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Exalted General - /exg/

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, play this tutorial: https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301. It'll get you familiar with most of the mechanics.

>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition:

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for Previous Editions:
>http://pastebin.com/raw/EL3RTeB1


Backer Charm Edition:
Just released, if you have it and are in the process of taking out the watermarks, keep us updated.
Cleaned up the OP, why did we replace a 3e tutorial with a 2e one?
>>
>>47583277
>why did we replace a 3e tutorial with a 2e one?
When did we ever have a 3e tutorial?
>>
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>tfw based Volfer is proof that artifact bikini armor is canon
>>
Some peeps just requested access to the Master Sheet with Formulas, you just make a copy of it yourself friends, unless you're wanting something else?
>>
>>47583338
Empress Approved (tm)
>>
>>47583321
We used to have the combat 301 up a while ago, then we had the 2e playable tutorial, and then that link was dead for months, then we updated that link, and now I moved it to the 2e resources because it would just confuse new people.
>>
>>47583380
>combat 301
I must have missed that phase. Do you have a link?
>>
>>47583338
>artifact bikini armor is canon
Of course it is.

But if you try to argue that it's anything heavier than Light Armor in one of my games, I'll laugh myself senseless and refuse.

Artifact armor doesn't magically protect your exposed bits; it's superhard, superthick plates of impossible metal, not something that projects an invisible forcefield over your skin.
>>
>>47583412
It's in the OP, that's what I was talking about replacing the old 2e one with.
https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301
>>
>>47583433
>not something that projects an invisible forcefield over your skin.

Unless the artifact armor does, in fact, do exactly that, but by then you're making a point of it.
>>
>>47583433
Unless evocations.
>>
>>47583446
>>47583452
At which point your Light Artifact Armor gains a Soak-boosting Evocation. It does, however, remain Light, with the appropriate base stats for the Evocations to then build on top of.

Having protective bikini armor isn't something I'd prevent my players from doing. But they'd have to come at it from a direction that's sensical rather than 'lol, fuck common sense, it's Heavy Armor because EXALTED!'
>>
>>47583478
Eh, it could just as well be an attunement bonus. That's what I did with my artifact armour, which was fluffed as a set of bracers - upon attuning, your skin hardened and darkened, and you got the armour stats.
>>
>>47583437
Oh, I thought it was something interactive and playable, not some boring forum post.

I'd imagine that's why it was removed in favor of the 2e tutorial. Because the 2e tutorial was actually-fun and got me, personally, interested in Exalted a few years back when I first stumbled across it.

C'est la vie.
>>
>>47583522
If I were competent at coding and Exalted, I'd make a 3e version.
>>
>>47583478
>At which point your Light Artifact Armor gains a Soak-boosting Evocation. It does, however, remain Light, with the appropriate base stats for the Evocations to then build on top of.
>Having protective bikini armor isn't something I'd prevent my players from doing. But they'd have to come at it from a direction that's sensical rather than 'lol, fuck common sense, it's Heavy Armor because EXALTED!'
Agreed. If you want a bikini to magically count as heavy armor, you need Glorious Solar Plate.
>>
>>47583522
I was looking to see if anyone had a similar playable tutorial for 3e, but no one did. I would much prefer a playable one to show off to newcomers.
But we just have the boring forum post, and an outdated tutorial, which although fun to you a few years ago, would actively make it harder for you to understand 3e because you have to unlearn what it taught.
It's still in the old resources link for people to play if they're doing 2e.

>>47583546
It would be pretty great, if there are any takers, step forth.
>>
>>47583570
Do you have the old 2E one as an example? Don't think I've seen it. I can code, have decent system mastery, and am currently stuck at home sick, so I've got some time on my hands.
>>
>>47583601
>http://pastebin.com/raw/EL3RTeB1

NM, figured that one of the links in the OP is a link to links,
>>
Hey, does anybody have a link to the Backer Charms yet? Hope there's something for War in there...
>>
>>47583601
If you can code up a 3e tutorial - even directly ripping the fluff scenes straight out of the 2e one, if you wanted - that would be the literal best thing.
>>
>>47583601
Just getting it functional for the bulk of the system would be pretty great, don't fret too much over obscure edge cases, especially if natural language causes problems.
>>
>>47583601
https://web.archive.org/web/20160314105757/http://jyenicolson.net/exalted/
It's pretty fun, and introduces you to the setting and conceits like stunts as much as it does things like the combat engine and social combat.
>>
How much of a nerf is it if you rule that counterattack charms can only be activated once per turn?
>>
>>47583864
>How much of a nerf is it if you rule that counterattack charms can only be activated once per turn?
A colossal one. Counterattack charms are already super limited because you regen only 5m per turn. Changing it so the new limitation is that they only get one activation per turn would make them wastes of XP.
>>
>>47583864

Depends what you mean by "activated"; as long as it doesn't impact stuff like Crane Form, and Ready in Eight Directions that are activated once, and then triggered multiple times, it's probably fine - most of the other ones I can think of are decisive counterattacks, so activating them a second time isn't really that useful anyway, as you're already reset to base (assuming you hit).

But I can think of no good reason to do so. If someone's spamming counterattacks, they're burning through their resources. They should be allowed to make that call if they want to - the charms are balanced around their resource cost.
>>
>>47583938
They're lame and slow down combat more than other stuff.
>>
>>47584092
Then ban them entirely, or else leave them alone. What you're proposing would make them worthless. Don't do things in half-measures like that.
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>>47583433
you'll get tired of them every single time stunting to bend in such a way as to catch the attack on their boob
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>>47584243
Stunts boost Dodge/Parry, not Soak/Hardness. They're not going to stunt to catch it on their boob.
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>>47584285
>They're not going to stunt to catch it on their boob.
>Parry
What if they're wearing a pair of artifact smashtits?
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>>47584335
Come on, that has to at least give an off-hand penalty. If the book detailed such a penalty. You do get the +2 clash bonus for a pair.
>>
No Awareness or Dodge backer charms. Every other ability got at least one.
>>
>The backer is brand new to Exalted, so I had to help
>him find the exact right Charm. The first couple of
>Resistance Charms we worked on didn’t feel right to his
>personality, so we scrapped them. Finally I asked him
>what characters he likes most, and he started to talk
>about an overpowered archer from Fate Stay/Night. I
>had known since the beginning that Archery yet needed
>an overpowered Charm, so I worked out this incredibly
>powerful mechanic. There may be yet be another up-
>grade to this Charm, one of unfathomable power.
>>
>>47584362
Hey, if the second level of Ambidexterity lets you pick locks with your feet without a penalty, surely it lets you parry swords with your tits without too much of an issue.

But yes, they give a great bonus to catching a clash between the pair. They even come with Disarm.
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>>47584485
So they're prehensile tits from Gainax?
>>
>*John lowers an LP of smooth slow “doo-wop” onto the
>spindle and swishes his brandy around in a shot glass
>while staring out the window at the setting sun.*
>>
>Backers can't find their own charms in the book.
Bravo Morke.
>>
>>47584432
link?
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>>47584477
So, we'll finally be able to stat Archer and Gilgamesh in Exalted.
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>>47584527
Yes, and?
>>
>A Lunar warlord-queen is sweet on the Dawn
>Caste, but if he makes an ass of himself at her feast
>the entire Circle is going to be kicked out of her
>dominion, and they badly need to remain there
>until their work is finished. Rather than trusting
>him to dress himself, the Zenith tailor presents a
>highly-stylized garment fit for royalty, so that the
>Circle’s fashion victim doesn’t get them exiled.
>>
Anyone dewatermarking it right now?
>>
>Four Archery, two Athletics, three Brawl, four Bureaucracy, one Craft, two Integrity, two Investigation, two Larceny, two Linguistics, five Lore, one Medicine, ten Melee, three Occult, five Performance, six Presence, two Resistance, one Ride, six Sail, four Socialize, three Stealth, five Survival, six Thrown, two War, one ???.

Jeeze, ten melee charms? I know it's kind of the 'default' combat skill, but I wish the backers had spread it out a bit more. Other Abilities could use the space better.
>>
anyone have a pastebin of the backer charms?
>>
>>47585437

I don't know if anyone on /tg/ even has the backer charms yet. A lot of the posts here are from second hand sources.
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>>47585470
I've got it.
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>>47585491

Would you mind pastbining then? I mean if you are a really nice person you would do that for us poor anons would you not?
>>
I'd have bought it if I knew Exalted existed 3 years ago.
>>
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There's a charm in the backer PDF that I have a strong suspicion might trigger Tornado Wolf and some of the other more rabid Lunartards out there.
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>>47585503
I'm a jerk, though.

Any Abilities you're particularly interested in?
>>
>>47585536
Prescence

Occult
>>
>>47585536

A social ability might be nice. And I am sure you are a nice person deep down anon.
>>
>>47585536
Athletics, Awareness, Investigation, Stealth, or Survival please?
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>>47585536
If you would not mind the crafting and the medicine charm
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>>47585536
Anything that you think turned out to be dope as fuck, anon.
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>>47585536

War, if you'd be so kind.
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>>47585531
Ohh, what does it do? Lunar taming leash?
>>
I didn't mention every Charm for the relevant Abilities, just the ones that grabbed me.

>>47585541
Presence has a couple Charms that let you imbue your followers with divine might, granting them small mote pools and a handful of suitable spirit Charms. Occult gets a couple spirit-familiar buffs and an upgrade to Ancient Tongue Understanding that turns it into a general-purpose dice trick.

>>47585546
Socialize gets a couple Charms that let you augment an Instill action to add another Minor Intimacy on top of increasing/eroding the main one.

>>47585564
Athletics has a Charm to let you run so fast that you self-duplicate into an army as long as you keep going fast. There aren't any Awareness Charms. Investigation gets a Charm to let you use Charms to follow up when someone else investigates a crime scene on your behalf. Stealth gets a sneak-better Charm and a couple combat ones, the more impressive of which lets you more easily return to concealment after an attack. Survival gets a mote generator, a charm to let you imbue yourself with natural beauty (or freakishness if ugly Appearance is your thing), and... some more Familiar charms. Though one of them lets your Familiar make an animal army, so that's okay.

>>47585571
One of each. The Craft Charm lets you retroactively have made something useful to help get past a problem (it's what >>47584727
was quoted from), the Medicine Charm lets you freeze someone who's about to die in time until you can find a cure or whatever.

>>47585595
It's not spectacular, but the first Charm I saw that I thought was perfect for my Solar was a Melee charm that lets you get motes from successful parries, and with a repurchase, makes Ready in Eight Directions Stance not reset you to base Initiative if you successfully parried every attack aimed at you that round.

>>47585723
Low-req Charm that gives you more dice to orders based on the Size difference between armies (either way), high-req Charm that turns damage into more strategems.
>>
>>47585772
Sort of! Less extreme than that, not that I expect the worst of that lot to care.
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>>47585800
Oh, that's great. I can't wait for the forum discussions. What exactly does it do?
>>
>>47585784
Thanks very much, these all sound pretty interesting.
Are you taking the watermark out to share with us?
>>
>>47585834

I doubt it since he won't pastebin. Don't worry anon somebody will over the next few days.
>>
>>47585828
It's one of the Survival Charms I mentioned. Your form is warped by communion with the elements and the beasts of nature; increases Appearance by one (breaks cap) and grants a one-die bonus to comfort or soothe elementals, beasts, and Lunars.

>>47585834
Wouldn't know how.

>>47585851
I did say I was a jerk.
>>
>>47585834
IS there a watermark?
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>>47585891
If anon doesn't know how to diff them to take them out, they won't know how to see if there even are any.
>>
>>47585536
Melee
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>>47585861
>elementals, beasts, and Lunars.
Lol, that's just hilarious and demeaning to Lunars without actually mattering much. I love it!
>>
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>>47585784
>There aren't any Awareness Charms.
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>>47585940
What do you feel Awareness is missing? I've not had any problems with it.
>>
>>47585784

>Low-req Charm that gives you more dice to orders based on the Size difference between armies (either way), high-req Charm that turns damage into more strategems.

Well, better than nothing, but I'd hoped for more.
>>
Here's an error that I'd like to see corrected: My Charm doesn't appear in the pdf.

It was supposed to be called "Puritan-Demon Cofraternity," and after telling me that my concept wasn't workable, and that I reconceptualize it, Mr. Morke sent me an email saying "never mind, I'm working on something closer to your original concept." That was the last communication between us.

Onyx Path's incompetence continues to amuse me.
>>
>>47585940

Gotta spend wordcount on all those other Abilities that don't have enough options. Y'know, like melee.
>>
>>47585948
I haven't had any problems with these other sets either but they still got new Charms.
>>
>>47585976
Yes, yes, Morke's a liar, and Holden's a liar too, we all know.
>>
>>47585937
May it awaken the mighty fires of autism rage under Tornado Wolf's bottom.
>>
>>47585891
Not a clearly visible one, but I'm not sure if that means there isn't one.

>>47585927
Beyond what I've already mentioned, there's a few different Clash goodies, including one that lets you Clash attacks you're unaware of. There's one that lets you wreck the terrain (and bystanders) after parrying a high-damage attack. A kinda neat one that gives you extra dice when striking to defend an Intimacy, and extra damage that scales with how much your opponent hates that same Intimacy (plus it's aggravated against cursed and blighted creatures including ghosts, demons, and the Abyssal Exalted)

>>47585960
Honestly, I'm pretty happy with it. An extra charm for competence in Orders and something flashy and high-Essence were exactly what I was hoping for.


Here's a Charm I thought was pretty cool.

>Diving Hawk Discipline
>Cost: 3m
>Mins: Thrown 4, Essence 1
>Type: Supplemental
>Keywords: Decisive-only
>Duration: Instant
>Prerequisite Charms: Spitting Hand Technique
>When she sees the perfect moment to act, the Lawgiver strikes with unthinkable speed. This Charm supplements a Thrown Disarm, Distract, or Unhorse Gambit, allowing it to be made without needing an aim action.
>On Diving Hawk Discipline
>Thrown is about versatility, utility, and quick bursts of damage. The more versatile it becomes, the better it gets at the other two.

It's got a few followups. Death-Dealing Diffusion lets you attempt two Gambits simultaneously. Whirlwind Hand of the Striker lets you grapple with Thrown. Dancing Steel Symphony lets you try a bajillion Gambits simultaneously, which can be doubled with Death-Dealing Diffusion or be grapples if you also know Whirlwind Hand of the Striker.
>>
>>47586070
>. A kinda neat one that gives you extra dice when striking to defend an Intimacy
Daaamn. My melee Zenith really wants this. Now I hope this gets out to the public before the next time we spend xp.
>>
>>47586101

>Divine Executioner Stance
>Cost: 6m (+1m)
>Mins: Melee 5, Essence 3
>Type: Simple
>Keywords: Uniform
>Duration: Indefinite
>Prerequisite Charms: Rising Sun Slash

>When her sense of justice or righteousness is offended, the Solar’s wrath suffuses her blades, making her attacks swing faster and bite harder. When she first uses this Charm, she grips her weapon tightly and makes a vow based on a Principle or Tie that she holds, to use her every means to defend or protect that Intimacy. This act has great mystical significance, recorded in the celestial registers of Heaven, as the Lawgiver swears on her weapon and her skill to protect what is most dear.

>Thenceforth, whenever the Exalt makes a Melee attack in defense of the attached Intimacy and pays one mote, she gains bonus dice equal to (Intensity). In addition, if her target has acted to harm one of her Ties or threaten one of her Principles, a successful attack adds damage equal to the target’s strongest opposed Intimacy to the Solar or her protected Tie or Principle. In simple terms, the Lawgiver may not know her opponent’s Intimacies, but the Storyteller does, and can select the most appropriate Intimacy on the damage roll. If the Solar has vowed to protect the street urchins of Nighthammer, she may not realize that her target despises children, but the damage of her attack rips through his corrosive spirit and wounds him that much more deeply. This Charm confers no knowledge of Intimacies to the Solar.

>In addition, if the target is a cursed, blighted creature, such as a ghost or a demon, or one of the Abyssal Exalted, the damage on this attack is increased by one, gains one automatic success, and the damage is aggravated.


Renowned Explorers just finished downloading, so I'm gonna go play that for a bit.
>>
>>47586070
>Diving Hawk Discipline
Because what thrown reaaaaally needed was more gambits!
But yeah, pretty cool, I might actually be tempted to make a thrown gambit character now.
>>
>>47586151
Oh my, this is perfect for my Zenith.
>>
>>47586151
This is perfect...
Well, it's E3 but ptherwise I love it. Thanks anon
>>
>>47586199
I almost wish it had the Bridge keyword from some Zenithy ability.
>>
>>47586210
Like Integrity, the ability with all the Bridge keywords?
>>
>>47586151
This is a fucking cool charm, though I feel like it does one too many things at once. That said, the charms are bloated enough as it is without adding to it by splitting shit up. So, kudos.
>>
>>47586070

>Honestly, I'm pretty happy with it. An extra charm for competence in Orders and something flashy and high-Essence were exactly what I was hoping for.

I mean, I'd have liked them to play up the initiative aspects of War's design space more. Effects like:

-Purchasing this Charm allows the Solar to activate Battle Path Ascendant whenever her army drives a non-trivial opponent into initiative crash.

-Once per scene, when the Solar would gain initiative from her other War charms, she may grant a portion of the initiative gained to her allies instead. The Solar may transfer up to twice her Essence rating, or the total initiative gained (whichever is lower) split however she chooses amongst any number of targets. Initiative not transferred to others in this way is gained by the Solar as normal. This charm resets when the Solar begins her turn at initiative 15+.
>>
>>47585976
What was your charm supposed to do?
>>
>>47586501

I doubt it is his. Some one posted in the errata thread that their charm is not there. I think he just is posting about Morke and Holden's massive incompetence.
>>
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>When a Solar dies, the Exaltation unbinds itself from the soul and flows back into the cycles of heaven. From there it is directed by the Essence of the Unconquered Sun - which carries his energic will - to seek out a new hero.

R.I.P. Lytek
>>
Tell me, would Apocalypse from the latest X-Men movie be an Exalt? If the answer to this is is yes, what exalted group and caste would fit him best?
>>
>>47586817

First Age Zenith, just recently awoken from Inviolable Essence Merging, and still nutty.
>>
>>47586796
Another interesting tidbit of lore lost to the circlejerking. I'm sure it is for the 'greater good' of their own delusions.
>>
>>47586877
>and still nutty.
I find this funny because it's true.
>>
>>47586941

I'm glad he's gone. It's another one of the changes to make Exaltations more magical and awesome, instead of mechanistic and predictable.
>>
>An earthquake causes damage to thousands of expensive wheels of cheese, which will go bad if they are not used immediately, causing the economic collapse of an entire industry. The Solar chef produces a recipe for cheese soup that allows restaurateurs to buy the damaged wheels in increased volume, to attempt to save the industry from total collapse. See Projects on page 226 of Exalted.
>>
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>>47587001
>>
>>47586941
You can still have Lytek in your games. The Game Police aren't going to break down your door if you use him in your campaign.

Serious question: where does Lytek fit into a campaign? Is he just a bit of background fluff that's interesting until you think about him? He can't really do anything without changing the setting, and he'd be under enormous pressure from other gods and the Sidereals to act in specific ways (mentally crippling Lunars or Solars with endless flashbacks, for instance, or just not releasing them from his cabinet), so you get the same issues with him as you do with the Christian God; either he can't actually do anything, or he can and somehow is both completely satisfied with the status quo and can't ever change his mind about it.
>>
>Special activation rules: By spending six points accrued by Master Plan Meditation, this Charm may be used retroactively, without a roll and for free, allowing the Solar to declare away a guard that’s just caught her, a trap that’s just sprung on her, a hiding place that wasn’t there before, and so on. She may only introduce a single fact in this fashion.

Solar Cheat-Codes Prana
>>
>>47586941
https://forums.sufficientvelocity.com/threads/general-exalted-thread.44/page-946#post-6020228

Jon Chung is right about Lytek, Lytek is not necessary at all.
>>
> The Abyssal version of this is bound to be nasty.

Mirror charms are back
>>
>>47587105
>SV Exalted General
Oh no.
I mean, he's somewhat right, but still.
>>
>>47587116
Isn't there, somehow, an Abyssal or Infernal version of Lytek?
>>
>>47587140
The monstrances and Lillum probably accomplish the same things as him.
>>
>>47587137
I'm not a fan of the infernal fan forum, but I respect Jon Chung
>>
>Another kind of Exalt has their own version called Oud Flying Elsewhere; they hold their instrument high, let go, and it falls into the sky. When they need it back they reach up and it falls back down into their hand. Even in a completely enclosed space, it comes right down.

fukken siddies
>>
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>>47587200
Now that is an oud ability.
>>
>>47587168
Fair enough. What's he done?
>>
>>47587200
I have to admit, I had to look up what the fuck an oud was. Turns out it's basically a kebab version of a lute.
>>
>>47587228

He essentially mathematically disproved 2E combat

He's also been a bit of a dick since, in regards to 3E. Good with the crunch, not so good when the system explicitly states that fluff can override crunch (i.e. you can't farm helpless targets for initiative).
>>
>>47587200
>>Another kind of Exalt has their own version called Oud Flying Elsewhere; they hold their instrument high, let go, and it falls into the sky. When they need it back they reach up and it falls back down into their hand. Even in a completely enclosed space, it comes right down.
>
>fukken siddies
I want this to be how all the Sid elsewhere charms work
>>
>>47587228
He's the guy who figured out what the 2e combat paradigm inevitably led to (all perfects, all the time, paranoia charm combo setups, motes and WP as your real health track, etc...).
>>
>Disclaimer: Ship’s cat was not harmed in the writing of this Charm.
>>
>>47587293
EXPLAIN! EXPLAIN EXPLAAAAIIIIIIINNNNN!
>>
>>47587260
>He essentially mathematically disproved 2E combat
Could you try that again but use words that make sense
>>
> In addition, she gains one non-Charm bonus die to soothe or comfort any elemental, beast, or Lunar Exalted through the use of social influence.

Reminder that Lunar Exalts are pets.

>>47587308
>Sometimes your ship’s mast suddenly explodes. Not a problem if you are one of the Solar Exalted!
>>
>>47587331

He basically showed how 2e lead to "One True Builds" in many ways, such as combat, social, and craft.
>>
>>47587355
>social

Kinda, if you count figuring out the RAW effectiveness of MDV: Fist as a kind of build.
>>
>>47587336
>>Sometimes your ship’s mast suddenly explodes. Not a problem if you are one of the Solar Exalted!
THAT JUST RAISES FURTHER QUESTIONS!
Hermes Conrad would clearly be a Sidereal.
>>
>This is the Charm of the Dawn Caste generals who tore apart and routed the invincible armies of the Great Masters in the Time Before.

>Great Masters

I honestly preferred Primodials
>>
>>47587391
>I honestly preferred Primodials

For all we know that might not even mean them. Could be an epithet of one of the Primordials' loyal servitor races.
>>
How to play a DB:
>Have 12 kids with 8 different women.
>Become the Scarlet Emperor/Empress
>then die, when you try and cook spaghetti
>>
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>When a Solar has a deeply physical and spiritual bond with one of the Lunar Exalted, that Lunar is said to be her bond mate - a tradition going back thousands of years. This Charm is occluded, hidden from the normal roll of Solar Abilities, and only becomes available to the Solar to learn if she has a Defining Tie for her Lunar and vice versa, and if their bond has been deeply established according to the Storyteller. Then, in circumstances where they are touching each other — sparring, one holding the other’s wrist to keep them from going over a cliff, sharing a kiss, etc — the Storyteller may deem that the Solar feels a sudden oneness with her Lunar. The Lunar will feel this same oneness in turn. Roll their combined Essence scores, and if the result is one or greater, the Storyteller describes a numinous moment in which the Solar and Lunar touch mind and soul and become as one. This can be a completely disassociated stream of consciousness event, or it can be a series of images from their past lives. The end of this sequence leaves the Solar capable of learning this Charm.

>This Charm allows the Solar to physically merge with her Lunar mate, becoming a single entity of divine wrath and living flame for one scene. The combined being resembles a fusion of the Solar’s physical form with her iconic anima, and the spirit-animal of her Lunar mate. This form usually has four arms, has bestial and ethereal traits, such as horns, hair that floats and crackles with lightning, gale force-winds that whip around in her vicinity, and so on. The mote pool for the merged being is the Solar’s current pool + 25, and the health levels of the combined being are equal to the Lunar’s undamaged health levels. As a quick character, the fusion has all of the traits of the Solar, but the players may do the work to assign the merged character its own sheet, giving it the Lunar’s Attributes and the Solar’s Abilities.
>>
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>>47587442
>In any case, the merged Exalt uses all of the Solar’s Charms for actions, but its Attributes on any roll can be enhanced by any Attribute boosting Charms the Lunar has learned. In addition, the form gains horns, fangs, claws, wings, and other mutations applicable to the Lunar’s spirit form and the Solar’s iconic manifestation, a number equal to the Lunar’s Appearance or Stamina +1. These natural weapons can be used to use animal attacks such as Bite, Gore, and so on, listed in the antagonists chapter of Exalted.

>To use this Charm, the Exalts must share a Defining Principle that they are merging in order to defend. If they are killed while in this form, they both die. Once they have used this Charm, they may not end their merged form until the end of the scene, though they may choose to end it if they fall into Initiative Crash.

God bless you Jennifer Alyxendra Barron
>>
>>47587442
>>47587456
https://www.youtube.com/watch?v=kWgqFk_6KR4
>>
>>47587442
>>47587456
I like it.
>>
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>>47587486
>>47587489
Except for this (which is Ability ???), all of the Apocryphal-keyword charms are in Sail.

Fucking boat autists
>>
>>47587533
why did you reply to me?
>>
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>>47587600
That looks pretty abyssal to me.
>>
>>47587595

This looks less presence, and more "show-off half a millisecond from realising a burning raptors about to eat his face".
>>
>>47587612
It does. It's supposed to be for a charm that enhances attempts to grapple somebody from stealth and drag them off into concealment.
>>
>>47587626
It's a Prophet-Uplifting Evocation enhancer that lets them flare your anima as you speak through them
>>
>>47587631
That's pretty cool and does of course work for a Solar, but generally speaking there really shouldn't be any sort of anima effect for stealth. You can say this for most Exalts but especially Solar
>>
>>47587648

Let me guess, "Sacrificial Wyld-Hunting-Baiting Dupe Prana"?
>>
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>>47587787
>>47587626
>>
>>47587533
Oh, it's Apocryphal? It doesn't seem thaaat out of theme to me
>>
>Disarm-stab combo, combinable with a Melee charm that lets you automatically disarm people

>tear out their heart and offer it as a prayer to Sol Dragon King style, get health or WP back

>AoE attack that shoots yourself into the air via explosion, then shoot yourself like a meteor into another enemy, useable reflexively after tearing someone's heart out

Brawl went bonkers
>>
>>47587969
Also not one of them was a backer charm
>>
>>47587990

Because of all the abilities that needed love, it was Brawl

*headdesk*
>>
>>47587105
>Lytek is not necessary at all.

Neither are most Deathlords, the Lunars, the Solars, the Alchemicals, all the gods except the Incarnae, lost egg DBs, and 80% of Exalted Third Edition.

What is necessary != what is interesting and make a good setting. Lytek makes a good setting, and is incredibly interesting as a god. The circlerjerking has created a monster in the name of Lytek, a monster who was never canon, a strawman, and they hated their own creation. They wanted their own delusion dead, and they got it.

Canon Lytek is a fun, interesting character that stimulates the setting. The circlejerking Lytek is not the canon one, but they lashed out against him because that's what circlejerk do. And the devs listened to them because they are stupid morons with the integrity of a tumblr camwhore.

Deep down, you know it's true. It pains me to no end to be the voice of reason against the ridicule of manchildren and prepubescent boys. Deep down, right where your reason belongs, you know I am right.
>>
>Like the Unconquered Sun, the Solar is everywhere and nowhere at once. Moving at impossible, Essence-fueled speeds, the Solar becomes multiple copies of herself. As long as she keeps moving, she is each of her copies and none of them at the same time. The Lawgiver becomes a battle group having Size (Essence / 2 rounded up), Magnitude 10 (regardless of her maximum Health Levels), and no bonuses from Drill or Might — simply use the Solar’s normal combat pool.

GOTTA GO FAST!
>>
>>47588099
>GOTTA GO FAST!
https://www.youtube.com/watch?v=cXASS7aYIVM
>>
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>>47588099
Schrodinger's Solaroid.
>>
>>47588026
He does not do anything interesting at all, actually. That is how i should of phrased it instead of "necessary."

>Lytek makes a good setting, and is incredibly interesting as a god.

He can still exist, but "guy with cabinet full of exaltations and artifact N/A tools to mess with exaltations" is stupid and harmful to the setting.
>>
>>47588099
So what happens if you "kill" the BG? Does the Solar die? That sounds like a weakness, especially if you have some ox-bodies.
>>
>>47588153
Once you beat the battle groups Magnitude, it loses Size. Once you reduce Size to 0, you are left with but a single opponent instead an army: the Solar, alone.
>>
>>47588115
I never understood why he didn't burn his fingers or at least show discomfort touching the bullets.
>>
>>47588185
Presumably it just works.

>"RESULTS! THIS WORLD ONLY CARES ABOUT THE RESULTS!"
>"Yeah, well listen bub, this world may only care about your so-called "results", but I personally don't want to deal with the backlog of paperwork you're causing"
>"What are you talking abo-"*Alarmed quack*
>>
>>47585536
bureaucracy charms
>>
>>47588167
On the subject of battle group, when do they start doing real damage? My playgroup(s) always seem torn on if it's as soon as you hit i0 - or if it's when they attack you while you're crashed.

i.e. what happens when they do 4 dmg and you're at i3.
>>
>>47588661
you fall to 0i and take one real damage
>>
>>47588684
We've been playing with it the other way, on the basis that you take the damage as a single lump, (i.e. You go straight from 4i to -1i, and then are crashed) not as five lots of 1 dmg. Is their any actual timing on when you're crashed, or is this natural language?
>>
>>47588099

What's the cost on that one? And surely there's got to be a once per scene/day thing, or its just bonkers
>>
>>47588099

There's got to be some broken synergies with that one. Withering-only charms that get crazy when they start doing real damage with a battlegroup. Iron Whirlwind attacks that attack everyone in a rangeband X times.
>>
>>47589043
Forget synergies, imagine a battle group of Solars where EVERY member has this charm.
>>
I'm of the opinion that it's
>>47588661
While you're crashed.

>>47588684
No, you fall to -1i.

And my reference is page 208:
> Any damage the battle group inflicts against a target that has fallen into Initiative Crash, however, is instead applied directly to the target’s Health Track as bashing or lethal damage, whichever is appropriate to the standard armament of the battle group.

But I can see this being a natural language issue.
>>
>>47589043
>>47589103

Every member having the charm is irrelevant, since a battle group is still treated as a single individual. And Iron Whirlwind is decisive only.

Now Rampage-Berserker Attack plus Adamantium Fists of Battle plus Increasing Strength Exercise?
>>
>>47589182

Would Revolving Bow Discipline potentially crash everyone?
>>
>>47589199
Nah, ranged attacks work differently. You choose a primary target and apply the attack against everyone (friend and for) within close range of that target.

Nothing stopping you choosing the target with the most i, and raining death on his near-by mates though. Just make sure the targets at short range otherwise you'll be shooting yourself too.
>>
>>47589199
"Some think they can outsmart me, maybe...maybe, but, I have yet to meet a man that can outsmart bullet."
>>
>>47587969
I need this book.
>>
>>47589456
we all do, Anon. We all do.
>>
>>47588527

Honor-Instilling Mantra lets you write a charter for a business you run, instilled with Intimacies that you think are essential to running that business; your subordinates can then use those Intimacies as if they actually had them.

Pattern-Exploiting Commerce Spirit causes specified potential customers to find their way to you; the potential customer's resources rating is something you must explicitly specify (though 'any' is a valid specification).

Creation of Adamant Specie imbues a coin with magic that authorizes the bearer to make purchases on your behalf.

Spectacle-Inciting Order... y'know, I'm just gonna quote this one in the next post.
>>
>>47589577

>Spectacle-Inciting Order
>Cost: 8m
>Mins: Bureaucracy 5, Essence 4
>Type: Simple
>Keywords: None
>Duration: Instant
>Prerequisite Charms: Infinitely-Efficient Register

>If the Solar has established herself as a person of business renown in an area and has a practice or organization that is currently functioning, then she may use this Charm once per season to call a prestigious and strange package to be delivered to a local market or other place of public commerce. This delivery comes to Creation through a spirit court, a raksha court, or from the court of the ancestors, and what is inside will be strange, ethereal, or morbid as matches its source. In any case, the package is wrapped in glorious, scintillating, luminously textured paper, but is magically bound by a ribbon and can be opened by none other than the Solar. The package draws fascinated crowds and it is automatically perceived as something wondrous, a gift from the gods, or something strange and exciting. Roll the Solar’s unmodified Intelligence + Bureaucracy against a difficulty of 2 to determine the package’s Resources value. The Solar does not know what is in the box before she opens it, but she does know its exact value the moment it is delivered, and may trade on the expectation of what might be inside. Through repeated use of this Charm, and the eventual delivery of goods which are nigh priceless, the Solar can drive up speculation on the mysterious delivery and, on the fiction of never knowing the value of what’s inside, she can sell away something utterly worthless for a fortune, and can keep something priceless for herself, or use high Resources packages to entice future prospects into bigger gambling, business partnerships, and so on.

>On Spectacle-Inciting Order
>The backer wanted a Charm that would allow him to make money in a crazy, unexpected way.

>Backer: Greg Link
>>
>>47588026
Why is it necessary for Lytek to have influence on Exaltations? Why can't the god of Exaltation be a supervisor of the Exalted, a record keeper of their deeds, and the guy theoretically in charge of interactions between Celestial Bureaucracy and the Exalted?
>>
>>47589583
>MYSTERY BOX
>>
>>47589596
It isn't. And that interpretation isn't contradicted by the passage that stayed this debate. It wasn't the way the charger wad described in previous editions though.
>>
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>>47589634
>>
Ugh, am I the only one annoyed by the horrible index of the official pdf? Is there a free program to change pdf bookmarks?
>>
>>47588185
>I never understood why he didn't burn his fingers or at least show discomfort touching the bullets.
Heat dissipates from hot objects at a very specific speed, determined by the specific heat and heat conductivity of the two objects touching. In all likelihood, he didn't touch it for long enough for a meaningful amount of heat to disperse into his fingers.

That's the same of anything that has a limited speed or acceleration based on the mechanics of the un-sped-up world.

So, for example, let's take someone who moves at 2x normal speed. From his perspective, heat transfers from objects at 50% normal speed, gravity accelerates at 50% of the normal rate, objects like bullets or knives are moving at him at 50% of the normal speed, and so forth. The effect of this is that, from his perspective, he can touch objects for twice as long without getting burned, he can jump twice as high and falls at half the speed, including terminal velocity, which means he might be able to hit the ground running from a no-parachute skydive, and objects/weapons impact him with 50% of the total force that they would a normal-speed person.

This gets increasingly crazy as you climb up to 4x, 8x, or so on normally speed.

Now, the downside to all of this?

Someone moving at super speeds should have the same effect applied to anything with a frequency. Someone moving at double speed has colors (light) appearing subjectively to be 50% their normal frequency, and same with sound.

This is a huge problem. Violet basically tops out at ~790 THz, while red bottoms out around ~405 THz. That means even the highest-end violet becomes completely nonvisible at a mere 2x subjective speed, forcing you to instead rely on things like Ultraviolet being downshifted into the visible spectrum, and painting the scene in bizarre psychedelic colors.

What's worse is that it also increases the subjective viscosity of air, making air respond more sluggishly to attempts to breath or move through it.
>>
>>47589740
I use foxit. I've done a whole lot of tweaking to the core book so far.
>>
>>47589949
>I use foxit. I've done a whole lot of tweaking to the core book so far.
ohh, could you share your version of the corebook?
>>
Are the Backer Charms going to be released to the general public at all, or are they only for those who backed the game to begin with?
>>
>>47590091
They'll be available for sale on DTRPG
>>
I went to sleep and still no one's leaked it yet?
How many of you have a copy?
Google watermark diff stuff to learn how to clean it up and post it here.
>>
>>47589682
Feesh!
>>
>>47585986
Then you shoulda paid to have an Awareness charm written.

I mean jesus fucking christ on a bicycle, the Devs didn't decide not to include Awareness charms. Stop it with the unnecessary outrage.
>>
>>47589970
>ohh, could you share your version of the corebook?
Sure, I guess.

https://mega.nz/#F!yldwhLBS!jzQuHmx8lMoCBIVaiRHY-Q

I'm not done with my core book bookmarks, but it's better than when I first got it, at least to me.
>>
>>47590335
Several of those charms weren't suggested by backers and were purely ideas the devs wanted included. So no, the devs gave a bunch of extra stuff to brawl and melee, but none to awareness or dodge.
>>
>>47588941
AFB but I think it's circa 10m to start then 1m/round until you stop moving or die.
>>
>>47590335
>Then you shoulda paid to have an Awareness charm written.
In all fairness, a lot of the charms that backers paid for never got included either.
>>
What do the new Lore charms look like? And is the sorcery Occult charm just some exploding 10s or somesuch?
>>
>>47584485
yes
>>
>>47585784
athletics sounds more like an infernal charm
>>
>>47590465
I'm betting individual Exalt type differences will be blurred in 3e.
>>
>>47587057
solars get elf bullshit now too?
>>
>>47587261
yes
>>
>>47587399
the gm isdead long live the st

>>47587595
killing that guy with a sorcery spell represents presence?
>>
>>47588026
indeed
>>
>>47588099
like the sun? or like adorjan?
>>
>>47590620
It's her anima being channelled into him. They probably could have picked a different animal to avoid confusion.
>>
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Do you guys ever do flashbacks where you let your players actually play out their First Age incarnation's actions, with an effect on the presence of ruins and artifacts later in the city? I've tried experimenting with it, and found that it made things feel extra real to them - like they're not just stumbling across a sword, or a fallen archway, or whatever, but have a deeper appreciation for the fact that entire stories led up to that point.
>>
backer charms?
>>
>>47590707
like in final fantasy 8?
>>
>>47590756
>like in final fantasy 8?
Sure? The only Final Fantasy game I ever played was 6.
>>
>>47590754
not yet, but we've seen pretty pictures and some botching about melee getting ALL of them

there is one who claims to posses them but claims also to be a phallus. I doubt his ability to type if that were truly the case
>>
>>47590775
also many paid for charms have not been included and many included were not paid for and merely an excuse for devs to share their own homebrew or something.. they are liars and we must not forget. ;)

there, now you're caught up
>>
>>47590790
>many paid for charms have not been included
So far, we know of one, who was probably forgotten, since things point to them actually writing the charm and just not putting it in.
>>
>>47590808
yes, but 4cham h8
>>
>>47590808
>we know of one
We know of a lot more than that. There's an OPP forum thread dedicated to people not getting their charms included.
>>
>>47590866
Not getting what they asked/pictured in their head, or not getting theirs in at all? Because there's a fair few charms in the book and the charm backer reward was limited.
>>
>>47590866
No there's not. Liar
>>
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>>47590866
Yeah, maybe in your fantasy hate land, mate. Next time try to be a bit more convincing.
>>
>>47590770

Mah man!
>>
>>47590923
>Not getting what they asked/pictured in their head, or not getting theirs in at all?
Some of the former, some of the latter.
>>
>>47590866
In case you aren't being a troll that thread is for general errors also including typos
>>
>>47590866
Can't see it, link?
>>
>>47590398
>a lot of the charms that backers paid for never got included either

>a lot

Source? I've only read about one such occurence up to now.
>>
>>47590866
Oh wow, claims that can be disproven in about 5 seconds. I'm fairly sure that's a new low. Here, let me try too:

The devs said cosmic exalts, an all-female new splat that can curbstomp Solars are coming. There's a fat announcement up on the OOP site.
>>
>>47591253
3E confirmed for shit, the devs publish literal homebrew garbage now, I heard this from a reliable source.
>>
>>47591280
Nazi exalts are coming, with Swastikas as castemarks. Source: my uncle works at WW.
>>
>>47591299
Goebbels Caste is obviously best Caste.
>>
>>47591299
Holden and Morke have a thesis disproving the possibility they have ever lied, it's stickied on /tg/.
>>
>>47591299
>Swastikas as castemarks
No joke, though, I hope that Exigents get exotic caste marks.
>>
>>47592100
Some of them probably will get some unique caste mark-alikes, some probably will have something more like the Dragon-Blooded Aspect markings, some maybe nothing like that.
>>
>>47592100
>>47592130

"Some Exigents have sacred marks like the Celestial Exalted, while others bear physical indications of their divine station like the Dragon-Blooded, while yet others have no particular markings at all."

Page 36.
>>
>>47592144
I wonder if some have both, rather than one or the other, like how Lunars have both a mark and a Tell.
>>
Anybody got the backer charms yet?
>>
I expect there to be quite a bit of freedom in defining the look of your exigent, including both/none/something weirder.
>>
>>47592155
I think the point to them is that they can be whatever you want them to be, so sure, that.

I'm wondering if the Exigent book will also be the Getiman and Liminals book. There was a murmur that neither of the new Exalt types was getting a new book all to themselves, so it's possible that it'll be one giant book that is basically "Here's rules for making your own Exalts, and here's two we made earlier". Technically they aren't Exigents, but they could be made using the same rules.

Random idea: what about the "I curse you with immortality" cliche as an exalt? A god gets so pissed off with a pious, self-righteous mortal that they decide to test the mortal's character by giving them power, like that one quote.

"Here, immunity to STDs, aging, and societal norms. I'll be back in a hundred years and you can explain again why your vow of chastity is so important."
>>
>>47592207
Yeah, I'd expect the same. Anything, including people whose bodies are changed in dramatic and obvious way upon Exalting, should be possible.
>>
whats a good name for shadowlands that isn't gay as hell like shadowlands?
>>
>>47592269
>Random idea: what about the "I curse you with immortality" cliche as an exalt? A god gets so pissed off with a pious, self-righteous mortal that they decide to test the mortal's character by giving them power, like that one quote.
Considering the cost of creating and Exigent, I'd consider something like that unlikely, though some kind of an immortality curse without Exaltation might be cool.
>>
>>47592285
Deadlands.
>>
>>47592285
Shadowlands.
>>
>>47592285
Spoopylands
>>
>>47592269
>neither of the new Exalt types was getting a new book all to themselves

ridiculous. if anybody has to share it should be the boring pallet swapped solar abyssals
>>
>>47592675
You think that's preferable to, you know, Abyssals not being palette-swapped Solars?
>>
>>47592193
no

fears of hidden identifying watermarks to trace the leak apparently hold them back
>>
>>47592675
Maybe for the rules, but their role in the setting is important. I wouldn't be disappointed if the new Abyssals book was fluff on the underworld, some antagonists, soulsteel artifacts, necromancy, deathlord-derived special rules, and then just half a page to say "yeah, for charms you just want to take a solar charm and give it an angstier name".

That won't happen, but if it did it wouldn't be a tragedy.
>>
>>47592285
Creation's clogged toilets
>>
>>47592740
If I were an Exalted dev, I'd want to try to nail someone for leaking their stuff. Even if it wasn't the same guys as leaked the core book.
>>
>>47592742
so 'compass of celestial directions:underworld'
>>
>>47592285
Shadowdark
Darkbad
Shadow Shadow Bo Badow
Double Hell
Scarytown
>>
>>47592285
>whats a good name for shadowlands that isn't gay as hell like shadowlands?
"Haunted."

Instead of saying "That mansion rests in the middle of a shadowland teeming with ghosts," you say "That's a haunted house."

Instead of saying "Those woods are one massive shadowland," you say "Those woods are haunted."

Easy, evocative, and immediately gets your actual point across. I cannot imagine the reasoning behind not going that route in the first place.
>>
>>47593123
It's probably because there is absolutely nothing wrong with the term shadowland, and because it's useful to have a specific term for something with specific in-setting meaning. I mean, a house where ghosts have managed to get into that's outside of a shadowland would presumably also be considered haunted, and it would be a very different thing from a house that's also a shadowland.
>>
So, as an ST, would you allow charms from the backer charms pdf in your games?
>>
>>47593201
yes, why wouldn't I? It's official material no different from any other supplement.
>>
>notice old thread is gone
>new thread already at 200+ posts
>see backer charms released
FUCK
How long until they're up for sale? For once I don't want to spoil myself on this shit but i also don't want to be gone from these threads for however many days
>>
>>47593234
Because it's written with the explicit goal of being OP? And being official has never stopped people from hating on Zeal.
>>
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>>47593251
>How long until they're up for sale?

Knowing OPP, probably about a month.
>>
>>47593201

Yes.
>>
>>47593201
On an individual charm basis, with needing permission for each charm they want to buy, maybe.
>>
>>47593267

So are you saying High Essence charms should never exist?
>>
>>47593267
[citation needed]
>>
>>47593201
My ST has said maybe, but he'll need to approve them first.
>>
Well, same as any other charms, really, except for the 'apocryphal' Sail charms that apparently exist because the Devs and the Backer couldn't get to a meeting of the minds on Solar thematics.
>>
>>47593267
Zeal happened when White Wolf had money and Exalted was being written and designed by, like, five different teams of freelancers who never compared notes. Now that Onyx Path doesn't have enough money to hire more freelancers than can cover essential staff and are pretty likely to hire the same people over and over again, it's unlikely that anything to the level of Zeal or Lightspeed Body Dynamics is going to happen in 3e.

>Because it's written with the explicit goal of being OP?
[citation needed]
>>
>>47593301
>For this special book we focused on writing Charms that were very, very, V-E-R-Y powerful. We're talking power level turned up until the pages hum and >crackle with Essence.
from http://forum.theonyxpath.com/forum/main-category/exalted/876347-exalted-returns-the-solar-backer-charm-pdf
>>
>>47593267

If you aren't allowing your players to have MAXIMUM FUN, you're STing wrong.
>>
>>47593251
Also follow up, did they get released on the tail end of last thread or sometime today?
>>
>>47593337

Exactly.
>>
>>47593330
That's just hype-speak.
>>
>>47593319
I think I recall holden mentioning that one backer wanted a charm for spaceship dogfights or something. Good luck making that one canon.
>>
>>47593337
Maximum power and maximum fun aren't the same thing, anon.
>>
>>47593330
High-Essence charms are designed to be powerful. My Brawl-Supernal can start the game with Ascendant Battle Visage, but that doesn't mean the charm's OP.
>>
>>47593389

Silly anon nothing above Essence 3 should exist in the game.

Hell it should be about mortals toiling on their farms all game.
>>
>>47593413
>Hell it should be about mortals toiling on their farms all game.

If there's one thing 2e did right, it was specifically mentioning in the introduction chapter of the core book that this kind of garbage is precisely what Exalted was trying to escape from.
>>
>>47593344
Just as the last thread was dying and this started.
It's released to backers, and we're only getting glimpses from those sharing some details.
Hopefully someone leaks it soon, no idea how long before it's up for public sale.
>>
>>47593457
It's not garbage, but obviously you're right about it not being what Exalted is for. It's equally obvious that the anon you replied to was joking, of course.
>>
>>47593369

No, but maximum power can certainly help.

Besides, more often than not, that's what Dawns are all about, anyway.
>>
What was so bad about the second edition?
>>
>>47593772

Most of the systems.
>>
/tg/, is "Reload" for a Firewand or a Fire Piece Draw/Ready Weapon action or a separate action entirely?
>>
>>47593772
A focus on explaining away all the magic and mystery of the setting, turning it into motonic science and how to churn out the biggest magitech pile you can.
Meanwhile the combat, social and warfare systems were very poor at facilitating a smooth conflict resolution system that was fun to play.
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>>47592285
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>>47593919
By my interpretation it's its own separare action, with no specific penalties associated, aside from flurry penalties if you wish to place it in a flurry.
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>>47593772
System wise it was perfect affects. Like I know alot of people bag on 3e for having a bunch of affects that just improve a roll but 2e had the opposite problem. Most charm trees had about 5 or so charms give or take a few that just did everything. There were two socialize charms to completely change the way a society thinks with one roll and an afternoons conversation. There was one charm in every integrity tree that just said fuck you to shaping stuff and that was it. Stealth was nothing more than a list of 'ignore me' charms. The other splats didnt have it much better, since theres only so many things you can do with a perfect affect other charm sets were drained for ideas. Lunars were mostly just marginally worse solar charms. DB's got a performance charm that negated a penalty that didnt actually exist.
The affects were most apparent in combat. Since everyone could just perfect away everyone else you could linearly tell who would win by who had a cheaper perfect.
>>
>Six Eternities’ Travail
>In becoming one with strange forces, the Solar experiences the hardships of the infinite. Through their suffering she is enlightened. This Charm upgrades Ancient Tongue Understanding, bringing the Solar’s Essence closer to true embodiment of the spirit of the Old Realm language. If she adds a point of Willpower to the cost of the prerequisite, then any Occult roll she makes is enhanced while it is active, rolling additional dice for (Essence) 10s that appear in the result. If any 10s appear in these bonus dice, they are also rolled again.

>On Six Eternities’ Travail
>The backer wanted a Charm that would help him as a sorcerer. I decided to bring it in line with the Solar Charm set by making it applicable to any Occult roll.

I feel like this guy got screwed
>>
>>47593772
Conflict resolution systems are arguably the most important systems in most RPGs. The conflict resolution systems in second edition were extremely un-fun. The easiest way to explain how combat works is "a lot like Magic: the Gathering, complete with, like, ten steps in the process of making a single attack, each of which can be interrupted by any of a handful of charms per exalt type." Exalt vs. Exalt combat could easily have a single attack take about five minutes to resolve.
>>
>>47593772
No editorial oversight other than a mandate not to "repeat anything in 1e" but also that they couldn't change anything from 1e. SO you wound up with books hyperfocused on dumb minutiae, like a section of the Dragon-Blooded book about breeding camps in the first age or Nexus just being about the Emissary. This attracted fans of similar levels of autism and thus sufficient velocity was born.

Also the mechanics
>>
>>47594064
Its actually really good though? There is only one other charm (the charm it itself enhances) that grants a bonus to shaping rolls and workings. You have to examine it in context.
>>
>>47593987
Damn. I was hoping I could flurry reload and attack with Firewands and use Quick Draw (4 dot) to reduce the flurry penalty to only -1.
>>
>>47593201
i'll get back to you after i actually read it
>>
>>47594213

Righteous Devil allows you to reflexively flurry Aim and Reload actions, doesn't it?
>>
>>47594055
Even more than that it was just poor quality control in general. The Solar set was moderately okay due to being first, (though even it had the perfect effects everywhere issue), But DBs were a shitshow, with a charmset written before the 2e core was done, and it showed.

Abyssals were okay, but had a design that basically meant they won in the Underworld and jobbed anywhere else. (Also featured: a charm that claimed to give you a 1 mote perfect defense but instead, RAW, caused you to take a 1 tick action to do nothing),

Sidereals were copy/pasted from 1e in a lot of ways that didn't make sense, broke their own rules in a lot of places, and tore up the thematics of the 1e version.

Lunars, well, they were shit in 1e too, and were better in 2e, which is probably the highest praise I actually have for a 2e splatbook.
>>
>>47594355
Were the Infernals considered good at the time of release?
>>
>>47594105
But SV hates 2e's fluff too...
>>
>>47594287
Aim and reload, but Aim can't be flurried, so it's still a turn in between shots.
At least by flurrying reloads with attacks you can still attack every turn.

Can't flurry Aim and Attack with a off-hand Fire Piece either which sucks.
>>
>>47594479
The form charm breaks that action limit, though. Reflexive aim-reloading. You don't have to flurry a reflexive action.
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>>47594393
Basically everybody considered Infernals perfect as long as you ignored the first two chapters of the book.
>>
>>47588026
>What is necessary != what is interesting and make a good setting.
It's a game, it's supposed to have a good interesting setting. The bits of it that are interesting and make it a good setting are exactly the necessary parts.
>>
>>47594393
The thing with Infernals was that they were written with the knowledge of the "perfect forever" paradigm being fully in place, so they capitalized on it by giving them interesting and game-able perfect defense conditions.

This collapsed when 2.5 came out.
>>
Funny, I've always thought of Lytek's basic reason for existing as "This is why significant portions of Heaven dislikes the Sidereals"
>>
>>47594393
So, the Infernals book... the first two chapters (fluff-wise) were so terrifyingly abjectly bad that they're basically disavowed by everyone working on the line.

Infernals /mechanics/ were really cool, and kinda the only functional charmsets in 2e, because they were built around 2e's design from the ground up. (That said, there were like 3 books of cut content for them because they were actually 5 charmsets.)
>>
>>47594393
Mechanically, they were great. The Infernal charmset was really cool and flavorful specifically because it was delineated by Yozi patron instead of ability, which opened up a lot of design space and let them break rules in ways other exalt types couldn't. As I recall, Infernals were the only exalt type that could explicitly parry falling damage.

Unfortunately, Infernals were specifically designed around the 2e ruleset, so they got weaker every time that ruleset updated. The 2.5e patch and the across-the-board changes that came with it meant that the chassis Infernals were meant to use became obsolete. While Solars, Lunars, DBs and Abyssals got errata updates for all their stuff, the problems the patch caused Infernals were too deeply ingrained into how they worked for anything less than a full rewrite to fix.
>>
>>47594534
I don't know about that, but they definitely suffered from horribly inconsistent and poorly written fluff. Even if you strip out everything about Lillun (which was probably mostly about setting up RotSE), the whole sourcebook bounces between Double Hitler and Snidely Whiplash in its depiction of evil. Cartoonishly extreme to just plain cartoonish with none of the consistency you can see in other splats.
>>
>>47594634
There is very little merit to that reason, both because Sidereals being widely disliked in Heaven isn't actually a good thing and because, if you want them to be disliked anyways, a bunch of humans holding a relatively high position among gods don't need any dramatic reason for being disliked.
>>
>>47594634

I actually would like Heaven to not hate the Sidereals and have the whole rebellion thing happening be the main antagonistic problem for the Sidereals. Because right now they have Demons, Deathlords, Fae, ever other Celestial Exalt, and now you add the Getimians to deal with. Having the Heavenly Host helping them out rather then treating them like bitches would help alleviate the pressure a bit and help make them feel more like being the elite agents of Heaven rather then the guys who do everything because Yu Shan is filled with lazy fucks. Have gods be the common field agents and have them work with the Sidereals rather then having to bribe them to do everything.

I like Yu Shan being dysfunctional but being completely retarded is a bit too much.
>>
>>47594634
I don't follow, but why would you need a special reason for people to hate the secret police?
>>
>>47594630
>>47594714

>This collapsed when 2.5 came out.
How so?
>>
>>47594768
2.5e made it so that perfects weren't as spammable.
>>
>>47594768
They were built around the basic combat conceit of 'perfects > all' so a number of the charm trees had like, two defensive charms, both of which were Perfects. 2.5 rebalanced things, stuck hefty costs on the perfects, and put a lot more focus on boosting your DV and keeping it high. Infernals didn't have these charms, and even where they could get them often had to crawl through their huge sprawling flavorful trees to get them.
>>
Anyone have the link to that 3E Alch homebrew handy?
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>>47594871
Check the homebrew folder in the OP.
>>
>>47594899
Wow, I'm a moron.
>>
Anyways, has anybody managed to leak those backer charms yet, or are we all just sitting around twiddling our thumbs?
>>
>>47594952

Nobody will leak them. You should have backed and be in the cool people club.
>>
>>47594952
Just wait the 2 months it will take to show up on drive thru.
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>>47594402
They love it, actually.
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>>47594952
Eh keep twiddling - the only ones who've got them currently are the charm backers, and it'll be available to everyone on DT RPG in a few days
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>>47595006
What, and have my money sit around for four years?

Nah, I made the smart decision.
>>
>>47594952
Have one on the house

>Poised Lion Attitude
>The Solar’s presence is such that she affects unnatural ease, even on the battlefield. This Charm allows the Exalt to engage in Presence or Socialize-based social influence on her turn during combat without the use of a flurry.

If I knew how to clean a PDF I might, but I don't
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>>47595077
That anon was obviously joking.
>>
>>47595082
you could always just copy paste the text to pastebin
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>>47595082
do you even know that it needs cleaning?
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>>47595082
can't you just copy the text to pastebin or somehing?
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>>47595082
Thanks much.

...Now for criticism of the charm, because I don't know what gratitude is.

Namely, this seems like a classic example of an air-breathing mermaid.
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>>47594525
Does that let you attack with a firewand every turn? I thought the charm says "when the martial artist takes aim he may reflexively reload his firewand" so it becomes Round 1: attack Round 2: aim+(reload reflexively) with Cloud of Ebon Devils Round 3: attack
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>>47595112
>>47595119
Are you expecting spaces and line breaks, or a flat block of text?

>>47595114
I've no idea, for all I know they intentionally missed charms out of people's books so they could tell who leaked it
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>>47595156
your choice ctrl a control v into a pastebin is enough
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>>47595149
The form gives you reflexive aims at... certain people I don't have the book. The ones who you hit with the presence roll I think?
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>>47595156
>Are you expecting spaces and line breaks, or a flat block of text?
Hey man, if you just post the text, surely someone will format it.
>>
>>47595156
>Are you expecting spaces and line breaks, or a flat block of text?
A flat block of text would be fine. Others can touch it up.
>>
>>47595206
>>47595211
http://pastebin.com/HFUHipUQ

Alright, there you go
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Are there any good written-up Ex3 campaigns online? Like, not podcasts. Something I can read.
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>>47595256
>http://pastebin.com/HFUHipUQ
squee!

Alright, I think this calls for a new topic.
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>>47595265
Reading...campaigns?

People like this?
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>>47595267
We've got a solid few pages to go, and maybe someone can quickly do a bulk format first.
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>>47595291
It's faster than podcasts.
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>>47595265
I know this is exactly not what you were asking for, but I really want to shill this campaign, it's so fucking engaging, I'm hooked.
https://www.youtube.com/playlist?list=PLiS0McnLDI6Q0PmHK9Z7W61UCjzx9HN2r
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>>47595298
>http://pastebin.com/HFUHipUQ
Okay good point.

Anyways, lol. Take a gander at this.

On the Apocryphal Keyword
The apocryphal keyword is handed out to Charms that are narratively unbalanced or outside the functional capacity of Solar powers.

This does not discount them for your individual games; you may use or discard an apocryphal Charm just as easily as you may discard or use any standard Exalted Charm as it fits your game. The main limitation of Solar Charms is that they require a very standard method and approach, springing from knowably human actions. But Solar Charms are by no means hidebound; the Charms of the social Solar and the occult Solar show some of the strange and interesting conversions possible for those with Solar Essence. However, you will also notice that such Charms take a tremendous amount of buy-in and cultivation, and a strange Ability such as Occult slips into the uncanny much more easily than Socialize.

The strangest Solar Charms build out of a valid demonstration of the Solar’s capacity with any certain Ability before becoming deviant in any way — and even then, the most eclectic Solar Charms are still anchored heavily within the limitations of human technique and myth-hero logic. Which is to say, a Solar Charm will never involve taking your eye out and hurling it over the rooftops so you can spy on the streets below.

So apocryphal Charms are thus because they violate the tenets of skill or technique that make Solar Charms allowable. Just be aware that if you allow apocryphal Charms without discernment, you will find it harder to discern Solars from some of the stranger Exalted that appear later in the edition.

They made a keyword that is more or less literally "we violated the only actual tenet of Solar charm design for you, are you happy now"
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>>47595413
>They made a keyword that is more or less literally "we violated the only actual tenet of Solar charm design for you, are you happy now"

Thing is, except the Lunar/Solar fusion chamr (which is Ability ???), the only apocryphal charms are in Sail.
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>>47595298
Honestly, someone familiar with watermarks should just give this anon a crash course on it and we won't have to deal with shitty text files and all the effort to clean up the formatting.
>>
>Master and Commander Method

Fucking seriously? They didn't even try.
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>>47595147
It isn't at all though.
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>>47595426
I'm still not sure why mast of all things is apocryphal.

Also no sex charms tfc
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>>47595525
Sex charms were banned from the outset
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>>47595636
One of the few unassailable ideas the devs have had.
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>>47595636
for real? That's hilarious, considering they made some themselves.
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>>47595670
Considering the reception even their efforts have had...

Can't really say it was a bad idea.
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>>47595670
Just looked through my kickstarter messages

>First: Probably nobody needs us to say this, but we do reserve right to go "please ask for something different" if your request is inappropriate for an Onyx Path publication.

So not outright banned, but I got the message
>>
>By spending an hour meditating on a charter of an organization she owns or leads, the Lawgiver may instill
>that charter with Intimacies that she feels are essential
>to running her business. This code of honor must be
>in the writing of the charter, and the charter
>itself must be made available to every member the Solar
>wishes to effect with this Charm.

>Code of Honor
>Ethics
>at running a business
Where's my cold, hard heartless captialism?
>>
playing with the chargen tool it looks like 2.5e lets you go deviltiger immediately upon exalting.

this amuses me
>>
>>47595820
not remotely the case
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>>47595055
No, they don't.
>>
>>47593201

>For this special book we focused on writing Charms that were very, very, V-E-R-Y powerful. We're talking power level turned up until the pages hum and >crackle with Essence.
from http://forum.theonyxpath.com/forum/main-category/exalted/876347-exalted-returns-the-solar-backer-charm-pdf

sounds like they were designed to be gamebreaking so backers felt significant. so I'd go with "maybe, probably not, lemme read the pdf and it'd be on a case by case basis"
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>>47587442
>>47587456
>>
>>47587585
>goblin likes it rough
>>
Anyone working on cleaning up the leak so we can post it next thread?
>>
>>47595256
>Arc Shedding Rain Technique
This Charm seems worthless because of the "trivial opponent" thing.
>>
>>47595924
Its hype-speak, I have the backer charms and they are not OP, and in the dev comments for each one Morke mentions that he had to tone them down for balance reasons
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>>47595988
I sort of took it to mean anyone not an exalt/equivalent
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>>47594393
yes>>47594585
I'm not sure how you managed to read that post and get it entirely backwards by autisming a single line
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>>47595813
Exactly there. You wouldn't want your employees to be weak and show mercy to beggars, would you?
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>>47594661
even they were ok so long as you picked through. throw out most of the stuff relating to infernal exalts but some setting stuff was salvageable

i feel like it was more the devs throwing the illustrators under the buss than actually being the disconnect followed by the editor approving what he knew was shit to meet a deadline
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>>47596077
It's a Charm that lets you beat up trivial opponents (the guys you can't farm init off of because they suck so bad). I don't need a Charm to do that, though. They suck so bad.
>>
>>47595893
They discuss the metaphysics to death and refer to exalts as weapons, gods as malfunctioning robots, technological foundations for everything - the stuff 2e was all about.

They take issue with certain parts of 2e's fluff, but they love the core conceit.
>>
>>47594064
>>47594152
Well, from a mechanical standpoint its not exactly weaksauce, especially when examined in the context of the rest of sorcery enhancing charms (Free Full Excellency and Ancient Tongue that doesn't even have the courtesy of providing non-charm successes that take away from your free full excellency or rounding your Essence up instead of down).

But when you consider it in the context of the rest of the backer charms (move so fast that you become an army of one and so on) I have to agree that the guy got kinda screwed by getting to have his charm just be a relatively simple dice trick. A dice trick that even has a hard cap on the amount of dice it allows you to do tricks with.
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>>47595082
...does it actually *need* cleaning?
>>
>>47596180
Exalts were created as a weapon to destroy the Primordials: Fact

Gods were created to perform specific tasks: Fact

Fuck off with your anti-science fantasy hateboner.
>>
>>47595156
thats some shitty drm. robbing paying customers of charms under the assumption they're guilty of stealing what they paid for.

if they did that to me I'd never fund them again. (at least when the 90s era dvds scolded you with unskippable bullshit you eventually got to see the full movie)
>>
>>47596230

You're confusing them being created with them being engineered from the ground up the way a human would engineer a robot.

The SV guys are unable to not think in those terms.
>>
>>47596230
Exalts were created as weapons. The SV tards believe that they were designed as weapons, when this is obviously not true. (Wow, turns out that beating the Primordials required all these Lore charms. Also that they needed to be thematically interlinked to the Incarnae both in form and function to be maximally combat efficient.)
>>
>>47595866
try it. anathema lets you
>>
>>47596297
It was possible if you abused Malfeas charms IIRC
>>
>>47596259
Well obviously not, but on the other hand nobody said that.
>>47596266
But they were. Lore charms let you create a trained workforce to manage your logistics and turn random stretches of Wyld into whatever you damn well please, both of which are great for armies.

And the Solars are more powerful than Lunars which are more powerful than Siddies, which implies that linking them to the Incarnae increased their power.
>>
>>47596266
considering which primordial helped build them I'm not sure designed is inaccurate
>>
>>47596348
Let me put it this way: Solars are inheritors of the Unconquered Sun's divine power and perfection. Their Charmset is representative of THIS, not representative of the desperate need of the Primordial War's combatants to have sex real good.
>>
>>47596348
No, the Gods needed the Exalts (to fight for them), so they Exalted men with their power.

The UCS was unable to not create an exalt that was not a Solar, and could not have decided to make an alternate solar with super-melee only while depowering lore or something.

Solars are stronger than Lunars because the UCS is stronger than Luna.
>>
>>47596409
This.
>>
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>>47596415
>No, the Gods needed the Exalts (to fight for them), so they Exalted men with their power.
>so they Exalted men with their power.
>men

[triggered excellency: 10 dice]
>>
>>47596448
men means humans in that sort of context. its like how you refer to dogs as 'dogs' and also male dogs as 'dogs'
>>
>>47596480
or how all cows are cows, but some cows are also called bulls
>>
>The backer wanted a Melee Charm for use by his Solar,
>the Invincible Sword Princess.

People actually name their character that? Unironically?
>>
>>47596415
Yes he was. On his orders the other kinds of Exalt were created. He didn't need to get involved at all, but because he did he created the most powerful type of Exalt.
>>47596409
What is seducing enemy agents for 2000 Alex?
>>
>>47596524
This is the kind of SV autism I was talking about.
>>
>>47596543
So you're conceding the argument then?
>>
>>47596524
>He didn't need to get involved at all,

What I meant was that a Solar is the only kind of Exalt the UCS could have created, and their charms are a reflection of his themes. He did not carefully pick and choose the Solar Charmset, as SV would have you believe.
>>
>>47596524
>What is seducing enemy agents for 2000 Alex?
This is a retarded reading of the Charmset.

If you start with the design principle of, "Charms are ways to defeat the Primordials, which somewhat mirror their relevant Incarnae/the dragons," you would never in a million fucking years produce the Solar Charmset.

If you start with the design principle of, "Charms reflect the natures of the relevant Incarnae via a human host, and somewhat are geared towards defeating the Primordials," you would produce the Solar Charmset.

Only a handful of Charms - Demon-Wracking Shout, Ghost-Eating Technique - are specifically "kill Primordials" stuff. The vast majority are clearly just expressions of mythic skill and talent.
>>
Just out of curiosity, but how much would 2E have been improved if Perfects didn't exist?
>>
>>47596524
>What is seducing enemy agents for 2000 Alex?
somebody fucked a mountain. like in their april fools book

also that book had a demon bukkake

>>47595636

hypocrites ;0)
>>
>>47595413
Well yeah. I was half expecting ridiculous goofy shit all over like scroll of swallowed darkness. This wasn't really meant to be a full thing i thought it was just supposed to be for funsies
>>
>>47596626
It would've been a thousand times worse because 2e's combat system was insanely lethal and you desperately needed Perfects to patch up the holes.
>>
>>47596610
There's definitely a bias toward primordial war charms and first age shenanigans, because that's what the solars were busy doing and putting their energy into, until they disappeared from the world.
Now that the primordial war is over, and the first age is gone, new solars will create new charms to reflect their current obstacles and interest.
Which might end up being killing Incarnae and Yozis, or rebuilding the first age.
>>
>>47596626

What, and everything else stayed the same? Not at all.

Instead of every fight being a nearly-interminable slog of trying to deplete one another's health bars, every fight would be exactly one turn long, as whoever swung first immediately annihilated his opponent.
>>
>>47596589
SV doesn't think that. They think that charms were developed by the Solars over millenia.
>>
Holy Touch
Cost: 6m, 1wp
Mins: Presence 5, Essence 3
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Enemy-Castigating Solar Judgment
The Solar drives the fullness of her presence into her hand
and touches someone, connecting them to the current of
power that runs through her. Such a character is blasted
away from her and lands prone. This Charm is a decisive
gambit using (Charisma or Appearance) + Presence, with
a difficulty of 3. On a success, the Exalt lays a hand on the
target, her palm surges with Solar Essence, and the target
is blasted back one range band and is knocked down, taking a single range band of falling damage. This Charm can
be used to instantly break free of a grapple.
On Holy Touch
This Charm can also be used socially if combat wouldn’t
make sense — generally against characters the Storyteller
wouldn’t have you Join Battle to defeat with a regular
attack. In this case, the Solar can trigger the Charm
without a gambit; roleplaying and social influence determines whether she makes the appropriate contact. I’d
also like to note that a Solar who has the power of Holy
Touch can gather her Essence, condensing her anima
into a visible sphere in her palms. This has no cost or
overt social influence, but characters who see it will certainly have some reaction to it.

Is it just me or is this Charm not very good?
>>
>>47596744
I was just reading through that thread and read an old argument on that forum where one of the big posters was arguing that Obviously Performance Represents Something About The Primordial War, That Poetry Was Necessary To Defeat The Primordials.

They absolutely think that.
>>
>>47596744
This is contradicted by what you said earlier:

>But they were. Lore charms let you create a trained workforce to manage your logistics and turn random stretches of Wyld into whatever you damn well please, both of which are great for armies.

Which is a statement that Solars and their charms were mechanistically designed for a single purpose.
>>
>>47596764
>Is it just me or is this Charm not very good?

Knocked out of attack range, knocked prone, grapple breaker, bow-before-your-new-god energy shit

Seemed alright to me
>>
>The backer asked for a perfect defense in social influence,
>and I wasn’t able to write one that was balanced. So instead we settled for a less top-heavy effect that felt nevertheless appropriate to Solars and to the Presence Ability.

>Charm gives someone an (Essence) dice penalty to social influence for 6m
Jeez. I know social defence is supposed to be weaker than influence, but come ooooon.
>>
>>47596817
If I was the backer that requested that, I'd be fucking pissed.
>>
>>47596817
That is weak as shit, no where near in the league of a perfect defence.
And there is a gap for such a charm to fill.
>>
>>47596817

Cap-breaking bonus to Resolve that gets nearly as efficient as an Excellency over time AND eats away at their dice-tricks better than straight +Resolve does? Sounds okay to me.
>>
>>47596817
Bitch, a goddamn excellency is more mote efficient than that.
>>
>>47596880
And it's at freaking E3 and deep in the tree. This is just sad.
>>
>>47596896
Also has Socialize as a pre-requisite instead of Presence
>>
>>47596817
It's specifically toward those that think you're sexy or scary.
>>
File: 1375703735248.png (71KB, 273x201px) Image search: [Google]
1375703735248.png
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>mfw I read Baara-Unleashing Technique as Bara-Unleashing Technique
>>
>>47583277
>>Charm Trees:
>>Solar Charms: https://imgur.com/a/q6Vbc
>>Martial Arts: https://imgur.com/a/mnQDe
>>Evocations: https://imgur.com/a/TYKE4
Does anyone have the solar charmtrees with the short description of the charm?
>>
>>47594829
i feel like that could have been errataed though, they had already made multiple starting points in some of their trees, and had outright stated this wasn't all the infernals had available, just stick something else along side and errata a few connections in.
>>
>>47597017
Basically 3e began before the guys responsible for 2.5 ever bothered releasing fixes for Infernals, but I recall one of them posting some rough errata in the OP forums once.
>>
>>47596785
why is it you assume you are speaking with just one person?
>>
What's up with all those socialise charms to supplement Instill actions? You usually use Presence for those, right?
>>
I know anathema doesn't do alchemicals because they didn't like them enough to try, but does anybody have just a graphical flowchart of their charms at least?
>>
>>47596817
>he backer asked for a perfect defense in social influence,
Doesn't righteous lion defense and steel heart stance kinda already cover that ground?
>>
>>47597166
Integrity's social defences are pretty restricted, it has a lot of focus on choosing an intimacy and never letting it be changed, but it's not up to scratch for a general social perfect defence.
>>
>>47597081
http://nishkriya.com/Threads/Details/6482

this?
>>
>>47597112
You use different abilities depending on context. 1v1 stuff that relies only on your speaking power uses presence. But if you're giving a big speech then thats performance and if you're trying to use social moores and what not then yeah socialize is used.
>>
>>47597200
That's about what I remember it being, yes.
>>
>>47597109
Am I wrong?
>>
>>47597226
>Trying to determine the identity of anons

maximumkek.jpg
>>
>>47596817
I love how this post and all the people agreeing with it show such utter lack of understanding of how the system works. That charm is fantastic.
>>
>>47597301
I mean, it's strong in the context of 3e social combat, sure.

But ye gods is it just a boring effect.
>>
>>47597301
Well, it really sucks if you take it as a supernal. Paying 6m for a -1 dice penalty is just a joke.

In my experience in general, your main resource in social combat is motes, because you don't get the 5m per round mote dip. Mote-effective charms are a lot more important than cap-breaking in extended social scenes.
>>
>>47597364
It's supposed to act as a perfect defense-alike so the lack of mote efficiency doesn't bother me. It'd probably have made it 'higher of essence or 3' for people who've supernaled it though, you're right about that.
>>
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>Soul-Drawing Pattern
>>
I love the boost to mixed-fighting styles from this book. Melee has better ultility, Brawl has yet another attack it can use in response to something else and Thrown has both a charm to reflexively ready a weapon and a boost to gambits.

Kind of want to stat up an Essence 3 'battle hydra' now.
>>
>>47597486
You realise we're talking about a dice penalty here, right? An effective 2.5 Resolve at E5 is nothing even roughly comparable to a perfect effect. It's still worth the 6m, I'll admit that.
>>
>>47596764

Seems pretty good to me. A single range band of falling damage is 3 levels of bashing, plus 5 dice. Plus knockback. Plus prone. Not bad for a decisive attack that costs 4i, and doesn't reset you to base.
>>
New Thread:
>>47597598
>>47597598
>>
>>47596885

"Nearly as efficient as an Excellency" is not supposed to be a good thing. Excellencies are the baseline for charm efficiency; everything else is supposed to *improve* on that efficiency.
>>
>>47597661
I don't think you know what cap-breaking means. Here's a tip: Not every charm improves on efficiency, many improve power.
>>
>>47597301

Based on what I can see, it's pretty crap - unless it's scenelong or something?

If it's instant, you probably shouldn't be using it unless you're already maxing out your excellency. And if you're blowing 16m on a single social defence, you're probably going to run dry before your opponent. Alternatively, unless it's got a special magical payload, you can just spend a willpower to ignore it entirely, and use a charm far lower in the tree to transmute that into 5m.
>>
>>47597709

Cap-breaking is only important if you're hitting cap. If you're hitting cap, that means you're spending 10m on excellencies + 6m on this.

How many times do you want to spend 16m on defence in social combat? See >>47597819
Thread posts: 420
Thread images: 28


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