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Tundra civ ep.76 - The United Systems Republic

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File: Argosa Sector.png (184KB, 2180x2184px) Image search: [Google]
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Old and new players alike are welcome! You, my friends, guide the leaders of the United Systems Republic, the newly established human nation that has united the countries of Terra Nova. Ready to face the future together, we march ever onwards and upwards!
Previously:
>>48091362
The four nations of Terra Nova united their governments after completing the Constitution, which was primarily based off the White Republic's legislature. Now we rule over Terra Nova and the 12 solar systems we've colonised so far.
The year is 1262 After the Exile.
Questions welcome.


>Population:640 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:57% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 1%
>Agriculture:8/10
>Resources:8/10
>Manufacturing:8/10
>Trade and services:7/10
>Treasury:7/10
>Political stability:7/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48110404
>>D.Improve military
>>48110404
>>
>>48110404
Holy shit Gone for 5 episodes and we Ayy Lmao's now.
>I. Space colonization
Manifest destiny my brothers!
>>
>>48110493
changed to I.Space colonization
>>
File: infantry9.jpg (287KB, 1200x1393px) Image search: [Google]
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Current stats for the combined professional forces of the Republic:

150 000 rangers
100 000 Maargard
100 000 Stormborn
100 000 Blitzkriegers
10 0000 tanks
10 000 light mechs
8 000 medium mechs
2 000 heavy mechs
2 000 000 Infantry
12 000 combat aircraft

Most of the special forces are those who belonged to the White Republic, a small amount of elite troops from the other nations were transfered to each of those divisions.
As per our constitution, service in the Army and Militia is entirely voluntary. Any adult who wishes to gain the right to vote must undergo two years in national service in the Militia, after which they may either continue a professional military career. Those who choose other paths remain on the draft lists and can be drawn upon as reserves.
From the non-white countries we got a large part of the infantry and armor forces we now have. Combat mechs have been in development in the past 40 years and are available in three classes - light, autonomous combat robots; medium class - either autonomous or piloted - are roughly equal to tanks in size and firepower; heavy mechs are crewed and posess the most firepower of any combat unit on the ground.

Pick two areas to focus on improving
A.Light armament(personal weapons and equipment) and infantry
B.Special forces(rangers and the four elemental orders, we could create a new special force too)
C.Our airforces
D.Heavy armament(tanks and artillery)
E.Mechs
F.Military command - officers, strategies, logistics
>>
>>48110706
>Update
>>48110681
Well fuck, by the time my internet decided to load and I saw the new posts I'd written my stuff. Ahh, we'll do that immediately after.
>>
>>48110719
A
F

We have some pretty good stuff, let's improve our infantry, and get a better logistical command up, Space is pretty big, and logistics are needed.
>>
>>48110719
>A.Light armament(personal weapons and equipment) and infantr
F.Military command - officers, strategies, logistics
>>
>>48110719
A
F
>>
File: officer1.jpg (118KB, 1280x693px) Image search: [Google]
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Logistics and the general organisation of our new military has been the focus - chain of command, hierarchy, military training, communications - all the little things that make war possible. Along with that we've brought our infantry up to speed both in training and equipment. Modern warfare can mean rapid deployment and days-long fighting in various environments. Standart equipment for the USR infantryman includes titanium-reinforced body armor, a helmet, equipped with comm tools and a HUD display, a magnetic automatic rifle and a variety of sidearms and provisions. Specialised equipment can be anything from shotguns to mini-nuclear rocket launchers(STILL IN DEVELOPMENT, DO NOT USE WITHOUT AUTHORISATION!!!)
Now onto colonization, as was actually demanded:
Choose one focus
A.Continue improving, settling and terraforming our colonies(10 inhabited planets outside of Terra Nova), let's not stretch out too thin
B.Explore and exploit star systems within our territory for minerals, energy and potential colonies
C.Go beyond our frontiers and settle more distant stars!
>>
>>48111058
>B.Explore and exploit star systems within our territory for minerals, energy and potential colonies
>>
>>48111058
C
>>
>>48111058
B.Explore and exploit star systems within our territory for minerals, energy and potential colonies
>>
B it is
Roll for colonization once
>>
Rolled 78 (1d100)

>>48111058
B.Explore and exploit star systems within our territory for minerals, energy and potential colonies

Greeting from a American!!! To all you American and Non-American have a Happy Four of July!!! It's been 240 years since we kick Great Britain teeth in and declared independence!!! Land of the free and home of the brave!!!
>>48111308
>>
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>>48111318
A dynamic entry from the champion of the dice gods, Inky. Happy 4th of July.
Also welcome again to Oldfag, hope to see the rest of the namefags today, would be great.

Three new systems have been colonized - the Hatoi system has one barren, worthless planet and two gas giants with a total of 9 sizable moons, one of which lies on a stable relative orbit towards the star Hatoi and has a verdant surface, full of animal- and plantlife (no intelligent local life was found).
The Sugbar system has one planet that could be terraformed in the future, but most of the interest in it comes from mining companies who wish to exploit its two gas giants and their moons and local asteroids.
The biggest prize of this Space Rush has been the Gared system, however - there we've found a Garden world within the Goldilocks zone, with a nytrogen-oxygen atmosphere and plentiful local life and overall great conditions for colonisation with minimal amounts of terraformation required to make it perfect!
Increased interest has emerged towards settling in the colonies and people continue doing so as the years go by and it is now 1266


>Population:685 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:57% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 1%
>Agriculture:8/10
>Resources:8/10
>Manufacturing:8/10
>Trade and services:8/10
>Treasury:8/10
>Political stability:8/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48111637
>>G.Research & Development
>>
>>48111637
>H.Diplomacy & War
How about we buddy up with Omicron and R'gar since we fought together. We could learn alot of tech from them if we trade with them.
>>
>>48111637
>>G
>>
>>48111637
>H.Diplomacy & War
>>
>>48111637
>H.Diplomacy & War
>>
All right, I know it's samefagging so, let's do some diplomacy
A.Improve relations with the Ra'ktun Imperium(we fought a war against them recently with the help of the Omicron and P'gar and signed a peace treaty)
B.Improve relations with the P'gar(their religious leaders decided that their fleets should come to our aid, but they are a largely isolationist civilization)
C.Improve relations with the Omicron Federation(we have some trade agreements with them and have known them for a while)
D.Other

Aside from just picking an option, propose some detailed ideals - should it be trade, alliances, information etc.
>>
>>48112134
C.Improve relations with the Omicron Federation(we have some trade agreements with them and have known them for a while)

Multi-nation training exercises would be a good idea.

We should also consider the possibility of a technological exchange, assuming they are willing.
>>
>>48112134
>C.Improve relations with the Omicron Federation(we have some trade agreements with them and have known them for a while)
I have some ideas, we could set up a defense pact.
Also use this chance to catch up, we tell them how were going like becoming a federal like them. This is improve relations as system types of government like each other more.
Also we should trade some culture, like food, clothes, etc Their going to be some aliens that will eat this stuff like candy.
We share that movies with them, I'm not sure what they have, but who doesn't want to watch films from the humans.
All this will increase relations and with it we could start trading tech, signing a defense pact, and maybe set up alliance in the future.
>>
>>48112358
>we tell them how were going like becoming a federal like them.
but arent we a Federation?
>>
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Good ideas there, C it is.
Give me one negotiations roll with the Omi.
>>
Rolled 91 (1d100)

>>48112406
>>48112403
yes
>>
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>>48112421
An excellent role Inky
>>
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The Presidents of the two Federations met once in Terra Nova and once in Maoo'da, signing a defensive alliance and a number of new trade agreements.
"Both sides have much to gain from good-willed and fair exchange" Commented the Omicron President(that's what his title translates to, anyway) Valiaga-run vag'Maoge before press from both nations.
As it turns out, we're quite similar in many ways. The Omi's homeworld is made up of 80% water and the Omi race has evolved to flourish in humid land environments and survive in water for extended periods of time, but they are also mammals like us and have a mostly similar biology. They've taken a liking to many of our material products and works of art, as have people from our nation - Omi music is getting very popular, especially among the traditionally conservative Kaichou, for some odd reason.
The Omicron have shared some of their civilian technologies with us and agreed to join military excercises and cooperation.


>Population:700 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:57% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 1%
>Agriculture:8/10
>Resources:8/10
>Manufacturing:8/10
>Trade and services:10/10
>Treasury:9/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48112668
>G.Research & Development

With better tech we can grow our population, strengthen our military and generally just do more impressive stuff.
>>
>>48112668
>>G.Research & Development
>>
>>48112668
>G
Let's improve our tech like being able to terrafrom planets quicker.
Once we improve our tech let's use it to explore the stars, and let's not go with G next turn guys.
>>
>>48112759
Certainly, next turn I think we should work on improving our space fleet for my plan of conquering space!
>>
What should we focus our research efforts on?
Pick one to focus on or two to spread our efforts equally
A.Civilian tech(medicine, consumer goods, living standarts)
B.Military tech(weaponry and equipment)
C.Industrial tech(production boosting)
D.Space tech(travel, transportation and shipdesign for space)
E.Other
>>
>>48112893
>D.Space tech(travel, transportation and shipdesign for space)
A.Civilian tech(medicine, consumer goods, living standarts)
>>
>>48112893
>C.Industrial tech(production boosting)
>D.Space tech(travel, transportation and shipdesign for space)
>>
>>48112893
D And C
>>
>>48112893
>B.Military tech(weaponry and equipment)
>D.Space tech(travel, transportation and shipdesign for space)
>>
>>48112893
D.Space tech(travel, transportation and shipdesign for space)
C.Industrial tech(production boosting)
>>
>>48112945
>changed to A AND D
>>
>>48112893
>A.Civilian tech(medicine, consumer goods, living standarts)
D.Space tech(travel, transportation and shipdesign for space)
>>
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D&C
Technological developments have shaped the global economy into a new phase - Terra Nova produces almost 100% of manufactured goods and a sizable agricultural surplus and is the financial, cultural and technological capital, but the colonies are now vital to the new economic system, as the demand for raw materials has increased - lucky for us, space has all you can dream of! Our economy is booming.
Ships become faster, more economic and more versatile every year - an average person can now afford to visit another star system every now and then and interstellar trade can truly pick up now. Expansion of production facilities also allows us to build more light ships and schematics are being drawn for the construction of a tier-4 spacevessel - a battleship-class, equal to the strongest ships in the Omicron navy.


>Population:720 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:8/10
>Resources:8/10
>Manufacturing:9/10
>Trade and services:10/10
>Treasury:9/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48113208
>>E.Improve spacefleet
>>
>>48113208
>I
We got ships ready to go explore more planets for their resources. If we're going with E than let's use it to explore the galaxy.
>>
>>48113208
>E.Improve spacefleet
>>
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We'll work on our spacefleet now - last time we founded the Starfleet Academy in Millport. Our current shipcount amounts to 30 corvettes, 20 destroyers, 5 cruisers (thinking of keeping them as a tab, corvettes worth 1 point, destroyers worth 2, cruisers worth 4 and so on)

What should we focus our efforts on? PICK ONE:
A.Construct a new flagship for our fleet, a battleship-class!
B.Work on keeping our crews competent, our equipment at its best and continue expanding our fleet in a balanced way
C.Focus on improving our merchant fleet, allowing for superior transportation and colonization
Pictured: The current flagship, the cruiser Eyerd.
>>
>>48113396
>C.Focus on improving our merchant fleet, allowing for superior transportation and colonization
>>
>>48113396
b
>>
>>48113396
>B
>>
>>48113396
C.Focus on improving our merchant fleet, allowing for superior transportation and colonization


More colonies allows for quicker growth of our fleet. Let's go full colonisation crazy on this shit!
>>
>>48113396
>B.Work on keeping our crews competent, our equipment at its best and continue expanding our fleet in a balanced way
Our crew will be the most talented people in the whole world.
Over a thousand hours in VR simulations.
they folded solar panels five thousand times gajin.
>>
>>>48113453
I'll stay my vote on B since we don't know what the future was in store for us.
>>
>>48113396
>B.Work on keeping our crews competent, our equipment at its best and continue expanding our fleet in a balanced way
>>
File: infrastructure9.jpg (415KB, 1920x1080px) Image search: [Google]
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B
We've built 4 new corvettes, 3 destroyers and 2 cruisers. Focus is put on the quality of our crews as we employ virtual reality simulators and all the resources of our academies. New equipment becomes standart every now and then - more powerful weapons, engines, computer systems, communications, barriers.
Along with that we haven't neglected our merchant fleets, some academies are dedicated to them - the space convoys.


>Population:735 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:8/10
>Resources:8/10
>Manufacturing:9/10
>Trade and services:10/10
>Treasury:9/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48113635
>I.Space colonization
Time to terraform.
>>
>>48113635
>>I.Space colonization
>>
>>48113635
>I.Space colonisation
>>
>>48113635
I
>>
All right, what shall we focus on? Pick only one

A.Improving our existing colonies
B.Another Space Rush - expand our territory and get the juiciest systems out there!
C.A moderate approach, explore the unexplored and build up our colonies
>>
>>48113716
>C.A moderate approach, explore the unexplored and build up our colonies
>>
>>48113716
>B.Another Space Rush - expand our territory and get the juiciest systems out there!
might be the best thing to do since we have treasuries at 9/10
>>
>>48113716
B.Another Space Rush - expand our territory and get the juiciest systems out there!

We need the minerals for our home industry and anyhow, there are aliens out there who might beat us to them!
>>
>>48113716
B
>>
>>48113716
>C.A moderate approach, explore the unexplored and build up our colonies
Gotta grab that space
>>
>>48113780
Changing to
>B.Another Space Rush - expand our territory and get the juiciest systems out there!
>>
>>48113716
>C.A moderate approach, explore the unexplored and build up our colonies
LETS take a more moderate approach
>>
B it is
give me 3 separate rolls now
>Our exploration
>Our economic development
>Aliums(high is good for them)
>>
Rolled 25 (1d100)

>>48113822
i'm gonna try.
let's hope we don't fuck up.
>>
Rolled 68 (1d100)

>>48113822
>>
Rolled 28 (1d100)

>>48113822
>>
>>48113853
somehow inky rolls better than me.
>>48113864
well we did alright.
nobody told us to stop colonizing i guess.
>>
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The Omicron and P'gar have each settled a new system recently and so have we - the Pouhour system is the only reasonably useful one in that area and could serve as an outpost for future exploration - it's only planet is a single gas giant, orbited by 3 moons, while the system itself has a large asteroid belt.
Economic development has been good - the resources of space are fueling Terra Nova's industries and most of our colonies are self-sufficient in terms of living necessities by now.


>Population:750 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:9/10
>Trade and services:10/10
>Treasury:9/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48113975
>D.Improve military
we need some space marine tier soldiers.
Time research gene augmentation and super implants.
>>
>>48113975
>>B.Culture & Religion
>>48113975
>>
>>48113975
I
Keep going we need to seed the whole galaxy
>>
>>48113975
>>B.Culture & Religion
Lets get a new prophet, he can point us towards our homeworld.
>>
>>48113975
>D.Improve military

I'll support further advancement of our armed forces as I wish to eventually conquer the Ra'ktun Imperium.
>>
>>48114009
changed to >I.Space colonization
lets pick a more moderate approach this time ok
>>
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>>48114018
We already know where we are in the galaxy and where Sol is. Relatively, it's in the direction of the Omicrons and further beyond that(slightly outdated map here). Earth is about 9000 lightyears away.
>>
>>48113975
>>I.Space colonization
>>
>>48114030
changing to vote to

>I.Space colonization
>>
Colonization again
A.Space Rush! - Rush to get the best star systems and advance our frontiers
B.Focus on terraformation and settlement on our current territory
C.A bit of settling, a bit of growth
>>
>>48114211
>C.A bit of settling, a bit of growth
>>
>>48114211
>C.A bit of settling, a bit of growth
>>
>>48114211
C.A bit of settling, a bit of growth
>>
All right, give me just one roll now
>>
Rolled 70 (1d100)

>>48114250
>>
Rolled 17 (1d100)

>>
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>>48114262
Excellent my man
>>
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2 new systems have been colonized - the Jayug system is home to an arctic, barely livable world, 1 pressure-cooker world,2 gas giants and a whole bunch of moons and asteroids - a good source of minerals and energy, if not habitability.
A great find rimwards, however - the Ervana system has not one, but two highly habitable planets - a garden world and an ocean world! There's also some sources of minerals and energy. Ervana is the most distant star we've colonized, but it is definately the most promising.
In other news - terraformation has made previously uninhabitable planets inhabitable and harsh environments more livable, as we now have a total of 19 colonized planets. Population growth is rising with abundant living space.


It's 1273 now
>Population:800 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:9/10
>Resources:10/10
>Manufacturing:9/10
>Trade and services:10/10
>Treasury:9/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48114481
Thank you.
>>
>>48114487
>>B.Culture & Religion
>>
>>48113208
>D
Who knows what is in the grim darkness of space.
>>
>>48114487
>D.Improve military
>>
>>48114487
>D.Improve military
We have fleets but planetary defense/attack is a core part of conquest if we are to ever attack and win against the Ra'ktun.
>>
>>48114487
D
>>
>>48114487
>>E.Improve spacefleet
Lets build that battleship
>>
>>48114487
We should colonize and Improve the ervana system and use it as a jump point for further colonization
>>
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170 000 rangers
110 000 Maargard
110 000 Stormborn
110 000 Blitzkriegers
12 0000 tanks
13 000 light mechs
8 500 medium mechs
2 200 heavy mechs
2 500 000 Infantry
12 000 combat aircraft

Pick two areas to focus on improving
A.Light armament(personal weapons and equipment) and infantry
B.Special forces(rangers and the four elemental orders, we could create a new special force too)
C.Our airforces
D.Heavy armament(tanks and artillery)
E.Mechs
F.Military command - officers, strategies, logistics
G.Other
>>
>>48114567
F.Military command - officers, strategies, logistics
A.Light armament(personal weapons and equipment) and infantry
>>
>>48114567
>G.Other
Planet defense systems (think the one from halo around earth)
>>
>>48114567
G other
I think we should expand the number of standing troops we can have
>>
>>48114567
>A.Light armament(personal weapons and equipment) and infantry
>E.Mechs
Infantry needs to seriously tech up to survive anything and we also need to research mechs to build super-suits for our infantry.
>>
>>48114567
>G and F
Planet defense systems (Star Wars)
>>
Let's build some defences then!
What should it be?
A.Surface-based defences - fortifications and massive weaponry that can strike into space
B.Fortified space stations
C.Both(at a cost to the treasury)
>>
>>48114799
>C.Both(at a cost to the treasury)
>>
>>48114799
Can the space stations be used for things other then defense
>>
>>48114799
>C.Both(at a cost to the treasury)
We can afford it. What price can we truly put on our peoples safety?
>>
>>48114799
>C.Both(at a cost to the treasury)
We're rich and they'll likely attack us, sooner or later.
>>
>>48114799
C
We have 9 in treasury let's make the human better than ever.
>>
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>>48114830
Well, they have some limited transport capacity, but we'd have to either build separate trade stations or upgrade them further. Interstellar traffic right now is a ship taking off from a planet, getting a decent speed into space and then making a warpjump, after which deceleration and going to the surface of another planet. Having dedicated space harbors could make trade easier, as ships that travel between systems wouldn't have to descend into planetary atmospheres, while the goods on a station can be sent down to the planet through a space elevator or regular shuttles.
C - both
We've funded a major project to build up our defences, planetary fortifications and space fortresses alike.


>Population:820 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:9/10
>Trade and services:10/10
>Treasury:8/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48114925
E
Let's make that space stations for trade. It will improve our economy and make us richer.
>>
>>48114925
I'm not sure what it falls under
Lets establish a network of space stations to help ease interstellar trade
>>
>>48114979
>>48114986
That would obviously be Construction, a tragically overlooked option.
>>
>>48114925
>>C.Construction
>>
>>48114925
>C.Construction
Space network, not only to ease trade but to give higher supply option for our military and others.
>>
>>48114998
Well now that we're making space structures we'll be building megastructures outposts, trade stations, fortresses, and dare I say a....ring world
>>
>>48115008
Agreed
>>
>>48114986
Ot's a good idea that way I'm supporting it with my post >>48114979
>>48114998
Also Bulgar my vote C now that you cleared it up. Let's do it not just for trade but also military reasons.
>>
>>48115016
It could be useful to create an orbital ring around a planet or a star to produce energy.
Perharps a Super-weapon that use a star by absorbing the energy around it.
And maybe include a self destruct fonction that make the star collapse and transform into a black hole.
>>
File: infrastructure10.jpg (433KB, 1680x769px) Image search: [Google]
infrastructure10.jpg
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The government has ordered the construction of space stations around every inhabited planet, to serve as transport hubs that can boost commerce and also be used for military purposes, if need be - troop transports can be docked in such stations, whereas dedicated defence fortresses are more oriented towards weaponry, defences and communications, with the ability to offer basic repairs and upkeep to military vessels.
The Starway Project will take time and resources, but will surely be worth it.

>Population:820 000 000 (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:9/10
>Resources:7/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:6/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48115105
>B.Culture & Religion
Gotta make sure no degeneracy is going on in the colonies.
Don't want anybody bailing out.
>>
>>48115105
>>B.Culture & Religion
>>
>>48115105
>C Construction
Allocate more resources and manpower if it will help the star way project
If it's already going ahead at max efficiency then
>G research and development
>>
>>48115105
B
>>
B is chosen

What should our focus be on?
A.The arts
B.Religion
C.Propaganda
D.Sports & events
E.Education
F.A new wonder
G.Other

Specifics and ideas always welcome along with a choice
>>
>>48115198
>D.Sports & events
>>
>>48115198
>B.Religion
Ensure the church has a presence on every planet
>>
>>48115198
>B religion
adapt our faith to the stars
Maybe introduce a new element
>>
>>48115198
B and C
>>
>>48115198
>G.Space network
Literally spacenet.
>>
>>48115292
Can we wait a bit before we lewd the aliens
>>
>>48115329
Not planning on lewding the aliens.
Just connecting our homeworld to our colonies.
This will prevent culture to have a huge divergence.
>>
>>48115342
Just making a joke about rule 34
But wouldn't space net fall under R&D?
>>
>>48115379
I'm pretty sure it's more cultural than technologic at this point.
Or perharps you'd be right since we are light years away, it would most likely require crazy shit like tachyons.
>>
File: religion3.jpg (99KB, 1015x910px) Image search: [Google]
religion3.jpg
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Religion
The faith of the whites of Terra Nova iis Ancestral Elementalism, as taught by the prophets Oofnar and Ayms. Every culture that makes up Terra Nova's population has its own religion, however - while most of the chinks in former White Republic lands are also Ancestral Elementalists, those who lived in the Sunset Alliance(a larger number) retained their animalistic worship of tigers, dragons and philosopher teachings. The Kaichou have always worshipped their God-Emperor - they believe that he is gravely wounded and sits upon his Imperial Throne today, but in reality he died during the final battle against the Spirelords.
The hibibi's monotheistic desert faith is spread among some other races as well and is the fourth-largest religion.

The USR doesn't have an official religion and we'd hardly be able to pass legislature making Ancestral Elementalism such, so what shall we do about this?
A.Promote SENSIBLE religious teachings, philosophies and traditions from all faiths
B.Promote Ancestral Elementalism throughout the rest of humanity, particulary the colonies
C.Reform our faith(give ideas)
D.A religious wonder
E.Other
>>
>>48115423
B
If we're together in faith we're together forever.
>>
>>48115423
>B.Promote Ancestral Elementalism throughout the rest of humanity, particulary the colonies
supremacy>harmony
>>
>>48115423
>A.Promote SENSIBLE religious teachings, philosophies and traditions from all faiths
>>
>>48115423
B.Promote Ancestral Elementalism throughout the rest of humanity, particulary the colonies

Perhaps declare the god-emperor of the Kaichou a "saint" of our religion or something?
>>
>>48115423
>A
>>48115497
NO
>>
A.Promote SENSIBLE religious teachings, philosophies and traditions from all faiths
supremacy<harmony
>>48115497
NOPE
>>
>>48115423
B
>>
>>48115531
>>48115590
Why not? He was a bro!
>>
>>48115590
Religion don't fuse they divide more often.
The very idea of a God is an idea of supremacy.
There is no assimilation possible.
There is no harmony eternal harmoney between religions.
>>
>>48115423
A
>>
File: temple7.jpg (421KB, 1100x572px) Image search: [Google]
temple7.jpg
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Rolled 42 (1d100)

>>48115497
They'd consider that blasphemy. Great respect for him is enough, but a saint is one who has lived in service to the elements, the ancestors and the universe. Perhaps in time they will accept their Emperor's mortality.
B - the colonies in particular must be kept close to us. Beautiful, modern temples will be constructed and the priesthood will stand testiment of a thousand years of religious teachings.

Rolling for event.
>>
File: raktun2.jpg (160KB, 792x612px) Image search: [Google]
raktun2.jpg
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According to news we've recieved from the Omicron Federation, the Ra'Ktun Empire has at last secured victory in its three-way war against the Jo-munshun Empire and the United Lyuwen Systems. The Jo-munshun have been subjugated completely, while the United Lyuwen Systems signed a humiliating peace treaty, surrendering parts of their territory. The Ra'Ktun were able to reorganize their fleets after their short war against us and secured a series of key victories over the next years, capturing planets one by one. They're now exhausted by a war that lasted over 50 years, but they've emerged as rulers of 100 star systems and 52 colonized worlds, a population of many billions of several different races.

Forgot to update muh population last time.
>Population:870 mil. (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 2%
>Agriculture:9/10
>Resources:7/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:6/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48115770
>E.Improve spacefleet
We need to strike first.
>>
>>48115770
E
>>
>>48115770
>>E.Improve spacefleet
>>48115770
>>
What should we focus on in improving our fleet?
A.Numbers - build lots of ships of tiers 1,2 and 3!
B.Size - build a flagship of tier 4(battleship) and move towards cruisers as our main force
C.Quality - the best training, equipment and logistics for our fleet first and foremost!
D.Other

Only one pick
>>
>>48115860
>B.Size - build a flagship of tier 4(battleship) and move towards cruisers as our main force
>>
>>48115860
>B.Size - build a flagship of tier 4(battleship) and move towards cruisers as our main force
let's not bring a corvette to a battleship fight.
>>
>>48115860
B.Size - build a flagship of tier 4(battleship) and move towards cruisers as our main force
>>
>>48115860
B
After this we're going to talk with the other two aliens that we fought with and set up a meeting to defend ourselves when the time comes.
>>
>>48115860
B.Size - build a flagship of tier 4(battleship) and move towards cruisers as our main force
>>
>>48115860
Number are a necessity when it comes to defending all our holdings
>>
File: spaceship7.jpg (205KB, 1600x900px) Image search: [Google]
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Named after the legendary general, president and later dictator Atanius, our newest warship is twice as powerful as any cruiser we've built. The Atanius shall be our flagship, a vessel capable of matching the tough Ra'ktun battleships we encountered in the war head-on.

We've also built 3 destroyers and 4 cruisers, bringing our total fleetpower to 35 corvettes, 26 destroyers, 11 cruisers and one battleship.
We've now finished the Spaceway project, which will allow our economy to grow even further.

>Population:900 mil. (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 3%
>Agriculture:9/10
>Resources:8/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:7/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48116102
>>H.Diplomacy & War
Lets formalize an alliance with the Omi. Improve our chances of winning the coming war.
>>
>>48116102
>>H.Diplomacy & War
Let's form that alliance with the Omi and only bring the P'gar to the table as well since the Ra'ktun are a threat to us all. Also let's keep making ships.
>>
>>48116102
>>H.Diplomacy & War
>>
>>48116102
I wasn't here for the space war can someone fill me in on the ra'ktun
>>
>>48116102
>H.Diplomacy & War
let's make an alliance with the Omni and ask them to contact the United Lyuwen Systems
>>
We'll try to form as many alliances as we can - give me a negotiations roll!
>>
Rolled 47 (1d100)

>>48116181
They wanted us to stop going into their borders as the NPU was colonizing in that direction. They talk with us and we voted to talk to them. Talking to them we got them to get rid of the NPU allowing them some of the NPU land. When they attacked the NPU we in secret help them until they >>48116206
>>
Rolled 63 (1d100)

>>
>>48116181
When they attacked the NPU we in secret help them until the Omi and R'gar came to save the day as the Ra'ktun were extending to close in their direction. So together we fought back the Ra'ktun, and we signed for peace

In short, we got the Ra'ktun to attack NPU, help the NPU, attack and push back the Ra'ktun. So a big powerplay of course they going to be mad as hell, for us playing them.
>>
Rolled 81 (1d100)

>>48116206
>>
>>48116208
>>48116228
>>48116295
best out three?
>>
>>48116206
can we have a best out of three
>>
>>48116309
>>48116335
Why not a worst out of three?
>>
File: Argosa Sector.png (406KB, 3692x3316px) Image search: [Google]
Argosa Sector.png
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We've gotten into contact with three alien civilizations - the United Lyuwen Systems, the Dijshin Commonwealth and the Miwaraki Union, various forms of democracy being the system in all of them. In our attempts to form a defensive coalition against the Ra'ktun Imperium we've attracted the ULS and the Omicron Federation, while the 3 other civilizations known to us are more reserved at present, while also being wary of the Imperium's expansion.


>Population:920 mil. (36% white,19%kaichou, 19 % chink,9%pajit,9%mideast,3%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 3%
>Agriculture:9/10
>Resources:8/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:8/10
>Political stability:9/10

>A.Improve economy
>B.Culture & Religion
>C.Construction
>D.Improve military
>E.Improve spacefleet
>F.Government & Laws
>G.Research & Development
>H.Diplomacy & War
>I.Space colonization
>>
>>48116350
Why not just always use Inky's roll no matter what?
>>
>>48116382
>I.Space colonization
Let's improve our current planets and explore for more alien civilizations to help us fight the Ra'Ktun
>>
>>48116382
>>I.Space colonization
>>
>>48116416
Agreed, we are super small compared to the other civs. Never stopped us from being victorious before mind you.
>>
File: colonization7.jpg (130KB, 1024x545px) Image search: [Google]
colonization7.jpg
130KB, 1024x545px
Last turn for this thread
Pick two to focus on
A.Exploration
B.Mineral and energy exploitation
C.Improving current colonies
D.Settling new worlds
E.Other
>>
>>48116382
>D Improve Military

Let's try the 8th strategem.
>>
>>48116539
>D.Settling new worlds
>>48116539
>A.Exploration
>>
>>48116494
Those times we won previously were thanks to superior tech, training and luck. Two of those we might still have but one is almost certainly not in our hands yet.
>>
>>48116539
B.Mineral and energy exploitation
D.Settling new worlds
>>
>>48116539
A.Exploration
D.Settling new worlds
>>
>>48116539
>A.Exploration
>D.Settling new worlds
>>
>>48116539
B
C
>>
>>48116556
Strategem?
>>
Rolled 61 (1d100)

A&D
I'll do this last roll for today
>>
>>48116642
>61
Not too bad roll.
>>
We've expanded across 4 new star systems and extended our frontier. Along the way we encountered scout ships from an unknown race - through the use of automated translation that we got from the Omi we were able to establish contact with the Elgaan Directorate - a newcomer to the galactic stage, who has only been colonizing systems for 10 years now. They are a short, rodent-like mamallian species that is highly curious and ruled by a directorate of scientists, oligarchs and technocrats.


It is now 1282 - 40 years since mankind began colonizing othe worlds.

End stats for the thread


>Population:980 mil. (37% white,19%kaichou, 19 % chink,9%pajit,9%mideast,2%ramki, 2%darkskin,2% pacharnati)
>Continents:Aymsland:56% Eyerdar:33% Veita 5%, Ocras 4% Colonies - 3%
>Agriculture:9/10
>Resources:9/10
>Manufacturing:8/10
>Trade and services:9/10
>Treasury:8/10
>Political stability:9/10


Still up for a few minutes if anyone wants to ask anything or discuss something (ideas for the fantasy civ I'm preparing, maybe)
>>
File: Argosa Sector.png (520KB, 4560x3632px) Image search: [Google]
Argosa Sector.png
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>>48116858
>>
>>48116858
>37% white
We're doing it.
Also thanks for a nice thread, I'll be watching the fireworks in two hours.
As for the fantasy civ I don't have any ideas at the time but look forward to it.
A few questions, how far are you willing to have the fantasy civ go to? Space?
Also just a clear things up are the time periods like the copper age, middle ages, last longer than this civ?
Are we going to be in a larger world, than terra nova? (I hope so)
Thanks for the Thread
>>
>>48116947
In this series we advanced really quickly, but I'm going to nerf science for the next one. There's gonna be advancement, but I want interactions, adventures and stories to be the center.
The world will be larger. I came up with Terra Nova being a moon because it ended up being a small world and not the other way around, but I made things up as I went, whereas with this civ I'm actually planning ahead.
>>
>>48116858
I'll be honest with you OP, I'll be sad to see this quest end. I am curious if you'd ever consider running another quest, with the same setting (maybe a sci-fi continuation), in the same style (from caveman to cosmos) but I understand wanting to do something new.
>>
>>48116992
I support that science is nerf, here it made sense we advanced quickly since the Emperor and the Spirelords. I like a good story and hope we have lots of fun in each era solving it problems, with magic it would make more sense to slow tech growth since their is less need of it.

A idea I have is enchanted items, this can be from the most boring things like a shirt that never gets dirty to powerful weapons. With enchanting tech would grow slower since magic would solve daily problems like cleaning the clothes, etc.

>>48117023
Anon OP is making a new quest in /qst once this is over just in a fantasy civ. It's going to be more player center. You can look up the old threads for info.
>>
File: Map of the tundra4.png (40KB, 1771x913px) Image search: [Google]
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>>48117023
to be honest man, my personal favorites were some of the very first threads, they felt comfy - a tribe of caribou hunters settling south by a lake and discovering a larger world.

At the very least for this thread I want us to reach Earth or at least learn what happened there.
>>
>>48117100
Buglar I was their since the start. I feel that with less tech, battle and war seems more personal. Their was a feeling of being cozy.
It's funny that we began worshiping the elements after we drown the Feens in the lake. If that anon on /pol didn't type that, who knows what religion we could have had.

Just one question Buglar what happen to the Polar bear? The one in the cave you never did explain what happened.
>>
>>48117086
I know he plans to do a different quest. That is why I am asking if he plans on this quest again in future.

>>48117100
I can understand that but I'd argue you could've slowed our advance down by forcing us into more wars or other such problems.

In saying that you have ran a almost perfect quest and will certainly continue to be a major part of my free-time.
>>
>>48117175
http://archive.4plebs.org/pol/thread/60032049/#60034668
We killed the bear, man. Unless you're talking about a different one.
>>
>>48117179
>I can understand that but I'd argue you could've slowed our advance down by forcing us into more wars or other such problems.

Anon it was his first civ, pretty good first try. I think he learned by his mistakes and will work to fix them in the next civ he does. Also as stated >>48116992 he will make go a slower pace tech wise, and I'm all for that.
>>
>>48116947
I'm also going to be watching fireworks
Wish I didn't have to work while I watch them
>>
>>48117250
>Upon returning to the cave, the hunters are shocked to find that neither the mother, nor the bear are there. This worries the tribe, but the discovery of these colourful rocks in one of the caverns is of interest now.

My question is, and it been on my mind since you started the thread is what happened to the bear, and mother? Do the wolfs get them, or was it the darkskins? I may never know.
>>
File: whocouldbebehindthat.jpg (27KB, 1440x1080px) Image search: [Google]
whocouldbebehindthat.jpg
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>>48117286
Oh, it was the wolves.
>>
>>48117368
Thanks for the answers, I think this one question will be the thing that make me remember your thread in random moments throughout my life.

See you later Buglar, don't let your nose get hit on the way out.
>>
>>48117250
Bulgar if you're still here, I'm pretty sad I missed like 50 episodes. Came too late to expereience the comfiness, Came too Early to see your next /qst/ stuff, Came just in time to see the Spirelord war and the Expansion of the White Republic into the Cosmos
>>
>>48117447
I'm happy when I can make it fun for others and that's why I do this.
Now I'll sleep and probably have to go to work in 5 hours.
>>
>>48110404
I love how the one true enduring civ game is the slightly racist MS-paint fueled can't-stop-me-now "Tundra Civ"
>hats, off
Thread posts: 206
Thread images: 26


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