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40k general

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Thread replies: 359
Thread images: 54

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BUSTY ABHUMAN DOLPHINS GANGRAPING CARCADARONS edition

>Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

>Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
https://www.games-workshop.com/resources/PDF/Blog/ENGWD021_025_web.pdf
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>>48046667
Safe guard against the bronies Johnny. They could be anywhere.
>>
>>48046667
>BUSTY ABHUMAN DOLPHINS GANGRAPING CARCADARONS edition
By the Emperor that sounds horrifying.
>>
bunp so we don't have to make an unneccessary thread later.
>>
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>>48046667
>Abhuman
>>
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This thread needs three things! BINGO, Character Creation, and an update on Valentine! So let's start with some bingo! Thanks to OP, the free tile for today is BUSTY ROUGH RIDERS
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This also wouldn't be a proper general without me showing up to mention Valentine. I've spent another hour putting more basecoats on him, this time trying to basecoat smaller things, and adding in the details for his eyes, and sensor dish.

I have recently received a new INSPIRATION too! I think it should be possible to use these new gemstone paints to create super-detailed eyes! I could paint an eye silver, and put a small dot of soulstone blue in it, followed by a smaller dot of abaddon black.. Which would make a full eye and iris! Tomorrow I'm going to experiment with this.
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Carcharodon that has evaded notice of the Busty Abhuman Dolphins bump.
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>>48052042
This makes me think of the Space Sharks having this rabid abhuman fangirl fanclub that followed them around, kind of like SoBs.
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Best Iron Hands successor.
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>>48050370
it looks really bad, is he in the process of being stripped or something?
just a mess to look at right now
>>
>>48050295
>>48050370
Two worst posters, together at last.
>>
>>48054797
Now how long do you think we can go before our friendly neighborhood Raging Heroes shill shows up?
>>
We all know that CSM are bad, but how good is a winged DPoN w black mace on a general 40k scale?
>>
got a casual tournament tomorrow, this list any good?
++ Space Marines: Codex (2015) (Allied Detachment) (750pts) ++

Chapter Tactics [Iron Hands]
+ HQ (150pts) +

Captain (150pts)
····Captain (150pts)
········Artificer Armour (60pts) [Combi-plasma (10pts), Melta Bombs (5pts), Relic Blade (25pts)]

+ Troops (465pts) +

Tactical Squad (220pts) [Flamer (5pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)]
····Rhino (40pts) [Dozer Blade (5pts)]
····Space Marine Sergeant (34pts) [Bolt Pistol, Melta Bombs (5pts), Power Sword (15pts)]

Tactical Squad (245pts) [Meltagun (10pts), 9x Space Marines (126pts)]
····Missile Launcher (Frag & Krak) (25pts) [Add Flakk Missiles (10pts)]
····Rhino (40pts) [Dozer Blade (5pts)]
····Space Marine Sergeant (44pts) [Boltgun, Melta Bombs (5pts), Power Fist (25pts)]

+ Heavy Support (135pts) +

Vindicators (135pts)
····Vindicator (135pts) [Siege Shield (10pts), Storm Bolter (5pts)]

Gonna combat squad one of the squads to hang back and stick the captain in the rhino with the other half
>>
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Which Imperium Marine Codex (excluding Grey Knights) is the most different from the Vanilla Codex and why?
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which books would you guys recommend if i wanted some good lore about daemons?
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What's the most effective way to build an AdMech War Convocation at 1850 points?

I currently have two squads of four plasma Destroyers, my Ranger and Vanguard squads maxed out with plasma, three neutron Dunecrawlers and two jezzail Dragoons. Everything else is pretty standard, I think.
>>
>>48054874
Not that great. He has to land and eat a turn of shooting before he can charge. You pretty much need at least ML 2 on him, so youre getting up above 325 points for something thats going to draw most of your opponents fire. Because as CSM, you wont have any other threats worth shooting at, as long as that DP is alive.
>>
>>48057284
Space Wolves
>>
What would you change about 8e in the BRB?
Feel free to be as explicit as you want.
>>
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Now that Ive decided what models I'm getting from the KS, I need to begin thinking about a paint scheme.

Is this one cool, or too bland?
>pic related
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>>48057692
the colors themselves are fine but i would saturate them a little bit more to make them "pop," or perhaps turn the bronze into a reddish brown or dark red color
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>>48048436
It's not that bad. Why don't you swim into my cave with me?
>>
>>48057674
Condense and consolidate special rules. Some of those need to go.

Rework the tlos and cover system.

Rework the vehicle damage table.

Make Super-heavies cap at 25% of a lists points.

Significant penalty for using allies.

Significant penalty for using a formation.

Make assault viable.

Remove ignores cover except in very rare cases.

Make rerollables extremely rare.
>>
>>48057723
is this from that same hellboy comic where a monkey had a gun?
>>
>>48052042
>>48054050
>>Busty Abhuman Dolphins
>>SoB
>>Busty Dolphins SoB
I'm sold, and that's not even my fetish.
>>
>>48057749
I think that's from Dr. McNinja where that dolphin turned on the guy it saved because said dude killed some Dolphins or had a habit of killing Dolphins. I can't remember. It's been so long since I read the comic.
>>
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>1500 POINT FLUFFY STEEL BRETHREN LIST

HQ
Sorceror - ML3 - Spell Familiar - 125pts

ELITES
Chosen x10 + power weapon for champ - 195pts
Dedicated Transport- Dreadclaw Drop Pod- 100pts

Same again, but no power weapon - 280pts

TROOPS
CSM x10 + 2 melta guns - 160pts
Dedicated Transport - Dreadclaw Drop Pod - 100pts

Same again - 260pts

HEAVY SUPPORT
Chaos Rapier Batter Laser Deestoyers x3 = 165pts

Havocs x5 + Autocannons = 115pts

Also, probably make it a Crimson Slaughter Detachment for army wide Fear, because why not? Drop Pods that eat their own men are scary to me.

Turn one - bring in the Chosen, scoot the drop pods as far forward as possible
Turn two - Hopefully a CSM squad comes in to pop something with melta, but probably not. Either way move 6" disembark the Chosen and charge.
Turn three - probably lose the game right around here.

Alternative: Make it a Purge detachment as well. The barrage/flamer buff is useless, but I can drop Troops all together and just go for Drop chosen and Termisuicide units
>>
>>48057660
Why is that? Are the Angels too Vanilla?
I know that Wolves have Wulfen and Thunderwolves to stand out.
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>>48057882
Wolves don't follow the Codex Astartes, have 13 companies, and no successor chapters.
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>>48057882
>I know that Wolves have Wulfen and Thunderwolves to stand out.
They also have Lone wolfs, Fenrisian Wolf Packs, unique Flyers, their scout equivalents are different from everyone elses (veterans rather than neophytes), some unique weaponry and of course their own unique versions of Chaplains and Librarians.

DA also have their own unique weapons and flyer and a jetbike and stuff, and organize themselves to spam bikes pretty well, but just not as much variety as Wolfy Wolf and Wolfy Bunch have
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>>48057905
Question was about the tabletop not the fluff.
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>>48046667
Lads, i'm trying to get into 40k novels. I have just finished Horus Rising and enjoyed it a lot. So i'm looking for a new one and i don't know which novel should i read. Need some suggestions.
>>
So how bout dem Ursarax?

Whilst on the topic, when IA14 gets out, Ursarax have the obvious use of a 3 wound T5 jump infantry with fists or claws... But do Thallax serve any useful purpose to 40k admech? Fill a roll that needs filling?
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>>48057987
Read only the next three HH novels, Gaunt's Ghosts, and Atlas Infernal.
>>
>>48057987

There's roughly 10,000,000 heresy novels, the writing quality is all over the place, they still aren't at the siege and honestly the tone taking what -was- legend distorted by ten thousand years of religion and propaganda far too literally is lame as all shit.
>>
>>48058021

An Ursarax is basically exactly what I would want to be if I was a rabbit.
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>>48058103

>robot

Fucking autocorrect
>>
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>>48058103
>>48058126

Pictured: An Ursarax.
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>>48057747
>Significant penalty for using allies.
>Significant penalty for using a formation.
Sounds retarded
Why should you be penalized at all? Because it's the source of certain amounts of OP this edition? What about when the codices are updated and most cases become UP and fluffy? You clearly haven't thought this through.
>>
>>48057747
>Significant penalty for using allies.
Fuck off, allies are the fluffiest part of 40k. IG/SoB, Inquisition anything, Harlequin anything, AdMec/Skit. Drop pod taxis died, you don't need to be mad at allies anymore
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>>48058204

>Inquisition Anything, Harlequins Anything

This is my fluffy Inquisitor, Harlequins, Tyranid list.
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>>48058345
I could justify that as the hat wearing (wo)man and murder clowns using the Nids as tools.
>>
>>48058345
Actually makes sense and is probably balanced because none of those codices are OP
Inq has the Kryptmann acolytes who tamed a genestealer and set it against the Orkz, Harlies do stupid shit all the time because they are clowns, and have worked with Inquisitors before.
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>>48058345
Literally already happened, see the Octavian war
>>
Fortifications confuse me.

What is the difference between an Ammo Dump and an Ammo Store for an Imperial Bunker?
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>>48054708
Grorious IoM steer brade! Forded mirrion times! Cut through heresy like butter!
>>
So 40k general how would you feel about psychic powers once again being something you bought for your psykers rather than a roll on a random table.

To me it feels like you don´t quite get to build a character as much just for the sake of getting more randumb fun into the game. Do you agree or do you think that it is positive that you cannot rely on what powers you have.

I´m currently writing a number of fandexes and there are problems throughout a number of psychic disciplines, by writing the powers into the codices I can attempt to balance them and make disciplines which are never taken more worthwhile as well as remove or change some of the problematic powers such as the invisibility power.
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>>48058644
Some powers would be way too good if you could buy them.

They'd either need to be expensive as fuck or removed.
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>>48054708
He looks like he's popping a squat to take a dump
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>>48058658
Expensive as fuck I think makes sense, or at least toned down

People have already done house-rules on Invisibility, if you up it's WC cost after that by 1 it's actually kind of balanced. Then just make it the most expensive power in the game and only available to certain psykers, and you now have to really invest it in, hindering the rest of your force somewhat
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>>48058658
But do you think it would be positive if the really powerful powers were expensive rather than something you can win in a raffle at the start of the game?

I mean at least part of the game is about being able to roll dice and seeing if you can get lucky, wallowing in misery over a bad roll and celebrating after a particularly lucky roll.
>>
>>48058644
To be honest, I like the fickle aspect of rolling for powers given that using psychic powers and accessing the warp is an uncertain affair for even well trained psykers, and very few characters in the galaxy/game can guarantee full mastery of a discipline.

That said, there are still relative guarantees built into the system, ie the Primaris powers through swapping or Psychic focus.

I'm sure there could be a fair system of purchasing powers, that punishes buying multiple Disciplines and rewards delving deeper into a Discipline, to punish optimization and reflect fluffy mastery of a discipline though.
>>
>>48058684
>>48058721
I mean, maybe, but I don't like the idea of my brother being able to GUARANTEE invisibility on his centurions.
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>>48058743
>don't like the idea of my brother being able to GUARANTEE invisibility on his centurions.
Not even if he paid a huge sum for it? Or if it only made anything shooting at them BS 1? Or if it had 1 or maybe even 2 higher cost? What if it had all the above?
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>>48058755
Maybe, I dunno, I'm probably just salty right now.
>>
>>48058743
Maybe it could be size-based, too.

As unit cost and "size" goes up (model count and/or from infantry to heavy armor to walkers to MC/GC), it gets harder and harder to cast invis.
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>>48058769
I could get behind this.
>>
>>48046667
What do you guys think of the soul grinder formation (rules below)? i have 2 models i could use as soulgrindrs, and am thinking of buying a third for the formation, but is it worth it?


l

Requirements: 3 Soul Grinders of Chaos Restrictions: None. Special Rules: Desperate Competition: Each time a Soul Grinder from a Forgehost inflicts any enemy casualties during a Shooting or Assault phase, all other models from the same Formation can re-roll all failed To Hit and To Wound rolls until the end of that phase.Source: Warzone: Fenris
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>>48058769
That´s a nice idea, it´s definitely more worthwhile and would probably be harder to make a Scout Titan invisible compared to making a small unit of Scouts invisible.
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>>48058204
Calm down anon. You might have asked about my thought process, as opposed to starting you reply with 'fuck off'. I'm guessing you know better than everyone though, so really no point in offering the logic behind my opinion, is there?
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>>48058780
Soul Grinders are very strong and really don´t need a buff to be worth it. It´s definitely busted and I wouldn´t take it unless I played in a competetive environment.
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>>48058172
>What about when the codices are updated and most cases become UP and fluffy?

Yeah that's going to happen.

>You clearly haven't thought this through
irony
>>
>>48058799
>AV
>overpowered

Pick one.
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>>48058799
wait really? i mean, back of the envelope calculations puts it at 550-600 pts, which seems expensive? maybe i am just really bad at knowing whats
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>>48058834
>Side/front av13
>5++
>4 hp
>135 pts
Sure thing m8
>>
>>48058172
They should be banned in tournaments at least, it encourages powergaming through allies which is when things start to get ugly. Inquisitors being taken purely for a piece of wargear isn´t IMO what allies should be used for.

If everyone just got knocked down a peg on the allies ladder I think things would make a lot more sense. The Inquisition might request aid and work together with SM, but I don´t think they should be best buddies, unless of course a certain chapter has fluff that justifies such a thing.
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>>48058842
no, thats a decent price. the unit is just good for its price. shocker

not broken, though. broken is like ... wraith knight cost efficiency
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>>48058871
>2 'grinders have the same cost as a wraith knight
ho ho ho, GW you joker you
>>
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>>48057987
Dead men walking
15 hours
Life in the guard aint easy
>>
>>48058858
Vehicle Damage Table is hard countered by the abundance of high strength, low AP shooting and Grav-Spam. Soul Grinders arent bad, but calling them overpowered is a leap.
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>>48058871
Welp, fair enough then.The first two of my grinders were just pet conversion projects that ended up being the right dimensions, so i was just wondering how to play a game with them.
>>
>>48058871
Yeah, which is why tg recommends not taking Wraith Knights at all because they entirely break the game against a "balanced" army. You simply won´t win any games with a fluffy army against Scat/Knight Eldar, which completely breaks the game.

>>48058834
Even if 3 Soul Grinders aren´t impossible to defeat, even if they are actually easy to defeat by the most powerful armies. They don´t need additional buffs to be more than very good to be taken in "fun" games, but taken them in said formation is definitely fine in a competitive environment.

Their main strength is their durability (main problem being phlegm nurgle ones getting a 2+ cover save), which basically amounts to AV don´t even bother. You basically find out after some games that they are next to impossible to get rid off without using obnoxious things.
>>
>>48058172
>suggest limitations/penalties regarding two major points of abuse/contention within the game
>"Sounds retarded" - 40k playerbase, 2016
>>
>>48058942
Allies hasent been either of those things for quite some time amigo.
>>
Honestly? I like formations, as building 1 HQ/2 troops repeatedly can get boring. I think the problem with formations are them giving broken rules IN ADDITION to letting you ignore force org
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>>48058987
Is that right? Because until about a month ago, War Convo was nuts due to allies. The ITC points leader is sitting pretty because of allies.
Eldar/Dark Eldar is broken.
There's more but you get the idea.

And I didnt say remove allies, I said penalize. Reduce ObSec, deployment penalty, etc, etc.
>>
>>48058990
Plenty of formations don't have broken rules.

See most of the Guard formations.
>>
>>48058942
Abuse? Most of the Ally abuse was Space Marine Superfriends and GW has nerfed that with FAQs

GW FAQ that if any SM joins DA/SW/BA/GK unit they lose their Chapter Tactic.

GW FAQ it so Psykers can only cast spells equal to their master level (conclave librarians on bikes are 2)

Units can no longer start in allied transports (goodbye Flesh Tearer's Taxi service)

Units with Allied HQs don't gain one anothers Formation/Detachment bonuses

I think GW current approach of nerfing allies is a good direction. No need to throw another nerf tax on allies.
>>
>>48059063
Plenty of others do. And they're sucking the fun out of the game, driving casual/fluffy players away, and killing pick up games.
>>
Anyone explain the playstyle of Orks and Chaos? Little interested in both
>>
>>48059071
Those were much needed changes. There is still plenty of room for abuse.
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>>48059091
So because some do, the others must suffer?

Glad you're not in charge of balance.
>>
>>48059104
>deploy
>be target practice
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>>48059114
Like Dark Eldar escorting Wraithguard onto the field?

Yes there is still options for abuse, but there is still options for abuse in single codices.

And some people actually enjoy being able to run fluffy armies which is only possible WITH allies.

>Finally able to run my Daemonhunters again via Inquisition, Militarum Tempestus, and Grey Knights.
>>
>>48058769
I second this genius
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>>48059176
All I was suggesting is to inject some common sense into the problem areas of the game. Not ruin ally codexes, or hurt weak formations. I thought I left it vague enough to avoid this.
But this is /40kg/ and anon will cherry pick whatever he can if it affords him an opportunity to insult/argue.

More common sense, less semantics.
>>
>>48058028
>>48058069
>>48058889
Thanks for the suggestions. Next 3 novels in the HH series is seems to be way to go. Death Korps of Krieg is my favorite regiment in the Imperial Guard so i'm really grateful for the advice.
>>
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>>48059104
>poorly paint about 5 models
>have them assorted on a table with some folded peices of paper ready and a sharpie
>go here to shitpost about how bad your army is every thread
>pretend to be a tau/space/eldar fag and then when someone calls you out, put down your free "Get away with shitposting" card

>"Actually, I play orks :^)"
>>
>>48059309
>go here to shitpost about how bad your army is every thread
>pretend to be a tau/space/eldar fag and then when someone calls you out, put down your free "Get away with shitposting" card
>"Actually, I play orks :^)"
Ha, I love doing this!
>>
>>48059212
And at the exact same token, there are people here who would want nothing more than to remove the ability to include ANY allies.

But hey, let's not have a discussion. Let's just make vague comments and get butt-flustered when people disagree with you :)

So in short summary:
>Yes, allied abuse needs to be reined in.

>I don't think the Allied Process should "nerf" the units penalize. (Reduce ObSec, deployment penalty, etc. Etc.)

>I think by just controlling the rule "spill over" that having multiple faction/detachment specific models in the same unit, along with the recent FAQ GW is moving in a good direction, and (hopefully) continue in.
>>
I'm thinking about GMing a 40K game but I've never actually played it before and know next to nothing about the crunch (I've spent countless hours reading about the fluff which is how I go this bright idea). How different is it versus something like Pathfinder? Particularly,
>is it possible to have multiple players acting cooperatively
>is it possible to have "normal" humans in an army without actually being Imperial Guard, and if so what are the different roles they might play (sniper, infiltrator/rogue, Heavy, etc.)
>how much do the game mechanics include gameplay-based RPing (like making a Charisma roll as part of getting someone to do something for you)
>how big should a rogue trader entourage be
>how plausible would it be to play 40K on Tabletop Simulator
>am I a fucking moron
>if so, how
>>
>>48059542
Hey mate, I think the /40krpg/ general will suit you better for this question.
>>
So, assuming the recent bullshit about Failbaddon's crusaders not being useless is true, who's going to win the Galactic War?
>>
>>48059566
Thx m8, going there now
>>
>>48059309
that's a great shitpost anonymous but i was hoping for a more serious answer
>>
>>48059404
>allied abuse needs to be reined in.
Isn't this basically what the FAQ did with disallowing allies in transports?
>>
>>48059623
It didn't disallow allies in transports, it disallowed deploying allies in transports. So it killed BB drop pods and slightly nerfed other allies bringing transports.
>>
>>48059580
Anon, it's always been true.
>Who's going to win?
That is a question that relies on multiple factors that will get called fan wank, and spark butthurt.
>>
>>48059656
Well, the Taus have the tech but are kinda pushovers.
The Chaos is a threat, but if the Impreium falls, Chaos will fall too, so I guess it'll end up between the Necrons and the Tyranids.
>>
>>48059071
>GW FAQ it so Psykers can only cast spells equal to their master level (conclave librarians on bikes are 2)

wait doesn't this also hit pink horrors hard? they're brotherhood but only mastery lv1 but summoning is lv3 or did you mean how many powers they can cast per turn?
>>
New to 40k (mostly). How good are Grey Knights currently?
>>
>>48059753
How many powers they can cast per turn.
>>
>>48057490
Codex chaos demons. it should be in the links above.
>>
>>48059754
They're decent. Dreadknights, Interceptors and Terminators are all pretty good. Purifiers can act as ghetto skyfire in a pinch.

They suffer from a lack of good, long-range punch. Shooty dreads sort of help, but they're pretty overcosted for what you get. That's only if you run them solo, though, and you shouldn't. Take normal SM allies and bring Devastators, and servo-skull Inquisitors to help focus your deepstriking Terminators.
>>
>>48059739
Crons will probably go through something stupid that'll knock them down a peg or two. Nids wouldn't be able to do anything as Cruddance is a weapon that can destroy the entire Nid race.
>>
>>48059542
>>is it possible to have multiple players acting cooperatively
Yes
>>is it possible to have "normal" humans in an army without actually being Imperial Guard, and if so what are the different roles they might play (sniper, infiltrator/rogue, Heavy, etc.)
Yes, if there is one thing 40k has, its people killing other people. You could be a Planetary Defence Force (the 40k equivalent of the National Guard), Mercenaries, a rogue traders private army, a heretic or seccesionist army (using Black Crusade), or even a well armed Inquisition kill team
>>how much do the game mechanics include gameplay-based RPing (like making a Charisma roll as part of getting someone to do something for you)
I depends a bit on the GM, but rules exist for the social side of things if you wan tto use them, and one of the Black Crusade supplements, Tome of Excess, has rules for social battles
>>how big should a rogue trader entourage be
Depends on the Rogue trader, as small as 3 or 4 PCs, or as large as you can afford (which is a lot), it all depends on the task at hand

The 40k RPG general would probably be able to answer the questions with more depth though
>>
>>48059104
Chaos has 3 codizes, and within those they are different ways to play them (most are meh-tier)
chaos space maries
chaos demos
khorne demonkin
orks can be used with different builds too (again, meh-tier)

see 1d4chans entries for a quick overview
>>
>>48059827
That sounds good. I like the idea of an inquisitor have to use whatever he can find instead of going around saying "I'M AN INQUISITOR I DO WHAT I WANT LET ME FUCK YOUR DAUGHTER IN THE ASS OR I EXTERMINATUS YOUR PLANET".
>>
>>48059580
Go read your favourite codex and you´ll find the answer you´ll like the most. If you read any other codex you´ll find an answer you like less.
>>
>>48060105
Gonna get the Imperial Guard's one then.
They're the best.
>>
>>48059802
They already did.

Or will the "dynasties" somehow conquer the galaxy by pining for bodies of mortal flesh and acting like they're on Game of Thrones?

I don't want the "C'tan already won, they just let the other factions live to fuck with them" state of affairs back... but I didn't choose a faction composed entirely of spooky-shaped robots for my dudes to be gossipy courtiers and weeaboos for meatbags.
>>
>>48060159
Someone give this man a medal.
>>
>>48060357
Well, that's true. I mean.
>Space Marines
>centuries, maybe even milleniums of training
>some of them probably remember the primarchs
>Eldars
>live for eternity, can switch personality
>Dark Eldars
>have hight-tech, are so used to fight and backstabbing that battles are probably like holidays to them
>orks
>literally made to war
>meanwhile, the imperial guards
>farmers and craftsmen drafted for various reason, given an uniform, a gun with pretty much unlimited ammo, some food, and they're told to fight, hold the line and die for a planet that may not even be theirs
Fuck the space marines, the guardmen are the true hero. They're literally nothing compared to all the horrors in the world, and they still stand against everything.
>>
>>48046667
That pic looks so silly it's fucking hilarious
>>
>>48058489
Ammo dump is an actual physical object and must be placed within a certain distance of the fortification. Ammo store is for garrisonable buildings only and effects the models inside.
>>
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>>48059309
What if I play orks and eldar?
>>
>>48057987
Ciaphas Cain, HERO OF THE IMPERIUM. Start with For The Emperor, and you won't regret it.
>>
>>48046667
So why didn't they put Bjorn, Great Wolf of the Chapter and companion to Leman Russ himself, in a Contemptor pattern Dreadnought instead of a shitty little Mark V?
>>
>>48060503
Ha shit. Only got Cain and Eisenhorn.
>>
>>48060518
Because reasons.

If anything, he should've been in a leviathan.
>>
>>48060518
Man, this just reminded me that he'll totally have some awesome rules in 30k from before he was entombed.
>>
>>48050370
thats a really bad recast mang
>>
>>48060518
I really like Contemptors too and wish they had been the original concept before Boxnaughts. They just look so much better. Although a properly decorated one can look descent it still gets one-uped by any run of the mill Contemptor.
>>
>>48058866

Banning best buddies in tournaments just gives Eldar free wins and Tau and WS Gladius can fight for the second place.
>>
>>48059754
They're okay.
Solid mid tier.

Some things going against them:
>Small unit roster (about 2-3 options per slot)
>Internal balance is AWFUL, making it so each slot only has about 1-2 viable units per slot.
>Codex encourages monobuild. Can get boring.
>FAQ updated says Psykers can only cast up to their mastery level of powers a turn (meaning GK units usually can only cast Force OR Hammerhands)

Pros:
>Great Psychic army
>Models look good (except NDK)
>Great monster in the form of NDK
>Every unit is a monster/character killer via Force
>>
>>48060669
It´s not about who wins, it´s about the mentality of allies.

It doesn´t sit right with me that a Craftworld hires an Inquisitor to permanently take care of a couple of Servo Skulls when the Eldar should readily have tech available to them that could do the same, except maybe better. Now if my opponent wants to use one in a normal battle and he uses that as an excuse, sure, but not in a tournament.

Admech should have all imperial vehicles available to them, there is no good reason for them not to have transports except that it gives them a cool theme and look. Admech shouldn´t be working closely with Dark Angels or most other chapters for that sake. Dark Angels shouldn´t even work closely with most chapters.
>>
>>48060935
...I'm now acutely aware that I get odd looks when I show up with my undivided daemon force
>>
>>48060935
>things that I dont think should happen are wrong

The 40k universe is as much as you make of it. Just because you don't like how people play out their armies, doesn't girve you the right to police them.

Eldar hiring a inquisitor? Why would that be farfetched? You do realise that its not only war around the universe? Maybe the eldar have a valuable STC that they won't reveal the location of unless the inquisitors comply? Maybe they were battlebrothers bound by necessity that had been onslaughted by tyranids and were forced to work together.

Admech shouldn't work with the imperium? What? There are many political ties that may call for a band of skitatrii to be sent out in assistance. Hell, even titans are lent out to spacemarines and the guard by either repayment of favor or closebonds forged like between house Raven and the Admech.

Have a little imagination past red team vs blue team.
>>
>>48060935
Why do you care so much about tournaments?
Maybe they're only using the inquisitor rules to represent the "tech available to them" but absent in their codex?
What about assassins, harlies, scions and other codexs which are basically just for allying on to a real army?

You can't just remove allies because it 'has a mentality' you don't like.
>>
>>48060935
I would prefer if they broke up "the Imperium" into its components like they did in 6e.

As for your example (of xenos using Inquisition for Servo-skulls, what if servo-skulls only assisted Imperium factions (or Battle Brothers of the Inquisition)

Servo Skull suggeston:
>If a enemy unit Infiltrating ends up within 12" of a Servo Skull the infiltrating unit must be 6" further away from any unit with the Imperium faction (normally 18" out of LoS or 24" in line of sight).

Not sure how to factor in anti-Scout
>>
>>48061062
Why?
It happens all the time in the fluff.
>>
>>48060935
You can justify almost any allies scenario, just like you can justify any combat scenario where you have two of the same faction fighting each other.

Someone mentioned Harlequins + Inquisition + Tyranids. Okay, let's roll with it. The Inquisitor is a crazy motherfucker who thinks he can control the nids and use them to his own end (which has happened before, as a matter of fact).

The Harlequins, out of a combo of 1) shits and giggles 2) serious concern, decide to help this retard/prevent him from losing control of his beasts while he's fighting somebody.

You just gotta ~forge the narrative~ man.
>>
Does anyone have any experience with GW's Imperial Primer? It's too hot here right now to use Chaos Black spray that I have, so if the paint-on primer works I might get it.
>>
>>48061125
Your narrative is strong and forged.
>Would Look Out Sir! for you.
>>
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>>48060935
I feel perhaps the Imperium should be split up, to some degree, on the allies chart.

For example it makes sense for admech to be battle brothers with Iron Hands and successors, due to having what ranges from shared philosophy, to in some cases total belief in the Cult Mechanicus' teachings.
However, it doesn't make so much sense with Blood Angels due to a certain incident involving a pattern of predator and the Blood Angels BETRAYING THE TREATY OF MARS UPON WHICH THE ENTIRE IMPERIUM WAS FOUNDED, for no good reason beyond greed and giggles.
>>
>>48061123
it's seen as minmaxing and a lot of people seem to like the idea of mono god. personally i find my mono slaanesh to be weak but then i haven't tried it this year though now i have more chariots, 2 keepers, and 2 daemon princes
>>
>>48061231
But at the same time, they might have saved a forgeworld from distruction and while they might hate eachother, a debt to be paid is a debt to be paid.
>>
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Ugh two generals, anyway can I use this shit for my models? Someone said I could get a spray on primer from home depot but I ain't finding shit
>>
>>48060518
Maybe at the time of his death spare Mark Vs was all that was lying around.

I doubt they'd rip one dude out of a Contemptor, killing him, just to give it to a more prestigious dude
>>
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>>48061231
>Admech, The Space Marine Chapter.
>>
>>48057747
>>3200 point game before I can use my super sub par stompa

just fuck my shit up.
>>
>>48061236
mono-god is boring, you're given a codex full of fun units and some prick tell you you're only allowed to use one forth of it?
>>
>>48061331
Which sounds like the Stompa needs to be buffed statwise or needs a point decrease.

>You (Orks) aren't the only faction with this problem; CSM, Daemons, Tyranids, basically most Super Heavies / GC released before Knights.
>>
>>48058172
Without formations, eldar would win the day all day erry day. BUT that does not mean formations are balanced. The answer is to tone down eldar and remove formations, or pur a point cost on them. They are all plus no minus, even "unit tax" units are not bad in formations typically.
>>
>>48059104
>>put models on board
>>get shit on

its pretty straight forward.
>>
>>48057747
>Make Super-heavies cap at 25% of a lists points.
33% is more reasonable, but no one takes a Warhound to a 1500 point game anyway.
>>
>>48061268
Them not being battle brothers doesn't mean they slide all the way to come the apocalypse. They should still be able to ally, but they shouldn't be able to work together as well, for example, as >>48061317 might.
>>
>>48061076
>Admech shouldn't work with the imperium?
Sure, but since there is no direct chain of command, which is why they should be allies of convenience.

When an imperial force encounters an enemy it sends out a call for imperial forces for aid, but a Space Marine chapter isn´t permanently stationed on a forgeworld.

Most Eldar don´t ally willy nilly, they do it when they need to protect something or destroy something and their mission is exceedingly important. Hence, desperate allies.

The inquisition directly commands a number of scions, which is why they were previously part of the same codex and which is why they should still be battle brothers.

Neccesity doesn´t make you work together perfectly, rigorous battle drills do. Do you realise why international forces train together? It´s because otherwise they wouldn´t function as well together.
>>
>>48061331

Gets a little better if the Kustom Stompa option is on the table or Buzz Gob's Big Mek deal.
>>
>>48057830
Nice. I always admire when people make armies with lesser known Canon chapters/warbands.
>>
>>48061412

I'd be in favor of a price drop to 400-500 points for the Stompa.

That and or making weapons like the Deff Arsenal and two melee weapons regular codex options.
>>
>>48061441
>falling for the Orks are bad meme
Orks are a pretty strong army if you know you're doing, they can pull off some really dirty tactics.
I win with them all the time.
>>
>>48061125
And they fight together for a 4 year long period against a 4 different factions? If you want to make that fluff do it at home, where people can decline your game, you can´t decline a tournament game without effectively throwing money out the window.
>>
>>48061768
Even if tournaments were free to enter, it's hard to imagine someone packing up and going home because they were unsatisfied with their opponent's backstory.
>>
>>48061708
Yeah you just have to bring one of everything bad and then suddenly you can defeat the meta right?
>>
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>>48061708
Orks da best
>>
>>48058769
Starts at WC2 for 10 infantry models. +1WC for Bulky, +1 WC for >10 models. +2 WC for MCs/vehicles (WC4 total). +1 WC for Superheavies (WC5 total)
>>
>>48058787
You're the one who clearly has no fucking clue what he's talking about. Think before you post and people won't call you a retard. When they DO call you a retard, don't cry about it, you brought it on yourself
>>
>>48058809
>Yeah that's going to happen.
>>You clearly haven't thought this through
>irony
Oh I see, you're a newfag who has never seen a codex update before.
>>
>>48061819
Exactly, you just have to be polite and accept that your opponent doesn´t have a backstory. Because lets face it, while all you fine roleplaying fluffy players have a backstory and name for each of your units we all know that an Eldar min/maxer doesn´t have that. No problem with that, he plays for a different reason. So I´ll be left making excuses for all my opponents because they just take whatever makes the best army, whether they come form one codex, two or five makes no difference to them.

It´s a numbers game and tournament players are like machines, pick the most powerful army that is available to you and go with that. Not pick what seems like a cool/fun army to bring to a game.
>>
>>48058942
They're points of abuse because certain models are themselves OP force multipliers. Allies as a concept is fluffy as fuck, and you're just someone STILL butthurt over the Imperial Superfriends, which was removed with the latest FAQ
>>
Which greater daemon is the most awesome?

Any ridiculously awesome feats?
>>
>>48059212
>All I was suggesting is to inject some common sense into the problem areas of the game
No, you didn't think, made a stupid suggestion, and got called out for being an idiot.
>>
>>48061768
What, do you run narrative tournaments? The assumption would be that each time that list fights would only be the first battle.

Actually, wait. Here's some more master-crafted narrative for you:

The Harlequins come to realize that while dangerous, the Inquisitor's tactics are effective, and he relies on them to help control the nids (maybe they give him special laughter-based Tyranid food, who knows). They, in turn, have started having him help them deal with their own problems using his tamed Tyranid forces.
>>
>>48058168
Holy shit now I want them.
>>
>>48058021
Jsj infantry.
>>
>>48060935
>It doesn´t sit right with me
You don't want 40k to invade your headcanon. Well that's nice, but no one cares.
>>
>>48061885
It sounds more like you want to ban tournaments than that you want to modify the allies matrix.
>>
>>48061231
>I feel perhaps the Imperium should be split up, to some degree, on the allies chart.
I'd be fine with this.
Make Scit/Mech only be BBs with IH
Make SoB only BBs with Guard
Inquisition can be BBs with any Imperium ONLY if the Warlord is from Codex: Inquisition, otherwise they are Distrusted
>>
>>48061432
>The answer is to tone down eldar and remove formations,
No dipshit, the answer is to tone down the OP formations, not remove the fluffy ones as well
>>
>>48062053
Doing that would either require an addition to the IH's chapter tactics or making them have their own codex, neither of which I see happening.
>>
>>48062098
>or making them have their own codex, neither of which I see happening.
They had their own codex up until a couple of months ago.
>>
>>48062114
what the fuck are you smoking
>>
>>48061915
Well with the impossible robe, lords of change can start out the hardest to kill because 3++ rerolling 1s is amazing. lord of change, lv3, impossible robe and greater gift will take you far. i gotta say that my favorite is the bloodthrister more so since he's the only one in plastic and those metal greater daemons are a bitch to put together.

>>48062146
he probably means the iron hands supplement, but then they're still considered vanilla marines
>>
>>48061928
Which don´t make sense seeing as how Harlequins spend most of their time in the webway and Tyranids have shown no signs of being controllable. A single Psyker was able to shallowly delve into the hive mind of a single swarm, big whoop. Doesn´t make Tyranids controllable. If you wanted to make this outrageous claim it would be fine and we might work out that you could use the battle brothers rules, but it isn´t something that happens frequently enough that I think you should be allowed to push it onto players you´ve never met before without them having a say.
>>
Does anyone have White Dwarf 127s Eavy Metal pages?

The 1990s one. Not today's.

If you do I would be EVER so grateful.
>>
>>48062251
The other greater daemons are in resin now.
>>
>>48062284
I would say check the op, but this ass hat removed half of the links and put a dumb fan codex in instead.
>>
>>48061986
>I want to play a half minotaur half elf and I want all the benefits of both.
>>
>>48062311
I had a look through the current links to not avail.

Are there usually more? Been a while since I've been on tg. Do you happen to have the others?
>>
how do you play a band of cultists without the entire game just turning into
>I bisect the nobleman, run a stake down his mouth and out the bottom, and affix him to the chimera
>>
I really like the look of Dark Angels but don't want to use bikes at all.

Is this viable at all?
>>
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>>48062284
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>>48062326
>I see you have made a superior post so here is some greentext and some non-relevent shitposting
>>
>>48062013
There is a difference between thinking that some things should require enemy acceptance before bringing it. Shit like super-heavies, massive amounts of flyers and retarded ally compositions belong in pre organized games, not in games with opponents you´ve just met. In the same way as you might play a slave master in your bedroom but if you are a GM you don´t force the PCs to become sex slaves of your DMPC, it´s impolite.
>>
>>48062300
welp i'm showing my age or rather the age of my army
>>
>>48062336
This one should have most of the older WD. Some are missing though. Hope you find what you are looking for.
>>48062374
>>
>>48062098
Nah, characadons aren´t battle brothers with imperium through their special rules. It can be done.
>>
>>48062398
While true, Carcharodons have both fluff reasons for this, and are from a FW supplement.

My post isn't that strong of an arguement, but it is an argument.
>>
So I have a semi serious question, which is better on the table for Skitarii
Sicarian Ruststalkers or Sicarian Infiltrators
Just in general.
>>
>>48062363
>I want to play marines but I don't want to use their only reliable anti-tank option

Pick a different army entirely. I'm not joking. For the points, nothing beats T5 Fast Attack with multiple melta guns, or even an Attack Bike with a multimelta.
>>
>>48062278
For this example it could be a recreatement of Inquistor Kryptman, who lured Hive Fleet Leviathan to the Octarius system.

The Harlequins can be there acting as the scouts that will eventually lead the Eldar warhosts to the sector.

As for why they are fighting together. Depending on how the factions are used it may be less "we're all friends" and more "they're the lesser threat. We'll deal with them later."

Heck the Grey Knight codex has a blurb about how a Grey Knight strike force gets stuck in a battle between Tyranids and Daemons where both sides ignored the GKs until the GKs attacked the Daemon Prince. Which can translate into tabletop as Tyranids with GK allies with the justification "the Tyranids were too busy fighting the other to notice the GKs"
>>
>>48062413
>fluff reasons
Which is exactly the same reason why Ultramarines should be allies of convenience with the AdMech but the Iron Hands should remain Battle Brothers.
>>
>>48062374
Thanks a lot man that's perfect!
>>
>>48062425
Infiltrators with taser goads are the best.
>>
>>48062448
That's a shame. I feel like bikes just don't suit my personal preference for marines as the walking tank type of stuff.

Much prefer dreadnaughts, terminators, land raiders, devastators etc.

I know other peoples preferences differ but thats just my two cents
>>
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>>48057490
>which books would you guys recommend if i wanted some good lore about daemons?

Deez wuns, boss!
>>
>>48062448
>Grav
>>48062363
Sure can buddy, it´s not quite as good as other chapters but you can still run a battle company with grav spam, which is quite powerful.
>>
>>48062575
>outdated books from a dead setting
?
>>
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>>48062572
You want either Iron Hands or the Hammers of Dorn for something like that, anon.

Fluff-wise, that's their preferred combat doctrine.
>>
>>48062599

Those have 40k lore in them as well.
>>
>>48062478
I was never argueing against allies, but against allies being as close as they are and allies being available in tournaments because people don´t make up excuses so while you might live in your own little fantasy land your opponent is just taking these things because they are powerful together.
>>
>>48062572
Well, you could use Marine models to play some renegade chapter that uses Necron tech. One edition of the rulebook, either 5th or 6th, explicitly mentions this being okay with an example of a Guard army converted to play using eldar rules.
Use ally rules to bring in specific marine units you want, etc.
>>
>>48062632
wait, you didn't realize that tournaments aren't about bringing fluffy lists, but just taking the most powerful combinations?
>>
>>48062612
Cool.

Don't know much about them beyond lore wise Iron Hands being pretty bionic and Imperial Fists being rivals to Ultras.

Anything else you can tell me about them thats cool?
>>
>>48062363
I've played some fun games with just death and greenwing. I find rocket spam with cyclones on termi's, rockets on scouts, and tacticals and maybe some dev squads. Get some shield on your termi's in the front and foot slog up the field blasting rockets as you go.

Thinking of a landraider and some knights for my next big purchase.
>>
>>48062572
The Dark Angels are split into 3 parts, one part being Ravenwing which is everything you dislike. Another part being Deathwing which is Terminators, Dreadnoughts mostly deep striking but you can field them using Land Raiders. Finally there are the main battle companies sometimes called Greenwing which consists of Tactical Squads, Assault Squads and Devastator Squads.
>>
>>48062599
most daemons exist in both planes of existance. M'Kar (or another daemon) makes a comment on it and can't remember which universe he's originally from
>>
>>48062556
Thats what I thought looking at it but wanted a second opinion before putting them together
>>
>>48060518
because space wolves fucking hate contemptors? they think they are evil hate machines that exist to fuck with them.
>>
A question /40k/ general
If a Possessed Marine is attacked by a Gene Stealer, will said Gene Stealer attempt regular infiltration in warp-touched flesh?
>>
>>48062629
Outdated. Recommend the Daemon codexes instead.

>>48062737
Quit it.

M'kar was a Word Bearer who was ascended after the HH. Sourc is the Ultramarine Omnibus.

Please stop spreading misinformation.
>>
how to build mono tzeentch?
>>
>>48062780
The daemon touched flesh will just corrupt or destroy the infection.
>>
>>48061309
>Ugh two generals, anyway can I use this shit for my models? Someone said I could get a spray on primer from home depot but I ain't finding shit

You should check out the WIP thread more often, anon.

I have used the Rust-Oleum 2X, and I found that while the coverage was good, it tended to be thicker than necessary, reducing or obscuring some of the detail on my models. I don't intend to use it any more.
>>
>>48062803

>Units of 11 horrors to act as batteries
>kairos fateweaver
>Lord Of Change With Paradox
>Unit of screamers with the GOTN Herald on a disk
>flamers and exalted flamers for seasoning

roll ALL THE WARP CHARGE DICE
>>
>>48062632
So what you're saying is you want to buff Eldar.

Cool thoughts brah. Keep living in your fantasy land where Eldar in tournaments need more help :c)
>>
>>48062845
Rustolum 2x primer is the goldstandard for pre-mixed can primer though. You need to change the distance/amount you spray
>>
>>48062737

Are you sure that wasn't N'Kari?
>>
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WIP thread is full and I didn't see an empty one, so I figure I'd ask here. Took pic of the first model I painted and the latest one. Thoughts? I didn't wash the yellow because I wanted it to be bright, but I did wash the black parts (legs/abs) on the new guy. My highlight game is crap tho, can't seem to get those clean lines...
>>
>>48062663
The Iron Hands primarch was Frank Castle, they're best friends with the Admech, they hate weakness and during the Heresy they along with the Raven Guard and Salamanders were slaughtered at the Istvaan Massacre where the Iron Warriors showed their true colors. They have a special rank of Iron Father, a combination of Techmarine and Chaplain.

The Imperial Fists are known as the Sentinels of Terra and are the only chapter to recruit from Terra herself. They are masters of sieges and bolters, and are masochists. This masochism was instilled in them by Dorn, which taught them that pain was a constant in line, unlike Perturabo teaching the IW that death and decimation were constants. They are rivals with the Iron Warriors, and are the progenitors of the famous Black Templars chapter.

The Hammers of Dorn are a successor of the Imperial Fists, and have an intense rivalry hatred of the Ultramarines, going to the point where they point out every infraction of the codex the Ultras make, and declaring the Emperor's Children their enemies simply for the fact that they are the Ultramarine's rivals. The Hammers of Dorn are also fanatically devoted to the Codex Astartes and unlike many other chapters who break off or use only sections of it, they utilize every word in it to great effect, and prefer a slow and steady approach to warfare, using terminators, vindicators, and devastators to great effect.
>>
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>>48062930
Forgot pic.

Apologies on the lack of detail on either, I play 30k Word Bearers.
>>
>>48062917
>WIP thread is full and I didn't see an empty one

Well, we'll have to fix that, huh? >>48062957
>>
Can somebody give me a rundown of how the SM chapters with their own codex play?

DA, BA, GK and SW.

Thanks
>>
>>48062917
Well fuck, the hand on the new guy needs another wash. And damn that's a lot of white showing through, I thought I'd fixed that. Didn't see it when painting, but dat helmet jawline is messy. Maybe I'm handling the model wrong? I grip it by the part I'm not painting, maybe that's rubbing the dry paint off? Do I just need to not hold the model at all once the paint dries?
>>
>>48062990
Da = good bikes/landspeeders with decent termi's and average regular marines

Wolves are good at close combat and have wolf units

Ba = assault Marines

Grey knights are psykers marines with a baby carrier. Dont know much about them
>>
>>48062917
>>48062917
put a wash on that yellow, at least on the recesses. It's both flat an makes the chest armor looks like it's floating.
Casandran yellow will be your friend there.
>>
>>48062978
Grashers signorry
>>
>>48062990
Oh forgot one more too!

Black Templars, how are they on the tabletop?
>>
>>48063132
They aren't iron hands, ultramarines or white scars.
>>
Can I use my Swiss Army knife for removing mould lines? I'm worried about fucking shit up
>>
>>48063210
Thats true, what is their playstyle then?
>>
>>48062737
The daemon you're thinking of is Bel'akor
>>
>>48063132
Black Tenplars?

Without their own codex, they're literally trash tier compared to other marines. They've been neutered by GW, both mechanically and fluff-wise as you can't use Crusader Squads or any of their special characters in place of Tacticals or anything along those line in formations.

Don't get me wrong though! By virtue of being in C:SM they're higher tiered, just not as cheesy without their cheesy formations.
>>
>>48062990
>>48063132
Check 1d4chan for a summary of each factions play style
>>
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>>48062863
holy shit that is perfect
>>
>>48063274
Fluff wise, they're a close combat oriented chapter of insanely fanatic zealots who charge at their enemies and cut them the fuck up, dont give a fuck about the rules of the Codex Astartes or the Inquisition and love the Emperor a lot.

You can play them that way too, and if you choose BT, you should, because as they are one of the worst SM chapters that has rules, the only reason for playing them is because they have mad swag with their Teutonic Order looking ass armor and turbo-cool stories and fluff.
>>
>>48063263
If you paid $40 for a box of 10 plastic soldiers, you can surely afford $5 for a hobby knife.
>>
>>48063263
if it's a big mold line you can the small exacto you should have already bought. The one that looks kinda like a scalpel.

For smaller ones, I find just a hobby file does the job.

You can get a concave blade for a dedicated moldline remover, but the GW one is massively overpriced, and the who I've found at hobby stores don't actually fit into the exacto handle like they are supposed to.
>>
>>48063132
You're better off playing Templar Brethren in 30k than playing Black Templars in 40k. That's all I'll say. Still angry that GW retconned their numbers to 1300.
>>
>>48062803
anyone else got any builds?
>>
>>48063367
>Still angry that GW retconned their numbers to 1300.
THIS REEEEEEEEEEEE

That said, I'm literally gonna buy my first BT upgrade kit tomorrow.
My local meta is uncompetitive as fuck, and their models are still absolutely gorgeous.
>>
>>48063401
Just remember that you can't use crusader squads in formations!

;^)
>>
>>48063424
I know, and it's fine. People at my local store are deliberately uncompetitive with their lists, we got Nid players, Chaos, Orks, really badly optimized Marines, blob Guard.
A list of somewhat optimized, fluffy Templars will fit right in and will look cooler on my shelf than any other army I'm interested in.

Also crusader squads in formations would be stupid strong.
>charging CS with Rage from the Chapter Tactics + Assault Doctrine (+ Helbrecht buff + Grimaldus)
Wew holy shit goodbye
>>
>>48060611
They were the original concept. Lead contemptors were sold back in1st edition RT era
>>
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>>48060399
I've always been mad that IG are the hammer of the imperium, instead of the anvil upon which all enemies are broken.
>>
>>48063580
But anon, the anvil of the Imperium is its citizens.
>>
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My friend and I played our first game of HoR Kill Team today!

It was a lot of fun, I look forward to playing more. Everyone seems difficult to kill though.
>>
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>>48046689
>They didn't take the opportunity to add a squadron option
Dagnabit.
>>
>>48064538
>going into battle with a stun baton and a Nerf Maverick
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>>48064638
If he's able to hold that pose for 10,000 years I don't think nothing can kill him at this point.
>>
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>>48064674
>"Oil can."
>>
>>48064766
I can't find it.
>>
>>48063277
Pretty sure you're thinking of Apos'trophe
>>
>>48063580

IG are more like the relentless bearhug of the Imperium. Yeah you can kill them over and over but eventually you're going to be crushed.
>>
>>48059580

>Recent

That's always been the case.
>>
Anyone have experience removing army painter spray from plastic? The damn yellow spray gooped up on me. I tried super clean but had very little effect. Also broke the damn cable bits on the back of the centurion trying to brush it.

Fucking ruined ass 70 dollar box of models.
>>
>>48066016

Rubbing alcohol got the primer off for me. It's an actual primer unlike other cheap spraycans so it will take more to get it off.
>>
>>48062374

>Superior post

It wasn't even an argument. It was just a LOLWHOCARES response to pointing out how 40k's crunch is lazy nonsense.
>>
>>48060669
Except the ITC points leader is running War Convo sans drop pods.
>>
>>48066016
Underestimating the importance of using a good primer seems to be an epidemic around here. If you're paying $70 for 3 models, investing time into them, and adding them to your collection - don't use the lowest bidder when it comes to your tools and supplies. If you're spending $1000 to build an army, is it worth saving a few dollars on a $1.99 rattle can? Bad primer is a problem easily avoided.
>>
>>48066100

Points leaderboard is kind of pointless for looking at that kind of thing since you can just attend small tournaments to build points.

I think most people would consider BAO or LAO the ITC equivalent to NOVA and Adepticon so the finalists and grand winner of those tournaments are where you should look to see who's the #1 faction or build.
>>
>>48066245
it can be a bit hard to tell what's good primer.
For example, GW chaos black is very good, if expensive.
GW White is also expensive, and pretty shit.
It's kinda hard to know that the other very similar product, by the same company, will be vastly different in quality.
>>
>>48066245

Army Painter costs $15 a can and the only people who fuck it up are people who don't know how to use it in the first place, like they probably didn't even read the instructions on the can, held it too far like a normal can at 12 inches, and hosed down the model.
>>
>>48066423
>only using the finalist and grand finalist
>only using 2 datapoints
I threw up in my mouth a little bit.
If you wanted to use the results across the whole tournament, that would be one thing, but this, no.
>>
>>48066465
>only using the finalist and the grand finalists

That's not what I said. There's a reason all the GT results reported include top 4, 6, 8, 10, or 16.
>>
>>48066465
>"finalists and grand winner" means "top two"

Nigger, the word finalists is already plural so how the fuck can you turn "finalists" into "finalist". What should be making you throw up is your piss poor reading comprehension and grammar.
>>
>>48066245
Yeah I made some rookie mistakes with it. It was my first time using the brand. Ive since switched to gws white primer and have a different painting process. Trust and believe I'll spend whatever to make these little assholes look fresh.
>>
Chaos Lord - MoK, Axe of Blind Fury, Sigil of Corruption, Jump Pack 150

3x Chaos Terminators - 2x Combi-meltas, Chainfist 119

10x CSM - 2x Melta, MoK, BP+CCWs, Rhino 215
10x CSM - 2x Plasma, Rhino 205

6x Raptors - 2x Melta, MoK 144
Heldrake - Baleflamer 170
1003pts in total.

Is this alright as a first list? Would I be better off swapping the Termicide squad out for a Predator with Lascannon sponsons?
>>
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>>48066498
Oh shit, nigger. What are you doing! Best be living in the UK otherwise that shit ain't going to fly.
>>
>>48066562
This is in regards to switching to GW white primer.
>>
1497 CSM, trying for a fun "chaos 'advantage' " list by using chaos-specific units or upgrades

+++Combined Arms Detachment+++

HQ:
Daemon Prince – 220 Points
• Daemon of Tzeentch, Power Armor, Wings

TROOPS:
10 Chaos Space Marines – 185 Points
• 2 Flamers, Chaos Rhino Transport
10 Chaos Space Marines – 215 Points
• Aspiring Champion: Combi-melta, 2 Meltaguns, Chaos Rhino Transport with Combi-melta

ELITES:
3 Chaos Terminators – 112 Points
• Terminator Champion: Combi-plasma/Power Axe, 2 Combi-plasmas/Power Axes

FAST ATTACK:
4 Chaos Spawn – 120 Points

HEAVY SUPPORT:
Forgefiend – 175 Points
• 2 Hades Autocannons
Chaos Vindicator – 115 Points
Chaos Vindicator – 115 Points

+++Helcult Formation+++

TROOPS:
15 Chaos Cultists – 70 Points
15 Chaos Cultists – 70 Points

ELITES:
Helbrute – 100 Points
• Multi-melta, Power Fist
>>
>>48066539
Is this kdk? I wouldn't pay for the marks unless i had to. 10 raptors would be nice to squeeze in imo
>>
>>48066562
>that painting though
>>
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>>48066588
Oh I dunno. This last fella I've been working on hasn't turned out too bad.

It is kinda shitty though. Powdery. What would you recommend for white?
>>
>>48066604
It's just regular old CSM. So dropping MoK on the CSM squad and the Raptors to bring more bodies?
>>
>>48066658
Either find a good spray paint can like rustoleum or get an airbrush with Vellejo paint. Other then that, use the old fashion way of painting up to white.
>>
>>48050370
Not to offend or anything, but I swear you've been posting essentially this same dreadnought in the same or similar state of painting for months. Am I alone in this?
>>
Two things about Craftworld Eldar.

1. I have never assembled a 40k army completely. In order to do it successfully, I browsed all the lore of all the armies and strongly identified with the Craftworld Eldar. Any tips on not only assembling an Eldar army, but how to cheaply go about making a 40k army in general? So far, I've ordered the recent Eldar Codex from Amazon and the softcover rulebook from Dark Vengeance on ebay. I'm going to old off on buying models until I'm familiar with the rules an the codex and know exactly what I want.

2. How aren't the Craftworld Eldar the good guys? While the ancient Eldar were degenerate, the Craftworld Eldar seem to be nobles who have seen a lot of shit, are trying to reform their race, selflessly sacrifice themselves in the war to stop the forces of evil that are invading the galaxy, and try to warn people like humans about what they've seen. The only evidence about how the Craftworld Eldar aren't the good guys seems to be the idea that they have "exterminated worlds;" I read the entire 40k wikia entries on the Altaoic and the Iyanden Eldar and I see nothing about exterminating worlds or genocide. I care about who are the "good guys" in my eyes because it will help me immerse with the faction I'm playing and give me the motivation to actually complete an army and play.
>>
>>48066718
Nope, he's literally a meme now.
>>
>>48066699
Rustoleum huh? Yeah Ive just been using white to work under yellow
>>
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>>48066699
Cheers, love.
>>
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Painting up my boys and I'm just not sure about the yellow. I wanted to add it to my shoota boys because I associate yellow with dakka but it just looks a bit too loud.
>>
>>48066748
>How aren't the Craftworld Eldar the good guys?

You're in the wrong setting for looking for good guys. Everything is subjective. Even though the emperor is the embodiment of good for the humans, he is evil to that of chaos. Everyone faction is for themselves, painted with all shades between black and white with sharp colours dancing through the setting and the imagination of the hobby.
>>
>>48066832
>muh grimdark
Yes, I know, but that doesn't appear to be true. In my subjective point of view the Craftworld Eldar appear to be the good guys and that highly motivates my wanting to play as them, I'm just wondering why people would think otherwise besides the fact that they're "xenos."
>>
>>48066786
This is not necessarily to be considered a failing in Ork color schemes. I don't think it's too loud either, really. It's kind of neutral if you ask me.
>>
>>48066748
The Eldar view themselves as superior to humans and ever head of Ghazghkull Thraka? An Eldar thought letting an Ork that could unite the Ork race as a whole would be a good thing and allowd millions if not billions of humans to die in Thraka's wake instead of possibly letting another Warboss leading a WAAAGH straight into Ulthwe. Said Eldar also diverted a tendril of Hive Fleet Leviathan to an alien race's planet so the Swarmlord could nibble their gibblets instead of Eldar gibblets.
>>
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>tfw I have a ton of shit to spray paint
>tfw North Texas
I might as well put everything away until October...Fuck.
>>
>>48066497
>>48066477
'finalists' typically only means the ones before the final selection of winners. In a single elemination tournament, that means two.
If it's a second set of round robin it could be more.

But even 16 is painfully low. 32 is edging on acceptable.

That data, combined with total showing, combined with win/lose ratios across the events; then you're looking at some good data for analysis.
>>
>>48066498
>GW white primer working
WTF, mine came out either as overly thick monstrosity, no matter how much I shook.
>>
>>48066864
Well, there was one time when an imperial world had come across a peice of armour that was highly valued in their culture. Instead of the eldar asking for it, they raided the planet and burnt down almost everything. Eldar would rather sacrifice a terran planet then loose a single soul stone.
>>
>>48066929
Could just spray inside. Get a respirator and cardboard up an unused bathroom. Close the door and turn on the ventilator and then close the door with it running after you are done.
>>
>>48067004
>needing a full respirator
how much are you fucking spraying?
>>
>>48067042
I have one because I have alot of forgeworld models which require sanding. That shit will fuck up your lungs.
>>
>>48066966
Really? Whenever I use the GW white primer it always looks flakey. It looks fine after I paint it but I thought I ruined a $100 model when I first used it.
>>
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Quick rules question from a total noob. I want a combined AdMech force with an allied Inquisitorial detachment fluffed as Ordo Machinus. Already picked out a sweet third-party model to kitbash and everything. But the gameplay use is to make him a psyker and get that sweet divination, and 1 mastery level isn't enough to potentially cast Misfortune. I also see that you can add 10pt psykers to an inquisitorial warband. Now I would have thought that the more psykers I throw in, the more warp charge rolls I get, but some parts of 1d4chan pages make me think that only one will do anything. Which is it?
>>
>>48067074
ah, that I could understand. Seemed excessive for 30 seconds of spray painting, but if you've already got it, why not.
>>
Hey Grey Knight players pick two for a 2000 point army list
>Kaldor draigo
>a land raider variant
>a second Dreadknight
>250 pts of inquisition allies
This is the choices in faced with for completing my list, also what would you put in for inquisitors, I was thinking coteaz with plasma cannons and hotshots in a chimera
>>
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>>48067110
>>48066966

I lost some dust mineratures to the GW white primer. It was okay on the vehicles because they had flat surfaces I could sand, but the models became snowmen.
>>
>>48067110
hmmm, maybe shouldn't have panicked and stripped them then.
>>
>>48067163
For each mastery level you get a warp charge, if you have coteaz (ML2)and 3 psykers (ML1) you'll get 5 warp charge dice plus D6 for your psychic phase
>>
>>48067223
Okay thanks. I mean I'm not using Coteaz but I think I should be reasonably effective with 4 wc dice
>>
>>48067256
I was just using him as an example of how a higher Mastery Level worked, with 4 WCs plus your D6 you shouldn't have too hard a time casting misfortune unless you fighting an army that has tons of psykers or lots of adamantium will or something like that
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>>48067298

Thanks again!

I'm also considering a culexus assassin but it's a lot of points that could be spent on another onager or something. I don't know how necessary a dedicated anti-psyker would be. Opinions?
>>
https://www.youtube.com/watch?v=BKZqGJONH68
Drop pods.mp3
>>
>>48067361
Culexus are great even if there's no psykers around, it's definitely worth trying one out in your list sometimes.
>>
>>48067361
Assassins in general are very expensive units that have to be used correctly or they are a steaming pile of points, I've played with every assassin but the culexus, but it's still obvious that it fucking rapes Psyker armies, so if you know in advanced bring it. Otherwise it's a mixed bag, you can feed it your warp charges to shoot AP1 shots but also risk your psykers derping out, I agree with 1d4chan in saying that it's the most specialized and one of the cheapest assassins, just remember that you could field entire squads or even multiple if you're playing a cheap army for the same price you're paying for one single model not immune to Instant death.
>>
>>48067361
Don't you wanna strike fear into the hearts of psykers everywhere and smack up anyone else nearby?
>>
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>>48067465
This guy fills everyones hearts with fear and usually their pants with feces
>>
>>48062777
They don't hate Contemptors they just think their machine spirits might encourage those enclosed in them to be much more bloodthirsty then they were in life. So this belief actually is a good reason as to why they'd put Bjorn in a Mark V since they wanted him interred just as much for advice as they did for battle. If Bjorn was put in a Contemptor he might of had Grimnar slaughter the entire Inquisition fleet during the Months of Shame.
>>
Anyone know when the next Beast Arises novel drops? I need my Vulkan fucking shit up fix.
>>
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Well here's my first attempt at painting a model, it's a Dark Angel from the Dark Vengeance kit that I'm using as practice for my real army which is Blood Angels. I think I fucked up the initial coat of Mephiston Red, I hadn't watched the How To Paint: Blood Angels vid in a while and my battery was dying so it wasn't until later I noticed I need some black for the backpack. Also I tried to skip some of the paints I didn't think would be necessary but since it looks like a dark murky red instead of a nice brighter red I was hoping for, I think I might have to pick up that Red Sun's Scarlet or w/e. Also a green or blue for the eyes and maybe a finer brush to actually be able to fit in the eye sockets.. Any other advice I can get? I smoked a cigarette before painting and it made me kinda twitchy so none of that next time, getting details is hard enough.
>>
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>>48067564
Oh and in b4 "thin your paints"
>>
>>48067564
i'm going to go out on a limb and say you didn't prime your miniatures
>>
>>48067564
I always hate painting bright red, never comes out clean no matter how thin the paints are or how many thin layers I do.
I'd rather paint yellow than red any day.
>>
>>48067564
Are bolter jump pack death company viable? Seems like a strange combo.
>>
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>>48067465
This pic was the only good thing to come from those two books.

>FILTHY GUELA, GET OUT OF MY SECTOR! RUH'EEEEEEEEEEEEEEEEEEEE
>>
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>>48067622
Nah I did, I hit em with the chaos black primer
>>48067623
Right? I want to make them glorious bright red and THEN add battle damage and whatnot, not make them look murky as shit from the start
>>48067670
Dude I get different answers every thread. "Bolters are shit, you're retarded! What you should do is use bolters and.." My friend has the CSM side of the Dark Vengeance kit and the Start Collecting Daemons of Nurgle making his army slow as shit. The increased mobility of my DC squad being able to sneak it to rapid fire range quickly, unloading, then using their jump packs to hammer of wrath charge in and do work with Furious Charge and Red Thirst seems to work out pretty well so far. I won't even bother with real competitive gaming until I've gotten a lot more games under my belt but so far my friend and I have played all of... 2 games. I plan on buying another DC squad later, a DC dread (currently have a furioso), and whatever else. Last game taught me just how important points can be because I had 4 units against my friend's 8... although I won because I played smarter and other various fuck ups that let the battle go my way.
>>
>>48067769
death company are relentless so a few bolter shots here or there will help

as for the painting, i would put a wash on it then another layer of a brighter red
>>
>>48067811
Well like I said, I skimped on the paints thinking it wouldn't be necessary so the only red I have is Mephiston's. Probably going to just suck it up and by the rest of the suggested paints after I replenish my war funds.
>>
>>48067882
do you have any white paint? you could add a touch of white to red and make a brighter color
>>
>>48067911
That was one of the paints I skimped on. Was like "pff white, who the fuck needs that?" But I forgot I needed it for my dreadnought and DC company. Currently I have Mephiston's, Agrax, Nuln, Pink Horror?, and Ushabti Bone. My friend got Leadbelcher, Abaddon's, some dark green, and I can't remember what else. Although I forgot to bring the Abbadon's Black with me so I can't really finish up that mess of a model until I see him Monday. Might convince him to drive us up to the closest GW and just.. fucking drop another $50-60 on paints. He's doing some fucking wonders with his chaos Chosen, I was fucking shocked at how amazing they turned out.
>>
>>48067610
I hate to say I like how the back of my model came out... it's a shame the front is such a disaster.
>>
>>48067623
>>48067769
if you start from a black primer you're going to have trouble getting bright red.
Use white, or at least gray.
>>
>>48068132
I heard the white primer from GW sucks (I think it was mentioned in this thread), is there a better option I can look in to that doesn't require waiting 2 weeks for it to come in the mail? Walmart isn't close but if it's between murky models and an army I can be proud of, I'd rather just drive.
>>
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>>48046667
Can I get a list review here?
Its for a local escalation league
pt limits are 800 to 1400 to 2000 to 2500
So 800:
HFD
3 dakka flyrant with ESG and warlord with AA
3 Muccolid spores

+600=1400
Genestealer Cult

+600=2000
Canoptek harvest as above
added AA to flyrants and a crone

so this is the 1993 pts breakdown from above
+500 CAD
Meleyrant- Wings, OA, RC, LWBS, ADG
Deatleaper- cause he is my favorite
2 Muccolid
Malanthrope

Total=2493/2500
So there it is, would you be upset to play against this?
I know its an irrelevant question but its like 50/50 competitive/trying new things
>>
>>48068180
Some hobby stores should have airbrush supplies. Check out the GW or LGS in your area to see if they have anything as well. Other then that, get the paints closest to
>>48066760
Walmart paint is like GW where its white paint is shit. The .50 cent paint works but you should beware of how much you are mixing between water and paint on your brush. I would recommend getting the more expensive paint though.
>>
>>48066668
I'm no expert, but in my limited raptor experience, more raptors was always superior. In fact, maximizing the raptors and giving them mark of khorne makes them a very good assault unit, which is what you want them for anyways while the marines are much less likely to get a good assault due to metal box limitations.
>>
Achtung, /tg/! I return with version 5 of the Ork Codex!

Changelog:
> Raised attacks on Kanz, Dread, & variants to match SM FAQ.
> Transports can take Dreads as written.
> Loota prices fixed to 15ppm.
> Tellyport Mega-Blasta now actually "mega" w/ Lg. Blast & point balance, but same range.
> Choppa weapons swapped Rending for Dead Choppy.
> 'Uge Choppa changed to Krushin' Blow (deals additional wound if target fails Strength test) & adjusted.
> 'Ere We Go! now has chance to make infantry fight themselves to balance 6ppm that still get Stikkbombs.
> Returned Zogwart & other characters & entries (use appropriate texts).

Overall, I feel this brings further balance & more fun back to the army.
>>
>>48068403
Link:

Bit ly/Orks7ePDF
>>
>>48068403
>>48068427
Shit, last change:
> 'Ere We Go! boost Initiative to 4 rather than making Nobz i5.

High initiative Nobz still plenty possible with Red Choppas.
>>
>>48068403
>Kanz have 4 attacks
while I agree on Dreads, I feel like this makes Kanz too good.
Not from a balance perspective, but a fluff one.
>>
>>48066592
bump for helcult interest
>>
>>48068524
They're still only WS2 to be fair.
>>
>>48068357
Closest GW store is 40 minutes away from me, was hoping for a primer I could get from somewhere closer and found in most cities on the east coast.
>>
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>>48068633
Rust-olum primer then. Get this at any wal-mart or homedepot.
>>
>>48068655
I'll check there tomorrow, I don't think I saw anything that was strictly just primer. Everything was paint + primer but.. since I was looking for just black at the time, maybe it is there. Thank you, I'll give it a try.
>>
>>48068618
Whouldn't really change how much they hit.
Though it looks like it's still A3 on the pdf.
>>
>>48068606
continuing from earlier threads, helcult vs cult of slaughter. I tried using the cos formation and I lost that game because they did not have objective secured. And people say formations are overpowered.
>>
>>48068524

I see your concern, but would raise >>48068618's point of WS2, & add that Kanz don't have 'Ere We Go!.

It'll play out that the grots flail wildly & ineffectually with their S7, drunk on their imaginary power.
>>
>>48068403
>>48068427
Okay, so Boys say they can get 'proppa choppy' but I'm having trouble finding what that does.

Also, Lootas having "1d3+1 max 3" makes the mathematician I used to be spasm in pain. So inelegant. So weird.
Maybe reroll the D3, or roll two and pick the better.
>>
>>48067564
I see Brother Wai is doing well in the back there
>>
>>48068913
Really it means 1/3 chance of getting 2 shots, 2/3 chance of getting 3 shots
Which I agree is really inelegant. Might as well just not be randomized at that point
>>
>>48068913
Proppa Choppy lets Slugga Boyz re-roll To-Hit rolls of 1 in the first round of combat.

I almost agonized over Deffguns. I wanted to make them more effective & expensive, but without an extra unique special rule. Come to think of it, it should be easy enough to make them Heavy D3/D33* (Roll 2D3 & choose highest result). I'll probably change that tonight.
>>
>>48069187
You should add a build your own stompa table like the one that existed before.
>>
>>48068498
Good change

>>48068403
>>48068427
So I think some time back you said you were interested in an Eldar players thoughts about how they would fix their codex, but going the other way, so here are my thoughts

Army Rules:
Bladestorm: rolles to wound of 6 are resolved at AP3.

Troops:

Windriders: 1 heavy weapon per 3 models
Base cost 19. Scatter lasers are a 15pt upgrade.

Elites:
Wraithguard weapons go back to the old Distort rules.
May be taken as Troops again if Spirit Seer is Warlord.

Fast Attack:
Warp Spiders:
Flickerjump: Once per shooting phase. On any doubles remove one model as casualty.

Shining Spears: Exarch power changed to auto succeed Hit & Run.

Heavy Support:

Wraithlord: As option of taking jump pack instead of extra guns for 20pts.

LoW:
Wraithknight: 400pts.
might need to be 425, or 400, but I'd like to give it shot at 400pts.
>>
>>48069187
>>48068913
>>48069151
Yeah, fuck all that. Heavy D3 with a re-roll & price increase. Now amended for v5.
>>
>>48069278
I like *all* of that except for the low price for a model that's de-facto better than Imperil Knights for cheaper. 450 minimum, probably 475-500.
>>
File: Brother Wai.jpg (4MB, 5312x2988px) Image search: [Google]
Brother Wai.jpg
4MB, 5312x2988px
>>48069101
Yes, I thought it was appropriate to have him in the background looking down in shame. I'm dreading painting my Blood Angel models because I had that much trouble painting a model that snaps together, the thought of ripping off limbs to paint the real models I had already glued together both horrifies and excites me. I've glued together models, I've played 2 games, and now I get to the final part of the hobby which is painting my army. I'm doing my best resisting any more purchases outside of paints and perfecting what I have.
>>
>>48069359
Imperial knights start at 325, so sorry I don't buy the 'cheaper than a knight' stuff.

I did forget to add that it's changed to i4, so it's in line with the other wraith units and loses a lot of potency against knights in melee.
>>
>>48069458
>>48069359
I would say that the wraitknight melee version should be 400 then 410 for the D shooter.
>>
>>48069458
>I did forget to add that it's changed to i4

That is a pretty big step from making it fair to knights. Literally the only time out of 5 matches I had a knight go against a wraithknight, the only time I won was with the lancer version on the charge. Even then, It got blasted off the table next turn thanks to a lynx.
>>
>>48069458
With being a JGC, 3+/5+++, toe-in-cover, & i5 (unchanged), not a Knight in existence should cost more than this abomination--not even the Atropos, since even though it has D ranged & melee, it's 8" range.

Otherwise, top-notch.

>>48069528
This; marginally less maybe if the WK is i4.
>>
>>48066748

There are no good guys in 40k, though CWE are often protagonists and have better reasons than most for doing there thing. Craftworlds are actually nice societies in a crapsack universe and are worth defending.
>>
>>48066748
Eldar would sacrifice (and have done so) literally billions of human lives just to preserve tens of Eldar lives. The Imperium is xenocidal & human supremacist largely because an overwhelming majority of aliens would kill all of humanity, given the chance.

Eldar are prancing magical turbo-Hitlers who casually disregard any empathy for other sentient races just because they aren't Eldar. They've globocided whole planets because humans found it & started colonies, because the knife-ears hadn't left sufficient "stay off my lawn" signs. They don't consider other self-aware species to even have agency or value comparable to consider.
>>
>>48066748
>>48070290
True, Craftworlds are nice. Some Imperial planets are also comparable paradises, even if the Imperium itself is literally the most brutally repressive & murderous fascist state one could imagine. Some spots visited in novels are just regular almost-democracies: generally provided a culture isn't harboring Chaos worship or outré mutant strands in the population, the Imperium mostly only cares that they keep up their tithes.

Iirc some games & Eldar codexes talk of these genocides.
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