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Warhammer 40k General

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Thread replies: 381
Thread images: 75

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Raptors anon go away pls - edition

> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
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This thread needs bingo! Free tile for today is FELINIDS
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So, /40kg/, why have you not embraced the Primordial Truth?
>>
Are Necrons or Orks good for starting players?

Or should I go Space Marines?
>>
From the last thread
So I have 10 grey hunters and I've just ordered the start collecting box. Then I'll have a wolf lord, 3 two, and 20 grey hunters. What other dudes should I add to my army? I'm planning on playing 1000-1500 point games. Should I get sky laws or bloodclaws? Even more greyhunters? Are we terminators worth it? Should I get drop pods or metal boxes?
>>
>>48131839
Space Marines and Admech are the best factions for starting players, as they're both very forgiving armies that allow you to learn the game at your own pace. Just start with tactical squads and work your way up the complication ladder this way.
>>
>>48131821
>tfw no Felinid waifu.
Why live?

>>48131839
Answer these questions, anon.

>Which army do I like the look of best?

>Which army do I like the lore of best?

>Which army do I think would be fun to play best?

Then you'll have your answer.
>>
>>48131822
god that shit enraged me. why do gods that exist need to be worshipped?
>>
>>48131839
Necrons are a very good choice for starting players. Pretty simple rules and easy to paint (although kind of boring if you just pick grey metal with dry brush finish).
They were my first army and I really enjoy them, plus they actually have quite a bit of viable units that's its hard to make a terrible list.

Just starting orks now and all I have to say is you have to come to turns with the fact a lot of your boys are gonna die.
>>
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>>48131821
Felinids!
>>
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so /tg/, what are your thoughts on commission painted armies? Just curious because I can't paint for shit and I wanted a nice looking army for myself.

I've recently gotten a pair of armies (Tau, and a Tzeentch dedicated Chaos force) painted up by Den of Imagination and curious to know what you guys think of the practice.

Pic related: wip of my Tzeentch army. (ignoring the titan and tyranid)

Also my finished Tau army
https://www.youtube.com/watch?v=DF5aoITSSck
>>
>>48131839
see >>48131881 first.

Following that, consider Marines, because you have the largest choice of codices, from loyalist chapters to Chaos. Suppose you pick Necrons, drop $100 on them, then realize you don't like how they play. Now you're stuck with them, and there's not much to do about it. Marines don't have this problem, or at least, don't have it as much. The other thing, is that between all of the codex options you have, something will always be viable. You'll never be orks and get stuck with a shit dex for two an edition or two with no good options.
>>
Still need help deciding, IG or Orks!
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>>48131956
>>48131881
SOON, 1 week from now I'm going to start making my first Power-armour felinids.
>>
>>48132045
IG hands down. You always have options, unlike orks.
>>
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I made a small change to my Centaur HWT. After noticing that the power armoured torso weighed down the front of the model, I decided to attach rubble to the base to raise her up. The two front legs aren't glued to the base, instead I have the rear legs attached to the base with steel rods.
>>
Are there any good, free Epub readers?
>>
>>48132045
IG, because they're really just fun to play and you have the option to create any an army based on any army from the early modern period to modern mechanised infantry.
>>
>>48132130
really liking bluefire right now.
>>
>>48132045
You're in the guard now, son. Get your trusty lasgun and start firing on those greenskins, and die for the Emperor.
>>
>>48132130
Readium works for me, it works fine with GW epubs.
>>
Now that the setting is being expanded, fleshed out, and pushed towards the Time of Ending, is there any fucking chance for the Chaos Eldar to finally step into the spotlight and tear everyone new holes to defecate from?
>>
>>48132114
Still not BUSTY.

Raptors anon, I am disappoint. Go and look at your vietnamese pornographic cartoons until you get it right.
>>
>>48132137
plus when you meet another guard player you just get on with them; the amount of options we have is staggering (although not always optimal!) and everyone will try to tell you there little tricks.
>>
>>48132162
>>48132203
Danke
>>
>>48132247
But anon, I have no intention of playing BUSTY. My magical fucking Monstergirls in power armour will be tacticool operators, and my adorable lamia snipers will have tactical webbing, combi-lasguns, and actually decent sights for their stalker bolters.

I will say though that I now absolutely fucking hate the Missile Pack, it ruins all of the proportions. Next time I build a character with a missile launcher, it'll be using the standard power pack, or one of the light-packs from Anvil industries.
>>
>>48132045
hmm, my in between would use ork models as your imperial gaurd and make em Da Emperor's Greenest, or you could use ork models as conscripts which sounds like an interesting idea.
>>
>>48132310
I better see at least some cleavage, it's just not right, anon.

Will you use the Imperials Militia and Warp Cults army list for them?
>>
>>48132228
I'm sorry, who?
>>
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Posted this in the last thread right before it died.
Jumping back into 40k after putting it down at the ass end of 6th, running slaaneshi daemons (at 1850 because thats apparently what they play around here)

C&C?
>>
>>48132407
Yep, the plan is to go Imperial Cults and Militia with the Abhuman Helots + Survivors of the Dark Age to represent power armour monstergirls. I'm also going to represent the S5 30" Assault 1 Lasguns with some conversions with the anvil industries stuff.

I might make some cleavage with my recon squads, since they're the only ones not going to be sitting around in power armour. I guess I'll buy actual cheesecake models from some third parties, and cut them up to attach to Reaper Bones lamias and various other snek monsters.
>>
>>48132443
Your army is going to get mashed before it's halfway across the table. Drop the Heralds, get another Soul Grinder for killing tanks, and as many Fiends and Seekers as you can to act as a first wave.
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>>48132332
IGs initiative is too high too accurately represent Orks though :^)
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>>48132573
> MFW all of my monstergril operators will be I2
> MFW I can still wipe orks out in melee with grenadier squads with augmented weapons
>>
>>48132502
I've never seen fiends make their points, Just like my two exalted chariots, I'd be inclined to agree with you on adding in seekers if I had more points, The alt of this list has very few Psychic powers which frees up 325 points.

I also find that many players underestimate the amount of attacks that daemonettes can pour out, Short of the eldar player I used to play against I've never had many problems weathering the storm to get to combat.
>>
Asking from last thread;
Are Deathwing Command Squads worth the points, and if so what sort of loadout should I look at?

Also, wihch Land Raider is best for dedicated Terminator transport?
>>
>>48132493
Good. I expect results, anon.

>>48132642
Why would they be I2? Aren't Grenadier squads like I4 because of Abhuman Helots? Or does that one reduce initiative by 1?
>>
>>48132702
Yea, Abhuman Helots gives +1 Toughness, and -1 initiative. It also makes me desperate allies with armies of the imperium, and allies of convenience with chaos. Then again, Monstergirl operators is pretty damn close to heretical anyway.
>>
>have a huge army of blood angels and grey knights

>current edition books roll around

>No one in locale plays

>GW stores are dead besides a few regulars who only paint and talk shit

>check online, Facebook, etc. Groups for Warhammer locally

>most of the posts are ads to sell off their armies

Being 'murica is suffering
>>
>>48132493
Pic related.
>>
>>48132812
You should come to Utah, there's dozens of game stores nearby and most of them have 40k groups. One of my nearby stores plays nearly every night, with tournies on Saturdays or the first Saturday of each month, not sure.

I'd play more but I work afternoon-overnight, so it's kinda difficult.
>>
>>48132680
The issue is that those Daemonettes aren't going to get across the board alive. 7th edition is extremely biased towards shooting armies. You're going to take fire all the way, you'll take more fire from Overwatch, and because you have no assault grenades, you'll end up striking last. And being only St3, you're almost entirely reliant on getting those rends to deal damage.

Mixed-deity Daemon armies can work pretty well, but mono-Slaanesh is one of the weakest. You've got next to no ranged firepower, no way of shutting down overwatch or getting through cover, no cheap Horrors to hold objectives and summon in new units. Honestly I'd say you're looking at an uphill struggle no matter what you want to use.
>>
>>48132879

Maybe it's just a West coast thing? I can't find anyone who plays 40k, or those that do field unpainted half assembled cheese lists and complain the entire time. Then sell their army.

Idk if I should shelf mine and wait for a new edition or what. The warma hordes guys seem to have tons of people abd get regular games in... might be forced to switch. Shit sucks.
>>
Posted in the wrong thread: >>48133012

Basically, how do I kill centurion devastators if they're cover-hugging as Guard.
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>>48132949

In the West Coast you probably have to be in major metropolitan areas to find a playerbase. If you're in the boonies or the middle of nowhere "where is that again?" kind of town even being on the West Coast won't help you.
>>
>>48133034
Plasma. Isn't there an Order that gives a unit Ignores Cover, or at least forces the target to re-roll cover saves? Use that in conjunction with some Veterans kitted out with max Plasma Guns and rapid fire them to death.
>>
>>48133034

Don't IG have built in Ignores Cover via orders? If not, just get ignores cover from a psyker. The only real issue with killing Centurions is if they're invisible.
>>
>>48133094
Alternatively, hit them with a Demolisher cannon. They might get cover saves, but any they fail will be Instant Death.
>>
>>48133080

I'm about 30-40 minutes from two cities so that helps, but I've never seen the player base coalesce or respond to any posts, emails, etc asking if they want to get a (casual) game on.

It's just frustrating. I don't dislike the game, I don't even hate GW, but the player base always acts evasive or sleepy weeb I try to approach playing their Gane in an earnest and honest manner.
>>
>>48133034
Ignores Cover, S10, Wound Spam, really anything that gives Ignores Cover.
>>
Chosen vs. Command Squad with a similar loadout

>Command Squad
>4+ FNP with Iron Hands Tactics
>4 Plasma Guns
>165 points
>can also take bikes instead of a rhino and grav guns for relentless grav and free Mark of Nurgle

>Chosen
>5 plasma guns
>can PAY for mark of tzeentch to get the equivalent of IH Tactics without an Apothecary to buff it
>can't take bikes, could take MoN for T5 but also have to pay for it
>disregard VotLW and dumb melee options
>BUT OH WAIT YOU NEED TO TAKE VETERANS OF THE LONG WAR IF YOU WANT TO USE THE BLACK LEGION SUPPLEMENT LMAO
>200 points with VotLW and MoN, 195 even with just Tzeentch

ell fucking mayo
>>
>>48133127

>skeevy

How did that autocorrect into sleepy weeb
>>
>>48133098
>>48133098
Sounds like airdropping a CCS with 4 plasma guns might work. Didn't think of that.
>>
>>48133130
FnP (6+) is superior to a 6++.
>>
What is the best way to sell off my models? Most are still in box or only assembled.
>>
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>>48132745
Oh, I see. Since you're using Survivors of a Dark Age you can use your Land Raiders for then as well, iirc.

Also, have qt Patriotic Harpy for some inspiration.
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Ok so this is a stretch but I remember a couple of months ago there was a picture of the Necron Doom/Night Scythe on the GW website with an alternate paint scheme. I don't remember what it was for but the scheme was red, ivory and grey iirc. I can't for the life of me find any images of it but I know I am not making it up. Does anyone know what I'm talking about?
Pic very loosely related
>>
>>48131884
>why do gods that exist need to be worshipped?

...I don't think you understand how the Chaos Gods operate anon.
>>
>>48131977
At the end of the day they're your dudes, aren't they? If you prefer to hire somebody to paint for you then go ahead.
Personally i've just started collecting and i've saved probably a couple hundred bucks in supplies by just getting nicely painted stuff for cheap on ebay.
>>
Today I got into a debate about balance. The arguments were whetehr comp systems could fix the state of the meta. I argued no; that the books were too far imbalanced to make any comp system short of 'Storm Guardians are the only allowed unit'.

To test this, tomorrow at 4:00 eastern, there will be a 1000 point game. CAD only, no FW, no LoW (those were the restrictions by the comp system that prompted this debate)

On one hand, we have orks, played by not-me (I am an ork player, the other guy plays pretty much everything but orks). This is a list that is supposed to be as hard/strong as possible.

The other list will be necrons, and the first 970 points of it was made by pressing random buttons on battlescribe with my eyes closed until I got a legal list.

Should I do a battle report? should I post the lists?
>>
>>48133130
>turn traitor
>surprised when everyone treats you like filth
You brought this on yourselves.
>>
>>48133423
At the very least, I want to know what the lists are and how it turns out.
>>
>>48133423
>no FW
Seriously, FW is more balanced than GW these days.
>>
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>>48133288
Oh, I don't even own any land raiders to begin with. My raptors normally rely on a combination of Infiltrate and Shrouded to get, or be wherever they need to be for the battle. The few rhinos I do use just end up acting as infiltrating walls.

Here, have more operator monstergirls.
>>
>>48133423
>no FW
When will this meme end!
>>
>>48132130
I've always used calibre and its worked fine
>>
>>48133423
In theory, you could do a comp system to largely fix 40k, but it would have to go unit-by-unit, codex-by-codex.
>>
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>>48131956
>no cute felinid having the role of loader and mascotte in your leeman russ
>>
>>48133435
Fuck off, shitposting retard. This dumbfuck Imperial role-playing shit has never been funny or clever or interesting.
>>
>>48133333
that gray looks just like unpainted plastic
>>
>>48133479
>>48133490
That was one of my arguments against that comp system. I haven't made an Ork list without a FW unit since... 2012? Zhadsnark, Kustom Stompas, and Gunwagons are the best units we have. Fuck, I haven't made a list without Zhadsnark or a Kustom Stompa in literally a year.

>>48133456
First up, the necrons.

Illuminator Szeras
10 Warriors
10 Immortals (Night Scythe)
Ghost Ark (in fast attack, curse of the button mashing)
The Nightbringer
Doomsday Ark.

And for Orks- (All squads have a PK/BP nob, with the exception of the Meganobz who for some reason have no bosspole. All Trukks are stock)

Biker Boss with Lucky Stikk, Klaw
10x boyz in a trukk
10x boyz in a trukk
12x Warbikers
9 lootas
3 Meganobz in a trukk
2 Traktor kannons.
>>
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>>48133506
>>
>>48133521
Ohh, that khornite side of you is showing.

It's not healthy to get so upset but I guess I can't expect much rationality from traitors!
>>
>>48133489
>Raptors
>Shrouded
I thought they just got Stealth (and Scout).
>>
>>48133603
Oh, and the necrons also have 4 Neb-scope Gauss Tomb Blades.
>>
>>48133394
Yeah, you're right. That's fair enough. I just got a bit antsy over it as someone at my LGS complained.
>>
>>48133130
Why not just use codex: space marines then?

They have all the same units so you may as well.
>>
>>48133633
Explicitly stated to be the same as the one from Raven Guard, and Raven Guard got an update. They gained Shrouded instead of stealth, but lost Scout. Which I suppose is a good thing for the current meta, because handing Scout like fucking candy to grav-cannon devastators for free would be broken as fuck. Also they get to add a +1 to night fighting rolls, which can be pretty amusing if I go up against an opponent that lacks searchlights, such as Orks, Necrons, and Eldar. Night Fighting heavily favors me in those cases.

I'd rather not take the more broken as fuck option anyway, so I'm on the mind that raptors use the newer version of the raven guard tactics, just because Scout-Grav Cannons is retarded. Scout+Infiltrate-Grav Cannons is even mroe so, given how easy it is to grab infiltrate on 4 squads with raptors.
>>
>>48133603
Sure, do a battle report tomorrow. I'd be curious to see it.
>>
>>48133725
It says as per the Raven Guard chapter tactics in Codex: Space Marines. Raven Guard were updated in Codex: Adeptes Astartes.

It's hilariously duplicitous to claim to be taking the less powerful option and then revealing that your HQ choice largely negates the loss of Scout and that the defensive upgrade is quite significant.
>>
>>48133680
Well if they'd rather play against grey plastic, then that's on them.
As long as you're not entering them in any painting competitions, or at least disqualify yourself from painting aspects of tournaments (some give out painting awards), then I fail to see what the problem is.
>>
>>48133603
>>48133794
I'm also interested in seeing this. Surely he'll deliver...
>>
>>48133834
>entering commission work in painting competitions
Oh christ no, that's some top level scumbaggery. If you didn't paint it yourself, don't submit it for that. I don't do that.
>>
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>>48133813
>tfw people get mad at me for wanting Red Hunters to have characters
>then tell Raptors anon that his special HQ choice should be used
FW, plz update all your other chapters, plz.
>>
>>48133882
Good man.
>>
>>48133813
I'm also absolutely certain that you'll get a response in support of it if you email forgeworld about the issue. Forgeworld's more about the RAI with their content anyway, and they actually respond when people ask questions when RAW issues come up.

Realistically though it comes down to a friendly houserule between me and my opponent. This should be a gentlemen's game anyway, where the players agree on how the shit will go down. You gotta ask questions, like, "Hey man, can I use my deredeo as my warlord, and roll a warlord trait for him?"

Or, "Hey, let's not use any superheavies today,"

Or more recently from orkbro, "Hey raptors anon, bring your knight, I want my gorkanauts to have a duel with them now that they're superheavies. ^_^"
>>
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>>48132045
consider this, If you join the guard we won't have to purge you.

I mean to me that sounds like a great deal but I will let you think about it.

Also if you like the hobby your guardsmen are great allies for next army!
>>
>>48133844
>>48133794
I'll try to do one tomorrow, assuming photos are an acceptable format.

Also, almost all of the necrons will be proxied in by Raven Guard Space Marines. The Nightbringer will be a Contemptor, etc.We do have a ghost ark and scythe on hand though.
>>
>>48133898
>tfw no Exorcists chapter tactics
>b-but we have one shitty named character!
>>
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>>48133936
> Proxying necrons with Raven guard models
> MFW
>>
>>48133951
Silas Alberec should be on par with Draigo. That would be cool. At least he's S10 which fits him beig Primarch sized.
>>
>>48133962
What would you have me do? My Raven Guard Legion is at least black and semi-mechanical.

The game is going to be my orks vs. my RG, model wise. The alternative is Ogres proxied as necrons.
>>
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>>48133506
at least you have this cute commissar to keep you company
>>
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>>48134036
Something like this, it's at least 100% GW plastic.
>>
>>48133333
Ok, I even got quints. Someone please help me, I don't want to have to start a thread for this stupid question
>>
>>48133898
I hardly even use Lias Issodon these days anyway, most people balk at the ridiculous shit he brings. Like, "Oh, he's a bitch in melee that dies like a limp dick with no invuln saves of any kind", isn't enough of a weakness really to justify the sheer strategic force multiplier he puts on the board. He pretty much only comes out for tournaments, when I'm actually expected to be using the 3 grav-devastator squads with infiltrate list(Which again, tournament only because I hate waacfagging with a burning passion).

Nowadays I just arbitrarily pick a character out of my box from the list of various people I've made over the years. Like Captain Isaac, and Galahad. Lately it's been Captain Valentine and his enquerry, Techmarine Marius. Marius hangs around Valentine, and is basically the guy that makes sure valentine is still alive, while doing all of the captainly paperwork you would normally expect a captain to do.. Since valentine has 4 20 foot long cannons instead of arms.
>>
>>
>>48131977
I don't see a point in commissioned armies unless you're really desperate to jump right into the tabletop tourney scene.

It's not your baby.
>>
>>48134435
I can't stress this enough either. An army that you send off to another painter will never truly be yours. It doesn't matter if all you can manage is 3-colour tabletop quality, you still should at some point experience having some models that "YOU" made, and "YOU" painted, and "YOU" field.

Valentine is my baby, and he's still my work in progress. I sit down every day and try some new techniques on him, and after every day I get to know a little more of all his nooks and crannies. Other people don't think he's all that valuable, because he's just a tabletop quality model right now, but to me he's my centerpiece!
>>
Hey, did The Beast series ever finish?
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>Wow this is pretty che-
>>
>>48134091
Hey, something's off about this commissar...
>>
>>48132130
PDF Connect is baller

Unrelated: the Ork fandex is up to v5 now.
>>
>>48134563
Not yet. We haven't gotten to the part where the Beast dies, or the Beheading. Thank the God Emperor that they were regular Eversors instead of a Shark/Bearversor. Funny how a series that takes place after the Heresy by a mere 1000 years is going to be finished before the HH series?
>>48134594
My sides.
>>
>>48133333
I saw a couple that matched your description using image search on DuckDuckGo.
>>
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>>48134594
>>
Dry brush or edge highlight?
>>
>>48132908
With all the extra movement damonettes get for being slaanesh daemons, they'll get to cc turn two almost guaranteed. Just put them in several squads of 10 and your oponent won't be able to shoot them all, and if he dies, it's because he didn't shoot at all the shit that was faster or hit harder.
>>
How are Dark Angels these days?
I know they don't have centurions, but I wouldn't use them anyway since I can't stand the models.
>>
>>48135459
dark angels are fine

I'm sure some salty idiots will say they suck because they are weaker than normal space marines, but they are still in the top third of armies.
>>
>>48135459
Why don't they have Centurions?
>>
>>48135494
because they don't look secretive or gothic enough
>>
>>48135494
Same reason Blood Angels and Space Wolves don't.
Because.
>>
>>48135494
Because the rules say so? The fuck is wrong with you. Quit shitting up the generals with your stupid ass questions.
>>
>>48135494
They also don't have Sternguard or Vanguard veterans (though that's because their 1st company is 100% terminators), that land speeder transport for scouts, or the 2 anti-air predator variants.
>>
>>48133333
chek'd

also that model looks like 40k dagoth ur
>>
>>48135542
I was asking for fluff reasons.
>>48135575
There is art of non-Termie Deathwings.
>>
>>48135575
You know, why don't normal Marines use the Land Speeder Storm, or modify it to carry Power Armored dudes?
>>
>>48133333
>>48135581
So what is Vivec then? A Farseer?
>>
>>48135641
Eldrad.
>>
>>48135658
That actually explains his above average dickery.
>>
>>48135621
Because GW.

>>48135612
>There is art of non-Termie Deathwings.
And they have "company" veterans, but since 3e or 4e, their fluff says they don't have non-terminator marines in their first company. At least as far as I know.

As for why they don't have centurions, I'm not sure what the fluff is for that. I know Centurions are supposed to be rather new in the setting, having only recently been discovered. I suppose the reason is that the Dark Angels, Blood Angels, and Space Wolves just haven't adopted them yet. It apparently took awhile for the Land Raider Crusader and Predator Annihilator to see widespread use because the Astartes are incredibly conservative about new shit. Even the more outgoing chapters are slow to change or use new stuff.
Mark VIII power armour is several thousand years old, but hasn't even come close to replacing MK VII armour despite being objectively superior.
>>
>>48135757
>>48135621
Yeah wait, WTF? It'd be the perfect assault transport: cheap and fast.
>>
>>48135803
Not so much on "cheap." Grav tech is incredibly rare and hard to maintain/use in the Imperium (though grav cars do pop up in the novels from time to time).
The main reason they don't have a land speeder designed to transport power-armoured marines has nothing to do with the fluff.
GW doesn't want them to have one.
>>
>>48135880
>not cheap
>40 points

Alas, I think you are still correct.

Fuckin gee dubs.
>>
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>>48135612
>>art of non termie deathwings
>>doesn't post it
>>
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>>48135919
Behold!
>>
>>48135919
He might be talking about the Siege of Vraks thing. They make mention of Dark Angel Sternguard Veterans, and may have done one of their pictured squad w/ details pages on them. Can't remember, to be honest.
>>
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>>48135979
>>
>>48135979
That was originally a black and white picture. This version must be a fan colouring.
>>
>>48135979
Whaaaaat, how about that.
>>
500 point Dark Angels 2.0, took some advice from a Battle Brother.

++HQ++
Librarian (105)
-ML2
-Plasma Pistol

++Troops++
10x Tactical Marines (150)
-Multi-Melta

10x Tactical Marines (150)
-Multi-Melta

++Fast Attack++
3x Ravenwing Bikers (95)
-Meltagun
-Meltagun


500 points total. The idea is for the Ravenwing to vroom-vroom in an aggressive manner and take out any armor. The Tacticals are gonna take some heat off of the bikes (or vice-versa) and hold objectives. The Libby is gonna buff/debuff/mind bullet some shit, with different Disciplines depending on what army I'm facing.
>>
>>48136037
>plasma pistol
>>
>>48136037
Why MMs on the tacs but no normal meltas?
>>
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>>48135757
I thought the fluff was that Mk8 was hard to make.
>>48135880
>Grav is hard to make and maintain
Doesn't explain the Grav spam these days.
>>48136017
>>48136018
Also this.
>>
>>48135345
depends on the texture you want
>>
>>48135345
On vehicles or larger surfaces where it's easier to control, drybrush.

On a smaller surface where every difference stands out more, highlight.

That's just guidelines though. You need to experiment and figure it out with your scheme to really get what you desire.
>>
>>48136037
>Plasma Pistol
>Multi-meltas on non-relentless, footslogging infantry
>>
>>48136056
m8 I needed 15 points and couldn't think of anything else.

>>48136067
I picked Multi-Meltas of all things because of the 24" range, though Meltaguns would probably work better all things considered.
>>
>>48136124
Does anyone else miss this art style?
>>
>>48136037
++HQ++
Librarian (90)
-ML2

++Troops++
5x Tac Marines (80)
Meltagun
Rhino (35)

5x Tac Marines (80)
Meltagun
Rhino (35)

++Heavy Support++
Devastator Squad (90)
2x Multimelta

++Fast Attack++
3x Ravenwing Bikers (90)
1 Gravgun

Fixed.
>>
>>48136195
multi-meltas are understandable if suboptimal on armies that have combat squads, drop pods, etc. but man

>chaos
>doesn't have any of that shit
>can take 2 specials and a combi
>you need 10 dudes
>taking heavy weapons ever

I SUFFER AS A CHAOS PLAYER THIS IS NOW A CSM BUTTHURT THREAD REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>48136311
Just remember anon, even when you think you have a decent unit that can bring some nice special gunlines, remember remember remember:

>>48133130
>>
>>48136311
Just give up, friend. Give up and come to the Daemon side of chaos. Join us, brother. The Dark Gods will welcome you home.
>>
>>48136284
Yes, although I miss Blanche more. I hate this faggoty new trend of pretty much all entertainment media (vidya, traditional games, etc.) making all promotional art in bland, digital art style that looks like it was pumped out by graphic design students from the class of '10.

40k gets some points or still having alternate aesthetics on stuff like the CSM codex, some Blanche in the daemons codex, etc. but somehow I figure those will be gone in the next books. I want my MTG cards with experimental 90s art back.
>>
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>>48136365
Pic related what you want? I think the best thing for 40k art would to have Wayne England to come back to life.
>>
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Es hora gane I play with SoB, specially against Necrons. No matter how much melta and Bolter I put on the table, the bastards just ignore it.

The usual uphill battle that is playing with SoB is horrible in 7th. Let's not mention flayers, what the hell GW?!
>>
>>48136435
Sure. I'm not saying I want all art to be this way, I just want more variety. Having bland digital art on the covers is fine because ya gotta have mass appeal to sell shit, but would be nice to see more varied images inside codexes, on dataslates, mission cards, etc.
>>
>>48136311

2 specials is better than 1 special 1 heavy, moron.
>>
>>48136512
I know, see my previous mention of combat squads etc. tho. I'm not saying heavies are good, I'm saying that while loyalists have mediocre reasons to take them and generally shouldn't, chaos should LITERALLY NEVER take them.
>>
>>48136456

Use Penitent engines.
>>
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>>48136557
>mfw rubrics can't even take heavies and they have S&P
>>
>>48136456
Necrons ignore everything already. They're easily the most annoying and frustrating army to play against because nothing dies ever.

Honestly the only time I've ever seen necrons die much was when my Ork-bro(playing the space 0din dex), brought 60 lootas. This was before the nerf to d33 for lootas weapons, so they were still rolling d3+1(cap3), which meant orkbro was pumping a retarded number of shots into everything at AP4. So it became a game of point & click with orkbro picking a necron unit and deleting it from the board every turn. Necron player was sweating bullets as he only had 6 units on the board. 6 really, really big units.
>>
>>48136589
damn I never considered that

the 6th edition chaos codex is like a shit gift that keeps on giving, every time you read through you discover a new flaw in game design
>>
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Was the Badab War really Huron's fault? His methods would have been acceptable during the Great Crusade.
>>
Deciding to turn my old, shitty CSM units into a Daemonkin army. No one in my area plays them, so I can't ask anyone for tips. Help me, please, /tg/.

I've already got:
-2 squads of berserkers
-2 squads of marines
-2 rhinos
-2 daemon princes
-1 helbrute

To actually make it usable, I'm thinking of making:
-1 forge/maulerfiend (I already have an unassembled kit. Which one, though? I'm pretty impartial; they're both awesome looking)
-2 squads of bikes with meltas
-2 packs of warhounds (proxy for flesh hounds)

I know a bloodthirster should be on that list, but I'm not ready to shell out $100 for a single (badass looking) model.

Anything I'm missing?
>>
>>48136564
So basically this?

+++ Penitent Sistas. (940pts) +++

++ Adepta Sororitas: Codex (2013)

+ No Force Org Slot (45pts) +

Ministorum Priest (45pts) [Power Maul, Storm Bolter]

+ HQ (105pts) +

Canoness (105pts) [Combi-Melta, Power Axe, Rosarius]

+ Troops (310pts) +

Battle Sister Squad (155pts) [2x Battle Sister, Battle Sister with Meltagun, Battle Sister with Meltagun]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Melta]

Battle Sister Squad (155pts) [2x Battle Sister, Battle Sister with Meltagun, Battle Sister with Meltagun]
··Immolator [Dozer Blade, Twin-Linked Multi-Melta]
··Sister Superior [Bolt Pistol, Combi-Melta]

+ Heavy Support (480pts) +

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]

Penitent Engine Squadron (160pts) [Penitent Engine, Penitent Engine]
>>
>>48134594

Fucking kek

Also, I hate those motherfuckers who start bidding wars on every single NIB 40k thing on eBay and don't stop until it's at triple MSRP 7 days before the auction ends. Just.. why?
>>
>>48136723
No. He wanted to launch a Crusade into a Warp rift. A Warp rift with Word Bearers in who have ruined the resell value. He actually magnified the Astral Claws's flaws, but that's a different story. He wanted a Crusade against the Maelstrom. I repeat a WARP RIFT. He got made over how the High Lords didn't want a repeat of the Abyssal Crusade. A WARP RIFT.
>>
>>48136746
forgefiends are shit, maulerfiends are perfect for a assault army rushing into your opponent's face as target saturation
>>
>>48136723
>His methods would have been acceptable during the Great Crusade.
Which occurred 10,000 years ago.

The start of the war wasn't really his fault, but trying to build up a legion-sized mass of marines is about as heretical as one can get. The whole point of limiting marines to chapters roughly 1000 strong is to prevent one person from having that much destructive power. Black Templars barely get away with it because they're so spread out each crusade more or less operates as an independent mini-chapter, but Huron was actively trying to make a legion.
It doesn't matter what his motives are, the Imperium cannot allow that shit to go down.

So, despite not really being at fault for the Badab War at the time it occurred, his actions would have resulted in it happening anyway. If anything, the Imperium was lucky to start things off early when they only had 3000. If he had managed to build up 10,000, or 20,000, or more, the war would have been much, much worse.
>>
>>48136767

Seems good. Exorcists don't do well against Necrons anyway.
Why're you giving up the extra CC attacks on the priest and Canoness? I'd be happy with pistols.
>>
what are some tzeentch warbands that are more than just 10000 year old suits of dusty armor?
>>
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>tfw your lgs closed
>tfw 6th had just come out
>tfw that was 4 fucking years ago

I have an army of Sisters just sitting around in my closet that used to see play at least once a week.

Hold me.
>>
>>48136589
Aren't their bolters rapid fire?
>>
>>48136952
That copypasta about pewter sisters getting melted down applies here.
>>
>>48136865
Black Templars have never had more than 1300 men, anon. Are you telling me that you'd go against GW themselves?
>>
>>48133333
I'm a god, how can you kill a god?
>>
>>48136898
I like my melta, beside that no reason. I haven't don't my mathammer
>>
>>48137005
Don't you spout that garbage. 1300 isn't an eternal crusade. 6000 marines. That's an eternal crusade.
>>
>>48136815
Fair enough. Should I be using with magma cutters for AV attacks, or just a regular guy with tendrils?
>>
>>48137047
But anon, GW said so thenselves that the Black Templars have always been at 1300! I'm pretty sure that they'd know more than you, consideringg they made the game.
>>
>>48136985
wow, the unit with shit combat stats and not even frag grenades can charge after rapid fire
>>
>>48137086
They don't even know how to make a good game if it broke their fingers and raped their cereal.
>always have said they were 1300
The lies they tell.
>>
>>48136986

God, that was heart wrenching. I've had my sisters since mid 3rd edition. They're the army I've played through the years and will continue to do so, even if it's been years.

Maybe I'll try and repaint some of my old models one day. Most of them needed to be thinned and there's a lot of dry brushing.
>>
>>48137050
maulerfiend is best for hunting vehicles, keep the magma cutters. tendrils cost points but maulerfiend is a relatively cheap threat so keep it cheap. low volume of attacks and shitty WS mean you don't really want to assault infantry anyway because you'll get bogged down forever and the lowering of their attacks won't really matter much
>>
>>48137129
Don't bother repainting, the manfaces are garbage anyways.
>>
does anyone have the vods from miniwargaming's vault? I'm looking for the gorkamorka series
>>
So if my Techpriest uses a Volkite blaster with the blast pistol rule, does it still keep the heavy penalty for moving and shooting?
>>
>>48137163
>>48137129
Question about the heads actually. Are they separate from the sister's bodies? I was thinking of getting a 3 man squad and turning them into Inquisitors by swapping the shitty faces with Statuesque heads.
>>
>>48137232
No, so just drill them out.
>>
>>48137127
>if it broke their fingers and raped their cereal.

You and I have very different definitions of "good game."
>>
>>48137050
>>48137155
also you should just magnetize your fiends so that you can swap out between mauler/forgefiend with different loadouts whenever you feel like it. while the forgefiend costs too much, it is a bit of a unique unit since as a walker it can move around for better LoS, and on average it will hit with 4 S8 shots. combined with daemonforge, it will practically guarantee you first blood if you opponent has any light vehicles, DP means it doesn't care much about crew stunned/shaken, and it has 5++ and IWND. it's a fun unit when it doesn't die first turn before firing. really wish they had AV13 at least, and WS4.
>>
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>>48137163

Eh, I've always wanted to repaint them anyway. I'm basically the new Argent Shroud, aka Silver armor and red robes, but I have gold ornaments. The big thing would be making the ornaments white and lightening the armor a bit.

Here's my shitty paint.

pls no bully
>>
>>48137329
*BS4. WS4 would be nice too tho.
>>
>>48137335
REEEEEEEEEE GARBO GET OUT

jk the only bad things are the heads and faces. Go along with peer pressure and get some statuesque heads, they're even cheaper now thanks to the pound falling[/spoler]
>>
>>48137101
I'm not trying to say they're good you salty faggot. I'm saying that's the reason they have relentless whereas you seem to be acting like it was just a misprint or something.

Why the fuck are all Choasfags such bitches? You don't see orkbros acting this way.
>>
>>48137335
>those terrible bits of metal holding sisters in the air

if I had those models I would drill holes in the feet/base and replace those with transparent plastic rods. assuming such plastic rods are sturdy enough and available on ebay
>>
>>48137409

I wanted to do that, and experimented a bit, but they raised the models up too high. They were visible behind rhinos and true line of sight made that very bad.

>>48137361

That's a lot of drilling, and I only have a small hand drill.
>>
R8 my Raven Guard Zone Mortalis list:

HQ:
Captain: Artificer Armor, LC, Ex Tenebris - 135

Elites:
Contemptor Dreadnought: Chainfist w/Melta Gun, Extra Armor, Kheres Pattern Assault Cannon, Legacy of Isstvan III - 255

Fast Attack:
Assault Squad: 2x Flamer (Power Axe & Combat Shield on Sarg.) -115

Troops:
Scout Squad x10: Camo Cloaks, Sniper Rifles, Vet Sarg w/Nihilus - 164

Tac Squad: x10: Imperial Space Marine, Combi-Plas Sarg - 165

Heavy Support:
Dev Squad: 4x Lascannon, Combi-Grav Sarg - 160

994/1000
>>
So I'm getting back into some 40k after a long time away, and I want to do Tau but sweet baby Jeebus those Broadsides and big mechs are expensive. Are recasts still a thing? It's been years and none of my old contacts work.
>>
>>48137482
what if you . . . cut the plastic rods down to the right size
>>
>>48137522
>Zone Mortalis
>Camo cloaks and sniper rifles
what?
>>
>>48137564
I have no experience with ZM, and I just take my scouts with snipers. Isn't ZM a terrain heavy game?
>>
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So I need help coming up with some fluff for my renegade guard.

I know this much:

they worship Nurgle

They're from a waste world that is also a Ocean world or Desert World.

other than that, that's all I got throw some Ideas at me.
>>
>>48137534

They looked weird with stumpy little plastic. I had some success putting the rods into the jetpack, but the robes made forced them into a weird angle. Truth be told, I was actually thinking of just placing them on the ground since they're only jump packs. They don't actually hover at all. Makes more sense in a way.
>>
>>48137304
Keyword being "if" there.
>>
>>48137602
I always figured jump pack units posed mid-air are either just taking off or landing, not hovering.
>>
>>48137522
rated
>>
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>>48137584
As far as I was aware it's a series of corridors
>>
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>>48137667

Seras look like they're hovering at all times.

those aren't mine
>>
>>48137692
Well shit. Anything I should swap out the scouts for? I'm mostly just using models I already have for that list.
>>
>>48137591
Puss volcanoes.
>>
>>48137850
>that extra s

you just opened a portal to the warp on /tg/ my friend
>>
>>48137591
Scrape that aquila off his flamer
>>
>>48137591
7777 friends
The jolly horde
Despaired Company
Waste Matters
Septic Tankers (only if you have a lot of renegade tanks)
Maggots in the Flesh
Seventh Heaven
the Other Corpse-Gods Followers
Worms of Ruin
Putrid Stench
The Small Unclean Ones
The Seventh Waste
Desperate Company
The Ocean Of Misery
Sore Eyes
Decaying Horde
77th Brotherhood
Rustmakers
Company of Corrosion
The Lost And Found
Putrid Laughs
Accepting Crowd
>>
>>48137591
>single biome world

I seriously hope you guys don't do this
>>
>>48138056
Yea ive been working on that I have a lot to do.

>>48138150
Company of Corrosion is good.

So Is The lost and found.

>>48138155
What do you mean anon?
>>
>>48136914
The best warband
Basically a chapter that wanted to know if all the claims of the inquisition were true and prayed to be able to discern truth from lie.

Tzeentch granted their wish and they went insane. Now called The Scourged
>>
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>>48137591
If you go desert, use the Elysian dunebuggies. Tauros
>>
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>>48138273
They come in mud variety too.
>>
>>48136914
https://1d4chan.org/wiki/The_Scourged
>>
>>48138242
>>48136914

If you end up using the tactics in this, they're also pretty ded killy. An army-wide +1 to their Invulnerable Save is pretty awesome, not to mention the fact that they generate Warp Charges for each enemy unit of Psykers on the board, and get Divination.

Taking Allies for them is a bit more difficult, though, to fit their whole, "FUCK EVERYBODY" approach to life.
>>
>>48138309
>and get Divination.

Just kidding, they don't get Divination, but DO harvest WC's on a 3+ when using Telepathy or Daemonology. Also Daemon units gain the Daemon of Tzeentch.
>>
>>48136351
This. Expanded my Tzeentch Daemons to a playable army and haven't played with my CSM since early sixth. BL reprint killed my hopes for the next codex.
>>
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>>48137591
I like the Ocean world idea. Partially because disease has a hard time spreading in areas with low amounts of organics (AKA deserts).

Think about that floating pile of trash out in the Pacific that's the size of Texas. Now crash the Exxon Valdez loaded with AIDSoil into it. Now make it a planet. Focus more on the Decay aspect of Nurgle rather than disease.

>Oil covered renegade guardsmen
>All of their vehicles are either modified with pontoons or hover engines and not a single spot uncovered in rust
>Flamers are fluffed as shooting particularly volatile waters from the planet

>>48138155
>Not knowing that all Imperial worlds are classified by their dominant biome
>mfw
>>
>>48135530
>I don't want Centurions in my codex
signed,
Blood Angels guy

If I want Centurions, I'll ally them in.
>>
>>48133130
Havocs
4 plasma guns
no other upgrade
135 points

havocs
4 plasma guns
combi plasma on champion
5 dudes to die before the plasmagunners
210 pts
>>
>>48138211
I'd recommend scraping them off while they're still on sprue rather than later, and make sure you do it for helmets, armor, and lasguns as well. Or you can also cover it up with greenstuff straps, which is what I did on a few times when I forgot to scrape them off.
>>
>>48138401
This helps a lot thank you very much.
>>
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>>48138458
Of course, fellow heretic. Have a rust fortress.

It's a god damn shame your Renes can't take a form of bikes to fluff as waterskis.
>>
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>>48138155
I am, to some extent. I envision my guards home-world as Arackis from dune from before the books start. Where during the Dark age of Technology a asteroid carrying the beginnings of the great spice worms landed on the southern continent. So now that the planet is in the imperium, the planets ecosystems are failing.

The remaining water is land locked in the north and in the poles.

The north is controlled by a hive-city controlled by a group of noble knight houses.

In the equatorial regions which is mostly desert tundra the main population (gypsy) lives on large railway caravans that move from munatorium junkyard to junkyard trying to piece together broken imperial guard equipment for a living.

To the extreme south is the free desert peoples. Seemingly nomadic peoples that for thousands of years have only been subdued by the sisters of battle even after repeated attacks from the knight houses because the mechanicus continuously wants to know where the Freemen find precious minerals in the south. However they cant just land in the sand and find out due to the ecclesiarchy and the munatorium claim the south of the planet in their protection so long as the tithes are paid, which stops foreign intervention.

So how is that for a roughly 1.6 biome world, anon?
>>
What's the best way of magnetizing knight arms? It seems like the only thing holding me back from swapping arms out is the shoulder plates?
>>
>>48136435
Honestly this is really sick
It looks really un-polished but it has so much energy
Thats always better than crazy accuracy or scale in digital paintings
god dammit I hate digital paintings
>>
>>48138309
Tzeentch used to give a 5++ base, and it was shit then.

Any reason why you haven't given Tzeentch/CSM Divination?
>>
>>48138309
This fan codex is just ridiculous. The wording alone is terrible; it's supposed to be "any X may exchange/take..." not "every X may exchange/take"
If you say "every" then that means every single one on the army.

And the fanboy shit is just bonkers.
>>
>>48138739

>Tzeentch used to give a 5++ base, and it was shit then.
>5++
>shit

Okay.

>Any reason why you haven't given Tzeentch/CSM Divination?

Thousand Sons and one other Warband gets it stock. Scourged didn't get it because their whole shtick is being able to read minds and know every falsehood as it gets spoken, so I buffed their ability to use Telepathy instead.

There are also a ton of other army-wide buffs in the supplement that make the whole army just overall better.
>>
>>48138689
It really looks like something a vidya game would have as the final boss. Unlike the Dies Irae no one knows if the Abominatus has been destroyed yet.
>>
>>48138767
>The wording alone is terrible; it's supposed to be "any X may exchange/take..." not "every X may exchange/take"
>If you say "every" then that means every single one on the army.

I'm not him, but that's kind of a minor semantical error there. I feel like you're jumping down his throat a bit too harsh.

>>48138309
I like it, anon.
>>
>>48138796
5++ for free (or cheaper) would be one thing. 5++ on overpriced MEQ's? You can get as good or better of a save by hiding in some trees, and it does nothing to save you from weight of fire.
>>
>>48138767
>And the fanboy shit is just bonkers.

What specifically is "bonkers" about it? Seeing as how 95% of it is "fanboy shit," that's not exactly helpful criticism.
>>
>>48138663
there is a rotary cuff joint where the gun elbow attaches to the shoulder. take a pair of N45H or N52 grade 5/16 x 1/16" disc magnets, build the shoulderpiece as instructed, but DO NOT clamp the cuff around the peg, instead trim the peg off, and build the elbow piece.

use superglue to stick a magnet where the peg was, use a piece of plasitcard to cover the magnet, and put the second magnet on the other side to ensure correct polarity.

apply superglue to the inner rim of the elbow joint socket, and then pop the second magnet into the hole, it should fit perfectly and form a snug fit giving the superglue an exceptionally strong bond.

for the thermal cannon/RFBC, use 3/16 x 3/16 cylinder magnets bedded in with greenstuff.

the shoulder plates can be magnetized using 1/8x1/8x1/16 block magnets edge-on, using one of the 3 spots where the ribbing on the shoulder plate is flush with the underside of the attahment rail. the rest of the molding should hold it in place just fine.

give me about 3-7 minutes and I should be able to post pics of my WIP knight.
>>
>>48138876
>it's all shit

Seems helpful enough to me. I didn't even have to scroll up to know he was talking about your shitty fandex.
>>
>>48136723

It's like you don't even know what the Horus Heresy and its repercussions are.
>>
>>48138915
You don't like it, make your own. Just saying, "it's bad," doesn't clarify WHY it is bad. If you don't tell me why it's bad, I do not know how to fix it, because I do not know what specific problem you're talking about.
>>
>>48138952
>You don't like it, make your own.

That's fucking retarded. Why should anyone make their own fandex? The reason people call you stupid is because nobody plays fandexes to begin with, so telling someone to go make a different fandex is just the epitome of retardation. Not as if we needed you to confirm your idiocy to begin with.

>HEY GUYS WHAT DO YOU THINK OF MY DIARRHEA RECYCLING STRAW
>that's stupid
>FUCK YOU GO MAKE YOUR OWN DIARRHEA NUTRIENT SYSTEM THEN
>>
>>48139002
>Why should anyone make their own fandex?

Because their army wasn't polished when it came out 4 years ago and was designed to work in a completely different edition?

>The reason people call you stupid is because nobody plays fandexes to begin with

Been playing quite a few games at the LGS with a group of guys helping playtest some of these. Most of the reactions have been positive.

I'm a little confused why you're getting so personally offended about something that doesn't even affect you, anon.
>>
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>>48138910
picture reference 1

you can see on the reaper how it sits flus with the joint, meaning the arms will be slightly longer in the end by 1/16, but its really easy to do

the large 1/2" disc magnets on the midsection really make it much more solid and durable than the balljoint+peg plus gravity.
>>
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What is Cult Mechanicus/ Skitarii good for? I love the models, and the guns seem pretty good, but not sure how they play. Worth starting?
>>
>>48139085
Definitely worth starting, especially since IA 14 gives them a whole lot of new toys.
>>
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>>48138910
picture ref 2

also makes transporting it stupid easy since it breaks down into so many parts

armor is currently off as its getting a different base drybrush/wash to the underframe
>>
>>48138532
>Single Biome

>Desert
>Bodies of water
>Hives
>Munitorum junkyards (Yes, those count as a biome if the Munitorum is doing it right)

Yeah, don't listen to the shitposter. The Imperial world predominant terrain categorizing is just simplified and he's a mong. Neat sounding planet though! I like armies with fully fluffed out planets and always thought I was nutters for writing up a whole solar system for my three different armies.
>>
>>48139034

You know what normal adults do? They deal with it. Feel free to continuing to be an autist though. You might want to sign one of those petition letters you retards mail to GW asking for buffs.
>>
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>>48139002
(not him)

oh please faggot, it's not that bad. I think the trouble in seeking quality criticism on the internet is due to one of two problems:

1) either the community is like reddit, full of well-meaning sycophants who suck each others' dicks so hard it's difficult to get honest feedback due to a social aversion to negative criticism
2) or the polar opposite, typically in the image board sphere, where pessimism is part of "board culture" to the point where it becomes ludicrously obnoxious and people post LMAO UR A FUCKTARD HOLY SHIT END UR LIFE HERE ARE TEN REASONS WHY YOU SUCK JUST DIE ALREADY, HOW COULD YOU EVER THINK THIS IS GOOD ACCORDING TO ME t. PROFESSIONAL because being an anonymous shitposter with a superiority complex has no consequences and strokes childish egos. this criticism is so exaggerated and typically uninformed/baseless that it becomes useless.

I can't really think of anywhere that maintains a happy medium between the two.
>>
>>48139034
>I'm a little confused why you're getting so personally offended about something that doesn't even affect you, anon.

Why do you keep responding?
>>
>>48139139
so what's that say about people who come to 2) and ask for criticism
>>
>>48139034
Not him, but I think the biggest issue is that you're trying to fix a gunshot wound with Band-Aids. You need to fix the codexes core issues before mucking about with a bazillion warband tactics.
>>
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>>48139157
not everyone who browses image boards goes around chatting shit to be edgy, the rudebois are just the vocal ones
>>
>>48139108

I've wanted to start them, but my struggle is what's worth taking. I don't want to blow 400£ on Dragoons and Ruststalker just to see them die. What are the most solid units to take, in both Cult and Skitarii?
>>
>>48139139
pretty much correct, proven out over the last several generals with a couple different anons seeking feedback on projects and getting shat on just for daring to try something different.

guess people are happy for GW to spoonfeed them everything instead of taking the same spirit that drives good model conversions to the actual rulebook (try it, see what works, what doesn't, and you always have the original to return to)
>>
>>48139139
Here, of course.
>>
>>48137086
Remember that the people who made the game no longer work there. The best designers have moved on, the original writers are gone. Many who work there now don't get it.
>>
>>48139179
Vangards/Rangers, Dominus, and Onagers from what I know, though I don't play them. You can keep asking around as well as check their 1d4chan tactics page though if you want.
>>
>>48138862
There's nothing "minor" about semantic errors in a game like this. Poor wording of rules is the cause of nearly all arguments during games. That's where RAW v RAI conflict comes from.
Precision and clarity in wording is one of the major concerns of game design, and if someone can't be arsed to do it right then why should I even bother paying attention to their material?

Downplaying the importance of wording is bad.

It's a shame Forgeworld is so often guilty of this.
>>
How playable is 40k if I don't order any of the online only things from games workshop? It seems like all the unique characters are online only.
>>
>>48139158
Thank you, yes. This is the problem I meant, though I'm not sure I could have done a worse job of saying it in my first post.
It just throws a bunch of rules at a broken codex, making it more complicated without addressing what makes the army not work.

The attempt to add flavour is admirable, but adding spice to dog shit isn't going to make it a good meal.
At this point, the only way to save the chaos marines is to start over from scratch.
>>
>>48139250
plays just fine for most things, a lot of the characters you can kitbash your own version of easily enough. the only time I've run into a problem is getting techmarines.

eldar/deldar if you want aspect heavy or some units could be problematic.
>>
>>48139250
It plays just fine. Honestly, I've never liked using named chatacters in the first place. It's more fun and engaging when you design your own dudes.

I hated 5th edition for forcing players to take named chatacters to unlock armies and playstyles. Truly 5e was the dark ages of 40k.

Sorry for soapboxing.
>>
>>48139288
Personally, I'm picking up a necrons starter pack for free through my awesome brother and I thought the Flayed Ones looked pretty neat as a supplementary unit, but I don't know if I can get them. I suppose if I just tell people that is the unit I'm trying to use, and paint it some fancy colour because I'm not planning on playing competitively.

>>48139309
That's okay, I have just as much deep-seated resentment about mtg, I understand anon. I'm glad it works well, I was just reading through the codex and a solid 20ish pages are talking about named characters and I was worried it was some sort of "git gud" barrier.
>>
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>>48138910
>>48139048
>>48139121
damn nice work with the magnets, dude. I'm trying to help a friend out with his knight group, and while they're not fully assembled, I think he's glued the arms to the cuffs unfortunately. I'll have to see if that's fixable.

Gonna just go ahead and save your excellent instructions.
>>
>>48139342
you at a secondary retailer or official GW? the one nice thing about the actual stores is you can order stuff there and have it shipped there (usually inside a week) for free.

characters in the current setup are usually flavor but often not worth their points anymore, necrons I think are the sole major exception to that rule, even eldar phoenix lords aren't what they used to be.
>>
>>48139411
No idea. I haven't looked into where I'm going to buy at all. I have a flgs I purchase magic at and can probably play 40k with, but I don't think I have anything available that can order things for me closer than 2 hours away. That being said, I drive that far for gunpla so it shouldn't be a big deal.

Thanks for letting me know, I appreciate that anon!
>>
>>48136746
>-1 forge/maulerfiend (I already have an unassembled kit. Which one, though? I'm pretty impartial; they're both awesome looking)
I prefer the maulerfiend with the 2x -1attack tentacles, because it gives him a far better chance against melee-centric walkers/monstrous creatures. That and tentacles.

Forgefiend is far too expensive for its protection.

You might want to invest in some bloodletters as these can be summoned if enough shit dies. Thats the thing for KDk.
>>
>>48139407
other things that might help:

the thermal cannon/rfbc has a bit that goes inside the back end of the gun body, which is for the thermal cannon but will interfere with a bit from the RFBC, so pick which gunbody look you prefer and build accordingly. I used the bit and clipped the part from the RFBC attachments that interfered, and magnetized the side tanks/ammo box.

if you want to paint it armor-off as I've shown, assemble the head but wait until after painting to attach the head to the main body, since it'll allow you to get in behind the head area.

all general "working with greenstuff" things apply, with the addition of the comment that it will not hold your magnets in until its had at minimum 4 hours setting time, best left overnight. you're going to need to do a lot of eyeballing and measuring with a plastic map compass if you want precise positioning for the greenstuff ones.

1/8 x 1/16 disc magnets should be more than enough for the carapace weapons, I didn't magnetize the front plate of the launcher since I prefer the large missile look, but if you want pure wysiwyg I'd use more 1/8x1/8 block magnets and greenstuff.

for actual magnet supplier, K&J magnetics have been my go-to for work and hobby, never had magnets from them shatter or demagnetize for any reason except as part of intentional tests.
>>
>>48138663
I really want to know how they did the arms
>>
>>48139179
The Start Collecting box.
seriously you save much.

There are rumors of the 2 codices getting together, so you might wish to delay buying them. (PDFs should be in the links above). However rumors are not exactly accurate.
>>
>>48139158
>You need to fix the codexes core issues before mucking about with a bazillion warband tactics.

What do you think the core issues are for us?

The major ones that I think are problems I (think) I've already addressed: Squadrons for non-Defiler Vehicles, Helbrutes getting +2 Attacks and getting access to the non-Tank Vehicle Wargear, our own variant of PotMS (which is a strictly better variant 5/6 of the time, most certainly for Defilers), special Chaos-only wargear, expanded options for base units, getting Chaos Legionaries to bridge the gap between CSM and Chosen, and buffing many under-powered units to be worth their points costs (Possessed are now T5 W2, Chosen and Terminators are Fearless and gain Mark-specific buffs for free, Chosen/Terminator Champions are W2, Mutilators are Relentless and can use their Weapons in multiple consecutive turns, etc.), and finally making sure Characters keep their Artefacts if they roll Dark Apotheosis and become a Daemon Prince (and get Wings if they had a Jump Pack).

Aside from Psychic Powers (because I'm currently tinkering with that) what do you think needs to be done?
>>
>>48139527
There have been rumors of the combined AdMech book since cult Mech was released. There are no credible hints that it will arrive anytime soon, if at all.
>>
>>48139523
pair of thunderstrike gauntlet arms more than likely.

looks like double thunderstrike arms, thermal cannon as the main gun body, the RFBC ammo box underneath like a large magazine, then repurposed the reaper as a bayonet, along with some decent greenstuff blending. overall spectacular conversion work.
>>
>>48137176
anyone?
>>
>>48139556
Cost-effectiveness ratio is way off for basic CSM and most of the rest of the codex. No way to get into melee, and sub-par performance if we manage to get there. No flavor.

You havem't really addressed the first two at all. You massively overinflated sense of your fandex is also a big issue.
>>
>>48139523
Maybe the anon who posted it awhile ago might give some insight. He posted that pic in response to someone saying GW needs to change something something hydra. He told him to not be lazy and kitbash or something.
>>
>>48139560
We essentially have it already in the form of the War Convocation anyway.
Plus IA 14 will probably have combined lists.
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>>48139660
reverse image search turns up this, but not any more than that
>>
>>48131977
I prefer to paint my own stuff. Besides it's like one third of the hobby.
>>
>>48132693
I'd take them purely for the fun of it. A plasma cannon with relentless really speaks to me.>>48132702
>>
>>48139597
>Cost-effectiveness ratio is way off for basic CSM and most of the rest of the codex.

That is true.

The biggest offenders here that I can tell are Chosen, Terminators, Possessed, Mutilators (which are just absolute garbage), and Thousand Sons, with Forgefiends and Land Raiders being close behind. All of them got buffed to make them a lot more worth taking, especially with certain Tactics that further buff them (from playtesting, I can tell you that Possessed w/ Daemon of Nurgle are brutal as fuck to kill, and Thousand Sons become pretty dangerous in a TS army, to name a few situations).

CSM's and all Infantry units in a Legion army get Stubborn for free, and many Tactics buff them somehow. They're still not "great," but they're definitely much more useable.

I did not lower the points of most units, but tried to simply buff them to be worth their current costs.

>You massively overinflated sense of your fandex is also a big issue.

The entire reason I'm posting it here is for criticism and for people to point out flaws I may have missed. I'm fully aware this isn't perfect - I just ask for constructive criticism rather than "stop trying you fucking autist."
>>
>>48136952
freaking SHAT got a bonner for new sob
>>
>>48139523
Isn't it? The gun itself is cool but the arms are the real impressive part.
>>
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>>48139704
OHHH, i was wondering why some parts of the arm looked familiar.
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>>48139802
Don't forget berzerkers, the most expensive funeral in the codex. Zero survivability beyond the normal marine statline, exorbitant costs, melee that is worthless beyond the initial charge, no effective means of getting into charge range outside of dumping even more points into the chaos land raider, the most schizophrenic and shitty of the land raiders.
>>
>>48139802
I've done some numeric analysis about Chosen and came to the following conclusion:

Chosen are not as bad as they are made out to be, but they are still bad. In terms of offense, they are about as cost-effective as basic CSM, but pack a greater punch (and a greater points cost). In terms of defense, they are much worse.

Ultimately the only special thing they bring to the party is the ability to field a bunch of very expensive special weapons, but Chaos Terminators can do this cheaper and better.

Therefore the best way to run Chosen is weird aggressive troops, but they aren't troops, and still are 18ppm for a 1W space marine.

I think if they had the Relentless USR, and access to things like jump packs, infiltrate, etc as well as another transport option, they would be in a MUCH better place.

Even just Relentless would boost their offense to offset their same-for-more-points defense.
>>
Are there any FW units that are actually bad?
>>
>>48139918
More than there are good.
>>
>>48139918
Some flyers, a couple guard vehicles, ork stompas, the list goes on....
>>
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>>48139918
This guy right here.

He has a plasma cannon the doesn't have Gets Hot!, can phase through terrain, and is one of the scariest fools around! Sounds pretty good, huh?

What's that? He costs over 300 points? With BS3? And is just a worse contemptor!?

But wait, there's more! He's a Daemon with special rules that autowound any Daemons and Psykers within 6" of him! What? In the legion where half your units are Daemons and/or Psykers? Preposterous!
I'm still going to buy the model, it's just too cool for it's rules.
>>
>>48140028
>I'm still going to buy the model, it's just too cool for it's rules.
beauty is in the eye of the beholder it would seem
>>
>>48140028
So long as your loadout is similar, you could always just run him as a regular Contemptor if you're not playing with complete spergs.
>>
why do I want to start a second CSM army? this isn't healthy
>>
>>48140140
I know that feel, bruh.
I used to run mono-Nurgle, but now I kinda want a Slaaneshi warband too.
>>
>>48140126
>not playing with complete spergs
>30k
pick one
>>
>>48138309
>Thousand Sons may take Chaos Legionaries as troops

Stop reading there. Not the butthurt anon from before, but I'd rather play a 1kSons/berserker themed CSM army than see this fluff rape hit the table.
>>
>>48133935
Or if the dark powers tempt, you've got the beginnings of Traitor Guard. Will one of them attract favors from the Dark Gods?
>>
Whiney chaos players, you're solution is here.
Use the space marine codex.

Seriously, we keep telling you it's the same as your codex but better.
>>
>>48140154
I currently run daemon loathing renegades (in the crunch of list building, they have some marks, but that is only to get access to Feel No Pain)

But Tzeentch calls to me, pleading to me to change my ways. I have visions of a Lord and Sorcerer together leading a band of cultists, or perhaps traitor guard, while raptors dart to and fro painting the landscape with their special weapons and ever-changing spawn bolt across the field.

Except probably not traitor guard, because I CBA to pay 130 USD and wait 3 weeks for the vraks book, and I know people will sperg to hell and back if I use the AM book despite them being pretty much the same rules-wise. I could also consider the loyalist SM book... but I like the Tzeentch powers. I suppose I could see if the new SM powers have the flavor I am looking for.
>>
>>48140262
Good idea.
And hey, while we're at it, why not let the Orks, Dark Eldar, and Tyranids players use it too!
>>
>>48136952
Formation picture?
>>
>>48140262
>Seriously, we keep telling you it's the same as your codex but better.
this is mostly only true but I hate it all the same

>3 man terminator squads with power weapons and/or combiweapons
>naked solo deepstriking oblits
>MSU useless speedbump units without needing an allies tax
>ML3 psykers
>autocannons on havocs

>>48140305
>not knowing about Blood Axes or Hive Fleet Ultra
>>
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>>48140305
Hey, I might be an NPC faction, but I'm not giving up my delicious poison and sanic speed for a better everything else.
>>
>>48140305
But Orks, dark eldar and tyranids aren't space marines, chaos is literally just shitty space marines.

You can run chaos marines with the regular codex and still be WYSIWYG.
>>
>>48140310

No idea. I found it online.
>>
>>48140305
>Ultranids
>Da Emprah's Greenest
>Something Something wherems that qt Deldar in a commisariat uniform pic.
>>
>>48140450
>Da Emprah's Greenest
>Not "Fer da Gooder Good" with morknauts being counts-as riptides
>>
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>>48140492
>>
>>48140492
>Not "Fer da Gooder Good" with morknauts being counts-as riptides
Its da greena gud.
An on ferget to put sum 'eavy duty jet-engine-gubbinz on yer 'naught fer WYSIWYG
>>
>>48140028
>In the legion where half your units are Daemons and/or Psykers?
30k's bread and butter is basic marines and tanks, regardless of your faction

Just don't walk him up beside a unit of gal vorbak. It's not like he'll be able to keep pace with their transport in the first place.
>>
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>>48140322
>mfw
We might lose literally every game, but by the Dark Muses, we do it quickly, and with style!


>>48140353
>Taking an army for a strong codex
>Not for being your favorite army
See this is why you "Just play SM!" people sound retarded. It's not about the fact that they both wear power armor and have similar wargear/stat lines, it's about the flavor of the army you mong.
>>
>>48140647
Mate, you know that Word Bearers can make near all of their important characters and HQ Psykers, and they can easily make near anything into a Daemon, right? As well as their unique characters all being Daemons or Psykers.

And being the only army that can ally with Daemons.
>>
>>48134248
stop shitposting about your stupid deredeo and get it painted, THEN shitpost about it and avatarfag with pictures of said deredeo, get it right raptor anon.
>>
>>48140690
Chaos marines have no flavour other than the bitter taste of defeat and the tang of your opponents semen.

They're both space marines with exactly the same wargear and vehicles for the most part, they use the same units and play almost identical.
>>
>>48140731
Mate, do you have all your characters sniff dreadnought ass the entire game.

Because if you do, you have problems greater than a 6" stank aura.
>>
How are the Rot Proboscis/Venom Sting on plague drones?

Is it worth paying 5 points to lose your 6+ glance for poisoned 3+ instead of 4+?
>>
>>48140774
Nah. It's more the principle of the thing, man. Being a unit that can only harm the other thematic units in your own army is just plain wrong. The WBs shtick is having tons of Daemons and Psykers.

Besides, I don't actually play either of these games.
>>
>>48140766
>I have no idea what fluff is
>All I know is stat lines and wargear
>Also I conveniently forget unique units and characters when it helps my point that has nothing to do with the conversation
>Pic related


It's a game, anon, it's not about winning with a strong dex. It's about having fun.
>>
>>48139802
Your rules still do fuckall forbThousand Sons. Sure, Relentless is cool, but the lack f Overwatch is a secondary concern. Plus it overlaps with the relic. Bumping the Invulnerable up is random as hell. Their vulnerability to anti-MEQ weapons isn't even a tertiary concern.

PE (SW) is useless 99â„… of the time, and OP the remainder.

You still haven't fixed the Sorcerer being so expensive for a single wound model, and he's still forced to roll on the shitty Tzeentch table unless he buys a second level.

On the plus side you pulled your head out of your ass about Cultists.
>>
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rate my casual list
>>
>>48140866
>Besides, I don't actually play either of these games.
Yeah I could tell.

What it really means is the thing can charge a unit of bubblewrap and still wound the psyker hiding inside the unit. Thousand Sons players will hate it.
>>
>>48131781
I asked yesterday and got the answer "you will lose" which is fair but I wanted to know if there was anyway to even the playing field

Friend playing 3000 pts Eldar, me and friend going against him running 1500 nids and orks respectively, we have enough nids and orks to make just about any combination

Eldar player runs ranged wraithknight, farseer on bike, jetbikes, war walkers, reapers, spiders, scorpions, prism, serpent, wraith blade and guards

Is there ANYTHING me and ork player can take to help us win?
>>
>>48141001
No.
>>
>>48140932
True enough. It's still overcosted, as I could for the same points cost use almost 2 Contemptor Cortis dreads.

Though, in all fairness the rule makes no sense at all, and you can't claim it was tailored to be used against TSons as they don't have rules yet nor are they loyalists. And WBs are the only army in the game currently with consistent access to Psykers and Daemons.
>>
>>48141001
No. You will lose.
>>
>>48141001
Buzzgobs stompa, massed aircraft, token grots, mucolid spres, flyrants.

Not a guaranteed win but it will be a pain in the ass to deal with.
>>
>>48141024
>for the same points cost use almost 2
Right, without IWND, without the -1str on all heat weapons, without the to-hit-debuff, without fear (taken at -2LD), without the successful invuln-re-rolls, and without the always cold plasma that forces checks for single casualties.

The fact that he can ALSO fuck up psykers is just meaningless flavor, because you have to actually try to keep your own psychic HQs within 6" of a single model.
>>
>>48141064
Again, while also true, it is still overcosted. 305 points without any of the other bonuses for being a contemptor, and BS3 compared to BS5 and WS6 compared to WS5 is worse off, honestly. Though I will admit you have a point, it's still not worth taking.
>>
>>48141050
Taking 2 Flyrants for sure, but how in the hell am I meant to kill that Wraithknight, mathematically both my flyrants shooting at it can cause 0.7 wounds a turn, we debated massing lootas to kill it but 30 of them (with good rolls) can only deal 2 wounds a turn, its a fucking monster
>>
>>48141134
Another thing I noticed is for 5 more points you can take two Contemptor Motirs Dreadnoughts, or for 70 points more you could take Lorgar himself.
>>
>>48141138
Don't kill it with Flyrants then, kill everything else with them.

It's not about kills but points, so murder his jetbikers, lets (both) your troops ObSec the points.
>>
>>48141138
>2

I thought you wanted to win.
Bring 3 CAD's
6 flyrants, 6 mucolid spores.
>>
Castellan Crowe trilogy incoming.

10/10 daemonettes, would buy and paint
>>
>>48141138
Mekgun kanonz.
Each is a BS3 S8 Ap3 shot.
And only 18 pts.
So heres your CAD
Big mek shokk attack gun 85
2x gretchin 70
3x 5Kanonz with 1 extra gretchin per canon 315

470

take that 3 times
add 90 pts of whatever

congratz you now have 45 kanonz. Post picture of his face when he sees that on the table, please
>>
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>>48141359
>mfw Waithknight gets sent to the warp Turn 1 by a lucky Shokk Attack Gun roll.
>>
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Alright fags i need some help deciding on my next unit to buy
Im collecting eldar currently and i wanna add something
So heres my list

-1 squad of dire avengers
-1 swuad if guardians
-2 striking scorpion squads
-karandras phoenix lord
-2 wave serpents
-6 scatter bikes
-2 warlock scatter bikes
-2 farseer scatterbikes
-1 ranger squad
-autarch with wings
-1 wraithlord
-1 wraithknight
-1 avatar
>>
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>>48141508
I was going to shitpost "Two more wraithknights" and then spoiler a real answer saying to ally in DEldar when I remembered that's the new cheese.

>mfw reduced from NPC race to taxi cab drivers.
>>
>>48141649
Not a bad idea, but what Deldar units?
>>
>>48141649
>taxi cab drivers
You're not even allowed to start in your allies transports so not even that.
>>
Are there any CSMs with heavy weapons that don't look like arse? The Havocs look awful and the CSM squad box only has parts for a heavy bolter. Looking at my options for adding some ranged firepower to a kill team.
>>
>>48141738
>Are there any CSMs with heavy weapons that don't look like arse?

No idea what looks like arse to you, taste bring subjective an all.

Maybe Forgeworld has some, though it's mainly oldshool heavy weapons.
>>
>>48141508
You don't get to play Eldar and call other people "fags"
>>
>>48141738
Forgeworld.
There is no other way.
>>
>>48131871
Idk about AdMech,
True they might be forgiving, but good god do they have a ton of special rules.
>>
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>>48141891
Fag
>>
>>48133130
Probably a leftover from when Command Squads were a 1 per HQ.

Also Chosen are closer to a Sternguard/Vanguard mix and should probably be compared to them.
>>
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Anyone knowledgeable about forgeworld resin?

Might just be me but the new model they teased in their bulletin looks rather much like plastic.
>>
>>48140914
You do know if you broke down the two units of 30 boyz into three units of 20 you could just take two CADs and not fuck about with unbound, right?
>>
>>48141508
How about some spacedeathclowns?
>>
>>48135757
I could be wrong, but I thought the Centurion fluff was it was a workaround to the Codex (Codex states only the 1st Company gets Terminator Armour, but if 2-9 need something better than PA they're shit out of luck)

Assuming Dark Angels, Blood Angels, and Space Wolves don't get Centurions because they don't lack for Terminator armour / don't care about it / have their own special units.
>>
>>48141738
The havocs also give you only one heavy of each, which is far more problematic.
Use loyalist or forgeworld.
>>
>>48142034
Am I being blind, or aren't there any CSM heavy weapon stuff on Forge World?

As for loyalists, I could buy a box of devastators and split them between Dark Angels and CSM. What's the best bit for grabbing a few CSM bits for customising those that go to the dark gods? Forge World again?
>>
>>48141508
AFAIK warlocks and farseer are not allowed to take scatterlasers (so far)....
What could be fun is vauls wrath support weapons, unless you take D-Cannons

Maybe a falcon with fire dragons

FirePrism/Nightspinner/Warphunter

Warwalkers

Crimson Hunter
>>
>>48142057
No not CSM havocs, only the Horus Heresy era stuff. But unless you hunt ebay kitbash or shell extreme $$$ its the only source for autocannons.
>>
>>48142018
Ye but which models
>>
>>48142062
Maybe they cant but i cut the tops off the scatters and stuck them on the bottom of the bike where they would normally be
>>
>>48142057
>What's the best bit for grabbing a few CSM bits for customising those that go to the dark gods? Forge World again?

Depends on what you want. There are Iron warriors and nightlords conversion sets. The IW one comes with a lascannon, too.
And nightlords have the retarded helmets, if you like that.

Otherwise the normal CSM squad comes with 2.5 metric tons of extra stuff and they can be kitbashed with loyalist SM parts. So CSM legs, SM torso, FW HH era head is no problemo. Fluffwise as well, CSM are scavengers of gud stuff after all
>>
>>48141138
You don't.
Kill everything else and tarpit the Wraithknight.
>>
>>48142091
I dont say they do not fit, I say the army list does not allow them to change their shuricatapults for scatterlasers.
>>
>>48142074
>>48142107

Alright, will probably hold off on that then. Still need to paint up the stuff from the starter box and I don't want to start buying too much new shit before I've got a playable force painted.
>>
>>48141891
What about to other Eldar players?
>>
>>48142132
Well theyre on there
>>
>>48142180
Ye
>>
>>48139213
Hey, remember when Rogue Psykers didn't have a points cost? Good times
>>
>>48141138
MANz Missile that bitch. 5 MegaNobz with Killsaws will fuck his shit right up with 25 S9 AP2 attacks on the charge.
>>
>>48141300
you mean 2 HFD's
6 flyrants 6 muccolids

1530 pts
>>
>>48142386
How many survive the D-sword to the face?
>>
>>48142391
Are you buying electroshock grubs?
>>
>>48142406
As they have no invul T4 and 2W there is no need for a D-Weapon they get insta gibbed anyway. So 1 out of 6 hits gets tthe to wound roll of 1, 5 die.
>>
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>>48142386
the wraithknight can easily outpace them if not avoiding them. looking at the mathhammer website 2 nobs die to fists while it takes 3 wounds back then idk stomps at least another

it's a shame orks don't have access to psychic shriek, that power is made for taking out monsters.
>>
>>48142538
Except all the good monsters are ld10/9
>>
>>48142573
true but my bloodthrister still died rather easily to that power
>>
>>48142406
He specified he uses the ranged WK.

>>48142430
Aaaaaaand here is why I wrote a codex. I was aghast--I couldn't fucking -believe- they had just outright removed Invulnerable saves.
>>
>>48131781
Eldar DarkEldar and ClownEldar FAQ online
Get them fresh!
>>
>>48142667
>>48142430
>>48142406
Remember its a GC now so I can do D3 strength D stomps
>>
>>48142722
>wave serpents in the aspect formation gain bs5
>iyaden supplement still usable

and here i thought the wraith supplement had be killed for sure
>>
>>48142778
Although normally they'll be S6 AP4. Sadly, S6 AP4 fucks over most things you'd want to tarpit with (which is probably the whole point).
>>
New general here!
>>48142822
>>48142822
>>48142822
>>
>>48142778
Whats important are the meganobz that die before they can attack, if the WK is to survive the assault, because they do dish out load of hurt
>>
Is that a Afrika Korps-ish IG regiment so I can go full Rommel?
>>
>>48141984
Is that homemade or forgeworld to come? in any case i'm digging a pre nurgle blightdrone.
>>
>>48143028
FW to come, a Taghmata thing
>>
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>>48141984
wait a nurgle damned second, that's a blight drone body! so like the defiler it seems it's based off an old loyalist vehicle
>>
>>48143170
Yes
>>
>>48140218
>but I'd rather play a 1kSons/berserker themed CSM army than see this fluff rape hit the table.

You do know that Thousand Sons get a major buff to the Thousand Sons Unit, right? They re-roll failed To Hit rolls of 1, and have a 4+ Invulnerable Save and Relentless as long as their Sorcerer is alive. Every non-Cultist Champion Sorcerers can also take an extra Mastery Level, and gain an additional Psychic Focus of their choice (so a ML2 psyker gets 4 powers total).

They're not super-OP by any definition, but there is literally nothing stopping you from only taking Thousand Sons as troops here, and the list rewards you for doing so.
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