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Age of Sigmar General

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Thread replies: 432
Thread images: 54

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>resources
pastebin.com/gBN0SUrK

General's Handbook leak in progress edition.

Old thread:
>>47956205
>>
So any preliminary thoughts on Stormcasts at 1000 and 2000?
>>
How do i determine allegiance
>>
File: Order.pdf (1B, 486x500px)
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>Order leaks
>>
Has the wanderers point value already leaked?
>>
>>47976498
>pastebin.com/gBN0SUrK
we need sylvaneth pictures leak
>>
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Does this look fair? points are SCGT x20, and min/maxes and roles are what I felt was appropriate.

>>47976544
If all of the models in your army contain that keyword.
>>
>>47976523
You can mix whatever within a grand alliance, if all your troops share the same keyword it sometimes allows you to take a different type of troop as battle lines, like if you take all Ironjawz you can take Brutes as a battle line, if you don't you have to take regular Black orcs or whatever.
>>
>>47976541
Look at your keywords.
>>
File: Chaos.pdf (1B, 486x500px)
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>Chaos leaks
>>
So I went through all the leaks, but am I blind for missing the grey seer?
>>
>>47976579
Do now I can't use plague monks with T&B as a general
>>
>Death leaks
>Destruction leaks
>>
Dear lord could someone bring me the names of the new Sylvaneth?!
>>
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>Clan Skryre EngineCoven: 200 points
>Clan Pestilens Congregation of filth: 60 points

TECH HERETIC FLEA-BITERS BTFO AGAIN

Where are your blasphemous machine-crutches now Tinker-Rats?
>>
>>47976498
So, how different are the point rule system to the old WHF?
>>
>>47976532
Lord-Castellants are super cheap and can still stack pseudo-Mystic Shield.
Prosecutors are cheap as chips and make nice filler.
Stardrakes are costed like woah.
Knight-Vexillor + Retributor shenanigans are still afoot.
Judicators make for easy AND useful battle line fulfilment.
>>
>>47976695
Heroes are:
Branchwych
Allarielle the Everqueen (Unique)
Drycha Hamadreth (Unique)
Spirit of Durthu? (Every other legacy unit are in their own section, so he must be getting some form of re-release)

New units:
Kurunoth Hunters
Spite Revenants
Tree-Revenants

Then they have fucking 15 battalions.
>>
Durthu 400... realy...
>>
>>47976695
>look for the order leaks right above
>click on the pdf
>scroll down to the third-to-last page
>open your fucking eyes and READ
Glad to be of help.
>>
>>47976695
Hello there anon! If you want the Sylvaneth model names and costs, you could just click >>47976553 here, then click the pretty picture, then scroll until page 9 and have a look-see.

Or you could also stop being such a gigantic faggot and find it out for your goddamn self.

But, where would the fun in that be, am I right?
>>
Never played AoS. How do the sub-factions work? IE, if i want to play some flesh eaters and regular skeletons, how does that work mechanically? Thanks.
>>
>>47976785
It's interesting that Spirit of Durthu isn't one-per-army.
>>
If I use thnquol as a general, I can't use plague monks or stormvermin as infantry? Waita ruin my entire fucking collection
>>
>>47976827
Considering he lets you set up new Wyldwoods and Wyldwoods are kind of absolutely essential for doing anything with this army, I find that cost fair. And a damage 6 sword is most definitely nothing to scoff at.
>>
>>47976854
Just take both, but be aware that some buffs might only affect some sub-factions.
>>
>>47976783
Very very different. Its a little more similar to 40k, but even then it's different enough
>>
>>47976898
Just throw in a few min size units of Clan rats and use them as objective blockers.
>>
>>47976898
And this is why people were skeptical about Matched Play. Have fun buying the Clanrats you never wanted, because those are the only unconditional Skaven Battleline.

>>47976857
He really isn't.. Wonder how they'll justify that in the Battletome.
>>
>>47976827
400 for an incredible Command Ability, powerful melee attack and general Treelord fuckery is totally fair.
>>
>>47976898
You can, they just aren't battleline units that way.
>>
>>47976906
you do not know what you're writing.
he is not a wizard..
for comparison take Manfred which crushes Durthu in one round
>>
>>47976954
>>47976898
Or you could just play anything but Matched. Y'know, like you used to, assuming you played in the first place. No-one's stopping you.
>>
>>47976957
lol now my lad...
>>
>>47976553
>no freeguild in leaks
i just wanted to know if my militia and hand gunners are battle line :(
>>
>>47976957
take manfred,engine of gods,greater demons
>>
>>47976854
In Open Play, you can play whatever you want. You want Skellies and Ghouls? Sure! Toss some Trolls in there too, nobody's stopping you! Just remember that lots of buffs use the Keyword system and thus cannot affect a cobbled together force.

In Matched Play, you have to first pick a Grand Alliance, in your case Death.

Then, you can decide to limit yourself to only Ghouls. That gives you a couple of bonuses, such as being able to use Elite units like Crypt Horrors for your required Battleline slots.
Or you can combine Skellies and Ghouls, at the cost of having to use more mediocre units as Battleline, such as bog-standard Skeleton Warriors and Crypt Ghouls.
>>
>>47976954
But I sold all my clanrats to go full pestilens... oh wait

I still can! Battle line plague monks 4tw

Whereas in 8th I still needed those clanrats to run a pestilens themed army. I'll take aos matched play over 8th anyday
>>
>>47976630

Grey Seer should be Masterclan, which I don't think was shown.

>>47976783

At a cursory glance the points for infantry look around the same as they were for Fantasy, difference now being that you have a maximum number of models you can take per unit.

Army composition is much more lenient in my opinion since it's akin to 40k where you only need one Leader and X Battleline units instead of Fantasy's needing a Lord/Hero, having to spend 25% of your points on Core, and needing three units besides your Lord/Hero.

I suppose the only thing that remains to be seen is whether maximum size units, minimum sized, or somewhere in between will be best.

>>47976785

Pretty sure you can build Durthu with the current kit.

>>47976954

To be fair, using Clanrats goes with the current lore. I can't recall any Clan besides Pestilens which had its own equivalent to Clanrats and not just some minor Clan allied to them.
>>
>>47976990
Check Durthu's Warscroll, smarty-pants. Durthu is no Wizard, yes. His Command, however, allows you to set up a new Wyldwood.
>>
Thank you for the preview.
No news for Moonclan ?
Thank
>>
>>47976990
I don't think you fully realise how strong being able to set up new Wyldwoods is for the Sylvaneth.
It basically makes most of their units (that we know of, who knows how the new ones will be effected), go from "decent" to "jesus fucking christ what did I do to deserve this" tier when they fight inside Sylvaneth Wyldwoods.

Also, what OTHER unit can change the terrain during the battle?
>>
>>47977076
perform a simulation combat with manfred or thundertusk noob kido
>>
Looking for some Fyreslayer advice, more specifically regarding armament for Vulkite & Hearthguard Berzerkers. Are there any equipment setups that are the no-brainer? If not, when do you take the different configurations?
>>
>>47977097
He'll be back later with more. Right now he's taking a break after taking a shit load of requested pictures and editing them all. It's tiring work
>>
>>47977106

Fyreslayer Runemaster can, can't he?
>>
>>47977106
not with the current number of models
maybe after new wave of figures
>>
>>47977053
Quoting this shit like gospel

Fucking hated needing to pad out my force with clanrats / SV OR run the expensive as fuck Skrolk just for Plague monk troops. I wanted to like Skrolk, but he was always too costly on the field.

Conversely I've been enjoying Pestilens battletome a bunch, and we pretty much just got better with matched, our points are cheap, as in our Verminlord.
>>
>>47977106
noooo xD
Sylvaneth is army with no shooting
>>
>>47976990
>Mannfred comes close
>Durthu shits a Wyldwood right between them and runs into it
>Durthu now has a 2+ save, d3+3 elite attacks with a D6 R-2 weapon and can just evacuate to any other Wyldwood on the table if things don't go his way.
>>
>>47977106
Well technically there's that Battalion that allows Retributors to wreck scenery. Which will probably be used a lot as soon as Durthu gets his rerelease to stop just this sort of fuckery.

But yeah. Outside Wyldwoods Sylvaneth are okay at best. Inside Wyldwoods, they can tear anything a new asshole.
>>
>>47977053
What's your general?
>>
>>47977152
I think he just makes the piece of terrain do damage to people. He is really useful against Sylvaneth because of that, really.
>>
>>47977128
>combat stats describe the only worth a unit has
>summoning something that helps your entire army is worse than dealing lots of damage
>summoning something on the other side of the table that allows your monsters to teleport into it is worse than dealing lots of damage

wew lad
>>
>>47977186
the first charge and Durthu is dead.first spells irresistible,Mannfred attack in melee It has two times more move so he can even cast spells and run away
>>
from the other thread,.

reading points now.
Bllodreavers: 60 points 10
HAHAHAHAHAHAHHA
OH MY FUCKING GOD
CHEESE FOR THE CHEESE GOD
im already seeing huge blobs of these guys roaming the table
and it is a good thing indeed!
Srsly, points are making sense so far.
Have nurgle demons already been leaked? and pestilence?
>>
>>47977267
for the army of shooters is not a problem boy
you are feeble general Youthful xD
>>
>>47977130
Vulkites use either dual axes or pick and slingshield. Axe and slingshield is useless.
Hearthguard Berzerkers like the Poleaxes more as they can deal Mortal Wounds easily.
Also, since GW decided options within a unit are free, taking the throwing axes is a no-brainer as it adds (a tiny bit of) extra damage at no cost.
>>
I have thanquol and I have pestilens start collecting. What do? I can't return either.
>>
>>47977128
Alright. On perfectly average rolls if Durthu goes first (which he will since he can pick his battles) and is near a Wyldwood (which he *always* will be) Mannfred is dead before Durthu even gets to use the Impaling Talon, just from lamentations and Elder Wrath alone. 1.33 damage from Lamentations, reduced to 0.33 from the armor, plus 11.11 from the sword (and a potential 0.46 plus impalement from the talon), all after saves.
Now what?
>>
>>47977254
Right now it's a plague furnace. I based the plague priest separate so he could ride on the furnace or go on foot for smaller games
>>
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>>47977312
>see opponent bring 100 bloodreavers
>summon stegadon with flamethrower, bastiladon with ark of sotek, and kroxigors
>>
>>47977319
Are you on drugs, m8?

And what part of "they can place a forest in your face, teleport into it then punch you from inside said forest" implies I want to shoot you?
>>
>>47977312
We have the chaos leaks right up there. Why don't you use your eyes?
>>
>>47977371
Use both? It's a good selection.
>>
>>47977419
So do you have much success with pure pestilens? Especially without a corruptor
>>
http://imgur.com/a/HQNJ4
Gonna finish this quick, sorting all of it is your job anons
>>
>>47977416
It does not attack the first is less move... omg
>>
>olblood on carnosaur
>or scarvet on carnosaur + salamander/razordon

Seems like a nobrainer, scarvet every time
>>
>>47977455
I can't use monks as a line then :( and I want 40.
>>
>>47977429
can teleport the woods in front of you
>>
>>47977425
>tfw Ark of Sotek targets units not models
>tfw having one inside 2 50-man units of Bloodreavers still only gives the Ark a 33% chance of doing damage
>tfw you realize the flamethrower-Stegadon is shit at literally everything else and nobody would build a big kit for such a niche purpose
>tfw you realize Kroxigors wading into that tide won't survive long enough to swing
If that's your grand plan I'm not particularly worried.
>>
>>47977482
no he can't
>>
>>47977493
Stegadon with sunfire throwers is niche but extremely powerful against swarms of units

Good luck killing my 1+ Save Saurus Guard with no -2 Rend weapons lmao
>>
>>47977425
Instead, charge them with a troglodon and a warriors/knights unit and enjoy them running like little bitches after the first battleround.

i LOVE points so far, reading em all right now and I love how expensive warmachines are(and they also take a behemot slot too).

Standard battle is 2000 for points, or is it 1000? 2000 is going to have too mucyh shit on the table for beign standard.
>>
>>47977183
>>47977319
>>47977461
>>47977482
Seriously m80. Go to bed, sober up and then have a look at the bullshit you're posting.
>>
>>47977477
Run Thanqoul in non points games and your Pestis in Point ones, what's so hard about that?
>>
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>>47977371
Accept the Great Corruptor as the one true path to glory and go full Pestilens, get a scond unit of plague monks and forget Thanquol

Or keep Thanquol and purchase one box of clanrats and split it, 2 10 man units are Battleline and make the army legal, probably the better option.

>>47977456
Monks are strong when backed up by a furnace and have censers / plagueclaws to support them, Pestilens is all synergy, a Verminlord is helpful but not needed.

This does make me realize GW lied about legacy shit as Lord Skrolk has no mention, no points, and as such not usable.
>>
>>47977460
Sweet, thanks again.

>Tomb Kings get Battleline chariots
Sweeeeeet.
>>
>>47977461
Of course it will.
A. It can pick it's battle. If the charge seems ill-advised it can just teleport away. Leaving Manny sitting in the middle of nowhere.
B. Order has a relic now that let's the model carring it automatically attack before all other melee attacks are made. Guess what *every* Durthu will be carrying?
>>
>>47977538
Matched Play can only be played at are 1000, 2000, and 2500 (presumably 2500+) points. No other sizes are supported.
>>
>>47977558
I guess. But what do I use in place thanquol and storm fiends for pest?
>>
>>47977534
>Good luck killing my 1+ Save Saurus Guard with no -2 Rend weapons lmao
Second Rule of One: A roll of 1 To Hit, To Wound or To Save is always considered a failure, regardless of modifiers.
If we're playing Matched Play, this here is in effect. And if you think your effectively 2+ Save will protect you from 400 attacks, then you are sorely mistaken.
>>
>>47977538
>how expensive warmachines are(and they also take a behemot slot too)
Which do you mean? ofc broken as fuck ones like the hellcannon are expensive, but as a whole they're cheaper than SCGT, and they saw play a lot there.
>>
>>47977477
Grab 2 shitty squads of clanrats. They're 120 pts total and still can gum up charge lanes and make a nuisance of themselves.
>>
Any pics of the regular orc point costs

Also, if my army has ANY non ironjaw stuff in it, I cant use brutes/ardboyz as battleline?
>>
>>47977538
I feel like it'll be 2k. 1k seems rather small-ish for my tastes.
>>
>>47977460
http://imgur.com/a/6wZPX
>>
>>47977564
>This does make me realize GW lied about legacy shit as Lord Skrolk has no mention, no points, and as such not usable
Wrong. Legacy and new warscrolls are simply in different places in the book. For example, Brayherd and Beastmen are two seperate lists. So, Legacy Skaven Heroes haven't been posted. So yes, Skrolk is likely in there, he just hasn't been leaked yet.
>>
>>47977546
Sylvaneth will lose to every army with good firing.
Sylvaneth have no shooting this is the tactical problem.There is much cheaper heroes and monsters who are better like Mannfred,thandertusk,engine etc.
Durthu has a small range of move
you will not display a lot of forests for logistical reasons unless you're have car especially for forest
>>
>>47977564
I'm guessing I should use a cong of filth with two 30 man units of monks. Then have a few claws and censors for support?
>>
>>47977584
then it can outmaneuver shooting and magic
>>
>>47977538
>>47977658
1000 is fairly close in scale to what most clubs I know of have been playing for general games, 2000 is probably gonna be the one Comp goes to because it'll have a wider flexibility but desu I think they should have had it at 750 for a skirmish and 1500 points for a full battle.
>>
>>47977625
well, you can play either a warmachine or a behemot. 4 slots total(if i understood correctly), that is a HUGE cripple.
Otherwise, 180 points for a lighting warp cannon...are not enough.
But still better than wounds count that is the standard in every store in my area.
Fuck wounds.
>>47977564
skrok model is now labeled as "plague priest with plague censer", so that's probably it.
>>
>>47977604
>If we're playing Matched Play, this here is in effect. And if you think your effectively 2+ Save will protect you from 400 attacks, then you are sorely mistaken.
It absolutely will.

Bloodreavers are 4+/4+ which means only 25% in 4 attacks will get pass through as an unsaved wound, or about 100 wounds to save.

A 2+ save means 83 wounds get saved, or only 17 wounds get dealt for every 400 attacks.

But wait there's more

Skink priest nearby can allow the Guard to reroll Saves. 14 of those 17 will get saved on the reroll.

Your 400 attacks did 3 damage. Great job buddy
>>
>>47977669
Anon delivers. Godspeed, you absolute madman.
>>
>>47977727
Well we could say be became a verminlord after the end times
>>
>>47977727
> you can play either a warmachine or a behemot. 4 slots total
That's not how it works anon, it's 4 artillery AND 4 behemoths at 2000 points. Stuff like the steam tank look like they are favoring being behemoths, so you can still bring a signifigant amount of shooting.
>>
>>47977669
http://imgur.com/a/kKmsi
>>
>>47977777
Witnessed
>>
>>47977686
I have not really looked into adding up points just yet, that sounds more than enough for a large game, as we only have 6 units yeah taking one of each at least is good.

I'll be running the Virulent horde, and definitely the Plaguesmog for that sweet -1 to hit and damage buff.

I want to add in Gutter-runners in bigger games but it seems i'll have to edit things and consider what is my battle-line

>>47977727
No i mean Skrolk in his original PDF format, GW said they would give points to brets and TK, i assumed old characters would also be playable

We are also missing the original PDF battalions.

And those that come in boxes such as the Virulent Procession
>>
>>47977726
1.5k would be kinda ideal, I agree. We'll see, I guess, but when in doubt my fingers are crossed for the bigger format. I can barely squeeze any stormcast models into 1k.
>>
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>>47977669
>>
So AoS is getting an official point-buy system? Is it gonna be free? I'm really not into AoS but I'm legit curious. It would be nice if someone could fill me in on the latest big news.
>>
>>47977797
Nice thanks based anon
>>
>>47977804
Quints? I've never even had fucking trips in a decade on this site.
>>
>>47977726
>>47977658

1000 looks fine for a standard battle imho. In my area standard battles were from 30 to 60 wounds, 1k points allow you to field a lot more things. 2k looks like the kind of game that takes 2+ hours to be played.
>>47977796
My bad then. Still, in 1k games I guess its going to be 1-2 warmachines. hell, that makes a whole world of difference.
2k is HUGE.
>>
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>>47977842
Im done!
I missed some photos on first few pages of matched play. You will have to survive.

Have fun all
>>
>>47977797
>all death armies get a 6 to ignore wounds if they are near a hero

Well that's just fucking stupid overpowered bullshit
>>
>>47977797
>Death armies now have 5++ saves on everything in range of their heroes
Am... am I reading this right? Tell me I'm not reading this right.
>>
>>47977797
Ahh, I've been waiting for these. Time to get stuck in!
>>
>>47977903
Many, many thanks, anon. We're all grateful for your actions.
>>
>>47977669
>http://imgur.com/a/6wZPX
>Waywatchers and Gladeriders are battleline

Fuck yea, Woodland Ambush themed army a go
>>
>>47977913
>it becomes a 5+ with a command trait

lol
>>
>>47977681
>Sylvaneth have no shooting
One of the new units is a ranged unit. Tree people with bows.
>>
>>47977920
>http://imgur.com/a/kKmsi
>Ruler of the Night does not limit to the General's bublle and has no range limitation.
I...this...yeah, looks like you're right.
And I thought giving Nagash Master of Black Arts for a +8 to casting was powerful...
>>
>you get 1 artefact
>you get 1 more artefact for each Warscroll Battallion you include

That's fucking neat
>>
>>47977896
>1000 looks fine for a standard battle imho. In my area standard battles were from 30 to 60 wounds, 1k points allow you to field a lot more things. 2k looks like the kind of game that takes 2+ hours to be played.
Yeah, Like I said, I probably would have gone 750 for small scale battle plan types games and then 1500 for Comp
>>
>>47977913
>it's actually a 5++
Sure, why the hell not. Need to compensate for neutering summons, I guess.
>>
>>47977797
These are amazing, but REALLY hurt any army that plans on taking alliegence of a specific faction since they give up command, artefacts, and faction ability.
>>
Hopefuly GW will start shitting out new warscrolls that are on par with Generals Handbook idea. Also I hope they wont come up with another idea before finishing this one
>>
Did anyone catch the Cockatrice points? might be blind, but i don't see it among Chaos mortals
>>
>>47977920
>>47978008
>>47978038
>>47978065
Does it stack with the Wight King's banner?

>>47978084
But you can have an army of Thundertusks in return.
>>
>>47977755
Shall we count the things that can go wrong with this?
>Skink Priest's prayer only works on 4+
>Skink Priest has only 4 Wounds, so a single Skull Cannon shot will probably kill it off the board
>Mortal Wounds will kill your Saurus Guard with absolutely zero regard to your super awesome Save
>Saurus Guard units are capped at 20 models, so without the prayer rerolls it only takes one turn for that unit to crumble, even with Bravery 12
>Warshrines grant my Bloodreavers full rerolls To Hit
>Bloodstoker grants my Bloodreavers rerolls of 1s To Wound
>Aspiring Deathbringer, Dark Feast and Bloodsecrator all buff their attack count.
At peak conditions, said 100 Bloodreavers deal 36.46 Wounds to your 2+ Save Saurus Guard. Taking Battleshock into account, this easily kills two capped-at-20 units of them.
And this is just me buffing the shittiest infantry I have. If I toss actual Elite units like Skullreapers at your Saurus Guard, they fold near-instantly, because Skullreapers bring Mortal Wounds into melee. Lots of them, too.
>>
>>47978123
I mean you could go 3 thundertusk 3 stonehorn in SCGT and that didn't win the event. You'd be giving up a lot of advantages so I think that would be fair.

I heard of alliegences for each army though? like ironjaws flesheaters ect. Looks like a way to make sure people stuck to their theme and said fuck old legacy scrolls because allegiance.
>>
>>47978123
Yes, The Wightking's banner triggers after a model is killed, the death one when the wound is dealt.
>>
>>47978127
>Whiney Seraphon players finally getting BTFO with points
FUCKING FINALLY
>>
>>47978123
>Does it stack with the Wight King's banner?
The way that is worded makes me think yes. Man, I'm sure as fuck not gonna play against death armies in matched play, I'll tell you that.
>>
>>47977854
It's not free, but the book including everything is only 25 burger bucks
>>
>>47978127
>he still thinks bloodreavers can even scratch Saurus Guard

lol

Go play an actual game bud
>>
Does anyone have the link for orcs/goblins point costs? I use night gobbos but I couldn't see them here!
>>
>>47978306
So they made free game rules but they aren't really free?
Good fucking job GW. I'm angry again, and about a game I don't even play.
Ok, thanks anyway man. Don't take it personally. I'm just really bitter about JewDubs.
>>
>>47978418
Base game rules are all free, book is only needed for competitive shit, I think they also said the points will be added to warscrolls going forward.
>>
>>47978418
All the rules are free. You can 100% play a game without buying a book.

Want fluff? pay
Want batallions? pay
Want points? pay
Want variety in fluffy missions? pay

It makes sense. I with 40k would switch to a similar system. Buy the codex for points but you can get the rules for free, so you don't have to turn to pdfs to find out what a different army does.
>>
Being a sad twat, I went through and made a list of all the Battleline units. Enjoy. Yes, I've almost certainly missed something.

ORDER
• Bleakswords (Darkling Covens)
• Darkshards (Darkling Covens)
• Dreadspears (Darkling Covens)
• Knights Errant (Brettonia)
• Knights of the Realm (Brettonia)
• Men-at-arms (Brettonia)
• Warriors (Dispossed)
• Longbeards (Dispossed)
• Freeguild Archers (Freeguild)
• Freeguild Crossbowmen (Freeguild)
• Freeguild Guard (Freeguild)
• Freeguild Handgunners (Freeguild)
• Vulkite Beserkers (Fyreslayers)
• Saurus Warriors (Serephon)
• Skinks (Serephon)
• Dryads (Slyvaneth)
• Judicators (Stormcast Eternals)
• Liberators (Stormcast Eternals)
• Glade Riders (Wanderers)
• Waywatchers (Wanderers)
• Elyrian Reavers (High Elves)
• High Elf Spearmen (High Elves)
• Silver Helms (High Elves)

CHAOS
• Gors (Brayherds)
• Ungors (Brayherds)
• Chaos Marauders (Slaves to Darkness)
• Chaos Warriors (Slaves to Darkness)
• Blood Warriors (Khorne Bloodbound)
• Bloodreavers (Khorne Bloodbound)
• Clanrats (Clans Verminus)
• Bloodletters (Daemons of Khorne)
• Plaguebearers (Daemons of Nurgle)
• Daemonettes (Daemons of Slaanesh)
• Pink Horrors (Daemons of Tzeentch)

DEATH
• Zombies (Deadwalkers)
• Crypt Ghouls (Flesh Eaters)
• Skeleton Warriors (Deathrattle)
• Skelton Chariots (Tomb Kings)
• Skeleton Horsemen (Tomb Kings)
• Skeleton Warriors (Tomb Kings)

DESTRUCTION
• Orruks (Greenskinz)
• Savage Orruks (Bonesplitterz)
• Ogors (Gutbusters)
• Grots (Gitmob)
• Grots (Moonclan)
>>
Thanks based anon. Now, i know I have faced with my 1k force players with 2 times or even 3 times my points.
And I even won sometimes.
HELL YEAH, POINTS ARE COMING MUDDAFUCKAS
>>47978418
>I'm angry again, and about a game I don't even play.
HAHAHAHAHAHAHAHAHHAHAHAHAHAHAH
>>47978457
also, they said they going to add the points to the warscrolls for free, in the future.
And also every gw store will have a copy to read for free.
>>
>>47978358
>he actually thinks mathhammer-results will hold up in reality

>Go play an actual game bud
I have and have gotten through Saurus Guard with fucking Nurglings, never mind shit that can actually deal damage like Bloodreavers
>>
And the ones that are only Battleline if you stick to a keyword and/or take a certain general.

ORDER
• Auric Hearthguard (Fyreslayers)
• Hearthguard Beserkers (Fyreslayers)
• Swordmaster (Eldritch Council)
• Flagellants (Devoted of Sigmar)
• Saurus Guard (Seraphon)
• Saurus Knights (Seraphon)
• Phoenix Guard (Phoenix Temple)
• Black Ark Corsairs (Scourge Privateers)
• Tree Revenants (Slyvaneth)
• Dark Riders (Shadowblades)
• Witch Aelves (Daughters of Khaine)
• Shadow Warriors (Swifthawk Agents)
• Dragon Blades (Order Draconis)
• Drakespawn Knights (Order Serpentis)
• Sisters of the Watch (Wanderers)
• Wildwood Rangers (Wanderers)

CHAOS
• Ungor Raiders (Brayherds)
• Bullgors (Warherd)
• Marauder Horsemens (Slaves to Darkness)
• Chaos Knights (Slaves to Darkness)
• Dragon Ogres (Dragon Ogre)
• Varenguard (Everchosen)
• Mighty Skullcrushers (Khorne Bloodbound)
• Giant Rats (Moulder)
• Plague Monks (Pestilens)
• Plague Censer Bearers (Pestilens)
• Skyre Acolytes (Skyre)
• Stormfiends (Skyre)
• Bloodcrushers (Daemons of Khorne)
• Flesh Hounds (Daemons of Khorne)
• Burning Chariots (Daemons of Tzeentch)

DEATH
• Crypt Horrors (Flesh Eaters)
• Crypt Flayers (Flesh Eaters)
• Black Knights (Deathrattle)
• Skeleton Archers (Tomb Kings)
• Spirit Hosts (Nighthaunt)
• Blood Knights (Soulblight)
• Morghast Archai (Deathlords)
• Morghast Harbingers (Deathlords)

DESTRUCTION
• Orruk boarboyz (Greenskinz)
• Savage Boarboyz (Bonesplitterz)
• Savage Maniaks (Bonesplitterz)
• Grot Wolf Riders (Gitmob)
• Grot Spider Riders (Spiderfang)
• Frost Sabres (Beastclaw)
• Icefall Yhetees (Beastclaw)
• Mounfangs (Beastclaw)
• Ardboyz (Ironjawz)
• Brutes (Ironjawz)
• Gore-gruntas (Ironjaws)

Could someone that's not incompetent dump this stuff in a pastebin or on 1d4chan or something?
>>
>>47977797
>Rampaging Destroyer
>Ravager
Now all my ogres move faster than fucking cavalry, i.e. 9" at the very worst and 14" at best.
(8+3d6)" threat bubble on Ironguts? Sure, why the hell not.
>>
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>Sigmarines on Baby Dragons can never be Battleline
>Dragon Ogors are
>mfw
>>
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Hello people.
I'm a 40k guy, but I have some Daemons and I wanted to play some AoS.

The very few dudes that plays it in my LGS told me to wait for the points cost... which I guess they arrived. >>47976629

I have a couple of questions.
First, that Daemon Cohorts are basically the formations? Why is there a cost in points? Do you pay for formations in AoS?

Is the Slaaneshi one worth it?
Seems fluffy, and I like fluffy.

I have no idea of what is good and what is not, and most importantly what is fun to play and what is not.
Is there some Slaaneshi daemon/unit I should avoid?

I need to know for deciding what to paint (I want to play AoS as a personal reward for painting my daemons).
>>
>>47978457
To me it looks like you have to pay for teh real game and the free rules are only a demo. I don't share your opinion but I don't want to clog the thread with angry shitposting and ranting, so I'll simply leave.
>>47978478
>HAHAHAHAHAHAHAHAHHAHAHAHAHAHAH
What the fuck man
> they said they going to add the points to the warscrolls for free, in the future
Okay, that is cool.
>>
>>47977797
So how will everyone be playing artefacts and Command traits? Roll for them or pick? It really sucks for minor factions with few non-named heroes, since the little guys have to be the general and stuff.
>>
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>>47977564
Bruh, my local store only runs ogors, seraphon, and undead (the kind with small units). My skaven have just lost all ability to combat this shit.
>>
>named characters cant get artefacts or command traits

b
a
s
e
d
>>
>>47978471
>>47978504
Oh, if you're wondering why the flying fuck I did this: I suspect the issue of core tax is going to come up a fair bit in the next few days, so I wanted to see how restrictive the Battleline choices actually are. In my opinion: not very (although Order and Chaos do do considerably better than Death and Destruction).
>>
>>47977797
Uhm, I might be just reading this wrong, but this explanation of Allegiance reads kinda like you don't have to keep to one Grand Alliance so long as you don't mind giving up Relics and Command Traits.

If so, yay, I can even play my Soulcast Ethereals in Matched Play at the cost of being hopelessly outclassed by anyone with access to Command Traits and Artifacts.
>>
Pretty bummed about the cost of night goblin fanatics. 30 points for a single 1 wound model that has a chance of killing itself?
>>
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>>47976553
Don't forget to add Fyreslayers to this when you update it.
>>
>>47977460
What happened to the Gutbuster warscroll battalion?
>>
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>>47976672
And similarly, here's Ironjawz to go into this pdf, which I don't think Based Leakanon has bothered to repost (becuase why would he?).
>>
>>47978560
>so I'll simply leave.
thanks. Don't come back.

>>47978589
>My skaven have just lost all ability to combat this shit.
How?
Monks are extremely cheap right now and they can deal a hell lot of attacks and damage for literally pennies.
>>
>>47978603
Problem is you need to dedicate the entire army to one ideal just to unlock a single mainline. How will a Dragon Ogor force even work? just Dragon Ogors led by a shaggoth?

And it seems this kind of restricts Skaven to sticking with one clan, even though really they ally a lot in the fluff. Unless it's possible to get more than one allegiance and i'm missing it.
>>
>>47978539
Yes, formations in AoS cost points (which is something 40k desperatly needs). Slaanesh stuff is generally pretty good. Pretty flimsy but fast, tricksy and with a lot of punch. There aren't really any stinkers in the unit selection here, though I haven't had an in-depth look at their costs yet.
Also, welcome to AoS, mate.
>>
>>47978567
Definitely pick. The most infuriating part of 40k for me was having to roll again and again for my warlord trait even though I knew what sort of guy I was playing. Now I can finally pick. And I'll definitely be picking the one that lets me give a Chaos unit better Hit rolls. Blightkings hitting on 2+ rerollable and every 5+ makes D6 hits? Oh yes please.

>>47978594
Named characters not getting Command Traits will probably mean most named characters are now worse than generic equivalents.
>>
>>47978674
It looks like >>47978606 might have it right, you could just use a Skaven Allegiance (Which seems pointless at this time) or Chaos Allegiance, but if you have some undead then you don't get any allegiance.
>>
>>47978594
>>47978731
This really sucks for armies that rely on named characters and have limited options to powerful generic characters on mounts like the stardrake.
>>
>>47978761
Which would be...?
>>
>>47978471


'ppreciate you sad anon
>>
>>47978674
Yes you are. You can simply pick ALL OF CHAOS as your Allegiance. Or just SKAVEN. All this means is that you will have to use Clanrats as Battleline. There, 20 Clanrats in, now you can use your remaining points for Stormvermin, Plague Monks and Stormfiends.

But if you limit yourself to a single Clan, you get other Battleline units, such as Stormfiends for Skryre. Doesn't mean you can't use Stormfiends otherwise, but they can't be your Battleline choices.
>>
Gordrak is 700?!
He is alright
But when u think iron gates have no shooting and slow infantry
Thought they would make their normals cheaper

Ps what's the deal with units with no role? Or only a role in the notes, can u not take them outside of a full bone splitter army eg.?
>>
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I just realised I can't do what I planned and do this plus a Heraldor because that's 40 points over, arse.

What should I swap out?

I was trying to be cheap and just roll with a slightly added to starter box but those Paladin retributors sure eat a chunk of my point budget.
>>
>>47978916
*ironjaws
>>
>>47978731
>Named characters not getting Command Traits will probably mean most named characters are now worse than generic equivalents.
Which named characters have generic equivalents?
>>
>>47978916
Its easy
you must take at least one leader
You must take the minimum battleline units
You must follow the restriction on behemots, leaders and warmachines(for example, 02 in 1k point games)
And you can spend whats left in WHATEVER you want.

Btw, where's the chamber extremis? cant find anywhere on imgur
>>
Why are the Order artefacts and trait so bad compared to Death?

I havent even looked at Destruction or Chaos yet
>>
>>47977363

>Also, since GW decided options within a unit are free

I feel like this was a good decision since even if there are options that are immediately better (And there likely are) it doesn't penalize you for taking something different because you think it's cooler.

For example, Plasma Pistols are mostly worthless in 40k because no one wants to pay 15pts for a single short ranged S7 shot.

>>47977460

Only being to field nine Gaunt Summoners is a nice touch. Curious if the points costs somewhat soothes the cost of Varanguard.
>>
>>47978973
Death got the best stuff for their heroes, they're playing into the idea that death is a faction where the heroes are the ones that matter and everything else is just an extension of their power.
>>
>>47978916
Gordrakk is kinda janky, yeah.
That said, Rampaging Destroyer + Ravager on your general. Now all your dudes move their Move+d6+2, provided you spread your heroes around a little.
>>
>>47978100

It's under Chaos Monsters
>>
>>47978916
No role means they cannot take them as mandatory units but they don't count toward Leader, Behemoth or Artillery caps either.
And the reason for Gordrakk being so high up, that's because of his Command, which can win you the game on its own. An entire Warscroll Battalion can charge with 3D6 discarding none and then gets +2 attacks on all their melee weapons. Combine this with a Beastclaw Avalanche or one of the bigger Ironjawz Battalions and you won the game.
>but it's one-use only
Can still win you the game if you use it at the right time

>>47978941
Gutrot Spume/Lord of Plagues
Gordrakk/Megaboss on Mawkrusha
Isabella, Vlad, Conrad/Vampire Lord
Araloth/Glade Lord
Azhag/Warboss on Wyvern
lots of other Legacy Heroes
>>
>>47978981
The Anointed on a Phoenix should cost more than just a Phoenix. Adding another melee weapon, a command ability, and a 4+ invuln save is too good to be a free upgrade.
>>
>>47979141
Bad example. They're different entries and do cost more in addition to the Anointed on it making it cut into your Leader cap.
But for example a Vampire Lord on Zombie Dragon's shield, which makes the model infinitely better, is completely free.
>>
>>47978935
Take one of the leftover paladins from the box you'll need to buy and build him with a hammer and a swird from the Liberators. You now have a Lord-Celestant on foot. That saves you 120 pts, which allows you to take the heraldor and upgrade one squad of liberators into judicators, giving you some desperatly needed ranged punch.
>>
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Someone pointed it out, but Drycha is a big girl now.
>>
>>47977460
>battleline varanguard
IT BEGINS
HAHAHAHAHAHAHA
>>
Still no leak on extremis chamber and tomb kings?
>>
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I like the red guys
>>
>>47979336
It's pretty fair since you can get what, 15 varanguard and a guant summoner or something in 2k points? That's extremely underwhelming. You can't even use archaon with minimum varanguard battleline.
>>
Does Rampaging Destroyers allow me to move my units out of combat and then charge again later that turn?
>>
There's supposedly Sylvaneth model leaks floating out there with a few podcasters - when will you folks get your hands on them?
>>
>>47979384
>not the blue guys

smdh
>>
>>47979412
In a 2000pt game you can run archaon (700) and 3 units of Varanguard (360 * 3 = 1080) and have 220 points left over
>>
>>47978973
Eh, the quicksilver potion is a nice fuck-you on a large model like a stardrake and a regen effect is never not welcome. Kind of a bummer that all the weapons are melee-only, but I guess a Knight-Venator with more Rend or Damage would be kinda disgusting.
Strategic Genius can be be pretty decent in scenario play, but otherwise the traits are fairly vanilla.
>>
>>47979498
You need 4 battleline units in 2k points.
>>
>>47979498
thats not a lot of stuff. with 2k units i can field so many plague monks it will take 1 hour just to set them up. An elite only army like that can be strong but will need a good general to work, because it can get easily outmanuvered and beaten to death by armies with a lot more units/models on the field.
>>
Nope, 3+ in a 2000 game
>>
>>47979542
jk It's 3+, It bothers me how it doesn't scale linearly
>>
Slaves to Dorkness 1k
Lord on daemonic mount - 140
Sorceror lord - 140
BL-5 knights - 200
BL-10 warriors (halberd, shields) - 180
3 chariots - 240
100 pts left. I have a spawn I can use, or can run 5 marauder horse maybe. Want to keep the lord on daemonic mount as I'm using the old archaon for it. Do I really need the Sorceror ? Any advice ?

Also, did I miss the tzeentch sycamore points ?
>>
So still no wanderer point leak?
>>
>>47979490
>Liking Blue
>When Green is better
>>
>>47979652
>>47979337
Are you people blind, lazy or stupid?
>>
I don't know. It seems like 1000 points isn't enough to fit in basics, but 2000 is too much.
>>
>>47979697
Noone is stopping you from playing other point values anon.
>>
>>47979697
I tentatively agree there. 1k seems to be too small to really get going, but for some armies 2k would end up with hundreds of models...
>>
>>47978731
>will probably mean most named characters are now worse than generic equivalents.
As it should be. I've always thought named should be inferior to generic
>>
>>47979632
It's good practice to have a wizard in your army, IMO. I'd go with the spawn instead of the marauders, since you already have a lot of fast units (Knight/chariots)
>>
>>47979678
I've went through this entire thread looking for it.
>>
>>47979632
definetely one mage. A single mystic shield+cover can render your warriors really tough to kill.
>>
>>47979744
>>47979697

House rule it to 1500 points and 3 battle lines
>>
>>47979762
If I go that way I could drop either hero and grab another unit or warriors maybe. Or 30 marauders. Will think on it. Is a big unit of 3 chaos chariots likely to survive till it can charge ? Haven't actually played a proper game.

To thread-Would love to see some more lists so I know what I might be up against.

Also I meant arcanites not sycamores, damned lord of change betrayed me. By Lord of change I mean auto correct.
>>
>saurus warriors cost 1/2 of saurus guard
Now will finally the bitching of seraphons about how useless warriors are stop?
>>47979678
Look troughout both old and new thread.
No tomb kings or extremis.
>>
>>47979892
>Now will finally the bitching of seraphons about how useless warriors are stop?
Yes because now there is actually a reason to use Warriors
>>
Pestilens 1k

-1 plague furnace
-20 plague monks
-20 plague monks
-cong of filth
-5 plague censor bearers
-2 plague claws
>>
>>47979908
don't underestimate seras players.
they will ALWAS find a reason to bitch about.
>>47979931
I don't really like plagueclaws. One shot per claw menas only 2 shots 3+3+, and they take 360 points.
Fuck em, with those points you can take 40 plague monks-or even better, a verminlord to buff your monks.
>>
>>47979977
Against larger groups, they shred
>>
I was a bit worried at first that the Bastiladon was 300pt but seeing the costs of other war machines makes me feel good about Seraphon

It's a shame the battle trait, command trait, and artefacts are all so underwhelming for Seraphon heroes.
>>
So I noticed the Dwarf Miners don't have a points value. Anyone know why?
>>
>>47980078
They have to mine the points first
>>
>>47980049
Still really hit and miss, and 2 is a fucking mega points drain. i agree with
>>47979977


I say go one for support, and if you need more just say fuck it and go full Foul-Rain, dedicate to an artillery build.

Also reminder that 20 monks in a Filth Congregation will lose their reroll charges when one dies, that's why i plan to go at least 30 maybe full 40 for my units. i want to keep that reroll.
>>
>>47980049
they do 2d6 damage each, but...
you still have to hit
you still have to wound
and the enemy can still save
And you have only 2 attacks
Too unreliable for me, i used to field one but eventually stopped.
Average 1k game will last for an average of 4 turns. That makes only 8 attacks troughout the WHOLE game. And that's only if the opponent doesn't smash one before the game ends.
They are good-but i prefer to go out with old classic swarm list.
>>47980255
nice ideas. i don't know their battalions to I always field them vanilla.
The good thing the claw does-even when not hitting anything-is that its a giant treath on the board. Its an imposing presence that will make your opponents hide his big units into cover or force him to go all out aggressive against it. Either way, it will force a reaction. Its great too to sponge ranged wounds. 4+during shooting phase+1 for cover(because you WILL field it in cover)is not bad at all.
>>
>>47980255
Yeaahhhh, I saw that and was like "fuck it". By taking out a claw, I can bump each unit to 30. Or should I add more censor bearers?
>>
>>47980327
Id go for more monks.
Monks are probably one of the most performing units I have.
They can deal a LOT of wounds-3 rerollable attacks on the charge, rerolling wounds thanks to either plague furnace or plague priest, with the ability to deal mortal wounds both in the attack and in the defence.
They are amazing, their only drawback is the lack of save but, meh, there are always a lot more to replace them from where they come from.
>>
>>47979292
How did she survive the End Times?
>>
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>>47980327
Dunno, this idea of having unit blocks 5, 10, 15 etc is weird. I used to use 6-13 Censers for fluff reasons and fun.

But now i'm feeling 5 is too small and shitty, yet 10 is too easily wipied out for a supposed 'elite' thing with rend damage weapons

I used the Plaguesmog before to great success, now it's only 80 pts. decent.

Having a furnace the enemy cannot remove with small arms fire and even warmachines will fuck up on a 5+ to hit. plus when it hits home the censer aura is finally decent.

Vanilla non-formation censer bearer fumes is fucking shite. 4+ just to deal 1 mortal wound is crap, really i'm not too happy with how they designed Censers in AoS, but they can be devastating if they survive the walk across the field
>>
>>47980379
So should I even bother with the cong of filth then? Could axe the other claw for 15 more censer bearers
>>
>>47980417
If I went plaguesmog, I'd do 2 units of 15
>>
>>47980531
I'll probably convert some more, maybe make a project for it.

One thought i had for now is given how useful a -1 to hit Furnace is i'm going to try just the bare minimum Plaguesmog with 2 5 man censers.

They can support, counter-charge, block flank attacks they can let the enemy waste fire on them and probably die. Whatever they achieve the furnace will stand strong
>>
Always been a Skaven fan, but the numbers of models required for WHFB put me off. Maybe AoS is the time to start 'em.
>>
>>47980593
Hmmm. So does the furnace stay in back and buff or does it go up front?
>>
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>>47980327
>I can bump each unit to 30.

>10 Monks = 70 pts
>30 monks = 210
>2X 30 monks = 420 blaze it

It's the way to go. The Horned Rat wills it.
>>
I'm not sure I'm getting this alliegance thing right. Say I have am Order Serpentis army, I get two alliegance: Order and Order Serpentis. To play them legally I need two Battleline units, so I pick the Order Serpentis alliegance to turn my Drakenspawn Knights into Battleline units. Do I still get the Order special skill? And Battle Trait and Artefact?
>>
Just made a quick list, nurgle-blessed.
-980 points
Lord of plagues(general)-100
30x plague monks-210
10x plaguebearers-100
10x plaguebearers-100
3x plague drones-220
plague priest-80
-5x blightkings 180
Hoiw does it look? the plague priest will hide into the plague monks to buff their to wound attacks, while the blighkings will roam around hitting anything that moves. Plaguebearers will capture the objectives and stay chill.
The lack of rend will be a bit of a problem tho.
>>
Bloodbound seem surprisingly engaging and complex, for a Khorne army.
>>
I know this sounds dumb, but can 1 unit be in 2 seperate battalions?
>>
>>47980852
No, because you now have an Order Serpentis allegiance so you no longer get the benefits of the Order allegiance which is the skill, trait, and artifact.
>>
>>47980947
No, unless the battalion specifically says it is allowed
>>
>>47980888
nice trips.
Well, kinda.
They have a lot of dedicated units and they will work purely on sinergy, but they feel and play like khrone: you move as fast as you can and you charge everything that moves.

They are really fun tho. My favourite are the wraithmongers. Throw them at your enemy behemots and enjoy not only 4 attacks each, but also the behemot killing himself.
>>47980947
no.
>>
>>47980965

Oh man, 8 is even Khorne's number. I think my destiny is clear.
>>
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>>47980713
>Hmmm. So does the furnace stay in back and buff or does it go up front?

Full throttle forward

A quick idea i had, cramming 2 battalions into one army. (Unless there is a limit on how many battalions you can form?)

>Congregation of filth
Furnace - 220
30 monks X2 - 420
---640
>PlagueSmog
5 Censers X2 - 120
Furnace - 220
--340
>---980 total. 2+ leaders + several Battlelines

Make the Plaguesmog furnace the general. Censers do their thing, block, die, etc. both hoards of monks push the two furnaces, each block rerolls the charge, mounted priests buff everywhere they can, all monks enjoy a 6+ save whilst the Filth furnace lives.

Not the most balanced army, but it's a fun idea in a 1k game.
>>
>>47980961
I thought it worked as allegiance for traits and artifacts then keyword for determining battle line units ? Would be stupid to lock out traits unless you're going multi-key word.
>>
>>47979292
how big are we talking
>>
>>47980998
just go for it bro. Khorne is pleased.
Wityh the points bloodbounds now rely very hard(rightously)on bloodreavers. Add a bloodsecrator and/or a warshrine, a unit of warmongers and enjoy your 4/5 attacks(with the right hero wich name i don't remember-I think its the aspiring hero).
>>
>>47981009
Jesus Christ man. You just built my army. For larger games add artillery?
>>
>>47981009
You forgot to include the 140 points of battalion costs
>>
>>47981147
FUCK

Oh that's fucking lame, i certainly did. I am obviously not used to the idea of paying for a formation. I mean i love it, and i hate it.


Well, going to have to drop the monks down to 20 each. that's shitty as i want to avoid such numbers for the charge rerolls as i stated before. But can't be helped.
>>
>>47981147
Okay well GW are honestly retarded for not including a 1500 pts system, how they could think 1k jumping to 2k is a good idea is beyond me.

But 1.5k will blatantly be the first house-rule that everyone suggests, things like this where you squeeze 2 battalions into one army will have to be for those games. Obviously add in a Verminlord, more monks, or something to reach 1500

Real shame though, it looked so perfect at 1k.
>>
>skink handlers bought separately from their cannons
I was hoping they'd make them traditional warmachine crew. It's not like they're exceptionally powerful.
>>
>>47981502
There's nothing traditional about Seraphon artillery units though

Having one group of 3 Handlers lets you buff multiple nearby units. They also move fairly quickly at 8" per turn, making it easy to move them to the right position to e.g. fire Salamanders immediately after summoning them.
>>
>>47981502
Yup. Just add a verminlord and 10 monks to each unit. Does the VL become the general? Or should there be some plague claws for a 1.5k?
>>
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Posting my wip megaboss
>>
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>>47981768
and his fat back
>>
>>47981413
Yup. Just add a verminlord and 10 monks to each unit. Does the VL become the general? Or should there be some plague claws for a 1.5k?
>>
>>47981616
Might as well be, gives him 2 command options, his command ability is fucking baller, 4 attacks each monks will wreck the shop.

>>47981789
I love the checkers on his axe, i'd much rather see that on both sides, i felt the flames were kinda weak.

Overall good job, i like that sun icon on the bracer, and Red/yellow is a cool idea.
>>
>>47981768
>>47981789
Looks neato.
I'dd just add some more shadows on the red-glazes of black in the most recessed areas would be great.
>>
>>47981835
Can I still have both instruments with both standards in a single unit?
>>
>>47981913
Mmhm. Nothing to stop us from doing this, yet. I think Monks are quite unique in this way

The Bringer of the word champion must pick between two items though. i prefer the scroll.

it's worth noting the minimum unit size has changed from 5 to 10, this doesn't really help or hinder us, but it is interesting
>>
>>47981994
Yeah, I also do the scroll
>>
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Hey AoS general, r8 my budget mounted Wight King conversion. It's made from the scraps of a Restless dead battalion box, but the general idea is that of a Wight King rising out of the ground, held aloft by a horde of weapons and skeletons.
>>
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>>47982113
From the front
>>
Im having so much fun listbuilding 1k lists with my models.
in fantasy I was restricted to 1 list at best-now I can experiment with a lot of stuff, since almost all my shit is viable.
>>47982113
>>47982130
Its amazing bro.
Just, you should have glued the pieces to the base AFTER putting and painting flock. Painting the flock is going to be hellish.
>>
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>>47982130
Otherside

Overall, I think it might be a little cluttered around the bottom, but since its basically a skeleton riding a bunch of other skeletons, it kinda works
>>
>>47978626
where are the goblin points costs? my net is working slow and i cant load pictures right now
>>
>>47982265
grots are 60 points for 20
20
THATS AS MANY AS 2 TENS
With lances, a mage and a boss in units of 40 they are absolutely unstoppable.
>>
>>47976672
Like i give a fuuuuuck!
>>
>>47980416

I vaguely recall something about Alarielle planting seeds from The-World-That-Was, maybe that is how. Another possibility is that she survived in a similar way to other characters.

Alternatively it's not really her and Drycha has become some kind of ceremonial name. Kind of doubt it though.

A bit funny if she really comes back though because in the End Times she teamed up with Belakor and Hellebron to attack Alarielle and Malekith.

>>47981023

She is a Behomoth, so I'm guessing around the size of Alarielle's new model or a Treelord.
>>
-Arkhan the Black - 340
-Wight King (Black Axe) - 120
-Wight King (Infernal Standard) - 120
-Necromancer - 120

Cairn Wraith - 60
Mortis Engine - 180
3x Spirit Hosts - 120
20x Skeletons (Spears) - 160
20x Skeletons (Swords) - 160
10x Grave Guard (Great Blades) - 160

TOTAL: 1540pts

Summoning:
2x Morghast Archai - 240
Mourngul - ???

How's something like this looking?
>>
>>47982300
Do you know where the point costs for undead are? I kinda want to know how my army stacks up
>>
>>47982403
>>47976672
>>
>>47982403
Look up
>>
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>>47982421
>>47982497
Thank you so much! I'm terribly sorry about being such a Lazybones
>>
>>47982389
I will miss this meme.
>>
>>47982300
nigga grots are 100 points for 20. its 60 models max

sorry
>>
>>47982558
Yeah, my bad.
4 am here and I feel like Im stoned.
Still, incredibly good. 50 for 10 is not a bad trade at all.
Pack them in units of 40, buff them with the shaman and laugh.
>>
>>47981019

Allegiance seemingly defines what traits, commands, and artifacts you have access to and what you can take as Battleline units.

So right now you give up traits, commands, and artifacts to play a more cohesive army for some factions. Though I wouldn't be surprised if in the future they release traits, commands, and artifacts for the bigger factions.
>>
>>47982609
moonclan grots are 120/20, thats annoying. still, we arent playing gobbos cause we want the best dudes, we're playing gobbos to fuck around and stab some cunts
>>
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>>47982551
You can't kill that which has no life anon!
>>
>>47976553
Only warriors or longbeards are battleline with no options for anything else with conditions.

Screwed.
>>
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>>47982843
At least your models have points
>>
Those rat guys are cute
>>
>>47977669
skavenslaves 20 = 160p, non battleline
>>
>>47981563
Salamanders themselves are quick and 4" of extra range doesn't do much for them. The three dopey handlers basically cost the same as another lizard, too.

I could see bringing them for razordons for those re-rolls, but otherwise they're kind of pointless.
>>
>>47980852
You can pick to have an order army or an Order Serpentis army. If you pick an Order army, then you get the artifacts and command traits, while if you pick to assign it as an Order Serpentis army, then drakespawn become battle line, but you don't get the artifact or command trait.
>>
So I wanted to run Archaon with Slaves to Darkness units. Is this something feasible and/or competitive or am I shooting myself in the foot not using Varanguard?
>>
>>47982843
Feeling a bit...

Dispossessed.
>>
>>47983099
>Salamanders themselves are quick and 4" of extra range doesn't do much for them. The three dopey handlers basically cost the same as another lizard, too.
That 4" extra range is literally the difference between being able to shoot immediately after being summoned or not.

You have to set up your units 9" away from enemy units and you can't move them afterwards. Having a squad of skink handlers lets you summon Salamanders and shoot right away.

Salamanders are a niche unit so you don't want to put them on the field at the start of the game. Instead, summon them once a high priority target arrives because their Rend-2 D6 damage shots are exactly what Seraphon need to punch through heavy armor and snipe characters.
>>
>>47983422
Nobody knows, competitive play hasnt even started yet
>>
>>47983294
I don't think this is how it works. The rules already say you have to stick within your grand alliance, so why bother specifying that Battle Traits, Command Traits, and Artefacts require alliegance if you would just get them by default?
>>
hey quick question and i dont know if this is yet to be answered by the generals handbook.

If a model has a 6+ save and someone attacks it with -1 rending, what happens? does it give the model no armour save, or is 6+ the lowest it can be brought to?
>>
>>47983882
The save gets brought to a 7+, which means they automatically fail
>>
>>47983882
There would be no armor save.
>>
>>47983882
It becomes a 7+ save which is an automatic failure
>>
>>47983906
>>47983911
>>47983921
thanks, enjoy this picture of my unprimed nurgle demons army.
>>
Hrm. If I were to go pure Clan Skryre, any opinions on which enginecovens to run?
>>
So since Dwarfs got shafted on battleline units, using a battllion means I choose 4 of either thunderers, quarrelers, warriors or longbeards.

I assume the warden king in the formation takes a leader slot, do I then need to take minimum battleline units in addition to formation if formation doesn't use any? Can I field formation only and not need battleline units?

Still shit for dwarfs but just wondering.
>>
nurgling swarms are a 60mm base, right?
>>
So I'm a little put off by how they set up the points cost. So let me see if I have this correct.

Using a Daemonettes squad as the base min is 10, Max is 30, points are 120. I assume that it's 120 for the minimum and 120 for every other 10 up to 30 at 360.

Would this assumption be correct or is it 120 for a unit of that size no matter how many models from 10-30?
>>
>>47983948
I have one of those Nurgle champs coming in, how poseable is he? Also how empty does his belly look when his axe isn't there? I love the model but the pose is a bit static for me
>>
>>47984056
40mm
>>
>>47984099
>I assume that it's 120 for the minimum and 120 for every other 10 up to 30 at 360.
That's it.
>>
>>47984099
Point costs are for the minimum size of the unit and you have to pay in increments of minimum unit size.

So if the min is 10 and cost is 120, it costs 120 points for every 10 models in the units. 10/20/30 is 120/240/360 respectively.

You pay for 10 models, even if you don't field all 10 models. If you field 8 models you still pay for 10.
>>
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>>47984124
Alrighty good. Also....I can has 2 keepers of secrets now?

ANd I guess this means I'm gonna bump up to rebasing and touching up my slaanesh daemons to #1 on my list for now...Even though I got Blightkings and Orcs/Goblins waiting.
>>
So if I wanted to add trolls to my Ironjaw army, I would have to also take generic destruction battleline units as a tax basically instead of using my ardboyz and brutes as my battleline
>>
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>>47984103
that guy is just a lord of plagues i stuck a nurgling on.

and it's one of the models where it's all fit together intricately and in order so theres no actual possibility to pose it other than how it's intended.

without the axe the belly is just plain plastic, but that doesnt matter since it has to be posed in that way anyway.

the joins arent even at shoulder or wrist so you can swap arms, theyre all fitted like puzzle pieces.
>>
>>47984317
Not to bash AoS but i hate the new direction they're going with models since imo when everyone has the same exact pose for their hero it loses it's charm. I'll just have to brush up on the sculpting skills then haha
>>
>>47984264
Yes. Kinda sucks but look at it this way: ironjawz are the toughest, meanest greenest gits out, you don't get to roll with them unless you're similarly brutal and powerful etc. Trolls are stupid, don't care about might making right, don't constantly try to prove themselves and fight amongst themselves. I can see regular orruks not caring enough and allowing them to follow the force, but ironjawz are like an elite warrior cult almost: no gits allowed.
>>
>>47984394
when have heroes EVER not been monopose
>>
>>47984486
Thanks. People seems forgetting this but old metal models have ALWAYS been monopose.All of them.Also, metal was HORRIBLE to work with and no amount of patience could convince anyone that wasn's masochist to fully convert models.
Lord of plagues and blightkings are monoposed, but it takes literally just a little effort and a minimum of green stuff to fix that.
>>
>>47982718

True but I want to fu ck around and swing huge chains into some cunts, hence my anger that one fanatic is 30 points! For the cost of two fanatics I can be a night goblin boss, what the fuckkkk.

Everything else is beautiful.
>>
>>47984543
fanatics are STRONG. like, very strong. they die easily but oh boy, how they hurt if they manage to charge.
you can easily shield them from ranged weapons by literally putting them behind orcs. then you simply charge and enjoy the slaughterhouse you have unleashed.
30 p. seems fair to me.
>>
so is summoning dead in pitched battles?
>>
>>47984530
Not trying to shitpost, but back then it felt like people were encouraged to convert their own heroes also it felt like people had more drive to, now a days it feels like the general attitude is to just buy more of the same guy and move on. I suppose back then not actually having actual models for certain things helped to drive that creativity.
>>
Anyone care to throw together a 1000pt list of Ironjawz for me to possibly start working to? I assume the Maw-Krusha's too pricey for a reasonable list at that level.
>>
>>47984756
Not really. You can reserve point to use for summoning and you don't need to write down what you intend to use. In effect it let's you have a versatile reserve: as tzeentch I could summon screamers if the enemy has monsters or I gotta grab objectives, flamers if I need ranged, if I'm outflanked chuck some horrors down to slow the enemy etc. It's versatile, but the trade off is that you start with less, casting isn't a sure thing and that your caster can be killed. It seems a very balanced way to do it, the trade off on offensive capability is pretty equal to the reactive reserves of a summoning force. Scrubs don't seem to like it, perhaps they're understating the value of so much choice on the fly. For example, you know your opponent can summon, so what troops should you send that can counter his summons ? Who knows. Could summon high rend or blob slaughtering unit, essentially whatever is the worst match up for whatever you send against it.
>>
>>47984817

These are two I came up with earlier, not sure how good they are.

Megaboss - 140
Weirdnob - 120
5 Brutes - 180
5 Brutes - 180
3 Gruntas - 180
3 Gruntas - 180

Alternatively you could axe the Gruntas and have two 10 man units of Brutes or axe the Brutes and have two 6 man units of Gruntas.
>>
Its really fucking hard to build a list to an exact point value without upgrades/relics/variable unit size

doubly so if youre trying to go for a specific allegience
>>
>>47984817
10 brutes
megaboss on mawkrusha
weirdnob
>>
>>47984907
I'd swap some (or all) of the megaboars for some black orcs, personally. Same cost, and black orcs are fucking good.
>>
I don't see points for arcane council, or am I blind? I need dem swordmasters
>>
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>>47985468
>>
I want to make a Daemons of Tzeentch chariot list. Do you think Burning Chariots are good enough for the price to use as my Battleline units/army?

Here is a quick 1K pitched list

Herald of Tzeench of Chariot (General) 200
Burning Chariot 160
Burning Chariot 160
Burning Chariot 160
Burning Chariot 160
160 pts Summoning Reserves
>>
what's the smallest model count army you can come up with that you think is viable?
>>
>>47985702
Order Serpentis
Dreadlord on Black Dragon
10 Drakespawn Knights
1 Drakespawn Chariot
1 Hydra

13 Models, 1000 points. The Drakespawn Knights become Battleline units. I bet one can come up with less models, though.
>>
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potato pic only
>>
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potato again
>>
Can someone explain allegiance to me?

Are they these?

>DEATH, SKELETON, DEATHLORDS, MONSTER, HERO, WIZARD, ARKHAN THE BLACK

And how does this work in game?
>>
>>47985889
>>47985912
mite b cool
>>
has anyone plugged the points into any place we can look through them that isn't random albums on imgur? (like an army builder thinger or whatever)
>>
>>47985939
So yes. if all your army shares a keyword they qualify for being able to take that allegiance.
>>
>>47985952
Okay so if I want a force consisting of Skeletons and Spirits, I'm going to want to take the Death Allegiance, or I'll have to take 2 battleline choices?
>>
sendspace.com/file/n3nkx2

>pdf for all faction
>>
>>47985912
>drycha has huge guts but is basically just in a tree-loader
Disappointing. Alarielle mite be cool, but I hope I can get rid of the wings.
>>
>>47985967
the battle line requirements are because of the points level, not allegiance. so at 1k points you need to have 2+ units of battleline. some allegiances and leaders can change some units roles to battleline.

so to take the death allegiance you just need to have all your units in the army have the death keyword. And once you have the death allegiance you get the bonuses associated with it. (note if your army qualifies for multiple allegiances, you can only take one of them)
>>
>>47985939
it's a way to avoid 40k bullshittery like "all plasma weapons" or "all flamers" sparking a discussion if differently named flamers or plasma weapons are affected
i think it's pretty smart and it can lead to a multitude of ways that models can interact with each other now
>>
>>47985702

Beastclaw Raiders
Huskard on Thundertusk
2 Thundertusk Beastrider

3 models, 980 points
>>
>>47985912
>>47985889
hmm
>>
>>47986090
2 behemoths for 1000 game.
>>
>>47986148
If your allegiance is Beastclaw Raiders, then Thundertusk Beastriders counts as Battleline and not Behemoths. At least that's what it looks like.
>>
>>47986211
they would be both battleline AND behemoth.

Like how leader behemoths are both leader AND behemoth, taking up both slots.
>>
>>47986240
The argument against that is with the Phoenixes, if you add the hero on top of them it says they turn from Behemoths into Leader and Behemoths, but the Thundertusks just say they turn into Battleline units.
However if they still count as Behemoths, you could just pick up some Mournfangs instead and still have the smallest models per 1,000.
>>
so, am i mad or are there literally no points behind the dwarf miners leak. its just a blank place.
also where my dwarf cannon at. i did see flame cannon, but not the normal one.
>>
>>47986381
dwarf cannon is under the ironweld arsonal subfaction, along with the organ gun and cogsmith (engineer)
>>
>>47985889
I finally got what she reminds me of: Brazilian carnival dancer

The beetle could have worked better with different proportions, I think.
>>
I can't seem to find any points for Archaon, Gaunt summoner and Varanguards? Am I blind?
>>
>>47985889
>>47985912
Hmmm. Not sure about powerloader Drycha. Might be cool, might be weird.
Alarielle's bettle is surprisingly tiny, but the overall compositon is good. Alarielle herself seems average-sized, so maybe I can swap her dumb headdress for the head of her finecast version, which I have still knocking about.
Kurnoth Hunters are basically treekin-sized treelords, which is aces. A melee option would be awesome.
Tree revenants I can't make out enough to really comment on.
>>
File: Death_complete.pdf (1B, 486x500px)
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Death leaks in pdf form, now complete.
>>
And the same for Destruction. I will do Order and Chaos after work, assuming on one else is willing to do so in the meantime.
>>
>>47986570
>>47986536

It is up, >>47985969
>>
>>47977903
>>47977842
Is there really no clarification whether or not 2+ batteline units means two actual different units or just battleline units WORTH the points of two battleine units? It doesn't make much of a difference for a lot of units but for most of the 'gets bonus at 20+ models' the second option would clearly be better, while both would cost the same points.
>>
>>47986603
Well, now I just feel silly.
>>
>>47979757
Why
>>
>>47986148
god dammit, ok

Frostlord on Thundertusk
Frostlord on Stonehorn
3 Icefall Yhetees

5 models in a neat 1000 points
>>
>>47986652
warhammer should always be about your dudes. your own army. named characters should be there as options in case of wanting to reenact some battle or event in that character's story, not as 'must take' to be competitive. your own dudes need to take the spotlight everytime they are on the table.

Exceptions would be super named characters where there are no equivalents like nagash or archaon or whatevs. But im talking about the smaller ones mostly.

this is why i am pretty stoked about the smaller named characters getting pretty much phased out altogether with aos. There were too many with the old game and too often you had to take them
>>
>>47979632
Well, in case you have more than five Marauder Horsemen lying around, I'd suggest you put the Sorcerer Lord on one of the horses. But definitely do play him, even if he'll have to footslog. There are reasons he's the most expensive squishy Wizard. And those two reasons are Oracular Visions and Daemonic Power, both of which are excellent buffs. Other than that, Marauder Horsemen with Javelins are kinda good.
>>
I'm probably just being dumb but I don't think I fully understand the allegiance part. Do I have allegiance if my army all share the same keyword or do they have to be taken from the same 'list' in the book? I'm mostly asking because the tree kin are in the wood elf legacy part but have the sylvaneth keyword. Does taking tree kin in a sylvaneth army 'break' allegiance or not?
>>
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>>47986737
>Does taking tree kin in a sylvaneth army 'break' allegiance or not?
Doesn't look like it.
>>
>>47980878
I like. Give the Monks the musician who can increase your Rend. You have enough volume of attacks to get through most units and those you don't you can toss Mortal Wounds at. Other than that, give the Lord of Plagues the trait for +1 To Hit and keep targeting the Blightkings. Trust me on that one.
>>
so for dwarfs

2x 10 longbeards: 140x2 = 280
1x 10 ironbreakers: = 160 (>440
1x grim burlockson = 100 (>540
1x slayer king = 100 (>640
cannon: 180 x 2 = 360 (>1k

this seems like a nice little 1k list.
seems i have to go get myself another 10 man longbeard squad.
>>
>>47986510
>Alarielle's bettle is surprisingly tiny
unless I'm mistaken, that's the maw crusha base

alarielle isn't going to be anywhere close to elf-sized. Much less classic elf-sized.
>>
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>>47985889
>Everyone needs a giant monster under his ass edition.
>>47986427
>I finally got what she reminds me of: Brazilian carnival dancer
I think you nailed it mate.
>>
>>47985889
>>47985912
I wonder where the new Branchxxx leader is from (I'm guessing it's Branchwych?). The Spirit Revenants will likely be made out of the Tree Revenant kit but there doesn't seem to be anything to make a new single not-huge leader form.
>>
>>47985980
>mfw Drycha is a fantasy Dreadnought now.
>>
>>47982130

I love skeleton piles. Maybe add some texture paint between the skellies for that "fresh from the ground" look.
>>
>>47982389
Keep it up. This meme will never get old.
>>
>>47986831
I'll be guessing a new plastic clampack we haven't seen yet. Maybe one that comes out the week after.
>>
>>47986846
Dreadknight, more like. If I ever picked her up, those vine pubes would have to go.
>>
>>47986882
I think it's also another case of a bad paintjob. The blue clashes with the wood and doesn't really work with something that's already a tree, painting everything a wood color and then maybe some different washes for the "core" parts may have worked better. I like the Revenants though, the blue works by showing the transformation of the Aelves into trees.
>>
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>>47986882
>those vine pubes would have to go
I know rite?
>>
>>47986920
tiny elf body stuck in a huge tree is the problem for me

the revenants work (at a glance since image for ants) because they're proportionate
>>
>>47984103
There's a deep grove in his stomach where his axe is supposed to sit, and his arms are monoposed. It's not hard to sort out with a little green stuff though, being a fat diseased guy you get a bit of leeway with the quality of your sculpting.
>>
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>>47985912
So if those are the tree revenants does that mean these are the spirit revenants? Or are these just weirdly colored dryads?
>>
>>47987042
I think your first assumption is correct.
>>
>>47985889
>>47985912

Not bad

>>47985980

I kind of like Drycha. She does have the Helbrute/Khorgorath pose going on though.

>>47986381

Miners was probably a typo. Someone else pointed out that the wrong wizards are listed with the Luminark and Hurricanum.

>>47986427

Feel proportionate to me
>>
>>47986882
>>47986963
>Her vine pubes drag chaos scum into her tree cunt to crush their skulls
Come on guys, that's the best part!
>>
>>47987059
>Miners was probably a typo. Someone else pointed out that the wrong wizards are listed with the Luminark and Hurricanum.
Yeah, but that was just an "oh noez they messed two names up" and the other is a fun and incredibly useful unit outright not having points.
>>
>>47987087
Let's hope it's just the based leakers specific copy having this mistake and not all GHs.
>>
>>47987079
Not sure whether to be aroused, terrified or disgusted...

>>47986920
>I think it's also another case of a bad paintjob.
Absolutely. Give her darker wood, give the sprite body a beige or green tinge and she'd look incredible. Except for the Khorgorath pose, as >>47987059 mentioned.

captcha asks for trees. Of course.
>>
>>47987079
>choosing an inferior treeman
>when you have the option of strangleroots and the Massive Impaling Talons
>or the triple team by ogre treemen
>>
>>47986606

You likely need to take two separate units.

>>47986737

If the Tree Kin don't have the Sylvaneth keyword then it breaks allegiance. Basically it seems like if you want to play a certain faction you have to stick with it. I imagine this could be to close off any possible abuse of a unit in the same Alliance benefiting from a trait, command, or artifact belonging to a specific faction.

>>47986920

I think the bluish green is kind of required since she appears to be similar to the Revenants. Both I'm guessing are fusions of spirit and tree.
>>
>>47987112
There'll probably be a FAQ the day it comes out. Shame that we can't contact GW about this without them getting pissy at the leakers.
Or they put these mistakes into the early release copies just to see how many people are falling for it..
>>
>>47987128
>Except for the Khorgorath pose
In a warhammer general someone posted a conversion of a treeman walking on all 4, while the current treeman are a bit regal looking for that I think it could work wonders for this even more crazed drycha

>>47987059
>Feel proportionate to me
Perhaps it's just the pic, but the head/horns and forward limbs are so bigger than the rest it could fall into the puppy syndrome.
I was expecting something more robust on the back too, more of a rhino covered in a beetle's carapace than just a giant beetle, but maybe it's just me.
>>
>>47987141
>not wanting the nostalgia wood from having Drycha back
>not wanting a unique Command Ability
>not wanting a Wizard who can probably cast twice a turn
>not wanting them tree pubes to stick said nostalgia wood into
Seriously though, the bow mini-treemen look amazing. Simple answer: Get em all!

>>47987143
>If the Tree Kin don't have the Sylvaneth keyword then it breaks allegiance.
That's the point. Unlike a lot of legacy stuff, they have the exact same keyword of SYLVANETH
>>
>>47987141
>choosing an inferior treeman
How do you know she's inferior? Maybe she is really good for her points with some super good spell and/or command ability?

Also, what >>47987178 said.
>>
Do we have a final answer on how to determine your amount of battleline? If my army has 40 clanrats, that counts as 4 battleline right?

>>47983794
And how big are the Vanguard/Battlehost and Warhost points wise?
>>
>>47987198
>How do you know she's inferior?
>implying any kind of tree sex can match up with Durthu's giant rod
>>
So, this is next week (or this weeks, to be exact, for preorder) stuff? Neat. I'll be grabbing the points book just cry tears at my shit tier Seraphon This is a meme, but Saurus Warriors and Skinks better be dirt cheap, I don't care how 'good' bravery is, when a Freeguilder Swordsman has better damage and save than a 8ft tall Star Daemon
>>
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>>47985912
I need blue tree tits
>>
>>47987112
inb4 this is the identifier for said leaker, and we just fucked him over (sorry!)
>>
>>47987203
Separate units, bro. 40 clanrats (in one unit) is one battleline. 40 clanrats split into several units could be 2, 3 or 4 battlelines.
>>
>>47987173
That conversion sound like a great idea. It's probably beyond my skill level, but I'll be damned if I'm not going to give it a try

Stop making me look at trees, captcha
>>
>>47987147
>>47987209
I hope they did not go full Tyrion Lannister and made different mistakes in different release copies..
>>
>>47987219
Well that sucks. So either you deliberately take useless Battleline units or you make them huge and powerful at the cost of your Battleline units taking one hell of a price hike.

Unless you're playing Mortal Nurgle, Everchosen or Beastclaw Raiders in which case your Battleline units are fucking incredible.
>>
>>47987219
Ah misread the chart, it's minimum and maximum unit size, not the maximum you can include in your army.

You can only claim allegiance to a subfaction when all the models in your army have the same subfaction keyword right?
>>
>>47987147

Yeah, I imagine they're already aware. There was a typo in Silver Tower and they had an errata out day one or soon after. In a way I think GW has realized that the war against leaks is a losing one. They even acknowledge the leaked picture of the Silver Tower heroes on the AoS facebook page when providing better pictures.

>>47987178

Ah, my apologies wasn't aware they had the keyword. I don't think they'd break Allegiance then.
>>
>>47987247
that's what it looks like, yes
>>
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>>47985889
>>47985912
Muh Dick

Beetle is proportion is fucked up, it's too small and the legs too big
Alarielle AKA feet goddess is perfect
Drycha is really beautiful, didn't expected that. But yeah, the pose reminds me of something...
>>
>>47987261
>Ah, my apologies wasn't aware they had the keyword. I don't think they'd break Allegiance then.
No problem. There are after all quite a few units that explicitly don't have the same keywords, such as a footslogging Dreadlord missing any of the new Dark Aelf Allegiance keywords.

>>47987247
I'm thinking it'll be something like each allegiance getting its own set of Command Traits and Artifacts soon. This is only main faction allegiances for now.

The real question is this:
They say you have to choose a single Allegiance.
Does that mean if I pick MORTAL NURGLE as my allegiance in order to take Blightkings as Battleline that I do not get the bonuses for being in the CHAOS allegiance? I mean, one is obviously part of the other, but it says I can only pick ONE.
>>
>>47983464
you have obviously not concidered that two 10 man longbeards, and dual slayer kings will now be a thing. have one group of longbeards enable the second slayer kigns ability, have the other trigger the re-roll 1's to wound. and suddenly you have quite a potent lawnmower.
>>
>>
>>47987370
>Does that mean if I pick MORTAL NURGLE as my allegiance in order to take Blightkings as Battleline that I do not get the bonuses for being in the CHAOS allegiance?

Yes. If you take the Mortal Nurgle allegiance you get the Blightkings as Battleline but not the CHAOS allegiance bonuses. If you chose the CHAOS allegiance to get the traits the Blightkings wouldn't be battleline. It's kinda weird right now since that means going with the grand alliance allegiances seems to be better in most cases (especially for DEATH).
>>
>still nowhere near finished my Lizardmen models
>points finally get released

Dunno how to feel. I expect utter shit though.
>>
>>47984543
in eighth edition fanatics cost 25 points and bosses cost 30 lmao
>>
>>47987400
Is it just me or are a lot of factions missing from the narrative play section
>>
Humm so what could a 2k grand alliance death army look like then?
>>
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>>47987400
>Almost 80 Pages of Narrative Play rules
YES!! YEEEEEEEEES!!
>>
>>47987400
>Path to Glory
>crapton of Battleplans
>campaign design and themed armies
>all the Pitched Battle and Allegiance stuff
I didn't think I'd be this excited for a 172 page book.
>>
>>47987400
>Stormcast Eternals Warband Tables
>Fyreslayers Warband Tables
>Skaven Warband Tables
>Ironjawz Warband Tables
>Sylvaneth Warband Tables
>Death Warband Tables

WHERE THE FUCK ARE THE SERAPHON? WHERE THE FUCK? WHAT THE FUCK?
>>
>>47987204
>not letting durthus giant rod fuck you into Drychas barky cunt
>>
>>47987400
>Battle REPORT
Wait, what?

>>47987451
Do star-daemons learn and acquire new skills?
>>
>>47987407
Yeah, so until all Allegiances get their own traits and artifacts, it might be in our own best interest to play to the Grand Alliances.
Great, so I'll have to buy a box of Chaos Warriors after all.. On the other hand, that means I can keep using my Plague Drones and Trolls.
>>
>>47987465
I'd rather just get double durthu'd, or if we're using matched play rules, durthu and a regular treeman.

If a third is required, it would be alarielle or her beetle. Maybe even orion.
>>
What do you guys think?

Oldblood on Carnosaur - 320
Slann Starmaster - 260
Skink Priest x2 - 200
Saurus Sunblood - 120
Saurus Eternity Warden - 140
Saurus Guard x10 - 200
Saurus Guard x10 - 200
Saurus Guard x10 - 200
Bastiladon - 300

Total - 1960
>>
>>47987471
Yes. Why can't it represent something the Slann who specifically summoned them gave them?

It's the most bulllshit.

>We give you these things, guys!
>Okay, neat, what about my army?
>Not for you, faggot.

Rude.

>>47987495
>not buying loads of FUCK YOU THAT'S WHY Chammies

At least you can run 1+ Armour Save Saurus Guards to ROFLSTOMP people.
>>
>>47987492
Orion is not a Sylvaneth, he's considered a wandered.
>>
>>47987471
>Do star-daemons learn and acquire new skills?
presumably, yes

otherwise sunbloods wouldn't be a thing
>>
>>47987492
The spirit of Durthu doesn't have the 'only one per army' note. Seems like you can have as many durthu rods as you can fit.
>>
>>47987507
Well maybe he wandered into my special spot.

>>47987514
Oh shit, I didn't even notice that. Durthu truly is the mightiest.
>>
>>47987509
MUH OVERSATURATED STAR DEMON.

How does one even become a Sunblood? Be an Oldblood for ages?
>>
>>47987526
fuck knows, dude

it would make more sense if they were just mutant spawnings, akin to the old skink priest/chief fluff. Really don't get the whole muh memory demon angle they added in.
>>
>>47987541
Well, I see the logic. They've lived for so long with the Slann that they've evolved to a higher level of Star Daemon. The Slann can't force this, I assume. But it's interesting. I mean, the Slann were Super Smart Space Frogs and got powered by RAGE AND EMO and sunbathed enough to become Super Saiyan. So, makes sense the same shit happens to the regular fucks.

It does give a 'veteran' aspect to the units. As in, they become better the longer they survive before dying.
>>
>>47987569
>As in, they become better the longer they survive before dying.
yeah but the saurus already did that before. That's how scar veterans/old bloods were made.

I know it's old hat at this point, but making them demons just seems kind of arbitrary.
>>
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So, with relics and traits being released, I suppose I could better represent my heroes with those instead of the custom warscrolls.
How about a Relic Blade and Reckless for Minos Ironwill, with the base being the Lord-Celestant on foot? That way he'd have 4 swings at Damage 2 for the maces, 2 swings representing the chained blades, The +hit and the rerolls on charges aura as an example of his oratory skills.
That just leaves me with no idea about the Sigmarite Warcloak.
>>
>>47987526
Better question, how do they have temples to guard if they just exist until a slann calls them?
>>
>>47987679
Well they're not called Temple Guard anymore so I guess they don't?
>>
>>47987679
If I had a sweet ride like this I'd have security watch over it 24/7 too.
>>
>>47987743
they should have had the temple ships land on all the realms, instead of just loitering in azyr
>>
>>47987651
I think it was to explain how they don't run out of troops as the Lizardmen had never ending supplies of Saurus via Spawning Pools. Now they need something to replace them and making them memories wasn't too bad.

>>47987679
They're called Saurus Guard now. I remember some White Dwarf article called the old Tomb Kings 'Tomb Guard' as Temple Guard.

So, they exist as Guards for Slann or Seraphon heroes.

The temples as Spaceships and I assume landed on the hunks of rock that Kroak ripped from Lustria that they suspend above Azyrheim.
>>
>>47987775
>Now they need something to replace them
that's the thing, though. Spawning pools were already magic, and they brought those with them on their space ships.

Saurus and skinks didn't lay eggs or anything, they just came into being from the pools.
>>
>>47987762
They did it to hide and so they could spy on Sigmar while he fapped lightning bolts.

My guess is the land that Kroak ripped up, they landed it on there. My headcanon for my large army is that. Except that they rescued Amazonians (or analogues of) from jungles in the Ghurland and dropped them on there and use them as scouts and auxiliaries. In turn the Amazons worship the Seraphon and maintain the temples. I also had them sacrifice captured enemies on temples they built and the Slann used the souls of the dead to divine better, or maybe rez dead Slann. Since there HAS to be a way for Slann to come back to life. Especially when there was barely any in WHFB and then 60% of them died during End Times.
>>
>>47987762
You expect me to park this baby in the realms where those greenskins are lurking? I know these shifty folk, they'll scratch up all the paint trying to steal this beauty!
>>
>>47987813
>not just putting up a mountain and some inhospitable jungles
do you even geomancy, 4th generation
>>
>>47987802
As far as I can remember, they were built into caverns under the temples, not as part of the temples. They couldn't be replicated either.

I know how they worked, anon. I dunno, maybe it was to make the connections between them and Sigmarines even easier to spot since it was a thing in WHFB as well.
>>
>>47987832
>not as part of the temples
weren't the temple ships/bubbles made up of entire chunks of land? Would stand to reason they'd bring along their primary method of maintaining a working population.

>maybe it was to make the connections between them and Sigmarines even easier to spot
maybe, and it's not like they didn't have a celestial aspect before. It just feels unnecessary.

thankfully I can just ignore it, unless they start seriously diverging with any future model releases
>>
Anything I should change?

Wrath of Khorne Bloodthirster - 360
Blood Throne - 120
Daemon Prince - 160
Daemon Prince - 160
Bloodcrushers x9 - 480
Bloodletters x10 - 100
Bloodletters x10 - 100
Bloodletters x10 - 100
Skull Cannon - 180
Skull Cannon - 180

1940
>>
so when is the handbook going to be available?
>>
Can anyone post the brackets? Like the Vanguard/1000 Warhost/2000 Battlehost brackets.

>number of requisite battleline units
>amount of leaders
>amount of behemoths/artillery
>>
So riddle me this. According to the GH you can only field armies that all share the same grand allegiance keyword. The Legacy list of Dark Elves shows points for harpies. The only Keywords on the Harpies are CHAOS and HARPIES. Could I run Harpies in a Legacy Dark Elves army in a pitched battle?

I don't acutally plan on I'm just kind of curious.
>>
>>47988446
Guess not, although are those the harpies from the legacy DE compendium?
>>
New thread
>>47988463
>>47988463
>>47988463
>>
>>47987203
>And how big are the Vanguard/Battlehost and Warhost points wise?
1000, 2000, and 2500 respectively
>>
>>47978246
>he believes shitposting memes

I've pretended to be one to perpetuate the meme cause it's funny as fuck.

>>47977604
Is the 1+ not allowed now using the new book?
>>
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I am very impressed with these models
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