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Warhammer Fantasy General

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Warhammer Fantasy General: Big Fat Vamp Tats Edition

Link to last thread: >>47540814


>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk
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So looking at Kaleb Daark's stats and profile. I'm wondering where I can find the information on what the runes on his armor do since the Warhammer Battle Magic pdf on Megaupload appears to be from a different edition.
>>
>It's useless because it's literally a third of the available data.

No, one-third of available data is something we don't know. We know it is 1/3 sources of data, but the sample size for another one of the sources is minute because there are relatively few Games Workshop stores in comparison to FLGS.

The only legitimate skew is online sales from GW.

>They're not GWs competitors you turd, it's star wars merchandise selling well around the release of the only decent star wars sequel. Of course it's going to do well, stocks in a company that produced nothing but silicon casts of mark hamiltons ball sack would perform better than most companies on the market at this point.

That's nice. But literally every major Games Workshop competitor on the miniature market has their stocks on the rise, not just FFG (who produce a lot more than Star Wars anyway). By contrast, Games Workshop value only slides. When stock market experts are calling Games Workshop stock toxic (meaning "you will not see a return on your investment no matter what they do, we bet our reputation on it"), you know they are failing.
>>
>>47574980
Who has called it toxic?

Regardless, I still plan to buy enough to net myself a board of directors seat if I ever win the lotto.
>>
>>47574868
>Is that an intentional joke on the old lady who called "Mark Hamilton" hot while Mark Hamill was disguised as a neoTrooper interviewing her?

I knew I got the meme from somewhere but couldn't place it.

>>47574980
>The only legitimate skew is online sales from GW.
As well as online sales from brick and mortar GW stores, who deal in bits. It is still but a third of the data and is almost useless because there's no way to draw a conclusion from it.

>you know they are failing.
Gw failing does not equate to 40k no longer being the top game in murica, gw was failing long before x-wing hit the scene and will be failing long after it collapses. Using it as evidence is this case makes it seem like you just hate GW.
>>
>>47574946
That page was published in 1986 (http://realmofchaos80s.blog (common dog name).com/2013/01/the-malignancy-of-malal-solving-mystery.html?m=1) so you're looking for second edition which was released in 1985. Third came out in 1987, so that's too late.

Don't know where to find that, sorry. But I can let you know what you're looking for.
>>
>>47575079
Considering that's the only data we will ever have your insistence that we just always assume Games Workshop is top dog and 40k the top game is just as stupid as someone saying it for sure isn't.

The only true statement is "We don't know, but the only data that will ever be available indicates X-Wing is on top."
>>
>>47574909
That shadow texture makes it look like her tits were covered in mud at some point.

>>47575073
The best time to invest would have been in 2010, pre apocalypse. At some point GW is going to get smart and begin whoring out fantasys IP to other video game companies (they can make vermintide variants every year for the next sixteen years for example) and the stock might actually be worth something.

>>47575125
My insistence is that you not assume a woman is thin just because the head shot she provided isn't particularly chubby.

>The only true statement is "We don't know, but the only data that will ever be available indicates X-Wing is on top in terms of sales for north america in brick and mortar friendly local gaming stores."

Fixed that for you.
>>
>>47575199
>That shadow texture makes it look like her tits were covered in mud at some point.
Well, Dracula slept in a coffin filled with transylvanian soil.
So it's not far fetched.
>>
>>47575301
I have no problem with some dirty vampire tits.
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>>47575199
I think that's mottled flesh and veiny boobs.

Pale people look like that when they get flushed. Pic semi related, can't find a decent example but you can kind of see it here.
>>
>>47575346
Oh I know what it was supposed to be it just seemed like it missed the mark.
Pale goth tits with that single blue vein are hot as fuck by the way, more so if she's got the red lipstick to match.
>>
What's the best way to put together a 9th Age VC army?
Unbound or a specific bloodline?
What models are not worth taking now?
>>
https://youtu.be/0DkfMc3mpwQ

Lore in a minute on Warhammer.
>>
Outriders or pistoliers for my Empire lads? I'm leaning towards outriders for aesthetic and BS4 reasons.
>>
How is Total Warhammer?
>>
>>47577076
Bretty good, I've been failing repeatedly at the campaign and had to set it on ezmodo to learn more, but it's still fun.

(My first Total War ever.)
>>
>>47577076
Single player is fun. Still waiting on my friends to pick it up for MP.
>>
>>47577076

I've been playing TW since Med2 (2006), and think this is the best one they've ever produced.
>>
>>47577076
>>47577901
>>47577926
Also, Karl Franz on Deathclaw with a bound fireball ring is fucking amazing.

Between him and my bright wizard it made the Blackfire Pass 2: Orclectric Boogaloo mission for Ghal Maraz surprisingly simple.

(Also having a shitton of spearmen and halberdiers helped against the giant and spider.)
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Enjoy the new Bretonnia models
>>
>>47577901
>>47577926
Speaking of which, do the goblin cavalry units count as "Larger Units" for the bonus of spears and Halberds?

Or is it just cavalry, trolls, mega crypt-ghouls, and giants etc?
>>
>>47578007
Is it viable to have an Empire army with mostly hand-gunners and artillery? I think I can do melee-mulcher armies with most races, but the Empire has the artillery and gunners, so I'd like to use that.
If only our other Legendary Lord was a Master Engineer...
>>
>>47577926
We'll have to see how MP goes. Currently top two spots are held by Medieval 2 and Napoleon. I can't really factor Medieval 1 in because its a bitch to get going. Other than that, I'm liking this way more than any of the other ones.
>>
>>47578110
Depends what you mean by that. If you mean over 50% ranged, no way. Fast cavalry will wreck you. If you mean sitting back with Hellfires and siege tanks, some handguns and a strong line in front of them, then yes, that's my normal strat. You can smash many armies bad before they even reach you.
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>>47578010
Best girl. Well, almost.
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Excuse me /tg/. If Valkia is a Daemon Princess then why does she function like a Chaos Lord instead of a Daemon Prince?
>>
>>47578058
Hell if I know. I can't imagine spears don't do better against any type of cavalry, but I haven't figured out the intricacies yet.

Goblin cavalry definitely won't beat a spear unit from the front, though, so there's that.
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>>47578285

Nero is nice too

>>47578312

Probably because she isn't a daemon princess, she just got a makeover from Khorne.
>>
>>47578110
Replying sorta to the wrong person but my noobish ass uses maybe just under 1/4 to 1/3rd ranged on empire and dwarfs.
Generally you'll want to protect ranged with a mix of different types of Melee.

Usually at least Shielded Spearmen or (Unshielded) Halberdiers to keep cavalry off of them.

Halberdiers being better against shock and "Stuck in" Melee cavalry and shilded spearmen doing better against shooty skirmish cavalry. (Keep some Handgunners or Crossbowmen around your artillery too to make sure you don't have to chase down the missile cavalry with said spearmen.

Otherwise keep ranged up front but switch the lines so melee is up front when the enemy gets too close.

>>47578312
Are there daemon prince rules in Fantasy? I don't really focus on Chaos too much.
>>
>>47578410
Obviously. The original Daemon Prince model was a fantasy one.
>>
>>47578312
She's technically not a Daemon.

Khorne screamed her back to life and mutated her head, legs, and back.
>>
Can anyone with a Gnoblar and a goblin model in a similar posture post them next to each other for scale?
>>
>>47578395
What game is she from?
>>
>>47578539
>Khorne screamed her back to life and mutated her head, legs, and back.

Pregnant Khorne?
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>>47579948

Fate/Extra
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>>47580070
Thanks senpai
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>>47581037

No problem, I have to get around to playing it myself.
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>>47578010
>>
New rumors?
>>
Right now I'm trying to decide on some Orcs.

The guy is offering 81 of the cool hand weapon and shield boys and 59 of the crappy old monopose arrer boys for $180.

Thoughts?
I get that that's really cheap compared to buying new, but these are mostly older models.
I could likely get them cheaper individually but I'm not likely to find them for the price I want in as large of a lot as he's got.
And I love green tides.
>>
>>47586264
Hard to say. I'd say you should only buy them if you think it's likely you'll paint them.
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>>47577076
Pretty good.
>>
Trying to decide on an army to start for 9th Age. Either O&G, Beastmen or Vampire Covens. Anyone got a good breakdown of the factions? I'm totally new to WHFB.
>>
>>47586433
Know any of the lore?

OnG are basically Orks from 40k but easier to deal with in that they regularly make deals and fight as mercenaries and most of them are afraid to die.
They're like an entire faction of roid raging dick as thieves.
There's enough in the early fluff to suggest females/mating and enough in the later fluff to suggest spores.
So you can have Orc cities with little orc babies in your own personal head canon if you'd like.

Beastmen are gross humans mutated by chaos powers into goat people that smear shit on everything, hate normies (REEEEEEEEEE), and will kill/rape anyone stepping 10 feet into the woods.

Vampire Counts are essentially what you play if you like your heroes being self inserts.
The majority of your soldiers are mindless skeletons and zombies that are controlled by your little vampire lord or necromancer alone.
You can be anything from an old world aristocrat that wants to live in relative peace with humans to a life-hating bat-monster.
>>
>>47586264
I wouldn't buy the monopose guys. But that's just me.
>>
>>47586433
Of the 3, greenskins are the more varied and with more shooting and artillery, still rely on numbers despite their strength and toughness due to leadership and generally low armour saves.

Beastmen are primitive, relatively poorly armored, like orcs, but more than sheer numbers they can make use of monsters, minotaurs and ambushing tactics to hammer the enemy. Little shooting.

Vampires rely more than anyone else on their heroes, undead troops in general, even the elites, can prove incapable of dealing the needed amount of damage to come out of combat not simply victorious, but in combat shape for more, monsters, ethereal and flying units on top of strong magic provide additional threats and tactical flexibility. Practically no shooting.
>>
>>47586103
We're not going to get warhammer fantasy rumors for a very long time, if not forever; if you want generally fantasy rumors, GW will soon release elves-dryads hybrid models and a goddess of life riding a giant beetle.
>>
>>47586103
Old World is going to be brought back as a setting within one of the realms.
>>
>>47586503
Just the basics, but since I'm getting into 9th Age and not WHFB specifically, I don't really care about the lore just yet. I'm more about how the models look and how fun they are to play on the table.
>>
>>47586581
Cool thanks, O&G sound pretty fun. Plus I hate painting normal flesh, so that helps.
>>
>>47586637
Fake and gay
>>
What was the slann great plan?
>>
>>47589484
The Old Ones plan. Which was their To Do list and notes on the recipes that made the various races.
>>
>>47590014
I thought they were trying to close polar gates or something.
>>
Need the last Army Book FAQs/Erratas, no luck searching the links in op
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>>47589484
>>
Where can I get high quality Araby and Cathay style miniatures?
>>
>>47589484
Personally I think the plan was to buy the Old Ones time while they fled to a dimension far from Chaos. That's why the had to create various races of varying abilities in an attempt to find one that could hold back the tide.
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>>47575346
>>47576093
>it just seemed like it missed the mark.

Actually, they hit the mark for bloodless corpse-flesh quite well.

Vampires are corpses after all.
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>>47574843
>you will never suckle on her ice cold titties
>>
>>47590389
Nope.

Their plan regarding that was helping the Elves make the Vortex. Lileath's full-retard plan to destroy it made them realize that the Old Ones plan was unachievable.
>>
https://youtu.be/SaW-chEUoLs
Yatzee jokes about Warhammer.
>>47590987
Vampires have blood, and don't count as corpses. Just undead.
They even have heartbeats.
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>>47591100
Liber Necris and several army books says they can create the illusion of life, but that it takes concentration.

I assume that the blood she's using is better spent to power herself for combat over looking pretty.
>>
Quick question from a WHFB newb:
In WHFB 8e (and also 9e, if it uses the same movement setup), how much would break if wheeling were removed and you just said "you can pivot around the center once during your movement" - fast cav and skirmishers and whatnot would be able to pivot as much as they want, more or less?

I ask because I play on Roll20 and wheeling is way slower and more obnoxious than simply pivoting, but I don't want to make such a change without asking people who actually know shit about the game.
>>
>>47591384
The purpose of wheeling is to give a more realistic version of movement, and to punish large units (in theory) by making them REALLY have to pay attention to where the terrain is and what going near it will do to limit their actions (you don't march 10,000 men into town, you fight mostly in the field nearby).

But its not game breaking to change it. In 9th even less so because there is a max unit size, unlike 8e where you can have two small units and a single fuckmassive horde.
>>
>>47591100
>you can't spend 100% of your time having fantasy battles
lies
>>
>>47591133
hello new wallpaper
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>>47591540
I have tons more
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>>47592313
I have this startter set unassembled, I'm always tempted to clip and paint that general.
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>>47592431
Make a cast of the sprues, and save the originals.
>>
>>47592448
>moon man strikes again
>>
>>47592448
How?
>>
What's your favorite Warhammer trailer?

https://www.youtube.com/watch?v=dNFGJQIW5ZM

https://www.youtube.com/watch?v=-68bXPgH9Dk

https://www.youtube.com/watch?v=qjzLuddjIUI
>>
>>47592431
isn't the general just a standard reiksguard knight

the arrer boyz never got a boxed release though, if I remember right. Was always a bit disappointed by that.
>>
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>>47592484
The bad moon and evil sun are classics.

>>47592515
Two part silicone for the mold, and a press-box with either greenstuff or resin.

Tons of how-tos online.
>>
>>47592525
>What's your favorite Warhammer trailer?
From memory, easily Mark of Chaos. Largely because of the (i) focus and (ii) lack of magic in general.

What's yours?
>>
>>47592602
>You will never explore mistery of Drachenfells with your wood elf waifu.
>>
>>47592619
https://www.youtube.com/watch?v=6AQseMwiSYY
>>
>>47592525
>What's your favorite Warhammer trailer?
Overall I'll have to go with Mark of Chaos (and the expansion's trailer), but any parts of WAR featuring orcs is a strong contender.
An orc just smashing into the rooftops in the background, the one repeatedly bashing the humie's head into the steps, the one hyping himself up for the catapult launch... it's pure love.
And that marauder made me roll one at launch.
>>
>>47592525
Mark

Not too much dialogue. One battle. Gets the point across. It's a scene, rather than just a trailer.
>>
>>47592687
Please, God, noooooooooo-
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>>47592687
>Comments are disabled for this video.
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>>47592639
Feels bad, man.
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>>47592313
>>47592448
Basically this. THe 6th ed. starter set was a blessing of Sigmar. Also, I did my best to convert the 7ed empire general to resemble the one on the box art.

>>47592588
No. It had it's own sprue. All command for empire had a mounted version.
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>there will never be a video game adaptation of WFRP quest modules
>>
>>47592639
You can now.
https://www.youtube.com/watch?v=a33VfPvCka0
>>
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>>47592313
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>>47593212
With your wood elf waifu of course.
>>
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>>47593212
> No new Vampire character

disappointing T B H
>>
>>47593265
If we get new characters it'll be a Warrior Priest and a Slayer because they're iconic. Then we may get something more exotic like a Vampire or High/Dark Elf.
>>
>>47593265
Vamps are just too fucking strong, even lesser ones like Genevieve can crush granite bare fisted.

>>47593245
Whoever gave her a fur cloak should be shot, it makes always-on-auras fucking mandatory.
>>
>>47592602
Sweet, thanks!
>>
>>47592313
>I have tons more
Post them.
>>
>>47593305
skink when
>>
>>47589484

The crash the plane of existence.

With no survivors
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>>47593212
>>47593245
>LUMBAH FUTS

>>47593228
>>47593346
Not even a please?
>>
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>>47593498
>>
>>47593498
>Not even a please?
Please post them my glorious Overlord. Post them all (Chainmail-bikinis first)!
>>
>>47593516
>>47593498
Old Warhammer fantasy art is so retardiddly awesome.
>>
>>47593516
"We are LEGION", indeed.
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>>47593533
>>47593533
>glorious Overlord
d'aww, shucks...

>>47593547
Its the shit you'd see on the cover of a 80's metal album, as Slaanesh intended!
>>
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>>47593592
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>>47593615
>>
Do we have a list of models for the Vermintide characters yet?
>>
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>>47593646
I would really like MP3s of all the dialog soundbites.
>>
>>47593592
>d'aww, shucks...
MOOOOOOOOOAR, my glorious Overlord.
>>
>>47593694
Fucking awesome. GW, I miss you.
>>
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>>47593720
The heart weeps for what is gone.
>>
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>>47593777
>>47593777
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>>47593795
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>>47593853
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>>47593874
It is so awesome. What was GW thinking? Keep posting.
>>
>>47593874
>guy just flexing with a demon skeleton cunt about to stab him

Badass as fuck.
>>
>>47593694
I meant for the tabletop, but I'd love the sound too.

I tried to find the Skaven speech to play for a friend and was shocked nobody ripoed it and put it on youtube.
>>
>>47593874
Wait.

Is that Nagash fighting Luthor Huss?

Holy shit!
>>
>>47594029
I'm not sure if that's nagash or a "regular" wight king. He's certainly got a lot in common with old bones, but the lack of staff and tomes makes me think otherwise.
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>>47594008
Its like, the day after DoW came out, we had "Metal boxes!" ripped.

Still none of the excellent voice acting from Vermintide
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Anyone have a good resolution of this?
>>
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>>47594175
>>47594175
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>>47594194
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>>47594212
Ok, Im off to dinner. I'll dump more later. maybe even some comics.
>>
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>>47594223
>warhammer fantasy comics

Good lord, these were a thing?
>>
>>47594223
>Ok, Im off to dinner. I'll dump more later. maybe even some comics.
Dump everything.
>>
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>>47594296
Three ongoing using the same characters that had decent to completely shit art, Blood Bowl comics, and the best of the best which were published in White Dwarf as the "Tales Of The Ten Tailed Cat" series of various patrons of a bar in the Empire, pic related.
>>
>>47594175
The fantasy equivalent of Silver Tower, Mansion of the Plague Lord.
>>
>>47594296
Malus Darkblade used to be a comic character.
>>
>>47592525
>Mark of Chaos
>Ends with a Bloodthirster
>Age of Reckoning
>Ends with a Lord of Change
>Total War: Warhammer
>Ends with a Lord of Change

Huh.
>>
i don't even remember there being any Bloodthirsters in mark of chaos
>>
>>47594296
Tons of comics. The short stories, comics and WHFRPG/fluff books are were the real meat of a great setting. Clownbro has most of the comics.
>>
>>47594982
There was one without any daemon at the end:
https://www.youtube.com/watch?v=JglnSrfJtyQ

And this one:
https://www.youtube.com/watch?v=IVl9-ZWfIMM

And also this one:
https://www.youtube.com/watch?v=KxTaQmhztVQ

And have one with a Gread Unclean One:
https://www.youtube.com/watch?v=EkQvPQJ1_Dk

All we need is a Keeper of Secrets.
>>
>>47595412
Kerillian & Saltzpyre OTP
>>
>>47594982
Tzeentch is the best Chaos God, so I am okay with this.

1. Tzeentch
2. Slaanesh
3. Nurgle
4. Malal
>>
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>>47578010
>tfw you ll never go questing with your chivalrous bard gf.
>>
ITT try and say something nice about AoS.

I don't mind Lizardmen being called "Seraphon".

I'm glad Skaven aren't just called "Ratmen", and I kind of like that Lizardmen get an original name.
>>
>>47595610
Ah, a man of taste!
>>
>>47596361
Gotta get dem copyrights sonny.
>>
>>47596190
>luting with gauntlets
>>
>>47596414
>>47596414
Dumb that they didn't at least go with Dawi/Urki/Grobi for the Dwarfs, Orcs, and Goblins.
>>
>>47596685
That was my first thought when they changed the names too.
>>
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>>47594296
Uhhh, yeah?

>>47594316
Well, I shall be dumping something while on the porcelain throne, and it wont just be comics.

>>47594365
>>47594365
It would have been nice if you didnt post the page spoiling the twist of one of my favorite comics.

>>47595347
>The short stories, comics and WHFRPG/fluff books are were the real meat of a great setting
THIS

So.... Comic time?
>>
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>>47594241
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>>47597032
>>
>>47596979
Starting with a classic
"Grundhelm's Grudge"- 01/08
>>
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>>47597181
"Grundhelm's Grudge"- 02/08
>>
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>>47574843
>not big fat bat tats
one job
>>
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>>47597202
"Grundhelm's Grudge"- 03/08
>>
>>47597216
"Grundhelm's Grudge"- 04/08
>>
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>>47597232
"Grundhelm's Grudge"- 05/08
>>
>>47597245
"Grundhelm's Grudge"- 06/08
>>
>>47597257
"Grundhelm's Grudge"- 07/08
>>
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>>47597277
>>47597277
"Grundhelm's Grudge"- END
>>
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How would you go about creating an Arabyan Mystic class for WFRP 2e?

I'm thinking a 3-tier career based somewhat on the Kislevite hag, at least as far as sharing its casting methods goes.

What about spells? Obviously you have flying carpets, summoning djinni to do combat, something sun-related to blind or burn a foe, maybe a mirage spell? Should there be a high level spell where you summon a dijinni to grant a wish (to the best of its abilities and benevolence - let's say it rolls on a chart as to how much of a dick it is)?

What about letting it be an alternate way to access the Dark Lore (Necromancy) path instead of Spirit Lore (Araby)?
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>>47597355
>Arabyan Mystic

By using the Arabyian human stats and the Mystic, Occultist or Cultist career.

WHFRP is awesome like that.
>>
>>47597289
short, Sweet, to the point. I like these kinds of comics, THanks for sharing Grope.
>>
>>47597355
Howzabout this(disclaimer, know very little about araby)

Arabyan mystics aren't like normal magic users, in that they don't use traditional spells. Instead, they bind magic to objects. For example, they can infuse a magic carpet to allow it to fly, enchant a ring to give it's wearer herculean strength, ect.

On the flip side, modifying objects like this? Isn't permanent. A lamp with a genie in it can only be used once. A flying carpet might get three or four go's before it runs out of power. Rings might only work for a certain time span, ect.

This'd fit with actual arabic legend where, for the most part, it was the items that were magic, not the people.
>>
>>47597404
Those are way too Chaos-focused to be useful for that, I feel.
>>
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>>47593245
>yfw they got rid of elven absolute territory

fatshark pls
>>
>>47596685
Also Asur, Druchii and Asrai for High, Dark and Wood Elves.
>>
>>47597404
what's even the point of fielding a rope to the sky on the battlefield?
>>
>>47597509
What?
>>
>>47597609
Could be used like Skitterleap. Or if the mage is stuck in combat, they can use it to essentially teleport themselves out within say 24"
Make it once per game maybe.
>>
>>47596361
Seraphon is malekith's dragoness name though, but I guess it's nice they at least tried to find a serpentine name that conveys an angelic theme.
I don't mind as long as that is one of the names the other races call them, rather than the one they use themselves.

I still prefer the fancreated name of itzatecah.
>>
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>tried Vermintide for the free weekend
>kind of miss the characters
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>>47597355
You can also look into converting rules from the Araby Warmaster and Mordheim rules for WHFRP. Its not too difficult.

>>47597430
Another?

>>47597434
Everything you said is 100% accurate. Warhammer rocks because they take NOT!Arabia and NOT!Italy, etc, and build on it.

>>47597440
....But thats exactly Araby's schtick. Toeing the line and making deals.

There is tons of scattered fluff and rules throughout WHFRP, if you're willing to dig. Scimitar rules in the Armoury, A scattering of magic in the Realsm of sorcery, etc etc. You sadly just gotta dig. I once heard Araby and the southlands were the next book before 2nd got canned.
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>>47597770
>embedding a mace in your flesh
>>
>>47597678
>itzatecah

Hadn't heard that before. I like that better too. Sounds appropriately Aztec.
>>
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>>47597799
To save belt space and show how tough he is.

Its also probably based on how Arabic Dervish and Fakir perform the ritual piercings and acts of extreme body modification and control to show their devotion and holiness. Fun fact: These religious devotions is where most traditional sideshow stunts originate from!
>>
>>47597907
wat
>>
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>>47597897
>>
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>>47597355
As an aside, I always thought it interesting that the college of Light uses a lot of 'Nehekharan' imagery. It might be fun to try to justify that within the background.

And given Hysh's ability to banish/bind daemons, perhaps an altered Light lore would be appropriate for some Arabyan mages.
>>
>>47597355
I have a few bits of information on Araby collated, most of it fan material.
Here's some stuff by Marijan von Staufer (He wrote part of Liber Chaotica, Liber Necris and Realms of Sorcery): http://www.warseer.com/forums/showthread.php?24748-Religion-in-the-Mid-East-of-Warhammer-world&p=475151&viewfull=1#post475151
Some stuff for Araby in wfrp 1e: http://www.snotling.org/whfrp/Campaign/araby.txt
Ditto: http://www.snotling.org/whfrp/Magick/Djinni.txt
>>
>>47598100
Wow, I didn't think to expect this, thanks!
>>
>>47597770
>....But thats exactly Araby's schtick. Toeing the line and making deals.

Clearly not so dangerously as your average Chaos shitter, though.
>>
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>>47597973
>I always thought it interesting that the college of Light uses a lot of 'Nehekharan' imagery. It might be fun to try to justify that within the background.
Storm of magic suggests that a great deal of spells, rituals, titles and symbols come from the "great south" rather than ulthuan.

It may have to do with the nature of the wind: comparatively to the others it is very difficult to harness as it is more fleeting, it is for that reason that some spells of the lore of light require numerous mages or strenghten with the presence of other mages, you will also see, in fact, that in many concept arts light mages are shown with a retinue that could help prepare the ritual on top of the proper mage; this is one of the possible meanings of the light college rune meaning light is a resultant of cohoperation and a higher, more refined form of magic, but it could be just arrogance on the college's part.
returning on the subject anyway, since humans are differently capable at magic than the elvesm perhaps the last ones didn't have enough practice and experience to teach humans how to compensate with teamwork what the elves could do naturally so the order was left half-finished and left on its own to research and grow its field of magic; the southlands are closer to the equator, light is stronger and the order will have had interest in the sun-god of the lost civilization between the sand and went there to reverse engineer what they could, plainly copying manuscripts and inscriptions before getting off the skeletons' desertic lawn.
I find it unlikely that the nehekarian would have shared their knowledge willingly
>>
>>47596361
Calling undead 'Deathrattles" was a good idea.
>>
>>47598100
Fucking ay, bro! You get a cookie.

>>47598198
Because they do so behind multiple layers of rituals, bindings, wards, and more rituals. IIRC, their magic requires more time and planning, but is over all safer and more consistent.
>>
>>47598483
>Because they do so behind multiple layers of rituals, bindings, wards, and more rituals. IIRC, their magic requires more time and planning, but is over all safer and more consistent.

So agai, a bit like hags or hedgewise?
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>>47594029
That's Volkmar fighting a generic Liche. At the time of the artwork I don't think Luthor Huss was even invented.
>>
>>47598658
6th edition ABs were the best when it comes to art and fluff.
>>
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>>47598743
Yeah, they had an amazing blend between gothic dark fantasy and high fantasy. With 7'th edition they ramped up the morbid gothic dark fantasy too much and with 8'th they ramped up the high fantasy too much. Although, Black Library really took the cake when it came to terrible and inconsistent quality of cover art.
>>
Where can I find the most recent FAQ/Erratas? Couldn't find them in any of the OP links
>>
>>47574980
>muh stock market

Games Workshop is one of the only publicly traded companies involved in wargaming.

The share market isn't some magic looking glass into the inner workings of a company. It's based entirely off publicly available knowledge and consumer volatility. A company's share price could be in freefall, only for them to post their best year in decades. Similarly a company with ridiculous stock growth isn't necessarily successful. Just look at the dot com bubble, theGlobe.com in particular.
>>
>>47601142
However, it must be said that generally speaking a company's stock is a measure of how confident people are in its success. That generally goes along with its actual success.
>>
>>47601239
Yes, but that's always based on information anyone can find out themselves. The stock market is not indicative of anything in its own right
>>
>>47601267
Not necessarily, no, but, as I said earlier, it is generally a good indicator.
>>
>>47596414

I really wish the copyright meme would die, but the GW fanbase is both ignorant and arrogant of its supposed intelligence, so I guess it's hopeless.

It's kind of like how for years it was spouted that specialist games did wonderful and how despite that GW killed them because they were taking sales away from 40k or Fantasy. Don't try and question the logic of that assertion, GW is just dumb. Lo and behold Priestly reveals that it's because there was an overprinting of foreign copies that nearly bankrupted the company and caused the sales division to shit itself in fear and any desire for specialist games on their part to dry up.

More and more it's seeming like it's GW attempt to put their own spin on things just as others such as Privateer Press and various gaming companies have done. Bloodbowl has shown they have no problem using Dwarf, Elf, or Orc.

>>47596685
>>47597545

Because those names by themselves either mean nothing or in the case of Urki and Grobi, no one really knows or gives a shit, especially if you compare Grobi to Grot.

Dawi, Asur, Druchii, and Asrai are what four relatively monolithic factions in Fantasy called themselves. GW has shown that AoS is composed of many smaller factions.

>>47591133

That's how I always liked to think of it. That vampires can look like humans outside of combat, but when the time to fight comes they just drop the facade for practical reasons and the advantage their visage will give them.

>>47591088

Actually they seemed to realize that the Old Ones' plan was a failure regardless of Lileath's plan. Pretty sure that even before anything happened they were getting ready to leave.
>>
>>47595610
>no Khorne

I wish there were more people like you.
>>
>>47602626
Overprinting is dumb.

Wizards of the Coast nearly killed Magic the Gathering by overprinting Fallen Empires and Homelands. They didn't fucking cancel Magic over it. They fixed the problem.
>>
>>47602896

I don't recall anything about the overprinting of Fallen Empires or Homelands proving a credible risk to WotC. Plus Magic was their biggest brand at the time, meaning that cancelling it just wouldn't be feasible.

In contrast GW already had two profitable lines in 40k and Fantasy. As far as the sales division was probably concerned, they didn't really need to bother with specialist games.

At any rate that is seemingly the true reason why for a period of time GW was scared to touch specialist games. Not the asinine excuse that they were still making money, just not from what they wanted to make money from. How the fuck anyone ever bought that line of horseshit in the first place is beyond me. A company would not give a shit were it was making money from as long as it was making money.
>>
>>47603302
It was still a new game at the time and they flooded the market with it. When I got into Magic, which was in the late 90s (FE was released in 94), stores still had loads of it and were selling it for dirt cheap. This is in addition to the fact that every good card in the set is at common, which is great for players, but terrible for people trying to actually sell it. It was a financial disaster, which they quickly worked to fix in the next release.
>>
>>47603680

I was aware that Homelands was poorly received.

At any rate, WotC probably didn't have much choice but to try and fix it. However some people at GW probably thought that the company could get by fine without specialist games and they were right to an extent. Not trying to say that what they did was the right decision, but I can kind of understand why they just doubled down on the safe options of 40k and Fantasy.
>>
>>47603680
I worded it kind of vaguely, but what I was getting at was I got into Magic just under half a decade after Fallen Empires was released. Stores were nearly giving it away. To this day it isn't relatively expensive to buy sealed Fallen Empires. More disasters like that would absolutely have sunk the game.

Incidentally, the set was a success as far as lore and even card design goes. But it sure wasn't "collectible".
>>
If anyone wants some awesome, lore friendly units for Total War: Warhammer, grab this. It's amazing. Makes the Empire alot better too (And gives Tilea a unique roster.) Dont subscribe to Radious's shitty ninja musket mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=691664240
>>
>>47604871
>insert Radious pasta here
Who wouldn't love Dismounted Black Orc Boar Boy Musketeer (Very Heavy Infantry)?
>>
>chinamen are stocking brets again

Looks like them getting squatted drove up demand. At least I'll be able to start an army cheaply without giving a cent to GW now.
>>
>>47598743
Yeah, even the way the books were laid out were superior with cool details around the edge of the pages
>>
>>47597404
Any links to Arbayian human stats? Or Cultist? Can't find it in my own pdfs
>>
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Newfag to Warhammer hopping on the Total War train here.

What's a good first novel to read that preferably has a gryphon or demigryphs in it?
>>
>>47592981

That's par for the course with companies.
>>
>>47605163
My fav were DE and HE books with fluff from their own propagandish perspective.
>>
>>47605405
Gryphons were pretty much always in the Empire but demigryphs were much more recent addition, so I'm not sure whether they appear in any novel.

For a pretty good Empire reading I'd suggest The Emperor's Armies, it contains two novels and some short stories from one of the best Black Library author.

Still, if you want to be introduced to the Old World I'd recommend Trollslayer.
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>>47592525
>that dark elf in the reckoning trailer

also love how warhammer games almost always have a great trailer/intro
>>
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MOAR COMICS

Where do i find this shit, google is a shit for this kind of things
>>
>>47596190
>>47596449

>STOP FUCKING REARING UP! IT'S FUCKING HARD ENOUGH PLAYING THIS LUTE AS IT IS YOU SHITTING HORSE!
>>
>>47606029

Warhammer Monthly was what the monthly comic book that ran for a while was called.

Look that up and see if anything said about fantasy or mordheim stories interest you.

I remember there being some fairly good series and also some really good short (7-8page) stories dotted around the issues.
>>
>>47605396
Cultist is tome of corruption. Araby Human was either compendium or a white dwarf article.
>>
>Hey TW Warhammer looks great, maybe I should start playing the tabletop game.
>It's gone, there is only AOS
Wat?
How fucking stupid are people at GW?
>>
>>47595314
last siege battle as empire/he there was at least one, and I think during chaos campaign kul had to defeat one
>>
>>47609131
this general has existed for the last year purely to determine the answer to that question

you can still buy the models off ebay or from a chinese recaster and use the 9th Age or Kings of War rules with them
>>
>>47609199
Me and a buddy have just reverted back to 6th ed
>>
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>>47594187
>>
Man, you know AoS has shitty background material when it makes red-period art seem awesome in comparison
>>
>>47578395
>>47581287
Okay, that really looks like saber but she has big boobs. Can someone who understands this explain?
>>
>>47592639
>>47593009
Good. That elf is a condescending bitch.
>>
So as the first of the character specific trailers that was produced by the TW team, what does everyone collectively think of this?

https://www.youtube.com/watch?v=HyU_1-Py0dA

Did it capture Karl Franz, the setting of the Empire?
>>
>>47609482
It's Warhammer, every elf is a bitch.
>>
>>47609688
pretty gud

tipped my opinion on the demigryphs
>>
>>47578312
It's not entirely sure what she is.
She wasn't elevated, she was resurrected by khorne because he has a waifu fetish.

Maybe her wings and hooves are gifts from khorne or maybe she became a demon princess.
>>
>>47586433
One answer: DOOMBULL.

You know who can field a DOOMBULL? Beastmen, that's who. Do you want to tear down the works of humanity? Do you despise civilization? Do you want to watch the world burn?

DOOMBULL will be there to help you do it. Watch as he gets on the mino-bus and rolls over infantry and cavalry alike. See him route pointy-earred pretty boys with ease. Behold as he drinks the blood of his enemies and feasts on the flesh of those fallen before him.

Sounds too good to be true? Lies! DOOMBULL can also wear a wizard hat and ride a magic carpet allowing him to do what no one believed could be done.

Help make the old world great again. Vote for DOOMBULL! DOOMBULL! DOOMBULL!
>>
>>47586433
I take it you only care about gameplay.

O&G are also really varied - with the different greenskin races you pretty much get multiple factions in one and you can play themed armies if you want. You get more selection than with any other army except maybe Empire -you get infantry, some elite infantry, different sorts of cavalry, monsters and monstrous infantry, ok to good artillery and magic.

O&G horde up really well. You can field really some of the cheapest units in the game but also have access to some more hard-hitting ones.

Downsides are that even the more elite units and character models never get as killy as in true elite armies as chaos. You also have poor to average leadership, meaning parts of your army might flee easily.

Beastmen have different playstyles but the main one seems to be around a highlty mobile melee guerrilla force.

You can put pretty much every unit in ambush and get an improved ambush on all units if you take a beast lord as general. Most of your army is relatively slow to start with as most will consist of infantry and chariot support but you can get lot's of speed buffs. You can travers all forests without penalty, most units get boni on their charge moves if they attack enemies in the flank/rear. You get a buff wagon and a totem that ups charge speed. Combined with their good and cheap chaff/sacrifical units you should be able to dictate the course of the battle if done right.

Beastmen are relatively cheap point-wise but punch above their point cost due to a global rule allowing them rerolls on to hit rolls. They have next to now armour and only their toughness as protection so many units will go down quickly glass-cannon style (esp minotaurs).

You also get lot's of big nasties and chariots.
>>
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Someone made fun of my all skeleton army because I have no zombies and because I have my general on a zombie dragon.

>Fluff Army Feels
>>
>>47611281
Beastmen have leadership issues as well, which is a larger problem for them as for some other low leadership armies as they will want to split their army up to ambush and surround the enemy meaning lot's of models will not profit from the generals leadership bubble.

Beasts have next to no shooting. You get short ranged bows and throwing weapons, a monster with a short ranged breath weapon and a monster that functions a stone thrower (literally).
>>
Guys, is the Silver Tower box good?
Me and my friends are thinking about buying it, but we are not sure
>>
>>47605026
Sauce on Chinaman?

Does he have TK?
>>
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>>47606019
>>
>>47609312
Thanks!

I love this picture.
>>
>>47611393
What about 9th Age? So far it seems that the game has been an improvement, but I haven't seen them yet.

>>47611367
Zombies are for plebs and von Carsteins. Yes I know that's a double negative.
>>
>>47611525
>Good models for Fantasy
All the Daemons
Spider Goblins
Tzaangors
The Warpriest and his baby Gryphon
The Warrior of Chaos

The rest of it is all AoS garbage. Arguably you can use the Dark Aelf, but he's a little too Dark Eldar or like a lore-breaking male Witch Elf so he'd stand out badly.
>>
>>47611568
>Zombies are for plebs and von Carsteins
>MUH TAR PITS

Anyone who plays that way, with zero fluff intended, needs to be culled
>>
>>47611632
Yeah about the miniatures we all love them, they're awesome

Is the playability what concerns us a bit
>>
>>47611281
Vampires are solid. That is pretty mch their gameplay. You are pretty much immun to all leadership based rules, you will never flee from anything but might loose additional models after loosing a fight.

You get lot's of really cheap really bad units next to lot's of mediocre to good units and some of the most powerfull character models in the game (vampires). What those vampires do exactly depends on if and what bloodline you choose. You get fighty, MAGIC!! and different flavour of support vampires. You also get plenty of monsters, (pretty much) no shooting.

You get fucking powerfull support magic. You can revive everything in the army and get lot's of magic to improve your not-so-good troops. The army has lot's of support pieces and powers/items to further improve your troops. You are also the only faction being able to raise new units into battle.

Vamps are also pretty much the only army to get etherial units (KoE got one unit as well) that are really hard to harm except with magic.

Downside..you really aren't all that fast and usually can only march close to your general making flanking/surrounding your enemy harder to pull off. Many of your units aren't all that tough if not boosted by support powers/items/pieces.

You get good chaff but nothing in your army can flee as a charge reaction so redirecting an enemy means loosing that chaff unit. Then again you can always raise new chaff units.


>>47611568
>>>47611393 (You)
>What about 9th Age? So far it seems that the game has been an improvement, but I haven't seen them yet.

I've been describing 9th age rules. I think it's a great improvement on everything 8th.
>>
>>47611646
Zombies are the most fluffy for the von Carsteins, the lore specifically points out that Vlad and Mannfred relied heavily on them and that the Corpse Cart is a von Carstein invention.

Necrarchs can get away with it, its not very fluffy for Blood Dragons, Lahmians specifically should almost never use them unless a product of the Raise Dead spell, and the Strigoi should only really be using Ghouls and Dire Wolves because Zombies are a source of food rather than a soldier.
>>
>>47611655
Sorry, I didn't get what you were asking.

As a game? No idea, I assume its the same as the other Warhammer Quest games.

Might want to ask in AoS general. I don't think anyone here would have bought a game set in Age of Sigmar.
>>
>>47611692
>I've been describing 9th age rules. I think it's a great improvement on everything 8th.
I meant about Beastmen specifically, I haven't glanced at their 9th yet.
>>
>>47611736
Well I decribed them here
>>47611281

One of the best books in 9th I think. I fucking love their gameplay and it's fluffy as fuck if you care about such things. Also fun.
>>
>>47611718
Oh, yeah sorry

Anyways thanks
>>
>>47611766
Sorry, thought that was about their 8th rules.

Yeah, 9th seems to be everything Warhammer should have always been.
>>
>>47611568

One thing I noticed about 9th age is that beastmen can ambush with some of their elite units (Centaurs,Longhorns and giants) so they can use their superior leadership and damage output to independently wreck havoc.
>>
>>47605163
My favourite one is the VC book.
>>
Anyone familiar with Zhanchui's ordering process on? Getting very frustraited with battling through all the chinese. Found the catalogue, but this one is lacking the txt file with his email
>>
>>47611692
That's not how you spell lose.
>>
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That dwarf comic was amazing anon thanks for posting please post more, i like this guys art too. Very good quality stuff
>>
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>>47613470
>>
So is it just me, or was Nagash consistently a good boss for consistently loyal Arkhan?
>>
>>47611534
Z does from memory

it's all a super secret club to avoid legal issues, but if you search around on /r/yoyhammer you can find out how to contact him
>>
>>47613756
Depends on your source.

Black Library disagrees with army books, and old canon disagrees with new.

Overall if you take all sources as canon and try to resolve the differences in the way of least resistance...

Arkhan chafes under a dead-end job (no pun intended) with no upwards mobility or options, but has always realized he's in a very good place so he's more like a guy working in a good office job looking out the window and wishing he could just take a flight to Hawaii and never come back. But he's always been 10/10 for Nagash.

Nagash has been a good leader, but one very prone to throwing a complete hissy fit when he doesn't get his way in a manner that's kind of embarrassing for everyone around him. His position is one of self-entitlement, which kind of grates on his Nehekharan subordinates because their entire culture is based on one where he ISN'T entitled to those things and is kind of an illegitimate usurper. But all being said and done he's been good to those on his side, and has been generally forgiving of failure. It helps a great deal that he gives a lot more freedom and respect than his alternative, Settra, gives. Once Nagash ascends to godhood and takes control of the wind of death he's even more of the side to be on because he can literally shoot you full of the magic that keeps you alive and makes you feel good anytime he wants, like Slaanesh+Nurgle with no downsides of becoming numb or gross. Nagash's only actual failures aren't really his own fault, he always has EVERYONE stacked against him and each time he failed was because of an unforseen consequence. Plus one stupid asshole nobody liked anyway going Fishmalk Chaotic Neutral.
>>
>>47613940
What's /r/oyhammer?
Forgive my ignorance, I had a Chinaman link years ago but never bought anything from it because it was new then and there wasn't any anons who had gotten stuff and taken pictures to compare quality yet.

I just want a Settra that isn't $80, or an Apophas that isn't $50. Or Ushabti cheaper than GW ones were. Or Elspeth cheaper than $70.
>>
>>47614037
it's a subreddit

you won't find the full email, but people tend to post bits and pieces when asking questions, which lets you stitch it all together
>>
>>47614073
Cool, thanks!
>>
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Total Warhammer is making me want to work on models again.

My project for getting Neferata and Arkhan riding the same mount here. Turns out you can glue Nef's legs in such a way that you have two pieces so you can paint the inside of the dress that you can just slip back together, I didn't show it here though.

Sawed Arkhan's cape off, but kept his sword on his back through careful angling as you can kind of see. They fit together, his sword is kind of across her lap but I think it looks kind of cute that way. Still not sure who's Abyssal they should be riding, I like Neferata's since the hood looks like a romantic Victorian Christmas sleigh painting, but Arkhan's fits the reins better.
>>
>>47614171
Here's kind of what I mean. Neferata's Abyssal head reminds me of this.
>>
Is there anywhere I can download the Warhammer comics?
>>
>>47614224
Which ones? The black and white ones, or the Dynamite series?

There's also a Warhammer comic that ties into Warhammer Online.
I don't know where to find them, but hope to show interest.
>>
>>47614307
I'd read anything and everything.
>>
>>47613470
adrian smith is GOAT
>>
>>47614307
Boom, not Dynamite.
>>47614320
The art for the Boom series began top notch, but by the end became this horrible awkward CG with a bad filter like pic related.
>>
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>>47609452
superior roman blood
>>
>>47609452
It's Saber, but a different one.

Then there's the other Saber who looks like Saber.

Yeah, they really like Saber.
>>
>>47574843
Is that from the Total War game?
>>
>>47614866
Yes.
>>
>>47611525
The new one?

No.

Please note that Age of Sigmar product discussion is unwelcome in the Warhammer Fantasy thread.
>>
Playing Vermintide, heard an interesting exchange.

Siena: "What of your purpose here, Waywatcher?"
Kerillian: (Nervous) "What of it?"
Siena: "Every time you kill a ratman, something...stirs."
Kerillian: "Imagine that..."
>>
>>47616665
saltzpyre x kerillian OTP
>>
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>>47609131

Less than you think

I've seen plenty of people say how good Total Warhammer is, little to none showing an interesting in the actual tabletop game.

>>47609452

Saber is just the name of the class. The original Saber was King Arthur, this Saber is the Roman emperor Nero.

Mordred and Souji Okita are the identities of other Sabers that look similar.

Except for Mordred, they basically reused the original's appearance because she is popular.
>>
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Why did they cancel Warhammer Fantasy with the End Times?

I was just getting into Warhammer Fantasy, too. It's a cool setting.
>>
>>47616753
Well, the models aren't going anywhere, so DL the 5e and 6e books for the lore, and carry on.

To be entirely honest, Warhammer was a really inelegant game with mechanics that hadn't changed much since the 80s.
>>
>>47616753
Because GW has a history of going full-retard.
>>
>>47609452
OK so this is how the whole idea behind that shit show works. There is a ritual to get the "holy grail" which grants wishes. For whatever retarded Japanese forever shonen tournament the fuckers involved are given a "heroic" soul that is shoved into a literal D&D like system. Saber just happens to be one of those classes, there are many "sabers" but they are usually differnt people.

Now what really happened is that saber was saver/savior or some shit but the artist drew a genderswap and they just went with that cause JAPAN. Saber was a fucking unit mover for merchandise so they just keep reusing the fucking design with small tweaks. Saber that wears red and has big tits, gender swapped Nero it totally works like that guys. Saber is saber in the previous grail war case Plot and it totally works like that guys (this actually fits within reason but fuck that we know why). Saber with a fucked up helmet and tits it's Joan of arc cause that's totally how it'd work guys.

Now I'd bitch slightly less if they did one thing, kept the other servants consistent to a degree too, but they weren't thinking that far ahead. Seriously it could have been final fantasy classes are mostly similar looking but different across things and works doubly well as hiding who the fuck they are but that's too much work for something that was a porn game but went too far. Seriously though the idea is fucking fun but all of it is wasted on porn game roots and cause what it really does now is to make more saber clones cause japan nerds want to buy the same fucking figure over and over.
>>
>>47616480

https://www.youtube.com/watch?v=gfc1MRVmJYs
>>
>>47617055
https://youtu.be/7xz9aaWguoU
>>
>>47617038

>but the artist drew a genderswap and they just went with that cause JAPAN

They were actually going to play it straight at first, but figured that by switching the genders around they'd appeal to more people/sell more.
>>
>>47616802
>the models aren't going anywhere
>>
>>47616665
Kerillian is the only one who knows what Bardin came to Ubersreik fot. Sienna tries to ask and offer help and he awkwardly/politely fobs her off.
>>
>>47574843
I wish regular Vampires in TW could have alternate skins. I'm tired of Vamp boobs in Alice in Wonderland makeup
>>
>>47616697
>"It's strangling the elf! That's MY job!"
>>
>>47618352

They've released all the Grand Alliance books for AoS, so at this point the only purging I see being done is the one that usually happens when an older model replaces a newer one. However even that is not set in stone. They have a plastic Necromancer, yet also kept Kemmler.
>>
>>47577070
Pistoliers are far more noble and honorable. Outriders are filthy mercs while the pistolkorps are a proud enterprise.
>>
>>47577076
Pretty much perfect, the only issue i find is the lack of content (i.e. they need more factions/heroes).

Also hero units are too OP. Literally had 5 units of Chaos Black Knights take like 15 mins to kill Grimgor ironhide.
>>
>>47577926
It's because they aren't bound by "muh historical realism" and can make factions truly unique.
>>
>>47618577
>Also hero units are too OP

They aren't. Try that in MP (even just against the AI). Hero units are not relatively more powerful than General's bodyguard in previous games.

In single player, you can get stupidly strong hero units, but they still go down under AP fire. Don't send multiple units at their heroes, though, sent an AP unit + one of your own heroes.
>>
>>47578110
My standard Empire army is designed in true Early Modern Spanish fasion. Handgunners/Crossbowmen in front, withdraw behind spearmen/halberdiers when the enemy gets too close. Swordsmen used as a reserve. Artillery on the flanks, protected by heavy cavalry on right and fast cavalry on left.
>>
So I assume since the damn FFG roleplaying general for 40k can't keep afloat we can talk about Warhammer Fantasy roleplaying in here?
>>
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What do you guys want for the next expansion of Total Warhammer? Realistically, I think we should/can get:

>New Factions: High Elves & Skaven
>New Empire Heroes: Marius Leitdorf and Luthor Huss
>New Empire Lords: More kinds of Wizards
>New Empire Units: Flagellants, Free Company, War Altar

>New Chaos Heroes: Valkia &
>New Chaos Lord: Daemon Prince
>New Chaos Units: Skullcrusher, Hellstrider, War Shrine
>New Dwarf Heroes: Bugman & Thorek
>New Dwarf Lords: Dragon/Daemon Slayer
>New Dwarf Units: Rangers & Bolt thrower

>New Greenskin Heroes: Gorbad & Skarsnik
>New Greenskin Lords: Black & Savage Orc Warbosses
>New Greenskin Units: Pump Wagon, Squig herds, Spearchukka

>New Vamp Heroes: Vlad & Konrad
>New Vamp Lords: Strigori Ghoul King
>New Vamp Units: Blood Knights, Spirit Hosts, Mortis Engine

>New Bret Heroes: Fey Enchantress & Green Knight
>New Bret Lords: Prophetess
>New Bret Units: Knights Errant, Grail Reliquae
>>
>>47618865
Valkia & Vilitch*
>>
>>47616753
Because it wasn't setting and GW is retarded and thought the answer was "less complicated settings/rules"
>>
>>47616480
I actually kinda like the Orc Maw-Krusha and might incorporate it into my Greenskin army I've been collecting since 2003.

Everything else new is shit tho, sadly as the Stormcast Eternals didn't have to be shit.
>>
>>47618865
For the first faction DLC, it's going to be Brettonia. In the future, we'll probably see Kislev as well. I'm not going to comment on all the new units.

I'm more interested in the next games of the series. Game 2 is likely to be the Elf game, with all kinds of elves being added at once. Not sure what factions they'd add for DLC. Maybe the Chaos Dwarves

Game 3 will expand southwards. We get Skaven, Tomb Kings, and Lizardmen in the base game. DLC will likely have the Ogres, and probably a couple more minor human factions.
>>
How are these multiple games going to factor into the MP? All factions better be able to fight each other. And Skaven better be sooner rather than later.
>>
>>47618936
I wonder how different the 'games' will be from each other. Are they just expanding the base game we have now, or will they be entirely new titles, maybe the last one being in a new engine? Because they've fully admitted they've begun development on Warscape's successor and the developers themselves have admitted they've had very little love for Warscape, it's just done things at the fidelity they've wanted without crapping the bed, and developing a new one earlier wouldn't be economically feasible.

Not to mention, Rome 2 literally burned money like a furnace. How much are they going to develop on one game again, realistically?
>>
>>47618865
For Skaven I def wanna see:
>Heroes:
>Lords: Warlord, Greyseer, Verminlord, Plague Priest
>Infantry: Skavenslaves, Clanrats, Stormvermin, Nightrunners, Plague Monks, Rat Ogres
>Missile Infantry: Jezzails, Poison Wind Globadiers, Ratling Gun, Warpfire Thrower
>Cavalry: Giant Rat Riders
>Monsters: Abomination
>Siege Engines: Screaming Bell, Plagueclaw Catapult, Doomwheel, Warplightning Cannon
>>
>>47619098
The new games are supposed to be playable with each other. IE, if you own two or more games, their playable spaces can merge on the map. So I doubt there'd be a new engine.
>>
>>47619098
Well, this one didn't launch broken like Rome 2 did. So they won't need to remake it for free to satisfy the mob. Not that remaking Rome 2 made it good, mind you.

They are going to charge you for the new stuff, you know.
>>
>>47618934
He'd make a pretty sweet wyvern. I'd probably try and convert a more conventional rider, though.
>>
>>47619118
Ah, I forgot about that. Damn, well here's to whatever's after Warhammer.

Though I have no idea how they're going to entice people to historical games after this.


>>47619130
Generally when a person develops a product after the first one, they expect fiscal return. You fucking commie.
>>
>>47619196
>Though I have no idea how they're going to entice people to historical games after this.

Well, historical is much more interesting than Fantasy, for one.

I just happen to be a life long Warhammer fan so I like this.
>>
are there any good novels about warrior priests or wizards?

Warrior priests are like the coolest heroes of the empire.
>>
>>47619196
Historical's always got its own appeal. Sometimes its nice to see interpretations of actual places, people and events instead of straight up fantasy.
>>
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>>47618545
>>
>>47619252

Van Horstmann
Luthor Huss
Warrior Priest
Razumov's Tomb

Basically listed off the books which seemed to prominently feature either wizards or warrior priests.
>>
>>47619217
>>47619298
The hardcore fanbase of TW disagree.

They all love the game's range of units, and variety. From one of my closest friends who didn't even know Warhammer existed, and played TW since the original Shogun the game 'does a better job giving control of battle outcomes to the player more than any other before it.' You have the regular tactics of hammer and anvil, but also you have magic added to that, strategic use of heroes and monsters.

I was once outnumbered 3 to 1 as Empire. I casted some fire magic, used my Lord and Heroes to blunt enemy charges, then counter charged, used flanking cav charges. Oh yeah, strategic use of artillery, sometimes even close range support. I turned the battle around from assured defeat to a great victory. I would never had that in the other games. And historical games can't compare to that ability to control outcome.

So no, I don't think it's so clear cut. The battles in the game are way better than real life could be - hell, this is why CA picked up a Fantasy license in the first damn place.
>>
>>47619369
Is this a troll post? Its better because one of your units can cast a fireball?
>>
>>47619369
>The hardcore fanbase of TW disagree.
Good for them? I prefer warhammer, but to say there's no market for historical games is a little silly.
>>
>>47619440
In combination with other things that allow me to dictate a battle besides straight up "this troop is better than this troop" or one side outnumbering the other.

>>47619492
I'm not saying that, I'm just not sure if the combat will be as impressive as TW: Warhammer.
>>
>>47619359
thanks. Will check those out.
>>
>>47619440
>look at me I'm being deliberately disingenuous

More tactical options means more complex gameplay.
>>
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>>47619369
>The hardcore fanbase of TW disagree.
About historical stuff having its own appeal?
>>
>>47619512
>allow me to dictate a battle besides straight up "this troop is better than this troop" or one side outnumbering the other.

Uh, surrounding the enemy and using artillery/grenades/whatever to shock morale is pretty common to every single one. You didn't describe anything new. Shogun 1 has lone "heroes" and Medieval 1 had generals that were effectively that once you took down their bodyguards. Crushing the AI while they outnumber you to ridiculous amounts is pretty easy in all of them.

I'm not attacking Warhammer TW because I like it, and I think it has very nice unit balance with little redundancy. But this isn't even unique to this title.

And this
> 'does a better job giving control of battle outcomes to the player more than any other before it.'

Sounds like marketing speak because not only is it not true, but it doesn't even mean anything. You have the exact same control over the "battle outcomes" in all of them.
>>
>>47619527
Since I'll assume you haven't played the series; he just described what you do in exactly every TW game to crush the hapless AI.

There's exactly one new tactical aspect in Warhammer TW; which is flying units. I don't think they are a huge success, but not necessarily a failure either. More play in MP games will have to occur before I come to a conclusion on them.
>>
>>47619606
I don't think it was unique, I think the inclusion of more variety of units, the ability to use magic, especially the way they've had buffs be a time sensitive thing, with all the other elements adds onto TW: Warhammer. You combine this with the way factions are just so radically different from eachother just in look alone without approaching how their units differ functionally, well you get a game that would be hard to replicate with the sheer diversity.

>>47619642
Been playing since Medieval 1, and have been a very stern skeptic since Empire burned me right the fuck out, and I didn't buy Rome 2 because I had a bad feeling about it - and I was right in every single way. Still haven't played Rome 2, but I have enough friends who bought Emperor Edition to tell me about all it added to the series, and I liked Attila quite a bit for what it was.
>>
I can't open that one like with the
>800ish 40k & Fantasy novels, army books, etc
from the first pastebin

Someone check if its working and its just me or if it's not working for everybody
>>
>>47619732
Basically what it comes down to is that the actual effects of the new and interesting units, with the exception of the flying units which add a new dimension, are just coats of paint. Spells buff your units, hurt enemy units, or debuff enemy units, just like unit and general abilities did in previous games. This aren't in all of them, and not to the same degree. They are heavily featured in this one because that's the nature of a Warhammer game. More or less unit abilities don't make it more or less tactical. Arguably the most tactical is Napoleon, where both players face off against each other with nearly identical armies with little variation and few unit types, and the superior general is the victor. In just a straight up duel, it is the most thrilling of the series. But for a single player campaign, or against an AI, it can become tiresome as it is very one sided.

You are thinking the hero abilities are new because you missed Rome 2, which started playing around with abilities much more than previous games. The game does suck, but not because of that aspect, so you aren't really missing anything. There were actually interesting tactics you could use, like using your general's fatigue resetting ability to turn a hard hitting by easy to tire unit like lancers or elephants into a behemoth.
>>
>>47619774
Doesn't exist for me either.
>>
>>47619826
>buff your units, hurt enemy units, or debuff enemy units, just like unit and general abilities did in previous games

except that in the previous games buffs where very limited.
Also

>summoning spells
>healing spells (and straight up reviving)
>immobilization spells
none of these things were in the previous games in any form.

There weren't any direct damage and straight up assasination (life leech, witch hunter accusation) abilities before either.
Don't pretend that going full magic doesn't increase the possibilities for unit abilities.

I like history tw (and what I really want is medieval 3) but this idea that "oh going full fantasy only added flying units to the variety" is fucking bullshit and you know it.
>>
>>47614307
I've been meaning to scan the Warhammer Online comics for a month now, but I've never had the time for it.
>>
>>47621474
I have them somewhere. Give me a moment and I'll upload them, coz I don't want to storytime them.
>>
>>47622475
Or maybe I don't have. Used to have them. Art is cool but they're pretty meh.
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