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Infinity General: Glowing Eyes Edition

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Thread replies: 329
Thread images: 64

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Infinity is a 28mm scale skirmish game by Corvus Belli where eyes glow bright like diamonds. Green, multispectral diamonds.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

previous edition:
>>48106468
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So I love this model, as well as the HMG one.

Therefore, I refuse to not use them.
Same as running the Azra'il with HMG as a Blackjack until the proper models come out.
In that vein, what could I run them as when playing a Sectorial such as USAriadna and MRRF?
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>>48151397
Foxtrot sniper, grunt sniper, really any profile with a sniper rifle. Give him a green beret and you're good.
>>
Apparently this thread isn't good enough because it has PanO in the OP. I say we post in both for shits and giggles.
>>
>>48151397


Ariadna vanilla is just fine to play.
>>
This thread is awesome because of that fucking table!
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>>48150574
neat, any more shots with that chopper in them?
>>
One question:

Are Ariadnan HI affected by the Immobilised rule when hit by E/M ammo?
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>>48152517
Seeing as the non-hackable rule only states hacking attacks are affected I would say that they are still effected as it's the result of a BS affect.
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>>48152655
Hmmm...that doesn't really make much sense. I mean veteran kazaks maybe if they used exoskeletons for load bearing, but moblots? All they have is body plate and a helmet.
>>
>>48151628
>>48151925
I'm actually on the fence about keeping the long barrel and I might just snip it off.

Couple questions:
Best way to use Jacques?
Best way to use a single Wulver?
Am I a dumb as for spending 100+ points on Blackjacks?
>>
>>48153117


Don't, sniper Spetznaz is phenomenal and shotgun Spetznaz does the rifles job better
>>
>>48153117

Forgot about the rest:

1) Jaqcues is a cheapish camo Lt with an underestimated gun. He can either be essentially a pseudo tank Hunter with his camo molotok or just be a pretty safe Lt.

3) no, blackjacks are great. I haven't tried three of them but two seems like a breeze since the T2 sniper is an excellent ARO piece.
>>
>>48153375
I have all three models. And so I pray one can be an LT
>>
did the kickstarter exclusive models ever get released?
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>>48153436
I would bet money that they can be in the Kazak sectorial.
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>>48152778
I thought Moblot had some assisted movement servos?
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>>48154279
I can't see anywhere it says that. Though it would make some sense why they get 4-4 movement instead of 4-2 like others in ARM 3. can you link or provide a reference?
>>
>>48153714
not yet, as far as I know.
>>
Hey, stupid question.

I'm going to be playing in the Rescue mission out of HS3 this weekend. The one where you have to synch a civvie and get them back to your DZ? I can't find how fast a civvie actually goes; if I synch them with a bike troop, do they keep up with the bike?

How fast are civilian models?
>>
>>48154371
I thought it was in the 2ed HS book. I'll look.
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>>48154981
4-4.

Can't sync with impetuous or rem.
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>>48155113

Ah, under that specific scenario, I think they can. Specialist troops can synchronize 2 civilians, all other troops can synchronize 1. That seems to imply that an impetuous troop could synchronize. Specific scenario rule trumps general rule.
>>
>>48153117
Wulvers make great HI doorkickers. They're mobile, tough and deadly at short range. Send them up the board and shoot/stab/grenade people in the face.
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>>48155244
Other troops *able* to declare Synchronize Civilian can have only one Civilian in such state.

Sorry, I don't think you are correct in this case.
>>
>>48155244
>specific rule trumps scenario rule
i know thats a warhammer thing, but it's it started explicitly in infinity?
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>>48156020
Not that I recall.
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>>48156020

It *has* to work that way (specific trumps general), otherwise there are scenarios which don't work. For example, (since we're talking about H-S 3), the "Inner Area" rule out of the Engineering Deck mission limits the ability of AD troops to deploy using AD; regardless of your actual level of AD, you can't deploy using AD 3, 4, or 5.

The general rule for AD is the one found in the N3 rulebook. The specific rule is the "Inner Area" rule. The specific rule trumps the general rule when you're playing the Engineering Deck mission.

If the specific rule *didn't* trump the general rule, you could just point to the N3 rulebook, tell your opponent "fuck you" and drop an AD troop onto the board anyway.
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>>48156655
True, but in the situation mentioned (rescue) there is no such specific rule.
>>
>>48156655
that makes sense, but it could also be explicit rule trumps general rule, as one scenario explicitly mentions AD, but the other doesn't explicitly mention rems or impetuous. also look at inferior infiltration which RAW can infiltrate in the opponents deployment zone of specific trumps general
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This thread seems slightly more active.
Rate my list.
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>>48157113
Wildcat links without spitfires make me unhappy. You should also find a way to fit an assault hacker in there if you're using multiple Morans, normal hackers aren't great at actively fucking with the enemy.
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>>48157195
I'm used to playing a HRL + Spitfire Wildcat link, but this time I want to try something more defensive and less SWC hungry.

I usually find myself with not enough hackable targets and CLAW programs alone don't really seem worth it. I prefer a general HD, even without remotes.
>>
Bolts or Bagh-Mari?
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>>48157633
Nisse.
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>>48157651
Man, can't wait for the Svalarheima sectorial and the inevitable Nisse link.
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>>48157633
Linked? Bagh-Mari.

>>48157689
Nisse seem a bit expensive for a link. A Haris maybe, but it would be a bit like a Moira link: most of your points in bunched-up 1W models. And Nisse don't even have ODD, just Mimetism.
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>>48157701
I dunno, might be fun.
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Can we choose one of the two threads and use that one? Jeez.
>>
So, I'm trying to come up with a colour scheme for my new YJ stuff. With the ISS starter especially, I kind of want to go for a police feel, but most references I've been able to find are either black, which I find a pain in the ass to paint, or white, which I'd fear would end up looking like storm troopers. I've only really got a decent amount of paint on my Guijia so far, which I started before the ISS stuff came out. It's red.

tl;dr, YJ colour scheme with futuristic police vibe, what do? :(
>>
Help, I need the fluff books :(
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>>48159558
Paint it blue.
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>>48159558
I'd go with Dark Blues with occasional White. Mix your white with a light grey.
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>>48159558
Dark Navy blue, with bright yellow details.
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>>48158226
Give it a shot in a casual game, but Nisse are too fragile and expensive to spam IMO.
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>>48157113
I think HMG is a mistake for the Hellcat, but the rest looks good.
>>
Another color scheme question here. Thinking of painting my new Onyx Army with different schemes for each race. Went with Blue/Orange for the Sygmaa (evil Tooha), Orange/White/Black for Batroids and other Remotes and Original Green for Shasvastii. Don't know how to paint the Umbraa, since I don't like the original Red/Black. Any suggestions?
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>>48161323
Maybe something like the GW C'tan feller with the NMM stuff going on?
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>>48161351
Do you mean this guy here?
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>>48161323
I painted them white and Gold, full on hero paladin mode.
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>>48161428
Yeah.
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>>48161454
Has anyone read Red Rising?

Umbra could be the "Golds" in EI "society"
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>>48160753
Boarding Shotgun or Combi?
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>>48161351
NMM is really hard to make look good in person.
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>>48162635
Usually shotgun over anything else, but a surprise heavy weapon can go a long way.
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>>48162635
Shotgun if you really want to kill a guy, combi in suppressive fire if you want to be an annoying shit on the reactive turn. Spitfire if you want to slaughter dudes and aren't afraid of the SWC cost.
>>
Shotguns are a great way to remove bunched order spam too.
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>>48163039
I know. If you're following a direct tutorial it's not so bad.
>>
When doing a coordinated order do the models taking part have to be within a certain distance of each other? Reading the part in the rulebook doesn't specify so I assume I can have dudes across the table sync their steps.
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>>48164054

Nope no distance, can be anyone on the table.
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>>48164054
Anywhere is fine.

Remember no sync models anymore, so Dr. Worm gets left behind.
>>
Thinking about getting into this game.

How does USAriadna play? Please ignore any dogfaces, I won't be running them.
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>>48164396

USAriadna are pretty flexible. They have good access to most aspects of the game, with the notable exception of hacking, and remotes (which is kinda nontrivial in a lot of respects. Both of those things are great), although they do get Dogfaces, your terrible taste aside.

At this stage they don't have all their sculpts because they're quite a recent addition to the game, but the figures themselves tend to be flexible, and good value.

The key thing to remember in Infinity is that most armies can field most things and play in most ways. The factional differences are as much list differences as major rock/paper/scissors design like Warmahordes or 40k.

You could get an army together for between $100-200. The USAriadna starter box is particularly good, as it comes with starter scenarios, dice, rules, some terrain, etc.
>>
>>48164396

If you bought fom MM today you could get it even cheaper during their deal. 60 bucks or the set, desperadoes airbourne and hardcase discount
you would just need a grunt box and you would be set.

They are still missing a ton of sculpts though :(
>>
>>48165388
>Teased what people assume were blackjacks
>Shown gencon model for Unknown Ranger
>Still no word on more Mavericks and Marauders

It's like they intentionally mess with USAriadna players.
>>
>>48165421

Like Americucks don't deserve that.
>>
>>48165421
Heard from a reliable source (he knew about the starter box 8+ weeks ago) that there will be a box of Minutemen AND a Marauder HRL blister before the end of the year.
>>
>>48165421
I was absolutely sure the Unknown Ranger was going to be a cowboy as in the Lone Ranger, but he turned out to be a riot cop.

Im honestly incredibly dissapointed.
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>>48165954
If your speaking English, there are good chances you owe burger land for your freedom.
>>
>>48159971
Dude. Buy the source books then. They already give you every rule for free ( and not *free* like GW bs where you need to buy the books for the actually usable stuff). You want the sauce pay for it and support the company
>>
>>48159558
Current Chinese police are often also military police. Just camo that shit up
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>>48166113
>have expectations of any kind
>be disappointed
Do you see a pattern here?
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>>48165421
>Teased what people assume were blackjacks
people are dumb, it look like the fuck huge Haqq HI and turned out to be just that.
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>>48166662
You forget the sniper shot that looked like a box with tubes coming from it that came out a week before the Al Fassed pic.
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>>48166662

I think some people were just hoping for some long delayed US stuff.
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>>48166113

He is more Captain America than a riot cop.
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>>48166864
Also the non-Gencon model could have a cowboy hat and fanning the hammer on that pistol.
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>>48166113
when i see ARM 4, i don't really think sort and jeans with scarf desu. with any luck they'll release a cowboy character, i think Jesse Mcree would be a good name
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>>48159971
Are you the guy who keeps asking?

Seriously, this company is amazing with free rules, army builder, ITS support, etc.

Buy the fluff, it's awesome and worth it.
>>
>>48166113
And I love the Shield look, and would have been disappointed if he was a cowboy. There are already desperados for that, why would a Ranger be a cowboy?
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>>48165957
>Marauder HRL
>Blister
Well that's a shit load of fuck.
>>
>>48167841
You'll probably get a rifle, molotok, shotgun and sniper in a box set, so you get the blister to complete the link, which is pretty typical for CB
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>>48166113
His fluff mentioned a shield. I'd be disappointed if he looked anything other than WW2 era Cap. I only wish the pose was a bit more "heroic".
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>>48163460
HMG costs the same as Spitfire in SWC on a Hellcat though and you could get in more favorable range bands. Especially if you forgo Combat Jump for Airborne Infiltration.
Midfield spitfire is better, but for a walk-in HMG seems to make more sense. And if you flub the roll it's easier to get into good range again.
>>
>>48164396
They're not as sneaky as other Ariadnans, but they're a lot tougher. ARM3 on a basic 10pts troop is insane.

They're low-tech and direct. Still have some tricks up their sleeves though, but their schtick is being surprisingly hard to remove with non-viral ammo.

Very few models released still, which also means almost everything new Ariadna gets is for USARF.
>>
>>48168372

USARF really needs a high-tier camo option added to the roster. Foxtrots and hardcases are nice, but it feels like an area we lack in something that can stack up some bonuses.
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>>48167880
The rifle Marauder already exists though, which is why that's strange. It's not like they can put a tinbot in the box.
>>
What are the strengths of JSA?
>>
>>48167107
When I read the name "Unknown Ranger" and see ARM 4, I think of
https://youtu.be/4vEVhrK_0AE?t=2m

Special Rule: When this model passes an ARM roll, it does not need to make a Guts roll. The model that inflicted the wound must make a guts roll.
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>>48171415
Pretty sure thats Valor 5: Aim for the heart Ramone, and the failed guts role is because Clints eyes give him forward observer
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>>48171344
Great HI
LI with good weapon choices
Bikes
Robo Geisha
>>
I'm doing a big multiplayer game in a week or so. Does anyone know any good missions for 2-3 players per side?
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>>48172167
Antennae Field IMO.

Total bloodbath.
>>
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Got my Anaconda few days ago along with some other stuff in the mail. Any thoughts on how to alter the colour scheme, I feel it looks too haqq as is, more so in the pilot
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>>48170917
Wouldn't that be called "playing vanilla Ariadna" though?
I'd like an HD+ and better camo infiltrators in my Corregidor, but I know they're in Bakunin and Tunguska.
>>
>>48173070
Hot pink.
>>
>>48166113
Everyone in my LGS for some reason thought he would look like a hardcase, even though there wasn't a single reason for that. He's a ranger, not a frontiersman.

I'm happy with the outcome, though, I was afraid that he'd be too captain-americanish.
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>>48173909
There are couple of reasons.
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>>48173070
Just make it match your MRRF.
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>>48174106
That's only one reason, and I'm pretty sure the name similarity was the only reason people though he'd be a cowboy.

We all saw the profile. If he was a Lone Ranger reference he'd have a motorcycle
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>>48174178
Or Tunguska.
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>>48174277
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>>48174277
Well, he kinda is, given the mask and "back from the dead" fluff.
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>>48174279
Are they getting access to it?
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>>48174366
Most likely, seeing it's pretty unlikely Black Hand will get its own sectorial.
>>
>>48173338

Yes and no. You are right in that the sectorial should have disadvantages from Vanilla however having units that fit broad categories should kind of be in each sectorial as long as it fits with the theme. Ariadna's theme is low tech sneaky guerrilla troops. All the sectorials should have more access to units of this type.
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>>48174380
Well I doubt that anon is making a Tunguskan force in advance, so MRRF would make more sense.
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>>48174380
>seeing it's pretty unlikely Black Hand will get its own sectorial.
Didn't Bostria actually outright state a Black Hand sectoral will be a thing?

Picture unrelated.
>>
>>48174497
I think they wanted to do it but ended up scrapping the idea for the time being because there wasn't enough to differentiate it from Tunguska.
>>
>>48159971

The OP links to older editions which are about 90% the same anyway. You just swap French/Shasvastii for USArianda/Oynx for the other 10%.
>>
>>48174463
I did actually buy one alguacil to get the hacker, but yeah MRRF is what I`m expanding to. I don`t mind the green, may have something to do with the amount of Kazaks I have, but the khaki kinda bugs me. The TAG would fit better among the ghulams and janissaires my friend has if I go with the scheme of the package.
Might try to make it look a bit more french unit
>>
>>48174497
Is pic related wht Pan O needs remote presence TAGs?
>>
>>48174576
Do it in whatever colours you like, and add the tricolore somewhere across a panel
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>>48174595
It's about how PanO's rapid development makes Yu Jing uneasy.
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>>48174769
Yu Jing should be more worried about developement in the JSA. Surprise Shot level 3 will be hard to deal with
>>
>>
>>48175834
Am I the only one who actually dislikes this style of artwork for infinity? I mean, it's obviously well done and all, but it feels a bit cartoonish compared to a lot of the newer artwork. I'd love to see more clean-cut, crisp images, perhaps in the artstyle of the dossiers.
>>
>>48175933
Only thing I'm not a fan of is the fore-shortening (is that the right term?) of the guns.

Generally speaking I think those ones with the better brush economy are cooler, though.
>>
>>48175834
Dem ninja's hips, man.
>>
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Painting Thread? PAINTING THREAD! Also I just finished my Morats.
>>
>>48176016
Loos pretty rad. Getting some tribal seamonkey vibe. But using a skullgrey instead of that bright yellow would've looked a bit better IMO. Bright colors tend to distract from the details.
>>
>>48173070
Blue to fit in with my FRRM.
>>
>>48175933
I'm a big fan of Ho Senghui, but the Red Veil art is pretty boring compared to his Icestorm and unit/box art. Ghulam is my fav

>>48175971
That's the correct term! I still have trouble with foreshortening when drawing. The Tuareg's pistol arm is just really off looking.
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>>48175933
Eh, I like it.

Its the same as Icestorm.
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>>48176079
Thought about that too, painted it, but didn't like it.
>>
>>48175933
Yup. I'd describe that art as... correct, adequate. It looks ok, it serves to illustrate units, I wouldn't want it for fluff pics.
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>>48176228

Sweet paint job Bro
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>>48164396
Please go
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>>48176482

Don't discourage new players
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>>48176156
Icestorm is much better.
>>
Speaking of art, what is your favorite piece of Infinity Art?

I think mine is the one where Sun Tzu is looking with contempt at wounded Japanese.

Wish I could find a jpg of it.
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>>48176860
Pic related really captures ALEPH.
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>>48176470
Thanks.
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>>48176860
This and the pic of aragotos chasing Penny
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Whoa... haramaki can form a straight 5 man fireteam core?
>>
>>48177181
Yes. They've been able to do that for a while. Now they can also join up with Domaru.
>>
>>48177181
>>48177201
No' they cant from N3. You need one or two Domaru (or Neko).
>>
>>48177224
Hmmm, this changes thing up big time. I was going to use the bostria challenge article on data-sphere to start JSA but now I'll have to do some research
>>
>>48176627

This is a European game for Europeans. Anything American should be limited in appeal as much as possible. We don't need any more of those people playing the game.
>>
>>48177328
Dude... you are fucked up and should quit antagonising gamers and distort the general Infinity community look. Take a chill pill.
>>
>>48177224
They can form a core, or a group with one or two Domaru and the rest haramaki, or replacing one of those domaru with Neko.

Haramaki are the poster boys for efficient firepower oriented heavy infantry link teams.
>>
>>48177406
Just check the Army6.
>>
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I think I'm gonna try to convert up a UR qt. If it doesn't work out, I'll bite the bullet and pay the ridiculous shipping from CB

>>48177406
They only have 2 Core options: A team with 1-2 Domaru. Or a team with 1-2 Domaru/Neko
>>
>>48176627
They need to be discouraged from going kuraw
>>
>>48177626
Why don't you just wait for 2-3 months and get your non-gencon release?
>>
>>48177982
Because I like that sweet pose. I'm don't know what the non-LE version is going to look like, and I don't want it if isn't that exact pose.

It's easily the coolest model in the USARF line which isn't saying much considering how boring the line is
>>
>>48177406
Yup. 4 man Haramaki with Domaru Spit is my first choice in every list I build. They are awesome.
>>
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>>48176860
This is my fav one. Maverick a cute.
>>
>>48178056

I disagree sculpts in USA are great
>>
>>48178056
No way, USA looks awesome.

Just got my 2nd starter set.

Can't wait for MM box.
>>
Preordered Red Veil. Looking forward to it!

not gonna pay scalper prices for that LE Yuan Yuan ...
>>
>>48179381
Yeah, YY is pretty fricking awesome.
>>
>>48179381
Found someone who will take the Haqq and the Yuan Yuan off my hands. Kinda sad to see the YY go, but the guy is willing to pay 85% of the box, so who am I to complain.
>>
>>48176879
Soooo... I've been wondering, do they grow the bodies or do they snatch people from off the street and convert them into the hosts?

I've heard conflicting things but hoping for the second.. For science.
>>
>>48179623
They just grow them from scratch. If you got functionally unlimited funds you can afford to splurge on bodies.
>>
>>48179668
So it's basiclly old perverts getting their final reward from Aleph by being turned into a "little" girl?
>>
>>48179785
>>48179668
Actually, most of the Aleph units inhabiting biosynthetic LHosts are artificial personalities spawned off of ALEPH itself (Aspects).

Only the Posthumans were previously human (duh).
>>
>>48179785
...I guess? I mean, it's probably an option?
>>
>>48179623
The latter might happen in Bakunin, though. An RPG NPC that exists as a bunch of consciousnesses inside the one body could be interesting, come to think of it.
>>48179785
I assume that being an old pervert is not selected for in Aleph's psychogenesis program, but you never know.
>>
>>48177328

If you haven't noticed, the portrayal of USAriadna isn't exactly sympathetic. They're dogmatic (hue hue hue) backwoods assholes.
>>
>>48179785
We have an in book example of some CEO becoming a post-human and comparing it to being a superhero.
As long as ALEPH can use you as a remote data processor during your down cycles and are not causing a disruption, I doubt they care what the shape of your post-human shell is, as long as you can afford it.
>>
I want to create some ALEPH ASS themed terrain. Do you guys know any game, comic etc that uses sci-fied greek architecture?
>>
>>48177328

LOL

>>48180147

I kind of dig how they took some fun American themes and didn't go over board with them making them cartoon characters. Like having a coke factory is obviously a dig at Mcdonalds culture, but it is cheeky and fun. The have a fun way to bring back cowboys + lawman and mixing them in with the strong military aesthetic as well.

Also I like how they are part of the underdog faction. It is a nice change of pace.
>>
>>48180068
>I assume that being an old pervert is not selected for in Aleph's psychogenesis program, but you never know.

Well ALEPH needed hot blooded passion to fight the EI, so maybe perviness will be the force to finally defeat the combined army. They just can't handle the tactical brilliance of pervs.
>>
>>48180688
What that would even look like?
>>
>>48182779
>>
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>>48176860
Badly scanned, but I don't think it's online anywhere.
>>
>>48179785
Nah, you go to Praxis for that.
>>
Who has already preordered one?
>>
>>48182901
Yup, gonna split it with a local Haqq player.

I was thinking of getting a Hsien HMG and Tiger Soldier hacker anyway, so this was an easy choice.
>>
>>48182901

Yeah, I did. I don't even play either of the goddamn factions. I think the idea of an Invincible Army sectorial is growing on me, though.
>>
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BAN THIS SICK FILTH
>>
>>48183503
Hating on that glorious model
>>
>>48182901
Nope.

The Haqq faction looks kinda eh.
Zhanshi are mostly useless.
>>
>>48183718
>Zhanshi are mostly useless.
plsgo
>>
>>48178569
>>48178894
Technically they're well sculpted and designed, but the poses are well dull and stiff. Grunts are alright since basic infantry always have the most variation. Clint Eastwood desperado is okay even though his arms look too fat. UR is the best looking is a long time.

>mm box
Yah. Been waiting for that, Marauders and Mavervicks for nearly a year, but they still have zero heavy weapons options outside of Grunts and Muls. USARF has been disappointing.

>>48182901
Not yet, but will be ordering soon.
>>
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Hey guys so I am new to Infinity and really like the system. I love the look of Haqqislam and I think I am going to start them. What would be the best way to start? I know someone I could split Red Veil with for the haqq models, or should I just buy a normal starter set? I am planning on just going Generic Haqqislam no sectorials.
>>
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>>48176860
>what is your favorite piece of Infinity Art?
The one with the butt.
>>
>>48185290

Red Veil has a lot of nice sculpts and useful units so it wouldn't be that bad of a choice to get started. Many a person got started with Icestorm after all. It will also provide you with terrain that you can bring to your local group/use.
>>
Can you guys help me with making a budget JSA army? I will probably go all out and get everything for the sectorial but I need a budget list to get started and convince the wife that starting another army is not that expensive.
>>
>>48182901
I did. Probably won't use the Zhanshi, but at least I'll consider them instead of jumping straight to Keisotsu/Kuang Shi. The Tiger's looking good and a Ninja KHD should be fun to run.

Might start a Haqq army, but we'll see how it goes.
>>
>>48185559
As the base line, I'd personally buy a box of Haramaki and shinobu as the core of the list.
>>
>>48185290
Yes, start with the haqqislam from red veil. I also recommend Ghazi Muttawiah. Theyre 5pt impetuous irregulars packed with nasty surprises. Barid, Al Hawwa, Naffatuns, Lasiq, and Djanbazans are also really top. Also let your YJ buddy know that there is a new Dire Foes pack coming out this year which is a box with a YJ and Haqqislam characters. It's a good pack to split and both characters are solid
>>
>>48183776
They are useless. Everyone agrees.

Consider suicide.
>>
>>48183718
Zhanshi make great Keisotsu proxies, and they'll have their chance to shine as a cheap link team in future sectorials.
>>
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>>48185290
I don't know your budget, but I recommend the top 3 items and then choosing from those items on the way down.

Or even choosing one from each option.

Though, playing what you like the look of is just fine. It will work. However, those are my recommendations.
>>
>>48185559
If you are willing to proxy...you can get away with as little as the Starter box, Haramaki Box, Haramaki ML, and a HRL Raiden. Unfortunately only the latter. has a sculpt in the newer style.

But you can hit 300 points on the dot:
Japanese Sectorial Army
──────────────────────────────────────────────────

GROUP 1 10 / 4
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
HARAMAKI Blitzen, Contender / Pistol, AP CCW. (0 | 22)
DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (0 | 25)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11)
SHIKAMI Contender, Nimbus Grenades / Assault Pistol, DA CCW, AP CCW, Knife. (0 | 45)
SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 47)
KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)

GROUP 22
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
RAIDEN (Minelayer, X Visor) Heavy Rocket Launcher, Antipersonnel Mines / Pistol, Knife. (1.5 | 21)

5.5 SWC | 300 Points

Basically your standard double ML Haramaki fireteam, with the required Domaru. Use the spare Haramaki as the unreleased Shikami, who is going to be your all star specialist. Have the Oniwaban sub in for his big sister Shinobu.

Basically use the Haramaki team to be your shield/ARO team while the rest of your team does stuff. Make sure not to hidden Deploy Shinobu otherwise you begin in loss of LT. She's your Lt as opposed to the Domaru since you can't use the LT order in an fireteam and an extra order with smoke is always nice. Use the Raiden to keep people honest but don't expose too early. Also you have a secondary fireteam with the Keisotsu and Kempei.
>>
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>>48186535
>>48185367
>>48186083
What would you guys think of this as a list to build up to?
>>
>>48186698
(Also I have a Lt. in the list just changed it so I could show a friend)
>>
>>48186698
Your Jans are doing fuckall there. Heavy infantry should be given the good guns to make the most of their good stats, and bringing more than a couple usually isn't the best idea. I honestly don't know why that anon recommended the Janissary box, the Janissary HMG is the one that's really worth getting in vanilla.

Sekbans make pretty poor specialists, they're slow as balls.

If you're going to get Daylami panzerfausts you might as well infiltrate them. Even if they fail the infiltration roll the benefits from limited camo are easily worth 1 extra point.
>>
>>48186845

Alternative view: HI are going to do great whatever you give them, and letting them stay with their AP Rifle + Shotguns not only gives you an outstanding close up fighter, but also saves you SWC for the troops that need it to be effective fighters.
>>
>>48186845
Because Jans are good? He might like their HI. The Akbar Doc is in it in addition to the ML which makes for a durable ARO piece. The BS could be proxied for an HMG if he really "needs" another HMG toting HI.

It's nice to have options.
>>
>>48186698
You might want to lower the amount of irregular models in your force. The rule of thumb is no more than 2 per CG until you've really gotten the hang of them.
>>
>>48186698
First group is strong with a lot of high ARM HI wounds. However, The Janissaries are basically acting as VERY expensive order generators. The Azrail and Al Fasid will be using up most of the orders to cap infadels, so I say just drop the Janissaries (Or drop one and make the other an Akbar Doc). Free up some points for more bodies.

Also the Al Fasid will not be a valid profile for long. The Al Fasid in Red Veil is a completely new profile (so far we only know he has Veteran L, HMG+lgl with normal/smoke grenades, Minelayer with mine, and possibly Sixth Sense).

Second group is just bad. Everything being irregular means those models wont have a lot of mobility. I recommend sticking 2-3 Regulars in place of some of those irregulars

If you're playing ITS, you dont have enough specialists.

>>48186900
>>48186934
I think they are good. But they're not adding a whole lot to the army list. The Azrail and the Fasid will be doing most of the ramboing, so a couple of janissaries with rifles are just expensive cheerleaders in this particular list.
>>
>>48175834
Will this be balanced against Operation Icestorm?
>>
>>48186900
True, but he's really spreading out his orders. The Azra'il AP HMG is order-hungry even if you just use it for suppressive fire, and while having one Jan doorkicker could work 2 is hugely overdoing it.
I'd probably keep the tinbot one since if it's running into the midfield then hackers will have an easier time trying to immobilize it. Either that or take an akbar doc so it can push buttons.

>>48187111
No, but that's largely because Icestorm was full of boring profiles and they're being more generous with the HMGs and hackers this time around. Proxy your MB/Orc with an HMG and your Akali/Spektr as an assault hacker and they'll be more equal.
>>
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>>48186698
I would try something more like this if you aren't afraid of the models you would need to get your hands on. Cho can help with that too.
>>
>>48186712
You sneaky SOB lol.
>>
Hi Guys. New player here. I was wondering if i could get some thoughts on my PanO list.

Group 1:
JOTUM(Lt)

Nisse with Multi Sniper
Nisse Hacker(Combirifle+Shotgun)
Sierra Dronebot with HMG
Hexa with combi rifle
Orc with combi rifle
Knight Hospitaller Doctor(medkit) with Combi Rifle


297 Points.

I'm trying to go for a faux Svalarheima Sectorial, converting the medic from a hacker model and everyone else from the HMG models.

I've also got everything from the Op Icestorm box for PanO, so i do have the models to move stuff around.

Thanks in advance.
>>
>>48186323
Wew lad. You sure showed us.
>>
>>48188205
It's pretty bad t b h.

The Jotum is a pretty easy TAG to use, but it still needs support personnel. An engineer would be invaluable, you can just proxy one of your Fusis as a Machanist.

Making the Nisse a hacker is a waste of his talents. The only worthwhile profiles are the HMG and the MULTI sniper, because the Nisse is constructed purely for winning firefights.

The Sierra is good. You can't go wrong with a TR bot.

Hexa and Orc also suffer from wasted potential. A combi rifle is not a gun worthy of an Orc, and Hexas have much more helpful profiles to choose from than the basic combi. You could easily fit the KHD into your list and it would increase his usefulness tenfold.

Hospitaller is okay. I normally prefer the MULTI rifle doc when I'm running him solo, but that's just personal preference.

In general you're also running low on orders. You should aim for 10 most of the time, too far below that leaves your big guys order starved and stops you from using all those expensive units properly. I'd probably drop the Orc, there's not much he can do that the Jotum can't do better. You could definitely benefit from a special deployment unit like an Akal or Croc Man. Just having some Fusiliers to feed your Jotum orders wouldn't go amiss either.
>>
>>48187111
What >>48187224 largely said.
PanO's side of the box should largely hold up since they are pretty beefy if you upgrade it that way, especially if you go for the Fatherknight hacker option who is super boss.

Nomads will be somewhat lower on the curve since that starter doesn't really play to it's strengths as a faction. Nomads aren't all that hot in a straight up fight, which all of the other three pack groups will do better. It's when you start doing missions and start getting into Nomad's versatile workhorse profiles that everything starts to gel.
>>
>>48188205
Fundamentals: you have a TAG and six other units. The opponent takes a TAG and nine other units for a full combat group. Every model generates one order (turn) and you both transfer most of the orders to your biggest unit. The other guy gets more turns and wins.

You need filler units. Hexa and Hospitaller don't fit your theme and should be swapped for Fusiliers/cheap remotes/engineer.

You can have fun with cheap units. Fusilier hacker to cast supportware, Ac. Regular with mines, Pathfinder with triangulation, Minesweeper reversals, Auxilia shenanigans, forcing your opponent to double kill the Jotum to stop you healing it.
>>
>>48189259
>Hospitaller don't fit your theme
You mean Orc? The Hospitallers are a Svalarheima-based order, it makes sense they'd be in the sectorial.
>>
>>48189298
Yeah, like Montesas, who are in ASA.
>>
>>48185559
JSA starter, Neko Oyama, Karakuri box and find a Yuriko Oda.
300pts right there if you proxy some stuff.
>>
>>48188205
The thing a lot of folks do when they start making Infinity lists is they get this hunger to only include "good" or "elite" units. They want to make a small, elite force composed of pricey units.

Don't fall in to this trap. Don't try to include every good model in one list. Not only does it mean running a tiny list with no room for error, but it also means nothing has enough orders to be used to full effect.

You'll want some Fusilier in there, you may want to drop some of the pricier things to fill the list out a bit more.

In general, when it comes to 250-300 point games you will never, ever want to field less than 10 minis.

I have a CA-playing friend who does the same. He'll drop an Avatar and Charontid in a list with a load of other order-hungry specialists and end up with 4-6 orders at 300 points and he will proceed to get demolished because he has nothing to support his main units. The second he loses something a huge chunk of his force is gone and he can't retaliate.

Infinity has a bit of a learning curve when it comes to list-building and order count is one of the big ones.
>>
>>48186535
Djanbazan resculpt when
>>
>>48189630
>He'll drop an Avatar and Charontid in a list
I'm already triggered. I've managed a Charontid and an Anathematic, but Avatars are allergic to any other units costing more than 40 points.

>>48189830
Keep praying to Allah, he'll get around to it eventually.
>>
>>48189830
sorry we've got to resculpt the ghulams and janissaries again first
>>
>>48186323
>Sectorial's only line troop
>useless
>>
>>48190110
>Zhanshi
>sectorial

Choose one.
>>
>>48182901
I play Pano... I really want to buy it, but I don't need two new factions.
>>
>>48186612
I really like this. it has the haramaki fireteam I like and it's pretty cheap. I like you.

I know a lot of the jsa models are old but I am seeing that as a benefit as the models will be easier to find and once rescupts come out I can get them second hand on the cheap. thanks
>>
I´m new to the game and I`m in the process of building a list for Haqqislam and I would like to use a Nasmat remote for my Ghulam (DoctorPlus) and I´ve got a hacker with me (Druze with Assault Device), but my question is this, does the Nasmat need to be in the same group as the hacker?

Also, silly question, do I need to spend an order with my hacker/TAG to activate a remote or can I activate the remote using an order directly "on" the remote, not doing anything with the hacker/TAG?
>>
>>48190855
No, servant bots are their own thing. You don't need a hacker or TAG to field them, just a doc or engineer.

You use the order on the remote directly, and it can keep doing things even if your hackers and TAGs are all dead.
>>
>>48188530
>>48188868
>>48189259
>>48189630
Thanks guys. Here's my revised list:

Jotum Lt
Nisse with Multi Sniper
Machinist- Combi Rifle, D-Charges
Sierra Dronbot with HMG
HEXA Hacker(KHD)
Orc Multirifle, TinBotA(Unsure what this does)
Fusiler Paramedic
Fusiler
Fusiler
>>
>>48191863
Tinbots A and B make a unit less vulnerable to hackers. So that Orc effectively has BTS6 when dealing with hacking, because tinbot A confers a +3.

Keeping the Hospitaller instead and handing him a multi rifle would probably be a better plan, rifles work best at close range and Hospitallers have some skills that really help them at that distance. Doctor is a really neat skill as well.

Pathfinder and Fugazi remotes are both great at cheaply extending the range of hackers, and can generally annoy the enemy on their own as well.

Paramedics < forward observers most of the time. Especially when the latter gets deployable repeaters.
>>
Any news on the Infinity Manga the mexicans were working on?
>>
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>>48192601
>
>>
>>48192601
I heard Christmas.
>>
>>48190571
That is a filthy lie. You always need more factions.
>>
>>48186323
False.

Zhanshi are fine. Paying a point over Alguaciles isn't the end of the world.
>>
>>48185290
100% split Red Veil, Get Ghulam SW pack and you are off to the races.
>>
Has any Onyx player tried fielding 3 Umbra Legates with 3 Umbra Samaritans? I find the idea of an Evil EI's execution squad awesome. Oh, inb4 sith squad :D
>>
>>48182901
ME.
>>
>>48193351
Doesn't sounds great honestly.

They can't link and holy crap that is a lot of fragile points.
>>
>>48193277
Which year?
( ཀ ʖ̯ ཀ)
>>
>>48193554
2016 lol.

So when Winds of Winter is released.
>>
>>48193351

I haven't but I have thought about it. I don't think it would be effective unless they were hacker heavy I suppose but give it a shot as a fun, silly list.
>>
>>48192219
Doc Hospitalier is a great choice.
>>
>>48193633
I'm gonna try it in my next game, but it's probably gonna happen at the end of july or later
>>
>>48193391
Samaritans can form Haris.
I guess you can cheat a little and make an unidron link to boost a single Legate.

If that Samaritan link can chomp down a few cheerleaders, it's basically ultra mobile squad of non-hackable operatives as tough as HI.
>>
Two games in a row today, another two losses. I don't keep track of how many games I've played, because I know my win ratio is always 0%.

Seems like if I want to play with AD and Geckos, I need to downgrade from Wildcats to Algaucile or Jags. Not because of points as much as because Wildcats are too easily outranged by most LI, so they don't play very well as a defensive link. Also I should more often consider choosing deployment if I win the Lt roll, because the other DZ had a building overlooking almost the entire table.

MVP in both games was Bandit. Funnily enough I initially took him with a Boarding shotgun, but had to make him an FO to squeeze in a Tomcat.

And then he proceeded to spray his sticky stuff absolutely everywhere. It was funny watching Cordelia waste order after order on trying to unglue Scarface.

Also an HMG Hellcat should always be in the group with more orders from the start.

How much would people rage if Sniper Rifle was bumped to 1 SWC?

How's your latest plays?
>>
>>48194186

They might only have their special Haris links, according to the actual Unit Profiles they don't have Haris.


And I'm playing the first game in my new league today, we're doing Firefight from ITS 2016. I've never played any ITS missions, how does my Hassassin list look?

CwBgTAPgzCIRBWApFBBGJawDYCcSBCYFBETHZIksrbS41GnKQh087FqxpMADj6UsJPuVwYCaMqmzkBhKSVlY+AdkLrULLKtkABTQm1hdC/FDpjRkjKnUr8Nkvf6O0thC7749eoA=
>>
>>48194451
Well the Samaritan actually has Haris listed as a skill instead of individual profiles having it.
How are you supposed to play the Samaritan anyway? He's a pretty nasty in CC but he has no means to actually getting so close.
>>
>>48194694
Only idea I had was a Rodok link, build up protheion, then break link and hunt.

Though burst two on his vorpal weapon always sounds fun.
>>
>>48194694
>Well the Samaritan actually has Haris listed as a skill instead of individual profiles having it.

Yep which would seem to indicate they get it, but if you look at the Onyx faction overview it's not listed as an option. Hence my confusion, but it may just by an oversight.

As for how he's intended to be used, I think the idea is that he's supposed to be a ninja- you move up in cover, and then when you have to cross open space you count on your mad dodging skills to avoid fire and make it there safely. Effective PH15 on his dodges but it would be nice if Kinematika could be in the active turn though. Reactive turn he has PH 15 4" dodges which means he should be pretty slippery to hunt down by anything that's not like a Spitfire.

Or just stick him in a Rodok link and enjoy super accurate burst 2 vorpal attacks.
>>
>>48194222
>the other DZ had a building overlooking almost the entire table.
That would be a problem. Balance your terrain a bit more.
>>
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So after seeing the Red Veil minis, I'm thinking of getting into Haqq. Beside the RV box, I was thinking of getting Naffatuns, Hassassin Govads, and both Azra'Ils. I'm also debating about the new Bashi Bazouk and a Hunzakut. Any opinions if that'll set me up with a decent force?

Pic related for a quick draft of a list.
>>
>>48194822
Yeah, other side having a decent sniper tower is a-okay, but that should still only have partial board control, with large part of the LoF blocked by other buildings, letting the other side maneuver without killing the sniper to some limited effect.
>>
>>48194857
Two Azra'il's look like an overkill, especially whe you already have the similar, somewhat more elite Al Fasid in your roster.
>>
>>48194955

Wasn't really sure about the Al Fasid stats and price, and I really like the Azra'Il models so thought of simply throwing them in there. But I guess you're right, I could toss the HMG Azra'il for the Al Fasid, probably need to ditch something else as well as I think he's more expensive?
>>
>>48194822
>>48194905
The other side had one tower blocking the LoF for the top sniper, although not in DZ. It was pretty hard to move around though. First turn in first game Gecko died to AROs from the link.

Some terrain in the middle allowed the Bandit to run around unmolested though. Only time he was exposed was in the initial run when he was still in Camo, so he merely discovered him.

It'd be easier if I had the Hellcat in the first group instead of having a full group 1 and him in group 2 waiting for something to die; I'd just drop him behind the link and shoot down those Ghulams.
>>
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Could be fun
>>
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>>48195131
Need more TAGs
>>
>>48195395
>>48195131
It raises the question, how much TAGs a list can include. And the answer is, none. No more TAGs.
>>
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>>48195475
*List in question
>>
>>48194451

Anyone have feedback?
>>
>>48195475

It raises the question, how much TAGs a list SHOULD include. And the answer is, none. No more TAGs.

What's the point when they're so easy to hit and die so easily? Only cutter's worthwhile, and unless you're facerolling newbies, mostly not even then.
>>
>>48195965
git gud
>>
>>48195965

Eh I think you can get a lot of use out of the Sphinx as well if we're looking at the normal TAG range of pricing. Overdrons are also pretty nice as an ARO piece with double plasma snipers.
>>
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>>48195395
>>
>>48195965
> What's the point when they're so easy to hit and die so easily? Only cutter's worthwhile, and unless you're facerolling newbies, mostly not even then.

They do not die easily. They die to things that hard counter them like a Tankhunter or monofilament, but your bog standard main battle TAG in cover shrugs off an HMG round 75 % of the time and that's if you get past their 13+ BS.

And yes crits exist. But that 1 wound sub 30 point attack point attack piece dies to that crit faster. Then all the orders you spend getting into position are wasted. TAGs can soak at least 3 of those crits before they go down. And because of their mobility and good attack stats, generally they can use the orders spend on them more efficiently.

That said, when you put a TAG in, you've got to recognize what role they are playing.

The Szalamandra is the biggest gun in a faction that has a hard time bringing them. The Iguana is great for zone control because of how annoying it is to force it to give up its points. The Maggy is a bargain if you don't spring for the 360 visor. Scarface is basically a faster HI style attack piece that even tosses in an Engineer with mimetism. The O-Yoroi brings a durable accurate HMG to JSA and board control.
>>
>>48194857
Any more opinions on this? Would especially like a take on the Bashi Bazouk and Hunzakut.
>>
>>48196372

I'd definitely say that you should swap out the Govad hacker for something else like a Barid. Barid gets his own repeaters which is nice and is also cheaper. You're paying for that MSV 1 on the Govad hacker and you probably won't be using it much. 2 Azra'il is probably excessive, but they are quite fun. Other than that looks workable though you're a bit vulnerable to long range fire on the reactive turn if your Tuareg goes down.
>>
>>48196457
Thanks for the advice. Maybe switch Govad hacker to another sniper rifle in addition of picking up Bardid as a hacker? And I think I will be dropping one of the Azra'Ils for Al Fasid.
>>
>>48196826

Yea not a bad plan. Two snipers is usually nice, I like Total Reaction bots (but I normally play CA who has one of the best) a lot too. If you're using the special Al Fassid from Red Veil, he'll probably be in the 55ish point range so you might better off JUST taking him, instead of him and an Azra'il but it's your call. You'll probably have to cut the Khawarij or Zhayedan down to something cheaper to accommodate him in your list.
>>
>>
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Just got the original Squalo sculpt for cheap. Any recommendations? Paint it more like the studio's Cutter, maybe?
>>
What do you hope for Vedic sectorial?
>>
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>>48182779
>>48180688
Look for art for the RPG Hellas. Space opera with a mythic Greek basis.
>>
>>48200598
profiles
>>
>>48157113
I would exchange your hell cat with HMG with a boarding shotgun, and insert a spitefire within your wildcat team. Id also recommend droping valerya, and upgrading your bandit to the killer hacker, inserting lupe instead for her smoke grenades and paunzerfaust. I feel like lupe would work better for the list since you dont have a way to conceal your link against say a double missile launcher HI team, or something. Smoke gives you a way to move past choke points, as well as provide cover for accessing objectives in more open areas, with less fear of ARO's. Excellent choice on using mk12 gecko btw.
.pdf related
>>
>>48200598
Robo-qts
>>
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>>48180688
Gears of War is kinda that, but its post-apocalypse and not glowy enough for infinity.
>>
>>48151406
As much as I like to see things like streeetlights, they risk making a table difficult to actually use. Seen it happen on an otherwise striking Warsenal table, and had some issues even with too much lower ground clutter. It's why I'm hesitant to buy more cars.
>>
>>48200598
More linkable dudes. So far there's Dakinis and possibly Devas. Some sort of space SWAT team that specializes in clearing buildings and ships when tacbots aren't enough would be cool.

>>48201610
Despite everything being brown, Gears has always had some really great ruined architecture.
>>
>>48186845
>Even if they fail the infiltration roll the benefits from limited camo are easily worth 1 extra point.

You're fucking joking, it doesn't work like that!
>>
>>48203022
This anon is right, failing an infiltration roll always drops you out of Camo (and in the case of Limited Camo, means you don't get the benefit of it that game at all)
>>
>>48203022
You're entirely correct. I'm not even sure how I fucked up the rules like that. In my defence I was tired and drunk.
>>
>>48203133
Beat an 18 order list with 10 orders, going second, and lost my lieutenant. God bless bolts.
>>
>>48200598
more robo waifus re-sculpting of current robo waifus.
>>
>>48201368
Normally I use Spitfire + HRL in Wildcat teams, but I wanted to try spreading heavy weapons a bit more.
Smoke is definitely what I needed, even without an Intruder. But with 1 point still left I think I'd actually give the Hellcat a Combi just to put an annoying Suppressive Fire in there. In game a SuppFire Moran basically locked down Scarface.
>>
>>48203133
'sal good, took days for anyone to notice.
>>
>>48204031
More ASS? Got it!
>>
>>48196372
Bashi and Hunzakuut are two of the most point efficient units but you don't want both in the main order pool. HK is popular because it claims objectives and synergises with hackers. Bashi is really really good at killing infantry and can be a good way to damage defensive link teams. Potentially you could field a model spam list with both, but probably not if you want the points for multiple heavies.
>>
>>48201972
I could see them making larger S models harder to position, but perhaps a house rule where they don't impede TAGs would be appropriate; if a TAG moves into them they're removed?
>>
>>48165421
Only delusional fools assumed that the obviously Haqq mini with the Ahl Fassed symbol was a BlackJack.
Can't blame CB for that.
>>
>>48205794
Yeah fuck I raged when people were saying that.
>>
>>48200598
them being scrapped and replaced with more greeks
>>
>>48205801
I know. "That star isn't the same color as the one in the Ahl Fassed symbol!" Well, it sure as hell isn't Ace of Spades either, lads.
>>
>>48205805
https://en.wikipedia.org/wiki/Hellenistic_period
>We proudly present the new SSS character, Alexander!
>>
Is Infinity worth getting into right now?
>>
>>48206047
Yeah, probably. What faction do you want to play?
>>
>>48206070
I was looking at Haqislam or Ariadna. Not sure about how the sub-factions work though
>>
>>48206047
Sure, all of the rules have been updated to N3 (3rd edition). A lot of older miniatures are getting gorgeous new resculpts with more to come. And building a functional army is still cheaper than most other games.
>>
>>48206156
sub-factions (or sectorials) are more specialized on a kind of tacticor theme, and they allow link teams, that make you control five or less miniatures like they were a single squad
>>
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are we going to be able to buy this miniature in a future?
>>
>>48206156
Sectorials are basically theme armies. You're locked out of using most of the units in the faction, but in exchange you can field more of the sectorial's units. You also get access to link teams, which allow you to move multiple units with a single order and give bonuses to the linked units.

It's the perfect time to join Haqq. They're about to get a new starter pack, and a bunch of their units have aged very well. Check out Operation: Red Veil and see if you can find some prospective YJ player to split it with.

Ariadna has some really nice models too, but their starter is old and shitty.
>>
>>48206265
Probably not; plenty of online stores still have HSN3 with her model on sale though, if you're willing to buy the book.
>>
>>48194222
>Wildcats are too easily outranged by most LI
You are taking a HRL, right? Now, yes, you'll be out-ranged by snipers between 32-48, but you're also in a full link (presumably) and firing with a template weapon, which means even at max range you're throwing equal modifiers as a sniper.

>Sniper Rifle was bumped to 1 SWC?
Presumably a Djanbazan was giving you trouble? I mean, a sniper rifle's got good range, but no AP ammo means they're not fantastic against hard targets.
>>
>>48206574
You would still be throwing 0 modifiers before cover etc, while sniper has +3.
>>
>>48206574
>AP ammo
Reminder that DA ammo is objectively superior against anything short of a Jotum. Unless you were talking about AP sniper rifles, but those are rare even within Ariadna.
>>
So I've just finished the Icestorm campaign with a few people, and some are looking at getting their first teams together and having some games at 200 points. I'm looking at expanding the Nomad team from Icestorm, and so far have a Sin Eater ready to go, and am just after some other suggestions on what I could get.
>>
>>48206574
>Presumably a Djanbazan was giving you trouble?
Nope, a Ghulam link with 2 snipers and an ML. Doesn't really matter if their stats are lower when there's 4 Shock and 2 EXP shots coming your way in ARO.
Since I play PanO and Nomads I'm a bit bitter that my snipers have to pay 1.5 SWC for a marginal upgrade in effectiveness. I basically stopped fielding snipers at all.
>>
>>48206719
Alguacil SWC box is usually a good thing to have, as are Morans and Tomcats. A lot of people swear by Intruder + Smoke combo, although I'm not a fan myself.
>>
>>48206719
Remotes. Doesn't matter what kind, they're all good.

Interventors and Custodiers are big nerds who can bring a lot of utility to a list. Custodiers are harder to kill, but Interventors are better hackers.

Hellcats are great flanking/supp fire pieces and Tomcats can deliver a mobile doc or engi nearly anywhere.

Intruders are Grenzers +1. Very good when combined with smoke.

Zeros, Bandits and Morans are cheaper infiltrators that all have their different uses. All are good.
>>
>>48206851
>>48206879
Awesome, thanks guys. I was thinking of getting an Intruder or Bandit next, probably help that those are my two favorite models in the game, and I'll definitely look at the Remotes. See if I can't pick up the Alguacil box too, the group has no problem with proxies, but always nice to have the right model.
>>
>>48206796
Of course they'll fuck you up if you activate them all at once, that's what happens even when ARO pieces aren't linked. You've got to deal with them on your own terms and pick them off one by one.

Multi sniper SWC costs have always been bullshit. They were bullshit back when the gun cost 14 points and they're bullshit now. Think of it as a tax for the other nice high tech stuff we get.
>>
So as someone who wants to get into the game (Haqq). Whats some good PDFs to read to learn my faction?
I've played a few demos and know the rules, I just dont know Haqqisslam well
>>
>>48206609
Yes, but presumably you wouldn't activate a sniper while you were in cover, and you'd be using a direct template weapon like the HRL.
>>
>>48207384
*should be "weren't in cover"
>>
>>48207343
Read the wiki and the army builder. Haqq is full of unusual tricks and cheap irregular faggots, use that to your advantage.

>>48207384
>direct
Impact
>>
>>48205324
The issue I saw wasn't the minis, but getting LOF determinations and placing templates. Close set buildings, balconies, poles...
>>
>>48207411
fuck me that's embarrassing. Time to sleep
>>
>>48207431
Don't worry about it, I'm the guy who fucked up the infiltration rules earlier. And I'm a Shas player so forgetting infiltration or camo rules is extra embarrassing.
>>
>>48195965
This. When a simple rifle can take ou a Tag it's an example why this game is broken. It should be only explosives, fire, or maybe 15 dmg weapons
>>
>>48207430
Templates have always been an issue, even in other games. LoF is definitely harder though. Maybe the use of laser pointers would help somewhat.
>>
>>48203925
Great job anon. That shows true skill
>>
>>48195965
>how much TAGs a list SHOULD include. And the answer is, none. No more TAGs.
Avoiding the Militant Orders and TAGs makes 300 points of PanO a stretch in 10 models.
>>
Anyone willing to make a new thread? I'm on mobile so I don't want to.
>>
>>48209043
Done
>>
>>48206323
Any guess when the new starter hits? A friend of mine is interested in the game and wants to start with Haqq.
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