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/5eg/ D&D Fifth Edition General: Amerikokra Edition

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Thread replies: 343
Thread images: 35

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>Official /5eg/ Mega Trove v3:
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>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>June 2016 Survey
http://dnd.wizards.com/articles/features/june-2016-dd-survey

>Old thread
>>48086086

Any plans to celebrate the 4th with gaming, /5eg/?
>>
To be honest, I'm a bit bummed about my campaign. Recently some of the players have started to miss many sessions, to the point where last week only 2 showed up. Somehow I still ran a session for them, completely improvised, and it was really fun, but still.
>>
Man an Aarakora paladin would be bad ass... And no we play on fridays, and it didn't occur to me to celebrate last week.
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I think the majority of D&D players are something akin to a 40 year old housewife’s sexuality. She’s been disappointed for so long that she’s convinced herself that she is satisfied as long as the goddamn Viagra works. Who cares that he’s still fat and out of shape and cannot pleasure her to save his life. She has such low standards for success, anything that isn’t total shit is looked at as a good thing.
I feel like that’s how D&D Next was greeted.
D&D fans have been so cock-starved for something that wasn’t shitty to 50% of the playerbase that they immediately deep-throated whatever Wizards put out.
A good point that another fellow on /tg/ brought up a few days back, is that the D&D designers, Mearls included, are not paid to write a good RPG; they are paid to write a new edition of D&D. Dungeons and Dragons’ identity is based on many aspects that are considered substandard. Alignment in particular is among them. Armor Class is vilified as a concept, but it cuts out a step from combat (subtracting armor from damage) that I think makes it worth it. Vancian magic is garbage outside of the context of D&D; but within the context of D&D it is a vital part of the game’s identity. This is a lot of why 4th Edition was vilified; not because it was a bad game, but because it wasn’t D&D.
Similarly, 3.0 garnered anger from AD&D players who believed it wasn’t D&D anymore. “Ability score increases? Skills? What the fuck is this?”
The game has also been schizophrenic in its tone; from the low-fantasy of AD&D to the ultra-high fantasy of 3.5 and 4e, to the sort-of middle ground of 5th edition.
That said, 5e has a lot of good aspects to it. I can’t say I like it as much as 3.5 because much of its improvements relate to simplicity. Simplicity is good but it doesn’t really help when you already know the other rules systems like the back of your hand, and they offer features that the new edition doesn’t.
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>>48101532
Go back to dungeon world faggot.
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>>48101532
No one cares, Virt. Go jerk off to some elf guro and realize what a waste the last two years of le epic trolls on 4chan (and the two years before that on reddit) have been.
>>
Rate my backstory

>Wild Magic Sorceror
>Comes from the marriage between two families of magical degenerates
>Many ancestors on both sides have tried with varying degrees of success to lay with many different kinds of magical creatures
>Now the blood is mixing together and reacting inside them producing powerful, but chaotic and uncontrollable, magical effects
>>
>>48101532
I think ease of play is a pretty big factor. 5e's simplicity makes combat go by faster, and even out of combat encounters are simplified since everyone doesn't have to skim their list of spells for what bonuses they can contribute, because one advantage is enough.

I think alignment is only really hated by people who don't understand the cosmology that the game is set in, and I always thought that the alternative to AC was just as stupid.

I have struggled with vancian magic though. It doesn't make much sense, and only minimal effort has been made to explain it.
>>
>>48101552

Except I don't play Dungeon World

>>48101575

Who is "virt"?
>>
>>48101576
It seems serviceable.
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>>48101576
5/10

Barely better than just inexplicably being born chaotically. In your defense though I am currently playing with a trandimensional time traveling cowboy wild mage... Which is pretty much the most D&D thing I've ever heard.
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>>48101576
>4 line green text backstory
>Good, or even worth reading
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>>48101100
>>48101373
>amerikokra paladin of liberty
>light powers
>fire powers
>freedom powers
>crusading through the land freeing the oppressed
>skull fucking tyrants and ejaculating burning freedom directly into the braincase
i am now fully erect. know what i want to play now
>>
>>48101532
3.5 players are literally cancer.

They're like the 50 year old woman holding on to the ashes of their dead husband. Too afraid to move on, and just fine with giving up on their life.
>>
>>48101828
I suppose it's less of a backstory and more of rough draft idea. Could probably get some good stuff by exploring the idea of living with two families that regularly "interacts" with magical beasts. Might even through in a montague/capulet angle for additional antics
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>>48101576
Okay, you've explained how your character got the powers that define their class.

Now tell us how they actually are as a *character*, what they did with their life in the many years before they became an adventurer, hero, and so on.
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Animate Dead suggests there is room in the game for "trade spell slots for minions" spells. Would you like to see more spells of that sort, or was Animate Dead a mistake?
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I'm gonna ask here because I don't want to start a new thread entirely for one question

What dice brands do you guys use? What's a good store to buy dice from? I'm gonna take the plunge and buy dice that reflects my character more and was hoping for some feedback.
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>>48101191
Are those players newbies? Roleplaying isn't necessarily everyone's cup of tea and maybe they decided they didn't like it but are bound by the obligations of friendship to show up.

Otherwise, can you think of anything that might have put them off your campaign?
>>
>>48101841
I just started playing DnD for the first time and we started with 3.5

What's wrong with it? The only thing I don't like is that there is an XP penalty for multi classing.
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>>48101532
I don't know what you're talking about with AD&D being low fantasy, given that AD&D gave us Spelljammer, Planescape, and Dark Sun.

For that matter D&D 1st edition had a module where you adventure in a crashed alien flying saucer.

D&D has never, ever been low fantasy, you only think it has been.

Also, go away, Virt, no one likes you.
>>
what
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>>48102336
3.5 has some...issues...with class balance.
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Do i need to use some sort of grid or tiles during combat? I haven't in the campaign I've been running and the players are pretty passive on it, I could go either way so I'm not sure.
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>>48102336
The only thing wrong with 3.5 is that it is pretty bloated compared to other editions... And its fanbase is a little over zealous.
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>>48102385
It helps, but it isn't necessary, depending on how complex you want the combat to be.
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>>48102384
Like what? My DM has stated there's a few classes that are not so great. He pretty much stated that bards and wizards are not very good, and wizards are extremely difficult for beginners. He also said that druids are really good at just about everything. I'm playing a rogue now, gonna prestige class into assassin to get those sweet spells.
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>>48102409
>wizards are not very good,
Was this ever a thing?
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>>48102385
It doesn't matter as much in this edition as it does in others due to a lesser need for positioning but it always help make combat a bit more smooth.
>>
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3.-anything is just an exercise is selling books to Munchkins who think their abilites (plotted out at least 10 levels ahead) actually define their "character" and make them "interesting".

I say this as someone who's DMed since second edition.
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>>48102409
Your DM is bad and he should feel bad.

https://1d4chan.org/wiki/Tier_System

Read this. And then nothing more need be said on the matter; this is /5eg/, not /3eg/.
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>>48102298
I usually just go with Chessex. They have a pretty good selection and variety. If you want something even more detailed you'll have to look at places that aren't just mass-produced pieces of plastic, and that can get pretty pricey.
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>>48101576
The Party I DM for each has a backstory that is extremely tl;dr to post here, it takes in intervals from when they were 8 yrs old to when the campaign started 11 years later. Letting the RP through important parts of their backstory has them so attached to their characters that they are legitimately afraid they might die.
>>
>>48102336
>>48102409
3.x has some issues with balance that are most egregious in core, as full spellcasters are better at every role than any other class is at their own role. There are other things, but this is the main sticking point for some individuals. I personally don't mind it (the vast amount of material for 3.x means that you can usually find something interesting amongst all of it), but this is the wrong thread for it.
>>
>>48102516
They are all younger players than me, school buddies and a co-worker and the wife of one of the school buddies. They are all about 28, which is 20 years younger than myself.

They've all played D&D to some degree for the last 10 years, but never really roleplayed in it, like a lot of players they just did a lot of snarky table-talk and joking around, played it on a table-map with miniatures like a dungeon board game.

I am slowly building up their roleplaying confidence, they now get into character easily when I am roleplaying an NPC at them, soon they'll be doing it at each other.
>>
Question for the Thread: Anyone Want to Suck My Fucking Dick?

I critted on the dracula guy from Ravenloft and blew his fucking ass away and the only girl at the table, who was the DM's sister and totes out of our league, ended up blowing me after the game. She said "Ive never seen anyone handle a bow like that before anon" and she sucked my cock while locking eyes with me. I shot my load in her mouth and she smiled and raised up and said "Can you help me with my warlock" and I smashed birthday cake in her fucking face and hit the road and got drunk with some niggas I know. I love this fucking game and I love this fucking thread. Shout outs to a real nigga.
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>>48098502
I still don't agree with your decisions in some cases, but at least now I agree most weapons are balanced.

I still absolutely do not get why the buckler is necessary or reasonable when compared to regular shields.
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>>48102642
Clearly the post of a level 20 Wizard.
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>>48101532

Liking 3.5 was the point when I realized this was a troll post.
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Say, what's your favorite Wizard specialty, /tg/?

I like Necromancers despite the fact that most DMs will REEEE if you play one.
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>>48102642
Uh... Welcome to D&D? I feel obligated to tell you that your experience so far has been... Atypical.
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>>48102877
That's because most DMs don't have time for the kind of player that wants to play a necromancer.
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>>48102877
Illusion. Especially if your DM isn't a nard and portrays monsters like (s)he should. Animals fucking investigating my illusions? What kind of shit is that?
>>
My group has some downtime coming up soon next session or so for like two in-game months so I was going to abuse Divine Intervention some(level 12 tempest cleric)since I should hopefully be able to get one or two off.

One use I was thinking of is having my god create a new base for us(medium size)with hallow already enchanted on it.

Otherwise I'd like to have some suggestions on good non-combat/specific scenario uses for Divine Intervention I could run by my group. I'm still new to DnD so not full of ideas yet.
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>>48102336

It sucks ass unless you like to self-insert as le nerdy mage kid showing le big dumb fighter jocks that intelligence always wins. It was also designed to fellate optimizers at the cost of everyone else, deliberately, by one of the worst game designers ever.
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>>48102656
I wanted to make something that was more fitting a smaller, handheld shield used largely for active defense (thus the mini-parry). I also didn't like older editions' version of the buckler that was just strapped to your arm with the tiniest penalty to your attack rolls.

One of my player uses one on his Dex-based rapier-wielder and enjoys it without any big downsides in-play, so I've seen no reasons to adjust or remove it.
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>>48102958
It's not generally a mechanic for you to tug at your God's sleeve repeating "Mom? Mom?...Mooooom?, Momma?, hey Mom?, Mom? Mommy?, Moooommmmmm?" til they give you attention. What you'd get in my campaign is a size 777 flip-flop upside the head.
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>>48102958
If you pray for assistance protecting it, I could see the god intervening and auto-hallowing it for you. But building the base for you wholesale? I'd be tempted to have your god conjure you a hallowed outhouse and nothing more.
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>>48102958
>>48102996
Yeah I feel like if you try this you are just asking for your DM to piss in your Cheerios.
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>>48102996
I was looking at it more like I keep trying to call him every day but kept missing him, until I succeed and get him on the phone to ask for a favor.

I don't want to abuse it to mess up the game flow(my DM already said I can't go too crazy with it)but just to abuse the use for more mundane things since there's nothing crucial I need it for and it feels like a waste not using it as much as I can.
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>>48103032
>>48103033
Yep.
Divine Intervention is for when Pharoah is rolling up on your ass with an armada of chariots, and "well crap" there's a large body of water blocking your path.

It isn't intended to supply you with a crew of Solar contractors who will build you a nice 2-story with a deck and a pool.
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>>48103033
>>48103032

Building a base might be too much yeah, if anything maybe just helping construct it faster than normal if we have the materials? Or helping rebuild a ruin.

Also definitely don't want to do anything that would make the DM mad, just to abuse the ability for stuff that would be way harder without. At least it's got a decent cooldown.
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>>48102920

You mean the kind who wants to be awesome and protect villages with minions that can't feel pain? Every hobgoblin arrow a zombie takes is an arrow a small halfling child does not. Why do you hate small halfling children?
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>>48103102
Halfling children would be permanently traumatized by having the village outskirts transformed into a scene from a George Romero film.
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>>48103102
Also, when the spell's rather brief duration wears off, you've left the village surrounded by zombies.
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Feat idea:

>Gearhead
>You are an expert at utilizing various pieces of adventuring gear. You gain the following benefits:
>* Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
>* If you use a piece of adventuring gear with a save DC, such as caltrops, ball bearings, or alchemist's fire, the DC becomes equal to 8 + your proficiency bonus + your Dexterity or Intelligence modifier, your choice.
>* If you use a piece of adventuring gear that requires an attack roll (such as throwing a flask of alchemist's fire), you can add your proficiency bonus to that attack roll.

Perfect for thief rogues, good for anyone else that wants to make more use out of adventuring gear but are put off by their low save DCs. Thoughts?
>>
>>48103085

What if the Pharoah is rolling up on your ass with an armada of sluts who want to get down and party, and "well crap" you told him you had a bitchin' pad and you don't?

Why would you worship a god who can't help a brother (of the cloth) get laid?
>>
>>48103134

Children love zombies as much as we do.

>>48103141

I call that "incentive to pay the nice wizard so he leaves with his undead army". Plus you can recast it to maintain control over them.
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>>48103168
What happens to the society that uses the undead for manual labour?
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>>48103199

It prospers and becomes an enlightened utopia, obviously, and never has to worry about immigration because skeletons will do the jobs its citizens don't want to do.
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>>48103088
Just shoot your DM a text and get an idea of what he's okay with. He will be stoked that you didn't spring it on him mid game and force him to wing it.
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>>48103147
I like this very much. In fact I just stole it.
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>>48103102
Well that's great and all, but you are bringing creatures that a literally animated by concentrated evil into the world... Plus when you take a stray arrow to the eyeball they have like double the problem they had before.
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>>48103257
If it's a utopia, wouldn't people want to immigrate there?
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>>48103310
When the inquisition shows up to burn this guy, they will probably deal with the goblins as an afterthought, so there's that.
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>>48103199
Depending on the setting, they either starve to death or get cut down by holy warriors.
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>>48103343
Or things get exciting for everyone when there's enough Undead Labor saturating the countryside for Orcus to manifest himself freely on that plane.
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>>48103328
True, I guess drawing the attention of good guys could be seen as a benefit... Unless you are drawing them away from something more important.
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>>48103364
It was nice when my new campaign fired up, and no one suggested playing a character class with Death/Necro/Shadow/Blood in the title.
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>>48103310

"Concentrated evil" is a bluepilled lie. This isn't 3.5 anymore. Unless you have proof signed by at least three gods of different alignment that there is, in fact, such a thing as quantifiable evil and that it animates harmless and charming skellingtons, I refuse to believe that this isn't just a trick used to prop up the decaying and morally bankrupt feudal system that is reliant on the "lower classes" performing menial tasks rather than getting educated and contemplating the overthrow of their aristocrat masters. You can't stop the wheel of history from turning!

> Plus when you take a stray arrow to the eyeball they have like double the problem they had before.

So what you're saying is that I'm safe from assassins indoctrinated into zealotic, reason-hating faiths? All the better!
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>>48102925

My melanin-enhanced guildsman.
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>>48103390
Grave desecration just isn't socially acceptable in this millenia.
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>>48102925
I have a guy who casts 1st level illusions at monsters that see with Tremorsense.
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>>48103272
I've actually had a bit of that conversation already, basically he just treats it as anything achievable in-game one or two steps above what a player can do. ex:He let me permanently banish a villain with Divine intervention but I wouldn't be able to level us up.

Which is why I was asking for any good ideas for divine intervention, just to abuse the chance to use it twice with no crisis on hand.
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>>48103361
I think the problem there is "Orcus exists" rather than "Undead Labor exists". Otherwise the argument is simlar to saying wealth is bad because it attracts thieves.
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>>48103455
If your DM is just going to let you flog away at it like a normal ability, the sky is the limit.
No, wait, build a sky-castle.
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>>48103390
Every god that doesn't like undead hates undead, and the PHB says it's evil.
>>48103388
Yeah that's always nice for a good party.
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>>48103462
No, it's like saying "Littering your property with piles of garbage attracts bears and raccoons."
Asking for trouble is different from "trouble exists out there".
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>>48103324

Yes, but this way the citizens only have to let in the best and brightest. Brain drain effect on all the surrounding nations WITHOUT taking in their criminals and welfare leeches.
>>
What program/resources should I be using as a database for my DM notes?
Right now it is just loose papers, separated into a few paperclipped groups. Is there something I can convert my chicken scratch scribbles to something that is somewhat presentable/legible, that I can print?
>>
>>48103495
Welfare isn't a think in Medieval/Fantasy universes, generally speaking.
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>>48103473
Hey, at least divine intervention isn't a one a day thing like Wish, that 7 day cooldown on a success could mess me up if something happens.

Could probably swing a floating piece of land if anything, castle might be too much but hey if we have our own personal sky island who cares.
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>>48103412
>melanin-enhance
... Subtle.

>>48103432
Yeah... Fire him? Wizards are supposed to be smart.
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>>48103497
I just keep a folder with Rich Text Documents, organized by "Campaign Notes Week X"
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>>48102272
While it's been established as a thing, it's pretty much exclusively the necromancers thing and giving it to a different school with no social penalties is probably a bad idea. That said, if it came with other restrictions or limitations it'd probably be ok.
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>>48103517
Arcane Trickster, but yeah he really does try to "trick" untrickable monsters.

My buddy's wife plays the Ranger who's tried to use poisoned arrows on Constructs. They are adorably foolish.
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>>48103477
>the PHB says it's evil.
Where? The description for Necromancers says it's taboo, but that not all necromancers are evil.
The spellcasting part has a sidebar that says only the evil use the spells frequently.

As a meta point, Is all this shunning because it's the only spell way to get persistent minions(plural)?
>>
>>48103540
They sound new. It's kinda refreshing playing with new players. last week my party tried to kill oozes with a sword, then electricity. I was laughing so hard that I forgot they have blindsight and tried to control them with illusory walls. We are all new sometimes.
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>>48103586
No, it's shunned because you are animating people's dead ancestors with negative plane necro-energy, and creating horrors that will wreak death and carnage the moment they are unattended.
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>>48103477

Of course the gods support the established social order and the cozy little arrangement they have with the aristocracy. After all, even the most goodly of good gods don't want people to stop being desperate and having a lot to pray for. An egalitarian society supported on the untiring shoulders of an undead horde would cut into the temple offerings, and force the gods to more actively grant miracles if they don't want the people sliding into atheism. It's a matter of self-interest for them, justified on the premise of "well, if I don't ban it, that asshole Vecna will get more worshippers."

Open your eyes.

Also, what's in the PHB sounds more like advice than a hard-and-fast rule. What makes the act of raising the dead evil? It specifies that it isn't a GOOD act, but that isn't the same as an evil one.
>>
>>48103602
Hah, they JUST had a Black Pudding encounter, fortunately for them they caught on really quick, and no one throws lightning.
The Champion has this non-magical keen masterwork sword that he split the first one with, and when I told him "permanent -1 damage" I thought he was gonna sulk.
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>>48103586
That's like saying that only evil people kill people frequently... That's true, but only because killing people is evil.

And no, the spell itself is in no way broken. The 'hate' is because necromancy has always been evil in D&D.
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>>48103418

What if you make a contract with people while they're alive, paying them for the right to use their body after death? Helps out the impoverished, avoids the nasty implications of grave-robbery.
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>>48103640
You'd probably need Expertise in Persuasion, at the least.
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>>48103621
Been playing Mask of the Betrayer?
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>>48103621
What makes it evil is that you are animating them with negative energy, which is pure concentrated evil. Furthermore people who do it a lot end up going to the lower planes when they die, which is what happens when people are evil.
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>>48103517

Sorry. I'm saying he's my nigga, was that more clear?
>>
>>48103678
I am him, and yes it was clear, just took me a second. Tan and black aren't the same in my head... Though they probably should be.
>>
>>48103670
Negative energy doesn't appear to be mentioned in the PHB, just "you learn to manipulate the energy that animates all living things". Do you have a problem with a flesh and/or bone golems?
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>>48103586

People basically assume all necromancers are cackling badguys because they're uncreative plebs.
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>>48103739
That is left over from an earlier edition, but the cosmology is the same. Flesh and bone golems are constructs and are therefore not animate with negative energy. Even ignoring the negative energy aspect though you have the issue of sentience.

Golems are not sentient creatures. (Technically the flesh golem seems to be based on the MM, but that's another debate since the rules don't explicitly state it.) With animate dead you are creating an intelligent creature that, left to it's own devices, will kill things just because.
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>>48103793
No the uncreative plebs are the ones who think that being evil means you are a cackling bad guy. It just means you are going to hell... Or some place worse.
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>>48103606

Nobody cares about reanimated bandits or orcs, and the energy itself can't be evil. Just depressing. The rest of your post is unjust stereotypes and slurs.
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>>48103793
Imagine Willy Wonka harnessing undead labour instead of illegal immagrant slaves.
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>>48103666

Not for several years, but FR gods are assholes regardless of alignment, and the ones that try not to be assholes are forced into assholery.
>>
>>48103819
That would be even worse.
>>48103814
People do care about those. Enslaving them would be evil, and turning them into horrible abominations that will kill at the earliest convenience before you enslave them isn't any better. Add the need to drag negative energy into the world and the whole thing stinks of evil.
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>>48103799

Skeletons and zombies aren't exactly intelligent. Something like a vampire or a mummy lord is, but animate dead can't make those.

>>48103819

Truly visionary, and a great way to get good PR. Everyone loves chocolate.
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>>48103799

No it isn't. Animating energy isn't the soul, nor is it negative energy. If you die and your body is reanimated, unless you're a high-tier undead your soul is safely in the afterlife, and negative energy isn't brought onto the plane. All of your posts are basically "muh headcanon."

Also skeletons and zombies are not sentient creatures either. Predatory, yes, but so are cats, and cats aren't objectively evil.
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>>48103670
> Furthermore people who do it a lot end up going to the lower planes when they die, which is what happens when people are evil.

Where does it explicitly say that? This sounds a lot like "it's evil because you go to hell for doing it, and you go to hell because it's evil."
>>
>>48103859
They are intelligent enough to be sentient creatures. If enslaving them is okay then enslaving retarded people is okay. Especially if the retarded people are insane and will try to kill everything nearby if their masters die.
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>>48103857
>That would be even worse.

Why? This way, nobody is being exploited, and the filthy Oompa-Loompas get to stay in their damned jungle.
>>
So my DM gave me wayyy overpowered stuff in exchange for being cursed to serve these weapons. And then cursed me to serve a vampire lord. And then let me use a bonus feature to hit twice as many times with double the strength bonus - while I was a fighter with action surge. I did 237 damage in one round, obliterating the boss hydra he'd set up by about 80 points of damage. I'm not even min-maxed, I'm some crap ability score dragonborn.

Anyway, now I am no longer allowed to play fighters, he swapped my levels into a homebrew class that was a little bit more balanced with the stuff he let me keep. And I did all that damage even though I was a gamer guy

What are you banned from playing, /tg/?
>>
>>48103879
My reading of earlier lore is that there is the soul, the body and the animus. The animus is like the user interface for the soul, allowing it to control the body. Animating the undead involves the manipulation of the animus, but doesn't affect the soul at all.

That said the MM says the necromantic energies of skeletons and zombies impel them to attack the living in their vicinity, but not seek them out.
>>
>>48103857
>People do care about those.

No they don't. Orc lives do not matter.

>Enslaving them would be evil,

They're not being enslaved, the soul does not remain in the body

>and turning them into horrible abominations that will kill at the earliest convenience before you enslave them isn't any better.

That's both a baseless ad-hominem, calling them horrible abominations, and untrue. A tiger will kill you at the earliest convenience, but tigers aren't evil and neither is doing something like breeding tigers that puts more of them into the world.

> Add the need to drag negative energy into the world

Disproven, the PHB makes no mention of negative energy.

> and the whole thing stinks of evil.

Literally "I don't like it so it shouldn't be allowed"

You make me sad with your small mind and narrow perspective.

>>48103908

Except they aren't sentient. They have animalistic intelligence at best.
>>
>3 4+ hour sessions into latest campaign
>still level 1

God this is so fucking boring.
>>
>>48103879
Skeletons and zombies have 6 int and are thus are 100% sentient creatures, even if they have no soul and aren't animated by negative energy. (Which would be retarded since that's been the truth in every edition thus far.)

>>48103892
In 5e it hasn't said it yet (Except for the spell casting section where it explicitly says that using a lot of animate dead is evil.) But every other edition has had necromancers going to the lower planes, which is proof that they were evil in life. The prince of undeath even lives in the abyss.
>>
>>48103959
They are sentient. They have 6 intelligence. a player could conceivably be less intelligent than them.
>>
>>48103972
There are exceptions to negative energy undead, such as baelnorns.
>>
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>>48103929
What the fuck is going on in your DM's head
>Yes, let's give the fighter...super cursed weapons! Nice. But actually a net buff. That's kewl.
>Also...I know! DOUBLE the attacks with DOUBLE the power each! That's, like, triple! That'll be a fun feature.
>Alright let's pit em against the boss-
>What
>What the fuck
>Why did that happen
>Fuck this shit, did I do something wrong?
>No. No, it must be Fighter that's overpowered.
>I'll ban the class and give anon a watered down homebrew version.
>The nerve of players using broken classes.
>>
>>48103929
>Dragonborn

Naturally you're one of those cancerous shits.
>>
>>48103909
The undead are being exploited. And if you stop exploiting them they start being compelled to kill people.
>>
Oathbreaker paladin and death cleric went into the DMG because they are evil. Necromancer didn't.

But the two of you can go on.
>>
>>48103941

I read the same thing. So it's not slavery, more like harvesting the magic energy that makes a living body move and is no longer being used by the soul. Similarly, while undead are dangerous, there are lots of things that are dangerous that can be used without it being inherently evil.

Basically there's no reason you can't be a Good-aligned necromancer even if LG would be sketchy because of the prevalence of anti-necromancy laws.
>>
>>48104054
There's the line about how you have to be evil to use Animate Dead a lot.
>>
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>>48103972

Needless to say, the healing spells in 5e are now almost exclusively evocations. Necromancy includes everything horrifying, things that simply laugh in the face of both moral and natural laws. A person who casts necromancy spells now and again is not evil by definition, but repeated breaching of how things are "supposed" to be is evil in itself for breaching, as I said before, moral and natural laws. This isn't chaotic behavior - breaching morality is an evil act, as morality doesn't need to stem from any particular source to exist. Similarly, the laws of nature are simply the way things are supposed to go - not necessarily a fully laid out path, but a natural course that flows smoothly, something that necromancy disturbs with a splash.
>>
>>48104083
Which oddly means that Animating the dead and letting them break free of your control is better than maintaining control.
>>
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Only necromancy spells that create undead are inherently evil (although some are capable of great harm, so are a lot of spells)
Reading the Zombie, Skeleton, and other undead's pages in the Monster Manual makes this abundantly clear, if the text in the Spellcasting section of the PHB didn't.
>>
>>48104100
I guess RAW it would be no more or less evil. As it relates to them being intelligent it would be worse, but still worse as just not animating any.
>>
>>48103972

A robot could technically have intelligence without being sentient. Also, earlier editions had a stupid cosmology which 5e is cleaning up, thank God.

>In 5e it hasn't said it yet (Except for the spell casting section where it explicitly says that using a lot of animate dead is evil.) But every other edition has had necromancers going to the lower planes, which is proof that they were evil in life. The prince of undeath even lives in the abyss.

Killing a lot of people is evil too, but adventurers are still expected to do it. Every other edition had most canon necromancers, who were evil bastards that worshipped Orcus or became Liches or did other evil shit, going to the lower planes. That's because they were evil people who happened to also raise the dead. That's not 'proof' of jack shit beyond correlation.
>>
>>48104021
>>
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Remember to practice necromancy responsibly!

Always dispose of undead minions in a safe, effective manner if you do not have the spell slots to maintain control of them the next day. It is recommended to command them to neutralize themselves, but be sure to carry around and ax or club to proper neutralize the undead form.

Letting uncontrolled undead go wild is a public safety hazard! It's also illegal, a capital offense!

Only you can prevent undead hordes.
>>
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>>48104052

This right here is really all the proof you need.
>>
>>48104095

That's not morality, it's autism.
>>
>>48104095
>Necromancy includes everything horrifying
These are necromancy spells:
Gentle Repose, Raise Dead, Resurrection, Astral Projection
These are not necromancy spells:
Cloudkill, Dominate Person, Fear, Hellish Rebuke, Hunger of Hadar, Modify Memory.

Not everything necromancy is horrifying, and not everything non-necromancy is non-horrifying.
>>
>>48104139
Not in D&D. The requirement for sapience seems to be at least 4 int in 5e.

Only killing innocent people is evil. What I don't understand is why everyone is so worried about having 'LG' on the sheet in stead of 'LE' it literally doesn't effect your character until he is dead, and with the second option you get to be the self sacrificing 'greater good' fag that you wanted to be.
>>
>>48104052
The difference there is that those classes are literally religiously evil. A necromancer can be evil and still do good stuff without having to worry about his god telling him to hit the road.
>>
>>48103972
So are Shield Guardians (INT 7) enslaved?
>>
>>48104253
From what I can tell necromancy is no more evil than Pelor.
>>
Let's say you're a wizard, and you're walking along, and you see a bandit about to rape a little girl. Her parents have already been killed and their corpses are cold upon the ground.

Is it more moral to allow the rape, or to reanimate her parents to savagely dismember the bandit?

The course is clear, necromancy is a tool and a weapon like every other spell, stop arguing about it. It's in the PHB and not the DMG because necromancer is a perfectly valid magical career choice. Maybe misunderstood by the peasantry, but perfectly valid. At least you're not directly sucking a fiend's cock for power like a Warlock.
>>
>>48104259
I suppose so, and flesh golems too. Their int differs noticeably from that of the other constructs.
>>
>>48104150

I love this thread.
>>
>>48104284
>be a wizard
>see a rape about to take place
>to bad I only prepared one spell today
>lets bring some undead into the world
>>
>>48104284
Well that little girl's becoming a superhero/villain.
>>
>>48103972
Where does it say Int 6+ is sentient?
>>
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>>48104284

Overlord was a great fucking anime.
>>
>>48104365
I doesn't, but awaken only works on creatures with less than 4 in (and it grants them sapience) and player who rolled could conceivably have an intelligence of 6. I think Grog, from critical roll, has an intelligence of 6.
>>
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>>48104394
>rolling for stats
>>
>>48104284
>Bandit takes a minute for foreplay while the wizard prepares his spell
Sure thing. If only Wizboy took Hold Person.
He could help.
>>
>>48103530
I think I'd be okay with Warlock's trading spell slots for minions, just because they have so few spell slots to trade, so it has a higher cost. Not sure what kind of minions they'd have though. Also not sure how you'd word it to prevent multiplayer shenanigans.
>>
>>48104763
but anon, a warlock only needs a short rest to get the slots back. isnt that a little crazier than x times a day?
>>
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>check out PYWY title with some NPCs on DMs Guild
>like 50 ratings, 4.5 stars or something
>"Death Priest"
>CR 2
>9th-level cleric with cloudkill and blight prepared

The thing has an averaged DPR of 47, where the hell is he getting this CR from? Even if he just eyeballed it, how is something that can pull off 8d8 Con half 4 rounds in a row anywhere close to CR 2?
>>
>>48105307
When I say trading spell slots, I mean that as long as the minion is up, you get one less spell slot. Animate Dead has this effect in a way, as you need to cast every 24 hours to keep your minions. Maybe a pact option where you can lose a spell slot in exchange for a minion. As you level up you get more powerful minions and potentially more as you get more spell slots. It might be a way to do a Binder in 5e.
>>
>>48105388
Warlocks get a maximum of 4 spell slots, not counting the 1/day pseudo-slots for spell level 6-9
>>
>>48105388
Bad deal anon, youre asking a max level warlock to give up 25% of his casting power for a cr 1/2 skelly.
>>
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Mega-anon here. I'm thinking of setting up a second Mega trove for DMs Guild titles. No vetting of quality, no bothering with reviewing, just a big dump (sorted by type, probably) of DMs Guild stuff that people contribute, so people can check them out for free and review them as they wish. Pay or free, I'd be able to clean any watermarked PDFs and would have a dedicated Gmail set up so people could email them in without the chance of watermarked stuff leaking.

Thoughts? Would anyone be interested in contributing stuff they've bought?
>>
>>48105360
Link?
>>
>>48105504
I'm a scumbag who refuses to spend my shekels on Homebrew. so I like the idea.
>>
>>48105724
http://www.dmsguild.com/product/172470/Adversaries--Allies?hot60=1&src=hottest_filtered&filters=45469
>>
>>48105446
The minion doesn't have to be a skelly, or even a single creature. Imagine something like this:

Binding of Leraje
When using this binding, you lose a warlock spell slot. You summon a number of Twig Blights equal to the level of the spell slot you lost. They (obey you verbiage like animate dead has). During a short rest you regain any Twig Blights lost as long as there is at least one remaining. If you lose all the Twig Blights you regain your lost spell slot at the end of a long rest.
>>
>>48105746
Holy shit that's stupid.
>>
>>48105782
depends on creature stat block, but yeah sounds like that can just be an invocatiojn.
>>
Are sword coast adventurers guide and elemental evil players companion the only substantial official player addons?
>>
>>48105782
>>48105908
To those who know more about Binders, does that sound right? Invocations that require giving up spell slots for more powerful effects than normal invocations?
>>
>>48105972
What about a Pact of Binding, that let you choose invocations with a Binding prerequisite, and let you retrain (one or more) during a long rest?
>>
Does a necromancer double the extra undead gained from using a higher-level spell slot on animate dead, or does the perk from his specialization just give him +1 skelly/zombie from the basic casting at a normal spell level?
>>
>>48105972
check for yourself. this is probably the best 5e binder ive found.

http://www.middlefingerofvecna.com/2016/06/book-of-binding.html
>>
>>48104530
My latest character (Goliath Barbarian) level 1 stats:
18 Str
14 Dex
18 Con
6 Int
14 Wis
13 Cha

Yeah, it feels pretty good to be dumb.
>>
>>48106160
id use so many illusions on you, my gnome might die of laughter.
>>
>>48106160
>not Male Human Fighter

It's shit, and so is the retarded bruiser archetype.
>>
What about spell scrolls and magic items that let you cast a concentration spell? Do you still have to concentrate on it? I'd be inclined to say on most magic items you still have to concentrate, but not on scrolls, since they are consumable.
>>
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I have 20 STR, 18 CON and 18 CHA, level 8, variant human paladin. Should I push CON and CHA to 20 or it'll suffice at 18?
>>
>>48102992
>Active defense
See, that's my problem. You seem to imply that normal shields just passively protect you, rather than having to be constantly repositioned to deflect attacks at the right angles and such. A buckler is a normal shield, it's just a bit smaller and held farther away from your body.

And FWIW, the D&D "strap-on" buckler seems to be historically nonexistent.
>>
What are some tips for giving out exp for non-combat reasons?
>>
>>48107124
Treat every scene the characters participate in as an encounter. Have some clear objectives for it. Award XP if the objectives are achieved.
>>
>>48107124

1. Do it
2. Do not give out xp for combat

Give out XP for accomplishing things and overcoming challenges. Sometimes the challenge is "there's a bugbear in the way." Sneaking around the bugbear or bribing the bugbear give as much XP as killing it, because any of those gets you past the obstacle.

PCs aren't soul-drinking vampires (unless they are, run your campaign how you want.) They don't get more powerful from killing, they get more experienced as they have more experiences. If you want a guide for how much xp to give, give them enough to level up every 4-5 good sessions.
>>
>>48106521
Yes you still have to concentrate. It doesnt matter how you cast a spell, it still requires it.
>>
>>48107002

>I have 20 STR, 18 CON and 18 CHA, level 8, variant human paladin. Should I push CON and CHA to 20 or it'll suffice at 18?

Sentinel would be worth having.

If you are using your spell slots to cast spells rather than smite, War Caster would be better than more CHA.

Resilient CON is a hedge. It will still help you concentrate if you use spells, but most of the benefit is always in use.
>>
>>48104284
>Casting a 3rd level spell to do what a cantrip can do
Fucking wizards
>>
>>48107389
Thanks,I already have Resilient (CON). But that's not what I asked.
>>
What advantage reach weapons actually grant over non-reach weapns, assuming no one is using polearm-specific feats?
>>
>>48108464
Well for a start... they reach further.
>>
>>48104530
Fuck off elfag
>>
>>48108595
Yeah, and why exactly is that better in 5e rules? All AoOs except one are gone, there are no combat maneuvers like in Pathfinder, so the enemy will close in within 5 ft without regards to your reach.
>>
>>48102336
Anecdotal example that covers many of the problems. My dm asked for a clone of my archer as a melee brute for an antagonist npc. I spent 4-5 hours a night for a week tracking down and sorting through the necessary mechanics, feats, items, and classes for a level 11 npc to finally make something with similar hp, ac, to hit, and damage bonus as the inspiration. It used half a dozen potions and oils so it could only work once, for about 2 minutes, at the right power level. It died (-10 hp died) in one hit, in round one, from provoking an opportunity attack due to the movement required by passing a saving throw (create pit). Pathfinder, to be specific, but that's shit. No DM should be expected to run a game like that.

That's what's wrong with it.
>>
>>48108715
Look at Mobile and Sentinel feats. Also, swashbucklers' evasive footwork.

>swashbuckler + halberd = swiss mercenaries?
>>
>>48108715
Its better because you can use different tactics with one equipped, namely for being a second line fighter; you can stand behind your fighter and still attack an enemy.
>>
>>48108715
You can unload your attacks on someone and move away without provoking THEIR opportunity attack, unless they also have a reach weapon. Pretty useful for a DPS warrior, or even a cleric.
>>
>>48108886
How exactly is Sentinel useful when you have reach? Two of its benefits require 5 ft distance, and the third is related to AoOs. And Mobile is more useful when you don't have reach.
>>
DMing a new campaign for some friends. Their party is a bard, warlock, sorcerer, rogue, and fighter-soon-to-be-gunslinger. This should be interesting
>>
>>48105504
I have a couple paid DM's Guild things I could contribute.
>>
>>48108715
>All AoOs except one are gone
There are different types of AoO?
>>
What's a good way to reflect the kinds of power a 5000 year old paladin, and a 5000 year old bard/druid that are both immortal would have?

Level 20 just doesn't seem accurate.
>>
>>48109290
Oh, and in case it wasn't clear: these aren't players. These are characters my players want to kill.
>>
>>48109290
Why doesn't it seem accurate?
>>
>>48109391
Not powerful enough.

Level 20 characters are still mortals. They're extremely heroic of course, but they aren't gods.
>>
>>48109272
There were different triggers which made reach more useful. Especially "someone moves inside your reach" and "someone stands up from prone". Now it's only "someone leaves your reach".
>>
>>48101191
Honestly, I stopped going to mine when one of our players went off his meds. The sessions became painful.

Do you have any of "those " players?
>>
>>48109290
Enhance what they are already good at. Druids are good at summoning and using wild shapes. Maybe they can wildshape into different things, like a treant or summon stronger plants/beasts/elements/fey
>>
>>48109290
Epic Boons on DMG 231 are supposed to represent adventurers advancing after hitting level 20. Could be a place to start.
>>
>>48109152
>Two of its benefits require 5 ft distance
They don't, only the third one does.
>>
>>48109516
That's a good point. Just as an idea, the druid/bard could get the ability to summon heroic spirits out of legend or something.

The paladin is a powerful god king at this point, so maybe I'll focus on thematic abilities associated with rule and worship, which would both enhance his smiting.
>>
>>48109419
OK, see before you go off into this horse-shittery and think of some powerwank for these characters you should ask yourself "Are my players ever going to be strong enough to fight these guys in the first place?"

If your characters aren't going to get close to level 20 (which is ridiculously unlikely unless you started them at a high level to begin with) then its pretty irrelevant to stat these characters period, because they won't ever be involved with a fight. Even if you did involve them in a fight, straight player classes tend to make for really poor monsters in a lot of ways. Even without added jackassery I don't believe that there is any class even at level 20 that can survive paladin burst. This however, includes another paladin. PCs have too small of a hitpoint total and too much damage to realistically be used as anything close to a high level encounter.

The druid will come close though thanks to nearly infinite HP wildshape shenanigans.

Point being, saying they are level 20 characters will make for a shitty fight no matter what, it will pretty much come down to initiative rolls for the paladin and its likely they will never fight the guy face to face if they realize it.

Say someone is a druid or a paladin or whatever but then throw out character classes, and use the rules for making monsters in the DMG.
>>
>have a DM that loves making players fumble when they roll a 1
>create a halfling when my last character died due to his crit fail shenanigans
>watch him grind his teeth whenever I get to reroll a 1

suck my balls, Alex
>>
>>48109795
The players themselves are level 20. These characters are some of the final bosses of the campaign. I'm asking because I don't want to use level 20 characters to stat these adversaries.
>>
>>48109152
the errata removes the requirement of 5ft. Sentinel + Polearm Master = Stop ppl from ever reaching you
>>
>>48102356
How to tell if something is low fantasy:
>did it come out in the 70s-80s
>was it inspired by something that came out / was written in the 70s-80s
>does it borrow heavily from something that came out / was written in the 70s-80s
If the answer to any of these is "yes", it's not low fantasy, and there is probably a post-apocalyptic society, space alien, ancient robot, or crashed future-ship somewhere in it.
>>
>>48109853
If the campaign is already level 20 and you want this to be the game ender and something to remember you can try making them literally unkillable. You could say they have infinite HP or can't be reduced below 1 or whatever else language you want, I am pretty sure a level 20 party will still be able to figure out how to get rid of them, let them use their brains.

As far as what kind of abilities they have, do you want them to be just really strong guys or civilization ending events? You have to change up what they do based on that, which is something you aren't giving us. Sure, they are gods, but are they Hercules or YWH?
>>
Yo. quick question. How do you play a drow urchin without being an edgelord/drizzt clone?
>>
>>48110069
Probably closer to civilization enders. If these characters weren't good, and there were a few other characters of similar power opposing them, they would have been able to effortlessly conquer the world, perhaps even eradicating all opposition as effortlessly.

I don't want to power wank these guys, I just want the players to feel accomplished for having beaten them, and in this campaign, as if they are now the most powerful beings around.
>>
>>48103929
your dm sounds horrible to be honest with you family
>>
>>48103310
Now hold on a sec.
Undead creatures are animated by Negative Energy.
Negative Energy itself is not Evil, in the same way that Positive Energy itself is not Good.
Most things you encounter that are heavily Negative-influenced will be Evil, yes, but if you hop onto the Negative Plane itself you're not going to find much of anything but xeg-yi, which are so alien they don't really have alignments.
Creating Undead through the channeling of large quantities of Negative Energy is what's Evil. This is distinct from simply channeling large quantities of Negative Energy, which is not (and channeling large quantities of Positive, to heal or revive or even to incinerate fuckers, is also not Good).

The Evil-ness of Undead doesn't come from mucking around with Negative Energy at all, but the creation of Undead itself. Elemental evil exists, but Negative ain't part of it. It's like a knife: the knife itself doesn't do anything, it's what you do with it, and making zombies is analogous to stabbing civilians in the face.
>>
>>48103929
I'm thinking of banning one of my players from playing anything with prepared spells, because he takes forever to figure out what he wants to have for the day.
>>
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>>48106606
you didn't write an autistic rant with this and or act smugly superior about your position... so.... i hope you didn't expect a response or think that you had a horse in this race
>>
>>48107002
It doesn't matter what you do because you're so outside the normal power curve.
>>
>>48110208
I would guess you want them to have some sort of AoE abilities far above and beyond what you would expect then. Today for instance, a 4 people are born every second and 2 die every second. So if they were to kill a person a SECOND (not round, second) each, they would not make a dent. You could have them each cast a meteor swarm each round as bonus action or something to capture that feel, or maybe its slower than that, like a wasting sickness that follows them, spreads into the ground from their footsteps and kills anything within a couple of miles of them by the end of the day.
>>
I'm running a low-magic campaign, so I'm trying to come up with some non-magic weapons that have some special abilities. Would these things be broken (if so, how could I change them):

-Weapon that gives +1 AC. (best armour is very, very rare)
-On a critical, target needs to make a Constitution save or be stunned for 1d4 rounds (or just 1 round).
-On a critical, target needs to make a Constitution save or acquire the 'Bleeding' condition (lose 1d4 HP per round).

I was thinking of giving those abilities to 1d8 and 1d10 weapons. Two 1d8 weapons have one of those abilities, and the third available weapon would actually be 2d4 instead.

Thoughts?
>>
>>48107002
You are already powerstronk as fuck, but to help you make your decision you should think of what each of the stats do. Con will raise your hitpoints by 8, but do nothing else over charisma, not even buff your con saves. Charisma will buff all of your saves and spells, and can give you more depending on what archetype you chose.

That being said, if you wanted a feat it wouldn't be awful either, you are already far above what should be expected and should only fail most saving throws to maintain concentration on a natural one.
>>
What's your party comp, /5eg/? What level are they?
>>
>>
What's a good background for a feral child? Who lived long enough to become civilized enough to be a party member?
>>
>>48110397
level 4 human thief ( me)
level 4 goliath champion
level 4 half-elf moon druid
level 4 deep gnome illusionist
we're doing pretty good
>>
>>48102238
Dude, baby's first character advice is even less interesting than random undeveloped concepts. Let it go.
>>
>>48110577
outlander sees the obvious one to me
>>
>>48103147
In like it. I'd also add cutting crafting time in half.
>>
>>48110199
>inb4 "you can't"
Avoid the Drizzt-cloning by not being a Mary Sue. Avoid the edgelordiness by not taking a chaotic alignment.

Example: make him a dedicated survivalist who, while not evil, is fiercely competitive over resources. However, he would do anything for his friends/allies/those who provide for him. Give him an unexpectedly cheerful personality, and you've got a fun character who isn't Drizzt-like in any way and also isn't edgy.

>>48110226
I'm kind of with you, except that I don't see creating Undead as inherently evil. It's very antisocial and akin to corpse mutilation, so it's probably a chaotic act, but I don't see how you can equate it with murder.
>>
>>48101746
>Transdimensional time-traveling cowboy wild mage

Dude, that's not D&D. That's fucking Pathfinder.
>>
So i got a problem here with my group. We have a Fighter, Barbarian, Bard, Ranger and a Cleric for Out of the Abyss. They are all having fun but the Cleric finds the combat too simple for him to enjoy. I find it hard myself to put in some enviromental things as they are in caves and such stuff and that doesn't get exploited right away by the fighter and barbarian. Any ideas how i can spice things up for the Cleric?
>>
>>48110925
You can't rationalize the morality of an action in D&D, at least not in a setting where morality is objective. This has been the case for most D&D settings (alignments are elemental forces, inseparable things that make up the universe), including 5E's default, Forgotten Realms.

What is Good and what is Evil was written down by some cosmic arbiter at the beginning of time and all of creation (or at least creation within a given celestial sphere / setting) follows those rules. For whatever reason, "raising zombies and skeletons" was decreed Evil, same way that "murdering innocents" and "torture" was. A character's reasoning for doing any of these (use an undead army to beat a greater evil / save innocents, you know this innocent is a source of power that some evil guy will use to take over the world, this individual has information that can stop a great tragedy but won't reveal it) is irrelevant in the face of the actual act.

You can have your own setting where making skeletons isn't Evil, but when we talk about general 5th Edition stuff or Forgotten Realms, it's always going to be.
For the record, you can make Deathless, which are a kind of undead that aren't Evil and the creation of such isn't Evil either. But Positive Energy is channeled to do that, not Negative (and it's also not an inherently Good act, because again, PE is not Good; 2E mummies were self-animated by Positive Eneryg but were still Evil).
>>
>>48110397
everyone's around level 3 except some late-joiners who are 2 and some people who skip a lot who are 1.

The people who show up every session are
Daelyndir, level 3 wood elf bard (my gf, I told her half-elf would be better but she wanted the wood elf speed so she could run away from combat more easily)
Fanoxia, level 3 white dragonborn STR fighter (he died early on, so I let the party spend all their gold to hire a necromancer and bring him back to life. As a result of the necromancy, he is now cursed with sunlight sensitivity and his character quest is to break the curse)
Bryn, level 3 high elf warlock (she doesn't really get what she's supposed to be doing)
Cornelia, level 3 human DEX fighter (arrows for days)
Doknar, level 2, human War Cleric (runs in and uses Inflict Wounds, leaving the party to rely on Daelindyr for healing)
Erik, level 3 human ranger (with 17 con and the "sturdy" feat)
>>
TLDR: Party about to fight a vampire spawn without any knowledge of their weaknesses besides Holy magic which we don't have.

So my party and I unknowingly started Curse of Strahd, we survived Death House and are now level 6 (were in and around vallaki). This is all taking place in our DMs custom world which is pretty neat.

We just killed Baba Lysaga after obtaining Godfrey (our ally) and Esmerelda, but our paladin died to her. Finger of Death style. So we return to town to see if anyone can resurrect him or give him a proper burial when we stumble upon the quest to retrieve the stolen bones of some saint. We follow the Milivoj to the coffin maker, wake up the vampire spawns but happen to make it outside alive - Milivoj was uh sacrificed by our bard. Now here's my point, we're about to face a single vampire spawn with three of us that haven't rested since the Lysaga fight, don't have Holy magic or silvered weapons, and there is no lore in his setting outside Barovia about Vampires. How fucked are we?
>>
>>48111028

You could always have some additional enemies attack from the back or literally fall on your players' heads. Or burrow out from right beside/underneath them. If that doesn't get the blood flowing, you could always open up a magma vein on the Cleric's ass. Bet he won't be bitching about boring combat then.
>>
>>48111115
damn I didn't put names in mine but it looks way better when you do it like that.
Your party is big but it looks fun. I have a soft spot for dragonborn fighters even though I always play humans. Just realizing this now.
>>
>>48111116
When it starts kicking your ass, run away.
Then go to a town and be like, "oh man, we ran into this really scary thing, it kicked our ass, it was immune to all this shit and did all these crazy things, what the fuck was that."
Then the townsfolk will say, "Sounds like a vampire, champ," and you can go look up the deets on that and start loading yourselves down with holy symbols, garlic, feel-good-holy magic, silver, fire, oaken stakes, and lure the fucker to a fight near a river half an hour before sunrise.
>>
>>48111092
The 4E cosmology (whatever its name is, I can't recall) doesn't give a flying fuck about alignments in the cosmic scheme of things. And most games I run are in a homebrew setting anyway. I (and probably many others) talk about alignment as a general framework not beholden to Forgotten Realms' childish definitions of absolute right and wrong.

All you can say is that raising zombies is inherently evil in certain settings (you'd notice "DEPENDS ON SETTING" is a popular catch phrase around here).
>>
>>48111127
The first bits sound good but the magma vein would probably have everyone but him laugh. I was thinking of doing something with the different kinds of mushrooms as enviroment effects
>>
>>48111150
when everybody shows up, we have 10 total, but there are 4 people who only show up like once every month (we do a weekly session)
those 4 are:
Pmurt Dlanod, level 1 Tiefling Barbarian (he just wanted to make Donald Trump)
Erita, level 1 high elf Life cleric (she was actually a pretty good healer, but she stopped showing up because her bf Pmurt stopped showing up)
Grumblesunder Level 2 Dwarven Ranger w/ pet wolf (she was gonna take the Beast Master archetype and ride into battle on a wolf)
Melon, Level 2 Tiefling Warlock (she just sat around all session drawing, I don't think she was really into it.)
>>
>>48111235
you're an absolute madman. is this at a game store or something? club? Isn't it hard to just incorporate guys into a single session a month?
>>
>>48111218

Certainly. You could use the mushrooms like the exploding barrels in the old Doom. Someone hits an exploding mushroom and you've got a tiny fireball on your hands. Or a small poison cloud.

Also: Faezruss. Or however the fuck you spell it. Adding Wild Magic into every spell cast will definitely spice things up.
>>
>>48111150
dragonborn STR fighters are really good because their breath weapon gives them a sort of "ultimate attack" that they can break out once per dungeon
>>
>>48111183
Barovian light doesn't affect vampires, and I think it is about 3-4 isn't the afternoon. We've been told once? about vampire weaknesses but the major issue is that we don't have any of that readily available. AND that festival is about to start in Vallaki so people are all outside with 5 vampire spawns running around
>>
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Does using this rule make martials overpowered?
>>
I'm new to D&D and started to write a backstory to my fighter who is a mercenary whose company was used as human sacrifice by a magician and now he's trying to find the magician.

However, since I'm unfamiliar with the setting (Forgotten Realms, Pre-Spellplague) I'm not sure if magicians using human sacrifices are even a thing. If not, should I just go with that they were killed by a magician and now he's after revenge?
>>
>>48111296

>I'm new to D&D and started to write a backstory to my fighter who is a mercenary whose company was used as human sacrifice by a magician and now he's trying to find the magician.

...Gutts?
>>
>>48111293
No, because it doesn't change the fundamental issues that make martials weaker than casters.
>>
>>48111246
I run the role-playing society at my college. When there's a bunch of people who show up, combats can drag on for a while, but that's really our biggest problem. I recommend handling that by making the party fight one big monster instead of lots of little monsters.
If a character isn't here on a given week, their character is "back at camp, guarding everyone's possessions". The party just repossessed a mansion that belonged to a clan of bandits so that justification works really well.
>>
>>48111293

>Use Green Flame Blade to clear out half a dozen goblins

Would be hilarious.
>>
>>48111269

>>Once per day cantrip level racial ability
>>Awesome option

Dragonborn really get the short end of the short bus
>>
>>48111344
which cantrip are you thinking of...?
>>
>>48111344

The breath weapon isn't anything special, but free resistance that you can choose is pretty nifty.
>>
>>48111293

Im having Pools of Radiance flashbacks

>>Gwdiyon sweeps
>>
>>48111246
>>48111335
the thing that it all work is that my players really understand that it's all just a game and that there are certain inconsistent mechanics we just don't need to worry about (e.g. nobody complains about the fact that people who aren't here are able to somehow walk all the way by themselves back to base without having to deal with any encounters)

In short, everybody just "plays along," which is a lot more important than it sounds. It makes my life as a DM a lot easier
>>
>>48111314
Fuck...

I wasn't intentionally copying Guts motivation. But yes, it's somewhat similar.
>>
>>48110397
I am DMing for:
Half-Orc Barbarian
2 human fighters
Human paladin
Eladrin wizard
All of which are level 1.

Looks like they will have a rough time in OotA.
>>
>>48111344
it's once per short rest IIRC
>>
>>48111409

Nah, with that much front line, they should be fine. My OotA party is all squishy casters and Rogue archers except for a lone Paladin (and Ront, if you count Ront).
>>
>>48111409
I hope that paladin recognizes his role as de facto healbot
>>
>>48111190
Bro, it's been evil in every edition (that had a good/evil axis) and every official D&D setting that springs to my mind. We're not gonna put disclaimers on shit just for homebrew. Fire elementals shit fire everywhere and longswords are d8 weapons in all the official settings, and no one puts a disclaimer in front of those because someone might make a homebrew where longswords are d6 and fire elementals are cold orbs that consume fire rather than generate it.

4E's cosmology still cares about alignments. They squashed the Inner Planes (Pos and Neg included) into the Elemental Chaos, and the Outer Planes (the actual alignment ones) were simply spread out across the Astral Sea, but they still retain their Good and Evil traits. I really wouldn't try to use 4E as evidence that undead aren't necessarily Evil, either, because 4E introduced the Negative-aligned Shadowfell which is explicitly Evil as SHIT. The Shadowfell is full of assholes who want to make undead, and it spontaneously generates Undead itself owing to its Negative traits. The Shadowfell was basically 4E's stab at making an Evil plane that you could go to and encounter interesting things that WASN'T a flaming Hell (since there's like, two icy Lower Planes of note and the Negative Plane is empty as fuck).

Editions de-emphasizing alignments as far as character classes go is a good thing, but that doesn't mean actions that were previously bad suddenly became OK. Nothing has really changed about what shit makes you Evil or Good since 2E, regardless of setting.
>>
>>48110397
One one party I've got
Warlock
Fighter
Two Rangers
Cleric Who stopped coming to sessions due to work reasons
All level 5

While my party for an upcoming game is
Death Cleric
Lore Bard
Ranger
Sorceror (possibly multiclassing into Warlock)
And that one will start at level 1
>>
>>48111365

Yeah but then I look at Dwarves getting resistance amd advantage vs poison along with a big list of other abilities and it doesn't seem close. Heck even the DB society seems like a second rate version of Dwarves and their clans. Tieflings also get the most common resistance and a bumch of alright innate magic
>>
>>48111293
The only martial weakness in combat is their inability to deal with mobs of weak enemies, all of which require one swat to murder. The action economy doesn't favor them. If this is a problem in your campaign, by all means, go ahead; the Wizard probably still isn't going to care because his AoEs are doing murderous damage to whole groups while the Fighter or whoever is maybe taking out 3-4 rats compared to 1-2 as before. Not a huge deal.

But as >>48111331 said, making martials better in combat does nothing to alleviate the actual source of imbalance between them and casters. Combat-wise, martials and casters are well-balanced. It's only once you get into non-standard usage of abilities, the social/interactive/exploration aspect of the game, and environment manipulation that martials really fall behind.
>>
>>48111491
I think you're missing the point of the Shadowfell. It's dangerous, and it's dark, and it kind of hates life, but it's not evil, no more than the life-infested Feywild is good. There's an explicit axis, and one end can't be inherently evil if the other isn't inherently good (and the Feywild, of course, isn't).

The nature of the shadowfell attracts necromancers and undead, which are often evil - but they're not evil because they're necromancers and undead, they're evil because they're evil. It just so happens that evil people have more of a tendency to become criminals, which is necessary because most societies protect dead bodies.

Most importantly, your claim that "it's been evil in every edition" is patently false. 2nd edition listed necromancers as "either very good or very evil, but more commonly evil." So yeah, FE came along and became default and started with this "necromancy is objectively evil" bullshit, but it's never been part of the fabric of D&D itself.
>>
>>48111497
You're going to get set on fire way more often than you'll be poisoned. You're also going to encounter more varied sources of elemental damage compared to poison (spells, environmental effects) and they will tend to be much more damaging.

Poison resistance is useful for fighting weak-ass snakes and a handful of other Beast creatures and not getting sick when the party Rogue pours shit on your soup.
>>
>>48111667

Eh poison pops up a fairly good amount across the MM and not just weak creatures Thats not really the issue though DB get a glorified cantrip thats not good against much beyond kobolds and a good ability in a resistance but it seems lackluster compared to other races. I think that DB are the least properly developed race both mechanically and in the lore/background. This saddens me since I dont dislike them I just them were fleshed out a bit more
>>
>>48111656
There actually is a Good/Evil imbalance because the game doesn't play well when you deny Evil characters access to things like basic human decency and getting healed. That's why making zombies and murder is Evil, but reviving the dead and healing isn't Good.

Again, Positive and Negative energies are not inherently Good or Evil, only their uses are. Creating life is not inherently Good, but creating undeath is inherently Evil. That's why the Feywild isn't a great place to be while the Shadowfell is simultaneously terrible.

On top of this, the Feywild and Shadowfell are not opposites of each other in all respects. Yes, one is Positively-tainted and the other is Negatively-tainted, but that's as far as their similarities get. The Feywild has always been and contains the entire gamut of natural alignments, while the Shadowfell is a recent creation that came about when Shar, during all the 4E shake-up shit, basically dumped the Negative Energy Plane into the Demiplane of Shadow and rekajiggered the whole thing.

>2nd edition listed necromancers as "either very good or very evil, but more commonly evil."
You can be a Good Necromancer, but every time you make some undead, you become more Evil. Your actions with the undead don't contribute to your personal alignment, so you've got to be doing shit on your own that shifts you back, and refrain from making too many minions. 2E is full of necromancy classes that are explicitly restricted to non-Good; making undead and certain other uses of necromancy have always been Evil there.
>>
>>48109827
Really hope you're playing a diviner wizard
>>
>>48110590

That bird's theme song instantly played in my head when I saw your pic.

*high five*
>>
>>48110543
-Level 5 Human [Pecheneg] Rogue (Assassin)
-Level 5 Human [Rus] Fighter (Battle Master)
-Level 5 Human [Rus] Cleric (Life)
-Level 5 Human [Finn] Ranger (Hunter)

We're doing a Kievan Rus campaign, based loosely on the setting as described in Dragon Magazine 290.
>>
>>48110397
>>48112145
>>
>>48110397
All level 6
Half-Orc Blood Hunter
Half-elf Warlock
Tiefling Bard

Deceased
Human Paladin lvl 5
>>
>>48104095
Spare the dying is horrifying?
>>
>>48110397
It's just me, the ranger, and my friend, the wizard. We're level 3. We had two other people but they bailed and we don't know anyone else who plays D&D. It's really rough playing with a two person party.
>>
>>48112309
back in my day it was called sticking a sword into their chest
>>
>>48112309
Old editions used to make a distinction between regular necromancy and "black" necromancy. The general perception would be that all necromancy is bad, at least among the laymen, but other arcanists, priests, and many legal systems would be cool with general necromancy as long as you didn't do the evil black necromancy shit.
>>
>>48103497
Emacs org-mode.
>>
>>48109827
You forgot to male it i to a Monk/Rogue /Divination wizard with the lucky feat.
>>
>>48112025
>>48112416
Absolutely this. Cure Light Wounds used to be a necromancy spell. Then necromancy became a meme and they changed it to conjuration.
>>
>>48106606

Clearly shitty Cleric undead are made with negative energy while superior Necromancer undead are created via glorious galvanization.

You have no chance to compete, hater.
>>
>>48112540
I don't know if D&D does this, but I've heard of systems where "good" healing renews the body, while "evil" healing prevents death (think Miracle Day).
>>
>>48103102

No, the kind that took one look at 3.PF beastmaster and though "yes, but how can I end up with even nearly-pointless buttons to press to take up maximum time every turn?"
>>
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So this spell removes /all/ spells under 3rd level in 1 casting?
>>
>>48112937
Sage Advice says only one but it's Mearls so whatever.
I think the wording implies it's all, otherwise why would it say a DC for ~each~ spell, but I would have assumed only one effect otherwise
>>
>>48112937

I read it as only ending one spell, but I could see how one could interpret it as all.
>>
>>48113036
>Sage Advice says only one
No it doesn't. http://www.sageadvice.eu/2016/05/17/does-dispel-magic-affect-all-active-spells-or-just-1/
>>
>>48113055
It says "for each spell of 4th level or higher on the target," which implies more than one 4th level or higher spell could be cancelled. If it was singular, it'd say "In the case of/for a spell of 4th level or higher on the target."
>>
>>48110397
Privateer campaign

Human Thief 3/ EK 5 Archer with focus on knowledge etc. skills and support.
Alchemist with hermit background.
Dude was stranded on a "Jurrasic Park" island made by a crazy wizard for a decade since he was a 13 years old kid.
Party picked him up on said island.

Human Swashbuckler 4/White Dragon Sorcerer 1/Fey pact tomelock 3
The captain.
Soldier background
Sly cocky squad commander who got famous by slaying a white dragon which gave his superiors lots of trouble.
Asked for a ship as a reward so he could retire from the army.
The ship's Galleons figure was made from a tree that contained a dryad.
He got her to teach him fey magic in exchange for freeing her on an uninhabited island.

Wood Elf Open hand monk 5/Battlemaster 3 with mariner fighting style.
Sailor background + also a cook.
After his monastery was disbanded 50 years prior decided to travel the world and found the joy of food and fishing.
Also ended up learning medicine due to the sheer time spent on board.

Female high elf conjuration wizard seeking lost civilisations.

Goliath Wolf totem Barbarian 3/Champion 5 who's afraid of heights and can't swim.
Was born in an Goliath enclave guarding a temple on a previously visited island.
Was curious of the outside world and joined the party to learn and travel.
>>
Every time some one brings that Necromancers are evil I remember the Mortalitasi from Dragon Age. Basically a order of Necromancers with quite high social standing that take care of the dead and if danger comes, rise them to defend the country.
>>
>>48111491

Tell me the truth, son, where did the Necromancer touch you?

Because all this salt could preserve another 26 corpses for my experiments.
>>
>>48113252
cyric pls go
>>
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>>48105504
Here it is.

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

I grabbed some of the top PYWY stuff and threw it in here as a start. If someone wants to add that to the next thread's OP, it'd be appreciated.

The basic gist of this trove:
- Community-supplied collection of DMs Guild products
- No vetting or reviewing, if it's from DMs Guild and supplied it's going in
- Files will be named after the title of the product for easy searching
- I will clean standard Onebookshelf watermarks in the rare case they show up, all submissions will be treated as anonymous
>>
>>48113078
Huh, I read a different entry. Sorry.
http://www.sageadvice.eu/2016/06/23/does-one-dispel-magic-end-all-conjured-animals-or-just-one/
It was about conjured animals though, missed that when I skimmed it
>>
>>48112025

Except creating undead isn't inherently evil and you've spent literal hours saying "it's evil because I say it's evil and because most necromancers live in the wilderness cackling about covering all the lands in darkness." Most mass murderers are dicks too, but adventurers are the exception. Is this some Christian shit you're on where there are planes that make you good or evil regardless of your actions just because you're wearing a white jersey or a black jersey?

Also, the Feywild is a terrible, awful place to be. If something horrible doesn't eat you or you don't get infected with spores and turned into a mushroom-man, there's always the Fae lurking around to wreck your shit. This is the weakest argument I've ever seen so many words wasted on on 4chan.
>>
>>48112833

So, 3.PF players are awful, got it.

>having tiny hands that can't roll a massive handful of dice at once.
>>
>>48113552
The post literally says the beastmaster is an annoying class. Nobody said anything about players.

Different poster btw.
>>
>>48110397
Party I'm playing with, all level 5:
Halfling swashbuckler
Half elf vengeance paladin
Half elf hunter ranger
Human open hand monk
Dwarf lore bard
Halfling GOO warlock

Party I'm running, also level 5:
Human champion
Halfling assassin
Gnome abjurer
Aaracokra life cleric
Half elf valor bard
>>
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Transmutation, of course.
>>
>>48113802
>>48102877

Woops, forgot post link.
>>
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>>48101191
We started PotA around january or febraury and we have hardly advanced, we are level 4 I think.
On top of that next session will be the last since the DM wants to focus on other things, which is a damn shame, since I loved playing my Conman sorceror genasi
>>
>>48110317
Seems fine but if you tell your players this don't be surprised if there is a champion or a rogue in there. I would say if you really want you could have weapons just gain +1 damage and no extra +1 to attack.
>>
>>48110317
In a low-magic setting, +1 to AC is pretty significant. I mean, it's always pretty significant, but at least in a high-magic setting everyone has access to it.

By "best armor" I assume you mean plate and splint and perhaps half-plate. But even without them, it's still easy to get to 18 AC, and this weapon would put a player at 19. If they do get better armor, they can get to 21 without any buffs or spells.

In 5e, even one point can make a huge difference, due to the low rate at which values progress. Something that hits you half the time suddenly loses 10% of its accuracy (50 - 45 / 50). Anything that hits you less than half the time loses even more.

It's not broken by any means. But a 10% cut to damage output can mean life or death in the occasional encounter, so it can't be ignored either. It's definitely not what I'd call a "low magic" effect.

My personal guidelines on low magic is that nobody gets pluses. Even a +1 to damage is significant when your average damage per swing is 8-10 (depending on damage and attribute). From experience, when players spend a year without magical pluses, two things happen:
1. They appreciate items with auxiliary effects a lot more, which is a lot more fun. Our barbarian was in love with his trident of fish command, but nobody falls in love with a +1 longsword.
2. They treat the super-rare items WITH pluses with appropriate gravitas. The same barbarian picked up a legendary +1 artifact for the battle against the BBEG, and the extra power was invaluable. But afterwards, he gave it up because he liked his trident of fish command more.

Either way, I hope you have fun! Low magic is the way to go.
>>
>>48102335
We've met online, so there aren't any obligations of friendship, and I assume if they were looking for a game in roll20, they should be interested enough. Seems like it is more related to time constraints, and one of the players can't keep himself awake. Makes me sad when 3 players miss a session, anyhow.

>>48109499
No, it isn't anything of the sort.

>>48114028
I feel you. My first campaign, playing LMoP, our DM just disappeared on us (also online game) at around level 4, before we even got to the mines themselves. We did managed to find another DM to take his place, though, and the dude is doing a really good job, considering he joined this adventure halfway through.
>>
>>48104052
No? They went into the DMG a) so there's a stronger implication that you need DM approval and b) because they're designed more with npcs in mind. The oath breaker doesn't even function without spells they dont have.
>>
>>48114714
> The oath breaker doesn't even function without spells they dont have.

Huh?
>>
>>48114714
Yeah, I'm looking forward to hearing where the fuck you're going with this, too.
>>
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>>48107085
No one wore something they called a "buckler" in the strap-on manner. There are, however, several historical records of targes and shields being only strapped to the arm, allowing the hand to be used to wield a bow or dirk (dagger).

Please stop spouting this nonsense about targes and cretan hoplon being "nonexistent".
>>
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>>48115080
>>
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>>48115080
And please note, that the shields being referenced were not as much strapped to the arm as a piece of armor, but manufactured and wielded in a manner that enabled the shield-hand to manipulate an object.
So the quoted post is slightly off, no records show shields ONLY strapped to the arm (as pic related shows, the forward strap is snugly strapped to the wrist; not the arm). They do show them strapped in a way that allowed the hand to wield the shield and another object (dirk/bow, as it so were).

So in the spirit of 5e, I propose the Targe be made a shield that can be used together with a light weapon, bow or similar object (torch, baton, holy cross etc. etc.) in the same hand as the shield. Although since this is slightly more advantageous than the regular shield, perhaps it should only give +1 AC.
>>
>>48115291
Honestly, if you restrict it to a light weapon you probably don't need the AC penalty.
>>
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>>48114588
heh
I played Lost mines last year, campaing did have a proper ending, but never got to the mines since we killed all the characters who were meant to be plothooks.
Pretty awesome DM, shame the dude would rather play vidya than tabletops nowdays
>>
what is/are the best mechanic you have introduced/used in your 5e campaign?
>>
>>48109499
Yeah I got that guy, ive basically made him think hes the main character at this point because otherwise he derails the campaign for constant sidequests
>>
>>48115493
Giving the party a Wealth Ability Score at higher levels where accounting for all the coins, gems, and art they've found gets time consuming.

Admittedly I just really fucking like Rogue Trader and how it handles player assets, but it transitioned to 5e relatively well.
>>
>>48103147
very nice
>>
>>48110590
Why do people keep censoring those words?
>>
>>48110397
Group one:
Fighter/Baker half orc with +5 STR
Gnome Wizard Jewel Maker
LE Half Orc Barbarian that wants to be King
LG Light Cleric that wants to help everyone

Group two:
Adventure and Fame Seeker Woman Fighter
Smith Fighter
Elf Ranger that his family profession is assassination(he leaved them he is a good boy)
A cocky fighter that wants to kill the dragon that destroyed his town(killed by the woman fighter of the group for reasons)
A fighter that wants to kill the same dragon for the same reasons(yeah same player)

All level two
>>
>>48116010
its just a meme
>>
i was thinking in making a battle royale session, what rules should i use?
>>
>>48103963
Why is this the case? Has there been no combat? Is the dm leveling you up when it's thematically appropriate? Because either way, he's not doing it right.
>>
>>48116010
You censor meme words in order to make a nestled meme.
>>
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>>48110397
>Halflingrabbit Eldritch Knight
>Mountain Dwarfdog Battlemaster
>Mountain Dwarfdog Arcane Trickster
>High Elfcat Divination Wizard
>Wild Elfcat Way of Shadow Monk
>>
How do you make old characters start at level 1? Do you make adventuring a new part of their previously mundane lives or are they long retired and forced back into it for other reasons? I ask because I wanted to play an old Hill Dwarf Druid who was a chieftan, but was ousted due to his age and now roams the world seeking adventure in his twilight years. Only problem is that it seems strange that he would have lived so long (like near 300 years per PHB) and not gained a single level. Thoughts?
>>
>>48117025

I played a retired town guard who was a paladin last year. He decided to go on an adventure after the passing of his wife. He would have been a high level town guard, if town guard were a class, but as a paladin he was just basic infantry.
>>
>>48117122
Oh cool Did he get to see his wife again?
>>
>>48117149

Not during the campaign. I had an epilogue in which he died which I never shared with the rest of the table
>>
>>48115701
Can you expend a bit on that? Seems very interesting
>>
>>48113514
Creating undead is inherently evil.
>>
>>48117198
Sometimes I write stories about the characters I made up with the rules of DND kind of as a backdrop. Playing with them is usually never as fulfilling as imagining what their story could have been
>>
>>48117314

It's true. The story written in tandem with good players and bad makes for quite the character development. My old paladin held on to his convictions all the way to the end, but, perhaps, he may have learned to turn a blind eye to certain misdeeds if they were for a good cause.
>>
>>48113514
>Also, the Feywild is a terrible, awful place to be. If something horrible doesn't eat you or you don't get infected with spores and turned into a mushroom-man, there's always the Fae lurking around to wreck your shit. This is the weakest argument I've ever seen so many words wasted on on 4chan.
>>48112025
>That's why the Feywild isn't a great place to be
>isn't a great place
>The Feywild has always been and contains the entire gamut of natural alignments
>>
>>48111296
You should be asking your DM, not us.
>>
>>48111296
Check the Unearthed Arcana "That Old Black Magic."
Wizards can use human sacrifices as an aide to binding demons into their services. Seems as good a reason as any for at least one Dark Wizard to exist.
>>
>>48117270
Sorry for delay, had freedom duties.

The party has a group stat, called Wealth, that they can collectively contribute to. It has a modifier like all other scores and is used to acquire things, either of sufficient rarity or great quantity.

There's a bit more to it than that, but I didn't previously PDF it because it didn't seem like something /5eg/ would give a shit about.
>>
>>48117600
I'm intrigued. What do you use the stat for? How and when do you increase it? Can you use it for magical items or is it just a kind of high score? Is it a shared bank account for their operations? How do you make them care about it?

Im not saying PDF it but i'd like to know more!
>>
>>48117703
I'll PDF it, but to get you started:

It can be used in place of paying for equipment. Whether or not it can be used for magic items would be DM'S discretion.

A party has a starting wealth of 1 (-5). It represents not only funds, but contacts and investments and other intangibles. Recommended target numbers for wealth tests scale with rarity, lifestyle, and quantity.

Wealth can be increased through roleplaying (typically by making a rich ally, securing patronage, receiving a deed or title), or by spending GP. Depending on relative availability of wealth in your setting, increasing Wealth by 1 should cost 1000-5000GP. It can likewise be exchanged in the other direction for quick funds.

Wealth is most useful for major purchases, such as hiring and outfitting guards or mercenaries, crewing a ship, or building a castle. A successful Wealth check, for instance, could allow a stronghold to be constructed at normal speed without player character supervision, or even increase the speed at which a stronghold is built.

Like the honor score from the DMG, wealth can be used in contested checks to influence other individuals.

Wealth can be penalized at the DM's discretion, but is typically done if the party fails to upkeep their acquired property or spends too recklessly.
>>
>>48112025
>while the Shadowfell is a recent creation that came about when Shar, during all the 4E shake-up shit, basically dumped the Negative Energy Plane into the Demiplane of Shadow and rekajiggered the whole thing.
Quoting shitty FR lore to try to prove your argument.
>>
Magic Short Sword: Recover 1d4+con wounds whenever this weapon deals damage

over powered or no?
>>
>>48118058
I'm not the one who brought 4E into the discussion to begin with, that's >>48111190. And we're talking FR because it's the default setting. I already said that if you want to homebrew your own cosmology, go the fuck ahead, but no one's going to make disclaimers on every D&D standard just because someone's house setting might disagree with all published material. Try reading the whole conversation.
>>
>>48118191
Overpowered.
>>
>>48118191
Very.
>>
>>48118191
I wouldn't say overpowered, but I'd make in require attunement and make it a rare magic item.
>>
>>48118191
>two 10 Str, 14 Con Wizards taking turns nicking each other to outheal the damage
>Fighter with a bag of rats
>>
>>48118191
Maybe only when it crits. You could also make it temporary HP so that it doesn't stack with anything.
>>
>>48118893
>>48118893
>>48118893

Migrato por favor
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