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Warhammer 40k General

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Thread images: 52

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>Rules databases
Ehttps://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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First for TYRANID CODEX WHEN?!
>>
>>47605544
Tau:

>our codex has fantastic variety and internal balance, and is what all armies should dream of having, but that internal balance is set too high against external balance
>almost all of our units behave extremely differently from their fluff, leading to kroot that can't melee, gunlines, everything about vespid, and a bomber whose bombs do nothing but whose drones are better anti-air than our anti-air fighter
>none of the monstrous creatures should be monstrous creatures, but should either be walkers or some new type of vehicle-based unit

If I was allowed a fourth, it'd be:

>GW refusing to fluff out the faction properly, look at the variety of subfactions and fluffy play styles offered to SM, Eldar, Orks, or even Tyranids; Tau don't have anything except one fluffy monobuild consisting of the "take whatever" cadre and septs that get one sentence of fluff if they're lucky

If I could have a fifth, it'd be lack of vehicle variety.
>>
>>47606442
That's cool, thanks.
>>47606501
Yeah, I checked that out. Some pages have general pros and cons of the army in question and others don't. Like Grey Knights have it but Dark Eldar don't.
>>
>>47606637
Never.

From Hastings, possible the single most reliable rumor source:

>l remember being told to expect 40k codexes (codices?) to be a thing of the past within 2 years, and that the rules would be in the box for each model/unit, but there would still be a core ruleset which the in box rules would obviously add to. I’ve not bought any AoS releases (nor do I intend to) so I don’t know if they have rules in the boxes (seems daft as when rules got FAQ’d (lol) or changed they’d need to repack ALL the boxes – seems even dafter that anything would actually bother with rules for AoS!!) or just online?

>I am going to leap to the conclusion that 40k probably WILL become more simplified like AoS, mainly because GW no longer see themselves as rules/games writers but just model sellers. How much more simplified I wouldn’t hazard a guess at. Whatever they decide to do you can bet it’s in the pipeline already, because myself and Harry were privately discussing the changes to WFB almost 3 years ago – I was told it was being canned and whilst we thought that was not the case and that AoS would be a continuation or refresh of it WFB HAS actually been canned and REPLACED by AoS, so these things are planned well ahead.

>…Having thought about this I think the unit/model rules for 30k & 40k will be online/WD rather than actually inside the box kits (I may have misinterpreted what my source said).

This was said in July of last year.
>>
>>47606798
>Hastings
>reliable
A few years ago, maybe. He doesn't have a line on the inside anymore, so is pretty much pulling stuff out of his ass at this point. He even admits it, see
>"I am going to leap to the conclusion"
Not "I have heard" or any claim of seeing design documents, it's just his own guess that 40k will get simplified. Maybe he's right, but his guesswork shouldn't be given any more credence than a random fa/tg/uy at this stage.

Also, rules are already included in the boxes, and have been for some time (I remember new wood elf boxes contained their rules, and that was before the End Times i.e. quite a lot earlier than July last year). So the almighty Hastings predicted...something that had already happened. Amazing.
>>
>>47606798
sounds absolutely shitty
>>
>>47606873
Dayum. Blew him out. Adios Hastings.
>>
>>47606698
I'm being given an option to get back into tabletop 40k, as my friend was loaned a tau army.

I haven't played in a while, but what would you recommend as a general build/concerns.
>>
>>47606590
https://regimental-standard.com/2016/05/25/the-emperor-protects/
That 83% deserve to be shot. But then again it doesn't help when you get shot with the D.
>>
Well this general has been pretty slow so far. Not enough arguing or shitposting for /tg/ today?
>>
>>47607064
Saturday morning? All the kids watching cartoons, and the Australians are asleep?
>>
>>47607064
I2
>>
>>47607064
Saturday morning, no new releases to discuss, why the last few releases were disappointing has been discussed to death.

If you really want to get the posts going, just say something negative about the Tau.
>>
Should Snipers have pinning again?
>>
I have a 950 tourney on 4x4 tables.

Blood thirster of fury with skull reaver
Nurgle herald with ML2

Squad of five nurglings
Squad of three nurglings
Squad of three nurglings

Squad of five khorne dogs
Squad of five khorne dogs

Skull cannon
Skull cannon

Primary powers I plan on rolling are nurgle abd maelific.
>>
>>47607168

Yeah sure, why not?
A good 60% of the game flat out ignores it with another 10% having too high Ld to do anything useful.

Are Condemnor Boltguns good now? Combine in an Inquisitor with a Condemnor/Psyocculum into a SoB command squad with 5 Condemnors to bulldoze psychic deathstars?
>>
>>47607209
60% of units are not fearless.
>>
>>47607203
Your blood thirster is going to eat every bullet on the table and then you wont be able to do anything. You need to spread the balance of power.

You also have no real armour pen to speak of
>>
>>47607238
No, but can negate pinning regardless or at least 9/10 times.
>>
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I was reading a battle report that said theres a warlord trait that allows3 units to infiltrate in the ork book. Which trait is that?
If I run green tide, it turns all my boyz into 1 unit of 100 boyz and some nobs and a warboss. Does that mean they all benefit from a big bosspole's fearless or a painboyz FNP or just the original unit theyre attached too?
>>
I've bought and am painting some Scions.
Two boxes.
I'm aiming to buy 3 more to have 2 full squads and a command squad.
after I have that where should I go from there?
Probably into Astra Militarum instead of just tempestus.
What's a good complimentary regiment aesthetically? Steel legion? krieg? Maybe hazmat Cadians?
>>
>10 years since the last codex

what went wrong
>>
What are some things besides grav that we need to nerf to make marines balanced?
>>
Space Marines get a 10 pack of meltaguns.
I want a 10 pack of meltaguns!
GW gimme my melta!
Sincerely, The Imperial Guard.
>>
>>47607264
Might be by using Da Finkin Cap relic, which allows you to generate an additional warlord trait on the Strategic traits table. One of those traits gives several units infiltrate.

>>47607336
Drop pods.
>>
>>47607259
No, you're full of shit. 60% of units do not "flat out ignore it."
>>
>>47607336
>Nerf the one thing that counters MC's
Nah.
Give tools like that to other races
>>
>>47607336
Drop Pods go up in cost and lose their ability to be taken as non-dedicated transports.

Skyhammer Annihilation Force disappears. Gladius gets something in place of free tranports. Librarius Conclave goes to cast on a 3+, the guy casting can cast up half the total Mastery levels of channeling librarians.

Electrodisplacement gains a no assault clause. Phase Shift is changed to one or the other, stays WC2, units fired on w/o LoS gain a 4+ cover save. The Haywire powers are toned down. The terrain moving one disappears. Probably replaced by one that degrades terrain temporarily.

Grav Guns gutted.
>>
>>47607336
Skyhammer
Librarius Conclave
Space Marine Psychic Powers
Free Transports
Hit and Run
Grav Bikes
Centstars
Stormhawks
Drop Pods
That infiltrating PlasmaDev list that the Raptorsfag posts.

and much much more.
>>
>>47607264
It's a rulebook warlord trait, not an Ork trait, and all races can roll on the table for it. It's called Master of Ambush.

They all benefit from it.
>>
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>>47607203
>>47607244
I put together something potentially better.

The nurgle warlord traits are amazing and nurgles school of magic also gives you some powerful mental dakka when he hits the board(in addition to being bulkier than the bloodthirster)

Combining the BT and the herald freed up some points to replace the hellcannons with soul grinders which are mandatory in any daemons list. if your meta has the cover for it id absolutely cut some stuff to get the daemon of nurgle for the soul grinder. for that sweet sweet 3+ cover.

If not then march them across the board and fire away

Nurglings and dogs filled the same role they did before as objective whores and tarpits.
>>
>>47606904
Nothing, really. Almost every option in the book is viable. You're gonna be stronger than, say, Orks, even if you deliberately trying to build the worst list possible. You're gonna be good even if you pick units at random. Just do whatever you like.
>>
>>47607521
Unless you're planning on getting into melee with those Soul Grinders, you should propably make them into Daemons of Nurgle. +2 cover behind ruins.
>>
>>47607605
Anon thats what i said in the post. If his tourny has the cover for it, shell out for the nurgle upgrade.

Otherwise them getting into melee is actually fairly important because its hard for daemons to bust tanks and on a 4x4 board they could shoot their gun every turn and make it into melee
>>
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>tfw no one wants my ~3000pt Necron Lot for a SM Double Demi Company
>>
Is there anywhere that sells an entire table worth of scenery for a decent price?

Hawk wargames has some that looked perfect, but they're out of stock and not the style I would like.
>>
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>>47607707
>entire table worth of scenery for a decent price?

I haven't heard of anything more than 5 medium size pieces sold as an overpriced bundle.

If you aren't up for making your own then go hit up your local Pet shop or Aquarium Specialist.

You can repaint most things to be much more GrimDark and there are lots of pieces.

This Nurgle castle was like $30 and a terminator fits neatly through the door with some room.
>>
>>47607399
or they could just deal with the like 4 MCs that are a problem at the same time they nerf grav.
>>
So I have been thinking about a Dark Angel's Lions Blade Detachment.

Why do a lot of lists prefer Razor Backs instead of Rhinos or Drop Pods if the transports are free?

Is it because you don't have to take as many Tacticals and stuff?

Are TL las Cannons the best weapon for Razor Backs?
>>
>>47607904
>Are TL las Cannons the best weapon for Razor Backs?
if you want them for anti tank work sure.
assault cannons are a good general purpose option
>>
>>47607904
My twin linked las cannons don't let me down. Excellent annoyances for the enemy and have downed fliers.
>>
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Is there an Adeptus Mechanicus Pacha anywhere?
>>
>>47607407
I've always found it cute/sad how hard Marines players have bitched about a Trukk with Ramshackle when they get 35 point BS4 AV12 ObSec that literally can't fail to get their forces exactly where they want & stays there while they wander off.
>>
Just saw the rules for the boxes and barrels, they sound pretty overpowered.

40 points for giving units rerolls to 1 in shooting, the ability to make your flamers torrent and a mystery box that that can give you a free orbital bombardment, 4++ to your unit or +1 weapon strength.

What is generals opinion on it? I think it will make gun lines intolerable.
>>
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>The rules for using the Warlord Battle Titan can be found in The Horus Heresy Book Five – Tempest and the Horus Heresy: Mechanicum – Taghmata Army List. These rules may be used in both games set during the Horus Heresy and in standard games of Warhammer 40,000, in which case the Warlord Battle Titan is a Lords of War choice for Armies of the Imperium and Chaos Space Marines.

oh baby
>>
>>47608036
you've actually heard people bitch about trukks?

I have a pretty weird better where I'm from, and it includes multiple ork players, plus the marines etc, an no one has ever complained about Trukks being being too good. I'm pretty sure no one thinks they are better than rhinos.
>>
How do we make vehicles good?

Like, we could almost bump AV by 2 across the board at this point.
>>
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>>47608088
I once had a marine player concede turn 1 because my mek guns terrible ballistic skill scattered off its intended target and onto a best of lascannon devastators
>>
>>47608117
No.
>>
>>47608036
Did anyone ever complain about Drop Pods in 4th? I played a lot then when we used coke cans with cardboard fins to proxy instead of shelling out for the FW Drop Pod. The problem isn't the pods, cheap suicide melta, vehicles scoring, ob sec and no dedicated requirement is the issue
>>
>>47608117
Remove hull points and return to the system we had in 5th ed.
>>
>>47608117
Fuck. Off. We don't need your bullshit every goddamn thread.
>>
>>47607091
Not all of us are asleep you shit speaking foreign cuckboi
>>
>>47608010
>>47608022

Well if all my tacticals take grav I suppose I should have the Las for anti tank.
>>
>>47608117
+1 hp across the board. Subtract remaining HP from vehicle damage table results.
nerf the out of control MCs.
>>
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>>47606590
From Russia with love.
>>
Ded thred ded game
>>
>>47606873
>>47606900

Samefag
>>
>>47608416
t. Hastings
>>
>>47608425
fanboy is also a redditfag, big surprise
>>
>>47608341
Fuck you.
>>
Why do brits and other euros have better painted armies and more stuff painted in general?
>>
>>47608466
it's okay hastings. no one takes you serious anyways.
>>
>>47608520
We're taught for a young age to care for your things
>>
>>47608046
Yeah.
There is something wrong when Containers look like something we see on serious lists.

Those are suppose to be some scenic stuff with some casual rules.
>>
>>47608520
Superior genes
>>
>>47608520
Iunno, but I hope there's still a Europe in the coming years
>>
What would be some cool themes for independent human factions?
>>
>>47608520
Less focus on competitive play. More focus on the fluff and playing for fun. We don't play armies just because they win, so you'll see less grey tides.

Another thing is probably because that we have more free time.
>>
>>47608757
seem unlikely considering there never was a Europe.
>>
>>47608757
some refugee will eventually inherit your models, it's okay.
>>
>>47608776
>Another thing is probably because that we have more free time.

What is the normal work week like for an adult?

It isn't abnormal for myself, in the US, to work 55-70hrs a week when Overtime is good.

Even when it isn't I will pick up shifts till I hit at least 50.

I still find time to paint but it random spurts where I get a chunk hammered out, sometimes only once a month.
>>
>>47608791
what's Brexit?
>>
>>47607887
Well the only thing making them powerful is that most armies can't deal with them.
Either that or just bump the costs.
I'd be up for the latter.
>>
>>47608804
most people work 40 hour weeks. +- 10 hours for different jobs covers like 95% of the population here in bongland, and then there is something like 21 minim holiday per year, though most jobs off more.
>>
>>47608827
us leaving the EU, mainly because muh immigrant coming to steal muh job

IE bad news bears

>>47608834
You monster
I dont blaim you
>>
>>47608827
a british exit
>>
>>47608843
Specifically from the EU in this case
>>
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>>47608791
Hahah time for us to get off Mr Juncker's Wild Ride.

>>47608804
In the UK, it's 40-42 hours a week on average, France is around 35 hours, and everywhere else the average is somewhere in between.

Don't forget though that we have more vacation time as well. 4 weeks minimum, plus any national holidays or bank holidays.
>>
>>47608520
Because europeans cant find a job in theyr third world nations.

Do you think the muslims will decapitate them for having statuettes of false gods or something?
>>
>>47608799
Kek.
>>
>>47608789
Are you implying it was always a part of the middle east like it's smelling like right now? Because that's what it sounds like.
>>47608791
>>47608799
I'm from a part of Americlapland. I'm okay.

For now.
>>
>>47608341
Common man, cross board meme sharing? This is a new deep dark low.
>>
>>47608858
Who put a wig and suit in a frog
>>
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>>47608841
>blaim
>>
>>47608375
>ded game
Not yet, but it's going that way. GW needs to fix the rules ASAP. I went to the LGS to play a pick-up game the other day, and there were three people waiting for an opponent that they could actually play a good game against: a new Ork player with a collection of old AoBR shit he got off ebay, an Eldar WAAC fag with three Wraithknights waiting on a cart to deploy, and a Sister's player.
>>
>>47608858
Christ no wonder your countries are so pathetic you barely fucking work.
35 hours a week? And I'm assuming that's not counting a 2 hour lunch/cheese and wine break. AND it's like impossible to fire shit bags.
>>
>>47608912
>a new Ork player with a collection of old AoBR shit he got off ebay

Maybe if new players actually spent money on GW, things would be better.
>>
Pretty Nifty, I am still a year off of my 3rd week of "vacation" but besides my 2 weeks I get a "Free Day" every month which puts me close to 4 weeks of Vacation.

However from my understanding I have it pretty good.

>>47608858
>Don't forget though that we have more vacation time as well. 4 weeks minimum, plus any national holidays or bank holidays.
>>47608832
>21 minim holiday per year,
>>
>>47608791
I'm saving a huge FW purchase for right after you vote to leave and the pound tanks. Mmmm savings!
>>
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>>47608928
>american proud of being exploited 48 hours a week and getting fired if he doesn't suck bosscock
>>
>>47608928
Europeans Work to Live. You Live to Work.

You don't need to be working so long. It's an outdated concept.
>>
>>47608928
>american work ethic of more time = more productivity
>literally acting like guardsmen following the orders of those above without questioning it
>>
>>47608791
Once Paki's and other minorities take over Britain will space skaven (hrud) finally be added to the game?
>>
>>47608958
Bitch I am a boss cock.
Feels good.
>>
>>47608963
This hrud would be more fun to play than Tau or eldar
>>
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>>47608987
>>
Jokes on you guys, I don't work.
>>
>>47608958
Holy shit I want to fuck Reagan's daughter now.
>>
>>47608987
Enjoy your corporatist oligarchy while it lasts.
>>
>>47609004
Damn he looks so old.
Think I want him to win but shit could he die from old age/stress like 2 years in?
>>
>>47609037
6 years older than hillary, 5 older than trump
>>
>>47609037
>Think I want him to win
Why? Why would you want someone who doesn't understand basic economics to win?
>>
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>>47608535
>Hastings browses /tg/
>not some fat jobless retard shitposting
>Age of Sigmar is blowing up
>Mommm! make some more pizza rolls
>>
The number one regret people have before they die, is that they worked too much.
>>
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>>47609037
i don't know if he could survive, although i have to say he's got more energy than me and i'm 26

i'm following the election closely and he never seems to stop
>>
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https://m.youtube.com/watch?v=_ucAtLLqkFo
https://m.youtube.com/watch?v=U-EQJA8Ahac
>tfw people forget answer to European problem
>>
>>47609037
>>47609059
Don't worry, he isn't rich or connected enough to win
>>
>>47609059
Social and political policies.

Trump clearly doesn't get any of the three (or he does and is being a rabble-rouser to manipulate people and get their vote). Hillary gets all three, but is very much a realpolitiker and isn't that trustworthy with money.
>>
>>47609064
I am >>47608804 and >>47608947. The only reason I work so much I do is because I started working right out of highschools, have a dank 401k retirement fund, and plan on retiring from my corporation before 50.
>>
>>47609080
That, and he's just a horrible canidate.
Though Hillary is a liar, criminal and most likely a murderer, and trump is an egotist who doesn't even understand what the nuclear triad is and yet wants to be president, the primary job of which is control over the armed forces. And he's a protectionist.
Hell, even the party I normally vote for fucked up and chose Johnson as the canidate.

It's rare that we have elections where every single option is horrible fucking shit
>>
>>47609076
can we get a kebab in OP image? Its racist if we don't.

-Europe
>>
>>47609105
>It's rare that we have elections where every single option is horrible fucking shit
Okay, but is it though?

I know I am adding fuel to the fire.

We should just talk about 40k again.
>>
>>47609087
If that's why you like him, then he would do more ""good"" back in the senate. President has very little power over that stuff.
>>
HOLY FUCKING SHIT, THIS IS THE 40K GENERAL, NOT YOUR WORKLIFE/POLITICAL TALK GENERAL.

TELL ME ABOUT THE LAST THING YOU PAINTED?

TELL ME ABOUT THE LAST GAME YOU PLAYED?
>>
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>>47609105
>and he's just a horrible canidate

he's the only candidate with high favorability ratings
>>
>>47609122
what if i play the game of politics last anon? what now?
>>
>>47609116
It is.
I'm not saying that elections are ussually a bad option and a good one, but most of the time they come with a meh, mediocre or just somewhat shit option.
>>
>>47609122
>TELL ME ABOUT THE LAST THING YOU PAINTED?

That is a sad story, I have my friend taking over the Necrons he wants to buy and I painted so much of my RW so fast that I am unmotivated to finish the last bit I have left.
>>
>>47609125
Which has fuck all to do with how good a canidate he is. His platform is shit, and what's more, it's shit that has shown time and time again to not work. But if we want to continue this conversation there are better places for it, like /pol/.
Let's get back to talking about 40k.
>>47609122
>TELL ME ABOUT THE LAST THING YOU PAINTED?
Some 30k ultramarines.
>>
Yo, Hotpockets, mind deleting every politics related post in here? Delete this post as well if you please.
>>
>>47609122
>TELL ME ABOUT THE LAST THING YOU PAINTED?
I painted black on one of those trump signs and hillary signs
>TELL ME ABOUT THE LAST GAME YOU PLAYED?
I toyed with the votes in a recent election. Not sure if I've won yet.

>In all seriousness, no painting done played CSM vs nercons and won
>>
>>47609122
I'm painting valkyria chronicles Scions.
So far so good.
>>
>>47609122
I'm working on a Skitarii Onager that I bought last year but couldn't prime because winter.
I might need to strip the head and start over as I unwittingly used too much paint on the top.
Painting white is hard.
>>
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>>47609122
>TELL ME ABOUT THE LAST THING YOU PAINTED?
Daemonettes.
This is actually the first thing I ever painted. All my other minis are commission painting.
Painting is more fun that i thought, even if I do make a lot of mistakes.

>TELL ME ABOUT THE LAST GAME YOU PLAYED?
My Slaaneshi CSM against RavenGuard.
That was my first loss in a 11 winning streak.
I am on fire.
>>
>>47609080
>implying he isn't filthy rich off his donations
>>
>>47609122
>TELL ME ABOUT THE LAST THING YOU PAINTED?
My farseer. He was 3 color based a while ago, but I now spent the time to get him looking up to a pretty high standard.

>Last Game you played
Zone Mortalis, against Genestealer cults, nids and Chaos sisters custom army.
It was a bit crowded, with 1500pts per side. There were numberous first turn charges, and it was a pretty hilarious bloodbath.
I wound up winning because my avatar survived to be able to chew threw everything that was left.
>>
>>47608073
Got the Taghmata book in front of me, the Warlord is a fucking beast. Cost's 2750 base however but 15/15/14 with 30 HP is nothing to sneeze at. Time to start making one out of cardboard.
>>
>>47609502
Would anyone here actually play against a scratch built titan?
I wouldn't.
>>
>>47609583
I saw a pretty nice looking one actually. Which is important because it needs to look like a titan and not a pile of junk. Were playing with mini's not tissue boxes and quarters
>>
>>47609583
If it was pretty well made, yes.

Not going to be a "ITS NOT A GEE DUBLLE U PRODUCT IT AINT LEGAL" jew
>>
I'm currently building a Corsair List and need a model to base my Barons off of, I already have used the Autarch model for my Prince and want a less blinged out but still dynamically posed model, who should I choose?
>>
>>47609122
Last thing I painted was testing out some color schemes for some chaos marines and daemons.

Last game was my CSM against a Necron Decurion. Couldn't really kill anything and got very slowly tabled.
>>
>>47609583
As others are saying as long as it is well made enough and all properly sized then no problem.

If it is a robot made from toilet paper rolls we will have a problem.
>>
>>47608963
AdMech took all of Skaven's gimmicks already.
>>
>>47609693
Why would we need space rats, ratlings already exists.
>>
hey amigos im trying this 500 point army and i want your opinion on it, im alittle new to warhamma and i fucking love cultists, so let me kow what you think, me and my friend are only bringing one troop choice due to the poit limits

+++ red crosses (500pts) +++
+ HQ (125pts) +
Chaos Lord (125pts) [Blade of the Relentless (30pts), Bolt Pistol, Daemonheart (30pts), Warlord]
+ Troops (83pts) +
Chaos Space Marines (83pts)
····Aspiring Champion (23pts) [2x Bolt Pistol, Boltgun, Close Combat Weapon]
····4x Chaos Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun, 4x Krak Grenades]
····4x Take CCW (8pts) [4x Boltgun, 4x Close Combat Weapon]

+ Formation (292pts) +
Cult of Slaughter (292pts)
Chaos Cultists (57pts) [Flamer (5pts)]
········Cultist Champion (16pts) [Auto Pistol, Close Combat Weapon, Shotgun (2pts)]
········9x Cultists (36pts) [9x Close Combat Weapons]
Chaos Cultists (57pts) [Flamer (5pts)]
········Cultist Champion (16pts) [Auto Pistol, Close Combat Weapon, Shotgun (2pts)]
········9x Cultists (36pts) [9x Close Combat Weapons]
Chaos Cultists (73pts) [Heavy Stubber (5pts), 10x Replace Autopistol with Autogun (10pts)]
········Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]
········11x Cultists (44pts) [11x Close Combat Weapons]
Dark Apostle (105pts) [2x Bolt Pistol, Power Maul, Sigil of Corruption]
>>
Any holes in this list?

--- Tzeentch Daemons - 1000pts ---
-- ObjSec --
>HQ
Herald of Tzeentch: Disk, ML3, GoTN - 150
Herald of Tzeentch: Disk, ML3, Paradox - 145

>Troops
11x Pink Horrors: Icon - 109
11x Pink Horrors - 99
11x Pink Horrors - 99

>Fast Attack
9x Screamers - 225

>Heavy Support
Soul Grinder: DoT, PB - 170

--997/1000pts
>>
>>47609674
What if it was expertly made from toilet paper rolls. Cut and shaped and painted.
>>
Wtf is this shit?
>>
>"WAAGH!"
>EVEN REDTRUKK WOZ SCARED!
>>
>>47609723
Yeah, tzeentch psychic powers suck.

Your horrors also dont have the optimal number for brotherhood of psykers(I think, i feel like it was n even number)
>>
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>>47609754
>Cut and shaped and painted

Then it sounds like you made it out of cardboard and gave effort, as long as it looks right it is fine
>>
>>47609775
a bad decision.
Though it's basically a short aegis defense line with free upgrades taken.
>>
>>47609775
Meh.
I like the Xenos Creature one.
If my I get it for my table I'll houserule the shield generator to work only for attacks from models outside the 6" vs models inside.
>>
>>47609785
It's for fun, and i want as much magic as i can
I could always get rid of 1 of my Screamers for 3 more Horrors
>>
>>47609711
don't list the wargear of each model please

>Unbound
125pts Chaos Lord, Blade of the Relentless, Daemonheard <Warlord>
83pts Chaos Space Marines, 4 additional marines, 4 additional CCW

>Cult of Slaughter
105pts Dark Apostle
57pts Cultists, flamer, shotgun
57pts Cultists, flamer, shotgun
73pts Cultists, heavy stubber, 10 autoguns, 2 extra cultists

My thoughts, your CSM cannot combat squad so mixing range and melee weapons isn't ideal. That said, I am a fan of having the bolters and the CCW... it is just a ton of points. It does give the squad some extra bit in the assault, but they don't really want to be in the assault.

Cultists only respawn if they aren't wiped out, so I would funnel more points if you can towards boosting their numbers. Taking that many bodies in a 500 point game is kind of mean unless your opponent is prepared to deal with it.

If your opponent brings a deadnaught (or anything heavier), your only way to hurt it is going to be with krak grenades, which from the FAQ you can only make one attack with krak grenades per unit per turn. Similarly, anything T6/T7 will be a major problem for you, especially if it is combined with a good armor save.
>>
>>47607276
bump
>>
>>47609801
well now I want to do this. use all the extra rolls I get from work, parts from the box the rolls come in where I need flat pieces.
The Legio Toiltanicus
>>
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https://www.games-workshop.com/en-GB/Chaos-Daemons-Herald-of-Tzeentch-on-Disc-40K
Fucking JewDubya
>>
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>>47609776
>EVEN DA TRUKK GETZ KRUMPED
>That's your own transport, how will you get home?
>EVEN DA BOYZ GET KILLED
>But you have no unit now..
>EVEN DA NOB DIES
>You're using your powerklaw on yourself!
>>
>>47609842
Well if its for fun then you cant really have "holes"

Personally id switch the pleghm for baleful torrent or warp gaze so you can deepstrike it in for tank mulching duty but its also your only vehicle so its going to eat all the anti tank your opponent has, which means its basically dead as soon as its shootable so that would make it better off being a nurgle daemon with the PB for max survability/usefulness

But thats a nurgle daemon in the army
>>
>>47609851
ok thank you for your response, ill try to make the list a little more short next time, and my opponent knows about the body count on my army and actually is eager to see so much cultists on play, but maybe you are right, ill try to field less cultists
>>
Is it a complete waste to spend 15 points giving 10 cultists heavy stubber and autoguns to sit on or near objectives and plink away at the opponent from cover?

I don't need it to be super optimized, mostly just looking to make them look cool and have some ideas for conversions I want to make from lasguns and IG vehicle sprue autoguns.
>>
>>47609929
if your opponent is ready for it and expecting it then you better do it, otherwise the amount of flamer and bolter your opponent is going to bring is going to wipe out your cultists so fast you will wonder why you bothered painting them if you just put them away again after a turn or two

it is only if your opponent isn't expecting it is it an issue

>one well placed heavy flamer can easy get 6-10 cultist kills with a single shot
>>
>>47609924
>No knowing JJBA
YOU'ZE A GIT.
>>
>>47609927
Will do.
I'm guessing it's use Divination with the Heralds since the Horrors can only take from Change?
>>
So Making a 750 pt IG army for an Escalation campaign, fair number of new players and the rest are starting new armies.
There is one guy who had to be told 'no you can't bring 3 fliers' but he's the only powerdouche
anyways

HQ
Pask: Exterminator Autocannon, sponson HB, dozer and camo
Battlecannon Russ, Dozer and camo

Troops:
Vets: Chimera (dozer camo), Carapace Armor, meltax2, heavy flamer, crack grenades
Commisar with powersword and plasma pistol.

Vets: Camo Gear, Missile Launcher, grenade Launcher x2.

Some limitations on options ATM because I've got 2 getting started kits and a chimera. The meltas are kitbashed off the combi-meltas and other bits.
>>
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>>47608763
>>
>>47610042
Horrors can also get daemonology.

Use horrors to make more horrors.

Tzeentch school has poor spells but its also goin go to be your only source of anti armor(barring the heavily targeted soul grinder)
>>
>>47609949
I use a squad with that to decent effect. It gives them a bit more threat range. They still won't be doing much work, but it means the opponent will need somewhat more guys if they try and take the point.
>>
>>47608763
Assuming you don't just mean renegades, because those have rules.
if they haven't met and been corrupted by chaos and/or xenos, then they're still using STC for most of their tech. So a mix match bit of imperial technology, lacking some stables, but access to some rare pieces they just happen to have the STC for.
>>
>>47610054
Well technically there aren't any.
I guess you could use forgeworld renegades?
>>
>>47610054
most "independent"
human factions are raiders, traders, and renegades.
>>
Quick army mock up.

Ordo Xenos Inquisitor with rad grenades, 3x acolytes with flamers, 3x crusaders. 127 points.
Ordo Xenos Inquisitor with rad grenades, 3x acolytes with flamers, 3x crusaders. 127 points.
Ordo Xenos Inquisitor with rad grenades, 3x acolytes with flamers, 3x crusaders. 127 points.
Ordo Xenos Inquisitor with rad grenades, 3x acolytes with flamers, 3x crusaders. 127 points.
Land Raider dedicated transport with extra armour, multi melta, psybolts. 280 points.
Land Raider dedicated transport with extra armour, multi melta, psybolts. 280 points.

Space Marines
Land Raider Spearhead formation
Land Raider with multi melta. 260 points.
Land Raider with multi melta. 260 points.
Land Raider with multi melta. 260 points.

1848 points total.

Hordes up to toughness 4 gets assaulted by all four rad inquisitors and auto die from no toughness. Everything else gets 10 twinliked las cannons, 5 heavy bolters and 5 multi meltas in the face. Really just a gimmick army that depends on whether or not I can find enough cheap second hand landraiders to bother trying it.
>>
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>>47610087
Noice - Thanks anon
>>
>>47610123
>Image
WHY DID YA POST A BLACK SQUARE? YOO TOLD ME DAT IT WERE AN IMAGE OF A GIT WHO WANTED TO BE DEAD SNEAKY!
>>
>>47609971
+++ red crosses (500pts) +++

>Unbound
Chaos Lord (113pts) [Combi-bolter, Daemonheart, Power Sword, Warlord]
Chaos Space Marines (104pts) 6x Chaos Marine with Boltgun, Combi-bolter

>Cult of Slaughter
····Chaos Cultists (102pts) 19x Cultists [2x Flamer, shotgun]
····Chaos Cultists (75pts) 11x Cultists [Heavy Stubber, 10x Replace Autopistol with Autogun, shotgun]
····Dark Apostle (105pts) [Bolt Pistol]

what about this? the sword of the relentless is fun but i guess it is good with a pack of bezerkers
>>
>>47606590
Anyone able to tell me what to do to get started playing Warhammer?

Roll20 a viable option for Warhammer or is an in-person group more realistic? How much would am I looking to spend for IRL RP?

How do I get to know more about the universe? Just read the rule book or should I look more into other mediums such as the games?

Thanks friends
>>
>>47609723
It looks good to me personally. One thing I'd like to add, is that if you run Malefic and get Sacrifice with the Pink Horrors you can try to get a Herald of Tzeentch. With the free 30 point upgrade he can get, you could grab a Portalglyph and have it pump out Pink Horrors each turn. Since they'll count as individual units you'll basically be adding Warp Charges each turn.
>>
So without transport, can I still play War Convo without getting held down and raped?
>>
>>47610089
I'm not expecting them to do much, but experience tells me that a wound here and here adds up surprisingly quick.
>>
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>>47610300
So basically if i wanted to tryhard, this list has the potential to be filth?
>mfw
>>
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Gotta admit, I am starting to get pretty exited for Eternal Crusade.
Friggin Warlocks are being implemented and hopefully soon the whole Eldar faction will be ready to be added to the early access version of the game.
https://www.youtube.com/watch?v=Mvfqcow7Iu4

I might be able to roll in with da spesh wizards in the end. I was doubtful for a while.
>>
>>47610103
>>47610097
>>47608763
Tyrant's Legion
>>
>>47610310
sure. The rangers have enough range that well positioned they can get decent shooting going, and the infilitrators still infilitrate, and the other murderbots can run up alright.

The only huge lose is on the turning the vanguard into plasma hosers. They'll have a hard time getting close enough to do damage. Best use might be to have them tucked back to counter anything approaching your longer range guns.
>>
>>47610108
>auto die from no toughness
Sorry lad, try again
>>
>>47610361
Alright cool, I was looking for a second army and War Convo has been on my mind for a while.
>>
>>47610326
Absolutely. Running Malefic on Tzeentch daemons can do terrible things. Do you have a Lord of Change model per chance?
>>
>>47610402
Nah, i chose Daemons as a fun 1k list with some m8s while we wait for the CSM Dex

If i did get a LoC model, it would definately be the FW one
>>
>>47610291
much better, those cultists will be much harder to displace

Chaos Lords have to trade their pistol for the combibolter, so if you are doing that take a single lightning claw instead - same points but with better chance to wound and you won't be getting the extra attack anyway. You could also just leave your lord with a CCW, but that WILL leave you disappointed if he ever gets into assault.

You also might consider the Vrosh Tattersoul special character, but he has fewer wounds and isn't fearless, but he comes with a lot of sweet wargear for just 65 points. I wouldn't say you have to do it, because fearless has a big value for CSM, but Vrosh's combi-melta is quite helpful too.

You will still struggle a lot against AV12+, T7+, 2+ Saves

I'm going to assume your opponent will not bring a flier to a 500 point game as that would be a dick move, but a dreadnaught isn't out of the question

maybe trade the combibolters, heavy stubber, and shotguns for a plasma rifle or meltagun

overall it is a fine army, just be ready to get frustrated if your opponent has some source of AV13
>>
>>47610343
Neat.

I do hope one day theres a 40k mmo with some proper pve too.
>>
Is the lore in the Codex: Cult Mechanicus book much different to the lore in the Codex: Skitarii book?
>>
>>47610462
Well, one is skitarrii and one is cult mechanicus.
>>
>>47610462
Not really.
Mostly just from different perspective, and different focus.
Skitarii book describes the shit partially from the perspective of the skitarii themselves, to whom the commands of the tech priests are basically direct orders from their friggin god, and the book emphasizes the massive, brutal scale of the warmachinery of the Adeptus mechanicus, where a lone skitarii is merely a cog in the grand design.

The cult mechanicus book on the other hand, describes shit far more from the religious angle and the upper machinations of the adeptus mechanicus, with religious schisms, schemes, and secrecy running rampant.
>>
>>47610421
>>47610364
>>47610331
>>47610251

anyone care to weigh in on my color scheme choices? If it matters I'm planning on running an army heavy on flyers and MCs.
>>
Hey guys, I'm trying to find decent looking 1/35 scale armor for a counts-as SoB army with Exorcists and Immolators.

So far I'm thinking TOS-1A for an Exorcist and BMPT or Namer for a Rhino. I'd prefer the IFV and rocket artillery to be built on the same chassis, or at least look reasonably similar, and I'd prefer the IFV to be an actual IFV (which neither the BMPT nor Namer actually are).
>>
>>47610439
I gotchu. I was just wondering because if you got Possession on a Pink Horror running out of the Portalglyph you could harness 3 WCs and just turn him into a LoC.

I'm waiting on the new CSM codex myself. I haven't had the best luck up against my friends who play White Scars, Necrons and Tyranids left but I'm gonna stick it out and hope for the best.
>>
>>47610604
I like the boney one
>>
>>47610604
Are you new? If you are new you are doing alright. I don't like any of them personally though.
>>
>>47610516
Cheers
>>
>>47610604
mix them. The bones good, but there is too much of it.
I'd say keep the chest piece purple, and add a bit of the green edging to the purple on the gun.
>>
>>47610639
brand new, those are my first 3 models. If you had to pick one, which would it be? Also playing around with the idea of a black, blue, purple, and white/bone scheme but i don't have any more "disposable" models to experiment with right now.
>>47610638
thanks i feel like it's the most "tyranid" of the color schemes but it's a little bland.
>>
>>47610604
rightmost one

use a pallet, even just a sheet of wax paper will do. I use a spare 60mm base.

mix your paint with water or medium until it flows smoothly and you don't get streaks -- to much water though and the paint will run.

if you look up "duncan rhodes" on youtube you will find some excellent painting tutorials for beginners

https://www.youtube.com/watch?v=PJaW_rQIS_s
>>
>>47610709
thanks, i appreciate the input/tips.
>>
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I'm thinking of starting an Eldar army and was just wondering if scatbikes and Wraithstuff people have the most issues over, looking through the Codex Guardians and Aspects bar the Warp Spiders seem pretty OK and a Seer Council on bikes seems no more powerful than a Conclave on bikes
>>
>>47607439
Spotted the butthurt chaos player
Go back to wanking over 3rd edition
>>
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>>47610635
See you on the other side then m8o
>>
>>47610709
fyi, the reason medium is better is that water can cause the color to pool and separate, while medium won't.
It's not absolutely necessary, but it's also pretty cheap. $10 worth has got me through painting about 3000pts, and the second bottle still has a decent amount left.
>>
>>47610764
>>47610764
warp spiders are stupidly good right now, because you can use the flickerjump every time you are shot at.
So you have a extremely fast unit with a gun that's good against most things, and great against MC, and can basically dodge all shooting.

Jet Council is good, but it's not the outright broken good you get with shit like scatbikes, warp spiders, and wraithknights.

What do you like about the Eldar army? if it's not just 'it's powerful', there are was to make an army that has what you like without being super broken.
>>
>>47610764
Conclave can't move clear across the table in one turn.
>>
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>>47610768
>>
>>47610849
Not him but as someone who brings a WS Conclave on Bike they are fairly mobile. They join in with my Deathstar which is what really slows them down but 12"move, 15"Turbo Boost with Sammael is fairly quick for what I need them for.
>>
>>47610833
I really like the fluff of Ulthwé and thus want a list with a bunch of Guardians backed up with Farseers and some Aspects thrown in
>>
>>47610780
medium is also thicker than water and the tiniest drop of dish soap in your water will keep it from drying in rings

citadel lahmian medium is the same consistency as their shades, so if you want to thin the shade, and not just soften the color, you need to use something thinner than the shade, such as water
>>
>>47610448
thank you amigo for the input, also i dished the cultist with the stubber for one of the caos space marines to have a melta gun, im considering vosh tattersoul too, thank you amigo
>>
>>47607707
>Is there anywhere that sells an entire table worth of scenery for a decent price?

Pet and aquarium stores.

I'm not even joking, there are tons of Roman ruins, old wreckage, ruined buildings, plant life, rock formations, and all kinds of shit for very reasonable prices.
>>
>>47610108
Why flamers on the acolytes? Can't charge and can't threaten armor.

Put Crusaders and Death Cult Assassins in your land raiders with a priest and push them into an assault. Inquisitors suck at deathstarring sadly, so give them some allied characters to roll with for more tank/punch.

Have dedicated shooty squads. Each Inquisitor can bring three 12 man squads. Mix and match amounts of each to taste, but a general shooty squad looks like this:

1x Psyker (w/ prescience)
3x Acolyte with Melta or Plasma guns (need carapace if plasma so they don't burn)
8x Acolyte with Bolters or Storm Bolters depending on how shooty you want to be. Storm Bolters are better if you want a semi-kitey ranged deal, but they also add up points wise and you only have BS 3 and maybe a reroll.

But in massed numbers, you get huge amounts of shots and can even tarpit someone in a pinch.

Tempestus Scions can bring more accurate special weapons. Bring Servo Skulls too for better board control.

Librarius Conclave guys wouldn't be a bad idea to add to the melee units.
>>
>>47609172
Of all the things that didn't happen...
>>
>>47611129
I think the idea is to kill armor with Lascannons and Multi-Meltas, and remove infantry from the table when their Toughness is reduced to zero by Rad Grenades.
>>
>>47610343
>Eldar move and attack at exactly the same speed as space marines
Fuck's sake. Can they literally do nothing right?
>>
>>47610896
cool.
Stay away from storm guardians, they suck.

Guardian defenders can be used in two basic ways. Stick them with a warlock and heavy weapon platform. Get them in some cover and plink away from range, using the fact that you can get shrouded, and if anyone closes have shit load of shots.
Or put them in a wave serpent, and deliver the shit load of shots up front.

What you'll need to add to this depends on a few things. If you're running bright lances with the guardians, you need shot volume to take down larger numbers of units. Dark Reapers are good for this, and the vehicles are okay. Swooping hawks also provide great anti-infantry.

If you are running missile launchers, you'll need better anti-vehicle and low ap. Fire dragons in a wave serpent.

Jet Council with spears can get you a pretty good amount of S9 shots, but they'd have to be closer than you want them to be most of the time.
>>
>>47610944
I could see that working as dish soap would dissolve the medium in the paint, so you'd get a proper solution and prevent separation.

Though if you do this, for gods sake use brush soap afterwards. Dish soap is going to dissolve the oil on the brush hairs too, and ruin them if left alone.
>>
Hello guys,
I'm looking to start Wh40k whereas alot of friends allready play/paint/model a few of the races.
Got any tips for a great starter pack? I really like the aestetic of the Thousand Sons and Tzeentch themes.
One friend tells me though that "Chaos Space Marines Thousand Sons Upgrade" essentially is a gimp upgrade that isn't worth the points.

If I want to put together a daemon army of Tzeentch stuff, where should I begin and what would be must-haves in my army?
>>
>>47611304
Are you blind?
The Warlocks swing their swords far faster than muhreens do, and also have a frigging backflip to get out of melee.
>>
>>47611430
On the Thousand Sons thing, wait. There's been rumours of new plastic TS to replace the overpriced upgrade kit for years, but it seems like there's more tzeentch stuff coming out this year so there's maybe a better chance. Best to wait and see.

Don't know too much about daemons, but soul grinders seem very popular.
>>
>>47611457
Sorry fanboi, but they really don't. And the assault marine can do a backwards dodge that takes him exactly the same distance as that backflip in the same amount of time.
>>
>re-released the broodlord
huh
>>
>>47611493
That's just the assault marine. No other marines have that sort of mobility, whereas to my understanding, backflips etc shit like that will be standard across most eldar infantry. I could be wrong though, as I haven't been following the game's development that closely.
>>
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>>47611462
I like that rumor.
What would you suggest if I want to startout with some Chaos in preparation for a Tzeentch army?
Browsing GW I see there's no 'start collecting' for chaos..
>>
>>47611578
There is a box for both Nurgle and Khorne.

There isn't one for Tzeentch, Slaanesh or CSM.
>>
>>47611578
they have Daemons of Nurgle and Khorne start collectings in the UK
>>
>>47610697
the other ones looks a bit toy-ish
>>
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>>47611610
>>47611617
How's the rules for daemons, can I mix and match all kinds of chaos together without a penalty?
I can clearly see there can't be a SM & Orc army put together but lore wise they're kind of the same kind, right?
>>
>>47609775
GW's strategy for collecting waac bucks. Containers would sell to collectors, hobbyists. Give them retarded rules? Waacshits swarm in.
>>
What would happen if a Hive Fleet went near the Maelstrom or Eye of Terror would it just become normal space until the Tyranids left?
>>
So how do Tyranids evolve?

We were discussing it a bit today at the shop and no Tyranid players were present. Shocking!

The question boiled down to:

If you drop a Tyranid into an oceanic world would it sink or swim?

One group thought it would evolve the second it hit water, it would figure that shit out and be a killing machine

My side thought it would sink and die, gathering as much information as possible on the way down so that the Hive Mind can send two even better equipped creatures in its place.
>>
>>47611578
For Tzeentch, start with two boxes of Pink Horrors and one box of something else. Flamers are kinda garbage, Screamers are pretty good, Soul Grinders are pretty good, Daemon Princes are great, Kairos Fateweaver is great.
>>
>>47611665
there are penalties, but it isn't major depending on the relationship in the lore

>Battle Brothers (most imperial armies are battle brothers)
No penalties

>Allies of convenience
they are considered enemy models you cannot attack except with scatter/templates or move within 1" of

>Desperate allies and come the apocalypse the retrictions on deployment and movement, often not worth it
>>
>>47611841
The fluff for Tyran had the Nids proving they were more dangerous than what swam in its oceans.
>>
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>>47609286
>Slaanesh
Tell me what you use anon, I got some Daemons on the way and I already want more
>>
>>47611841
Tyranid "evolution" is directed by the hive mind. They "evolve" across generations.

At the battle of Macragge, the initial waves of warrior organisms froze to death rapidly, so the subsequent waves had larger fat deposits to compensate.
>>
>>47611866
Is that because they arrived prepared for water because a scout drone told them so or did some Carnifex just take a dive and murderfuck a whale?
>>
>>47611578
From my understanding Soul Grinders are a must as they are the only thing in the Chaos army with Skyfire besides the Havocs unless you want to get into FW stuff.
>>
>>47609775
I wish you could choose whats inside the containers if you buy them as fortifications, like your army got/found a cache of supplies that you now have to defend. Cheap ammo dumps and torrent flamers is nice I guess.
>>
>TFW I keep losing on my Tau, but stomp everyone on my Tyranids.

So I picked up Tau back in 4th, and did... meh, generally around a 30-40% winrate. In 6th, I picked up Tyranids, while my Tau winrate remained the same, and did super well.

Now in 7th edition, I lose practically everything with my Tau, and can only win against the resident Dark Eldar player with them. I literally auto-lose against the rest of the players (Eldar, Space Marines of various flavours, Necrons and Chaos Demons.), no matter what scenario we pick.

On my Tyranids, however, I somehow manage to win everything, with or without formations, with or without flyers. I even play assault heavy. It just feels so fucking easy, with pretty much any kind of list, to play these guys. With Tau, I feel like even a single mistake (And I make a lot of them) will lose me the game, where with Tyranids, I feel like I never make any mistakes, and when I do, they somehow still work out in my favour.

Are Nids being considered "bad" outside of Flying Tyrants a meme? Or is it just a matter of being really good at an army that few people know how to deal with?

Can't even call myself a good player, so maybe I am just good at Tyranids specifically? I fucking suck at Tau, and from /tg/'s hate against them, that sounds like a massive feat to suck this bad.
>>
I missed it or nobody still has shared Lying in Flames, the third short story of Legacy of Russ?
>>
>>47611966
Buy more Riptides.
>>
>>47611966

Your meta is strange. Like a forest far away, in a place the internet hasn't touched.

Give me some examples of what your marine opponents are running.
>>
>>47611966

What Tau units do you own and use?
>>
>>47611902
The sea life was dangerous but not dangerous enough.
>>
>>47611966
What meta is this?
>>47612070
>encouraging faggotry
>>
>>47612070
Tried riptide wings, but they insta-die to grav spam
>>
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>>47612295
So meta isn't that strange after all. Perhaps that was a sign for you take as don't use Riptides ever. Take this Police Girl cosplay.
>>
>>47612295
Why are you in LoS of anything carrying grav?
>>
>>47612369
Deep strikes and a huge lack of terrain isn't helping me here.
>>
>>47612439
Play with more terrain. If you can draw a line from one point on a table edge to the opposite side without hitting any cover or line-of-sight blocking terrain, you do not have enough.
>>
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Got bored and played with my mono Tzeentch list
--- Tzeentch Daemons - 1850pts ---
-- ObjSec --
>HQ
Kairos - 300
Herald of Tzeentch: Disk, ML3, GoTN - 150
Herald of Tzeentch: Disk, ML2, Paradox - 120

>Troops
12x Pink Horrors - 108
12x Pink Horrors - 108
12x Pink Horrors - 108
12x Pink Horrors - 108
12x Pink Horrors - 108

>Fast Attack
9x Screamers - 225

>Heavy Support
Soul Grinder: DoT, PB - 170
Soul Grinder: DoT, PB - 170
Soul Grinder: DoT, PB - 170

--1845/1850pts
>>
>>47612439
Or rather, we use GW terrain, so TLoS means there are no way to block LoS.
>>
>>47612612
>Paradox on the lower Mastery Level Herald
For what purpose?
>>
Tyranids because they represent natural selection taken to its logical conclusion. Normally, no species can adapt to a significant environmental change in just one generation, because the lottery of genetic mutation means you need an incredibly large number of mutations before one emerges that counters or exploits the new pressure.

What makes Tyranids scary isn't their numbers, but synapse. Any species with sufficiently fast reproduction could throw them at a problem until they evolve around it, that's not Tyranids' trick. Rather, it's the ability to pass generic information from one individual to the rest. A normal species must wait generations for the right trait to evolve and be sufficiently spread to future generations. With Tyranids, the moment a single individual experiences an advantage over its peers due to a genetic mutation, that mutation can spread throughout the entire synaptic network instantaneously.

That's also what separates the synapse from psykers and the warp- it's not some conscious psychic force, it's a distributed genetic information network. A human psyker can reach through the warp to inform his fellows of a tactic that works well against Orks, but a Tyranid gaunt with a mutation that made its claws a little sharper can pass that trait onto the entire hive fleet in real time. Distributed genetic processing, THAT is a terrifying ability.

Because of that, I like to think the Tyranid origin is convergent evolution. They didn't occur by happenstance on any one world, they evolved - independently - on countless worlds in countless galaxies. Evolution's inevitable final stage, something that every galaxy would eventually produce. The perfect species... from the point of view of an uncaring universe, where the survivor is whoever manages to reproduce.

Or at least, that's what I thought Tyranids were. Lately I'm starting to become disillusioned, as I read about "the hive mind" and how GW seems to be pushing it as some !Gravemind like sentience.
>>
>>47612793
>Tyranids because

Meant to be "I like Tyranids because"...

Not a reply to some mystery question.
>>
>>47612784
For maximum memeage
Also, i literally just got my 1k list confirmed and got bored and wondered how i could build it up to a tourny point level

I'm only using a 1k Tzeentch daemon list to kill some time b4 the CSM dex
>>
>>47612793
>Or at least, that's what I thought Tyranids were. Lately I'm starting to become disillusioned, as I read about "the hive mind" and how GW seems to be pushing it as some !Gravemind like sentience.
What?
>>
>>47612817
>For maximum memeage
Are you just being retarded?
>>
>>47612793
>They didn't occur by happenstance on any one world, they evolved - independently - on countless worlds in countless galaxies. Evolution's inevitable final stage, something that every galaxy would eventually produce. The perfect species... from the point of view of an uncaring universe, where the survivor is whoever manages to reproduce.
Yeah, your idea is worse than GW's. Stay butthurt.
>>
>>47612898
Not him but my take on Nids is they're cosmic evolution from the remains of beings that existed that existed before the Warp and Big Bang.
>>
Does anyone have the extract in a book in which a SM sees a fuckold Eldar turn to crystals in front of them
>>
Since the generic daemon prince is a fucking assclown model does anyone have any recommendations of a good base for converting up a non-shitty looking Khorne Daemon Prince for a KDK army?

I was thinking Minotaurs or maybe a Dragon Ogre but I'm up for ideas.
>>
>>47612612
drop a soul grinder for a flying prince, lv3, impossible robe, with beat stick
>>
>>47612612
Do formations not get ObjSec? If they do, take Forgehost instead of having the Soul Grinders in your list. Forgehost has a special rule that if a Soulgrinder inflicts enemy casualties during any shooting or assault phase the rest can reroll failed To-Hit and To-Wound rolls.
>>
>>47613258
Non-Vanilla Space Marine formations tend to not have ObjSec.
>>
Resurrection Protocols is a more fun rule than everything in the Ork codex combined.
>>
>>47613382
>Resurrection Protocols is a more fun rule than everything in the Ork codex combined.
>Resurrection Protocols
>Fun
What rule are we talking about here?
>>
How would you fix Assault?
>>
>>47613581
Bring back old sweeping.
>>
>>47613589
what was that?
>>
>>47613581
Eliminate TLoS, allow assaulting from vehicles and infiltration/deepstrike, and allow SM to be swept
>>
What does /tg/ think of my custom chapter? The skeleton priests let chaplains lead companies and don't afraid of anything.
>>
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>>47613671
im a failure
>>
>>47613581
>add movement values
>introduce new movement rules (run is a double move in the shooting phase, let running units with assault or rapid fire weapons snap fire them, charge is 2d6"+movement value, a failed charge is 2d6+movement/2)
>bring back old sweeping (fearless takes wounds based on how many they lost by, add in that ATSKNF either takes wounds or breaks as the Marines either try to flee or stand their ground)
>bring back consolidating into combat (as a disordered charge, so no charge bonuses, combat resolves during the next assault phase)
>Double the cost of vehicles like the Rhino and Razorback (upgrades stay the same however) allow them to be used for assault.
>>
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>>47613671
>>47613681
Your color scheme is a little bland, but tell me more about them.
>>
>>47613696
>charge is 2d6"+movement value,

Are consistent 13"+ charges really necessary?
>>
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>>47613114
I've been working on a pair of Nurgle daemon princes based on the Morghasts kit from AoS.

Here's the work on one of them thus far.
>>
>>47613696
110 Points for a Razorback. How bout no.
>>
>>47613725
Sorry forgot:
>charges are preformed in the movement phase

Assuming Marines have 4" that's give an average of an 11" threat while Sisters and Guard who'd have a movement of 3" would have a 10" avg threat.

Plus it means assaulted units don't get shot at that turn since they'd be in combat during the shooting phase. That's allow the assault phase to be purely for just the combat portion.
>>
>>47613721
The skeleton priests are mad faithful. While most chapters are insular the skeleton priests regularly phone up nearby imperial worlds to yell about the emperor and how they will blow up your whole planet if you dont keep all your heretics dead.

The axe is the traditional weapon of their homeworld so they really only use power axes instead of swords/mauls and carry around a little axe instead of a combat knife.

Chaplains can ascend to lead a company, and even chapter master. These ascendant chaplains are marked by a black skull faced helmet, instead of white.
>>
>>47613828
110 points for a close-topped 11/11/10 assault vehicle with a twin-linked heavy weapon system. Xenos pay more for less protection than that.

And it's not like play testing couldn't help bring the unit cost down a bit if it's found to be too ineffective.
>>
>>47613867
>Xenos pay more for less protection than that
You're a lying sack of shit or an ignorant retard. Raiders and Venoms are cheaper. Devilfish are AV12 and cheaper. Wave Serpents are more expensive but are significantly more durable. Trukks are cheaper.
>>
>>47613847
Alright you get an A for having a chaplain lead chapter. A little too much axe if you ask me.
>>
>>47613904
>Raiders and Venoms
Open-topped, lower AV
>Wave Serpant
Costs even more, not assault.
>Devil Fish
Not Assault. But on a shooty Army that doesn't care.
>Trukks
Lower AV, Open-topped, and unless I forgot something a Big Shoots is the heaviest weapon it gets for shooting. So no anti-tank/low save infantry options there like a Razorback.
>>
>>47613904
>Devilfish are AV12 and cheaper

+1 AV, and a (w/ Dpods) 3++ jink, but very low firepower, not assault, no fireports, and that sets them back 105 points. So anon's proposal doesn't seem terribly out of line, the only real issue is the 3++ being so valuable because of the current vehicle damage table.
>>
So how long before GW comes out with a Razorback kit with TL-Grav cannons with a Grav-Amp?
>>
>>47613581
Bring back assaulting out of stationary transports.

Overwatch occurs at initiative 10.

Charges go to D6+4 inches.

Melee weapons are decreased in price. Regular Power Weapons drop to 7-10 points. Fists drop to 12-18 points. Upgrade sergeants universally go to 2W.

Units may assault out of outflank or reserves. Either everyone gets access to deep strike assault or nobody does.

Other than that, it's largely just codex-specific changes and nerfing select shooty units. Dark Eldar need their melee stuff to get a bit more lethal and they need their speed returned. Orks need to be a bit more durable and more resistant to morale. Chaos needs to get a little more effective at what the unit specializes in. Tyranids need to ignore cover for moving and charging and some minor tweaks. As far as nerfs go, all non-superheavy D disappears, AP2 spam is reduced, Grav is gutted, Windriders return to 1 Heavy per 3, etc.

Taking steps to reduce the strength of MSU builds would also help a lot. Stuff like forcing Troop Crisis suits to come in 3+ man squads, forcing Bike troops to come in 5+ man squads, discounts for extra squad members, etc.
>>
How do I win with Mono-Slaanesh?
>>
>>47613988
That anon's claim that Xenos pay more for less protection is still completely false.
>>
>>47614150
Troll Invisiblity on chariots?
>>
>>47614150
By allying with chaos space marines
>>
>>47614184
So I can't just use Daemons?
>>
>>47613669
>Eliminate TLoS
And boom, you can no longer charge through any terrain that counts as blocking LoS.

Awesome, you just fucked over assault completely.

Really, Overwatch just needs to become like Interceptor, so if you elect to overwatch, you shoot at your full BS, but, in exchange, you can neither shoot during your next shooting phase, nor can you fight during the fight sub-phase. This way you avoid having these units that pack a punch both in shooting and in CC that fucks you over both before you even hit CC, and then still rape you once you finally get there.

This also gives you an important tactical decision - Do you waste your shooting on this unit, at 11/12" range, when you have significantly better targets, or do you not, and hope they fail the charge, or that you can take them on in CC if they get there?

Right now, it's not a question. No one says they want to overwatch, they just do, because why the fuck not?
>>
>>47614156
Sorry for not being clearer, I meant that Xenos are paying more on vehicles versus the current Razorback so it needs a points increase to allow assaults. It's too damn cheap as is when compared to other codexes (same for the Rhino honestly) and adding things to it means it needs a points increase bad. Double cost was just a rough estimate on how much the base cost would need to be (not counting any weapons it has, so basically 100 points for a RB with TL heavy bolter (current base price - 10 to account for TL HB x 2 +10 to give the weapon back). I'd say 70 for Rhinos that act like Assault Vehicles would be fair as well.

Drop Pods shouldn't allow assault though and cost 50.
>>
>all non Centurion Grav weapons lose the Amp
>grav wounds on saves, unit treats its toughness as an armor save (1 still fails, Toughness 7 or higher auto-fails), loses AP2, loses the "Immobilizing Vehicles" ability
This gives Grav a niche of hunting big monsters, with a decent backup role of hunting elite infantry. Flamer remains the short range anti-infantry option, Melta the anti-tank option, and Plasma is anti-heavy infantry that also performs okay as anti-light armor and anti-monstrous creatures.
>>
>>47614196
Considering slaanesh daemons are the weakest options in the daemon book, yeah kinda.
>>
>>47614121
>Upgrade sergeants universally go to 2W.
PLEASE
>>
>>47614150
Mono-Slaanesh daemons? Seeker-star backed up by Grinders and monsters. Be aware that you're trying to compete with a quarter of a faction.
>>
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>>47614259
>Overwatch just needs to become like Interceptor, so if you elect to overwatch, you shoot at your full BS, but, in exchange, you can neither shoot during your next shooting phase, nor can you fight during the fight sub-phase
>>
>>47614278
As someone who wants to run a Mono-Slaanesh ay for the copious amounts of drugs, sex and rock & roll, I agree.
>>
>>47614269
>>all Grav weapons lose the Amp
Fix'd

Fuck your Grav Amps, they are what is making Grav weapons stupidly OP, to the point where all other weapons are pointless.
>>
Threadly reminder that there should be a tax for taking a unit like there is in HH
>>
>>47614265
thats retarded.

not only are drop pods and rhinos max capacity 10, (so no special character), razorbacks are max 6.

rhinos come with storm bolters and razorbacks with heavy bolters, they are not exactly OP
>>
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>>47614278
>I5
>Rending attacks
>Fleet
>Access to the best fast attack non vehicle unit in the game
>Keeper of fuckanus, kill everything at I10 with s6 ap2 (etherblade) mastercrafted buttfuckery
>Best source of HoW (chariots) and the true way to roleplay greeks in 440k
>Best daemons elite slot (fiends)
>mfw your post
>>
>>47614259
>Really, Overwatch just needs to become like Interceptor, so if you elect to overwatch, you shoot at your full BS, but, in exchange, you can neither shoot during your next shooting phase, nor can you fight during the fight sub-phase

thats retarded.
you're retarded.
>>
>>47614324
Amps really should be an upgrade not a free inclusion. I mean why make it seperate gear if it's free?
>>
>>47614340
They're too damn cheap compared to what every other Army plays (rolling Sisters and Inquisition into this with the Marines because frankly the thing is better than Marine players think it is).
>>
Was Idriss Krendl the first Iron Warriors Obliterator?
>>
>>47614358
On the other hand the only think they have that can scratch AV13+ is the chariots and that's if you're lucky. AV12 is also a pain for the army. They seriously lack anti-tank options.
>>
>>47614367
yeah, always thought this was kind of dumb. (but honestly the last thing we need is people complaining about grav being cheaper than it already is)
>>
>>47614259
>Really, Overwatch just needs to become like Interceptor, so if you elect to overwatch, you shoot at your full BS, but, in exchange, you can neither shoot during your next shooting phase, nor can you fight during the fight sub-phase.
>This way you avoid having these units that pack a punch both in shooting and in CC that fucks you over both before you even hit CC, and then still rape you once you finally get there.

As an army that doesn't have any units like that and gets punished anyways, fuck you.
>>
>>47614367
Centurions do it right imo, they have to give up an entire arm for the amp.

Meanwhile regular devs just fucking HAVE IT.
>>
>>47614415
No, don't make it cheaper, make the amp an upgrade on top of the current cost.
>>
>>47614390
you best be trollin'

rhinos are absolute garbage, they are the worse transport in the game. even trucks are fast.
>>
>>47614413
>What is soulgrinder or daemon prince
>Implying av12 is going to save you when I molest your av10-11 ass in assault with 60 rendiing attacks
>>
>>47614421
Dick mounted amps so they can fuck the foe to death?
>>
>>47614421
yeah, and they pay 10 points more for it
>>
>>47614433
Rhinos are way better than 35 points says they are.

And Rhinos trade Fast for better protection for passengers (no template fuckery) and better AV. Good trade considering bot can move 12" the only difference is at 12" the Trunk doesn't snapfire two guns.
>>
>>47614434
Sorry, was thinking of the Slaanesh Daemon models and not the ones that can also have the Daemon of Slaanesh rule added.
>>
>>47614464
you're a fucking tard
>>
If every army embodied one stat, what stat would it be?

For example, Tau might be BS, because all they do is shoot things.
>>
>>47614525
I think Crons and Marines would have T.
>>
>>47614553
Marines not Sv?

They're generalists, after all, the 3+ is their most unique trait.
>>
I know that most CSM are complete dickbags to mortals that serve them, but how are World Eaters in particular? If they worked with the Blood Pact, would they get along nicely?
>>
>>47614324
GravCents are pretty damn expensive, and the rest of my changes significantly reduce Grav's overwhelming superiority.

Currently, a single Grav Cannon puts out the following average wounds (assuming BS4).
GEQ: 1.85
MEQ: 2.96
TEQ: 2.16
Riptide (Feel no Pain and 5++): 1.44
Wraithknight (Feel no Pain): 1.98

And with my proposed changes (number in parentheses is with Amps):
GEQ: 0.37 (0.62)
MEQ: 1.11 (1.48)
TEQ: 1.39 (1.62)
Riptide (Feel no Pain and 5++): 1.23 (1.44)
Wraithknight (Feel no Pain): 1.48 (1.98)

As you can see, this change significantly reduces Grav's effectiveness versus infantry targets while keeping its effectiveness against big shit.
>>
>>47613581
Bring back consolidation into new assaults. Now that overwatch exists and charge ranges are random it shouldn't be an issue.
>>
>>47614150
Mono-Slaanesh is awesome. I'm a mono-Slaanesh player and honestly i don't know where your problem is.
These is nothing that can't be solved with the instruments you got.

Seekers of Slaanesh may as well be one of the best assault unit in the game, and just wait for the times you roll the run+charge warlord trait on your Herald.

Heavy Vehicles may be a problem, but not really. You have options for those.
>>
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>>47614525
At least orks have got A

Though i feel like their initiative is more iconic
>>
>>47614433

>they are the worse transport in the game. even trucks are fast.

Never seen a squad in a Rhino give up kill points like a squad in a Trukk does.
>>
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>>47613696
>70 point rhinos
>110 point razorbacks
>>
>>47614562
>3+
Sisters and Immortals also have this. As did Oldcrons.

Inquisitors and Henchmen can also get this.
>>
>>47614640
Sure, but when we talk about it, we say MEQ for a reason.
>>
>>47614629
Check a later post, 100 point Razorbacks that are Assault Vehicles.
>>
>>47614609
Law and Order, 40k
>>
>>47614629
In that guy's defense, turning Rhinos into Assault Vehicles gives them an average 19" threat range for assault. That's pretty crazy.

Just bring back assaulting from stationary vehicles. Suddenly assault Rhino rush lists are back on the table and they aren't wasting hundreds of points on tissue boxes.
>>
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>>47614358
>fiends
>good

In with you on everything else, maybe also short of the Keeper. As a guard player I can recall about two times or maybe just once when the Keeper got in CC. Don't recall a single instance where fiends did.
>>
>>47614670
Nah, the Taurox is a tissue box.
>>
>>47614259
Overwatch is probably the least of assaults problems. And your remediation is dumb in so many ways
>>
>>47611890
Deamons?
I have 70+ Daemonettes of all 4 generations, 35+ seekers, and 8 fiends. I also have 2 chariots, a KoS and a bunch of heralds.
I basically build everything around the Seekers.

But I mostly use Daemons as ally for my CSM.

My ace is the Chaos Lord of Slaanesh on Steed, which i join to a unit of Raptors to outflank. I usually do the same with Seekers, and just take total control of the field the turn reserves arrived.
The rest of the army is just there to pin and/or kill the most dangerous stuff for my seekers and the lord w/retinue. Just survive a turn, which is easily done, there will be a pandemonium.

Most people nowadays play all in first turn. Just alpha strike and that's it. It's all a race for the bigger weapons. I just play around that.
>>
>>47614688
Both AV11 in the front and the Taurox is fast. Fuck off with your pity contest bullshit.
>>
>>47614525
Eldar I
Imperial Guard AV
Orks A
Tyranids T
Necrons... no idea
>>
>>47614670
>>47614655
I don't really see the appeal in doubling the cost of my rhinos for the benefit of choosing to get my tactical marines killed by orks or daemons a turn earlier.
>>
>>47606590
Looking for some help refining my list.

So far:
CAD -
KoSarro Khan on Moondraken
Techmarine
3x Bike Sqd of 5 bikes + 1 Atk Bike. 2 meltaguns and a multimelta.
2 Fire Raptors Gunships.

2 x Ravenhawk Assault Group
Sternguard with combi melta.
Stormraven with Typhoon Missile Launcher
Dreadnought

and either:
Knight Warden or
2 x Xiphon Pattern Interceptors.

Thoughts, improvements, suggestions all welcome.
>>
noob question, if I buy a bunch of Ravenwing bikes, can I field them as any other chapter? or am I stuck with them being Ravenwing forever?
>>
>>47614676
Fiends are a distraction unit, t5 3 wound beast is fucking tanky as fuck. They suck at killing though
>>
>>47614721
Only the prime is fast.
>>
>>47614720
Friend of mine rolls mono slaanesh daemons. Those fucking seekers man. Jam a herald or two in there and they'll murderfuck a unit a turn, guaranteed.

That is, whenever his book doesn't fuck him and wrecks his ++ save while I manage to deny cursed earth, and then have my veterans drown them in 6 flame templates and 2 pie plates on my turn one.
>>
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>>47614742
Has to be Ravenwing. This game allows no creativity whatsoever.
>>
>>47614420
>As an army that doesn't have any units like that and gets punished anyways, fuck you.
Do explain what you are referring to here.
>>
>>47614525
>Tau
>BS
>army wide BS3
Sure buddy.
>>
>>47614819
thanks, sorry not it's not bait my friend
I'm just looking for cheap models and ravenwing bikes are pretty cheap since they come on one of those "starter" sets or whatever. I guess it's still not a bad choice I was just reading about people debating if white scars or ravenwing were better and was wondering if I could just play them in whatever way I wanted too, but I guess not.
>>
>>47614854
>he doesn't know about markerlights
>he doesn't know about buffmander
>>
>>47614799
Fiends are t4
>>
>>47614810
Yeah, that's one of the problem. There are far too many random things in the Daemon Codex.
>>
>>47614857
Just cut the gay wings off the back. The front ones are a pain in the ass however.
>>
>>47614433
>even trukks are fast.
>doesnt know about the blood angels overcharge engines
point and laugh
>>
>>47614433
This is a troll post.
>>
So, what about this?
>>
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PolandStronk.jpg
420KB, 1920x1152px
>>47614918
>>47614857
>wings
>gay
>not ballin' as fuck
>not making your own chapter
>not using white scar chapter tactics
>not keeping the wings
>not making glorious polish space hussars ready to remove chaos
>>
>this thread
>surprised nobody moaned about the OP as I missed the thread several times and was forced to pick up a keyboard for CTRL+F
>see people going on about Brexit
>the usual X is shit, don't use it, not fair, waah Fire Warriors suck! type posts

Well it started off totally terrifying, but now it's back to the way /40kg/ is. Full of pointlessness.

So, onto topic, what's a viable (or, better) glue to use other than GW plastic glue shit? I have returned to actually modelling and playing, but need a better glue, not that GW is bad, but I wonder if there is a better one out there.
>>
>>47615135
This man wins award for best post of thread.
>>
>>47615153
Testors liquid cement works pretty well for gluing minis.
>>
>>47615135
>Vladimir, poles are coming on horses
>Dah, just use lance!
>BYLAT, their lance is longer than ours! We're getting slaughtered!
>Hussar: kurwa
>>
>>47615184
Thanks for the suggestion.
>>
>>47615135
>yfw preupdate and DLC EU4
>running maxed level Poland cavalry with 100%+ combat bonus
>destroy people with glorious charges
>>
>>47606590
I just ordered a Knight to go with my Marines. Any tips on weapon loadouts/general tactics?

I have Sternguard to cover anti-tank and Tacticals to cull the hordes, so maybe a Thermal Cannon?
>>
>>47615510
A Crusader will be the best option if you are going for firepower. RBC is great in most situations along with the Avenger cannon. The termal cannon isn't that great and is mostly situational.
>>
>>47615510
Oh, and magnetize the cannons. You can have it to where you can swap the front barrel easily, letting you choose between the three guns.
>>
>>47615540
I was thinking that, but the only thing my army really lacks is anti-TEQ

Then again, no one in my meta runs 2+ saves. RBC maybe then; lots of KDK and Tau here
>>
Should plasma be ap3?
>>
>>47615640
Nah, I think plasmas okay as it is. Imperium stuff anyway seeing as it can kill the user
>>
>>47615153
naw bro, the GW glue is terrible.

>>47614908
i wonder if daemons would be OP if they weren't random

>can pick 3 positive warpstorm results for 3 negative results
>can pick rewards

>>47615640
no, plasma is fine
>>
>>47615571
Like I said, its very situational. Just magnetize it and only bring it out if you think that you really need a small ap boost.
>>
>>47615640
Plasma is fine where its at.
>>
>>47615653
>can pick rewards
>8 wound, 4+ feel no pain and IWND GUO

I mean it pops like a zit to D so i guess thats okay. But can you imagine orks trying to deal with that monstrosity? With iron arm meganobs wound it on a 5+
>>
new thread

>>>47615604
>>
File: 1449364581399.png (240KB, 406x383px)
1449364581399.png
240KB, 406x383px
>>47615693
and yet every mortal race has access to increased saves, invuls,wargear or etc quite easily. i see your point though but then they are orks...

>mfw wrath of khorne with armour of scorn, reroll failed invuls and 4+ feel no pain
>>
>>47614810
>and then have my veterans drown them in 6 flame templates and 2 pie plates on my turn one.


what are you playing?
>>
>>47615153
retard
Thread posts: 377
Thread images: 52


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