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/ccg/ Custom Card General /cct/

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Thread replies: 330
Thread images: 116

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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Red, White, and Blue edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>48083616
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>>48118374
Cute. It's always more fun when a card is not only funny but actually works within conventional design philosophies.
>>
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>>48118535
Actually it should be
>At any time, you may exile this facedown card. When you do, cast it for its unveil cost or put it into your graveyard.
Also I'm salty.
>>
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>>48118570
I recall your Rune thing. Post one of your cards so I can compare it to Unveil; I want to see how similar it is. Could be some very minor difference is what's making people prefer one over the other.
>>
>>48118752
"If an opponent" rather than "whenever"
"Spells you cast can't be countered by spells or abilities."
>Zedruu intensifies
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>>48118781
The final draft of it was literally
>You may cast this card face down as a 2/2 creature for 3. At any time, you may exile this facedown card. When you do, cast it for its rune cost or put it into your graveyard.
I deleted all of them, so do what you want with it I guess.
>>
>>48118752
baaaaaad thematically

should be

>@ can't be countered.
>Spells cant be countered.
>Players can't gain control of spells, or permanents they don't own.

Freedom =/= people losing control of their stuff. Even other people
>>
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Alright, first draft of my duel decks is complete. Here are all the normal cards from it.
>>
>>48118752
>>48118789
Spells YOU CONTROL can't be countered by spells or abilities.
>>
>>48118860
I am not the Unveil guy, I just wanted to compare them. I dunno what to tell you; they seem pretty much the same. It would be kinda odd if for some reason their cards were well received while yours were not. I wish I could tell you why. /ccg/ is fickle I guess. As a setmaker I know that's the truth more often than is easily explained besides 'lol4chan'.
>>
>>48118884
Dude. Do you expect anyone to make sense of this jimble-jamble? Small portions, please. We can only take so much cringe at a time /joke
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>>48118789
>>48118900
Fixed the wording.
>>
>>48118884
And here are the double faced cards I made, because I really like the concept of sparking creatures.
>>48118929
aight, I'll repost in order of rarity, then.
>>
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>>48118915
>I think sparking creatures are an interesting design concept that needs to be expanded upon.
I totally agree with this.
>>
>>48118901
It's fine at this point. I'm honestly interested to see what unveil guy does with the idea.

It sort of feels like a dead child of mine has been given new life you know?
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>>48118957
fuckin hell forgot the image because I'm an asshole.
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This mechanic will need special templating. Both of this card's abilities are suppose to be part of its soul ability.
>>
>>48118987
Myra does too much damage on her ping, reduce the damage and the cost so it works better with her untap on spells ability.
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One of the six Grendels. Bow and arrow, so he pings, discard to represent growing insanity and aggression. Wondering if I could do more with it though.
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>>48118960
I don't think I'll ever know this feel. My abandoned/rejected ideas are all typically too shitty to ever see the light of day again.

>>48119008
There is going to be a lot of debate over this. Some of it very very angry, I predict.
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>>48119017
Yeah. I really wanted to keep the flavor of "throws lightning bolts around" but its really just not balanced as is.
Anyway, here's commons.
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>>48119054
>>48119008
It seems quite easy to make work/fix, but there's basically no use making a proper response as it is most likely a troll.
>>
>>48118884
I'd replace Pit Fight. A r/g card looks off for themed WRU themed decks.

>Lands
Border Outpost and Rebel Base don't need the "you control" bits, unless you are deathly afraid of Reroute.

Token making on Dragon Den and Mustering Ground is too cheap. Compare Vitu-Ghazi, the City-Tree and other 1/1 token makers.

>Equipment
Equip costs go below the rest of the text. A lot of these are also too powerful. 0 for first strike is huge because you can use it on both attack and defense without tempo loss. The tribal boosts are too large, making the equipment terrible without the tribe but too good in themed decks.
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>>48119102
These are meant to be duel decks, so I'm willing to leave the tribal bits there for most of them. I'll make those other changes, though.
Here's Rares.
>>
Critiques on this?

>>48119008
I'd really like to help you, but I have no idea what you're trying to do.
>>
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>>48119162
Nice. Forgot the image.
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>>48119176
Why does he have delve? It seems stapled on.
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>>48119137
Sandstorm dragon is a monored card.
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>>48118561
>Theme of 4
>Costs 5
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>>48119206
Good question. I'm not exactly sure either.
What should the cost be without delve?
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>>48119195
>Legion of Evil + Scornful Egoist
Nice. I'd play it.
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>>48119055
Preface: Anything I don't specifically call out looks fine to me. Oh, and I'm not that great at balance, but I'll try.

>Dragonhunter Bow
Copy Hedron Blade
>Whenever equipped creature blocks or becomes blocked by one or more Dragons, it gains deathtouch until end of turn.
Oh, and the Equip costs goes on the bottom.

Wait, WHAT?! You put the equip costs for all of them on the top?! Seriously, man? C'mon, you can do better than that.

>Infantryman's Spear
>[...] +1/+1 and has first strike.

>Phalanx Shielf
I can't even tell what this is supposed to do. Here's my best guess
>[...] it gets +1/+1 until end of turn for each creature it's blocking.

>Sandshield Cloak
Even to spells you control?

>Sandswimmer Harness
Man, this tribal focus is not doing you any favors.

>Camp Follower
No idea what to think of this one. Why is it a White Rogue?

>Brand of Cowardice
This isn't Red.

>Desert Stormcaller
This looks interesting.

>Furious Resistance
You should probably make reprints somehow so people don't start arguing about them or something.

>Inner Bravery
I have no idea whether this actually works or not.

>Rebel Sandswimmer
Self-bounce isn't very Red.

>Scarred Deserter
Wait, hold on. You have all these cards that talk about Cowards, but this isn't one? "Oh no, the fuzz! Better hide!" Total coward. Especially in Red. Red are like Krogans, they have twice as much balls as everyone else.

>Siege Ox
This is kinda interesting. Nice job. Though I'm not sure on the mana cost.

>Sow Dissent
Not sure how I feel about these counters. Is this a recurring thing? Regardless, it feels awkward on a common.

>Starving Lion
What the fuck? Did I miss something? Why is this a 3/3 with an upside for 2 in Red of all colors?

>Rebel Yell
Isn't this a Civil War Confederacy thing? Also, kinda weird that Blue cares about Rebels.

>>48119218
It's like Griselbrand.

>>48119195
Both of these scream "Break me, baby! Oh yeah, just like that! We'll do great things together!"
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>>48117302
>>48117338
Fixed my D&D character. Turns out Human Elf Rogue fits better than expected.
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>>48119137
Claw of Lion I think the legendary check would be worded: "As long as it's(/.equipped creature is) legendary, it has double strike and vigilance." Wording taken from Champion's Helm and Godo's Maul.

Static surge wording should be "to each equipped creature"

Lycean General needs a terminating clause for the bonuses.
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>>48119137
Lycean General needs a duration on his buff.
Static Surge should be each equipped creature.
Claw of the Lion doesn't need a capital on legendary or the 'as well'.
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>>48119287
It's "noncreature, nonland" you go by alphabetical order. Looks good, nice work. And see, that type line isn't so bad either.
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>>48119283
Hey COanon, I was thinking earlier: have you ever done a Spawn or Felicia Hardy card?
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>>48119316
Karlov is rolling in his grave
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>>48119323
Ah, no. Haven't worked on Al Simmons or Black Cat. Why do you ask? Have any ideas for them?

>>48119350
Ah... is this your way of saying "Make it cheaper"?
>>
>>48119137
You CHOOSE how creatures block.

Static Surge is all round terrible. Compare Aura Barbs.

Lycean Blacksmith should have something that makes him feel red.

Needs more blue.
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>>48119283
Anything I don't respond to here is changed.
>Phalanx Shield
It's supposed to reward double blocking. "Whenever this creature blocks, it gains +1/+1 for each other creature blocking that creature" is suppsoed to mean "For each creature you block with beyond the first, equipped creature gets +1/+1" or something along those lines.
>Starving Lion
Starving Lion was initally supposed to be this, but I couldn't figure out whether that was a good design or not, so I left it woefully incomplete.
>Desert Stormcaller
Maybe it looks interesting because it isn't mine. Functional reprint of Sotrmcaller of Keranos, flavored to fit the setting.
>Rebel Yell
Was initially red, shifted into blue because of the card draw, I'm already leaning on tribal pretty hard in this thing so I figured it'd be fine as is.
>>48119415
>Needs more blue
I agree. I just couldn't think of many decent blue card ideas that were relevant to the "rebellion" theme.
>>
>>48119477
Wrong stitch, waiting to delete
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>>48119477
A legendary creature that makes a bunch of copies of itself seems counterproductive
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>>48119500
>>48119496
I realized that too. Here's the proper one.
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>>48119415
cont.
>Lycean Blacksmith
the R is really just to make him a bit more difficult to cast, really, and equipment as an archetype is solidly in W/R already, right?
>Static Surge
Changed to copy Aura Barbs.
>>
>>48119514
Oh my god I never put P/T on Spider momma
>>
>>48119439
absolutely love dalus and vairn, sevros is wordy but I think its fine and also she's cool. Hallos and Raud i'm less hyped on but they still seem totes fine
>>
>>48119365
>Spawn
Well, given your determination to use only evergreen keywords... Menace is a given, and maybe some kind of temporary Equip feature that tutors an Equipment for a turn to represent his cloak/suit becoming any weapon he can imagine that's not mechanical? Tutor the equipment, attach it, then sac it at EOT? I was gonna suggest Hellbent too but eh, not evergreen. BR obviously.
>Felicia
2/2 UR rogue with Hexproof and "Whenever an opponent would flip a coin, that player loses the flip instead" and "You have protection from spells and abilities with the word 'random' in them".

Not sure on cost on either of them.
>>
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>>48119514
>>48119530
Ok, while making fixes, I had an idea to make Spider mom fit better with the others, at least a bit.
>>
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>>48119595
>whenever damage is dealt to ~, put that many blah blah...
Pretty sure anyway.
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>>48119455
>Phalanx Shield
You need to have it grant the equipped creature the ability to block extra creatures, or the ability will be flat-out useless. Also, when creature A blocks creatures B and C, B and C are said to be "blocked by" creature A. My confusion was over "blocking" since that implies that creature A was attacking. Look up the wording to Rampage and repurpose it.
>Staving Lion
The ability you're looking for is
>Whenever a creature dealt combat damage by ~ this turn dies, remove a -1/-1 counter from ~.

>Desert Stormcaller
Ah. I was reminded of Keranos. Um... look, don't get discouraged. You have to remember that the guys at Wizards have done this for years and do it for a living. We're just fans dicking around for fun.

>Rebel Yell
Eh, roll with it for now and see how people react to it and how it plays in the archetype.

>>48119540
>Spawn
Oh man, this sounds like the problem I'm going to have with Green Lanterns. Hmm, well, I can try to incorporate Equipment matters, since even without the suit, he loves using modern weapons. Or at least the version in the movie did. Not much of a fan of the comics. Tried to get into them twice (Jim Downing and God is a dog), got burned both times. Probably Menace, yeah, maybe Regen. Trample? I'll have to see how it goes. As for Hellbent, I have no issue mimicking nonevergreen stuff. Oracle here basically gives your cards Transmute UB.

>Felicia
This is part of why I've been holding off on her. There's the cat thing, the thief thing, and the luck thing. I'll try doing something with flips, but I'm not too keen on your ideas, sorry. Really, they seem like something more fitting for Domino.
>>
>>48119602
Oh wow, do you mind if I borrow this concept? It would fit wonderfully in one of my sets.
>>
>>48119626
Go for it, it's lifted straight from Starfield of Nyx.
>>
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>>48119439
I also wanted to point out something I'm actually a little split on with Dalus.

Obviously choosing to Manifest at the beginning of combat means he has a better chance of being impactful the turn he enters the board, but it also means you have to make some possibly tough choices about what to spend your mana on pre-combat, since you won't know what you're Manifesting.

Letting it go off at your upkeep means you know what you're getting and can decide how to spend your mana more readily, but of course it leaves him vulnerable a full turn without benefiting you.

There's a tradeoff either way, and I'm uncertain which plays better.
>>
>>48119616
Domino's power isn't as strong as Felicia's though, if I recall. It seems to be she'd be better off lampooning her luck with Regenerate or something.

Glad some Spawn ideas clicked though. I mean I don't really like him as a character that much, but I saw a pic of him while scrounging for art and I thought to ask. I asked about Black Cat because her I do like. Well, before she became a shit-tastic villain.
>>
>>48119610
I think it can be "Whenever ~ is dealt damage," but you're right. "takes damage" isn't proper wording.
>>
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>>48119639
Thanks. Altering it slightly and putting it at rare for Limited considerations, but it's a great idea. Appreciate it!

>>48119684
Yeah, whichever it is, I know what's there ain't right.
>>
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>>48119666
>I mean I don't really like him as a character that much
Oh no. OH NO. Spawn is basically the epitome of shitty 90's comic characters. And it's pretty clear the writers have no idea what to do with the character. It's honestly something I'd really like to see redone in the hands of a better writer (like Prophet and Bloodstrike) because what I remember of the movie actually was actually pretty decent. Goddamn, part of me wonders how the hell Image has stayed in business for so long. Especially when I was going through Cyberforce and Hunter-Killer. They're both 90's super teams, the former being literally just cyborg X-Men, the latter getting their powers from tattoos. Which isn't necessarily a bad thing, I liked the newest Tattooed Man. But a whole team of them?

>shit-tastic villain.
SLOOOOT! Yeah. Though I'm not sure on the power levels of Domino or Black Cat, and let's face it, serious talk of power levels is a joke, I'm really going for "Adaptation Distillation" here, just taking the best aspects of everything and combining them. Plays hell with continuity, but Magic does that already.

But yeah, I'll see what I can do. Might not have anything by tonight though.
>>
>>48119439
Vairn could be a combo piece with Ornithopter or Memnite, but then again we have things like Melira and and any Persist creature, or Saffi and Sun Titan, and he's a lot harder to cast.
>>
>>48119751
>>
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>>48119691
Name should probably be "Poisoned Arrows"
It's also quite undercosted for such a powerful defensive artifact, even if it does only affect archers.
>>
>>48119879
Three mana is about right for a tribal deathtouch anthem.
>>
How much time would you say you usually spend looking for the perfect art for a card?
>>
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>>48119976
For my /co/ cards, it's really easy for obvious reasons. Even the harder ones probably don't take me more than half an hour.
>>
>>48119976
Couple hours at most.
>>
>>48119919
Bow of Nylea is the only really comparable card, but is a legendary 1GG enchantment artifact which offers deathtouch to all your attackers (among other things).
This piece of equipment, while limited in its own regard, is full colorless and an equip cost of 1 lets any creature not only block, but kill just about anything.
>>
>>48120019
That's your average? Fuck, I forgot how hard it is to find art for things that aren't just adaptations of something. Probably explains why so many of my truly original cards are still lacking art.
>>
>>48120027
Felhide petrifier and death baron are three mana tribal deathtouch providers. The equip cost is low I'll give you that.
>>
>>48119976
None, if you start with the perfect art.
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>>48120049
That's for perfect art, I usually settle long before that. I also don't look for a single art piece at a time.
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>>48120050
They are also creatures, which are typically also easier to remove. Really 4 or some color tilt would probably make it fine; the biggest thing is deathtouch + reach for 1 equip cost.
>>
Next question.
How many set symbols do you regularly use?
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>>48120145
I mainly use my Gear wheel thing symbol, and a Wedge symbol for wedge related stuff. I've also got a clone set symbol, which I guess I don't really need, and a Planeswalker symbol, which I also don't need, and an Uncard symbol.
>>
>>48120298
Oh, so you're not only spoked wheel anon, you're also V anon and % anon.
>>
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>>48119176
>>
>>48120298
Goblin Oracle made me snort tea into my nose. I hope you're happy, you horrible person.

>>48119772
>spawn
From a vaguely remembered plot synopsis read years ago...

Al Simmons, Hellspawn 2BB
Legendary Creature- Demon
Deathtouch
Whenever another creature dies, exile it instead. Then, if ten or more creatures have been exiled this way, exile ~ and return all creatures exiled with ~ to the battlefield. Transform ~.
3/4
//
Spawn of the New World
(b/r) Legendary Creature- Demon
Flying, Protection from Angels and Demons
Other creatures you control get +1/+1 and have Protection from Angels and Demons.
7/7

Now that I think about it, a spark creature would be moderately interesting. Does a dfc 'remember' stuff its other side did? For example, could I have a spawnwalker reanimate cards the previous side exiled?
>>
>>48120145
I use whatever's for my current set, and used to use a general one for all my one-offs, but stopped because unless you're doing a set or something, your identity is not important in my opinion, since all your one-offs are being judged in a a vacuum anyway. If we ever decided as a thread to always "tag" ourselves with set symbols I'd probably participate because it was the Will of the council, but until that happens, set symbols for sets only.

>>48120241
This reads really awkwardly. "Put target creature with power less than or equal to ~'s power on top of it's owner's library." isn't it?

>>48120298
That's a lot of symbols.

>>48120467
I don't think that final ability is worded correctly. "WU, Shuffle ~ into its owner's library: Put target exiled card on top of its owner's library. Activate this ability only if ~ is in exile, and only at any time you could cast a sorcery." I added the last bit because I think it'd need it. I'm not ever sure about any of this, or even if this card should exist.
>>
>>48120298
Siril is really great. Bloodletting is a neat big black card, and it should clarify that players sac in order. Sorin is too much about tribal and should have one "regular" ability.
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>>48120432
Yeah, those are apt descriptions, I guess.

>>48120649
Uncards are funcards.
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>>48120649
>DFC
It depends. Because a DFC is, at the end of the day, a single card, it will "remember" what was exiled with it on either side. Kinda like how one side "knows" that the other side has been on the battlefield long enough to attack without Haste. At least, I think that's how it would work.
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>>48120698
???
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>>48120735
and?
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>>48120748
He's saying it ain't white nigga. That's a Red/blue effect
>>
>>48120698
I feel like since redirects tend to be RR or UU, that this should be WUU.
>>
>>48120748
Your perception of the color pie seems to be inaccurate. Oh, and you don't have to shove White onto every Convoke card you make either. Wizards made it available to all colors in... Was it M15? I think so.
>>
>>48120760
Convoke lets there be white I feel, it just needs to have a heavier blue or red investment.
>>
>>48120772
Fair enough
>>
>>48120783
I thought only Junk got it? I'd have to go double check.
>>
>>48120783
M15 yeah. Also I think spell redirection is more red thn blue. But I only say this since it's the shitty version of blue thing
>>
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>>48120668
I fixed the wording, but I'm not sure that it needs the sorcery bit. I'll test it out.

Thank you.
>>
>>48120805
http://magiccards.info/query?q=o%3Aconvoke+-c%3Awg&v=card&s=issue
>>
>>48120783
At worst, it has a superfluous extra color. There's nothing pie-breaking about it.

Also, blue was the only color that didn't get any convoke cards.
>>
>>48120821
Ah, well then. Yeah, I'd say get rid of the white then.
>>
>>48120808
>shitty version of blue thing
How? It's not always guaranteed, but you can slap your opponent around with their own spells. Imagine just redirecting a Murder at an opponent's thing. That's you up a card net.
>>
>>48120830
that and Redirect is more red than blue. But blue can do whatever it wants with spells and no one will bat an eye so whatever
>>
>>48120830
Blue has one convoke card.

Convoke is available to all colors, but pretty heavily favors WG among existing cards.
>>
>>48120853
Well, yeah, because Blue is the spell color.
>>
>>48120850
It's a much more narrow version of "Counter target spell" it can be better in some cases but the fact that it's situational means that it's usually worse
>>
>>48120864
That doesn't change the fact that it's a dumb line of thinking since EVERYTHING is a fucking spell
>>
>>48120877
OK, please tell me which card exactly touched you in your special place, because I'm not following.
>>
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>>48120672
Good call on Bloodletting

The way Sorin's set up, he technically does have a normal ability. His +2 can still just act as a buff for creatures regardless. The thing about him as a Tribal card though is that he's not just support, he's an engine. He enables the tribal support. You can have Sorin by himself and no other vampires and eventually his other effects will start working.
>>
>>48120858

so you're saying that the Flectomancer should have been mono-red, because redirecting is already available to red? multicolor cards are allowed to have unnecessary extra colors.

>>48120864

red hasn't gotten a redirect since Zendikar (Ricochet Trap) while blue has Mizzium Meddler and Spellskite. It's very much a blue mechanic as it's a red one.
>>
>>48120933
No, I just said blue has a convoke card. I didn't offer anything about what the card should or shouldn't be.
>>
>>48120922
So... basically a version of Biorhythm that also fucks over the boardstate? And it's even cheaper? I can't see this ending well. Like, at all. No really, this strikes me as a card that would get preemptively banned the day it was spoiled.
>>
>>48120858
>>48120968
To be fair, that blue card doesn't itself have convoke - it gives your artifact spells convoke. If one wanted, you could argue that it's similar to blue ramp in that it only applies for artifacts rather than general use.
>>
>>48120922
>>48120992
Oh wait, it's permanents? Oh, that's not so bad. Still worried about the power though.
>>
>>48120933
Hmm. Well, to be fair, Blue also hasn't had spells that allow you to change the target to whatever. I wonder if Wizards is deliberately not printing that mechanic.
>>
>>48120933
>>48120904
>>48120867
This actually gave me a great idea.

Guild's Mastery WUR
Instant
Choose target instant or sorcery targetting you or a permanent you control, then choose two--
-Exile that spell, and spells with that name cost 1 more to cast for as long as it remains exiled.
-You may change that spell's targets.
-Copy that spell. You may choose new targets for the copy.
>>
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>>48121046
This is kinda neat.
>>
>>48120992
>>48121007
Yeah, it's the sort of card that probably won't stay around very long in EDH. Every so often, it's fun to make cards that break EDH, like Worldfire, even knowing they'll be banned before you even get enough mana to cast them.
>>
>>48121046
forgot the shuffle clause
>>
>>48120679
>A good Red planeswalker

Whoa, slow down there. We can't be having something like that.
>>
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>>48121340
Okay, I really like this. Simple, efficient, basically "Scavenge target not dead creature". I'd draft it.
>>
>>48121340
This is cool, but really efficient at instant.
>>
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>>48121393
>>48121363
Thanks, I wasn't really sure how to cost it as it does require a sacrifice, yet distributes counters at instant speed. I know it's strong, but not sure if it borders on breaking.
>>
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>>48121457
I mean if it's for a set it can always be easily reined in by making it a sorcery.

>>48121441
Hm. This is pretty cool, actually. I could see a set with five two-colored factions with a cycle of these.

I just finished this dude. I think he's fun, but I'm not sure on the costing.
>>
>>48121046
>#greenpowercreep
compair to the new 3 cmc instant rampant growth. If you really want this, prob rare with at least 1GG, and even then, its prob still pushing hard
>>
>>48121519
wew lad
>>
>>48121519
Noice! Needs to say that "they're still lands" or specify that they retain their card types, not just types.
>>
>>48121547
>pushing things to rare justifies power creep
Natural Connection was draft filler, and barely playable even then because of how bad green was in BFZ.
>>
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I fixed Wheel of Fortune.
>>
>>48121549
Comes off as a bit much?

>>48121570
Added the annotation at the end of the text block in parenthesis.
>>
>>48121570
On the card it says "in addition to their other types" already.
>>
>>48121588
>WOW! It's fucking nothing... for everyone! All with Nothing!
Sorry, the joke was there and I went for it.
>>
>>48121586
yea, and this is WOTC we are talking about. You made an instant, they wouldnt print that shit unless it was 8 cmc. thats all im saying
>>
>>48121519
Could probably be 3GG or 4GG. There are 3 similar cards (creatures that animate multiple lands) to compare with it.
Also just to simplify the tokens, I would just change the search ability into a Treefolk lord ability.
>>
>>48121977
>tokens
What tokens?
>make it a lord ability
+1/+1 for other Treefolk is boring; I'd rather keep what it already does and balance cost accordingly. I'll make it 5G for now though.
>>
Only Vaguely Related To Spawn At This Point, Honestly BB
Legendary Creature- Wizard
Deathtouch
BB: Regenerate ~.
Whenever another creature dies, exile it. Then, if ten or more creatures have been exiled this way, exile ~ and return it to the battlefield transformed.
1/3
//
Still Not Spawn
(b)Planeswalker- Notspawn
+2: Exile up to one target creature card from a graveyard. If you do, put a -1/-1 counter on up to one target creature.
-4: Each opponent sacrifices each creature they control that shares a name with a card exiled with ~.
-8: Return to the battlefield all creature cards exiled with ~. They gain haste. Exile ~ and return it to the battlefield transformed.
3
>>
>>48122037
I meant the Treefolk lands. Instead of granting the ability to the animated lands, just host the ability on him instead. "Whenever a Treefolk creature you control deals combat damage to a player..."
>>
>>48122054
Eh, I guess. It actually makes the ability better since it will hit other Treefolk too, which I wasn't sure I wanted for power concerns. But I'll keep it in mind. I'm sure I'll get a few more comments about it; it's a really strong card, I'll admit. If other people feel the same way I'll do so; there's something to be said for player expectations too.
>>
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Where's my WB Uncommon?
>>
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>>48122178
>Mercurial Geists
Holy heck Wizards is getting lazy
>>
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Always try to put out designs that are both simple and exciting. Thoughts? Might up to 2W or WW.
>>
>>48122278
Considering white likes equipment AND enchantments this might be slightly counter-intuitive. This would be a better green card, I think. Corrosive Kudzu or something?
>>
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>>48122328
I can feel it. Might lower to 1cmc for vintage/legacy bait.
>>
>>48122340
sweet flavor text!
>>
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I also worked on the equipment thing a bit. I think it kind of functions in a neato sorta way now. Maybe.
>>
>>48122406
The toughness doesn't mean anything if it goes away after combat.
>>
>>48122430
ahhhhtrue that. RIP.
>>
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>>48122430
It's technically relevant if First Strike gets involved.
>>
>>48122900
In what way?
>>
>>48122918
>You have a 2/2 Creature
>Your opponent has a 3/3 with First Strike
>Enchant your creature with +2/+2
>Block the 3/3 with First Strike
>Your enchanted creature survives the First Strike damage and then kills the First Striker
>And end of combat you sacrifice the enchantment and your 2/2 dies
>But it still killed the 3/3
>>
>>48122918
Probably in the way that if the creature is blocking/blocked by a creature with first strike and it would have died if it had 2 less toughness.
>>
>>48122941
"technically" yes but this isn't really relevant. Tryin' design again.
>>
>>48122406
>>48122433
sac on next upkeep
>>
>>48119439
>Manifesting noncreatures is bad because you can't morph them
>So, if you can't morph them, they get returned to your hand
>It also lets you return creatures with good ETBs to your hand

That is one elegant "downside", I love it.
>>
>>48122406
>>48122955
>>48122962
It could make for a neat card in a -1/-1 matters set if it were +2/+2, but they got a -1/-1 counter at end of combat any time they attacked or blocked.
>>
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>>48123035
is on hold for my set for now. Feel free to use.
>>
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so in trying to fill out my mythic slot I'm considering bringin' back the Incarnations I put together a while ago. Most of them are pretty boring (one is WAY overpowered), but these ones I like.

Ideas for;
Black w/ green ability
White w/ black
Blue w/ red

I have them done already but lookin' for fresh ideas to spice the ones I don't like up a bit.
>>
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Half joke, half junk rare.
>>
>>48123096
>junk rare.
>7 mana for positive card advantage & a 9/9 kracken
limited bomb so big it's a response to Pearl Harbour
>>
>>48123096
Lose islandwalk and you could have it counter any spell. Draining Whelk is usually better with flying.
>>
>>48123079
Blue - prowess, 2R: izzet guildmage (copy small spell you control).
>>
Make a Space Marine card, please.
>>
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>>48123168
Nice. I like it. I had the prowess already but couldn't think of an ability to stick with it.
>>
>>48123174
>>
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>>48123174
And you can't do it because...?
>>
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>48118535
Sorry I didn't realize Unveil was copying your mechanic bro.

I'll see if I can come up with another sorcery/instant mechanic to use. What type of hate did you receive from your rune mechanic?
>>
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I can't believe I didn't remember this guy until I saw the SSFF video.
>>
>>48123836
>Put a disrespect counter on all Wizards.
>>
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OK, so here's Black Cat. Reselect ability for luck powers, exile ability for theft. Also it's a bit random, so it still works in that respect. You know, I have to say, my favorite version of Black Cat would probably have to be from the Spider-Man 2 video game, the one based on the Sam Raimi movie.
>>
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>>48124197
Aaand Spawn. Whipped both of these up really quickly, so I probably still have quite a ways to go.
>>
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Is this card okay? It seems a bit cluttered to me, but I don't know how to fix it while keeping the basic idea of the abilities.
>>
>>48118781
I remember liking your rune idea, I thought I posted something to the effect but sorry if I didn't.
This place seems to fluctuate in being good at balance and good at actually having/promoting interesting ideas, like I've seen too many useless/OP cards to comment on all of them recently, but at least I'm not bored by the average card; seems like you were on the wrong sides of the times.
CO anon remains mostly boring as fuck though, but that's to be expected for someone who plays EDH AND reads industry comics.
>>
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What would you prefer to go with spell mastery for a spells matter/hybrid set?

A kicker like mechanic for spells, an alternate cost mechanic for spells, evoke or the reverse of it (something like awaken), a cost reduction mechanic or etc?

What type of gameplay would you like to see?
>>
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So I have 8 different versions of my Bant planeswalker.

Which one do you like best?
http://www.strawpoll.me/10671982

Any other advice or idead?
>>
>>48126344
Hey, I'd be glad to get feedback and advice. I have two new cards right here >>48124197 >>48124254 that have no comments. I'm also not entirely sure what and does not count as an "industry comic" though I've pretty much given up on the Big Two some time ago.
>>
>>48118959
The front side is too strong. A 4 mana 2/4 that puts two (untapped!) forests onto the battlefield is way too good. It should probably grab one basic forest and put it into play tapped. You could maybe get a second forest to hand if you lowered the creature's stats.
>>
>>48126600
All of these seem UW and not UWG
>>
>>48126653
>>48124254
I might be wrong here, but isn't equipment a solidly W/R archetype? Double strike definitely is.
>>
>>48126703
Mono-Red deals with Equipment as well. The archetype I have to admit is RW though. It feels kinda weird to make the character without Black, and I wanted to give it Regen. I normally stay away from tri-color, but it might be for the best. What do you think?
>>
>>48126746
I would agree that his current design fits WBR more than BR. I don't want to push you in any direction, but if you want him to stay where he is color-wise, definitely consider changing the card somewhat.
>>
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>>48126888
Eh. I'm really happy with where it is now. I'll just change the mana. It's not that I dislike tri-color in and of itself, I just try to avoid it, because I've fallen down that color pie rabbit hole before. And no, you're not forcing me into anything, I had the feeling that it might have to be BRW as it is now, I just wanted confirmation. If I'm not happy with what I get, I'll change it. I'll probably bring it up a while later to see what others think. This isn't exactly our prime time on /ccg/. Here's a similar one I did for comparison. I bet Doomguy and Spawn would get along OK.

OK, and do you have any feedback for Black Cat?
>>
>>48126888
>>48126987
Oh wait, I forgot to change this guy's P/T. Imagine Doom Slayer is a 3/1.
>>
>>48126600
I like 2 best. The option to draw a lot of cards is pretty tasty but I think most of them are not bad.
>>
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Too broken? Too weak? Ok?
>>
>>48126987
I'm not too sure about Black Cat. I feel like maybe she does a little too much, but considering this whole thing is comic book heroes, I'm not sure that that's a valid criticism.
>>
>>48127107
Seems fine. X's life-loss keeps it in check, otherwise it's just a token-generating Altar's Reap.
>>
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>>48127171
Eh, no, that's more me having a case of complexity addiction. Just experimenting. What I'm most concerned about is the reselect ability. Is it good? Bad? I just want to know if the concept is even worth exploring. I might just cut out the last ability since you're going to have a hard time casting anything without the right mana.

>>48127107
I think I'd make it a flat rate of 2 lifeloss per dead creature.
>>
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Not sure how bad this is

Also, couldn't find the format for transform cards on MSE
>>
>>48127256
The reselect ability is fine, that's a really cool design. But I'm not sure if it's worded properly. Right now, "at random" could make it hit an illegal target. I'm not sure if that was something you wanted or what.
>>
>>48127290
The vast majority of the things I do have precedence. In fact, this is part of why I encourage people to look at actual magic cards, because there are so many obscure designs and mechanics that you might otherwise never know about.

>Oracle text:
>Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
>Rulings:
>10/4/2004: If there are multiple legal targets, it may still choose the original one.
>10/4/2004: If there are no other legal targets, it keeps its target.
>10/4/2004: The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
>>
>>48127290
>>48127325
Er, though it is probably a good idea to include the reminder text for Black Cat.
>>
>>48127325
Okay, cool, I didn't know it automatically selected from all legal targets. The ability should be fine as is then.
>>
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My first (admittedly rather shitty) draft of three legends fro an old D&D campaign about "The War of Three Siblings"
>>
>>48127449
I don't think the may effect is relevant on Amuraa's second ability.In what situation would you not want to mill someone out?
>>
>>48127540
I was just copying similar effects I've seen. I suppose, taking out the may would technically make it better and also free up a little card space.
>>
>>48127449
Wait, so they don't do anything by themselves? That's... not a good idea. I think they should have mechanics that work regardless of where the others are, but are mutually beneficial. Or they just get a boost when the others are on the field. Oh, and I like what you did with the mana costs.
>>
>>48127540

They're running Kozilek/Sun and Moon/Graveyard recursion?

Plenty of reasons not to want to mill, anon
>>
>>48127609
Yeah, I was thinking about that myself. The idea is that they're warring against each other, but I know that isn't depicted well as is, and I'm not sure how to fix it. Also, thanks for noticing. Did the same thing with P/T
>>
>>48127449
>>48127609
>>48127653
Oh, and Flash and Protection don't go on the same line. Flash goes above most keywords because it functions before it ETB.
>>
>>48127286
Look under "Additional downloads" on the MSE site for flip cards. The walker itself looks pretty lice, but the starting loyalty seems a bit too high for that ult in my opinion.
>>
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>>48126446
>>
>>48126653
>I'd be glad to get feedback and advice
It's a value thing. When I see your cards, I see cards which aren't for any sort of competitive play, that bothers me. I know that that seems just like grognardness, and some of it is, but there's more to it.
I've played non-competitively in magic and a variety of games. I hate it, and have mild contempt for people who put me through it.
When I play it is mostly for the sake of learning/thinking, some of it can comes from a desire to prove myself better than another, but I'm fine getting my ass handed to me so that can't be the driving force.
When I've played non-competitively I'm generally considered a try-hard if I think too much, despite the fact that the enjoyment I get from playing a game is in the trying. I can respect the use of try-hard as an insult if you think that more relaxed play is a test of skill (both people need to be giving it most of their all for it to count as that) or by sacrificing fun for a better chance at victory (I generally allow takebacks when it's clear someone fucked up because they didn't fully understand the rules). The social gaming use of the term tryhard is distinct from either of those, it is an actual attack on how engaged I am in the game; the game they want to play isn't designed for engagement and they find my actual focus on the game distracting from their desire to not focus on it. Thus, I've learned to not play non-competitively. Social gamersin my experience have also been outwardly nice and then treat any breach of their rules like you acted in defiance of morality itself.
I don't even think that the members of such social play gain anything besides 'connections' either, it's like they just do an activity that requires input from all members so that they can strengthen the social group without actually being useful to each other.
Maybe you're not like that though. In any case if you aren't designing your cards for competitive play then my opinions can't matter.
>>
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>>48128150
>invoke
Less abuseable/interesting version of evoke? Fine, but meh.
>overcharge
Specific version of replicate/kicker? Also OK, I find it slightly more interesting, but that might just be because I don't play much limited.
>splice onto instant or sorcery
Fine, the test is OP though, you need to add 1 to each mana cost likely.
>radiate
I dislike these linear synergy mechanics, but I seem to be the only one, instant speed draw spells are dangerously uninteractive for control decks, and brainstorm sucks without heavy shuffle effects.
>emanate
At risk of repetitive gameplay, I'd suggest avoiding using it too much at common. Not sure why the cost reduction part even exists, it's the same card advantage/disadvantage either way.
>>
>>48128164
Yeah, they're not meant to be competitive. Truth be told, I rarely actually play Magic, most of my involvement is from a Melvin and Vorthos perspective. I have a faint idea of what makes cards competitive, but that's it. Like, I can acknowledge that Vendilion is powerful, but I'd never know if I didn't hear about it from others. Same with Siege Rhino. Which is exactly why my few forays into deckbuilding have all been an absolute disaster. Anyone who's played me on Chimera can back that up, just ask Kazy. What I'm doing with the CO cards is to try and make accurate representations of things from conics, while also keeping them interesting. If I ever actually tried making something competitive, I'm sure some part of me would say it's either too good or doesn't do enough, thus resulting in an increased mana cost which would destroy any hope the card ever had of being competitive. Sorry to disappoint you, Spike anon. But if you want me to try my hand at a competitive card or you have a specific request, just let me know. Can't guarantee you'll like the end result, but I can try. Because part of the CO cards to is a design exercise. And my skills will never improve if I just do the same thing I always do, right?

Also, I'm surprised you didn't add something like
>inb4 "No fun allowed"
>>
>>48128164
>>48128700
Uh, not that my last comment is a personal slight against you, I'm just saying that I half expect someone to post that image in response to your post.
>>
>>48127107
-2 should probably be "(You may) Sacrifice a creature. If you did, you draw 2 cards."
>>
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>>48128569
All the cards were merely samplesof mechanics, probably some/all of the actual cards were pretty bad.
>invoke
One of Maro's problems with Evoke was "is that new players just look at the mana cost, realize they can't pay it and stop reading the card" for a higher skill level player like yourself it won't be an issue but for newer players it could be an issue.
I do agree is less abuse able but it does make instant/sorcery creatures, which allows a higher asfan of instant/sorceries.
>overcharge
I was originally going to go with copied five times, however design space is narrower for that.

>splice
That example would probably be 2B for each cost and/or uncommon. I'm pretty sure NNWO would put glacial ray at uncommon.

>radiate
Ok and noted.

>>48128569
Good point. This would probably have to be limited to 2-3 cards at common, more at uncommon and rare. Meant to make it a riff on emerge but it's pretty bad.

Have a playable mechanic.
>>
>>48128700
>>48128769
I wasn't expecting that nice of a reply honestly.
>What I'm doing with the CO cards is to try and make accurate representations of things from conics, while also keeping them interesting
Yeah, I can get that. Knowing that you're not making the cards to actually play with them so much as making them for the art actually makes me respect you a lot more.
>But if you want me to try my hand at a competitive card or you have a specific request, just let me know.
That is painfully sweet but if I've thought of some idea to make something I'm not sure why I wouldn't just make it myself. Noted for if I'm having trouble with something though.
>Because part of the CO cards to is a design exercise. And my skills will never improve if I just do the same thing I always do, right?
That's cool and all, but I feel like you need to keep (mostly) separate the CO designs and whatever competitive stuff you're going to design, because they need to be in separate environments, real or imagined.
>>
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Got drunk last night and made a cycle of Origins 2 Villain sparkers that I actually don't think turned out bad, for some fucked up reason? In my stupor, I ended up starting making Origins 2 completely. Until my ideas get completely shut down, I'm actually pretty into what I did.
>>
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>>48129629
Ah, well thank you. I do make cards other than the CO cards, but I do admit, I've done a lot more of the CO cards than anything else. I even tried my hand at a set a few times, but I never got that far into it before I just gave up. Having to make filler just made me want to shoot myself. Hmm, maybe I should take another crack at one.

OK, why not? This is one I started a while ago. It's basically a modern-day setting, but after a zombie apocalypse. Cliche as fuck, I know, but I thought it would be interesting to explore through Magic cards. So, you naturally have the human survivors versus the zombie hordes. I never really fleshed out the whole thing, but the survivors had a strong artifact subtheme, including equipment (pic related). A lot of the artifacts I made for them were one-time use. Survival horror, after all. Oh, and there were -1/-1 counters, since zombie bites are pretty bad. I even had this grandiose plan to make an entire block with three sets (yeah, started it back then), where each set followed more or less the same characters as they survived different disasters. Like, set 2 would be demon invasion, set 3 would be alien invasion. For example, there'd be this guy, Eli, who has a card in each set, as he goes from zombie-killer to demon-slayer to alien-hunter, and gains the relevant Protection abilities along the way.

Yeah, maybe I will try my hand at this again.
>>
>>48129772
Haste seems really weird on a GW card. I mean, I get that it's in Green, but still. Also, why bother with the weird wording on the last ability? Just have it ask for 1GW.
>>
>>48130211
I was actually wondering about that. I wasn't sure if 1GW was correct or not. White for haste and because he's a family guard dog / pet, I guess? So far White has had the most Planeswalker related cards (Call the GW, Deploy the GW) so I included that as well.
>>
>>48130308
White doesn't get haste. Green very rarely gets haste.
>>
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>>48120145
One for each of my sets and a separate one for my one-offs.
>>
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Hey look, A Grizzly Bears in red.
>>
>>48131695
>creature power creep
reeeeeeeeeeeeeee
>>
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Been trying to cut down the wording on this card, but still have the same (or very similar) effect.
>>
>>48131802
>>48131695
Meh. I always thought the "rule" that Red couldn't have bears was weird.
>>
>>48131888
Bell counters are mostly a downside, so you can lose the cast restriction and just put the counters as part of the effect. And unless you are being cautious about flash creatures, you can remove the timing restriction. I'd put a 1 mana cost on the second ability so there's some disincentive to clearing out your yard.
>>
>>48132055
Well, Blue is now the only color without a bear. Maybe that'll be the vanilla mythic everyone's been asking for.
>>
QUICK

Wizards just realized how fucking terrible the new Liliana is, and she wants ___you___ to make her truly look like the last hope!

What do you do?

Hardmode: You don't reprint LotV
>>
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>>48132108
I put in the counters initially because I didn't really want the player to be casting the same creature over and over with no repercussion, but also didn't want the other player to be able to exile the creature before casting.

I only now realized that that part was solved when the counter is placed after casting.

Adding the 1 cost is a good idea.
>>
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>>48131695
>>
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>>48132255
I actually think that the new Lili is strong enough for standard
>>
>>48132710
Should come in with 7 loyalty counters if its miracle cost is paid.
>>
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>>48132255
I would have kind of liked a big, 6 mana powerhouse Liliana.
>>
>>48132255
What's so bad about it?
>>
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>>48133594
It's "okay" when people where expecting something extraordinary.
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>>48129275
>>
>>48134074
>It's another "this mechanic is like kicker" complaint episode
/ccg/ was a mistake
>>
>>48134205
I think he was just pointing out that the card already exists. And probably that +1/+1 counters are G/W and not U.
>>
>>48134291
+1/+1 counters are ubiquitous.
>>
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>>48134074
I was told to go with it as a seperate mechanic several times by /ccg/.

>>48134291
>And probably that +1/+1 counters are G/W and not U.
Unleash, Evolve, Graft, Scavenge...?
I'm pretty certain that +1/+1 counters are tertiary in all colors.
>>
>>48134319
Your mom is ubiquitous.
>>
>>48134392
and also an abusive alcoholic that poisoned my childhood
>>
>>48134461
anon...
>>
>>48134291
I don't fully agree with it, but unrestricted +1/+1 counters and tokens have long been bled out of green and white.

Plus there's Enclave Elite that's the same thing only with islandwalk instead of flying.
>>
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>>48134475
Yes, anon?
>>
>>48134589
i'm sorry your mom was such a cunt
>>
>>48134634
thanks, anon
>>
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Trying something with the BWG Legend, including a new name since having 3/5 end in s seemed questionable.
>>
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>>48129275
Another attempt at Invoke
>>
>>48134917
>invoke
>creature side isnt an invoker

y
>>
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Listening to the Protomen, decided to make a couple cards. How's this?
>>
>>48135073
Yeah, because that's a fantastic thing to build an entire mechanic around.
>>48134917
Looks good, man. I like it.
>>
>>48135073
Invoker isn't a creature type, unless you're just complaining about the name.
>>
>>48121588
>playing this in affinity
wew
>>
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>>48136604
there's nothing particularly mythic or exciting about this, just straight value. Also, no flying when the art is clearly flying.
>>
>>48134716
Hathor looks dope as fuck. It looks crazy enough to make me want to play Bogles
>>
>>48136861
He's actually just walking on his forearms, though the cutoff makes it look janky.
>>
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Juke inspired by the Flectomancer discussion earlier. Also, inefficient blue removal, Jhoira.spell, and Black abusable combo piece.
>>
>>48137044
Stupid typo on Overwrite, as usual. Although I guess "a copy of a copy of target creature" still works, technically.
>>
>>48135230
Kinda overcosted IMO
Killing walkers doesn't make up for its inability to hit regular dudes.
That being said, if we ever get a return to Kamigawa it would fit right in perfectly.
>>
>>48137125
Fair point. I think it would be both more flavorful and more cost-appropriate for it to be an exile effect. Do you agree?
>>
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>>48134716
Now that I think about it, Hathor might need a "nonland" in there, since he could get a little out of hand with Fetchlands.
>>
>>48137044
>traumatize yourself
>use Tomb Raid to delve out Emerakul
I like it
>>
>>48137599
I Imagine you mean the new Emrakul... Otherwise, there's a fatal flaw in that plan...
>>
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>>48137687
You might hit an Emrakul off the Traumatize if that's what you mean, but the Emrakul you're casting in this scenario is in your hand.
>>
>>48137599
Could probably self-mill Tomb Raid lots of broken stuff, like an Omniscience or even just a gigantic Fireball, because Delve and X-spells are a match made in Sultai heaven. But the card disadvantage and having to grind your own library and graveyard away means it's pretty unreliable and risky, at that.
>>
>>48137739
I like Mind Burst. Thought for Food can be monoblack, but it feels like a BW card to me, honestly. I love the art.
>>
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RoboRakdos.
>>
>>48138073
Lands are also permanents.
>>
>>48138253
That's intentional, because it's a throwback to Rakdos the Defiler.

Although you could probably argue that "Sac half your non-Demon permanents" is less dangerous than "lose 1 life for each non-Demon, nonartifact permanent."
>>
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Sorry about the wall of cards, once again. Should I break them up into Commons, and U/R/M? Would two collages be easier to go through?

Anyway, green is all prototyped out finally. The set is a little over half "done" now. I guess it's more fair to say it's half prototyped, since I imagine there will be a lot of revision.

Once again, thanks for any and all feedback you have. As far as personal concerns, I'm still looking at Berstuk as being a little too pushed, and some suggestions were made about him upthread so we'll see where that goes. I'm not too sure where Musorgoyf stands; he's 2 more than Tarmo but lacks the +1 T and has trample. I feel like maybe he could be 2G, or I should put the +1 T in. Or maybe +1 P? I dunno. I'm having a tough time finding a good "spot" for Raging Medvyet. I know I want him to rampage, but I don't know how exactly. Been waffling back and forth between +2/+2 and +3/+3 per blocking creature, and also considered giving him full-on Bushido instead, which might be better and more intuitive too.
>>
>>48134880
This one, TOO SYMETRICAL!
>>
>>48138495
Lesovikha is neat.
Gadyuka Wurm is clearly a snake
Obsessive Attentiveness - magnify is marginal without flash.
Whispers is alright
Wanton Might is shamed by Titanic Growth
Engulfing Growth I'd rather see be like Sea's Claim.
Raging Medvedev - +2/+2 is enough. Any more and he simply won't get blocked.
Adaptation - the can't be countered seems tacked on for power rather than flavor. If you want to keep it, just give it both all the time.
Borovoi is neat ramp
Harsh Lessons I don't like. If it was an instant sure, but a permanent shouldn't undo your set mechanics so easily and blatantly. Plus it leads to unnecessary math.
Fecund Hymn - a decent magnify effect, but the base card is too expensive to make much use out of it.
Hallucinatory Vistas - like Hermit Druid, it's too easy to dump your whole library into your graveyard by not playing any basics. And it's harder to deal with.

I really like the Forests-matters theme. It feels natural, not forced. Magnify in comparison is unexciting and looks like it's just there to enable Madness, since their effects are so marginal. It's alright to have crappy discard outlets, but you shouldn't keyword them.

No 3 cmc common creature. With all that ramp you could do with another big haymaker.
No naturalize.
Very limited anti-air. Green will be unable to deal with any flying bombs.
>>
>>48139112
>Gadyuka Wurm
I suppose I could make it a giant snake instead. Subtypes aren't very important in this set. Or I could find new art. Either or.
>Obsessive Attentiveness
The issue is card space. I wish I could make it work better and not be starved for space. It's already wordy for a common. All the Magnify common Auras are.
>Wanton Might
Thoughts on rebalancing it? Just make it cost G? Ramp the P/T bonuses to +3/+3 and +5/+5?
>Engulfing Growth
Hm. I actually heartily agree. I forgot about that card. And it plays nice with the Forest theme. Change made.
>Medvyet
Fair enough. Should I leave it a Rampage effect or go full Bushido with it?
>Adaptation
It's part of a modal cycle. I could replace it but it's a nice choice, I think, so I'm not too sure how to approach a change since I want to keep the mode choice aspect.
>Borovoi
Thanks. I like him too.
>Harsh Lessons
I thought it was clever, but you may be right that it's a better instant or sorcery. Or just removed. I like effects like this, but as an anthem maybe it's just too complex and too much in general.
>Fecund Hymn
Thoughts on the cost then?
>Hallucinatory Vistas
I can limit the number of cards you reveal, or I can make them go onto the bottom of your library in a random order to fix this situation, which is not a good one, I'll admit. I hadn't even considered that problem.

>Magnify
I am not getting a lot of positive feedback on it; mostly "meh"s, but a few people seem to like it, at least in concept, as a themed set Kicker cost. I just apparently don't know how to handle it with Madness floating around. Yes, that's why it's there, but I am not sure what to do to bring them in line. Maybe I should post all my Magnify stuff and pick the thread's collective brains on how to adjust them. I don't really want to get rid of it if I can help it.
>CMC 3 common
Hm. I'll see what I can do. I suppose it's bad form to expect a player to draft WG or RG to get one.
>No naturalize
Will futz with it
>anti-air
ditto
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is this op??? im rly not sure
>>
>>48139393
Make it a mana rock rather than a land.
>>
>>48134567
y u no spellshaper?
>>
>>48139445
why tho
>>
>>48139393
It's good to Donate, but I wouldn't play it.
>>
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Made this offline without access to the editor. Too lazy to the bottom line of text, it's meant to say.

"When one of the declared creature types doesn't exist on the battlefield, exile peace treaty."
>>
HODOR, Hold the door!
3w
3/3
HODOR, Hold the door! Can block any number of creatures.

If HODOR, Hold the door! dies, exile it and put a 2/2 zombie token with Regenerate. (Costs 1 black mana)
>>
>>48139393
If it read "whenever a source deals damage to you, you may put..." it would be great

pinging for 1 really isn't that bad, and since they'll probably only hit for 1~2 when it drops, it's definitely not worth the downside

Losing 1~2 life might be fine, if you don't want to use "may".
>>
>>48140782
>Add one mana of any color to your mana pool.
>>
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>>48141068
>Not just using Evoke and avoiding the completely unnecessary dfc
why?
>>
>>48141083
It triggers sorcery/instant matters cards.
>>
>>48141112
>Mfw the thing that made Evoke incredible was the fact that it DIDN'T do that.
yeah. I'm going on the record to say "Invoke" is a bad idea.
>>
>>48141153
Eh, so it works with goblin electromancer and not Heartless Summoning. I'm sure there's room for it.

I'd stick to instants, and toss in some instant/sorcery matters to make it gel better, though. Consider specifically creature graveyard hate?
>>
>>48135570
Invokers are creatures with huge, 8 mana activated abilities.
>>
I'm in the process of designing a Naya planeswalker. Which of these ultimates do you like best?

>You get an emblem with "Creatures you control get +3/+3 and have first strike, lifelink, and trample."

>You get an emblem with "At the beginning of your end step, put two 5/5 green Beast creature tokens with trample onto the battlefield."

>You get an emblem with "Whenever a source you control adds mana to your mana pool, creatures you control get +1/+1 until end of turn."

>Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. It has trample, lifelink, and haste.

>You get an emblem with "At the beginning of your upkeep, distribute up to five +1/+1 counters among any number of target creatures you control."

>Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. (yay Titanic Ultimatum!)

>Choose up to three creature cards you own from outside the game with total converted mana cost 10 or less and put them onto the battlefield.

>For each creature you control, put a 5/5 green Beast creature token with trample onto the battlefield.

Got other ideas for ultimates?
>>
>>48142152
You're going about this the wrobg way, I think. Give us an idea of mana cost and the first two abilities. That said, I think the last one has promise.
>>
>>48142152
>Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. It has trample, lifelink, and haste.

Simple but powerful and awesome. The one where you get creatures from outside the game is also cool.
>>
>>48142202
I have different options for the other abilities. Creature token generation, mana generation, ueot buff, permabuff with counters, etc. Mana cost is probably gonna be 2RGW so I'll make sure the abilities are appropriate for that cost.

>>48142231
Cool thanks.
>>
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Sup a-holes
>>
>>48142339
>>48142202
Hmm. Maybe a boosted Sunbond?
>You get an emblem with "Creatures you control have 'Whenever you gain life, put that many +1/+1 counters on this creature.'" Then you gain 5 life.
>>
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>>48142382

I got all these fuckin silver boardered shits
>>
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>>48142543

Any o you fucks like un sets
>>
>>48142414
That ability is too white. I want the ultimate to be either G or RGW.
>>
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>>48142569

The -X ability doesn't work the way you think it does. Once it leaves its zone, it's treated as a separate entity by the game rules (except for certain abilities worded properly in the rules, like flashback) just have it give the card flashback 0
>>
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>>48142602
>The -X ability doesn't work the way you think it does.
BETTER TELL WIZARDS!
>>
>>48142654

shit nevermind fuck me I'm wrong

s too goddamn late for this shit i gotta get some sleep
>>
>>48142682
Where you at? It's morning on the east coast.
>>
>>48142711

I'm in AZ - its 6:30 am
>>
>>48142729
Goddamn, man. Yeah, go to bed.
>>
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>>48142780

hold on one more gloriously dumb silver--bordered card
>>
>>48118819
Ha! That's incredibly cute :3 I love Tek-like cards.

>>48118837
Comics never cease to amaze me.

>>48118959
As >>48126680 said; it's too powerful because of the body. A 2/2 that has the same effect is already incredibly effective at 2GG. I also heavily dislike the idea that I have to have another Rhoslyn for the transformation.

>Planes~
I've thought it for a while, and I just really like it. At one point, it worried me that the second ability was too strong, but it's a -4, and the starting loyalty/ability gain isn't all that extreme.

This really needs some tinkering [Grandeur is awful], but the concept is good, and for a first attempt of a planeswalker, is really solid.

Would you mind posting the second art or posting the name?

>>48119032
You could do less, and better. Your card is obscene.

>T4> Land drop; Titan's Strength, Titan's Strength, Tap for 10 damage, [1R], Discard a card: Untap ~, Tap for 10 damage.

>>48119195
Legion of evil should be 3BB at the very least; even 3BBB if you can make a combo deck that instawins in your set.

Conglomeration is a lot weaker. I'd cost it 1GG.

Both cards are functional, creative, and actually playable. Kudos!

>>48119227
Second one feels a bit meh. Not because of the effect being weak; it just does. Merge #1 & #2
> Tap target creature and remove it from combat.

Hexproof for the guys wouldn't be bad either.

>>48119248
This is really, really good. I think you could cost it 1RR. The wording, as is now, doesn't count any creatures or other types of spells you cast towards the copying. I fear it might me too slow.

>>48119283
This is just very good. Some kind of vampire or hunter image would be nice.

>>48119287
This reminds me of Legends.

>>48119316
>>48119350
>>48119365
Cheaper cost without FS would be better I think.

>>48119365
I'd like this more if it weren't Dredd. Really cool card though.

>>48119439
>Raud
Excellent card! I think it'd fit better if it etb'd tapped; but great nontheless.
>>
NT: >>48143197
NT: >>48143197
NT: >>48143197
NT: >>48143197
NT: >>48143197
>>
>>48119439
>Dalus
It's a really cool card. The effect is flavourful, and even when the image and name look good, cannot see how the name relates to the effect, even with the flavourtext. As it is right now, having three colours and a 6 cmc, it feels a bit too slow, or not powerful enough either in combat or to stay alive. I'd top the card with hexproof.

>Hallos
The second effect... I'm not so sure how the rules interpret or interact with that wording. That being said you may write:
>If @ would be exiled, instead exile it and return it to the battlefield at the beginning of your next upkeep.

>Sevros
Cool card. I get the idea, but it reads messily, and ends up feeling like a cluttered card because of that. Can't say I know of a way of shortening it or... Hm. Maybe you'll like this.
>Sevros, Silver Guardian XWUR
>Legendary Creature - Angel Knight 0/0
>Flash
>Flying
~ etb's with X +1/+1 counters on it.
During combat phase, spells you cast cost 1 less to cast for each +1/+1 counter on @, and you may cast them as though they had flash.

>Vairn
10/10 go print it.
I'd like face-down permanent.

>>48119602
Pretyy cool card! Although a bit too pricey.

>>48120012
Looks great :3 What comin is that?

>>48120241
Heh, fun.

Gah, tooo many and bump limit D; Was a good thread.
>>
>>48142554
>megabanding
*uncontrollable vomiting*
You monster
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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