Can someone explain to me why the UESRPG combat system is so damn over complicated. The fucking thing expects me to figure out the fucking Da Vinci to make a roll.
I shall bump this thread while ultimately contributing nothing
It's based on Runequest, right?
>>47700172
Yeah, I'm pretty sure it's Runequest based, which would be OP's problem. RQ appeals to a certain type of autist, and OP isn't one.
>>47698741
Because figuring out the math is akin to an echo to figuring out Tonal Architecture, while inevitably homeruling the mechanics to suit your groups needs is actually achieving CHIM
And when you decide to actually lift the mantle of DM from the previous one, you have achieved amaranth.The ending of the words is Almsivi
>>47698741
Because it has a RQ base. Ask around in /tgesg/, it should pop up sometime today.
>>47698741
>figure out the fucking Da Vinci
>>47702602
OP is not the brightest of guys.
>>47698741
I don't even like Jojo but I can't not laugh at this.
>>47704605
I know, TES fandom turns out some funny stuff.
>>47698741
>the fucking Da Vinci
It's not that difficult, anon.
Choose your action then roll your combat style, determine success (Attack vs Defense) and how severe, then resolve (either deal damage, deal with being parried, etc.).
Someone make a thread already.
>>47705921
It's not really the weekend yet though...
>>47705934
It's Friday evening in Tokyo.
>>47703675
>>47702602
Da Vinci CODE. My bad.