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Tundra civ ep.61 - A new war has begun

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Thread images: 54

File: World Map.png (4MB, 9312x6792px) Image search: [Google]
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Welcome everyone, new and old players alike! This is Tundra civ, a civ thread series in a fictional, non-fantasy setting where you play as the rulers of the White Republic, a nation in a world similar to our own.
Check out the pastebin for story, technologies, stats etc (updating it right now)
http://pastebin.com/t7gWa2pa
And an archive of previous threads if you want to skim through some of them.
http://archive.4plebs.org/_/search/boards/pol.tg/subject/Civ/username/Civ%20bulgar/page/1/
Previously on Tundra civ:
The Spirelords - the four remaining leaders of the Organisation - have begun to unleash the machines of war their ancient, yet advanced technology has built. In the Summer of 1194 After the Exile they opened the Vault under Vajni and unleashed a massive, flying dreadnaught - what we called "The Doomship". It took our entire airforce's power to eventually bring it down. We began preparing for war and now it seems that war is upon us - it is now early 1196. The Spirelords completed the construction of their Global Underground Tunnel Network. They assaulted and took over three of the remaining six Vaults, gaining whatever technologies are locked within. Now the Enemy has unleashed metal monstrosities from the Deep, attacking key points across our nation, in particular the three remaining Vault locations.

Stats as of the beginning of the crisis
>Population:187 000 000 (79% white, 14 % chink,2%hibibi, 3% darkskin,2% pacharnati)
>Colonials: 28 800 000 Eyerdar 16 200 000 Veita 16 200 000 Ocras
>Economy:7//10
>Food stockpiles:7/10
>Food production: 7/10
>Political Stability:7/10
>A.Exploration
>B.Food production & Population growth
>C.Improve religion/culture
>D.Settle new lands
>E.Construction
>F.Improve Military
>G.Research science
>H.Improve Navy
>I.Improve economy
>J.Regional development
>K.Diplomacy and war
>L.Government and laws
>>
File: Map of Aysmland Uprisings.png (2MB, 6920x4904px) Image search: [Google]
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Lt.General Malhus was leader of Operation Whack-a-Mole, which breached a part of the tunnel west of Pirusat - that was our first encounter with the automatons, the new soldiers the enemey has unleashed upon us. Malhus proved himself to be highly capable and not only held the line, but pushed the enemy back and destroyed the tunnel exit, after which he wiped out the enemy force of around 3000 armored soldiers and light automatons and around 60 heavier vehicles - tanks and walkers of various size and firepower.
That tunnel's been sealed and the enemy in this area has been destroyed, but the Spirelords have opened up many surface exits across all continents and machines and armored soldiers are pouring out - it is a state of Class 1 emergency, all armed forces are on battlestations.
>>
File: Map of Eyerdar Uprisings.png (2MB, 6800x5032px) Image search: [Google]
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Seven Vaults are known to us - four have already been looted by the Spirelords - Vajni, Kayans, Ahmanud and the Eye of Sand. The three they are now aiming for are located in cities we directly control, all in Aymsland - Mikson, Babaduand and Victory. Metal armies are being unleashed across the globe, however - they are targeting key infrastructure points and sources of strategic resources - petroleum, uranium, titanium, aluminum, iron and coal - they are targeting less-defended mining settlements and smaller industrial cities -the goal is likely to cripple our manufacturing capabilities as quickly as possible.
The crisis is still in its first hours, but Centerhold's High Command must make quick decisions on how to deal with it.
Our armed forces are dispersed across the nation and each army is ordered to be dealing with the closest enemies at present
>>
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The Valley of the Heart in Veita is being heavily targeted - the interior of this continent is rich in some of those key strategic resources that the newest generations of military machines use.
>>
File: Map of Ocras Uprisings.png (364KB, 3528x2520px) Image search: [Google]
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A similar situation can be found in Ocras - the smallest of the four continents has the weakest military presence, even relative to its size and population - its vast mineral wealth and the lack of competition allowed colonists from our nation to turn Ocras into the richest of the 8 Areas in our republic.
>>
>>47591534
>F.Improve Military

Our only hope is to match them on the battlefield as they can out manoeuvre us. Luckily we hold a numbers advantage.
>>
>>47591534
>K.Diplomacy and war
Let's hit them hard
I'm back, and I was just catching the last two thread I missed. People thought the bad rolls were from me kek.
>>
>>47591534
J. Set up military bases in the three remaining cities that have vaults and are in our control. Have 2 Maargard divisions placed in each city and begin construction projects involving bunkers and strongpoints in the city.
>>
>>47591885
Nah, we felt from your absence you had merged with one of the other anons.

As to your vote, we are in open conflict we don't need to state an effort to assault them. Not to mention we are mostly on the defensive.
>>
>>47591944
I'm going to change my vote F so as to avoid any deadlock.
>>
>>47592051
Thank you anon, your vote shan't be wasted.
>>
Okay then I change my vote >>47591885
to F >>47591534
>>47592045
Well it's nice that anons felt my absence
>>
>>47591534
K
>>
>>47592078
>>47592091
You two just sent us back into deadlock as >>47591944 changed his vote
>>
>>47592112
Not really made us go deadlock since I've change my K vote to F
So counting it it's 3 F with me, Galenus, and anon to 1 k
>>
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All right, we've got some players, so let's have a mixed result with decision.
It's been several hours since the first fights have broken out. The enemies are consolidating their numbers. Several smaller settlements have already fallen. Their numbers are growing and each of their foot soldiers is worth several of ours, while their heavier vehicles are also deploying kinetic barriers. The good thing is that so far we don't have any reports of enemy naval or aerial forces, but they have strong AA capabilities.
The standing army knows its job, but what policy will the government take right now?
1.Military
A.Focus on the defensive
B.Let the generals decide what's most appropriate
C.Counter-attack!
2.Economic
A.Declare a state of total war, mobilize reserves and maximize military production
B.A state of war, raise the militia's readiness, deploy the best of them to the frontlines and increase military production
C.The army will handle this - this can't be called a war, it's a large-scale terrorist insurgency - this will be over soon enough
>>
>>47592168
A.
B.
>>
>>47592168
1.Military
B.Let the generals decide what's most appropriate

2.Economic
A.Declare a state of total war, mobilize reserves and maximize military production


I know this reaction may seem extreme to the people but if we need to we can point out that we know they are related to the doom-ship. That should motivate the people.
>>
>>47592168
>A.Focus on the defensive
A.Declare a state of total war, mobilize reserves and maximize military production
>>
>>47592168
1.B.Let the generals decide what's most appropriate
2.A.Declare a state of total war, mobilize reserves and maximize military production

We need to declare total war, we fighting the nose. We can't do the same mistake Hitler and declare total war by the end of the war.
>>
>>47592168
>B.Let the generals decide what's most appropriate
A.Declare a state of total war, mobilize reserves and maximize military production
>>
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A state of total war has been declared - all available resources will be mobilized to support this war effort. Airplanes, tanks and anti-armor weaponry in particular will be prioritised - small caliber weapons are completely useless against these enemies.
Operational freedom has been given to each Regional HQ. The militia will be mobilized - it's total war now.
Give me 3 1d100 rolls now - 1 for our war preparations, 1 for our generals and 1 for the enemy's performance(high would be good for them).
>>
Rolled 74 (1d100)

>>47592388
roll
>>
Rolled 44 (1d100)

>>47592388
>>
Rolled 49 (1d100)

>>47592388
>>
>>47592392
Inky i'm leaving everything up to you tonight i wont be here
>>
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The factories have begun their production and the militias are mobilizing and being prepared for war.
Fighting so far has been mostly smaller skirmishes, but it seems the enemy has maneuvered a large force to attack the major city of Mikson in Aymsland - it is home to one of our Vaults and is the largest city in Aymsland's Southwest. The army base outside Mikson was destroyed in a night attack and now the remaining troops and militia are defending the city in the hours before the sunrise - our enemies aren't troubled by low visibility at all.
The garrison is ordered to hold their positions and prevent the enemy from gaining access to the Vault at all costs. The Battle for Mikson has begun!
We've got 15 000 professionals, 40 000 militia, some fortifications and light artillery support as well as 50 tanks. Enemy estimates are at around 20 000 armoured infantry, 500 light combat vehicles and 100 heavy combat vehicles.
Let the battle begin!
2 rolls for each side
>>
Rolled 4 (1d100)

>>47592591
My time to shine
>>47592585
I'll make you proud
>>
Rolled 87 (1d100)

>>47592591
>>
Rolled 15 (1d100)

>>47592591
>>
Rolled 88 (1d100)

>>47592591
>>
>>47592631
Guess my luck is here to stay
>>
>>47592668
>>47592641
>>47592638
>>47592631
Well at least it wasn't a complete catastrophe. Good thing I rolled as soon as I saw Inky's.
>>
>>47592631
There it is, that trademark Inky 4
91vs103
The enemy is pushing through our outer defence lines. Most of our forces are now concentrated in the inner parts of the city, a large hill rising above the plains - it was once home to the palaces and grand temples of the Kafi Empire and the local Spire. Underneath is the entrance to the Vault, the enemy's ultimate target.
The first light of dawn is shining from the east - air support is inbound as well as a Blitzkrieger armored regiment. We need to hold the line!
42 000+30 tanks vs 17 000+500 vehicles
Again, 2 rolls for us and 2 for them
>>
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>>47592631
GOD DAMN IT INKY!
>>
Rolled 5 (1d100)

>>47592744
Hope
>>
Rolled 1 (1d100)

>>47592744
>>
Rolled 57 (1d100)

>>47592744
>>
>>47592756
>>47592758
FUCK
>>
>>47592758
>>47592756
Inky, there is only one roll per person.
>>
Rolled 32 (1d100)

>>
Rolled 83 (1d100)

>>47592744
>>
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>>47592756
>>47592758
Well lads It's been a fun ride, but now my curse had spread not just to me.
>>47592788
I did only one roll. Someone is just worst then me.
>>
>>47592846
We can still win this, I mean they already had four vaults so really we have only increased their potential by 25% assuming the vaults were all the same.
>>
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wew lad
6vs89
The enemy's larger walkers were almost impervious to our attacks. They blasted through the defence lines, the sheer terror of this unknown foe led to many militiamen fleeing. The battle is lost - the enemy has looted the contents of the Mikson Vault and occupied the city. By the time reinforcements arrived, they were the only ones left to oppose the automatons - suffering heavy losses, the 3rd Blitzkrieger armoured division was forced to retreat.
All contact with Mikson has been lost. Parts of the forces we had have managed to escape and regroup with others, but overall losses have been heavy - over 60 000 men, 200 tanks and 100, including the casualties from the raid on the large army base.
Day 3 of the War - no major losses so far other than Mikson in Aymsland, but over a third of the industrial towns in the arid lands of Ocras have fallen, heavy fighting in Valley of the Heart in Veita
Next course of action?
>>
>>47592974
Yeah, I know. We still have many battles to fight still, and good thing we are in total war production because we're going to need it.
>>47592996
Take care of the enemy in Valley of the Heart, while the other places set up major defenses.
>>
>>47592996
Begin systematically sealing off all of their exits from the rail system by gathering as many of our forces together as we can.

For our militia, we must establish containment on all of their breaches and begin setting up defences.

We outnumber them but we don't out-quality them. This war is the opposite of everyone we have fought before.
>>
>>47593041
An additional point, how are we coming on nukes? As we may need them for my backup strategy of blasting the vaults open triggering their fail-safes.
>>
>>47592996
Arrest and execute the commanders responsible for the fall of Mikson.

Rally are forces in Veita while we prepare for a counterattack in the valley of the heart.

Deploy Maargard and erect defenses in area of Ocras that we still control.
>>
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>>47592996
Rush to open all the other vaults, we need that technology, And I suggest we go on the defensive.
Also
>Pic Related
Luck has come back to haunt us.
>>
>>47593113
We lack the capabilities to open the vaults as we don't have access to the key for them, which is in the hands of the organisations members.
>>
Have we managed to retrieve any of the technology from the battle field?
>>
>>47593124
Then we shall go on the defensive and hold the vaults.
>>
>>47593216
We tried but Inky was I charge of rolling for us.
>>
>>47593222
I did a good job too ;-)
>>
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Across most fronts we are assuming defensive positions, while in Veita we are preparing a major counter-offensive. The forces we had in the Valley of the Heart have largely been wiped out, the last survivors are defending Heartvale.
General Yargis is in command of the assembled 10th and 12th armies outside of New Mikson, the capital of Veita. He has 160 000 fighting men, with 230 tanks and 300 combat aircraft. His orders are to push the enemy out of the Valley and secure our vital strategic resources and industrial centers.
Lighter resistance on the way was encountered and crushed - the troops are now leaving the desert and entering the warzone.
Having established radio contact with the surviving garrison, enemy numbers are estimated at around 33 000 armored infantry and 1000 vehicles.

Give me 2v2 rolls and maybe some music
>>
Rolled 30 (1d100)

>>47593280
I'm on my phone so im slower
>>
Rolled 32 (1d100)

>>47593280
>>
Rolled 27 (1d100)

>>47593280
>>
>>47593280
>>
Rolled 16 (1d100)

>>47593280
here goes nothing.
>>
>>47593298
>>47593307
>>47593326
>>47593333
NOTHING BUT SHIT ROLLS YET WE STILL WON
>>
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62vs43
We've broken through the siege of Heartvale and regrouped with the garrison, bolstering our numbers. Our spirits are raised - now we go on the attack!
170 000i+220t+290ca vs 32 000ai+950v
Roll again, 2v2
>>
Rolled 66 (1d100)

>>47593375
Time to bring out my weighted dice.
I hope the dice gods don't find out
>>
Rolled 16 (1d100)

>>47593375
We shall win
>>47593380
The weighted dice worked.
>>
Rolled 55 (1d100)

>>47593375
>>
Rolled 86 (1d100)

>>47593375
>>
Rolled 59 (1d100)

>>47593406
Guess they find out, and punish us a bad follow up rolls.
>>
>>47593380
>>47593406
>>47593410
>>47593412
>>47593430
Inky, you were right and that pisses me off.
>>
Rolled 7 (1d100)

>>47593453
What a shitty party, i'm having right now sorry guy for not being with you, sad thing is im not the only one having a bad time, here have a roll anyway
>>
>>47593650
Obelix it is seemingly a good thing you aren't rolling
>>
File: armoredfighter.jpg (640KB, 1500x750px) Image search: [Google]
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82vs141
This delay is due to me looking for suitable images
Bad news - the enemy has air capabilities now!
Though few in numbers, the fighters they are employing are fast, durable and maneuvarable - they are dealing heavy losses to our own fighters and bombers, we've lost our air superiority, while combat on the ground is continuing with high casualties.
roll 2v2 again to decide the outcome of this operation
>>
Rolled 13 (1d100)

>>47593725
Dice gods hear your human servant send to this realm. Hear my plea and free us from this cruse, they know not what they do. It was all my fault. I used my power not for good but for evil. Free us!
>>
Rolled 92 (1d100)

>>47593725
We must win this.
>>
>>47593737
stop rolling please
>>
Rolled 19 (1d100)

>>47593725
I call on the dice gods, as a detail-writer, bring me good rolls or bring me luck
>>
Rolled 96 (1d100)

>>47593737
Well the dice gods answered your plea, not in your roll though.
>>
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>>47593737
>e] [
>>
>>47593780
can we reroll please
>>
>>47593769
God dammit

>>47593812
Take your damn blows, roll with it and accept the future. Also it really isn't that bad.
>>
>>47593780
can we reroll this >>47593769

please
>>
Rolled 18 (1d100)

>>47593725
>>
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105 vs 115
Though our men fought valiantly, the enemy tides were ever increasing. Having lost our air superiority, our supply lines came under attack soon afterwards. Knowing no fatigue and no fear, the enemy is capable of fighting without stop. The prolonged engagement exhausted our capabilities as our armored support dwindled - eventually a withdraw was authorized. Taking as many civilians with him, General Yargis organized a retreat properly.
Losses are estimated at 40 000 men,250 aircraft and 180 tanks. The enemy is targeting our anti-armor capabilities, it seems.
The Valley of the Heart has been lost - we've taken what we could with us as we've retreated.
Now rolling for the general war effort during the operation - it lasted two weeks and there was plenty of fighting elsewhere to be done.
1 - War industry and preparations
2 - Our war performance
3 - The enemy's performance
>>
Rolled 84, 1, 87 = 172 (3d100)

>>47593918
Welp, I was supposed to roll for that.
>>
Rolled 42, 54, 86 = 182 (3d100)

>>47593918
>>
>>47593918
I don't get this. Oldfag rolled twice. I understand that I was late but my roll should count over his second.
>>
>>47593946
>Our war performance
>1

>The Enemy's performance
>87

GG
>>
>>47593959
op dont care about that
>>
>>47593946
We need to get our hands on that tech.
I propose the formation of a task force to acquire the technology necessary to defeat these armies.
>>
>>47593946
I've had enough of this shit evening im coming back home guys, dont fuck everything up people
>>
>>47593946
God dammit all. Our fucking army is shit.


Okay time for backup plans A, B, C and D in order of extremeness.

A - We blow the vaults, destroy their contents and establish our defensive lines again where ever best.

B - We preform the above and begin WW1 level mass charges with militia with dumb-fire anti-tank missiles and such.

C - We send a token force into an area, attract their forces there and then bomb the fuck out of it with every gun, bomb or plane we can muster.

D - We nuke any of their exits to the surface we can and preform the above plans elsewhere
>>
>>47593959
I was already writing the post :/
Since I fucked up with this one, I'll take the average of these 2
>>47593946
>>47593947
63,27.5,86.5

This war isn't going too well. We're losing ground on every front - the entire arid region of Ocras has fallen. Lots of casualties across Eyerdar and Aymsland - at this point we've lost most of our armor and around half our airforces, but with full war production we're making up for part of that at least. We've got plenty of manpower to spare, but the enemy is now disputing our aerial superiority as well.
The Kaichou and Sunset Alliance are currently occupied with fighting off the aggressors on their own fronts, but the worst news is from the NPU - lacking an army, its meager defence forces have been completely rolled over, most of the NPU's cities have been occupied, the government is holed up with the last resistance they have in Marzhibur.
A month has passed since this war began. What shall we do now?
>>
>>47594053
C D it up lure and nuke
>>
>>47594103
Keep pushing, and blow up the vaults if possible.
>>
>>47594103
FIGHT OR DEATH
>>
>>47594103
we need to get that tech for ourselves organize an effort to retrieve some from the battlefields
>>
>>47594103
First off, evacuate anywhere that might get cut off or can be used to reduce the length of the line of battle.

Detonate the vaults and gather our most elite armed forces together. We will use them to preform an attack on the nearest entrance and then prepare to do it to the next, then the next and so on.
>>
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>>47594103
Mass produce large caliber machine guns and autocannons and put them on trucks. Should be a cost effective solution to enemy air power and androids with power armor and stuff.
>>
>>47594169
switching >>47594125
Well then don't detonate the vault.
We must nuke the tunnels, B and D destroy all they means of travel and locate where they are coming from.
Also back at home now, that party was shit the music sucked and most of the folk there were assholes.
Why didn't i come here to help you guys fight, would have been a much better use of my time.
>>
We'll keep on fighting and we'll attempt to reverse-engineer the enemy's technology, but there is one major decision that must be made.
We have the ability to destroy the two remaining vaults - one under Babaduad, the other under Victory. Doing so would mean we will never have access to the technology hidden within, but the same will be true for the Spirelords.
The Kaichou God-Emperor has sent us a message - he asks us not to destroy the Vaults.
A.Blow them up
B.Heed the Emperor's words
>>
>>47594103
go back and redo it you fag>>47593918
>>
>>47594282
>B.Heed the Emperor's words
NUKE THE TUNNELS INSTEAD
>>
>>47594282
>B
But can we blow our way in?
>>
>>47594282
B.Heed the Emperor's words

I must ask that he tells us what is in these vaults and explains to us how to make those missiles that he used against the doom-ship, as I imagine they would be quite effective.
>>
>>47594307
It's the same thing - the Vaults have security precautions that would activate a self-destruct sequence if we were to force our way in - the only way to access them is through the Key, which the Spirelords have.
>>
>>47594282
>A.Blow them up
>>
>>47594307
We can't break into a wault, he told us that before, doing so would destroy the content.
>>47594322
>explains to us how to make those missiles that he used against the doom-ship
yeah full tech sharing should be a thing right now, we need them to fight and they need us to fight.
>>
>>47594282
B.
>>
>>47594282
B
If they have the knowledge they will make more of these and we cant afford to be unprepared
>>
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>>47594325
I have a plan, let's make a Mech with nukes, MGS style.
>>
>>47594282
A.Blow them up
>>
>>47594282
B
>>
We won't touch the Vaults yet.
We've assembled all the materials we have gained - remains from the destroyed automatons and vehicles.
Give me one 1d100 roll for research
>>
>>47594407
That is such a bad idea I don't know where to start. Clearly we should just make massive amounts of dumb-fire rocket weapons, high-calibre guns, anti-tank guns and anti-tank tanks.
>>
Rolled 55 (1d100)

>>47594464
>>
Rolled 44 (1d100)

>>47594464
>>
Rolled 73 (1d100)

>>47594464
>>
>>47594469
Not bad off
>>
>>47594481
rule of inky rolls number 1:
If inky rolls well, inky rolls too late
>>
>>47594501
>rule of inky rolls number 1:
>If inky rolls well, inky rolls too late
or good for the enemy
>>
>>47594469
Not enough to make our own versions but enough to develop weapons that can effectively counter them.
>>
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>>47594469
What we're learning is advancing our scientific development by years - while some enemies are human soldiers clad in armour, most are automatons powered by miniature computer systems! Most of their electronics are destroyed along with them, but from what we have salvaged, we've gained much practical insight. While our computers are based on the usage of vacuum tubes, the automatons' systems use what we are calling "transistors". We can't match the power and miniature size of the automatons' processors, but we're making great leaps.
In other fields, we've gained even further insight on the ways their metal alloys are made and how their armors are designed, giving us a better idea of how to damage them as well. What we've recovered from the human armor suits is the idea to implement flexible, but strong synthetic fibers into the creation of body armor - our first models are using aluminum segments woven into nylon vests and we are experimenting with other designs and materials as well.
The enemy infantry are primarily using a weapon similar to our own assault rifles in their base design and function. Our newer automatic rifle designs may not be able to match the firepower of the automaton infantry, but their accuracy and reliability is superior to the earlier models we had, while using the powerful 7.62×39mm cartridge that can damage the lighter enemy armors. We've also designed better rocket launchers for anti-armor usage.
We're making improvements all-round, but the enemy is still gaining ground.
Give me 1 roll for our war efforts and 1 for theirs.
>>
Rolled 8 (1d100)

>>47594728
WE NEED THIS
>>
Rolled 9 (1d100)

>>47594728
pls no whammies
>>
Rolled 65 (1d100)

>>47594728
So they just advanced our computers by a good few years, assuming we survive the internet will be a priority.
>>
>>47594750
Fag
>>
>>47594750
>>47594752
Not bad desu
>>
>>47594750
NO WHY DID YOU FUCK UP WORSE THAN I DID.
THIS IS BIG WHAMMIES come on
>>
>>47594750
why
>>47594752
we bought some time with this
>>
>>47594750
>>47594752
God dammit everyone is getting shit rolls but me (>>47594760), luckily you blocked me from giving them that, eh?
>>
>>47594793
glad i didn't leave this shitty party only because the music was shit and there was no alcohol.
>>
>>47594750
8vs9
The war seems to be slowing down for a spell as a heavy winter has set in across the northern hemisphere.
The enemy has consolidated much of their gains in Ocras, Veita, Western Eyerdar and Southern Aymsland, but it has also allowed us to regroup and rearm our forces.
It's now spring of 1196.
Plan of action?
A.Counter-offensives
B.Stay on the defensive
C.Leave it to the generals to decide
>>
>>47594932
C
>>
>>47594932
>B.Stay on the defensive
We need to reverse engineer more.
>>
>>47594932
B
>>
>>47594932
C.
>>
>>47594947
>letting the jewnerals decide
https://www.youtube.com/watch?v=WeurFKky-zw
best way to get backstabbed is trusting people which you're supposed to trust.
>>
>>47594932
B.Stay on the defensive
>>
Rolled 51, 49, 82 = 182 (3d100)

Our strategy will be to stay on the defensive, build up our forces further, exhaust the enemy and continue reverse-engineering their tech.
1.War industry
2.Our war effort
3.Enemy war effort
>>
>>47595067
>82
We can't get a break
>>
>>47595067
>82
We steamrolled every enemy until now, and now we're getting a fierce beating against a superior enemy, we're feeling what they felt, being crushed by a strengh greater than us.
But what they lack is inovation,change, We are not machine, we are not fixed in one position, we will crush them like the ever flowing water onto a rock, even if they are as resistant as diamond and as strong as steel, we shall endure and erode their forces slowly!
>>
File: production12.jpg (108KB, 1178x419px) Image search: [Google]
production12.jpg
108KB, 1178x419px
The enemy is gaining ground bit by bit - the NPU has fallen, the Jamatun region is largely lost as is much of Southern Aymsland. Ocras and Veita are deprived of the minerals and factories in their interior.
We've gotten reports from the occupied regions - it appears the people living there are put to work supporting the enemy armies - gathering resources, assembling machines, providing supplies. We believe the Spirelords had access to massive underground factories from which they built these automaton armies, but it seems they are now beginning to move their production above-ground. There is resistance coming from our civilians and many have managed to escape to safety and have joined our armed forces.
We are now four months into the war. Skirmishes and small battles continue - thankfully, we've managed to secure the areas around Victory and Babaduad and the Corelands of Aymsland are safe for now.
Propose a war strategy.
>>
>>47595226
Continue to play a defensive war, however if we see any opening at all, we shall do a Pincer movement.

ALSO, is there ANY chance at all to send in spies among the civilians to locate the spirelords?
>>
>>47595244
this also whats the status of our reverse engineering efforts
>>
>>47595244
How are going to keep a defending war, if they building more of the machines.
We need to destroy the factories have massive counter attacking. While having our guys make used of the tech.

If we delay the counter attack each day they grow stronger. So let's attack while we develop tech.
>>
>>47595302
this
>>
>>47595244
We can certainly make such attemps, but the enemy's top leaders are four men and women - the Spirelords - from the previous Age, from which the God-Emperor hails as well. They are the ones who give the orders from the top and they hold the key, but it is unlikely that one would find them walking the streets of Paitras.
>>47595271
We're making improvements across all fields in months which we'd have needed years to make - our first modern body armor, more reliable automatic rifles, anti-tank weaponry, computers.
The Victory City institute for Nuclear Research has also conducted its first atom bomb tests successfuly at a smaller scale.
>>
>>47595226
Mass produce cyanid pills. Surely our people will know what to do if they fall to the spirelords.
>>
>>47595302
Actually not a bad idea, however I feel that we should have gradual pushes back rather than fierce counter attacks.

>>47595313
I agree with that, however any information on the enemy we can get our hands on is good, so we should conduct spy efforts.
>>
>>47595318
That's such a bad idea. If we retake it we'll find empty cities.
>>
>>47595354
yeah but just imagine the mass suicide they could organize if we did that
>>
>>47595333
I feel that if we allow the factories to keep working the more machines we face. Which mean more death in the longrun. We could send some armies to attack the factories, and sens spys as well to try and steal the tech.
>>
>>47595318
no just no
>>
>>47595385
We don't need mass suicides
>>47595395
Well then drop leaflets telling them to rebel instead of doing suicide.
>>
>>47595395
use infiltrators to bomb the factories while stealing schematics blueprints tactical and strategic plans for the enemy forces
>>
>>47595420
>We don't need mass suicides
the sarcasm just flew right past your head.
but yeah
>Well then drop leaflets telling them to rebel instead of doing suicide.
that's a good idea, but it would be more useful to drop bombs on their robots instead.
>>
We won't be sitting idle - we need to retake the lost territory
A.Gradual pushbacks across all fronts
B.Massive counter-offensives with all of our available resources
C.Mass forces to retake occupied territories one at a time - Set the Mikson area as our current top objective, it's the center of the enemy forces in Aymsland
>>
>>47595398
>>47595354
It's as if you want the Spirelords to have a massive labor force and to deny our people from dying for the country.
>>
>>47595460
Rather than having them kill themselves, drop leaflets encouraging to rebel.

>>47595455
A
>>
>>47595455
>C.Mass forces to retake occupied territories one at a time - Set the Mikson area as our current top objective, it's the center of the enemy forces in Aymsland
They don't expect us to do one massive chain offensives.
>>
>>47595455
A.

>>47595477
Fair enough
>>
>>47595455
A
>>
>>47595477
A is the worst because it mean they get time to prepare.
We can't outnumber, we can't fight better than them, therefore tactics more aligned with guerilla and surprise attack are better.
>>
>>47595455
>C
>>
>>47595455
>C.
We need to push hard on them, we need to stop them before they get stronger.
>>
>>47595477
C
>>
>>47595455
C Now or Never
>>47595486
>>47595507
>>47595477
Why are you picking A? We need to overpower them.
>>
>>47595455
>C.Mass forces to retake occupied territories one at a time - Set the Mikson area as our current top objective, it's the center of the enemy forces in Aymsland
>>
>>47595455
Changing vote to C.

If this doesn't work, the blame is on you. I wash my hands.
>>
>>47595553
It is best to advance with caution in almost any situation, ecspecially when the enemy has better weaponry.
>>
>>47595455
>A
>>
>>47595553
that's what they've been doing to us we need to take small steps to compensate for our lower tech capabilites
>>
>>47595608
or we should nuke the NPU to smitherin and take all the robots put out of commission from the EMP blast, and try to build our very own robot army later.
>>
>>47595455
A
>>
C it is.
As the man with most experience fighting against the automatons,the newly promoted General Malhus will be leading the 4th army, General Jugser is in charge of the 3rd and 5th and General Mi Zhen - the most accomplished chink officer in our army - willl be leading the 7th.
These four armies have been given our best equipment and all the armored support, artillery and air power we could spare - they have 500 000 fighting men with heavy artillery support, 1000 aircraft and 1200 tanks.
Estimates place the enemy's strength at around 70 000 armored infantry, 1500 vehicles, a couple dozen aircraft.
The largest military operation in our modern history is about to begin, gentlemen. The enemy has occupied Mikson and most of the lands around the Great Lake-Sea.
https://www.youtube.com/watch?v=9VboNlLnGso
Let Operation Midwood begin!
2 rolls for us, 2 for them
And give some good battle music, get hyp
>>
Rolled 47 (1d100)

>>47595727
Guys I'm getting tired from my terrible rolls. I just went to roll without it being below 10.
>>
Rolled 98 (1d100)

>>47595727
pls be kind dice gods
>>
Rolled 5 (1d100)

>>47595727
>>
Rolled 45 (1d100)

>>47595727
here goes nothing.
>>
File: hi guys!.jpg (26KB, 337x479px) Image search: [Google]
hi guys!.jpg
26KB, 337x479px
Rolled 53 (1d100)

>>47595727
>>
>>47595735
>>47595744
operation midwood is givng me a morning wood
>>47595750
hey there trusted councillor, you're fashionably late
>>
>>47595733
>>47595735
>>47595744
>>47595748
VICTORY MUSIC
https://www.youtube.com/watch?v=kVdVTVR-j0Q
>>
>>47595733
>>47595735
YEEEESSS
>>47595744
>>47595748
get wrecked robot
>>
>>47595758
Good evening mate.
>you're fashionably late
Been busy lately, that time of the year.
>>
File: tank6.jpg (1MB, 3000x2409px) Image search: [Google]
tank6.jpg
1MB, 3000x2409px
145vs50
The beginning phases of Operation Midwood have been successful - while the enemy is still superior pound for pound, they obviously weren't expecting us to pull out such progress in a short amount of time. Our latest generation of tanks, assault rifles, rocket launchers and our first jet fighter wings are giving an excellent account of themselves - we've regained the occupied territories outside of Mikson city. Now it gets tough - urban combat time!
Same rolls, go!
>>
Rolled 69 (1d100)

>>47595853
Well even if my roll was below 50 it at least stop the 5 from getting used in our roll.
I just hope this roll will be better.
>>
Rolled 40 (1d100)

>>47595853
https://www.youtube.com/watch?v=YRKdPeHOb28
>>
Rolled 75 (1d100)

>>47595853
I have faith now.
>>
Rolled 80 (1d100)

>>47595853
>>
File: 1399501001231.jpg (266KB, 1440x1080px) Image search: [Google]
1399501001231.jpg
266KB, 1440x1080px
>>47595870
>>47595885
>>
>>47595885
>>47595870
For every action is a reaction, just for Bulgar its
109vs155

Which isn't incredibly bad off
>>
>>47595885
>>47595870
69 + 40 = 109

>>47595860
>>47595856
75 + 80 = 155

109 (US) VS 155 (THEM)
>>
>>47595856
>>47595860
>>47595870
>>47595885
>109 to 155
>49
Not that bad since last turn we go 95
>>
>>47595856
>>47595860
stop rolling so fast
>>
File: armoredwalker.png (1MB, 1500x1500px) Image search: [Google]
armoredwalker.png
1MB, 1500x1500px
With a smaller combat width to deal with, the enemy is now inflicting heavy casualties upon us as we advance into the suburbs of Mikson. They've set up fortifications - anti-air towers are crippling our aerial support capabilities, but that won't stop us!
Again, same rolls and keep the music coming. That sweet Evangelion battle theme, hadn't heard it in a long time.
>>
File: frustrated.jpg (25KB, 337x479px) Image search: [Google]
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>>47595912
Not the best beginning for our glorious assault.
But we'll recover, we probably have plenty of reinforcements to throw into the grinder.
>>47595928
Why?
>>
Rolled 45 (1d100)

>>47595928
Turborolling is how i roll
https://www.youtube.com/watch?v=FpY5IVPynAo
>>
Rolled 58 (1d100)

>>47595954
Hope
>>
File: forward.jpg (36KB, 339x479px) Image search: [Google]
forward.jpg
36KB, 339x479px
Rolled 92 (1d100)

>>47595954
>>
>>47595958
because this>>47595974
>>
Rolled 63 (1d100)

>>47595954
We can't stop
>>47595958
This isn't the beginning of the glorious assault
>>
Rolled 98 (1d100)

>>47595974
i seriously hope the next roll is a 1
>>
>>47595987
Good thing this guy >>47595986 stop you
>>
>>47595960
>>47595965
stop.rolling.so.fucking.fast
>>
>>47595987
S A V E D
A
V
E
D

F R O M
R
O
M

D I S A S T E R
I
S
A
S
T
R
>>
>>47595999
i actually waited for someone else to roll, i just didn't erase that dice+1d100
>>
>>47595982
I don't quite understand, does rolling fast affect the result of roll?
>>
welp we lose
>>
>>47596033
Not entirely sure, however time may be correlated. It may as well be like an equation
>>
103vs155
Casualties are still heavy as we gain ground street by street. The fight for Mikson is entering its second week now, but our men haven't given up yet.
At Centerhold High Command, the President is approached by a joint commitee of generals and NAS leaders.
"Mister President, you've seen the reports on Mikson. Elements with us, we will get out of that meatgrinder as winners, but if not - we have another option now, if the situation calls for it..."
The battle continues - we've lost roughly 18% of our forces, while the enemy has lost about 27% of theirs.
Give me rolls and give me music.
>>
File: 1457741210017.png (139KB, 1200x798px) Image search: [Google]
1457741210017.png
139KB, 1200x798px
>>47596008
Tell that to the slow rollers, they need to speed up.

you're too slow -Blue Hedgehog

>>47596070
Our flag will still stand
>>
Rolled 12 (1d100)

>>47596037
Not yet, they rolled 155 again but we rolled 103, we're taking damage but not a critical hit yet.
>>47596057
it's a random number generator on a processor, anyone able to guess what number will the processor give it is either a genuis or an idiot for not buying stocks
>>
Rolled 48 (1d100)

>>47596070
I got this
>>
File: zb.jpg (10KB, 300x200px) Image search: [Google]
zb.jpg
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Rolled 94 (1d100)

>>47596037
Nonsense, we'll just throw more bodies at them until they run out of bullets.
>>47596070
no worries, I got this.
>>
>>47596079
stop rolling
>>
Rolled 100 (1d100)

>>47596070
Forget dice
>>
Rolled 6 (1d100)

>>47596094
You have doomed us all
>>47596070
>>
>>47596094
>no worries, I got this.
WORRIES INTENSIFIES
>>47596102
*EFFEMINATE SCREAMING*
>>
File: British hero.png (422KB, 519x483px) Image search: [Google]
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422KB, 519x483px
>>47596094
>>47596102
I regret nothing.
>>
>>47596102
>>47596094
fuck
>>
>>47596102
>>47596108
IF that roll didn't doom us then Inky did.
>>
>>47596078

>>47596079

this is why i said stop rolling >>47596094
>>47596102
>>
File: When the rolls are Fire.png (71KB, 1544x766px) Image search: [Google]
When the rolls are Fire.png
71KB, 1544x766px
Do not lose hope. Remember the Doomship.
>>
>>47596162
I should stop rolling twelves that's a dumb number ;_;
>>
>>47596102
>>47596079
please stop rolling
>>
>>47596142
>this is why i said stop rolling
You still need to give an explanation as to why people should stop rolling anon.
>>
>>47596162
There is no doubt in my mind we will win this war.


Sadly we won't all be there to see it, if this keeps up most of us won't even live to see the turning point...but it is coming and like a phoenix we will rise from the ashes stronger for our wounds.


After all, scarred flesh resists damage better.
>>
File: gunship.jpg (55KB, 766x793px) Image search: [Google]
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60 vs 194
The enemy has recieved reinforcements both from their underground networks and from above - the enemy's air power has been increased with the arrival of more fighters and some manner of combat helicopters - or something akin to them - which some are referring to as aerial gunships.
Casualties are mounting as our men are tiring and losing morale, while the enemy seems to be able to recover from their losses - those automatons that are not completely destroyed are repaired within a few days at most and sent into battle once more.
Back at Centerhold, a briefcase has been delivered to President Torras Kalper, the Supreme Commander of the White Republic's Armed Forces.
Within it it contains files and documents on the now-completed superweapon the National Academy of Sciences has provided us with - a working nuclear bomb.
At present we've lost 33% of our forces, the enemy's losses are estimated to be roughly the same percentagewise.
The President is faced with a tough choice - will he order the deployment of the nuclear bomb on Mikson - destroying all enemy forces and any humans living in the city along with them?
A.Drop the A-Bomb
B.The battle will go on until we win
C.Order a withdraw, we've suffered enough losses.
>>
>>47596193
>A.Drop the A-Bomb
no matter how many time you ask we'll keep on rolling, can't get that through your thick skull can't you?
I roll because i must.
I gotta roll fast.
https://www.youtube.com/watch?v=Ba-8A3mOIio
NUKE THIS CITY, Get mad robot leftovers
>>
>>47596350
B
If this fails them we run and drop the A bomb
>>
>>47596350
>B.The battle will go on until we win
>>
File: poster.jpg (130KB, 718x1023px) Image search: [Google]
poster.jpg
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>>47596350
>B.The battle will go on until we win
>>
>>47596350
B.The battle will go on until we win
Keep fighting, until the last man.
>>
>>47596350
>B
>>
>>47596350
B. As much as I have always wanted to nuke Tahakafe, the battle of Mikson is far too important and costly to just stop now.
>>
>>47596363
>>47596372
>>47596382
>>47596391
>>47596393
well if you guys believe in our trrops this much i can't stay as inhumane as marble, plus we have to keep tricks up our sleave.
switching >>47596362
to B
>>
File: armoredwalker2.jpg (2MB, 2809x2206px) Image search: [Google]
armoredwalker2.jpg
2MB, 2809x2206px
We keep on fighting.
Two dice for us and two for them, you know the drill
>>
Rolled 93 (1d100)

>>47596445
>>
>>47596445
https://www.youtube.com/watch?v=atuFSv2bLa8
>>
>>47596424
We believe in our troops as they have maintained parity with a technologically superior force. They have yet to fail us when we didn't expect it.
>>
>>47596350
A.Drop the A-Bomb
we are going to lose if we pick b
>>
Rolled 33 (1d100)

>>47596445
INKY YOU DID WELL
>>
File: robot.gif (950KB, 500x360px) Image search: [Google]
robot.gif
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Rolled 8 (1d100)

>>47596445
Death to all automatons!
>>
Rolled 53 (1d100)

>>47596445
For the Republic!
>>
File: how quickly.gif (238KB, 480x480px) Image search: [Google]
how quickly.gif
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>>47596453
>>47596464
>>47596466
>>47596469
Nice rolling folks
>>
>>47596453
>>47596464
>>47596466
>>47596469
126vs41
They have less than 1/3rd of our rolls
>>
126vs61
Our men have recieved reinfocements from the militia and supplies and the offensive has been reinvigorated. We're pushing the automatons back into the center of the city - another attack like that and victory will be ours!
Again!
>>
Rolled 20 (1d100)

>>47596500
>>
Rolled 33 (1d100)

>>47596500
rolling this time
>>
Rolled 87 (1d100)

>>47596500
go.
>>
Rolled 4 (1d100)

>>47596500
>>
File: 1326332952820.jpg (32KB, 233x328px) Image search: [Google]
1326332952820.jpg
32KB, 233x328px
Rolled 95 (1d100)

>>47596483
>>47596489
We've finally found their weak spot it seems
https://www.youtube.com/watch?v=cSUzTdGeEqM
>>47596500
>>
Rolled 3 (1d100)

>>47596507
i shouldn't have rolled
>>47596527
nice save
>>
>>47596527
thank you.. that could have been a lot worse.
>>
>>47596536
>i shouldn't have rolled
no shit
>>
File: ruins3.jpg (112KB, 736x507px) Image search: [Google]
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53vs91
After a month of fighting, the Battle for Mikson is won, concluding Operation Midwood. The enemy's resistance in the final stages was heavy and for every automaton we destroyed, we lost at least two of our men in those last days.
We've pushed the enemy out of this region of Aymsland - those who weren't destroyed fled into the tunnels, whose exits were collapsed.
In total we lost almost half of our manpower and vehicles during this Operation, but it is a symbolic victory - yet this is one battle of many that still remain.
In the fifth month of 1196 AE, we've started retaking ground at last.
What shall our course of action for the next month or two be?
A.Keep up the initiative with focused attacks
B.Expand the offensives across all fronts
C.Slow down our offensives, use the time to strengthen our forces further
>>
>>47596705
>C.Slow down our offensives, use the time to strengthen our forces further
>>
File: 1459200917716.jpg (178KB, 2298x1200px) Image search: [Google]
1459200917716.jpg
178KB, 2298x1200px
>>47596705
A.Keep up the initiative with focused attacks
Keep on the fight don't let them space to breath. We need pinpoint stikes right at their hearts.
>>
>>47596705
>A.Keep up the initiative with focused attacks
Keep it up, they can't come back through the tunnels if we make them all collapse.
>>
>>47596705
C.Slow down our offensives, use the time to strengthen our forces further
>>
>>47596705
>we lost at least two of our men in those last days.
Whut?
>C.Slow down our offensives, use the time to strengthen our forces further
>>
>>47596705
A
If we stop now, all that we fought for was for nothing, we need to keep it up.
>>
>>47596705
C.Slow down our offensives, use the time to strengthen our forces further

Focus on advancing techs, establishing defences, returning factories to working order, rebuilding armoured and airborne forces.


We will attack again later but for every advance we make the distance between our forces thins, who knows by the end of this we might even have our own automatons!
>>
>>47596777
>>47596745
>>47596731
If we stop now they'll prepare an offensive instead of defense, we've got to mark them, show them we're not hitting and running!
>>
>>47596705
C
>>
>>47596705
>a
>>
>>47596807
And if we keep charging blindly we will lose too many men.


We must slow down, rebuild our forces, heal the wounded and get old factories back on line. Not to mention that the longer we hold the more advanced we are getting.
>>
>>47596705
C.
>>
>>47596731
>>47596745
>>47596769
>>47596777
>>47596810
People choosing C, they will mount a counter attack, and while we do get better tech, they will be in greater numbers.
We have to go with A to allow time for our country to develop tech, and if we keep winning we also get the added tech from them.
>>
We'll spend some time rebuilding and researching
Give me one roll for industry and one for research
>>
Rolled 32 (1d100)

>>47596861
>>
Rolled 78 (1d100)

>>47596861
>>
Rolled 16 (1d100)

>>47596835
And if they attack our position we can't nuke them, but if we attack theirs we can!
We cannot away in fear and defend, this has caused us terrible grief before.
https://www.youtube.com/watch?v=ivP1qYG_tLw
>>
Rolled 36 (1d100)

>>47596861
>>
>>47596869
>>47596871
1 sec away that was too close, anyways thanks for the save
>>
>>47596868
Well even if my roll is not that good, I allow this anon >>47596869 a 78 for our research and stop obelix >>47596871 from giving us a 16 roll
>>
>>47596871
We don't want to EVER deploy nukes as everywhere we use one is less land to sustain our population later. We must plan for the long term.


Look we can sit here and debate which course of action is best but we both can see which was chosen.
>>
File: Taylor nuke.gif (2MB, 500x300px) Image search: [Google]
Taylor nuke.gif
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>>47596849
>they will mount a counter attack
Indeed, a perfect cluster of hostiles to field-test our atomic bomb upon.
>>
>>47596893
>Look we can sit here and debate which course of action is best but we both can see which was chosen.
well yes, but nukes will be needed at some points in this was, seeing as it's the best weapon to use to kill robots by using the EMP blast which goes wider than actual detonation.
We can destroy a whole army with one bomb well placed in their commanding center, and we're not beyond killing million of innocents to save our population and preserve our army from costly offensive if the target isn't a vault that mustn't be destroyed we can spare a few hundred of thousands of innocent lives to save millions of others.
Nukes will be needed in case of major failure on our part.
>>
>>47596955
they will attack us at home, throught the tunnels, not above ground, therefore shielding them from EMP by hiding undergound.
>>
>>47596955
Obelix is probably right. We can expect a type of attack like the Tet offensive and not Normandy.
>>
>>47596973
Except we sealed all the tunnels in our lands, meaning they must come from above ground or spend extended time getting through.

As to the EMP effect, I would point out that the Kaichou have missiles achieve the effect without the fallout.
>>
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Rolled 58 (1d100)

With the completion of our nuclear weaponisation project, we're now starting to build up a stockpile - we have two A-Bombs at present, their power is capable of razing a middle-sized city.
Our industry is working at full capacity, trying to keep up with the military's demands - the rate at which we are losing tanks and airplanes makes it hard to maintain a net plus.
We've made advances in research as more peaceful applications of nuclear power are also being designed - efficient generation of electricity through nuclear fission.
We've also built our first combat helicopters and purpose-built sniper rifles.
Advances in missile and computer technologies have allowed us to create a new generation of fighters - with mighty supersonic jet engines, stronger alloys for their hulls, better cannons and our first guided missiles! Radar technologies have advanced, more powerful computers are being built.
Now rolling for general war effort.
>>
>>47597019
Until they make some mining machines that can mine their tunnels open.
>>47597027
>58
At least it's a little better than average.
Could have gone worst.
>>
>>47597047
Well then we just station some guards to look at some spectrometers all god damn day to detect them drilling or blasting their way to the surface.
>>
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Rolled 69 (1d100)

>>47596973
Yes, thus we must allow them to come to us.
If they desire to assault us they must abandon their comfy tunnels and step out into the open, allowing us to deploy our atomic superweapon to full effect.
https://www.youtube.com/watch?v=6MNYyBaTUPc
>>47597010
>We can expect a type of attack like the Tet offensive
You mean a horrific failure at all levels except political?
>>47597027
We can do this
>>
With bolstered morale and superior equipment, our forces across Aymsland have been able to gradually push the enemy back and retake almost all of our territories on the home continent.
It appears the Kaichou are doing well on their own fronts and are providing assistance to the Sunset Alliance, who are less fortunate in their fights.
The enemy is consolidating their forces across Western Eyerdar and the Southeastern half of Ocras. Reports have come in of naval traffic between the two regions, which have become their bastions and manufacturing centers - the riches of Ocras are being used to construct more machines in the factories of the NPU.
It's late summer of 1196 AE - our next strategy?
>>
>>47597019
>As to the EMP effect, I would point out that the Kaichou have missiles achieve the effect without the fallout.
"The range of NNEMP weapons (non-nuclear electromagnetic pulse bombs) is much less than nuclear EMP. Nearly all NNEMP devices used as weapons require chemical explosives as their initial energy source, producing only 10−6 (one millionth) the energy of nuclear explosives of similar weight"
>>47597092
>If they desire to assault us they must abandon their comfy tunnels and step out into the open, allowing us to deploy our atomic superweapon to full effect.
yes let's detonate nuclear bombs next to our city, THAT WONT GIVE US RADIATION SICKNESS AT ALL.
>>47597111
>It's late summer of 1196 AE - our next strategy?
Hit Ocras, we must take this land back!
>>
>>47597111
We have to stike hard at Ocras, with their supples down, they no longer make more robots.
Use everything we can free up to take Ocras, but also keep a watchful eye on Western Eyerdar, and ready the bombs if anything happens.
>>
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>>47597111
Time to go on the offensive, our new weapons will grant us victory.
>>47597132
As you said, we must accept some collateral damage for the greater good.
>>
>>47597111
>the riches of Ocras are being used to construct more machines in the factories of the NPU.

we need to take back all of ocra
>>
>>47597111
Launch an offensive in Ocras.
>>
>>47597111
Take back as much of their needed resources, focusing on one continent at a time.


>>47597132
I would point out the fact is anywhere we deploy nukes will result in damage to our own lands.


As to the point of non-nuke EMP's being less efficient. I don't give a fuck, they can be used safely in our own lands without damage (in the long term).
>>
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Rolled 89 (1d100)

We shall launch a major offensive to retake the territories we've lost in Ocras - by land, sea and air, we must achieve victory!
For Operation Badlands we'll be using the support of the navy as much as possible - it hasn't seen much action so far in this war.
>>
>>47597167
>As you said, we must accept some collateral damage for the greater good.
things that can be taken as collateral damage:
>colonial cities with few people
>allies city
>NPU scums
things that can not be taken as collateral damage:
>our capital
>any of our big cities on our mainland
>any strategical hold we have
>vaults

Also we should try and seize their infrastructure in Ocras we ought to find some more tech to reverse engineer.
>>47597221
>I would point out the fact is anywhere we deploy nukes will result in damage to our own lands.
We can and probably should start nuking Western Eyerdar, fuck NPU scums.
It far away from our land anyway.
>As to the point of non-nuke EMP's being less efficient. I don't give a fuck, they can be used safely in our own lands without damage (in the long term).
they're not less efficient, they're just weak.
>>47597247
>89
Operation Badlands turned badland into goodlands
>>
>>47597221
Can the non nuclear emp mistakes be produced faster then the unclear ones if so they'll be better for this situation
>>47597247
First Intel what is the state of the enemies naval convoys from orcas what do we know about them
>>
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>>47597247
>For Operation Badlands we'll be using the support of the navy as much as possible - it hasn't seen much action so far in this war.
For good reason, our navy does not have a reputation for accomplishing much.
>>
>>47597290
well we did focus on Aircarriers a lot and aircraft played a major role in this war so it's pretty good that our navy learned how to get gud
>>
>>47597271
I don't know.

>>47597290
not to mention that the enemy lack a standing navy.
>>
>>47597247
Once again, the initial phase has been excellent - we've deployed 600 000 troops in Ocras for this offensive and they have the support of much of our navy and air force. We've given them as much mechanized support as could be spared - 1000 tanks.
The deployment phase has gone unhindered and we've begun advancing through several directions. The first small skirmishes haven't been an issue for us, but we expect heaveir resistance around the industrial and mining cities that the enemy has taken over.
Give me 2v2 rolls
>>
Rolled 24 (1d100)

>>47597334
>>
Rolled 36 (1d100)

>>47597334
>>47597340
bad inky roll higher!
>>
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Rolled 30 (1d100)

>>47597334

https://www.youtube.com/watch?v=KfU69_up02Y
>>
Rolled 31 (1d100)

>>47597334
>>
Rolled 88 (1d100)

>>47597334
I feel as though our armor force is lacking. One tank for every six hundred of our men is a very poor ratio. We should invest in production methods and fix this.
>>
>>47597367
thank god you were late
>>
>>47597340
>>47597345
24 + 36 = 60

>>47597348
>>47597349
30 + 31 = 61

60 (US) VS 61 (THEM)
>>
60vs61
We've made landings on the southern shores and after extensive fighting recaptured the key port of Sutundia. The advance continues as casualties are within acceptable parameters.
>>47597367
We didn't have large reserves at the start of the war and we're losing them at the same speed as we're building new ones - they are priority targets for the enemy.

Since we're passing the bump limit soon, let's settle the outcome of Operation Badlands now with one last round of dice rolls for the thread.
https://www.youtube.com/watch?v=GWW5QgMtxII
>>
Rolled 19 (1d100)

>>47597409
It's time to git gut
>>
Rolled 90 (1d100)

>>
Rolled 69 (1d100)

>>47597409
>>
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Rolled 24 (1d100)

>>47597409
https://www.youtube.com/watch?v=e1PUSaoxteQ
>>
Rolled 44 (1d100)

109 vs 93
The losses were about what we expected, the Operation has been continuing as planned and we've taken most of the territory back.
One last event roll from me now and we're closing off for today
>>
Rolled 74 (1d100)

>>47597449
>44
Could have been worst
Goodnight Bulgar see you next time I had a lot of fun.
Too bad I, missed the last two threads.
>>
>>47597466
never mind, misread
>>
Rolled 68 (1d100)

>>47597449
Sadly I come back at a late time. may this do well.
>>
>>47597478
>Too bad I, missed the last two threads.
Meh, that's perfectly normal.
>>47597449
>One last event roll from me now and we're closing off for today
Good night anon, looking forward to next time.
>>
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High alert - it seems that the enemy has used the fact that most of our fleet is occupied in Ocras to launch an invasion on Victory City! The enemies have a warfleet of their own - smaller in size than ours, which would explain why they avoided direct engagement. Combined with the large airfleet they've deployed, it's a massive invasion - mechanical armies are being deployed on the beaches and there's fierce fighting going on.
The Spirelords are still intent on claiming the contents of the two remaining Vaults - the war will continue on in the next thread!
I'm still around for a bit, not going to sleep yet.

Thoughts, ideas, opinions?
>>
>>47597542
the mechanized armies are a great idea they're a great challenge
>>
>>47597519
>Meh, that's perfectly normal.
That not perfectly normal, I could have made things much worse, too bad I didn't roll
>>47597542
Time to take back Victory City with our own fleet next thread.This has been a great challenge, and very fun.
>>
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>>47597542
Those sneaky bastards.
Time to either deploy all available reserves for a ww1-meat grinder or deploy our secret weapon, the Atomic Bomb.
>>
>>47597542
We really have to nuke that fleet now
>>
>>47597542
Send Blitzkreigers and any nearby Maargard to reinforce Victory. Also round up any smaller boats that can be used and give them to the Stormbornn. We can board and capture one of the vessels, possibly the capital ship. It's time to put our special forces to work.
>>
>>47597542
Where is victory city?
>>
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>>47597616
Interesting proposal.
We bog them down with our reserves & defense in depth while our special forces strike at their ships, seizing their technology.
We'll turn our enemy's sneaky maneuver into a net-technological gain for ourselves.
>>
>>47597769
It's SA's capital i think, definitely too close for comfort
>>
>>47597783
If all fail we can just Nuke and try to keep the vault out of the blast.
>>
>>47597769
It's in Aymsland, our home continent. It is controlled by us. It used to be He-Sin-KI, capital of the Feen Khanate - our first enemies. We conquered it after three wars and renamed it to Victory. It lies close to the border with the SA and that entire region is home to most of the chinks in our nation.
>>
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>>47597804
>If all fail we can just Nuke
But that's where my summer home is!
>>
>>47597880
I JUST GOT A PLAN TO SAVE YOUR SUMMER HOME.
Pincer attack on navy!
They're in a small area surrounded by earth!, make a blockade from waru poto to volcania and nuke them at sea when they try to breach!
Afterward attack them back with our unscathed navy!
>>
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>>47597908
>nuke vs fleet
The cold war as well as modern world counter to naval concentration. An excellent plan anon.
Thread posts: 331
Thread images: 54


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