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/5eg/ D&D 5E General

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

How do you handle excessive looting shenanigans?
>>
>>47643884
I replaced Hex with Hellish Rebuke. Definitely fits the Oath's flavor. Thanks for the input!
>>
>>47644109
Bring in full encumbrance rules to make the dwarf happy.
Use the deck of cards trick to distribute loot to the players randomly, giving everyone a chance to get something to hold onto tight.
Drop a chest of ten thousand (copper) coins.

>>47644139
I hope it all goes down well, mate
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>>47644109
Unearthed Arcana is today, isn't it?

It better not be a fucking DMGuild insert again or I'm going to be peeved
>>
>>47644215
What are you hoping for in the upcoming Unearthed Arcana?
Would love to see some new Spells, maybe something specially fitting the Ravenloft adventure
>>
>>47644109
>cursed items
>encumberance
>npc thieves
>traps
>broken items
>>
I want to make a game with Mind Flayers as antagonists for at least one quest line because muh Lovecraft.

Does anyone have stats on an Elder Brain? Also, any extra lore on Elder Brains that I might be able to use?

Also, because I'm crazy and like to mash every single thing ever together, how stupid would it be for mind flayers to be controlling a Vampire?
>>
>>47644212
>I hope it all goes down well, mate
Me too. The Paladin is Chaotic Good, so I'm not sure if his character will immediately kill the fiend upon discovering it or if he will take mercy on her.

Probably final version of the oath attached. Fixed the background this time as well.
>>
>>47644241
Spells, equipment, or archetypes
>>
>>47644241
Not him but I want crafting rules

Alchemy, Tinkering, Blacksmithing, etc. Should really be less taxing than "x gold and y time"

Potions should be easier to make, for one
>>
>>47644267
>chaotic good

You might have wasted all that effort, anon
>>
>>47644297
>You might have wasted all that effort, anon
I dunno. His backstory deals with revenge on a specific fiend, which this fiend is also after.

Besides, she will earn his trust in human/half-elf form first. I'm putting her in a dungeon, being tortured and drained by a Warlock; Classic "damsel-in-distress."
>>
So I may be having the chance to DM a campaign at my local place and I'm generally inexperienced at it. I have done little bullshit one shots and I know most if not all the rules, but I want to run one of the book campaigns. The only book campaigns I've done are a current run through of Curse of Strahd.

Which 5e campaigns are considered more enjoyable with the others? Which are easier to run? I would really prefer to run something other than CoS.
>>
>>47644325
I've heard PotA is a good campaign to run and play in. Has a section to get players up to level 3 as well.
>>
>>47644318
Man, when was the last time a damsel in distress was actually just a dame what needed saving I ask ya?
>>
>>47644288
Great idea, those things are really much overdue by now.

Did they advance the Spell-less Ranger past lvl 5 yet?
>>
>>47644260
A little bit over the top I would say... Are you looking for a lovecraftian horror adventure or just a typical dungeon crawler with Minecraft themes?

Elderbrain is pretty easy to stat up since it is mostly just a collection of psionic powers with a tentacle attack and a fat stack of hitpoints. Easily scalable to whatever you need it to be.

If you really want a controlled vampire... Make it a non-conventional one. Make it appear to be a vampire functionally while being something completely alien. The host of a blood sucking parasite, an illithid thrall planting brain worms in victims, a bestial and savage spawn of the outer realms that eats the brains of its victims and just happens to drain all their blood with it.

And I sincerely hope you don't mean to imply you want to transition from Curse of Strahd to this adventure...
>>
Is there anything RAW against Paladins switching Oaths? My paladin is an Oath of Devotion but with his choices in the future could lead to breaking his Mercy Tennant. With his new look on life would he have to request absolution to switch oaths or would it be something seperate.

I know I gotta ask my DM about this but I'm seeing if there are any rules in the books concerning it.
>>
Obviously the wording is trash, but how balanced does the below look?

At third level, when you hit an enemy with an unarmed strike, you may expend a ki point to heal an ally within 10ft for 1d4 + your wisdom modifier. This amount increases to 2d4 at 6th level, 3d4 at 11th level and 4d4 at 17th level.

At 6th level you gain the ability to channel divine energy through your ki. Select one Cleric domain. You gain the Channel Divinity class feature and can spend 3 ki points to use the Channel Divinity feature of that domain, using your monk level in place of cleric levels.

At 11th level, you can use your ki to cast divine spells. Your spells known are those given by your chosen domain. To cast a spell you must spend ki points equal to twice the level of the spell. You can only cast spells at their lowest possible level this way.

At 17th level, your mastery of divine ki is such that you can coax souls back into the bodies of the departed and banish hostile entities. You can cast Raise Dead and Banishment without any material components by spending 10 ki points.
>>
>>47644650
Don't really like the first feature, maybe give a sort of lay on hands using ki instead?

Other than that it seems okay I guess
>>
>>47644619
You gonna end an oathbreaker.
RIP in pieces.
>>
>>47644650
With the level 11 feature I'm not really sure how to balance that. Doubling the cost for ki to spell slots isn't what the other monks do. But then again all I'm seeing is your Holy Monk casting Death Ward twice then taking a short rest. I would say let them pick up to level 3 spells, the ranger and paladin don't get level 4 spells until 14.

Also this is just an interesting idea cause there isn't that much of this. What if your Unarmed Attack Healing word didn't grow stronger but instead you could heal 2,3 and 4, targets. Mass Healing Word is like 6 targets so it's not as strong.
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I've got a new game coming up in a couple of weeks and decided I want to play something similar to the good hoonter.
Any advice on fitting into it/ any homebrews since our GM is pretty much welcoming anything?
>>
Hello. I have never played D&D before. I have played other pen and paper tabletops though.
So, I've been reading rules and guidelines for D&D 5e and I want to try the game out on roll20.
What should I look for to have a great first experience?
>>
>>47644869
Play a wizard.
>>
this has been bugging the shit out me for a while now.

When fighting skeletons, whats stopping any character with any or of strength from just
literally picking them up and throwing them all over the place.

They should only weigh like 50lbs with armor, slightly more with a weapon implying they didnt drop it after being picked up.
>>
>>47644869
A good DM, a group you find pleasant, and a decent adventure. If you've been in a group already, try to see if they are wanting to play. Try out the Starter Adventure (it's only $20, but it's really good!), and go from there.
>>
>>47644909
They are imbued with dark energy. Dark energy is heavy.

Alternatively, they aren't gonna let you just grab them and there will be some kind of contest to determine it.

Alternative alternative, when you go to grab the skeleton, the brittle bone breaks and you lose your grasp, but it does lose 1 hp.
>>
>>47644909
lack of creativity
>>
>>47644937
i agree on the contest/ grapple rules thing but the other reasons feel like copouts.
>>47644946
id be trying to pick them up and throw them of high shit all day. falling damage is bludgeoning damage.
>>
>>47644909
Nothing is stopping that. I mean, the skeleton itself will try to stop it, but if you can successfully grapple it then you should be able to throw it. I'd want a strength check to determine the distance, with the DC set by how large the skeleton is and what it's armoured with, degrees of success or failure determining how far you chuck it.

This doesn't happen because players are too used to videogames where the only interaction you can have with an enemy is via its hitbox.
>>
>>47644946
Also this.

But to be honest, when something is swinging a sword at you, even if it looks light, your instinct will probably be to swing back at it. It's whatevs desu senpai.

If I were DMing, I'd allow it but have some other rolls come into play. I wouldn't just let you pick up all the enemies and toss them without any resistance. Because that's boring.
>>
>>47644831

To be fair, the only other 'caster' monk has ki rates for different spells without any guidelines

I see your point about spell advancement, but I'm not sure level 3 spells are good enough for a level 11 feature, the only "good" domains in that respect are Life (Revivify) and War (Spirit Guardians)
>>
>>47644841
there was a monster hunter subclass for the fighter in UA, you can find it here. you should probably play a DEX fighter so you can wear snazzy clothes instead of armour. if you wanted to play a STR-build hunter, you could play a barbarian and refluff rage as blood pellets, which also allows you to get away without using armour. alternatively, if you want to mix in some magic, you can play an eldritch knight, or even a pact of the blade warlock for a pure arcane build (GOO pact is ideal, in terms of flavour).
>>
>>47644995
>other rolls

Grapple check. Shove, with a Strength test to throw instead for more distance.
>>
>>47645012
Sure, why not. Just depends on what the PC wants to do.
>>
>>47645002
oh, and you could refluff crossbows as guns, or ask the DM for some of the low-end firearms in the DMG.

the main feature of the hunter, the trick weapons, is something you would have to work out with your DM. it's basically just a magic weapon with two statblocks, and the ability to switch between them freely.
>>
>>47644841

Try Matt Mercers Gunslinger on the DMG
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>>47644650

Every single bit of that is pretty stupid for a monk given that they focus on beating the shit out of things with their power or getting to things to beat the shit out of them.

It would be far better (and faster) for them to just take three levels as a cleric and get most of that stuff right off.

IF you were going for a holy type monk, you should look at combining some paladin features instead.

3rd level, you may spend 1 ki point to infuse your fists with holy light causing them to deal an extra 1d4 holy damage per strike. Spend an extra ki point per strike for multiple hit attacks. This will increase in damage to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 17th level.

6th level, you can focus your ki inward and let out a mighty battle cry to inspire courage in your comrades. For 5 ki points you and all allies within 20 feet of you are immune to fear effects for 1 minutes. This increases to 40 feet at level 17.

11th level, your time in dealing with the denizens of the profane has increased your knowledge of their weakpoints and better allows you to destroy blasphemous opponents. When you land a killing blow on an undead or demonic foe, you may spend 5 ki points to tear off a part of the enemies anatomy (horn of a demon, bone from a skeleton, a zombies head, etc) and, as a bonus action, hurl it at another opponent within 30 feet for 1d10+dex modifer worth of damage. If the creature is capable of experiencing fear, it must make a saving throw against your DC or be afraid of you for 1 minute.

17th level, You are a true champion of justice and exude an aura of righteous around you. As a reaction, when you are targeted by an evil aligned creature you may spend 5 ki points to give it disadvantage on its attacks for that round. Additionally, when you declare a melee attack on evil aligned creature, you may spend 5 ki points to give all of your attacks for that round advantage on the targeted creature for that round.
>>
Hey, I've got a Dark Sun-related question-
Say the players are in a Spelljammer ship and get to the Dark Sun world, and one of them is a cleric that knows Create Water who decides to draw on his god's power to use Create Water to quench some locals' thirsts. Would this have a negative impact on the magic environment? I read Dark Sun's magic is all nature-based, but I haven't gotten into actually reading the material as of yet, so I don't know.
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>>47645002
Man the monster hunter feels kind of.... Underwhelming.

But thanks for the advice anon, I'll take a closer look at these suggestions.
Trick weapons are definitely something I'm gonna beg for.
>>
>>47645046

Doesn't even need to really be a magic weapon fluff wise.

Just treat it like you are switching from a long sword to a two handed hammer (kirk's hammer), a long sword to a whip (cane whip), and so and so forth.

Thematically, you are using a trick weapon, mechanically, you are just switching out weapons.
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I'm currently designing a campaign, where my players will play bodyguards for a band of bards. The band will basically be an evil medieval version of Electric wizard.

Here's my question, each concert will be a sort of rituaI and I need the band to play really heavy and loud. Any ideas how to achieve that ?
>>
>>47645108
Basically, arcane magic in dark sun draws upon the lifeforce if the surrounding land, blighting it.

Divine magic doesn't exist, because there are no gods.
>>
>>47645224
What's the deal with the elemental clerics I've read about in some Dark Sun stuff? Is that not divine?
>>
>>47645214
Constant Thaumatergy Cantrip. Can make your voice loud and make things like a crowd cheering sensory effects and can open/close doors. Just have their instruments enchanted with constant Thaumatergy.
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What happens when you Wild Shape into a giant toad, use Bite, then Swallow on a target, and then the enemy brings down your Giant Toad HP to zero from inside?
>>
>>47645224
>Divine magic doesn't exist, because there are no gods.

clerics and druids still exist, but clerics get their powers from elementals and druids get it from nature

>>47645108
by default, it's probably the case that the cleric would have to make a pact with the elements before he can start using spells. the 2e supplement "earth, air, fire and water" goes into more detail about this. but you're the boss, so it's really up to you.
>>
>>47645331
what happens if you wildshape into a giant toad, swallow another druid, and that druid wildshapes into a giant toad?
>>
>>47645365
Xzibit rerolls his character
>>
>>47645365
What happens if you wild shape into a housecat, let yourself be eaten by an ogre, the cat form drops to zero hp, and then you wild shape again into a bear?
>>
>>47645486
indigestion
>>
>>47645224
>>47645279
>>47645350
Is this like in Dragonlance or Ravenloft where if you worship a god in another sphere, then go to one of those places, then your prayers can't reach that god?
>>
So I think I lost a friend over DnD last night. I held my first session over at a friend's house and it went decently enough except for him. He had to constantly be the center of attention with his lolsorandumb behavior. He would described the majority of his actions as either throwing up because he drank too much or shouting racial slurs.
The final straw was when I gave the party a quest and everyone accepted but he decided he'd rather rob the quest giver despite listing his alignment as chaotic good. He rolled a 19 for intimidate and the quest giver called for guards and he started yelling that the quest giver should've just handed over all his money because he got a high roll.
As the guards kicked his ass because this all happened at level 1 he tried to convince the rest of the party and jump in and help him kill the guards despite everyone else being either lawful good or neutral good.
Eventually one of the other party members convinced the guards to let him go with a high enough persuasion roll but he had to get in a strength contest to restrain him because he said he wanted to headbutt the last guard before they left.
He said he would take it more seriously next time but I told him after all that shit there wouldn't be a next time and we'd continue the campaign without him at someone else's house. I tried to explain that I'd given him enough warnings and that his behavior was unacceptable but before I could get out anything he just yelled out "I don't want to fucking here it" and told me to get out of his house.
I've been friends with the guy since middle school but I don't even feel bad, if he wants to cut off the friendship over this he's a shithead anyway.
>>
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>>47645486
What happens if you get eaten by an Ogre and you have a vore fetish
>>
>>47645768
Technically Darksun is only tenuously tied to the multiverse. About every attempt to link it up has been kinda shit with Dregoth Ascendant being the steamiest pile.
>>
>>47644212
>Sell ten thousand copper coins to a copper dragon to augment its hoard nicely
>Recieve more than its worth normally because the copper is worth more to it
>>
>>47645835
You'll be fine with the dude in a month or less. Just don't play D&D together.

Keep the dramatic acting to in-character stuff.
>>
>>47644109
Looking for a good way to boost bladelocks.

A few i considerred are :
1 extra Hp per warlock level.
When casting a spell that uses your bonus action you can make one free melee weapon attack with your pact weapon.
Armour of shadows gives extra 2 AC.
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Well, planning on running a group of my friends through the Starter Adventure (then transitioning it over into a larger scale campaign that I'm working on now). The twist is that I'm not using Faerun but rather the Nentir Vale from 4E. Idea is is that instead of the characters coming from Neverwinter and traveling to Phandalin, they are from Hammerfast and are heading to Winterhaven. Some of the locations will be rearranged and such, but otherwise it's the same game.

Thoughts on using the Nentir Vale in general and what would you do to change things up as well?
>>
>>47646130
Ability to choose to deal damage with your weapons as a type appropriate to your patron
IE fire for fiend, radiant for undying light, psychic for great old one, and uh...i dunno, either lightning or a D10 to randomly select an energy type each attack for fey.
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>>47645002
Anyone played the inquisitive Rogue? How is it?
>>
>>47644841
Either a Fighter with the Champion archetype or a Ranger for a Hoonter who's knowledgable about his prey rather then just knowledgable about how to kill them.
There's pretty much nothing special about Hunters physically; they just have goofy oversized weapons with multiple functions, healing potions, and spells that are entirely derived from magic item usage.

The Haunted One Backround would be good for pretty much any of the Hunters considering all the shit they've seen.
>>
>>47645929
Even in spelljammer entering the Athasphere is really freaking dangerous and shit stops working fast
Clerics and warlocks would be especially flippityfucked
>cleric can't cast spells
>warlocks don't get features on levelling up
Scary shit
>>
Going through old FR books I end up seeing:

>Vest of Shadows
>This is a vest, half-cloak, or halter-top of translucent black silk; it appears ragged and pierced by many small tears and holes. When put on looks like the rippling rags of a badly damaged garment. At all times, its presence enables the wearer to roll saving throws vs. all undead draining attacks (including a shadows Strength drain and a lichs chilling touch) as well as psionic and magical equivalents, even if no saving throw is usually allowed. The saving throw is vs. spell (with a -1 penalty), to avoid all effects.
>A vest of shadows suffers no damage from normal weapon attacks, but it also confers no protection against them. It gives a +3 bonus to all wearer saving throws vs. magical weapon and spell attacks (and lessens by 1 point each die of damage done to the wearer by them). Any wearer of a vest of shadows who is not a thief is allowed a 15% chance to hide in shadows, under the same conditions that a thief can attempt this skill.
>A thief wearing a vest of shadows gains a bonus of +15% to hide in shadow attempts.
>A vest of shadows suffers damage only from magical attacks, making item saving throws as rock crystal. If a saving throw fails, the vest suffers full hit point damage from the spell; if the saving throw succeeds, it receives only 1 point of damage. These sorts of vests have an Armor Class of 4 and can withstand 8d12 points of damage before disintegrating forever.

Not only is that a neat item, but the description for it as well. That and a whole lot of AD&D FR items seem to be made of translucent material.
Do AD&D adventurers just wear see through clothes all the time?

Why did that change?
>>
>>47646130
Bladelock is fine
>>
>>47645131
>Man the monster hunter feels kind of.... Underwhelming.

I don't know if you noticed, but there is basically NOTHING special about the individuals who are Hunters beyond their choice of a profession that seems to be basically an elaborate form of suicide.
None of the things they physically shown to do (other then lift most trick weapons, but I just assume they weigh much less then they should) particularly impossible or even difficult to perform, and they even die relatively easily when hit.
Their methods of attacking a fairly realistic-looking (if slightly exaggerated) weapon swings and thrusts that are only improbable due to the size of the weapons themselves rather then anything physical about the attack.

Part of the appeal of the game is that you are this normal-ass guy with no real training carving his way through the Night of the Hunt using nothing your cunning and your ability to use clever tactics and judge threats.
>>
>>47646291
To be fair, 2E had a tendency to penalize everything equally, magic items from another plane died a slow death in PS and SJ, permanent level loss was still a thing, and cleric losing casting access was a surprisingly common setting basis.

Personally I would definitely not do it that way in 5e but just force clerics to switch specs; personally I feel like a warlock above level 5 (when the full pact boon unlocks) is probably autonomous enough to function as a sorcerer.
>>
>>47646362
>>47646130

It actually feels pretty damn solid with 2 Level in Paladin for the sweet smites and using polearm mastery to maximize Hex dmg
>>
>>47646130
The only boost bladelock really needs if it needs one at all is reducing its boon invocations to only one (with the +cha damage unlocked at level 11 for free if you really have to), and the scag cantrips to either proc off extra attacks, or just not exist anymore.
>>
>>47646313
>Do AD&D adventurers just wear see through clothes all the time?

No, but Ed Greenwood is a professed nudist.
>>
>>47646468
That explains a lot.
>>
>>47646493
Yuuuuup.
>>
Since someone already posted their homebrew monk then i'll post mine (pls. rate).

Order of the arcane fist

LvL 3 feature - you learned to cast arcane spells researched by your order and can incorporate them with your martial arts.
Wis is your casting stat etc.
Spell slot/level/known table same as AT/EK with no school limitations.
You can learn spells from the sorcerrer, warlock and bard lists.
When you use your action to cast a spell you can make an unarmed strike as a bonus action.
You gain ritual casting.
Spells are always known/preppared.

LvL 6 - as your mastery of magics grows you are able to channel your ki to support your spells. You can use your bonus action to convert spell slots to ki and ki into spell slots (same cost as sorc).

At lvl 11 your movement for the turn increases by 5 ft per spell level when you cast a spell.

At lvl 17 you have advantage on all saving throws to maintain concentration of a spell you cast.
>>
>>47646468
A lot of the TSR 2e old guard was weirdly into hippie shit like that, not just Greenwood.
>>
>>47646604
> 1/3rd caster
> 3 spell lists
> Ritual casting
Geddafuckout.
>>
>>47646402
I suppose this is correct.
What's special about them is more in their tools and things, but I just imagined Monster Hunters to be a little more technical.
I am warming to it after more thought however, how would I go about making a decent Dex fighter to get my fashionborne on?
>>
>>47646604
My criticism:
>Mixing resource types is messy
>Too many spell lists, pick 1
>EK level 18 feature at level 3 (!!!)
>And ritual caster
>And spells always prepared

So the entire level 3 feature is a massive ball of OP shit

>Sorcery points that are regained ON A SHORT REST

Another ball of OP shit

>lv 11 not too terrible

>lv 17 you can literally never lose concentration

Okay, it's pretty awful
>>
>>47646746
So then only sorcerrer but keep ritual casting as it fits with monks.
(i only wonder why monks aren't just a fighter or wizard archetype like EK/Bladesinger).
>>
>>47646167
Bump, interested to hear people's responses.
>>
>>47646868
I mean, it depends what exactly you're planning on doing. Are you still predominantly using 4e lore, because that might annoy players (the only non-retarded thing that came out of 3e-4e FR lore, imo, is the red wizards becoming a multinational trade network)?
>>
>>47646807
So spreading it arround would be better?

Bonus action attack at lvl 6 (they need this shit).

Sorcery point immitation at lvl 3 but higher cost.

Ritual casting as part of lvl 11.

Only Warlock or Sorc list (can't pick really).

Lvl 17 feature changed to add prof bknus to AC during the turn when casting a spell.
>>
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I'm a little new to 5e but if I wanted to make pic related, how would I go about doing that? Tempest Cleric, maybe an eldritch knight?

I want to hit things with a big hammer, shoot lightning, and maybe eventually ride a gryphon if my dm's cool with it. Anyone have any suggestions?
>>
>>47646913
Go Paladin/Lightning dragon sorcerer.
>>
>>47646913
Take Animal Handling, the MM has notes on Griffons as mounts.
>>
>>47646419
I'm actually about to play this in a game. Playing as a revenant undying oath bladelock/ oath of vengeance paladin.

Basically going to be Spawn and I'm hyped.
>>
>>47646821
If only that was the only problem but it's just terrible overal
Here is a fix:

Lv3:
Gain 2 cantrips from the wizard list, cost of 1 ki to cast, learn 1 more cantrip at lv10

Gain spell progression as EK, no slots but casting a spell consumes 2×spell level ki

Ritual caster

Lv6: can use flurry after casting a cantrip

Lv11: speed increases by spell level × 5 after casting a spell until the start of your next turn

Lv17: can use flurry after casting a spell
>>
>>47644397
...the spell-less Ranger has been up to lv20 from the start, Anon.
>>
http://dnd.wizards.com/articles/features/feats

New UA is out.
>>
>>47646973
You should be it´s really amazingly fun to play and RP. Doesnt feel as gimmicky as Sorclock.

Went for some flavor spells early on, compelled Duel and Command where my favorite ones to use.
>>
>>47647079
>Feats
Blurgh
>>
>>47646901
I'm using a lot of the Points of Light lore, none of the FR stuff.
>>
>>47647079
>Gourmand

I love it!
>>
>>47647079
I like it, especially the tool mastery feats!
>>
>>47647079
>Feats

Holy shit finally! Options for characters above 3rd level!
>>
>>47647079
More variety of fluff feats that also have a +1 to stats to clear odd numbers can be pretty nice.
>>
>>47647079
Nice. Not great but definitely good. 6/10
>>
>>47647079
Not bad! Sorta wish they had racial feats to further define one's race choice, but these are good all-around.
>>
>>47647079
Tool feats are great. Don't like the +1s on the weapon feats for bounded accuracy purposes.
>>
>>47647252
Not to mention
>finally an use for all those tool proficiencies
>more incentive to take weapons that are kinda shitty

I mean who even uses spears or flails?
>>
>>47647079
>Gourmand

Don't you heal everything on a long rest?
Shouldn't that be short rest?
>>
>>47647317
The flail needed something to give it a reason to exist as a separate weapon entry, and that feat sorta does it. The spear thing is half-baked.
>>
>>47647340
Long rest gives you back half your max hit die back (minimum 1).
>>
>>47647292
>Racial feats

I've never been a fan of further differentiating races, as far as I'm concerned they should be cosmetic choices with very minor gameplay effect after your first few levels
>>
>>47647340
You only regain half your total hit dice on a short rest. It's actually a decent feat when longevity matters.
>>
>>47647340
2 additional hit die, that means if you, for example, have 3 d10 Hit Die as a level 3 fighter after a long rest, you now have 5 d10. Whether those bonus hit die stay after a long rest or not is a little more unclear.
>>
>>47647373
You can't regain 2 hit dice you don't have. "Regain" wording prevents the scenario.
>>
>>47647355
>>47647362
Oh my bad, for some reason I thought it meant spending hit dice not getting back the spent ones.
I durped.
>>
>>47647346
>The spear thing is half-baked

Agree, but only to a point (no pun intended)
The feat is ok, and certainly goes some ways to making spears more desirable, but it should be handled a bit more delicately

Overall I'm not a fan of the "+1 to hit" part of any of these feats, the existing mastery feats don't have any of that
>>
>>47647386
Ah right. It should really say "regains up to 2 additional dice" to make it a little more clear.
>>
>>47647401
You're right, but I look at how many classes that use a weapon could just use a glaive or halberd and pick a different feat. It really just seems like a half-formed monk feat.
>>
>previous fluff book had class options
>new fluff book has race options

so the next fluff book will have equipment options?
>>
>>47647356
That's just it, you're in a game with different races, those differences should be able to be expanded on as you gain levels (and not just those "at 3rd and 5th level, now they get to cast a new spell" stuff). It was one of the few things 4E really got right in my book.
>>
>>47647576
Gimme more Monsters, then we can talk about equipment.
>Volo
Maybe, depending on what it has, but I want a second Monster Manual rather than things that may or may not adapt from Forgotten Realms on a case-by-case basis.
>>
Man those new feats make me want to "accidentally" get my character killed to make a cook using a flail or spear.

Now if only we had a "find workshop" spell for summoning a pocket dimension of a forge/kitchen or stuff like that.
>>
>>47647609
So you're saying a dwarf should be able to become dwarfier? Or a dragonborn Dragonier?

I wouldn't be opposed to this, it's an interesting concept, but I don't think it will happen, what with the game's new theme of inclusivity

I would expect maybe one feat per race at most, one that augments one of the race's distinct skills (remove poison/disease for dwarf, stronger breath weapon for dragonborn?)
>>
Help me out if I'm messing up any rules interactions with this.

Rogue X/Fighter 2 - On my turn, I use cunning action to successfully hide from a creature and attack with my longbow with advantage to make it a sneak attack. I then action surge and ready an action with the trigger, "When an ally gets within 5 ft. of an enemy, I will attack it." Since the readied action happens on a different turn, I got an extra sneak attack from my action surge.

Am I missing any rules interactions that make this illegal?
>>
>>47644260

There are some homebrew Elder Brain stats from dandwiki.

As always with dandwiki homebrews, use at your own risk.
>>
>>47647576
The next one is Volo's Guide to Monsters
So as >>47647661 said, it'll be MM2, though focused in Faerunian creatures and races.

Given that they're mentioning Firbolgs, I wonder if they're also going to update Ogres since in Faerun Ogres have 9 int (on average).
>>
Nearly had 4 level 4 players die against a pair of chuuls. Party composition was battlemaster, paladin, tomelock, and sorcerer.

Could they have won if they played better?
>>
>>47647774
Yes but that's a deadly+ encounter to a level 4 party. That's a hard encounter for 4 level 5 characters.

If the warlock and sorcerer had any kind of control spells instead of just spamming damage, it would have been a doable fight though.
>>
>>47647700
It's fine, nothing really wrong with it, but if you're going fighter 2 you might as well get to 6 and get a bunch of awesome stuff like manouvers and a bonus feat/asi
>>
>>47647819
Not asking for build advice, just if that's a completely legal maneuver. Figured the fighter levels past 2 don't really matter for the rule question.
>>
>>47647079
Spear master is awesome, but stinks it doesn't apply to pikes.

Pikes get no love.
>>
>>47647815
I wanted it to be tough for the sheer amount of loot I had hidden behind that encounter. Made their presence known well before they even got to the room and gave the players every opportunity to sneak or set some kind of trap/ambush. Then these retards think it's a good idea to start screaming outside the room and go in one at a time.

Just wanted to double check if it was possible provided they weren't fucking retarded.
>>
>>47647875
Well, it is UA, which is explicitly an unfinished product. Tell WotC via feedback that if/when the feat is published, it should include pikes.
>>
>>47647901
Yeah, it's possible. I set up encounters like that myself but I make absolutely clear that I expect groups to have at least one controller-type character so I can comfortably run those kind of encounters without expecting lots of dead characters.
>>
>>47647843
Well yeah, it all checks out, just offering some friendly advice is all
>>
>>47647079
>Warhammer mastery
Meh
>Fell handed
OP, specially if you're a barb abusing reckless attack
>Blade mastery
Ok I guess
>Flail mastery
Meh
>Spear mastery
Cool
>>
>>47648008
>Warhammer mastery
>Meh

It's explicitly supposed to be kinda crappy.
>>
>>47648008
I wouldn't call something that gives you a chance to knock a guy prone in exchange for giving advantage to everyone that attacks you for a whole round OP

Good? Yes, but not OP
>>
For the curious, as of the UA, the weapons that don't have any feats directly mentioning them or specifically benefiting them:

Simple, melee
>Club, dagger, greatclub, javelin, light hammer, mace, sickle
Simple, ranged
>Dart, shortbow, sling
Martial, melee
>Lance, morningstar, trident, war pick, whip
Martial, ranged
>Blowgun, longbow, net

Off the top of my head for ideas for new weapon feats:

- Bow Mastery: Indirect fire or ricochet mode
- Covert: damage or something when attacking with a club, dagger or sickle
- Lariatier: Trip mastery with whips, as well as being able to grab/grapple stuff at range
- Kneecapper: Debilitating strikes with a club, greatclub, light hammer, mace, and morningstar
- Thrower: Neat stuff with daggers and darts, maybe slings and blowguns as well.
- Skewer: Cause bleed damage with javelin, lance, trident, probably spear and pike
>>
>>47647997
It's a piece of advice I'm giving to a player to better utilize his character. The game will run to 20 and he wants the level 17 thief ability. He already has level 3 of fighter to use precision attack to make sure he doesn't miss.
>>
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>>47644288
>herbalist kit tool proficiency
>fuck you
>>
>>47648008
>Spear master on Monk1/BattlemasterX
Use bonus action to extend reach by 5 ft and use lunge maneouver for another extra 5 ft.

Aw yeah.
>>
>>47648119
It was implied

>>47648203
Pic related
>>
>turns out Vax went and subclassed fucking paladin
Well, I guessed cleric last week, but this is somehow even cooler
>>
>>47648490
Spoilers man...
>>
>>47648315
Oh well, you can at least get some use out of woodworking or blacksmithing tool proficiencies, by logical reasoning, and trapmaking even has rule support. But herbalism is lit-e-rally useless.
To make a potion you'll have to spend weeks of time brewing that shit AND spend as much gold you would walking to the fucking store and buying it...
>mfw picking the hermit background
>>
>>47648596
Isn't a potion 50 gold at a store?
Brewing it costs 25 gold
>>
>>47647079
Did they forget the rest of the burglar feat?
>>
>>47647735
WotC said that the new Volo book will contain Goblins, Firbolgs, and Orcs as race options for players.
>>
>>47648677
Read the end of the UA. They consider thieves' tools strong enough as they are, especially with expertise thrown on.

They're not even wrong (traps and locks can be pretty much everywhere depending on the campaign) but not having any extra stuff at all on the feat is pretty lame.
>>
Alchemy bombs; Can you use them with the use an object action as a thief, or are they used with the attack action?
>>
>>47648819
They are used as an action. They are objects.
>>
>>47648866
>They are objects.
A sword is also an object
>>
File: UA-Feats-V1.pdf (1B, 486x500px)
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http://dnd.wizards.com/articles/features/feats
>>
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>>47648670
>Potion brewing is covered under crafting magic items in the DMG. Under these rules, the potion's rarity determines the potency, but also the amount of time and money it requires to brew. Under these rules, a common healing potion (which normally can be bought for 50 gp), requires 4 days and 100 gp to craft (and cannot be crafted until 3rd level and even then only by a character with spell slots).
lol
>>
>>47644260
This one is a bit way too powerful, but it's something you can work with.
>>
I'm playing an OP Goliath Barbarian and my DM lets me do stupid shit I ask for, I already have a fullblade, what else /tg/?
>>
>>47649009
A potion is a consumable item with a gold cost of 50gp, so crafting one costs 25gp and a day, as per the PHB rules man
>>
So, about two editions of the thread ago, there was a homebrew poster with a Rogue Modron PC race. Did anybody save that? I wanted to take a look, but my network has been so abysmal that I couldn't get to it. Weirdly, it's fixed itself up now, so I want to take advantage of that.

Come to that matter, why does the Homebrew pastebin in the OP only contain material *for* homebrewing and none of the 5e homebrewed material to come out of these threads? Anyone else think it either needs a clearer title or it needs to start saving all the good homebrew stuff?
>>
>>47649244
Look up walrock homebrew

Walrock, it's not a typo
>>
>>47648203
Why monk?
>>
Is there a minimum AC people should be aiming for? I worry about the players that show up to AL games with 13 dex wizards.
>>
>>47649038
What makes it so powerful?
>>
>>47649312
Spear's a Monk Weapon, so you get Martial Arts bennies.
>>
>>47648924
A sword doesn't have rules in the book that says "Sword: As an action you can stab an enemy with this, etc." It needs both.
>>
>>47649520
13 dex is fine as long as they are using mage armor
>>
Favourite Archduke of Hell?
>>
>>47649711
If you're only going to get 1 level in monk better go full fighter.
>>
>>47649310
Ah, thanks.

Speaking of homebrew... does anyone think that one or more "Elementalism" Arcane Traditions for the 5e Wizard would work?

We got an Elementalist specialist (divided into Earth/Air/Water/Fire) back in AD&D's Tome of Magic.

Pathfinder, meanwhile, has Archetypes for both the Greco-Roman/Classic Elements and the Wu Xing (Metal and Wood) Elements.

So, is there any real reason why 5e couldn't support the same sort of option?
>>
>>47649737
So I can't stab people with Swords? Guess I'll get a Dagger :^)
>>
>>47648758
How about
>You can utilize improvised tools as Thieves' Tools (such as using a hairpin as a lockpick) but you do not double your proficiency bonus with them.
Though it does imply that anyone using improvised tools wouldn't be able to add their proficiency bonus to the check (or not at all if it's a really dickish DM).
>>
>>47649830
Metal: Warforged Druid who only casts heat metal.
>>
Is there any way besides feat/Pact of the Tome for a Warlock to get Guidance? Started making a character a while ago but can't remember why I put Guidance there. Undying Light Warlock.
>>
>>47650337
Magic initiate?
>>
>>47650388
That's the only conclusion I can think of, but I don't remember deciding on it, as I had already chosen to take Alert.
>>
Spear and Shield is real now.

Now, how do we minmax it?
>>
Agony of da feat edition.
>>
>>47650443
Take Polearm Master: you can now attack with the butt of the spear too
>>
>>47650559
polearm master doesn't apply to spears
>>
>+1 on attack rolls

am I being memed? nothing about more than one bonus attack when two handing? nothing for whips or nets? nothing for thrown weapons? nothing to do with weapon damage types or heavy finesse weapons? nothing resembling the dozens of monster mechanics that could easily be used by players if there were simply a written rule?

>proficiency with thieves tools
>that's the feat

HOLY SHIT
>>
>>47649830
http://www.dmsguild.com/product/173753/Elemental-Magic-of-Zakhara-AlQadim--Forgotten-Realms
>>
>>47650642
Well
1-it's unearthed arcana, the actual book with the actual feats is not out yet, and they repeat that many times in the article

2-proficiency/expertise, +1 dex and I'm pretty sure there was something else
>>
>>47650727
So what if rogue takes it? How would "double expertise" work?
>>
>>47650727

I hope they get reworked to be more like polearm. Fel handed is good but really complicated. Hammer mastery is solid. I swear +1 will become a more prevalent meme than 4 sets of full plate
>>
>>47650736
If a rogue takes it and already had proficiency then he gets expertise and +1 dex

If a rogue takes it and already had expertise then he's dumb
>>
>>47650774
Hammer mastery is bad for the reasons they cited

If they go with fel handed and clean it up a bit it's great (the +1 has to go)
>>
>>47650736
>expertise adds doubles your proficiency modifier to something
>feat does the same
since they activate off of the same proficiency mod, instead of doubling each other, it's 3X your proficiency mod with thieves tools.
>>
>>47649812
Didn't say it was optimal. Just answered an asked question.
>>
>>47650796
I don't see why people are losing their shit over the +1 attack. Archery style gives +2, and thats not destroying balance. It doesn't have any impact whatsoever in the tiers people usually play at anyway, since its replacing a +2 strength increase it usually won't be relevant until 12th level.
>>
I won't lie, the Wood Elementalist and Metal Elementalist are the ones I most want to do, but which I'm having the hardest time figuring out how to make worthwhile.

In Pathfinder, Metal Elementalists get some Druidic/Clerical spells with a "metal" theme, the Metal Rending ability (extra damage against creatures made of metal or wearing medium/heavy metal armor), the Iron Skin ability (boost AC for 10 minutes several times per day) and Shrapnel Burst (blast everyone around you with jagged metal shards).

Wood Elementalists, meanwhile, get a bunch of Druidic Spells, bonuses to Dex/Con/Wis, the ability to share saving throw bonuses with allies, and the ability to create and throw a shortspear that inflicts bleeding.

So, yeah, not the most stellar abilities. I could really use help here, because I'm sure that they could work just fine in 5e. Hell, WoTC will probably be covering similar ground if they ever get the Wu Jen class into the game, but why wait when I have this thread to try and homebrew in?

>>47650701
Thanks, that's good for the classical elements, but I'd really like to see about making the Wu Xing style possible by adding Metal and Wood Elementalism. I want to get some grasp of how a 5e Wu Jen might look.
>>
>>47649038
Oh wow that's lovely, can't believe I didn't look at it

This will do wonderfully for my current game
>>
>>47651280
It's not a tier thing, I personally just dislike all the additions that used to go into previous editions, but if the +1 stayed it wouldn't really bother me too much
>>
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anyone played an eldritch knight for any solid amount of time?

wanna give me some tips for how to build or play an eknight?

i'm planning on really only using abjurations for tanking and stuff, leaving my int at 14.

Do i really want to use cantrips like booming blade or something? at level 5 they become really good but at level 5 I get extra attack and you can't do a cantrip and still use that extra attack, so i'm a bit confused as to how best handle that.

i was also thinking about multi-classing into abjuration wizard for a bit. more spell slots is never bad + temp HP from casting abjurations which i'll use all the time + arcane recovery to make up for my lack of spell slots + ritual casting + more cantrips + more spells known all seem pretty great m8
>>
I got a question for you guys. Concerning the Goblin from the Zendikar PS. Goblins have a base AC of 11, if they were to be a dragonic bloodline sorcerer would the AC still be 13 + Dex or would it increase to 14 + Dex?
>>
>>47644109
made a... uh... vocaroo for you guys

http://vocaroo.com/i/s0eZL6GwwW0i
>>
>>47651502
I like blade ward as a cantrip as you can cast it and still make one attack as bonus action. Giving you a great defensive edge while still attacking. Booming blade is great, especially with a reach weapon. Remember that unless you Dm says you can exempt the rule. Sword and shield means no somatic magic, but two handled weapons are fine.
>>
>>47651757
>you can cast it and still make one attack as bonus action

yea, at level 7. realistically that's like months of play

also booming blade has a range of 5ft
>>
>rogue 2/fighter 1
>archer
>hit things on a 2 pretty regularly

This is kind of nice
>>
>>47651757
>Remember that unless you Dm says you can exempt the rule.

Put a bullet in your malformed brain.
>>
>>47651904
>Rolling for stats
>thinking your play experience matters
Kek, next your going to tell us how good str monks are.
>>
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Are there other versions of the favored soul out there?
>>
>>47652157
No, we did point buy.
>>
>>47646604
OP as fuck

>>47646993
Pretty balanced sounded and not nerfed to shit, good job.
>>
>>47651599
Sources of AC do not stack unless it specifically says they do.

I don't own PS:Z, but unless the racial feature says it grants +1 to AC, a goblin draconic sorcerer would have an AC of 13+Dex.

Alternately, ask your DM.
>>
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>>47652366
>>
>>47647079

I hate these feats.
>>
>>47652462
Thanks.

If you have more than one source of AC, you choose which to use. You may use the 11+Dex, or the 13+Dex. See the Armor Class rules on PHB page 14 for more.
>>
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These new feats fucking suck.
>>
>>47652595

I was kind of hopeful when I saw the title, as I've wanted new feats for a while, but these are absolutely awful. Seriously, what the fuck?
>>
>>47651929
Posting on a phone on a bus senpai, but thanks for noticing me.

"Remember that unless your DM says you can be exempt from the rule, sword and shield means no somatic spells may be cast, however a two handed weapon is fine for this."

>>47651813
And damn, didn't notice that about Booming Blade, I guess you could take the spell sniper feat?
As for the "Months of play" comment no time frame was given I was just saying what is a good perk of being EK and Bladeward while still keeping on the offense is a great one, but I agree level 3-6 you won't get much mileage out of it.

For Multiclassing, I would highly suggest doing so, you don't great much great perks from EK late-game other than the standard fighter ones. I'd go level 7 EK, for the Cantrip+Attack, Bonus ASI, Extra Attack, Action Surge and obviously proficiencies. Pump the rest into Wizard and by level 20 you'll have all but the Final school ability with level 8 Spells. Alternatively, 9EK/11Wiz for Indomitable but only up to level 7 spells. OR if you're more interested in the Spellcaster in fullplate aspect, 6EK/14Wizard nets you full progression down your Wizard school, plenty of fighter toys and level 8 spells but lacks all of the unique EK abilities. I'm no expert on the stuff just what I might suggest off the top of my head.
>>
>>47652509
>>47652595
>>47652630
I agree, these aren't my taste in feats, but I think the main points of this were to show the thought process/limits on making new feats and to scratch the itch of the people who complain about not being able to specialize enough.
>>
>>47652353
Thanks, balancing homebrew is one of the few things I'm actually okay at, which is probably why I make so much of it
>>
>>47652595
I disagree. While they definitely could of made some better feats, some of them were pretty cool. I like the concept of feats that give tools better purposes than flavor and the blade feat was pretty cool too, it would be excellent for a S&B.
>>
>>47644619
raw you would be oathbreaker then gain the new oath, it could be instantly if the dm let it, but you still would be

THEN RAW you can never get another oath ever, if you become oathbreaker again
>>
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>tfw just became a Vampire thanks to some stupidly lucky 20s, barely enough HP to live, and a lenient DM
>At level 2
Surely this won't end horribly.
>>
>>47652707
They're not terrible feats, but these feats are really only good for a Fighter who has the feats to waste. Can you imagine if your fucking Pally took Blade Mastery instead of boosting a stat, or picking up one of the obviously superior feats once that is done?
>>
>>47652595
All feats suck and they're even worse now that you need to choose between more stats or a minor bonus or quirk.
>>
>>47652727
What the hell happened that you were fighting vampires at level 2?
>>
>>47651904
What are you fighting to be hitting on a 9 consistently? The only creatures with that low AC that I can think of are zombies and oozes.
>>
>>47652707
Yeah, plus it's an UA, no point complaining about playtest material

I really liked the feats, and the article has good insight into what goes into making a feat, which will be really useful for my homebrew feat book
>>
>>47652742
Its almost like its for an updated Sword & Fist book.
>>
>>47652772
Evil guy's alchemy lab, some vials and other stuff, party member decided "hey let's see what this syringe of totally not deadly stuff does" on the highest HP player, managed to live with 1 HP.

I can only assume it's going to be temporary or weakened since my DM isn't completely retarded, but we'll see.
>>
>>47652781
So far, zombies and oozes. Also it's a 10 because I earned a magic weapon by conversing with some ghosts. Took some talking to make them deem me worthy, but they would rather see their equipment used than rot in a hole in the ground.
>>
>>47652742
Well paladins can get their Str and Cha to max with only 4 ASI. Plus variant human is always an option.

But I will agree, half of the feats are a lot more fighter friendly. The other half could use some tweaking but I'd love to see more feats for tools.
>>
>>47652801
I would literally squeal like a little girl
>>
>>47651757
>Sword and shield means no somatic magic, but two handled weapons are fine.
Is that true raw? I've seen it mentioned I think that you can use 1 hand to hold a 2h weapon during your turn to use a potion, cast a spell etc., but similarly it was suggested you can hold something in a shield hand/store the weapon in that hand while using the item.
>>
>>47652243
Then it is likely you cannot do math or are a liar. To hit something on a 2 something would have to have an AC of 9 or less, which is just oozes in the MM. Why would you lie about something on the internet anon?
>>
>>47653051

2 Proficiency
3 Dex
2 Archery from fighter
1 magic

+8, a roll of 2 gives 10.
>>
>>47647079
>gourmand

fuck year
>>
>>47653049
Mearls is an advocate of saying everything is fine, and you can store stuff in your shield hand or take a hand off your maul or whatever.

Crawford says no to both, one handed weapon with nothing in offhand or bust for somatic components/healers kits/reloading.
>>
>>47647079
The sword feat is useless.

>need to burn reaction to get +1 Armour
>can get advantage on AoO

Well too fucking bad you can't have two reactions in a round. Whereas Fell Handed gives you:

>autoprone on adv if both hit
>damage on D/A if one die hits
>shield nullification if using the help action (this one is kinda useless though)

Meh. I dislike both of them, but that sword spec is especially poor.
>>
>>47653079
Well shit, if you have monty hall DM giving away magic items that early then let me tell you about the katana my dm gave me that never misses...

Seriously though, aside from all that what the fuck are you fighting with AC 10?
>>
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For Repelling Blast, can you knock an enemy back with each attack roll? Being able to displace an enemy 30 feet with a cantrip seems pretty silly.
>>
>>47653119
>For Repelling Blast, can you knock an enemy back with each attack roll?
Yes.
>>
>>47653118
I told you, so far oozes and skeletons. We've only had 3 combats. A +1 weapon isn't that big a deal.
>>
>>47653119
Yep, and thats the point. Warlocks are EB turrets, it would be the best cantrip in the game even without the 2 cool buffs they get for it. With the invocations they are not completely fucked over after they blow there one spell/rest (since one of their spells is hex, they only get 1 other til 11. Assuming they don't blow their concentration save.)
>>
>>47653151
>A +1 weapon isn't that big a deal.

Ah, so this is your first time playing 5e then?

Its a relatively big deal this time around.
>>
>>47653215
Yeah, it is.
>>
>>47653215
Not him, but it's not that big of a deal. It's helpful, don't get me wrong. But it being the only real constant in these feats?

It's not a big deal, let's be real. I'd argue that it's actually really underwhelming.
>>
tempest cleric, where is its damage supposed to come from? i presume the fact that they can maximize their lightning/thunder damage combined with their school spells is it? it just seems weird they are a melee domain that doesnt get a second attack. i guess divine strike is clerics in general "replacement" for an extra attack?
>>
>>47653119
like >>47653200
said, their hot shit is eldritch blast, they get shitall for spells
so you're either "wasting" invocations on getting extra spells, or buffing their gun. knocking things back while 300 feet away
just think of them as a fighter who instead of attacking, throws an infinitely replenishing amount of glaives at enemies and can throw multiple per turn
>>
>>47653049
Two handed weapons state they only apply the two handed rule while making weapon attacks, so the spare hand is free to do casting.

However Sword and Shield both hands are occupied, normally I'd say "EKnights can do Somatic with their swords" however, this is an actual feat, Warcaster, that specifically says with this feat you can do somatic components even if you're wielding a weapon and shield, implying that normally you can't. Most DM's will allow it though, same for Hand Crossbow reloading, We've got a Dwarf Fighter with Hand-Crossbow Shield, DM stated "While it may be difficult to reload a crossbow with a shield hand, they don't call you a Crossbow Expert for nothing."
>>
>>47653247
>increasing your most important combat stat in a system where it doesn't get increased very often isn't important
what
>>
>>47647700
Why would you attack an ally?
>>
>>47653275
You are mainly a support caster, you help others do damage. You can do some damage, hitting them with your hammer and casting spiritual weapon, but your main job is things like keeping bless on higher damage allies and using healing word to get knocked out people up
>>
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Hey, is the anon who made this still hanging around? I only have the old version, was kinda hoping to snag the new one. Saw he made an update in a previous thread.
>>
Are lore bards fun? I played a one-shot as a druid but the party turned out melee heavy so I'm probably rerolling.
>>
>>47653091
Then how can you reload a light or heavy crossbow? Both are two handed. Does crawford not allow crossbows to be loaded and shot in the same round?
>>
>>47653610
I think they are pretty rad. I love skill monkeys, and they provide excellent utility and healing.
>>
>>47653585
>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll.
Unarmed strikes don't benefit from Rage damage, so that's one important benefit to add. Even then, idk about it requiring no armor, I feel like it would be best for dex barbs with 1 level of monk for finesse unarmed strikes. Bring the Pain seems quite weak, two opportunities to fail and even with 2 attacks the effects aren't that great. Also relies on Dex.
>>
>>47653610
If you'd like to stay a druid you could just change to a Land Circle druid. Less melee capabilities but their spellcasting gets a handy buff. Lore Bards are pretty fantastic though so I can't fault you for wanting to play one.
>>
>>47653585
I'll post it in a bit just gotta find my laptop

>>47653874
Unarmed strikes do get rage damage, and bring the pain is lifted straight off the open hand monk, the class is MAD on purpose because barbarians are MAD
>>
>>47654092
Barbarians aren't mad, they're angry.
>>
>>47653092
Helping is great, specifically with hirelings and summons. Most full-casters should be using help on their big hitters such as rogues, warlocks and sharpshooters, if they're nearby and don't wanna waste spells. Damage cantrips kinda suck, DPR wise, if you don't spec for it.
>>
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>>47654092
>Unarmed strikes do get rage damage
I don't think any GM would disallow it, but did they clarify it in SA or something? Cause with unarmed strikes being removed from the weapon table they are not a melee weapon, and attacking with them is not a melee weapon attack.
>>
>>47653585
here ya go
>>
>>47654320
Crawford said on twitter unarmed strikes are melee weapon attacks

If they weren't a lot of the monk's features wouldn't work
>>
>>47654340
Rereading that does make sense, my bad.
>>
Have you guys tried defense rolls/AC checks? My group loves them, they never realized how often they're attacked and makes them feel a lot more heroic. They "dodged" rather than the monster "missing".
>>
>>47654404
Thats how it always is though, the monster only "misses" on a sub 10 roll
>>
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>>47654092
>>47654327
You are a gentleman and a scholar, and your creations are a wonderful addition to my 5e homebrew collection, doin good things
>>
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>>
>>47654404
Wouldn't that take forever in combat?
>>
>>47644109
>How do you handle excessive looting shenanigans?
Strict weight and bulk limits. You may be able to carry 200 pounds, but how much fits in a backpack? How much is strapped to you? What goes flying or gets broken when you fall down? If the party has a cart, where is it at all times?

I mean, if you're the kind of faggot DM who wants to discourage players from literally looting the kitchen sink and finding a use for it two sessions later.
>>
>>47654404
I can see that, but I think it's mostly solved by describing what happens as a result of rolls. Matt Mercer does this wonderfully. The only downside really to defense rolls is that combat slows down, if that's not a problem for you then it isn't bad.
>>
why is trident so blatantly the worse weapon?
it has the exact same stats as a spear, except costs 4 gold more, and is a pound heavier. and you couldn't logically "stack" them like spears and javelins if you wanted to throw them.
they're the only martial weapon under a d8 also, except for finesse weapons, and all of the other d6 weapons have either the light property also, or reach with the whip

the only reason to use one is underwater combat, and even then better weapons can be used
>>
>>47654362
Easy mistake to make, wording is murky
>>
>>47654664
The descriptions are hilarious.
>>
>>47654404
Characters almost always dodge. How the fuck do you miss a stationary target when you're swinging a sword at it? A monster has to roll a fucking one to flub an attack that bad. All other times, your character is dodging away with varying degrees of grace; if the roll is particularly close to your AC, it might actually be a hit, but one that simply glances off your armor or shield and does no damage.

You don't need a table or anything to run this. Just know your players' AC and whether they have armor or not. If a creature's short by 2 and they have a shield, the character blocked. If they're wearing full plate and the creature is short by like 4, it dings off their breastplate or something.

I once had a guy playing a Dwarven Defender who told me his style was reverse-dodging, he'd maneuver the thicker and more useful parts of his armor, shield, and weaponry into oncoming attacks rather than try to get away and risk correction by the enemy. I factored that into all description of combat against him. Someone swings at him and he's fucking checking their sword with his helmet before they can get out of the windup.
>>
>>47654588
Anytime anon, I do what I can
>>
>>47654706
>>47654683
>slows down combat
Not enough in a bad way to notice. It keeps the attention of the players a lot more I find, also gamers love rolling dice.
>>
>>47654722
also doesn't benefit from spear mastery
>>
As well, we can't rely on feats to carry the mechanical load for actions and abilities that should be captured in the core rules. A hypothetical feat that makes you a skiled gambler can't assume that the DM uses any specific rules for wagering, as we don't have core rules for those. Instead, such a feat might grant you a bonus to Wisdom checks to reflect your ability to read others, as well as granting advantage on any ability check made as part of a game of chance.
>Just as importantly, feats shouldn't add a mechanical layer to parts of the game where we expect the DM to make a judgment call or to adjudicate things on the fly. For example, a feat taht allows you to adopt an alias would have to be written in such a way as to allow characters without the feat to still attempt such a deception. The feat might give you proficiency in one or more skills, a bonus to Charisma, and a specific benefit (such as a reroll) when adopting an alter ego when you've spent time practing, all of which can improve your chances of success. But it shouldn't serve as a barrier that prevents a character without the feat to assume someone's identity by way of ability checks and good roleplaying.

>shouldn't serve as a barrier that prevents a character without the [feature] to [do something] by way of ability checks and good roleplaying
Mearls tacitly acknowledges that all things are ability checks and roleplaying. Casters continue to dominate as those "all important utility features" like Champion jump distance or Assassin alternate identities are revealed as things any character without the feature can attempt through good roleplaying and luck of the die.
Get fucked, caster supremacists. THOUGHT YOU COULD GET THROUGH A WHOLE THREAD WITHOUT THIS COMING UP, HUH?
>>
>>47649241
It's a magic item. You think the plebs should be able to craft +3 full plate or potions of magical healing just by banging on the metal for a while longer or steeping some herbs in hot water?
>>
How do you make GOOlocks fit the flavor of a fantasy-world with dragons and wizards and whatnot? My warlock is a discredited crackpot historian who lucked into reading a tome describing an ancient race (similar to the Yith in "Shadow Out of Time"), but I can't quite explain what they want. Magical knowledge? To view the world? A puppet to cause their coming?
>>
>>47654924
Yeah when I saw that I knew they'd just given up on it. Same with nets. Whip is situationally good though, I'd half expect to see a mastery feat for that, like >>47654664, when flail got one.
>>
>>47654997
The standard fantasy world with dragons and wizards and whatnot for 5E, Forgotten Realms, includes the Far Realm, a plane-beyond-planes where reality doesn't make any fucking sense. Higher dimensional beings that are largely indifferent to human life pop through and spread madness just by virtue of existing.
>>
Any advice on playing a Tiefling that isn't an edgy faggot?
>>
>>47654992
What else would tool proficiencies be for? A great craftsman makes great craft
>>
>>47652764

>Variant Human Available
>Can have fun

>Not available
>Have to be the minmax fag just to survive and more importantly, be useful.
>>
>>47655102
Looks human

Or

Is actually a really nice lad, likes stamp collecting and the like, won't fight if he can avoid it
>>
>>47655102
Just play him as a dude with horns and a tail, maybe has a little issues with fitting in, like a funny foreigner guy that all churches collectively hate for something he had literally no control over.

Essentially just play him up as a goof that bad shit just keeps happening to, hanging onto some hope that if he keeps doing the right thing things will start to turn up in his favor.
get him Lucky as soon as possible, too.
>>
>>47654722
Tridents are shit-tier weapons in the first place and shouldn't even be graced with a statblock.
>>
>>47655144
I hate that the defult apperance is devil child, mine is just a human with sharp crooked yellow teeth and huge black nails.
>>
>>47655226
>not wanting to say you're a former farmer using a pitchfork
its cool if your character grew up raised by your father the guild leader of the assassins guild and your mother the queen, and had a gold medal in arm wrestling at the age of 6
>>
>>47655279
Pitchfork isn't trident. You're already refluffing there, and it makes more sense for pitchfork to be spear since it's cheaper, simple and lighter.
>>
>>47655279
I can't hear you over my humble, available-to-farmers spear. One point instead of three. The same force concentrated over less surface area, equalling better penetration.
>>
>>47655239
In my custom setting Aasimar and tieflings are just ethnicities of human

Aasimar are tall, blonde, blue-eyed and very fair skinned, tend to be straight-laced, orderly and responsible

Tieflings are swarthy, with jet-black hair, reddish eyes and tanned skin, they are lively, affable and good-humored
>>
>>47655239
>I hate that the defult appearance is devil child
its more of a problem that they wrote a god into their origin in the default unworlded fluff
"i run a game that uses the egyptian pantheon" well fuck cause your character's grandpappy is from the nine hells
>>
>>47655325
>>47655302
>spear is a better farmer using a pitchfork weapon than the weapon that looks like a pitchfork
tridents confirmed for worse weapon
>>
>>47649244
>>
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>>47644109
Asked this last time around but didn't really get responses.

What are some of the better non-concentration spells for wizards?
>>
>>47655370
I saw it more as, Asmodeus' children are the demons/devils, and one of your ancestors had dealings with one of them. So it doesn't have to be anything related to Asmodeus as long as demons exist. Still a bit odd though.
>>
>>47655463
Wish.
>>
>>47655463
Grease
Disguise Self
Mirror Image
>>
Working on my homebrew world. Part of the lore is that there are a few "half-breed" races, and each needs an insulting moniker. Most of them are treated like second-class citizens, except for the half-elves...usually.

Aasimar: Changed to be half-angel directly, rather than just a descendant of those types of unions.

Tieflings: Similar boat to Aasimar.

Half-elves:

Half-orcs:

Half-giants:

Mul: Obviously, the insulting name is "mule".
Ideas?
>>
>>47655370
Just replace Asmodeus with Bes
>>
>>47652782
Post it, fig.
>>
>>47655906
Are you asking for insults for races? Or setting advice? To be honest, making a list for insulting half-races is rather who-gives-a-shit when it comes to setting creation. Is there some big reason why this is important?
I'll give it a try anyways.

Half-elves: Dandy, short for dandelions. Weeds.
Half-orcs: Droolers, Thumpers (like thumping your chest)
Half-giants: ??
Tieflings: Taints, taintlings, the tainted, etc
Aasimar: Dollfaces, pretty boys, etc
>>
>>47655948
Nowhere near done yet, but you guys will get it as soon as it is
>>
>>47656109
Its actually just a little tidbit that amuses me, more than anything. Actual insults is what I'm looking for. They're actually second-class citizens, in the legal sense, where the group starts the game, and racism is actually pretty high on the order of things.

I've also got "pig-face" for half-orcs.
>>
>>47653092
I disagree completely. It's a choice, and a great one at that. Beginning of a fight, you're about to get wailed on by a bunch of mooks? Parry for +1 AC. Enemy starts to look hurt, looking like it might try to flee? You stop parrying and gain free advantage on your opportunity attack if he does.

It's great for any martial, really.
>>
>>47655111
>implying anybody selects variant humans for any reason other than to min max in a fightan mans feat or warcaster earlier than everyone else gets the option
>>
>>47655111
No, seriously, fuck variant human. I made variant subraces for the major cultural groupings instead.
>>
>>47656393
I actually picked keen mind for my upcoming game

Conjurer wizard so i'm pretty much only gonna need my spellbook once a month and when I go scribe some stuff
>>
>>47656441
I'd like it if feats were separated or something, so there are half-ribbon/weaker/more situational feats like Linguist, Athlete, Actor etc which you get with +1 to a stat, and then the actual good ones like PM, XBM etc. Variant humans can be very different and have cool flavor by taking one of those fluff-focused feats, but it's mechanically worse so it doesn't happen much.
>>
>>47655102
Be like the best tiefling
>>
>>47656484
Nope that was a picture of a jar of wasps.
>>
>>47656482
In general as a house rule I basically ban Variant Humans from taking anything that's not one of the half-feats. They're roughly equivalent to racial features so it generally works out.
>>
How much xp should a lvl 5 npc give if killed ?
>>
>>47656739
There are no level 5 npcs. Only PCs have levels, npcs have CR.
>>
>>47656754
How much should the npc equivalent of a lvl 5 PC give xp then ?
>>
Is giving everyone a feat at level 1 going to unbalance things? The reason I ask if because I'm running Eberron and giving players the option to start with a Dragonmark would be great instead of them manifesting or hiding it until their first ASI.
>>
>>47656838
Depends on the PC. PvP is not equal at all, and a level 5 wizard will have a different CR than a level 5 fighter. Check the MM for a monster with similar stats (the humanoid section or whatever at the end) and use that, or use a CR calculator/ask here with specific stats so someone here can calculate it.
>>
>>47656839
I do. Doesn't upset things at all.
>>
>>47656899
It would be a lvl 5 rogue
>>
>>47656988
+7 to hit, 30hp, 1d4 + 4 and 3d6 sneak attack.
>>
>>47657012
It'd be about CR 2.
>>
>>47657036
Thanks!
>>
>>47656839
I do it with a variant variant human that gets more +1s but still keeps the free skill and language.
>>
Has anyone found a reasonable spell sword homebrew? All I want is to place temporary weapon enchantments, cast a couple cantrips, and go about my day
>>
>>47655111
dude what?

>variant human isn't the choice of min-maxing fags

???
>>
>>47648490
-> >>47648582 : This, fuck you man.
>>
>>47657155
Eldritch Knight? Paladin with Magic Initiate?
>>
>>47657211
Eldritch Knight can't light up weapon on fire, something you would expect it to be able to do. Paladin could be fluffed, but it has a lot of "unnecessary" features (everything that makes a paladin different from an ordinary fighter)
>>
>>47657155
what's wrong with eldritch knight, valor bard, bladelock, bladesinger etc?

>>47657245
>Eldritch Knight can't light up weapon on fire, something you would expect it to be able to do

I don't understand
>>
>>47657256

I'm looking for a strength based fighter that can light his sword on fire. Eldritch Knight cannot light his sword on fire.
>>
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>>47657318
>>
>>47657329
That's a good start, thanks for pointing me to this
>>
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>>47657433
nigga if you wanna play a gish and didn't know about the SCAG cantrips I dunno what to tell you

if you really are crazy about "lighting my sword on fire" go check out mercer's blood hunter, they can sacrifice HP to imbue a weapon with elemental damage for a time. They're not really a "spellblade", though

but a re-flavored pally or eknight are your best non-homebrew choices. bladelock and valor bard can do what you want but they're best used with dex

pdf in my post is probably the best gish homebrew I've seen, however it's rather OP and would probably be best played dex oriented
>>
So the other day, saw a thread about jesters and reading up on clowns and stuff got me inspired to attempt a Clown Oath for paladins. This isn't your psycho jester assassin, these are the clowns that go to kids hospitals and make them balloon animals.

I would like to get your guys opinion mechanically, as I'm fairly certain its OP, and would like some advice on ways to refine it while maintaining the theme.
>>
>>47657433
Absorb Elements is also great for Eldritch Knights and kinda does what you want. It's a reaction spell to gain resistance against some elemental damage when you suffer it, and then your next attack gain 1d6 damage of the same type.
>>
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>>47657606
Jesus christ what the fuck is wrong with you people? Is nothing sacred?
>>
>>47657691
Ahahahahhahahaha
No.
>>
>>47657606
A jester paladin? Sorry but that makes absolutely zero sense

Here is one from Walrock, an actual jester

Cheers
>>
Well jesters perform and do tricks, they also wear masks and disguise themselves, if only there was a base class that did those things already and just needed some flavor!

Oh yeah, bard, bard is a jester.
>>
>>47657798
Plus there is college of satire

Was that in the SCAG? I forget
>>
>>47657765
Nah man, that is pretty brutal. Not the feel I'm aiming for at all. Think of the children. Don't you want to heal the sick children?
>>
>>47657844
Paladins fight evil.
>>
>>47657844
>Don't you want to heal the sick children
in a universe where you can cast a spell to do just that? roll a cleric
you want to make them happy and entertain them?
dont be a tard
>>
>>47657863
So... lay on hands isn't a thing?
I've only posted the mechanics, I don't get why the flavor is eating you so terribly, especially when a clown who swears to make people happy or protect others is such a simple leap in a story, when they dedicate their lives to people already.
>>
>>47655564
>>47655463
Seconding mirror image
Is my favorite spell for AT or basically any caster.
DM's really don't know how to deal with it.
>>
>>47657818
Kits of Old UA, together with Swords. SCAG had nothing I think.
>>
>>47657929
Fuck you dude, fuck all of you. You know full well being a clown has nothing to do with being a Paladin. It has nothing to do with upolding justice, defending honor, protecting the weak, seeking out and fighting evil, being a symbol of bravery, being a symbol of chivalry or really anything to do with Paladins at all. You just want to make a fuck retarded archtype for a class because you can, thats literally the only fucking reason. Go make an archtype for bard, or make clown its own class.

Or better yet maybe I should just get out of this general entirely and chalk 5e up to irredeemable cancer. I'm clearly in the minority, maybe I'm the cancer, I don't fucking know, I just don't see a reason to bend every single class back asswords from tradition when 5e was literally supposed to be a throwback edition to something thats easily recognizable as D&D.
>>
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>>47658052
>maybe I'm the cancer
Bingo!
>>
>>47658052
>throwback edition
Okay, here's the thing.

Yes, 2E Corest of Cores is incredibly not flexible.
But outside the corest of core, with the complete handbooks and the setting specific shit it was incredibly flexible. You had kits for paladin-esque holy fighters of most alignments and races. Bard could literally be anything and had a kit per race. Swashbuckler was the thief with weapon mastery and no backstabs. Specialty priests were flexible as fuck and most settings had their own take on wizard somehow.

It was an incredibly flexible edition and kits made it that way; specializations in 5e fill the same role.
>>
>>47658052
>WAH, you're having badwrongfun! I can't stand other people playing the game differently than me, even though I'll never play with this person irl!
>>
>>47658052
I just compare stuff to my setting. Kitchen sink fantasy, you can definitely have clowny paladins, a martial/gish archetype for every caster etc., you can basically do anything because the justification is magic, and it works no matter how stupid it is. If you know the setting and are selecting homebrew that fits the style, theme and power sources/how magic works etc. of it, it's easier to dismiss archetypes.
>>
>>47658081
I still think sending your players of hundreds of archetypes they can use is pointless. It sets the atmosphere and helps reinforce what kind of fantasy you want, if a player wants to play something specific which is rare enough, it can 90% of the time be solved by using something existing and refluffing.
>>
>>47658052
Bro... maybe this isn't what you wanted. I'm sorry shit is changing up on you like it is.

I don't mean to demean paladins by making a clown oath, nor did I do it just for lulz.

I seriously wrote it out after reading up on guys who devoted all their time to trying to cheer up the sick, campaign for charity, go to warzones and trash heaps just to help out and cheer people up. No god guiding them, no bargins for power or anything like that, just them, and their ideals. And I was like, "Thats a fucking paladin".

Bard is a fairly solid choice, and that rogue archtype up there is pretty cool, even if it is more the assassin side of things then I was aiming for.
But when I was reading, I thought paladin, so that's what I made. It's an option, a homebrew, and I feel it fits the flavor, the Good side of the jester. Sorry you feel different.
>>
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>running Curse of Strahd
>player is Ancients oath paladin
>really wants a wolf buddy
>no way in hell is one in Barovia gonna befriend him
>let him summon one with Find Steed if it runs on Find Familiar rules (can't attack)
>Curse of Strahd suddenly becomes an episode Scooby-Doo
>>
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>>47658292
>let him summon one with Find Steed if it runs on Find Familiar rules (can't attack)

If you're gonna be the fun police, at least use the Crawford RAI.

http://www.sageadvice.eu/2015/10/06/find-steed-spell-intelligence/
>>
>>47653092
Just play a Mastermind rogue with a handaxe in your off-hand. There's no range or prof requirements on the shield nullification benefit, so as a bonus action with a range of 30ft you can just nullify shields.
Disclaimer: This is still terrible and not worth the feat.
>>
>>47658430
no dm would ever allow this why did you even bother posting
>>
>>47658457
I would allow it, just to see how a player would explain it.
>>
>>47658457
Because it's a flaw in the UA that should obviously be fixed? Is finding strange RAW interactions not allowed now?
>>
>>47657526
Looks neat but yeah kinda OP. The biggest problem with this kinda stuff always seems to be finding enough space between an EK and like a Valor Bard or Bladelock or whatever.
>>
>>47658471
"I pretend like I'm going to throw the axe at them so they try to block it, creating an opening for my pal."
Some rogue running around the battlefield chucking daggers and waving an axe around menacingly sounds fun.
>>
I really want to make a gnome anti-magic tank built around Gnomish Cunning. What class is better for it? EKnight or Paladin?

I feel like paladin is marginally better because of auras, mounts, CC-smites and heals, but fighter has more ASIs, better saves and tanking spells.
>>
>>47658548
Paladins get prof in Wisdom saves, which between that and Dex make up majority of the saves that spells call for.
The level 7 feature for a paladin of ancients is almost literally as anti-magic as it gets in the game.
>>
>>47658427
It was a compromise the party all agreed on to let him summon something outside the normal list, something that wasn't intended to be a steed. The party wasn't comfortable letting the paladin effectively have a third attack in a turn when he just got his second one.
>>
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ok heres what I have so far. these are feats for each weapon, including the phb weapon mastery feats (ie crossbow expert)

heres what doesn't have a feat so far:
- Club, Greatclub, Mace
- Morningstar
- Sickle
- Trident (technically a throwing weapon but I think it needs love)

- *Blowgun (don't think we need)*
- *Lance (mounted combatant?, already has special rules)*
- *Sling (don't think we need, also covered by sharpshooter)*
- *Shortbow Longbow (sharpshooter?)*

Should clubs and maces be separate? should they be together? and have morningstars? wtf do they even get.

what are sickles supposed to do?

tridents get to command fish?
>>
>>47658980
sickles and picks and the like had lower damage but higher crit damage (i think x4 even? fuck if i remember) in 3.x and i think if you separate great/clubs and maces/morningstars it should be the way typed here
even though they look different also, all 4 of them are essentially "hit with hard part of big heavy weighted on the end thing" so that could easily be lumped into one group
its not like rapiers and greatswords fight the same way, yet they're grouped
also
>pinning a target to a wall with a light hammer
dat homebrew
>>
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>>47658980
>>
>>47659106
>>pinning a target to a wall with a light hammer
>dat homebrew
shit i didn't actually think about this i was only thinking about daggers desu. different ability for thrown weapons that do bludgeoning damage? also
>pinning a target to a wall with a net
cont:
>sickles and picks and the like had lower damage but higher crit damage (i think x4 even? fuck if i remember) in 3.x and i think if you separate great/clubs and maces/morningstars it should be the way typed here
>even though they look different also, all 4 of them are essentially "hit with hard part of big heavy weighted on the end thing" so that could easily be lumped into one group
yeah i think one group is the way to go.
i could just add sickles to the raven fighting style (which includes picks and light hammers already).
idk wat to do with maces/clubs/morning stars though. maybe i'll just steal their dark souls ability of hitting 3 times instead of 1 with stanced heavy attack...
>>
>>47659123
this image is meaningless to me idk what you're trying to say
>>
>>47659143
you dumb
>>
>>47659151
no u
>>
>>47658980
That Guy Who Insists on Wrestling makes no sense at all. Is it supposed to invalidate Tavern Brawler? Tavern Brawler already makes unarmed strike a d4. What does +1 AC versus adjacent enemies mean? Enemies adjacent to each other or to yourself? If the latter, you should say "+1 AC against attacks made within 5ft of you."
>>
>>47659247
yeah i guess you're right. honestly i made that feat as a joke and just stole stuff from fantasy craft.
but also honestly i made that feat to give you a way to actually play an unarmed fighter who isn't a monk with some degree of....... idk, capacity to actually do anything.

but no you're right.
>>
Okay, so im running a one off game for a few buddies, they'll all be level 1 characters.

I think we have a paladin, a wizard, a druid and a bard.

I'm thinking of having them start in the middle of the night at an inn, with the town being woken by raiders. Puts them in immediate actions and urgency, might help to create bonding between the characters.

Any tips? I've GMed before lots of times, but for a regular group, so i've only ever actually started a game with fresh characters twice before, still kinda nervous.
>>
>>47659480
>Any tips?
It might work best if you sit everyone down and make them come up with ways they know each other and something maybe their character in particular knows about another character. e.g. from traveling with them, from being from the same home town, something they just learned while gambling with them before the alarm sounds, whatever.
>>
>>47659480
drow come up through the wine cellar and capture the innkeepers 13 year old daughter
save her before they rape her until she is dead
but she fell in love with a drow and won't return!
>>
>>47659525
>something they just learned while gambling
lie to your players, start playing a simple card/board game you have that you guys play, and set an alarm on your phone loud
when it goes off, clear the table, the town is under attack and the players cardgame they were playing in the inn was interrupted
>>
Define "power gaming" for me

because i dont see whats so terrible about picking good options for your class
>>
>>47659636
>picking good options
>picking only the best options you looked up on forums based on facts someone else did the math for
its one of those two
>>
I'm planning to make a tanky Valor Bard at level 4 (my group decided to roll Ranger, Warlock, Wizard, and me as a bard) -- I quickly realized I'd be the only one ever in melee, so I'd rather take advantage of it then be a group of players that kite. Thoughts on how to optimize it? I'm limited to the PHB, so no good SCAG cantrips :(.

Stats are:
10 STR
16 DEX
14 CON
8 INT
8 WIS
16 CHA

Feats (variant human, so choosing 2) I'm deciding between are War Caster (obviously), Inspiring leader, Sentinel & Shield Master for general tankiness.
>>
>>47659649
Even in 5E where the games super simplified? What could you even look up to get an advantage?

I guess spells
>>
Does anyone have an adaptation of the Dwarven Defender from 3.5? (or wathever it is called that prestige class for dwarves fighters wich makes you in a literal tank)
>>
>>47659712

Even with pathfinder I separate powergaming between running a build and running a character, its not something that's a hard line and it is heavily dependent on the player that's running it, in my mind you could have two players playing the same sheet and one could be a powergamer and the other not a powergamer.

If you are constantly doing math and talking about your "build", for example a life orcacle/paladin in pathfidner, and treating the game like a tactics wargame you're a powergamer. I would not consider it powergaming if you want to play like, a really tanky character and you dig through books to find stuff to make you tanky and then you act like a buff man in character, basically treating your character like the mountain that rides.

If you are playing a super tanky character you're character in game probably isn't going to think about doing tactics/gamy shit like stacking debuffs, status effects, and other sorts of shit to try and game his tankiness even more.
>>
>>47659677
I would instead go strength based, and talk your DM into letting you take heavily armored and heavy armor master even though technically thats not possible.
>>
>>47659783
Unfortunately the stats are locked in. This character has already made progress through my current campaign, and my only option for reroll is to jump off a cliff haha. My DM gave me some magic accessories that ended up offsetting the AC difference from Medium to Heavy.
>>
>>47659767
3e/pf and to a lesser degree 4e are insanely build heavy games. You can't really fault anyone for obsessing over their build and they're rightly proud of it.

I tend to avoid anything requiring builds because they're so dominant.
>>
>>47659818
oh then why are you deciding for two feats?
>>
>>47659828
Oh, right. My DM let me re-pick my feat choice since I was originally headed down the Lore path.
>>
Are there are any rules for getting followers, armies, etc. or do you basically just need to be a necromancer?
>>
>>47659854
You can pay some mercenaries
>>
>>47659592
This is a really interesting set-up. The players would probably argue about who was winning, complaining about their luck etc. instead of being distanced like usually happens with in-game games (roll dice, someone wins, move on). I can't tell if it's a good idea, but definitely interesting.
>>
>>47659875
Are there any general guidelines on that?
>>
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>>47659767
Really? because thats how ive done almost all my characters. I build their statblock first and then decide what they are from there.

For an example thought process say im playing a martial

>Im sick of half orcs lets see, goliath gives strength and con thats good and less edgy than a minotaur lets go with that. They even get a shrug off damage ability
>Fighters are boring and barbarians dont fall in line with the goliath races rigidity so lets go with paladin
>point buy 15 strength, 15 con, 14 charisma
>with a feat and goliath racials that starts me off at 18 strength and 16 con
>Now why is this goliath a paladin
>maybe his tribe was shown great kindness during their time of need and the goliath racial tendency has them constantly trying to outdo themselves and each other so he became the most gracious motherfucker to walk the mountains
>he was kicked from his tribe because life is hard in the mountains and they didnt have the resources to spare when he kept giving everything away
>With nothing to his name he simply decided to show kindness through good deeds and eventually attracted the eye of a benevolent deity, thus gaining divine powers

Is that considered power gaming?
>>
Anyone have that pdf that shows the list of races, classes etc. from other supplements?
>>
>>47659820
I mean, I still don't think this type of mentality towards builds is that bad. I wanted to try out a pallock because it sounded cool, came up with a character that was training to become a paladin and became friends with a childish arch-fey, grows up and takes oath of ancients instead of devotion, goes adventuring. The character grew from a build, but that doesn't mean I'm not invested in the character and hopefully it doesn't mean it's bad.

Another for good measure, I saw the battlemaster/monk MC talked about and came up with someone in a long line of strong, manly fighters, was born with an illness meaning he is incredibly weak, weilding a rapier or shortswords etc. would still label him weak and womanly. So he learned how to overcome his weakness training at a monestary, dodging blows rather than tanking them and using his mobility and maneuvreability to weild a spear without relying on strength.

There are definitely powergamers, rollplayers etc. that do not care for the fluff, who will look up/construct a build (or not even do that) and then literally just play that build without much consistency or character. That's a problem, but I think character builds, even ones taken directly from somewhere else, can still become unique, interesting characters that everyone enjoy.
>>
>>47659912
>>47650495
>>
>>47650495
Wouldn't it be more orderly to have the global archetypes like half-breed and revenant separate, instead of listing them over and over?
>>
>>47659930
>that do not care for the fluff, who will look up/construct a build (or not even do that) and then literally just play that build without much consistency or character. That's a problem,

Its a problem that some editions require incredibly obtuse character building. It has very, very little to do with the player and a hell of a whole lot with the edition.

Tons and tons of people who would make a 5 bushido/3 warwitch/1 mayor of cormyr/2 superdelegate abomination with full casting in two classes and ninja martial arts in 3e, make perfectly normal single classed chars in 5e, because you don't need to do crazy multiclassing to make a PC work in 5e.
>>
Is there any good convertion of Tomb of Horrors?
>>
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>>47659965
*conversion
>>
>>47659955
That is true, the system can force you to powergame if there are enough trap options and limited amounts of optimized builds. You can co-ordinate the group to all be unoptimized and the GM to make easier encounters but that is a big fault.
>>
>>47659905
That's not a build, a build is when you have levels 1-20 planned out and have looked up magic items that you want and shit and you have planned priority rotations and stuff.

eg when you are sitting there getting just enough AC to combat enemies that are around that CR and you have a pretty good idea how much AC you will need in 3 levels as well and you make items to prepare for that and shit.
>>
>>47660000
Nice fucking quads.
>>
>>47659851
eh idk you're kind of fucked. I even tried to think of some crazy insane plans for you and I wrote them out starting with
>eh if I were you I would just go insane and do this:
But the thing is... your stats are just restrictive enough to make most of my plans bad. Dex valor bard just doesn't make a good tank. Especially with no SCAG cantrips.
I guess I'd take sentinel at level 1, +2 your dexterity, and use a whip for opportunity attacks and spam vicious mockery instead of attacking with weapons for the most part unless you need a different spell. Whip and shield.
>>
>>47659955
You don't have to do that in those editions either. I've run multiple pathfinder campaigns and no one in any of my parties has ever multi-classed or done retarded gimmick builds. If I GM'd for /tg/ I'd probably get caught off guard by all the retarded bullshit people come up with. I run some easy sessions until I get a feel for how strong their current party is and then I just pick monsters that they should be able to fight, I don't even look at CR for anything but a general idea of the realms of monsters. I make most my own monsters though.
>>
>>47660013
(Not him.) Magic items aren't as big a deal in 5e, but I do plan out ASIs/feats, archetype, other class choices, spells if I feel like it for most of my characters. I enjoy thinking about how to actualize the image in my mind, or just engaging with the game as a game. I can see how powergamers can have that mentality and habit, but I don't think everyone that does it are powergamers.

>>47660020
Funny, I got quad 0s last week or something as well.
>>
>>47660026
Well, I appreciate the effort. If the stat restriction was free, what would you suggest? I can always try and appeal my DM. Good call on the whip though with Sentinel.
>>
So I'm giving a player a magical weapon to help defeat a flying enemy (an NPC gives the party items to help him defeat the guy, so they are custom made to be able to deal with his abilities), a rapier named Pierce. Sentient, no real requirements, hates flying creatures so as long as you don't fly and help it kill birds and stuff it's happy. I want it to do something like flying up (ironically) and stabbing the enemy, then driving them into the ground, taking fall damage and falling prone. Any suggestions, or any items that already exist doing something similar?
>>
>>47660042

>You don't have to do that in those editions either.

Okay?
>>
>>47660110
>some editions require incredibly obtuse character building. It has very, very little to do with the player and a hell of a whole lot with the edition.
>You don't have to do that in those editions either.
He's directly arguing his statement, why are you confused?
>>
>>47660122
I mean, yes, you can eschew optimization, in which case you'll probably do fine with a conjurer, summoner, or whatever, and you'll probably do shit with a fighter or what not.

Its an odd thing to be elitist about; a better way of phrasing his paragraph is "I prefer options that are good without optimization" or "I prefer mundane combatants to be shit tier."
>>
>>47659712
>i wanna be a cleric, maybe a small character this time around, mix it up
>i want to be a ghostwise halfling dexterity based death domain cleric that uses a rapier and hand crossbow and i want to take two levels in fighter and three in rogue
you are right though, it is spells mostly, and the ensuing save roles related to spells
>>
>>47659876
it really only works with a game that has little to no setup, and one you preferably own/the owner doesn't mind if it gets scuffed, since you're throwing it on the floor
iv always wanted to do it, but never really had the chance
>>
>>47659965
Anyone?
>>
>>47660153
Making chars off the cuff isn't more virtuous than making them in advance
>>
>>47660151
I prefer players that don't compete with eachothers roles.

If a guy wants to play a healer, I don't have people trying to play a healer but better, unless both players specifically want to play healers together. My players want to work together when they make a party and make the party together to have fun.

If our sorcerer does 120 damage with the most badass possible fireball everyone is just happy to see him fucking wreck part of the encounter by being a badass(and I built the encounter so that there would be enemies for him to have an awesome moment like that). Fighters are good at dealing consistent damage over multiple rounds and surviving damage for multiple rounds themselves, they don't have a wad to blow. I specifically designed adventures where the fighter and ranger carried the day by fighting wave after wave of combatants while everyone was making constitution checks for fatigue and were dangerously low on spells and gear to keep themselves alive (running from groups of hounds/soldiers in the forest tracking the party throughout several days/nights).

Sure a summoner could make a character that was a better fighter than a fighter probably with a combination of archtypes and buff spells. I don't think that would cause much issue though, they would probably just bro out slaughtering shit together they they always do.
>>
>>47660221
Ok. Just so you know, by your own admission you don't use the challenge rating rules and usually don't use the monster rules, so lets not pretend that's the norm for the system.
>>
>>47660195
and making a character you want to play is better than making a character because of the stat and skill boosts it combines to be
>>
>>47660266
Some players want to be effective and waste less time in fights. Some players want to brag about how humble they are.
>>
>>47660221
Following up on this the problem I have with 5e is that its hard to find situations where a class can shine. Everyone can make skill rolls untrained. The best you can get on a role is advantage. Pretty much everyone's damage is equal around the board.

The only thing they really did right was clerics and healing.

>>47660228
I'll agree that I think the AC values and saves in Pathfinder are poor design. If you pick the wrong feats or don't get magic gear fighting "appropriate" difficulty monsters can be a real problem. I tend to prefer HP sponges over high AC values because the fights are much easier to predict success or failure with. I actually really like 4e's monster design and I like how its kind of carried over to 5e.

The problems I have with 5e boil down to the feats, archtypes, and skills. I don't like how homogeneous the classes are and I dislike the flavor alterations of many of the classes to be less strict.

>>47660280
Why don't you just ask the DM to have less fights?
>>
>>47660266
What if you want to play a character for mechanical reasons? That's how a ton of characters start out. Wanting to be the guy that hits stuff, wanting to heal people, wanting to tranform into animals, sure they may be for character reasons but usually they are at least partially mechanical goals. Look at >>47659930 and >>47659905, those are mechanical decisions and wanting to play a specific build, but they are not non-characters, and would never be characterized in play since only the process for making the character is, arguably. Sure, many players that look up a build and play it will play the build rather than a character with that build, but that doesn't mean having a build makes you a worse or makes you have to play a character you don't want to play.
>>
>>47660300
>Why don't you just ask the DM to have less fights?

So lets see...
1. I could disrupt the whole table by playing a shitty character, all in the name of proving that I'm a million times more humble than thou art, and whine at the DM to stop throwing in so many fights.

2. I could make an actually good character (which may anything from a tier 1 conjurer or whatever from notes scribbled on an index card to a very long and complicated attempt to make a decent fighter).

Not exactly a tough decision for me. But I guess telling the DM what to do just so that I can be more virtuous and pure has its perks for some people.
>>
>>47660300
>its hard to find situations where a class can shine
In combat it's quite easy I think. E.g. enemies deal physical damage against the barb, and don't have ways to end their rage or bypass them to access the back ranks.

Out of combat I think it's mostly about playstyle, which relies only partially on the character. A player may always play a character that stays aware and on the look-out, so if there are hidden things in rooms, rewards for when he wants to make checks, then that's a reward for that playstyle. Yes, anyone can do it, but they didn't. Note down what a character tends to do, some will stealth every time they get to a city, some will move stealthily around the forest when travelling in one, some will only hide when it seem like combat is going to start.
>>
>>47660308
>What if you want to play a character for mechanical reasons?
and thats fine, playing a character you want to mechanically isn't the same as playing a character you want to because it had the most gold and light blue on giantitp
>>
>>47660300
>I don't like how homogeneous the classes are and I dislike the flavor alterations of many of the classes to be less strict.

Eh, I like how most things that work in AD&D work just fine in 5e, and I'm not thrilled (to the point of mild disgust) by character building.
>>
>>47660354
Yeah, berserkers for example have really nice strengths -- double attack rate early on, half damage, and immunity to fear and charm. Closest you can get to a mage hunter type that I can think of.
>>
>>47660334
>god i think these fights are too long, i wonder what the rest of my group and gm think
>nah fuck that im going to make a blaster lock so i can do the most damage per round possible and force the fights to be shorter
>then im going to call nerds virtuous and pure and say they brag too much
the conversation was about what is or isn't powergaming, not how big you think your penis is
>>
>>47656362
>you're about to start wailing on mooks
>oh shit, guess it's a good idea to use my reaction to parry!
>mooks realise they're not doing anything against the parrying martial and fuck off to harrass casters and ranged characters and there's nothing you can do since you burned your reaction on parry
Wellokthen
>>
>>47660334
To me it sounds like playing an optimised character to make fights shorter can only lead to a couple things.

1) fights become trivial, people that enjoy fights find your character annoying.
2) fights become shorter and everyone is happy in which case you could just ask your DM to run less fights and you won't need an optimized character.
3) fights become harder to make up for your optimized character and everyone feels like shit because their character cant do anything and your character has to slug and solo the encounter.
4) fights become harder and the party tpk's because its not balanced appropriately(this will happen eventually with the above scenario as well.)

Playing an optimized character like what your saying sounds like a bitch way to ignore working with everyone at the table to have a fun game. You should all be playing the type of game you guys want to play, or at the very least compromise by catering to everyone's tastes. Doing shit covertly like that is selfish and destructive to the party and it makes you sound like a giant fucking faggot.
>>
>>47660381
>not how big you think your penis is

Of course the convo is about how big you think your penis is, ie. how morally superior you are because you purposefully made your character retarded. Nothing is better than virtue signalling on an anonymous message board afterall!
>>
>>47660410
Your party are trying to play different types of games and should talk about that instead of creating a disjointed group.
>>
>>47660355
Even then, if you want to play a fighter that uses a maul and heavy armor, looking up the best feats for that etc. isn't bad, it's just making the most of the gamism aspect, while not necesarily sacrificing any character options. You can even sacrifice some fluff, like going Fighter instead of Ranger on a ranged martial scout character, because you know that Ranger won't be as good (which leads to not being as fun) as a fighter. It's much less true in 5e, but there are still smaller options that are bad too - like say you want an anti-magic user character, Mage Slayer sucks so the mechanics discourage it. Even if mechanics influence character decisions like there (which they will always do, and should), it's perfectly possible to add fluff to that after, like those replies I referred to.

As mentioned several times before, it would be "bad" and powergamey to play a build without any justification or, well, character - but that does not mean that taking a build from online means the character will be worse or you will be a powergamer. Correlation =/ causation. Powergamers will usually just be bad players, in my experience, and some systems reward them more than others.
>>
>>47660398
Yeah if you want to stay defensive as a frontliner then you just use dodge, the strength of that action is that someone in melee already can't back off for free and so everyone else can attack them while you keep them busy. Especially with several melee characters I don't think it would see much use at all.
>>
>>47660406
I'll just summarize by saying if you're playing an unoptimized character, its 99% likely to be something more like a fighter, who has special ability: you fight slightly kinda okay in a highly specific way, and 1% likely to be something like a wizard, who... is absolutely top notch in a fight and has plenty to do out of a fight.

So none of that really applies, except that if you're playing an unoptimized fighter to play morally superior to nerds on the internet on an anonymous message board, the point of your class (fighting) probably isn't going to be met.

>You should all be playing the type of game you guys want to play,

Yep, which is why I look down on people who selfishly demand that the DM throw his plans in the trash because they felt the need to virtue signal.

> Doing shit covertly like that is selfish and destructive to the party and it makes you sound like a giant fucking faggot.

Who'd have guess that a confession of having FUN THE WRONG WAY would lead to a lecture about how "your way of having fun is bad and wrong, lecturing the other players and the DM on what the campaign should be like is way super fun :)))!"
>>
>>47660444
I'm the other DM and I feel like a player running a character "build" would only bother me if I actually knew he was running one. I know it isn't logical, even unreasonable, but I'd kind of just want my players to pretend they didn't plan their characters out ahead of time if only to appease my autism.

That probably makes me sound like a fag. I've literally told my group that before though and I haven't noticed it which has made me happy. So in a way I guess we have reached some sort of compromise.
>>
>>47660477
That makes sense, I'm the same way. And I do build every character, planning out how they will progress both character development-wise and the mechanical choices. I think it's the same as revealing you're fudging rolls if you're for that, revealing it is never a good idea but that doesn't mean it's bad in and of itself, undiscovered. (I don't like fudging, just like I don't like scaling worlds, but I know a lot of people do.)
>>
>>47660464
Are we talking about different things?

I agree that playing a shitty martial fighter in a group full of mages and then complaining about it is being a massive faggot too. I was saying you talk with the rest of the party and match up characters and make sure everyone is fine with it.

Literally the only thing I'm saying is that a system isn't required to be balanced and generally a balanced system sacrifices class flavor, thematic flavor, complexity, or something else important. Party balance is best handled during character creation, discussing it as a party with the DM.
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