[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Will there ever again be a Magic set that understands how to

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 338
Thread images: 73

File: 14666730887961451204860.jpg (64KB, 223x310px) Image search: [Google]
14666730887961451204860.jpg
64KB, 223x310px
Will there ever again be a Magic set that understands how to create a sense of dread as much as the original?
>>
For what it's worth I dread every new EMN spoiler.
>>
File: 44.jpg (62KB, 312x445px) Image search: [Google]
44.jpg
62KB, 312x445px
>>47922042
we've abandoned the metal as fvck aesthetic for black because... idk, i guess it doesn't sell

i love it though
>>
>>47922042
No, the new art is all way worse desu.
>>
>>47922042
No, Lovecraft is now racist and le slenderman is the pinicel of horror. Digital art is cheaper and looks just like my Marvel movies. Who is Rebecca Guay?
>>
>>47922083
Because someone decided that every Magic artist needs to work in exactly the same house style. Any artists whose work is identifiable are cut down like tall poppies, leaving only mediocrity. That's why nobody remembers new Magic artists but everyone remembers old ones.
>>
I don't associate bad art with spooky, sorry.
>>
>>47923612
>"I like art drawn by kindergarten autistic babies"

Not surprising considering you seem one.
>>
>>47923723
Idk Wayne Reynolds' art is pretty distinguishable
>>
File: time_walk.jpg (134KB, 480x680px) Image search: [Google]
time_walk.jpg
134KB, 480x680px
>>47922042
Whats your favorite old art /tg/?
>>
File: bestart.jpg (29KB, 312x445px) Image search: [Google]
bestart.jpg
29KB, 312x445px
>>47923835
This one. New Magic art can't even compare.
>>
>>47923805
Yeah, because it's crap
>>
File: icy manipulator.jpg (26KB, 226x311px) Image search: [Google]
icy manipulator.jpg
26KB, 226x311px
>>47923835
I really like the old Icy Manipulator.

Red mana battery looks neat as hell too,I think there's just something about old artifact art that I just liked.
>>
File: 1599_wraith1.jpg (75KB, 640x465px) Image search: [Google]
1599_wraith1.jpg
75KB, 640x465px
>>47923835
Easily this one (it's bog wraith), but ABU Dark Rit comes close as well. I'm >>47922083, I love the look of the old black stuff
>>
File: image.jpg (43KB, 223x310px) Image search: [Google]
image.jpg
43KB, 223x310px
>>47922042
innistrad got close.
>>
>>47922076
zing
>>
File: 170.jpg (69KB, 312x445px) Image search: [Google]
170.jpg
69KB, 312x445px
>>47924142
The borders help. The rusty brown looked much better.
>>
>>47924702
>The borders help. The rusty brown looked much better.

This is very true, the old artifact borders remind you of actual artifacts - the new ones you'd expect to see in some sort of space-age game.

I try to get old artifact frames of artifacts where possible for this very reason.
>>
>>47924339
Shame about the bad CGI art.
>>
File: stasis_censored.jpg (297KB, 1200x937px) Image search: [Google]
stasis_censored.jpg
297KB, 1200x937px
>>47923835
Stasis.
>>
>>47923612
>No, Lovecraft is now racist and le slenderman is the pinicel of horror.

When was Lovecraft not racist?
>>
File: gone.jpg (10KB, 178x248px) Image search: [Google]
gone.jpg
10KB, 178x248px
This card actually gave me nightmares as a kid.
>>
File: Image.ashx.jpg (30KB, 223x310px) Image search: [Google]
Image.ashx.jpg
30KB, 223x310px
This fucking thing
>>
File: Image.ashx.jpg (26KB, 223x310px)
Image.ashx.jpg
26KB, 223x310px
This isn't exactly terrifying, but it's a step in the right direction, in my opinion.
>>
>>47924320
>Donaldtrump joins a cult
>>
>>47924702
What the fuck, I didn't know Bill Sienkiewicz did Magic art
>>
>>47923896
That's gotta be a false flag.
>>
>>47924994
Digital is only the medium. That's like saying watercolor is inherently bad or something.
>>
>>47923723
Except for the fact that they keep Terese Nielsen around (and Johannes Voss to a lesser extent) I agree with you. It's a damn shame.
>>
>>47927050
>false flag
Do you mean ironic, as in, the card art isn't that good but the poster is saying it's good?
False flag is more so a situation where one party pretends to be another knowingly, in order to make that second party look bad. Jews pretending to be Nazis to make Nazis seem more extreme, etc.
That's different from the literary irony, meant to draw out reversals and contrasts, while in life it is an alter to unpredictability.

I'm not attacking you, I just don't think you're using the term right.
>>
>>47927121
I'm using it exactly as you understand it.
>>
>>47925434
Apparently he was a lot less racist around the end of his life. Even married a Jewish girl.
>>
>>47927080
Doesn't Richard Kane Ferguson work entirely in watercolor?
>>
File: dandan_640.jpg (62KB, 640x513px) Image search: [Google]
dandan_640.jpg
62KB, 640x513px
>>47929455
Richard Kane-Ferguson and Drew Tucker did that, yeah.
>>
File: richardthomas.jpg (145KB, 799x440px) Image search: [Google]
richardthomas.jpg
145KB, 799x440px
I always liked Richard Thomas' cards.
>>
>>47929605
Hey you're right

Funny, they both worked on Eventide and I think that was the last set they both did new pieces for. I can't think of an MTG artist since that has worked in watercolor
>>
File: Dark Ritual.jpg (169KB, 480x680px) Image search: [Google]
Dark Ritual.jpg
169KB, 480x680px
Most artifacts with the old border do it for me. AB dark rit is also fantastic and recently i've been digging on the tempest printing too.
>>
>>47932307
Metal as fuck, but I like the Ice Age Dark Ritual better.
>>
>>47932340
The Mirage one was always my favorite. The biggest thing that disappoints me about Magic today is the lack of reprints: I like playing with old cards. The only old cards I can run in a standard deck are basics and painlands.

>>47927080
While it is only a medium, the reason for picking it over more classical mediums is not because it looks better. This is the primary strike against it in my opinion
>>
>>47932556
(Tempest) Counterspell is my favourite counterspell, what's yours anon?

And honestly I wouldn't worry too much over lack of reprints, since the reprint will just completely change the card borders and cardboard. I mean just feel the old cards and how solid they are, compare this to the new inky cards they make.
>>
>>47923990
You take that back!
>>
>>47932693
>And honestly I wouldn't worry too much over lack of reprints, since the reprint will just completely change the card borders and cardboard. I mean just feel the old cards and how solid they are, compare this to the new inky cards they make.
I think that's exactly what he means. He wants to run his old printings of cards in new formats.

So do I.
>>
>>47932693
I like the tempest one a lot, but I think the Ice Age and Masques are both pretty and underplayed.

>>47932745
Exactly. When I could run my FBB Bolts, I played standard. Now that nothing I have is standard legal, I dont even think about it.
>>
>>47927166
>Even married a Jewish girl.

If I understand right, he also constantly talked bad about Jews in front of her.
>>
File: Dark Ritual.jpg (67KB, 312x445px) Image search: [Google]
Dark Ritual.jpg
67KB, 312x445px
Urza's Saga was fucking amazing
>>
>>47932937
Apparently his racism roughly matched how depressed he was.
He was a NEET fuck for much of his life and that's when he wrote all that NIGGERSNIGGERSNIGGERS stuff but when he actually started corresponding and going out and meeting people it subsided quite a bit.
>>
>>47933094
...So you're saying that his life was a mirror of the modern anonymous imageboard user. Some things never change.
>>
>>47933154
>mirror
We're the shadow, HPL is the ideal.
The flame is Pepe and the cave is memes.
>>
>>47922042
Terrible card, but possibly my favorite piece of MtG art. The Dark, in general, had great flavor.
>>
>>47935296
The Dark, Ice Age and Arabian Nights all had really cool flavor. As much as people liked Innistrad, to me it still paled in comparison to what came before.

Shadows over Innistrad was pretty pitiful, flavorwise. Just because a creature has the creature type "Horror" does not make creature horrific.
>>
File: WillPlowForThoseWhoDon't.png (1MB, 1248x445px) Image search: [Google]
WillPlowForThoseWhoDon't.png
1MB, 1248x445px
There was a thread a long while back I remember where people were debating different printings of cards and which had the best art. There was a lot of back and forth on some of them, others had clear winners, but it wasn't always the old cards that won.
>>
>>47937092
I usually say old art always wins, but I think the only stinker in that bunch is the promo one. Beta Plows are pretty boss though.
>>
>>47937092
Well obviously most people prefer the new art direction. /tg/ is not indicative of Magic players in general. I know that a lot of people prefer the new border and don't like to play with old-bordered cards.
>>
>>47938072
>Obviously most people
I would disagree with this. Most people that I play with prefer the old border cards, but that might be because I only play legacy.

I did hear some people talking about how much they liked the new pyroblast art, and I had no idea why.
>>
>>47929667
looks like moebius
>>
>>47938222
Well it makes sense that Legacy players prefer the old borders but there are a lot more Standard players than Legacy players.
>>
File: ooteh.jpg (66KB, 388x314px) Image search: [Google]
ooteh.jpg
66KB, 388x314px
>>47923835

rip
>>
>>47925781
Nils hamm is amazing
>>
>>47922042
No, because we've grown as a culture and gotten better at it, so we really wouldn't want to take such a big step backwards.

>>47922083
>>47923723
Having a coherent theme and discernible art style isn't a bad thing. There are plenty of other places you can get abstract art.

>>47932937
>>47927166
>>47925434
>>47933094
Lovecraft was exceptionally racist for his time, and while I haven't actually seen anything to confirm the fact that he was less racist in his later years, his marriage of a Jewish woman had more to do with the fact that she was "well integrated". He still worried her with some of the vitriol he'd spew if he got started.
>>
>>47932556
They picked it over the classical media (the plural of medium) because it's cheaper, and yes, it does look better for what they want, which is a cohesive art style. A lot of these more abstract cards wouldn't fly, aside from the one or two callbacks on hard to depict spells. And it's important to keep in mind that cards like Spirit of the Night and Stasis were never the norm, or even an intentional stylistic choice. Also important to keep in mind is the fact that there are still a few traditional artists, but ultimately if you don't need to buy paint and brushes and canvases, you're going to be a lot cheaper and able to create the art within the deadline.

These threads always end up being a lot of people bitching that a) the art is clear and makes sense, instead of being abstract and weird, and b) its digital, even though the difference is barely noticeable anyway, doubly so on a tiny card frame.
>>
>>47938514
>No, because we've grown as a culture and gotten better at it, so we really wouldn't want to take such a big step backwards.

What? You're saying that we've developed as a culture, therefore everything that came before was worse?

The problem is that the coherent style is relatively bland. If you take every artist and ask them to "Draw like this" where "this" is the expected style, you do not get as much of each individual's style.

Examples: the Mark Tedin cards from Alpha are all pretty amazing, but specifically Time Vault and Winter Orb are both very distinctive cards which would not exist if there was an art style at the time. Although an art direction does not kill creativity, it does stifle it.

>>47938572
Jumping straight to you final points, on a) you oversimplified the argument and I would disagree with b). Looking at the latest spoiler, such hits as Duskwatch Recruiter and Pious Evangel really stand out.

Art on stuff like Stasis and its ilk are not the primary concern, its things like Cave People, City of Shadow and Blood Moon. The straightforward art is still way more evocative than shit like Dauntless Cathar. The sterility of a uniform art direction kills the mystery or the mood that any individual card could create.
>>
>>47938315
I might have a different frame of reference, but I play with a lot of people who just play with their cards from when they first started playing and turn up their noses at new border cards. I believe that it has more to do with when you started. How many pre 8th people still play, I do not know.
>>
File: Bad Moon Rising.png (793KB, 933x445px) Image search: [Google]
Bad Moon Rising.png
793KB, 933x445px
>>47938707
I'm saying that what you think was better is not better.

>Art on stuff like Stasis and its ilk are not the primary concern, its things like Cave People, City of Shadow and Blood Moon. The straightforward art is still way more evocative than shit like Dauntless Cathar. The sterility of a uniform art direction kills the mystery or the mood that any individual card could create.
Except that the cards you listed look amateurish, and Dauntless Cathar is not meant to be a single card standing alone, it's supposed to be one card of many that sells a world, which it does. You act like it's a horrible terrible card. It's not even like every card isn't evocative, although, again, it's not even a bad card, and I could point to hundreds of shitty cards from around the time of the ones you listed; at least they don't let Phil or Kaja Foglio near cards anymore.

I mean, let's compare Blood Moons.

The first one is honestly pretty plain. It's head on, the art is flat, and the ground is a vague shapeless mass that's maybe some smooth, rock ground. The colour is faded and washed out looking, and the real glow seems to be coming from behind the moon.
The second one is angled, with the curve of perspective used to highlight the moon, which glows a bright, hellish red. The landscape is visible and distinct, and it actually *is* bathed in a deep crimson light. The details on the moon itself are stronger as well, and while it may be intentional, to me it looks like a skull.

Let's also throw Paraselene in for comparison, since it's a similar Lunar focus. Once again the viewpoint is on the ground, looking up. The moon is close, but trees are in the way, showing how close it is in the sky. The titular phenomena is on full display, and it actually looks like moonlight scattered and shining through ice crystals. You can also practically hear the ring of holy light.
>>
>>47922076
This, even though Eldritch Moon is almost clickbait on youtube right now, and making the vids are good for my channel, I personally hate the set. Same with every new set where old characters/creechas I was fond of get reprinted and ruined. Sets on new planes are fine.
>>
>>47939108
This is some whiny bullshit.
Are you unaware that Magic used to be on the same five planes over and over?
>>
>>47939124
Yes, but The characters and their stories were never ruined by reprinting stupid shit
>b'cuz magik

>inb4 muh lore
>>
>>47939207
No, they were just ruined by being bad stories to begin with.
>>
>>47939248
They were decent.
>kamahl goes from an ambitious fighter to a reverant druid.
Acceptable
>ulamog and kozilek goe from lovefraftian gods to oversized dumb monsters from the Rampage videogame series.
SOILED IT!!!
>>
>>47925610
man I hated that card as a kid, hell it still gives me the jibblies even looking at just a thumbnail
>>
>>47939316
I remember that too. I lost all of my oldies except my birds and my ruby. Would love to get my hands on a vintage collection with the good prints of classic black art.
>>
>>47939268
Except the original Magic plotlines were dumber than the ones now. And the Eldrazi are even more interesting the second time around. I don't see how they look anything like Rampage, either.
>>
>>47939431
>Look like rampage
No, get out.
They turned them into the equivalent of rampage characters, because all they did was destroy shit.
Atleast emmy will pay homage to her lovecraftian origin.
>>
>>47939465
Did we see the same sets?
Nothing drastically changed for Ulamog and Kozilek, other than a few design tweaks to make their Broods stand out.
>>
have no idea how people can unironically prefer the old borders, from alpha and ice age and such, they were ugly and the text boxes were also poorly formatted

they got a lot better around the time of Urza's saga and after, like torment and onslaught era, but i still prefer the modern border most of the time

that said, there was a lot of great art in the older sets and in general the art direction was better, rather than having everything be the same, cgi, sterile look, with no stylistic pieces at all, there was diverse art and artists like rebecca guay and Richard Kane Ferguson were allowed to work their magic

the most beautiful of magic cards combine the best of the two, the clean modern border look but before the art became sterile and uninteresting, rebecca guay's work in the lorwyn block comes to mind
>>
File: Breeding Pit.jpg (41KB, 312x445px) Image search: [Google]
Breeding Pit.jpg
41KB, 312x445px
>>
File: EbonPraetor.jpg (170KB, 496x692px) Image search: [Google]
EbonPraetor.jpg
170KB, 496x692px
>>
>>47939564

this art is excellent, too bad the card is beyond shit

>>47939570

this art is awful, but the card is playable
>>
File: Ashling-the-Pilgrim-MtG-Art.jpg (545KB, 1280x921px) Image search: [Google]
Ashling-the-Pilgrim-MtG-Art.jpg
545KB, 1280x921px
>>47923990
I've seen this meme all around, but where does it come from?
His shapes are amazing and his painting technique is pretty solid.
>>
>>47939089

i have to say, i agree with you about paraselene, that card has beautiful art

but i disagree about the blood moons

the redness of the newer art is pretty hamfisted in my opinion, it fits the flavor text more but i think the older art has a better moon itself and i think the subtle red is spookier than the ultra saturated red of the new blood moon art
>>
>>47939509
>there was a lot of great art in the older sets and in general the art direction was better, rather than having everything be the same, cgi, sterile look, with no stylistic pieces at all, there was diverse art
This is factually untrue and relies on rose tinted glasses.
There literally wasn't any art direction in early sets. Shit, Terese Nielsen even wrote an article comparing the direction she was given for the first Force of Will and the one she was given for Eternal Masters.
http://originalmagicart.com/art-in-focus-force-of-will-by-terese-nielsen/
Also, I just learned that Terese Nielsen is queer. She's got four kids, but she's had a wife since the first Force of Will. Weird that she only ever gets mentioned in passing. She's in none of Terese' bios, but she doesn't have a problem namedropping Dawn on her blog or twitter.

>>47939722
Because his stuff is very comic booky and anime and "modern" and people hate that because they've got bad taste. Although he does tend to do big stylized clunky boots, and characters carry tons of junk dangling from them. Personally I like that. They actually look like they're adventurers.

>>47939750
The first Blood Moon is very plain looking, while the second is the kind of dynamic and dramatic card you'd want in a high fantasy game. The original's moon is also washed out and flat. It doesn't feel spooky to me, it feels boring. The new one isn't so much spooky as it is dramatic. It feels impressive, while the first one feels boring, and isn't even as red as a real life blood moon.
>>
>>47939795
>Because his stuff is very comic booky and anime and "modern" and people hate that because they've got bad taste.
Anime? I don't see it. And I work in an art-related sector so wut.
>Although he does tend to do big stylized clunky boots, and characters carry tons of junk dangling from them. Personally I like that. They actually look like they're adventurers.
Yeah, i like that too.
>>
>>47939795

i misspoke when i said the art direction was better

ive also heard as you said that art direction was quite lacking in the old sets and sometimes cards were even accidentally given art that failed to depict what the card intended do to ambiguity in the name of the card

what i meant was only that they let the artists make stylized pieces that showed off their talents, as opposed to every card being uniform but none of them being interesting

the old blood moon art looks like a real blood moon, sometimes they can be more red but in general they look like the original blood moon art

i dont know what to tell you if you think its boring, except to say that you're wrong

you can reply and say thats not much of an argument but "boring" is not either, we simply disagree
>>
>>47939089

dont see how anybody could possibly think the moon in the new art is better done than the moon in the old art

maybe you prefer the red landscape of the new one, but the old art has a truly beautiful moon while the new one has a stupid caricature of a moon
>>
>>47939795
>big stylized clunky boots, and characters carry tons of junk dangling from them. Personally I like that. They actually look like they're adventurers.
Thieves and rogues are best drawn this way. It just looks better.
While I'm on the topic, the newer Jhessian Thief art is qt.
>>
>>47939089

Kaja foglio has done some great cards though, rainbow vale comes to mind

Phil foglio art is always garbage tho I agree
>>
>>47939959
Phil Foglio is fun but i aggree that it should be reserved for unglued/unhinged editions or promotional art.
I don't mind different styles but this is just too much for official art.
>>
>>47937092
That promo one is horrible
>>
>>47923723
Nils Hamm says fuck you.
>>
>>47939089
I like Meat Planet. The card isn't called Full Moon.

I know Blood Moon is a real thing, but fantasy.
>>
File: abomination.jpg (32KB, 223x310px) Image search: [Google]
abomination.jpg
32KB, 223x310px
>>47925610
>>47925696
let me tell you about nightmares
>>
>>47939840
But uniform art direction is better. It creates cohesive, coherent sets that work together with each other, creating a distinct style for the setting and conveying the sense of the world. The blood moon doesn't look like a real one, it's washed out and faded. The ground doesn't even look like real ground, it looks flat and lifeless. More than that, this ISN'T supposed to be real, it's supposed to be fantastical.

Almost every old card that gets brought up in these threads is a terrible example of selling what the card is supposed to represent, and an even worse way of selling what the setting is like.

>>47939859
No, the original looks flat. It's literally displaying poor technique. When I say "flat", I don't just mean lifeless, I mean that the image literally doesn't have enough texture. The moon itself is only vaguely detailed, and the landscape doesn't look like real land. It looks smooth and grey, with sharp lines. It's like volcanic glass, but without the sheen and a grey colour instead of deep black.

>>47939894
I like all adventurers like that. People who actually look like they live out of a backpack. Valeros (the Pathfinder iconic) looks really good. In Magic, Rafiq, although he kind of looks like he belongs in Warhammer, with all those sigils. NONE PURER.

>>47940249
Yes, it's fantasy. And one of them is bland and the other is fantastical. The first one literally puts the moon at eye level. Christ, if you linked it in /ic/ people would shit on you.
>>
>>47939482
And being vulnerable to friendship fire.
>>
>>47940626
Oh no, the ages 10+ game wasn't gritty and dark, how terrible.
I have zero problems with teamwork making the dream work. Or with the mana of Zendikar's entire plane being used to pop an Elder God like a zit.
>>
>>47940626
They jumped through more hoops than Lovecraft ever did when he had the victims win.
>>
>>47940647
It just ruined the point of their existence and removes all the dramatic tension from defeating Emrakul as well. Seriously, Innistrad is my favorite plane and I can't make myself give a shit about EMN. At least the Phyrexians still seem threatening (until Mirrodin 3.0 has Jace defeat them and become the Living Mirrari or some shit).
>>
>>47940676
I love Eldritch Moon so far.

Also, seriously, people who bitch about Jace constantly and act like he's everywhere and everything are the worst Magic fans.
>>
Jace is ok as a MC, but not really interesting as a support char.
Gideon is boring as a MC but he's really enjoyable as a support char.
More or less the same for Chandra.
Nissa is really boring as a MC and pretty boring as a support.

So out of the four I'm glad it's Jace who have the more spotlight.
>>
>>47940700
Eldrazi already convinced me to quit Modern during EW (format was sick before, that was just the last straw) and unless the value is very high in Eldritch Moon, they will keep me from buying any sealed product for it. And I really liked SoI drafts.
>>
>>47940723
I wish they had kept Ajani as the flagship White walker. I find him much more interesting than Gideon.
>>
>>47940778
My friend refuses to use Ajani cards because he's a lion person and he doesn't like animal people.

This is the sort of person that makes WOTC make the main 5 all humans.

I like Gideon's mechanical gimmicks (making people punch him, becoming a dude), but his character is pretty dull. Oh and his BFZ card didn't really feel like a Gideon to me.
>>
>>47940778
Yeah, but still, i'm interested in knowing what kind of shit will Ajani storri up on Theros, with his zarathoustra pilgrimage shenanigans.

But Ajani is a veteran when Gideon's still wet behind the ears, so i guess he'll work better as a protagonist for the new players.
>>
>>47940579
The original Moon might look 'lifeless' to you, but to the rest of us its pretty creepy. I think that might just be a preconceived notion of yours. The whole set had that going for it. The original moon is ominously looming there.

The new moon is a giant red moon, in case people didn't know that a blood moon is red.

I think this answers your point that apparently the old cards "Sell what the setting is like". Cards like Spawning Pit might not make sense to everyone on the planet, but its pretty clear what it is. Its just a different way of showing it.

I would rather be looking at interesting art then having every card be a hyper literal representation of what the cards name is. To be quite honest, I don't see how cards like Season of the Witch and Dan Dan are somehow wrong for representing something that might confuse some people.

I don't care that WotC wants Innistrad to be "Gothic" looking, the cards are almost uniformly very dull.
>>
>>47940531
It looks like one of the Hardly Boys from South Park
>>
>>47940531
I always thought the OG printing of Terror was pretty spooky. I remember as a kid it freaked me right out.
>>
>>47923835
Drew Tucker
>>
File: 635032499789080728.jpg (280KB, 1133x1483px) Image search: [Google]
635032499789080728.jpg
280KB, 1133x1483px
Best looking, most flavorful card ever
>>
>>47924828
>the old artifact borders remind you of actual artifacts

That's what their initial flavor kinda was. The referred to figures from the past whose stories hadn't been fleshed out yet. Like Sunglasses of Urza.

Now it's just "anything manmade." Which is stupid since apparently that's what enchantments are too. Like, practically, what's the difference between Brain in a Jar and Vessel of Paramnesia?
>>
>>47942850
Flavorful in that it is depicting the beautiful friendship of aliens and robe wizards?

Time Vault's art did age rather gracefully though. It is pretty great.
>>
>>47942931
One is made of magic, the other is made of metal or wood, typically.

The vessels were admittedly then deliberately being cute and cheating though. They wanted to support delirium. From a card design perspective, they are colored artifacts. Much like the way they cheated when they made the fonts to support constellation.
>>
>>47937092
Am I the only one who thinks Ice Age is the best STP?
>>
>>47943144
Not the only one. But I don't care for it.
>>
>>47943144
You just might be.
>>
>>47943096
They should've made them Seals, like Seal of Cleansing, since they have precedent for them. Sometimes just proper naming is a huge part of selling the flavor.
>>
>>47937092
People's appreciation for the old art isn't about individual cards themselves judged in comparison to new cards. It's about overall art direction, variety, medium, etc.
>>
>>47943204
Foglio art has a dedicated fan club, so no
>>
>>47943144

I agree

I also see that art a lot in legacy events, so I would actually guess it's the most popular
>>
>>47943204
>>47943239
Which one do you prefer?
>>
File: swords.jpg (522KB, 632x890px) Image search: [Google]
swords.jpg
522KB, 632x890px
Well, /tg/?
>>
>>47923835
>The faces are clocks
>Time is literally walking

BRAVO
>>
File: 1466796877496976372746.jpg (17KB, 180x128px) Image search: [Google]
1466796877496976372746.jpg
17KB, 180x128px
>>47943449
Nah
>>
File: 180x128.jpg (16KB, 500x213px) Image search: [Google]
180x128.jpg
16KB, 500x213px
>>47943522
>>
File: s-l300.jpg (11KB, 221x300px) Image search: [Google]
s-l300.jpg
11KB, 221x300px
>>47943557
>>
>>47941310
>to the rest of us its pretty creepy
That's because you have nostalgia goggles like hard.

Spawning pit is not what I'm talking about. Nothing modern is what I'm talking about. I'm talking about the old boarder cards that everyone loves even though they're shitty and amateurish. Season of the Witch doesn't show a fucking thing. Dan Dan is actually fine, visually, though it's a shit card.

You may not care, but everyone else does. Wizards actually does product testing. You can complain all you want, but your opinion is a minority. Nevermind that Innistrad was one of the highest rated sets in terms of design.
>>
>>47943648
You can't just say it's nostalgia, that doesn't explain why the card isn't creepy or ominous.

Season of the witch is a representation of an abstract concept; I prefer that to a picture of two scared people.

Wizards may do product testing, but this does not address this. They don't present people with cards with old school art and cards with new art. They present all cards with new style art and get opinions on those.
>>
>>47943738
I'm sorry, I'd rather have a meaningful and coherent art bible than random bullshit. If bland watercolours are spooky to you, fine, whatever.

But you're a minority.
>>
File: ant.jpg (48KB, 206x307px) Image search: [Google]
ant.jpg
48KB, 206x307px
>>47943597
>>
I don't agree with old MTG art=always better, but season of the witch is fucking great as far as art goes. No idea how someone could think that looks bland or not evocative.
>>
>>47943449

the old art is definitely superior for both swords, but the gap is closer for the sword of light and shadow
>>
>>47943775
How is an art bible meaningful?

How do "pictures of scared people" set a mood?

One final hypothetical: 10,000 kids read Diary of a Whimpy Kid. 500 of them then read Tom Sawyer. Of those 500, 400 prefer Tom Sawyer. Are kids who prefer Tom Sawyer a minority?
>>
>>47943922
Have you actually taken their product surveys?

Also, it's meaningful because it makes sure that all the cards actually look like they fit together. Your "pictures of scared people" strawman bullshit is stupid, especially since "being scared" is indeed a mood.
>>
>>47943449
My favorite thing about the swords is how they're indicative of their time.

The originals look like they're being held up for inspection after they've just finished being forged. They're from an age of innovation and experimentation, and they look as much like they were created for their artistic merit as for being weapons.

The new versions have an air of desperate resolve around them. They're magnificent treasures still, but there's a sense of hope pinned to them. A feeling of "with this, we might be able to save ourselves". They're brilliant weapons in an age of war, symbolic of resistance and the will to fight.
>>
File: $_57[1].jpg (351KB, 1200x1600px) Image search: [Google]
$_57[1].jpg
351KB, 1200x1600px
>>47943522
>>47943557
>>47943597
>>47943804
Let me take care of this for you.
>>
>>47943412
I started in M12, so I don't have much nostagia but Jesus and Black Man is fine.
>>
>>47944051
I know that measures they use are not valid for the purposes you are trying to use them for.

They have data that says that people like the current art. You are trying to use this to prove that people like the current art AND do not like the old art. You have to prove the second half of that.

I am postulating that there exists a significant portion of the set of people who like the new art that have no exposure to the old art.

Show me the most evocative card from Innistrad. None of the cards I've seen are anything more than people, people looking scared, or creatures with the type 'horror'.
>>
>>47925434
>When was Lovecraft not racist?
Since "free speech" changed to mean "keep your speech free of censorwords". Racism is an insulting word, which means you can't call someone's speech racist because you're censoring them.
>>
File: image.jpg (65KB, 312x445px) Image search: [Google]
image.jpg
65KB, 312x445px
>>47944226
I like ths one.
>>
File: image.jpg (60KB, 312x445px) Image search: [Google]
image.jpg
60KB, 312x445px
>>47944347
>>47944226
This one is neat too.
>>
File: 139.jpg (70KB, 312x445px)
139.jpg
70KB, 312x445px
>>47923835
always liked the looming shade from urza
>>
>>47944226
>None of the cards I've seen are anything more than people, people looking scared, or creatures with the type 'horror'.

http://gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&action=advanced&block=+%5b%22Innistrad%22%5d

Take a better look then.
Some cards I like include:
Cobbled Wings
Commander's Authority
Descent into Madness
Grave Exchange (I pulled a foil once and it's particularly nice)
Make a Wish
Paraselene
Typhoid Rats
>>
File: image.jpg (74KB, 312x445px) Image search: [Google]
image.jpg
74KB, 312x445px
>>47944406
>>47944347
>>47944226
This one has some great stuff going on.
>>
File: 29.jpg (61KB, 312x445px) Image search: [Google]
29.jpg
61KB, 312x445px
>>47944226
>>
>>47944423
>Urza, there's a skeleton taking spooky shits in your machine RIGHT NOW
>>
>>47944487
>UU for counter creature instead of straight up counter, doesn't even have extra effect like Nullify and Psychic Barrier
>(1) for Draw a card
>(1) for ???
>>
>>47944727
Oh yes, the card is garbage, but the art is phenomenal.
>>
>>47944727
I can think of worse ways to go.
Wait a minute... that mana cost...
It really is the worst way to go.
>>
>>
File: Mishra%27s+Workshop+%5BATQ%5D.jpg (31KB, 223x310px) Image search: [Google]
Mishra%27s+Workshop+%5BATQ%5D.jpg
31KB, 223x310px
>>
>>47944727
It's actually free investigate and 2 to sac the clue
>>
>>47945214
That sure is one optimistic view, nevermind you're still overpaying AND investigate gives you a special artifact that has many secondary functions while this does not.

Don't you dare justify this again.
>>
>>47945214

The beauty of clues is that you get you crack them at your leisure when you have two mana to spare
>>
>>47945180

Always liked this art but was never sure exactly what we're looking at here

Are those just weird shaped Windows into a workshop with orange light from forged?
>>
>>47945287
I think so, with smokestacks in the background. Foglio art is awesome.
>>
>>47945321

I only like Kaja foglio art but I do love her stuff
>>
>>47944334
>You don't have the freedom to criticize the things I like
>Valid complaints are "insulting"
Grow up. You don't like Lovecraft being insulted? Too bad, whiny baby.

>>47944226
Do you even play the game? None of the card art people bring up in this thread tends to be more than "random bullshit from an artist that couldn't do proper forms".

Always Watching
Angelic Purge
Descend Upon the Sinful
Not Forgotten
Paranoia Parish-Blade
Broken Concentration
Confirm Suspicions
Fleeting Memories
Just the Wind
Manic Scribe
Sleep Paralysis
Startled Awake//Persistent Nightmare

I could go on. These are all cards that add to the atmosphere and theme of Innistrad.

Cards like Ongoing Investigations couldn't even exist in the Alpha/Beta/Unlimited era. Much less ones like Startled Awake, or my favourite transformer, Illusive Tormentor//Insidious Mist. And you know what? I'm 100% fine with that. I'm 100% with a loss of card art like >>47945180
>>47922042
>>47922083
>>47923835
>>47924142
>>47924320
>>47924702
>>47925610
>>47925696
>>47939564
>>47939570
>>47940531
>>47942850
>>47944423
and others where the artists were barely given any instructions and barely had any talent. Most of them have an unsteady, shakey look. Every time people show up they're badly drawn and blobby, looking like something out of a middle school art show. Half the time people bring up good card art from back in the day that ain't like it used to be, it's all close ups and blank backgrounds and amateur shit that wouldn't be fit to put in a portfolio because it's lifeless and has bad layout. If you get high res versions of most of the art, I guarantee real people--not people who played back in the day--will say the old shit is garbage.
And you've been defending the old Blood Moon without any sort of explanation, other than "it looks scarier if it's washed out and flat" and "It totally looks more realistic."

For fucks sake, Misha's Workshop looks like a spooky magma elemental, not a workshop
>>
>>47947597
So you're arguing that all of the artists from alpha didn't know how to draw a human body? Im afraid the only response I have to that is "Lol".

The Dark Blood Moon looks creepy even though it isnt hyper saturated, yes: its an ominous moon looming over a dark, twisted landscape. Thats fucking cool.
>>
>>47947597
Don't forget that the original art commissioned for Volcanic Island became the art for an entirely different card - Birds of Paradise - because the focus was so wrongly placed on the foreground bird and not the island waaaay off in the background.
It's not shitty art but the art direction was clearly awful/nonexistent.
>>
>>47948495
>A fluid art direction is necessarily bad
If the BoP art was used for Volc, it would have been terrible. But they didn't. I don't see whats wrong with that. Its still a classic and instantly recognizable card.
>>
File: Image.jpg (29KB, 226x311px) Image search: [Google]
Image.jpg
29KB, 226x311px
>>47932307
This is my favorite.
>>
>>47948380
Not all, but many.

Also, seriously, stop arguing in favour of the original Blood Moon.

>>47948560
I'm not even sure what you're arguing. The point is that the artists had no idea what they were doing, even when they could draw. Terese Nielsen is amazing, but nothing about Force of Will belongs on its card.

>>47948495
I'm not even saying that all the artists are bad, but there are clearly a lot of them who have no fucking idea what they're doing, and did the kind of amateurish thing that usually gets dealt with these days. Things that are too close up, not dynamic, flat colours, awkward shapes. You still get mistakes and weird shit, but overall the art is better. And I mean simply from a technical standpoint. There's a much better understanding of things like composition.
>>
>>47948690
Stop arguing that the reprint is somehow a better looking card.

The point is that WotC wasn't getting bad art. They would re-purpose what they had if they had to. Force of Will is a great example: It was originally some red barbarian, but the art fits the card perfectly.

You keep saying that old cards have "flat" colors. Revised cards are washed out. Everything else looks pretty brilliant. The "awkward shapes" you appear to be referring to are different ways of stylizing the human body. We aren't just using photo's, there has to be some amount of stylization. The current style is considered by most to be pretty bland. You're the minority here man.
>>
>>47948834
Force of Will literally does not fit the card.
My favourite Magic artist is Wayne Reynolds, so no, I'm not saying that "stylized" is bad. I'm saying that literally some of the cards that show up in these threads do not seem to understand anatomy.

>The current style is considered by most to be pretty bland.
Grognards are not most people.
>>
>>47948993
Force of Will depicts a barbarian with a grimace on his face absorbing a spell into his hands. I don't know if you've ever cast a Force, but thats pretty much what the card feels like.

Point out one card which "does not seem to understand anatomy".

Are you just trolling?
>>
>>47947597

>awful taste
>awful attitude
>awful person

Kys
>>
File: laughing_eldar_sluts.jpg (22KB, 255x229px) Image search: [Google]
laughing_eldar_sluts.jpg
22KB, 255x229px
>>47948993
>My favourite Magic artist is Wayne Reynolds
>>
>>47949627
I like high adventure fantasy. He's not the *best*, but I like his style the most. Nils Hamm, Daarkan, Zoltan Boros, Jason Chan are all good; Igor Kieryluk did one of my favourites (Elesh Norn, and also that gorgeous Fyndhorn Elves I'll never have). But Reynold's has the most obvious style, and it's a style I like, even if his art overall isn't at the top.

>>47949208
Pointing out the flaws in your argument isn't being an awful person, or having an awful attitude. I've repeatedly articulated why certain cards are bad.
>>
>>47950127
>I like high adventure fantasy.
I'm not the guy you've been arguing with, but this is the reason people have different tastes in MTG art. People like the art that matches up with how they imagine the game.

Older art conjures up abstract mental battles, the pages of dusty old spellbooks, and bizarre, ancient relics of a bygone era. A lot of it is weird, but sometimes that adds to the mystique, making it feel really magical and powerful.

Newer art conjures up images of brave adventurers, powerful monsters, and flashy spells. It's more inviting and cohesive, but because of that it loses some of the occult power that the older cards had.

The last point is that the old, painterly feel of the early art would look out of place on the new borders, so the game can't really return to that style. I think giving artists a bit more freedom (and paying them more) would be a good thing though, and some stylized pieces look fine on newer borders, like pic related.
>>
>>47943144
I like the version of it in a modern border. The picture in general feels very holy and Christian, like you've successfully converted an enemy to the faith. It's a rare feel nowadays.
>>
>>47950446
The only thing I would add to that is that while the current art tells the story, the old art tells a story.
>>
>>47925426
Is there a version without the censor?
>>
>>47950127
You're clearly a very aggressive individual. You really can't understand why he would call your attitude awful?
>>
RKF is the best artist to ever work on this game.

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=1685&type=card
>>
>>47950446
I feel that people mistake the old art for "abstract mental battles" when it was more "zero art direction". I mean, Season of the Witch is an example. So is All Hallow's Eve. Some are just bad, like the original Fyndhorn Elves. Is anyone at all going to defend the art from Legends? I'm just going to go through art for ABUR, Arabian Nights, Antiquities, Legends, and The Dark and call out some shitty art.

Actually, there's so much here that I'd be there all day. Most of it isn't dusty tombs or bizarre relics, it's just amateurish art you'd see hanging in a high school.

I disagree that the artists should have more freedom, partly because I don't think they have none. I've even seen some of the artists talk about how much they prefer good art direction and a strong setting bible that gives visual examples of what they're looking for. Most of what people here seem to mistake for creative and wonderment is actually just a lack of focus. And that lack of focus makes cards barely fit together. In the old days, two cards depicting people from the same place could look completely different.

>>47950791
But that's not true. The new art tells just as much, if not more, story in single images. Old art rarely does. In fact, the kind of art that started this thread--and that filled it--tells no story. All those things I linked don't tell stories. Mishra's Workshop, Season of the Witch, Abomination, Spirit of the Night, Time Walk, Pestilence, Icy Manipulator, what story do these tell? Ebon Praetor certainly tells... SOME kind of story, though it's clearly the kind you hear from a drunken friend.

>>47950941
>Make calm, reasoned points
>People repeatedly ignore them
Gee...
>>
>>47950446
I think I am the only person who actually likes the Future Sight frame.
>>
>>47951053
I like the frame. It's cool.
>>
>>47951053
Are there even people who do dislike the frame? Every card from that set looks awesome.
>>
>>47950988
The new art tells the one story that WotC wants to tell. You can come up with a million reasons why Ebon Praetor looks the way it does; Why some creepy motherfucker is working with the easter bunny. It makes you wonder and ask questions.

Its all basic "Show, don't tell" shit. Season of the Witch shows that something eerie is coming out of the woods. Ebon Praetor leaves a lot up to the imagination. Spirit of the Night looks metal as shit. Thraben Inspector leaves no room for wondering. Always Watching leaves no room for your own story.

You also seem to be confusing ignoring and disagreeing. No one agrees with you because you aren't making good points. You can say "All the artists from the 90s were amateurs. Today they're all geniuses because they have direction!" all you want, it won't make people believe it.
>>
>>47950988
>But that's not true. The new art tells just as much, if not more, story in single images. Old art rarely does. In fact, the kind of art that started this thread--and that filled it--tells no story. All those things I linked don't tell stories. Mishra's Workshop, Season of the Witch, Abomination, Spirit of the Night, Time Walk, Pestilence, Icy Manipulator, what story do these tell?
If you can't see how these tell a story then you have no imagination or sense of wonder and /tg/ is not the place for you.
>>
>>47951053
>>47951080
I personally liked the colorshifted frames. They look just plain cool.
>>
>>47951160
DESU I'm pretty sure that person is on the spectrum. They're struggling with abstract concepts, can't understand how people can have a different opinion then them and are very fixated on minor details.
>>
File: qN6TwpM.jpg (155KB, 750x1046px) Image search: [Google]
qN6TwpM.jpg
155KB, 750x1046px
>>47951160
This is what the art direction always reminds me of
>>
>>47951159
But... it isn't. I feel like you're coming up with justifications that have nothing to do with intent or purpose.
Also, i'm not saying everyone then was shit and everyone now is great. I'm saying that the new art accomplishes what it's intended to much better, and in most cases shows a better understanding of artistic theories. You're literally defending bad art while arguing that the new art is actually bad because it's coherent. The old art tells a story if you try to make one, but that doesn't mean it's intentional. It just means that the human mind is made for finding patterns.

>>47951182
>>47951160
Oh grow the fuck up. You're getting butthurt that people point out abstract art isn't a good design choice. Why don't you tell me what story is being told, since apparently one exists.

>>47951246
Except that the art for that card is great, and that's a stupid forced meme by grognards who say new magic is for idiots.
>>
>>47951363
Look at the card, friend. That Anon isn't talking about the art being shitty and straightforward. It would have been perfectly fine on its own in fact. The problem is the unnecessary flavor text removing all sense of mystery to the card. That sense of over accessibility is what he's feeling with modern art in general, not that specific card.
>>
>>47943648

>That's because you have nostalgia goggles like hard.
>nostalgia goggles argument

Here's the problem with the "nostalgia goggles" argument. Nobody has nostalgia for anything old if it was truly terrible or shit so to bring up the nostalgia goggles argument is a misnomer.

The fact that many people here note that while some old art on cards aren't very good also notes that some of the more recent art is also bland or lacking that key aspect of what can provide impact when you see a picture for different reasons which notes that the nostalgia goggles defence is not a valid argument.
>>
File: image.jpg (59KB, 312x445px) Image search: [Google]
image.jpg
59KB, 312x445px
While I understand why people have that sense of nostalgia from bad art because they get to ignore the actual story and make up their own little shitty vignettes, I do like the vignettes we get nowadays even if they are clearly defined instead of slapdashed.

Like this card, very obvious, very simple story. Not really relevant to the main plot, but captures it.

I get that Warp Artifact makes you imagine a weird ugly bronze tablet. You don't know what the bronze tablet does, so you make a little story in your head and it is cool.

But I don't think that means we need endless endless amounts of threads complaining about new art. And the amount of pretension towards people who like the new art is staggering.

I love Drew Tucker. I love the weird water colors where you can't really tell what is going on. But I don't need that on magic cards and if they do put it, I like them using it sparingly.
>>
>>47951498
>Nobody has nostalgia for anything old if it was truly terrible or shit

This thread is living proof that that's wrong.
>>
>>47951498
> Nobody has nostalgia for anything old if it was truly terrible or shit so to bring up the nostalgia goggles argument is a misnomer.

This is a joke, right? My friend loved the Weatherlight books. He loved them. But he can't read them now without cringing hardcore.
>>
>>47951519

No it isn't.

While there's still modern MTG artists that I do like because of their particular style there's more appeal from the older MTG cards because the art was hand drawn and some of the artists could convey a different reaction out of me whether it be the Hyperrealism style of Anson Maddocks(Living Wall) or the comedic cartoonish style of Phil Foglio(Recycle.)
>>
>>47951458
I know what he's saying. I think it's stupid, and that the meme around that card is childish.

>>47951498
People very much have nostalgiagoggles for things that are bad.
Shit, half the times someone's childhood is LITERALLY RAPED, the original and the cash grab remake are about the same quality.

>>47951513
This.
Ongoing Investigation is such a great card because of how the mechanics and the title and the image come together to form a heartbreaking story.
>>
File: 77.jpg (56KB, 312x445px)
77.jpg
56KB, 312x445px
>>47951570
Helps if I add the card.

I also love the amazing flavor of Illusive Tormentor.

Even non-Innistrad cards are interesting, like that one Eldrazi that sits by the stream contemplating things while holding a dead body.
>>
>>47951535

I don't recall there being books for the Weatherlight cycle?
>>
>>47951598
http://mtgsalvation.gamepedia.com/Rath_and_Storm
>>
>>47951363
I feel like you're coming up with justifications that have nothing to do with intent or purpose.

>Make calm, reasoned points
>People repeatedly ignore them

Seriously, its that easy to dismiss someone without actually addressing them
>>
>>47937092
Ice age one is best. Promo and original are good too. Terese is ok.
>>
>>47951570
Heres my take: People can have nostalgia for bad things. When you go back and revisit it, thats when you find out its bad. Nostalgia is the memory of times past.

In this context, I've gone back to the old MTG art. I run it as much as I can. I think its great. You can't call that nostalgia; it's currently happening.
>>
>>47951652
Your feelings for them are influenced by the past perceptions of them and remind you of good times.

Some people still enjoy watching Power Rangers, even though it is clearly bad, because it is fun and the bad aspects of it don't matter because they remember how it made them feel when they were a kid.
>>
>>47951615

>Rath and Storm was originally billed as Weatherlight Cycle book I, which would be followed by Mercadian Masques as book II. However, later Wizards of the Coast decided to pull Rath and Storm out of the cycle, which was then renamed to the Masquerade Cycle.

No wonder I had trouble trying to find a chronology for this, the whole thing came out of the wrong cycle. This book should have been a Tempest cycle book(Rath cycle) then they retroactively slammed it into Weatherlight. But eh I don't know much about MTG Novels, I don't think most of them are even canon.
>>
>>47951680
So your argument is this: because I enjoyed it in the past, it is impossible that I can enjoy it now. Thats a terrible argument.

The form you are using is this:

If A, then B
B, therefore A

That does not follow.
>>
>>47937092

Part of me likes the judge promo one even though I feel it is the weakest at conveying what the card should represent just because it looks like some anime character is making some clones into a farmer.
>>
>>47951680

>Power rangers is clearly bad

get a load of this pleb
>>
File: WeatherlightStarTrek.png (16KB, 533x189px) Image search: [Google]
WeatherlightStarTrek.png
16KB, 533x189px
>>47951698
My argument (not the same guy) is that it is easy for nostalgia to cloud judgement.

There can easily be things that are just as good now as they were back then, but that's not easy to determine.

Like this guy. He liked the Weatherlight Saga. He thinks it was good then and it is good now, but that's because back when he was reading those books, he wasn't as discerning and he idealizes them.

Look, I'll concede there was a lot of great art back then. But it is foolish to say that modern MTG art has no intrigue or that old MTG art was all genuinely beguiling.
>>
>>47951698
"If you have nostalgia towards something, then you will enjoy it now.

You enjoy it now.

Therefore, you have nostaliga."

Is the same as

"If it is raining outside, then you will be wet.

You are wet.

Therefore, it is raining outside."
>>
>>47951570

>People very much have nostalgiagoggles for things that are bad.
Only would be valid if said things were never good to begin with on any level. And if it was never any good to begin with then it would have never invoked any feelings of nostalgia towards them.
>Shit, half the times someone's childhood is LITERALLY RAPED, the original and the cash grab remake are about the same quality.
I don't think so. There's cartoon series(both western and japanese) that reboot/remake an old series and the quality is much higher but at no point does it render the old one obsolete.
>>
>>47951772
It is possible =/= it is the case.

Its pretty dismissive to say "Thats just nostalgia". Firstly, you can't prove it. Secondly, I can't disprove it.

I guess I wouldn't say that all modern MTG art is awful, but I sincerely do not believe that the uniform style has made it a more interesting game. I probably would not have started playing today, I used to just trade for the cards that looked cool. The game was secondary to that.
>>
>>47951812
Are you genuinely arguing that nostalgia never makes people think that things that were actually bad were good?
>>
>>47951830

Yes because there has to have been something good about it in the first place to even invoke feelings of nostaliga. If it was truly terrible in all degress in the first place then you would have no inclination to defend the subject matter in question of being any good quality of any level. Furthermore if it was truly terrible in every way then there would be no dissenting opinion against the platform in question.
>>
File: Time Reversal.jpg (58KB, 312x445px) Image search: [Google]
Time Reversal.jpg
58KB, 312x445px
>>47951827
>I guess I wouldn't say that all modern MTG art is awful, but I sincerely do not believe that the uniform style has made it a more interesting game. I probably would not have started playing today, I used to just trade for the cards that looked cool. The game was secondary to that.

That's fine. That's the great thing about opinions, you can't really argue with them, because they are incredibly subjective.

I still trade for cards that look cool. I still find MTG's art cool. I'll admit I haven't played for very long (M12), but I remember seeing this art in the fat pack booklet and being blown away. It looked amazing.

I interact with a lot of legacy players. Our shop is full of them. People who have been playing for ten, fifteen years. I put up with a lot of pretension, so I get fairly defensive. But ultimately, opinions are just that. I try to be as even-handed as I can be. Undeniably, there are bad cards in both eras, but I wish less people would lump all of the cards together and try to categorize it as good or bad.
>>
>>47951868
Kids are stupid. They are not discerning consumers of media. There was something good about it, because you weren't aware of better options.

Hell, I used to LOVE a game called Egg Mania. I played it constantly. But that is just because it was the only puzzle game I had at the time. It was also a time when I could just play video games all day long. When I think of that game, I imagine how fun it was.

But that doesn't mean it was actually good. It just means that I liked it back then. Some people don't seem to realize that, so they start to argue that it WAS good. Like this guy:
>>47951735
>>
>>47951929
Heres where I believe we diverge: as you say, you go back and play it again. You then realize how bad it was. If that was the case here, why does the old art still look so much better?
>>
>>47951772
Was that from Blogatog?

The Star Trek formula isn't having a ship's crew with different roles, it's having an overarching journey with episodic subplots along the way. That's why Gene Roddenberry jokingly called Star Trek "Wagon Train to the Stars".
>>
>>47951929

>Kids are stupid. They are not discerning consumers of media. There was something good about it, because you weren't aware of better options.
You state this like those kids don't ever learn or become adults. Those kids grow up and then can look back on those things again and then discern whether or not the same feelings were there or whether it was just all 100% trash. Also that Egg Mania game actually wasn't bad. It's a fairly solid game which actually doesn't make it a bad game on any points.

>Some people don't seem to realize that, so they start to argue that it WAS good. Like this guy:

Yeah and I'm the same guy. What now huh? I loved the monster and megazord designs of power rangers as a kid and I still like those designs now as an adult. I loved the monster costumes and colours put into them and the show wasn't all CGI rendered which makes me appreciate the small details they put into certain scenes to make things appear a certain way to this day.
>>
File: Death Ward.jpg (64KB, 312x445px) Image search: [Google]
Death Ward.jpg
64KB, 312x445px
>>47952063
He knows, that's why he said they fly from place to place. Having an overarching thing with episodic subplots.

>>47951997
I can not give you an example of where I personally have gone back and not realized it was bad and considered it good. The reason is because I wouldn't be aware of that. I'm sure it has happened as it seems to happen to lots of people. You talk to someone, they hype it up, they genuinely don't see the flaws until you start pointing them out and they start thinking more analytically and stop making excuses.

Some people are too stubborn for that. Look, I'm not gonna try to convince you that Recycle has genuinely awful art. I can't. It is subjective and it would require a lot of talk and for both me and you to be a lot more receptive.

But can I at the very least ask you not to make sweeping statements that muddle the issue? Talk about cards whose art you like, talk about cards whose art you don't like. But don't lump all "old art" and all "new art" all together. It is what makes your points seem primarily based on nostalgia (which I know isn't the case most of the time).
>>
File: Image (1).jpg (30KB, 223x310px) Image search: [Google]
Image (1).jpg
30KB, 223x310px
>>47952115
Ok Recycle has great art. Its Squee feeding Gerrard literal poop. You don't see that kind of shit anymore!
>>
>>47952107
Have you genuinely never grown out of something but still had misplaced or misguided notions of something's quality? That is so strange to me.

I've definitely argued with people over stuff I was CONVINCED was good, but as I talked to them, considered it more, weighed the positives and negatives, I discovered I was wrong. And I would've continued being wrong had someone not shown me otherwise. Had I not brought out a second opinion, I would've continued to ignore the flaws and idealize the positives.
>>
File: White Scarab.jpg (70KB, 312x445px) Image search: [Google]
White Scarab.jpg
70KB, 312x445px
>>47952166
Yeah, because it is a stupid and childish featuring...

Okay, okay, I specifically I wasn't gonna try to convince you. Hey, man, you do you. I actually don't hate Foglio art like some people do. I just don't like that piece.
>>
>>47952209
Its childish, yes. But the story is for children. Being able to not take yourself so damn seriously is part of what made the Weatherlight Saga so endearing.

The art isn't artistic, but it does represent one the only time a main character is depicted literally eating poop. That's special.
>>
>>47952166
My own feelings on Foglio aside I'll give him this, he certainly has his own style
>>
>>47952115
i gotta say i love this art to be honest and i mean that
>>
>>47952115
Im not arguing old vs new, but I would like to point out that in all of these cases there is no control group. Theres nothing impartial to test it against. For that reason, I legitimately do not think that the nostalgia/hype factor is worth discussing.
>>
File: Avoid Fate.jpg (61KB, 312x445px)
Avoid Fate.jpg
61KB, 312x445px
>>47952265
Yeah? Want to fill me in why? I won't even argue.

>>47952298
I mean theoretically, there are some standards that all fantasy art can be held against and judged accordingly, but I think that is a pretty stupid notion on the whole.

Anyway, here's another Phil Foglio piece I like.
>>
File: Mardu Shadowspear.jpg (71KB, 312x445px) Image search: [Google]
Mardu Shadowspear.jpg
71KB, 312x445px
>>47952335
>>47952115
These two pieces have the same artist, by the way. Mark Poole.

Death Ward and Mardu Shadowspear.

To me, I'd say he has improved a lot.
>>
File: Image (2).jpg (26KB, 223x310px) Image search: [Google]
Image (2).jpg
26KB, 223x310px
>>47952387
Agree to disagree
>>
>>47952169

No because I don't just discard my beliefs or feelings on a subject matter I enjoy or feel passionate about just because a bunch of other people didn't like them at one point. If they do not understand then I explain or show them how I see things from my point and how I enjoyed the subject matter in question or how it made me feel and the intimate details of the subject in question. If they still do not see or understand how I see it then that is fine, i've done all I can to show them my view and I leave it at that. My personal belief is that I don't care if what you like or your viewpoint on a matter is popular or not, if you feel strongly about it then you must back it up 100% with some solid arguments or views.

>I've definitely argued with people over stuff I was CONVINCED was good, but as I talked to them, considered it more, weighed the positives and negatives, I discovered I was wrong. And I would've continued being wrong had someone not shown me otherwise. Had I not brought out a second opinion, I would've continued to ignore the flaws and idealize the positives.

In regards to what specifically? You can't ever truly be 100% wrong on abstract subjects (like MTG art in this thread). By god if there's something you like about something you back it up with relative facts to your observations as to why you like something. There's a large amount of terrible works out there that still had some stuff that was good to them lets say in regards to illustrations, literature, music etc. Like sometimes there are things that are bad enough that they wraparound to being actually good in some way(e.g Street Fighter: The Movie.) Also the people you may have talked to were just bitter pretentious hipster fuckwits who can't enjoy anything. Beautiful flowers can still grow from shit.
>>
>>47952387

20 years of practice'll do that.
>>
File: Ancestral Vision.jpg (70KB, 312x445px) Image search: [Google]
Ancestral Vision.jpg
70KB, 312x445px
>>47952434
I am the kind of person who can concede that a LOT a lot of things I like or have liked are genuinely awful and I like them because my brain is wired wonky or I have some sort of bizarre psychological connection.

Sure, art and media in general, you can't really be objective about, but just because something I enjoy something doesn't mean I consider it good.

Though I do think MTG art is actually good, not just me being crazy. But Frogger 1 on PS1? Nope, despite being my childhood and entertaining me for hours and hours.

>>47952415
Mmm.
>>
>>47952483

Well is Frogger just bad on its own or was it just bad on the PS1 version? Personal case in point I enjoyed playing the fighting game Marvel Super Heroes aka MSH, I love fighting games and I grew up playing a shitload of arcade games. Yet MSH is absolutely trash and horrible on PS1 because of so many issues, you almost have three years to dodge Ironman's Unibeam attack.
>>
>>47952335
>Yeah? Want to fill me in why? I won't even argue.
sure but before i start i just want to say thats my only other post in this thread and i don't even really care about new art versus old art, they both have their merits to me. so i'm not fighting with you at all.
i like death ward for a few reasons
1) i like the dark colors and high contrast, especially on a white card. 80% black on a white card is cool
2) i like this old flat art style. i know other people don't but idk. i'm weird i guess. or its nostalgia. but i think i would like it today either way.
3) because of that art style, which i'll admit is not as technically good as a lot of other cards, new and old, it makes i feel a lot more... rustic? like to me it really feels like some hedge mage is warding death off from someone out in some fucked up part of the planet you don't want to go to and you would consider to be out in the boonies.
4) similarly, i like the setting sun a lot of old art features. i guess thats nostalgia in a way, but i think i like it either way. setting suns are just cool. again, especially on white it feels cool.
5) i like the outfits these guys have. idk why.
maybe those are all bad reasons, i'm not sure. it just seems like such a snap shot into something weird and unpolished in a way i really like.
again, i'm not really anti new art, but that unpolished quality is lost in a lot of newer art imo, for better or for ill.
not baiting or anything, sorry if this kicks off an argument.
i also want to say that i am an artist (not in the same capacity at all as mtg artists) and i have a large appreciation for more outsider and folk art. so that definitely affects my tastes on old versus new mtg art. also i'm bad at writing and really inarticulate sorry.
>>
>>47952434
> You can't ever truly be 100% wrong on abstract subjects (like MTG art in this thread). By god if there's something you like about something you back it up with relative facts to your observations as to why you like something.
Different guy, but but you can realize your memory is faulty or biased.

For an example, I was convinced for a long time that DS9 had a great ending episode runs.
Then I talked about it, and realized that this was because I'd mentally edited out all the Pa Wraith bullshit.

This wasn't a subjective thing, that stuff existed, and was terrible, even I thought it was when I remembered it, but I'd edited it out of my mind. Similarly, Bab5 is a better show in my memories, because it's 80% the G'kar and Londo show, and I know that is not an accurate reflection of reality.

On a more complex issue, I know I don't think the graphics are the original X-com are that bad, but people who didn't play it at the time insist that they are. And I know they are the ones who are correct, because they insist that the original Deus Ex graphics are fine, but I didn't play it at the time, and without the nostalgia filter in place, it's not a good looking game.

To apply this back to MtG art, while your opinion on individual pieces being good/bad might be preference based enough that it can't be claimed as objectively right/wrong, it's very likely that your memory and perception of these things has undergone a bias. And that memory bias is not the same as just being preference in terms of being beyond critique.
You've edited out the bad, or even decidedly mediocre art of those sets, while not doing the same for modern sets. There is a legitimate argument that you are wrong about the overall content of the sets art quality, because it's not a matter of preference but selective memory.
>>
>>47951363
How about you stop falling back on le "IT'S ALL LE NOSTALGIA XD" thought-terminating cliche and actually consider that certain things may have been better in the past?
>>
File: 1451886855376.jpg (132KB, 561x450px) Image search: [Google]
1451886855376.jpg
132KB, 561x450px
One of my faves.
>>
Holy shit, this thread is 100% shills from WotC.

Here's a tip, WotC: when you hem in your artists/flavor writers and make them zero in on generic conventional crap, you will make forgettable cards and sets. It's not harmonious. It's not aesthetic. It's just boring.

When artists were given less direction and allowed to bring something of themselves to the project, it evoked a universe of wonder and mystery with tantalizing unexplored realms of imagination at the edges. It was a game that existed in the weird internal realm of intuition and inner vision more than cookie cutter fantasy crap.

But whatevs, your stock price has tripled, so just keep on your path to NeoBlizzard and get into the business of Totally EPIC gaming experiences for Everyone rated T for Teen.
>>
>>47939089
Yeah, lensflare made it better!

End yourself.
>>
>>47952564

Memory can be faulty if it wasn't for the case that the MTG art pieces in question in this case are all 100% preserved perfectly and are exactly as is. So I can quickly make an analysis from a quick look at the piece in question again.

I can't say anything about the other subjects like DS9 and Bab5 because I'm not familiar with them but in regards to graphics in saying that the original X-COM and Deus Ex being good and bad I can say this.

The fundamental flaw between an argument comparing graphics in those games is that one game is 2D and one game is 3D. 3D video games always age terribly, there will be a point where you look at it and realise at one point it was the pinnacle of cutting edge technology but it's so far heavily outdated now. In cases of 3D graphics this isn't really an abstract concept as many old 3D games are visually bad compared to recent games. And in time those games will probably look bad in the next 30 years too. So it actually baffles me that those same people say that the old X-COM has bad graphics and that original Deus Ex graphics are fine makes me wonder how they are coming to this conclusion and I don't know how you think are correct on this merit. The only concept I can think of those people concluding that the old X-COM having bad graphics is if they're looking at it on a massive resolution with a non-CRT monitor when the sprites would have been created to be view on specific resolutions. There is one particular aspect of X-COM visuals that I do concede is a problem and that is that Muton on any Jungle tileset map can be very difficult to spot sometimes due to using the exact same green colour palette. But otherwise I don't think that the graphics in original X-COM are bad at all in any way. Sprites from games like Street Fighter 2/Street Fighter 3 and Heroes of Might and Magic 3 are fantastic and still hold up to this day.
>>
Why do people call anything with tentacles and a dark atmosphere Lovecraftian?
Why do people think Lovecraft wrote in a single style like some sort of robot, anyways? Compare, say, Herbert West: Reanimator to The Color Out of Space.
>>
>>47952789
I dunno man. Popular knowledge of popular authors rarely scratches the surface of their oeuvre.

Robert E Howard wrote a lot of horror fiction and some of it even had Cthulhu references, but you don't hear about that.
>>
>>47952748
I didn't say individual pieces, I said sets as a whole. There are individual good pieces in basically every set. Few people try to argue against this, and they are typically proven wrong quickly.
What people will argue about is that 'there are more x', or 'the set is full of x', or other things about the overall set and it's proportions.

>x-com sprites look fine
until someone points out that several of them look downright silly (floaters). The fact that it can't scale beyond tiny screens is a real problem, and is comparable to 3d video low polygon count.

Then there is the interface being an utter mess, which fan (including me) forget, because we'd finally figured it out, and gotten it to work, and forgetten the literal hours it took us to do so. A thing which we would find unforgivable if it appeared in a modern game.

Nostalgia shifting our perspectives is real. It could even apply to individual art pieces when someone might point out say, that the facial expression in Death Ward. The anatomy on the hands.The anatomy in general.
>>
>>47952789
Yes. It's pretty common to boil authors down to one easily digestible bite. Most of the people who use the term "lovecraftian" can probably not tell you the name of a human character from any Lovecraft story.
>>
>>47952810

Not me! I remember he made Shuma-Gorath!
>>
File: Inquisition of Kozilek_ROE.jpg (55KB, 312x445px) Image search: [Google]
Inquisition of Kozilek_ROE.jpg
55KB, 312x445px
>>47952789
>Why do people call anything with tentacles and a dark atmosphere Lovecraftian?
It's a popular aesthetic now and people don't have anything else to call it. I understand, I'm not a fan of it either because 90% of the stuff that gets the label entirely misses the themes of Lovecraft's writing. The Eldrazi are a great example, barring a few flavorful cards.
>>
>>47952789
>>47952810
well, the themes of corruption, madness, cults, paranoia, isolation, gothic ascetics mixed with alien ascetics (Lovecraft was a huge fan of poe, who was a huge fan of European gothic architecture and art).
There is more Lovecraft than tentacles, it's just that Eldritch moon and Shadows has those other things as well. Shadows if anything more than Eldritch Moon
>>
>>47952855
Honestly, I feel like the Lovecraft aesthetic can't coexist with Jacetice League.
Actually, good settings in general can't coexist with Jace & Company.
Planeswalkers were a mistake.
>>
>>47952825
Actually, you've just been inculcated with "best practices" that are rarely more than a Procrustean bed to saw everything down to the same flavor of bland and sterile.

The interface isn't an "utter mess." It's serviceable. It's a complicated game that requires a complicated interface. If it wasn't that complicated interface, it would be another complicated interface. Is there room for improvement? Possibly, but it's not a disaster.

Limitation becomes affectation. Game makers today affect the style born of low pixel counts in 16-bit games. There's nothing wrong with it. It can work. It's a style. It worked then, it can work now.
>>
>>47952825

I don't see how Floaters look silly. They are quite easily recognizable and are distinct enough to be different from other aliens.

>The fact that it can't scale beyond tiny screens is a real problem, and is comparable to 3d video low polygon count.

That's a technical issue and not actually a fault or to do with the visual designs of the graphics.

>Then there is the interface being an utter mess, which fan (including me) forget, because we'd finally figured it out, and gotten it to work, and forgetten the literal hours it took us to do so. A thing which we would find unforgivable if it appeared in a modern game.

The interface isn't an utter mess. Everything is explained in the Instruction Manual. Every button has an illustration that can easily be recognised as to what it does later. Also it was a very complex game of its time and Modern games can still have just as confusing of an interface for certain games but that is not always the fault of the game and can be the fault of the user themselves. I must admit I am very bad at navigating Hearts of Iron 2 despite multiple attempts.

I've had a friend argue that original X-COM was bad and that it was impossible to finish without a guide to which I flat out pointed out that was wrong since I personally finished the game myself without one and have witnessed others doing so including my 12 year old nephew. On another matter this same friend also said that D.va needed a nerf and that Mcree needed a Buff in Overwatch when it really needed to be the polar opposite so go figure as to what he's thinking when he says some shit.
>>
>>47952968
>this same friend also said that D.va needed a nerf and that Mcree needed a Buff in Overwatch
Some people are just scrubs. It can't be helped.
>>
>>47952878
I get why they included them, because it lets them have perspective thoughlines between sets which they didn't really have when they got done with the Weatherlight and the massive metaplot that had dominated the set before.

What I personally feel would have been better is to have the continuing perspective be primarily investigators and interlocators, looking at and interacting with the main movers who are local to the plain.

If they wanted to power down planeswalkers, they could use this, have the planeswalkers not be the most powerful things in the set.

They've been rather inconsistent in how they did this, and the results it produced. In New Phyrexia the were largely minor actors, swept up in the plot, and it largely worked. In BFZ it was all about the planeswalkers with local heroes basically being sidelined and was bad.

That's why I kinda liked Shadows, Jace was there, but he did do much, he just learned about the goings on and let us as the audiance learn these things too. If Jace wasn't present, the events of Shadows would have happened almost exactly as they did.

The rest of the BFZ club showing up in Eldritch Moon is the main thing killing my interest in the set.
>>
>>47952995

Eh he's not a bad guy but he tried to argue that he knew what he was talking about since he put more time in the beta than I did. But I had been playing more time in retail than he has so I felt I was more accurate and up to date on the matter. His other argument was that he was finding it difficult to kill D.va because she runs away and gets in her mech again.

He did change his mind quickly when he was playing Reinhardt and Winston and a Mcree killed him after a flashbang and one volley of fan the hammer.
>>
>>47952879
no, I've talked with enough indepentant interface designers, it's and x-coms was BAD.
It's not that it was complicated, it's that it was extremly hard to understand the complexity, there was nothing to teach the aspects, the usefulness of those aspects differed wildly and did not correspond to how much of the interface they took up.
And that's just the in mission interface. Trying to Set up for the mission, that was balls shitty. There is a reason UI mods for the game are popular.

>>47952968
I don't know how you think the floaters didn't look silly. It wasn't even a matter of the low pixel count, because the detailed look from the research pages upped that silliness.

>That's a technical issue and not actually a fault or to do with the visual designs of the graphics.
hence comparable to the low polygon count of old 3d games.
Some things aren't as badily hit by these limitations, and work fine with lower graphical processesing even know. Others are clearly hemmed in by those constraints.

Squad tactics games don't necessarily need the full graphical powers of modern games, but the original x-com was straining against it's graphical constraints. The type of game it is wants more than the game gave it.

>original X-COM was bad
I would never argue that, it's a great game. But it has flaws.
One of which is the UI. Being complicated is not an excuse, more complicated games have better UIs. Some don't, but those are problems too.

Now the instruction manual info not being accessable from within the game is a fault of it's period of gaming. Not every game has learned this, but I'll stand by it, I should be able to learn the meanings of all the mechanics of the game without turning off the game.
But even with this, getting to the useful an necessary info of the game was often awkward and buried in useless info.

Again, loved and love the fuck out of the game, but serious flaws exist.
>>
File: rege ad.jpg (222KB, 494x750px) Image search: [Google]
rege ad.jpg
222KB, 494x750px
>>47922076
>>47939108
I have a question, are the new werewolves intentionally an homage to Rage, or is it just a coincidence/copyright infringement?
>>
>>47943449
Man, I really don't like those disembodied arms in the Darksteel versions of the swords. They're just ugly.
>>
File: hqdefault.jpg (26KB, 480x360px) Image search: [Google]
hqdefault.jpg
26KB, 480x360px
>all this discussion about new art versus old art

>not just combining both kinds in glorious plastic sleeves
>>
>>47952387
This art is pretty meh. Generic as shit. You can find that in any modern production.
>>
>>47939795
From the article
>I would like this to be a black woman please
Disgusting.
>>
>>47953411
Nice try shill, no one's going to fall for something as stupid as literally buying a card twice just to calm someone else's art autism.
>>
File: Hymn-w-website[1].gif (242KB, 590x474px) Image search: [Google]
Hymn-w-website[1].gif
242KB, 590x474px
>>47938381
aw yiss, order of the ebon hand. my favorite version though is the guy with the cleaversword and rotosaw shield

I can't remember off the top of my head which art is my favorite, so I'll continue the fallen empires theme and post my favorite hymn to tourach and OH SNAP looking for that image lead to a blog post about it's creation, today is a good day /tg/

http://www.lizdanforth.com/2014/11/hymn-to-tourach/
>>
File: 118.jpg (64KB, 312x445px)
118.jpg
64KB, 312x445px
>>47953559
>my favorite version though is the guy with the cleaversword and rotosaw shield
my fuckin' nigga

For the contents of the thread, I always found the tempest shadows to be pretty spooky. They're all drawn in a very weird way.
>>
>>47950863
Yes, but it can't be shown in a Christian manga.
>>
>>47953695
Protestants to the rescue!
>>>/d/6891609
>>
>>47929667
Richard Thomas is definitely one of the definitive Magic artists.
>>
>>47937092
I always liked the Ice Age one because it looked like an actual spell taking effect.
>>
>>47943301
This.
>>
File: pjimage.jpg (239KB, 1000x667px) Image search: [Google]
pjimage.jpg
239KB, 1000x667px
>>47953559
actually I remembered that I really like the CoP's from 5th/6th edition. they're a nice cycle from around when I first got into Magic and I actually do want to buy the whole set someday. I just like how an abstract concept was interpreted in a way that looks like they belong together.

actually I like some individual art from CoP's from other sets, but these being the full cycle really makes it great (yeah I know about the Tempest ones, and those are cool too, but like Mark Rosewater pointed out it wasn't clear which art belonged to which color)
>>
From newer sets, I really like this one
>>
>>47951053
I love the future sight frames, I wouldnt mind if a few staples like bolt and counterspell were printed in them as promos like the textless cards.
>>
>>47951513
Eternal masters has a return to this form of cards telling a story, not the story. Isochron sceptre and humble are a perfect example.
>>
>>47951698
>>47951652
You like it now because you liked it then. That's what nostalgia is in this case. You like a thing that you enjoyed as a kid. If you never had those experiences as a kid, you wouldn't like it.

>>47951812
>>47951868
This is not at all true. He-Man, Transformers, GI Joe, and so on existed to sell you toys. They were not amazing wonderful works of art, no matter how much you want that to be true. The current versions of those things even seem to be better at existing for their own sake instead of just to sell toys. The "something good" about it in the first place doesn't have to have been good.

>>47951827
More people play now than played when you were a kid.

>>47953488
>>47952415
>>47952387
>>47952115
Seriously? Fucking Death Ward looks like its from Deviant Art. The background is flat to almost nonexistent, the blocking is bland and head on, the proportions are weird, that guy's face doesn't look right, his hand definitely doesn't, and it just looks... old. Even the art for Ancestral Recall, which has a better background and a more human face, still looks weird. Hell, compare that to the one from the Holiday Cube on MTGO. I still think the paint strokes get in the way too much, and that everything is a bit too bulgy because of it, but look at this. This really sells the image of gaining power from your ancestors much better.
>>
>>47952618
These things are not better. They lack technique. They lack skill. Some of the ones in this thread lack coherent structure, and the argument is that's a good thing, because you can make up your own 'story' about what the jumble of shapes means.

>>47952659
Oh grow the fuck up. If your argument held water, no one would be playing the game. You're making justifications for shit like "evoked a universe of wonder and mystery". No one ever begged for D&D settings of the games before there were stricter more detailed aesthetics. You can't just like the old things, you have to convince yourself that they were better and everything now is worse, despite all evidence to the contrary. You hate it because it's popular, so you like to think to yourself that everyone else is garbage and they must be pandered to, but really, you just want to be pandered to.

>>47952710
>Lens flare
You do know that's what an actual paraselene looks like, right? It's a concentric circle of moonlight shining through the ice of a cloud. The sun can actually do it as well, and is called a parahelion. Both are called moon/sun dogs.

>>47952878
I feel like both these arguments are dumb.
The "Jacetice League" is no worse than the Weatherlight crew, and Lovecraftian themes and aesthetics getting punched out by hope and friendship is my favourite thing. Mostly because I hate Lovecraft's themes, since they essentially boil down to "wow, science is scary, we're going to unleash horrible things!" Motherfucker didn't even see the atomic bomb. I feel like if I did want to read Mythos stuff, I'd prefer August Derleth's stories of hope and good versus evil.

>>47952879
Dude, you're literally arguing in favour of bad interface design. You do know there was another XCOM game and it didn't have a bad interface, right? Most of the modern pixel games also tend to look better than the originals, because they've seen decades of what works and what doesn't.
>>
File: Mold Demon_LG.jpg (57KB, 312x445px)
Mold Demon_LG.jpg
57KB, 312x445px
Can anyone explain to me why are we arguing about something that is as subjevtive as something can get?

Face it, some old cards are charming, others look like shit, some new cards look amazing and others look generic and bland.
>>
File: Rothko_No_14.jpg (759KB, 1323x1453px) Image search: [Google]
Rothko_No_14.jpg
759KB, 1323x1453px
>>47954889

Do you like this piece of art, Anon?
>>
>>47952968
>That's a technical issue and not actually a fault or to do with the visual designs of the graphics.
Literally the first aspect of graphic design for computers that you learn is that what you make is not what people will see.

>>47953020
I honestly don't understand this. "The main characters showing up is bad". Why do you need the people who get shown on the box to be bit players? You compare it to Weatherlight, but Weatherlight was even heavier than what we've got now.

>>47953208
Uh... they're just werewolves. Most Werewolves are going to look the same.
You do know that Rage is just part of a larger thing, too, right? It's Werewolf: The Apocalypse.

>>47953503
Oh no, the company cares about diversity!

>>47954919
Because don't you know, all the cards should look like Mold Demon. Suggesting otherwise means you're a dumb baby. It's a glorious and amazing piece of beauty that tells a deep story if you just think about it for two seconds.

>>47954947
Ironically, I've been getting the impression most of the people defending the old art would be people who say Rothko is shitty.
>>
>>47954966
I like mold demon because the style is different. It doesn't tell a story, I just find it interesting. I don't even think the art is good.

I share your opinion that some old cards have rather terrible art, Anon, but bear in mind that just like I enjoy Mold Demon's poopy art, some people might like cards you deeply despise

I'm the one who posted Rothko, btw
>>
>>47944097

I like this observation.
>>
File: 1419070555146.jpg (145KB, 800x573px)
1419070555146.jpg
145KB, 800x573px
>>47955025
My problem isn't people saying they like them. I think Spirit of Night is pretty cool, for instance. The problem is people saying that they're inherently better, or that Magic is worse for not having those weird trippy nonsensical images. Those cards never actually achieved what they were supposed to achieve. The cards now do. And if nothing else, that's what art should be judged on: Whether or not it achieves what it intends to achieve. They're selling worlds and stories. Both small stories of what's on the card (Ongoing Investigations, Illusive Tormentor, Just the Wind, any modern clone, Moonlight Hunt, so many more) as well as the overall set and block story.

Sidenote: Magic still has those type of cards.
>>
File: CUTE.png (1MB, 1036x760px) Image search: [Google]
CUTE.png
1MB, 1036x760px
CUTE
U
T
E
>>
>>47951053

The layout is objectively better than the original/current framing, but the frame itself is slightly loud, sometimes making individual cards less clear.

That might be because I'm less used to it, though.
>>
>>47955131
You're totally right, I absolutely agree that "old art" is not inherently better, but we gotta agree on something: every player judges card art differently. For example, you say art should be judged on whether or not it achieves what it intends to achieve, and that's perfectly fine, but some other player might judge them based on uniqueness.

Also, I don't usually like Nielsen's art style, but for Descendant's Path the style fits perfectly and creates one of the most unique cards I can remember.

At the end of the day, the important thing is enjoying card art without going berserk, I'd say.
>>
>>47955166

Waifu lovers step aside, here comes the superior art for Macabre Waltz
>>
>>47955166
Why is she so perfect?
>>
>>47955274
Judging something on whether or not it accomplishes what it wants to do is honestly the only way that you can judge something. There's no sense judging a fish on it's ability to climb a tree. Art that people personally like but that doesn't do what it's supposed to isn't good art.

>Also, I don't usually like Nielsen's art style
Well on the subject of WRONG opinions :V
>>
File: 1466842451208.jpg (235KB, 615x782px)
1466842451208.jpg
235KB, 615x782px
>>47955520

Maybe it's not good art, but some people will still like it

Oh, Anon, Nielsen has been reusing the same atmosphere and feeling for her art for years. Let the hater hate.

Here, have this kami doing the good old shocker.
>>
>>47955581
I don't see how she has. Also it's a good atmosphere, then?

Kami art is gross and nightmarish. I wonder if they'll ever get Kieth Thompson or Brom to do Magic art.
>>
>>47955305
dang, this is fantastic. I'm really not a fan of so many cards being focused on recurring characters. It makes the universe feel cramped and inbred.
>>
>>47954889
Lovecraftian themes and aesthetics getting punched out by hope and friendship is my favourite thing. Mostly because I hate Lovecraft's themes

So you don't like what people found appealing about Innistrad in the first place (the horror and desperation of humanity's plight, regardless of if they're afraid of werewolves or tentacle monsters), and fail to understand why changing that upsets fans of the original block?
Okay bud.
>>
>>47955667
I don't see many fans upset. Also, that wasn't really the theme of Innistrad in the first place. The whole block was about holding out hope and fighting the darkness. Maybe you just didn't understand Innistrad.
>>
>>47954786
You need to PROVE that I like it now because I like it then. I have not seen any proof of that. You keep saying it because you lack salient points.

When I was a kid, I liked A Troll in Central Park. Watching it again I did not. According to you, I did. What?
>>
>>47955629

It sure is, she's an excellent artist, but I'm tired of being able to know it's her art without even having to pay attention. It's just that I don't like her style anymore after so many years, that's all.

I want Kamis to come back, some of them are really creative.
>>
File: 70.jpg (61KB, 312x445px) Image search: [Google]
70.jpg
61KB, 312x445px
>>47955681
Hope is meaningless without desperation, though. Avacyn Restored (although it caugh a fair amount of shit for deus ex Liliana) would not have had emotional impact without Innistrad and Dark Ascension setting up mankind's imminent failure and the collapse of its most hallowed institutions. Shifting the focus to interplanar superheroes makes light of the plight in which the people of Innistrad find themselves, and the resolve they must have in order to survive.
>>
>>47951053
I dislike how the mana cost reads. If you fix that to read horizontal the frame would be okay.
>>
>>47955632
Glad you liked it
>>
>>47954889
>Mostly because I hate Lovecraft's themes, since they essentially boil down to "wow, science is scary, we're going to unleash horrible things!"
Lovecraft's work is about the fear of the unknown and the meaninglessness of human existence in the face of vast cosmic power.

Being sceptical and fearful of our scientific advancement is more an HG Wells or Ray Bradbury thing.

Now take you ignorance and your bad attitude and go away. The grown-ups are talking.
>>
>>47955696
That's not at all what anyone is saying. I can't explain this concept to you any more than people already have. You liked these things. You have emotional baggage tied up in them. There is no way for you to uncouple that.

>>47955764
You act like Shadows hasn't had desperation. It doesn't make light of the plane's plight at all.

>>47955632
But that has literally always been the case. Since Mirage, the game has always been about the same handful of characters, it's just that now it switched to a new group after a few blocks without any characters.

>>47955869
Why do you think that so many of Lovecraft's stories are about Things Which Man Was Not Meant To Know? If you need to call yourself a grown up, chances are you're not.
>>
>>47955764
Liliana is essentially an innistradian, just like jace and gideon are now ravnicans. Liliana saving the day is exactly what the story needed after 4 special outworlders saved zendikar and the saviors of zendikar died horribly and failed miserably. All the roilmages died, tazri and the ally forces were beaten and if it wasnt for an angel tazri would have been mind controlled and turned into another eldrazi titan, and the last hope for the vampires could barely kill a brood sire, the act of defeating it almost turning her into an eldrazi. Shit if the kor werent so nomadic they would have willingly followed the eldrazi just like nahiri and ayli did.
>>
>>47956166
Yes there is. You revisit them. When I watched Troll in Central Park, I could see how bad it was. When I looked at the spoiler for The Dark, it was just as good as I remembered it. Why can you not understand that "You might be nostalgic, therefore you can have no opinion" is both not an argument and not accurate?
>>
>>47956166
Just because they had cards focused on character in the past doesn't mean they have to rework existing cards to have more face time for the schlock du jor.

Having characters in the story is one thing, but having a bunch of cards referencing them plus cards actually representing them in set after set gets old. And even then, once Dominaria got left behind, they vanished. Now, because they're all planeswalkers, these characters are never going away.
>>
>>47956166
>Why do you think that so many of Lovecraft's stories are about Things Which Man Was Not Meant To Know?
Those aren't scientific discoveries, if they were they wouldn't drive people nuts because they would make sense.
>>
>>47956184
Uh... wasn't the Zendikari Elf crucial to saving the day? Also the woman who unleashed the Eldrazi in the first place.

>>47956198
>You revisit them
You can't have a second first impression.

>>47956276
But that was how it used to be.

>>47956294
Which is why it's so dumb! I fucking hate that. Lovecraft presents it as things that man can't comprehend, not some strange otherwordly insanity aura, like most things based on Lovecraft do. That's stupid. What fundamental difference is there between the real physical stuff and quantum mechanical knowledge or astrophysical knowledge and the things that Lovecraft protagonists learn? It's so fucking arbitrary. I get the sense that anyone of slightly sterner composure would be able to handle the Lovecraft revelations just fine.
>>
>>47956473
So your argument is that I cant have an opinion? lol!
>>
>>47956473
Nissa the retcon queen jerked off to a tree elemental, tied in a duel to obnix, and then was a meat conduit for jace and chandra's magic. She actually could have been replaced with a magic rock that allowed somebody to siphon zendikars mana and nothing would have changed plotwise.
>>
>>47939431
Nigga Invasion, Planeshift, Apocalypse was the best storyline they ever did.
>>
>>47956600
My argument at this particular moment is that you, personally, cannot have an opinion, yes. Previously it was trying to explain that you seem unable to divorce your opinion from things, though.

>>47956625
If you reduce things to make your argument work, sure.
>>
>>47956690
Here's an interesting thing you see a lot: rather than addressing someones argument, you find a way to ignore it and then pretend that you've said something with substance
>>
>>47956690
I guess if you want to stretch it nissa made nahiri go insane. Imagine if sorin strengthened the wards that kept the eldrazi imprisoned, nahiri would have noticed after liliana broke the helvault and maybe they would have made up instead of nahiri trying to throw eldrazi at sorin.
>>
File: Howl From Beyond.jpg (63KB, 312x445px)
Howl From Beyond.jpg
63KB, 312x445px
>>47952546
S'all good, appreciate the insight.

>>47953488
The same is true of most of his old cards. Death Ward isn't depicting anything particularly not generic, it just is done badly.
>>
>>47956770
You mean like the original post was doing?

>>47956792
How did Nissa make Nahiri go insane? She wasn't even on the planet at the time.

>>47957038
No, but you don't understand, it's not generic, it's "rustic"! It has so much emotion.
>>
>>47957288
By freeing the eldrazi? Nigga are you stupid?
>>
>>47956473 #
>Which is why it's so dumb! I fucking hate that. Lovecraft presents it as things that man can't comprehend, not some strange otherwordly insanity aura, like most things based on Lovecraft do. That's stupid.
>What fundamental difference is there between the real physical stuff and quantum mechanical knowledge or astrophysical knowledge and the things that Lovecraft protagonists learn?
(Some) Humans actually do understand quantum mechanics and astrophysics. They are logical things with rules that make sense in the context of all the other logical things with rules that we know, with only a few minor exceptions.

The revelations that Lovecraft's protagonists have are different because they shatter all notions that the universe is orderly, understandable, or meaningful. They are entirely anti-scientific; they scoff at the idea that feeble human science could ever make sense of them or control them.

The fundamental theme is horror at how powerless humans really are, where with cautionary sci-fi it's horror at how powerful humans have become and how that power will inevitably bring about evil because human nature is flawed.
>>
>>47957405
Oh, right, Nissa did break the last seal, I forgot about that. I thought it was just Chandra.

>>47957420
Except that the universe is orderly, it just works by a different order. Quantum mechanics has similar revelations, but those don't drive people insane. The Many Worlds Interpretation never made someone go nutso. And more than that, you know what happens when something is too incomprehensible? It's met with a shrug. You don't go insane because you can't understand something.

And almost all of Lovecraft's stories about people going insane involves forbidden knowledge. The Necronomicon, Reanimator, Shadow Over Innsmouth...
I think one of the best interpretations of Shadow Over Innsmouth is that the narrator is just a jackass and that the town is lovely and the Deep Ones are friendly sea elves who help the village.
>>
>>47955869
>Being sceptical and fearful of our scientific advancement is more an HG Wells or Ray Bradbury thing.
that's a bit unfair to both.
Not as familar with Wells, but Bradbury was fearful of scientific advancement disconnected from emotional connection.

Kinda like the speech at the end of The Great Dictator. Scientific progress is good, forgetting goodness in the name of progress is bad.
>>
>>47955520
>art that people personally like but doesn't do what it's supposed to isn't good art.

No, wrong. Art that people like has already succeeded because the whole point of art is to express oneself in a way that others will connect to it. If a painting resonates with someone then it has succeeded at being art. You can make good art and you can make bad art from a technical standpoint, but you can't fail at making art because art is an inherently personal experience.

Did any of you study art history?
>>
>>47957420
>>47957468
Also, just because Lovecraft himself was content to treat humans as worthless doesn't mean anything. August Derleth treated it differently, and saw the Mythos as being about good versus evil, and his stories were about hope.

>>47957476
Bradbury was a Luddite.
>This thing can store fucking billions of books and allow more people than ever to read
"Lol death of literature, I need old book smell".
"My book wasn't about censorship, it was about how television makes you stupid, even though TV was barely focused on and one of the more sympathetic and intelligent characters is a TV addict"

>>47957485
Did you?
Something that fails to accomplish what it's meant to accomplish is by definition bad.
Also, you can "fail" at art. By not expressing what you wanted to express. Just because something is personal doesn't mean that it can't be done poorly.
>>
>>47957468
>Except that the universe is orderly, it just works by a different order.
do you understand what 'fiction' means? The world in lovecraft doesn't have to follow scientific advancement like we understand it.

Beyond that, there is a difference of philosphy there. And yes, it's philosophy of science, not science. The belief that the scientific method is capable of understanding all processes of the universe is a philosophical assertion. Typically called 'sciencism', not the same science.
(Rationalism is the older and broader form that allows for other forms of rational thought and discourse outside of the scientific method being needed to understand certain meaningful questions).

But that's an assertive philosophy. Lovecraft proposed Cosmocism, the belief that there the truely great elements of the universe are beyond the capacity of human science and rationality. This is not actually a question of 'order vs chaos'. Those are human concepts, which cosmicism states are inadequate to describe the universe.

There are other non-rationalist philosophies that are a little more hopeful than Comsocism, but I don't want to get too off track.
>>
>>47957520
Yes, yes I did, and the conclusion I've drawn is that you can make something that's bad from a technical standpoint without failing at art. And yes, you're right you can fail at making art, but not in the way you think you can. A failure to express yourself is a failure in art, and so is a failure to connect with someone else; but if you do one or both of those things its not really a failure.

Think of it in terms of music. The Ramones' first album is absolute dogshit in terms of musicianship but it resonates with a lot of people and spawned a lot of bands off of it, was it an artistic failure?

Also I don't know which anon said it, but they're totally right about a majority of people in this thread being the types who wold rag on Rothko.
>>
>>47957561
You guys have clearly long since gone off course from the original discussion of whether or not Eldrazi adequately evoke Lovecraft's work,

Personally, I don't care that 4 Wizards on a mountain won in Oath of the Gatewatch. That's exactly what happened in The Dunwich Horror.
>>
>>47957520
>"My book wasn't about censorship, it was about how television makes you stupid, even though TV was barely focused on and one of the more sympathetic and intelligent characters is a TV addict"
she's sympathetic because her addiction makes her suffer.
And it wasn't about censorship in the typical sense, of preventing 'immoral' ideas. There is a speech about all the things all the things to be allowed, all the reading to be allowed, so long as that doesn't involve sitting down and thinking.
It wasn't censorship of ideas, it was preventing a type of thinking.
>>
>>47957580
are you new here? Going massively off topic is what /tg/ is about.
Hopeful someone will post the screencap classic of this happening.
>>
>>47957623
Okay, true, but it usually isn't in MTG threads. We get a different breed in these, typically.

Anyway, you guys have at it I guess. Since reading all of Lovecraft's work, I've basically decided that he's completely overrated and most of his stories don't even get CLOSE to the feelings people describe are necessary for a proper Lovecraftian story.
>>
>>47957569
I'm the one who said that the people in this thread (the ones defending the old art) would rag on Rothko.
>A failure to express yourself is a failure in art, and so is a failure to connect with someone else; but if you do one or both of those things its not really a failure.
The second only matters because of how it relates to the first.

>>47957561
Yes, it's fiction. In that fictional world, those are the scientific laws.
My point is that he makes distinctions. It doesn't matter if the world runs on different laws. We'll just figure those out. The Elder Things and Ythians did. And, again, "everything is hopeless" was one of Lovecraft's themes. Approaching his themes of cosmic horror from a different angle is just as valid.

>>47957608
If I remember, she was still the smartest character. I don't remember her suffering all that much, except having to deal with dumb parents. Honestly I really only remember the beginning of the book and the end, and the ending felt contrived.

>>47957663
Even MtG threads go off topic. Usually they end up being /pol/ filled.
>>
>>47957476
>Not as familar with Wells, but Bradbury was fearful of scientific advancement disconnected from emotional connection.
You're absolutely correct, although Bradbury fervently believed that the current course of scientific advancement disregarded human emotion. And when I read Fahrenheit 451 and I look at the world around me I can't say he's wrong.

>>47957520
>Also, just because Lovecraft himself was content to treat humans as worthless doesn't mean anything.
If you don't think it does that's great, but that's your opinion on work that doesn't resonate with you. It's not objective.

>August Derleth treated it differently, and saw the Mythos as being about good versus evil, and his stories were about hope.
What is your point? That stories about hope are better or more realistic than others? I'm a HFYfag and that's one of the stupidest things I've ever read.
>>
>>47957663
Using the entirety of his work is actually a mistake, partly because of how the publishing worked at his time. Quality and intent are a bit all over.

But Lovecraftian is a thing that developed over time, and is based in part on not just Lovecrafts stories, but his expressed ideas, and the development by other authors.

Shakespeare wrote stuff that's not terribly 'Shakespearian' and authors before and after him developed the idea.

But back to Lovecraft, he wasn't the best of writers, and his work is pretty inconsistent. What's important is what he added to writing.

The Macabre style of writing came out of his works. The mixing in of science fiction ideas of the alien and scienctific monstrosities, into the gothic horror traditions. And the development of cosmicism and human insignificance not as moral or godly, but unthinking uncaring universe.

Those two things are his. While other writers did some of this before him, he did a great amount to develop and push those ideas into the literary canon.
>>
>>47957690
>Yes, it's fiction. In that fictional world, those are the scientific laws.
>It doesn't matter if the world runs on different laws. We'll just figure those out. The Eldar things and Ythians did.
wow, way to miss the point.
The point is that WE, AS HUMANS, CANNOT FIGURE THOSE THINGS OUT.
All caps because you missed the point so massively. Those things figured things out, because they do not think as humans do.

That's the case in lovecraft. You might not think it fits how you think humans think, but in fiction you should accept the ontology of the writer, or you're making your own fictional world.

>Approaching his themes of cosmic horror from a different angle is just as valid
but is that still the theme of cosmic horror?
I'm actually asking here. Does your new angle reject the basic premises of the genre to the point of incompatibility.

Also, as to the Eldar Things, there's a suggestion that even they didn't understand everything. There is another Mountain beyond the Eldar Thing city, and that's the bit that makes the guy BSoD by looking at it.
We don't know if that was an Eldar Thing design, or a thing they themselves avoided. The only parts of known Eldar Thing design that made people go crazy did it by the normal method of being PTSD inducing deadly.
>>
>>47955696
Ohh god there is a memory. That movie was some creepy shit to me as a kid.
>>
>>47957702
You're missing the point. I'm saying that just because the person who made it famous did it one way doesn't mean that's the only way. You can have some Lovecraftian themes and ignore others. No one has a problem if you ignore his racism, why should it be a problem if you ignore the futility?

>>47957800
What other people have done with Lovecraft's ideas is often better than what Lovecraft did himself. Also, Lovecraft wasn't himself very "gothic horror". That's just Bloodborne and Innistrad. And Innistrad really just did it because Bloodborne did. Lovecraft had Victorian sensibilities, but his stories weren't really set in Victorian backdrops.

>>47957903
>All caps because you missed the point so massively. Those things figured things out, because they do not think as humans do.
You miss my point entirely: That's a completely arbitrary thing. In Lovecraft, if you can't understand something you go insane. In the real world, you don't understand something you don't understand something. At worst you get obsessed over trying to understand it, but you don't go loony bin crazy.

>but is that still the theme of cosmic horror?
>I'm actually asking here. Does your new angle reject the basic premises of the genre to the point of incompatibility.
You say that as if either things matter. Genres grow and expand, and are not really confined to what they were originally. Even Lovecraft's contemporaries who created works in the Mythos didn't do things the same way, but they're just as valid. I don't care whether Lovecraft would have approved. I think Lovecraft's core ideas are limited and arbitrary, and too wrapped up in his own worldview.

The notion that seeing strange architecture might make you go insane, for instance, is fucking stupid to me.
>>
>>47958311
Blood borne wasn't out when work was being done on SOI.
>>
>>47958311
>Also, Lovecraft wasn't himself very "gothic horror".
Lovecraft was a massive fan of Poe, who was a massive fan of Gothic architecture.
Lovecraft was very much influenced and to an extent tried to intimate the 'gothic horror' of Poe. But Lovecraft's love was for New England, so the look of the land and building was New England, not Gothic England and Europe.

> In Lovecraft, if you can't understand something you go insane.
>>47958320

>I think Lovecraft's core ideas are limited and arbitrary, and too wrapped up in his own worldview.
I think you don't really understand Lovecrafts core ideas.
But I might be misunderstand what your 'new angle' on cosmic horror is. Because it seems like you're just saying that cosmic horror doesn't work.
>>
>>47958332
According to someone else--and it's reasonable to believe--the time frame does line up.

>>47958388
Not Gothic in the sense of Innistrad, though.

Also, no, I'm saying that just because something allows the cosmic horrors to be beaten doesn't mean it's not cosmic horror.
>>
>>47958561
>Also, no, I'm saying that just because something allows the cosmic horrors to be beaten doesn't mean it's not cosmic horror.
oh, yeah, that's totally different.
Fuck, in several of Lovecraft's better stories the horror is beaten.
Case of Charles Dexter Ward, Dunwick Horror, in Shadows Over Innsmouth the town is cleared out.
>>
>>47958561
I feel allowing them to be killed (not placated or bound, but simply killed) moves your story from the realms of Lovecraft into the realms of Kirby and Starlin- a valid genre of their own, but cosmic adventure is still quite different than cosmic horror.
>>
>>47958736
>>47958641
I mean beaten as in punching out Cthulhu. Or popping the Eldrazi like pimples. I don't see that as being invalid. Especially considering how you get from point A to point B.
>>
>>47953534
>no one's going to fall for something as stupid as literally buying a card twice

god forbid having more than one card of the same name in a game where you are expected to have 4 of the same common

>old cards are literally less than 10 cents a card
>>
>>47959015
Well, the great thing about Eldrazi while we consider these three to be the end all be all, the consequences of the planeswalker's actions are implied to be yet to be revealed.

In Dunwich Horror, the good guys win. The wizard cast some undisclosed spells and it ends up killing the invisible Son of Yog'sothoh while he begs for help.

And the kindly wizard dude who does it doesn't even go crazy. But he is worried about what this means in the long run and what humanity will be able to do next time.

True, Ulamog and Kozilek are kaput. They made that abundantly clear. And in our mind, they were the biggest threat, they were the three titans. We thought of them as Yog'sothoh themselves, while the drones as the Son of Yog'sothoth.

But I'm not so sure. Emmy was always the biggest one. And Ugin's cryptic concerns are present. There will always be stuff in the Blind Eternities.
>>
File: Ulrich-Uncontested-Alpha.png (157KB, 271x370px) Image search: [Google]
Ulrich-Uncontested-Alpha.png
157KB, 271x370px
>>47954966
about the werewolves I mean having the double sided cards that flip when certain conditions are met

also it looks like the next set is going to have Card-to-card fighting and challenges which is again a basic mechanic from Rage TCG

Could White Wolf make a copyright claim considering their card game came out at the same time as fourth edition?
>>
>>47959015
yeah, that's not cosmic horror anymore.
That's not horror anymore.

That's using some imagery from cosmic horror for a classic action fantasy story.
Zendikar wasn't Gothic horror just because it had vampires. Even the tradition of vampires was gothic horror.
>>
just practising my spoilers in a dying thread, ignore me
>>
File: punch.png (333KB, 730x280px) Image search: [Google]
punch.png
333KB, 730x280px
>>
File: 5540588459_f2e29a72b8.jpg (231KB, 500x375px) Image search: [Google]
5540588459_f2e29a72b8.jpg
231KB, 500x375px
>>47924702
>>47924828
>>47942931
The fundamental problem with the brown artifact border is that for people who are colorblind this looks like the red border
>>
>>47959129
>about the werewolves I mean having the double sided cards that flip when certain conditions are met
Did Rage do that? They took the idea from Kaijudo.

Card-to-card fighting has been a thing in Magic for ages, and in the first Innistrad it was given the keyword "Fight".

Also, no. White Wolf couldn't make a claim at all.

>>47959148
I feel that you're treating genre as being far stricter than it is, and at this point we're quibbling.

>>47959463
What am I looking at here?
>>
>>47957569
You can't judge punk bands along the same spectrum that you judge other bands, because it has a large a scene/style factor. The Ramones changed the scene from rich kids wearing expensive clothes to blue jeans and white t shirts, essentially making the punk lifestyle realistic
>>
>>47959806
>I feel that you're treating genre as being far stricter than it is, and at this point we're quibbling.
there hasn't been any quibbling. You've been wrong an no one has agreed with you.

All that's happened is we've figured out that you're problem is that you don't understand horror at all.
Lets try this: Blade is not a horror movie, despite having vampires like Dracula, which is a horror movie.
Alien is a horror movie, but Aliens is an action movie. This is despite being a sequel to the other.
Nightmare on Elm Street and Friday the 13th are both horror movies. Freddy vs Jason is not a horror movie.

The trappings and names are not the important aspects.
>>
>>47960015
I agreed with him.

The word lovecraftian doesn't simply describe cosmic horror and even the word cosmic horror doesn't describe the very narrow subset of fiction you guys believe it does.

Unless of course, you are one of those crazy purists who only considers Color Out of Space when discussing Lovecraft.
>>
>>47960015
At this point you're going off on ridiculous tangents and completely missing the point.
Thread posts: 338
Thread images: 73


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.