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/5eg/ Fifth Edition General

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Dungeon World won't ever be popular edition.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>June 2016 Survey
http://dnd.wizards.com/articles/features/june-2016-dd-survey

How heavy do you go on RP when you play?
>>
>>47998393

Depends on the group really.

I've got one group that's fairly heavy RP, light combat. One, maybe two combats a session.

I've got one group that's mostly combat with light to moderate RP.

And I've got one group that's moderate RP with moderate to heavy combat.

It's working out well so far.
>>
if i'm running for a party where i think it would go over well, i go nuts with RP. i had an npc in one campaign that always wore a full set of plate armor and i did his voice while speaking into a metal pot.

that level of RP would absolutely derail the group i'm currently running for, so i just stick to light voices/accents and always play NPCs by their personalities.

as for playing I WOULDN'T KNOW BECAUSE NONE OF MY FRIENDS EVER WANT TO RUN GAMES THE LAZY SODS
>>
How would you build a ninja? Shadow monk? Assassin? Arcane Trickster? Fighter? Warlock?
>>
>>47998456

There's lot of different ways to build a ninja. Me, personally, I'd probably have some Rogue/Fighter/Warlock mashup.
>>
>>47998456
As >>47998493 says, it depends if you want your ninja all-natural, made-a-pact-with-an-oni-for-ninjutsu-magic supernatural, sneaky with a dash of stab your fucking face of fighty.

Heck, the Bard class is pretty close to the true historical "pretends to be a peasant" spy.
>>
>>47998456

Monk is probably the best way, in my opinion, but you could reflavor lots of things to make a pretty good ninja substitute.
>>
>>47998456
Shadow Monk 6, Assassin Rogue 6. If you continue past that, decide whether you want more monk or rogue and stick with that the rest of the way.
>>
Wait. Hold up. The Great Weapon Fighting style applies to versatile weapons?
>>
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>>47998456
>>47998493
>>47998571
or a barbarian with re flavored rage, advantage on initiative, fast, high hp for blocking arrows
or a cleric, perhaps trickery or war, or even nature could work.
or maybe a ranger if you want to be an outdoorsy chopping wood 1000x a day by the waterfall ninja with some weird combat tricks.
or a sorcerer could be good, if you want to be a tough naruto ninja shooting huge fireballs or whatever happens in naruto.
>>
>>47998620
Yes, because halfling paladins/fighters exist that might want to two-hand a longsword or what have you.
>>
>>47998620
Are you holding it in two hands?
>>
>>47998627
shit i missed one: howbout a druid sage ninja who can turn into animals and call lightning down and sneak around as a moth?
>>
>>47998571

I like the monk mobility but not so much the fact that the shadow path ninja features are 'magical'

might just make assassin rogue/open hand monk
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>>47998858
>but not so much the fact that the shadow path ninja features are 'magical'
>>
>>47998393
I prefer to keep everything as in character as possible, but sometimes my group forgets something crucial so I have to mildly break character to remind them of it.
>>
anyone else think that dark gifts are kinda fucking stupid? i mean, where is the moral choices of old ravenloft? where are the dark power checks!?
>>
>>47998858

If you don't want to be a ninja with supernatural powers than Rogue is definitely your best bet.
>>
Well? Why don't you use the superior system?
>>
>>47999290
coz its needlessly complicated for little to no benefit
>>
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>>47999341
>He doesn't want the most immersive experience possible
>>
>>47998393
Ive been thinking on a new character concept, being either:

A. Generic ranger/hunter, but also a competant scholar to the point of being able to catalogue and collect information on the wild, maybe end goal being publish books? (I.E. Darwin-ish?)

B. A rogue/bard. I've always disliked magical classes, preferring a more 'natural' character. Being also in the theme of knowledge, he would travel as a skald, or bard, but obviously looking to avoid the same bard class associated with the Horse Loophole.

Basically, I've always played a ranger/outdoorsman, this time I want to play a more civilized or atleast urban dwelling traveller that has something to do with discovery or exploration.
>>
>>47998393
I would love to do voices and accents during RP, as both a DM and player, but I suck ass at them. I still roleplay them, though--imagine a man with a tendency to slip into a southern drawl but the vocabulary and grammar of an Oxford graduate.
>>
>>47999290
We use the superior system, which is the standard system.

Why would you want to roll for initiative each round? Why would you want everyone to choose what they were going to do before initiative instead of having them plan their turn as the battle evolves.? It seems like it would make combat take much longer and be more complicated than needed.
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Some changes to the Mega.
- Adventurers League now at the top, since it has more shit than just adventures in it now. I also finally removed the apostrophe.
- Adventurers League Player's Guides added for each season. I still haven't found seasons 1-3's DM's Guide, if anyone has copies of those lying them around I'd appreciate them for completion's sake.
- AL character sheets added for each season.
- Dark Gifts Expanded Table added to Season 4, since it was put up on DMs Guild by Wizards officially.
>>
>>47999383
More math to do is the opposite of immersive.
>>
>>47999590
>simple algebra is so difficult that needing to add one number to another breaks my immersion
Wew there, lad.
>>
How much do you have to homebrew to run Dark Sun encounters in 5e? What is and isn't usable from what's already printed in the Monster Manual? How have you tweaked existing stuff to account for psionics in the world?
>>
>>47999556
The better way to run it is to have one person roll for each side, so that you aren't rolling a bunch of dice every turn. Then everyone declares what they're going to do, and you go down and see how things happen.

>having them plan their turn as the battle evolves

That's why it IS more realistic. These rounds aren't supposed to be people taking turns. They're supposed to be everyone acting at once in the same small timeframe.

If you roll initiative normally, the Wizard can plan out the opportune moment to fling a fireball. If you roll each turn, the battlefield might shift by the time they're ready to cast.
>>
>>47999687
Based anon gets it.

>>47999655
>>47999590
>>47999556
>>47999341
Plebians
>>
>>47997667
>My fighter
Hard to say for sure but probably kill them. Though being a goliath he would want to make the fight fair so he may unpin the wizard and fight fight them to the death if they are silenced.

>My sorcerer
Burn them alive without mercy. The local authority is probably too corrupt to properly deal with such a criminal as this.

>My warlock
Take their spellbook and learn all their secrets of enslavement spells and such in exchange for their freedom, then kill them.
>>
>>47999725
>(You)
>Plebians
:-(
>>47999687
what do you mean one person roll for each side? like roll group initiative every round? how do you decide the order for everyone?
>>
>>47997667
>Also, she's like a barely legal cutie or something.
I paralyze her from the neck down
>>
>>47999805
>Dm rolls a dice for the monsters
>one player rolls a dice for the players
>Everyone decides their actions
>Add and subtract modifiers
>If there's a tie, just assume they go at the same time
>>
>>47999835
Having all the players go at the same time sounds like an absolute clusterfuck.
>>
>>47999290
We've started doing this thing where we roll off a few times and the DM writes down the results, then when combat is initiated we flow right into through the words "you're up first" or whatever. Then we roll as standard unless the combat is interrupted or if it's something that doesn't matter too much, then the DM just picks another number from the array for each character.

This way there's no breaking play and it allows the DM to influence the fight on our side easier, for example if he wants to set it up so we have a chance of losing the healer under a web he can have everyone else move forward before them then have the giant spider act.
>>
>>47999848
You don't LITERALLY have everyone try and talk and move at the same time. You have them all say what they're going to do, and then resolve them one by one.

Besides, they also aren't always going to be going at the same time, thanks to the modifiers. If the player roll is a 7, the Greatsword fighter is swinging at step 5, the Rogue is stabbing at step 9, the Wizard is firing off a magic missile at 6, and the Cleric is swinging a mace at 7.

How are you having trouble with this?
>>
>>47999892
>How are you having trouble with this?
Because I sometimes read things wrong and reply without realizing I'm mistaken.
>>
>>47999941
That's alright anon.

It really isn't as complicated of a system as it sounds. I can get why it isn't for everyone though.

Just be glad it's not the 2e version where every single weapon had its own weapon speed.
>>
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>>47999290
Reminder WotC initially wrote the PHB with speed factor as the default initiative method and forgot to change these capstone features when they decided for standard initiative rolling.
>>
>>48000043
Serious or troll? Can't tell
>>
>>48000043
I don't understand the issue.
>>
>>48000059
Not even trolling, my dude.

>>47999999
>>48000000
>>
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>>48000043
Except you can check all of the Next playtest packets in the Mega and see that no, the "steps of combat" have been the same from beginning to end.
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My Oath of the Ancients Paladin is a great weapon fighter. Is GWM really necessary if I take Polearm Master? I figure i'll be eating up my reaction with the ass-end of my polearm, and the -5/+10 is nice but I feel like Sentinel is going to give me more.

I'm only going to have two feats, maybe three if I cap Cha at 18 but i'm not really leaning that way, so i've got to make use of them.
>>
>>48000068
Because if they had used speed-factor initiative, the player would be rolling every turn of a fight. That would effectively give them unlimited uses of those as long as they were already out.

I don't think it's true, but it is an interesting boost to Battlemaster Fighters.
>>
>>48000112
>"You are wrong because [unrelated argument]."
You sure showed me!
>>
>>48000122
>reaction
Meant bonus of course.
>>
Anyone else have the DM unintentionaly turn their character a walking joke?

>Play a half-orc fighter
>Used to be a mercenary before becoming an adventurer.
>Can hit like a tank and soak up damage like one.
>DM levels us to 4 because we joined a pre-existing game
>(This was our first game desu)
>Rolls magic items for us since we're ill-equpt.
>+1 weapon, a handaxe
>Alright.jpeg
>Illusionary
>Perfectforindimidationbonus.jpeg
>Made for dwarves
>Wat.webm
>To put this into perspective imagine a half-orc fighter shield and all wielding a fucking razor.

tl:dr I'm playing a half-orc that shaves his enemies beards to death.
>>
>>48000128
Ah okay, I understand now. Yeah that could be abusable.
>>
>>48000128
>unlimited
No, those capstones grant a minimum of one use of the features per round.
>>
My party will meet Strahd in the next session of CoS. So I have a few questions on how he would act.

How much would he reveal to the players about his plans, himself or Barovia? Would he lie to the PCs, or is he so powerful that he doesn't care about lying or hiding facts?

How would he react if Ireena dies while she travels alongside the party? Wouldn't he just kill them all, considering Ireena's soul is all he longs for?
>>
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>>48000174
The playtests have never changed how initiative worked. Speed factor isn't mentioned in any of them. Initiative was never intended to be rolled more than once as the default, so no, all of >>48000043 is demonstrably wrong.
>>
>>48000122
if you mean "do i want both" probably not, for the exact reasons you stated, you're right. polearm master is really a "i dont get bonus actions with my class" and gwm is "i do big damage, and only occasionally get bonus actions/no actions"
if you have no bonus actions to speak of, imo polearm is better, but if you're the beefsteak critting and dropping foes all the time, GWM's occasional bonus is better

if you just want to pair one of the two with sentinel, i would definately go with polearm. you literally shut down movement when something gets to you, AND when it tries to move away
>>
>>48000201
I don't get that whole "roll for magic items" idea that people have. While I agree it isn't good to give the player exactly what they want, they should at least be able to get something that they will enjoy using.
>>
>>48000255
I never mentioned playtests you illiterate fucking idiot. Leave this fucking board already, jesus christ.
>>
The wizard of my group ambushed a room of 10 sleeping humanoid enemies and cast burning hands thusly damaging almost all of them as it was a small room. As a dm who's never played a wizard in 5e is there anything stopping him from doing that in pretty much every room?
>>
>>48000122
GWM isn't as good on a paladin since the opportunity cost (higher chance to miss) conflicts a bit with divine smite (extra damage on a hit). Polearm Master synergizes with divinte smite by allowing an extra chance to use it, allowing a bigger 1 turn nova potential.

GWM isn't bad but it probably isn't high priority.
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>>48000284
You mentioned that "WotC initially wrote the PHB with speed factor." The initial writings of the PHB are out there (via a leaked PDF) and the way it was developed and written can be seen in the playtests. Speed factor was never intended to be the default. Demonstrably.
>>
>>48000292
First, a perception check might have been in order. Even with disadvantage, a couple of them might have been able to wake up and dodge out of the way.

Second, create larger rooms, or don't fill them with sleeping enemies.

Third, it's a 15 foot cone. Unless they were all literally in a plie, I don't see how they could burn all of them.
>>
>>48000317
He was on his magic steed who also fired a cone.
>>
>>48000292
Spell slots. He'll run out eventually. And, also eventually, there will be rooms where he won't kill everything.
>>
>>48000333
>horsecasting
Well, it was a good thread while it lasted. See you next time, lads.
>>
>>48000283
I mean I wasn't mad about it. I actually thought it was pretty hilarious. I guess just having my barbaric "kick ass and chew bubblegum mcgee" character hold a rogues shaving utensel urks me internally.
>>
>>48000310
>burden of proof is on him as he is refuting my claim
>he posts speculations


>the type of anon who saves bait memes
The biggest flag to not take a poster seriously. They need bait images because they can't win an argument. "He disagrees with me, better choose a bait meme!"
>>
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>>47999290
>Well? Why don't you use the superior system?

I do. That's why I play Dungeon World, which doesn't bog down my game with a pointless initiative system stolen from wargames. Newsflash! RPGs don't have to be carbon copies of WARGAMES like D&D and Chainmail. The fact that you autistics get bogged down in letting rules control your roleplaying, just shows the quality of your ability to actually roleplay.

In Dungeon World, if I want to go first, I *do* something. I make a move. That's why the action are called "moves" instead of boring shit like "skill checks" or "saving throws," because they MOVE the story forward, they MOVE the action forward. Not spending ten minutes rolling for initiative. While you are doing that, I am asking people what they do and they are responding, because we don't let baby-ass rules control our lives or our fun.
>>
So does /5eg/ have one prolific shitposter, or several who all post the same way?
>>
>>48000343
>>horsecasting
>Well, it was a good thread while it lasted. See you next time, lads.
>>48000333
>He was on his magic steed who also fired a cone.

>the wizard snuck up on 10 people and cast a verbal spell, while riding into a room on horseback
literally every one of them should have gotten their dex for half roll
>>
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>>48000333
>>48000343
>>
>>47999529

You could play both of those in Dungeon World or Mouse Guard for a lot less time and effort fiddling with needlessly complicated rules. You could also build your character to fit your backstory in ways that D&D 5e's """background""" '""system""" could only dream of, because it is far too restrictive.

>>47999546

>I would love to do voices and accents during RP

Again, you could do this more easily in a game like Dungeon World that is less restrictive with the rules.
>>
>>48000367
Please refer to
>>47998393
>>
>>48000372
one and a few who spout his shitty rule lawyering as forced memes
>XD 6 foot tall 300 pound gnome barbarians!
>>
>>48000353
Move onto another 80s action here and play it off Jack Burton style. Get yourself a repeating shortbow that you can never shoot straight, fire that around then spend the next round removing the tiny axe from your boot before continuing on with the battle.
>>
>>48000353
Well in your situation I wouldn't really be mad about it either but I am speaking about the time a fighter gets rolled a shortsword when he has the GWF feat.
>>
>>48000395
what... oh... oh my goodness!!! ahaaa... ahahahahaha!!!! AAHAHAHH!!! AHAHHAAHAHAHAHAH!!!! WOOOOO LAD!!!! WOOO AHAHAHAHAH!!! A GNOME???!! A WOO!!!! AHAHAHAHAHA!!! ahaha... wooo!! ahah... a gnome... a gnome.. BARBARIAN??? AHAHAHAHAHA!!! HEEEE HEHEHE WOOOOO LAD!!! OHH MY THAT IS

C L A S S I C
L
A
S
S
I
C

A gnome.... BARBARIAN XD
>>
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>>48000229
>How much would he reveal to the players about his plans, himself or Barovia? Would he lie to the PCs, or is he so powerful that he doesn't care about lying or hiding facts?
Strahd rarely bothers lying. If he's asked, he either won't answer or state the facts simply, unless he's purposely toying with them.

>How would he react if Ireena dies while she travels alongside the party? Wouldn't he just kill them all, considering Ireena's soul is all he longs for?
He might try to kill them for a moment, but only for a moment. Getting Ireena is one of his main goals, after all, but he's also mostly emotionless.
>>
>>48000292

Play a game with more balanced casters, not 5e which is basically Caster Edition 2.0 with all the same broken spells and fucked figher utility. Eldritch Knight is the only viable fighter option. Try Dungeon World, that gives Wizards a little bit more balanced abilities.
>>
>>48000201
We need drawfags for this now.
>>
>>48000377
That's still not how that works
>>
>>48000496
>>47998393
>>
Help me build a character, reddit!

Roll 1d10 to choose race!

1 d 1 0
d
1
0
>>
>>48000496
And Dungeon World fans claim that they don't proselytize obnoxiously.

People like you are the reason DW can't be discussed without turning into an autistic bitch-fit.
>>
>>48000258
>>48000293
Right on, I figured as much.

I'll probably grab up Polearm Master first and grab up Sentinel at my last ASI. Thanks anons.
>>
>>48000043
Am I reading this all wrong or are you saying that battlemasters were intended to start every turn with at least 1 superiority die? Because that'd make them pretty fucking unstoppable given how strong they already are.
>>
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>>48000387

> my game is popular, therefore it's good

Argumentum ad populentum. Good to know that D&D 5e fans cannot argue their shit system and basically admit defeat with non-arguments.

Argue against my opinion properly, or get the fuck out of this thread. THose are your choices. If you cannot argue why D&D 5e is better than Dungeon World, then you do not deserve to play it.

People like you are the reason I printed out gore images, 32 to a page, using Windows Printer Wizard's thumbnail option, cut htem out, and inserted them into the 5e books of every game store I visit. I am so fucking sick of people like you who refuse to even TRY a FAR better system and instead limit yourself with overpriced garbage. Please enjoy continuing to play your fucking baby-ass WAR GAME while I enjoy actual roleplaying that doesn't limit me with garbage-ass rules invented by 48 year old manchildren working for Wizards of the Coast.

I am sick of trying to help you people, you are intentionally retarded and refuse to try to get better. Wallow in your shitheap while WotC jews you out of your money on a daily basis. The 90 bucks I saved by playing a different system could buy me a nice dinner out, or other fun gaming supplies. Whereas you wasted it on overpriced books for the pleasure of a system telling you "no, you can't do that."

Well, I can, because I play Dungeon World, a game that ENHANCES roleplaying instead of STRANGLING it!!
>>
>>48000527

Not a response. Respond properly, or you automatically lose the argument. I am so sick of fucks like you who cannot argue properly, you should all be killed, honestly, because you do not have the IQ to function in a human society.

>>48000552

So if you are using a toothpick to clean your carpet and I suggest a vaccuum cleaner instead, I am proseltizing?

Yeah that's what I thought. Come up with a real response, instead of your butthurt whining that just reveals that I am right.
>>
>>48000579
You're reading it wrong. They were intended to, after level 15, start every round with at least one superiority die.
>>
>>48000579
>>48000622
No, the original post was bait. 5e was never intended to have speed factor as its default.
>>
>>48000581
>I printed out gore images, 32 to a page, using Windows Printer Wizard's thumbnail option, cut htem out, and inserted them into the 5e books of every game store I visit
I want to believe
>>
>>48000579
Don't listen to >>48000629, he's a notorious troll in this general who dismisses everything that triggers his asperger's syndrome (which he has posted documentation to prove he actually does have it) by yelling "BAIT".
>>
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>>48000581

>We're going to have a DEBATE and you're gonna play by the RULES OF DEBATING or else you're wrong forever and ever and you're a dum dum and stop disagreeing with me!
>>
>>48000759
Ladies and gentlemen, the average 4chan/tg/5eg poster. Straight import from reddit.
>>
>>48000581
I didn't read the entire handbook but from what I did read it seems like DW is much more heavily focused on RP and rule of cool playstyle. While I agree that could be better for some people I personally prefer the very set and defined rules of 5e.
>>
>>47998456
Sorcerer with stealth, armor, and weapon profiencies. Can cast invisibility, haste, misty step, dimension door, feather fall. Pretty much covers all your bases.
>>
Can I use Wish to cast reincarnation along with contingency to then slit my throat and hope I become a sexy elf or halfling ?
>>
>>48000805
Only a sucker would pay money for heavy RP and rule of cool. You don't even need a rulebook for that. You're just playing pretend as an adult.
>>
>>48000843
So a sorcerer with a dip in rogue or bard? Or do you mean Dragon scale armor via the draconic heritage sorcerer?
>>
>>47998627
I think he means ninja as a ninja.
Not ninja as in "basically literally anyone who fights" like some Japanese stuff does.
>>
>>47999290
Speed Factor + Passive Initiative = Faster, more tactical combat.
>>
Can a chain pact warlock have a chain pact familiar as well as a familiar from the Find Familiar spell?
>>
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>>48000496
>Try Dungeon World, that gives Wizards a little bit more balanced abilities.
>>
>>48001023

No.
>>
>>48000942
You don't need a dip into other classes to have weapon or armor profiencies. Per the DMG, it takes like 2 months to learn how to use a weapon/armor. Just include that you know how to use medium armor and martial weapons as art of your backstory. Assuming you aren't starting off as a level one, your DM should be okay with it - although it may get a little OP at higher levels, at lower levels the fact that you're not really taking DPS spells makes it pretty balanced.

Humans get a free skill of their choice, you can choose stealth. You could also ask your DM about choosing 2 custom skills instead of choosing a pre-built background.
>>
Question: do you even need monk levels to make a Jackie Chan type character?

It seems like you could do most of what he does with thief levels and the one feat that gives you superiority die.
>>
>>48000581
>Argue against my opinion properly, or get the fuck out of this thread.
I'd like to see your badge, officer. Y'know, the badge that lets you make demands of other people for no meaningful reason. Don't have one? Exactly as I thought.

With that out of the way, the way you've described it so far, all of our arguments consist of:
>my game is popular therefore it is better
Which would mean, based on your previous post and our argument, that you believe:
>My game is better than yours, partially because none of you play it because you're all fucking stupid and my rules are simpler than your complicated D&D wargame WAAAAAAAAAAAH.

Now I've noticed that your argument focuses heavily on the story and the fact that Dungeon World revolves entirely around it whereas D&D, as you yourself have stated, is based heavily on Chainmail, which is based on wargaming. This means that (gasp) the two systems are very much different in terms of their origins and purposes. Ignoring the obvious fact that this is like comparing apples to oranges, I am now going to tell you why Dungeons and Dragons is better than Dungeon World.

>Popularity
This may sound like a stupid reason, but if something is popular, that means that it's well known, or in this case, frequently bought and played. If a game is popular, that means it is much easier to find players and much easier to find players who are willing to play the game that you want to play (in your case, heavy usage of roleplaying, eschewing skill checks and the like to move the story forward.) Dungeon World is much less popular, otherwise there would, be a /dwg/.
>Variety
Thing is though, all of the people who play D&D might not to play a story oriented campaign. Perhaps they want a Gygaxian dungeon crawl or a military campaign, or aren't good at roleplaying and want to learn slowly. If people want to do any of those things and more, the DMG and MM are full of options for ambitious DMs, not to mention Unearthed Arcana and homebrew.
>>
Rolled 3 (1d6)

>>48001069
the Martial Adept superiority die should recharge on a 6. prove me wrong.
>>
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>>48001074
Here's your (you), now please leave
>>
>>48000581
>>48001109

Whoops, clicked the wrong post. DW players please leave.
>>
>>48001109
inconspicuous troll is inconspicuous
>>
>>48001109
Eh, it's cool. Happens all the time.
>>
>>48000581
>>48001074
I'm going to be honest, I want to see exactly how you reply to my argument, or if you've left already. I, and every other fucking person on this thread, would prefer the latter.
>>
>>48001105
>Martial Adept
>Turns you into a dragon
>>
>>48000122

Both together are the damage kings and work best together. PAM gives you a much more consistant extra attack than GWM does even though the damage comes from GWM.The cost [Hit penalty] is more consistent than constantly blowing slots for smite as well.Sentinel is best aired with PAM for freezing things in their tracks
>>
>>48001219
>unintelligent poster
>posts unintelligent post
>>
>>48001249

> for freezing things in their tracks

For freezing thing in its tracks*
>>
Dungeon World really isnt a good game if you want more role playing.
When it comes down to it DW is at its core just a lighter faster DnD.
>>
>>48000367
I love PBtA too but please stop
>>
>>48001313
But is it pretty good? No. Didn't think so.
>>
>>48001353
No not really. It provides a DnD-like experience but is largely unsatisfying and poorly written.
>>
>>47999835
oh i see, that sounds alright.
>>
>>48001290

Fuck off
>>
>>48001393

You only get one reaction per turn pal.
>>
>>48000581
>Argue against my opinion properly, or get the fuck out of this thread.
Holy fuck you are autistic. This is a 5e thread, I would advise you to make a Dungeon world thread but we both know it would die immediately since no one actually plays it.

Furthermore, your opinion is just that, an opinion. There is no fact to it whatsoever. You claim that wargame rules strangle roleplaying, yet it is an experience I have not had. I can tell you that my worst roleplaying experience is with Dungeon World. It is literally impossible for you to refute my opinions, just like it is impossible for me to refute yours. If you would like to argue in fact, you are welcome to, but you will have to do away with terms like "better" in the frame you mean, since it is entirely subjective and inarguable.

>>48000610
The argument is easy to win you fucking retard. You are creating a hypothetical dungeon master who has scenarios in his campaign that need spells to be solved, or are more easily solved with spell. This does not have to be the case, therefor your argument holds no weight. You COULD have a campaign where the DM says HOLY SHIT, YOU CAST MAGIC MISSLE? SHOWS OVER, YOU WON THE CAMPAIGN. Just like you could have a DM that makes you "win" D&D if you attack things with a greatsword, making spellcasters more useless than martials.
>>
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So I'm playing my first 5e game Thursday, we're starting level 20. I've made a 17 Fighter/ 3 Barbarian spec'd for dual-wielding lances. GM says we can fluff in whatever mount, what's a cool one? I don't really want to go too out there with flying or the mount being a combat machine or anything. I'm thinking my dude's a king of a northern kingdom or something, any thematic mounts for that?
>>
>>48001041
Though training may be allowed to learn different armor and weapon proficiencies, I would never allow it to be incorporated into backstory. Your training and adventuring to get to that point would just be your class levels and starting gear.

As for custom backgrounds, I've personally never played with a DM who didn't allow custom backgrounds, but I also play AL mainly.
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>>47999290
so, questions about this.
>If more than one modifier applies apply them all to the roll.
does that mean if you have say a shortbow, thats -7 because its a two-handed ranged weapon?
is a dagger +2? or +4 because its light and finesse?
hand crossbow is -3? or is a ranged loading weapon -10?
sorry i'm retarded (>>48001381 me)
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>>48001444
>A level 20 starting game
>>
DnD is an okay system. It's acceptable. The only area where it is truly exceptional is in brand recognition. You can always find someone willing to play DnD, which isn't true for other mechanically superior systems, such as:

Dungeon World
Star Wars FFG
Any WoD.

That being said, I enjoy my time with DnD, which is sufficient, though I will always try to get my friends to play something other than DnD.
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>>48001444
>20th level
>not playing anything with Wish
It's like you hate your entire party being immortal.
>>
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>>48001444

>my first 5e game
>we're starting level 20
>>
>>48001444
If your DM allows it
DIRE WOLF

I must ask, though, why proficiency in woodworking?
>>
>>48001444
>First game
>level 20.
Someone is doing you a disservice.
>>
>>48001410
Fuck off
>>
>>48001469
It's a short campaign.

>>48001483
>>48001498
I usually play rules lite games, it's like always having Wish :^)

We're all experienced RPGers. GM's experienced at 5e.

>>48001499
>woodworking
Had to pick something for Battlemaster's Student of War. Figured I could make new lances if mine get broken.
>Dire Wolf
Should I just go through the Monster Manual? Does it have an indication of what critters can be mounts? Or is it "anything, GM's discretion"?
>>
>>48001452
The way I read it, each line is it's own thing.

For example, two-handed and heavy only apply in melee, and ranged (loading) is only a -5.

Hand crossbow is light, but isn't melee, so it'd be the same -5

Generally, you should usually only be applying one thing from the top chart. The exception is heavy two handed weapons, which are -4, but nothing else really combos. There aren't any heavy finesse weapons, or light two-handed ones, and the melee can't combo with ranged.

One grey area I could see would be casting Greenflame Blade that lets you attack as part of the spell, though for that I would say to just apply the weapon's speed rather than the 0 you would have from a cantrip.
>>
>>48001550
Not sure, though the PHB did list a cleric riding a dragon as a mount as an example when describing the rules for mounted combat.
>>
>>48001546

Even if I fuck off, you'll still only get one reaction per turn my man.
>>
>>48001596
Fuck OFF!
>>
>>48001596
fuck off.

You're right though
>>
>>48001450
Why though? You'd think if I trained my entire life to be a ninja I wouldn't show up to a new job and be like "hurr durr, how do I shuriken?"
>>
If I have no friends and there's nowhere in real life near me that hosts any sort of tabletop sessions, what do I do? Roll20 seems pretty overrun by 13 year olds and mexicans.
>>
>>48001618
>>48001630

I refuse.
>>
>>48001483
>clones mean immortality
But you still die.
>>
>>48001639
You are not looking hard enough. Put effort into it or fuck off. No one want's a lazy player.
>>
>>48001596
Well, his DM might allow tunnel fighter.
>>
>>48001642
>You are told to fuck off many times
>You refuse

Wait a sec....>>48000367 is that you?
>>
>>48001660
Not your soul, which is the important bit.

DnD operates with a dualism: the mind/soul is distinct from the body. The soul might even be distinct from the mind. So when your body dies, your soul goes to the new body, and what makes you you doesn't die.
>>
>>48001689

No, I don't play or know anything about DW.
>>
What do you do about a player that puts no effort into the game. He doesn't know what any of his stuff does and doesn't even attempt to roleplay he's a friend of mine but I might need to just make him watch us play.
>>
>>48001713
Fuck off.
>>
>>48001742

I still refuse.
>>
>>48000343
This Anon is a prophet
>>
>>48001738
Talk to him, duh.
>>
>>48001636
If you trained your whole life to be a ninja, you'd probably have levels in rogue.

With that said, between Dragon heritage, variant human, the criminal background reflavoured, and the weapon proficiency feat, you could easily make a sorcerer ninja with all the proficiencies you could need.
>>
>>47998443
Playing is overrated and being DM is the most enjoyable
>>
>>48000377
Wouldn't that just mean the cone fires from the horse instead?
>>
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>>48001444
I think I'll take an Allosaurus. Maybe I'll be a jungle\dinotopia king instead of northern frontier, it's a more interesting cliche.

Is there any official ruling on combining Manuevers and Feats (e.g. Lunging Attack and Charger) with mounts or is that too GM discretion?
>>
>>48000201
Both dwarves and half orcs Medium. Their weapons are the same size
>>
In your experience, in what circumstances have Tarrasques been employed, and what have the results been?
>>
>aarakocra, 1d4 unarmed
>Tavern brawler, 2d4 unarmed
>24 str, +7 damage from str mod
>+6 rage Damage
>Bonus action grapple
>Fly up 30 feet
>drop for 3d6 damage
2d4+3d6+13 damage
Best consistently applicable single punch damage possible???
>>
>>48000229
He'd probably kill whoever was responsible
>>
>>48001840
That's not a good argument. It's a magical ninja that I'm building clearly. You still haven't offered any reason why you can't have proficiencies not gained through a level, when the DMG specifically states it doesn't take that long to gain them.
>>
>>48000869
Wizards don't get Reincarnation
>>
>>48000805
>>48000871

That's because it's a better game.

> Only a sucker would pay money for heavy RP and rule of cool.

I didn't pay money for Dungeon World.

Only a sucker would pay money for the privilege of being limited by a bunch of arbitrary, poorly-designed rules.
>>
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>>48001483
That seems like the most broken spell ever.
>>
>>48002049
It's fucking Wish, what do you expect?
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>>48000759

Still being a child, I see.

>>48000640

Well, I did it, so your belief is irrelevant. This is some Christian-tier bullshitting.

>>48001029

A gif of your faggot-ass dad does not disprove my argument. Try again.

>>48001074

So your excuses for playing D&D are, (1) you're too beta to find a group to play Dungeon World with, and (2) you suck at RPing. Nice!

Also, by your argument, Fifty Shades of Gray is good because it's popular and it's easy to find other people who have read it?

Yeah that's what I thought, your'e wrong again.

Kill yourself.
>>
>>48001961
Please respond?
>>
>>48001961
Tavern brawler doesnt add an extra d4
>>
>>48001380
>>48001313

Absolute bullshit. Dungeon World is nothing like D&D. It doesn't use the shitty swingy d20 mechanic, itu ses a fast and effective 2d6 system with simple resolution and better bounded accuracy than even D&D 5e, and it produces fast and fun results from its core mechanic, instead of having gay-ass rules for a shitload of specific scenarios, EVERYTHiNG is handled by a core mechanic and fiction first, so there is no paging through the rule book that you paid 150 dollars for.
>>
>>48002075

>Still being a child, I see.

It was my first time responding to you, just tired of seeing whiny cunts like you be absolute faggots. Nobody cares about your gay ass debate skills.
>>
>>48002075
>Well, I did it, so your belief is irrelevant. This is some Christian-tier bullshitting.
You can't seriously expect people not to doubt that. Any proof? Signs on the shops asking the culprit to stop or something?
>>
Bag of Holding and some other things say that they can lose items on the Astral Plane. Is there any way to get them back? Furthermore, is there any profit in trawling the Astral Plane for lost items?
>>
>>48001439
>If you would like to argue in fact, you are welcome to, but you will have to do away with terms like "better" in the frame you mean, since it is entirely subjective and inarguable.

Nope. D&D 5e bogs you down with rules that are not necessary such as stupid-ass initiative order shit and does not produce good roleplaying. Dungeon World does. Ergo, Dungeon World is better. Only a child refuses to understand this (like you). Do you also argue with the effieicny ratings of machines that literally state which machine is objectively better? Or are you the kind of fag who sticks to incandescents because they are "what he's used to" and is a fucking coward afraid of change?

Because you are a fucking. Coward. Afraid. Of. Change.
>>
>>48002081
But aarakocra already have a 1d4 unarmed so it's either that or an upgrade to a d8. Only makes sense
>>
>>48002075
this is some dedicated shitposting, I'm not even mad.
>>
>>48002143
Well thats like, your opinion, man.
>>
>>48002127

It doesn't matter whether you care, that is a feeling, and feelings do not matter. All that matters is logic, and if you cannot employ it, you are a subhuman who does not deserve to be allowed to argue on internet forums.

Anyways, you still have not refuted any of my points about why D&D is better. And were it up to me, you would have your D&D books taken away and burned, and you would be spanked like the recalcitrant child you are for refusing to even try a better system. That is the opposite of progress, and you are a disgusting human being for so dismissive of anything that might be slightly better than your shitty grognard-infested game.

You are a cancer on the world of RPGs. This "lol I dont want to try a new game so I'll just play Pathfinder" attitude has cost MILLIONS of gamers, and your cowardice is frankly disgusting. Please kill yourself as soon as possible. I pray every night for ISIS to destroy Wizards of the Coast or Paizo. Everyone there should die of cancer, aids, or anything else, for the utter CANCER they have infected the gaming world with.
>>
>>48002166
No it doesn't. 2/10 you got a response.
>>
>>48002225

Your faggotry doesn't matter. Go fellate a cactus, cunt.
>>
>>48002226
Okay, if you are going to tell me I'm wrong then actually tell me why you think I'm wrong.
>>
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>>48002203

No, your opinion is that a game is good based on its popularity. That is utter shit. By that logic, fucking Michael Bay movies are god-tier. No they fucking aren't, Transformers 3 was utter shit and the dinosaur robots were the gayest shit I've seen on a screen since Neil Patrick Harris.

D&D Next is the same thing; it's gay shit. It's derivative, its crap based on war games with mechanics like Hit Dice and Alignment that RESTRICT your roleplaying.

DUNGEON WORLD DOES NOT DO THAT

SO WHY WOULD YOU NOT Try IT

DO YOU ENJOY BEING TIeD UP AND BASICALly FoRCED TO DO WHAT SOME CHILDISH PICTurE BOok TellS YOU TO DO?

Are you so fucking used to not having control of your life that you actively seek it out in your RPGs? I'm not even projecting here, faggot, I'm just speculating. Trying to find some answers. Because it is alien to me that you fuckers would put yourselves through this kind of grief, arguing over a fucking rule to a fucking toy board game for 12 year olds, that you wouldn't rather do what the STORY benefits from and play THAT WAY instead of playing to satisfy a fucking BOOK. RULES IN A BOOK... like they are your fucking elder god?

Do you enjoy being cucked? Or is there something I'm missing here?
>>
>>48002259
Why? The 2d4 thing is clearly your opinion. I disagree with it. Tavern brawler doesn't add dice, so you're wrong.
>>
>>48002259
Things don't stack, famalam. If you get one feature that says your unarmed attacks are 1d4, you don't suddenly get an extra 1d4 just because another feature grants you the same thing.

Source A: "Your unarmed attacks are 1d4"
Source B: "Your unarmed attacks are 1d4"

Neither of those say you get an extra 1d4 to your unarmed. Therefore, your unarmed attacks are 1d4 only.
>>
>>48002255

No. I will stay here. I am making a stand. I am CALLING YOU OUT on your bullshit. I am so fucking sick of your COWARDICE and I am CALLING YOU OUT.

This disgusting, pathetic, dismissive, close-minded shit is something I have literally only seen from the religious zealotry that is Christianity. Are you seriously sinking to their level? DUngeon World is a fucking FANTASTIC system and I cannot say enough good things about it. Yet you will not even try it because you are such an infantile piece of shit that you would ratehr wallow in a 30 year old system that is fucking DEAD, and has ZERO NEW IDEAS, while DUngeon World is FULL of them. Background? Try Bonds. Attack rolls and saving throws? Try MOVES. For fuck's sake fucking EVERYTHING that D&D does, Dungeon World ALSO DOES, except BETTER.
>>
>>48002285
Yes there's something you're missing.
>>
>>48002323
Dude. Chill. No ones gonna read your huge text blocks of screaming inadequacy.
>>
>>48002322
But I would add, because Aarakocra says you do 1d4 slashing, I'd say with tavern brawler you could choose either bludgeoning or slashing for your 1d4 hit. If one would be preferable in the situation. That's really the only benefit it gives.
>>
>>48002323

So you're not only a faggot, but a fedora tipper too? Jesus Christ man, are you intentionally trying to make yourself seem like the biggest manchild ever?
>>
>>48002323
Is this some intense role playing? You're doing a great job. If I were the DM I'd give you inspiration.
>>
Not sure what is worse: the troll or those that answer him.

Or maybe he is replying to his own posts. Yeah, that seems likely.
>>
>>48002143
>Do you also argue with the effieicny ratings of machines that literally state which machine is objectively better?
No, but you aren't arguing about machines or efficiency. You are arguing about fun, ease of roleplaying, and trying to be a special snowflake for loving a system that isn't that good. I just said I have tried dungeon world, and it was the worst roleplaying experience I have ever had. Ergo all your arguments are false.

At best you are just a person on the internet screaming at other people for liking what you don't like.

If you have any facts to back up DW being "better" I am all ears. Everything else is irrelevant and anecdotal at best.
>>
>>48002370

> Jesus Christ

Yeah you confirmed my fuckin suspicions right there.

Yes, I own a fedora! WHat of it? I don't wear the fucking thing.

That has NOTHING to do with me playing Dungeon World.

>>48002347

Well if you didn't read them, do not respond to them, is that obvious enough for you, you little fucking screeching monkey bitch? Go back to /b/ and post your gay-ass lulz shit with no investment like you don't even care about the world. That same lackadasical attitude is probably why you play D&D instead of tyring something better like DUngeon World, and this is why you drag all your friends down with you!!
>>
>>48002323

Lol. Anon you are right, Dungeon World IS better, but you are trying to convince people in a fucking 5eg thread of that. Yes, D&D 5e is a haven for bad roleplayers, but it is still easy to find games for, which is 90% of its appeal.
>>
>>48002417

Sad.

Now I shall fuck off.
>>
>>48002417
Dude. You are being the reason I will never play Apocalyps- I mean, Dungeon World. Which is derivative of nothing ever. Also, 2d6 is terrible, and so are you.
>>
>>48002411
>If you have any facts to back up DW being "better" I am all ears. Everything else is irrelevant and anecdotal at best.

How about the THoUSANDS of RPG posters on Reddit.com/r/rpg who have had their lives changed for the better by the discovery of DUngeon World? D Vincent Baker is a BRILLIANT man who has created a new way to roleplay by writing Dungeon World, and you are too busy sticking your head up your fucking ass playing the same 30 year old bullshit, to even care.

Just give the SRD a read. The core mechanics will blow you away with the storytelling potential. It is FAR better than what D&D does with lame, overlapping skills, and limits what you can do to satisfy "realism."

WELL GUESS WHAT

ITS FANTASY

THEREFORE ANY AND ALL REALISM, IS AUTOMATICALLY INVALID

Also dungeon world fucking SOLVES the caster supremacy issue you fucks always complain about. It SOLVES slow combat. It SOLVES overpowered builds. ALl these problems D&D has as a direct result of its insistence on shittery , Dungeon World SOLVES by simply NOT DOING THOSE THINGS and being a faster, smarter, better game.
>>
>>48001660
It's Lich-style immortality. You die but your come back in a different body.

Except without the suicide potion, the magic box, and the tendency toward evil. Honestly, liches in 5e are dumb, especially since they have to know 9th-level spells to become one anyway.
>>
>>48002312
Fuck off.
>>
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>>48002417
>Yes, I own a fedora! WHat of it? I don't wear the fucking thing.

>That has NOTHING to do with me playing Dungeon World.

My sides are officially in fucking orbit friend. You have hijacked the thread and I am happier for it. 10/10 best trolling I have seen this entire year, made me feel good to read this.
>>
>>48002482

I refuse.
>>
I don't know who's baiting who anymore in this thread
>>
>>48002480
ehhh, you also dont have to be undead. which might have its own appeal.
>>
>>48002462

Well then you can't use a greatsword in D&D, can you?

Oh, and 2d6 is wayyyy better than your pathetic excuse for a core mechanic. Hello, I'm the d20, and I roll a nat 1 so that you fail even when you ahve fucking +10 because swinginess makes the game fun. Oh, you rolled a nat 20? AHAHHAA EPIC LULZ SENPAI YOU JUST CONVINCED thE ORC CAPTAIN TO FELLATE YOUR COCK GOOD SIR

Are you fucking kidding me?

2d6 has a smaller number range, so bonuses mean more, and it also has more predicatble results so you don't fucking fail things you are good at 50% of the time because the shitty-ass dice rolled wrong. Sure you still fail but Dungeon Worlds causes you to FAIL FORWARD so that no matter what you are always moving the story forward.

Does D&D do that? No, it's too busy worrying about which iniative system to use.

Sad and pathetic. And you pay 150 bucks for this """"privilege'""
>>
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>>48002521
Keep going.
>>
>>48002166
Nope
>>
>>48002521
Failing Forward is stupid and bad. Also, a 1 is automatic failure on attacks.

Learn b4 you Burn
>>
>>48002470
>How about the THoUSANDS of RPG posters on Reddit.com/r/rpg who have had their lives changed for the better by the discovery of DUngeon World?

I mean if larger numbers of players make an RPG better than have I got new for you. Have you heard about the new Fifth Edition of Dungeons and Dragons? It is officially the worlds best selling table top role playing game! I would link you to a forum that discusses it, but it seems you are already found one!

You seem to have it confused for a Dungeon World thread though. Luckily for you someone just linked a place where that rpg is discussed! Try Reddit.com/r/rpg, I am sure you will find the community you are looking for there.
>>
>>48002521
You can't crit fail or crit succeed on skill checks
>>
>>48001559
ok thanks. i at first thought it was dumb but that plus group initiative seems kind of interesting.
>>
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>>48002550

Explain how failing forward is stupid and bad. Is it because it doesn't fit int oyour shitty narrow tight box of what should and should not be in an RPG?

CLEARLY, ARGUING OVER WHAT INITIATIVE SYSTEM YOU SHOULD USE FOR YOUR ARBITRARY COMBAT SYSTEM, IS WORTH IT. SO WHY NOT SOMETHING THAT ACTUALLY CONTRIBUTES TO GOOD STORYTELLING??
>>
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>>48002582

That argument is invalid.

Because the players who have discovered Dungeon World and love it.

Play it because it lets them escape from teh disgusting GARBAGE that is D&D, a game that REFUSES to evolve or improve in any way shape for form and tacks on 20 year old concepts like backgrounds and pretends they are new and fresh, when in fact they are rank old shit that are not even implemented in an interesting or creative way.

Of course it would SEEM creative and interesting to you, because you are a child who has epxerienced so little of the world of RPGs that it's not even funny.
>>
>>48002755
D&D did try to evolve when it was 4th edition.
>>
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>>48002502
>>
are there any Mystic level 20 homebrews? I really want to play a Psion but the level 10 thing is annoying and I don't know how long it will take for the official version to release.
>>
>>48002521
3d6 is the superior system.
>>
20lb gnome commoner slap: 1 point bludgeoning damage
340lb goliath level 20 barbarian double-fisted hammer punch: 1 point bludgeoning damage

D&D, everyone
>>
>>48002962
4u
>>
>>48003012
>barbarian with 10 Strength
More like 6. Possibly 10 if they're raging.

Keep in mind that even the starting damage of a Strength character (usually 1 + 3 from 16 Strength) is enough to knock a commoner out cold, even threaten their life.
>>
>>48003012

you add your strength modifier and the barbarian would have more attacks, better criticals, and hit better due to advantage
>>
>>48003012
The barbarian would do a min of 3 actually and could just pick up a rock and turn into a commoner slaying monster.
>>
>>48003012
>340lb goliath level 20 barbarian double-fisted hammer punch: 1 point bludgeoning damage
really it would likely be 8 damage, maybe 12 if raging.
>>
This thread is a shitstorm of bait and you should all be ashamed for falling of it.
>>
>>48003060
I swear I haven't seen a thread with this many faggots for a while.
>>
>>48003060
>This thread is a shitstorm of bait and you should all be ashamed for falling of it.

shit, i just got here and im ashamed.
>>
>>48000385
How would changing systems let him do voices better?
>>
>>48003086
Fucking disgusting homophobe.
>>
>>48003093
Because muh Dungeon World.
>>
Can I use my penis for unarmed strikes?
>>
>>48003133
In theory yes but you will be kicked out of your group.
>>
>>48003133
Well obviously, what else would you use if you can't use your arms?
>>
>>48003143
Okay... do I add my strength modifier? Is it bludgeoning damage or slashing damage (like a whip)?
>>
>>48000581
Fallacy fallacy, pointing out a fallacy does not prove an argumentt wrong. That being said "stop liking what i dont like." You can play dungeon world, thats fine. But dont be a shill and go to a place where people want to discuss dnd to say how much better dw is. Its like going to a yankees gmeand blowing about how much more fun darts is and that darts is so much simpler and baseball will never measure up with its complicated rules and constant switching sides.
>>
>>48003177
Yes but monks can add DEX and Bludgeon if it's thick, slashing is it's thin, piercing if it's pointy.
>>
>>48003198
Mine is 6.5 inches in circumference, 7 inches in length. Can you stat it for me?
>>
>>48003224
Is it your characters or yours?
>>
>>48003252
Mine. What should I roll for my character's? Is there a race penis size base/modifier table?
>>
>>48003277
F.A.T.A.L has what you need.
>>
>>48003224
>Mine is 6.5 inches in circumference, 7 inches in length.

Sure it is, anon
>>
>>48003304
>a person has a slightly larger than average penis
>a person on the internet, no less
Yep, that could never happen. Dem insecurities. Stay mad, whyte boi.
>>
>>48001983
Because its powergamer as fuck to go "and he's studied and mastered every weapon and armor in the world so he gets to add his prof to all weapons."
>>
>>48002106
Who pays 150 for a rule book? And you're a pirate i see.
>>
>>48002962
2d8 + d6 -2 for that "d20 with a bell curve" action.
>>
How long would a penis need to be to qualify for the "Reach" property
>>
>>48002755
Then dont play dnd. But i do here that its pretty good
>>
How do I find a game online? I want to get into D&D but I've never been able to find a group anywhere near local, and I've looked.
>>
>>48003477
It would need to be at least as long as mine.
>>
>>48003494
Join Roll20 and look through their LFG.

Yes, it's a crapshoot. Yes, there is a lot of shit on there. But it's still the easiest way to get an online game.
>>
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Friendly reminder that kitsune are coming.
>>
>>48003531
Kitsune != catfolk.

:3
>>
>>48003531
>that echo
kek
>>
hey 5 egg, what do you think of my character? he's a gnome.... wait for it... BARBARIAN!! he's 36feet tall, weighs 20 lbs and his penis is 6.5 inches girth and 7 inches long. his favorite weapon is the unarmed strike, spank.
>>
>>48003568
I wonder how much of those 20lbs is his penis
>>
>>48003607
just the tip
>>
>>48003607
>>48003616
do you guys want to erp with me?
>>
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you're a big guy
>>
>>48003658
for u...
*i enter a rage*
>>
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>>47999564
>>
>>48002032
So does that means it can only duplicate any wizard spell and not any spell from any list? Does it say that?
>>
>>48000869
Yes
>>
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Can a warlock only benefit from this one at a time? Or can he stack temp HP from multiple kills?
>>
>>48004213
temp hp never stacks, if you gain temp hp while you have temp hp, you pick which one you want
>>
>>48004213

No Temp HP doesnt stack. You only get one source of it at a time. So no AoA and DoB either
>>
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>>48000283
>While I agree it isn't good to give the player exactly what they want
why
>>
>>48000869

Your a Wizard right? Just use True Polymorph
>>
>>48004440
You would lose all of your wizard levels, since it turns you into a common example of the chosen creature and changes your mental scores.
>>
God damn I can't wait for summer to be over.
>>
>>48004289
If the DM thinks that what the player wants is balanced and fun it is perfectly fine to give it to them but sometimes that doesn't happen. A DM will most likely give a player not starting at 1 an amount of gold to buy things that they want but if they use up all their gold to get an item that is extremely broken then the DM should stop that.
>>
>>47998393

>How heavy do you go on RP when you play?

One DM threw the apocalypse on us the moment we finished Lost Mines of Phanny tutorial, and there was LITTLE TIME TO RP being thrown to Elemental Planes of Water and fighting bullets and sea c'thulus. Combat heavy.


>Current campaign.

New DM's an asshole. RPing is high, but if we have to barter with an NPC, it never works and..the evil Warlock with 20 charisma just fucks his brain with Command or Crown of Madness anyway.
>>
>>47999290

We do use the superior system.

We've all sword off spell slots and use variant caster module, which tl;dr is fucking MP and that's just great!
>>
Did i do a mistake as DM here by handing over the whole schedule planning to my players? I thought i had enough trying to plan out adventures and scenes and stuff because my group is beyond shit with times. Out of five, only one person seems to have a stable time schedule and often when i do plan something, there is always one or two guys who say yes but have something show up anyway. Now that i did a big post to my group telling im handing it over to them, no one has said a word about next time we play. This happened just recently but we haven't gotten a chance to play in three weeks
>>
>>48004681
Usually there needs to be one person to make sure things get done but in those types of groups the most likely outcome is that you will just stop playing. If people can't make it then there is no helping it.
>>
>>48003404
I prefer a simpler d8+d12. A bit flat in the middle, and a natural 2 replaces a natural 1, but hey. It's also an excuse to actually use a d12.
>>
>>48004681
Sounds like most of your group doesn't actually want to play your game. Get good. Or get good players. Whatever. Live your own life.
>>
>>48002171
For real, though.
>>48002075 This has been going on for about a week, now. And the responses are being delivered in near-hourly increments. I'm almost impressed!
>>
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>>48004916
>This has been going on for about a week, now
It's Virt. He's been shitposting in /5eg/ since before /5eg/ was even called /5eg/, in the same not-subtle-at-all manner. He'll disappear for a few weeks and then reappear to shit up a few threads in a row, then vanish again. He's one of those "I'm a troll and proud" assholes.
>>
>>48004892
It sure feels like that. They tell me they are having fun while playing but they aren't the ones actually planning things, they are just showing up for the ride
>>
>>48000043
That actually makes some sense, makes a lot of classes more similar to the infinite rages or wildshapes druids and barbarians get.
>>
>>48001909

It's an even dumber bait-and-switch than that. Cone of Cold is range(self) not target(self).

The meme is trying to jump around the book to convince you that "target," "point of origin," and "origin point" are all synonyms when they are not and pulls a lot of quotes out of the PHB in hopes you fail to notice the salient point under "Targetting Yourself:" "If a spell targets a creature of your choice, you can choose yourself, unless the creature must be hostile or
specifically a creature other than you. If you are in the area of effect of a spell you cast, you can target yourself"

Which, to spare you some whine-ass faggotry over he next bit, obviously means that you *can* target yourself with an AoE that has a different point of origin, so points of origin *cannot* be synonymous with targets.

For the rest of us who aren't ass hurt that our combo shut down, here's Crawford with the shutdown to "hurr durr I can target only me and still get an AoE that targets a bunch of other shit, too":

http://www.sageadvice.eu/2016/03/20/find-steed-spells-that-target-only-you/
http://www.sageadvice.eu/2016/06/12/find-steed-spell-what-constitutes-a-spell-that-targets-only-you/
http://www.sageadvice.eu/2015/07/01/twin-thunderwave-dd-errata/
>>
>>48001041

That's for tools and languages. Your DM *may* allow you to train other things, but weapon and armor proficiencies already cost feats so if they do they're a dumbfuck and the two of you deserve each other.

"You can spend time between adventures learning a new language or training with a set of tools. Your GM might allow additional training options.

First, you must find an instructor willing to teach you. The GM determines how long it takes, and whether one or more ability checks are required.

The training lasts for 250 days and costs 1 gp per day. After you spend the requisite amount of time and money, you learn the new language or gain proficiency with the new tool."
>>
>>48005468
>but weapon and armor proficiencies already cost feats so if they do they're a dumbfuck and the two of you deserve each other.
Seems a bit harsh. It's not like Weapon Master has any value as a feat.
Feats can also be awarded for doing things through training.
>>
>>48005707

Weapon master has great value as a feat. It's the only way in the game to gain a weapon proficiency on a character who doesn't already have it without multi-classing.

And unless you've gone full Calvinball feats cannot be "awarded for doing things through training." That is not what "It embodies training,
experience, and abilities beyond what a class provides" means, that is merely fluff for what selecting a feat gets you in exchange.

Feats are obtained via the Variant Human race option or by trading away a half or full ability score increase for them. In your own personal game your DM is free to hand them out for good backstories or blowjobs, but there is no other way under the rules to obtain them.
>>
>>48003531
Nah, it'll just be Catfolk like in 3.5
>>
>>48005827
>It's the only way in the game to gain a weapon proficiency on a character who doesn't already have it without multi-classing.
You consider that "great value"? That's totally useless. Even wizards get a quarterstaff and light crossbow, d8 weapons for melee and range, but their cantrips are better for them anyway.
>there is no other way under the rules to obtain them.
Yeah there is. DMG 231, the section about rewards for quests that isn't just gold you have nothing to spend on. One of them is training that can grant a feat.
>>
Cantrips are based on character level, right?

So does Strahd use his 9th level spellcaster for them or his CR 15 or his 17 hit dice?
>>
>>48005973
He has damage cantrips?
>>
>>48005973
Derp just read the MM its based on spellcaster level
>>
>>48005982
Yah ray of frost
>>
>>48002962
Un3d6! is the superior system.
>>
So are we gonna get a good 5e vidya game?
>>
>>48006351
But anon, we got Sword Coast Legends, the greatest game to ever be created based on DnD.
>>
>>48005967

1) The days of mandatory feats are thankfully over. If you have an idea for a build that needs a different weapons proficiency than the ones you have, that's how you get it. I'm not fan of gimmick builds but they do have their uses.

2) Yep, that's a thing. It's not a standard everyday thing but it is a suggestion put forth for super high level play. Point to you.
>>
Half elf or variant human?
>>
Let me get an opinion from the DMs out there. If you were trying to get some people for a group and you asked people to throw out a few race/class suggestions that they would want to play, how would you respond to somebody who posted 5 classes and all of them were variant humans?
>>
>>48006676
I'd personally ban variant human right of the bat. same with Tunnel Fighter.
>>
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>>48006628
Will it be a class that uses charisma to spellcast?
Is it 3 or more ability score dependent?

If you answered yes to both, choose half elf.
>>
gonna run the Tyranny of Dragons to a party after the Starter Set. any tips?
>>
>>47999162
The black and white nature of old Ravenloft generally made me not want to run or play in it.
>>
>>47999290
>punishing people with big weapons for no balance reason

For what purpose?

Its like the opposite of 1e, since the guy with the bigger weapon goes first 9 times out of 10.

>>47999383
I don't find it immersive that charging with a knife means you'll hit before the guy with a pike does.
>>
>>48007240
The bonus from light weapons means that they take less time to make an attack with.
>>
>>48007240
A pike is also more encumbering than a knife
>>
>>48007398
Okay. One of the biggest motives for making longer weapons is to attack first. Likewise, bringing a knife to a sword fight puts you at an inherent disadvantage.

So generally I'm against the speed factor init system in 5e because:
1. It penalizes some elements without recompense over the default game;
2. Its strictly unrealistic.

Making the game less balanced and less realistic at the same time seems to have no upside.
>>
>>48007467
havent you played counterstrike?

everybody knows you run faster with the knife.
>>
>>48001983

If you want to be a magical ninja, just be a monk.

You could even reflavor Way of the Four Elements if you really wanted.
>>
>>47999820
This is what feeblemind is for.
>>
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>>48004571
>sure is Summer in here
I feel you.
>>
>>48003192

Yeah except Dungeon World is LESS complicated and thus BETTER than D&D 5e.
>>
>>48007642
So youd turn her into some kind of retard? damn, thats evil. I like it.
>>
>>48003379

D&D 5e PHB -- 50 dollars

D&D 5e DMG -- 50 dollars

D&D 5e MM -- 50 dollars

Sure you might find them for cheaper, but the fact is that you are paying at least 50 bucks total even if you get the books ridiculously cheap. Or pirate them all. Lol, have fun with that. How much do tablets cost again? I'm betting at least 99 bucks. So again, you're screwed.
>>
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>>48003488

You do here that it's pretty good? Is that even a sentence?

D&D is not pretty good. It's based on outdated mechanics from a board game from the seventies, it still uses bullshit like alignment that does not represent realistic human motivations and thus is invalid as a roleplaying mechanic, it suffers from the same hit point bloat as all these other dumb-ass "level up" systems, and caster supremacy is back in black in D&D 5e, and by black I mean the black cock that is being forced down your mouth if you decided to play a martial instead of a caster.
>>
>>48003531

So they'll add yet another shitty-ass race, but they won't add a good prestige class like Mystic Theurge? Pathetic. I know PrCs were fucked up but I want to play a Mystic Theurge and really that was my only reason for wanting to try 5e. I can play a mystic theurge in 3.5, maybe I'll do that instead and not pay Jews ofthe Coast money for their shitty watered-down rules.
>>
>>48007800
Hey its Virt!

>does not represent realistic human motivations

Alignment isn't "realistic human motivations," its what side of a cosmic struggle you're on.

>caster supremacy is back in black

Casters are weaker than in any prior edition, period.
>>
>>48007834
>Casters are weaker than in any prior edition, period.

in fairness martials are also weaker in absolute terms than they were previously. 5e characters are weaker in general.
>>
>>48007834

> cosmic struggle

Holy shit you're autistic. See, this kind of crap is why I can't take D&D seriously anymore. There are other RPGs that explore ACTUAL roleplaying, i.e. roleplaying a CHARACTER. This 'good v evil" boring-ass baby bullcrap is not roleplaying a character. It's playing out childish power fantasies to try to cope with "A BlOo blloo ThE WORLDS A mEAN PLACE"

Grow up, deal with it, and start playing more realistic characters. And that starts by getting rid of alignment.

> Casters are weaker than in any prior edition, period.

Adding "period" to your statement doesn't make you right, you Redditing fuckwit. I know your 160 pound GF is probably sucking you off for being brave on the internet, but it doesn't make you any more correct.

Anyway, casters are not "weaker" in 5e than in any prior edition, faggot (4e comes to mind) and just because caster supremacy is *less* does not mean it is not still an issue. You can go from 100 to 75 but both are still a lot bigger than 5, you understand? Or are triple-digit numbers something you don't learn til 3rd grade?

Anyway, Wizards and Cleric still have

> more utility
> more diverse effects
> better damage

Than fighter or rogues or other martials. Except for 1 or 2 broken-ass theorycrafted builds, fighters simply CANNOT out perform wizards.
>>
>>48007919

Whoa there tiger, looks like you've made a fatal flaw, and that flaw is being a gigantic faggot. Stop, take a step back, and decide to not be a faggot. Only you can stop yourself from being a dumb cunt.
>>
>>48007908
That's true, but 5e fighters are stronger than in, say, 1e, B/x, or especially OD&D relative to enemies, while 5e wizards are weaker than their counterparts in those edition.
>>
>>48007919

>Holy shit you're autistic.

Because I pointed out what alignment is and isn't? If you don't like alignment, don't use it.

>See, this kind of crap is why I can't take D&D seriously anymore.

You take it seriously enough that you show up all the time to remind us of how D&D hurts your feelings.
>>
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>>48007944
What a pathetic excuse for a retort.

Pic related, how the average debate on /5eg/ goes.
>>
>>48002755
>>48007919
>>48007800

FUCKING GO HOME ALREADY. SHITPOSTING ON 4CHAN BECAUSE NO ONE WILL PLAY DUNGEON WORLD WITH YOU IS NOT GOING TO GET YOU ANY FRIENDS. GO BACK TO YOUR MOTHER AND LEAVE US MISGUIDED SHEEP ALONE!

Now, if you'll excuse me, I was wondering if anyone could help me create the wizard/sorceror equivalent to a ranger or a paladin.
>>
>>48007944

Pure ad hominem. I think it's time for you to kill yourself.

>>48007968

So? A > B, while C < D, does not prove anything. Wizards != fighters in B/X, don't even try to pretend those booklets were balanced. Also, just because something is slightly stronger and something else is slightly weaker, does not meant the power discrepancy is gone, only that it is slightly smaller. Your assertion is mathematically fallacious you fucking retard. Also D&D 5e and D&D b/X are such different games it is fucking retarded to compare the two of them. Unless you're one of those newfag cucks who thinks that 5e is ANYTHING like AD&D.
>>
>>48007989
>If you don't like alignment, don't use it.

Except the game literally punishes you for not using it.

You pointed out what alignment is, and I attacked it as being crap. The fact that you don't realize it is crap, is why you're autistic.
>>
>>48008052
>Unless you're one of those newfag cucks who thinks that 5e is ANYTHING like AD&D.

You're the one who initiated comparing caster vs noncaster disparity.
>>
>>48008036

>Muh debate, muh debate

No one's debating you fagmo, nobody gives a shit about your worthless opinion, no one has any stake in "debating" you, you're just a faggot.

>>48008052

>PLAY BY THE RULES OF THE DEBATE!

This ain't high school kid, you can't earn brownie points with the teacher. Time to grow up son.
>>
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>>48008046
>>
>>48008061
>Except the game literally punishes you for not using it.

Hm? 5e doesn't.
>>
>>48008046

> A BLOO BLOO SOMEONE IS CALLING OUT MY FAVORITE RPG AS BEING SHIT AND I CAN'T RESPOND TO IT.

kek

> Now, if you'll excuse me, I was wondering if anyone could help me create the wizard/sorceror equivalent to a ranger or a paladin.

First of all, learn to spell "sorcerer" correctly. Second of all, you can't do that because they are different classes entirely, and also why the fuck would you want to do that?

Third of all, play Dungeon World. It lets you play whatever kind of character you want, instead of restricting you with rules like D&D 5e does. I would stop recommending it, but you have all been so close-minded in refusing to even try the game, that i think I am going to recommend it for every question as your punishment.
>>
>>48008046
Just give a Bard half-casting instead of full casting.
>>
>>48008066

What does that have to do with anything? I did initiate that, and it has nothing to do with the fact that AD&D and 5e are basically incomparable in what kind of game they are.

>>48008069

> I can't refute his points so I'll use the "grow up" meme!

Please introduce your uvula to a shotgun barrel. I bet you crap real easy with all the dicks that have been up your ass, you fucking faggot.

(See? I can argue in this baby throwing shit fashion, too. It doesn't make me right, just like your lame ad hominems don't make you right)
>>
>>48001483
Still need the time to grow and still need a proper container for it to have time to grow and then it's 1-ups, not really immortality. Does totally defeat old age.

>>48001636
There is no class in the game without proficiency in daggers and darts.

>>48001639
You haven't even scratched the weebs, furries, and magical realmers.

>>48002285
The story doesn't care if you win or lose, live or die. It just is. The rules exist to lead to a result free from the bias of a storyteller. It is something only acheivable when you give up some control to a neutral arbiter. In this case, rules and dice. A story controlled more or less by the teller is not better or worse. It is just a different option. A different opinion.
>>
>>48008111

>Ha ha I win you lose

Congrats, you won at being a giant faggot. I'll reiterate: No one's here to participate in your faggy version of a dick measuring contest.

>le i'm teh best debater doing this validates my worthless existence

Good on you mate. You can still stop being a faggot.
>>
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>>48008069
>hahaha look at the samrty pants nerds ahaha *goes back to bathroom to play pokemon in the shitter at lunch*
>10 years later
>fat, greasy, NEET leaching off of social programs
>'heh look at these fuckin nerds. fucking faggots. haha.' *goes back to playing pokemon*
>>
>>48008131

Hey, I ain't the one attempting to participate in some primitive version of a dick waving contest substituting in faux debate skills in place of grunting and slapping. But if pretending I'm on welfare makes you feel better mate, then good for you.
>>
>>48008111
>and it has nothing to do with the fact that AD&D and 5e are basically incomparable in what kind of game they are.

Then why did you bother comparing multiple editions if they're not comparable?
>>
>>48003968
It can duplicate any spell, but it still counts as casting wish so you can't contingency it. Maybe. I think.
>>
>>48008220

Ya got a couple of repeats there champ. Might wanna watch the blood pressure, you might hurt yourself if you get that mad.
>>
>>48006351
Yeah. It'll be even better than the 4e video game.
>>
>>48008294
This is art.
>>
>>48008127
>No one's here to participate in your faggy version of a dick measuring contest.

No, you're here to participate in a debate, which you automatically entered by responding to my post, and lost by refusing to address my points. Keep replying, keep getting rekt. That's how it works, baby boy. Should have just ignored the posts if you knew they'd trigger you so much, but you Reddit queers can't resist an opportunity to talk down to someone when you think everyone else is on your side. That's probably why you think D&D is so good, because it's popular, and you have spent so long as a spineless sheep unable to form or argue your own opinions, that you simply bleat inanely whatever the hivemind thinks, and when you are actually confronted by contrary opinions you can do nothing but shitfling like a little baby.
>>
>>48008185

I said AD&D and 5e are incomparable. Whereas 5e casting is very similar to D&D 3.5 casting. AD&D is a different kind of game.

Stop extrapolating shit I said without thinking of what i probably meant. I don't do that shit to you so maybe you give me the same courtesy, alright, motherfucker?
>>
What're you gonna do, ban me?
>>
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>>48008348

>You play by MY rules because of this invisible contract that you're FORCED into because them's the rules AND STOP CHEATING

Whatever you say kid. If you wanna feel better about pretending to be smart, you could go to a library and pretend to read the books, it'd probably be a better use of your time than attempting to feel smug and superior to a bunch of people on a Chinese cartoon image board.

>You won't play my dick sucking game so you're reddit!
>You won't play my dick sucking game so you're stoopid!
>You won't play my dick sucking game so you like thing I don't like!

Whatever man.
>>
>>47998635

Well shit, that sounds adorable.
>>
>>48008393
Can you please share with the general how it feels to have an IQ less than 60?
>>
>>48008419

No, no I cannot.
>>
>>48008361
Ok. You brought up AD&D and 5e not being compatible in a comparison specifically to B/x, and casting is much more similar in B/x and 5e than B/x and 1e. So that's what I'll point out then. Happy?
>>
Wasn't therean anon looking for a good binder homebrew?

Middle finger of vecna put one out, I've read through it and it looks good, almost makes me want to play it
>>
>>48007761
Nope.
>>
>>48008438
Uh, can't you see that I'm trying to shit all over my own asshole right now? Find your own thread, nigger.
>>
>>48008419
You've been doing a good job of it.
>>
>>48008546
Le tg is one person meme

O N E
N
E
>>
>>48006676

I'd have a talk with them about what they want out of their builds. If they're actually working on builds that feature a first level feat, good on them that's what VH is for. If they're just in the habit of thinking feats are super important and you've got to have as many of them as possible or get left behind, I'd try to prevail on them that 5e no longer works that way and see if we can't get them something better.

Personally VH is my favorite race but it's not a good choice unless you're going for a strongly themed character from level 1.
>>
Quick question: How do you gain shield proficiency? Is everybody proficient with shields at lvl 1?
>>
>>48008701
It says in your class whether you have them
>>
>>48008721
say you dont have shield proficiency, how else can you get proficiency with shields?
>>
>>48008792
The feat moderately armored gives shield proficiency.
>>
>>48008701
>>48008792

The classes that aren't proficient with shields are Bards, Monks, Rogues, Sorcerers, Warlocks, and Wizards.

Bard, rogues, and warlocks can simply take the feat "Moderately armored," which grants them proficiency with both medium armor and with shields.

Monks, sorcerers, and wizards do not come into play proficient with any armors and must thus first take the feat "lightly armored" to gain proficiency with light armor as a prerequisite, then take moderately armored to gain shield proficiency,

Please note that in almost all cases it is inadvisable for a monk to take any armor proficiency to begin with because the armor will almost always remove significantly more than it returns, shield included.
>>
>>48008823
>>48008831
perfect, thank you. I had looked at the feats but didnt see the shield proficiency, then went to equipment and only found that shields give +2 AC but nothing else regarding its proficiency. It didnt sit right that certain classes specifically gained shield proficiency at lvl 1, so I decided to ask here.

thanks again.
>>
How does Extra Attack work with two weapon fighting? Does the bonus action attack also get another attack? Is the total number of attacks 4 or 3?
>>
>>48007968
>That's true, but 5e fighters are stronger than in, say, 1e
I've never played 1e but daily lurking on /tg/ has given me the impression that 1e fighters were combat death machines who could instant kill high level demons and never get tired or be taken down. Fighters in 5e are just kinda c.ucks who are as decent at combat as everyone else except have nothing more than that to bring to the table.

I also refuse to believe that a wizard who gets to pick his own spells and has a plethora of magic-enhancing features could ever be weaker in any way to a wizard who does not get to pick their spells. Damage cantrips are even a new thing.
>>
>>48009028
So would I also get two attacks from my offhand attack?
>>
>>48009013
3. First attack, Extra Attack. Then Bonus Action for TWF Attack.
>>
>>48009013
The offhand does not get an extra attack only the main hand.
>>
>>48009057
>>48009052
>>48009028
Thanks guys
>>
For the Ranger Archetype Hunter, at level 11 you can choose between:

Volley, turning your attack action into more of an AoE seperate attack deal

-or-

Whirlwind attack, which allows me to make an attack on each enemy within 5 feet.

These are both great in their own prospects, but what if Extra Attack was an option? Three attacks per attack action. I mean it's the same thing as whirlwind if there were only three people around you except you can choose between grouping it or three attacks on a single individual. Would you allow that in yor game?
>>
>>48009043

>I've never played 1e but daily lurking on /tg/ has given me the impression that 1e fighters were combat death machines who could instant kill high level demons and never get tired or be taken down

As always, the universal metric is to compare PC damage vs monster HP. 5e damage spells are weaker, while monster HP is much, much higher. Similarly, 1e PC damage is usually going to be lower than 5e PC damage, although a lance charge is very nice.

Or likewise with Sleep. Sleep will take down one CR 1/2 foe, about 50% of the time. Sleep in 1e will take down a decently sized encounter singlehandedly. No save.

>could ever be weaker in any way to a wizard who does not get to pick their spells.

They get one a level, according to the DMG, which is enough.

Also? 5e wizards get one big time spell at once. This can be a buff, or a debuff. They can mirror image, OR they can fly, OR they can throw a spell that disables the enemy encounter.

1e wizards can plop a bunch of buff spells on themselves and then a debuff on the enemy.

>Damage cantrips are even a new thing.

And magic user weapons (staff that almost always gets first hit during a charge, daggers that can be thrown for 1d4x2, or darts that can be thrown for 1d3x3) were hardly a poor choice.

Also, let me laugh at the idea that damage cantrips are something that matter in comparison to 1e's extremely powerful wizard spells that disable you outright.

Finally, I forgot the biggest reason why 5e casters are weaker than they've ever been before -- getting hit in 1e as you cast a spell disrupts it (so use low casting time spells). Getting hit in 5e AFTER you cast a spell can still disrupt it.
>>
>>48009258
That all sounds negligible.
They also can't wear armor ever and have d4 hit die.
>>
>>48008348
Didn't you have enough already ?
Its ok, i get it, this edition have triggered.
Here is why D&D is better. Its a game. It have rules that define what can be done and what can not. It gives limitations to be overcome. The rules are there to provoke the imagination and by doing something awesome with them they give it more weight for you did it. Every advancements in the human history is because there was a limitation to be overcome. For these reasons the game brings people towards it. It is the difference between football that brings millions off people to watch and street football with no rules to be followed but being watched by few. DW have the very basic of rules, they are there only to make it a product and not a story that you made up on the spot with no weight behind it but the fact that you told it.
Now for your screaming that our fun is wrong. Honestly its like getting in a gay bar and starting to shout how faggots are worthless and millions of people suffer because of them. You have chose the wrong faggots to preach too.
>>
>>48009314

>That all sounds negligible.

Okay. To put it another way, 1e wizards use spells that give them initiative advantages that wipe out the enemy, usually with no saving throw and can only be disrupted by someone who beats them in inits, or that kill entire enemy encounters in one round.

5e use spells that disrupt or root enemies in place for one minute if they fail a save, that prohibit them from using a followup concentration spell or a buff spell.

The reason why you think d4 hp/level is a particularly big deal is you're used to editions lacking common sources of instant death or of course level draining. Magic users can get guaranteed protection against level drainers or poisonous foes with Mirror Image, which is what really matters.
>>
>>48009248
I would allow it technically, but I allow movement during whirlwind so that's a potential 19 attacks a turn with horde breaker in the absolute best case scenario
>>
>>48009516
You could reach a lot more than 19 with all the ways there are to increase speed.
>>
Does a target of a spell know they are the subject of a spell? Only if the spell requires a saving throw, right?

Compare Hex and Bestow Curse.
>>
>>48008090
I could honestly see trying out DW. Maybe I'd like it. My main concern is: the average DW player isn't like you, right? I don't want to play with a blithering, childish idiot. I've had to suffer through too many social retards ruining games with their dogmatic ideas.
>>
One of my PC's has offered to DM for an arc in our campaign, for the first time in a very very long time im not dm and get to play. Im not sure how to not go into it with a DM mind instead of a PC mind, any tips of switching inbetween the 2?
>>
>>48009516
The reason I ask is I am a dual wielding ranger, and I already have three attacks and that would be pointless and not help me in any way. Extra attack would help a lot
>>
>>48009880
Just focus on your character 100% and just relax.
>>
>>48009734
Chances are he's just a troll. DW is a game that really brings out the autistic, obsessive troll types, to the point where it's not at all hard for me to believe that that's just someone false flagging. Any actual fan of DW has long ago realised that you can't talk about it on /tg/ so anyone that's defending it that vehemently is more likely just a troll trying to stir shit up as opposed to an actual fan. Especially in a 5e thread.
Really, this applies to pretty much any game. Any time you see a game being ranted about in a thread devoted to a completely different game, it's probably just a troll, not an actually fan of that game.
Anyone who goes into a game's general to shit on that game is a troll, and they're not representative of anyone other than trolls.
>>
If a Wizard true polymorphs into a Dragon do they still retain their wizard spells/abilities, or is their char. sheet pretty much just replaced with the Dragon's?

Spells I can understand being obvious, but what about, say, Necromancy Savant and other such perks?
>>
>>48010123
Since that's more of a skill that's probably fine cause it doesn't require magic just good at taking notes and reading. But abilities necromancy college gives no, cause that's magic and dragons don't use magic they use breath weapons and peons.
>>
>>48010112
STOP BEING REASONABLE. BY REPLYING TO ME YOU HAVE ENTERED INTO THE ANCIENT ARENA OF DEBATE WITH ME AS YOUR OPPONENT.

You're probably right.

I will continue to await the return of the Froghemoth in November.
>>
>>48010026
I guess, don't see anything wrong with just giving extra attack (2) instead of the others other than these two pushing you more toward a choice between melee and ranged, while just giving extra attack would allow you to stay versatile
>>
>>48010209
>dragons don't use magic they use breath weapons and peons.
Then explain Dracoliches
CHECKMATE ATHEISTS
>>
>>48010233
Yeah that's why, or I can ask my DM if I can whirlwind with both weapons. My beyblade dreams are coming true.
>>
>>48010254
magic using cultists
>>
>>48010254
There you go if you want to keep your spells polymorph into a dracolich.
>>
>>48010286
That feels like it's skipping a step.
>Man I need more powah
>I know I'll transform into a dragon
>hmm but eventually I'll probably want to become an immortal undead dragon
>I know I'll skip all that expensive ritual and just turn directly into an undead dragon
IIRC Dracoliches are CR17 so you could actually do that too.
>>
>>48010321
You'd only be immortal til someone drops you to 0 HP or hits you with dispel magic.
>>
>>48010321
Personally I'd skip dragons wait until 20 and turn into a Pit Fiend. Usurp a general position as a level 9 spell casting pit fiend, and earn a spot in the second layer of hell, and fuck Succubi all day.

Cause that is a PC plan if I've ever heard of one.
>>
>>48010257
Well I would allow the bonus action attack when whirlwinding, but 2 attacks per enemy might be a bit much
>>
>>48010380
That's fine, I'll just be chillin in my lair far from civilization doing wizard research shit not making a fuss so pesky adventurers won't have any reason to fuck with me anyways.

And if they do it should be somewhat easy for a presumably level 20 Wizard with a Dracolich body to avoid death by the usual wizardly means.

Speaking of, would Clone work for a Dracolich body? The idea of cloning a skellington seems fucking silly.
>>
Can someone please explain to me the physical justification for the phrase "knock [an airborne bird] prone"?
>>
>>48009629
They only know if they have a reason to know or if the spell says they know. A lot of things end up down to DM's determination.
>>
can somebody please explain (in detail) the difference between the Quasit and the Imp as a familiar? I want to play a chainlock and wanna know my options.

They both secrete poison, polymorph, and become invisible. Do quasits just not have wings? Are there any roleplay differences as well?
>>
>>48010465
Knock prone is how you would mechanically make it stop flying, like hit the wings etc.
>>
>>48010465
Well you need a rhythm to fly, both wings going in motion, you are the right side up, and everything is going fine. If someone just slapped the bird it would start spinning like it was cartwheeling, and would have to reorientate to catch wind under its wings.

To apply this, say an enemy aarakocra is trying to grapple four of your buddies and drop them. He is flying, you have trip attack. If you slap his shit so hard his back is facing the ground he will start falling cause the wings can't flap up.
>>
>>48010501
Imp is a devil (LE) and quasit is a demon (CE) there are big differences between those two fiend groups

Quasit also has a fear thing it can do
>>
>>48010477
Thanks, ill have to ask my DM then.
>>
>>48010501
Imps have 120ft darkvision that can see in magical darkness. Quasit's have a once a day scare, which they can use without you expending your action, as it's not an attack.

Note that you don't actually get a Imp or Quasit, but a spirit that takes that form. Furthermore you are allowed to choose for it to be celestial, fey or fiend. Finally, you aren't stuck with your choice, but can pick something different each time you cast find familiar.
>>
>>48010501
Also worth noting, as it seems most people in this general don't realize: you can choose a sprite, imp, or pseudodragon no matter which patron you choose.

A fey warlock can take an imp familiar for example.
>>
>>48010526
>To apply this, say an enemy aarakocra is trying to grapple four of your buddies and drop them. He is flying, you have trip attack. If you slap his shit so hard his back is facing the ground he will start falling cause the wings can't flap up.
What? Aarakocra can't grapple four creatures.
>>
>>48010656
Wouldn't it be odd for a fey warlock to call an imp or quasit familiar?

>>48010622
Aren't imps devils by definition, as quasits are demons, and sprites are fey? How do you define a celestial imp?
>>
>>48010670
It's a stupid meme
>>
>>48010602
Like, Bestow Curse has you touch them and curse them, so they probably know. Hex might not be noticeable until they suffer one of the effects, or it might be obvious, depending on how it manifests.
>>
>>48010687
The familiar's shape is just the form it takes, a celestial "imp" can be a cherub or whatever, you just use the statline
>>
>>48010656
Is that true? IIRC the Pact of Chain blurb specifically states that they get the Imp and Quasit familiars, which implies that it wouldn't be reguarly available.
>>
>>48010687
Pact of the chain says:

>When you cast the spell (find familiar), you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Find familiar says:

>You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics o f the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

You don't get an actual imp/sprite/quipper, you get a spirit taking their form. That spirit is celestial, fey or fiend.
>>
>>48010670
Yup, it's an epic meme, but that's how you should interpret making flying creatures prone, unable to move and just falling. An acrobatics check to correct the falling would be in order of you are a cruel DM.
>>
>>48010769
Yeah absolutely, any pact can take any familiar
>>
>>48010794
ahhh ok ok thank you very much for clearing that up.

The only thing that matters is the spell block
>>
>>48010799
I guess there's no reason they couldn't grapple like, four goblins or something and fly them up?

It would take a few turns though. You can only perform one grapple per turn, two if you have tavern brawler.
>>
>>48011022
You can perform as many grapples a turn as you have attacks, grappling is not a standard action

And you can only have 2 people grappled at a time, one per free hand
>>
>>48011022
Don't get too excited it's a meme for a reason, first of all it requires a hand, aarakocra only have 2. Talons are not hands. Second they all need to be in a 10 by 10 square, third that is DEFINITELY overencumbered which drastically lowers movement.

A meme is a meme, let it be funny and an interesting for a second but don't think any sensible DM would allow it.
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