it.

>>48165481
So what are some units that I can prioritize in small lists? I know warriors are all but essential, as are guardsmen (or veterans as he list goes).

If I understand what I've read, necrons now kind of take on the personality of their Lord, which can mean a lot of things, but how do I make my legion more unique than most?

you guys are awesome for you input by the way. I appreciate the input for someone entirely new to the hobby.
>>
>>48158307
>>48158330
oblits are bad point for point for dakka
>>
Good night tg
>>
>>48165689
Eh. It's tricky to tell you how to make your legion unique because, well, they're YOUR legion. Some dynasties, Thokt for example, do have more lucid dudes, so that's one way you could go. Some follow the old triarch rules, others don't. Some are all about harvesting non-necron life from the galaxy, while others' empire-building involves vassalising alien races. The ball's kind of in your court I'm afraid, they're Your Dudes so I'm not sure I can tell you how to fluff them.

Incidentally, have you seen this?
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Necrons(7E)
>>
>>48165738
Based on a misconception to use them as fire platforms, you use them as a versatile multitool.
>>
>>48165963

I have never seen that before but after a quick glance it looks like an excellent resource. I'll do some digging and planning before committing but you guys have been a great help. I might honestly just put a different paint job on an entire group of warriors to see what I like. Or guardsmen. Whatever.
>>
>>48164969
Heh, please, tell us more
>>
>>48166257
>Were you all drunk when you wrote this codex?
>Yes.
>>
>>48164771
not gunna lie, this scene alone has sold me on getting a knight
>>
>>48166340
That explains so much
>>
>>48166151
You're still better off figuring out whatever you're likely to need them for (Anti-tank, anti-horde, anti heavy inf, w/e) based on the rest of your list, and taking havocs or something more specialized.

They're not even significantly more durable than havocs.
>>
>>48166151
Obliterators are still massively overrated. ~80 points depending on mark for a single heavy or special weapon shot a turn. Either their stomping around the backfield firing a lascannon, in which case they're massively overpriced for their output, or you try to deep strike them. Which means they're coming in on a randomly determined turn (with no in-codex means to altering your reserve rolls) and likely scattering around with very little in-codex ability to mitigate their scatter and still putting out mediocre firepower for their point cost.

Versatility has always been overrated and overcosted in this game. Eldar being "specialists" has always been a premier reason for their codex's strength.
>>
>>48164771
I want a full length movie done in this style.
>>
>>48165276

Who is this Scorcia you're talking about?
>>
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>>48166628

This motherfucker.

His weapon does d3 autowounds each time it hits with no armor, feel no pain, or it will not die allowed.

He's T6 with 5 wounds, 2+ armor 3++ invul, feel no pain, eternal warrior, and it will not die.
>>
>>48166628
A character in 30k, leader of the dark mechanicum.
>>
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>>48166690
We need more flashy gifs
>>
>>48166690
But could he beat SKULL-thirster?
Does he ignore invulnerable saves?
How many attack at what weapon skill and initiative?
How many points is he?
>>
>>48166465
>Eldar being "specialists" has always been a premier reason for their codex's strength.

That is a weird way to say wave serpants, kekbikes and wraithknights.
>>
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>>48166742
He does not ignore invul saves I believe.
>>
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I have two questions about the Endless Grimoire.

First off, I just checked in the Daemon codex and it says that Daemons can only generate half rounded up on their respective Chaos god's table. Does this mean I'd have to use a Mastery Level 1 Herald of Tzeentch as my Warlord to utilize this or did I miss something?

Second, the way it's worded, does it necessarily mean you have to make the Herald of Tzeentch your Warlord? (Example: I make my Warlord a Tzeentch Daemon Prince but I give the Endless Grimoire to a Herald of Tzeentch. Does my Prince get all of the Change powers?)
>>
>>48166742
so it goes down like this
did he hit you?
Right make yer shitty invuns, cos AP, and by make yer invuns, i mean make D3 for each hit. no roll to wound, because fuck you thats why
>>
>>48166690

Well that's a sick murder machine right there. I thought there weren't such things in 30k. except primarchs
>>
>>48166822

Not mentioned there are the extra two attacks he gets at I1 that are s:8 ap2 shred armorbane.

And he can heal him self with a leadership check.
>>
>>48166822
>>48166927
They actually cost almost the same.
Skullthirster strikes first, 7 attacks at S7 but 6s are strength D.

He does roughly 1/2 wounds a turn while Scorcia does around 3 meaning Scorcia is most likely to win after 2 full combat rounds but skullthirster has a solid 17% chance to instantly delete him each combat around.

If they fought 10 times Scorcia would win around 7 times.
>>
>>48166742
On average, nothing in 40k can beat Scorcia in 1vs1. Even a bullshit tzeench daemons prince with rerollable 2++ would get his shit kicked in eventually.
>>
>>48163130
A mob of 20 tacticals can be shooty AND be armed with chainswords. Or you could use Templars as your troops instead of tacticals since you have Sigismund.
>>
>>48162295
>Andy Chambers
B a s e d
>>
>>48167189
D-thirster can, just gotta fish a 6 on the destroyer table.
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