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/tgesg/ - Weekend Elder Scrolls Lore General

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Telvanni Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos except for clones.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa >>47939906
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First for comfy wizard towers.
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Second for Bretons.
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Third for Alfiq alchemists.
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>>47976230
they smell of fungus
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>>47976321
They smell of Bugmusk and clonegasms.
>>
>>47976356
well... that sounds better
brb joining telvanni
>>
I'm thinking about making videos over TES lore.

What should I cover? What would be the basics, and from where to I go into deeper stuff?
>>
>>47976230
I'm more partial to Redoran architecture and interior.
>>
>>47976555
Start straight from the deep stuff, there's already more than enough shitty entry-level lore videos.
>>
>>47976555
It's probably a good idea to cover the basic stuff like provinces, deities and major factions when starting out.
>>
>>47975830
The best part about that tomb is the hidden loot that is very easy to miss unless you're anal about searching through all rooms.
>>
>>47976280
This one's potions are too strong for you, traveller
>>
>>47976555
Youtube videos is the worst medium for ES lore possible.
>>
>>47976937
I for one learn easier from videos than text.
>>
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>>47976661
I'll consider this.
>>47976676
My first video will probably be crap, so I might as well start on some condensed information that all but the newest of Skyrimfags would know just to get the ball rolling.
>>47976937
I can see that, but most people learn better through different mediums, like how some people are more visual and others are more auditory. I wasn't expecting to become youtube famous, just to make a video for whenever somebody asks what CHIM is, like that Dreamer Awake guy tried.
>>
>>47977161
You could sum up the events from previous games in a short and snappy format so that everyone watching is on the same page.
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>>47976356
>clonegasms
if they had a child would it be clone too?
>>
Are we sure that Fyr has been alive for thousands of years, or is he actually a clone that he transfers his memory to each new clone when the current body starts to die?
>>
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>>47976937
UESP is probably the best one I've found for exploring lore. If there is a better way, then please by all means tell me.
>>
>>47977233
Nah, just inbred.
>>
>>47977298
Neloth is still alive and less senile than he was in the third era. So I wouldn't put it past for any other high ranking Telvanni wizard to stay alive for thousands year.
>>
>>47977223
That sounds like a pretty good idea. That might just be my first video, outside of maybe an introduction.
>>
>>47977377
UESP is okay, just make sure to ignore the ESO shit.
>>
>>47977403
Also make a 40 minute long video on MK.
>>
>>47977442
I already have you covered. It's just 9 hours of a camera pointed at me while I mutter the 36 lessons and write "CHIM" on the walls with my own blood.
>>
>>47977405
Yeah. The ESO adds nothing save the occasional place name, there is nothing signifigant lore in the whole of the game.

The No-Longer-King-Of-Rape-But-Of-Conquest-Fuck-You-Dagor was reduced to saturday morning cartoon viliain fucking over the cosmology in such a way as to render it non canon in the great scope.

I can think of no serious reason why ESO can not be considered the Elder Scrolls Equivilant of Star Wars: Legends material.
>>
>>47977377
Imperial Library.

>>47977442
This sort of exists. It's live footage.
>>
>>47976555
Don't do it
>>
>>47977498
It doesn't count if he is meditating in his drugcoffin.
>>
>>47977552
OK, Why?
>>
So is c0da any good?
>>
>>47977812
Because dozens of people already have done so with higher viewing counts and more established channels in very detailed ways.

It is unlikely you will see many views.
>>
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>>47977912
Yeah man, people like mozart already made music famous, we should just stop making music now it's all over
>>
>>47977912
Is their presentation any good?
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>>47977912
I'm not really intending to become famous, just to make maybe 5 videos.
>>
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>>47977956
okaythenmyfriend

>>47977965
They are pretty good yes, typically with a lot of animation from the game too. Good sound quality, there is another who does Dark Souls Lore which is very comfy.

Do not get discouraged though, all you need is a hook if you are wanting a channel on youtube. I suspect you lack obvious cleavage so it may have to be an adopted personality or a special feature unique to your channel.

What I do suggest, that might be very interesting, is talking about the lore from the perspective of those experiencing it. This would take liberties with certain things and would require immense study and understanding of the human mind. But to hear a realistic and engaging telling of how Vivec took to Godhood and why he covered the truth.

-That- would be well worth listening to.
>>
If your still here videoanon i would like to watch your video if you make it.
>>
>>47978196
Sure, I'm writing the script as we speak. I'll link it, and love some constructive criticism. Might take a week or two to make since I've got a job, friends, and a girlfriend.
>>
>>47977812
Because unless you are capable of backing up everything you say with the correct sources, and actually making note of them, your videos are objectively worthless. The last thing we need is another youtube spreading misinformation about the lore.
Likewise, gathering info can take alot of time, and chances are, if you don't take the extra time to make your videos flashy and attractive, the effort you put into gathering will be wasted and no one will watch them.
This brings me to my main point. Youtube at its very core is just a medium to whore attention. The only reason any one posts anything on youtube is so that people can watch it. If you do bother to put actual effort into your videos, and still find that no one is watching them or giving feedback, you're probably just going to end up immediately quitting, and regretting you ever made the videos in the first place. Having no one watch your shit means you've failed your one objective, which is a stupid essentially egocentric objective to begin with.

All and all, you're better off just sticking to sites like this and discussing the lore in a community with people who will always respond.
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>>47978549
Dude, I just wanted a quick video over something with a few sources in the description, that somebody could just link for a quick answer. It's no different than making an infographic, and if my 4 or 5 videos only get watched by 1 or 2 people who lurk the threads, that's fine considering it isn't a large target demographic and I'm not expecting to even have subscribers.
>>
>>47978634
>It's no different than making an infographic
Than why not make an infograph?
>>
>>47978634
If anything it will be a fun learning experience for you. Maybe you could use the comic like style of presentation Zero Punctuation uses when illustrating events?
>>
>>47978841
Do you not understand why hes making the video? Guess i expected to much from the average anon.
>>
>>47978634
>DON'T DO SOMETHING YOU'D ENJOY FOR GITS AND SHIGGLES THAT MIGHT BENEFIT DISCUSSION, YOU MIGHT NOT GET POPULAR RAGGLEFRAGGLE
do what you want senpai, personally i'd be down for some non-shit lore vids, just make sure you don't cock it up and we'll be golden.
>>
>>47979050
Spergs have a hard time seeing the world from other perspectives.
>>
>>47978110
>talking about the lore from the perspective of those experiencing it.

This could be very interesting, a first world perspective on existing lore. Exploring the motivations and reasons, it would require a lot of deductive reasoning.
>>
>>47979050
>Do you not understand why hes making the video?
I guess I don't
His only explanation seems to be that he wants to make an infograph but not an infograph.
>>
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>>47979166
How fucking dense are you.
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>>47978841
Because I want to make a video, not an infograph...
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>>47979166
Why are you arguing this?
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>>47979226
>>47979286
Alright so the glaring reason people are battering me over is 'just because'
glad that's cleared up
>>47979380
I'm not arguing anything
>>
Can somebody explain Human migratory patterns in history?

I think it was Nedes , then that became Nedes, Cyro-Nedes, and Atmorans. The Atmorans became Nords, the Cyro-Nedes became Imperials, and the Nedes became the rest, right?
>>
>>47976555

I think you should listen to >>47976661

Ignore this anon >>47976676 because this isn't a good idea. Entry-level lore is not something many people need help with, and there are already plenty of sources for it anyway. You wouldn't be covering anything that isn't in the PGEs, at least two wikis and a dozen other vids.

Put your time into lore vids about something more niche. Mantling, the Marukhati Selective.

Or do something about character design, in particular about weird race/class combos. I often see posts along the lines of "Altmer Barbarian? lol how the fuck is that meant to work". I can think of three different ways that particular combo could work, apparently others have a brain block over this stuff though. Encourage people to look beyond flat stereotypes while still sticking to sensible lore.
>>
>>47979460
First there were the Wandering Ehlnofey. Then they became Atmorans, then they gradually returned to Tamriel and became Nedes. Then the last Atmorans came with Ysgramor.
Ancient Nedic tribes under Ayylmao influence gave birth to the Nibenese.
Nedes + Direnni = Bretons
Nedes + Atmorans = Nords
Nords + Nedes = Colovians
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>>47976555
>tfw DreamerAwakeLore will never post videos
>tfw no more Selectives Lorecast
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>tfw if they do make a TESVI Valenwood, they'll either not include or completely ruin Imga
Its enough to make you so angry, angry enough to dance around a tower.
>>
Are the females of Tamriel shave their public hair? Are there racial differences in that matter?
>>
>>47979889
Bosmer don't shave

Or wash
>>
>>47979889
Nobody really shaves their pubic hair. If there had to be a race to do so, maybe the Altmer, but even then that's unlikely. I would imagine that elves do tend to be less hairy, with the exception of orcs, and this is confirmed in Skyrim seeing how elves have less chest hair than humans.
>>
>>47979889
depends on the culture.

Take Dunmer for example, Ashlanders never shave, your average civvie is 50/50 chance, and a priestess of Vivec/Mephala will most likely be shaved unless unshaved is her fetish
>>
>>47979889
Just like in the real world I'm willing to bet it's something that goes in circles.

However, since the lack of toilets or excrement in Nirn indicates that no one has any urinal tract pipe or anus, I'm sceptic to how their nether regions actually look like.
>>
>>47980090
There's buckets that are obviously used for toilets in Skyrim, and sewers in all the games.
>>
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>>47980090
>sceptic
I'm pretty sure they're the ones that are sceptic
>>
>>47976937
Good thing your opinions don't matter.
>>
>>47980122
Their sewers are way to clean. They no doubt have no idea what to actually use their sewers for.
>>
>>47979460
Nedes+migratory Atmorans = Cyro-Nords.

The Nedes did not become anyone else besides the Bretons.

>>47979670
The Out of Atmora theory is debated.

Anyway, you don't need Nedes to make Nords.
>>
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>>47980090
>>47980137
>>
>>47979460
Nede is a very broad term that refers to any human population in Tamriel prior to the arrival of the Nords. All sorts of various (extremely various) Nedic people lived in ancient Cyrodiil, High Rock, Hammerfell, Argonia, and maybe Morrowind.
Whether or not they actually came from Atmora isn't fully known.
The Nedic peoples of High Rock are quickly dominated by the Elves same as those in Cyrodiil, who find themselves enslaved by the Ayleids. The far eastern Nedes all seem to eventually go extinct, most during the Knahaten flu of the Second Era.
The Elves of High Rock, who are a bit less conservative than the Altmer of Sumurset when it comes to purity of blood, frequently help themselves to the local humans and as a result we see the beginning of what would eventually become the modern Breton race, the Manmeri. The people that would become the Reachmen are very heavily interbred, and have lots of orcish blood in their veins.
Then the Nords come down from Atmora and overthrow the Snow Elves, eventually forming their own united nation under Harald.
Once the Nords discover that there are humans in High Rock, they surmount an invasion of the province to allegedly liberate them.
Likewise, the Cyrodiilic Nedes initiate their own war against their Elven masters, inspired by the Nords victories against the Elves.
The Nordic Empire eventually joins in on this rebellion and succeed in overthrowing the Ayleids. Lots of Nords settle in Nibenay, and intermingling between them and the local humans gives birth to the Cyro-Nordic peoples, who would become the Cyrodiils. Some nomadic Cyro Nords migrate farther west and displace or incorporate the indigenous Nedes, settling in Colovia and becoming what we know as Colovians. The Cyro-Nords of the east become the Nibenese.
Eventually the only Nedes that really remained are contained in eastern Hammerfell and get completely assfucked during the Ra Gada invasion of the early ninth century.
That's pretty much it.
>>
>>47980122
Then where does the huge mammoth turds and all the cow dung go? Do the animals also shit in buckets or does the shit fairie just spirit all of that shit away?
>>
>>47980251
It's understandable to suspect there were Nedes who lived in parts of what is now (south-western) Morrowind based on a few references in extant first era sources.
>>
>>47979889
depends on the mod
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Okay, so i've been wondering what exactly IS Tonal Architecture? All I know is that it involves cutting spheres, vibrations, and getting everything wrong
>>
Are Bretons Anuic or Padomayic?

On one hand they change things, make a bunch of adventures, are Human, revere Talos, and seem to be as Padomayic as any other race.

On the other hand they have elven ancestry, value tradition, and demonize Sheor as a demon. They even view the dichotomy of stasis vs. change as light vs. darkness respectively.
>>
>>47980611
Depends on what tone you're going for.
>>
>>47980122
>>47980137
>>47980088
>>47980090

Thank you for the insightful answers. You are truly the masters of the lore.
Btw which race has the best feet?
>>
>>47980739
Khajiit
pawpads
>>
>>47980623
Yes.

They're like Talos, at once Padhomic and Anuic due to being both Dovahkiin and Shezzarine

So its best to say hat they are equally aligned to Anu and Padhome, which may have been one of the factors that helped Hjalti achieve CHIM
>>
>>47980770
disgusting
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>>47980797
says the footfag
>>
>>47980611
Tonal architecture is magic.
More accurately, it's using Bullshit to rewrite reality.
More more accurately, Tonal Architecture is the use of specific tones and songs to ritualistically uncreate the earthbones, that which determines natural law on Nirn. Using tonal architecture, the dwemer could basically reshape reality to what they wanted it to be. Think of it like installing a new OS on your computer while it's running.
>>
>>47977551
>imperial library
>laughingmer.jpg
>>
>>47980923
>Think of it like installing a new OS on your computer while it's running.
Sounds risky
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>>47980797
>implying
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>>47981245
Dwemer are not very sensible.
>>
>>47980611
Imagine Nirn was a song.
Now imagine someone found a way to manipulate that song.
>>
>>47981245
>risky
I mean, it only completely cut an entire race of people from existence.
>>
>>47980923
>>47981425
alright, that makes sense
So when Dagoth said he was "older than song" he was really just being a huge blowhard by saying he's older than reality, when the truth was that he was tripping major balls
>>
>>47980923
>Think of it like installing a new OS on your computer while it's running

You can't install anything if the computer isn't running.
>>
>>47981478
Essentially
Nirn as a song and musical parallels are common throughout TES, it's just with the dwemer it pops up a lot more because musical stuff was their shtick.
>>
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Guys, you are all very lore educated. Did Vehk help or hurt the Dunmer?
Please keep the chim to a minimum, coda is unacceptable.
>>
>>47981505
>Please keep the chim to a minimum, coda is unacceptable.
Ah, the boringfags are here
>>
>>47981505
>Did Vehk help or hurt the Dunmer?
Yes
He did a lot of good things
He also did a few bad things
But he always did what was necessary
>>
>>47981505
Well, he protected them a shit ton through out history. He gave them all the ability to breathe water and flooded Morrowind when they were invaded by Akavir.
>>
>>47981505
He helped them in a hurtful way.
>>
>>47977515
>Yeah. The ESO adds nothing save the occasional place name, there is nothing signifigant lore in the whole of the game.

Actually it has some interesting lore on how various gods are worshipped by different races.
>>
>>47981654
It also confirms that the dumbest race are wood elves.
>>
How do I CHIM irl?
>>
>>47981654
Reminder that Orsinium is the only decent part of the game
>>
>>47981534
>boringfags

You mean the "people who don't want endless pretentious waffle about high metaphysics in a discussion about earthly, tangible consequences".


>b-b-b-b-b-b-but muh Lessons
>b-b-b-b-b-b-but muh Walking Ways

Nobody cares, hyperdork.
>>
>>47981716
>hyperdork
We're in a thread about video game lore, fampai. We're all dorks down here.
>>
>>47981716
>muh Lessons
which detail the answers to the singular question you posted
>hyperdork.
says the loser asking a question that already had obvious in game answers, while also avoiding said answers because MK touched you in a bad place

I know a few places better suited for your kind
>>>/v/
>>>/vg/
>>
I hope it's okay for me to ask this here. In the next TES game, where does it most make sense for it to take place and what lore associated with that place would be helpful or interesting to know?
>>
>>47981670
That's been known for a while though.
>>
>>47981948
Why even bother guessing, it will be shit anyway.
>>
>>47981982
Because I'll still play it, regardless of how shit it is.
>>
>>47981958
Yeah but in TESO it's just kind of ridiculous
Guess that's what happens when you bow to Yifftree
That or all the smart bosmer disappeared with the capital city.
>>
>>47982061
The only thing I can remember ESO adding on Wood Elf stuff is that if you manage to steal from Wood Elves you get to keep it.
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>>47982084
Yeah but that just makes sense
I'm talking stuff like where the Wood Elves pull a Brigadoon but one guy has to stay behind. And his pregnant wife somehow can't stay with him despite there being no reason not to.
Then the town logs out and they leave this poor chick behind.
>>
>>47981579
Could be argued that he held them back and was simply a regressive force on their culture and life along with the rest of the Tribunal and Dagoth Ur and The Nerivare.

Let us not forget it was the planetoid he summoned that ultimately destroyed Vivec City, caused Red Mountain/Red Tower.

>>47981575
Who is to say that they could not of repelled the invaders themselves, they had previously defeated the Dunmer on their own terms without the use of the God Powers.

And negotiated better terms for themselves without Vivec, considering they would not be shackled with the term of allowing Vardenfal as a temple preserve.
>>
>>47980770
True. Cat paws are super soft.
>>
>>47982204
>was simply a regressive force on their culture and life along with the rest of the Tribunal and Dagoth Ur and The Nerivare.
Wrong. before those guys came along the Velothi were a bunch of scattered and warring disparate tribes. With the arise of Nerevar and his crew there arose a new unifying culture, society, and a great nation to rival that of ancient Resdayn from long ago, that is still standing to this day.

>let us not forget it was the planetoid he summoned
>he summoned
completely false, and confirmed for being an idiot. Said planetoid was one of his bastard offspring from Molag, of whome he was hunting down to prevent from causing problems for his people, that was forced on its collision into Nirn by Sheogorath who thought it would be the funniest shit to see this new great empire be destroyed by a demigod rock.

Vivec only kept it hovering above the city to keep as proof of the cool stuff he did, and it only crashed after vivec was weakened considerably after the sundering of the Heart of Lorkhan and he was either told to leave Morrowind, or was killed by the Nerevarine.

>, they had previously defeated the Dunmer on their own terms without the use of the God Powers.
No idea what you mean here, as it seems like you mistyped since Chimer were not Dunmer until after the Battle at Red Mountain. Also, all the other times the Akaviri invaded Tamriel they often steamrolled until some manner of demigod (Reman, Whulfarth, Vivec) stepped up to stop them.

You literally have no idea what your talking about
>>
>>47982114
I mean, that's dumb and all, but creating an entire cultural trait just so that the Altmer have an excuse to steal a navy is idiotic.
>>
>>47982204
>Let us not forget it was the planetoid he summoned that ultimately destroyed Vivec City, caused Red Mountain/Red Tower


After the events of Morrowind change was needed, and change in Resdayn tends to be heralded by a great cataclysm.
Let's not forget Sun's Death, which saw the Tribunal's rise to power.
Baar Dau was a reset button of sorts.
If their is anything that will never change about the Dunmer, it is that no hardship will ever break their spirit.

Vivec was helping in a hurtful way
>>
>>47982681
>idiotic

well yeah, they're bosmer.
>>
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>>47982204
>*tips fur helm*
>>
>>47982836
He's probably wearing his cousin, Don't-Sneak-So-Good
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>>47982897
>conflating Khajiit and Argonian naming conventions
>>
>>47982776
Yeah, but that's just really kicking them in the balls.
>>
>>47982968
>Balls
But they're Bosmer.
>>
>>47982948
They're both slaves, doesn't matter what I call them as long as they work.
>>
>>47982776
But Trainwiz, I thought Reachmen were your least favorite race
>>
What are some good TES BBEG ideas that aren't too heavy on the metaphysics? I kinda want to get my player's feet wet before we have any Urs show up.
>>
>>47983022
I'm slowly being won over.
>>
>>47983033
> that aren't too heavy on the metaphysics
The same as any other BBEG in a a game of fantasy.
A bandit king, a powerful or corrupt wizard, etc.
>>
>>47983033
Ultra powerful mage
Daedra
Blessed cultist with some artifact
>>
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>>47983033
A former member of House Dagoth who was banished and cursed to be an ash-spirit for calling Voryn Dagoth a bitchass n'wah, who travels around looking for new bodies to inhabit to continue his mad spree of chaos and ignorance.

He enters the bodies of Dunmer when they are at their weakest, when they are experiencing an n'wah moment

No ulterior metaphysical motives, just some undying old clod who is a huge n'wah

https://youtu.be/uQ9AbtCxDQA
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>>47983033
I find House Telvanni to be the best source, they could be doing anything from invading the forests of the Wood Elves with their Mushroom towers to subverting the teleport network of the Mages Guild.
>>
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>>47983077
do tell
>>
>>47983033
Bandit lords, rogue mages, petty tyrants and minor barons that (probably falsely) claim to be descended from houses/families of note, like in Death Blow of Abernanit.
>>
>>47981829
>which detail the answers to the singular question you posted
>Implying
Nope, that was me, not the anon you replied to. I just want a straight answer; did the Tribunal fuck the Dunmer, or did their godhood stealing shenanigans help them long term?
>>
>>47983328
a little bit of both, but mostly helpful. Having godhood allowed them to better keep their empire held together for longer and allowed them a strong unified front against the numerous invasions and cataclysms over time, like the rise of Tiber, the Akavir, and other such things

It's the fallout of all that being pulled out from under their feet that messed them up super hard, particularly Almalexia going utterly insane with the loss of her power and screwing over Sotha
>>
>>47983296
No I mean won over to believing bosmer are even dumber
>>
>>47983429
O-oh. okay. that's fair enough.
now time for me to find a briar to replace my broken heart
>>
>>47983248
Yeah but if you go Telvanni you pretty much can't have any overarching story or deeper character motivation. Just "for science, and because I wanted to"
>>
Question: Are any of the TES-based tabletop RPGs in a playable state right now? Or do they still feel like their very much in development?
>>
>>47983672
They could be people with other wants and desires, but also just happen to be a Telvanni wizard.
>>
>>47983672
>>47983715

Telvanni just offer the science and technology bit, the real reason could be somebody paying them with slaves, gold and recources.
>>
>>47983715
>other wants and desires
>Telvanni wizard
Not unless those other wants are "having sex with a female clone"
>>
So Trainwiz, What are your plans for the future? will you ever get back into Skyrim modding, or are you going to focus almost solely on Fallout 4 for the next while?

Do you know of any modders looking for their next project?
>>
>>47983749
>having sex with a female clone
Are there any other wizards besides Fyr who figured out how to live the dream?
>>
>>47983976
I will probably finish up Maxwell's World, then focus on a different project. probably not gonna get back into Skyrim though. I've other priorities.
>>
It's worth tonal magic extends to the Thu'um as well.

>>47981579
This.

>>47981187
What?
>>
>>47984001
Why do I get the feeling that M'aiq is going to have a joke about trains in the next game?
>>
>>47983675
Yes, the UESRPG is fully playable.
>>
>>47984044
only if people complain about there not being trains
>>
>>47984068
With or without you, I could see them make a joke about you, considering you dragon mod is pretty iconic of the moding community.
>>
>>47983033
Vampires who have secretly infiltrated powerful positions in Tamriel's society.
>>
>>47980739
Dunmer
Literally best at everything
>>
>>47983505
Hey

Hey

How does it feel to know that Lady N only sees the Foresworn as Native American copies?
>>
>>47984060
I can't really agree there - it's still in beta, and not everything is totally written out, I don't think. Like how alchemy works.
>>
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>>47983033

The Blades, The Morag Tong, The Camona Tong, Whichever branch of the Dark Brotherhood hasn't destroyed itself by now.

Bonus here is, once thew players figure out it's them, next they have to figure out who's paying them/cutting their orders, and why.
>>
Do you ever have trouble choosing what factions to join, or if you should join any?
>>
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>>47979889
>>>/vg/tesg
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>>47980923
>More accurately, it's using Bullshit to rewrite reality.
Think of it like installing a new OS on your computer while it's running.
I love the way you word things, Trainwiz.
>>
>>47986989
Not all lore has to be hist spaceships shooting math
If anything, questions like those show just how lazy the world is, everything that isn't grand chimfuckery is just whatever real life is.
>>
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>>47981681
~
>>
>>47987020
Oh come on, why don't you complain about how characters in TES act just like people in real life do?
>>
>>47987057
But we do?
Schedules are usually the biggest offender.
>>
>>47987100
Look, the point that I'm badly trying to make here is that some things you can't help but base off of real life, because trying to make something completely different is just too strange or too overwhelming. 'Just whatever real life is' doesn't necessarily mean the setting is bad, because usually whatever real life is self-explanatory.
>>
>>47987144
It doesn't have to be different.
I'm completely okay with it being exactly the same as real life.
The issue I'm taking is there's nothing saying anything about it.
We barely know anything about what makeup some races prefer, if they like purple lipstick or green, but we know they wear them.
We're assuming the blush is done for beauty purposes but there's no book that's telling us "chicks wear it to look attractive".
The issue isn't being different, the issue is not being addressed at all.
Are hairstyles done up in braids when working at stalls because sex sells, or do they do it for the practical purpose of not getting hair over food or jewelry displays? Both? Is there even a reason?
We don't know because they don't even mention it.
All this mundane shit people don't think twice about is just as important to building a world as giant imperial moths. It doesn't have to be different, it just has to be there.
>>
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>concept art for skyrim is filled with spears
>there are no spears in game

they showed working spears with the game jam thing, why did they never actually add them?
>>
>>47987469
I imagine they had a shitton of bugs
>>
>>47987623
so did Morrowind, but they turned them into an efficient public transportation system and everything worked out in the end.
>>
>>47987469
They refuse to. They can, they obviously can, but they don't want to
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Why don't mages just keep conjuring and put daedras in soul-gems until Oblivion is empty? Surely someone have tried to fuck with a pocket-realm of Oblivion in this manner?
>>
>>47987740
>send tons of angry daedra to the soul cairn, which was connected to the imperial battlespire until the events of the battlespire game in 3E400
>the battlespire, of course being connected to nirn via teleport
what could possibly go wrong?
>>
>>47987804
Infinite Daedra soul trap.
>>
what happens when a trapped soul escapes the cairn?
specifically, what happens with the soul gem/enchantment?
>>
>>47987984
>what happens when a trapped soul escapes the cairn?
They can't.
>>
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dragon priestesses when?
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>>47988004
What is St lessia?
>>
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>>47988004
>scale train
CHOO CHOO MOTHERFUCKERS
>>
>>47988004
>>47988017
All female priestess' of Arkay are dragon priestess' and all males are dragon priests.
>>
>>47987804
I must be missing something because I honestly can't see anything wrong with this. As >>47987995 mentioned, trapped souls can't escape.
>>
>>47988065
Well i assume he meant daedra daedra and not the collective term for all "demons", which doesn't change anything. The cairn has it's own rules of governance etc so lets say 1million daedra were there and were going to cause a ruckus the cairns "native" denizens would slap there shit and it would amount to jack squat.
>>
>>47988085
their*
>>
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I've read multiple times that Dragonborn is full of obscure 'deep' lore. Now I played it two times if I remember correctly, I've read the books etc. but I'm still not sure if I'm not missed something.
What are those interesting lore parts?

What are the secrets of Skaald?
>>
Can you enchant soul gems?
If so, can you enchant them to be able to store more souls?
>>
>>47987804
>wanting to be raped by an annoyed demiprince
>>
>>47988126
She should've had her eyes half closed and she'd look almost like almy
>>
>>47988126
What in particular or regarding DB have you heard mentioned?
>>
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>>47988126
>What are the secrets of the Skaal?
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>>47988177
Stuff about Miraak and All-Maker mantling.
>>
>>47988194
Sounds interesting. I second this line of inquiry
>>
>>47981478
The rythm of the world follows the Doom Drum, Lorkhan's heart
>>
>>47988230
well its been a while since I played dragonborn, and I dont have that picture saved, but basically based on the chanting those sleepwalking workers do, and some stuff on the all-maker, and the temples and the pillars you can reach the conclusion that miraak is actually trying to mantle the all-maker

its the: when the world remembers, it will cease to be, lines or something like that
>>
>>47985917
People actually care what she thinks?
>>
The Shivering Isles' non-daedra inhabitants (like the citizens of New Sheoth) are all 'imported' from Nirn, right?

Are there other princes' planes like this, where they let mortals live in it?
>>
>>47985917
You care too much about her, it's pretty sad
>>
so I asked Sheogorath to launch Baar Dau into Vivec City and he actually did it the absolute madman haha
>>
>>47988400
I'd imagine that Malacath has orcs living in the Ashpit. No idea what the criteria would be though, maybe unifying orcs and strengthening their bond as a race.
>>
>>47988400
Most of the time. I'd imagine that there are some who were born there.
>>
>>47985917
I nerver payed much attention to them. What are they supposed to be based on?
>>
>>47988085
> And it would amount to jack squat.
You'd be a huge dick to the daedras you caught and whatever daedric prince they worked for. With enough time and soulgems you would probably be able to make sure that Oblivion forever is a non-issue simply by ensuring there's no daedras left in it except the daedric princes.
>>
>>47988400
Sanguine has plenty of pocket planes in Oblivion where revelers party all day, all night. He might have brought them around there to keep it lively or as a prank like how you did it with him in Skyrim
>>
>>47988522
Celts and Gauls.
>>
>>47988194
Wasn't Miraak's intention to mantle the Dragonborn to free himself of his enslavement under Hermaeus Mora? Like some kind gamble to exchange his fate with someone else?
>>
>>47988584
not dragonborn, afaik he actually wanted to mantle the all-maker
>>
Reminder that dick shrinking spells are canon.
>>
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>>47989101
atleast give us a source, fetcher
>>
So we're trying to get a UESRPG group going and I was planning on an alchemist.
With heal self costing 15*SpellLeve, creating healing potions gets ridicoulously expensive though, any ways around that?
Can I use more ingredients for the same component?
>>
>>47988400
IIRC Apocrypha has mortals who make their way there seeking knowledge and basically never leave because holy fuck all dat knowledge. But probably not too awful many given the whole "have to know how to transport yourself to Oblivion" thing.
>>
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>>47989112
http://uesp.net/wiki/Skyrim:Wylandriah

>Hemming: "So, have you thought about what I said?"

>Wylandriah: "I find the concept of sleeping with you not only repulsive, but morally unsettling. Does that answer your question?"

>Hemming: "You listen to me. I'd be careful wagging that pretty little tongue at me like that otherwise I may just have it cut off."

>Wylandriah: "Just stay away from me and maybe I won't weave a spell to shrink something that matters to you."

>Yfw wizards can shrink the peckers off anybody who annoys them
>Yfw the opposite must be true as well.
>>
>>47989119
That's the point, I'd imagine. It's an attempt to stop alchemy from being too OP.

Really the best way to do it is to have a few spells, and use alchemy as a back up.

Or, you know, talk to your DM and fluff the rules.
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>>47988194
>>47988230
>>47988371
I grant alms unto thee
>>
>>47989119
sucks that as an atronach your Restoration spells are limited as well.
At least there are lots of temples and alchemists to be found in Morrowind.
>>
>>47988065
Oblivion will never run out of lesser Daedra, they come from infinitely large sources. If there even exists a knowable population of lesser daedra, which their likely isn't, that population would likely be extraordinarily high.
I also tend to doubt that the soul cairn has stronger bindings to a lesser daedra than the Princes they are connected to. Spent Daedra souls likely returned to their masters to begin with, hence why there are no lesser daedra souls in the soul cairn.
The process you speak of, even if it were feasibly possible, which it likely isn't, would probably take billions of years (even with a fucking army of mages, and assuming the lesser daedra would not just constantly replenish themselves) and require more soul gems then the world could even come close to providing.
>>
>>47989706
I'm sorry but this entire theory is just a bunch of speculation and ass-pulling.
>>
>>47989995
>TES Lore: The Post
>>
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>>47989706
But how can Miraak break the current Kalpa? And if he Chim'd why is he doing all that bullshit in the tiny Solstheim? He would be able to dun goof everything and anyone.
>>
>>47989995
Right, cause Miraak is just a capeshit action movie power hungry villain right?

Miraak is a well-designed end boss like Dagoth Ur, not like Harkon or Mehrunes Dagon.
>>
>>47990041
>relativizing everything
>not being a huge faggot

Pick one.
>>
>>47990041
Not really, if you think that's the case you probably don't know that much about the lore. Most of TESlore is pretty decisive, and theories are generally formed by drawing actual connections between sources.
This theory is literally just reading extremely vague and ambiguous lines and interpreting them to come to seemingly pre-determined conclusions which are then rebounded in even more layers of speculation until the theorist has effectively obscured the entire thing into whatever he wants to see.
>>47990138
>I don't believe someone's theory
>that means Miraak is automatically a generic villain
>>
>>47990102
Not sure, as I'm not the original guy, but if I had to guess its the same reason Vivec and Tiber did so little with CHIM and never really used it to fix all their problems. Those with CHIM never use it for totally selfish means as the knowledge of the wheel gained from CHIM prevents it.
Vivec still relied on the Heart, Tiber on Whulfarth and later Numidium, and Miraak on Solstheim towers and Apocrypha

Also because its easier to do this stuff on the small and localized Solstheim with its working towers, rather than across Tamriel with their shitty broken towers. Solstheim served as the perfect little mytheopic echo for him to work from without drawing too much attention to himself
>>
>>47990222
So, what the fuck is Miraak actually doing then? Just mind controlling the inhabitants of Solstheim?
>>
>>47988583
I was happy when the dragonborn quest to study the briarhearts came because it reminded me of finnish mythology and belief of three part soul: breath, self and nature/guardianspirit/luck/soul
>>
>>47990250
He's doing something that we can't say for certain.
From what I can gather, his plans aren't that much different from that of Dagoth Ur or even Tiber Septim.
He wants to return to the world so that he can use his power to conquer the Arena and shape the world as he sees fit.
>>
>>47987661
>but they turned them into an efficient public transportation system
w-what?
>>
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>>47990540
it was a thinly veiled pun.
>>
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What/who do argonians worship?

>>47990540
Took me a while to get the joke aswell

here's a hint though
>>
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>>47990540
>>
>>47990540
He means the bugs, not the spears.
>>
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>>47990558
beat me to it
>>
>>47990582
>you will never ride Vehk's spear
>>
>>47990571
>hut roof is shaped like a wizard hat

Does Elder Scrolls have any wizard hats though? They usually wear hoods and colovian fur helms are the only thing that get close to it.
>>
>>47990558
>>47990567
>>47990571
>>47990582
Oh, I see... good one
>>
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>>47990567
The Hist.
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>>47990610
yes
>>
>>47990610
They're worn by some wizards in Daggerfall. It's probably a Breton thing.
>>
>>47990632
There's gotta be more than that though.

Would argonians raised in Morrowind worship the tribunal?
>>
>>47990674
Not necessarily, but the Hist is part of Argonian biology. They're born as little lizard things and grow more humanoid as they eat the sap from a Hist tree.
>>
>>47990610
Not since Morrowind, thankfully
>>
>>47990831
I loved colovian fur helms, they were goofy. Shame Oblivion didn't have them despite being set in Cyrodiil. Skyrim also didn't use the nord armors there were in Morrowind (bear armor, nordic trollbone, nordic iron, nordic fur, nordic mail, nordic bearskin)
>>
>>47990858
The world is getting less and less advanced as time goes on. Soon we will have rocks for weapons and no monsters, because the real monster is Todd Howard
>>
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>>47990950
Why are we antagonizing Todd again instead of Pete Hines or Zenimax?

In all seriousness, Todd has been with Bethesda for a long time and actually cares about video games. People like Pete Hines on the other hand are the kind of faggots who push for casualization and dumbing down.
>>
>>47991015
It's a joke, as he's the spokeman and visible head, just like Captain KFC with Zenimax Online
>>
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>>47991015
It's mostly a meme. Todd blaming has mostly just evolved from the whole 'tell me lies' thing.
In all seriousness, I do tend to doubt that Todd is the one pushing all this casualization. However, I do believe that he's completely okay with it, and, him being the the project leader and all, has plenty of guilt on his shoulders for allowing it.
>>
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>>47991162
Wow, Pete Hines is one overcompensating faggot. Look at their postures, Pete is probably just an inch taller than Todd, and Todd's a manlet already.

I always thought of Todd as the kinda guy who would accept manlet status, while Pete would be a faggot about it.
>>
>>47990950
Skyrim is the best Elder Scrolls game. The so called casualization is a boring /v/ meme.
>>
>>47991422
Careful not to fall for it
>>
>>47991281
There is a bit more to the image than posture.

Crossing your arms is defensive body language and signals that you're not interested in what someone else is saying. He is also hiding his hands, which signals an even more defensive or negative mood. Peter also has tight lips and him appearing taller gives the impression that he is looking down at the camera compared to Todd whos head is more centered in the photo.

What Todd is doing in the photo is a relaxed and inviting. At the same time he also displays a more confident body language and doesn't hide his hands. He also smiles at the camera while looking in what can be percieved as eye contact.

It's truly a terrible photographer for Peter Hines to be in and it really shows how Todd is just a better choice for a PR. Although, when I was watching Hines at E3 this year he just seemed stressed and annoyed just being there compared to Todd in the previous year.
>>
>>47991422
I honestly prefer it the most of the bunch as a sandbox game when I just want to unwind my thoughts.
>>
I am downloading TESO because I have to scratch that TES itch
any roleplay/lore guilds that you have guys?
>>
>>47991657
there was a /tgesg/ guild, but I have no idea what became of it.
>>
What is the orcish afterlife?
>>
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>>47991507
I'm not trolling just very tired of Skyrim bashing with Morrowind nostalgia goggles on. Of course Skyrim has serious flaws such as civil war questline but there are flaws in every ES games.
I don't get the dumbed down mechanics argument either. Morrowind is a very easy game if you understand the mechanics and use them to your advantage. It was never a 'hardcore RPG' it was, what every ES game is, a casual sandbox RPG.

I love Morrowind and play it to this day.
>>
>>47991875
dumbed down mechanics are not about game being simple
it's about character creation freedom
>>
>>47991657
Most RP guilds in morrowind are fine, although many players tend to focus on ERP. Expect lorebreaking mary sues, just in less frequency then everywhere else.

Skyrim is where people kicked out of morrowind guilds go, usually for being obnoxious snowflakes.

Shadowfen is both inactive and full of lorebreaking, disguisting ERP.

AD is SJW infected and prudish.

DC is inactive and worse then Skyrim for snowflakes that hate consequences.


Basically you -can- go, but expect to lose sanity points. Of course, there are good players in every place but the community is at the level you would expect for freeform RP. There is RP that doesn't suck but you have to look for it.
>>
>>47991962
And how is that restricted in Skyrim? In my opinion you have roughly the same freedom.
>>
>>47991875
Morrowind was much more of an RPG than Skyrim is. In Skyrim, you don't HAVE to choose a role, and it is encouraged for you to do everything. Skyrim has much more streamlined mechanics, but the lack of any real challenge in the game kept me from really enjoying it until modders tore it apart and reassembled it from the ground up. Morrowind, on the other hand, is much more challenging but still kept the sense of adventure. I don't want everything handed to me. I don't want to step off the cart and slay a demigod at level 3. Skyrim's main plot should've started at a much later level, and had some filler beforehand. You feel encouraged to pursue the plot as soon as possible, because it seems like a massive imminent danger will come crashing down on your head otherwise. I've still played the fuck out of it, but Morrowind is a better RPG and story.
>>47991730
A dumpster.
Malacath's Ashpits.
>>47991657
I'm playing right now, and there was a guild, but I'm not in it.
>>
>>47992052
I really hope you use Morrowloot Ultimate and Timing is Everything for Skyrim because they sound exactly like what you want. That, a combat mod, and Expert or Master difficulty
>>
can someone explain the duality of Talos to me? how can someone be an aspect of both Aka and Lorkhan? aren't the two opposite in nature? and what about other dragonborn people are they all dual in nature as well?
>>
>>47992048
perk system has potential to be superior but instead it is extremely restrictive because of how little of a perk variety there is and how weak most of the perks are
>>
>>47992151
Akatosh and Lorkhan were originally the same being to an extent.
Lorkhan was the "Skin" while Akatosh was the "Body". It's not entirely a metaphor when it's said that Heart of Lorkhan and Red Mountain together with Adamantine tower trapped time and create linearity.
It might be that quite literally Heart of Lorkhan contains core of Akatosh.

But even ignoring all of that Talos was both a Shezzarine and a Dragonborn at the same time, if this is the case for all Dragonborn or not is up to a debate but seeing how ghost at the old Hroldan literally saw you as Talos, which means that he probably saw your soul, that would make at least two Dragonborn that are like that.
>>
I'm from /ysg/, thanks guys for the discussion last thread.
>>
>>47992151
Not all Dragonborn are Dual Nature, because not all are Shezzarine

Talos is Dual natured because Hjalti was Dovahkiin and Zurin and Whulfarth were both Shezzarine. Thus he is at once an avatar of Aka and Lorkhan

for the Last Dragonborn, its debatable if you have dual nature or not since it is debatable whether you are either just a Dovahkiin, or both Dovahkiin and Shezzarine
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>>47991875
The problem of lack of mechanical depth is not difficulty and degree of challenge, but rather weight and relevance of decisions you make and options you can take.
For an example, in Morrowind your progression in some quests lines like Guilds is tied to your stats (there are stats requirements for "career" progression). This means that progressing through ranks requires actual work, dedication and thinking ahead, it's a commitment of sorts. Compare that to Skyrim, where you can literally join and become a grandmaster of any guild you want without your ACTUAL character qualities playing any role what so ever. Which results in those famous laughable situations where you can become grandmaster of mage college in one afternoon (especially since through instant and always available quick-travel removes any actual down-time from the quests, essentially reducing them to "teleport somewhere, fight some dudes, teleport out, quest done) with a nearly pure melee character.

Morrowind ties it's mechanics, especially those related to character progression and role definition to the narrative the game tries to present INCOMPARABLY better. Oblivion and Skyrim are trivial sandboxes where who you are and what you do is basically irrelevant. There is little to no weight to decisions you make, especially regarding your character definitions, and the result is that they are incomparably less immersive and gripping.
The game levels everything down so that anyone can be anything and do anything at any point of the game without any unusual level of work or understanding or planning beforehand. And that results in all those things being superficial and unsatisfying.

If you add the fact that the worldbuilding, writing and story is TERRIBLE in Oblivion and comparably a LOT WEAKER in Skyrim than it is in Morrowind, you will understand why people find those games massive disappointments in comparison.

Morrowind is rough and clunky, but far more satisfying in it's core.
>>
>>47992209
what's /ysg/?
>>
>>47992052
>you don't HAVE to choose a role

'Class' wise the game starts around level 20. At that point there are major differences between characters. You should also try to play Skyrim above Adept because that's where it starts to get challanging. I recommend Legendary but of course you won't be able to do it without grinding enchanting, smithing or alchemy.

>>47992265

What you say is only true if you won't roleplay your character. Why would you join the College of Winterhold as a Nord barbarian on the first place? However I agree with you about the Guild limitations, it's way too easy to become archmage. About the difficulty and planning ahead see what I wrote to the other anon.
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>>47992755
>What you say is only true if you won't roleplay your character.
If that's the only response, then the game does not hold up under scrutiny. Its the same reason why D&D 3.PF, despite the fact that it can be fun, is a trashy and horrible game.

>You should also try to play Skyrim above Adept because that's where it starts to get challanging. I recommend Legendary but of course you won't be able to do it without grinding enchanting, smithing or alchemy.
Can still be easily done by a generalist blob character that the game incentivises. Plus the whole game is rendered a joke due to stealth archery regardless of dificulty.

Skyrim is literally the Pathfinder of TES
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I'm getting a $1 custom mousepad, what TES image should I use? any ideas?
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>>47992755
>Why would you join the College of Winterhold as a Nord barbarian on the first place?
Because why the fuck not. It's a quest, something to do in the god damn game and god knows there isn't much else to do. Even if you are a mage, the progression being unchecked is a bad, BAD fucking idea that makes the whole thing feel trivial and meaningless. It's supposed to be a god damn RPG, your character is supposed to play A MECHANICAL role in the storytelling. RPG's are, at their absolute core, about restricting possibilities and forcing you to adopt your behavior and strategy to that suitable to your CHARACTER. You can roleplay in fucking GTA but that does not make it a good RPG. You can not play the game at all and make everything up in your head and you'll come to the same god damn result in the end: the game does not provide appropriate mechanical support to what is supposed to be it's most fundamental purpose.

And again: it's not about difficulty, it's about relevance and weight of your actions, as well as quality of the fiction. Skyrim is a mechanically shallow and incredibly dull and generic world with very little to explore, surprise with, or feel like it's actually really worth doing. It's an instant gratification simulator, a game that sacrificies everything to as wide as possible appeal and accessibility - that is a fact, and it is embedded in it's most fundamental mechanical AND narrative design.

Morrowind was janky and clunky and flawed, but it's core ambition was to provide a solid RPG experience and absolutely AMAZING world that you have actual investment in. Those are pretty lofty ambitions, and the game succeded in them.
Skyrim's purpose was to please as many average console gamers as possible, make their most common and generic fantsies come true in the most easy and superficial way possible - and that is something not even the mods can really fix: it's a flaw of core design, from combat past level design to narrative.
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>>47992848
That comparison doesn't really work since pure magic builds suck dick due to destruction being stupidly weak and magic has gotten all its fun utility spells sandblasted off since Morrowind.
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>>47992574
/ysg/=Yog-Sothothery General, it's a Cthulhu Mythos General
We discussed the daedric princes with them.
>>47992209
You're welcome my dear cultists.
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>>47992930
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>>47992999
no memes pls, but thanks :)
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>>47992930
make a collage of the "Secrets of Dwemer Animunculi" pages
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>>47991875
It's just the lack in limits in Skyrim bothered me.

Let's not even look at Morrowind, let's look at Oblivion. You were still limited in how you leveled based on what skills you chose to be your major skills - leveling minor skills would do nothing towards getting your next character level. You could join any faction, but if you didn't have the skills for it you wouldn't do well - if you didn't keep getting better magic spells, sneaking skills, etc. And while the speech minigame wasn't necessarily challenging, it took a bit of work, and lockpicking was especially tough, and by the end of the game you were probably out of lockpicks.

In Skyrim, whenever you get better at any skill - even one you've put no perks into - it pushes you towards leveling up. There's no real definition to what you do with a character, so you can be a sneaky mage warrior, but you might've focused on your blacksmithing or alchemy skills and suddenly realize you're no good in an actual fight. You can join any guild, and do anything within them - you barely need spells for the Mages College, and you never have to use weapons for the Companions or either side of the Civil War. You barely even need to sneak around for the Thieves Guild.

Also, Skyrim is just really focused on melee combat. Almost all the enemies in an average seem to just use melee weapons, with little usage of magic or bows unless you're attacking a necromancer fortress or something. It makes any use of tactics or strategy very bland.
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>>47993027
this better?
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>>47993109
definitely

>>47993094
that's actually a great idea, and pretty color neutral
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>>47992265
Something that bothers me about Skyrim is how several dungeons will just end with a door leading to a sheer cliff outside, like at the end of Bleakfalls Barrow.

In Oblivion, no matter how much weaker or more streamlined it was than Morrowind, fast-travel was treated like an option. In Skyrim, fast travel is actually expected to be a thing that you're going to do whenever you can.
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>>47993146
Better than walking backwards through a completely empty dungeon.
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>>47993180
They could've at least put some stairs down, or had some fun with a ladder that you had to unroll. At least give me the option to not have to fast travel, while not forcing me to go back through the dungeon if I don't want to fast travel.
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>>47992848
As I mentioned, I agree that there should be certain limits. However it's easily avoidable if you want it. Oh, and stealth archery is far from being the most powerful build.

>>47992932
I must note that in Morrowind you can get a full set of glass armour and daedric weapons by level 1. By your logic everyone should get it and finish the game within a few hours. Is Morrowind broken then?

>>47992955
>pure magic builds suck dick

Nope. Destruction is weaker later but you can fortify it to insane levels with enchanting and alchemy.

>>47993098
>There's no real definition to what you do with a character, so you can be a sneaky mage warrior, but you might've focused on your blacksmithing or alchemy skills and suddenly realize you're no good in an actual fight.

That's a good thing.

The other part about the guilds is true. They should force you into using magic, stealth etc.

As said I won't deny that there are flaws but you guys are too harsh for Skyrim.
>>
>it's another skyrim gameplay discussion
>>
Anyone interested in playing some UESRPG at some point?

https://1d4chan.org/wiki/Unofficial_Elder_Scrolls_RPG
>>
>>47993506
You'd only get that overpowered at level 1 if you know how to.

I have over 600 hours in Skyrim and I can say that stealth archery and crafting skills (especially smithing, and if you loop all 3) are retardedly overpowered. Conjuration and illusion can be overpowered, restoration can be good with a warrior build, alteration and destruction are garbage. I honestly don't even mind that mysticism got removed cause it was barely a skill in Oblivion.

Skyrim's magic is subpar to melee or archery, even when you're cheesing alchemy and enchanting.
>>
>>47993506
>I must note that in Morrowind you can get a full set of glass armour and daedric weapons by level 1.
Yeah, if you already put hundreds of hours into the game to learn every single nook and cranny and exploit in the game. In reality though (unlike the fucking Oblivion where glass and daedric armors are worn by FUCKING STREET THUGS), most people never even collected a full deadric armor in their first playthrough, because those items are generally speaking extremely carefully placed and work as a true reward. In fact this is one the things Morrowind excelled at FAR above any of the later games.

In the case of Winter's college, you don't need any extra or previous knowledge (you don't need that for anything in the damn games to be perfectly honest), you don't need to take advantages of exploits, you just pick up the quest and go. Done. Because the narrative element: the story of becoming a grandmaster of an ancient order of mages is COMPLETELY DIVORCED from the mechanical actions and requirements you actually act out in achieving it.
Collecting some items is not the same as living out the story of a man raising to the top of an elite mage order. Knowing beforehand locations of treasures and exploits allowing you to get to them is not the same as just letting the game literally drag you by the hand with no regard to what character you are and what you actually do while telling a story that contradicts those things.
This is really a fucking retarded argument, to be honest. Seriously, think a little before you say something next time.
>>
>>47993833
You're completely right, I thought aboit writting a similar essay to answer his statement, but realized it was pointless
>>
how good/detailed is the knowledge of the world IN THE UNIVERSE. Meaning how many non-argonians are aware of hist, how many non-khajiit have seen the various stranger types of cat people? what does the average person know about daedra? etc etc
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>>47994039
Not so much, and depending on what culture they live in.

Keep in mind that everything we do have is from in-universe too.
>>
>>47994039
>Hist
Probably not much, other than Argonians are fucking weird, unless they read a book on it.
>khajiit
The bipedals would probably be fairly common in place a like Cyrodiil, but I doubt many outsiders have seen alfiq.
>daedra
That they're bad, and Oblivion is bad.
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>>47992265
>Moebius.
My N'wah! I remember when I posted a bunch of his art and showed how the art design was influenced by him/nausicaa.
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>>47994267
Yeah. By the way, I know it's cheap to continue harping on the later TES games, but I really think it's a bit telling when the major inspirations for Morrowind were Naushicaa (the manga) and Moebius, while the major inspirations for Oblivion and Skyrim were Lord of the Rings (the movies) and... I don't know, vikings.
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>>47993581
I'd love to do that, but:
>inexperienced
>euro timezone
>works weekends and odd hours

>>47994039
It varies wildly, and has to do with where you live, what your status and occupation is, how well educated you are, and how much money you have.
A wealthy Breton noble will have much larger access to information about Tamriel than a farmer who as lived his whole life in a small valley in the Wrothgarian Mountains.

Then it comes down to determining what knowledge is.
An illiterate Ashlander might have very little knowledge of what goes on outside his region, much less about the world outside Morrowind, but he might have tons of knowledge in terms of religious verse, oral history, flora and fauna, geography and craftsmanship, and such things.
Likewise, a Khajiiti scholar working in the service of the Mane might have immense religious, philosopical and metaphysical knowledge, but know much less about the nature and geography of Torval and the surrounding area.

>Hist
You probably know if you live near Black March, know some Argonians, or have some proper education.

>Khajiit
The quadruped Khajiit are probably not very common outside of Elsweyr, so you wouldn't have seen one unless you've been there, or happen to live in a large, metropolitan city.

>Daedra
Varies a ton based of which culture and religion you're born into.

>>47994309
Skyrim has great concept art.
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>>47977515
I bet you like oblivion, i dont know why i keep replying to these but everything that came after launch in ESO has had better lore than the mainline of TES games had since Knights of the Nine.

Which i admit is not very hard. But ESO is doing an almost autistic job of keeping absolutley every detail that does not contradict the previous games that is part of the lore in the setting.

They have places in the game that were only in arena, they made up reasons why this is that way.
Why is a place called alten corimont in black marsh? because its a city built around a beached breton ship of that name.

They also keep things that are deemed too obscure lore in the mainline TES games.

Centipedal Herd beasts? Its there.
Cannibal Wood Elves? All there, including them having antlers.
Hist trees Mutating argonians into huge killing machines? Yep in the game.
Nords worshipping totem gods? In the main quest.
Nibenese and Colovians beeing seperate people with seperate identities and aesthetics? Also in the main story.
Cyrodiil not alll beeing england? Blackwood borderlands is a jungle, the gold coast is mediterranean.
Sea elves? Part of the dominion main story. The all flags navy? you go to where it rests with a sailor telling you what it looks like in thras.
Are tsaesci japanese people? Nope, snake men.
Are Minotaurs just assorted beast people? Nope, literaly the offspring of Perrif and Morihaus.

Im not gonna say ESO has no fuckups with the lore.
But holy shit it does have balls to show the weird parts of the lore.

Its not going Todd "Climb that mountain" howard in your face.

You people just ignore it for its lore out of principle and false loyalty.

When it comes to lore, you are missing out.
ESO has good things going on with it.

And after ive seen the new fallout game, i dont even want to know what abomination the next mainline TES will be. Im glad ESO at least sticks to what is established.
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>>47994380
I'm in euro timezone too, so no worry about that.

Shame about the other reasons though, I'd gladly help you through it, I'm used to complete newbies.
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>>47994383
All this shit was just shoehorned in to try to appeal to lorefags, but it just feels flat instead.
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>>47994309
And Dune, which...you know, Moebius did art for, sort of.
>>
can someone help me out. i want to defeat Gedna Relvel. what level should i be? what artifacts should i have? how should i prepare?
im like level 29, gedna is level 40, does 100-200 points of damage with frost, poison, and fire spells, she has 700 health and 1000 magicka.

how do i handle her and prepare for this battle?
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>>47994508
Appeal the lorefags?

You know how many lore fags there are? id be surprised if it was 100 people.

Nobody tries to appeal to lorefags.

Especialy since most lorefags dont play ESO, hell most of them havent touched a TES game since Morrowind.

No they added it because they got an IP and they were told to stick to it.

Bethesda does not do this because its their IP so they can fuck around with as much as they want.
The ESO team knows that people are already massiveley pissed off at their game just for existing.
So they just put in everything that is in the lore.

And Shoehorned it is not.
Orsinium is the best example of this. The entire main plot was centered around the Trinimac/Malacath dualism which most non lorefags have if anything read about in a book and discarded as irrelevant lore drivel.

The entire Blackmarsh storyline was all about the Hist which if you didnt read the books you knew nothing about other than that one quest in Oblivions fighters guild had one in and that was the end of it.

The Minotaurs in the DB DLC are another example.
They could have gone with the oblivion way of things and just made em generic minotaurs, but they built the entire morihaus theme around it, there was no incentive for them to do this as oblivion already didnt give a shit about them, yet they did anyway.

Honestly if thats pandering to the lore community then i dont give a shit, its good pandering.

Dragonborn was pandering to the Morrowind fanbase and it still was one of the strongest points of skyrim.
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>>47994593
Dragonborn was shit though.
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>>47994580
Gedna is fucking bugged, her health is scripted to be 800x your level instead of supposed 100x.
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>>47994650
Oh sorry i didnt know we were on /v/
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>>47994650
You are shit.
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>>47994593
Is it worth 20€? I liked every TES game even Oblivion
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>>47977161
>dat pic
I know no TES game was ever released like that, but...

I would play the fuck out of isometric view TES RPG.
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>>47994770
If you can deal with MMO gameplay it is.
The combat system is better than Skyrim but thats not hard.

The problem might be questing.
The DLCs are fine if you like TES games but the main game is very much reliant on questing, tho they are making the entire world explorable from the get go with some update this year.

Im not gonna shill the game, if you hate MMOs you are gonna hate this besides the DLCs.

If you can deal with soloable MMOs and maybe are into PvP youll like this.
The PvP is probably the strongest part of the game mechanics wise.

If you get into it, try orsinium, of all parts of ESO thats probably the best one for a TES fan
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>>47994770
you can get it for 10, check >>>/vg/tesog
>>
>>47994411
I'm back to sane hours come August, but the summer season is always weird when you work in a tourist destination.

>>47994734
>tfw the /v/-tier discussions will never end
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>>47994817
Thanks. Do I need to pay for new content like DLCs or everything is free?
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>>47987469
Is that spear a dragon wing bone?
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>>47994309
I'd say Conan seems to be a huge influence on Skyrim, which is ironic, since Chimerans or however it's spelt are supposed to be the Celts/Gauls of their setting.
>>
>>47994904
Cool, thanks.
>>
>>47994956
The DLC is like in the other games, you pay for it, prices are simmilar too.

You can also get the subscription which gets you all the DLCs while you are subscribed.

It might be worth to do that for one month and check out all the DLCs and see which ones you actually like.

I never did that but some people say it pays off because you do get some of their funbux for it.
>>
>>47994981
Nords arent just supposed to be vikings.

CImmerians are supposed to be proto celtic

However Nords have several parts of that aswell such as Woad paint which is a Pictish thing (funnly enaugh picts are a very different thing in conans setting) and of course the focus on mountains.

For what its worth its mostly aesthetics.
And imo it fits. Its not like Conan the movies aesthetic was based on anything historical.

Plus Ahnald speaks german. Then again, ancient austrians were pretty simmilar to cimmerians beeing mountain dwelling Celts that invented steel before anyone else did.
>>
>>47993506
In Oblivion, you could focus entirely on non-combat skills and end up the loser in a fight. But to do that, you'd have to make those skills your major skills and level up as them.

In Skyrim, I make lockpicking progress every time a damn lockpick breaks. If I even sneak sometimes, that counts. If I ever use alchemy to make a few potions to sell, that levels that up. Imagine reaching level 20 with skills that you aren't even intending to focus on, and then suddenly all the bandits are far stronger than you are because they expect you to be a melee badass.
>>
>>47995039
TES gets races as "around that general area". Like how Altmer are both Chinese and Japanese.

That being said, Nords are mostly Scandinavian with a bit of Germanic and and a tiny bit of Celt, but still around 90 percent Scandinavian. This is because being being a Nord isn't the same as being Scandinavian, it's going full romanticized Northern Barbarian. Conan was full romanticized Western Barbarian, who even fought and drank with romanticized Northern Barbarians in the story where he almost rapes a girl.

So it's just one of those things that is but isn't. Don't worry about it too much, since Nords are really just Nords and not any real peoples.
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>>47995192
>Altmer are both Chinese and Japanese
I really don't see why people say that.
>>
>>47995255
both exist, I guess
>>
>>47995255
Yeah, they are neither. They arent even close to either of them.

Redguards are a bit like Japanese and Imperials are like the Chinese, but Altmer are like neither of them.

In fact, Nords are closer to chinese than altmer are with their burial rites.
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Why doesn't Trainwiz like Reachmen?
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>tfw threads going to die
>tfw you will have to wait 5 days for another
>>
>>47995255
The Psijjic monks are mage samurai. The Chinese part comes from a lot of their style, like the hair options in Morrowind.
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>>47995330
Because he has bad taste.

>>47995340
>The Psijjic monks are mage samurai
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>>47995336
>>
>>47994747
Dragonborn is literally just Morrowind references thrown together.
>>
>>47995336
>stick to autism
>instead of making a new one
>>
>>47995489
if there's enough discussion we can get one
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>>47995317
>Redguards are a bit like Japanese and Imperials are like the Chinese
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You're all such lovely people that I'd like to apologize for asking about the vidya here, rather than in /tesg/.
I wanna start playing/replaying the mainline games (and maybe the spinoffs I never touched), but I've got no idea where I should start.
Nostalgia tells me to go with Morrowind, but I want to make up for playing Oblivion the least(barring Daggerfall and Arena).

At this point, I might just start with Arena and go chronologically.
>>
>>47995392
Yeah because Morrowind is full of dragonborn lore and Herma Mora.
>>
>>47995571
Redguards have the whole focus on swords and honor. Imperials have the silk, moths, and dragon symbols.
>>
>>47995376
>A student of the Old Ways may indeed ally himself to a lord -- but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae's outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.

Not to mention they live on a misty, exotic, mysterious island where nobody of lesser blood may go, in a super advanced but rigid society that values beauty, honor, and tradition above all else.

They aren't the Not-Russians is what I'm saying. Though I will admit there does seem to be a bit of a Victorian England vibe at times.
>>
>>47995571
>Redguards
Well, the most famous Redguard, Gaiden Shinji, has a name like an anime protagonist. They're seafaring honorabru swordsmen. They definitely draw from Japan, as well as Persia and Moors
>Imperials
The Imperials draw a lot from the Akaviri, which is the Asia to Tamriel's Europe.

>>47995610
Arena isn't really necessary in my opinion. The dungeons are massive and confusing, and it's basically just a basic D&D campaign at that point. You can play it if you want, but I'd start with Daggerfall and go from there.
>>
>>47995571
Redguards are Samurai Muslims, with the Book of Circles being based off of the book of rings. Heavy emphasis on swordsmanship and honor.

As for the Imperials, read this. http://en.m.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Cyrodiil
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>>47995571
In addition to what everyone else has said, there are periods of Yokudan history that directly mirror Japanese events.

Strangely, this is from Daggerfall.
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>>47995773
>>47995869
Yeah, Daggerfall is where TES really started. Even quite a bit of metaphysics and Dunmeri society started in Daggerfall.
>>47995778
>>47995571
I'll pull some excerpts for you.
>... and most is endless jungle.
>Rice and textiles were its main exports, along with more esoteric treasure-goods, such as hide armor, moon-sugar, and ancestor-silk.
> The traditional Nordic pantheon of Eight Divines was replaced by a baroque veneration of ancestor spirits and god-animals, practices encouraged by the mutable-yet-monotheistic doctrines of the Alessian faith
>Restrictions against certain kinds of meat-eating, coupled with the sentiments of the blossoming animal cults, soon made agriculture and husbandry nearly impossible.
> Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings. Moth-priests walk by in a cloud of ancestors; House Guards hold exceptionally long daikatanas crossed at intersections, adorned with ribbons and dragon-flags; and the newly arrived Western legionnaires sweat in the humid air.
>By contrast, the Eastern people of Cyrodiil relish in garish costumes, bizarre tapestries, tattoos, brandings, and elaborate ceremony. Closer to the wellspring of civilization, they are more given to philosophy and the evolution of ancient traditions.
>To the Colovians, the ancestor worship and esoteric customs of the East can often be bizarre. Akaviri dragon-motifs are found in all quarters, from the high minaret bridges of the Imperial City to the paper hako skiffs that villagers use to wing their dead down the rivers. Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons. Above them are the merchant-nobility, the temple priests and cult leaders, and the age-old aristocracy of the battlemages. The Emperor watches over them all from the towers of the Imperial City, as dragons circle overhead.

Chinese with Jewish and Roman influence.
>>
>>47995968
It's like a Venetian Ming Rome.
>>
Why are Daedra weak to Lightning in Oblivion?
>>
>>47996181
That's a good question.
>>
>>47995622
The game had Solstheim invented for it.
>>
>>47996181
I'd assume it's a balance thing. If you really want to bullshit, something something kynareth, something something, pure magicka.
>>
>>47996181
Lightning is apparently good against magic, so it might affect them more. It's a little weird since they're resistant to fire, and fire's not that different from lightning.

Only other thing I could guess is that it's a bit of a purer form of magical attack, since lightning is closer to light.
>>
>>47996233
>Morrowind was invented for Arena, >Morrowind is just Arenafag pandering.
>>
>>47996301
That's not really the same thing.
>>
>>47996292
I assumed they are resistant to fire because they come from the Deadlands.
>>
>>47996301
I want Arena pandering.
I really hope that the next game has the unique dungeon(s) from that province.
>>
>>47996233
I find it deeply ironic that what was obviously supposed to be Nord pandering in Morrowind ended up becoming Morrowind pandering in Skyrim.

I honestly hate it, but it is interesting how the games seem to be more decided by popularity and feel than actual, hard 'this is how this is.'
>>
>>47996425
To clarify that last point, Oblivion was obviously trying to cash in on some LotR popularity. I think Skyrim was trying to connect itself to the darker, grittier feel of Game of Thrones and other such shows.
>>
>>47996292
I've always wondered this about lightning. I've also wondered why it saps magicka in Skyrim.

Also, I quite miss the Morrowind lightning effect, where a little cloud pops over them and strikes them with lightning.
>>
>>47996460
i always thought that the others in game of thrones looked a lot like the draugr from skyrim.
>>
>>47996460
>I think Skyrim was trying to connect itself to the darker, grittier feel of Game of Thrones and other such shows.
Stupidity should be outlawed.
>>
>>47995336
No need for another thread.
It's just low quality bickering and pointless Skyrim/race/tusk/panda ring discussions that deserve to die.
>>
Skyrim wildlife theme of ice age animals is ok, but wouldn't it be much better if Skyrim was inhabited by weird-ass monsters like Horkers and Grahls?
>>
>>47996976
Horkers are not even that weird, they are just seals with strange mouths.
>>
>>47997000
Still leagues better than the "lolseals" we got to not scare kiddies.
nice trips
>>
File: 8493742_orig.jpg (271KB, 986x742px) Image search: [Google]
8493742_orig.jpg
271KB, 986x742px
>>47997191
Agree.
>>
>>47996976
I just figured Horkers was a thing introduced in Morrowind because they wanted some weird ass fauna to go with the wolves, bears and warthogs.
>>
File: MHHC-Barioth_Background_001.jpg (422KB, 1600x1200px) Image search: [Google]
MHHC-Barioth_Background_001.jpg
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tusks
>>
>>47997639
That's some shit-tier monster design.
>>
The ending of the words is ALMSIVI.
>>
Everything is better with tusks.
>>
>>47998408
Tusks are gay.
>>
>>47998408
I want to fuck that deer.
>>
File: supersize531_2048x2048.jpg (97KB, 800x600px) Image search: [Google]
supersize531_2048x2048.jpg
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>>47998412
You're gay
>>
The ending of the words is still ALMSIVI.
>>
I don't even know what the fuck this is but it has tusks, so it's okay in my book.
>>
>>47998431
Goddamn it Tuskwiz, this is why you'll die alone.
>>
The ending of the words is ALMSIVI.
>>
I want to fuck ALMSIVI.
>>
>>47995968
>Chinese with Jewish and Roman influence
I'd say Roman with bare-bones eastern influences.
>>
File: 1462062784331.jpg (73KB, 381x411px) Image search: [Google]
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Orcs are the worst """""race""""".
>>
File: file.png (111KB, 317x378px) Image search: [Google]
file.png
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The ending of the words is the Word Abrahadabra.
>>
The Book of the Law is Written
and Concealed.
Aum. Ha.
>>
The ending of the words is ALMSIVI.
Thread posts: 367
Thread images: 74


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