[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/5eg/ D&D 5th Edition General - Aarakocra Edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 355
Thread images: 50

File: EE_Races_Aarakocra_Portrait.png (719KB, 489x834px) Image search: [Google]
EE_Races_Aarakocra_Portrait.png
719KB, 489x834px
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>June 2016 Survey
http://dnd.wizards.com/articles/features/june-2016-dd-survey

Look at those big beautiful talons! Perfect for grappling, wouldn't you say?
>>
>>48011242
This general is broken. Can we get a new one?
>>
File: 5e_MM_Frog.png (401KB, 564x636px) Image search: [Google]
5e_MM_Frog.png
401KB, 564x636px
Anyone ever taken a frog familiar?
>>
I'm thinking of playing a Lawful Evil character, don't really have much of an idea beyond that. Possibly considering trying out a Minotaur or Warforged, any ideas where I could go from there?

I'm usually just a Chaotic Neutral shitter, but I thought I might give LE a try since the friend that invited me to the game's playing LE, and the party is currently on a pirate ship.
>>
File: 1447402880992.jpg (1MB, 2963x4192px) Image search: [Google]
1447402880992.jpg
1MB, 2963x4192px
>>48011242
Maybe if they were somehow grappling and flying, but they can't do that because of the weight restrictions aarococks have when flying. Otherwise I would say they would have to be prone, which since we are in DM fiat land anyway, means that they would have disadvantage on athletics checks to grapple non-prone targets, and they would have to remain prone for the duration of the grapple. You could also only crawl, which is half speed, and grappling is half again.

Congratulations, you just essentially just knocked yourself prone and grappled yourself.
>>
>>48011343
I don't get why the general is so assblasted by the idea of an Aarakocra grappling with its talons?

>>48011079
>If you're able to make multiple attacks with the Attack action, this attack replaces one of them
It would be pretty silly to rule that they can't use their talons to grapple. That's literally exactly what talons evolved to do.
>>
>>48011341
Most of the alignment charts say lawful evil is all about order, but remember evil can be described as unwilling to put others before themselves. So just be selfish and really try to follow the rules, unless they get in your way.
>>
>>48011341
Lawful evil characters are fun and tend to be the best at getting shit done. I love playing Sith Lord style warlocks and end up as the partyface/badcop. I also got a halfling trafficking syndicate off the ground.
>>
Anyone have a good list of random encounters that aren't just straight up 'fight these dudes'?
>>
File: 5e_MM_Aarakocra_Statblock.png (2MB, 825x1950px) Image search: [Google]
5e_MM_Aarakocra_Statblock.png
2MB, 825x1950px
Why didn't EE aarakocra get their MM Dive Attack?
>>
>>48011242
Your thread image looks like the embodiment of 'Murica and FREEDOM.
>>
>>48011403
Every lawful evil character I made was basically just a Sith in a non Star Wars setting. It's just too easy/fun. Because they aren't violent retards they could easily be tailored to fit most parties.
>>
>>48011417
>>
File: 1461142715503.png (1MB, 1600x1375px) Image search: [Google]
1461142715503.png
1MB, 1600x1375px
>>48011341
Have a personal code of conduct that you follow, whether it's something internalized or held by a group you're in.
Have that code not be limited by morality for those outside of the organization's interests.
Act accordingly.

Slaver? Brutal mercenary? Killer bound to a faithful leader? Indulger in atrocious recreation? Servant to an evil god? Someone masquerading as Lawful Good, and taking advantage of the appearance when others observe, but doing whatever's convenient when you can get away with it? There's a lot of variations.
>>
So my goliath barbarian just hit 30 strength, what fun shit can I do with this?
>>
>>48011517
Carry the party on your back, figuratively and literally.
>>
File: aarakocra.jpg (365KB, 960x855px) Image search: [Google]
aarakocra.jpg
365KB, 960x855px
>>48011444
>>
How do I play artificer? the rules are somewhat short and vague about them. are they even good?
making my own shit and bombs does sound fun but I have no idea where to begin
>>
>>48011517
>player character
>30 Strength
How and for what reason?
>>
>>48011597
just passed 99k past 20.
>>
>>48011475
This is awesome, thank you.
>>
>>48011590
Unfortunately it's not like that, you make magical items like spell scrolls and potions. I bet there are good parts to it but whenever I read through if it's just disappointed. If you want to make bombs I bet there is homebrew you can go to.
>>
Is the Circle of the Deathbloom homebrew WotC sanctioned? AL legal?

Are there other homebrews that are sanctioned?
>>
>>48011674
No, it is not AL legal. It's not really sanctioned either, just shown off by Wizards so they don't have to put out as much UA stuff.

And oh boy, this Monday is another showcase UA, meaning no new 5e content for like six weeks.
>>
>>48011648
I'm pretty sure they could "make" armors somehow at higher levels, dont have the pdf right now so can't check.But I was thinking grapping the alchemist-feat-or-whaterver it was for bombs.

but yes the part about them is disappointing
>>
If I want to be a battlefield engineering type, a dude who makes things like grenades and traps and gadgets, what race or class would I want to be?
>>
File: Capture.png (433KB, 760x556px) Image search: [Google]
Capture.png
433KB, 760x556px
>>48011648
I was pretty disappointed with the UA Artificer too so I've started working on a homebrew myself. I'll be able to test it by having my players face it eventually.
>>
>>48011648
Middle finger of vecna's alchemist or that one anon's machinist could work
>>
Bards seem too good. Is this just me? I feel like having magic, skills, and nonmagical combat ability when everyone else gets one or two is way too strong
>>
>>48011719
got link to the machinist?
>>
>>48011748
They're considered by many to be the best class in 5e.

They're not "too" good, but they are good at a lot of things.
>>
>>48011709
Rock Gnomes are known to be tinkerers, rogues have fast hands which lets them use items on bonus action, Guild Artisan can have you take a tool proficiency such as tinkerer supplies. I guess that is the perfect class. Make sure whatever you pick it has a high intelligence. Not highest but high.
>>
>>48011709
Conjuration Wizard
>>
>>48011748
It's not that they are amazing at some things, it's just they are good at all the things. They can do melee, ranged, support, damage, probably even summoner if you really wanted to. Imagine a fighter has a 10/10 in melee, a ranger had 10/10, a Wizard has 10/10 in damage, and a cleric has 10/10 in healing.

Bards would be 5-7/10 in ALL of those aspects. They don't replace the class but they are strong.
>>
>>48011749
I don't have it on my phone, but I'll post it when I get home
>>
>>48011748
They are pretty much the best class in the game. They are not perfect but they are great at buffing, debuffing, utility, healing, and even have a few solid damaging combat spells. Combining that with the potential to be beefy and their solid access to any skills they want and half proficiency in all other skills make them a grand boon to any party.
>>
File: 5e_PHB_Spells_Longstrider.png (15KB, 495x361px) Image search: [Google]
5e_PHB_Spells_Longstrider.png
15KB, 495x361px
>Epic Boon of Speed
>increase your base speed by 30 feet

>spellcasters have had a third of this epic boon since level 1
MARTIALS BTFO
>>
>>48011517
Throw the biggest boulder you can lift at an enemy, for 1d4+10 damage
>>
How would you go about making a homebrew of the Arcane Duelist from Dungeon World? It seems like a Battlemaster that adds magic to attacks instead of martial techniques, but I can see how it would work as a monk archetype.

also I want to tick off the DW proselytiser
>>
>>48011930
Why cast this when you have access to much better spells? Like sleep, magic missile, shield, and so on.
>>
>>48011966
>a Battlemaster that adds magic to attacks instead of martial techniques
eldritch knight
>>
>>48011930
> A temporary third is as good as the full ability permanently
> Having +2 proficiency mod is as good as +6, honest!
>>
>>48011966
The DW poster is Virt. He doesn't *actually* like Dungeon World, or any tabletops, because he doesn't play them. He just shitposts about them because he's the saddest sack of human shit on the planet.
>>
>>48012011
>because he doesn't play them.
actually some anon posted some hilarious stories about gaming with virt a while back.
i don't have them saved but they were pretty funny, true or not.
>>
>>48011977
It doesn't cast spells distinct from weapon attacks. EK is cast or attack, and later cast + one attack. Arcane Duelist is more like Greenflame Blade/Booming Blade, but add-on effects to attacks instead of spells. 4e bladesinger had something similar in its attacks.
>>
>>48011954
Standard rules:
>Carry capacity = 2*(15lbs*30) = 2*(450lbs) = 900lbs
>Push/Drag/Lift = 2*(900lbs) = 1,800 lbs
He can throw a 1,800lb boulder for 1d4+10 damage

Encumbrance Variant:
>Encumbrance Threshold = 150lbs
>Heavy Encumbrance Threshold = 300 lbs
He can throw a 150lb boulder for 1d4+10 damage
>>
>>48011995
What are you bringing up proficiency for, pathetic little martiallet?
>>
>>48012098
Why not ask the DM to use giant boulder rules?
>>
>>48012270
Details?
>>
>>48011889
>great boon

More often than not, at least with skills, it feels like stepping on toes.
>>
>>48012132
You do realise that all classes use proficiency right? All casters spell save dc and spell attacks use proficiency.
>>
>>48012315
Look at giants on the MM, one of their actions is grabbing a boulder and throwing it

Failing that, there are rulesfor improvising damage, a small rock would do 1d4+str, but a big rock would do 1 to 2 d10
>>
>>48012450
What's your point? Casters and martials have the same proficiency progression.
>>
>>48012376
How so? If you mean you feel like your stealing someone else's spotlight, you could always choose to assist them on the check instead of rolling one yourself.
>>
>>48012315
Asking them to use common sense that a huge boulder will do more damage than a club.
>>
>>48012505
But that's against the rules.
>>
>>48012471
Building on this, hill Giants are Huge creatures and their boulders do 3d10 damage, damage for a medium-sized creature throwing a proportionately sized boulder would be 1d10 because of size rules
>>
>>48012560
:^)
>>
>>48011797
>the item disappears when you use this feature again
>the items disappears when it takes damage
>make 1 bomb
>throw it, thus it takes damage
>disappears, doing nothing
>>
File: 5e_PHB_Falling.png (338KB, 642x243px) Image search: [Google]
5e_PHB_Falling.png
338KB, 642x243px
>>48012705
Don't be dumb
>>
>>48011889
>potential to be beefy
A cleric with heavy armor or at least an extra ability to temporarily boost their defense can be beefy. Bards have D8 hit dice, plenty of ability scores vying for attention, no better than medium armor. Bards are stringy.
>>
>>48012705
Damage is inherently flawed. There is no true quantifiable "damage" in reality. There is only a change in the state, composition, shape, etc of matter or energy. A fire does not damage wood, but rather exerts a chemical reaction and change in it.

Therefor, nothing is ever damaged, since damage as a concept is flawed. My bomb explodes perfectly fine, and my character shrugs off all attacks.
>>
>>48011930
Longstrider can be cast on others. Hell, Longstrider can be cast on everybody.
>>
>>48012562
30 strength barbarian should be able to life a huge sized boulder
>>
>>48012091
So refluff the superiority dice. Or rejigger them slightly to account for elemental damage types.
>>
>>48012810
Dude, stop trying to break the game with your bullshit rule-breaking.
>>
>>48012823
what?
30 strength isn't even attainable by any means
>>
>>48012830
R E A D
E
A
D

T H E
H
E

B O O K
O
O
K
>>
>>48012810
From 20 and up I would allow a large, if you're a goliath barb with ovee 20 str or bear totem I would allow a huge one
>>
File: Arcane Duelist.pdf (1B, 486x500px)
Arcane Duelist.pdf
1B, 486x500px
>>48011966
Here. Probably overpowered, but Dungeon World doesn't care about balance either.
>>
>>48012870
Notice how it mentions 21-30 attributes become /unlocked/ at Level 20, not are /magically acquired/?

Without using Tomes / Manuals to further supplement your scores, it would take approximately 19 more levels to reach a base attribute of 30.
>>
>>48011496
>LG continuously associating with evil shitheads because they want to exploit the "I'm only responsible for MY OWN actions" loophole
>NG murdering law-abiding guards
What the fuck.
I wouldn't want either of those cunts on my team even if the rest of the party wasn't full of dickweasels.
>>
File: 5e_DMG_Epic-Boons_Intro.png (560KB, 632x529px) Image search: [Google]
5e_DMG_Epic-Boons_Intro.png
560KB, 632x529px
>>48013111
No, just 99,000 more experience points.

R E A D
E
A
D

T H E
H
E

B O O K
O
O
K

N I G G E R
I
G
G
E
R
>>
>>48011889
Bards never should have gotten an archetype that gives them two attacks.
>>
>>48013183
99,000 more experience points is - quite literally - enough for /three/ Epic Boons.

What is (30-20)/2? I'll give a hint: Not 3.
>>
>>48011797
Unless the rest of your campaign is full of similarly zany shit, only the worst DM would let Minor Conjuration summon functioning bombs.
>>
>>48013206
A Barbarian only needs 3 Epic Boons to hit 30 STR.

Are you even capable of reading books?
>>
>>48013206
Barbarian capstone.
>>
>>48013206
Barbarian capstone boosts Strength (and Con) by 4, up to a max of 24.
>>
>>48013111
>Matt Mercer sold a player a tome for 1350 gold
>then sold a player a level 4 scroll for 2000 gold

Being a Wizard is suffering.
>>
>>48013206

I L L I T E R A T E
L
L O S ER
I
T O O H A R D T O R E A D
E
R E A D - Y O U C A N ' T
A
T
E
>>
>>48012830
Aside from the epic boon rules you didn't know about a level 20 barbarian that read a manual of strength could still have 26 which is enough to justify about as much bullshit, and there's also that hammer/belt/gauntlet magic item combo that can give just about anyone 30 strength
>>
>>48011475
How good is the Faster Combat book? Combat always takes a really long time in my sessions and I'd love to speed it along. Is it worth looking for?
>>
>>48013309
>get keen mind
>be conjurer wizard
>ask to take a look at the scroll
>leave
>conjure scroll and copy at your leisure
>>
>>48013386
>use passive initiative
>use monster and npc average damage

Just those two things almost halve the time combat takes
>>
>>48013429
I just can't decide if I hate passive initiative or not
>>
>>48013482
It works for me, though missing out on the iconic "roll initiative!" Is a bit of a bummer sometime
>>
>>48013528
In theory you could just have the enemies always take ten, which would save some time, but I kind of like the extreme luck cases you can get when everyone is rolling
>>
What do you guys think about the Counterspell system in 5e? It seems like it should be fine, but my DM says it leads to retarded situations and pretty much replaced it by readying dispel magic to do the same thing. Is this reasonable or is he kinda retarded?
>>
>>48013595

sounds kinda retarded.
>>
>>48013595
Leaning toward option B there

Not only because readying dispel magic takes an action while counterspell is just a reaction but because that's a blatant case of arbitrary bratty DMing

Personally I think there aren't nearly enough counterspell options in the game. Mage slayer should include a clause stating that if the attack hits the caster needs to make a concentration check or lose the spell
>>
>>48013595
I don't think there's much wrong with it. Counterspell is just a reaction spell instead of however the fuck it worked in 3.5 (I vaguely remember it on par with grappling and turning undead), and someone could potentially counterspell your counterspell if they haven't used a reaction themselves, but that's about as crazy as it gets from what I remember

What was his problem specifically?
>>
>>48013684
It's probably not so terrible that there aren't a lot of "anti-mage" options considering that there aren't a lot of mages in the monster manual
>>
>>48013595
He is retarded. Remind him that NPCs can use it too if he gets in a huff.

That being said, I don't like how the person doing the counterspelling always loses the counter war (Wizard 1 casts a fireball, Wizard 2 casts counterspell, Wizard 1 casts counterspell on the counterspell, now neither of them can do anything else because they each just get one reaction). It favors non-players heavily (since players are the only ones that are going to live long enough to worry about using up all those slots) so I can kind of see why it exists. Just rubs me the wrong way.
>>
>>48013769
I don't think you can cast a spell while casting a spell unless that spell is a cantrip by the spell casting rules.
>>
>>48013816
You would be correct, if counterspell was an action or bonus action.

It is neither.
>>
>>48013695
>What was his problem specifically?
He said he thought the whole counterspell system led to weird interactions (I presume he means counterspelling counterspells) so he said that if a PC or NPC wants to negate a spell, they have to ready their action. For instance, if a bard wants to counterspell an enemy wizard, he would on his turn declare "I ready dispell magic when the wizard starts casting" and negate the spell that way.

It hasn't been an issue in game, but he wants to rule on it before the situation comes up. For me at least, I didn't even think about counterspells in 5e, since Pathfinder's system was so convoluted I pretended that it didn't exist.
>>
>>48013948
Counterspell is a 3rd-level spell that you can learn.

Considering 5e's limits on spells known or prepared and on spell slots, it's not a problem and your DM is dumb. An enemy spends a resource for X effect, you spend a resource to negate that, and he can spend a resource to negate that, and that's the end unless there's another counterspell-capable person in the group. It's also completely restrained by the action economy, so it doesn't get that far out of hand.
>>
I think I either have too many players or just a couple powergamers. I feel like they're having too easy of a time and I worry that if I just throw more enemies at them they'll die too easily.

Here's the party:
Human Arcane Trickster Rogue
Human Swashbuckler Rogue
Dragonborn Draconic Sorcerer
Tiefling Circle of the Moon Druid
Half-Elf Tome Warlock
Human Beast Master Ranger

They're all level 5 now and will be 6 by the middle of next session and I'm running Curse of Strahd. I made the mistake of allowing Feats at level 4 and the only one who really took me up on that was the ranger who has sharpshooter. He's the power gamer, aiming for anything he can to grow more powerful which normally isn't a big deal but he seems to almost always hit both of those sharpshooter shots averaging nearly 40 damage a turn. Personally annoys me a bit because I was nice and gave him a slightly boosted HP wolf for RP's sake trying to fix the perceived weakness of the beastmaster archetype but now he doesn't ever even use his wolf because he's afraid of it dying.

What is a clever way to increase difficulty of combat that wont break the feeling of the setting in Curse of Strahd? They loved before when it felt more dangerous but it's seemed to lost it's edge. I'm a new DM so I don't wanna overdo it but I and my players want that fear that comes from dangerous combat.
>>
>>48013989
Don't worry, I learned how the interaction worked after it was brought up (wouldn't want to just post about stuff I have no clue about). I honestly like the idea of using it as a way to force the enemy to burn resources to counter your counter. If anything, it'll drain the enemy's magical 'gas tank' faster and maybe give martials an opening when they run out of spells.

I'll talk to the DM about it.
>>
>>48013994
>encouraging sharpshooter
That's where you fucked up.
>>
>>48013994
If he was a powergamer he wouldn't be playing a ranger, let alone a beast master.

My advice as someone who DMs: don't worry about it that much. The party succeeding is a good thing, and 5th level is a huge power jump regardless of Sharpshooter. Allowing feats per the normal rules is a good thing and your players appreciate it.

Also keep in mind that there are more than a few creatures in Barovia that will cut that damage in half (vampires, hags, not to mention werewolves that will take no damage if those arrows aren't magic or silvered), and that you're playing with a larger-than-normal group so you should try be rebalancing things anyway. Check out http://kobold.club/fight/#/encounter-builder for easy encounter-building based on party level and size.
>>
>>48014044
Well, an enemy that's used their counterspell can't use their reaction on anything else. Like an OA. Or Shield.
>>
>>48014045
I immediately regretted it.

>>48014058
He's a powergamer who doesn't read well. A longtime friend, who would have jumped to play something more broken if he had a chance, but luckily he didn't bother doing research.

Yeah, I want them to succeed but the majority of the group does prefer the combat to be tougher. Thanks for the advice. I didn't really think about the damage resistance. I will still re-balance like you said for the group's size.
>>
>>48014125
>He's a powergamer who doesn't read well.
It's endemic, really. Maybe they just get overly excited and have to stop reading partway.
>>
I bring you the Blue Mage /5eg/
http://homebrewery.naturalcrit.com/share/Syl4dkg8
if anybody can be fucked to read it, tel me any balance concerns. It is understandably hard to balance.

also how the fuck do i download pdfs from this homebrewery?
>>
>>48014125
Typically its really hard to land those sharpshooter shots, although as far as I know most things in curse of strahd have abysmal AC. Try giving a couple of creatures in a standard encounter better armor to wear (zombies bloated into their splint mail or the like). Of course this could just be luck, and he will get fucked hard later.
>>
>>48013769
You can't use reactions on your turn
>>
>>48014138
Yeah, he was losing his mind when he read through more of the book. The kind of person who just gravitates on whatever is broken. I guess he thought "I can stay at range and have a pet attack! Totally broken!"

Speaking of, how do you as a DM counter someone who will just stay ranged. I know, it's not like a competition of me vs him but aside from including some casters targeting him, I guess I just don't have enough experience. And I don't want it to seem like I'm trying to focus on killing him or anything, it just feels unfair to the other players who are always at risk (and they've voiced this to me personally)

>>48014171
I thought that'd be the way...maybe he's just getting really lucky but it doesn't seem to be a problem for him so far. The idea of the AC boost is a good one, because you're right, CoS enemies have stupid low AC a lot of the time.
>>
>>48014170
>also how the fuck do i download pdfs from this homebrewery?
You don't exactly, you print to pdf format. Be sure to enable printing backgrounds.
>>
>>48014213
You can. Look it up negro. You get a new reaction at the beginning of your turn. It is usually just very unlikely that anything will trigger one of the few ways to use a reaction on your turn.
>>
>>48014215
The easiest way to deal with ranged PCs, without specific monsters, is with terrain. Set up choke points and areas of cover. The ranged PC can cleverly use those things, so they can feel like you aren't going out of your way to screw them, but you also have ways for NPCs to stay out of line of sight or even ambush the ranged PC if he isn't attentive.
>>
>>48013390
Pretty sure a DM would never allow that. The idea of copying a scroll is that magic is involved. It's not just writing shit down. If it was, there'd be no reason to ever find/buy spell scrolls, as someone surely has a never-ending collection somewhere. Say, like, the wizard school you supposedly went to. In fact, why don't they just give everyone spellbooks with every spell known in them...
>>
>>48012870
>you can get it after level 20!
30 strength isn't even attainable by any means
>>
>>48014307
The original poster was talking about his 20th-level barbarian.
>>
>>48014307
It says how to RIGHT THERE
>>
>>48014307
It's in the DMG for advancement after 20th level.
>>
>>48014213
>Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which
can occur on your turn or on someone else's. The opportunity attack, described later in this chapter, is the most common type of reaction. When you take a reaction, you can't take another one until the start of your next turn If the reaction interrupts another creature's turn, that creature can continue its turn right after the reaction.

>A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's

>A reaction is an instant response to a trigger of some kind, which can occur on your turn

Holy fuck, do you always have to run into a conversation to say something retarded or does someone pay you to do it.
>>
Are there druid options other than Land or Moon?
>>
>>48014377
Not official ones, no.
>>
>>48014307
Read 5 Tomes of Gainful Exercise. Be a level 20 Barbarian and read 3 Tomes of Gainful Exercise. Have your DM give you 30 STR because he can because he's the DM.
>>
>>48014377
Not in anything official. There's some free ones from the DMs guild.
>>
>>48013210
Sounds like you're the worst DM here.
>>
>>48014404
>>48014413

Thanks for the info y'all.
>>
>>48014434
I think a couple on dmsguild were recommended by wotc
>>
>>48014434
>>48014441
Yeah, found it. Three of them.
http://dnd.wizards.com/articles/features/may-dungeon-masters-guild-review
>>
File: blue_mage__by_endling.jpg (450KB, 890x797px) Image search: [Google]
blue_mage__by_endling.jpg
450KB, 890x797px
>>48014218
>>48014170
Ah, thanks
>>
>>48014170
Not crazy about it, the way you learn spells is kinda wonky

Here's an idea, and feel free to ignore it if you want, but this is what I was thinking of using for my blue mage HB:

Whenever you are hit with a spell that requires a spell slot and uses an attack roll or causes you to make a save, you may spend a number of sorcery points equal to twice the spell's level in order to learn it
Likewise if you are hit by a creature with an ability that causes you to make a save (such as a dragon's breath weapon) you may spend a number of sorcery points equal to the creature's CR in order to learn it
You may learn a maximum number of spells or abilities this way equal to your sorcerer level divided by 4 (minimum 1)

In order to use non-spell creature abilities learned this way you must spend a number of sorcery points equal to however many it took to learn
>>
File: Blue_Mage_FFXI_Art.jpg (311KB, 832x1032px) Image search: [Google]
Blue_Mage_FFXI_Art.jpg
311KB, 832x1032px
>>48014170
reading through it, looks hard to balance tho.
>>
>>48014265
Duly noted, that's what I get for assuming

>>48014302
It's one of the only few ways in which keen mind is useful, you don't really need to conjure it even, you can justcopy from memory

Of course, it will still take the requisite time and money to scribe, but at least you can be a kind of "spellthief"

>>48014345
Well yeah, I made a mistake, no need to get all spergy anon, jeez
>>
>>48013994
Just throw some enemies with high AC at them. Sharpshooter works by trading accuracy for damage. He'd have to get really really lucky against high AC enemies to keep that damage up.

Also, if he picked beast master ranger I can assure you he is not a power gamer of any kind. It's one of the worst archetypes, as demonstrated by how he isn't even using it.
>>
Hey /tg/ i have my first DM session tomorrow im a bit apptehensive: one of my players will play a druid and wants to go Moon @2.

He's not a minmaxer but im a bit scared he will wreak the encounter balance and make it boring for everyone.

I plan on using a Dryad for one of them, and try to charm him in combat. I'd like to keep this trick for session2 though for surprise effect.

In the meanwhile, what can i do to make the brown bear tamer, less problematic, without it feeling too cheap? I do know that it's a temporary power spike, but it's still a problem early on.

Thanks!
>>
>>48014307
EXPLICITLY STATED MEANS TO ACQUIRE 30 STRENGTH IN THE POST YOU REPLIED TO

N I G G E R
I
G
G
E
R

G E T
E
T

O U T
U
T

LEARN TO READ
E
A
R
N
>>
>>48014170
Should blue mage be an archetype for monk or sorcerer? I would imagine they'd either be a wizard with an extra method of learning by getting beat up, a bard since they traditionally had red mage tier fighting ability or they'd be their own class. Either way without getting really specific on what exactly a "monster ability" could entail or an encyclopedic monster manual knowledge it's hard to really pin down just how good or bad it would be

Also another problem with "blue mage" is that I think for a lot of people they think the book of erotic fantasy instead of final fantasy
>>
>>48014637
Moon druid's power is a bit overhyped. They're strong at low level but turn into punching bags later on as their forms don't scale up enough to deal with higher CR enemies.

Use hard or deadly encounters on the exp budget. You can use less combats and less short rests per day to compensate for the increased exp everyone will get.
>>
>>48014637
Two options:

1. enemies are scared of the bear so they avoid him or fight him at range, or

2. enemies are huge bad-asses and focus on the bear, beating the druid into submission.
>>
File: Ffta-h-bluemage.jpg (23KB, 291x492px) Image search: [Google]
Ffta-h-bluemage.jpg
23KB, 291x492px
>>48014674
I think a couple of these problems are kind of impossible to fix due to the nature the blue mage.
For the other class shenanigans i guess i could eventually make a blue mage sub class for both wizard and bard too.

or even eventually its own class.
>>
>>48014674
Also for what constitutes as a monster ability, at the moment i have it ruled as anything under the "actions" in the MM. Perhaps should make a note of that somewhere.
>>
>>48014674
It works better as a sorcerer I think. But besides that, I think you should lean away from the system of ability learning you have there, and instead use it as a guideline for learning a specific list of monster abilities. Leaving it as a free for all is asking for trouble.
>>
>>48014797
Yea i kind of agree. That just sounds like a shit ton of work to try and figure out a list of monster abilities. I will get to it one day.
>>
>>48014637
stop worrying about it
>>
>>48011420
>>48011420
Answer please
>>
>>48014674
I think Monk might work better for a way to represent their physical abilities, though you could also put it under sorcerer and just make their features give better defenses, extra attacks, and weapon proficiencies.

>>48014727
>>48014795

I think a possible solution might be this: Let the Blue mage temporarily 'transform' into monster's he's seen for his turn. Limit it by CR like the Druid. Then, he can use abilities of that monster on his turn.

So, for example, bonus action to turn into a Wyrmling, then his action to use dragonbreath, then to change back at the end of the turn. Except instead of being fluffed as actually transforming, he just stays the same and uses the ability.

It would likely need to cost spell slots to use anything from the monster profile though, or perhaps spell slots could be used for each instance of 'transforming'.
>>
Hey, guys. New DM here.
How does the balance of sorcerer vs. wizard change as the characters level up? Sorcerers get worse, or the utility of being able to cast anything never falls off?
>>
>>48015425
Wizards are generally stronger overall, but the difference ultimately isn't that meaningful.
>>
>>48015425
Overall they stay on par with each other. Wizards are much more versatile with their spells and rituals, but sorcerers have metamagics and sorcerer points that make them very effective with their smaller list of spells.
>>
File: 1453239916308.jpg (133KB, 601x850px) Image search: [Google]
1453239916308.jpg
133KB, 601x850px
>>48015425
wizards strength is knowing the most spells of any class, and having a huge ritual list as well as the largest spell list of any class.
sorcerers know few spells but can cast them "better" than anyone else through metamagic.
they're just different. ultimately wizards have a slight edge overall i think at high levels because they get wish and a lot more high level spells known than any other class, but sorcerers are still plenty powerful and get some weird abilities and the ability to cast spells in ways a wizard can't through metamagic.
i wouldn't worry about it.
>>
>>48015677
Sorcerers can also get Wish, so high-level sorcs and wizards are both functionally immortal.
>>
>>48015425
Wizards are generally more versatile overall, but sorcerers are better at blasting and have weird metamagic tricks.

Sorcerers tend to make better specialists, but Wizards are better generalists.
>>
>due to other players flaking out my Pact of Blade GOOlock is the current frontline fighter
Any suggestions to beef up my defenses so I don't have to chug through health potions like a hillbilly through mt dew? I've already been forced to use all but one just keeping my squishier party members alive and I'm not sure the DM is going to be as generous about handing them out now that we aren't level 1 (2 of the players are new so he was in training wheels mode)
>>
>>48015697
>Sorcerers can also get Wish, so high-level sorcs and wizards are both functionally immortal.
oh can they? my bad.
either way wizard gets some goodies sorcerer doesn't.
>>
>>48015719

armor of agathys and vampiric touch

make your squishies cast buffs on you
>>
>>48015425
Wizards have more spells, sorcerers have better spells. Sorcerers are basically worse though, since they can only really outshine the wizard at damage output and a wizard who isn't dicking around with his spell selection isn't hurting for damage anyways.
I personally prefer the sorcerer, however, because I think the wizard getting 44 free spell picks along with potential for in-game learning (something no other class gets as a default option) is disgusting.
>>
Does anyone play Wild Magic Sorcerers or Dragon pretty much the default choice?

How do you gms handle wild magic events?

Do you roll for every spell cast or only when the casting roll comes up as a one?
>>
File: PjMeNU7.jpg (519KB, 2000x1523px) Image search: [Google]
PjMeNU7.jpg
519KB, 2000x1523px
>>48015846
>Sorcerers are basically worse though, since they can only really outshine the wizard at damage output
well don't forget they can out range the wizard, give targets of their spells disadvantage on saving throws, make their spells last twice as long, cast spells faster than wizards, twin their spells, and do it all without anyone knowing it was them casting the spell.
i mean disadvantage on saves is huge, twinned spells are crazy. the rest is icing on the cake but it could be really useful icing. and distant spell also lets you cast touch spells at range which can be useful.
>>
>>48015846
The metamagic can help a sorcerer catch up to the wizard spell slots by conversion of points and whatnot, but I do think Wizards still outshine due to the sheer versatility of their spells.
>>
>>48015848
Wild magic require DM fiat to work properly. When talking about char op wankery (which is really all anybody does on the internet) you can't really mention them at all because of that.

With a DM that lets you use wild magic on every cast or something, they can be very good. Since you can't assume that however, nobody talks about it except to say how stupid someone is for choosing it, and how a rogue fireball killed their whole party.
>>
File: 5e_MM_Equipment_2.png (1MB, 688x2220px) Image search: [Google]
5e_MM_Equipment_2.png
1MB, 688x2220px
>>
>>48015906

I played a red dragon sorcerer with elemental adept recently and being able to reroll damage, treat 1s as 2s, ignore resistance, AND add your charisma to damage made me massively out damage everyone in the party, even when I just used firebolt and bonfire. I could clear rooms with burning hands and fireball.

Playing a wizard after that would just make me sad, they do pitiful damage in comparison.
>>
>>48016038
Enjoy fighting fire elementals :^)
>>
>>48016038

Wizards could do the exact same thing by going School of Evocation and taking the Elemental Adept feat. Additionally, they wouldn't have to stick to one element and could maximize the damage on a level 5 or lower spell. They'd also have ritual casting and much more flexibility.
>>
>>48016038
>play a red dragon sorcerer with elemental adept
>so he throws enemies at us that are immune to fire instead of resistant
Fucking GMs.
>>48016131
Noticed someone beat me to the punch as I typed that.
>>
>>48016179
That's why I pick up Chromatic Orb, at least you won't be completely useless when the DM decides to through out immunities.
>>
>>48016131
>>48016179

I had ray of frost and magic missile but yeah, I would be at a pretty bad disadvantage.

Only time that really happened though is when we fought like 20 magmins, and even then no one else in the party could really do anything either.
>>
>>48015848
Storm Sorcerers are pretty good too, though just because some abilities work in a short range doesn't mean you should try to be in melee range. They're pretty solid at later levels without having as much single element dependence as draconic.
>>
File: 1466374297726.jpg (49KB, 449x700px) Image search: [Google]
1466374297726.jpg
49KB, 449x700px
Not related to any concurrent discussion but I figure that out of all the generals this one is probably the most receptive to newbies.

Got my first play group and everyone is brainstorming character ideas for their first session. I'm having trouble imagining an interesting motivation for a halfling to leave their home and adventure and I don't want to settle for another race. They're going to be a Sorcerer if that helps. Any input?
>>
Anyone here got the files/pdfs/etc. for the homebrewed Dark Souls and Bloodborne stuff?
>>
>>48016415
What kind of sorcerer? If Wild Magic, maybe they had an incident and are cast out of the village and are searching for a way to control their powers? If draconic they could be trying to search for more information about their ancestry. They could also just be curious wanderers rather than outcasts.
>>
File: Dark Souls.pdf (1B, 486x500px)
Dark Souls.pdf
1B, 486x500px
>>48016417
>>
>>48016415
Typical halfling motivations revolve around curiosity, friends, and food. Maybe you met someone who came through your halfling village and his/her stories motivated you to go out on the adventuring trail with him/her, or maybe you want to go searching to meet that person again. Maybe you want to kill exotic animals and eat them to see what they taste like.
>>
>>48016415
They're going on a journey to try and trace their sourcerous ancestry
>>
Any advice on how to play a LG paladin without being a stick in the mud or Lawful Stupid?
>>
>>48016448
Cool, thanks!
>>
Why do people not understand Warlocks can get the tome invocation at 5th level?

Stop building a level 3 Tomelock with Book of Ancient secrets.
>>
>>48016557
Give them a more concrete goal than simply holding up an ideal, preferably having to do with your Oath. If you're doing an Oath of the Ancients give their meaning to you in your background. Have an Oath of Vengeance be against certain perpetrators or one in particular. Just don't fall into the trap that your character has to impose their will onto others without purpose, like how the Rogue feels the need to be a dickass thief from their group. Just as they should channel their dickass thief impulses to the benefit of the group should you channel your devotion and stalwart nature for the good of the group.
>>
>>48016601
What are you talking about?
>>
>>
>>48016601
The only prereq for book of ancient secrets is the pact. Why wouldn't you get the invocation as soon as you could? 3 free cantrips and 2 free level one rituals are way more useful than permanent mage armor or whatever.
>>
>>48011289

Never a frog, but I've taken a goat. I was channeling my inner Granny Weatherwax
>>
>>48016193
Chromatic Orb is terrible, though. It does nothing on a miss, its damage is poor compared even to cantrips, and damage immunity is rare enough that you really only need one other damage type as a backup. Compare to Magic Missile: always hits, can be split up, and so few creatures resist force damage that you don't have to worry about them
>>
Would you have a race of lion-headed barbarians available as a player race, or keep it as NPCs?
>>
>>48017008
Why should they be kept as NPCs? Do they have powers far beyond what should be given to a PC class?
>>
>>48017008
We're gonna need more details besides "lion headed", fluff and crunch.
>>
Help me out with the brainstorming /tg/

I wanna play a kitsune-esque type of character, but I hate both furries and weebs.

What's a respectable equivalent for a standard setting? I suppose I could research into a satyr
>>
>>48017005
Chill Touch is amazing backup damage cantrip to have for this reason. Necrotic is a rare resistance, and it comes with bonus utility against undead.
>>
>>48017084
Female Elf Wizard. Focus on Illusion and Enchantment spells, take a couple Fire spells for damage.
>>
>>48017008

Meh, you could just let them be a flavor werewolf

They're just Rakshasas after all
>>
>>48017084

Half elf bard and maybe flavor the music aspect out of it
>>
>>48017008
I'd probably do it as a weird curse for a small group of people instead of a full blown race for a PC, but that's just personal preference and there's really no reason that alone disqualifies it from being a PC race.

I'm pretty sure that a lion head could technically fall under assimar traits with guardinals or whatever, but I don't know if there's really any precedent for that or anything on guardinals for 5th ed for that matter (and with assimar only an example race in the DM's guide it's kind of iffy on other levels)
>>
>>48014215
>player stays at range
>>gets ambushed by strahd, players are three rounds away
>>
>>48017066
>>48017074
>>48017110
Well, that's the wrong question, I guess.

I'm thinking of having beast-men as a race in a homebrew game, that'd be variant humans+an action from a non-monstrous beast of the player's choice.

Fluffwise they'd be tribal animists, similar to Native Americans or African tribes.
>>
>>48011242
Speaking of Aaracokra, what do you guys think of involving a fountain of youth with them? Either something a PC can be looking for or a group of NPCs protect?
>>
>>48014215

>It's a range class
>Players complain that he stays in range?

For what purpose? Anyway, keep the ceiling or the floor collapsing with small debris and force him to keep making dexterity checks.

If he goes "Well, why don't the melees get it" you go "well, the bloody villain wouldn't very much shake the floor somewhere where he'd get hit, now would he?" and you can keep it as a bonus action so the rest of the players don't have to keep loosing turns
>>
>>48017210
There's nothing about any of that which would suggest barring them as a PC race. What would bar them is monsterous strength, crippling mental stats, being attacked on sight by normal races or inability to act in a nearly civilized manner.
>>
Can somebody save this as a pdf and post it here? For some reason im only able to get the first 5 pages.

ALSO i think I'm about done with the shadowcaster 5e conversion. Feedback on the power level of spells and class features would be greatly appreciated.

http://homebrewery.naturalcrit.com/share/BkaciQ1L
>>
>>48017210

So basically the Tauren from WoW?
>>
File: tiefling shadowcaster.jpg (105KB, 1280x720px) Image search: [Google]
tiefling shadowcaster.jpg
105KB, 1280x720px
>>48017284
shit, forgot pic.
>>
>>48017265
I guess I just wasn't thinking about the right kind of thing.
>>48017286
I wouldn't know, I don't into Warcraft.
>>
>>48017210
>"I'm asking the wrong question."
>proceeds to not ask a question
>>
>>48017305

Minotaurs only instead of bulls, lions
>>
>desperately want to play Curse of Strahd
>every DM I know is already slurping their lips for the new giant-themed game coming up
>I'd run it myself but this is the one time I'd actually want to be a player
Being foreverDM is true suffering
>>
>>48017005
I thinking about taking Chromatic Orb, but that's only because I'm playing a green, and there are like 4 spells in the game that do reliable poison damage. Still wonder if it's worth taking alongside Ray of Sickness though. Probably starting with Subtle and Distant spell, but the interaction with Poison Spray seems really dumb, it doubles 10 feet into 20, but it gives touch spells 30 feet. What gives?
>>
>>48017334

Thundercat quick build

+2 DEX
Same Age
Non-Lawfuls
Size: Medium, 250 pounds
Speed: 40 feet
Slash: 1d8 piercing + Proeficency
Pounce: See any cat featue
Language: Common, Thundercat

There, free homebrew
>>
>>48017507
Oh that's cool, thanks!
>>
> Roll up random dungeon ideas for my campaign
> Roll up an island dungeon formed naturally and used by Good Air Druids as a treasure/culture vault
> Have an idea of a mission for PCs to hired to assist an army assaulting and sacking it by a Noble House
> Just finished watching Letters from Iwo Jima and Flags of our Fathers a while ago


Good or bad idea to have as a quest/dungeon raid?
>>
Is there an official travel domain for clerics out?
>>
File: 1423961844887.png (27KB, 593x539px) Image search: [Google]
1423961844887.png
27KB, 593x539px
>>48017389

>leave a group in the middle of out of the abyss
>can't play it again
>>
>>48017463
I would not waste Distant on Poison Spray. Really, I wouldn't go for Distant at all. Even Twinned would be a better option to blast a pair of Ray of Sicknesses at two people, or Quicken to use it and Poison Spray someone at the same time.
>>
>>48017463
You're specializing in the one damage type that everyone and their mother has resistance or immunity to. I won't tell you not to, because you clearly have some kind of fun roleplaying reason, but at this point building a strong character cannot be a priority.
>>
>>48017507

Add subraces for either STR or CHR bonuses, and proficiency in stuff like Nature, Survival, Investigation and the sort depending on the subrace

(Hell, make it even more like a pride, and the subraces could be based on gender. Male are boisterous fighters while females are stealthy hunters)
>>
File: thighfu.png (1MB, 1252x704px) Image search: [Google]
thighfu.png
1MB, 1252x704px
>Level 5 campaign
>Variant Human Battle Master
>Take Polearm Master and Sentinel
FUCKING NORMIES GET AWAY FROM MY CHOKEPOINT REEEEE
>>
File: image.jpg (156KB, 612x380px) Image search: [Google]
image.jpg
156KB, 612x380px
>>48016557
>>
>>48011555

I now must play a Murican Aarakocra Freedom Paladin

How reliable is this tg?
>>
>>48017668

The Burgers-Freedom alignment might be tricky, but you'll get free Inspiration Points all game round for sure
>>
File: 5e_Build_Max-Speed.png (28KB, 517x826px) Image search: [Google]
5e_Build_Max-Speed.png
28KB, 517x826px
>>48017668
>paladin
>not the built-for-aarakocra class
>>
>>48017668
Go with a finesse weapon and a shield. You can rely on divine smite for damage. Should be good for hit and run play.
>>
>>48017737
>

Doesn't look very murican....
>>
>>48017816
It's way too fast to be American
>>
>>48017586
I know it's shit, but it's a mythos-themed game and I have unknowing connections to the Children of Yig. DM's being nice to me at least, letting me take Elemetal Adept for poison, letting me add CHA mod to breath weapon damage at level 6, and giving me a wyrmling's bite. Still gonna be a bit iffy about getting close enough to cast Poison Spray though, I feel squishy with a d6, even though I miraculously rolled 18 CON.
>>
>>48017863
>18 con
>+1 from Dragon ancestry

That's 11 health Anon. You're as durable as a Fighter. Moreso, because a Fighter with 11 health would have 18 on average at level 2, while you'll have 19.

Plus, as long as your dex is decent, you have the equivilent of medium armor. You're not really squishy.
>>
>>48017863
Consider finding ways to make spells snake-themed in a way that is not dealing poison damage.
>>
File: 5e_MM_Flying-Snake.png (424KB, 550x661px) Image search: [Google]
5e_MM_Flying-Snake.png
424KB, 550x661px
Okay, for some reason I've been under the impression that flying snake was an option for Find Familiar. Is there any validity in that or am I just sorely mistaken?
>>
>>48017933

You could talk your DM into it, depending on your class / race.

Give us more
>>
>>48017931
Character's already been made and approved, but I like this idea anyway, I probably won't just be casting poison spells. Any ideas in how to "snakify" some?
>>
>>48017933
By RAW, you are incorrect in your assumption that warlocks got flying snakes. However, you could always talk to your DM about it.
>>
>>48017965
Give you more what?
>>
>>48018071

Information

Say, I'd allow for an Artic Druid with access to the spell via feat to have a penguin familiar, but a Dragon Born wizard I would probably not
>>
>>48018114

What about a white dragonborn wizard?

Damn now I want to play this.
>>
>>48018114
Oh. Theorycrafting an Assassin Rogue who actually has a use for his poisoner's kit proficiency. He might need to make a deal with the devil for that sweet sweet imp poison.
>>
>>48018001

I have a Trickster Class homebrew (that is basically just screwing around with the Bardic fundamentals) in which the Fable of the Snake variant is the one that specializes in Charms and Healing, due to the whole Molding and Snake Charming bit..
>>
>>48018155
Wait a minute, the imp poison sucks too!
>>
>>48011343
Wow... Pathfinder DM or just don't believe in the rule of cool?
>>48011375
Silly is a rather kind word, I would think. But I'm so guy on the internet trying to be nice so what do I know?
>>
Lore noob here, how famous is Drizzt on the surface world? Kind of want to make a doppleganger turn into him and fuck our token fanboy in the ass
>>
>>48018135

Hmm.. Touché. Yeah, they'd get a penguin

Depending on the set I could be persuaded to polar bear cub

But a flying chinese carp would probably be the type of thing I'd try to get away with. Maybe with the stats of raven, that should be easy enough to slide

>>48018155

Giant Spider would be my route
>>
>>48018282
>fuck our token fanboy in the ass
Literally?
>>
>>48018282
Magical Realm ahoy! AND to answer your question, he's moderately famous in the north and among higher circles of Adventurers
>>
>>48016415
Does it have to be something contrived? Say theyre going somewhere to meet an uncle or something and just have them get swept up in the general bullshit of adventuring
>>
File: 5e_SA_Critical-Poison.png (42KB, 815x619px) Image search: [Google]
5e_SA_Critical-Poison.png
42KB, 815x619px
>>48018317
>Giant Spider would be my route
Familiar. Has to be a tiny creature.

The thing is that the flying snake poison doesn't have a save, so its damage dice would be doubled on crits, right?
>>
>>48018322
:3
>>
>>48016415

He's looking for his hard knobbed nephew who got xangaied by a mad lanklet and his pack of dwarves after he got him to believe they were off to slay a dragon.
>>
>>48016415
I always had Halfling communities tend to exhile people who are "undesirable", anything from law breakers to black sheep of the family.
>>
>>48018375

"Giant" in terms of Spider can mean a whole lot of things man


Ask my sister and a dime is right about the proper size of a giant fucking spider.
>>
>First campaign
>Couldn't think of a flaw
>Wrote pedo for giggles
>whydidIdothatmyfriendsarenormies
>Try to conceal my dark secret out of shame for the rest of the adventure
>Party are all halflings
>>
File: bad-dragon.png (598KB, 856x931px) Image search: [Google]
bad-dragon.png
598KB, 856x931px
>>48016415
He leaves his village on a quest to back his sweet halfling boy pussy up on the biggest wands of web in the realms.
>>
>>48018467

My character's first bond was the safety of children, who in in the eyes of my group of neckbears, quickly delved into pedo
>>
>>48016415
A bunch of dwarves and a wizard came to his house and asked him to join them on an adventure to help steal some loot from a dragon's lair.
>>
>>48016448
But that doesn't represent dark souls at all. It never mentioned how it would nerf casters to make them worthless.
>>
>>48013994
Have enemies target the Ranger.
>>
>>48017177
>players are three rounds away
What kind of massive maps does your GM make that it can take three rounds to reach someone?
>>
>>48018713
That's only like 180 feet.
>>
>>48017640
Where's your Tunnel Fighter?
>>
Not strictly 5e but semi related to a game I'm in.

Is there a single weapon edgier than a giant fuckoff Scythe? The only thing that comes close I can think of is a Katana, ideally one that's an unnatural hue with some kind of glow to it.

With these things in mind, would the edgiest weapon possible be a scythe with a katana for a blade?
>>
>>48018594
I can still win in PvP plenty as a caster, and the PvE spells like hidden body are pretty broken. I will admit it takes a lot more effort to get the job done.
>>
>>48018852
Is this for fun or irony?
>>
How can I maximize an assassin's crits (ignoring sneak attack damage because of level-scaling)?

>flying snake poison (no save): 3d4 (>>48017933)
>rapier: 1d8
>aarakocra dive attack: 1d6 (>>48011420)
>enlarged: 1d4
4d4+1d8+1d6, mean = 18
Doubled for 8d4+2d8+2d6, mean = 36

I must be missing a bunch more ways to add dice to an attack. No multiclassing please.
>>
>>48019047
hex (magic initiate), battlemaster maneuvers (martial adept or whatever the feat is), sharktooth sword on an unarmed target, magic weapons
>>
>>48011517

You cannot get 30 Strength within the D&D 5e rules. Stop cheating, and stop playing 3rd party classes.
>>
File: smug anime 5.png (83KB, 257x250px) Image search: [Google]
smug anime 5.png
83KB, 257x250px
>>48019116
>replying to an old post without reading any of the reply chains to it
It's like you enjoy looking like an idiot.
>>
>>48019143
>responding to trolls who trigger autists
>>
>>48019088
Ah, yes, hex. I don't want to multiclass by the way, was pretty clear with that in my post...

Martial adept is an option, but... an entire feat for a 1d6 of damage once a day. Nah.
>>
Has anyone ever had an NPC try to intimidate PCs? How did it go down? What did you have them roll against it?
>>
>>48017389
Playing as a PC is boring fyi
>>
>>48019030
Friend is doing a test run of DMing on roll20 so he said just make the most retarded shit you can for this one shot.

One of my friends is playing an octopus wizard. Not a giant octopus or anything, normal size. It needs to be carried by someone or it has a movespeed of 5 feet.

I was going to make Daark EdgeRazor, the edgiest motherfucker in existence whos very presence makes enemies suffer a con save to avoid cringing, but was unsure if a scythe or katana was edgier.

I think someone else mentioned they were going to play Donald Trump the Barbarian who's nemesis is Hillary the Lich.
>>
>>48019203
Magic initiate is a feat, you can grab hex and eldritch blast and pretty much be a warlock
>>
>>48019203
He literally said magic initial which is a feat. Battlemaster with full superiority die and the magic initiate feat gives you access to hex.
>>
>>48019203
>I don't want to multiclass by the way, was pretty clear with that in my post...
what did he mean by this?
>>
File: 1404922323094.png (15KB, 172x247px) Image search: [Google]
1404922323094.png
15KB, 172x247px
>>48019223
I don't even know what to say to something like this
>>
>>48017600

Jesus, I did something like that for Tabaxi in AD&D, maybe a dozen subspecies.

It turned into a bit of a wankfest, tho.
>>
>>48017600
nah just stop making races with 20 subraces
>>
>>48019265
>>48019286
>>48019321
Are you niggers retarded? He suggested going battlemaster, which is not someone a single-classed rogue can do. It's really like this general is full of africans.
>>
>>48019384
meh 2/10
>>
>>48012080

Can't believe I tracked this down for you....

http://archive.4plebs.org/tg/thread/43816020/
>>
File: trump brawl.webm (3MB, 1280x720px) Image search: [Google]
trump brawl.webm
3MB, 1280x720px
Oh shit, he did put martial adept in brackets. Sorry guys, I guess you aren't niggers. Idiot of the thread is me this time.

>>48019237
>Trump the Barbarian
webm related
>>
>>48012997

Excuse me but Dungeon World is a VERY well balanced game. It has a carefully bounded core mechanic that keeps all roll results balanced and fair and there are no "broken combos" in Dungeon World because it is a tightly designed system, unlike D&D 5e which is poorly designed mess and thus is full of overpowered combo crap.
>>
>>48019472
>Idiot of the thread is me this time.
You have some seriously stiff competition for that title idk if its you.
>>
Feel like a lot of my combats are playing out the same exact way these days and I'm getting a bit bored with them.

What do you guys do to make combat more tactically interesting?
>>
>>48014530
Source?
>>
>>48019559
Lair actions, legendary actions, terrain, traps, multiple foes, environmental hazards
>>
>>48019559

Could you give an example of a typical encounter?
>>
>>48017284
Please stop
>>
>>48019568
are you retarded?
>>
>>48019568
>Blue_Mage_FFXI_Art.jpg
>>
File: 1459919155550.png (101KB, 314x246px) Image search: [Google]
1459919155550.png
101KB, 314x246px
>>48019614
>>>48019568 (You)
>are you retarded?
Ah fuck guess I am
>>
>>48019116
Just use the manual of str
>>
>>48019642
sorry. its okay.
>>
>>48019580
I've been running Princes of the Apocalypse.

Part of the issue is I let a pair of devil's sight paladins through. I'm fiating it away a little bit (I let a couple rooms in the Fire temple dispel darkness, and I just assume casters have light or counterspell). That's making things a bit better, the other players can actually contribute but I still feel like it's just two blobs mashing against each other with little regard for positioning.

I did try throwing out more casters, but they die so quick they can be lucky to get a single spell off.

I've tried more goons too, but they really just seem to drag out encounters. PC's have AC too high to get shots in, so it turns into just rolling dice to see if anything happens.
>>
>>48019602
what, why?

I rebalanced a good chunk of the spells as per /tg/'s suggestions, but still looking for more feedback in case there was something I missed.
>>
>>48019773
not that anon
i saved your pdf but its 20 mb which is over the limit for /tg/ you want me to put it in a mega link or something?
did you try saving in chrome? worked for me in chrome.
>>
>>48019791
nah, i got it fixed, had to restart chrome.
thanks though.
>>
File: 1450315203747.jpg (104KB, 644x1241px) Image search: [Google]
1450315203747.jpg
104KB, 644x1241px
>>48019237
Play one of those Long Death monks and use a shortsword as a katana or other mall ninja thing, or dual wield sickles (tiny scythes), or wield an actual scythe as a quarterstaff or spear. Then you can actually activate the at-will cringe aura at level 6.
>>
Once again today I have entered a state of emptiness while elfgaming due to dicerolls being terrible. When your body can't muster any reaction due to 3 advantage rolls result in an eleven as highest roll and a 6 as second highest. You just sit there with your brain unable to even comprehend the situation, while you drift to an inner nirvana buddhists dream of. And then it just keeps coming, teasing you on rolls you can only fail with a 1 by rolling 2 and being unable to beat DCs that require a roll of 7 with 2 rolls. All this while my barbarian absorbs insane amounts of damage without dying, something like 250+, due to nat 20s occuring whenever it was for prolonging my suffering. And this is the 3rd or 4th time this character just survives insane shit. He once took 400 damage over 2 sessions and bleed so much the DM declared him to be immune to poison since he no longer has blood in his body, all while keep missing.

So tell me /tg/, how do you react when you enter a state of nothingness?
>>
>>48020147
Sleep it off.
>>
>>48020147
Do you use count-down dice?
>>
>>48020147
You can only continue rolling. Roll until you are satisfied with the results.
>>
>>48020147
idk but lets just say my rogue's greatest trick has been fooling the party into keeping him around despite failing nearly every skill check i've rolled for the past few months.
>>
so i know cones cubes and lines originating from caster, dont effect the tile you're in unless you specifically place them so they do. but does including your own tile make you subject to the spell even if isn't a target spell?
Burning hands, including your tile obviously just moves the cone, its originating from your hands, but you've "moved back" within your tile you burn in front of you. logically you're not hit, you cant be.
Similar logic for lightning bolt, but you could believeably be affected by your own gust of wind then?
Thunderwave, including your tile could theoretically include you, since it just has to originate from you, you could just cast it with you in the center, hitting the 8 tiles around you. Would you be hit? unless i missed some rules, you would be, but how do you get knocked back from yourself?

the only specific rule is that in an aoe you CAN target yourself if you desire, but it doesn't mention anything specific about exempting yourself because you included your own tile in a self range aoe.

i know alot of the cases would be logical or dm ruled, but im wondering if theres a rule i missed, or if sage advice cleared it up. the only sage advice that seemed anywhere near it was "hurr spells are subjective durr" and that doesn't answer shit. that and the wrong answer of "The point of origin of a cubic area of effect, including thunderwave's, is on a face of the cube (PH, pg 204), not inside it" considering the exact page mentioned refutes him
>>
File: ss+(2016-06-29+at+01.56.28).jpg (106KB, 672x592px) Image search: [Google]
ss+(2016-06-29+at+01.56.28).jpg
106KB, 672x592px
About to run Eberron, want to open Hobgoblins as a player race. ASI should clearly be Strength and either Con or Dex. Martial Advantage is quite strong, and even if it was reduced to 1d6 I feel like it would be. Should I keep that and reduce it, or just replace it with the Martial Adept feat? Weapon Training is always a nice ribbon, and it suits them. What else?
>>
>>48020178
I use a sentient dice bot. His abbility to give the DM good rolls while spreading panic among the players is legendary.
He just seems to relatively often make my character into a damage sponge. Its the only character whose AC is usually irrelevant. As the attack rolls against him are either above 20 or below 10. It's truly magical.
>>
>>48019323
DM is much more fun
>>
>>48020265
Make Martial Advantage a scaling per-short-rest feature.

>Martial Advantage. When you hit a creature with a weapon attack, you can deal an additional 1d6 damage if a friendly creature besides yourself is within 5 feet of the target. Once you've dealt this damage, you cannot do so again until you finish a short or long rest.
>This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

It's a small damage boost similar to dragonborn breath weapons, that will see maybe a bit more use than the half-orc's savage attack.
>>
>>48019212
If an NPC tries to intimidate a PC use roleplay you fucking idiot

>Der Grog the goblin got a 22 on Intimidate so you all have to leave

Cock
>>
>>48020265
Maybe you could make it 1d6 at level 1-4 and scales up from there while limiting it to twice per day. Being able to do it on every attack would be far too strong.
>>
>>48020210
I thought you could drop a fireball on yourself and you'd be affected, and could only actually avoid it if you were an evoker.

I suppose you could cast a cone spell from your oustretched hands back into your own face.

What are you asking, what exactly are you trying to achieve?
>>
My players are traveling to a city I haven't planned for. I can't think of anything interesting for this city at the moment, so what should this city's "gimmick" be, /5eg/?

The only information I've given the players is that it was settled on a trade route and is second in size only to the capital.
>>
>>48020265
well Martial adept doesn't really feel like them, unless they're restricted to the maneuvers that do extra damage. i would reduce the damage if you keep it though, its basically a level 0 colossus slayer/divine strike. i like >>48020343
idea though, it is less damage than dragon breath though, so make sure you give them the normal extra things races get like skills and shit
>>
>>48020199
Oh we have a few retarded players and some that do stupid shit all the time, I think thats just part of the fun.
Another story is enemies being scared cause my character wouldn't die. This keeps happening. He once fell out of a high tower only to climb up again, starting a fight, getting set on fire, jumping into a waterelemental to douse the fire and using that elemental to damage the fire elemental.
I'm playing a masochist, I think.
>>
>>48020385
Read the DMG
>>
>>48020385
Why are they travelling there?
>>
>>48020210
>>48020361
You cannot hit yourself with spells that consider yourself as the point of origin. If it is a spell which you can place the set of origin anywhere within its range then you are going to be hit by that spell even if you place the origin on yourself.
>>
File: 5e cube point of origin.png (106KB, 376x124px) Image search: [Google]
5e cube point of origin.png
106KB, 376x124px
>>48020210
>that and the wrong answer of "The point of origin of a cubic area of effect, including thunderwave's, is on a face of the cube (PH, pg 204), not inside it" considering the exact page mentioned refutes him
What?
>>
>>48020385
Arts and literature
Tourist attraction
Pilgrimage destination
Legal gambling and prostitution
Magical fountain that doubles the size of a man's dick
>>
>>48020265
eh giving them 1d6 extra damage once per short rest seems horrible.
why not just give them martial advantage +1d6, increases to 2d6 at level 5 or something, and then give them bad stats, like +1 strength, +1 intelligence (hobgoblins themselves have bad int, but the higher cr hobgoblins get more int, so i feel like its okay).
i would give them that, dark vision, martial weapons training, goblin language, and call it a day.
>>
How does half-orc savage attacks interact with assassinate?

>>48020448
no race gets bonus damage dice for free
>>
File: 14by14.jpg (9KB, 236x97px) Image search: [Google]
14by14.jpg
9KB, 236x97px
>>48020361
>>48020210
basically im trying to find an answer for the interaction between
"A cone/cube/line's point of origin is not included in the XXXX's
area of effect, unless you decide otherwise."
and
"lf you are in the
area of effect of a spell you cast, you can target yourself."

like you said, fireball is obvious, but i guess il just use the Thunderwave option with the pic related. would any of those thunderwaves damage the caster?

>>48020416
that would make the leftmost cast not RAW right?
>>
>>48020407
Looking for someone to decode a cipher and just generally looking for shit to do.
>>
>>48020491
Put your palm infront of your face and you're in the AoE. Point your palm away from your body, you aren't.
>>
>>48020406
>Read the
>DMG
That's a new one for us. Good job, 5eggot.
>>
>>48020448
>why not just give them martial advantage +1d6
Because giving bonus damage at a racial level is fucked when you compare it to 5e's race design. And 5e's race design is actually really good, there's no need to fuck it up with stuff like that.

>>48020486
>How does half-orc savage attacks interact with assassinate?
Same as with normal crits. If you got the free assassinate critical hit, you get an extra damage die roll from that weapon.

>>48020491
>that would make the leftmost cast not RAW right?
Correct. 2 and 3 are correct, though the 3rd is something only a crazy person would do.
>>
>>48020415
im just wondering if thats actually written anywhere. its blatantly logical, but it just seems weird you have the option to/to not hurt yourself. i dont get how you could include your tile in your aoe AND damage yourself without doing >>48020517

i just feel like there is a "damage self" or "not damage self" written somewhere im missing, other than "just pick nigga" on p204
>>
>>48020524
>5e's race design is actually really good
Sorry. I meant pretty good.
>>
>>48020524
>>48020486
>no race gets bonus damage dice for free
yeah, maybe never upgrade it on account of them going out and adventuring instead of training to be perfect hob warriors. but i don't see the problem with giving them 1d6 damage situationally (admittedly an easy situation).
its powerful, but is it better than sometimes being able to breath an aoe breath weapon? or getting a feat for free at level 1? and if their stats suck for taking advantage of it, its an advantage thats pretty much all you really get.
it just sucks if you want to play a hobgoblin, and you don't really play a hobgoblin.
also i don't see a problem giving a race something that no other race gets. just as a matter of course or whatever.
i get what you guys are saying, but doing 1d6 once a short rest is horrible. like absolutely horrible. and 1d6 is good for the first few levels but then sharply tapers off in terms of its usefulness/contribution to your damage. thats a better argument NOT to do it for me, that its not useful later on.
i'm not trying ot autistically defend my idea, but whats the worst that could really happen? especially if you give them +1 strength and intelligence, leaving them kind of bad at two different things. then the only "good" class for them is EK, but they don't start out with a way to standard array two 16s in anything, but martial advantage lets them stay good until they get an ASI.
hell if you wanted you could even give them +1 con and +1 int if you really felt a need to balance out giving them martial advantage, but i don't think thats even necessary.
>>
>>48020524
>though the 3rd is something only a crazy person would do.
thats what im trying to figure out. the book says you can choose to target your own tile, and on the same page it also says you can choose to effect yourself with an aoe

but most aoes say they hit every creature in them regardless, its the self only ones that are confusing me
>>
>>48020599
>self only
self point of origin, sorry
>>
>>48020587
have the die recharge on a 6
>>
Just ignore martial advantage. Give hobs training with weapons/armor/shields
>>
>>48020599
I believe the "If you are in an area of effect of a spell you cast, you can target yourself" bit is only for spells that say you can choose the targets. So, Mass Cure Wounds (30ft sphere where you explicitly choose targets) vs. Fireball (20ft sphere that affects all creatures in the area).
>>
File: 1467129944863.jpg (275KB, 1000x776px) Image search: [Google]
1467129944863.jpg
275KB, 1000x776px
>>48020343
>>48020356
>>48020387
>>48020448
All good points, but let's weigh it with Savage Attack.
Firstly, the half-orc can never predict when he gets his bonus (unless he's cheesing with Hold Person). He could crit against a quadriplegic kobold and not be any better off for it. He might not get natural crits for long periods of time for his bad luck, even though his chances of using the feature increase when he gets Extra Attack, GWM, or similar. Also consider the size of the bonus is based on the size of the weapon.
For Martial Advantage as we're thinking, it would be a lot easier to get it on a prime target. Having a single ally in range of something you're trying to burst down is easy. Furthermore, the Hobgoblin could wait until a crit to double the bonus from MA.

Perhaps in the end it evens out. SA scales with level when you get more attacks and MA could have graded scaling at the same levels as dragonborn breath weapons. Orcs smash stuff at random intervals, and Hobgoblins know when to exploit an advantage.

>Hobgoblin
>Medium, Speed 30
>Darkvision 60
>Str +2, Dex +1
>Martial Advantage. When you hit a creature with a weapon attack, you can deal an additional 1d6 damage if a friendly creature besides yourself is within 5 feet of the target. Once you've dealt this damage, you cannot do so again until you finish a short or long rest. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
>Hobgoblin Weapon Training. You are proficient with javelins, spears, longswords, and longbows.
>Languages: Common, Goblin
>>
File: Apple Pie.png (113KB, 208x232px) Image search: [Google]
Apple Pie.png
113KB, 208x232px
>>48012560
A huge boulder bears resemblance to a stone thrown from a catapult.
>Rules: 1
>Rules Lawyers: 0
>>
>>48020659
>>>48020448 (You)
i think the short rest one just sucks though 1d6 per short rest is nothing. half orc improved crit is way better than that.
also half orcs get +2 strength and +1 con, stats that are perfect for taking advantage of that trait. and they get the ability to stand up after they go down, once per rest.
think about even giving hobs 2d6 damage, but giving them no stat bonuses like in the dms guide, that would be pretty much awful, but something you would be okay with if you wanted to play a hob. and martial weapon training is a ribbon for any class that could take advantage of martial advantage. only martial classes and rogues will use that, and they have all the weapons they need. a wizard might be glad to have martial advantage, but he will rarely ever use it. 1d6 extra damage a few times per session is a terrible ability.
i think its better to be bold on this one and let a player play a hobgoblin rather than just make a generic +2 strength race that gets basically ribbons only... thats why i'm saying give them real martial advantage, just balance it out by giving them ribbons and bad stats to take advantage of it.
savage attack is totally different and comes with a different package than what i expected, as i explained.
>>
>>48020657
whats what i thought at first as well, but a dragon/dragonborns breath weapon can target their own tile, and doesn't get choices of what to target
unless the retarded dragonborn was lying down and breathing at his feet, he pretty much couldn't target himself, and a line ahead of him at the same time

>>48020659
>This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level
maybe if you consider the damage too small, or not in line with savage attack, give them multiple instances of 1d6 per short rest rather than more dice
>>
>>48020718
also imagine the ua minotaurs, they get 1d10 + strength whenever they dash, or they get however many dice with mods they use to attack action whenever they shove.
they actually get +1 strength only maybe thats better for our hypothetical hobs
>>
>>48020718
Recharge the expended d6.

After you use it, roll a d6 at the end of each of your turns. If you roll a 6, you can use the hobd6 again.
>>
>>48020759
i don't particularly like this idea because it adds more dice rolls to every one of your turns, but no one even likes my idea so idk. its not bad for any other reason imo, though again, i'm arguing for something a bit crazy.
>>
File: 1449986464719.png (827KB, 639x859px) Image search: [Google]
1449986464719.png
827KB, 639x859px
>>48020718
Half-Orcs are very...specifically built. I'd like Hobgoblins to feel still cut for martial cloth, but slightly less restricted.
>>48020721
>give them multiple instances of 1d6 per short rest rather than more dice
Well shit, that's a really good idea. Allows it to be spaced out more, can still be burned quickly with Extra Attack, and can't be used for ubercrits.
>>48020759
>Monster statblock recharges for PCs
It isn't anywhere else in the game, so I'm not sticking it in as a racial.

...I'm out of hobgoblin pictures. Anyone have more similar to the 5e style and not 3e raisins or 4e imps?
>>
The best answer, clearly, is to wait until the official hobgoblin race comes out with Voldo's Guide in November.
>>
>>48020780
recharge is something a lot of non-PC races get. It's not a big deal to keep track of. Consider it. Also consider that Aarakocra weren't given their Dive Attack when they were made into PC races (>>48011420) and the Minotaur never made it out of playtesting.
>>
>>48020811
yeah i feel it. i just don't feel like martial advantage is as powerful as people are making it out to be.
its POWERFUL, sure, but i don't think it ruins other races in terms of power, so i don't think its too much. or at least, not too much to balance a race against.
>>
>>48020835
I think the thing is that hobgoblins getting that d6 in the first place is fine because hobgoblins don't take class levels.
>>
>my party's barbarian max rolled 2 hp rolls
>he now has 45 hp at level 3
>he is a bear spirit barbarian
Well they have an invincible meatwall.
>>
>>48013210
If the campaign already has fully-functioning bombs in it, allowing the wizard to have seen them before, there's no practical or rule-supported reason not to allow the wizard to conjure one. Kind of just sounds like you're a spoilsport.
>>
>>48021131
Time to make encounters with a bunch of bards whispering at him to die.
>>
>>48014674
>Should blue mage be an archetype for monk or sorcerer?
>Your innate magic has mysterious origins; it awakened within you one day.
Sounds like a Sorcerer to me.
>>
File: playershandbook.png (207KB, 393x206px) Image search: [Google]
playershandbook.png
207KB, 393x206px
does this trigger anyone else's autism?
from the scag
>>
>>48021585
Haha, a bit, now that you juxtapose it.
>>
File: playershand.png (99KB, 432x92px) Image search: [Google]
playershand.png
99KB, 432x92px
>>48021644
so close yet so far
>>
Anyone have the new supplemental book? The Volo's Guide to Monsters or whatever?
>>
File: ArtOfMagic-Zendikar-p92_93.jpg (203KB, 1600x900px) Image search: [Google]
ArtOfMagic-Zendikar-p92_93.jpg
203KB, 1600x900px
Hey, so anyone had any fun with Planeshift Zendikar? I just stumbled onto it completely by accident, and it seems like something my players might like.
>>
>>48021775
not supposed to be out until november
>>
>>48021833
I did a small dungeon for a my brother and a few friends. It took a little creativity, but I think the supplement works for what it is. The races are fun, even if the choice for how they put across monsters was kinda lazy.

I had a statblock for an Eldrazi Mimic kicking around, but I can't find it.
>>
>>48021940
>I had a statblock for an Eldrazi Mimic kicking around, but I can't find it.
If you do, I'd love to see it posted in one of these generals.
>>
>>48021775
No, no one here has the book that doesn't come out for another four months.
>>
>>48022377
>>48021922
>tfw you got so excited seeing it you didn't see the fact it was preorder

Now I am sad.
>>
>>48019483
Fuck off virt.
>>
>>48016415
Your Wild Magic Surged, teleporting you into a distant unknown land, an effect you haven't been able to replicate since.
You're just trying to find your way home.
Thread posts: 355
Thread images: 50


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.