[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Post Apoc Megacorp Maticico Remnant civ quest 15

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 362
Thread images: 24

File: Coit_tower01.jpg (49KB, 665x860px) Image search: [Google]
Coit_tower01.jpg
49KB, 665x860px
Last thread >>47808272

General discussion thread in lieu of Genie's return.

We have finished reconstructing our bases in our new mountain home and are trying to figure out ways to expand ourselves and make additional allies in the region, while advancing our technology and military.
>>
Rolled 100 (1d100)

>>47838985
Reminder we have an incoming crit...for looking for promising corporate tech ruins and training in underground warfare. This should be fun.

>>47836419
>>47836530

As for what we can specialize in, let's take a look at what we have. Many psi personnel and a little psi material, large amounts of materials, great artillery, the tech for shields, plasma, and power armor, also we've been trying to get into tanks.
We of course have JAL who can do just about anything; his specialties include fusion and research compatibility in metal/meat. Could his Hakz specialty be useful in espionage? We have Biggy and the spec ops he trained, we should put them to use.

A lot of the stuff JAL makes is likely to be horrifying, but could we make, like, a plant that grows metal or something? What if we got plants with grenades for fruit, or plants that grow bullets? It'd be best if we could grow something hard to get like materials, but I'm just spitballing here.
>>
>>47839472
Holy fuck, what's with these dice and that action.
>>
>>47839472
>Double nat100
WE SHALL RULE THE UNDERGROUND
>>
>>47839472
I think we should focus more on upgrading our artillery, just have other forces take the brunt of the losses for us, while we support them with artillery and spec ops units.

We could also potentially focus on getting some better base defenses, so if we lose all of JAL's cannon fodder, we won't be mobbed with our specialty units.
>>
File: Artillery Network.png (172KB, 2248x1262px) Image search: [Google]
Artillery Network.png
172KB, 2248x1262px
>>47839568
That's my belief as well, yet even artillery has an ultimate limit. We have made great strides in heavy vehicular research.

There's two things we need to handle at all times: Economy and Military, because they go hand in hand.

If we strengthen the Economy, make supplies, sell things people want, we can get allies, technology, equipment, and military personell.

Regarding the Military, yes that is our strategy. The use of allies and other forces and supporting them instead through long range artillery.

--

Regarding PSION's, I'm hoping to integrate more psions into communications and pilot work as both artillery crews and tankers.

For example, a project I want to work on is POINT.
The "Psionic Overwatch Integrated-Network Targeting" or POINT is meant incorporate psionic tank pilots in telepathic communication over long distances.

With such a system, any psy sensitive person or tank that engages or spots an enemy can instantly and telepathically transmit usable targeting info and data to any other MBT-01 within artillery range. Information on enemy type, altitude, longitude, latitude, and movement of the target will be transmitted in live time directly into both the mind and targeting computers of the allied tanks.

Automatically our pilots and tanks target the hostile and fire upon it from range, using the info given to select the type of shell the angles of fire. In addition they will be able to use their psionic powers to directly oversee and guide a shell as it falls for even more accuracy when needed, or simply fire as fast as possible if firepower is required.

All of this reduces precious time wasted having to transmit data to a central artillery command, calculation, and then retransmitting that data back to the artillery unit in question. It also means that any enemy in range of one tank will be in range of the other tanks in an area even without a direct line of sight.
>>
Rolled 61 (1d100)

>>47839568
I was talking about stuff we can sell, not combat doctrine. Also our artillery is already just below Old World, not sure how we can upgrade it other than just building more of it.

We do need better defences though.
>>
>>47839568
>>47839472
I do think though that turning JAL's Brood and the KING into a lean mean underground fighting machine is the perfect complement to our forces.

Our war strategy will probably resemble a lot of Trench Warfare. Having heavy Tanks move up and then buckle down as Engineers build field defenses and lay down field guns to hold the enemy at bay while our artillery shreks them.

But when the enemy does happen to close in, and our trenches come under attack, instead of our forecs being caught with our pants down we'll have giant metallic sandworms and beasts burst from the lines to sally forth and attack!
>>
File: HAbTYhy (1).png (1MB, 1280x668px) Image search: [Google]
HAbTYhy (1).png
1MB, 1280x668px
>>47839685
Yes, alas BANE handled our defenses previously.

Again, I believe this is where JAL and the Brood may suffice.

Thankfully we aren't completely without defenses since our SAMFAP bases do include both medium and short range guns.

Later down the line I'm going to propose specialized defensive works vehicles to aid our exoskeleton engineers in constructing rapid defenses and trenches.
>>
>>47839675
>the gun in the city is shooting through two windows
>>
>>47839675
>>47839685
Are railguns in this setting? If so, we could work on those.

Also, the WWI tactic of creeping barrage would work well with heavy tanks and the sort. (You fire artillery at an area, move artillery 100 meters forward, troops move into area that was just shelled to wipe up the survivors)
>>
File: Superheavy Tank.png (725KB, 1840x1936px) Image search: [Google]
Superheavy Tank.png
725KB, 1840x1936px
>>47839771
RAGE turrets are capable of near 90* elevation as well as rapid 360* rotation, allowing it to track Aircraft with the same capabilities as a SPAAG as well as the firepower of an SPG/Heavy Flak Gun at a rate of up to 120 RPM.
>>
File: Katyusha rockets.gif (304KB, 389x279px) Image search: [Google]
Katyusha rockets.gif
304KB, 389x279px
>>47839791
>Creeping Barrage
This is where I want the FURY to be invented.

Even with our SAMFAP's and RAGE turrets, conventional tube artillery still has its limitations regarding how much of an area it can cover with firepower


---
The Fast Unloading Rocket Yield system, or FURY.

Based off the legendary Katyusha design.
https://youtu.be/WGTXH6jGVqk?t=289 4:50

There are some key differences between Rockets and Shells.

Shells are heavier, and are able to carry a heavier payload and have more penetration power, but they also have massive recoil that requires a gun capable of handling it. Meanwhile, Rocket have very little recoil comparatively, meaning the weapons system can focus less on recoil and containing system, is a lot more simplistic, and it can fire more rockets in a faster amount of time than the tube artillery.

The FURY capitalizes on this, and is essentially an up-jumped heavy rocket battery of multiple tiered rocket racks that are self-loading. Where as the RAGE is tied to only one SAMFAP, the FURY will likely be able to support the firing of several SAMFAP dispensers, perhaps even one for every single rocket tube.

The primary and main goal is to develop a rocket system that alone is capable of literally saturating entire miles of ground in firepower. A weapon meant to surpass our artillery in terms of being able to layer the earth with incendiary or plasma or explosives, and to create an endless, sustained, and if need be continual blanket of fire across the ground such as a hell on earth where from horizon to horizon is on fire. Not a wall, but a field of fire.

Due to the nature of it including multiple expensive SAMFAP's, this will necessarily be something to be mounted on a Behemoth or as a Base Weapon behind thick armor.

---

Historically speaking Rocket Atillery was good for morale. Friendly troops felt emboldened to attack an area that was barraged by rockets, while enemy troops were demoralized
>>
>>47839818
Just saying, that's impressive accuracy.
>>
>>47839986
At long range it should be at least as accurate as a battery of flak guns

https://www.youtube.com/watch?v=qP_-WUMi-nw
>>
>>47840075
>>47839986
In time, we will train our Psions how to guide their shells via telekinesis to the target as well.
>>
>>47839723
>>47839675
>>47839685
You guys act as if we can use JAL's brood openly with our forces without getting the shit smacked out of us for working with brood.

We can't.

Our cannon fodder needs to be something else, whether it's drones, bots, allies, conscripts, automated tanks, or whatever. We need cannon fodder and we need to be able to produce a useable amount ourselves.
>>
>>47840505
So JAL's brood being used in conjunction with our elite forces (if his brood even needs support) to overtake underground installations is fine, but anywhere that it might be SEEN that we're working with brood we can't cooperate. Which doesn't totally mean we can't use his forces just we have to be clever about it

Also I think we ought to spend a few turns after we get our water situation settled to manufacture stockpiles of a variety of specialized ammunition types (basically of every kind of advanced ammo we can produce). I'm pretty sure our infantry are just using standard slugs, and that's a shame for people as rich as us. Also I don't know if the SAMFAPs flash-manufacturing applies to specialized ammo types.
>>
>>47840505
>>47840590
Also might I add that while our artillery is our strongpoint and is excellent and great and all we really ought to make at least a few different variants of tank. I'm thinking primarily of our good friend Jackal's suggestion of Flak Tanks and Missile Tanks (preferably missile pod tanks in our case). If our RAGE turrets allow for the tanks to act as Flak tanks in addition to artillery then excellent we've already got that covered.
>>
File: 2.png (187KB, 1054x677px) Image search: [Google]
2.png
187KB, 1054x677px
What type of fusion reactor do we have?
>>
File: Drone Tank.jpg (61KB, 704x528px) Image search: [Google]
Drone Tank.jpg
61KB, 704x528px
>>47840505
JAL and his lot will be relegated to underground for select missions only.

Our cannon fodder will likely be drones and our own masses of infantry prerefably with exoskeletons. We'll support our infantry with a wide assortment of defensive technologies, shields, instant trenches, and engineering vehicles.

Jacky suggested that if we make heavy tanks but don't want to support them with light tanks-medium tanks (since they are so vulnerable) just to make drones.

Drones are definitely going to be it because both Ginny/JAL has Robot specialty (JAL has been shown to be able to help make normal bots) and Pilot Hero's vehicle is a Drone Hub Scrapper.

>>47840656
>If our RAGE turrets allow for the tanks to act as Flak tanks in addition to artillery then excellent we've already got that covered.
They do.

They cover Artillery Duty, Low-Mid AA duty, and of course all tanks can do Anti Infantry.

We'll develop FURY turrets for our tanks as well.
>>
>>47840957
Sounds great. We should probably have regular sized tanks in addition to our biggies and drones though. Also we should get to work on heavy weapons systems if our infantry are going to have exo-suits.
>>
>>47840957
>>47841157
We should also prioritize befriending the Wasted Warband's AI if we're going to make drones though.
>>
>>47841157
If we make regular sized tanks, let them be drone tanks. I'd want our people to be as protected as possible.

>>47841184
JAL is capable of drone control too.
>>
>>47841219
Yeah, I know but he's got his brood to manage. I was also thinking more along the lines of drone designs and autonomous control that we could pick up from an AI that actually likes to use machines.
>>
>>47839472
You know genie ain't coming back to honor this right?
>>
>>47842131
Oh ye of little faith. He'll come back and it'll get bonuses because it's linked across threads, happened when he was away, and we kept the old one alive through the night into most of today.
>>
Rolled 75 (1d100)

GENIE, I SUMMON THEE FOR UPDATES AND CRITS
>>
Rolled 68 (1d100)

>>47836684
Technically ghouls are actually a subset of the monster faction being a group of possibly intelligent monsters. They get along reasonably well with mutants and bandits. Probably due to their usually former human origins.

Ghouls get along infamously poorly with zombies.

Depraved are ordinary factions who aren't bandits but start acting so evil they become considered as such. Technically I haven't shown much of them outside Rogue elements.

An example of the Depraved is the Exterminators the exact opposite of paladins.

Ravagers are an elite bandit unit of the Looter path. They are absurdly good at looting to the point where NOTHING is left when they come through. They even loot a bunker bolts and solid door included.

Reavers while considered bandits aren't actually a bandit faction. All they are is a solo bandit who is so bad ass and evil they survived going solo. Often forced out by other bandits because even they couldn't stand them but they ended up somehow surviving.

Everybody is scared shitless of Reavers bandits included.

Most well known Exalted faction is indeed the Paladins but I have hinted at others. There was one shown during the paramilitary/mutant hybrid civ game. bandits also know of another if you can get them to talk about it.

Free tip those the bandits know about are one of the few factions even they wont ever attack and are surprisingly well equipped to deal with MAD. Alas they got hit especially hard during the fall.

Charitables are also pretty rare and often come with some kind of powerful paramilitary escort or bribery to the bandits to make them back down. This is surprisingly effective as bandits are unlikely to attack those they owe or are willing to even help them. Unlike the Good Guys these guys tend to be much for advanced tech wise and in fewer numbers.

I think I only showed one of them.
>>
>>47843550
Aw yeah here comes the Genie
>>
Rolled 47 (1d100)

>>47843550
Other corps are better at dealing with the survivors then you are by a lot.

The reason is simple its because of the survivors unique civ ability. Corps are greedy and often they deal with most with other factions is to get at their special ability indirectly. Survivors and tribals are among their favorites.

That is due to the survivors fantastic salvaging ability and the tribal scouting. If the corps need some place checked out you bet your ass they are going to pay off some tribals to do it for them before they even bother sending their own teams to explore.

>>47839472
Hax can be used for electronic warfare or subterfuge assuming they possess working tech.

JAL can make anything given enough time. Brood systems are very adaptable and only more so now he can mix it with other tech. JAL is however quite insane. You may actually need to approach the other brood forces are are unlikely to be insane as JAL is.

Thing is though JAL rather likes you guys because you got him out of that damned box.

>>47840896
Uhh...

Fuck.

>>47841184
Ginny is friends with it.

>>47843030
>Not rubbing the lamp.
>>
It's been a long time since we had linked 100-100.

And over two threads no less
>>
>>47843887
wow. . .that's. . .great advice genie.

That makes a lot of sense. And it helps us make friends that way.
>>
>>47843887
So that's how corps play, literally just hiring other people to do our shit all the time. I was wondering how we were supposed to be a force to be reckoned with with such a pitiful percentage of our population being military capable.
>>
>>47843952
Well, we HAVE been delegating our duties to Bane as much as possible.

So at least, regarding the military we're doing something right.

I think though, this is a major revelation. We need to start delegatng more tasks to other factions! Research to other think tanks, exploring to other survivors, etc.
>>
>>47843994
Yes, just keep the sensitive or really REALLY valuable stuff in-house.

Like any corporate tech facilities we might be about to discover...
>>
Rolled 37 (1d100)

>>47843887
Now i am gonna have to research the different theoretical fusion reactors. Goddamn it why does there have to be so many of them...

I can say its a plasma based fusion reactor.

>>47839472
Chained crits how fun!

Hero upgrades acquired for the following
>Biggy
>JAL
>KING
>Roy
>Sarah


Biggy has found 4 sites of great interest. Two of each being logistical and computer focused corp origins. Besides that Biggy isn't entirely sure but they appeared to have been part of important installations on this platform.

Meanwhile JAL and King have revealed just how effective the Brood is at underground assault. We didn't even have time to shoot our guns or move the artillery fire over before the enemy was utterly destroyed by the Brood bursting from underground.

They were so effective at in fact they were able to conquer two sites that Biggy found without even damaging them. After that just as quickly as they arrived the brood forces evaporated and our forces mysteriously found the sites perfectly clear without a trace of them.
>>
>>47844020
>>47843994
And for research we might want to delegate it to Think Tanks in components. Like don't have them design the whole thing, just the problematic bits that are giving us trouble.
>>
Rolled 68 (1d100)

>>47844063
Two new heroes have also spawned. JAL has been able to confirm one of them is within your forces and the other one he has already found among the Brood.

>Turn 250
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 37 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Below Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47843887
>Uhh...
>Fuck.
I guess a better question is, how big or small do you want the reactor to be? The pic lists every current theorised design type, some of which are able to be condensed down to a large box which we could use for vehicles in future.
>>
Rolled 89 (1d100)

>>47844149

Action 1
Let's get back on that water system (Ginny girl, you know we love you and everything you do, right?)

Action 2
Occupy and explore these two new facilities that we got. They're ours now and we need to make sure no one else gets the goodies. (Biggy, Roy, Sarah)

Also could we get those marked on the map?
>>
>>47844149
"JAL, CEO, finding heroes is. . .something we'd like to do but don't have the foggiest idea.

I mean, look at SAL we had to get him to get a flying mountain. . .and we STILL don't have his stats!

Any idea how we can go about that?"

Also Genie can you mark the 4 sites on the map please? The two we have and the 2 we don't?

"Biggy, tell us about these sites in detail. What are they?"
>>
Rolled 93 (1d100)

>>47844149
Wow, we really need to do something about the water. Evaluating our new acquisitions will have to wait.

Action 1
Work on getting more water. Ginny will be given anything she needs for this.

Action 2
Figure out who our new hero is

Sound good?
>>
Rolled 23 (1d100)

>>47844241
Vote
>>
Rolled 42 (1d100)

>>47844241
Rolling
>>
Rolled 79 (1d100)

>>47843952
>>47843994
Yes, but remember the only reason why they can afford it is because corp remnants are the wealthiest factions in the game. So throwing their money around is how they operate and even go so far as to bribe off the bandits(or even better bribe them to fuck over their competition).

That is assuming you can afford it.

>>47844063
The KING is undergoing evolution and is currently cocooned.

Roy has made another breakthrough further enhancing is psionic might through better control.

The same could be said of Sarah through greater psi power.

JAL meanwhile seems to not know what he as improved on.

Biggy seems oddly happy stating he found a comrade.

>>47844183
Last I checked the smallest reactors could theoretically be the size of a car. I remember checking up on it when i was seeing if Fallout tier energy source was viable or not. Turned out it wasn't so i had to settle with batteries and energy cells.

Your fusion reactor is a larger type but not too big given it was delivered and its plasma based.

>>47844242
One of them is a Corp computer farm. One is a corp tech control center. The other two are some kind of logistics base.
>>
Rolled 16 (1d100)

>>47844241
Take those sites!
>>
Rolled 78 (1d100)

>>47844241
This
>>
File: markers.png (392KB, 2000x900px) Image search: [Google]
markers.png
392KB, 2000x900px
>>47844241
Im with you, well I just woke up hungover and now im wondering why I gave the Ravagers a spooky marker...
>>
>>47844388
You mean Reavers? The Reaver marker is actually pretty good. They're individuals with the ability to take on armies.

If you want a Ravager marker make them appear loaded down with fucktons of lewt and...holding a machine gun or something.
>>
You mentioned there were Reaver Clans once genie.

Has there ever been a Reaver Army? Maybe in the old days before the fall?

---

Also did you guys know that this setting is not just a Post Apoc but it just so happens before the fall it was Space Age Sci-fi?

As in, this planet is only one of a great number of planets to have been hit by the INTERGALACTIC fall event.

I forgot the explanation as to why we don't see many spaceports or landed spaceships but I think most of whatever was in orbit is still up there in pieces as an asteroid field that forever locks the planet (just like so many other planets are still trapped inside their own asteroid belt).
>>
File: Passage.jpg (212KB, 700x600px) Image search: [Google]
Passage.jpg
212KB, 700x600px
Rolled 63 (1d100)

>>47844241
Water acquiring systems acquired. She claims it taps into snowmelt.

Occupying forces dispatched.


>Turn 251
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 35 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
File: 1466295990292.jpg (89KB, 700x600px) Image search: [Google]
1466295990292.jpg
89KB, 700x600px
>>47844500
So which of these new light blue dots do we own and which are points of interest that still need to be cleared?
>>
Rolled 69 (1d100)

>>47844453
Reavers were never very organized. Its very loose association at best.

Reavers before the Fall were even far stronger then they are now as otherwise they wouldn't have survived. In the Post Fall standards for Reavers has actually dropped a lot.

Pretty much. Lots of planets are locked in an asteroid/wrecked build orbiting around them. If your lucky there might be some clear spots or even a space elevator that hasn't collapsed. Some of those space stations and satellites are still somewhat operational.

Which is actually a bad thing as many of them the last orders they received was to enforce a quarantine.

and yeah the Fall event was fuckoff heug in size. Many worlds were dragged down by it. They players have never dared to play a post apoc space game so you really don't have any info on what is out there...

>>47844537
My bad you own the teal spot to the south and the teal spot near the zombies.
>>
File: 1466295990292.jpg (91KB, 700x600px) Image search: [Google]
1466295990292.jpg
91KB, 700x600px
>>47844595
I think that the Teal spot near the zombies is actually JAL's biolabs. There's a new one to the far West though.
>>
File: fanNcHp.png (1MB, 2000x2000px) Image search: [Google]
fanNcHp.png
1MB, 2000x2000px
>>47844663
Yeah, that was JAL's.
>>
>>47844291
>Last I checked the smallest reactors could theoretically be the size of a car.
They've shrunk a lot, in fact the big, huge size reactors like at ITER and the NIF are starting to be seen as impractical. The smaller the reaction the less materials you need AND it means the things that we have trouble with (hot temperatures, magnetic field strength) can be scaled down to achievable levels. You need something ridiculous like 23000 tons of steel for a ITER sized tokamak, it'll never be feasible. That's not including the cost of calculations as well, since the hot new thing on the scene is to 'map' the magnetic fields and design the reactor around that and let the plasma self-structure, and it gets exponentially more difficult to calculate.

Lockheed Martin are working on a 'reactor in a shipping container'. A whole reactor ready to go, just feed it fuel and it'll output.
>>
Rolled 60 (1d100)

>>47844500
Ginny and JAL look at the new bases see what we can use. Also check for traps and what not. We don't want surprises.

Action 2
Explore. Them use our military heroes and see about defense set up.
>>
>>47844595
Which ones are those? The logistics bases or the computer farm/corp tech.

"CEO, we just had a revelation. If we want to get good with other factions we need to start hiring them more. If we hire them to work, and pay them, we also get in good favor with them.

What are some appropriate tasks for example, we could hire Rejects or Matar sec to do? Build defenses, train our military forces for us?

What about survivors. Searching is one thing they are good at.

Ginny, can we hire the Reject AI to help us construct bots?"
>>
Rolled 57 (1d100)

>>47844500

Action 1
Now that we've got our water situation in order and these new places claimed it's time to look at what exactly we've got.

Ginny, would you and JAL mind assisting in looking over the facilities and seeing what exactly we got our hands full of?

Action 2
Meanwhile our military heroes and construction workers should go about setting up new defenses and fortifications as well as bringing old ones back online if there are any. SAMFAP RAGE arrays and such included please.

Burn a common construction material to make it go faster.
>>
Rolled 16 (1d100)

>>47844704
>>47844770
We should start listening to Genie's advice and work on our dealings with other factions by hiring them more.

I just remembered primarily the reason we were so rich before was because we got so in good touch with PREEMO

>>47844500
Action 1
Explore our new bases and if they are safe begin immediate repairs and restoration. Ginny

Action 2
Hire Matar Sec to construct defenses around our new locations. They know the terrain having been here longer than even the Rejects. And they would know defenses better than our own engineers.

Give them a Common Construction Material and access to our workers/bots if they need it.

Biggy will help by telling of what he knows of the terrain.

Pay them in resources if need be.
>>
Rolled 35 (1d100)

>>47844663
Yeah the teal spot on the purple was JAL infesting a zombie hive.

>>47844699
Well shit guess I have to remove that super mini tech from the super tech listing then.

Smallest non super tech was a reactor the size of car roughly. They were used to power the bigger vehicles and had a service life similar to naval ships. When their reactors finally failed they were generally retired as it wasn't worth the cost of rebuilding them with all the new tech advancements by then.

At least that is how I broke it up. Still fucking tiny by today's standards and they were fucking great for powering the huge vehicles. The larger reactors were generally in buildings or ships.

In setting wise they use all kinds of reactors to power everything. That along with advanced batteries kept it all running. Solar, hydropower, wind, and such were all seen as optional. Fossil fuels stuck around though due to its varied uses but was artificially created/replaced as well as considered outdated as a big energy source.

Geothermal was still rather popular as a substitute energy source.

Super tech even had a miniaturized captured sun option.

Next up non super tech power armor with built in mini reactors...

oh and mechs.

>>47844705
"Think of their specialties and hire them to fulfill those specialties.
>>
Rolled 35 (1d100)

>>47844799
I support it, but we ought to ask them what they'd like their pay to be.
>>
Rolled 76 (1d100)

>>47844850
Can we contact Matar Sec?

"Hey guys, we just got ahold of two new facilities and are interested in constructing defenses and fortifications around them. We are open to the idea of contracting out supervision and/or execution of this work to you guys.

Is this something that interests you, and if so what is your price to do so? If not, do you have anyone who you can recommend to do the work?"
>>
>>47844850
"What would Matar sec accept as payment? We'd like to start hiring them more."
>>
Rolled 44 (1d100)

>>47844880
"Fortification? No problem wont be cheap though."

>>47844883
Resources, Supplies, tech, and materials.
>>
>>47844909
"How much?"
>>
Rolled 73 (1d100)

>>47844918
"10 resources per a site and its going to take a little while."

>>47844850
When I was researching reactors I was looking for how small they could theoretically get because i wanted fallout tier power armor.

Alas the smallest said back then was car sized.

Now I got to retcon it.

Probably make it mini thorium reactors for most of em given how much people will like the thought of lugging around the other kind.
>>
>>47844962
20 resources then

It's pricey. . .but I believe it will be worth it. (Especially if it puts us in good relations)
>>
Rolled 12 (1d100)

>>47844985
We'll have to get in good with survivors to scavenge resources for us in exchange for our manufacturing to make up for it later.

But that's a perfect thing we should be doing.
>>
Rolled 42 (1d100)

>>47844962

"10 Resources a pop sounds quite reasonable."

Action 1
CEO, hammer out the details with Matar Sec to get our new locations (and maybe all our others too) fortified by them. You've got full authorization to wheel and deal however you need to for the best price.

Action 2
If our manpower is not required for construction of fortifications, then begin to catalog what we've gotten in these new bases.
>>
Rolled 95 (1d100)

>>47844985
>>47845004
Be more clever, us players aren't trade/diplo experts. The CEO has a bonus to both Corp relations and Trade...let's let him handle it.
>>
Rolled 76 (1d100)

>>47845019
Vote
>>
>>47844985
>>47845019
If we're going to pay for fortifications, how does it make sense to pick the 2 new sites that we don't even know much about?

Shouldn't we instead fortify the established bases that have all our people and equipment?
>>
Rolled 100 (1d100)

>>47845048
I concur im all for this but give the CEO a chance to activate "Lets make a deal" and the works
>>
Rolled 34 (1d100)

>>47845071
Fuck. Really another one when I am still working on the effects of the other one?

Goddamn it.
>>
>>47845071
>>47845094
And then we found something Matar Sec REALLY super wanted and gave it to them and became good friends.

They even discounted our defensive works.
>>
>>47845071
>>47845094
ayyyyyy. If it makes you feel better i'm the artfag and finally the thread has blessed me with a Nat100. Im finding drawing faction markers oddly fun and relaxing.
>>
>>47845139
You're drawings are great anon.

You should totally draw more things.
>>
>>47845218
maybe once my standard hangover is over.
>>
>>47845139
One day, I'm going to see that we build Artillery City.

Then we'll need a marker for it.
>>
>>47845296
Well we still have that floating mountain (I presume, we'd have to be idiots to let it float away from us) and it's going to need weaponry if we're going to make it a floating fortress
>>
Rolled 84 (1d100)

>>47845019
>>47845071
Before leaving his office the CEO was holding a picture in his hand before sighing as he set it down when Ginny showed up. He has no idea what the hell she could be planning but he knows whatever it is its not good news for him.

"You and that picture. What is so special about it anyway?"

"Loved ones Ginny surely you had one didn't you?"

"Yeah but we are here and they aren't. So i don't see why you would torment yourself so."

"Why are you here again?"

"Remember the one AI."

"Took you long enough. Would it kill you to show up during the meeting?"

"Yup."

"..."

"What?"

"...I am going to work."

There the CEO find himself waiting apparently waiting for their negotiator. He soon heard the person by the cursing as they drew closer.

"Goddamn it what is with people and feeling the need to bargain. I swear to fucking god ever since those new assholes showed up we had to put up with this shit. Can't just stick to the preexisting agreements nnoo-," cursed the quartermaster as the door was opened. "We can't have that now can w-"

The CEO also stood there slackjawed. "...Karen?"

That was when the quartermaster then rubbed her eyes looked at the CEO again and then proceeded to leave. "Fuck must be dreaming about my dead brother again I am going back to bed and I KNEW I shouldn't have taken those stupid meds...what?"

"Uh Quartermaster this isn't a dream."

"Really? Then why didn't nobody pinch me- OUWCH FUCK forgot the power armor. Goddamn it that hur-wait that hurt so that means...BRO"

That was when Karen jumped at the CEO as the Matar guards suddenly began to exit sneakily.
>>
Rolled 69 (1d100)

>>47845446
Cataloging it begins. The facilities appear to be surprisingly intact.

>Turn 253
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Average
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 99 (1d100)

>>47845472
Btw Genie, enjoy some unrelated fluff.

http://pastebin.com/etKDvvQH
>>
>>47844850
>Well shit guess I have to remove that super mini tech from the super tech listing then.
You could still keep it. The reactors themselves can be made smaller but currently we still have no better ways to turn the thermal energy into electrical than via steam through a turbine.

There's a few proposals like heating low-melting point magnetic salts and running them through magnetic coils, or pulling off the charged particles in a plasma and running them against magnetic plates. They're all very theoretical and nobody is sure how effective they'll be.
>>
>>47845446
I wonder what htis means for us and Matar sec relations.

I hope it's good
>>
Rolled 29 (1d100)

>>47845472

Things proceed excellently apace.

Action 1
Average is good for water, but I want MORE. Improve the capacity of our water collection system. We can probably handle improvements without Ginny, so let's let her do her thing for a while.

Action 2
Continue cataloging as Matar Sec fortifies around us. If Matar Sec isn't fortifying around us then formalize that deal/payment to them for fortifications and provide them whatever manpower/materials they want for it.
>>
>>47845572
Hmm, these are interesting propositions. Do you have any articles regarding them?
>>
Rolled 39 (1d100)

>>47845584
Vote
>>
Rolled 69 (1d100)

>>47845584
Sounds good, but hold off on getting Matar building the fortifications. We need to give the CEO and his sister a moment.
>>
Rolled 96 (1d100)

>>47845584
Im with this man
>>
Rolled 17 (1d100)

>>47845584
Rolling
>>
Rolled 10 (1d100)

>>47845472
Meanwhile at a certain Brood Lair.

"FUCK this asshole is consuming vasts amounts of resources," cursed JAL as it looked at the gigantic pupa.

"...click clack."

"...Right I really should give you the means to communicate."

Angry Clicking.

"I don't know why but I find it hilarious."

*Proceeds to pull plug*

"NNNOOOO-"

That was when a gigantic psionic scream was emanated forth.

"GODDAMN IT Doctor Clicky SO not cool. I was still working on that one!"

"Clack Clack Clitter Clack."

"Ah crap where it go-" that was when JAL looked at the pupa.

"NNOOO-"

Alas it was too late as the Pupa got stabbed.

"DAMN YOU DOCTOR CLICKY-"

*satisfied Clicking commences*

"Well not like this could get any wors-wait a sec oh NO."

That was when Doctor Clicky proceed to shuffle satisfyingly away. Its job done.

Warning
Broodmother detected.
Warning
>>
File: 1463614405920.gif (944KB, 348x234px) Image search: [Google]
1463614405920.gif
944KB, 348x234px
Rolled 57 (1d100)

>>47845756

The Broodmother is come! All hail!
>>
Rolled 86 (1d100)

>>47845584
Water acquisition has been expanded.

Matar has begun to work. They are offering us a steep discount of being half off for some reason.

New Hero detected
Dr. Clicky

Traits
Brood Boss
Bonus Accuracy
Bonus Damage
Bonus Stealth

Abilities
Boom Cannon: In a cone all forces take massive damage. Units will count as stunned until next turn heroes are immune to stun but not damage.
Crippling Claw: When activated targeted unit will be crippled. The closer the target is the more effective it is.
Silent Shadow: When activated hero will enter stealth even if already detected.

Passives
Click: HIDDEN
Clack: All units in range of Dr. Clicky are cursed and cannot stealth.
>>
Rolled 51 (1d100)

>>47845881
>Turn 254
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 28 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47845881
>Boom Cannon: In a cone all forces take massive damage. Units will count as stunned until next turn heroes are immune to stun but not damage
I LIKE This power!
>>
Rolled 6 (1d100)

>>47845902
Action 1
We need a new source of resources.

CEO, go out to the local survivors and start simple. Make some deals for resources in exchange for whatever we as a corps can provide.

Action 2
Continue to catalogue/repair the new bases so we can begin to use them to full capacity.

Repairs are one thing Corps are good at, so that should be our job.
>>
Rolled 3 (1d100)

>>47845902
I don't suppose we can persuade Matar Sec to do all our facilities at that discount rate, eh? If not only the two we originally asked for is fine.

Action 1
Our wealth is still considerable, but diminishing. Let's see if we can find any Survivor factions around that would be willing to get some resources for us in exchange for our manufacturing prowess. (CEO)

Action 2
Continue to catalog and document our new shit!
>>
Rolled 31 (1d100)

>>47846010
>>47845951
Vote
>>
Rolled 1 (1d100)

>>47846010
>>47845951

Hivemind activity has been detected. Likely sparked by the broodmother.
>>
Rolled 14 (1d100)

>>47846031
Nope, fatepoint it.
>>
>>47846031
fffffAAAAAAAAAAATE POOOOOOOINT
>>
Rolled 98 (1d100)

>>47846031
Fatepointing
>>
>>47845446
:')
>>
>>47846031
Fatepoint
>>
>>47846031
>>47846080
What he said
>>
Rolled 67 (1d100)

>>47846031
Aww that would of been so damned amusing but fatepoint is going to ruin it...damn it.
>>
>>47846176
I remember one time we let you have fun with a crit 1 and we dealt with the fallout for two threads
>>
>>47846176
How many fate points do we have left?
>>
Rolled 3 (1d100)

>>47845496
Damn tasty Gotta be some of the best since 101 shame this isn't a civ creation.

>>47846031
18 fatepoints left.

A brief spurt of hivemind activity was detected but then vanished as the Broodmother passed out.

>Turn 255
>>>>>A. Scavenge.
>>>>>B. Try to improve Base
>>>>>C. Try to improve Armaments
>>>>>D. Research technology
>>>>>E. Build something
>>>>>F. Scout
>>>>>G. Explore
>>>>>H. Your choice
>>>>>E. Mutate
>>>>Points: 28 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>Pop 175k
>>>>Military 3.1k.
>>>>>Food: Very Good
>>>>>Water: Good
>>>>>Morale: Good
>>>>>Medicine: Great
>>>>>Health: Very Good
>>>>>>Armaments: Great
>>>>>Fuel: Great
>>>>>Tech level: Good.
>>>>>Reputation: Bought Corp
>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>communications: Corp Comm Center.
>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 2 (1d100)

>>47846295
Action 1
Our wealth is still considerable, but diminishing. Let's see if we can find any Survivor factions around that would be willing to get some resources for us in exchange for our manufacturing prowess. (CEO)

Action 2
Continue to catalog and document our new shit!
>>
Rolled 77 (1d100)

>>47846315
Whuh-oh, hopefully no more hivemind activity going on.

I'm all for it.
>>
Rolled 34 (1d100)

>>47846315
Vote
>>
Rolled 12 (1d100)

>>47846315
pretty much this
>>
>>47845611
I'm super-lazy so I'll just link wikipedia

https://en.wikipedia.org/wiki/Magnetohydrodynamic_generator

https://en.wikipedia.org/wiki/Direct_energy_conversion
>>
Rolled 20 (1d100)

>>47846315
Rollan
>>
Rolled 57 (1d100)

>>47846315
Ah fortune, so fickle
>>
Rolled 98 (1d100)

>>47846315
Trades has been arranged acquired 7 resources.

Meanwhile with the catalog. Apparently one facility is full of computers and the other stuff has logistical capacity maxed out. Apparently it is one of the major centers that oversees where materials and resources are shipped in the old world. The biggest gain however is the marked locations of a few other facilities...
>>
Rolled 20 (1d100)

>>47846750
>>Turn 256
>>>>>>A. Scavenge.
>>>>>>B. Try to improve Base
>>>>>>C. Try to improve Armaments
>>>>>>D. Research technology
>>>>>>E. Build something
>>>>>>F. Scout
>>>>>>G. Explore
>>>>>>H. Your choice
>>>>>>E. Mutate
>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>Pop 175k
>>>>>Military 3.1k.
>>>>>>Food: Very Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>>Armaments: Great
>>>>>>Fuel: Great
>>>>>>Tech level: Good.
>>>>>>Reputation: Bought Corp
>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>communications: Corp Comm Center.
>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47846750
Treasure hunt time.
>>
>>47846750
>The biggest gain however is the marked locations of a few other facilities...
Can you elaborate on what you mean by this?

Do you mean the other 2 facilities we haven't occupied yet?
>>
Rolled 88 (1d100)

>>47846750

Action 1
Before we get too hasty let's take the time to explore the new computer base.

Action 2
And also the new logistical base. Let's see what we can find out about their equipment, who used to own them, etc.

If possible, assign Sarah and Dr. Clicky to these explorations.
>>
>>47846836
I concur, once its secure too with the help of our CEO's sister we can begin moving in.
>>
>>47846836
...Dr. Clicky? But why?
>>
Rolled 52 (1d100)

>>47846849
>>47846836

Forgot to roll
>>
Rolled 38 (1d100)

>>47846836
Vote
>>
>>47846858

Mainly because

>Passives
>Clack: All units in range of Dr. Clicky are cursed and cannot stealth.

We should be discreet with him though.

Also I love his name and the fact that even if he did detect something he wouldn't be able to tell us about it so it'd drive him crazy.
>>
Rolled 84 (1d100)

>>47846836
Support
>>
How much longer before these bases are safe to start restoring function and use?
>>
Rolled 24 (1d100)

>>47846830
The logistics base you control supplied a number of other materials and controlled where materials were to be shipped to. Some of the data is still intact revealing a few other facilities.
>>
Rolled 18 (1d100)

>>47846895
>>47846836
So the idea is to find anything or anyone hidden?
I can dig it. If there's any trouble Biggy's Agent Backup ability can kick in right?
>>
>>47847000
I think what players want is just to make sure that there are no boogeymen in our bases and that everything is ready to turn on the power agiain.
>>
Rolled 12 (1d100)

>>47846836
Its just full of computers admittedly many of them are surprisingly intact but we don't know if the same could be said about the data they harbor.

Dr. Clicky for his part continues to click angrily throughout. Sarah had no idea what he was trying to say. Which only made him click even more angrily.

As for the logistical base they were of Megacorp Omitar. Much of the material inside has long been looted but its systems are surprisingly intact. It even shows the location of several material nodes and other Omitar facilities. The biggest gain of it though are the massive amounts of drones and transport craft that are all...just hanging there. Doctor Clicky during the investigation of the facility dissappeared halfway through. Only to be found clicking madly at the different warehouses and drones.

During the computer base he even clicked more madly before a sealed door. When Sarah broke open the door...suspended carefully in the air was a flickering and rotating core. As for those warehouses...they were filled with crates The crates however seemed to be empty but Doctor Clicky kept on clacking about them as if they harbored some secret or threat.
>>
Rolled 19 (1d100)

>>47847323
>>>Turn 257
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
Rolled 78 (1d100)

>>47847000
This: >>47847323
Sort of thing is why we bring our detector units around.

>>47847335
Do any of our heroes have anything to say about the core? JAL, Ginny, CEO or anyone else think it looks familiar?
>>
Rolled 38 (1d100)

>>47847335
>>47847386
Get on this right away, detectors, the works whats going on here...are they stealthed in the crates?

As for actions

>A1
The above

>A2
Begin inhabiting those two new bases and get everything up and running
>>
Rolled 45 (1d100)

>>47847386
"Not so standard issue advanced AI. Rare and very valuable."

As for the crates...no idea. Sarah knows there is something off about them but doesn't know what.
>>
Rolled 80 (1d100)

>>47847459

"Is there any way to tell if it'll be friendly before we turn it on? Precautions we could take or anything like that?"
>>
Rolled 54 (1d100)

>>47847459
"Hey Matar Sec, ever heard anything fishy about any Omitar bases in the area?"

What occupied that base before we kicked it out anyway?
>>
>>47847323
>>47847335
"Jal, what is clicky so concerned about in the new base?"
>>
Rolled 93 (1d100)

>>47847323
Action 1+2
Have Ginny try to become friends with this new AI Core
>>
Rolled 62 (1d100)

>>47847666
Heh, what could possibly go wrong

To be honest this is probably one of the better ways to handle the AI Core other than having JAL or the Reject AI try and hack it.
>>
Rolled 50 (1d100)

>>47847455
This

>>47847609
Also this

>>47847499
>>47847666
bah, only option is to fire the sucker up and see what happens I'm only halfway joking
>>
Rolled 62 (1d100)

>>47847455
We should probably figure these things out before we move people into the bases. I think the Omitar base with the funny crates should take priority because if the AI in the other base hasn't woken up yet and we don't do anything to it...hopefully it won't wake up on its own.

Action 1
Deploy all of our SpecOps, and various heavy hitters/specialized units to the Omitar base as well as Biggy, Roy, Sarah, and Dr. Clicky. Then begin to search through those crates, around those crates, under those crates, through those crates, and etc. (and drones) that are bugging Clicky so much and give Sarah a weird vibe. Don't stop until you find something.

Ginny, if you think you could be useful at looking at those drones you might want to go along with them. Also [Copy Cat] Sarah's detection ability if you head there.

Action 2
CEO, see if you can find any tribal factions around that we might could make deals with to scout out the locations that we found marked on the maps from Omitar, and if so determine what their prices are if you don't mind.

And might I say that our heroes always do a lovely job, and we appreciate them very much. If anyone ever has a personal project and needs resources or manpower for it all they need to do is ask.
>>
Rolled 76 (1d100)

>>47847745

I like that.
>>
Rolled 21 (1d100)

>>47847745
Vote
>>
Rolled 81 (1d100)

>>47847499
"Depends on its origins. An AI from an opposing megacorp for instance will unlikely be friendly."

"We can attempt to disconnect it from everything but without the proper blacksite there is no guarantee."

>>47847575
Zombies.

"Omitar? Psht all the megacorps were up to some shady shit in these mountains. The official excuse being mining and megacity expansion."

>>47847609
"You are aware how Dr. Clicky interrupts the stealth of others? Problem is just because its interrupted doesn't mean its still easy to identify. Clicky however instinctively feels the interruption but others do not."
>>
Rolled 72 (1d100)

>>47847745
Rolling
>>
So who think s that when we turn the AI on it's gonna control all the bots? On that note...what kind of bots are these.
>>
Rolled 49 (1d100)

>>47847745
Rollan
>>
>>47847811
The bots are actually in the Omitar logistical base, while the AI is in the base stuffed to the gills with computers. God knows it's not likely to be good whenever we turn it on but JAL is a pretty good trump card against AI.
>>
Rolled 62 (1d100)

>>47847791
"So Jal, what you are saying is that something is stealthed inside of that room?"
>>47847745
Vote. Also try to find the stealth thing.
>>
Rolled 49 (1d100)

>>47847887
"Most assuredly and whatever it is our forces are unable to identify it despite that. Even Sarah can detect something is off...but not what exactly. Basically your senses or comprehension is not enough to identify it even without the stealth getting fucked by Doctor Clicky. An interesting compendium whoever installed this failsafe of a countermeasure was quite the genius."

>>47847745
Our forces find nothing new about those shipping crates. The drones on the other hand...well only Sarah was the one who noticed it. When the drones were cracked open there was a hidden stealth subsystem installed into ALL the drones. The stealth subsystem disguised component parts that bluntly speaking aren't suppose to be there as well as an additional...modules. As Sarah poked around that was when she her a 'click' and a 'clack' following by a sudden burst of activity as Doctor Clicky started to shuffle out quite quickly."

Ginny was the only one who realized what it was in the entirety after Sarah called her over. Sarah might have been able to see it...but well she didn't know what it was exactly. Ginny though Ginny knew exactly what they were. She turned quite pale when she glanced inside one of the drones before screaming that everybody needs to get out of there right the fuck now.

Right in time too as suddenly the entire facility started to light up as the drones started to pick themselves up...and transform.

"Compromised security system detected. Activating security protocol. Commencing with lockdown."

"Error. Unable to connect with network."

"Error. Unable to contact admin."

"Error. Personnel unable to contact."

"Error. Systems malfunction detected."

"Contacting Emergency Command..."

"Command Contact Established."

"Orders are to eliminate all intruders confirmed."

"Commencing with order. Activating security systems now."

"Have a nice day and remember Omitar is here to serve! If this is an accident please call our emergency number now."
>>
JAL, we need you, right the fuck now, JJAAALLLL!
>>
Rolled 47 (1d100)

>>47848109
"Remember your life depends on it! If this is not by accident surrender now or prepare to die. All lands owned by a megacorp are considered sovereign territory. Even if not so this will be officially registered as an accidental casualty and or resisted to the death."

"Now have a nice day for it may be your last!"

>>>Turn 257
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp
>>
>>47848176
Well then.... i need a minute to think
>>
Rolled 57 (1d100)

>>47848176
Surrender!

JAL and Lord it's up to you to talk us out or hack the system to let us out. If Ginny got out I hope she can help.
>>
Rolled 50 (1d100)

>>47848176
Mmm.

Ginny, JAL, CEO, Biggy, Sarah, Roy, Lil' P...

What do you suggest? Engage in hostilities or leave it be?
>>
Rolled 17 (1d100)

>>47848176
Yeah. . .in hindsight it would have been well for us to awaken and befriend that AI so we'd have something to reason with instead of Drone Protocol.

Action 1 + 2
Before we do the hard thing of trying to combat this drone army, try the simple thing first and have Ginny attempt to befriend/reason with the discovered AI core.

If we can do that we can avoid this hodgepodge.

Always try diplomacy first.
>>
Rolled 8 (1d100)

>>47848218
Give peace a chance!
>>
Rolled 82 (1d100)

>>47848176
Pop every single ability we have, we need to override that subsystem and take control then fucking tear these sons of bitches apart.

Can JAL take control of these systems or at least overwhelm them?
>>
Rolled 90 (1d100)

>>47848176
>>47848109
God I love how mega corporate conversation works. At times its as fun to write as bandit speech. It just has that special kind of flavor that makes it so fun to write. Only bandits can be as fun or even better.

>>47847811
hehehe.

>>47848217
Ginny says run. CEO states we can expect a rather heavy fight due to how corp sec works. Biggy seems to be smiling for some reason and Roy is...well actually we don't know what happened to him.

He was last seen chasing after Doctor Clicky.

Lil' P meanwhile seems to be rather nervous.
>>
Rolled 100 (1d100)

>>47848109

>Unable to connect with Network, admin, personnel
>Systems malfunction detected
>Able to contact Emergency Command, receives orders to eliminate all intruders.

So Emergency Command contact is still in effect, so Emergency Command still exists or the channels and an automated kill things command do at least.

They might not be networked together or have an AI directing them though, but I'm suspicious of whatever is hidden in that warehouse. I suspect an SEP field is being used there.

There isn't anything going on in the other base right now, is there?

>>47848218
I'm pretty sure that AI core is in the other base. Could be related nonetheless.
>>
Rolled 48 (1d100)

>>47848311
The 100 demands answers.
>>
>>47848311
lol
>>
>>47848218
>>47848311
This will be interesting
>>
Rolled 80 (1d100)

>>47848109
>>47848174
Yes, please tell me JAL is able to use his abilities on Omitar base. I don't know what would be most effective. Crazed Code? Corruption Bomb? HAX?

>>47848218
Is there any indication the AI in the other base is the Emergency Command?

>>47848277
This seems like the only course of action we really have.

Why did we not have King there again?

>>47848311
What does it mean in this context? It's the third 100 of the thread. Please tell me we aren't fucked six ways from Sunday.
>>
>>47848441
>Rolled 100
Shouldn't do much since it's not tied to an action, its just a question
>>
Rolled 49 (1d100)

>>47848441
It might not count as the third 100, seeing as there was the linked shenanigans and such.

As for what would be most effective, I would guess a combination of Compromising Chain and HAX would probably get it without tiring JAL out too much.

We left King at home because he's huge, he's brood, and we've got allies outside working on construction.
>>
Rolled 69 (1d100)

>>47848295
Why does Ginny say run? What about the bots terrifies her so?
>>
>>47848441
>>47848504
This is the 2nd rolled 100 of the thread (technically speaking)
>>
>>47848277
Depends on how they are operating. If they are closed system he'll need to send a unit in to direct infiltrate. Otherwise he'll need to detect their network and try to force his way in.

>>47848311
Goddam-wait this is...HAHAHAH.

no there isn't and the AI core is located there.

Ginny proceeds to wake up the other AI core. As it trembles to life it looks over your forces there.

"Hm...Maticico personnel. Engineer Ginny...worked under Super Genius Atem Sofos who gave personnel recommendation. Rare and commendable."

"...How the hell do you that?"

"I am AI...nevermind. It is my purpose to shift through vast amounts of information for advantageous intel. Pity you are of Maticico."

"How so?"

"Maticico Megacorp enemy. Infiltrated two facilities. Emergency Command established. Interesting. Some systems still functional despite Fall. Contacting Emergency Command..."

"Commands accessed."

"...How about we talk this out."

"Do you surrender? Otherwise there will be no diplomacy. Activating site security system no-ERROR."

"HEY-YO."

"Rampant AI DETECTED ACTIVATING COUNTERMEASURES," screamed the speakers as the Core began recede into a shell.

"Aw...that isn't very nice."

"AI JAL...Think Tank Assisting AI Fusion technologies generated in the EVEDE Servers. Prepare to be eliminated."

"I don't think so-Oh fuck me they really weren't kidding about the high concentration of Corp tech. SHIT a Black Corp AI."

"Activating Termination protocol."

"I don't think so!"

"AGH."

"Resistance is futile. Terminate Code Unleashed. Meltdown of targeted AI commencing."

"AGHHH."

"...Compromised Code. Typical. Annihilation AI Activating."

"WHO."

"Deletion at 50%. Activating Hunter AI Kill Code."

"IS."

"Deletion at 75%. Quarantining Compromised Systems."

"THE."

Deletion at 98%. Commencing Full wipe."

"KING."

"Deletion at 100%. Goodbye."

"I AM."

WARNING

Brood King detected.

WARNING

Heroic ability activating.

"IMPOSSIBLE. BROOD CANNOT INTERFACE WITH TEC-"
>>
Rolled 96 (1d100)

>>47848601
>WHO
>IS
>THE
>KING
>I AM

I love it.

Well plus side we get to see JAL and his brood go balls-to-the-wall.
>>
JAL! oh god JAL please be ok, we love you JAL, ARTFAG GET IN HERE
>>
>>47848601

Oh I see. He shunted himself into the Brood King so that's what the Black AI deleted, then the Brood King Rezzed.

JAL you clever bastard you.
>>
Rolled 7 (1d100)

>>47848601
"Now that is racist."

"NNOOO. What kind of corrupted code IS this...IMPOSSIBLE. IMPOSSIBLE."

"Oh yeah baby I am coming for you!"

That was when a sac exploded outward as the KING emerged and proceeded to charge onward with an unknown course in mind.

"Now now nothing is impossible! Why don't I show you the impossibilities that ol JAL taught."

"NNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-STAAY away. FUCK.

"ACTIVATING ALL EMERGENCY COUNTERMEASURES."

Code Black confirmed.

Code Black confirmed.

Code black confirmed.

Code Black confirmed.

Suddenly all over the place previously quiet facilities, AI, drones, robots, and machines all started to spark to life.

"Oh yeah baby and here I thought things were going to get boring!"

"AGH. Activate ALL Brood Countermeasures. Goddamn it this is bullshit. A fucking Brood King who can interface with tech...well at least its a Brood King and not an entire goddamn brood...wait a second."

*Click*

"Oh Hell. As if that abomination of an AI weren't bad enough. FAIR ENOUGH ROUND 2 IT IS! YOU THINK YOU CAN TAKE ME ON?

"NOT EVEN THE FALL SUCCEEDED!"
>>
Rolled 7 (1d100)

>>47848761
JAL BROOD VS BLACK AI. Now who shall win?

Battle Start!

>>>Turn 259
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 34 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 175k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Great
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat.
>>
>>47848729
I think you are right kinda. I don't think Jal just hid inside of the brood King, this is Jal's brood he IS the brood King. Brood is beyond hive mind, as far as I can tell individual broods act like singular organisms. Or more correctly are group of intelegently designed organisms in perfect symbiosis, with emphasis on the intelligent part. Like a super advanced fungus feeding off of humanity.
>>
Rolled 77 (1d100)

>>47848803
Ok..ok...we need to start destroying the production plants this Black AI uses, we need to send in our spec OP teams and blow them sky high, if thats not an option fucking level them with artillery. Any unfortunates killed get given to the brood for biomass

THE GLOVES ARE OFF GENTLEMEN, ITS FUCKING GAME TIME
>>
Rolled 78 (1d100)

>>47848803
Action 1 + 2
Divert ALL power that isn't vital life support to JAL's HQ.

Have all our Engineers and Ginny focus in ensuring JAL's systems run at optimal speed.

Give him all the processing power we can afford him!
>>
Darn it all how can I draw some kind of grudge match picture when AI are just cores, darn it all I wanna draw something for this epic show down. Forces of this magnitude aint been seen since the Fall!...i think.
>>
>>47848850
>>47848841
Hmm.

Is this a HACK battle, or a real Physical battle?
>>
Rolled 14 (1d100)

>>47848803
JAL is responsible for his own actions and those of his brood at this point, right? We're not commanding those forces?
>>
Rolled 57 (1d100)

>>47848803
So then one turn will be spend in supporting JAL's forces.

Ginny can channel Bot Out to give the brood even more support.

War heroes and spec ops go int o support as well. We can use the psi people to help mask brood and buff.

Action 2 should be spent with the CEO getting our allies ready for this cluster fuck and to talk with his sister more.
>>
>>47848879
This is just another Saturday for us nigga.
the second I saw Jal I knew he would cause some shit like this
>>
Rolled 40 (1d100)

>>47848921
I approve, except that I am not entirely sure we should use Bot Out when we're facing a Black tier AI. It's likely got countermeasures for that sort of thing.

Lemme think.
>>47848943
Right?
>>
>>47848943
I'm just so happy, i love JAL so much...but theres only so many ways I can draw an AI core...Love what he is and can become. Just need to think of something as he brings me such joy
>>
>>47848970
Bot Out: When used on friendly forces temporarily gain the robotic trait if used on hostile forces they temporarily gain the rampant trait. Can be channeled and lasts only as long as it remains channeled.

I feel it will give the tech brood a nice kick to bypass their organic weaknesses.
>>
>>47848970
We would bot out its units and force rampancy, which I think Jal can leverage. Don't we have other abilities to turn our foes? Time to scour the paste bin.
>>
>>47848992
ask JAL first may be worth turning the enemy rampant.
>>
>>47848970
>>47848921
So we're fighting a real physical battle then?

We need to seriously think about the situation guys.

It seems to me that we're both on the offensive in this case, the King fighting off the robotic forces head on head.

First of all we need to get an idea of where this battle is. Is it outside of the base or inside the building? Above ground or underground?

Then we need to figure out what kind of forces we're fighting we know if.

After that we have seveal options. we can choose to go on the defense, our primary strategy, and let them crash their metallic waves against us or keep pushing up behind the king.

Truth be told our own military is pitiful. We need our allies, Matar Sec and the Rejects that's what we're hiring them for.

Think before we Act!
>>
Rolled 4 (1d100)

>>47848920
Not unless you want to.

The Brood King is however blatantly ignoring orders.

>>47848893
Before JAL got wiped he used his action instead of on himself to Mutate all his forces to become Closed System making it a hell of a lot harder for the Black AI.

>>47848879
Think of the AI cores like cerebrates or the commanders in a strategy game who point/click and type their orders to their forces.

They fight by the big picture or commence with electronic warfare on each other.
>>
Rolled 84 (1d100)

>>47849049
Amazing, I've been wanting to see how JAL fairs as a commander. He is still possibly alive, right?
>>
Rolled 33 (1d100)

>>47849021
I know our forces are crap. That's why I'm making the actions in support. Like we did with bane company. Then getting our hired guards in the ready with the second action.

With the next turn I would adjust things from there best on where the battle spills out.
>>
I'm formulating a war plan right now.

Question anons:

1. I feel like we should go on the defensive, and support the King from there. We'll send troops to our current defensive lines Matar Sec has already set up and hold the line.

2. I think we should/could call in Matar Sec and Rejects into the Area, and have them help us hold

If they see the KING we will explain it as a monster, it is fighting the AI, but not us. Therefore, the AI is the greater threat.

3. Time to see what our SAMFAP's can do?

I mean, if they are very effective we might end up shredding the base we're trying to capture. Or they might not do much at all.

We could just try to fire only when they're out of the base I guess.

Thoughts?
>>
Rolled 9 (1d100)

>>47848850
>>47848921
Yes
Too bad we don't know where Roy is, maybe he could use Stolen Sanity. Wherever he is, he's probably going to use POWAH CONSUMES ME regardless.
Can Biggy use Takedown on the Black AI? Or at least on part of the Black AI's defenses/countermeasures?

>>47849021
Our primary role should be sabotage and support.
The Rejects are rather far away and fighting their own battles, and I don't t know how Matar would react to finding out about our relationship with the Brood.
>>
Might I suggest we use a number of our best and rarest materials/supplies to boost JALs abiltiy
>>
>>47849139
The Rejects still have a base in the area and will keep to their promises of defending us from an invader.

THey were able to wage a war and defend us before.

>>47849049
"CEO. . .do you think Matar Sec and the Rejects have a good enough relationship with us that the reveal of JAL won't ruin relations with them?"
>>
Rolled 12 (1d100)

>>47849136
I don't really care what else we do, but we definitely need to include the following:

Action 1
CEO, contact Matar Sec. Explain the situation to them and you guys start brainstorming how we can PROFIT off of it if you don't mind. You can eat up an entire action of ours for your devices if you need to.

Also notify the Wasted Warband that we're causing a big old clusterfuck back here. Not saying, just saying.

Also keep in mind that we cannot be seen cooperating with brood without a good excuse.
>>
>>47849139
>>47849136
I'll bet we can take out the AI with the proper barrage of abilities.

Dr clicky's boom cannon + biggy's a bomb + Roy's cold heat (if he is here) + Jal's corruption bomb (if he can) and Ginny's bad assimilation to tie all the moves into one coherent Mega bomb
>>
Rolled 57 (1d100)

>>47849182
Is this something that can be done? If it would actually help I'm all for it.

>>47849215
How we can profit from a war between OUR Brood and a Black AI that WE woke up? And you think Matar will help us profit if we tell them about it? Anyone would want to MURDER US!
>>
Okay, so brainstorming War Action here:

-Action-
1. Have any infantry already in the area fall back to the fortifications being set up by Matar Sec outside the base, if they haven't fallen already
2. Construction Worker Engineers work with Matar Sec in the region to dig up additional defense in depth. Multiple lines of trenches, sandbag walls, bared wire, and whatever else Matar Sec suggests we build right away
3. Move up our RAGE tank(s) and Behemoths to within firing range of the enemy enough to support the King
4. Start up the long range SAMFAP missile bombardment as planed. 24 hours around the clock sustaind and continous missiles striking the target

This should be it for our conventional forces. Trying ot think of the best way to use our Heroes. Specifically our Spec Ops, Sarah, and Biggy.

Thinking of having Sarah train our current psions on accurate artillery guidance via telekenesis during the fight.
>>
>>47849288
We can try hide the King's visible presence with smoke shells and incendiary
>>
Rolled 5 (1d100)

>>47849274
Support
22
>>
Rolled 100 (1d100)

>>47849182
You might indeed, after we get confirmation that JAL is indeed still alive.

>>47849136
We should immediately start shelling all the AI's forces and bases we can identify, regardless. We don't half-ass WAR, this is the post apoc.

Here's what I'm thinking.

1: Begin shelling AI forces/bases. Who cares if they're busted and broken by the end (I've got a plan for it anyway).
2: Wait for brood and AI forces to engage each other before actually directing any troops. If any troops are in the field currently, withdraw them.
3: Keep our heroes in reserve, but form a Squad of Lil P, Biggy, and Sarah. (Dr. Clicky and Roy are off fucking around, the KING is doing his own thing, can't get a solid answer on what JAL's doing).
4: Admit to Matar Sec that we've accidentally pissed off a brood...and a Black AI. On the upside they're fighting each other first.
5: Watch and reassess once the battle begins to unfold.
>>
>>47849373
Ok
>>
File: 1311979531970.jpg (26KB, 208x199px) Image search: [Google]
1311979531970.jpg
26KB, 208x199px
>>47849373
This fucking thread and its' 100's every where.
>>
>>47849373
Huzzah
>>
File: markers updated.png (436KB, 2000x1100px) Image search: [Google]
markers updated.png
436KB, 2000x1100px
Rolled 56 (1d100)

>>47849373
>GAME ON
this

also more pictures
>>
Rolled 73 (1d100)

>>47849373

I love it.

The next part of the plan is to coordinate with Matar Sec (or maybe the local Wasted Warband forces) and arrange for salvage squads to prepare to hit all the broken, busted bases that'll be scattered around after this brawl. We might commit an action or two during this to manufacturing more VTOL flyers to facilitate this.
>>
>>47849373
>>47849395
>>47849416
>>47849419
Fuck. I just realized CEO's corporate override + Jal's HAX = instantly converting any corporate force.
>>
Rolled 85 (1d100)

>>47849193
"Unlikely. The only friend in the Matar Sec is my sister. I don't know about the Rejects. "

>>47849373
Motherfucker. What has been with all the goddamn crits lately...

Shelling has commenced.

Brood and robotic forces are mobilizing.

"HOW the HELL did you pull off doing some that ABSURDLY STUPID?"

It took a little time but skirmishes between the robots and the brood are starting all over the place. Still no major confrontations however.
>>
File: 168695-1247943316684.jpg (341KB, 1920x1080px) Image search: [Google]
168695-1247943316684.jpg
341KB, 1920x1080px
>>47849373
>100
>For shelling
BEHOLD THE MIGHT OF OUR SAMFAPS!
>>
Rolled 54 (1d100)

>>47849480

>>>Turn 260
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 32 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Good
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47849480
Time to FAP
>>
File: 1465491220601.jpg (333KB, 1098x1755px) Image search: [Google]
1465491220601.jpg
333KB, 1098x1755px
>>47849476
The overrides probably only work on our stuff. Yet with JAL's help maybe we could bluff something.

>>47849480
Up side is it makes things lively.
>>
Rolled 35 (1d100)

>>47849519
Begin construction of additional servers and the like to help JAL. Use 2 rare resources to build them to make them awesome

>Action 2
Keep shelling the production lines of our enemies and their forces.
>>
Rolled 9 (1d100)

>>47849480
>>47849519

"Well Matar, you'll find that we tend to liven places up quite a bit simply by our presence. We don't really /like/ it but it's not something we're able to avoid doing either. Now the important thing is figuring out how we're going to PROFIT off of all this. "
>>
>>47849575
Might I suggest we start building war shelters that people have to buy their way into? like the smaller factions. this war will force them to our side.
>>
>>47849519
>pop: 218k
We are now the size of Reno Nevada: biggest little city in the world. I'm starting to lose sight of the scope of all of this.
>>
>>47849604
It's a bit crazy. I'm pretty sure we were supposed to create a spin-off faction quite some time ago.
>>
File: 168696-1247943364096.jpg (289KB, 1920x1080px) Image search: [Google]
168696-1247943364096.jpg
289KB, 1920x1080px
Rolled 92 (1d100)

>>47849519
Action 1 + 2
Jal and the KING are given their autonomy, with Dr. Clicky with them. Recommend focus on underground combat tactics unless the KING suggests otherwise.

Hero Squad with our Elites continue to wait and stand in reserve in case we get attacked by something sneaky.

The rest of our military will now come under Matar Sec jurisdiction, of course we hope they heed our mentino that we are trying to focus on defense of our particular forces while Matar Sec is probably better at offense than us.

As for the rest of us, every man able to load a gun goes to the cannons and missile batteries.

Our SAMFAP's and RAGE shall sing their song of death through day and night, every minute and hour! We will demolish this AI threat from afar!

FIRE!
https://www.youtube.com/watch?v=YMrSPOWrYGA
>>
Rolled 64 (1d100)

>>47849637
Do it
>>
Rolled 73 (1d100)

>>47849637
That's fine, because I'm sure this battle will last quite some time, but next turn we devote some effort to getting salvage teams prepped and talking with Maticio (or the Wasted Warband) about providing them protection to loot the shit out of the AI's bases once they've been broken.

If the Wasted Warband has not yet been informed of what's about to go down, inform them and tell'em they should probably get ready. Also if they've not got vehicles to take advantage of the upcoming mayhem we could probably certainly provide some for them.
>>
Rolled 16 (1d100)

>>47849637
Vote
>>
Rolled 28 (1d100)

>>47849637
Rollan
>>
Rolled 86 (1d100)

>>47849637
Robotic and brood armies have officially ran into. Meanwhile the Broodmother has awoken and taken command of the Brood. So far the bots haven't bothered to take notice of us yet and our bombardments have been getting blocked and their facilities repaired.
>>
Rolled 43 (1d100)

>>47849766

>>>Turn 261
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Average
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
Rolled 30 (1d100)

>>47849766
Really? Roll a crit and a 92 for bombardment on 3 bases' worth of nigh old-world artillery and it's not even getting noticed?
>>
Rolled 99 (1d100)

>>47849799
It worked at first but then they started bringing up more of their defenses online.
>>
Rolled 53 (1d100)

>>47849811
What Matar Sec doing?
>>
>>47849799
>>47849811
Hey, but this is a great time for live field research.
>>
Rolled 84 (1d100)

>>47849832
Turtling up.
>>
File: beit-hanoun_1215253c.jpg (14KB, 460x288px) Image search: [Google]
beit-hanoun_1215253c.jpg
14KB, 460x288px
Rolled 65 (1d100)

>>47849787
Definitely Action 1 for me is

>Action 1
Get some video feeds and data on these defenses, see how they work and how they are confounding our artillery.

Is it through shields? Point defenses? Sheer bulk of armor that is being repaired by bots? This kind of data is very relevant because we can then work on countermeasures in the future. Even if they won't be ready by our current battle.

This is the first live test we have of our glorious artillery, so we should take every moment to see how we can improve upon it.

...not sure what we should do for action 2 though
>>
Rolled 12 (1d100)

>>47849913
Alright, good enough.

Action 2: Try to improve Armaments
We're using up tons of ammo with this shelling, need to get it back up. Ginny will know what to do.
>>
Rolled 16 (1d100)

>>47849913
Make armor piercing shells aka bunker busters or other ammo types.
>>
Rolled 39 (1d100)

>>47849913
Action 2
We're probably going to be expending a lot of resources both paying Matar Sec to fight and ammunition.

And since we're fighting robots now's a good time to practice our Salvage.

Have the CEO go to survivors (they are good at salvage) and pay them to get us salvage teams we can use to loot the battlefield for material and parts.
>>
Rolled 47 (1d100)

>>47849913
>>47849950
This, good time to start working on the survivors too and they are good at salvage
>>
Rolled 71 (1d100)

>>47849950
>>47849913
Backing these
>>
>>47849950
Currently, we're paying Matar nothing because that's what they're doing for us. If worse comes to worse we might be able to hire them, but they're not fighting now.

In this specific circumstance, I think anything salvageable is just getting grabbed and assimilated by one of the sides.
>>
Rolled 25 (1d100)

How about we begin research and development of a weapon thats particularly effective against Bots? Like maybe a Tesla weapon or hell even EMPs? Even if it don't work on the main AI they would fuck up bots bit style meanwhile JAL is going full Bio comp and so will be safe.

We build them then give them to JAL
>>
>>47849998
Our shells are already vastly capable.

We can make EMP shells right now, but I gather they have EMP protection. If not that's a good place to go.

What we need to do in the long run is develop Electrical Plasma shells which are highly effective against even shields. Right now we can only make Cold and Hot Plasma
>>
Rolled 97 (1d100)

>>47849950
>>47849913
Support
>>
>>47849987
They're doing their job of defending us and we haven't given them an order to attack. Just them being here is good enough for me.
>>
>>47850083
Genie, is Matar currently under contract with us?
Did I miss something?
>>
>>47850133
We were in contract with them since the original 100. Then the CEO rolled another 100.

They are/were constructing defenses around our new sites of which we are not just holding the line instead.
>>
Rolled 74 (1d100)

>>47850057
Electrical plasma is often referred to as the poor man's plasma and you have long been able to make more of it. Its pretty good on a lot of shield types who don't handle the extra energy fluctuations very well.

>>47849913
They appear to be using multiple shield batteries and heavy repairable armor. Point defenses have been seen among their armies and lots of armor. Even strange shielding blasts that get fired above their forces protecting them or even knocking our missiles out of the sky with a single pulse from strange machines.

>>47849950
Survivors have been hired to scavenge the battlefield but they are actively competing with bandit looters.

>>47850133
no...its rather complicated and something the CEO is overseeing while visiting with his sister.
>>
Rolled 95 (1d100)

>>47850196
>>>Turn 262
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 25 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Low
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
Rolled 90 (1d100)

>>47850144
I sort of thought we withdrew from there because those sites were full of killer robots.

Then we started shelling those sites.

>>47850216
Action 1: Try to improve Armaments
Hopefully Ginny can help.
>>
File: Snapchat-2914778212363252168.jpg (544KB, 1080x1920px) Image search: [Google]
Snapchat-2914778212363252168.jpg
544KB, 1080x1920px
Rolled 11 (1d100)

100
>>
>>47850286
Why does it need a rolex?
>>
>>47850298
Technological interface
>>
>>47850310
That shit just tracks time. I think that pocket radio would work better. Granted that grandma is working her way to the right hand. So tech use with take a hit.
>>
File: 1381084937_33.jpg (105KB, 800x676px) Image search: [Google]
1381084937_33.jpg
105KB, 800x676px
Rolled 64 (1d100)

>>47850216
Action 1
It will take us time to improve technology, but there's always time to improve tactics.

Let's train our troops how to fire with Multiple Round Simultaneous Impact
https://www.youtube.com/watch?v=WghCzSKySxA

Previously we have just been firing in the conventional method, with sustained continuous rounds at somewhat regular intervals.

MRSI missions will allow our high firerate SAMFAP's and RAGE artillery to strike a single target with a great number of rounds fired into the air. We will try to pierce their sheilds and repairs through single, and devastating rounds of mass ordnance focused on a single individual target.

In addition, have Sarah train our front line Psions how to guide artillery shells onto the target. The goal is to have as many shells and missiles land at the same time on an area the size of one foot.

I believe that by firing many rounds in short intervals instead of a few rounds at long intervals, we should be able to pierce their defenses. Like a knife instead of a fist.

Still thinknig on Action 2
>>
Rolled 8 (1d100)

>>47850382
Seriously?

>>47850216
>Armaments: Low

Am I the only one who fucking sees this?
>>
>>47850404
Actually good call.

Our armaments are low, meaning we need more resources since our SAMFAP's run on direct conversion of resource to ammunition.

action 2 should definitely be a resource action
>>
>>47850216
Actually, do we know why our armaments are falling so quickly?
>>
Rolled 99 (1d100)

>>47850404
HOLD THE PHONE FOLKS

>Spend this turn re building our ammo stocks
>>
>>47850488
Because we're firing goddam GIANT SALVO'S OF ARTILLERY day and night anon!
>>
>>47850489
Resources! We need resources.

Our ammunition is depend on direct conversion of resources.

mostly because we designed it that way, but this was back when Preemo was still around to give us free resources
>>
Rolled 92 (1d100)

>>47850382
Action 2
CEO go out and make more deals with Survivors, we need resources again to maintain our ammo supply.

Spend 2 resources to replenish our armanents/Ammo and feed the SAMFAP's
>>
Genie would you like any picture attempts...warning I learnt to draw via weebo
>>
Rolled 53 (1d100)

>>47850216

Action 1
Feed our SAMFAPs (this shouldn't take much) and also begin manufacture of plasma rounds, a good mixture between electrical and hot. If our SAMFAPs are capable of manufacturing specialized ammo then excellent, have them do it.
(Burn a Common Material or 2)

Action 2
Concentrate fire on the old logistics base that we first kicked up the hornet's nest at. I gather that our arty isn't doing much because we've got it spread out among a whole shitton of different locations. We're going to stop that.

Also can we get any information on how the battle is going, exactly?
>>
>>47850593
Spending resources or supplies does not cost an action.
>>
File: MRSI.png (42KB, 2086x772px) Image search: [Google]
MRSI.png
42KB, 2086x772px
Rolled 72 (1d100)

Action 1
Train our troops how to fire with Multiple Round Simultaneous Impact methods
https://www.youtube.com/watch?v=WghCzSKySxA

Previously we have just been firing in the conventional method, with sustained continuous rounds at somewhat regular intervals.

MRSI missions will allow our high firerate SAMFAP's and RAGE artillery to strike a single target with a great number of rounds fired into the air. We will try to pierce their sheilds and repairs through single, and devastating rounds of mass ordnance focused on a single individual target.

In addition, have Sarah train our front line Psions how to guide artillery shells onto the target. The goal is to have as many shells and missiles land at the same time on an area the size of one foot.

By firing many rounds in short intervals instead of a few rounds at long intervals, we should be able to pierce their defenses. Like a knife instead of a fist.

Concentrate our firepower on the old logistics base first. We'll blow these targets up one at a time.

Use 2 resources to feed the SAMFAP's and replenish our armamants this turn

Action 2
CEO go out and make more deals with Survivors, we need resources again to maintain our ammo supply.
>>
Rolled 64 (1d100)

>>47853982
Vote
>>
Rolled 25 (1d100)

>>47853982
Sure.

I think that once we get some info on the battle it might be about time to have our heroes go out and play havok though.
>>
Rolled 96 (1d100)

>>47853982
Rolling
>>
Rolled 59 (1d100)

Might be better to burn materials. Produces better rounds and more rounds and whatnot.

Also I think we should send our heroes and specops out to fuck some shit up soon.
>>
>>47854811
Materials are harder to get than resources
>>
>>47854917
And also more efficient and produce a better end product. We're fighting a Black-tier AI [See: Fallbringer shit]. Now isn't the time to skimp.

Remember when we mentioned we might use our BLACK tech weapons and Bane said if we did they'd make sure every one of us died if we did? Well this AI is that tier.
>>
Is there no history i can read through for this? i cant seem to find you guys on suptg
>>
>>47854982
Hmm.

I'm wanting us to make an opening first somehow, then hit them with our best.

>>47855098
Sorry, you can use 4plebs though.

let me pull up the links.
>>
Rolled 9 (1d100)

>>47855145
I agree, but what I'm saying is that Materials will net us a greater VOLUME of ammunition, which is important right now.

Also we really, really need to get some specialty rounds otherwise we don't have any mid-range trump cards to play.
>>
>>47855189
Our SAMPFAP's are able to make, on order (that is, insert resource get shell type)
>Fletchette, AP, Anti Flesh, Plasma, Explosive, Chem, Hot, Cluster, Tracer, Smoke, Cyro, Electro, and Acid.
>Hot and Cold Plasma

>>47855098
http://archive.4plebs.org/tg/search/username/genie/type/op/
First thread is Post Apoc Civ Quest Starter 2, then you'll see threads 1-5

http://archive.4plebs.org/tg/search/subject/Maticico/
Threads 6-now
>>
>>47855241
Why are these things so awesome?

Anyway, I suggest we use Electro for rounds targeting anything shields and acid for targeting troop concentrations. I doubt acid will hurt Brood very much but I bet it'll do a number on bots.
>>
>>47855407
Thing is, we can make electro plasma but I'mm not sure if we can make electro plasma shells.
>>
>>47855438
Oh wait. . .it SAYS electro just read it.

So we can!
>>
Rolled 28 (1d100)

>>47853982
Switch to Electro Plasma in an attempt to break past their shields
>>
I think we need to send the hero or spec ops to drop that pulse machine that is setting off our shots before they hit.

Perhaps we build up ammo and set the team up. Then next round We coordinate the attack with the hero and cannons.
>>
Rolled 15 (1d100)

>>47855584
That's not a bad idea, but given the AI's dialogue thus far we probably want to be careful about letting it see our forces (because it'll identify them and their strengths/weaknesses instantaneously).

So probably just dispatch the regular SpecOps team to do that. I've actually lost track of how many different specialty squads we have.
>>
Rolled 9 (1d100)

>>47855646
Spy & Spec Op Unit (CEO)
Acquired unit of MADDENED CORP Psi Personnel.

Acquired unit of MADDENED CORP Psi Engineers.

Acquired unit of MADDENED CORP Psi Security. (Roy)

Acquired unit of Corp Psi Personnel.

Acquired unit of Corp Psi Engineers.(Ginney)

Acquired unit of Corp Psi Security. (Sarah)
1 psychic corp spec ops unit

1 MADDENED corp spec ops unit

1 Psylocked corp Spec ops unit.

Under the heroes in the pastebin notes. Seeing that they are mostly corp units we get a bonus with the CEO. Also we are fighting another corp. We bet we are great at sabotaging.
>>
>>47856335
I'd like to see the Psylocked Spec Ops unit deployed to destroy whatever those things blocking our shells are. We should update our action plan to include that.
>>
bamp
>>
bumpy
>>
Rolled 87 (1d100)

>>47853982
Support
>>
Rolled 65 (1d100)

>>47853982

Come oooon, Genie. *Rubs lamp*

Come in here and write this crit.
>>
bample
>>
Rolled 70 (1d100)

>>47860394
What Crit?

>>47850876
More art is always good.

>>47853982
Our firing as changed its rates to slam into the same spot at the same time. Problem is this is rather difficult to manage with the RAGE tech. Meanwhile Sarah tries to teach our forces to guide them psionicly problem is the human mind is only so fast so its a very hard task to pull off.

Meanwhile our attacks finally manage to breakthrough some of their shields. The way the bots reacted was not something we were expecting. Suddenly new installations suddenly arose and started firing back.

Except theirs would explode midair knocking our own shots out of the sky. While the rest of theirs lands around our base blasting with pulses and explosions. Meanwhile flack weaponry started to appear among their installations and fired upon us. When they were shooting our shots out of the sky they were blasting us with surprisingly powerful shots.

To add further insult to injury while we started to get bombarded suddenly their forces started to attack our installations. Before they were ignoring us but now apparently we pissed them off enough to divert forces our way.

The CEO meanwhile went out to make some more deals with the survivors.
>>
Rolled 65 (1d100)

>>47863320
Warning
We are under attack!

Warning
We are being bombarded!

>>>Turn 263
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Low
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare.. Fast Food Shops. Ballistics Lab. Breakrooms.
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47863320
>Except theirs would explode midair knocking our own shots out of the sky. While the rest of theirs lands around our base blasting with pulses and explosions. Meanwhile flack weaponry started to appear among their installations and fired upon us. When they were shooting our shots out of the sky they were blasting us with surprisingly powerful shots
You know, I was wanting to develop that tech actually. . .

OH WELL

Hopefully if they are diverting to us it means less pressure on JAL and the KING.
>>
Rolled 15 (1d100)

Okay, don't panic boys. This is what we planned for, this is what we hoped for.

The chance to let our defensive works shine! If we're going to be the kings of artillery and defense now is a good place to start.

We'll smash their machines here and relieve some pressure off of JAL and the King

>>47863320
>>47863352
Action 1
Time to put our heroes to work

"Ginny I can't believe it they developed Counter Artillery-Artillery. We wanted to do that. . ."
>ACTIVATE COPY-CAT
"Get that tech and then use those engineering skills of yours to get our SAMFAP's to do the same.

Ginny if you can manage it too, use Bad Assimilation on those enemy machines too and get em to go haywire!

Biggy, prep some of those Annihilation Bombs we want to make the approaches to our base an area of intense damage to anyone that gets near. If you can't cover the entire approaches just block of what can be done, and create choke points for the artillery.

Artillery is to stop firing on the enemy and switch to priority defensive counter artillery against their shots in the air, mid-short range guns too. Whatever else we can spare should be spent on firing at any approaching robots.

Sarah use Telekenesis and try to pluck some of their heavy ordnance in the air and bring it down onto their own machines.

Roy, use DOMINATE on their most powerful machines and try to get them to turn on each other. Maybe get those installations of theirs firing on their own forces.

JAL, King, and Clicky are left to do their thing. They know the brood better than we do.

Action 2
CEO, get Jacky and Matar Sec on the Horn we are directly under attack. Now is a good time to get those contracts we've signed going.

We need whatever forces they can spare to help us defend against the robots.

We need our paramilitary allies for this.
>>
Rolled 70 (1d100)

>>47863664
Also feed 1 Common Material to our SAMFAP's to restore ammunition supply significantly
>>
Rolled 14 (1d100)

>>47863664
Couple problems.
Don't have Ginny try to use Bad Assimilation, your first task for her seems extremely difficult and should have her full concentration.

Agents aren't meant for point defense. Quite the opposite actually. It'd be more productive for Biggy to use Takedown on the forces coming our way. Actually, I'd prefer for him to target the enemy artillery, since he can actually get there and back again.

We're also dealing with one of the things Roy can't permanently dominate, but admittedly it's still probably the best we can do with him right now. The real problem is I don't know if we ever reestablished contact with Roy.

I don't know what Little P. should do.

Other than that, I'll support.

>>47863703
Wasn't the one downside of our artillery that it requires a LOT of resources?
>>
>>47863917
er. . .yeah, just remembered that.

Perhaps infiltration might be better then.

Lemme rework that.
>>
Rolled 87 (1d100)

>>47863917
I forgot:
We should also unleash our spec ops. Have one group-the Psylocked, I suppose-run with Biggy. The other 2 will perform their own surgical strikes and run back to base.
>>
Rolled 62 (1d100)

Yeah we are not fighters. We buy it or break the enemy's stuff viva sabotage. Lets us our ops to break their gear and fire back at them to buy our guys time.
>>
>>47863917
I'm with this guy

Maybe we should ask JAL how the scrap is going?
>>
Rolled 64 (1d100)

>>47863664
>>47864004
heres my attached roll
>>
Rolled 84 (1d100)

Action 1
Time to put our heroes to work

"Ginny I can't believe it they developed Counter Artillery-Artillery. We wanted to do that. . ."
>ACTIVATE COPY-CAT
"Get that tech and then use those engineering skills of yours to get our SAMFAP's to do the same.

Biggy, Sarah, Roy now's the time for our saboteur tactics to slow down the enemy.

Biggy, you try to infiltrate their artillery bases and blow them up. Your own annihilation bombs can come in handy to prevent them from just repairing it.

Sarah, lead our Psi Spec Ops and Psi Security to start wrecking shit too, Biggy will know which targets to hit best.

Roy, use DOMINATE on their most powerful machines and try to get them to turn on each other. Maybe get those installations of theirs firing on their own forces. You lead the MAD forces as you see fit.

Artillery is to stop firing on the enemy and switch to priority defensive counter artillery against their shots in the air, mid-short range guns too. Whatever else we can spare should be spent on firing at any approaching robots.

Engineers are to repair and keep our bases running.

Little P. Lead, use your scrapper and lead our vehicular forces and behemoths and defend our bases. You're the best pilot among us so you'll know what to do.

JAL, King, and Clicky are left to do their thing. They know the brood better than we do.

We must buy time for reinforcements from the paramilitary to arrive.

Action 2
CEO, get Jacky and Matar Sec on the Horn we are directly under attack. Now is a good time to get those contracts we've signed going.

We need whatever forces they can spare to help us defend against the robots.

We need our paramilitary allies for this.

---

Hows that?
>>
Rolled 16 (1d100)

>>47864119
Vote
>>
Rolled 74 (1d100)

>>47864119
Rolling
>>
Rolled 59 (1d100)

>>47864119
Better, although the heroes you have as leading technically aren't leaders (except Roy)-they'd need Command for that.

The Psylocked Spec Ops, I think, should hit whatever targets they can that are away from where our psi guys are operating. We're dealing with 2 different bases here, right? So they go to the other base to sabotage shit. Probably the one that doesn't have the AI in it.
>>
Rolled 12 (1d100)

>>47864119
Voting this
>>47864350
With this modification
>>
Rolled 81 (1d100)

>>47864407
Seconding
>>
Rolled 79 (1d100)

>>47864407
Okay, switching to this
>>
Rolled 14 (1d100)

>>47864407
Backing this all the way
>>
Rolled 16 (1d100)

>>47864407
Vote
>>
Rolled 33 (1d100)

>>47864407
The dice are not with us today, are they? I bet I'm going to roll a fucking 1
>>
Rolled 39 (1d100)

>>47864407
Copy Cat activated.

Biggy dispatched. We knew when he went to work because of the following explosions.

Psi Security personnel meanwhile were quite lacking and took heavy losses as they were more prepared for defense then offense. This later proved a particularly big problem when the bots revealed their newest ploy.

Roy meanwhile is still absent.

Artillery fire has switched.

Engineers are working.

Little P started to fight against the bots.

CEO attempted to get a hold of them but it would appear aid is delayed assuming it comes at all.

Meanwhile that was when the bots responded huge artillery pieces started to arise. they started to fire strange shots that caused our shots to disintegrate. They released a strange cloud or gas as they flew through the air and hit our installations. Whatever the gasses touched began to quickly corrode.

Meanwhile their other shots turned out to be 'alive' as after they hit they began to reform and swarm over our positions. To add further insult to injury their massive guns started to unleash their bombardments. Which at first we thought were shells...until they suddenly unleashed an additional payload. Turned out they weren't actually shells but drop pods.

While at the same time their robotic forces didn't stop coming and apparently became increasingly reinforced as more time wore on.
>>
Rolled 96 (1d100)

>>47864605
Alert our forces are attack!

Alert our facilities are taking damage!

>>>Turn 264
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Low
>>>>>>>Fuel: Great
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakrooms(damaged)
>>>>>>>Defenses: Fortified Superstructure(Damaged). Auto Defense Network(Damaged). Trenches. barbed Wire(damaged). SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47864605
These guys are showing us up on what we want to be like

I am super pissed we're fighting them, they are literally designed to be a great ally
>>
>>47864605
SHIELDS WE NEED BLOODY SHIELDS! God damn nanobots eating all our shit.
>>
Rolled 16 (1d100)

>>47864605
>We're being destroyed by artillery
This is both insulting, and irritating
>>
Rolled 15 (1d100)

>>47864633
Anyone who can research and/or build get to work and shield generators for our facilities or a big dome I don't care. Nano bots are eaching all our shit

>A1
Shield Research

>A2
Continue it, see what happens if we stop shooting at them.
>>
Rolled 38 (1d100)

>>47864633
Action 1
Ginny, are those nanites? IF so use Bad Asssimilation on them if not use it on the invading robots. We've got to keep buying us time.

The rest of your engineers get to work repairing/increasing our shields. We're going ot have to actually defend this time.

Biggy keeps blowing them up from behind their front lines.

Sarah, pull our security forces back and go on the defensive.

Action 2
FULL SHIELDS AHEAD. Research/make shields ASAP.

Spend 1 Rare Construction material
>>
Rolled 98 (1d100)

>>47864633
Action 1+2
Try to improve the BB drones (the special ones, not the regular ones that are only for delivering ammo to friendly troops), and then pump out as many of them as we can. If they're going to spam bots, we'll spam our own drones.
Use a very rare material for this.
If Ginny isn't still busy with her previous action, she'll help with this.
>>
Rolled 72 (1d100)

>>47864784
Vote
>>
Rolled 53 (1d100)

>>47864784
Rolling
>>
Rolled 11 (1d100)

>>47864784
Vote
>>
Rolled 21 (1d100)

>>47864784
I sure hope JAL and the King are doing well and that diverting bot forces to us helps them.
>>
Rolled 97 (1d100)

>>47864784
"They are nanites alright...I fucking hate weaponized nanites so goddamn much."

Bad assimilation used. nanites are currently haywire and even attacking their own forces!

"MORE SHIELDS MORE SHIELDS. FUCKING GREY GOO."

Biggy has reported into running into some problems but that has not done much if the detonations are anything to go by.

Sarah has retreated and fighting the invading bots. The other bots meanwhile have advanced and halted. They still fire upon us but they are patiently waiting as they get reinforced.

Shields constructed.

Meanwhile the bots continue to speed up their firepower and increase it. Soon it turned into rain as it hit our shields. Bot Drop Pods meanwhile hit the shields only to spray out their payloads down upon us through the shields mind you. Other shells also release strange payloads as they penetrate the shield cover just enough to pour out their payloads. Plasma rained out and massive amounts of grey goo. Meanwhile our shields sparked and warped beneath the heavy downpour even as it increased in intensity as it buckled beneath the strain.

WARNING
Enemy hero detected!
WARNING

"FEEL THE POWER OF THE GOO!"

Heroic ability activated.

Clouds of grey are starting to arise throughout our base eagerly devouring whatever they touch.

Alert
Shields are heavily draining our power reserves.
>>
Rolled 81 (1d100)

>>47865081
>>47864665
You got to admit the AI has a sense of humor.

>>>Turn 265
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Low
>>>>>>>Fuel: Very Good
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakrooms(damaged)
>>>>>>>Defenses: Fortified Superstructure(Damaged). Auto Defense Network(Damaged). Trenches. barbed Wire(damaged). SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47865091
I swear if we die it's going to be the most ironic death yet.

Killed by our own strategy.
>>
Rolled 48 (1d100)

>>47865091
Action 1 + 2
There's their hero.

Okay, time for something daring.

Feed Sarah and our Psions 1 Rare Psi Material.

Sarah, I want you to think really hard on grabbing ALL the grey goo and nanites from our base, and throwing it at the enemy to create an opening for us to attack that hero. Ginny, use BAD ASSIMILATION on it! Get their own grey goo to eat their own forces.

Biggy, oh we need you now TAKE DOWN on that hero.

Everyone else hold the line and support the heroes! Every turn we survive is another turn for JAL to win this or for the Rejects to show up.
>>
Rolled 49 (1d100)

>>47865081
If memory serves, nanites have one glaring weakness, but I can't recall what it was. Weakness to EMP? Temperature extremes?

Damn, anyone who could easily counter the enemy hero is otherwise engaged.

I want to ask for a damage report, but one thing we must do is clear.

Action 1:
Psy Spec Ops, Maddened Spec Ops, and Psylocked Spec Ops: Start hunting for the grey goo hero. First one to find it is to attempt to neutralize.
If we can get Biggy to counter it, the spec ops are instead to try and staight-up kill it. Or, hell, capture it alive. Use their discretion.

Second action is up in the air, but I still kind of want to try drone spam. Unless there's something else we can do that will stop our base from falling apart.

>>47865229
Dude, we don't have rare psi material. We do have a single ULTRA rare psi material.

The situation is extreme enough to warrant it, but can we just "feed" psi materials to Sarah?
Don't we need to use it to build something?
Like, for example, use our ultra rare and 4 common psi materials to quickly build a ludicrously powerful amplifier.

After thinking about it a minute, preventing our base from being eaten is more important than letting Biggy continue causing havoc. So yeah, have him Takedown the grey goo hero.
>>
Rolled 64 (1d100)

>>47865091
So any mercs in com range that are good at fighting robots? I think we could spend the money to hire them.
>>
Rolled 79 (1d100)

>>47865319
>>47865229
Action 1
Give Sarah and 1 Psi Material

Use telekenesis to get all the grey goo from our base, and throw it at the enemy. Ginny uses bad assimilation to make them go haywire on their own forces.

Psy Spec Ops, Maddened Spec Ops, and Psylocked Spec Ops: Start hunting for the grey goo hero. First one to find it is to attempt to neutralize.

Biggy attempt take down of enemy hero.

Action 2
Spam Drones to shore up our defenders
>>
Rolled 85 (1d100)

>>47865456
Vote
>>
Rolled 25 (1d100)

>>47865456
Backing this
>>
>>47865456
Do we have drones? Also will they be a closed system? Because I don't want them hacked into.
>>
Rolled 22 (1d100)

>>47865456
Sarah is unable to collect all the grey goo. However what she does collect gets hit with bad assimilation causing it to no longer differentiate between friendlies and hostiles.

Biggy meanwhile is unable to find the enemy hero.

Drones have been constructed.

Warning
The enemy has not stopped their shelling.

Warning
The enemy is blockading our bases.
>>
Rolled 73 (1d100)

>>47865609
>>47865583
They aren't.

>>>Turn 266
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 28 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>>Food: Very Good
>>>>>>>Water: Good
>>>>>>>Morale: Good
>>>>>>>Medicine: Great
>>>>>>>Health: Very Good
>>>>>>>>Armaments: Very Low
>>>>>>>Fuel: Good
>>>>>>>Tech level: Good.
>>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops(Damaged). Ballistics Lab. Breakrooms(damaged)
>>>>>>>Defenses: Fortified Superstructure(Very Damaged). Auto Defense Network(crippled). Trenches(damaged). barbed Wire(crippled). SAMFAP(damaged).
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 5 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47865639
Dam it... whelp I hope the drones don't turn on us.

So any mercs for hire? Next do the robots seem to have shielding from plasma or electric plasma? Because I'm thinking we arm to fry their systems.

How's JAL on their front?
>>
>>47865639
Y'all know we are about to get WMDed don't you...
>>
Rolled 84 (1d100)

>>47865639
Are the shields holding?

We need to stop being stingy with our materials, this is a matter of civ survival. Use whatever we can.

Action 1
Emergency Repairs on Defenses
Use an extremely rare construction material.
Ginny will oversee

Action 2
Try to improve armaments
Use a very rare material and, if possible, 5 resources.
>>
Rolled 97 (1d100)

>>47865781
Do it thats all I can think of.

Get a message to JAL, tell him it looks like our time is almost up, its been fun
>>
Rolled 100 (1d100)

>>47865736
You don't know.

They appeared to have allied with other Broods.

>>47865781
For now.

>>47865738
Maybe.
>>
Rolled 71 (1d100)

>>47865736
There are indeed mercs to hire some of whom are anti bot specialists.
>>
>>47865870
Hm if they will take Materials. We could offer some very rare if they can take care of the problem.
>>
Rolled 79 (1d100)

>>47865781
Addendum:
"Biggy, please go back to wrecking the Black AI's infrastructure. Or continue looking for that enemy hero, if, in your professional opinion, you believe that would be a better use of your talents.

>>47865939
Maybe we could simply put a bounty on the Black AI? Only problem is I'm not sure anyone is crazy enough to fight it if we tell them that's what we're up against. Maybe just say "Omitar AI."
Bounty: 4 supply,
20 common contruction mat, 10 rare construction mat, 4 very rare construction mat., 1 extreme rare construction mat,
20 common mat, 10 rare mat, 4 very rare mat., 1 extreme rare mat.

We pay most of our fortune, but only to whoever finally takes the fucker out.
>>
>>47866084
Na that's way to much. The extreme is worth a crap ton I'm sure.
>>
>>47865846
>>47865781
Man, this should technically count.

Also Genie, new thread?
>>
Rolled 60 (1d100)

I do wonder if we can build some kind of emp gun with the material or even a heat ray.

We have that plasma pool design. Maybe we can make a trap from the robots.

>>47865639
Action 1 very rare Mat + 1 rare resource
Ginny you've got this. Make some weapons to wreck the robots systems. We got those designs for sonic bested tech from the bandits work off of that. They will not see it coming.

Action 2 Shore up the defenses. Ops units keep up the wrecking enemy systems and their field support. Sarah you think you could move the floating rock to just smash robots?

CEO hire us some mercs you have all our resources to work with. Lets get these fuckers off our lawn.
>>
Rolled 19 (1d100)

>>47866266
If you want but i make no promises. I need a break.
>>
Rolled 100 (1d100)

>>47866266
I was actually hoping it would count for our offscreen allies (JAL and the Brood, Roy, Warband...any or all)

>>47866137
I don't think you appreciate the gravity of our situation.
>>
>>47867049
Well then
>>
>>47867049
HAHAHAHAHAHA

Nice.

I mean the the was a good joke.
>>
>>47867049
100 with unknown effects aside. All of our resources like that would be way to much I'm sure. The highest level psi item is worth more than enough to hire someone.
>>
Rolled 55 (1d100)

>>47866266
Looks like the dice heard your prayers anon. Fuck this goddamn thread so much fucking crits flying everywhere. I can only come up with so much shit and i am STILL working on the first 100 combo and now a second showed up...goddamn it.

>>47866084
>>47865781
>>47867049
...so two crits to offscreen heroes(yay).

Now for your action that you are actually aware of the consequences of.

Biggy well the last thing we heard from his was that the enemy hero was among the grey goo.

After that we couldn't keep in touch as he suddenly went dark...and some time after that there was a very VERY big explosion.

In fact an entire CHAIN of big explosions.

Then we saw him running for his life away from said very big chain of huge explosions back to base. When we asked why he told us to check our scanners.

Massive movements have been detected by monster and zombie forces...towards the huge chain of explosions and guess where those explosions just HAPPENED to be?

Guess what Biggy did with those chains of explosions?

He detonated them in such an order as to chain 'lure' the monsters and zombies into the deepest heart of the bots as well as towards critical items of importance all in a nice lined up fashion to boot...

And that was only a the beginning as word slowly spread of the insane bounty we put out. Other factions began to mobilize as well and in mass.

Meanwhile emergency repairs went very well bringing everything to tip top shape. Armaments were also improved as we a critically rare material to infuse into our armaments massively upgrading them. Now we hit a lot harder but its also a bit more expensive thankfully the biggest expense has already been paid for it.
>>
Rolled 55 (1d100)

>>47867549
The chain of explosions was so loud that we even heard reports of forces in the megacity hearing it. Then again this may be echo effect of the caverns.

>>>Turn 267
>>>>>>>A. Scavenge.
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 22 resource. 4 rare. 2 very rare. 1 extreme rare.
>>>>>>Pop 218k
>>>>>>Military 3.1k.
>>>>>>Food: Very Good
>>>>>>Water: Good
>>>>>>Morale: Good
>>>>>>Medicine: Great
>>>>>>Health: Very Good
>>>>>>>Armaments: Very Low
>>>>>>Fuel: Above Average
>>>>>>Tech level: Good.
>>>>>>Reputation: Bought Corp
>>>>>>>Infrastructure: Meeting Room. Fish Farm. Hydroponics Bay. Medical Bay. vehicle Bay. Science Bay. Industrial Bay. Corporate Cells. Storage Center. Corp Construction Center. Water Treatment Center. Corp Recycling Center. Logistical Center. Command Center. Processing Center. Gym. Armory. Server Farm. Factory. Nanite Beds. Daycare. Fast Food Shops. Ballistics Lab. Breakroom
>>>>>>>Defenses: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP.
>>>>>>>vehicles: Cargo Hover Haulers 54. VTOL Cargo Flyers 2. BB Behemoth. 1 CB Behemoth. BB Drones.
>>>>>>>Power: Nuclear Reactor. Fast breeder Reactor. Emergency Generator. Plasma Pump. Fusion Reactor.
>>>>>>>Weapons: Corp Sidearms. Batons. Tasers. Riot Weaponry(limited). Thunder Firearms(Extensive). Primitive(plentiful). Explosives(limited).
>>>>>>>armor: Armored Vest. Riot Armor(limited). Power Loaders. Thunder Full Body Armor(Extensive). Maticico Power Armor(extensive). Lighter Shields+(limited). Engineering Exo-Suit(abundant).
>>>>>>>communications: Corp Comm Center.
>>>>>>>Materials: 5 supply. 4 psi mat.1 Ultra Rare Psi Mats. 29 common construction mat.17 rare construction mat. 8 very rare construction mat. 4 Extreme rare construction mat. .25 common mat. 11 rare mat. 6 very rare mat. 2 extreme rare mat
>>
>>47867549
Uh okay guys...now we hope that Korsha is the one who kills the AI.
>>
Whelp there goes our resources.

I'll see y'all next thread, later.
>>
>>47867595
I mean I proposed the highest bounty possible short of "everything," I thought we would have more of a discussion about it.
Still pretty sure no one would have helped us for mere resources though.

That trio of (You)s was rather unexpected. And I rolled the crit at the start of this thread too.
I'm sorry for causing such a mess Genie. I also apologize to the other players for probably losing us most of our wealth, but would like to note that I also probably just pulled our asses out of the fire.
>>
File: ispent to long on this.png (416KB, 1000x815px) Image search: [Google]
ispent to long on this.png
416KB, 1000x815px
Wooh time for some insanity!
>>
Rolled 9 (1d100)

>>47867958
Welp there is my new starter pic for this arc.
>>
>>47867997
Glad ya like it, sorry the Brood are all the same. Would be alot easier with photoshop not SAI alas I don't have it.
>>
Rolled 89 (1d100)

>>47868021
Actually JAL is based heavily of a brood that was a big fan of uniformity(see Clora'Zels brood). So its not that inaccurate and truth betold due to JAL's AI origins he is naturally a big fan of uniformity so he kept on the tradition as best he could and is only slowly being worn down about it as the Brood resists the attempts.

This naturally infuriates JAL as he has to fight the Brood over the stable tech interfaces which the brood mutations keep wanting to fuck up as well as his other mutations.

JAL isn't really that well equipped for it which is why the Brood decided to generate a Broodmother to counter.

Now if it was a different brood with different origins then you would have a point.

Must say such a pic is oddly reinvigorating or that might be due to the food i just ate.
>>
Rolled 15 (1d100)

>>47868083
This does mean though that like Clora'Zel brood he is very VERY good at unit spam when compared to other Broods.

Most broods will choose a different way usually through the slimming of the DNA complexity to speed up unit generation but Clora'Zel took a rather heretical brood anathema approach of making things more uniform as she was inspired by Clones.

A big no no of the Brood is Cloning.
>>
>>47868104
Nice.
Thread posts: 362
Thread images: 24


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.