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Vanguard I: Old Farm Blues [Skirmish]

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Thread replies: 12
Thread images: 6

File: OldFarm.jpg (737KB, 2142x1364px) Image search: [Google]
OldFarm.jpg
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Previously:
http://suptg.thisisnotatrueending.com/archive/47837763/

Last time, the international mercenary group Vanguard had a run-in with Werwolf-77 resulting in a roaring fire-fight across an old farm in Argentina.
>>
File: OldFarm24.jpg (872KB, 2142x1364px) Image search: [Google]
OldFarm24.jpg
872KB, 2142x1364px
Lime Viper and Blue Rat have both sustained heavy casualties!

Our own strike team has one confirmed KIA on Agent Chrome, and Agent Eight is MIA - his vitals are rapidly flunctuating.

Werwolf Personel has been pushed back to the newly constructed complex and mostly contained.

[Player Phase]
>>
File: COPS_ACTUAL.png (1MB, 1584x1950px) Image search: [Google]
COPS_ACTUAL.png
1MB, 1584x1950px
If you're the brave sort, we can fast-track for battlefield deployment.

Commscheck
>K1 >>47838574 [8] MIA
> D1 >>47838541 Chrome KIA
A1 >>47838354 Otter
W1 >>47840077 Barnaby
T1 >>47840785 Wire

>Weapon Entries
4-4, 12(2), SA, BF
4 damage at 4 range with 12 shots that take 2 AP to reload
fires SA and BF fire modes.

>Skills?
You get all of them, son. Vanguard only hires the best. You do have to pick if it sayds "Or"

>What does Pointman do?
You fire back if you trigger an overwatch

>How does alchemy work?
Field Alchemists prepare a series of conciotions ahead of time, and can then utilize their kits and expertise to combine them in field to achieve the desired ends. Take a single action to [Mix], and then simply combine reagants to your hearts content, with ultimate product being up to the parts you put into the mix. One [Mix] action per mix.
>>
>Move 8S
>Draw Magnified Barrier Sigil on tree
>Draw Protection Sigil on tree
[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Salt 1x Shadeprince 1x Aid Vials

4x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]
>>
File: COPSRULESOFENGAGEMENT.png (33KB, 1363x1244px) Image search: [Google]
COPSRULESOFENGAGEMENT.png
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Rolled 81, 91, 85, 2 = 259 (4d100)

>Wait, I can fire how much?
Your entire clip, if you should so desire, but remember that short controlled bursts hit their target more often than desperate bullet storms.

Hopefully you remember how to aim straight, conserve ammo, eliminate reality deviants and persuant to Article 17-B47 never engage in any protracted contractual negotiations with any creatures taxonomically classified within the rex draconid genus.

>Is there a cover bonus?
If you're hiding behind something we apply a -10 to hit you per "square" of thickness, and some DR depending on material (Which Command just eyeballs like a cruel god)

>Why is Lime Viper and Blue Rat so atrociously incompetent?

We taught them every wrong on purpose as an experiment, NEXT QUESTION
>>
>Apply standing orders for Tech Specialist Wire: stay in cover, hack things.
>>
>>47902204
"OI DAT HURT YOU LOUT!"

>Aim at Douchebag of the East (+10 ACC, 1/2 DR)
>Burst Fire at Douchebag of the East (65 ACC, 1/2 DR)
>Move 1E 3S
>Hustle 1E 3S

Barnaby Jones
[Weapons Specialist]
VIT 12/15 MOV 4 STR 2 ACT 3 SUP 6/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
0 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation
>>
Rolled 17, 74, 6 = 97 (3d100)

>>47902603
>Forgot da dice
>>
File: OldFarm25.jpg (894KB, 2142x1364px) Image search: [Google]
OldFarm25.jpg
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Rolled 23, 98, 59, 94 = 274 (4d100)

We've lost all vitals from Lime VIper! That's an entire assault team down!
Why are there so many Werwolf soldiers in this zone?!

[Player Phase]
>>
Rolled 17 (1d100)

>>47902680
>Huck grenade in at enemy soul magic guy and star guy. Roll under 70?
>Ready 1x Crystal Thunder from Supply

[Otter]
[Field Alchemist]
Vit 10 Move 3 Str 2 Act 2 Supply 15
Acc 15 Proc 35
==
[Weapon]
C-7 Service
3-4, 7(2)
SA, Quickdraw instant equip

[Inventory]
LVL 1 Kit
1x Salt 1x Aid Vials

2x HiFo, 8c dmg
==
[Protection]
[Harm]
[Barrier]
[Magnify]
[Break Ward]
>>
File: BadCatch.gif (228KB, 812x706px) Image search: [Google]
BadCatch.gif
228KB, 812x706px
Teamwork, Agents!

Team-work!
>>
Rolled 64 (1d100)

>>47902680
"YA SHOULDA BUNKED OFF, MATES!"

>Move 1N 3E
>Ready HiFo grenade
>Aim HiFo grenade at space below camera (+10 ACC, 1/2 DR(?))
>Throw HiFo Grenade (100 ACC, DMG 8, 1/2 DR(?))

Barnaby Jones
[Weapons Specialist]
VIT 12/15 MOV 4 STR 2 ACT 3 SUP 6/10
ACC 35 PROC 20
==
[Weapon]
Broadsword - 5 DMG RNG 5, 6/12(2), SA, BF3, FA+5
C-7 Service - 3 DMG RNG 4, 7(2), SA [Quickdraw]
C-Knife - 3 DMG, Strike+5 | 2 DMG RNG 4, SS [Quickdraw]

[Inventory]
0 HiFo - Radius 1, 8 DMG
2 Whiteout - Radius 1, 4 STUN
==
Quick Hands - Reload costs 1 AP less
Pointman - Return fire upon Overwatch trigger
Bullet-Time - +10 ACC +2 AP, CD 2
Professional - Aim to halve DR; 1 ACT or 4 MOV
Tacticool - Assesses the situation
Thread posts: 12
Thread images: 6


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