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Warhammer 40k General

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Banning eldar is bait - edition

> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
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Startin' da thread with Bingo!
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>>48151182
Here are the full list of links because one fandex doesn't need to take priority.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>48151230
kek
>>
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>>48151230
Real talk though, why do Iron Warriors have the hazard stripes?
>>
>>48151334
>why do Iron Warriors have the hazard stripes?
So you see your death approaching, even in low-visibility workplace environments.
>>
GW's website down for anyone else?
>>
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How do I fight better Necrons with Sisters of Battle.

Massive amount of penitent engines and hope for the best?
>>
>>48151366
Yeah, FW too.
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>>48151368
Continue to wait for an update.
>>
>>48151368
Depends what Necrons you're fighting.

If it's the Decurion or Wraith spam, just tell the guy he's a cheese dick and walk away.
>>
>>48151368
I don't think sisters have any real silver bullets for dealing with crons, your best hope is just to get objectives and hope they don't grind you down in time.
>>
>>48151368
The same way you kill Necrons with anything- spam as many bullets as you can (best is heavy bolter- 3 Ap3 shots each will fuck up basic infantry's day) and bring a few anti-vehicle weapons, then if your opponent is that guy figure out how to down the 3++ rerolling ones with the 4+ FNP behind it. (Protip: You're fucked)
>>
>>48151368
Become Dead Men--er, Dead Sisters Walking and just throw melta at it while obscuring the gunners with bodies.
>>
>>48151334
The Emperor had forced them to place a hazard marking on everything constructed by the Iron warriors after one too many structural failures and cave-ins happened to fall onto his beloved porcelain throne.
>>
>>48151368
spam meltas and heavy flamers but mostly meltas.
>>
>>48151282
All of these links are redundant, since every last one of those you just posted is condensed into just 3 links in the OP. Other fandexes can be added if their creators are willing to give me some permalinks, or I can start a compiled library someday of all the particularly good 'fixdexes' like the SOB codex and space 0din.

There's also the problem that a lot of your links are BROKEN. You just keep copying the old ones without ever bothering to check if they're still active.
>>
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Which Wing is best? Greenwing, Deathwing or Ravenwing?
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>>48151230
The Lord of Iron is not pleased.
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>>48151506

Of the six wings you choose the two shittiest ones.
>>
>>48151506
On the TT? Raven, no doubt.

In fluff? None, because Dark Angels are dumb.
>>
>>48151506
Ironwing, of course.
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>>48151334
Chaos kept the overly stringent H&S regulations after the heresy.
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Why did land raiders lose the ability to take dozer-blades?

They had them until the 4e SM codex. Imperial Armor 2 2nd edition still has them as an option on all featured land raiders (including the Spartan Assault Tank).

How did we lose the technology to stick a bit of metal in front of the land raider like we do on everything else? Worse, I can buy them to protect a 35 point rhino but not a 250 point land raider?
>>
>>48151584
The hell is that supposed to be?
>>
>>48151599

Because it blocks the access hatch?
>>
>>48151506
In the fluff all wings.
>>
The last thread got me into a Black Templar mood so I've got to ask: how do you Black Templar in 2000/16 ?

Do you guys actually take an Emperor's Champion or another named HQ or just build your own Smashfucker ? Any large Crusader Squads on foot or in Land Rairders ?
>>
>>48151334

Because the Imperium is built upon forgotten knowledge. Even at the time of the Great Crusade, much had been forgotten. The scattered human colonies had been cut off from Terra for thousands of years.

It's completely reasonable that on whatever planet the Iron Warriors were running around on, a local belief system formed around the hazard stripes which were found on many of the old machines the colony used. As time passes, the original purpose of the stripes becomes forgotten, but from father to son, generation after generation, the colonists are taught that if you see the stripes, you must be cautious. Over time, this morphs into a belief that the stripes prevent the machine from harming you during its use. It's a quick step from there to putting stripes on all machines to ensure their safe operation. Every time someone used a machine that lacked the stripes and was injured would re-enforce the belief, whilst those who were injured using machines that had the stripes would be chided for not showing proper deference to the stripes.
>>
>>48151607
So then why do land raiders have a one in six chance to break down and become immobile over rough terrain?
>>
>>48151607
Then why can the Land Raider Helios, Land Raider Prometheus, Spartan Assault Tank, and all normal land raiders up until C:SM 5e hit take them? Clearly that wasn't a problem for anyone until 2008. Then only the stock land raiders in core codexes forgot how to use them. Looks like the 6e DE codex still had dozer blades available for land raiders as well, unless I'm missing something.
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>>48151506
>are any fags better than the TOTALLY NOT HERETICAL Dark Angels

nigga you serious?
>>
>>48151699
*6e Dark Angels, not DE. Sorry. D'eldar in a land raider might be terrifying though.
>>
>>48151699
What do the dark eldar have to do with this?
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>>48151684
They forgot how to make exploritor modification.
Now they can't be good over rough terrain without blocking the hatch
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>>48151506
Deathwing > Greenwing/Ironwing > Ravenwing
>>
>>48151681
In actuality it was something Perturabo brought from Olympia most likely.
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>>48151499
But the SoB codex is shit. As is the "Angels of Ruin" Chaos thing.
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If you were playing a quick, fun 500 point game where you were only allowed to bring basic troop choices for your faction and nothing else, what would you bring and why? Which faction would have the easiest time winning?
>>
>>48151699
Inquisitorial land raiders can still take dozer blades.
>>
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We just started 40k, but I have to say that Godzilla is excellent cover.
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>>48151730
> Land Raider Helios
> Land Raider Prometheus
> Spartan Assault Tank
> All Land Raiders prior to 2008.

They actively had to retcon the ability to take dozer blades. Even weirder, it looks like DA still retain the ancient and mysterious secrets of taking rhino blades and sticking them on a land raider, as I'm not seeing anything that says they can't.

And apparently Inquisitorial Land Raiders still can, per >>48151780

So what the fuck?
>>
>>48151584
A female tabletop wargaming miniature designed by a woman, does that bother you, cis scum?
Well guess what, you're going to be seeing a lot more women in your precious hobby.
>>
What is the best way to begin playing WH40k on the cheap? Just buy the starter edition?
>>
>>48151770
daemonettes because that's what i usually use
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>>48151368
Meltas and Exorcists will help wear down their infantry by bypassing their armor saves and will hurt their reanimation protocols with double toughness. Necron Warriors will be relying on a 5+ save as opposed to a 4+/4+ save. Mass bolter fire can also work in a pinch.
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>>48151814
First, throw out any ideas of not having your wallet skullfucked to death if you continue any further into this hobby.

Second, yes, buying a start collecting set is not a bad idea.
>>
>>48151770
Probably Scions cuz AP 3 and special rules. At 500 points I could bring 25 and some special weapons.
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>>48151678
Play 30k with Sigismund, the greatest non-primarch warrior of all time, and bring enough Templars in Land Raiders to murderfuck your way through all opposition.
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>>48151813
Not one bit
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>>48151814
If you can, try to avoid buying straight from GW.
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>>48151859

>Get on my level pleb
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>>48151770
Does inquisition henchmen count as troops? If so, them, since 65-point bolter and psyker blobs are more cost-efficient than most things.
>>
>>48151868
I for one am excited to see overweight men of questionable hygiene panting over their meticulously painted lewd miniatures in public for what would have been a friendly game.
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>>48151770
Pink Horrors. Summon more Pink Horrors or explode into a Greater Daemon. Ruin the spirit of the contest.
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>>48151873
>>48151814
Is buying a 'used' set advisable? or should I look for a sealed one on Amazon or Ebay?
>>
>>48151835
>>48151904
quoted wrong
>>
>>48151884
>scoria
>human
He surpassed the flesh in a way that IH can only dream of. I love how his face is just stapled on. Kelbor Hal When?
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>>48151904
If you can find a good deal on one, sure, why not? Neat thing about the start collecting sets is they usually have a ready made formation you can play with. At least some of them do. What armies are you interested in?
>>
>>48151499
Except they arent. There are two different booklinks that hold different content, whitedwarfs which aren't in the other links, and the forgeworld bookindex provides referance to where FW model rules can be found in the books. If you want to have a fandex section, make a mega with each pdf with a creditation section under each entry.
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>>48151859
I was actually reading up on them as an alternative to 40k Templars and they seem supper expensive per model. Not really a big rampaging horde but I guess that doesn't work anymore.
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>>48151962
I was thinking Necrons or Spacemarines.
but I don't know enough to say definitiveley
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>>48151993
You have to remember that 30k's 1.5 is our 2.5.

Or something like that. Basically 30k is played at a much higher points level than 40k is.
>>
How do the 30k legion lists compare to the 40k world? Would they be competitive? OP?
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>>48151792
He's very possessive of that book. I guess he hasn't yet been disappointed by the ending.
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>>48151584
power armor gypsy will steal all your shit.
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>>48151792
Do mouse cords count as difficult terrain? Jokes aside you can make some make shift terrain from cereal boxes and empty toliet tissue rolls make excellent towers
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>>48152011
Other way around. 30ks 2.5k is our 1.5k
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What is the top most flyer?
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>>48152015
they're actually decent, more towards a middle of the road balance than 40k decurion/gladius/etc formations, but keep in mind they're designed for playing higher points level games. average 30k game is 3000pts, and that's about where they reach best parity with 40k stuff.
>>
>>48152015
The legion lists are mid-tier. At lower points levels they'll get wrecked by a lot of things, but can still hold their own. At higher points levels they will wreck a lot of things.


So, worse than C:SM but far better than CSM.
>>
>>48152015
Middle of the pack. Generally weaker at lower levels. Top 40k is leagues ahead of top 30k, and I'd be willing to bet that 40k Imperial super-friends could make a scarier deathstar point-for-point than any of the primarch-stars.
>>
Any rumors when we're supposed to get the next HH forgeworld book?
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>>48152111
its funny, but locally a lot of the chaos players have gone full heresy and started making legions and warbands from the time of the scouring using 30k as a base, and the results have actually made playing against chaos a LOT more fun since the legion used as the base gives each a different flavor, along with the more flexible of the two auxiliaries lists (I forget the official name, I think its solar auxilia?) used for cultists results in some fun stuff. it also evokes a really great "old and grumpy vs new" feel to the battles.
>>
>>48151792
Looks like a great start! Good luck.
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>>48152059
That's our plan. We've been saving beer boxes for that specific purpose. We're a pretty crafty bunch.
>>
I'm trying to run a Planetary Empires campaign over Tabletop Simulator, but most of my friends keep being wishy-washy with when they're available. Would anyone here be interested in playing, assuming they have Tabletop Sim?
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>>48152018
>the dark tower ending

Sweet lord don't remind me.
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>>48152174
Cults and militia.
Solar auxiliary are more rigid, better equipped, and better trained.
>>
Check all links, include all that work.

Where's that "random Necron list vs. Orks" anon?

Want that batrep for the schadenfreude.
>>
>>48152015

No 30k army can hold a candle to the 40k ones because of the decurions and superfriends combos.
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>>48151182
Danw of War 3 gameplay with narration.
https://www.youtube.com/watch?v=ZAy0N-lFGFc

Surprise surprise, it looks like fucking shite. Manages to look worse than DoW 1 from gameplay perspective alone.
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>>48152319
It looks like a fugging cartoon.
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>>48152111
>>48152297
That said, as soon as they break 2k and can bring LoW units, it can be great with the right matchup. I played Nightlords ft. Curze and a bunch of Terror squads, along with a podded Leviathan and a bunch of ground-pounding contemptors against a Tau list featuring an optimised Stealth Cadre and Riptide Wing. There were no survivors, and i only lost two contemptors and a Terror squad, Curze only lost one wound from a plasma crisis team. The 'Test leadership or flee' thing from curze killing a unit is amazing, since as soon as he caught a Riptide it died, messily, and anything near it turned tail and ran, including the aforementioned Crisis Team.
>>
Where can I find the files for combat patrol? Can't seem to locate it in the mega.
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>>48152075
Eldar have the best flyers from a normal standpoint. The manta is the best shv flyer. Necrons have the best flyers from battlefleet gothic.
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>>48151897
Does that really happen though? I've never seen lewd models being played in person.
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>>48151770

Trueborn count as regular Kabalites as per the FAQ, so assuming we can't bring dedicated transports I guess I'd run
>10 Warriors
>10 Warriors with Splinter Cannon
>10 Warriors with Splinter Cannon
>5 Trueborn with 4 Blasters
>5 Trueborn with 4 Blasters

I'd immediately proceed to die terribly without ever getting anywhere near killing range for anything. kek.

Easiest time winning would probably be GK with a bunch of Termie psykers. Or, depending on the mission, maybe some sort of Daemon summoning faggotry or a giant horde of heretics or whatever.
>>
>>48152376
4th edition rulebook was the last time it was published in any book. There are some tourneys that have their own versions that you might want to try
>>
>>48152445
>GK with a bunch of Termie psykers
Enjoy having twelve models for your entire army
>>
>>48152319
>Not a dev video answering questions
>Another video of the same mission with commentary
Regardless of how shit the game looks, if the game isn't fun there's no hope, and it isn't looking good so far. What a way to end the DoW series.

If I ever do manage to play this I'm not going to play SM in multiplayer ever if lascannons continue to stream piss colored laser beams.
>>
>>48151833
So basically Penitent Engines, every fucking squad with heavy flamer and melta. In order to make no clear priority target.
>>48151420
Sadly both.

I'm happy I could destroy 4 wraith with a 1000 point army. I still think I should just play with a 1000 points more.
2000 SoB vs 1000 Necrons seems fair. It's not like anyone would notice with all the cheap cheese new codex and formations can pull out.
>>
>>48152483
>What a way to end the DoW series.
Wait, have they said this will be the last game?
Given the nature of both sega and GW, it would make little sense for them to retire a series, instead of trying to get as much cash as they can out of it.
>>
>>48152319
>>48152483
That lascannon decision was shitty as fuck. It worked like in the fluff in all previous games, why turn it into a continuous beam all of a sudden?
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>>48152458

They'd still rape the shit out of my DEldar, I think. Plus they'd basically have an entire game phase to themselves unless they were fighting Daemons.

Also, on a different but related note: How does everyone feel about the Eldar, DEldar, and Harlequin FAQs? I missed the last thread. To me it seemed like everything that wasn't errata in the CE FAQ was obvious or just a slightly more helpful reading of the rules. Errata on Warp Spiders was a good idea. DEldar FAQ was okay I guess, feels good to finally settle the (extremely fucking obvious) debate over the 10 pt HQ scenario. In fact, combined with the Trueborn-are-Warriors, that part makes it so the boxed set can actually be useful, imo. Run it with Trueborn, then run a CAD with a single Llhamaean (fuck spelling, too lazy to google) and Venom Warriors, and it's actually useful.

I don't know anything about Harlies so I can't comment on that.
>>
>>48151770
grey knights they're probably the only faction where the relative power of the army is an inverse curve. they're strongest at really low points or really high points, and weakest inbetween where they're let down by high points costs per model and can't rely on LoW/Inquisitorial support to give them an extra push.
>>
>>48152547
Not really, a total of WC2 and shitty prechosen powers means that GK termies are pretty mediocre. Daemons/CWE would destroy them
>>
>>48152530
Who the fuck knows?
Why remove the cover system and replace it with a retarded capture point that makes you invulnerable to shooting attacks?
Why bring back basebuilding only to simplify it to the point of utter banality?
Why refer to your troops as "line units" like they were from a fucking moba?
Why does Gabriel jump around like a Harlequin in a god damn terminator suit?

So many questions.
>>
>>48152525
It won't be the last if it sells, I just hope it doesn't if it turns out shit. I imagine there's going to be quite a bit of DLC sold because people want to play their army that aren't the main 3.

>>48152530
Some of their decisions are questionable, like seeing demonstrations during gameplay interviews where 3 Tactical Squads all carried plasma guns. I don't know how to feel about that overheat mechanic and if upgrading your squad with Plasma will change the entire squad's weapons or just one member.
>>
>>48152453
You're the best, anon. Cheers
>>
>>48152597
Np. Cheers, love.
>>
>>48152453

>Eldar and Dark Eldar can't even ally
>Now they're Battle Brothers

lol
>>
>>48152319
>Surprise surprise, it looks like fucking shite. Manages to look worse than DoW 1 from gameplay perspective alone.
As someone who does video game programming for a living, and has worked on some major titles and for some rather famous studios, I feel the need to emphasize that that is still pre-alpha. That is vary rarely a good indicator of how the final game will look.
Often times, models, animations, textures, mechanics, basically everything, won't be done, and many things will be very WIP. Not only that, but many times things can be changed for various reasons, and consumer feed back is a very common reason for change.

In short, don't consider this the finished project at all, but if you don't like something, tell relic, and try and get other people to tell them. I know a couple of people at relic, and the guys at that studio have passion: they want to make good and fun games. If you let them know what you don't like (and are polite about it) I wouldn't be suprised if they decided to change things that aren't well recived by the player base.
>>
>>48152666
>Why does Gabriel jump around like a Harlequin in a god damn terminator suit?
This is more of a design issue than a pre-alpha problem. Its obviously been designed to be less gritty and more cartoonish that the previous games, and removing all of this means reworking the entire game from the ground up. I just dont see that happening
>>
>>48152666
I have been on their forums, and the mouthbreathers who infest that place are adoring this pile of shit.
>>
>>48152666
Activision? Is that you?
>>
>>48152724
No. Fuck that place. Interned there for a little while. It sucked. And the pay wasn't even that good.

>>48152697
Of course not everything would be changed, but you'd be suprised how much can change between pre alpha and alpha.
Not to mention that stuff like that isn't as hard to change as you would think. For instance, fixing that could be as simple as adding a couple of if statements. Assuming they implemented it in the way I think they did.
>>
>>48152789
It also means that the effort put into coding the movements (those ridiculous jumps, for example) would be scrapped, and Activision is the sort of company who would think 'gud enough' and just keep it, especially with the knob-licking cronies who like that sort of stuff complimenting them on it
>>
>>48152789
Wow, if satan didn't like working at activision, it must be worse then hell
>>
>>48152654
Honestly don't mind this change. Their hate for each other was a holdover from fantasy where there was a lot more history to justify it.

Now it feels like the asshole cousin situation. You might hate the guy, but he's still family.
>>
>>48152835
Not necessarily. You can keep the move set, just prevent it from being used by gabe while in terminator armor, and then use a different move set instead for that condtion.

And your also over estimating the work that that stuff requires. A whole new animation set might take one or two days for one person to do, max.
>>
>>48152835
>activision is the sort of company who would think 'gud enough'
Let's not say sad things like that anon, SEGA just bought the makers of the Endless series(Endless Space ect. fuck if anyone's ever heard of it, Amplitude is the company) and I'm quite upset about it
>>
>>48152893
Agreed.
There was no real justification for Deldar and Eldar hating each other in 40k.
>>
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I just went "That Guy" and I regret everything.

It was an 1850pt Maelstrom game. My opponent (a friend of mine. An honest, good guy who didn't deserve this) brought 4 knights.

I was playing Ultramarines. I brought a Demi Company, Auxiliary scouts, and TWO Skyhammer Annihilation formations.

Both Skyhammers had Devs with Multi-melta combi melta. Demi company's devs were in pods and had the same loadout, with a Catapratchrii Captain to give them slow and purposeful. My 3 tac squads, also in pods, had melta-combi melta, and my fast attack slot was a landspeeder with two multi-meltas.

I killed his 3 knights by turn two. His 4th was in reserves still and he conceded.

If you're reading this, I'm so sorry. I regret everything. I've never faced knights before. I thought... I thought things would turn out different.
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>[skittering intensifies]
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>>48153031
You got scared, gave in to your fear, and used cataphractii SnP captain shenanigans AND double skyhammer annihilation.

SHAME.

SHAAAAAAAAAAME.
>>
>>48153031
Most people on here over-react when it comes to knights. For what they are, they are very squishy and costly compared to their size class. If your list you have already made has the power to take down a russ, then it has more then enough power to deal with a knight.
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>>48151506
nipple wing
>>
Doesnt anyone know of a decent torrent for Dawn of War 2 retribution. I really only want the army painting feature, but if i end up liking the game i might buy it later
>>
>>48152319
The dreadnought and the way it moves are adorable.
>>
>>48152319

They told you towards the beginning of the video that none of that was finalized and that it was subject to change.
>>
>>48153092
pretty much. the ion field save makes it a bit more durable, but ultimately its a predator with immunity to VDC effects and twice the hullpoints. things that won't scratch a russ or a landraider can strip hullpoints off it.
>>
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>>48153422
That does not exclude them from criticism in any shape or form.
>>
>>48153357
Dreadnoughts in general are adorable
>>
>>48153031
>List tailoring faggot gets what he wanted and now wants anons pity to help him shed his guilt

You'll do it again, you're that guy. And if you dont actually have all those modeled with meltas, you're an even bigger faggot for list tailoring with a side of 'all the flamers and plasma guns are meltas'.
>>
>>48153080
Can't you give SnP to a unit with just a Termie Captain?
>>
>>48152319
they even fucked up the aquilla. Both the heads have eyes.
>>
>>48153465
>criticism
Oh, Is that what it was? It kinda blends together with the rest of the /v/tard mentality of needless circle jerk scrutiny of gaming.
>>
Equipping Death Company
15 Points for a Power Maul or Power Axe versus 25 Points for a Power Fist?

Power Maul: Strength 7, Initiative 5, AP 4, 5 Attacks

Power Axe: Strength 6, Initiative 1, AP 2, 5 Attacks

Power Fist: Strength 8, Initiative 1, AP 2, 4 Attacks

I'm thinking 48 Points for a Jump Pack DC Marine with Power fist is just way too much for a one wound model.
>>
>>48153347
I don't. But add it to your steam wish list to see when it goes on sale. It's like 75% off pretty frequently.
>>
>>48153577
Always put a PF on one of them. I run 10-15 with jump packs; plenty of chainsword + boltpistol guys up front. Put los blocking terrain on the table and they will do work.
>>
>>48153577
You don't need to use the fist. you can run them as a meat grinding unit if you want. Fist just gives them better odds against other marines.
>>
>>48153664
I'd just rather not wait till i actually have money is all. Do my concepts now, buy paints later.
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>>48153689
careful now anon, don't buy too much before you start painting
>>
Have we got any pictures for this weeks release? I don't think it's AoS this week, right?

I swear I heard somebody say more HH plastics, but I could be wrong.
>>
>>48153031
>fucking Knights up
Ya did gud bruv
>>48153092
Knights r cheez kthnxbai
>>
>>48151509
If the Lord of Iron is displeased the Lord of Iron should teach is underlings how to build better fortifications.
>>
>>48153837
They're going to repackage BaC in individual sets for ridiculous prices. Near twice the cost of BaC if you buy seperate.

>>48153867
Nah, he'll just decimate them again if they don't. The Iron Warriors don't like having to be decimated.
>>
>>48151770
60 fire warriors
>>
>>48153899
Snipper/HB scoots say hi.
>>
>>48153885
Oh yeah, they're tooootally gonna stop selling BaC, not like it's one of the best-selling products they have. Did you read that off Bell of Lost Souls?
>>
>>48153924
Hello.
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>>48153770
All i own are a gaunt brood, i'm more or less prepping myself to get into this hobby while i wait to start a job.
>>
>>48153924
>Snippers
What chapter do you play, the Imperial Crabs or Crimson Lobsters?
>>
>>48151770
I'd bring an infantry platoon, and an infantry platoon and perhaps a third infantry platoon.
>>
>>48153929
No. The rumours have been saying that BaC has been planned to be replaced in the fall for a while now. /hhg/ had the rumoured prices for the individual sets, though I can't remember what they were.
>>
>>48151770
Skitarii. Totally unupgraded, 500 Points give 20 Vanguard and 20 Rangers with 4++ means I kill everybody, every time.
>>
about to strip 25 ugly looking imperial fists that I primed black before trying to paint yellow. any suggestions for how I should do it? Should I water down the Simple Green? Should I put them all in the same tub or separate them into smaller groups? I've always been a shitty painter, but this week I'm taking a stand and saying "no" to sub-tabletop standard painted minis.
>>
>>48153971
>No, I didn't get it from BoLS, that's ridiculous
>I got it from hhg
>>
>>48153996
You're Knight Anon, right? I can't remember if Simple Green harms resin or not, ask around first.
>>
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Has anybody used the Angels of Death phsycic powers? How have they played?
I fought against a technomancy Libbie a while back that really trashed my vehicles.
>>
>>48154026
Nah mate, the BaC getting replaced is old news. The prices are new rumours.
>>
>>48154047
The Angels of Death psychic powers range from okay to very strong. You can't go wrong with any of the trees.
>>
>>48154047
Nope, and I dont plan to. The AoD psychic powers are beyond stupid.
>>
>>48153503
>why don't these filthy peasants just let my army of superheavy vehicles rampage around the field unopposed?
>don't they realize the game is only fun if the majority of their army is completely incapable of contributing?
>>
>>48154047
Technomancy is great
had my Librarian Dread roll both haywire powers
and he killed a Stompa's worth of HP in our apoc game last month
>>
>>48153996
Alcohol does it for me. Even works some of the primer off, & way less harmful to everything than Simple Green.

Prime yellow for maximum effectiveness.
>>
>>48153996
>>48154145
I'd prime brown myself, much easier with a darker base tone.
>>
>>48153996
Just straight Simple Green will work, leave them in overnight
Separate the marines by squad.
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>>48154145
I've got a bottle of 100% isoproponal, would it work if I just sprayed that shit one and wiped it off after a while?

not him btw
>>
>>48154067
The prices have been confirmed. $60 usd for that contemptor lol.
>>
>>48154042
dammit you caught me. turns out Simple Green is safe for resin, but the only resin I have on my Tacticals I'm repainting are the sergeants. I'm keeping my Templar Brethren as-is because they look decent enough.

>>48154145
tried priming yellow with just the Army Painter Daemonic Yellow primer. it turned my test models into a gloppy cheesy mess. Gonna prime Corax White first and try a much lighter coat of it instead.
>>
>>48154117
Lib Dread with Warp Armour cast on it is sexy as fuck. Lib Dread with Quickening + Electroshield (and a separate Lib giving him Warp Armour) is a WRECKING MACHINE.
>>
>>48154253
I couldn't give a shit about the price, just annoyed that it isn't anything that interesting or new.

Oh well. The rumour of Genestealer + Deathwatch codex seems to be a meme.
>>
>>48153514
Termie captain has Relentless, not SnP. Relentless doesn't apply to the entire unit, only the model with the rule.

Cataphractii Captain has SnP, which applies to the entire unit if only a single model has the rule. So cat-captains can essentially give "relentless" to devastators, preferably with grav-cannons.
>>
>>48154047
Fulmination is dank as fuck. Cheap haywire attack fries vehicles, lightning arc singes anything not MEQ with ungodly wrath, fists of lightning can chain a shitton of attacks, Magnetokinesis can and will drop your termies on the enemy's front door, wc1 3++ gives great staying power, and lastly Assault 6 S4AP4 is OP as fuck in the right place. It's my favorite thing to run.
>>
>>48154186
I'm trying to match the super bright yellow I got on my Knights with Daemonic Yellow Primer with as little actual painting as possible because I fucking suck at it. I seriously considered getting a commission job done for my dudes, but then I realized they wouldn't be My Dudes.
>>
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>>48154294
Pic related of my ludicrously yellow WIP Knight and WIP Templar that looks ok enough to not be getting a bath tomorrow.
>>
>>48153994
This gave me an inspiration. I never really understood how damn cheap the basic skitarii infantry is since they are always decked with expensive wargear. 6x10 vanguards is only 600pts and will swamp the field with guys who are pretty tough and have pretty good weapon that can seriously hurt anything that has toughness value.

1500pts

>6x Skitarii Vanguard x10 - 3x Arc Rifle, Omnispex

>Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
>3x1 Onager Dunecrawler - Neutron Laser

>Inquisitor - 3x Servo Skull
>Henchmen - 2x Acolyte, Psyker
>Henchmen - 2x Acolyte, Psyker
>Henchmen - Acolyte, 2x Psyker

Does it lose to all tier1 bullshit? Yes.
Does it go down easy against those? Nope.
Does it have a good chance to whoop tier2 lists? Yes.
>>
>>48153092

Knights aren't scary if you're one of the lucky armies that can drop melta next to them turn 1 without scatter, or spam Grav, or toss D-weapons everywhere.

Speaking for my Orks, Knights are seriously scary. Thanks to the FAQ we now have one way to take them out, and it relies on getting a Slow and Purposeful unit into combat with it and weathering its melee attacks before you have a chance to swing. And it will still get Stomps.

I have a whole list (Dreadmob with Bikes) that can take out Russes no problem. A single Knight can defeat the entire list.
>>
>>48154813
you have a 2nd way to take out knights

ally in a renegade knight, convert the hell out of it to be the looted knight of your dreams
>>
>>48154851

If Chaos players can claim their codex is shit even when they have great Allied options then I can damn well do the same.
>>
How does one run Tyranids these days?

Also, can Genestealer Cultists be taken as allies for 'Nids?
>>
>>48154605

What's the servo skull do for you? Is that the reroll scatter deal? Also, how do the psykers stack up to IG sanctioned psykers?
>>
>>48154925
allies of convenience
>>
>>48154948
Poop.
>>
>>48154910
one unit isn't a codex
>>
>>48154932
Psykers are literally just psykers. Roll on any table, standard warp charge deal, etc.

Skulls help deep strikers and blasts by reducing scatter (only roll 1 die instead of 2).
>>
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>>48154605
Guy from original idea, you're close but made the wrong conclusion. They don't lose to Tier 1 bullshit. Equivalent points lets them take down a wraith knight, and 9/10 times it can be done in one fucking turn. You should've seen the Dave on that guy when his two wraith knights (in a 1250 point game, mind you) were defeated turn 1 by S3 infantry. It was glorious.
>>
>>48155043
*look on that guys face. I don't want to know what Dave is dong to that faggot
>>
>>48154605
Why not go the simpler route?

>15 10-man squads of Vanguard, bare bones

If you can't drown them in your cancer bullets, drown them in your blood.
>>
>>48154959
Run them with flyants and a crone or mawloc like normal and they are pretty good still
48 rending attacks on the charge with zealot
infiltrate and charging on turn one, get stealth and shrouded turn 1
its still pretty good...for tyranid type stuff

oh and telepathy
>>
>>48154978

point cost of =I= psykers?
>>
>>48155106
Because you'll get tank shocked off the board.
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>>48155151
10. BoP, so it's only worth taking one per elites slot.
>>
On average, how many Sternguard can a single Riptide (with the best weapon setup) kill in the Interceptor phase?

Because I think the best way to kill Riptides is to drop combi-grav sternguards on them, but I might be wrong.
>>
>>48155187
Best way to kill Riptides? Well you're right about drop pods being at risk, so instead of risking your sternguard just break into his house the night before the game and smash his giant robots. Of course, make sure to replace them with equivalent values of less-cheese options. Have to be fair, after all.
>>
>>48155187
It depends on your chapter tactics really. Raven Guard/Raptors can drop your number of dead marines to flat 0 if you drop to cover on turn 1, then the riptide will be quite helpless. Otherwise it'll kill 1 or 2, depending on your cover.

A Melta-blast 'tide will wipe fully half the squad unless you're running raptors or raven guard.
>>
>>48155239
What a helpful post, fuckwit.
Wouldn't it have been easier, if you didn't want to post anything of value, to just say "don't play against tau"?

Rule 6, shitposter-san.
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>>48155181

that's really cheap compared to IG psykers...do you have to buy a squad, too? Is there some kind of tax? Not an IC?
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>>48155261
I run smurfs. If I drop them out in the open, would a Riptide kill all of them reliably?

>>48155268
What if it was just bantz?
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>>48155291
"bantz" is not so predictable, and hopefully original.
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>>48155291
If you maximise coherency a riptide should only get 3 marines with the blast and then an extra marine with plasma.
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>>48151368
Ally in Guard for more S8
>>
>>48155288
Well, you need an Inquisitor and at least two four-point acolytes to bring a Psyker. So that's your tax. You have three elites slots per Inquisitor, so 3 total Psykers (+ the Inquisitor himself if you want to spend 30 points).
>>
>>48155310
>taufag can't handle the bantz
>>
>>48155374

Can you mayhaps load the rules page? If not, let me see if I follow:

Take one Inq, unlock up to 3 elites slots. Inq is 20ish points for the cheap guy I think, yes? so 30ish for the unit with no goodies.

Then 3 psykers at 10 points each, and they are IC and can be buried in IG platoons?

total of 60 points for 3 warp charge dice, 4 if you upgrade the inq to psyker mastery 1?

by comparison, AM charges 25 points each, 75 points total for 3 warp charge...
>>
>>48155443
The psykers aren't IC's
>>
>>48152015
Legions don't really shine until 3k when they can really fill out their bonuses

I've heard rumors that at 3.5k the Legions and C:SM are "balanced" if you don't take any formation besides a CAD for the 40k dudes
>>48152118
There's also little/no invisibility in the Legions
>>
>>48155357
Damn. Getting them into cover is really unreliable, too many variables (scatter distance, map type, where the tau places his riptides).

Grav shots hit on 3s, rerolling 1s (either because of Ultra doctrine, or preferred enemy)
Wound on 2s. Reroll 1s if preferred enemy.
Riptide gets a 3++ invuln and a 5+++ FNP.

So I'd need about 15 grav shots to kill a riptide.
At 9" I'm shooting 2 grav shots per Sternguard....

Hmmmm....

So about 9 or 10 sternguard need to survive the interceptor shots. If I'm losing 4-5 dudes from interceptor, I need to bring like 15 of them.

15 sternguard, all with combi-gravs. Two drop-pods (3 if I can get all of them to land at the same time).

Does that sound really cost-inefficient? Feels like I'm back to square one. It's like hitting my head against a wall.
>>
>>48155443
Not quite.

Minimum build:

Inquisitor (malleus, hereticus, xenos) - 25

Elites 1- 18
Acolyte 2x
Psyker

Elites 2 - 18
Acolyte 2x
Psyker

Elites 3 - 18
Acolyte 2x
Psyker

79 points minimum for all three psykers. You're probably also going to be taking more than that--some flamers and bolters for the acolytes, servo skulls, even vehicles (Chimera Heavy Bolters with Psybolt Rounds are awesome).
>>
>>48155462

Ah, ok. Well even if they were it's only 15 points after tax, and I'd lose obsec to make it happen. Not a big deal, I guess. Maybe if I used more scatter weapons it would be worth it, but doesn't seem so otherwise. Burying them in platoons is kind of important.
>>
>>48155478
The 3++ is only if the riptide chooses and manages to do it at the start of his movement.
>>
>>48152319
I will have consensual sex with that knight pilot
>>
>>48154932
Servo skulls block scouts and infiltrators from deploying within 12" of them. That blocks certain builds from using their pre-game shenanigans to whoop my ass.

Primaris Psykers are 50pts 2w ICs
Henchmen psykers are 10pts 1w doofuses who are cheap as hell. Im using them to get few dispel dice and maybe get lucky Invisibility. Mostly they are just backfield objective holders hiding somewhere and using psychic scream as attack of opportunity.
>>
>>48155506
Otherwise he gets 4++? Or no invuln save at all?
>>
>>48155491

Thanks for this! I'm leaning towards no, though - the biggest reason for me to take psykers is to cast divination on 50-man units of infantry, and they cant do that from inside a vehicle. That means they need to be on foot, and I'd only risk that if they were IC and could hide behind the 50 meat sacks they are buffing.
>>
>>48155518
5++. Also make sure you stack close to the riptide so that he risks hitting himself if he tries to use the ion accel as a blast.
>>
>>48155517

they block that all game? So I can leave a skull behind my artillery and not worry about drop pods?
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>>48155541
On the bright side, the Inquisitors are IC.

Take Coteaz for ML 2 at 100 points. If something lands within 12" of him from reserves, that WHOLE BLOB can shoot at it out-of-phase.
>>
>>48155559
Hmm, alright. Thanks anon. I'm going to try Sternguard drop-tactics against Tau Riptides.
>>
>>48155566
Servo-skulls: Servo-skulls are treated as counters, rather than units, for all intents and
purposes. They are placed on the battlefield after deployment areas have been
determined, but before any forces are deployed. Each Servo-skull can be placed anywhere
on the battlefield outside the enemy’s deployment zone. Once deployed, Servo-skulls do
not move.
Enemy infiltrators cannot set up within 12" of a Servo-skull. Similarly, enemy scouts
cannot use their pre-game move to approach to within 12" of a Servo-skull. A friendly unit
arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a
Servo-skull. Likewise, friendly blast templates placed within 12" of a Servo-skull roll one
D6 less for scatter.
Servo-skulls are considered too small and agile to be attacked and cannot be harmed in
any way. However, should an enemy unit move within 6" of a Servo-skull, then the Servoskull
will self-destruct or flee the battlefield – remove it from play.
>>
>>48155602
Grav cents do it better but sternguard are ok in a pinch.
>>
>>48155617
Can't riptides shoot AP2?
>>
>>48155173
Nah, I'll go just charge the tank and keep it tied up while I cap all the objectives. It's actually pretty hilarious, though I had to swear to a friend of mine to never do that to his Imperial Giard again.
>>
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>>48155575

I see, he has some decent rules...

Still, if the other guy knew he could shoot at them for dropping in like that, who would drop in next to you ever?

>>48155603
Ok, so enemy units can still deep strike no problem, thanks.
>>
>>48155636
you can't tie up tanks in melee
>>
>>48155633
They can, but grav cents have two wounds each and put out far more grav shots.
>>
>>48155650
>Lord of Formosa
Space-Taiwan?
>>
>>48155659
Centurions were a mistake
>>
>>48155654
Yes you can. Pretty early on when I was playing, so I may have misread some stuff, but you charge, weapons are useless, but who cares that's only a choice to fail.
>>
>>48155681
Go make another thread to complain in.
>>
>>48155650

Don't forget about the barrels of monkeys.
>>
>>48155683
That's only against walkers.
>>
>>48155659
So 3 Cents: 6 wounds, 5 shots per guy = 15 shots.
That is 2.5 shots per wound, wheras Sternguard get 2 shots per wound.

However, aren't sternguard wayyyy cheaper than Centurions?

You DO get to reroll failed wounds, and you get to reroll 2s (on top of 1s) with the doctrine, but is that really worth paying so much more? I don't have the book with me right now so I can't do a cost analysis.

But I will definitely consider centurions.
>>
>>48155691
Pointing out flaws triggers you? You're not going to enjoy the real world, kid.
>>
>>48155683
Tank shock your way out.
>>
>>48155733
They're the same price per shot.
>>
>>48155743
K. Keep me posted.
>>
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So on another note, I am considering employing some marine units with my IG/AM to help compensate for some of the weaknesses AM have.

Looking through all the chapters, the first that make logical sense to ally with are the Raptors, which frequently ally and coordinate with Imperial Guard forces in their campaigns (pic related). Most marines, as I understand it, just kinda show up when they feel like it and then leave when they fee like it, not really caring about the larger Imperial forces' efforts.

Are there any other chapters (Salamanders maybe?) I should consider that might be a good fit for working closely with Guard?
>>
>>48155683
"Assault Results
Combats against vehicles are very different from those among other unit types. For a
start, whilst vehicles can be assaulted, they do not Pile In and cannot be locked
in combat..." page 605 in the rulebook
walkers are distinct in that they CAN be locked in assault.
>>
>>48155777
Mentor Legion. Cooler colour scheme, since it's not just green or green (with flamers).
>>
>>48155239
Riptides are probably undercosted, but with all the bullshit out there now, they dont look as bad as they did 2 years ago. Riptide Wing is still a bitch move though.
>>
>>48155777
what do you want your marines to do? drop pod assault to disorient your enemy's forces?(star phantoms) go after high value targets with infiltraite?(raptors or raven guard) or be a beatstick to hold of melee units to keep the big guns firing?(I don't really know a good melee marine build sorry)
>>
>>48155777
Raptors are overrated. IIRC most Imperial Firt and especially Raven Guard successor will help out. Same goes for some Ultramarines successors like the Marines Errant, and I think, the Novamarines.
>>
>>48153031
>Marine faggots in a nutshell
You forget that Eldar and Marines don't even need their own superheavy to deal with multiple knights, they do that just fine as they are.

First step is getting rid of the delusion that Marines aren't WAAC-tier bullshit. It is a big step, but facing the truth will do you better in the long run.
>>
>>48155777
>Looking through all the chapters, the first that make logical sense to ally with are the Raptors
>Not the Mentor Legion

How horrifying.
>>
>>48155731

No, I charge, my guys weapons are useless, but who cares, becuase I don't choose to, the tank can't fight back, and it has no Ld value so it can't choose to fail. Ta-dah.
>>
>>48155809
>imperial firt
>should've seen the dave on that guy

auto correct is not being nice today eh anon?
>>
>>48155844
and that accomplishes nothing because next turn the tank can still move and shoot as normal, including tankshocking your dudes infront of it.
>>
>>48155733
Both Sternguard and Cents would take pods, so I will omit the 35pts for pods.

I think 8 Sternguard with combi meltas cost 256pts.

If memory serves, 3 Centurions with GravAmps is.... 240pts?

They both reroll failed wounds if you take the 1st company force.
Sternguard reroll 1s with doctrine or with 1st company, Cents reroll 1s and 2s with doctrines.

Sternguard shoot 1 more shot, and they lose 2 shots per wound sufffered. Whereas Cents lose 2.5 shots per wound suffered.

But in the end, the big game changer is the range for Cents, and the -2 leadership+special ammo for Sternguard. You can get some really good psyhic scream combos with that (but you need more sternguard, at least 10).

It seems like if you're not bringing a librarian, then Centurions would be better vs Riptides.

Thanks guys, I think I understand things a bit better now.
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>>48155800
looking them up now

>>48155808
The biggest problems I have are lack of counterassault units and lack of long range antitank.

For the AT problem I was also considering pic related, triple multimelta AV 14 brick full of enginseers to repair itself every turn.

>>48155809
Raptors ARE Raven Guard successors, aren't they?
>>
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>>48155846

It's never easy in the 41st millennium.
>>
>>48155872
Sternguard with Combi-Gravs*, not combi-meltas.
>>
>>48155400
>How do I kill Tau?
>Hahaha look at the tau fag

It's time to stop posting
>>
>>48155683
you can't, the "our weapons are useless" clause applies to WALKERS only. not tanks.

to ties something up with a tarpit is must have a WS score, which tanks do not. the only result trying to tarpit a tank will have is tank shock rolls next turn
>>
>>48155846
>firt
failed attempt at correcting "first" into "fist"
>second quote
what?

>autocorrect
You're not witchhunting mobile posters like that /pol/ screencap extols you to, right?
>>
>>48155875
multimeltas aren't really long range though, why not a small detatchment built around a relic of the armory laser destroyer vindicator with the "ignore cover" legacy of glory? for counter assault a pimped out honorguard with some sort of beatstick HQ should suffice, depending on what you are counter assaulting.
>>
>>48155818
No one says Space Marines arent Waac level. However, seeing as you saw his post to shove your bias further onto others, you have neglected to see that he had taken what was the most cheesiest list against the Knights.

Formations and some specialist units make the SM top tier, however their book also has a lot of under-performing units aswell. To compare them to the Eldar would be wrong. Eldar have formations and such to begin with, but on a base scale have really powerful units at low cost values. Even their worst models would be the best model in other factions like csm or orks.
>>
>>48155911
i like all anons the same, but autocorrect is funny sometimes
>>
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>>48155871
Just looked it up, those little nigs CAN still move. Well, I was new to the hobby, and so was he. Oh well. As for the list;

>10 10-Man Squads
>3 10-Man Squads w/ 3 Arc Rifles
>Buy melee Weapoms as needed

Shit thanks for the clear up mate
>>
>>48155844
The tank can literally reverse and shoot your ass, or Tank Shock like everyone says.

Has Tank Shocking something actually work? All you do is pass a leadership test and move out of the way. Not many armies are going to fail and Death and Glory seems way too risky.
>>
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>>48155840

No shit, they are really interesting...I've never encountered any kind of rules for this stuff, though. Is it all fluff or is there a list out there somewhere?

>>48155943
I like the LR option because a) with 3 enginseers in it it is nearly indestructible, and b), it can strip 3 HP per turn easily with a 2/3 chance of destroying an AV 14 vehicle outright.

If it takes me 3 turns to drop the enemy brick it's already delivered a death star unit into my platoons anyway. Too late.

The other option I considered was 3x rapier batteries in a 55 pt Wall of Martyr bunker with an ammo dump upgrade, but that is stationary.
>>
>>48156003
for 60 points more then the achillies you can get a full squadron of laser destroyer vindi's each putting out 3 S9 Ap1 Ordenance shots with twin-linked and 48" range, and while lower armor they have more hull points and more dakka
>>
>>48155943
Battle of Keylek only works on blasts.

>>48155777
if you're looking for first founding chapters, raven guard do work with other imperial elements a lot, not always on the best of terms, but unlike other marine chapters they do try to work around what they're already doing and focus their efforts where they will be the most effective. rules wise they bring a combination of assault, infiltrate, and other reserves fuckery that makes them excellent counterparts to the IG/AM.

a single pinion battle demi company will do a lot of what you're looking for, and can outflank its tacticals to boot.

for minimum points investment:
1 Librarian (put him wherever)
1 scout squad (landspeeder storm is always a good choice, or give them cloaks and sniper rifles with nihilus for objective holding)
1 devastator squad, 10-man, 4 lascannons (combat squad into 2 5-mans with 2 lascannons per CS, this lets you allocate your fire more intelligently and gives a buffer so you can take a wound or two and not lose guns.)
>>
>>48155980
Nah m8, I was wrong. Tanks can just move back and tear me a new one, so no point in trying them up. Walkers, on the other hand...
>>
>>48156075

3 shots, 5/6 of which hit per turn, each with a 2/3 chance of inflicting a single HP of dmg upon hitting. That's an average of 15/9 HP, or almost 2, per turn on an AV tank every turn for all 3 vehicles.

The Achilles kills more reliably and more quickly than all three together, and lasts longer unless you are dumb and end up surrounded by meltabombs.
>>
>>48156109
...are generally terrible, save for the tau and eldar and the big ones for everyone else.
>>
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>>48156129
But you have heard of good ones.
>>
>>48156129

>tau and eldar

Only one of those has any kind of Walker.
>>
>>48156129
dreads are pretty ok across the board now. ironclads more than the rest, but they're usable and more or less worth the points
>>
>>48156003
>Is it all fluff or is there a list out there somewhere?
They're just space marines, dude. Use ultramarine rules because they're the most tactical.
>>
>>48156123
9 shots, LDV's have 2 shots if they stand still, and a 3rd with a 1/6 chance of causing a hull point, and the achilles is killing fuck all from 48 away.
>>
I need some help guys, how would you build out the Start Collecting Tau box? I'm new to the hobby and I want to shoot for 300-350 points for a team game (3v3 1k each side).

I was thinking:
-Etheral (50)
--Honor Blade (5)
--Hover Drone (5)
--Recon Armor (5)

-10 Fire Wariors - Strike Team (90)
--Shas'ui Upgrade (10)
--Turret (10)

-3 Crisis Bodysuits (66)
--Shas'vre Upgrade (10)

Total:251

I have no idea what weapons / support systems / drones to take. Do drones and weapons add points? HELP ME /tg/
>>
>>48156233

Huh, I wasn't aware this tank existed, thanks.

And yes, I know the LR wasn't killing anything further than 12" away, but the idea was it was so good at melting things up close it would give other AV 14 bricks pause before charging headlong into my lines.
>>
On the table, are dread claw drop pods decent? I am thinking of doing it to get my noise marine dreadnoughts into battle easier.
>>
>>48151770
Orks.
Tons of boyz.
>>
>>48156257
ironically I'd say the best part about the LDV is that it is sinfully cheap, comming at around 130 points for 1. though it seems its not squadronable in regular 40k as it is for a 30k regular like myself.
>>
>>48151814
Battle for vedros if you can find it and want to play space marine or ork. it's not in many stores. If you want just space marine, get battle for calath.
>>
>>48151536
Ironwing?
What's the difference between it and Greenwing?
>>
>>48156377
Do you like tanks?
>>
>>48156287

it costs the same as a hellhound...no power creep, I swear!
>>
>>48156409
Does it matter? That didn't answer my query.
>>
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>>48151334
>why

The same reason Crimson Fist armour is blue, the last FF Legion is Alpha and DA armour is no longer black: Goofy nerds drafted and finalised the 40k background in an era when Thai stick was a tenner a lid.

The Brown marines and the Orange marines were lost in the Warp, but some bloke in the studio painted his army models red and - BAM! Blood Angels were born. Another White - White Scars. Blue - Ultramarines. Then Green, Yellow, etc.

Eventually the awful puns stopped seeming funny as primary and secondary colours for the Legions were all used, and the guy who finally painted his plastic mans metallic Iron eschewed the jolly, candy-like appearance of the others and evoked the dark menace of implacably marching cyborg killing machines - hence the industrial warning stripes.
>>
>>48155650
>if the other guy knew he could shoot at them for dropping in like that, who would drop in next to you ever?
They wouldn't, which is the point.

Also, 100 points for that guy is a complete steal. Never make a list without him.

People really underestimate what Inquisition can do. They are far stronger as an army than people generelly expect because of how cheap their shit generally is.
>>
>>48156419
It does matter, however.


Ironwing is tanks+.

Imperial Guard level of tanks, one might say.

An almost heretical amount of tanks, perhaps.

Oh so many tanks.

The Iron Hands would be jealous of that many tanks, y'know.
>>
>>48156452
It doesn't as I'm not gonna play either of them. I was just curious, as I haven't seen Ironwing before and I've been absent from /40kg/ for most of the past year.
>>
>>48156419
>Ironwing
>do you like tanks?
>ravenwing is bikers, deathwing is terminators, greenwing is infanty
>wow I sure do wonder what Ironwing could possibly do

I am neither the person you are responding to, nor someone who has played nor read any lore since 5th. Even I know that Ironwing is the armored companies(?) of the Dark Angels.

How are you this clueless?
>>
>>48155959
>bias
>top 5 of all major tournaments is all Eldar and Space Marines, with marines placing better than a fuckton of Eldar players
I think you need to look up what "bias" means. I don't think it means what you think it means.
>>
>>48156471
Nah, Ironwing is in 30k ruleswise and there's no rules for it in 40k along with the three other wings that don't have 49k rules.
>>
>>48156493
>49k
Get this toad out of here.
>>
>>48156507
I hit 9 instead of 0, plz forgive they're next to eachother on my keyboard.
>>
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>>48151813
>you're going to be seeing a lot more

Gosh, they've been such great contributors so far, it's difficult to imagine there's still room for improvement ...
>>
>>48151334
Apparently the actual reason Chainswords and Power Fists are painted with hazard stripes is that they're all yellow, and get a black stripe to mark skill levels, sort of like belt colors in martial arts. Then everyone ends up with hazard stripes because no one wants to fluff Their Dudes as "knows which side is the pointy end".
>>
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>>48154588
>>48154588
Any of you guys have input on this?
>>
>>48156562
Y'know, this feels like it could be true, but I doubt it.
>>
>>48155980
>Has Tank Shocking something actually work?
I've had good results, especially with throwing on Destroyer Blades and Dirge Casters. Even if they pass the Ld test and move out of the way, they still can't fire Overwatch because of the Caster.
>>
>>48156575
I dislike resin bases, purely because oftentimes the models don't hold well on the rough/uneven surface. generally my approach is use various company's basing material and work around the model glued directly to the base, adding detail where it feels appropriate
>>
>>48156492
>nova 2015
>SM/Tau/Eldar/Kdk/SM

If you want to seem like an nonpartisan; you could atleast try to look up some statistics before trying to make a tumblr tier response.
>>
>>48155681

I still maintain there's potential for the Assault Centurions to be turned into bitching Mega Nob models.
>>
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>>48156129
>and the big ones for everyone else.
>>
>>48156254
>-3 Crisis Bodysuits (66)
>--Shas'vre Upgrade (10)
Running weaponless is a fun but ineffectice use of them. I would at least give them double flamers to thin out the enemy before charging in, and then your bodyguards will ruin most non-melee units retty badly at that point level, and still have some horde killing power.

Make sure the turret is a Missile Pod, and you have a fairly solid starter army.
>>
>>48156708
there's like five layers of suck in that image. please tell me them all
>>
>>48156576
I recall that being mentioned in the Rogue Trader fluff or maybe an old WD or something, but I don't have a citation for it. Either way, it's the only explanation that makes any kind of sense in-universe.
>>
>>48156429
>underestimate what Inquisition can do.
No one expects the inquisition.

But seriously, I have wiped out "Free transports and Skyhammer cheese" fuckers with pure inquisition. Nothing more hillarious than having a gay marinefucker call me a "cheeselord" when using the most retarded formations available to him.
>>
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>>48156728

I'll let GW do the explaining instead.
>>
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What's a good 500 Eldar list? Good as in powerful and fun, but not any of that cheesy bullshit
>>
>>48156793
a start collecting box, forfeit any remaining points
>>
>>48156781
that memery never gets old
>>
>>48156869
Thanks senpai
>>
>>48156708
>>48156781

Steal this look!

$150.00

++ (482pts) ++

++ Orks ++

+ (Elites) (237pts) +

Nobz (237pts) ['Eavy Armour for Mob (24pts), Waaagh! Banner (20pts)]
··Boss Nob (33pts) [Bosspole (5pts), Choppa, Kombi-weapon w/ Skorcha (10pts), Warlord]
··Nob (43pts) [Power Klaw (25pts), Slugga]
··Nob (23pts) [Big Choppa (5pts), Slugga]
··Nob (28pts) [Choppa, Kombi-weapon w/ Skorcha (10pts)]
··Nob (23pts) [Big Choppa (5pts), Slugga]
··Nob (43pts) [Power Klaw (25pts), Slugga]
45$

+ (Heavy Support) (245pts) +

Gorkanaut (245pts)
105$
>>
>>48156885
Have you seen the Start Collecting box though? it is cheesy bullshit

If you want a serious suggestion: don't take bikes or the D and you are fine
>>
>>48156254
Personally I would split the fire warriors into two 5 man teams. That way they can shoot at two targets.

-Rifles on the firewarriors. Reason: 30' range
Turret with smart missile. Reason: you have to shoot at the same target as the fire warriors, so you might as well take the option with more shots and ignore cover, which is nice.

Crisis.... that can be problematic.
I usually go with 2 of the same kind for each crisis
Choices
plasma ->mediocre against vehicles but good range and good vs heavy inf (space marines..)
fusion -> good against vehicles, very good at close range against vehicles. but smaller range and cannot get 2 shots at 1/2 range.
Missile pod superior range, always two shots but worse against heavy armor and heavy infantry.

The Shas'Ui/vre upgrades are optional.

Yes drones and weapons add points. See the codex in the OP-Link

. Keep them cheap, so as support system, buy a Early warning override.
>>
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What is the longest distance you need to measure in 40k or age of sigmar?
>>
>>48157024
In 40k OUTSIDE the apocalypse battles, I say 72 inches, but it only very rarely goes beyond 48 inches.
AoS no idea, you might want to ask in their general
>>
>>48157024
6' for 40k, as the standard size table is 6' by 4'. During the game, 72" will do.

4' for age of sigmar while measuring the table, during the game there are very few ranged units, and iirc most ranged units have pretty short ranges (24" maybe? the warscrolls are a free download so you can check). Melee ranges in age of sigmar are usually either 1" or 2", so having a thing to measure that quickly is nice
>>
>>48156781
Is it even an assault transport?
>>
>>48157024
You can't measure infinite range, anon.
>>
>>48151334
Perturabo knew that humanity's past, we developed an instinct to spot and fear black and yellow stripes, and that this pattern was then adopted to machines that men made which posed the threat of death. He's a scholar, after all.
>>
>>48156939
bikes are fine, just don't spam the fuck out of the longest ranged, strongest weapon on every single one.

the main reason people bitch about windriders isn't the bikes themselves, its the ability to take a very strong heavy weapon on every single one and play JSJ range games with it easily.

the base windrider is ok, T3, 1w, 3+ save, can jink but has to snap.

the problem is the scatter laser: 36" S6 AP6 Heavy 4

this causes you to be able to shoot without getting shot, and also isn't terribly fluffy historically.

you can still run bikes, but if you want something more reasonable either stick with the basic catapults, or if you really feel the extra range is needed then go shuriken cannons (12 and 24" respectively) its still possible to play range games at 12" or 24", but has a much greater margin for error or exploitation by your opponent, and cuts the volume of fire to something slightly more reasonable out of 27pts/model
>>
>>48157024
>age of sigmar?
You use a measurer?

Whenever we play AoS, we have our most shitty models, a bucket of dice, and a ton of alcohol. We measure in approximates, take an appropriate amount of dice based on the approximate models, and then we go nuts.

For 40k, it depends on your table. You might have guns that shoot more than 100 inches, but that will literally never be useful in your average gaming table.
>>
So why is it that people say Inquisition is a bad standalone army? You might have few choices, but you can literally make any kind of army you want, and I certainly don't see any area that they lack. They have a transport flier, land raiders, can make marine-lite guys, can load of up weapons, can take a fuckton of psykers, and has some insanely good toys to fuck around with.

What area are they actually lacking in, because I am not seeing it. I am considering starting them as a main army, fluffing a radical Daemon inquistor using fire warriors (as stand in acolytes) and Eldar banshees (as assassins) and then build on from there, if it can actually hold up. Right now it just looks extremely solid to me.
>>
>>48157182
lack of obsec, mostly. but there are ways to work around that if you're smart about it
>>
>>48157182
making a horde army is very hard unless you take like a million detachments

you don't have any bikes, jump units, beasts, jet units, walkers, monstrous creatures, etc
>>
>>48157182
also your whole army is T3 so enjoy being eaten alive by scatbikes
>>
>>48157075

Nope.
>>
>>48157245
Lots of armies are all T3. Rarely seems to bother them (see Eldar)

>>48157198
Most have stopped using CADs. No one has ObSec in my local area because of this.
>>
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>>48151182
>Codexes
>>
What should i still add to my Admech list?
I have got
2 - Tech Priest Dominus
1-IronstriderBallistarius
1-Sydoonian Dragoon
2-Onager Dunecrawlers
1- Vangaurd
2 - rangers
1 - infiltrator
1 - Kataphron destroyer

What is better rangers or vanguards
>>
>>48157520
Mathammer wise, Vanguards are better, but they do have a shorter range if that bothers you.
>>
>>48157535
So i could use vanguards as front troops and rangers basically as backup"snipers"
>>
>>48157638
correct, vanguard are your shock troops, load em up with arc rifles/plasma calivers for the warlord squad, and bust peoples faces in with brute force, while the rangers clean up the leftovers with precision firepower, probably have 2 transuranic arquebus in a squad, if you want to take them, pricey but good
>>
>>48157671
Sounds like a nice plan, something completty unrelated do you actually see any use to Electro priests?
>>
>>48157383

Eldar don't care about T3 because either they don't have it (looking at you Wraith units and jetbikes) or they use psychic fuckery and overwhelming firepower to both deny and neutralize threats. Guard uses massive numbers of cheap troops (but even then it's not a great strategy).

DE get fucked royally by T3, as do Sisters. Tau just don't field much stuff that's T3 because suits and Riptides aren't, and they have other options for markerlights besides Pathfinders.

Basically, armies that only rely on T3 for specialists (Eldar, Tau) don't do too badly. Armies that have T3 on their core choices (DE, Sisters, Inq, Guard) get fucked hard.
>>
>>48151334
Because plain gunmetal would be boring.
>>
>>48151792
paint your shit before you play faggit
>>
>>48157817
>Armies that have T3 on their core choices
3/4 Eldar core choices are t3
>>
>>48157986
read the post, retard.
>>
>>48157999
That post dont make my aspect warriors t4.
>>
>>48157520
Add additional destroyer squad, rust stalkers and one or two IK's and you have a Convocation.
>>
>>48151770
Uh uh
Renegades and heretics with that 3pt dudes. Yes they are not that good, but i get over 150 of them
>>
>>48157910
Make me!
>>
Are the knight Titans any good as a stand alone army?
>>
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>>48151792
>>
>>48158069
No.
>>
>>48158069
Not really

They occupy a similar role as IG Armour spam but at a higher tier, the "get rekd by better/specialized armies, be literally untouchable by worse/unspecialized armies"

Basically you rely on the enemy being unable to do anything whatever against you, like driving a car through a playground, only way to win is to hide among the jungle-gyms until you go away.
>>
New Thread
>>48158070
>>
>>48157817
They have some insanely good transports (that has different rules than the copies in other armies) so their t3 means a whole lot less.

Besides, Inquisition has a fuckton of psykers available, so invis is easy and cheap to get.

And finally, most things (like said scatbikes) wont give a shit if your T is 3 or 4. Fuck, my loca Nurgle player has stopped using his CSM army entirely, because mark of nurgle only puts you at T5, and most shit STILL don't give a fuck, and continues to kill you on a 2+.

DEldar and Skitaari are worse off because they pay for FnP which will do nothing in far too many scenarios. And despite this, I still see Skitaari going quite strong, despite not even having transports to protect them.
>>
>>48158112
>And despite this, I still see Skitaari going quite strong, despite not even having transports to protect them.

Skitarii by themselves are pretty poor. They excel when you can buy drop pods for them (allowing you to alpha strike insanely well) or when fielded as part of a War Convocation (which is just straight up broken).

>And finally, most things (like said scatbikes) wont give a shit if your T is 3 or 4.

I'll admit that it used to mean more since the average strength of firepower you could expect to face would be Str 4, that of the standard infantry weapon that most armies would have. Times have very much changed there. That being said, there's never a situation where less toughness is better than more toughness, and you do still face Str 4 attacks and shots from time to time.
>>
>>48158131
>They excel when you can buy drop pods for them
Could

No more hitchhikers
>>
>>48155959
>No one says Space Marines arent Waac level.

Bullshit. I've seen these generals get pissy as fuck when marines get bitched about and people try and justify it as a reaction against Tau/Eldar all the time.
>>
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>>48152011
1500 of Black Templars vs 1500 of Horus Heresy Imperial Fists with Sigismund - which is hordier and CCer ?
>>
>>48154215
Can confirm it will not work. Dunk that shit nigga. For at least like half a day to be sure.
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