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Age of Sigmar General

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Thread replies: 365
Thread images: 58

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>resources
pastebin.com/gBN0SUrK

Praise the feet of Alarielle edition

>Point system for matched game
>Thx, Based Leaker!
sendspace.com/file/n3nkx2

Old thread
>>47988463
>>
PRAISE THE FEET!!!
>>
>>48002754
ONLY THE FEET-FUL!!!
>>
I thought the rules were supposed to be a "living document"

Have they added ANYTHING to them in the year since release?
>>
>>48003283
Yes, they're adding a fuckhueg supplement in a few weeks.
>>
>>48003422
But the handbook isnt actually adding to the base rules at all, just giving us a framework for organized play

The 4 pages are staying the same.
>>
>>48003464
Except for some new rules such as the three rules of one, narrative play with two as of yet unseen systems, and Pitched battles.
>>
>No shooting in combat
>Expanded terrain rules
>No more rolling to steal initiative each fucking turn
>Measure from base

this is all I want
>>
>>48003464

While they apparently didn't change the base rules there is supposed to be a whole section of house rules you can use to modify the game more to your liking.
>>
>>48003464
Don't the battle plans and rules for different realms, narrative campaigns for their story, along with the up coming GH kinda count as that ? Also they have been tweaking stats and such.
>>
Are the sudden death objectives not used in pitched battles?
>>
>>48003763
>>48003792

If this turns out to be true I might actually give AoS another look. Points are a step in the right direction, but unless there's something to salvage the travesty of the game's underlying mechanics, out group still won't play it.
>>
This seems potentially amusing;

-Verminlord Corruptor (240 pts)
-plague furnace (220 pts)
-30 plague monks (210 pts)
-30 plague monks (210 pts)
-congregation of filth (60 pts)
-plague furnace (220 pts)
-30 plague monks (210 pts)
-30 plague monks (210 pts)
-congregation of filth (60 pts)
-virulent procession (80 pts)
-20 plague censor bearers (240 pts)

TOTAL: 1960 pts
>>
>>48003763
Measure from base is a concession I'm fine with as, measuring from the model can get pedantic at times. Rolling for intiative adds an extra layer of depth, making players have to think about their engagements. I agree that some terrain needs expanded rules, specifically the older kits. But the new models have a lot of interesting rules. Shooting into combat and out of combat isn't that big of an issue as most ranged infantry are trash at melee. It also means that if an army that specializes in shooting is charged, then they're not completely fucked, they can at least shoot during their own turn.
>>
>>48003811
Yes
>>
Durthu's obvious of course, but is it worth owning both other variants of the Treemen for Sylvaneth?
>>
>>48002664
We Queen of Blades now.
>>
Why not interpret it like this
If models are locked in combat and your ranged unit can't visually see the enemy, there is no LOS to draw fire upon them. But if your range unit flanks them, and can draw los on enemy models then you can shoot into combat, making for hills and high terrain useful for ranged units
>>
>>48003822
Have you actually played the game more then once? Not baiting, it just looks a lot worse then it is in practice.
>>
>>48004098
That's how I always played it. I thought that was normal.
>>
>>48004190
That is normal, you can only target things that you have LOS to and you enemy model blocks LOS.
>>
>>48004190
My gaming store plays it where you can just shoot willy nilly, but they may of changed it I havnt played a game in a few months, waiting for the generals book to come out


I want to start a free guild army but I have no army to spend, when the pound gets weaker I want toget all the forge world swordsman and gunners
>>
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Want to see the feet on the model

>>48003763

Measuring from the base is supposedly a suggestion in the General's Handbook.
>>
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>Hate AoS since the start
>Hated Sigmarines
>Hated bloodcrushers that bleed bloody blood on bloodskull bloodborne
>Hated half baked system
>Hated new Orruks and their spherical dragon
>Mfw those new elves
>>
>>48004299
Their not elves tho.
>>
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>Release rules for campaigns with growing warbands
>make warband rules only for select armies
I don't know why I continue to be dissapointed by this since they do it every time.
>>
>>48004316
Whatever they are, I'm 100% hardwood. Those models are pure sex.
>>
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>>48004299
Are you me?
>>
>>48004372
Most of those rules are for battletomes that have already been released. So it is likely that battletomes from here on out will include campaign rules. Which would be awesome. Campaign tables and artefacts and allegiance rules.

In the meantime there may be a general neutral universal table.
>>
>>48004316

There are apparently some tidbits out there about Tree Revenants being Wood Elf souls from The-World-That-Was.

But yeah, the the aforementioned is really the only elvish unit and even that is a stretch. Drycha, Durthu, Branchwraiths, Branchwyches, Dryads, Spite Revenants, Kurnoth Hunters, Treelords,and Treelord Ancients are all forest spirits.
>>
>>48004398
>Most of those rules are for battletomes that have already been released. So it is likely that battletomes from here on out will include campaign rules. Which would be awesome. Campaign tables and artefacts and allegiance rules.
>In the meantime there may be a general neutral universal table.
I'm surprised they didn't do a general Order one but hey.
>>
>>48004398
If you take a look at the current Path to Glory tables I'd say it's pretty obvious that some sort of universal table wouldn't work. I'd would be great if they put the tables in all future Battletomes but since the Seraphon have a Battletome and their missing in the GH too I have my doubts.

I just want do be able to play a store wide campaign but for that everyone needs to have rules for their army or they won't join in.
>>
>>48004372
No destruction table, will be a hard sell ;(
>>
>>48004490
Wouldn't be that hard to convert the Path to Glory ones to general ones. Like all the hero and unit upgrades. Just hook it up with some elemental/animal motif instead of chaos.

And with point we can now make our follower tables be quite evenly matched as well. Before the compendium was announced I was tinkering with that.
>>
>>48004509
This.

Not that I needed it, but the compendium describes in one of its chapters that players are encouraged to mix and match rules within to fit their playstyle. So I can totally see running the narrative campaign system using the points as well.
>>
>>48004490
Neat. Do we got one of these for the Ladz?
>>
>>48004594
Check, should give you an idea >>48004372
>>
>>48004098
I wish LoS would get clarified. I'm pretty sure it works as you play it, but it'd be nice to have confirmation.
>>
What weapons do blood reavers and blood warriors have available to them? if I wanted to get some of the kits and convert with bits to tzeentch somehow, would it be doable?
>>
>>48004157
Yes. I played about a dozen games shortly after it was released. This was before the scenario books started coming out, but they wouldn't solve the problems I had with the rules. If this Generals Compendium does, I'll be quite happy to give it AoS another chance.
>>
>>48004098
That's how it works already. The game works on TLOS, if you can't see something you can't shoot it.
>>
>New bonesplitterz battletome coming
>new beastclaw raiders battletome coming
>still nothing on the goblin front
I've seen the future and I don't like it
>>
For those wondering about the scale of the new slyvaneth models.

>All those fucking colours
I guess it makes sense for the army of life to be vibrant. I wouldn't be brave enough to paint them like that myself though.
>>
>>48005195
I kinda want to paint them in the colors of one of the weirder realms.
Scorched and blackened charcoal from Aqshy or various blends of metal from Chamon, that sort of thing. I'm just afraid metal colors would *not* work for these.
Also, I wonder just how large that beetle is compared to a Maw-Crusha or Stardrake. The base looks to be the same.
>>
>>48005262
Angry metal tree monsters sounds pretty cool. If you make em look rusted and wheathered I think it would probably work pretty well.
>>
>>48005329
Maybe check some Mirrodin Artwork from MTG. I would avoid silver and maybe stick with (Verdigris) Greens, Coppers, etc.
>>
>>48004039
Vanilla Treeman doesn't count as Hero (being the only Monster they have that doesn't) so he's useful for Matched Play where you have a cap on Leaders.
Ancient can cast spells, which Durthu can't.
Durthu himself has a Command that's powerful but very very limited by both its range, it's restriction by how close to enemies it can be placed and by the hardcap of how many additional Wyldwoods you bring to your games (as, remember, a single Wyldwood is made up of two or more Citadel Woods, so they're fucking huge).
>>
>>48005522
Don't forget that Alarielle has a 1 in 6 chance to create a Treelord each turn.
>>
I want to sex Allarielle
>>
>>48005751
>Not Drycha
It's like you don't like having thousands of bees in the bedroom.
>>
>>48004621
>>48004244
>>48004224

I'm okay with Line of Sight and shooting into combat as written, but I think the game really needs a Look Out, Sir! mechanic.
I know the Necromancer has something like it, but is should be universal, with Necromancers getting a better version.
I mean, okay, you shoot my general out from under my nose. Okay, I was a dumbass, I placed him in perfect line of sight to your archers. That's on me. But according to the rules, I can hide said general in a giant blob of similar-sized models and if you draw line of sight from your archers to his helmet decoration you can shoot him dead with no extra protection. He deserves some sort of Save in that case.
Sure, most people do it that way anyway, but as soon as competitive play is official, people WILL use loopholes like this.
>>
>>48005751
Then you should get her name right.
Life goddesses are picky with that.
>>
>>48004299
>>48004396
Same here. Possibly the first bunch of models I like..
>>
>>48004299
>>48004396
>>48005943

So there are at least three people in these threads who hate the game, its rules and all its new factions except for the new Sylvaneth?

Not judging, but seriously why? Don't you have better things to do with your time than reading threads for a game you hate? Or did you just come here after hearing we have Sylvaneth leaks and they look amazing?
>>
>>48005886
yeah I just houserule situations like that. My warlord has this enourmous backbanner but if he's behind my block of clanrats then we assume that there is no actual LOS.

Using a lot of scenery also helps, and I play on a slightly smaller table
>>
>>48005968
Long time WHFB player and elf fag here.
I think AoS is a huge pile of manure, but this general here, is where the new models are leaked.
The new Sylvaneth aren't amazing at all, they still suffer from the Am I cool guys-syndrome, but they are still ok at least, and I like Alarielle minus the beetle. Also I hope to use some of the bitz for kitbashing, because I keep painting and building miniatures.
Hope that answers your question.
>>
>>48006063
Yes it does, thank you.
>>
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>>48006164
>If you ... have a vast number of Spite-Revenants
sure I do, I mean they've been out since, oh, next week on Saturday.

Seriously though, thanks for the picture. The model looks quite different in that perspective and the price of the model is... well not cheap, but I'd expected much worse.

Could you tell us how much a box of Kurnoth Hunters will cost in Yuros? Dying to know that..
>>
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>>48006164
>they went with copy-pasted insects rather than a mix of eterogeneous flesh-eating pixies
the shame
>>
>>48006340
Now that I think about it, that really was an oversight on their part.
On the other hand, the nests gave them the chance to trigger everyone's Trypophobia, which ties nicely into her Primordial Terror spell.
>>
>>48006286

>Via Aracersss - DakkaDakka

>Source: Warhammer-forum
>- Alarielle 105 €
>- Branchwych 18 €
>- Drycha 46 €
>- Kurnoth 46 €
>- Tree-revenants or spite-revenants 29 €

>- Battletome 33 €
>>
>>48006430
Thank you very much!

Well, Kurnoth are actually cheaper than I feared, but the Battletome is more expensive than I hoped.
>>
>>48006475
If you remember the point tables from the GH, there will be ~13 battalions in it.

This is the first AoS release I'm really interested in. Can't wait.
>>
>>48006063
>Long time WHFB player

Wow good for you. So thanks for confirming that you're basically here just to petulantly shitpost like an unhappy toddler.
>>
Why tree revenant are so weak? I mean, 5 of them costs the same as 10 dryads: Same hit-wound roll, same wounds (1), both get buffed by wyldwoods. Sure, they can teleport through woods, but otherwise they're really fragile.
Also: Alarielle
5 tree revenant
5 tree revenant
10 dryads
1000 points army

Yes, it's shitty but the models are too cool not to be used
>>
>>48006508
Of course.
>>
So what's the Branchwych do?
>>
>>48005968
When will you get that the people in the generals are for the most part the same, anon, it's like 3 or so threads I'm trying to tell you.

People don't need to like the game to be curious about the miniatures.
People don't even need to like the fluff to funpost about it.
People who like whfb over aos inevitably come to the thread simply because aos has still so much in common with whfb that people can be interested about what their favourite faction is doing or whether any update could still fit well with their collections.

>>48006508
>the people that don't like what I like are shitposters
here's not one, but 2 (you)(you)
>>
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My froglish is pretty shabby, but I'm pretty sure this says the book ("All-Gates") that concludes the realmgate wars series is coming.
>>
>>48006679
AoS End Times?!
>>
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>>48006679
>>
>>48006667
Ass rape realy spam of mortal wounds
>>
>>48006164
So what are Outcasts? I assume they're Wanderers that feel guilty for leaving Ghyran and take it upon themselves to turn themselves into trees.
>>
>>48006684
I think it's more the end of Season 1.
>>
>>48006679
It announces the new Realmgate book; All Points which will be the final part in the series for now. Or at least that's my impression
>>
>>48006689
Maybe reading too much into the drycha link, but I thought they were like those tree spirits in Athel Loren that didn't like the wood elves and wanted to get rid of them. Bitter & angry rather than guilty & remorseful.
>>
>>48006524
First, 5 of them cost 20 points less than 10 Dryads.
And the teleport is the only thing that's important. Remember, they can teleport to Wyldwoods OR table edges, so they can threaten War Machines and then teleport back when you're outclassed at the home front. They also do something Dryads cannot do: Bring Rend into melee. This is what makes them useful. Mobility via teleporting and Rend in melee. I'm not saying they're incredible, but they do fill a niche the army has need for.
Spite Revenants on the other hand are only useful combined with Drycha and even then you need something else to fill your Battleline slots, making them meh at its best. Which is a shame since I love their models.
Will probably assemble them as Spite Revenants but play them as Tree Revenants until I have enough to build a 2000 point army led by Drycha.

Your army... well, let's just say I think Alarielle is overkill in 1000 points, but if that's how you want to roll, keep some more models on the sidelines for Ally to summon.

I'd rather do something like
>Treelord Ancient
>20 Dryads
>5 Tree Revenants
>3 Kurnoth Hunters w/ Greatbows
>3 Kurnoth Hunters w/ Scythes
evens out to 1000 points

Great wham in melee, powerful fire support, something to threaten War Machines with and except for the sacrificial Revenants very survivable.
>>
>>48006524
It really feels like the revenants were meant to be 2-wound infantry. The teleport is solid, but the janky reroll, the mediocre weapons and the poor defense make for a fairly weak overall package.
And the spite revenants are only really useful to debuff a target for the Drychnaught, otherwise they are crap.
>>
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>>48006732
>>48006164

Yeah sounds like they were exiled for being to Xenophobic. Like Coeddhil and Drycha were in the world that was.
>>
>>48006687
>that new piece of art
Yoooooo, I'm hyped. Really interested to see what the next arc is.
>>
>>48006751
God that looks absolutely horrendous. I wouldn't mind some more neutral looking fortifications. Something more in line with the ruins they released earlier.
>>
>>48006751
I like the idea, but it does kind of like stupid with the skull cannons. More neutral terrain or terrain for other factions, like buildings showing what major cities look like akin to the imperial ruins stuff would be nice. Something besides Khorne stuff.
>>
I really feel that these rules are going to force greater pure clans pestilens use.
>>
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>>48006751
BRB, converting a cauldron of blood for 40k.

I can't help wondering if it's been designed in such a way that people can do that.
>>
>>48006679
>>48006687
Okay, how can they already announce the next campaign book (in which the realm of life is obviously relevant) if the campaign where the fate of the realm of life is decided hasn't even started yet?
I mean, they said they won't pull another Storm of Magic on us, but this reeks of almost that exact same bullshit.
>>
>>48006842
Maybe this one will come out during/before the campaign? Do we have the exact schedule for the next few weeks?
>>
>>48006842
It's not about the fate of the realm but of the new Sigmar cities in the realm. Kinda uninteresting really.
>>
>>48006878
Well, Sylvaneth and that weird Khorne tower are up for pre-order this Saturday. If the new WD is already fawning over the new book, it will be up for pre-order either this Saturday or next Saturday at the latest. Both of which would drop it into the middle of the campaign.
>>
>>48005886

yeah, this is one of the larger problems in the game as is, once points are added and measure-from-the-base is at least suggested as an option.

warhammer heroes all tend to be considerably larger than the line troops, it's basically impossible to hide any of the vamp count heroes behind any of their infantry, and TLOS means even most terrain doesn't actually block sigh to anything. I don't hate AoS, personally, but it gets tiresome having cannons, arrows, even catapults sniping your heroes to death on turn one every game.
>>
>>48006912
Yep.
>>
>>48006915
>>48006878
>>48006842
Campaign begins July 14th. If the realmgate wars book is preorder this Saturday then it'll be out on the 9th July, so they can just about get the story they've written wrapped up before the player-driven narrative starts.
>>
>>48006936
Why don't you just not play with TLOS then? I think TLOS is pretty bad for most tabletop games.

Honestly, the AoS threads constantly make me realize how great the guys that play at my store are.
>>
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>>48006668
>>the people that don't like what I like are shitposters

Oh right, of course... Because when a person comes to an AoS general, says they don't like AoS and stays just to trash talk AoS THEY CAN'T POSSIBLY BE SHITPOSTING

SURELY


no, no, please- continue contributing to the discussion.
>>
>>48006936
Using building as terrain helps. I use a self construced tower and a small rectangular shack and they are great to hide my fragile heroes and other stuff behind. They also break up the battlefield so you can do actual flank charges without being shot to death.
>>
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>>48006976
You realize you're the reason they hate us, right? I mean, I >>48005968 was asking a civil question and got a civil answer >>48006063 and everything was fine. Then this >>48006668 bloke came along, generalized all AoS fans as fuckwits and then (You) did the exact same thing for them. I can accept people not liking everything about this game, so long as they don't shitpost, but you had to go generalize, go all-caps and post a fucking 9fag image.
>>
>>48007020
oh god, I didn't see that watermark.
What have I done- my entire argument is invalid.

Seriously, I'm sick of bitter 8th edition shitposters reliably showing up and trying to derail conversations.
>>
>>48007027
Oh I'm sick of those too. But there's a vast difference between these and WHFB players who are legitimately curious but not convinced.
>>
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>>48006976
>no, no, please- continue contributing to the discussion.
ok...


the description of drycha mentions a soul amphora embedd in her leg, it looks similar to the ones kept by alarielle on the beetle and it is implied they can be used for "something" so they aren't just decorations; in terms of fluff did these amphoras appear before? what would they do? why would drycha want one? are they seeds of some sort?
>>
Some bloke on warseer sez:
>My campaign pack arrived today. Still going through the Handbook, but in terms of the campaign, it's surrounding three new cities.
>There's the Living City, founded by Alarielle after cleansing a Nurgle corrupted area of Ghyran. Then there is Greywater Fastness, which is an industrial hub using Realmstone as power. Apparently Alarielle isn't impressed. And lastly is the Phoenicium, reclaimed from a mountain by the Anointed of the Phoenix.

>Alongside these cities is Hammerhal, which is essentially Sigmar's capital outside of Azyr. It's actually two cities surrounding a Realmgate between Ghyran and Aqshy, with the city spreading out into both realms. The Aqshy side is mainly inhabited by the devoted of Sigmar, while Aelves are the bulk of the Ghyran sides population. To keep the Ghyran side from being overgrown, lava is channeled through the gate to form a ring of fire surrounding Hammerhal.

I look forward to claims that it's all been copied off GoT.
>>
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>>48007020
>Then this >>48006668 (You) bloke came along, generalized all AoS fans as fuckwits
wait a moment, anon, there was a misunderstanding: in no way I was generalizing AoS fans as a whole, only that anon's way of thinking, it's okay though, reading incomprehensions can happen.

have a dryad
>>
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>>48007091
>it's all been copied off GoT.

What did he mean by this?
>>
>>48007110
>Hammerhal is like Harrenhal!
>Greywater Fastness is like Greywater Watch!
>The city in the mountain is like the Eyrie!
etc.
>>
>>48007047
I think Alarielle hid some elf and tree spirit souls in those when she fled the world-that-was.
Then she planted them in the Realm of Life to resurrect the Sylvaneth. Not sure if it the origin of the wanderers too.
>>
>>48007104
No, m8. You simply assumed that two people are the same person. I wrote that first post you quoted >>48006668 here, but not the second one.
>>
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>>48007148

That stuff... does kinda sound similar. I wouldn't be surprised at all if the creative team was bagging stuff from an ultra popular fantasy tv show that has penetrated the mainstream. We all know GW creative has never been above that.
>>
>>48007260
True. They've always been pretty happy to admit that they take "inspiration" from all over the place.
>>
>>48007260
Well, as an AoS fan I must admit they've been ripping shit off left and right.
>Godbeasts is about the giant Behemat, whose name obviously comes from Behemoth and Tiamat
>the plot coupon that allowed Sigmar to befriend Gorkamorka was called Drakatoa, which obviously comes from Drake/Dragon and Krakatoa
I get the "evocative name" crap, but they could try to be a bit more subtle about it, especially considering how frivolous they are with lawsuits when THEIR IP is being copied.
>>
>>48007331
anon you may want to look at every bit of lore GW has published in forever and it may dawn on you they have done this for over 30 years
>>
>>48007331
Yeah how dare GW draw inspiration from literature and geographical locations grrr i hate this company so much
>>
>>48007027
>I'm sick of bitter 8th edition shitposters
Is it ok with you if I'm a 7th ed shitposter?
>>
>>48007708
What determines the edition of your shitposting?

By the way, am I the only one who misses Mark Gibbons art in GW books?
>>
>>48004915
>no replies
I knew this a bad idea
>>
>>48007971
I mean the sprues are all online, reavers have blades/2h axes and blood warriors have axes and gorefist options in 1 hand, plus a 2h glave on one. They have khorne iconography everywhere so it would take a bit of work to make them tzeentch.
>>
>>48006771
>#VoteLeaf
Control the borders of Ghyran.
>>
Have the points costs for death units been leaked yet?
>>
>>48007630
Yeah, it's totally legitimate when they steal names of famous mythological figures then sue you if you dare to write about something that sounds similar. And I must defend that line of thinking at all cost!
Good job, anon. Sound logic there.
Again, unreflecting dumb-fucks like you are the reason people keep calling all of us AoS-fans mentally challenged.
>>
>>48008194
I swear, every fucking time. Are you people literally retarded? Can you not read? Is it too much to ask for to actually read the OP of a thread? Too much of a long shot to click a link that was not spoonfed to you?
>>
>>48008193
>#VoteStump
Destroy the Realmgates, keep the unwashed nurglings from corrupting our lands.
>>
>>48008216
nigga you cant steal public domain

holy fuck how stupid can you be
>>
>>48008270
Not as stupid as the one without reading comprehension.
>>
>>48008216
You know that by english CW law if they don't sue o defend their brand even in ridiculous cases it means that it set a precedent and then anybody can legally sell space Marines identical to theirs just because they didn't sue that space marine book?
>>
>>48008268
>#VoteFrog
He's going to build a celestite wall, and make you pay for it.
>>
>>48006742

What would you do at 2000?
>>
>>48007971
Nonsense, you jusked in the midst of something greater. I'd ask Reddit if you want an immediate answer
>>
>#vote rats

Let them gnaw on the roots of the realm
>>
hey, guys
what do you think of the viability of skaven?
>>
>>48008996
Yes
>>
>>48009063
thank
>>
>>48008996
They have a lot of great shit and easy access to mortal wounds, they lack the defense and ridiculous bullshit units like mournghouls though.

>stormfiiends and their 6D3 mortal wounds
>>
>>48008996
I enjoy them. There isn't anything in AOS that isn't viable if you know how to use it. Just go with what you like
>>
>>48008958
illegals have got to go
>>
>>48008996
Keep in mind that with the generals handbook, it's gonna be harder to mix different clans. I'm trying pure pestilens atm and I'm enjoying it.
>>
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>>48009081
>>
Hey folks. As I mostly have Dark Aelves from WHFB, can I add wanderers to my army and play them on the same side?
>>
>>48009120
>>
>>48009178
Wouldn't do it with the new rules coming in the gh.
>>
>>48009103

What do you think of this?
>>48003887
>>
>>48009196
I would go:

-plague furnace
-40 monks x2
>cong of filth
-plague furnace
-10 censer bearers x2
>plaguesmog cong
-Plague claw x2
-Verminlord corruptor (general)

1980 points
>>
So my local gw is starting up with 4 warscrolls an escalating for the campaign. I'm thinking of rocking dwarfs.

Going between a unit or quarrelers or thunderers. Any consensus on which is better?
>>
>>48009178
In open play you can combine whatever you want and in matched play all Aelves are on the Order side. So yes you can.
>>
>>48009196
For a 1k I'll just do:

-plague furnace
-30 monks x2
-cong of filth
-20 censer bearers
>>
>>48009293
as a dorf, depends on size. anything under 20 and you have unit in front of them, thunderes. anything over 20 or no cover/no dwarfs in front, quarellers.
>>
>>48009285
>>48009334

I'm cool with that. Any insight you can provide to your specific choices? I hear Plague Claws get a lot of negative press due to their cost vs how many shots they'll make per game
>>
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>>48007751
Partial. His oldest stuff (around 1989/90, when Space Hulk was published) was not that good. I liked a lot of his pics in 2nd edition (40k) - actually he was my favorite GW artist in this period.

When he returned to draw some Space Marines (Shrike, Lysander) I was disappointed, but his concepts for Black Templars were nice.
>>
>>48009444
Meh, they make no less shots than the Lightning cannon or any ranged unit. It's just a nice support up from the back. Kicks the crap out of larger units as well.
>>
>>48009444
The plaguesmog is also quite good.
>>
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what the fuck?
>>
So will Arielles summoning count with the summon pool? I'm considering starting Sylvaneth but she gets MUCH better if you can actually summon those free units rather than having to pay for it essentially making the ability just the heal.
>>
so how exactly do the new summoning rules work or have those not been leaked yet
>>
So, still no points for skaven masterclan?
>>
>>48009920
Well, if you're good at Frenchinese, feel free to have a look-see for yourself. If you're not, you'll have to wait till we see the exact wording of her ability on Saturday.
>>
>>48010251
see >>48008264
>>
I tried the news points from the upcoming book today. AMA
>>
>>48008907
Well, I'd increase the Tree Revenants to 10 then add another 20 Dryads for the third Battleline.
That's your requirements done, the Revenants stocked up till they can actually survive a volley or two of the War Machine you'll want to run them at and more Dryads to work with. After that, you'd have 660 points left. I'd go for a Branchwych/Branchwraith, another unit of Kurnoth Hunters, a Treelord and 10 more Dryads, but until we know how the Battalions look, that's just a very rough plan. I'd also be partial to a bunch of Spite Revenants with Drycha, but again, those supposedly have a Battalion of their own, so I'd wait till I make a shopping list.
>>
>>48009920
By RAW it's not a summon, she just get to set up those units, no questions asked.
>>
>>48010293

what are news points?
>>
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She, uh, she's a big girl...
>>
That moment when i realize that as an ironjawz player ill be outnumbered by nearly all other armies bar Ogres and sigmarines points wise.

Oh well, Might as well make it fair on the others
>>
>>48010479
well she is a goddess after all
>>
>>48010479
>GW finally giving me a model that I can use to convert into a female demonprince of slannesh and a Hive Tryant chick

Neat. Womder what I'll do with all the beatles I have spare.
>>
>>48010562
>Hive Tryant chick
Gonna paint her purple/pinkish?
>>
R8 my Bone Zone boys -
Wight king with Black axe - 120
Necromancer - 120
20 skeleton warriors with spears - 160
20 skeleton warriors with hand weapons - 160
20 skeleton archers - 200
15 Grave Guard - 240
1000
>>
>>48010531
Had a game against ironjawz with my stormcast this weekend. Funnily enough, our forces were strangely matched:
I had two units of ten liberators, he had a blob of 20 'ardboys.
I had 5 decimators and 5 protectors, he had ten brutes.
I had 2 fulminators, he had 3 gore-gruntas.
I had a lord-celestant, he had a megaboss.
(I had actually meant to play Skyborne Slayers, but I had forgotten my judicators)

Turns out that gore-gruntas compare very poorly to fulminators. Brutes incidentally also didn't do to hot against them.
On the other hand, the megaboss was mostly unstoppable. He caught the decimators and the lord-celestant with their pants down while they were chewing up the 'ardboys and just annihilated them. In the end I had to resort to drowning him in liberators and have the dracoth's continuously spit lightning in his face for three turns.
>>
Mannfred - 460
2 Archai - 240
2 Archai - 240

940
>>
Noob here, where are you guys getting these point values? Which system are you using?
>>
>>48010674
Or this:
Wight king with black axe - 120
Necromancer - 120
20 skeleton warriors with spears - 160
10 skeleton warriors with hand weapons - 80
10 skeleton warriors with hand weapons - 80
5 black knights - 120
10 skeleton archers - 100
10 grave guard - 160
Legion of death - 60
>>
>>48010674
Eh, I'd stick with spears all around. Those extra attacks really do add up. Other than that, its a bretty good list.
>>
>>48010821
Official GW ones, leaked from the upcoming book. Check the OP links.
>>
>>48010884
Thanks.
>>
>>48010562
Give em to me. I'll stick a tree on their back and play them as Sylvaneth-style Celestial Hurricanum.
>>
>>48010479
Jesus that beetle would be perfect for a khemric titan.
>>
>>48010836
Atm I'm just using the hand weapons because that's what I have handy. In the second list they may do better b/c of the legion needing 3 units of skellies. And units of 10 will profit from the 4/4 imstead of the 5/4 with fewer attacks. Using Deathless minions with Ruler of the Night for 5++ ward save, The axe boss will have either a black amulet (fits my fluff!) or a tomb blade, and thanks to batallion I get a second artifact, and either a ring of immortality or cursed book for the necro.
>>
>>48010952
After you get rid of all that disgusting *life* hanging from it, I assume?
>>
>>48010479
>Alarielle will never give you snu-snu

In all seriousness, weren't she and Tyrion in a relationship in Fantasy Battle? I wonder if they mention it all
>>
>>48010822
My only problem is with the 'legion of death' and only 'deathrattle' armies that you don't have a wizard. Ok, now you can pick a wizard trait and put it on your wight king, but still, if you have multiple wizards coming at you, you would be in trouble.
>>
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>>48009285
I think in bigger games i'll just cave in and pay the 2 clanrat tax to get in some molder shit and the gutter-runners / warlord / assassin i'd like to use, purely so half my collection doesn't wither


>>48009527
Plaguesmog is king.
>>
>>48011119
Yeah, I'll be using a necro first, kitbashing one out of a skeleton/gg later to fit. Three sets of GG will get me 10 with shields, 5 with great weapons, 10 for chariot crew and 5 to make into heroes - necro, liche priest, tomb champ, necrotect and one for something else.
>>
>>48010562
>Neat. Womder what I'll do with all the beatles I have spare.

Tzeentchian / Nurgle Maulerfiends
>>
>>48011121
Yeah. For like 2500 or even maybe 2000, I may just use mixed skaven. I do have thanquol. How does this look for 1.5k:

-plague furnace
-40 plague monks x2
>cong of filth
-plague furnace
-5 plague censer bearers x2
>plaguesmog congregation
-verminlord corruptor
>>
>>48011099
Tyrion and Alarielle had a child together and it was widely known they were rants ally involved. They held hands as the world Was destroyed even though she was married to malekith, so hopefully that relationship carried over into AoS. Now we just have to wait for that giant centerpiece model of Tyrion God of illumination, and the God version of Teclis
>>
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>>48011265
>mfw can't find liche priest models on a reasonable price anywhere
>>
>>48011121
Isn't it 4 units of clanrats (2500 is 4+ and 2000 is 3+). It's use units of 10. Cheap.
>>
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>tfw oneshotted Gordrakk on Mawkrusha with Thanquol and Boneripper and the player quit immediately afterwards
Gotta love the two different Arcane Bolts and the 2d6 mortal wounds
>>
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>>48011461
Such is the fate of all slug-wit greenskins who stand before the might of the Masterclan.

What did you roll on 2d6? And how many points is Thanquol? didn't bother to look at him
>>
I don't see the points of the Tomb Kings in the leak, am I retarded?
I hope based leaker forgot them and not GW.
>>
>>48007234
>assumed that two people are the same person
No, I didn't, you assumed that; I replied to 2 different posts thinking they were 2 different people and made no connection between the two bar the fact I replied to them in a singular post, rather than 2.

T'was merely a misunderstanding, have woods.
>>
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>>48011543
T&B is probably one of my favorite models and characters in the fluff
>>
Thanquol's great. Did he make it into AoS? End Times seemed like it just abruptly dropped his and Verminking's subplot.
>>
>>48011543
11 wounds with Boneripper's flamethrowers, plus 2 on the first Arcane Bolt and 2 more on the Scorch spell.
Thanquol isn't on the list and we were testing the new points, employee told me he was 480.
>>
>>48011596
Yes. Check the webstore.
>>
>>48011564
They are in. Use your bloody eyes.
>>
>>48011608

I mean plotwise, sorry. I know the model's still around.
>>
>>48011564
Don't worry, you're just retarded.
>>
>>48011620
Ya he's still alive.
>>
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>>48011606
>mfw 480
>>
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>>48011596
He did, he's pretty strong in it.

They dropped fucking everything in that shitty Archaon final.

The last page of ET: Thanquol is literally Verminking saying 'watch out for [Clans] and [Names] and [other shit]...

And then nothing became of it. The book was great until that point.
>>
>>48011606
He's actually 500
>>
>>48011627
More schenanigans to come
>>
>>48011645
Fuk
>>
>>48011632
Eh, it's worth it for a wizard who can cast 2 spells, repeats failed ones on a 2+, has a 26" arcane bolt (Who deals d6 damage to skaven units) and gives a 6+ invul (5+ if the units has 13 or more models) all while being on a 12 wounds 4+ saving hulk of flesh who can either wreck your shit in melee or burn you to death with flamers.
>>
>>48011693
Has 13 wounds
>>
>>48011645
Still great for 2d6 wounds and his powerful attacks.

>>48011647
>>48011627
In the Pestilens army book there is a verminlord that is suggested to be Skrolk, and we know some Skaven were elevated to Daemonhood. Did Thanquol reach this or has been mentioned in his normal form?
>>
>>48011715
Right. I always mix his wounds with the Hell Pit Abomination's ones.
>>
>>48011693
So how should I build a new army design around him? I'm relatively new to army designing. I usually like to pair a hell pit with a warp grinder team. I have the pestilens start collecting. I have T&B. What next?
>>
>>48011736
Back up the bus. Which one is suggested to be ol Skrolk? I guessed he became a corruptor, but I didn't think he's already mentioned.
>>
>>48011758
I know the verminlord who revived him is mentioned in the wars of pestilens section, and on the next page it mentions a verminlord skrolok
>>
>>48011758
Since his command ability gives units an invul, you should use him when using lots of clan rats, slaves, stormvermins or plague monks I guess.
I mainly use him in my Skryre list though, between my warp cannons and the frontline clan rats, usually with ratlings/flamers.
That way, enemies must first charge the rats and when it's my turn, I can retreat and burn/shoot everything with T&B and the weapon teams.
Then charge with the rats whoever survives.
Also this lets me have some more defense on the warp cannons since they're kinda frail.
>>
>>48011693
What's best? Does it depend on what your army lacks? I'm tempted to say Flamers but -2 rend is good
>>
>>48011851
I like the idea of using with monks. Could be good. You mentioned weapon teams?
>>
>>48011638
>Clan moulder is doing some shady shit behind closed doors
>skrolk is still out there hidden and plotting
>Archaon is most powerful, but soon we shall inherit everything!

And then nothing. The skaven all plane shifted away from the old world offscreen and did nothing but be shittier beastmen for Archaon. No skaven betrayal to turn the final battle of middenheim into a free for all, no assassination attempt on Archaon, no skaven wizards showing up to help the incarnates contain the rift because they would be the only way to preserve the world and their gains. Nope, it became the Archaon show featuring Mannfred, with the skaven doing absolute shit.
>>
>>48011851
Also, is he good enough to field alongside Slaves to Darkness? He seems pretty darn strong.
>>
>>48011758
Stormfiends are always aces, as are Stormvermin.
Screech Verminking is also nice to have with Thanquol, since this allows you to cast the 13th fairly reliably and on a durable and agressive platform while the Verminking hangs back to support.
Screaming Bell is also pretty good for general shenanigans.
You'll also need a bunch of Clanrats for battle line duty.
>>
>>48011875
I guess so? I mean, he still craps mortal wounds all over the place and is pretty tough, but there won't be much buffs going in either direction.
>>
>>48011891
Damn. Well I guess I wasted my money on the pestilens starter box
>>
>>48011856
Braziers are good, but I wouldn't use him as a melee fighter unless absolutely necessary.
After all, he's still going to be your leader and you'll need him alive for the spells and the invul.
He can still fight with the braziers, although it's mediocre, but i'd rather have mediocre melee and great firepower than just great melee and no firepower whatsoever.
If you need -2 rend, just field Stormfiends with doomflayers.

>>48011875
I don't really think so. In fact, I was playing alongside my friend with a Slaaneshi army based on StD, I couldn't buff him. The save works only on skaven units.

>>48011891
Also gotta agree with this guy. Stormfiends are honestly great and can cover pretty much everything. Every skaven army should have at least three of them.
>>
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>>48011789
Page 60.Pestilens battle-tome

Now i will admit we are entering headcanon territory, i don't give a fuck until Skrolk returns this is him. fite me

Sepskrik the Foul - Notice how he has unique artwork until any other Corrupter Vermin lord. why would they bother? and notice his lack of eyes.

He has a living carpet of parasites infesting him, just as Skrolk did, and is responsible for several outbreaks, and mentions his obsession with perfection and the idea that he has 'Slain entire armies...' - Not unlike the release of the Creeping Death during ET.

The story above obviously has him fight his hated foe, Lizardmen without any pause for caution, even running at a Slann and dispelling his magic like it were nothing. And finally he claims the Serpent-stone, which i say is just a re imagining of the Wormstone, Skrolk's magical bio-weapon of destruction that he never got to unleash in Grey Seer.

OC fanfiction do not steel!
>>
>>48011942
*he can still fight without the braziers, typo
>>
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>>48011944
Mfw
>>
Hey, do you guys run WYSIWYG, or would you let a model with different physical weapons slide so long as it's stated? In SCGT they had nothing about that and just said you need to state it on deployment.
>>
>>48011911
Did I?
>>
>playing skaven
>EVER
>>
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>>48012014
Say that to my face man-thing, not online see what happens
>>
>>48011863
Yeah. Weapon teams are fairly reliable unless you try to overload them, but things as simple as a ratling or a wind mortar team can really turn the tide of the battle.
It really depends on what you and your opponent field.
I usually keep at least one of each.
>>
>>48011911
Have you already assembled them?
Because if not the starting force can be assembled as Warp Lightning cannon, Screaming Bell with Grey Seer, any Verminlord/Verminking and a bunch of giant rats. And there is always room for a pile of plague monks and a priest.
>>
>>48011874
>Nope, it became the Archaon show featuring Mannfred, with the skaven doing absolute shit.

It sounded so bad i didn't even read it.

I heard Thanquol himself just got silently killed or taken down by some nameless Chaos cheif in a tiny sub-paragraph on the side. Terrible way to end all the awesome build up in Thanquol
>>
>>48012001
Nah, Pestilens is still good. They bring generally high damage and mortal wounds by the bucket.
>>
Any advice on a 1000pt Skryre lis?
>>
>>48002664
How do I sell AoS to a bunch of MtG players? A lot of them seem interested in the game, but they seem to have reservations in actually buying the miniatures. What do I do?
>>
>>48012014
>Year of Sigmar 00001 ASE*
>Caring what armies other people play

*After (first deployment of) Stormcast Eternals
>>
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>>48012070
Yeah. I've built part of the plague claw and painted it, along with some monks.
>>
>>48012101
Yeah don't bother with the Skryre formation. that shit is 200 pts on it's own. save it for bigger games

Didn't pay attention to warp-lightning cannon costs, but you need 2 Engine-covens with the cheapest being a cannon and engineer, with every other forcing at least one unit of Stormfiends I'm sure you know those fuckers are 300.

I'd say Skryre would want some cheap clanrats / giant-rats just to hold down enemy units for shooting into.
>>
>>48004421
>Allarielle, queen of the elves isn't an elf
>>
>>48012162

Hm. Well in that case, do you have any preferences for Skryre at 2000 with the formation?
>>
>>48012151
Ohh, looking nice.
>>48012114
>MtG players
>reluctant to spend money
How's life in the mirror universe, anon?
>>
>>48012151
This looks amazing m8. The ammo goop looks incredibly disgusting, the details are crisp and the verdigris spread looks fairly realistic. If the rest of your army will look like this, then 10/10 would play against and take pictures of.
>>
how do I find high elves on the website?
>>
>>48012211
At this point, she really isn't anymore. She hasn't been the queen of elves for ages upon ages, and she hasn't been an elf for about as long.
She's the physical incarnation of Ghyran and as such the Goddess of Life.
>>
>>48012269
Sweet, thanks man (though I think I went a little nuts with the oxide). May as well stick to the pestes for now and expand my collection later to encompass all skavendom. Also, are warpfire weapon teams still available to buy?
>>
>>48012101
>1 Battle standard bearer (No idea about the cost, I can't find it in the list) for re-rolling hit rolls of one and not testing on battleshock within 13 inches
>1 warlock engineer for the supercharged arcane bolt (100p, Leader)
>1 Warp lightning cannon (180p, Artillery)
>40 clanrats (60p, Battleline)
>3 stormfiends with whatever you want to field them, I'd say Doomflayer gauntlets, Ratling cannons and Grinderfists (300p, Battleline)
>1 ratling gun weapon team (80p)
>2 poisoned wind mortar weapon team (60p each)
That leaves you with 840 points, and considering the BSB is going to be 100 or 140 points, you're pretty close to 1000.
If it turns out as a 100p unit, you can field more clan rats.
Keep your clanrats in front and be sure to use the BSB asap to avoid heavy losses.
Keep the ratlings behind the frontline and the wind mortars close to the warp cannon to use as auxiliar artillery suited for taking down 10/20+ models unit. Use the cannon to blow up heroes and weaken warmachines.
Deep strike with the stormfiends, shoot your ratlings and charge, enjoy the slaughter.
There, you have a working skryre army.
>>
>>48012151
Looks nice. i like the little runes picked out in blue rust wash. breaks it up

>>48012238
Not sure about 2000 pts games in general.
I did notice they only made the Ratling gun 20 pts over the Warp-fire flamer, so i'd still say the Ratling is far superior.

I guess at that point 2 seperate Stormfiend units is fine, one for shooting, one melee perhaps.
>>
>>48012283
eldritch council
phoenix temple
lion rangers
ordo draconis
swifthawk agents
>>
>>48012357

Wow, nice.
>>
How out of place would it be in larger games to have Vlad and Isabella together in a Free People army that mainly uses siege weapons?
>>
>>48012238
Goutfyre Skorch. All. The. Way.
Seriously, just do it. You can place the models wherever the fuck you want and so long as you keep 3.1" distance from enemy units, you don't even take damage. Meaning... you can toss 6D3 Mortal Wounds at whatever you want off the board via 3 Stormfiends with Warpfire Throwers. Then you toss another unit of Stormfiends with Shock Gauntlets at something and cackle maniacally as your multiplying attacks with Rend and damage 2 rip anything in the game a new one.
After maxing out that coven, add some Warp Lightning Cannons and the required Arch Warlock. Leftover points could be invested into a small Gascloud Chokelung coven because that experimental bomb is seriously nasty.
>>
>>48012360
so, no spearmen/archers/silver helms/bolt thrower?
>>
>>48012383
Sadly 1000 points isn't much and won't let you field formations (Which are broken, holy shit), but that list should be versatile enough to let you play the majority of scenarios.
>>
>>48012423
Discontinued. Rules are still usable but the models aren't produced anymore. And if we're honest, with Spearmen it was high fucking time because those guys looked horribly dated.
>>
>>48012014

I know right? where are all the ironjaw bros?
>>
>>48011856
Let's say it this way: Both weapons have the same maximum damage output.
The Braziers can be buffed by attack count buffs, the Projectors cannot. The only such buff you are realistically going to get is the Verminlord Corruptor's, who has better targets to buff with it, like 40 strong Plague Monk blocks.
The Braziers also have the distinct disadvantage that you have to hit, wound and go through saves with them, whereas the Projectors, you roll 2 dice and that's the damage you do period.
On the flip side, the Braziers can be used twice per round (both melee phases) whereas the Projectors can only be used in your shooting phase.
In short, if you want reliable, point-and-melt damage, take the Projectors. If you want balls-out damage potential, take the Braziers.
If you're undecided, just take whichever you think looks better.

>>48011875
I wouldn't do that, since his powerful Command is too good not to use but can only target Skaven, not StD.
>>
>>48005187
hilarious !
>>
Do we know if the Flesh-eaters command abilities are summon or creation? i.e., counted in your total point or not.
>>
>>48012211
She feels no kinship to the Arlves, only to her tree children.
>>
>>48012096
>I heard Thanquol himself just got silently killed or taken down by some nameless Chaos cheif in a tiny sub-paragraph on the side. Terrible way to end all the awesome build up in Thanquol

It's in the novel, The author clarified that Canto thought Thanqoul was killed for the whole Valten affair but it turns out that it was another Skaven. Apparently Archaon doesn't tell the difference of one Skaven to another.
>>
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>>48007091
>And lastly is the Phoenicium, reclaimed from a mountain by the Anointed of the Phoenix.
About this, are the minor factions from Grand Alliance: Order ever going to be expanded on in the future?
I know they're expanding on the Bonesplitterz and the Beastclaw Raiders, but Order is getting Sylvaneth and some kind of Shadow elfs which aren't listed, so it makes me a bit cautious about these smaller Order ones ever getting more to them.

I think the fluff behind some of the minors could make interesting armies, like pic attached which are Clan Moulder but with dragons and knights or the Collegiate Arcane who use machines and magic tools to cast their magic, but with so many of them and newer Order factions coming I think they might squatted before they really get interesting.
>>
>>48012539

>Gordrakk (700)
>Megaboss (140)
>Weirdnob (120)
>Warchanter (80)
Ironfist (60)
>5x Brutes (180)
>5x Brutes (180)
>5x Brutes (180)
>3x Gore-Gruntas (180)
>3x Gore-Gruntas (180)
= 2000 pts

Thinking about this.
>>
Can anyone make out what turns stormfiends into battleline units? my CSI-style ENHANCE skills are not up to that kind of level..
>>
>>48012839
I wonder if minor factions like the order serpentis aren't only for old minis, and the new "Dark (A)Elves" will be brand new and all about shadow.
I'm fine with both, I can still play my DE and they've got some presence in fluff, but new crazy shadowaelves could be nice.
>>
>>48013008
The only thing changing battleline units is allegiance I believe. So, playing a Skryre allegiance would allow you, but you wouldn't be able to get the chaos allegiance bonuses.
>>
>>48013044

There's a few cases of requiring a specific General. Fyreslayers, off the top of my head.
>>
>>48013158
Exact, there's also Khalida for the skeleton archers.
>>
What were the rumors for upcoming armies this year? Steamhead Duardin, Slaanesh stuff, and something else? Aelves? Mistaking the Sylvaneth as Aelves?
>>
>>48006164
> looks like a Boy Scout made a 100% natural hellbrute with only wood and the soul of a dead high elf
>>
>>48006684
First good idea for GW
>>
>>48012840

Hmmm, are the gore gruntas there to give gordrakk support?

i was thinking of nearly the same list but replace gore gruntas with ard boyz to get the weirdnob his bonus easier.

but i do admit this is an interesting list.

Another fun list would be

Gordrakk (700)
Megaboss (140)
Warchanter (120)
Brutefist (80)
5 Brutes (180)
5 Brutes (180)
5 Brutes (180)
5 Brutes (180)
5 Brutes (180)

Maybe replace gordrak with megaboss on mawkrusha and add a weirdnob.
>>
>>48012014
theyre probably the coolest army imo
i regret spending hundreds of bucks on orcs, but i can play 40k with them too so it's not too bad
>>
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So when are we getting points for Wanderers? They seem to be the only army not covered by the leaks.
>>
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1D4chan has the Scourge Privateers warscroll battalion already. Where was it posted? I'd like to see it for myself.

https: //1d4chan.org/wiki/Age_of_Sigmar/Tactics/Edition_1.1/Scourge_Privateers
>>
>>48013494
It's part of the Gran Alliance: Order book.
>>
>>48013494
Keep your pants on. The Battalion is found in Grand Alliance: Order.
But it's nice to see some people are actually looking at the article I wrote about 90% of.
>>
>>48013445
*sigh* Dude, just... just read the leaks again, okay?
>>
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Thanks, guys. Found it.

>>48013570
And thank you, in particular.1d4chan's tactics are my go-to right now. And I'm leaning towards a Privateers army for the summer campaign.
>>
>>48013628
You're welcome. So long as people actually occasionally read this stuff, it's worth doing.
>>
>>48013345

Gore-gruntas are basically just chaff as necessary. Quick flankers, tarpit, etc. I wanna push up the board fast anyway, but the pigs may help the boys get there with fewer bulletholes.
>>
Setra - 360
Royal Warsphinx -340
Royal Warsphinx - 340
Tomb Herald

Skeleton Chariots -140
Skeleton Chariots -140
Skeleton Horsemen - 100

Necropolis Knights - 160
Necropolis Knights - 160
Necropolis Knights - 160

Total 2000

Am I the only one who thinks Necropolis Knights are great? How do you guys think this army would fair against others?

Also why is the Royal Legion of Charriots so expensive for what it is holy shit.
>>
>>48014831
Man they better bring these motherfuckers back...

Also, Scorpions are good warmachine hunters if you ever face off against them.
>>
>>48014996
I feel that war machines are trap options. They never do anything useful in games I play, unless they get lucky and snipe a hero. With 5 rounds, their average wounds per round is far too low for the point investment.

They seem to fall into the trap stationary defensive turrets tend to be in RTS games.
>>
>>48014831
I'm seriously considering converting some necropolis knights out of dire wolves being ridden by VC skelies so I can save some money.

How stupid is this idea?
>>
Was wondering what armies do you guys collect and/or play with, currently im building the starter box for my khorne bloodbound, haven't played tabletop war games since i was 10, currently 21 and loving building these models and interested in what /tg/ play
>>
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Got all 15 of my blightkings together last night and I can't start airbrushing them because of the weather....oh well. I've got a "Goblin town" set from the Hobbit game that I plan on using for a scenic board with them. As well as a Screaming bell that I'm going to file down and make look nurgle-y.

I'm also planning on converting up an older Chaos lord on a mount to be my Harbinger for the 'kings.

I know anything with the Nurgle keyword works well with other nurgle stuff, but other than the Blightkings and the harbinger how much room should I make on the board to fit in other models?
>>
>>48015920
SKAVEN
>>
>>48015920
Still trying to decide. I don't like the tree monsters like I thought I would. Back to square one.
>>
>>48015920
Skeletons, both Vampire Counts and Tomb Kings. Also starting a Skaven force, and eventually plan on building up a Tzeentch force from the contents I got in the Silver Tower box.
>>
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>>48015920
seraphon
>>
>>48016109
the armies on parade format's a decent guideline for scenic boards

2x2. Anything more gets super annoying to store or transport.
>>
>>48016506
plastic chameleons/salamanders/razordons/kroxigor never
>>
I wasn't asking how big I should make it...My question was more one of after the blightkings are done and on the board other than the scenery what else should I think of giving a home on the board and how many?

The board in question is going to be 20" x 16"
>>
>>48009920
"Reinforcement Point"
>>
>>48010562
You could do a lot. I could see a Snakebite force using one of these in lieu of a Squiggoth if they can't get their hands on one. For Nids you could use it as a scenario-piece: some kind of moving objective that the nids need to keep safe from whatever is attacking it.

This would make a wonderful piece for the Lair of the Beast scenario, you could mount some kind of demon portal on its back and use it as a PortalGlyph for Daemons perhaps?

I'm sure there are many more creative ways to use it, if you're more clever than I am at converting or sculpting. Maybe make a Great Unclean One out of it if its big enough, or if its the right size for a Slaaneshi Herald's chariot that could work.

I personally vote for making a Looted orky version of it, but that's because Looting is my fetish.
>>
>>48016929
they look about the right size for war altars, which would be my first suggestion for a chaos player.
>>
>>48015456
>How stupid is this idea?

Too small. Necropolis knights are monstrous cav, and big even by those standards. Also, skittles are too un-fancy for their riders. Maybe convert some demigriphs to look undeadish? or just paint them ghostly, or stone-like? Then buy & assemble some hexknights, and use the spare black knight bits to convert up the demigriph riders, maybe.
>>
>The Everqueen returned to Sigmar's side
>Nagash rekindled his alliance with Sigmar
>Tyrion and Malerion are stirring in their hideouts, their return is inevitable
>Though he hasn't rejoined Sigmar's side, Gorkamorka returned to seek vengeance on Archaon

Is Archaon fucked? Look at all the gods on Sigmar's side.
Who is on Archaon's side?
>>
>>48017091
You know using the Beetle as a Sigmarite War Altar might be cool. depending on if the Beetle is a natural thing used by the Everqueen as a mount or if its something that was conjured/ grown specifically for that purpose.
>>
>>48017360
literally all of chaos

and also whatever destruction he can trick into fighting for him
>>
>>48013628
>beast markets of Azyrheim.

So... Azyrheim is just the sort of capital plane for anyone not on the side of Death or Chaos or Destruction? Like all flavors of elves and dwarves show up all the time to trade and stuff?
>>
>>48017582
yes

azyrheim is a continent sized city that has every Order faction residing within its walls

except seraphon; they float above it in temple cities like a bunch of smug assholes
>>
>>48017360
Khorne, Nurgle, Tzeentch, Slaanesh? and Horned rat.
>>
>>48017671
Goddamn scaled fuckers with their weird hemipenises
>>
I wish Seraphon had an offensive caster besides Kroak. It sucks that I need to spend 540 points to get the only good offensive caster choice, then another 160 on an Astrolith just to make him reliable, and 140 for an Eternity Warden so he doesn't get sniped.
>>
>>48017360
This should be quick
>>
>>48017688
THE HORNED RAT!!! KILL KILL THE STORMTHINGS!!! FOR SKAVENBLIGHT!!! ARRRRRRRRGHHHHHH!!! IEEEEEEEEEEE!!!
>>
>>48017360
Archaon himself and untold billions of screaming lunatics.
>>
>>48017360
Yeah with how big chaos is Archaon is far from fucked

>>48018480
Oh look at the little rat thinking his god is relevant
>>
how do battalions work in the points stuff?
>>
>>48018596
You pay points for it, and you get the bonus, plus an extra magic item per battalion for a hero. Still have to obey force org.
>>
>>48004299
This seriously

I love the orruks and the new elves

What a way to put people off the game by having nothing but sigmarines, khorne blood blooders, and naked midgets for almost a year
>>
>>48018630
hrmn. does that work even if your army doesn't qualify for an allegiance?
>>
Which should I go for State Troops for a defensive shooty army?

Halberds, spears, or swords/shields?
>>
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Plastic Jezzails when?
>>
>>48019234
Literally never.
>>
>>48019234
Once they find a new unit to make it dual kit and you'll only get 1 or 2 of them.
>>
>>48019221
Sword & shield look like they can live longer, so I'd go with them and let your handgunners be the main damage dealers.
>>
>>48019221
freeguild troops? defensive shooty? well obviously you need militia weapons! now everyone can stab AND shoot!
>>
>>48019234
It will probably not even look like the originals. It will be something totally different.

My theory is that they will either focus on 40k for a bit and put AOS on the back burner or they will just start rereleasing old kits, but update them. That's what I'm hoping for.
>>
>>48019587
I want new kits...
>>
>>48004252
no it doesn't mention base messuring any where. when I get my everqueen I'm dismounting her and mounting her on her own base and just standing her beside her familiar for RP purposes. shes too beautiful to fall.
>>
Melee Kurnoth Hunters: scythes are looking like the better choice, but is it worth bulking up the unit? They're rather pricey.
>>
>>48012839
Is that page form the Grand Alliance: Order book?
I thought that only had the warscrolls and battalions. Is there like a collection of all these pages for the order sub-factions somewhere? Didnt find anything like that in the pastbin.

>>48013010
I still hold out hope that they might continue to add new models to the Daughters of Khaine somwhere down the line but it feels very unlikely.
>>
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>>48020840
Yeah it is, found a few of them through google.
They're only short one page tidbits about the minor factions, but they can be interesting tidbits like the "gear-driven riding beasts" of the Ironweld Arsenal, they stopped selling the clockwork steed mounted Engineer so maybe we'll get some new cavalry for them in the future if they ever get worked on.
>>
>>48020981
Do you have the one form the Daughters of Khaine by chance? Would be interested what they say about them since they're god is kinda dead.
>>
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>>48021026
Yeah I do, here you go.
>>
Someone rate n hate please. Thinking of this as my first army.

Keeper of Secrets - 280
Daemon Prince of Slaanesh - 160
Herald of Slaanesh on Exalted Chariot - 160
Exalted Seeker Chariot - 140
Hellflayer of Slaanesh - 80
Hellflayer of Slaanesh - 80
Fiends of Slaanesh x3 - 180
Fiends of Slaanesh x3 - 180
Seekers of Slaanesh x10 - 240
Seekers of Slaanesh x10 - 240
Daemonettes x20 - 240
Daemonettes x20 - 240
Soulgrinder - 280

Total - 2502

So I seem to be 2 points over, not sure how to free that up without going way below 2500.

Anything I should switch up?
>>
>>48021056
n/m it's 2500 exactly, dunno how I derped on that...
>>
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>>48021043
Thanks mateo, much appreciated.
>>
>>48021094
oh man, you wouldn't happen to have this in a bigger size would you?
>>
>>48021137
you could try upscaling it with waifu2x
>>
>>48018525
Hasn't Archaon already fought with the Gods?
>>
>>48021174
Anon, you've made my century that site is the best witchcraft ever
>>
>>48015920
Got a bunch of dorfs and love the shit of the beardy fucks. Just picked up starting pestlin and got the wife into sylvaneth. Shits getting REAL
>>
>>48015920
I'll start playing this summer with the general handbook, I've got my Tomb Kings, Tzeentch Daemons+ Warriors and Dark Elves of old ready. I'll probably get some Flesh Eaters, as I've wanted a ghoul army since long ago.
>>
>>48021043
Anny Sylvaneth fluff?
>>
>>48019234
I want a plastic Varghulf too, I feel you Anon.
>>
Let's see if this works.
imgur.com/a/ioFiW

>>48021361
No, I think there might be in the book but none that I could find online. It does mention that Alarielle hates Aelfs because they aren't tree spirits in the Wanderer's fluff, that's the closest I got.
>>
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>>48021361
Yep but I don't have the pages in this PC. Only the Wanderers page.
>>
>>48007260

Someone mentioned in a another thread how the Stormcast and the drawbacks to being Reforged are similar to what is suffered by those in ASoIaF who have been brought back to life.
>>
>>48021443
Oh nice, thanks for that.
>>
>>48021443
I'm not the biggest fan of Sigmar and his alliance but this continetal city with all the districts and different sects and 'organisations' sounds pretty cool in a Ravnica sort of way. I wonder if the new Mordheim will be Azyrheim?
>>
>>48010952

Little too small I think
>>
>>48021574

I had exactly the same thought after reading the fluff minutes ago. I've always been a huge fan of the Ravnica setting. I really love the idea that there are High Elf white towers next to cathedrals devoted to Sigmar and dwarven workshops while witch elf cults are lurking in the shadows. The stories you could tell.....
>>
>>48015920
I got 2 armies.
Dorfs, Dispossessed and Fyreslayers, but I've only got 6 Fyreslayers when I want the whole army to be half-and-half.
Undead, I'm thinking of doing a full-on monster mash. Zombies, a Legion of Death, and some ghosts for support. I've only just started this one.
>>
>>48018808
Points restricts you to one grand alliance, so you get at least one allegiance.
>>
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>>48015920
Just started a Tzeentch Slaves to Darkness force. I've got the start collecting box as well as my old archaon (foot and mounted) and two old chariots. Hoping I can make a decent army for matched play when it drops.

I'm modelling my guys as a cult, sculpting hoods on all of them. I also cut some weapons up to make halberds and I'm thinking of sculpting or just free handing some tzeentch symbols instead of chaos stars on their shields.

Also have an old orc and goblins army that was given to me but it's mostly basic troops and they're kinda shit. Still good to use for KoW though. Might get some sylvaneth for the gf if AoS turns out to be OK.
>>
>>48021603
Man, a social campaign set in Azyrheim would be awesome.
>trying to get the larger-than-life Stormcast templar to turn a blind eye towards your shady actions
>negotiating with the witch elf that runs the library
>running errands for both the Eldritch Council and the Collegiate Arcane
>witnessing a trade dispute between fyreslayers and dispossesed
>taking part in a ceremony of the wanderers that has been brought over from the world-that-was
>organizing a shelter for the new arrivals from the other mortal realms
>>
>>48021991
>witch elf that runs the library
Oh god, imagine the late fees.
>>
>>48019234
>>48019294

How bout a dual kit that includes traditional Jezzails and then Sneaky Jezzails, that work like waywatchers/infiltrators or something.

Ideally they'd both retain the Jezzail keyword so they can be used in formations.

Oh and I'd like to add Plastic Skryre Acolytes when? Stormfiends are just a terrible Battleline unit. I'm planning some conversions for mine but it'd be a lot easier if they release a set. Making a Skryre Acolyte Dualkit should be super easy.
>>
So the Excel calculator has been updated, is it correct that these are the suggested brackets:

Vanguard/1000
1-4/2+/2/2

Battlehost/2500
1-6/3+/4/4

Warhost/4000+
1-8/4+/5/5
>>
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>>48022104
Looks right to me.
>>
>>48012114
Explain to them that they can play with almost any miniatures they want and don't need to fork out for a whole army.
Like, literally, buy a giant spider and some generic wizardy looking characters, proxy and have a skirmish to show how simple the rules are.
>>
>>48022124
nah it aint, the Excel says 1000/2500/4000 but it's 1000/2000/2500. Minor detail but since that will be the official tournament brackets it's important for planning.
>>
>>48022163
Explain that it's cheaper than competitive MTG and that you have cool figures to show for it instead of just cardboard.
>>
So how does this look like for 2000?

1 Arch-warlock
1 Warlock Engineer
2X5 Scryre Acolytes
1 Stormfiends
2 Poisoned Wind Mortar Weapon Team
1 Warp-Lightning Cannon
Skryre Clan Battalion


1 Skaven Warlord
20 Clanrats
10 Clanrats
10 Clanrats
10 Stormvermin
2 Warpfire Thrower Weapon Team
1 Doomflayer Weapon Team
Verminus Clawpack
>>
Played my first game against sigmarines this weekend.
>30 skeletons getting charged by 2 fulminators
>Hah, those guys won't go anywhere in a hurry.
>28 wounds after saves
>Bravery check at -28 for the last two
Holy balls, but those guys are nuts.
Later, same game.
>another unit of fulminators are eyeing my general on Royal Sphinx. Better protect it.
>He charges the tomb guard and skeletons bubblewrapping it.
>Well, whatever. Even if they die, my general is safe.
>"Linebreaker Assault."
>Wait, what?
So, do these guys have any weakness? I mean, I have fucked up tactically, but was just ridiculous. Ranged attacks just bounced of the 2+rerollable, what few mortal wounds got through were tanked easily and they seemed to have an answer for literally every problem.
>>
>>48022206
It's 2 Warlocks by the way. And I'd run the Archspark Voltik and Gascloud Chokelung Covens. I'd also like to add thay my group (mostly 6th vets) plays with smaller regiments then most 8th edition players)
>>
>>48022206
>Skryre Acolythes
I don't recognize that unit name. What are those?
>>
>>48022267
Poison Wind Globadiers, it's their new name. Since they are renamed I kinda hope that new miniatures are planned. Since acolytes is super generic and might hint at multiple weapon options or something like that.
>>
>>48022243
Failed Battleshock tests fuck all Stormcast over, but the small unit sizes of Extremis makes that unviable. Hmmm.
I think you'd just want to attack them in a way that they're not prepared to handle. This applies to all dracoth-riders, of course.
The most important thing to do when fighting Fulminators is DO NOT let them charge. Try charging them yourself with Black Knights or Hexwraiths or a Varghulf or Dire Wolves or something else fast. Just don't let them get the charge.
>>
>>48022243
nuthing a large enough line of handgunners can't fix
>>
>>48022243
>28 wounds
Literaly how? 6 attacks 3+ 3+ rend -1 3 damage each cannot possibly do that much damage. They are incredibly strong, but they suffer heavily from mortal wounds and from beign charged. That reduces their damage at 1. Always charge them first and they won't be a bother.
>>
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>mrw The Brotherhood of the Great Bolts doesn't have points
>>
>>48022501
Not him, but just getting lucky on Intolerable Damage is a thing, you know. I had a case where my Lord-Celestant's Dracoth punched 17 wounds into Tamurkhan in one go (and the Lord totally whiffed, incidentally).
Dracothian Guard slos doesn't really care that much about mortal wounds. Sure, they hurt eventually, but at 5 wounds that can take a while unless specifically built for it.
>>
in case it hasn't been posted yet: sylvaneth battletome leaks.
It appears we will have generic spells again(spell lore)
Is gw listening again?
>>
>>48022537
Thank fuck for that. And I'm saying that as a stormcast player. The amount of whining we'd have to endure would reach epidemic levels.
>>
>>48022591
>artifacts
>command traits
>spell lore
Awesome. I mean, I'm not entirely sure about the spell lore thing, since it'd be difficult to balance, but as long as there'll be no Pit or Dwellers again I'm good.
Man, GW is either actually changing or being crafty as fuck.
>>
>>48022591
I'm more curious about what they'll do for the armies that have battletomes, but don't have the unique command traits, artifacts and spells.
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