[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Warhammer 40k General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 484
Thread images: 76

File: bestgeneral2.png (1MB, 1024x768px) Image search: [Google]
bestgeneral2.png
1MB, 1024x768px
PLANET MURDER, HELL OF SPIDERLAND - edition

> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
File: 40kgeneralbingo.png (218KB, 1200x1400px) Image search: [Google]
40kgeneralbingo.png
218KB, 1200x1400px
This thread needs bingo! Today's free tile is "Oldfags bitching about forgeworld"
>>
File: 1461701322542.jpg (1MB, 2205x1870px) Image search: [Google]
1461701322542.jpg
1MB, 2205x1870px
new eldar faq out
>>
File: $_57.jpg (131KB, 1600x1200px) Image search: [Google]
$_57.jpg
131KB, 1600x1200px
What model is this?
>>
>>48142869
Striking Scorpion, with what looks like an Autarch's head
>>
Sky claws or Blood claws? Or both? What should I equip them with and what should my tactics be?
>>
>>48142869
i say its a kitbash, meant to represent either a dire avenger exarch or autarch.
>>
>>48142248
That's an illegal model/unit, and nobody in their right mind would agree to let you use them.
>>
>>48142869
Converted autarch, I'd guess. Bits I think I can spot are warlock legs, scorpion exarch chainsword, scorpion helmet (with a different crest), and warp spider body. I think.
>>
>>48142869
>>48142899
>>48142911
>>48142914

Its the fucking eldar autarch with sword, warp jump generator, mandiblasters (not banshee mask) and fusion gun model. then its arms got replaced with the arms and 2 handed sword of the striking scorpions exarch.

Seems like a pretty easy conversion to make and it looks good.
>>
File: 1450185256574.jpg (49KB, 500x500px) Image search: [Google]
1450185256574.jpg
49KB, 500x500px
>iyanden supplement is brought back from the dead by faq

welp eldar got buffed like everyone said they would
>>
>>48142967
They fixed the warp spider bullshit though.
>>
>>48143010
>>48142967
Great, they fixed the warp spider bullshit. Except I'll never get to see that happen because my store boycotted our one eldar player so hard in 7e that he quit the game.

I haven't played against eldar in over a year.. All of the waacfagging and getting tabled on turn 2 seems almost like a distant memory now.. I can still hear the echoes of one tourneyfag claiming that "I play illyanden because it's fluffy and cool".
>>
Would a kind anon give me the tl;dr of the new FAQ, the dark eldar one to be specific.

I can't access it right now.
>>
>>48143062
Warp Spiders are no longer 6+2d6", now they're just 2d6 flickerjump.
>>
>>48143010
Explain?
>>
>>48143062
What possible circumstances enable posting on 4chan but do not enable going to Facebook?
>>
>>48143055
>ban someone because they play a certain army
Is this bait?
>>
>>48143070
RaW, they used to be able to jump every time they were targeted by a shooting attack. Now it's once per turn.
>>
>>48143073
I'm out in a poor connection spot, on my phone and their images take 10 years to load.
>>
>>48143073
maybe he doesn't like facebook or still uses myspace
>>
File: succ.png (67KB, 198x150px) Image search: [Google]
succ.png
67KB, 198x150px
>>48143086
>mfw I just did that because I thought it was 1 per turn
And nothing of value was lost
>>
>>48143076
No, it's not at all. The eldar player in question was a diehard cheater and waacfag of the most extreme degree possible. He would do things like have 600 additional points worth of models in casual games, bring 6 squads of wraithguard in wave serpents with a full bike-council and wraithknight in 1850 games, and sometimes even bring revenant titans to casual games.

That he was effectively banned from the store was something that had been coming for a long time. The initial outcry against eldar in 7e was what finally tipped it over a breaking point to him being outright banned.

He used to be a good friend of mine too, but now he never speaks to me, and outright pretends I doesn't exist whenever we see each other.
>>
>>48143069
...
Are you really that bad at rules?

Flicker jump was always 2d6, it's their regular Warp Jump that 6+2d6.
>>
File: da traitor.jpg (56KB, 480x480px) Image search: [Google]
da traitor.jpg
56KB, 480x480px
>>48142822
Lads
>>
File: Deldar FAQ 1.jpg (101KB, 717x960px) Image search: [Google]
Deldar FAQ 1.jpg
101KB, 717x960px
>>48143062
1/2
>>
File: Deldar FAQ 2.jpg (66KB, 717x960px) Image search: [Google]
Deldar FAQ 2.jpg
66KB, 717x960px
>>48143062
2/2
>>
>>48143120
You mean the flickerjump WASN'T 6+2d6"? Whelp, I'll chalk that up to more of eldarfag's blatant cheating. I've never read the eldar codex, so I know nothing about it except for the bullshit that eldarfag told me.
>>
>>48142846
First GW nerfed regular Dark Eldar by forcing them to snapfire when their transports jink.

Now they've nerfed Covens by preventing Freakish Spectacle from stacking.

Is there legitimately any reason left to play an army that isn't Marines, Eldar, Tau, or Necrons? Because the message I'm getting from GW is that if you aren't one of the developer's pet armies, you can pretty much fuck off and die.
>>
>>48143159
>not reading trough the dexes of other races.

Not saying that cheating is ok, but nigga, you brought that on yourself.
>>
>>48143159
As an Eldarfag I've got no idea how people could have thought that flickerjump was 2D6+6" to begin with. In essence all you do is take the bonus 2D6" provided by your jump generator in a different phase.
>>
File: 28a.jpg (178KB, 456x628px) Image search: [Google]
28a.jpg
178KB, 456x628px
Just had a game against space marines as Guard. Got my ass kicked.

He ran the usual smattering of Sternguard in drop pods, termies in a land raider, et cetera. But one thing that REALLY got my goat was this combo:

>Centurion Devastators with lascannons
>pop 'em in ruins
>Thunderfire Cannon, techmarine turns ruins into a 3+
>attach Librarian, roll Geokinesis
He rolled Phase form. That's annoying, but in combination with everything else it becomes straight-up unbeatable. That's multi-wound T5 2+ dudes hiding in 3+ cover with 48" twin-linked, Tank Hunting S9AP2 weaponry.

He popped a wyvern on turn 1 and then popped one of my objective-hunting chimeras each turn afterwards until I conceded. Maybe I was a fool to roll mechanized against that kind of firepower, but what else could I do?! The only thing that can kill that before it claims 2 or 3 times its value in points is a Deathstrike Missile; everything else either doesn't have enough AP or can't ignore cover or doesn't have the range or has to rely on bouncing wounds until he fails a save, and he'd have to do so 6 times!

Is this the kind of crap Space Marines bring against Eldar?!
>>
>>48143228
>Is this the kind of crap Space Marines bring against Eldar?!
Not really, looks like a fairly casual list.
>>
>>48143228
I think against eldar they bring grav centurions rather than lascannon ones. Not much consolation, I realise.
>>
>>48143228
> Centurions with Lascannons
Anon, this is actually pretty normal and not broken at all. If he wanted to smack your ass and make you his personal bitch, he would have given them grav-cannons. TL-Lascannons on cents is a highly unoptimal option, that is okay for casual games.

Thunderfire Cannon makes for a great combo though. You went up against a semi-casual list. It's just that what is semi-casual for space marines tends to do really well against competitive guard anyway.

You need to bring Leman Russ tanks, preferably with that mini-formation with a techpriest, since lascannons struggle against AV14, especially AV14 that repairs itself and doesn't care about shaken/stunned. As well, your 72" range guns give you insurance if he brings Grav-cents, since you can just outrange them like a motherfucker.
>>
>>48143228
>against that kind of firepower

It's like three Lascannon shots a turn. So long as you don't drive out in the open you'll have a cover save to keep them partially protected. Even if you don't, statistically you won't lose all three Hull Points and your opponent is going to be fishing for 6+'s to explode them. Sounds more like he had a string of good luck than anything else, because while it's going to be absolute hell to kill them, they really don't put out an enormous amount of firepower.
>>
>>48143186
Every time facing anything in 7th with my SoB

A lot of things sound so broken that I assume people are reading their rules wrong. I'm looking at you cheap and never dead Necrons.
>>
>>48143280
>Tanks
I lost any tanks I could put against that to a Sternguard buttfucking on turn 1. No Leman Russ squadron can survive 5 meltas to the ass.

And I don't have enough tank models to run the formation.
>>
>>48143335
Pff necron are old hat, nowadays Iron hands are even worse, as long as there's no ID weapons they are tougher than crons.
>>
File: Brendan.jpg (743KB, 1126x1091px) Image search: [Google]
Brendan.jpg
743KB, 1126x1091px
>>48143184
>if you aren't one of the developer's pet armies, you can pretty much fuck off and die.

This should be the tagline of 40k
>>
>>48143281
Cover save

Anon's opponent rolled Phase Form with his librarian. The Centurions were ignoring cover AND line-of-sight.
>>
File: 1408020787001.jpg (120KB, 640x483px) Image search: [Google]
1408020787001.jpg
120KB, 640x483px
Just got into this shit and I need some help picking out an army I want to focus on. I've only played Orks and IG so far, so I don't know too much, but tell me if this is accurate:

-Orks: fuck ton of infantry, strategy is to overwhelm and then beat them with sticks to death

-IG: similar to Orks, but instead of beating them with sticks, you beat them with bullets (also tanks)

-Space Marins: standard, not too good not too bad

-Eldar: fight from the mid range and play defensively by using your guns and cool ass mech things

-Dark Eldar: light as paper, but can go in fast, attack, then dip

-Chaos: i have no fucking clue

-Tau: play from afar and run like hell if they get up close

-Tyranids: similar to Orks
>>
>>48143356
>don't have enough tank models to run the formation
Wrong army them.
>>
>>48143362
I assume the ridicules amount of melta weapons SoB should be enough to compensate that.
Unlike Necrons that just ignore it.
>>
>>48143228
damn, sounds like you got fucked

i suggests you get some psykers so you can start denying or at least getting some powers of your own up
>>
>>48143376

>Space Marins: standard, not too good not too bad

Oh, anon....
>>
>>48143371
Ah, my mistake then. I've never seen anyone use that power before.
>>
>>48143376
-Necrons: March your gunline up the board in plain sight as if you're fighting a gentleman's war in the 17th century - win anyway.
>>
>>48143376
>-Orks: fuck ton of infantry, strategy is to overwhelm and then beat them with sticks to death
This plus shitloads of scavenged cannons, tanks, robots and whatnot.
Quantity over quality

>-IG: similar to Orks, but instead of beating them with sticks, you beat them with bullets (also tanks)
And drown them in warm bodie

>-Space Marins: standard, not too good not too bad
One of the strongest armies in the game

>-Eldar: fight from the mid range and play defensively by using your guns and cool ass mech things
>defensively
Nope, rush and rape, only defensive part is making sure to engage on you terms.

>-Dark Eldar: light as paper, but can go in fast, attack, then die
light as paper, but can go in fast, hit like a box of eggs on a tank, end result it like that too.

>-Chaos: i have no fucking clue
neither do they

>-Tau: play from afar and run like hell if they get up close
more like rush at the enemy, shot them to shit, retreat into cover all day err day meanwhile missiles are raining on the enemy.

>-Tyranids: similar to Orks
pretty much, just more meat, less metal
>>
>>48143356
Need more bubble wrap.
Melta drop pods can't do shit when their 13" away from the rear armour due to that many dudes in their way.

>but I want to ignore half my codex to run all tanks.

Then maybe an Aegis defense line with camo netting for a 3+ save.

Also maybe place the rear armour close enough to the table edge to keep them from getting behind you.
>>
>>48143388

Well, fuck you, then. You're telling me I can't play against a casual space marine list until I own another two Russes?
>>
>>48143490
Or Valkyries, or some other thing you spam.

Only top tier armies get to have variety.

You get to spam one aspect of your army untill it's impossible to deal with in 6 turns.

Marines casual models equal your good ones.
>>
>>48142846
>+1 Ballistic skill wave serpents
Uh oh
>>
>>48143557
when taken as transports for the formation.
>>
File: ss+(2016-07-06+at+04.33.51).jpg (188KB, 660x971px) Image search: [Google]
ss+(2016-07-06+at+04.33.51).jpg
188KB, 660x971px
NEW SPACE MARINE CHAPTER ADDED SOON!
>>
File: 411098.jpg (43KB, 500x294px) Image search: [Google]
411098.jpg
43KB, 500x294px
>>48143611
Bit of an old picture there, pal.
>>
>>48143611
Are SJW retarded or what? They could be making money and fame, but nooo they need to push their mental disorders.
>>
>>48143642
Sorry, Corporate_Jew_Master posted it only today on RPGGodex, I didn't know it was old!

t. DragoFireheart
>>
>>48143649
>They could be making money and fame,
How exactly? Imagine you have no talent for anything, and a useless Gender Studies degree.

How do you make money and fame without being an e-victim.
>>
>>48143141
Ruh oh
>>
>>48143671
Maybe with said game in the picture, could be a cool simple SoB or any other faction little game.

Side note are gender studies real? I always thought it was an Internet joke. Since we have to worry to survive here on the third world. (Not really I just like to make People feel bad about their bitching)
>>
>>48143528

God-Emperor, anon, I didn't say I wanted to play in tournaments! I asked how to counter a specific combo, which is apparently casual-tier. I did NOT ask to be told that I only ever need to run EXACTLY one army in EXACTLY one way!

THAT'S WHAT MY OPPONENT WAS DOING.

Every single game he runs the exact same thing:

>Imperial Fists
>Lysander in a squad of termies in a Land Raider Redeemer
>at least 1 Sternguard w/ meltas in a drop pod
>tacticals in rhinos as list filler
>Centurion Devastators w/ lascannons hunkered down in cover somewhere with an attached Librarian rolling on Geokinesis, or behind an aegis line if the cover's shit
>scouts with sniper rifles and ONE missile launcher
>Thunderfire cannon

When I asked him why he always ran this army, he simply said he liked Imperial Fists. Never mind that your models aren't even YELLOW, and they look like some wierd too-thick-painted mashup between Grey Knights and Ultramarines, you run Fists. Every time. You run Lysander. Every time.

I only took a game with this guy because I'm moving soon and I wanted a game in before I left. Might as well have sat in a corner and read a book; I had about as much fun.
>>
>>48143734
>Side note are gender studies real? I always thought it was an Internet joke

What exactly do you think women study so much in colleges that they make up the majority there nowadays? Computer science? Medicine? You need actual 120+ IQ for that.
>>
>>48143376
no tyranid is fmc spam

hit me on 6's and deal with 48 s6
>>
>>48143776
This. And people wonder why the cost of higher education has skyrocketed.
>>
>>48143776
Social studies, you know where they park the useless professors.
>>
>>48143734
Yes Ive known girls majoring in it
>>
>>48143776
>not taking art classes where you can slack off for an hour drawing naked chicks
>>
>>48143776
Well here most of them study psychology, law, economics, general teacher (school teacher I do not know the English term), medicine and lastly engineer.

Like I don't know normal and average people. Getting a degree is not hard. A doctorate and a master maybe.

Anyway back to 40k.

Would anyone be mad in a non tournament scene about SoB using apocalypse formation in non apoc games?
>>
>>48143843
>Not spending your time painting up your army.
>>
>>48143856
>Would anyone be mad in a non tournament scene about SoB using apocalypse formation in non apoc games?
Yes.
Someone will.
>>
>>48143738
>I did NOT ask to be told that I only ever need to run EXACTLY one army in EXACTLY one way!

The sad fact is that 40k is the least balanced its ever been right now. There's always been a gulf between the most and least powerful armies, but in previous editions, casual play more or less evened things out. That isn't the case any more. The prevalence of army-wide special rules, Formation/Detachment bonuses, and other global buffs mean even a weak list from a strong codex will often outclass a 'good' list from a poor codex. If you play Guard, Orks, Tyranids, Dark Eldar, or Chaos Marines, you pretty much have to rely on spamming the most powerful formations you have available even if you just want to play casually.

The alternative is just to move on to another game. There's no shame in that, and given the atrocious way GW has treated both its fans and its own ruleset, it's perhaps the best option available. Because there's absolutely no sign this trend is going to change any time soon.
>>
>>48143843
Considering the state of Western universities, I genuinely would rather not even try this, because it wouldn't be a surprise at all if they forced you to draw some naked obsese landwhale with blue hair (including armpit hair).
>>
File: 1463629958611.gif (970KB, 500x280px) Image search: [Google]
1463629958611.gif
970KB, 500x280px
>>48143891

>>48143856
i wouldn't suggest it because someone else will pull out their apoc formation, you don't wanna face the the great cavalcade of exquisite excess. trust me.
>>
>>48143843
>>48143891
One of my jobs was being a nude model for art classes. Back then I was rather chubby, so art teacher would drool over that for some odd reason. Something about light and contrast.

Side note I got to be naked in front of a bunch of prude girls. There was some small satisfaction about their confused faces of arousel and guilt.
>>
>>48143951

Did anyone ever comment on your small dick?
>>
>>48143951
I will never believe this. There's no way anyone would want to draw men naked unless they're Zyzz tier.
>>
>>48143963
Yes. All though only the non prude said anything. Which ended in some fun Dark Heresy games.
>>
>>48143983
Then they get demerits form incomplete assignments.
>>
>Pointing out that no, a Warp Spyder can only jump once is listed under eratta rather than FAQ

I know the wording wasn't watertight so waacfags had room to rules lawyer it but for fuck's sake it was clear as glass with the tiniest modicum of reading comprehension.
>>
File: image.jpg (336KB, 514x603px) Image search: [Google]
image.jpg
336KB, 514x603px
>>
File: 24.jpg (160KB, 550x850px) Image search: [Google]
24.jpg
160KB, 550x850px
>>48143951
>>48143983
I'm a draw/fag/ actually I have a Drawing from art school

Abnormalities are very VERY sought after in models for figure drawing
There is excess information, in he model, that makes the excercise more potent
A large part of drawing is "drawing what you see, not what you think"
having less idealized models help to cultivate a naturalistic/realistic attitude and benefits the students' progression

But honestly now a days its hard enough to find money to pay the models, so you take whatever you can get
>>
>Iyanden supplement FAQed as valid

Fluffy all wraith lists, lads!
>>
File: chaplainsays.jpg (4KB, 112x125px) Image search: [Google]
chaplainsays.jpg
4KB, 112x125px
>>48144194
> Excusing waacfaggotry with "But it's fluffy"
You are part of the reason why eldar are the pinnacle of scum in this hobby. Beyond even the tau faggots that bring 5 riptides to casual games.
>>
>>48143376
>Space Marines: standard, not too good not too bad
Anon, you are adorable... they are one of the strongest armies in the game.

>Chaos: i have no fucking clue
Chaos are space marines that cost more and do less with a fraction of the options.

There are also daemons, who can range from quite weak to above average, depending on what type of army you build. Pick them if you like giant horrible monsters and RANDOM.
>>
File: image.jpg (41KB, 480x551px) Image search: [Google]
image.jpg
41KB, 480x551px
>>48144136
>>
>>48144212
not to mention it's out of print, both physical and digital. perhaps this means it'll get a reprint?
>>
>>48143983
it's for the purpose of learning

You get people to draw boring shit and ugly people to improve their skills, instead of asking them to draw nothing but laser cannons, dinosaurs, and supermodels.
>>
>>48144223
Can Wraiths actually jump good?
>>
>>48144281
>laser cannons, dinosaurs, and supermodels
The laser cannons sounds like they could be challenging. The more complex the better.
>Dinosaurs
Might be fun. You can design the next CSM dinobot.
>>
File: burd.jpg (62KB, 1913x1075px) Image search: [Google]
burd.jpg
62KB, 1913x1075px
>>48143376
In theory you're pretty much spot on, but in practice its more like:

-Orks: Do whatever and lose 80% of your games.

-IG: Tanks and artillery(Wyverns) bubble-wrapped with little guys.

-Space Marines: Thousands of ways you can play them. Very flexible as far as making strong army lists.

-Eldar: Do whatever and win all your games. You have to intentionally make a bad list to lose with these guys.

-Dark Eldar: "light as paper, but can go in fast, attack, then dip"
Sounds about right, I know nothing about Dark Eldar.

-Chaos: >>48143436 What he said, probably up there with Orks as far as bad armies go. I know because I play them...

-Tau: Shoot and win.

-Tyranids: Another army I play, and one of the most misunderstood armies and can be decent. They aren't an assault army, at least not anymore in this meta. They're a mid-range shooting army. There's ways to make them feasible, but it requires spamming the hell out of one unit and very specific lists. If you play it any other way its shit tier like Chaos and Orks.

But like I tell all people who ask about which army to play, this is all from a competitive perspective. Which seems to be the default on /tg/ for some reason. Tons of people don't give a shit about that and just play with their buddies casually. If you're one of those then ignore all this and just focus on what you find appealing/cool.
>>
>>48144194
Whelp technically it is fluffy.

Good thing fluffy doesn't mean fun.
>>
File: 1436550199084.gif (971KB, 500x500px) Image search: [Google]
1436550199084.gif
971KB, 500x500px
What year do you think it will be when Codex: Cultists and Heldrakes finally gets an update?
>>
>>48144194
>tfw I was starting an Iyanden army at the tail end of 6th.

I have like 3 boxes of un-built wraith stuff that's not even worth the time building now.
>>
>>48144212
Seeing as wraithblades and wraithlords are part of it, itos only broken if you cheese for it.
>>
File: Implying Pain.png (378KB, 851x1006px) Image search: [Google]
Implying Pain.png
378KB, 851x1006px
>>48143142
>>48143156

>Fuck dark eldar 2

>The fukkening

what did we do to deserve this
>>
>>48144356
Never Ever
>>
>>48144316
Nah, you don't get it. Drawing/painting/whatevering real things is relevant for building skills. Not just imaginary stuff.

this guy >>48144150 said it much more eloquently than I did
>>
>>48144419
>what did we do to deserve this
You asked stupid question they then had to painstakingly explain to you.
>>
So anons, I was at my LGS when some rando asks me if I want to play a 1500 point game against his tau. I say sure and tell him I'm playing CSM. Dude puts 3 riptides on the table, so I take out my greater brass scorpion. He tells me that it's cheesy and that he won't play against me if I bring it, so I just call off the game. What's the deal? Aren't riptides pretty fucking cheesy too?
>>
>>48144419
You made little Billy Jimmy Sammy Joe Bob cry with your perverse ways.
>>
>>48144212
My brother actually started an Iyanden wraith heavy Eldar list back in 5th, he just lucked out that the new codex turned all his units he happened to have into D spitting monstrosities. He plays a WAACfag list and doesn't even know it, he just thinks it's "fluffy".
>>
>>48144194
>>48144212
I don't understand - what does Iyanden do for current eldar book other than remove conceal/reveal from spiritseers and give a wraithknight a warlord trait.
>>
>>48144455
Yes they are. You did good.
>>
>>48144478

Obsec Wraiths.
>>
>>48144478
Wraithguard/Blade troops.
>>
>>48144478
It essentially allows you to bring the "6 D-Guard squads with multiple Wraithknights" in a CAD, featuring only the D-Guard, with no taxes of any kind. Really it just legitimizes the bullshit waacfaggotry, since you don't need unbound to put 5 wraithknights on the table in Illyanden.
>>
File: image.png (55KB, 1012x673px) Image search: [Google]
image.png
55KB, 1012x673px
>>48144455
>I say sure and tell him I'm playing CSM.
That only enticed him.
> Dude puts 3 riptides on the table, so I take out my greater brass scorpion. He tells me that it's cheesy and that he won't play against me if I bring it, so I just call off the game.
>mfw
Slay him in your flgs and take all that he owns. Also what is a Greater Brass Scorpion's stats and rules? It can't be that bad to make a Taufag run in fear.
>>
>>48144524
Iyanden has the old MC Wraithknight
>>
>>48144474
You got to put him down, Anon. Don't go Ol' Yeller style. The police wouldn't understand.
>>
>>48144543
Its a 700 point superheavy with baneblade tier armor, a big flamer, a face mounted demolisher cannon, and a s6 ap3 heavy10 machine gun in its tail; as well as 9 HP, d3+2 stomps, and charge 3d6.
>>
>>48144524
Neither does regular Eldar, Just take your Scatterbike Core and you can have 12 Wraithknights,
>>
File: I asked for this.jpg (23KB, 500x311px) Image search: [Google]
I asked for this.jpg
23KB, 500x311px
>>48144455
I never feel anything in these little asides because nothing like this happens at my FLGS.
Everybody plays sporting armies and just about everybody is painted/based, the only cheese player is working on a non-cheese army and one guy is trying to make a cheese army because he wants to win for once but keeps losing.
Honestly my Unbound Dreadnought army is one of the cheesier things that gets played.
>>
>>48144567
>baneblade tier armor
You say that like it's supposed to be impressive.
>>
>>48144549
wait, wouldn't craftworld supersede it since it's the book iyanden is the supplement for?
>>
>>48144578
I did not.
>>
>>48144543
>>
>>48144586
Then they become LoW and are back at 1/army.
>>
File: Quill Me.png (142KB, 225x259px) Image search: [Google]
Quill Me.png
142KB, 225x259px
>>48144439

>change the rules of one of our relics to make it useless against almost every army in the game

>change the haemonculus detachment leadership negative so it no longer stacks, making the aforementioned relic useless against whatever armies where left

>you asked for this because you complained : ^)

"craftworlds were a mistake" Asdrubael vect, M31
>>
File: brass scorpion.png (2MB, 768x1024px) Image search: [Google]
brass scorpion.png
2MB, 768x1024px
>>48144590
there is a lesser brass scorpion, it's an old apoc only chaos superheavy from the first apoc book about 2003 or 2005
>>
>>48144578

With an invul on top of it and a walker so you front face it in assault? It's good enough bra.

Not Wraithknight tier, but that's because -the wraithknight is undercosted literally everyone knows that-
>>
>>48144605

*M41
>>
>>48144605
All your other fear based shit is worthless against them too.

Are you surprised the "+1" version is too?
>>
File: Riptide.png (555KB, 533x875px) Image search: [Google]
Riptide.png
555KB, 533x875px
>>48144567
>>48144590
>>48144606
And this kills the Taufag? This the edition where Riptides might as well be common as a fire warrior.
>>
>>48144510
>>48144521
>>48144524
>>48144549
>>48144572
What are you guys talking about.
Iyanden doesn't do any of that. the one page of non-relic rules lets you make a wraithknight your warlord, take 5 spiritseers in 1 hq slot, and replaces the spiritseer's primaris power from runes of battle
>>
>>48144578
Depends on how you take it.

I personally heard it in a negative way, considering how paper thin (and overpriced) Baneblades are compared to Post-Knight LOWs
>>
>>48144573
> Unbound Dreadnought army

That actually sounds kinda awesome
>>
>>48144655
It works well until all the dreadnoughts get blown up.
>>
>>48144635
No. It's mediocre at best.
The moral of the story appears to be that Tau players like playing on easy mode and refuse to play against anything that looks like it might actually be an even match or, God forbid, a challenge.

Whether or not this is true I can't say, but that seems to be the implication.
>>
>>48144606
Kinda funny how the older Brass Scorpion is more in line with modern LOW than its offical rules
>>
>>48144641
They are remembering that before spirit seers made wraith guard troops
>>
File: Salamander-Full.jpg (109KB, 1024x570px) Image search: [Google]
Salamander-Full.jpg
109KB, 1024x570px
Been playing some Deathwatch with a couple of buddies of mine and Im kinda new to the 40k deal. Was interested in painting up some marines but im having a bit of trouble understanding something.

Pic related is basically what I want to recreate however most of the tactical squad sets don't have the melta guns. Is the idea that you purchase separate guns and then swap them in? Is that something difficult for a first timer? I'm experienced in painting models but ive never touched anything 40k
>>
>>48144655
Not the same anon, but I also frequently run Unbound dreadnought armies. I've got one in particular where it's a Deredeo who gets followed around by a 'command squad' of contemptors, who in turn provide fire support for linesmen dreads with assault cannons. It's totally awesome, and really fun to play, since you never have to worry about an kind of small-arms.

It's also incredibly versatile! Having army-wide access to S10 Ap2 melee with diverse shooting means you can take on nearly anything.

My best experiences with it are my dreadnought army going toe-to-toe with a Dread Mob with that space 0din dex.
>>
File: Australian Rain.jpg (192KB, 500x667px) Image search: [Google]
Australian Rain.jpg
192KB, 500x667px
>>48144674
I bet they couldn't even handle the Great Web that separates East and West Webbny.
>>
>>48144692
Basically.
The Tactical box has one of every special weapon and one or two heavy weapons.

You can get the Devastator box which is basically Marines with Heavy weapons.

Visually there is no difference between a Tactical box Marine and a Devastator box Marine.
>>
>>48144726
That's no longer true, they brought back the weighted leg armour for devastator marines.
>>
>Shelving my in progress DE today
I'll use them to improve painting skills, unitl 8th hits i'll be playing Sigmar or using my Necrons in 40k

Fucking GW making my favourite faction the 2nd worse army in the game
>>
>>48144705
Makes me want to get a bunch a wraithlords
>>
File: Eldar diplomacy.jpg (38KB, 538x720px) Image search: [Google]
Eldar diplomacy.jpg
38KB, 538x720px
>>48144750
It could be worse. You could be so broken that everyone hates you.
>>
File: 100_1065.jpg (421KB, 1613x1210px) Image search: [Google]
100_1065.jpg
421KB, 1613x1210px
>>48144705
I'm that other anon and my army is 6-7 dreads with about 30 marines for support (at 2k levels).
I could run all dreadnoughts but I like infantry too.
>>
>>48142905
>15 bloodclaws, no upgrades
>add a wolf priest
>put in SW flyer
>???
>have fun
>>
>>48144760
I don't hate eldar, doens't matter whether it's Eldar, Tau or Marines or AdMech all looks the same to Orks.
>>
>>48144750
>all this complaining about Dark Eldar (not that its undeserved)
How would we fix them? I'm curious.

>let them shoot from jinking transports
>let them disembark from transports that moved moved up to 12"
>remove the fearless/atsknf restriction on all leadership based weaponry
>give splinter rifles/cannons a strength value for re-rolls vs certain toughness values (splinter rifle s4, cannon s5? you re-roll against lower toughesses right?)
I don't know dark eldar very much so I'm not sure what the problems are
>>
>>48144779
Remove the Blanket immunity SM have to most deldar tricky shit.
>>
Trying to decide between Space Wolves and Dark Angels. Or maybe vanilla marines.

I have (all unbuilt):

Space Marine Captain
3 Tactical Squads
1 Sternguard Squad
2 Assault Squads
2 Devastator Squads
2 Razorbacks
1 Drop Pod
1 CSM Squad
1 Thunderwolves Squad
1 Space Wolves Squad
1 Betrayal at Calth

I only got the Space Wolves stuff for the bits (same with the CSMs); I'm going to paint them as my own chapter, I'm just trying to decide which rules to use.
>>
I want to start an IG army and a necron army. I have to do it slow because limited disposable income.

How are sentinels? Heavy or open top? Best armament?
>>
File: 1458450548932.jpg (180KB, 1280x960px) Image search: [Google]
1458450548932.jpg
180KB, 1280x960px
>>48144758
You wouldn't want to do that.
>>48144773
And what if they're in Ork colors? Would that confuse them?
>>
>>48144789
Run space marines super friends.
>>
>>48144790
A dreadnought and a sentinel are chatting before a battle. The sentinel pilot leans out of the cockpit and says, "Dude, open-topped? AV10? 2 Hull Points? This thing is a walking coffin!"
>>
>>48144779
5th was a pretty decent time for us
Honestly:
>DE vehicles are all assault vehicles, except when deep striking
>DE vehicles can move 12" and fire all weapons full BS - Jinking does not effect them or the passengers
>Corsair drug table
>More ICs and named HQs
>Disembark after flatout w/ terrain test
>Grenades on Incubi + Wyches standard
>>
>>48144779
You pretty much hit all the nails on the head.
>>
>>48144807
Super friends?
>>
>>48144810
lel
>>
>>48144818
All three, cheesiest parts.
Ravenwing bikers, Thunderwold cavalry, IF super psyker-star
>>
File: reconcompany.jpg (1MB, 1536x2048px) Image search: [Google]
reconcompany.jpg
1MB, 1536x2048px
>>48144790
Open topped are walking dead units.
Heavy are slightly less dead units.
They can die easily regardless but I'd say take heavy for that lovely 2 extra points of front armor. If you take plasma cannons expect your opponent to focus fire on them
>>
File: image.jpg (257KB, 1024x910px) Image search: [Google]
image.jpg
257KB, 1024x910px
So im gonna play my friends necron army with my eldar army for the first time soon
Should i invest in some monofilament weapons before the game
If so which ones?
>>
>>48144750
Clearly you must be third or fourth.

Sisters of Battle reporting! We don't even have formations.
Over price and underperforming. Oh and we only have 3 weapons, Flamers, Bolter and Meltas. Our only decent heavy support is a single expensive tank, each one of them uses a heavy support slot.
>>
>>48144861
What kinda things do you guys have? You dont want to power game with friends.
>>
>>48144888
Just be thankful the cancer or vehicle squadrons and free rules that reward min/maxing hasnt spread to your army.
>>
>>48144891
I already have a wraithknight in my list but hes going for the kanoptec ( idk if im spelling that right)harvest so hes just gonna spawn shittons of scarabs
>>
>>48144834
But I only have three thunderwolves, and no bikes or librarians at all.
>>
>>48144907
At this point I could play with 500 points more with my SoBs and no one would notice.

At 1000 points SoB can fit like 20 bodies and 4 transports. While lets say necrons can field over 40 bodies like 4 beast like thingies, all of them pretty much ignores my entire army fire power and close combat.

Lets not even mention formations.

Remember when you had to ask permission to use named characters and formations along flayers and super heavies were restricted to casual and huge apocalypse battles.
>>
>>48144913
Is that all you have? So you are just starting then right?
>>
>>48144966
No i have a decent list already but im just concerned that hes gonna overwhelm me
>>
Elder FAQ is up. Can't read it well on mobile though. Anyone want to spoonfeed us a summary?
>>
>>48144986
no
>>
>>48144986
read the thread?
>>
>>48144962
Yes I remember the glory days. Good times.

One of the things that bothers me the most now is when people try to talk about how formations "open up more options" than cad does. All they really do is pigeonhole players because the free rules are so fucking broken in formations you cant not take them.
>>
>>48144966
But i was thinking about a vauls wrath squadron or maybe some nightspinners
>>
>>48145010
Formations feels like some idiot in GW saw Broken pay to win multiplayer DLC and thought it was a good idea to copy it for a physical media.

Wonder if current generation loves corporate commander cocks up their ass and get arouse bitching about it.
>>
>>48144779
>>give splinter rifles/cannons a strength value for re-rolls vs certain toughness values (splinter rifle s4, cannon s5? you re-roll against lower toughesses right?)
that does not exist, it would only allow them to pling a hullpoint of light armor. The reroll if str is higher rule is for melee.

The rest is part of what is needed. Also they can fire from a transport that moved 12' without snapfire. And something to prevent them from getting drowned in ignore cover shots. And of course DE are all about making the enemy shit their pants, which translates into...no rules at all. Why? Oh right, you don't care about them, GW.

Other stuff also hurts, for example eldar guardians were WS3 BS3 so kabalites/wyches were better at fighting, now no longer... An eldar baker is as goo as somebody who spend his whole life shooting at stuff.

Furthermore the army needs for archons/succubi to have access to jetbikes/jumpacks as they are melee characters.

The voidraven bomber is a overpriced joke, it needs some rework. Given the fluff, which GW apparently does not read its a stealth bomber so why not <cannot be targted by interceptor>
also price reduction, atleast for the lance weapon one given it lost skyfire with that flyerbook.

There needs to be something to make the drugtable better, either equipment to get rerolls or simply a d3 table with the bullshit left out

wyches need a point reduction *AND* something that means they can hurt stuff. Rending, as the fluff says their weapons cut through everything rather then being IG style bayonets. Also have their invul work in overwatch, except against flamers.
Oh and succubi should get a 3+ one to make them more able then the plebs.

Reaver jetbikes should be 4+ in analogy to guardian jetbikes whose armor rose from 5+ to 3+ (reavers have 6+wychsuits)

Make scourges jetpack instead of jump infantry so they are not JUMPPACK with multiple HEAVY-WEAPONS. You pay points for this!

And so on...
>>
>>48145044
So all formation are broken?
>>
>>48144692
One more question are Sterngard Parts Compatible with Tactical units?
>>
>>48145100
>An eldar baker
Do you know how the path system works?

Eldar are not bakers for 100 years, they are bakes for 20-30- millitiament for 50, gardenerers for 20.. as long as it take them to master it.

Meanwhile kabalites are to put it bluntly meth-addicted second-rate clones with add.
>>
>>48145126
1000 years*
>>
>>48145101
Many are useless, the only truly broken ones either give free shit out of the ass (like 6 rhinos) or almost all the special rules the rulebook knows for no reason at all. (Including assault after deep-strike, Always hit rear armor of vehicles, relentless so you can fire heavy weapons when coming out of droppods, preferred enemy on everything and its neighbor....)

>>48145103
Almost all marine stuff is interchangeable, including Gk and CSM
>>
>>48145151
So are they pay to win or not.
>>
>>48145101
If they give some army wide bonus, free unites, free special power, basically any advantages without any crippling drawback.

I would say it is rather broken.

This is not a video game where you can fix everything with a new patch. Your clients have to invest in your products, physical copies of your products.
They are not cheap, even being a luxury it is still on the lower end cost of hobbies. Your consumers are on a wider range of incomes.

Basically stop treating the bloody game as a videogame. Encourage kitbashing, conversion, people slowly getting more stuff for their armies, with wider options of models and rules.
Make your consumer feel you care about them and the hobby. It will be beneficial for the company and the shareholders too in the long run. As the hobby is in the long run.
>>
>>48145126
Yes I know how the paths work.
Your reasoning i bad.
1. You need constant training with weapons, not having done something a long time ago. Thats why Ulthwe guardians were better, back when there were Craftworld rules.

2. Kabalite warriors on a realspace raid are the elite of a kabal, the dreg stays home, as space is limited etc.
>>
>>48145126
>Meanwhile kabalites are to put it bluntly meth-addicted second-rate clones with add.
>anything about kabbies
>second rate
i can smell the craftworld elitism from here
fuck right off
>>
>>48145169
Formations are not pay to win, as I said most are rather useless and force a lot of bad units or stuff that does not play well together onto the player. The broken ones are more the usual GW carelessness in regards to game balance, as most players usually have some more units then needed for a 2000pts army
You can do perfectly CAD-legal Pay-to-win without them (3 riptides and a wraithknight for tau+eldar CAD fror exmple)
>>
Why is it literally impossible to find a non-bespoke 6'x4' table?

How did that get picked as the correct size in the first place? If GW actually had a table manufacturing business on the side it would make sense, but I'm baffled.
>>
>>48145169
Formations are precisely as pay to win as models are.
>>
>>48145285
Any wider and it would be difficult to interact with the middle of the board. Any longer and the two extreme sides would be too far away for units on either side to interact with each other.
Also, 6'x4' is easy to divide for several types of deployment. It keeps units far enough away that they still (generally) need to make an effort to reach each other, but is small enough that they will do so over the course of a 6-ish turn game.
>>
>>48145044
Haha yeh it does.

I'm sure they do. They probably like their hand held while they're at it too.
>>
>>48145010
In a perfect world, formations allow fluffier lists to exist and compete.
>>
>>48145229
Now you know how chaosfags feel
>>
File: image.jpg (28KB, 250x333px) Image search: [Google]
image.jpg
28KB, 250x333px
Hey, since there's mention of Necrons, are Skitarii good against them? I've been building a small Skittery Man-pile and wanna know if there's anything decent against Necrons for 750-1000 point games
>>
>>48145434
No, in a perfect world the codex has good internal and external balance.

"Fluffier" lists have no impact of fun on the game if they are broken as shit. A good game should not reward you for doing X, Y, and Z because there was a story about it in the codex.

That is precisely what pigeonholing is.
>>
>>48145460
theres nothing good against necrons

abandon all hope
>>
File: 20160706_134016.jpg (3MB, 4128x2322px) Image search: [Google]
20160706_134016.jpg
3MB, 4128x2322px
Just picked up this bad boy. What purchases have you guys made recently?
>>
>>48145460
If you gunline you could probably outshoot necrons, but man that sounds boring as fuck.
>>
>>48145460
Skitarii are good, but slow. Conveniently Necrons are almost just as slow.

All their weapons are solid and will lay the hurt on the Necrons

Cancerguns pile on the wounds.
Plasma Calviers will fuck shit up
Arc Rifles melt vehicles
Ranger guns are AP4 negating Warriors armour.
>>
>>48145481
It manages to work just fine as a system in Warmachine. The concept isn't flawed, just the execution, because GW is the thing in charge of said execution.
>>
>>48145544

Glad to hear my technophiles can do something. Is there any reliable way to counter Luchguard/Overlord combo? Or do I just drown them in cancer-death Rays?
>>
>>48145558
If they have a 3++ you're best off piling on the wounds.

Crabbots with the S10 ap1 blast could work, but I feel the AA array (which also hits their skimmers no problem) is better off.
>>
File: 20160706_135834.jpg (4MB, 5312x2988px) Image search: [Google]
20160706_135834.jpg
4MB, 5312x2988px
>>48145524
>>
i feel like DE need to have access to monster/tank hunter on their vehicles, and nightshields should make it so ignores cover doesnt affect their vehicles
as it is, their stuff hits okay, but it doesnt hit hard enough to justify the paper-thin platforms they're mounted on, especially when craftworld faggots have access to even better weapons on durable platforms
>>
>>48144333
>Dark Eldar: "light as paper, but can go in fast, attack, then dip"
>Sounds about right, I know nothing about Dark Eldar.
More like "go fast, enjoy hitting nothing and die even faster", "better hope the enemy doesn't points it's guns towards you" and "so your D scytes wraithguards need taxis eh".
>>
>>48145524
nothing 40k related but for malifaux i got luna and sidir.

as for 40k i still need to finish some seeker chariots
>>
>>48144419
We had a nice 5ed codex and that's bad.
>>
File: 100_1064.jpg (648KB, 2016x1512px) Image search: [Google]
100_1064.jpg
648KB, 2016x1512px
>>48145524
Leviathan arrived yesterday.
Got the ironclad a week before
>>
>>48145549
If a player wants to play A B and C he should not need a formation granting him bonus rules to do it.

On a fundamental level the concept is flawed. It is at best an attempt at a band-aid solution while ignoring the real problem.

Fine is not good. I put a lot of money and personal time into this hobby; I want good.
>>
>>48144984
Scatter lasers instant death scarab swarms.

The thing you are going to have the hardest time dealing with is the canoptic wraiths.
>>
>>48145773
>it's okay little brother, tomorrow there will be more heretics to kill
>>
>>48145773
>don't ever roll penetration against me or my battle brother ever again
>>
>>48145103
I'm a guard players so take this with a grain of salt, but most models of an army are interchangeable with each other. The only time I have fitting issues is with tempestus and guardsmen models, and even that was a easy fix.
>>
>>48145434

In a perfect world you wouldn't have formations and you could make a fluffy list yourself by picking things in your codex, and you wouldn't be gimped by it.
>>
>>48145549

Warmachine themed lists are universally terrible, so no, they don't "work just fine". They're the equivalent of all the formations nobody plays in 40k.
>>
File: 20160706_140745.jpg (1MB, 2576x1932px) Image search: [Google]
20160706_140745.jpg
1MB, 2576x1932px
>>48145524
i bought these a while ago. but they are the most recent purchase i have had
>>
>>48144333

>Orks: Do whatever and lose 80% of your games.

So your telling us that Orks have no way of being viable in the current meta?
>>
>>48145923
ive given up on making pictures that are the right way as it seems to like to rotate them when im on 4chan
>>
>>48145937
They are viable enough, against enemies of a similar tier.
>>
>>48145954

Well then...this stinks. >.<
>>
>>48145961
>emojis
Stop.
>>
>>48145915
>universally terrible
>he never had to deal with the horseshit that is wold war or machinations of shadows
have knowledge of the subject before you talk about it, plenty of the theme lists were perfectly workable and highly competitive
>>
File: chuu40byou.gif (262KB, 244x244px) Image search: [Google]
chuu40byou.gif
262KB, 244x244px
https://www.youtube.com/watch?v=_r4LTz8bN-Y

ok this is funny!
>>
File: 1465940276068.jpg (750KB, 1892x1416px) Image search: [Google]
1465940276068.jpg
750KB, 1892x1416px
Can a Sister of Battle be an Inquisitor? Because when I got this picture, some people said it was an Inquisitor, but I thought it was an SoB. But if it was both, that would explain it.
>>
>>48145961
I've beaten both Thunderwolves, Deamons and Necrons with my orks.
>>
>>48145524

Just hunting for cheap nids from ebay for side project. About 2 months ago I bought:
2 tactical squads
2 devastator squads
1 vanguard veteran squads
1 imperial knight
1 squad of sniper scouts
1 squad of regular scouts
1 company command box
2 storm talons
1 box of sm bikes

That should keep me busy very long.
>>
>>48146008
It's a weebturd
>>
>>48146010

How exactly? I'd imagine you had to rush across the board and hope they don't gun you down before it's too late.
>>
File: 20160704_190556.jpg (4MB, 5312x2988px) Image search: [Google]
20160704_190556.jpg
4MB, 5312x2988px
>>48145524
This, at 50% off.
>>
>>48146008
Nah. Conflicting oaths and loyalties. Same reason a Space Marine can be part of the Big I, but not an Inquisitor.
>>
>>48146044
Well the spacewolves were caught by surprise that my army was naerly all dredds, kans, mekadreddas and stompas, he just didn't have enough melta to deal with it after his TWC spent turn one under a 10/2 pie plate.

demons fell to the Blitz brigade/bullyboys/flash Gitz triple formation.

Necrons? Been a while but IIRC that was a bumrush scenario yeah,
>>
>>48146010
>anecdotal evidence gained from playing against shitters

doesn't make orks good lad. sorry.
>>
>>48146003
Its always fucking Japan coming up with the crazy shit. 10/10
>>
>>48145524
A BaC box, because fuck those individual kit prices.
>>
>>48146105
>orks good
Citation needed.

It was anecdotal but true for me, might be true for other's as well.
>>
>>48146099
>>48146105

Hate to say it but 48146105 has a good point.
>>
>>48145818
Wraiths, especially in the Decurion, seem to be the one constant in the "What units will fuck (Insert faction here) up" answers. At least with bullshit like Riptides you can wear them down with high AP fire. I once hit a unit of Wraiths with 15 S6 shots and didn't end up with a single unsaved wound. Nearly had me pulling my hair out. I then bogged them down in melee for 4 turns against my invincible Kastelan blob.
>>
>>48144635
If you're trying to kill Tau and you've already committed yourself to the ruinous powers, consider a tallyband and some nurgle princes/GUOs. Baleswords are always the answer and automatic shrouded is actually a pain in the ass for Tau when you're also capable of typing up all their mlight support with nurglings
>>
>>48146139

What list were you running then? maybe that can give us some insight.

(I know it's based heavily around heavy Armour.)
>>
>>48146159
I once hit them with a 8 man Scorpions unit and tore them apart.
>>
>>48146174
As said, one was a walker heavy one, another was that triple formation and the last was a generic ork list with trukkboys and whatnot, heh I id beat the thunderwolf player another time, when I did an experimental green tide list with shootas.
200 overwatch shots
>>
>>48146159
I once manage to kill 4 of them with 1000 points of SoB, lost anyway but it was a moral victory.
>>
>>48146161
I have heard all about how the Tallyband is the bane of the Taufag's existence.
>>
>>48146223
no overwatch, all units are shrouded, and with nurglings you can infiltrate then possibly start to lock them into combat turn 2
>>
File: 1464982838287.png (566KB, 486x602px) Image search: [Google]
1464982838287.png
566KB, 486x602px
Soo how's the old baneblade model compared to the new?

i could get a used one for 50 europoormoney
>>
>>48146047
Red shirt?
>>
>>48146159
It takes 135 points of scatter bikes (20 shots) to kill one Wraith that is part of the formation thingy.

Most armies the best way to deal with Wraiths is to bog them down so they cant rape your good stuff. Eldar unfortunately have a very hard time boging things down. So Trying to kill them outright is your best way.

In an 1850 game 6 squads of 5 scatter bikes with 2 duds is a good investment. Coming in a 1014 of your total. Basically the name of the game is kill the wraiths, and his game is going to be hide the wraiths.

Being faster than him helps a lot.
>>
>>48146131
Its cheaper to buy individual sprue sets.....you must be shopping at the wrong stores. The box costs around NZ$260 for me. I got everything but the termies for NZ$170 off ebay.
>>
>>48146308
40k not being popular where my relatives live, leading their FLGS to cut prices to get rid of stock.
>>
File: image.jpg (88KB, 840x639px) Image search: [Google]
image.jpg
88KB, 840x639px
>>48145524

Just a few minutes ago. Really sweet deal too. I'm half expecting it to be recasted.
>>
>>48146389
>mortars
would have been better off with even heavy bolters, unless you're playing on a serious cityfight table
>>
>>48146389
really hard to tell if it's metal from that picture. Good luck.
>>
>>48146361
Compared to full retail thats probably close to Ebay Prices.
>>
File: 1461174191856.jpg (31KB, 296x291px) Image search: [Google]
1461174191856.jpg
31KB, 296x291px
What gun should I give to vypers? EML or Scatter Lasers?
>>
File: 20160706_143750.jpg (4MB, 4032x3024px) Image search: [Google]
20160706_143750.jpg
4MB, 4032x3024px
>>48145524

new phone, let's see if it loads correctly


It's a mix of the cheesecake and the practical. Got some of the female guardsmen models from grimskull, a couple of kingdom death minis, 2 of the 4th ed pewter ogryns, forgeworld improved comms for my tanks, and a replacement imperial knight head
>>
>>48146352
Please do provide links to these amazing stores, because with shipping, I'm looking at around 30€ for 10 tactical marines alone. And then there's VAT and customs if it comes outside the EU. But a local store sold the kit for -20% off and had little to no postage, so it's cheap enough for me.

Also, you do realize I'm talking about the new individual kits that are coming out this week, right? £30 for 10 BaC marines, £35 for the mono-pose dread, etc.
>>
>>48146420
All he needs is a heavy bolter bit really
>>
>>48146445
EML is both more flexible and less likely to incite rage.
>>
>>48146454
http://stores.ebay.com/thetrolltrader/
http://stores.ebay.com/gamecaveminiatures/
http://stores.ebay.com/nannyogg999/

These stores are all UK/EU.

I just realised that prices vary dependant on region but considering the distance the EU is from NZ i'd say its a good indicator of value. NZ$170 including shipping for BaC box minus termies is crazy cheap.

A box of 40k tacticals from the nannyogg999 store is NZ$47.23 including shipping. retail id be looking at NZ$80.
>>
>>48146280

the 3rd-4th edition models and FW variants have, imo, always been better. GW's aesthetic used to be ugly and ridiculous 80s stuff, then peaked in hte late 90s early 00s, and has gone downhill getting more bloated and cartoonish since then. there are exceptions to this, of course, but at least for my army it's true more often than not. Cases in point:

>The pewter ogryn of 4th I just bought. Big improvement over the shitty 3rd ed ones, but the new plastics look retarded

>Chimeras have gotten MOAR SKULLZ, taller, and more angular

>All the tank accessories have bloated to be obscenely large - heavy stubbers, comm arrays, and HK missile just strapped to hte side of vehicles look awful.

>Plastic guardsmen kits have gotten stockier with bigger heads and shorter limbs over time, compared to 3rd/4th ed pewters which still weren't perfect but were far closer to human.

>The taurox

>FW hydra and manticore had a closed crew compartment that looked good, new plastics have very odd looking open-topped control booths. Manticore in particular has 4 rockets just kinda stuck to the top, whereas FW one has them looking more like a proper missile battery on a rotating turret

The list goes on. To each their own when it comes to art, but I am very strongly of the opinion codex armageddon through the release of 5th ed were the best age for GW art wise.
>>
File: GW is a miniatures company.png (932KB, 798x650px) Image search: [Google]
GW is a miniatures company.png
932KB, 798x650px
>>48146653

Forgot pic to illustrate my point. Modern GW art direction.
>>
>>48146653
I'm pretty excited about the future of GW art. I really like the Genestealer Cult portion of Deathwatch Overkill, for instance.
>>
>>48145923
It can often be worth buying the Razorback kit even when you just want a Rhino. You get all the parts necessary for both tanks, so you can just switch the hatch for the Razorback turret and back again between games.
>>
Alright /tg/, I need your help.
I'm fairly new at 40k,I already got an army,but I'm far from the greatest at list building.Can you guys give me feedback on this ''competitive'' 500 pts list for a tournament?
>Centurion Dev squad with Grav-Cannons-240
>Tigurius-165
>Psyker mastery level 2 with a storm bolter-95
Am I gonna get rekt? Should I try running a skyhammer annhilation force instead?
>>
>>48145312
No. You buy a model, you get the model.

Formations: buy models W, X, Yx3, and Zx3 for a bonus that will increase your chance to win.

If you don't see the difference, you're a fucking idiot.
>>
>>48146445
The Missile Launcher is both the most expensive weapon option and the least effective. Take them only if you are trying to have fun and town down your list.
>>
>>48146670
To be fair that mustache man is one of the best head sculpts I've seen out of them.
>>
File: SevrinLothRules.jpg (140KB, 649x807px) Image search: [Google]
SevrinLothRules.jpg
140KB, 649x807px
>>48146810
> Delete 1 unit from the board every turn
> The army

You're better off running Sevrin Loth solo, rather than Tigurius outside of a conclave. Sevrin has the notable ability to CHOOSE his powers, rather than randomly roll for them. So he could quite merrily select Shrouding and Invisibility from Telepathy, or go for Iron Arm + Endurance from biomancy.
>>
>>48146003
Imperial knight with real barrel-spinning action! Eyes really light up! Batteries not included.
>>
>>48146088
Aren't the SoB literally the militant arm of the Ordo Hereticus though?
>>
>>48146582
>http://stores.ebay.com/thetrolltrader/

£108.25 for all Calth stuff minus terminators, which they didn't have.

>http://stores.ebay.com/gamecaveminiatures/

£99.96 for 3 tactical squads and dread.

>http://stores.ebay.com/nannyogg999/

£95.95 for the whole box, couldn't find individual sprues.

All prices include full shipping.
>>
Quick yea or nay, /tg/?

Dark Angels 1500 points

Lion's Blade

Battle Demi-Company
Chaplain, bike, auspex, meltabombs (120)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Tactical Squad, plasma gun, combi-plasma, Razorback, twin-linked lascannon (170)
Assault Squad, jump packs, two flamers, veteran sergeant, power weapon, meltabombs (125)
Devastator Squad, four lascannons (150)

Ravenwing Attack Squadron
Ravenwing Bike Squad, one additional biker, two grav guns (130)
Ravenwing Land Speeder, heavy bolter (55)


Combined Arms Detachment

Librarian (65)
Scout Squad, heavy bolter, camo cloaks (73)
Scout Squad, heavy bolter, camo cloaks (73)
Ravenwing Command Squad, one additional Black Knight, Champion, Apothecary (195)
>>
>>48146926
Inquisitor is a certain job, not just anyone who is part of the Inquisition. Stormtroopers are not Inquisitors, for example. Neither are any of your characters in DH.
>>
File: EC Apothecary.jpg (16KB, 300x399px) Image search: [Google]
EC Apothecary.jpg
16KB, 300x399px
I want to make a Slaaneshi CSM army and could use some help planning it out.
I'm not sure if I should run them as vanilla CSMs or use Crimson Slaughter/Black Legion. I'm also on the fence about using Lucius or making my own Chaos Lord.

I plan on modeling Icons of Excess as apothecaries, since they also confer FNP (5+).

My current plan is to run Black Legion w/ Crimson Slaughter allies.
Main force would be Lucius or generic Lord (w/ MoS, Burning Brand [modeled as Doom Siren], and Spineshard blade [for I7 in assault]) and Noise Marines, plus sorcerer of Slaanesh and... other stuff. Helldrake? Havocs? Some IA13 stuff?
Allied force would be Fabulous Bill and a squad of Slaaneshi "enhanced warriors," as S5 and I5 w/ Fearless sounds pretty damn fun.

Any ideas? I could use a lot of help.
>>
>>48146837
>>48146529
Would a bright lance be better for armour hunting?
What should I use to deal with flyers then?
>>
>>48146927
Is that good or bad? I don't know where you live in m8.
>>
Would daemons of nurgle or tzeentch be better support for a pure khorne daemon army against shooty armies? I got my hands on a few troops and a herald right now so we're talking 500ish pt games but I really struggle getting into charge range.

Want to stick with pure daemons because the warp storm table is tons of fun and I just like them aesthetically.
>>
>>48145988

So basically they're just like formations in 40k: a broken system where they're either OP or useless. Your argument is still fucking wrong.
>>
>>48147039
The Nurgle daemons formation prevents units from overwatching on your charge.
>>
>>48147029
>Is that good or bad?

Well, I can buy the entire box from GW for £95. Easy 15%-20% discount from a retail store. I paid for the box I ordered less than 105€ with post. It was the cheapest option. And I can sell off some of the minis from it at a later date to make the ones I keep even cheaper.
>>
>>48147039
Tzeentch are pretty much the support daemons.

Have them summon more daemons than he can shoot, roll cursed earth and buff all your invulnerable saves and take one point in divination for rerolls to hit on any squad you want.

They have some good shooting as well.
>>
It's me, the guy who is settling an argument about whether the imbalance in 40k stems from the lists or the books used to create the lists.

I'll be starting the battle report soon, but today's cast of proxied Necrons-

Immortals- Mor Deythan
Warriors-Tacticals
Ghost Ark- Actually a Ghost Ark
Night Scythe- Actually a Night Scythe
Doomsday Ark- Scratchbuilt Minotaur
Nightbringer-Contemptor
Illuminor Szeras- Myrmidon Destructor

For those not in the know, this list was made in battlescribe by randomly mashing buttons. The list it will face was Orks and was mane by a non-ork player in their attempt to optimize. 1k, single CAD.
>>
>>48147057
Yeah but that formation is MASSIVE, way beyond a new players points level.
>>
>>48147069
Hmm, I guess savings really are region dependant.
>>
File: KBYopenTube-blue-yellow-tub.jpg (24KB, 476x243px) Image search: [Google]
KBYopenTube-blue-yellow-tub.jpg
24KB, 476x243px
How often do you guys use greenstuff?

I am putting together bloodletters and subtimes I see small gaps that I am thinking to use greenstuff on
>>
Oh do you remember when unites had moral?

Or when the entire game fit inside a single rule book?

Remember the old city fight, Combat Patrol and Kill Teams mini games?

Combat Patrol was great for short small games or for people getting started.
>>
>>48146806
hmm never thought about taking razor backs like ever.
>>
>>48147120
I actually used mine for my bloodletters, when I built them I ended up with a bloodletter with a massive gap between the torso and the back legs for some reason.
>>
What is a good base model to use for Librarians with Jump Packs? Using normal assault marines sounds lame, and the $30 Librarian is a little too cost prohibitive to just stick a jump pack on.
>>
>>48147197
Vanguard Vet DA Company Vet Hooded Head with GK PA Warding Stave and arm.
There is a tutorial of turning a SM Pauldron into a Psychic Hood.
>>
>>48147129
I doubt many remember Rogue Trader or 2nd.
>>
>>48147165
Mobile gun and a metahl bawx, what's not to like?
>>
So, looking at expanding my Tyranids army with some gargoyles. My regular opponent plays Blood Angels. My thought is to use the gargoyles to tarpit his precious death company (20 models!) long enough for my genestealers to close ranks and kill them all with rending.

Genestealers have generally played out poorly for me when I infiltrate them, but once they get into melee they're fantastic. I would probably get a lot of mileage out of venomthropes but 51 dollars for three models is a little much for my taste.
>>
File: cv.jpg (70KB, 821x761px) Image search: [Google]
cv.jpg
70KB, 821x761px
Le happy space marine
>>
>>48146670
AS bad as the Taurox is (ANd boy its pretty fucking bad) the Scions themselves were neat. I would've preferred plastics Kasrikins but their fine
>>
File: oldstormtrooper.jpg (58KB, 873x627px) Image search: [Google]
oldstormtrooper.jpg
58KB, 873x627px
>>48147338

The new sotrmtroopers/kasrkin/whatevertheyarenow models are ok, I agree, but I still think that the older pewter models from the 3rd edition golden age were better. If the metal models had more diverse poses I think they'd look better than the new ones.
>>
>>48147338
They're alright but they don't really hold a candle to the Kasrkin and Stormtroopers.
>>
>>48147129
Combat Patrol doesn't sell knights.
>>
>>48147274
never thought of it that way
>>
>>48147426
It works best with squads that want to get out and move that extra 6" before they shoot anyway, like non-drop podding melta or plasma squads.
>>
>>48147451
any reason why i would want not to drop pod my melta? it seems like the best strategy.
>>
>>48147086
It would be genuinely less confusing if NONE of the models were necrons
You should proxy the Ghost Ark as the Night Scythe and vice versa
>>
>>48147393
>that one slightly bright guy on the right

>>48146867
must be nice selecting your powers each game
>>
>>48147393
>Play eldar/orks/nids/necrons
>All models are outdated so who cares
>>
>>48147475
Not him, but point limits, just off the top of my head.
>>
>>48147475
Errr, you already have a ton of drop pods but want an extra squad on the board turn 1?
You don't have the spare models?
You want that juicy las-plas combo the razorback can buy?
>>
>>48147338
It's crazy they couldn't just give them Rhinos and Predators. Rhinos are used by plenty of groups outside the Marines and nothing says Predators are Marines only. Only Land Raiders are. Of course you could have thrown some stormie bits in there, like a new turret with new guns (like the battle cannon and TL gatling guns) and crew bits. Sponsons could be volley guns, heavy bolters and heavy flamers, I suppose. Rhino just needs a stormie crew sprue.

There, your stormies now have transports and battle tanks suitable for their rapid insert tactics. Hell, why not give them drop pods while we're at it?
>>
>>48147087
2 plaguebeareer units and 5 nurglings will do it.
>>
>>48147517
Too many rhinos on the market. Need more options that only GW has to sell.

>see: new dreadnought models not using the chassis that was in the Blackreach starter
>>
>>48147521
What?

I thought you were talking about the tally-band, what formation are you referring to?
>>
>>48147564
That's the one, both plaguebearers and nurgling units count towards the 7.
>>
>>48146958
While this may be true there are no special requirements to become an inquisitor beyond sponsorship by a current inquisitor as evidenced by the Dark heresy Ascension book. So while it is possible for a Sister of Battle to become an inquisitor it is rather rare.
>>
>>48147482
Too bad, I initially was going to just proxy the doomsday, but we forgot that our necron player left for the summer. 'Necron' team photo related
>>
>>48147577
Oh, I see what you mean but that's still a shitload of models and a ton of painting (>implying anyone bothers painting their models) for a new player to do.
>>
>>48147639
20 bearers, 15 nurglings.

It's pretty much the Minimum effort to participate level, unless you're killteam level.
>>
>>48147639
35 models. I pained as much when I began with painting up space marines.
>>
>>48147639
>implying anyone bothers painting their models
paint your models you scrub. There's no reason not to show up with your models basecoated AT LEAST
>>
>>48147673
>>48147664
Oh, and 1 herald.
>>
>>48147254
It was third the last time that happen. Maybe 5th there was still "some" love for the consumer.

4th was the last edition that felt GW care a bit.
>>
File: IMG_0706.jpg (2MB, 2592x1936px) Image search: [Google]
IMG_0706.jpg
2MB, 2592x1936px
>>48147675

I've painted a few
>>
>>48146008
Neither a marine nor a sororita has either the skill or the time or the subtelty to be an inquisitor.

An inquisitor may, however, wear whatever armor and use whatever gun she finds.
>>
>>48147750
Anyone may become an Inquisitor as long as another Inquisitor sees potential and sponsors him or her.
>>
Should I transition to IG and sell off my Orks or is there hope yet?
>>
File: ................Outrageous.gif (613KB, 384x212px) Image search: [Google]
................Outrageous.gif
613KB, 384x212px
Is Kill Team/Heralds of Ruin a good way to get into 40k and learn the rules?
>>
>>48147771
by FFG rules, not GW
>>
I need to add a unit that's under 125 points to my army that will help me put up a fight as dark eldar.

Deep striking ravager or scourges? Both seem absurdly fragile, scourges have haywire/heat lances but I fear they will get shot off the board turn one.
Ravagers gets to come in from reserve with two dark lances and a snap-shotting disintegration cannon.
>>
>>48147772
If you can't take the heat, get out of the kitchen.

Transitioning to IG won't do much, it'll just mean you set you expectation higher and get even mor disappointed when you get slapped down like a gnat by the big boys.

Only advantage is you get to bully the bottom dexes.
>>
>>48147664
add in karanak or 5 furies then it's a legit army
>>
>>48147793
There are no 125 point units that can miraculously save your army.
>>
>>48147781
Yeah, combat plays out similarly. It's very easy to go from Kill Team combat rules to main game combat rules.
>>
>>48147793
If you can free up 1 point somewhere, you can get 6 reavers with 2 cluster caltrops for 126.
>>
>>48146996
Scatter laser spam is good enough vs flyers.

Remember its the weak missile that you shoot at flyers.

If you need dedicated AA take your own flyers, they are great at it.

And yes a bright lance is way better at hunting vehicles. At ap3 a missile cannot explode a vehicle, but a bright lance can.
>>
>>48147837
Forgot to mention the small force sizes also make it easier on a new players wallet if they don't grab a start collecting box.
>>
>>48147617
Holy fuck is that your table? It's worse than the models
>>
>>48147787
By the only rules that detail how an Inquisitor actually becomes an Inquisitor. If we're not bringing FFG into it, there is literally nothing saying a Space Marine or SoB can't be an inquisitor.
>>
>>48146947
Dont use formations. Put it all in a cad and you have a nice list.
>>
>>48147771
No inquisitor is dumb enough to make an inquisitor out of someone dumb enough to think an astartes/sororitas could make a good inquisitor.
>>
>>48147932
Prove it.
>>
>>48147910
Forgot about Inquisitor perhaps? (The 32mm scale game) it's full of inquisition fluff.
>>
>>48147910
You realize how much of a sue it would be to make your SoB into a full Inquisitor, right?

Moreover, it's not just a matter of sponsoring someone. They still need to be approved by the organization as a whole. Otherwise:
>corrupt Inquisitor sponsors his heretic buddies
>now there's dozen of heretic inquisitors
>>
>>48147956
I've read the fluff. Nothing contradicts what I said. Go back and read it again.
>>
>>48147975
>YOUR SoB
Woah son, stop projecting. I'm just someone who saw this convo halfway through, and realized that one guy was literally making up lore to attack a topic that GW has never covered before.

There is nothing saying that can or cannot be Inquisitors, so people should stop lying and saying that there is. Is it Sueish? Who the fuck cares, it's 40k everyone is a Sue in their own codex
>>
>>48146867
Im with this guy, drop the second psyker and grab a drop pod.
>>
File: 1467666834378.jpg (48KB, 549x670px) Image search: [Google]
1467666834378.jpg
48KB, 549x670px
>>48147944
Good talk.
>>
>>48147840
I actually already have that in my army with two heat lances.
Today they blew up I chimera and charged the veteran squad inside killing them all.
>>
>>48147129
I came in on third edition, so I remember some.

I must say I love having my own codex though.
>>
>>48148018
You're awfully argumentative for a guy who has no stake in this.
>>
>>48148025
show me the flower then
>>
>>48148049
The flower is in the picture.
>>
>>48147979
You need three inquisitors or one inquisitor lord to make one into an inquisitor. Most inquisitors become inquisitors when they're in their upper fifthies. Marines are too brainwashed and sororitas to mentaly unstable. People like rambo and james bond do not become inquisitors, people like poirot and miss marple do.
>>
>>48148062
It's not an inquisitor so is useless to the argument.
>>
>>48147275
Three venomthroes is probly all you will need, keep that in mind. Alternately you could try a distraction carnifex (barebones no upgrades).
>>
>>48148072
Inquisitors only require a sponsor to be approved. There is no lore that exists to contradict it. The burden of proof is on you.
>>
What should i still add to my Admech list?
I have got
2 - Tech Priest Dominus
1-IronstriderBallistarius
1-Sydoonian Dragoon
2-Onager Dunecrawlers
1- Vangaurd
2 - rangers
1 - infiltrator
1 - Kataphron destroyer

Kinda thought about adding IG allies and using the Emperors wrath formation after reading about it here.
And im always open for general tips!
>>
>>48148065
Or, for the best examples, go see/read In the name of the Rose by Umberto Eco. Both Sean Connerys character and the inquisitor are more in line with GW inquisitors. There where even an inquisitor named Umberco Eto in gw fluff!
>>
>>48148103
I know, I'm the one that put that forth in the first place, nice chat, let's continue when you have a point.
>>
>>48148103
Three sponsors or one sponsor lord ( who has been aproved by three othet sponsor lords)!
>>
File: blood_angels_AOP_GW_FB.jpg (535KB, 2048x1536px) Image search: [Google]
blood_angels_AOP_GW_FB.jpg
535KB, 2048x1536px
>>48147197
>What is a good base model to use for Librarians with Jump Packs?

You can get the Dark Angels Librarian from Dark Vengeance for chickenfeed on eBay. Just be warned, you need to add a small plate of plasticard between the back of his armour and the jump pack so the intakes will clear his psychic hood.

But then, hey, you now have an extra plastic Librarian backpack to swap it out for when you *don't* need a jump pack.

>>48147254
>I doubt many remember Rogue Trader or 2nd.

I have yet to find an edition I liked better than 2nd.
>>
>>48148035
Now imagine having TWO of those units in your army!
>>
>>48148131
My point is that Inquisitors need only a single sponsor.
>>48148148
Pics or it's not true.
>>
>>48148177
Same point I put forth.
>>
>>48147514
i see, its not a bad choice i may pick some up in a couple weeks after i finish painting all this.
>>
>>48148158
But I'm already super close ranged and I need some long range fire support that isn't S1, poisoned.
>>
>>48148190
>You see Ivan, on 4chan you can make argue even when you make agree
>>
>>48147517
Predator Tempestus would've been baller. Sponson Autocannons or Volleyguns...

Now would it have been Fast and if so would that mean they stole that tech from the Bangels

>Hell, why not give them drop pods while we're at it?

The Scions already have Deep Strike and Drop Pods are absolutely cancerous and need to be radically redesigned.
>>
>>48148153
I have heard nothing but tales and myths of Rogue Trader. Wanna share some stories about it? I heard you had a game master because it was kinda like D&D (which i also believe GW did some publishing for)
>>
>>48147120
>>48147188
I use glue that doesn't shrink to patch bloodletter gaps. Kinda like liquid green stuff but it actually worked pretty well
>>
>>48147517
I would rather them steal a bunch of stuff from Elysians. BS4 flyers and Venators would be real nice. Storm Chimeras with hotshot lasguns would also be real cool
>>
>>48146653
>New GW baneblade looks too cartoonish in comparison with the older one
>>
File: melta.jpg (77KB, 1200x890px) Image search: [Google]
melta.jpg
77KB, 1200x890px
>>48147706
>that grenade launcher converted as a meltagun

Nigrum mi!
>>
>>48148636
It's adorable.
>>
File: IMG_1395 (1).jpg (2MB, 1920x1080px) Image search: [Google]
IMG_1395 (1).jpg
2MB, 1920x1080px
>>48148636
For referance
>>
File: FWBanebladeRightView.jpg (41KB, 600x450px) Image search: [Google]
FWBanebladeRightView.jpg
41KB, 600x450px
>>48148636

this is the one I am thinking of
>>
Hey guys,

I'm playing IG at 1500 points right now. Many dudes at my local GS play Space Marines. And the thing that fucks me up the most are the drop pods which gets them in melter range to my tanks on the first turn.

some ideas how to deal with them? I heard aegis defense line would be handy.
>>
File: luciusbaneblade.jpg (51KB, 640x489px) Image search: [Google]
luciusbaneblade.jpg
51KB, 640x489px
>>48148704

actually, it's this one. Should have looked more closely
>>
>>48146280
Have an actual helpful post for your consideration rather then some anon venting his shit tastes.
>>48148636
>>48148685
>>
>>48148685
>just cover it in rivets bro, it'll look fine
>>
>>48148714
Meat bubblewrap
>>
>>48148718
Nice damage control.
>>
>>48147910
SoB serve the ecclesiarchy, not the inquisition. I don't know the details but I know this much, they work with the ordo hereticus the same way GK work with the ordo that battle demons and the DW works with the ordo xenos. while the SMs work under an inquisitor, they don't belong to him and their obedience end with their duties. They still serve their respective chapters and their oaths to that chapter must be held even during their time in the DW. Same must be true for the SoB and their respective orders.

It doesn't mean they don't enjoy it as long as they can burn heretics
>>
What does /tg/ think of my casaul guard list?
Astra Militarum Combined Arms Detachment
HQ
Commisar Yarrick - 145pt
CCS 115pts
- Vox
- Lascannon team
- Plasma Gun
- Regimental Standard

Troops
Veterans 1 - 100pts
- Vox
- Flamer x2
- Heavy bolter team
- Grenadier Doctrine

Veterans 2 - 105pts
- Grenade Launcher x2
- Missile Launcher team
- Vox
- Grenadier Doctrine

Veterans 3 (Steel Legion Squad) - 95 pts
- Grenade launcher
- Missle Launcher
- Grenadier Doctine

Dedicated Transport
Taurox 55pts
- Smoke launcher

Elites
Bullgryns - 145pts
- Slab Sheilds
- Grenadier Gauntlets

Fast Attack
Scout sentinel - 50pts
-Missle Launcher
-Hunter Killer Missile

Heavy Support
Leman Russ Demolisher - 190pts
- Heavy Bolter sponsons

Total 1000pts
>>
Is Vassal worth getting as a learning experience to get the hang of 40k before you venture to the tabletop?
>>
>>48148842
There is also table top simulator
>>
>>48148806
heavy bolter in vets 1 is out of place, you won't get much out of it since tou have to move to use the flamers effectively.

trim a couple points where able and pick up a single aegis line, gunline guard with no cover is worse than orks.

otherwise looks like a fairly standard casual list.
>>
>>48148373
>Sponson Autocannons

And have every marinefag crying for their army to get one as well? No thank you.

>The Scions already have Deep Strike

Lots of Marine units have deep strike and they still use them.

>Drop Pods are absolutely cancerous and need to be radically redesigned.

I agree. Lets make them able to stay shut and hold their passengers in as long as you want, as well as make them unable to be targeted by Interceptor, because of muh meteoric orbital descent.
>>
>>48148876
Thanks man, It doesnt say in AM codex how many points Aegis Line is, I have the Aegis Line models tho.
>>
>tfw marines are only good because of a few good units and obscene formation rules
>tfw all the underlying issues like limited predator options and weak tacticals and useless assault squads will never be dealt with

I'd like autocannon sponsons. heavy bolters are underwhelming and lascannons don't have enough shots for MEQs
>>
>>48148795

I don't know why you feel the need to make a polite, decent conversation a nasty one. We have differing opinions. I think the tank here:

>>48148718

looks better than the modern GW one here:

>>48148685

I initially failed to provide the correct picture for my preference, so I corrected it. Why is this a bad thing?
>>
>>48148876
>>48148903
Also, I was planning on keeping the flamers as a defence against a charge.
>>
>>48148877
Well if you made the Predator worth taking in a non marine codex that would be fairly silly no? And interceptor shouldn't target non flyer deep strikes, drop pod or not.
>>
>>48145460
Skitarii by themselves or a war convocation?
you can get a full convocation for under 1500 pts
and its pretty strong against anything
>>
>>48148903
The fortifications are all in stronghold assault, they got removed from the big book. IIRC the defense line is 50 points bare
>>
>>48148903
stronghold assault is worth the pickup, as guard if you're playing gunlines both the stuff from there and the new containers may as well have "should be included in the base AM codex" on them.
>>
>>48145857
kek underrated

I wish there was a dreadnought diaries series
>>
>>48148958
>Well if you made the Predator worth taking in a non marine codex that would be fairly silly no?

You make it worth taking by the sheer virtue of it being the only tank you get. Or you just gonna run nothing but Scions and Valkyries?
>>
>>48148949
That useless assault squads hurts my codex the hardest being its suppose to be the back bone of my army.
>>
>>48148986
>>48148972
Thank you both, kinda getting back into the hobby and I havent really played since 5th edition so A LOT of this stuff thats said in this thread is new to me.
>>
>>48149004
This is a problem of taking two units out of the Guard codex and pretending you can make an entire army. Hopefully in 8th they just roll Scions back into Guard and give you formations to take an all scion force or something.
>>
>>48149056
the fact they didn't give them some of the better orders and didn't use the chimera (which many guard players have a lot of) didn't help at all.
>>
>>48149056
Give them HW squads and Rhinos, and it's a deal.
>>
>>48148949
i believe you get tank hunters and monster hunter if you take a squad of 3, did that help in any way? no idea about assault squads
>>
>>48148043
Have you considered that maybe he just wants to give an accurate representation of the Inquisition fluff to someone who asks and correct the people who he sees as being in the wrong about it?
>>
>>48149127
You're going to use Imperial Guard equipment with BS4 and you're gonna like it. Rhinos are only for important people to die in.
>>
>>48149168
It's not the correct fluff though. It takes recommendations by three inquisitors or a single lord inquisitor

>this all started from an image of a sororitas with an Inquisition seal hanging from her belt and some chucklefuck friend who though seal = Inquisitor, rather than the correct seal = Inquisition member
>>
File: stormtrooper-kitbashing-1.jpg (274KB, 612x437px) Image search: [Google]
stormtrooper-kitbashing-1.jpg
274KB, 612x437px
I'm sure this as been discussed before. Beside fluff reason or preference. What would be the advantages of fielding scions over SM as a small, deepstriking, force to ally to an IG Infantry /artillery heavy list.

I'm asking because I find both factions interning. I want to used them to flank/harass from deepstrike.

What are your thoughts /tg/?
>>
>>48147793
>Deep striking ravager or scourges? Both seem absurdly fragile, scourges have haywire/heat lances but I fear they will get shot off the board turn one.
Why deepstrike?
But maybe you should start with what you have and where you struggle
>>
>>48149200
>military arm of the administratum
>not important

Commissar!
>>
>>48149141
It does help, yes, but it just reinforces the problem that Predators themselves will never be improved, especially now that they have formation rules that make them even better.
>>
>>48149258
Maybe not deep strike if I win deployment but I can deep strike them if I don't, that way they wont just die before I get to fire their weapons.
>>
>>48147517
because the fluff of drop pods states that only a marine survives the impact, sure give them to scions, have all of them take a S10 Ap-1 hit on landing
>>
File: src_1343296368305.gif (130KB, 344x472px) Image search: [Google]
src_1343296368305.gif
130KB, 344x472px
>>48147275
>genestealers to close ranks and kill them all with rending.
>>
>>48149205
Scions have strength 3 AP 3 rapid fire weapons, don't they?
compared with the strength 4 AP 5 rapid fire bolters that marines get

that should be enough to make up your mind
>>
>>48149205
Marines are rare and not under the general chain of command. I'd also say reliability issues compared to the drilled orphans who will jump off that cliff you lead them to.
>>48149270
Not important enough for the mighty Rhino I'm afraid not Guardsman. But I'm sure the Commissar will appreciate your grumbling :^)
>>
>>48148725
Nah, they did that to trigger people over at /k/
>>
>>48149377
>/k
who?
>>
File: dominica-pod.jpg (62KB, 389x600px) Image search: [Google]
dominica-pod.jpg
62KB, 389x600px
>>48149329
Then why do you find drop pod launch bays in just about all Naval vessels? Why could you put non-Marines in them? Why were they available to non-Marines?
>>
>>48149391
The weapons board, a magical place.
Just don't eat the food. Or the depleted uranium bullets.
>>
I was reading through the tome of excess and noticed that progenoid glands are considered a delicacy. Does anyone have any thoughts what those might taste like?
>>
File: THINGS_SHALL_GET_LOUD_NOW.jpg (90KB, 607x554px) Image search: [Google]
THINGS_SHALL_GET_LOUD_NOW.jpg
90KB, 607x554px
>>48146968
Running Crimson Slaughter can be very handy for free Fear on everything, and access to that 25pt spell familiar for your Sorc that lets you roll on Divination. Only downside is you can't have Veterans of the Long War for units that aren't Noise Marines, or Plague Marines or Berzerkers, which isn't a downside at all really.

IA13 has the Emperor's Children signature Dreadnought, with Rending, double shooting Sonic Weaponry. It although is now unavailable as a model, would be a cool and easy conversion opportunity. Also Rapier Batteries for Laser Destroyers (S9, AP1, Twinlinked, Ordnance) or Heavy Conversion Beamers (S10 Ap1, Large blast if fired from over 24" away) which you could model as some experimental sonic weaponry. ]

Also, I hope your playgroup is pretty chill to allow a lot of fun, not well optimized stuff. Lucius and his drugged up Slaneshhi pleasure boys does sound fun
>>
>>48149422
>Why could you put non-Marines in them?
Techincally, you never could. Ally rules just never made that clear
>Why were they available to non-Marines?
Because the old editions had alot of things that have subsequently been retconned? Like half eldar space marines.
>>
File: K has wasps.png (2MB, 1102x2290px) Image search: [Google]
K has wasps.png
2MB, 1102x2290px
>>48149391
>>
>>48144356
>heldrakes
>relevant now that anti-flyer stuff is easily availible for non-CSM armies

kek
>>
>>48149445
Here's the Rapier battery ruleset.

I've been wanting to try out 3 Conversion beamers with Diviniation Sorceror backup for 3 twin-linked ignores cover (if my power gen rolls are good) S10, Ap1 Large blasts a turn. Once I get enough bits together for the conversions though. The FW models are pricey
>>
File: rapier_battery.jpg (743KB, 1200x1600px) Image search: [Google]
rapier_battery.jpg
743KB, 1200x1600px
>>48149511
oops
>>
>>48149456
>Because the old editions had alot of things that have subsequently been retconned?

So just fucking retcon it back.

I never understand why people go "Well, you can't do it because of fluff. You could do it before? Well, it's been retconned now, so it's out of the question." Just fucking retcon it back, if it's so simple to change everything without giving two shits. If you can make pods Marine only because of reason, you can make it non-Marine only with equally valid reasons.
>>
>>48149445
>>48149511
>>48149526
Thanks. I actually have IA13, but completely forgot about the Sonic Dreadnought being in there.
I was probably going to lean towards the shooty end of the spectrum already, and you've certainly helped to push me in that direction.
>>
>>48149281
Sorry Battle Brother; but we can't just put grav cannons, multimeltas, or holy relics on all the Predators. Now if you'll excuse me I got a date with the venerable Fisting the Enemies of Mankind Land Raider. I must perform my sacred duty and do some sexua- I mean religious healing.

https://www.youtube.com/watch?v=FEjBVzSJWy0
>>
>>48149530
We could just retcon out SoB entirely instead t. GW
>>
How do you build a challenge oriented Dark Angel character ? Take a company master and slap him with a 2+ save, chainfist and storm shield ? Or Mace of Redemption and a power axe ?
>>
As Space Marines, How do you beat someone who is playing nothing but imperial knights in 1850pts objectives?
>>
>>48149281
>will never be improved
>they have formation rules that make them even better
I don't get it. Where's the problem? Is there some gaping hole in the Space Marine arsenal that can only be filled by a Predator with three autocannons on it?

>>48149530
>t. salty tech-priest
>>
>>48149735
He's going to have a hard time vs other challenge monsters.
3+ invulnerable is a must if he's not going to get shat on and in the grand scheme of things I5 isn't that good on a Challenger so a chain-fist is good.

Is there anyway to give him eternal warrior?
>>
>>48149783
Melta drop pods everywhere.
>>
>>48149202
So I just read my current 7th edition codex for inquisition. According to the "Path of the Inquisitor" section there is no set standard by which an inquisitor is invested with their power and rank but it usually requires consent by their peers. Another common method in which a potential inquisitor could gain their title is if their master is slain and the situation demands that the inquisition act. Also the rank "Inquisitor Lord" is not an official rank so much as a mark of respect for a senior inquisitor.
>>
>>48149783
loadas grav and melta, maybe lascannons.
>>
>>48149817
Skyhammer Mult-melta pods?
I can do that. Am I being that guy if I do that?
>>
>>48149783
Battle Demi-company with pods, every squad has either melta or Grav. Drop half your pods each turn in the front, and half in the back. He can only put his shields on one side each turn.
>>
>>48149833
How does one get drop pods in the front and in the back on turn one when the enemy is still in their deployment zone?
>>
>>48149830
It's necessary vs an all knight army.

Honestly, they're kinda boring to fight.
You either bring all anti-tank and stomp them or bring useless units that cant harm them and get stomped.
>>
>>48149811
Not as far as options from the DA codex go. The guy on the jetbike stole the last adamantium mantle and won't share.
>>
>>48149867
Should the assault marines from the skyhammer force try to charge the Knights with melta bombs, or should they just jump around capping objectives?
>>
>>48149830
Only if you abuse it by getting way to many and act like a general fuck. Other than that, drop it down near their vehicles, enjoy tears. It's not super cheap, so not unfair. Plus it has a decent amount of counters.
>>
>>48147750
>Neither a marine nor a sororita has either the skill or the time or the subtelty to be an inquisitor.
>>48147771
>>48147787
>>48147932
>>48148065

Jesus Christ, you guys are ridiculous.

There is nothing stating an Inquisitor MUST be a mortal human being not aligned to another branch of the Imperium. In fact, it is strongly hinted at in the Grey Knights series that the main character is being groomed to eventually become an Ordo Malleus Inquisitor, given his exceptional mind and personality.

HOWEVER

That is almost exclusively how it works out in practice. Space Marines and Sisters CAN have the mindset to become Inquisitors, but it is an extremely rare circumstance that they would be given the opportunity to not only discover they have that capability, but have that capability discovered by a fellow Inquisitor who supports him/her and is willing to train them further.

Furthermore, the only reason a Space Marine or Sister would ever leave the camaraderie of their Chapter/Order is if they have no reason to stay, such as:

A. Their Chapter/Order got wrecked to the point of non-existence like my Inquisitorial Space Marine characters did, and joining the Inquisition is one of the few options available to them. Becoming an Acolyte can more than possibly put you on the path to becoming an Inquisitor one day.

B. Their Chapter/Order fell to heresy or chaos, and they are one of, if not the, only loyalists in their ranks. There is a canon example of a Sister who "betrayed" her entire Order to the Inquisition for heresy, and joined up with them because she had nowhere to go (the name of the book escapes me, though).

C. They are pressured into it by Inquisitors they greatly respect, such as the Grey Knight previously mentioned.

It's possible, but it's an exceptionally rare occurrence as to be completely abnormal even in the ranks of Inquisitors.
>>
>>48149830

Don't space marine. For 130 points, have six Reroll to hit haywire shots. Or Kataphron destroyers, for 275 points have 30 Grav shots. Or just be a fag and do the space marine version, but where's the fun in that?
>>
>>48149895
Hard to say which is better, it's suicide to charge them but at the same time they're just going to rush you down with rapid fire battle cannons and ap3 Gatling cannons.

I would give them melta bombs and maybe eviscerators to finish off a knight, try to aim for a double KO. knights have 4/5 attacks, one of which will miss, so there is a good chance of your guys surviving to swing.
>>
Black Templars anon here. I haven't played since the very beginning of 6e and never got back into it after I found out that we lost our codex.

Now It's 7th, and I just bought the Codex: Space Marine for 7e. I'm not really impressed. How do I make my dudes not suck now?
>>
>>48149987
You can't. GW shafted BT so hard that they've never had more than 1300 men.
>>
>>48149857
Go second. Knights move 12''.
>>
>>48149968
Hmm... would it be worth considering 6 assault marines and 1 sgt with melta bomb?
>>
>>48150064
..Sad. I have probably 5,000 points of dudes painted and converted as templars. I'm going to have to figure out something to do with them.

Also, the fuck is with centurions? Who thought these ugly ass things were a good idea? ..Why aren't they just termies? Or dreads?
>>
>>48150095
Heck if I know.

If you want the BT feel though, you're better off with 30k Templar Brethren.

Though, I will admit that Centurions are quite odd. And that Terminators and regular Dreads need buffs.
>>
>>48150129
>And that Terminators and regular Dreads need buffs.
Just use Formation rules bro.
>>
>>48150064
I guess you could say they slimmed down to fit into the codex.
>>
General doesn't have the new daemons book, does anyone have a link for it? I think it's called daemonic incursion
>>
>>48150184
>>48150129
>>48150165
Meh. Going to have to figure out something to do with them. I like the fluff, and given how much conversion work I've done, I'd hate to just give up and run them as something not templars.
>>
>>48150088
sounds alright but you want to maximize damage on them, keep them cheap if you're not going to give them more than a melta bomb.
>>
ITT: lots of people suggesting grav vs knights and forgetting that super-heavies are immune to immobilize results.

half of grav's power to destroy vehicles comes from the bonus hullpoint removal from successive immobilize results. meltas are always the superior option vs knights.
>>
What would you guys think of this Daemonic Incursion?

Tallyband
-7x 10 Plaguebearers
- Herald w/ Level 2 Psyker, Locus of Fucundity, Lesser Reward, Greater Reward

Chaos Flock
- 5 Chaos Furies

Daemon Lords
- Greater Unclean One, Level 3 Psyker, 2 * Greater Rewards, Lesser Reward
- Greater Unclean One, Level 3 Psyker, 2 * Greater Rewards, Lesser Reward

CaD
- Herald w/Level 2 Psyker, Lesser Reward, Greater Reward -- Warlord
- Herald w/Level 2 Psyker, Lesser Reward
- Herald w/Level 2 Psyker, Lesser Reward
- Nurglings
- Nurglings
>>
>>48150324
You're right.
>>
>>48150350
Do you actually own Furies models?
>>
>>48150350
move a GUO to CAD, incursion has limits on the daemon lords. you can't have 2 GUO but you can take each type of bloodthrister and a lord of change along with fateweaver

looks alright, but i would drop a GUO for a soul grinder and maybe a herald for blight drones. gives you some speed and units that will do work otherwise you're only really fighting with the GUOs and psychic powers
>>
>>48150350
Needs more infiltrating Nurglings to try to tie up stuff while your S&P units slog up the board, or some Plague Drones to get in quick. As is, the list is very slow and unable to interact with the enemy army meaningfully before turn 3 or 4.
>>
>>48150411
Not him, but I picked some up for the Incursion. I actually kinda like their old school imp look.
>>48150412
>incursion has limits on the daemon lords
No it doesn't.
>>
>>48150064
Remember when people blew off any complaints from BT players about loosing their codex with "but you will get all the vanilla codex goodies and updates !" ? Well, Angels of Death passed us and Templars are the only ones that didn't get any formations, objectives, etc. But I guess they get Centurions, right ?!
>>
>>48150451
welp battlescribe has led me astray yet again, samus is currently 0 points

>>48150466
as a chaos player even my blacked heart powered by the sobs of orphans and tickled puppies weeps for you
>>
>>48150495
Battlescribe doesn't have any limits on Daemon Lord duplicates either.
>>
>>48150495
Oh no, thank you but I'm not a BT player. I was hyping myself for them as I saved up money to start my first army when that happened so it hurt, but not as much as someone who actually played them and obviously turned me off from them for some time.

So I decided to start a Deathwing army and guess how that story ends. I'm actually considering dropping them for Heresy Dark Angels or to go back to planning for Black Templars or Salamanders.
>>
Templars should have a centurion with a giant two handed fuck off sword.
>>
Is there a limit to how many rewards you can give to chaos daemon units? Like my friend has a herald of nurgle, could he technically just keep slapping on rewards as much as he likes? I swore I read once while browsing the daemon codex that certain units can only take certain levels of rewards and since it's not my army I'm a bit unfamiliar with it. Could Nurglings take exalted rewards? Can Herald take enough rewards to make it in to a 350 point unit? I know that's probably not the best idea but what limitations are there for rewards when it comes to daemon units?
>>
File: 1442350319101.gif (775KB, 381x216px) Image search: [Google]
1442350319101.gif
775KB, 381x216px
>>48150527
well shit, i guess either i wasn't paying attention then
>>
>>48150602
>Templars should have a ______ with a giant two handed fuck off sword.
Ok, how do we improve this sentence ?

Speaking of Templars, how good is the Emperor's Champion anyway ?
>>
>>48150613
The ones that can buy rewards all have point limits for rewards listed in their options.
>>
>>48150546
If you like Heresy DA then you can run them as 40k Consecrators, as they kept the old Heresy paint scheme and have a buttload of relics to the point where they have no Mk. VIII or VII.
>>
CSM player debating dropping CSM for regular marines until CSM are less garbage. Should I pick up an imperial fists successor (Are there any cool non-BT non CF ones?) or Red Scorpions?
>>
>>48150692
You can just run your CSM as SM count-as and say they are recent traitors so they still have loyalist gear and tactics
>>
>>48150602
The problem is that in fluff they seem like a hoard melee army that just doesn't have any rules to support that play style. Even their chapter tactics are basically "take some casualties for a slight buff" and Crusader and Adamantium Will don't really make up for being completely shut out of the psychic game.

>>48150638
Terminator. Warlord. Dreadnaught. Tactical Marine. Daemon Prince. Literally anything other than a centurion would be more interesting and likely to be fielded.

In the fluff they are a punchy army that hunts witches and heretics. In practice, they are neither particularly punchy, nor particularly good at hunting heretics. They are basically shittier versions of grey knights now.
>>
File: Untitled.png (2MB, 935x856px) Image search: [Google]
Untitled.png
2MB, 935x856px
>>48150655
Where would I see that? Different page?
>>
>>48150725
Nevermind I found it, under profiles.
>>
File: BT cents.jpg (92KB, 736x552px) Image search: [Google]
BT cents.jpg
92KB, 736x552px
>>
>>48150675
I like their wargear options and rules (we're good with swords!) since they feel more like knights. Not a fan of their old paint scheme.
>>
>>48150805
Really? I prefer the Black with red over the green. Especially since they only changed it to green along with the Salamanders to sell green paint.
>>
>>48150801
eh, giant drills feel more 40k this just looks... reasonable
>>
>>48150860
Those said drills are for crushing rocks. They have no purpose on a war machine.

>but if you can crush rock you can crush bone
that assumes the limb has already entered inside the drill. At that point, it would be faster just to swing the suit's fist into the enemy.
>>
>>48150840
Yeah, there's something about space marines painted black that turns me off. I mean if you add some white they can look really slick like the Black Templars or veteran Raven Guards but the heresy Dark Angels ? Not my thing. I much more prefer a dark green like their post heresy colors and the Salamanders' colors so I guess we're opposites. BTW, the only thing worse than all black is all yellow in my opinion.

Speaking of colors, what would you say about a Black Templar army but painted with the bone white paint that Deathwing uses and gold/blue elements ? Or heck, GOLDEN Templars with red/blue elements ?
>>
>>48150700
>ask for advice
>get a meme
th-thanks
>>
File: image.jpg (39KB, 279x480px) Image search: [Google]
image.jpg
39KB, 279x480px
>>48150957
Did someone say GOLD SPACE MARINES?
>>
>>48150957
There is the White Templars and the Red Templars, though while there's nothing saying that they are successors, there's nothing saying they aren't either.
>>
>rolling Blood Angels
>Devastator Squads have stupid blue helmet
>Assault Squads have stupid yellow helmet
Why would they do this?
>>
>>48151009
Well that would be valid advice in this case - you want to switch to Space Marines and probably but still use your Chaos minis ? Make them renegades.
>>
New thread here!
>>48151182
>>48151182
>>48151182
Thread posts: 484
Thread images: 76


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.