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Exalted General - /exg/

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Thread replies: 351
Thread images: 34

File: Miracles of the Solar Exalted.png (739KB, 589x765px) Image search: [Google]
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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.

>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition:

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for Previous Editions:
>http://pastebin.com/raw/EL3RTeB1


Backer Charm Edition:
http://pastebin.com/HFUHipUQ
If you have it and are in the process of taking out the watermarks or fixing the formatting, keep us updated.
>>
What's happening with that anon coding a 3e version of the playable 2e tutorial?
>>
>>47597598
Miracle Solar is cute. CUTE!
>>
Will say, despite my pessimism about pretty much everything related to this booklet, that I really like this charm.

Armed and Ready Discipline
Cost: 3m
Mins: Resistance 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Whirlwind Armor-Donning Prana
On each round of donning armor with the prerequisite, the Lawgiver can attack without a flurry by doing a stunt in which she attacks while putting on a piece of armor. If she knows Call the Blade or Summoning the Loyal Steel, she may use either Charm reflexively for free while Armed and Ready Discipline is active.
On Armed and Ready Discipline
The backer wanted a Charm that would let him use Whirlwind Armor-Donning Prana and Summoning the Loyal Steel at the same time, and I thought “why stop there?” It was actually a tricky Charm to work out, since those other Charms are about as efficient as you can possibly get. In the end I decided to value-add this Charm by allowing you to arm yourself while attacking, punching through vambraces to snap them on, clapping on a breastplate while delivering a spinning slash, drop-kicking into your greaves, and so on.
Backer: Johan Westberg
>>
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>>47597680
>>
>>47597598
That's some great cover art. Certainly better than the Core.
>>
Charmlist anon here, I'm almost done adding these, I just need to figure out what to do with the developer commentary. Do I add it in at the end of the charm description, or as hover notes on the charm like I've done for all the sidebars in the core?

Also does anyone feel like writing brief 1 line summaries for each charm?
>>
>>47597747
Definitely hovertext, but I'd also suggest marking them as apart from the core charms in some way? Different text color, perhaps?
>>
>>47597788
Their page numbers will say MotSE32 and it'll be coloured differently, yeah.
Should I add every developer commentary, or just the ones that actually give more info on how the charm works?
Typing up notes is a pain in the ass.
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>>47597823
I think each of them says something valuable about the charms, but if you wanna go skinny you do you.
>>
>>47597696
now I wish it was explicitly flurried with a steal anything charm instead of attacks
>>
>>47597848
A'ight, I'll do them all. As long as someone else writes up the summaries.
>>
>>47597861
Alright, I'll take a crack at it. No guarantees on quality, though.
>>
>>47597893
https://docs.google.com/spreadsheets/d/1pki3s-pBNmtBSOOWjih6MYBpu7au8olK_l2h48PziFI/edit#gid=1229052791
Here's the list while I work on it, the other page has examples. I stole most of it from Irked's readthrough on the forums, had to fill in the first few abilities on my own.
>>
>>47597893
And here's the first sum of my efforts.

Hanging Judgement Arc:
The Arrow of Damocles/battlefield booby trap.

Nova Arrow Attack:
Fuck this range band in particular

Hell-Heeling Arrow:
As above, but this time with fire!

Solar Judgement Flare:
Break the shit out of that Phantasm!
>>
does a yozi's first excellency change how your infernal thinks all the time(mess with their personality directly)? or just provides a bonus to ways you *can* think to encourage doing so?
>>
>>47598433

The latter.

Eventually it will shape your behavior, in the same way all a person's talents will lead them to seeking out (or making themselves see) nails, but it's not a direct cognitive effect on par with e.g. Kimbery's Burning Truths or Malfeas' Impervious Primacy Mantle.
>>
Very first Charm, Hanging Judgment Arc
>If the Lawgiver threatens a specific character with this attack, (ie “Winglord Kvetu may not retreat across that bridge”) the attack gains (Essence) automatic successes, (Essence) bonus dice, and (Essence) automatic damage successes.
If (Essnece) automatic successes and (Essence) bonus dice is enough to take you over your dice-added-by-Charm limit, what do you do? Ignore the excess bonus dice?
>>
>>47598493
yep
>>
It wouldn't take you over the limit until essence 4 anyway, and its a neat way to get more passive power at lower essence levels
>>
>When the Exalt’s Initiative is higher than the enemy general’s, her order actions gain a dice bonus equal to the Size difference between her battle group and the enemy forces. If the enemy general is not rolled into battle, this Charm doesn’t work, nor does it work if there is no opposed battle group.

What's that Skippy? You want me to stop raping you?

Oh gee, I wish I could....
>>
>>47598547
It could take you over the limit at Essence 2 if you have Archery 4 Dex 1, the minimum allowed.
>>
>On Solar Judgment Flare
>The backer is brand new to Exalted, so I had to help him find the exact right Charm. The first couple of Resistance Charms we worked on didn’t feel right to his personality, so we scrapped them. Finally I asked him what characters he likes most, and he started to talk about an overpowered archer from Fate Stay/Night. I had known since the beginning that Archery yet needed an overpowered Charm, so I worked out this incredibly powerful mechanic. There may be yet be another upgrade to this Charm, one of unfathomable power.
>Backer: Maha
Fate/boners
>>
>>47598581
>not having a max pool

why
>>
>>47598574
>One of your buddies not killing the general before your battlegroup's finished grinding his into dust.
>>
>>47598656
The cancer of the community. Them and ES.
>>
>>47598771
>Pretending ES is cancer

good jape, sirrah
>>
>Sensing an opening, the Solar launches a vicious blow with any part of her body. When the Exalt successfully disarms a close range opponent by any means, then she may use this Charm to launch an immediate decisive attack against them. If the opponent is trivial, ignore the Willpower cost.
Okay, this brings up that question from a few threads ago. When you are given a decisive attack by a Charm such as this (or Solar Counterattack), can you do a gambit instead of a normal decisive attack? If so, then this lets you disarm an enemy multiple times if you're willing to pay the cost. You could disarm a guy of his dual-wielded weapons, or theoretically disarm a multi-armed Wyld being of whatever's in all of its arms.
And if you can't do gambits instead of normal decisive attacks, then that sucks. But the book doesn't say.
>>
>>47598771
>Believing the Fate/crowd, as bad as they can be, are anywhere near as awful as ES and the entirety of SV.
>>
>those mentions of other exalt types in the backer charms
im feeling the hype again
>>
>>47598851
Were I the ST, I'd generally assume that Charms which generate Decisive attacks do the attack bits only. Gambits might make use many of the same things as Decisives, but they're not supposed to be the same thing.
>>
>>47598851
There was actually a thread on the official forums where the writers commented lemme find it.

http://forum.theonyxpath.com/forum/main-category/exalted/900487-are-gambits-really-decisive-attacks
>>
>>47597598
This is probably going to be pdf only right?
>>
>>47598851
>If the opponent is trivial, then why the fuck did you use a disarm gambit on them, you dumb nigga, you dumb
>>
>>47598872
>abyssal mirror charms

Guess they decided basing Abyssals off Deathlords brought to much agro
>>
>>47598462
thanks, thought so but wasn't 100% sure
>>
>>47598912
pdfs are easy to convert into other formats though, theres free tools online even
>>
>On Creation of Adamant Specie
>The reason ghosts are an applicable target for this Charm is because ghosts are often fettered to the living world, and concerned with trade and transaction. Gods, as natural bureaucrats, also quite often find it very natural to wheel and deal. Both types of spirits adore worship, and so the loftier ideal of “credit” is something they can easily and very naturally grasp and work with. Demons are excluded from this triad for a number of reasons, from insurgent economy to slave caveat. What it boils down to is that a Yozi wants a Solar to conduct her business in person. The Lords of Chaos are however included because their existence is so often defined by relational trade with Creation. Raksha are simply “in the know” when it comes to doing business with their Solar enemies, and Solar magic accounts for them. And for those who are wondering, magical materials do not count as natural metals.

Ghosts, Spirits, and Fae understand credit cards, but evil demon dudes would rather not deal with that.
>>
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>>47598893
Sweet, we have an answer. So we can do a Disarm or Unhorse with a Solar Counterattack or mix up Disarms and attacks in Iron Whirlwind.
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>>47599015
What a long Charm to say you can make up coins that almost everyone will accept as valid currency.
>>
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>>47599022
Or does it?

>>47599011
I think they mean no physical book for them to buy.
>>
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>>47599022
Wait. Fuck.
>>
>>47599022
And then you actually READ the thread and come upon this post

http://forum.theonyxpath.com/forum/main-category/exalted/900487-are-gambits-really-decisive-attacks?p=903426#post903426

and oops, turns out no.
>>
>>47599068
>>47599072
>>47599022
I prefer Holdens interpretation here. It's not like it's anywhere near game-breaking, and allows some fun stuff.
>>
>>47599068
>>47599072
>>47599073
How come none of their one sentence answers ever actually answers the question? I don't see why they don't take the time to write two, or even three sentences explaining things. Even a paragraph would be pretty nice.
>>
>>47599093
They're not actually disagreeing.

It's just their stupid natural language thing showing up when Holden talks about the definition of a Gambit.
>>
>>47598862
Look, I realize that ES destroyed some argument of yours in the past, but please take your hand off your hateboner and stop rubbing it on the thread.
>>
>>47599121
God damn it, what's the matter with having them count as decisives, especially when they fucking say in the book that they are decisives? I don't see it breaking anything, just allowing for certain gambits to actually be viable(Like the multi-disarm mentioned earlier), rather than a fucking waste of time and initiative.
>>
>>47599126
Oh, please. Earthscorpion couldn't destroy an argument if it came from a five year old with brain damage.
>>
>>47598937
The base charms were always gonna be the same, said so even in the preview.
>>
>>47599149
Oh, he banned you on SB, is that it. You poor baby.
>>
>>47599148
Because combinatorial hell, my friend.

>>47599149
Yes, yes, let the salt flow through you! Feel its power!
>>
>>47599056
More that it makes a credit card that you can send a friend of lackey to use to make purchases against your standing accounts of wealth, but yeah.
>>
>>47599193
Oh, he's a mod now? Good for him. I just don't like him because he's a pretentious asshole who isn't near as smart as he thinks he is, and if you say so his legion of fans will shout you down for daring to besmirch his holy postcount- I mean, name.

You know, same reason I don't like the Devs.
>>
>>47599148
I'm with you. But the rules are very unclear on this. We know Gambits are decisive attacks, but then a dev says that a Charm only makes or aids a Gambit if it specifically says it is doing that with a Gambit. That means Solar Counterattack has to create an attack and not a Gambit - even though by the rules and by the other dev, since Gambits are decisive attacks, you should be able to interchange them.

If you could interchange them, then you become able to do things like Disarm people with Solar Counterattack, which leads to weird situations where you disarm a guy who just hit you with his sword, before he rolls damage. But if you can't interchange them, then you can't whip out Gambits at strange times with most of your charmset.
>>
>>47599148

As far as I'm concerned, they do. That's what the book says. If they wanted it to be different, they should have written that in the rules. If they want to change their rules, they need to write some errata.

The devs have some cool ideas, but they have no fucking idea how to write rules that clearly and unambiguously convey their intended meaning.
>>
>>47599309
Especially given that those rules have been leaked and virtually unchanged for over a year.
>>
>>47599294
>which leads to weird situations where you disarm a guy who just hit you with his sword, before he rolls damage.

This situation already exists if you kill him with Solar Counterattack. I'm totally fine with charms like that being able to perform gambits, its just that some charms that generate Decisive attacks specify they do a gambit only, and multi-attacks do not create multiple gambits.
>>
>Baara-Unleashing Technique

Holy shit what

like, sweet golden satan this thing is powerful
>>
>>47599068
Yeah thats what i meant. Its short enough that sending it to printers would be pointless and dumb.
Just thought it was weird how it had big fancy cover art
>>
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>>47599515
>more Survival pet/pokemon charms
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>>47599588
it's not so much the "more" as the "go ahead and activate all of your familiar-buffing charms all at once for free"

it is quite literally the biggest fucking discount the game has ever seen
>>
>>47599649
It's more, you're just being specific with your more.
>>
>As I was seeding the
>environment with deeply-seated lore and “unsolvable”
>mysteries, I started looking at the hidden histories of my
>game and deciding what it would take for our group’s
>Lore Solar to crack those mysteries wide open. In my
>game notes I started tagging environmental features
>thusly: “geological formation: geology difficulty 3”, “colossal arm of blue stone sticking out of the mountain:
>‘biography of the Celestial Incarnae’ difficulty 10” and
>so on. In the former case, geology is the needed background or “Lore topic.” The latter refers to a book in a
>library in Yu-Shan, of which there is no other copy, and
>which has never been to Creation.
>Whenever I contemplate running an Exalted game, I
>always consider which Charms my players are using and
>which Abilities they are going to be rolling, and then I
>fill out the structure of every night’s gaming with a list of
>interesting Ability checks and opportunities to use said
>Charms. I seed the environment with difficult challenges. For my friend the investigator, I create mysteries and
>leave evidence. For the Solar savant, I fill the game with
>wondrous lore. For the occult specialist, strange and uncanny mysteries that are outside Lore’s purview.
>In essence, I build my personal games of Exalted around
>my players. This Charm is an outgrowth of that, allowing a player to mine the hidden secrets from the setting,
>to find the presents I have buried for the whole Circle to
>stare at — in wonder, in horror

Why isn't this GMing advice in the core book?
>>
>>47599883
>Why isn't this GMing advice in the core book?

>GMing advice
>In the core book

What, like some kind of...Storyteller chapter? What pure madness!
>>
Gleaming Sever is like a second Excellent Strike, with one extremely niche bonus. I don't get why it uses such different language than Charms in the book to say you get 1 automatic success on the attack and 1 post-soak damage die that ignores hardness
>>
>>47600060

Off the top of my head, Gleaming Sever would also bypass non-soak/hardness effects that simply negate damage dice.
>>
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>On Shattering Clash
>This Charm is risky because of the cost and the fact
>that you have to throw it before you see the damage
>roll. Because 10s are not doubled on the damage roll of
>a decisive attack you want to use this Charm with 14+
>Initiative for the best chance to do the required damage.
"For the best chance" is a misleading way of saying "at least 50%".
>>
>>47600231
Wow, what an utterly useless Charm.
>>
>>47600231
>5m
>Only usable on nonmagical weapons
>need to do 6 health levels of damage
>Could effectively end the fight against most opponents with nonmagial weapons with that much damage
>>
Some charms reference Thunderbolt Rush Attack, I think they got confused with Thunderbolt Attack Prana and Thunderclap Rush Attack.
>>
File: Backer Charms.pdf (1B, 486x500px)
Backer Charms.pdf
1B, 486x500px
Here's a formatted, bookmarked pdf of the pastebinned backer charms. It ain't even close to perfect, but we played a plaintext pre-layout leak for almost a year, so don't pretend like you give a shit.
>>
>On Divine Instrument
>I deliberated for a long time about whether to include
>this in the effect in the core book. I even wrote it as a
>different Charm, but decided to cut it for space. This
>Charm is actually a much better version with a more
>interesting name and mechanic.
>For those who are interested, the Abyssal version is very
>similar, and has you drawing a musician’s bow across
>the Shroud, eliciting a screech as it passes over invisible
>strings into your hand. Then as you flourish and bow in
>introduction, your instrument appears in a gout of black
>flame. But don’t worry; if you don’t use a bow, plectrum,
>baton, et al, you’ll still be covered.
>Another kind of Exalt has their own version called Oud
>Flying Elsewhere; they hold their instrument high, let
>go, and it falls into the sky. When they need it back they
>reach up and it falls back down into their hand. Even in a
>completely enclosed space, it comes right down.
Being able to summon and dismiss instruments to Elsewhere like we can with weapons and armor is something I never considered but which makes perfect sense to have as a Charm. However, why do the Charm have built-in stunts like this? Players are the ones who ought to be doing the stunts.
>>
>>47600451
God bless you, sir.
>>
>Seventeen Cycles Symphony
>After a repurchase, at Essence 4+, the Solar can use this Charm to destroy a sorcerous working that is barring her in the pursuit of a Defining Intimacy, rolling Charisma or Manipulation + Performance against the Resolve of the sorcerer who placed it, even if they are dead. A success allows her to shatter a minor working, or undo a major working until she has safely passed through it.
I thought Sorcerous Workings were indestructible and permanent.
>>
>>47600521
They were always corruptible and counterable. Much like the rest of Sorcery, there's no reason they shouldn't be entirely dispellable.
>>
>>47600550
>"Sorcerous workings are permanent marvels of magic. Once created, they cannot be countered or distorted. The closest thing to dispelling a working that a rival sorcerer can do is performing a working of her own intended to achieve the opposite effect."
From page 489 of core.
>>
>>47600630
lol, guess I remembered precisely wrong
>>
>>47600451
Blessings be heaped on your head, awesome anon!
>>
>fucking flashstep battle group charm
dear fucking god
>>
>>47600451
Anon, if I could lick you lovingly, I would.
>>
>all of presences top stuff is still buffing characters or other affects
>little of it is being super convincing
Im slightly miffed, thought its hard to beat harmonious presence meditation
>>
>>47600451
Thank god.
It would still be nice to get a full leak with pictures and original layout though.

Can someone make a link for this pdf to add to the OP?
>>
>>47600855
thank god you're on the other side of a computer screen
>>
http://www.freescreencleaner.com/>>47601052
you think that makes you safe?
>>
https://docs.google.com/spreadsheets/d/1pki3s-pBNmtBSOOWjih6MYBpu7au8olK_l2h48PziFI/edit#gid=274653900
Done with the miracles charmlist, let me know if there are any mistakes. Would really appreciate it if someone else wrote up those summaries similarly to the ones we have for the core.
>>
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>>47601001

I wish there were a few charms to pull off friendship through superior firepower. Pic Related.

There was one charm I adapted for use in a 2.5 game I was in, but never got far enough in to use it:

- - - - - - - -

Life-Altering Blow
Cost: 3m; Mins: Presence 5, Essence 3;
Type: Simple
Keywords: Combo-OK, Obvious, Compulsion
Duration: Scene
Prerequisites: Majestic Radiant Presence, You Can Be More

Not all Solars prefer to slay their enemies. Rather, some prefer to gather friends and allies to their cause. Solar Exalts are great leaders as well as incredible warriors. This Charm is favored by those Exalts who are both skilled and merciful duelists.

When this Charm is invoked, its power lies dormant until the Solar strikes a deathblow to a target, and reflexively spends 1 mote per permanent essence of that target. When this occurs, the target has a simple choice: live, or die. The Solar may force a choice of life by succeeding on a (Charisma + Presence) roll, subtracting the target's Dodge MDV from the successes as an external penalty. If the target successfully chooses death, he dies. A choice of life, however, can be an event that forever alters the target's destiny. All damage inflicted by the Solar on the target since the invocation of Life-Altering Blow is removed. The target awakes with the knowledge that he was utterly defeated at the Solar's hands, and only by the Lawgiver's mercy was his life spared. The target will be greatly disinclined to further combat, being chastened by his defeat and subsequent deliverance from death. His recognition of the Solar's might and mercy will give him an Intimacy towards the Lawgiver, and he will likely be much more inclined to listen should the Solar wish to engage in social combat.

The use of this Charm on a target, and the social combat that usually follows may justify a change of Motivation in the target, If so, the usual experience point cost for changing Motivation is waived.
>>
>>47601683

It probably wouldn't be too hard to port over in most respects, but the motivation thing doesn't really have an equivalent in Ex3. The closest to the old functionality is a phantom major intimacy that either fades to minor and strengthens to defining depending on how the preceding social influence pans out.
>>
I love Spitting Hand Technique, Thrown finally let's you toss heavy improvised stuff, instead of being all trickshots and all ninja.
>>
Who is Bryan Buschmann, and why do the dev's hate him?
>>
>>47602106
>1 automatic success for half price, in a highly niche situation.
Boy, that's sure helpful, no one's stealing from this sleuth.
>>
>>47600460
surprised somebody didn't just ask for pockets
>>
>>47600451
>>47600481
>>47600700
>>47600855
>>47601049
Here's a second draft that's more legible, and only 52 pages instead of 65.
>>
File: Backer Charms.pdf (1B, 486x500px)
Backer Charms.pdf
1B, 486x500px
>>47602232
Balls, forgot to attach it. I'm going to bed now - point out obvious errors and I might fix them in the morning.
>>
>>47602247
It's appreciated.
>>
'sif Time-Halting Flow isn't also cancelled by a kiss from their true love.
>>
>>47602247
Have a cookie, kind sir.
>>
What breaks if I make every Stealth charm Mute?
What about the non-prep time Larceny charms?
Anyone can take those charms, not just Nights, and the entire point of those skills is to be unseen, flaring because you put effort into not sticking out is entirely against the point.
>>
>>47602684
dnd bardsong to help move quietly :)
>>
Remember that Morke and Holden are liars
>>
>>47602684
The fact that they're balanced about you pumping personal motes into them.
>>
>>47601892
I also like Tombstones Like Pebbles anon
>>
>>47602684
>What breaks if I make every Stealth charm Mute?
They're balanced around you having a much more limited pool to work with. Stealth becomes hilariously too-easy if everyone can just pump their whole mote pool into it, without even having to jump through the hoop of having to spend 2m on the Night's anima ability.
>>
>Seventeen Cycles Symphony
TFW Performance has better Survival charms than Survival
>>
>>47603001
Survival's non-familiar-related Survival charms fall into two camps. 'Element-Resisting Prana' and 'I could have just done this shit with a Survival roll already. What the actual fuck?'

Oh, and now pretty pretty nature princess: Appearance Booster #3, this time it's personal edition.
>>
>>47603001
Apparently Performance gets to do something literally nothing else can, since it can destroy minor sorcerous workings.
>>
The author of all these charms (I assume it's Morke) sure does like to say how balanced they made all of them. "Don't worry guys it's balanced, I balanced it, I made it balanced"
>>
>>47600521
You can undo them with another working. That charm just skips all that effort for weak ones.
>>
>After a repurchase, at Essence 4+, the Solar can use this Charm to destroy a sorcerous working that is barring her in the pursuit of a Defining Intimacy, rolling Charisma or Manipulation + Performance against the Resolve of the sorcerer who placed it, even if they are dead. A success allows her to shatter a minor working, or undo a major working until she has safely passed through it.

Corebook sez:
>Sorcerous workings are permanent marvels of magic. Once created, they cannot be countered or distorted. The closest thing to dispelling a working that a rival sorcerer can do is performing a working of her own intended to achieve the opposite effect.

Couldn't wait to directly contradict themselves, huh? Also, the fuck's a minor or major working?
>>
>>47603471
Friend, Exalted has always been an exception based game, they lay down the general rules and then you get powers to completely ignore them.

Plus, Beloved Adorei could break sorcerous workings from the core book. They didn't just come up with it man.
>>
>>47603498
This. Specific trumps general.

HOWEVER, the complaint about "minor or major working" being undefined is still valid.
>>
>>47603471
>Couldn't wait to directly contradict themselves, huh? Also, the fuck's a minor or major working?

Charm text always overrides other text. That's basically what it's there for.

Anyways, I'd rule that the whole minor/major thing works off of the Circle of the working. i.e. Minor is Emerald, Major is Sapphire.
>>
>>47603414
No you cannot. You can cancel out their mechanics but you can never remove the working. The book is very clear on this.
>The closest thing to dispelling a working that a rival sorcerer can do is performing a working of her own intended to achieve the opposite effect. For example, if a Dragon-Blooded sorcerer of the Heptagram has blessed a trade route to speed travel along it, a Solar sorcerer might contest this working with one of her own to slow travel along that route to oppose the Dynast’s working. However, while the mechanics of this might equate to the two workings canceling each other out, the Storyteller should keep in mind that both workings are still in place within the world.
This new Performance Charm, however, lets you "shatter" a minor one, doing something previously stated to be impossible.
>>
>>47603498
>Plus, Beloved Adorei could break sorcerous workings from the core book. They didn't just come up with it man.
Where? All I see in Adorei is "destroy an ongoing spell effect without a sorcerous working". That removes spells, not workings.
>>
Can someone help me understand Exalted movement?

If someone scores five successes and wants to cross long distance with extreme speed. What does five success mean in that example? Does a sprinter is able to maintain top speed while moving across a long distance like five kilometers? Is a difficulty of 5 faster than the world's fastest sprinter?

Finally on the topic of combat movement, how does someone prevent kilting from a foe who is able to maintain a distance of long to extreme from a melee fighter?
>>
>>47603553
>how does someone prevent kilting from a foe who is able to maintain a distance of long to extreme from a melee fighter?
You have to use Charms to help you close the distance. If you can't then you're out of luck.
>>
>>47603574
Duck behind total cover, and give the archer the finger. Distract him while someone sneaky gets in close to take him out. Call in an airstrike (Sorcerer in a Stormwind Rider with a Burning Raptor ready)
>>
>>47603553
Tests of speed are generally extended rolls against either flat difficulties (terrain, weather, exhaustion) or opposed rolls against other characters (as in a race). Everything depends upon the difficulties and penalties in play.

For in combat movement, IIRC the biggest things that prevent kiting are the fact that firing from long range requires aim (which cannot normally be flurried with attacks) actions first, and the existence of the Rush action.
>>
>>47603633
Whoops, almost forgot.

Not only can a character not flurry an aim action, they can't move in the same turn as an aim action either.

So yes, kiting is basically impossible without magic, and there's always countermagic.
>>
>>47603574
>>47603607
>>47603633
>>47603739

So you can't really kite a melee fighter so long as they have good athletics and are able to use the rush action. As for tests of speed use extended rolls instead of flat difficulties? So someone running across an open plain is like a difficult 2 with a goal success from anywhere from 1 to 5?
>>
>>47603815
It's more that extended rolls use flat difficulties for inanimate things and opposed rolls for things with opponents.
>>
>>47603739

On one hand: I do kinda get why they wanted kiting to not be a thing but I DO think they went a bit too far the other way, with it being too hard to actually keep someone away as an archer.
>>
>>47603528
>You can cancel out their mechanics but you can never remove the working.
The difference is cosmetic
>>
>>47603854

What's the distinction between "kiting" and "keep[ing] someone away as an archer"?
>>
>>47603854
Ride is acutally extremely strong at kiting. Maybe too strong.
>>
>>47603903

Kiting is hit and run. Keeping someone away is both that AND keeping them from advancing in the first place.

Right now it's really easy to get up in the face of an archer and them to have no way to deal with it.
>>
>>47603528
That idea has always been weird though. Like it makes sense for their example but not for others. Let's say someone does a working to turn a dessert into a forest, what possible form could a counter working take except turning that forest back into a dessert
>>
>>47603969

> turning that forest back into a dessert.

Heh, that's an idea. Turn the forest into pies and just let a bunch of hungry orphans run loose.
>>
>Kiting is hit and run. Keeping someone away is both that AND keeping them from advancing in the first place.
So if the devs don't like kiting because it's boring, why would you expect them to support kiting+?

>Right now it's really easy to get up in the face of an archer and them to have no way to deal with it.
Which I'm pretty happy with, really. It's not hard, but it takes time, if you start from far enough away. Long enough for you to get a couple of shots off, before you need to contend with melee. That's as it should be - if you could just play keepaway forever, without melee combatants getting close, archery would be god-mode.
>>
>>47604070
>That's as it should be - if you could just play keepaway forever, without melee combatants getting close, archery would be god-mode.

Yeah, the issue right now that archery can put in a couple of hits but it's almost never going to win the fight as once engaged in melee, you can't really escape it as they can move + attack, you can't.
>>
>>47603854
Dodge let's you have super withdraw powers. Just sort of weird that there are so few athletics charms for the defending part of a rush
>>
>>47604105

Would be cool to see an Athletics charm that lets you swap positions with a guy doing a Rush at you if you win.

He charges, you flip over his head.
>>
>>47604103

What, you can't win a fight if someone else has the opportunity to swing a weapon at you? Sounds like you need to invest in Dodge.
>>
>>47604103
That's only in the case of 1v1 duels which are fairly rare in exalted as far as I'm aware
>>
Wow, the survival App enhancer wasn't even a backer request. Why, just why?
>>
>>47600231
... Is that your own spreadsheet or does it exist in a shared folder somewhere?

I'd really love to *not* have to write up a script for generating the probability tables for this game.
>>
>>47604223
>What, you can't win a fight if someone else has the opportunity to swing a weapon at you?

Not so much that as 'Archery gets utterly crippled at close range due to the range penalties'
>>
>>47604334

Sort of like how melee gets utterly crippled at any range other than close by not being able to make attacks at all?

Archers get a couple of rounds where their opponents can't attack them at all; in exchange, after those rounds, they get penalties for the subsequent rounds. If you haven't managed to parlay your temporary advantage into a permanent one, then yeah, you're going to get stomped, because you were bad. You just need to make those first shots count. And with a Join Battle's worth of intitiative, and an aim action's worth of successes, you really should be able to at least wing them before they get in close.

That's all before charms, of course, but charms work for both sides.
>>
Here is something fun: Solar Archer with a melee buddy using War Lion Stance on them
>>
>No Dodge charms
sadness

>>47604440
bro
let me make it better
Any crazy DPS build with a dedicated Crane stylist waifu defending him.

Good luck actually hitting the guy and stopping his Single Point Shining, Righteous Devil, MUH DPS MELEE or MUH GRAPPLE BRAWL damage every turn when the Crane stylist keeps cockblocking you.
>>
>>47604655

I think Melee with the new Ready in Eight Directions expansion charm actually does that better, now. Continually gain initiative with Dipping Swallow/Calm and Ready Practice, deliver decisive counterattacks, and never reset to base.
>>
>>47604729
sure, if you never get hit
>>
How broken would an evocation for a Firewand o Fire Piece such as:
Onslaught of Burning Flames
Cost: 2m
Type: Reflexive
Duration: Instant

When the wielder successfully causes a non-trivial combatant to *initiative crash* using [Artifact Name], he may reflexive reload [Artifact Name]

How much would the cost increase by if it were >reflexively aim at the *same enemy*
>>
so what happens if you unleash the baara on your martial artist neomah familiar waifu?
>>
>>47605344
https://www.youtube.com/watch?v=7eLew7ef1_Y
>>
>>47599259
A credit card made out of one of the Magical Materials, with no size constraint on the size of the coin so transformed.

So, you could get your Twilight friend to forge a giant iron coin the size of a talent of silver, then transform it into an Adamant coin that that Twilight could then use to craft Artifacts with.
>>
>>47605074

For reloading, I'd say that the crashing requirement is excessive. Cloud of Ebon Devil just lets you do it whenever.

The aiming thing requiring a crash is probably about right. Don't forget, that because flame pieces can't shoot from medium range, for them, all aim actions give +3 non-charm dice, so that's what the reflexive aim should be balanced around.
>>
>>47597710
>That's some great cover art.
Indeed it is!
>Certainly better than the Core.
I disagree whole-heartedly.
>>
>>47604169
You can probably do that with stunts.

>>47604299
The devs like the new Lara Croft waaay too much.
>>
>>47605624
No anon, that's the new Solar-Lunar merge charm.
>>
>>47605952
No, that's this:
https://www.youtube.com/watch?v=2b9vwWxxrJ4
>>
>>47605985
Not enough animal bits. Remember, it's Solar's human bits + Lunars spirit shape bits.
>>
>>47599543
>Just thought it was weird how it had big fancy cover art

That's because some Backer paid to have their character be on the Big Fancy Cover Art.
>>
>>47604245
And moreover, it's only the case in 1v1 duels where there's no way for the Archer to stand out of reach of the Melee fighter, like on top of a building.
>>
>>47606168
Even if the Melee fighter can close the distance, getting a couple of WIthering attacks in while he does so and then going for Decisive once he's managed to get to close distance seems like a pretty good tactic. Decisive attacks aren't affected by the weapon's Accuracy modifier, and by my reading this applies to the penalty for using an Archery weapon at close range just as it does to the usual Accuracy bonuses.
>>
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>In addition, she gains one non-Charm bonus die to soothe or comfort any elemental, beast, or Lunar Exalted through the use of social influence.
>>
>>47606417
I'm still hoping this causes Tornado Wolf to erupt in autistic fury.
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>>47605926
I dunno man, he has a point
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>>47601123
thnx


could you expand the columns so they're readable?
>>
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I don't suppose that anyone is working on expanding the charm cascades, are they?
>>
>>47606809
holden says thats a trans dude. you're hatecriming bro
>>
>>47607037
ok holden
>>
What do anons think of the new bureacracy/socialize charms?
>>
>>47607125
Socialize is only good when it's personas, the same way Survival is only good when it's familiars. The new Socialize isn't personas, so it's bad.
>>
>>47607188

>Soul-Void Kata
>Knowing the Soul's Price
>Asp Bites Its Tail
>Only good socialize is the one that makes you shuffle a bunch of half-assed character sheets for the rest of the game.
>>
>>47607225
>Soul-Void Kata
Is dumb and worthless. Why the fuck would you ever want someone to turn into a drooling moron after trying to talk to you? Zero fucking utility.

>Knowing the Soul's Price
Is an entirely worse version of simply using Presence to convince someone of something. It's basically a charm for social characters who for some reason don't want to actually interface with the Social Influence system. That's like a Melee charm which gives your character an insight to jump through a dozen hoops in order to skip a combat encounter instead of just actually playing it.

>Asp Bites Its Tail
Requires a roll, and is therefore a charm that requires XP and motes for the privilege of doing something you could have already just done with rolling. Turn shit back on your accuser? Just make your own goddamn Instill rolls. Then you don't have to spend 8 xp to purchase and 4m to activate an unnecessary charm. This falls into the huge 3e category of 'I could have just done that with a normal roll.'

>shuffle a bunch of half-assed character sheets
They're only half-assed right at the beginning. It doesn't take long at all for your personas to have earned enough XP, at their 2/3 rate, to be significantly ahead of the curve set by the rest of the table.

Once you mix in At Your Service, you're able to pick up roles as needed too. Your circle needs a doctor to patch them up? You're suddenly a doctor, with as many Medicine charms as the total number of charms your best Persona possesses. Your circle needs a sea captain? You've got Sail out the ass and some Larceny for good measure.

Personas are a fantastic and powerful utility, whereas the overwhelming majority of other Socialize effects are things you could already do with an excellency-enhanced Socialize/Presence roll. The only non-persona charms that are actually useful - the ones that do things like add +2 or +3 to your Guile for cheap - are coincidentally persona prereqs.
>>
>>47607337
Man, Poe's law is a bitch.
>>
>>47607337
>The only non-persona charms that are actually useful - the ones that do things like add +2 or +3 to your Guile for cheap - are coincidentally persona prereqs.

Ahh, right. You're one of those "nothing but the numbers" spergs. No wonder you like the spreadsheets charms.
>>
alchemical character generator when
>>
>As a side-note, all Charms that accrue successes for you to use later treat those as “non-Charm” successes unless otherwise stated.
lmfao fuck you Morke.
>>
>>47607449
2024.
>>
>>47607449
For 2e? Never.
>>47607455
What the fuck.
>>
>>47607472
>For 2e? Never.
are alchemicals in 3e yet? I haven't kept up with this stuff
>>
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>>47607478
Man, we only just got Solars. The other anon's estimate of 2024 is optimistic.
>>
>>47607509
sheeeit.
I don't know jack about exalted at all, I didn't think Alchemicals or Infernals would be coming anytime soon, but I'd thought there would be more than solars in a final core release
>>
>>47607532
Nah, that was never gonna be the case, both previous editions only had Solars too.
>>
>>47607420
>You're one of those "nothing but the numbers" spergs.
I'm absolutely not. There are tons of non-numerical charms with great, flavorful, interesting effects. Charms which grant new options that the characters didn't already have, and do so in interesting ways.

Most Socialize charms are not those charms.

Most Socialize charms grant you the ability to do something you were already able to do, but now with a mote surcharge. I would love if Socialize actually did have flavorful charms with unique effects that granted you interesting abilities. But instead, they have shit like 'read intentions' and 'instill' but for an extra 3m-4m when you could have just rolled in the first place.

This is a problem 3e has in several of its Abilities. Charms which are things you could have already done. Charms which are just a stunt and a mundane roll of the dice. Charms which, instead of granting the ability to do something new, are something you could just already do with successes on a normal role.

Charms like that are bad. They're a waste of time, a waste of resources, and they waste creativity, with people just activating those charms instead of using any kind of creative or critical thinking and realizing they could just already do that anyway.

But I see you're one of those "nothing but charms" spergs. No wonder you like charms that you can play like Magic the Gathering cards instead of using a stunt and a skill roll to more interestingly do the same thing.

Me, I'm going to enjoy the charms that let you switch between intimacies and skill sets on a whim, because that's an actual new power that Socialize offers not replicated by just getting a few successes on a Socialize or Presence roll.
>>
>>47607532
>I'd thought there would be more than solars in a final core
That has never been the case in any edition of Exalted. Solars are always the core exalt, with other splats getting released as supplements.
>>
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>>47607455
>As a side-note, all Charms that accrue successes for you to use later treat those as “non-Charm” successes unless otherwise stated.
>>
>>47607455
I would never actually use this rule.
>>
>>47607631
Too bad, it's canon now.
>>
>>47607638
Yes, and?
>>
>>47607653
You are now a heretic.
>>
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>>47607746
>>
>>47607591

>This is a problem 3e has in several of its Abilities. Charms which are things you could have already done. Charms which are just a stunt and a mundane roll of the dice.

3e has lots of charms with that problem. There's even several in Socialize. But if you consider those three to be among them, then your threshold for original effects is so high to be nonsensical. On the order of "none of the melee charms are useful, because if you just sword them enough, they'll die anyway".

Soul Void Kata (along with it's pre-req that lets you compel a read intentions action) gives you the ability to drop anyone into a coma at any time. If you can't think of any potential uses for that, you must've had a lobotomy.

Knowing the Soul's Price lets you know the levers that move a person's soul. What would it take for a loving mother to kill her son? A loyal bodyguard to kill his king? A passionate rebel to betray the cause? Sure, you could probably replicate that effect by grinding down their defining intimacies, and building up new ones, but that's a slow, difficult process, and being able to circumvent that in an instant is a pretty potent effect.

I don't even know if you've read Asp Bites Its Tail, because you missed half the charm's effect. The main point is that you just nullified someone else's social influence. Again, you could later go and break down the influence, but it'll harder now the target's predisposed against you, perhaps you don't want the intimacy to hang around even that long. Plus, it just has style.

>Me, I'm going to enjoy the charms that let you switch between intimacies and skill sets on a whim.

Enjoy playing by yourself. The first time you activate "At Your Service", and excuse yourself from the table to go create a new character from scratch will probably be enough to do it. On the other hand, you'll probably have enough personalities to form your own circle, so eh, maybe that's win-win.
>>
>>47607895
>Enjoy playing by yourself. The first time you activate "At Your Service", and excuse yourself from the table to go create a new character from scratch will probably be enough to do it. On the other hand, you'll probably have enough personalities to form your own circle, so eh, maybe that's win-win.
gotta have that shit prepared in advance yo
>>
>>47607913
Custom-build a persona for this exact scenario...you just need to know about the scenario at least a couple of hours in advance in order to stat up your countermeasure.
>>
>>47608017
that just means you aren't prepared enough
>>
>>47608017

That Aspergers diagnosis is getting more and more accurate

> Hey guys, I didn't know what to prepare, so I put together every possible permutation of the ~200 charms available to my personas, just in case.
>>
>>47604947

>getting hit

kek
>>
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>>47597598
How accurate is this thread nowadays? http://suptg.thisisnotatrueending.com/archive/16664498/

How does /tg/ play Exalted? Power trips and being super important or super serious battle for survival in a world that hates you?
>>
>>47608153

>Rule Three: Avoid boring.
Artifacts are not +1 swords. Give a name and a short history and description to each one of them. Force your players to do likewise.

"Shattered Bond of Fate is a jagged, single-edged soulsteel grand daiklave with five chains hanging from the dull edge that make a terrifying noise when swinging it. It was carved from the souls of ninety-nine betrayed heroes" is way cooler than "I have a soulsteel grand daiklave".

I find this easier when swords now actually feel different, vs the past when they were +1 swords
>>
>>47608153

The first bit still applies, with some tweaks (Motivations aren't a mechanical thing anymore). The houserules bit is entirely irrelevant to the new system.
>>
>>47608116
Yeah, getting into fights with any frequnecy is pretty dumb.
>>
>>47608189
They weren't though, everyone just played them as such.
>>
>>47608153
A little bit from collumn A, a little bit from collumn B. Sometimes, you want the Solars to just kick down the door and own everyone. Sometimes, you want them to be scared of the coming Wyld Hunt. Sometimes, you want everything to break down, sometimes you want beach episodes. I do tend to to the super serious and important, but without a bit of power trip spice, it wouldn't work.
>>
>>47608507

In 2e RAW, the difference between the Infinity Cleaver vs The Reincarnation of Flame was the magical material, otherwise daiklaves had the same damn stats.

That's what I meant. In 3e the attunement bonuses makes at least each one feel different.
>>
>>47608607
But 2e had unique artifact powers too...
>>
>>47608625
>But 2e had unique artifact powers too...
Not the guy you're talking to, but not by default. Not unless you invested extra artifact dots in them. In 3e, on the other hand, EVERY artifact weapon gives you a unique power, and not just a bonus to your weapon's stats.
>>
>While a ronin, Ryōma decided to assassinate Katsu Kaishū, a high-ranking official in the Tokugawa shogunate and a supporter of both modernization and westernization. However, Katsu Kaishū persuaded Ryōma of the necessity of a long-term plan to increase Japan's military strength. Instead of killing Katsu Kaishū, Ryōma started working as his assistant and protégé.
What Charms do I need to pull off Katsu Kaishū's bullshit here?
>>
>>47608870

Literally none; that's something the default social system allows (alter someone's intimacies, then persuade them along those lines). You could make the attempt even while he's trying to stab you.
>>
>>47608870
>What Charms do I need to pull off Katsu Kaishū's bullshit here?
Maybe some Presence charms, but mostly just a good roll. The lack of needing pointless charms for things that people can already do with mundane rolls is covered earlier in the thread.
>>
>>47608884
>>47608895
No it doesn't. There's limiting factors that keep you from raising and lowering intimacies repeatedly, and this is like, reducing an intimacy from Defining (willing to die to undermine westernization) and also raising an intimacy.
>>
>>47607188
Miracles bureaucracy charms then?
>>
>>47608967
Not necessarily. He may have had a defining intimacy against westernisation AND a defining intimacy for Japan, and was convinced that the military strength, and thus Japan, was more important than resisting westernisation.

Then, once he was his aide he could take his time lowering that first intimacy.
>>
>>47608967
All he has to do is Instill or Persuade him to relent the assassination to finish the intimacy work in future scenes.
>>
>>47607455
Wait wait wait. Where's he say this?
>>
>>47609044
The backer charm book. In the notes for Stalking Shadow Spirit.

Holden and Morke desperately need to be killed.
>>
>>47609044
Stalking Shadow Spirit commentary
>>
>>47604328
It's my own. I haven't shared it yet because it's incomplete.
>>
>>47607455
Even ignoring the logic of mentioning this critical rule only in an optional supplement.
WHY THE FUCK WOULD YOU MAKE THAT A RULE?
How many charms that do that do they plan to print that they need such a rule? Why not simply add "non-" to the text of like the three or four charms this will become relevant, rather than making a special exception that nobody will ever remember or reference?

This is clearly a case where a "default" rule just introduces more complications than anything, just to save a single word in charmtext.
>>
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>masochistic goblin
>>
>>47609055
>>47609057
>The backer wanted a Charm that would help him feel like he has Matrixlevel knowledge of his surroundings, able to anticipate where others will be looking or standing to simply not be there. Players are encouraged, while spending the successes to augment concealment, to describe their Solar’s manipulation of sightlines and blindspots, to stand to the left when a guard is facing right, and so on. As a sidenote, all Charms that accrue successes for you to use later treat those as “nonCharm” successes unless otherwise stated.

1) Why would you stick such an important change of ruling at the end of the commentary to a charm in the middle of the book
2) Why would you do this at all
>>
when devil-tigers 'die' their exaltation escapes and they lose their human body.... but then they just become primordials?
>>
>>47609111
There's all kinds of art in Ex 3e of women kicking ass, but is there any art of a woman getting their ass kicked?
>>
>>47609189
there's the old DB magistrate from the chapter fiction getting smashed by the Solar, I think.
>>
>>47609189
Stop baiting. It doesn't fucking matter.
>>
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>>47609189
>>
>>47609184
No. They die and their Exaltation moves on.
>>
So in the corebook, it says a bunch of stuff about how Solar thematics are excellence at human pursuits, rather than being furries or edgelords or space whale bullshitters or Sidereals who take Abilities as loose guidelines. Like this:

>No matter how they work at it, Solars can’t use their Charms to grow fanged mouths on their palms with which to drink the life-force of their enemies. A Solar may not permanently raise her strength such that she can effortlessly snap the mightiest oak, for her power is derived from effort. A Solar might shout loudly enough to shatter bones or wreath her fists in glorious Solar flame, but she cannot develop Charms to grant her raw command of the elements, a warped and demonic body, or other such strange powers:such feats require sorcery or the Evocations of puissant artifacts.

Does anyone else feel that the Backer Charms are threatening to violate this even _before_ they get to the Apocryphal stuff? Running so fast you become a hundred people, Performance charm that dispelssorcerous workings, Occult charm that does combat-time healing, Brawl charm that sets hearts on fire and also does combat-time healing. Element-Sculpted Avatar's whole function toes the line on "warped and demonic body", and I can practically hear the autist who wrote Riotous Cry of a Beast arguing that technically it's command of the _animals_, not the _elements_, which is fine right?

On the good side, this profusion of combat-time healing gives me hope for 3e Lunars getting Halting the Scarlet Flow converted pretty much verbatim. :D
>>
>>47609189
Why is there a lot of art where Solars are awesome but very little art where Solars suck in the core? Is there some kind of bias at work here?
>>
>>47609210
then how is that being a primordial at all? and whats the point of making a caste and urge?
>>
>>47609233
Devil-Tigers aren't primordials, taking DT makes you ineligible from taking the E10 charm that makes you a Primordial.
>>
>>47609231
theres that one where she can't figure out whos been eating all her cakes as she bakes them, does that count?
>>
>>47609233
You never become a Primordial, but some kind of Exalt-Primordial hybrid.

The point of the exercise is to be your own master instead of relying on the magic of others.
>>
>>47609202
>ask a legitimate question
>"omg ur baiting"
>>
>>47609267
What possible reason could you have for asking that question other than either "muh representation not enough women being hit lol" or "muh mysoginy you can't show women being hit lol"
>>
>>47607188
I cant tell if this is serious of if he's essentially parodying the sentiments of people to show how dumb they are
>>
>>47609218
You are confusing de facto end result of a charm with how it's achieved. The flashstep army charm is just running really fast, the performance one is playing music so calming that you can calm the fabric of reality itself, the survival one is just you being at home with animals and elementals such that they are also at home with you (plus that sweet rugged survivalist look, like the new Lara Croft), etc.
>>
>>47606959
You could copy it to your own doc to mess around with it, I have it set to fit on my screen.
Which columns do you want to read? The charm text column is intentionally small because it would warp the entire thing to read it, you read charm text by clicking on that cell and it'll expand to see the full text.
>>
>>47606991
It would be pretty cool if someone did, and fixed the minor mistakes the last batch had.
These cascades are far easier to read than the shitty reddit pdfs.
>>
>>47609245
*titan
>>
>>47609351
> You are confusing de facto end result of a charm with how it's achieved.

No I'm not. But I had the impression that Solars were supposed to stay in theme for both end result of a charm and how it's achieved.

A Solar ought to hide with Stealth Charms, because Stealth is the hiding ability.
A Sidereal can legitimately hide with Melee Charms if it's done by a melee-flavored method such as "stabbing my visibility".
Several of the backer charms, IMO, are of the "stabbing my visibility" sort.
>>
>>47609472
There may be some merit to this argument.
>>
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>>47606809
Well, to each their own I guess, I really like the corebook's cover.

Pic Unrelated.
>>
>>47609472
>But I had the impression that Solars were supposed to stay in theme for both end result of a charm and how it's achieved.
That would get weird. It would require a standardized definition of what the end result of a charm is. Both shooting lasers from your eyes and shooting someone with a bow kill someone at distance. Similarly both calming a storm with a song and just being really tough help survive a storm.
>>
>>47609472
I agree. I think some of the core book Charms were stretching the limits of Solar themes, too, like that one possession Charm in Stealth.
>>
>>47605624
She looks like Mirror Flag.
>>
>>47609549
I don't quite see how that would make things weird? I mean, the point was that *both* the end result *and* the way it's achieved should adhere to Solar themes. How is it relevant that both things that are thematically appropriate to Solars and thing that aren't can have similar end results?
>>
>>47609298
>"You're not allowed to ask questions I don't like"
Will you stop throwing a hissyfit with every question? Not everything's about politics.
>>
>>47609947
Then let me ask a question you don't like: What possible reason could you have for asking that question other than either "muh representation not enough women being hit lol" or "muh mysoginy you can't show women being hit lol"?
>>
>>47609974
Okay jackass, since you can't see past the shit in your eyes, I want to know if there's any artwork of the type I asked about in game.
You, unable to divorce yourself from the "OMG SJWS" mindset, can't possibly think, you can't even fathom, that someone might ask a question and want that question answered. What possible reason do you have to confront people except to hide your own lack of self-confidence through projection?
>>
>>47609998
Why do you want art of female characters getting the crap kicked out of them?
>>
>>47610009
>what is a ryona fetish
>>
>>47608153
>2011
what was it even like back then? That was after most of 2e was out right?
>>
>>47610009
They might be wanting character art for the same situation, and for some reason it has to be specifically official 3e art?
>>
>>47610055
That thread was just after my first ever tabletop campaign finished, and it was exalted 2e.
>>
>>47609998
I don't recall seeing artwork like that, though I haven't really paid attention to it either.
>>
There aren't pictures of people getting the crap beaten out of them probably for the same reason the game isn't called "Masochist : the beating"

Focus is main;y on being awspme
>>
>>47610143
What about main;y being awspme by beating up an enemy, and that enemy happens to be a woman?
I get that the anon was weird with their request, but that's not a sound counterpoint.
>>
>>47609472
Thats never really been the case as far as im aware. Solars were always limited in theme but not in application. Godspeed steps in 2e wasnt straight up teleportation but it accomplished the same affect. Many stealth charms are invisibility without actually being invisibility.
>>
aww...just read infernal preview. that they weren't just another ability based solar offshoot was exactly what I liked about that splat. makes me worry what they'll do to the alchemicals :(
>>
>>47610464
I think that kind of undermines the point of Solars being limited in theme. What does that even mean if here are no limications on application?
>>
>>47610804
Wow, that's a blast from the past.

Those previews are worthless, the backlash to them forced a full rethink of the lot
>>
>>47610804
although I do like that the yozi actually have a plan this time. in my games I always pretended ed wasn't so pants on head retarded and breakaway infernals were somehow playing into his hands(even if it was just by being loud obvious distractions. but mostly I went with the "reclimation is great if it works out, otherwise at least this lets us grow" part which the preview mentions too so thats nice i guess)
>>
>>47610829
oh, cool. I just saw them linked in the previous thread and saw we had moved on to this one.
>>
>>47610829
Not necessarily the part about Infernals being Ability-based, though, which is something I have no problem with. It does not mean they can't have weird, Yozi-flavored Charms.
>>
Can someone explain fleet dreaming image pg 300
The Solar moves ahead of her enemies and tempts them with the illusion of her presence. This Charm allows the Lawgiver to attempt a disengage action from short range on her turn.
>>
>>47610804
Alchemicals were attribute-based, and will still be attribute-based. Hell, so are Liminals. The fact they kept the classic attributes, in fact, is all because this set is easier to hang attribute charms on.
>>
>>47610868
You can normally only disengage at close range.

Doing it at short range gives you a head start on running away
>>
>>47610806
I thought human excellence taken to the level that it accomplishes the impossible and wondrous WAS their theme.
>>
>>47610897
but cant you just move normally at that point?
>>
>>47604334
What is 'There is no Wind'
>>
>>47610914
Yeah, but disengage means you to reflexively hop away further when they come back towards you.

Start at short, disengage to Medium with this charm. When he comes into short range, bounce away to medium again and then run to long.

Head start is a headstart
>>
>>47610914

Disengage lets you move twice - once when you disengage, and again when an enemy tries to close the distance.

So you still get the "move twice" benefit, but at a longer range.
>>
>soul drawing practice isnt psyche
What happens if i know a abyssal night caste is hiding somewhere nearby and write down his description?
>>
>>47610957
>>47610969
Got ya thanks for clearing that up. If I use that charm to disengage can I still use my movement for that turn?
>>
>>47611006
>A character can take only one of the following actions per round, unless otherwise noted. A character could not, for example, use a disengage action and a move action during the same turn. All movement actions may only be taken on the character’s turn, regardless of whether they are reflexive or a combat action
>>
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>>47611006

"Movement Actions
A character can take only one of the following actions per round, unless otherwise noted. A character could not, for example, use a disengage action and a move action during the same turn."

P. 197
>>
>>47611021
Thank you
>>
>>47611005
Shit, I forgot about the Psyche keyword. Might be worth a post in the errata thread
>>
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I've just been invited to a 3e game but I dont think any of us have much experience with the crunch in the new edition. Therefore I need to ask here is there any mechanical support for a solar based around cooking? I remember there used to be loads of homebrew in 2e I could use like the orichalcum chef style but I doubt 3e has much of that yet.
>>
>>47611443
What are you hoping to achieve?

Because cooking is just a craft roll
>>
>>47611443
Absolutely none.
>>
>>47611443
Craft: cooking would get you a lot of the way there, then you can add artifacts, evocations and custom charms if you really want to go whole hog.

The new Jojo episode gives me a bunch of ideas.
>>
>>47611443
Technically, all the craft charms apply equally to to cooking.
>>
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>dress all in red
>be Earth Aspect

The Empress has us all on a ruse cruse
>>
>>47611443
Well craft covers cooking but what exactly would a solar 'based around cooking' even do? Like what are you expecting?
>>
>>47610804

IIRC they'll still be ability based, just ditching the fluff and weirder charms.

Honestly with some of the difficulties that come from a pure Essence charmset and balance reasons, I can somewhat see why they did it. Especially when making the Infernal set.
>>
>>47611584
So what aspect will her successor the Yellow Emperor be?

(also "cruise")
>>
>>47611603
>>47611471
Was kinda hoping for some sort of weird charmset around making social attacks with addictive dishes, making artifact meals by dropkicking fae and turning them into risotto, or buffing allies with solar-tier coffee. I guess I'll just start writing ideas and try and come up with mechanics once I am more familiar with how the game is played, and ideally when someone ports orichalcum chef to 3e.
>>
>>47611677
You can use core or make new craft charms for most of those. Workings and Craft Projects might be useful for the more powerful effects. Or an artifact that imbues your food with those.
>>
>>47611677
>>ideally when someone ports orichalcum chef to 3e.

Honestly, as much as I liked Orichalcum Chef Style, I never really thought it fit ideally as a MA style. Admittedly, that's the only design space it COULD exist in for 2e.

I'm thinking for 3e it should be an evocation charm tree for an artifact skillet or something.
>>
>>47611677
>making artifact meals by dropkicking fae and turning them into risotto
Yeah pretty sure you'll have to look outside core for something like that
>>
>>47611584
The Empress isn't an Earth Aspect. The only place that was established was RotSE, which is non-canon and retarded.
>>
>>47611805
Fluff is optinal, statblocks are real
>>
>>47611820
Okay then, that was canon in 2e but not necessarily in 3e.
>>
>>47612014
Is the Empress even canon in 3e?
>>
>>47611443
>>47611677

Cooking food for someone will give them Intimacies toward you, assuming they are hungry / your food is amazing.

Crafting can be used for related areas at a +1 difficulty, so craft (cooking) can also be used for craft (poison), craft (medicine), craft (chemistry), etc.

I would just build a social monster, and go Black Claw or Snake Style to synch up with the inevitable arsenic spice.
>>
>>47612023
Yes. She's mentioned in the core.
>>
Has it been confirmed if dragonbloods are going to still have a legendary breeding option in 3e, or in general how that system is going to work?
>>
>>47612168
This. Though the reason for her disappearance is up in the air again. She could just be trolling the shit out of her dynasty now.
>>
>>47612207
Allegedly there'll be a single merit to cover "Has particularly good breeding" and its benefits will mostly be social rather than something as critical as gobs of extra motes.
>>
>>47612222
Well fuck. Legendary breeding was my favorite thing to take on dragonbloods, if only because of the story value.
>>
>>47612208
but then who was phone?
>>
>>47612262
And what part of that story value is lost by rare, unusually good Breeding being represented by a single Merit?
>>
>>47612207
No. Hell, it wasn't even clear if dragonbloods had legendary breeding in 2e. They went back and forth on that several times "5 is cap" "here is capbreaking Legendary Breeding" "nvm, LB is stupid, Breeding 5 is being Big Red's niece and guarantees exaltation if your husband is the same" "nothing says Big Red is anywhere near the purity cap though"
>>
>>47612208
Just started running a 3e game with a bunch of new-to-exalted players. One of my players took the "Reading the Tea Leaves" thaumaturgy ritual and, first session, used it on himself when a boat full of dynasts arrived in town. On 6 dice, he rolled 1,1,1,1,4,6. He botched so badly he now things the Scarlet Empress was on the boat and is now visiting the town.
>>
>>47612344
Didn't they eventually just make LB a thing exclusively in the First Age as a "no one in your family was retarded enough to fuck a mortal" kind of thing?
>>
>>47612338
Yeah, if anything this basically just gives you all the story value with none of the questionable mechanics.

Oh, naturally, it also means your kids are much more likely to Exalt.
>>
>>47612395
>Oh, naturally, it also means your kids are much more likely to Exalt.
I hope they won't detail just how much more likely, though. I don't trust writers - not just the specific writers we have, but writers in general - to handle the numbers in a way that would make sense. I think it's for the best to give an estimate on the number of Dragn-Blooded in the Realm and in the Creation as a whole and not go into detail about how likely Exaltation is for someone of given parentage.
>>
>>47612208
>the reason for her disappearance
She exalted as a Solar.

I would fucking love that to be canon.
>>
>>47612552
Someone's been reading Tales from the Age of Sorrows.
>>
>>47612552
>double exalts are a thing
>The Scarlet Empress exalted as a Solar and now goes by The Golden Phoenix Astride The World

I can dig it
>>
>>47612495
Seconding, with the note that it's a fantasy setting running on the anthropic principle, the numbers in many ways /can't/ make sense and should be just coerced to whatever fits the story. So I agree that they shouldn't try to detail exact values of such things.

Tinystory: I tried to run population modeling sims on 2e descriptions of what was up with Lunars, and found it was practically impossible to have any sort of plausible dieoff rate that resulted in conditions vaguely like those described in the setting.
Basically, if you set the dieoff rate low, then almost everyone was century-plus to millennia-old Elders and there weren't five young Lunars existing simultaneously, let alone five in one Direction that could be playable new characters.
But set the dieoff rate high enough to have less-than-five-years-exalted candidates for PChood running around, and it swiftly started to imply that nobody reached their third century.
>>
>>47612591
People that are better at surviving, keep doing it.
The older ones keep getting older, gaining more power politically and personally, keeping them safer.
The middle band make a mistake and their shard gets sent back to the bottom of the pile.
Young lunars that aren't PCs and don't enough support from the silver pact, will end up dying and making more free floating shards for possible PCs.
>>
>>47612591
>>47612660
Kinda like how a massive infant mortality rate makes the lifespan seem much shorter, but you still get plenty of old people, it's just not perfectly balanced along each age.
>>
>>47608571
What if your players want to settle down and play Crusader Kings 2: Exalted edition?
>>
>>47610857
I loved them being non-Ability based because it meant I could just pick Charms without having to worry about Ability dots for them.
>>
>>47611677
Ask your ST if you can use Linguistics Charms as Craft Charms and apply them to cooking and eating. This covers most of what you want.
>>
>>47612884

Just make alphabet soup and you won't need to ask.
>>
>>47612825
They're going to have to conquer a land first. Once they're got it, word's going to spread and they'll have to deal with whatever Realm satrapies are in the area. If they're in the Scavenger Lands, Lookshy might take an interest in them. Expansion gets dangerous with the entire Seventh Legion staring you down, especially if they know the rulers of the new empire are anathema. Eventually, the Realm itself will take interest, and then things get really interesting, especially if the party decides they want the Realm for themselves, which will undoubtedly attract the attention of Heaven.

So, really, it won't be Crusader Kings 2. It'll be Romance of the Three Kingdoms.
>>
>>47612884
Those charms are actually really suited for what the anon seems to be talking about.
>>
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>>47612944
>It'll be Romance of the Three Kingdoms.

Even better!
>>
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>>47612660
I know this might seem plausible, but believe me, anon, I tried a lot of reasonable-sounding combinations and nothing worked out. Which is why I gave up trying to put numbers or odds to what was fundamentally a fantasy narrative.

I'll illustrate with an example: Imagine that a century-old (counting from Exaltation, not birth, so this is when they would start having Essence 6 Elder charms) Lunar has a typical survival rate of 99% per year.
On the one hand, this means they have only about _1%_ chance of making it to 500, and if they fail that, they don't get to try again for a while.
On the other hand, since their average life expectancy at this point is another 68 years and we're assuming they've lived to 100 already, that's 163 years or 32 five-year-cycles during which this Exaltation is/was not eligible for PChood.
So from this one age-data-point of 1% mortality at age 100, we've already got an implication that there are functionally no 500+ elders and <10 PC-eligible exaltations running around in their first five years. Tweaking the mortality rate to try to improve either one comes at the cost of the other, and the same if you try to handle it with other age categories: more deaths at 50 means more youths but even fewer elders.

>>47612686
> Kinda like how a massive infant mortality rate makes the lifespan seem much shorter, but you still get plenty of old people, it's just not perfectly balanced along each age.

Plus, here the reincarnations mean that there's a fixed population size to boot, which really fucks around with the whole lifespan calculation thing.
An exaltation may spend the great majority of its *lives* in under-5 Lunars getting ganked by various causes, but might simultaneously spend the great majority of its *time* being centuries old and entertaining itself seeing just what kind of hellishly twisted braid it can make out of a family tree by clonefucking itself and its children.
>>
I want to play a First Age game with a group of teenage Solars being all Junior Royalty Squad.
>>
>>47613042
If you Storytelled it, you probably would find some players who are interested.
>>
>>47612825
>Crusader Kings 2: Exalted edition
I was going to make an incest joke, but then I saw >>47612968
>seeing just what kind of hellishly twisted braid it can make out of a family tree by clonefucking itself and its children
and now I'm imagining the ultimate in pedigree collapse: you open up a character's family tree and you just see the same furry face repeating endlessly all through their ancestry.
>>
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Would it be possible to look for potential players for Exalted in this thread?

I'm not saying I'll ST a game, I'm just curious about where I could find some good and competent players?
>>
>>47612968
>>
Plus, here the reincarnations mean that there's a fixed population size to boot, which really fucks around with the whole lifespan calculation thing.

On that note: That seems to be something markedly absent from 3e: Fixed number of Exalted. Was that scrapped with 3e or has it not just come up yet? In 2e, it was mentioned as early as the core book.
>>
>>47613089

Not here. Unless you actively enjoy playing with people who have autism.
>>
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>>47613055
>tfw everyone wants to play Exalted but no one wants to run it.
>>
>>47613089
Oh hell no
>>
So I'm thinking Twilight, obviously; combat sorcery and knowing what you're fighting are massively important to the concept.

Wyld mutations, because the general suspicion level is also important to the concept, although these would be deliberately introduced through sorcerous workings as a setting equivalent. The Enhanced Sight merit is pretty much perfect.

(I'd actually be tempted to go with Air Child for race, because they're a cool part of Exalted's setting and because they're also extremely suspicious of mutation; if your wings aren't pure white, you're a freak. They're also remote enough from the realm to have something unusual, like a cabal of sorcerous monster hunters that keep the wyld away from a general population that doesn't trust them.)

Different weapons for different situations would be nice, but I'm not really sure how you pull that one off in 3e; multiple artifacts seems to expensive and multiple mundane weapons runs into the issue that weapons aren't that differentiated outside of tags. And wouldn't you always want to use swords?

Obvious who I'm talking about? I'm thinking if you brought him to a table the other players would have your source material identified in pretty short order.
>>
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>>47613120
I would run it, if I didn't have 3 games to play weekly... (not Exalted, but I still enjoy those)

So yeah. I'm too blessed.
>>
>>47612208
trolling? that sounds like ebon dragon shit ;)
>>
>>47613120
Guilty, although I'm currently running Shadowrun for five people, so I'm karmically excused.
>>
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>>47613127
>>
>>47613127
Uhh, Witcher?
There was a Witcher anon here recently.
If not, just tell us instead of being coy.
>>
Question about Hide Hardening Practice pg 411

Do I need to repurchase it like Life of the aurochs(same page)? Or is it just once per essence?
>>
New thread time?
>>
>>47613473

You do have to repurchase it, since it's a Permanent Charm. It's not like you could "activate" it again.
>>
>>47613346
Yeah, I guess I was trying to boil down the concept to the important details rather than the superficial ones. Like, you don't need to go with the silver sword or white hair or alchemy; those are just the trappings around the core concept. You do need a person who has undergone obvious supernatural alteration who is well equipped and well educated for the task of fighting monsters.

I expect there'll be a lot of people posting with Witcher enthusiasm at the moment, with the last DLC out for W3. And hey, it's a concept for a Twilight that doesn't revolve around re-creating the First Age.
https://www.youtube.com/watch?v=prvAdHXUvbs

I don't know about anyone else, but I tend to find that characters I create end up converging on existing characters, at least when looked at in broad strokes. My favourite Pathfinder character ended up becoming Elric of Melnibone without me realising (white hair, health problems, swordfighting mage, black sword that eats things, somehow didn't notice, just a coincidence), and the last character I created for Exalted 3e seemed pretty cool until I realised his backstory basically made him Guts from Berzerk if he were significantly less manly. (Not that "significantly less manly than the guy with the 400lb sword who cut his own arm off" means a lot.)
>>
>>47613502
We still have a while on the last few pages.
>>47602247
Where's the best place to upload this pdf so we can link it in the next OP?
>>
>>47613566
It actually is a good idea to get an iron sword, though, for the same thematic purpose of getting a silver one as a Witcher. You know, for skullfucking Wyld things.
>>
>>47613566
Here's a recent build for witcher, you can still have your twilight version, just some ideas.
http://archive.4plebs.org/tg/thread/47547945/#47582299
>>
>>47613089
Back when the leak was out, you could find decent players here because we were all hanging out discussing the new edition.

now most decent folks have left for regular forums.

I'm just here for the ERP.
>>
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>>47613566
Ironically, I think the most Witcher-like stuff you might find in Ex3 to come might be Liminals.
>>
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>>47613695
>>
>>47613788
About 35ft tall depending on perspective there?
>>
>>47612968
Choose x number of lunars: they are elders with a survival rate of 99% a century. Choose (400-x) lunars and distribute their mortality rates as you please along a hundred-year timeline.
>>
>>47613840
Yeah, that was closer to what I was meaning with the mortality skewing thing.
>>
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>>47613788
>>
>>47613788
>>47613899
Y'all do realize perspective is a thing, right?
>>
>>47613588
Anyone got a site to upload pdfs?
I'm gonna pick the wrong one and 4chan will be mad at me.
>>
>>47613930
It is, but at the same time unless they've arranged those spearmen like they're having a class photo with the tallest guys in the back, the fact that they all appear to be about the same height indicates that the parade is far enough away for perspective to be insignificant.
>>
>>47613291
That's the art for my charm! Yay!
>>
>>47613588
>>47613956

Done and done.

http://www.mediafire.com/download/x7i7p5c4rm7kacq/Backer_Charms_Plain_Text.pdf
>>
>>47614489
Thanks.
>>
New Thread
>>47614887
>>47614887
Thread posts: 351
Thread images: 34


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